#help-19

1 messages · Page 30 of 1

oblique echo
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That is another way you can also picturize it.

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d represents a differential an infinitesimally small change.

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if we think abt it for dy/dx we are saying there is an infinitesimally small change in y and x which is the instantneous rate of change (Our derivatve).

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but d/dx (x)
d/dx by itself doesn't mean anything we have to actually differentiate something.

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Okay Jessica well I'm gonna leave now, but hope this was of some help. GL, and if u r confused I suggest hopping on Khan Academy, they're great.

dire spoke
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odd edgeBOT
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fading stump
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Hello! I have a question regarding differentiation. Could someone please help me with some tips on how to approach this question. I never know where to start. Currently stuck on 4.1.1

random stirrup
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Raise both sides to e maybe

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Or just use chain rule

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Or how about a trigonometric substitution

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The first two proly

fading stump
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How would I raise both sides to e?

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I understand the chain rule, maybe I should rather go for that..

random stirrup
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e^y=e^ln(that RHS stuff)

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e^y=that stuff

civic vale
random stirrup
fading stump
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so e would be better then?

random stirrup
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Note: e^(lnP)=p

random stirrup
civic vale
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it's bit messy

random stirrup
fading stump
civic vale
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but it can be done

civic vale
random stirrup
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That's basically finally p

fading stump
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ohhhh okay okay

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I understand that

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thank you for helping <3 before I go venture the next questions, what are some helpful math websites you guys could recommed?

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that would explain the steps quite well

random stirrup
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Wolfram ig

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This server is also good ...maybe you'll get better solutions if u wait

civic vale
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mathway is good too

fading stump
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yes, I use mathway too sometimes.

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alright! I'll check it out

civic vale
fading stump
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is that a math pun I'm not getting? T-T

civic vale
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no lmao

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p = pretty here

fading stump
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but thank you once again!

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i appreciate it

civic vale
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oh btw to make differentiation easy , you may cancel out those common factor 'x' inside the log

fading stump
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so top and bottom of the fraction then?

civic vale
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yup

fading stump
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alrighty >:)

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hidden crown
odd edgeBOT
hidden crown
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I think im supposed to get them to a form similar to a quadratic but dont really know how to get there

mystic saffron
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Did you take log on both sides?

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Remember that log isn't a linear function

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So

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$log_a(x+y) ≠ log_a(x) + log_a(y)$

clever fjordBOT
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𝓘 .

hidden crown
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Will try with that

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Thanks

mystic saffron
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You do have to turn the given equation into a quadratic (by using laws of exponents here)

hidden crown
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Oh alr

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Lol

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So i shouldnt take any logs in this situation?

mystic saffron
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No

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You won't conclude anything using that, and no algebraic manipulations then would seem possible

hidden crown
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Alr

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Would this be a better place to be or is that still a bit off what im looking for

mystic saffron
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Just start from the beginning and do not use log

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It's not required here, and you are using it incorrectly too

mystic saffron
hidden crown
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Ok

odd edgeBOT
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toxic turret
#

Hey. I'm just looking for a hint for this exercise.

Let $P,Q$ be polynomials in $F[x]$ where $\deg Q \leq \deg P$. Let $R_i$ be the $i$-th remainder in the steps of the Euclidean algorithm (given that $R_{i-1} = P$ and $R_0 = Q$ right), and $R_k$ the last remainder that is not zero.
\\
Exercise: Given polynomials $A,B$ so that $R_k = AR_i + BR_{i+1}$ then there exists polynomials $C,D$ so that $R_k = CR_{i-1} + DR_i$.

clever fjordBOT
low locust
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express R_(i+1) using R_i and R_(i-1)

toxic turret
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So like, Ri-1 = SRi + Ri+1?

low locust
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yes

toxic turret
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Okay so you'd obtain something like
Rk = ARi + B(Ri-1 - SRi)

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I am there btw I'm just confused how to obtain the right form from this

low locust
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multiply out

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then you have something*Ri + something else *Ri-1

toxic turret
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(A-BS)Ri + BRi-1

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Okay well that was very little algebra

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I can't remember why I didn't accept a solution like this

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@toxic turret Has your question been resolved?

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warm plover
odd edgeBOT
warm plover
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How do I do this

odd edgeBOT
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@warm plover Has your question been resolved?

odd edgeBOT
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@warm plover Has your question been resolved?

odd edgeBOT
#

@warm plover Has your question been resolved?

sudden shadow
#

The slope of the line is tanθ
θ is the angle between the line and the positive direction of x-axis (0≤θ<π and θ≠π/2)
In this problem θ=arccos(4/5) so cosθ=4/5>0
By the constraint of θ we know 0≤θ<π/2
So tanθ=3/4
Use the point slope form to write the equation of the line
Then solve the equations simultaneously.

warm plover
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midnight jasper
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I have to graph f(x) = sin(2x)-5

odd edgeBOT
midnight jasper
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I don’t know how the 2x would effect the graph

cold sage
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what do you know of transformations?

midnight jasper
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I know basic ones like going up, down, multiplying stuff like that

glass wedge
midnight jasper
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Wdym?

glass wedge
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Well for example

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sinx has a zero in x=π

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But sin2x has a zero in π/2

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Which means the graph is "squished"

cold sage
glass wedge
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It reaches points twice as fast

midnight jasper
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So the graph would be squished?

glass wedge
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Yep

midnight jasper
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Should I multiply each x value by 2 or no

glass wedge
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sin(2x) ≠ 2sinx

glass wedge
midnight jasper
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Oh

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Maybe

sick sigil
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I mean you want to think What is sin(20)?
Then What is sin(2
1) = sin(2)
So when you have sin(pi) you have sin(2pi) right?

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Ah i cant do *

cold sage
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put a \ before it

sick sigil
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On phone cba😆 But I’ll keep that in mind for pc

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But if you have say x = pi/4, with sin(2x) it Will be sin(pi/2)

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So it’s going to go twice as fast to the same values that sin(x) goes between

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We’re not changing the amplitude(the highs and lows of the Y value), just the period

odd edgeBOT
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@midnight jasper Has your question been resolved?

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strange drum
#

did i do this right?

odd edgeBOT
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high sandal
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Why is does it work like that. Do the negative numbers just use / instead of *

trim matrix
clever fjordBOT
high sandal
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When does that Not work

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haughty bramble
#

if you can't read the text,

ABC and DEF are two arcs of circles, centre O. OFA and ODC are straight lines. a Show that the perimeter of the shaded region is given by frac 6 π r+3 π r+10r5 cm

viral frost
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,rccw

clever fjordBOT
haughty bramble
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cheers

viral frost
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Tried anything yet?

ionic heart
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Perimeter of the shaded region?

haughty bramble
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not really no

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i know i have to do something with 108/360 x pi x (r+t)

ionic heart
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If you have an angle ¢ subtended at the centre

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Then the perimeter of the arc is 2πr * ¢/360

viral frost
viral frost
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Then also add 2t

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Because that's also included.

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You see that?

haughty bramble
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yeah

viral frost
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Yeah that should be what they're asking.

haughty bramble
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oh shit

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so i dont got to subtract>

viral frost
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no. Of course not. You need to add all the boundaries

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Their lengths that is.

haughty bramble
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so now i got 3/10 * pi * (r + t) + 3/10 * pi * r

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where do i go from there

ionic heart
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That's your perimeter

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Simplify it

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Compare it with the thing asked

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Also what you wrote is incomplete. You forgot to add 2t

haughty bramble
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oh shit true

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so now i have

6/10 + 2pi + 2r + 3t

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now i have to compare it with 6 π r+3 π t+10t cm / 5?

ionic heart
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Actually, you don't have to compare, you just had to prove it

haughty bramble
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so...

haughty bramble
ionic heart
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I guess

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I gotta hit the bed, I'm sorry 😭

haughty bramble
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all good

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ill wait for bro to come back

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@viral frost

viral frost
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Yes?

haughty bramble
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im still stuck

haughty bramble
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now i dont know what to do

viral frost
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What did you do then?

haughty bramble
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i did that + 108/360 * pi * r

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then added 2t at the end overall

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and then simplified

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so

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3/10 * pi * (r + t) + 3/10 * pi * r + 2t

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simplified i got 6/10 + 2pi + 2r + 3t

viral frost
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2pi * r

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Not pi r

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,calc ...

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But like where's the 2 pi at?

haughty bramble
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i dont know now im lost

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why 2pi?

clever fjordBOT
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The following error occured while calculating:
Error: Value expected (char 1)

haughty bramble
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because thats the formula?

clever fjordBOT
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! What the hell am I doing here?

viral frost
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If your Angle's in degrees.

haughty bramble
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ohh

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okay so then it'd be

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3/10 * pi * (r + t) + 3/10 * 2pi * r + 2t

viral frost
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Again, missing 2

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Bruh.

haughty bramble
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BRUH WHAT

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HOW

viral frost
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3/10 is 108/360

haughty bramble
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yes

viral frost
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Times 2pir

viral frost
haughty bramble
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ohhhh

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so wait

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first time it was supposed to be

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108/360 * 2pi * (r+t)

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and the second was

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108/360 * 2pi * r

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and then add them together

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and + 2t

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so now i have

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6/10 + 4pi + 2r + 3t

viral frost
haughty bramble
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oh shi

viral frost
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How'd you get straight up 6/10?

haughty bramble
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3/10 + 3/10 = 6/10 no?

viral frost
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Remember all that other stuff was MULTIPLIED with 3/10

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Not casually added.

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3/10 * 2pi r = 6pir/10

haughty bramble
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oh so 9/100?

viral frost
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...

haughty bramble
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bro listen

viral frost
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What's 2 * pi?

haughty bramble
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2pi

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?

viral frost
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What's 3/10 * pi?

haughty bramble
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0.3pi or 3/10 pi

viral frost
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What's 3/10 * 2pi?

haughty bramble
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3/10 2pi

viral frost
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Or you can further write that down as...?

haughty bramble
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0.06pi?

viral frost
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Not 0.06

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Just 0.6

haughty bramble
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fuck me

viral frost
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0.6pi

haughty bramble
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... i think im a visual learner yk, this typing ting is too hard

viral frost
#

Anyways, yeah.
You seem to get it.
Now when you wrote:
0.3 * 2pi * r + 0.3 * 2pi * (r+t) + 2t
What do you get, finally?

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Take your time but try not to mess it up this time

haughty bramble
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just give me a minute 😭

viral frost
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Take your time.

haughty bramble
#

..

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hope you didnt see what i just sent

viral frost
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Hm?

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No.

haughty bramble
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W

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1.2pi + 2r + 3t?

viral frost
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Which means it'll be 0.6pir + 0.6pi * t

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You're missing the fact there's multiplication involved.

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Similarly for 1.2pi

haughty bramble
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so then 1.2pirt?

viral frost
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There's no pi without r or t

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Not quite.

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r and t aren't multiplied.

haughty bramble
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oh shit

viral frost
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You're randomly multiplying terms.

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Multiply the ones that are meant to be.

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* means multiplication.

haughty bramble
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can i leave in brackets?

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like

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0.6pi (r + t)

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or sum

viral frost
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That's fair.

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It's correct.

haughty bramble
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thanks

viral frost
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That's one term correct.

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There's then 0.6r

haughty bramble
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im still standing

viral frost
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After you've done all that, add the like terms.

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For instance, 0.6 pi r from here and 0.6 pi r from 0.3 * 2pi * r

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What'll that make?

haughty bramble
#

hold up real quick i need to like pull the thing we just did because now im lost

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so

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0.3 * 2pi * r + 0.3 * 2pi * (r+t) + 2t

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thats 0.6pi (r + t)

viral frost
#

Now even the second term can be expanded to be written as:
0.6pi * r + 0.6pi * t

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Then there's the first and third terms.
(0.3 * 2pi * r and 2t)

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Also add these to the second term.

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What do you get, finally

haughty bramble
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okay wait

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wait am i adding or multiplying

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if multiplying, i dont know how to do that

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would i just 0.3 x 0.6?

viral frost
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You're also adding and multiplying. But they're different.
What you're adding is different from what you're multiplying.

haughty bramble
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yeah no bro i am at a brick wall, is there any chance u can like write it and send it and then like guide through what you did?

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i genuinely am lost

viral frost
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Surely.

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I'll do just that, then also send you a video.

haughty bramble
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thanks

viral frost
#

You don't really have to watch it fully, but until you get the hang of it.

haughty bramble
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yeah i know, i have 2 other questions i gotta do but im trying to understand this one first

viral frost
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Ah fuck.

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Looks terrible.

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yeah no

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I'll type it simply

haughty bramble
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thanks

viral frost
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Where were we?

haughty bramble
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you want the question?

viral frost
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0.3 * 2pi * r + 0.3 * 2pi(r+t) + 2t

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0.3 * 2pi * r + 0.3 * 2pi * r + 0.3 * 2pi * t + 2t

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(distributed the parenthesis)

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0.3 * 2pi * r + 0.3 * 2pi * r = 0.6 * 2pi * r

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So you'd have

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0.6 * 2pi * r + 0.3 * 2pi * t + 2t

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Now you can simplify further.

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Like

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0.6 * 2pi is 1.2pi

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So you'd eventually have

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1.2 * pi * r + 0.6 * pi * t + 2t

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And that's that.

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@haughty bramble

haughty bramble
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yeah im just writing it on paint

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so this = 6pir + 3pit + 10t / 5?

viral frost
#

Certainly.

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You can write 1.2 as 12/10 and so on.

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And simplify yourself.

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$\frac{12}{10} \cdot \pi r + \f{6}{10} \pi r + 2t \cdot \f{10}{10}$

clever fjordBOT
#

! What the hell am I doing here?

viral frost
#

You can also factor out 2, because that's a common factor everywhere.

haughty bramble
#

yeah

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thanks

#

can u send the video>

viral frost
#

You can check something similar on basic algebra if that's not what you were hoping.

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You'll find tons of videos.

haughty bramble
#

thanks

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you want to help with some other questions?

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they're easier but idk if uwant to

viral frost
#

You could post, there'll always be helpers available.

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May or may not be me exclusively though.

haughty bramble
#

okay so i should i close this and make a new one?

viral frost
#

Ideally, I'd suggest doing so.

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Of course you can still post it right here. But that'd be wiser.

haughty bramble
#

alright

#

thanks so much

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i appreciate it

viral frost
#

Cheers.

haughty bramble
#

.close

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winged violet
odd edgeBOT
winged violet
#

can someone explain this to me

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the basic idea

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all the symbols and stuff

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I know that (x,y) takes values from Di, w takes values from a set of d numbers

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<@&286206848099549185>

quasi sparrow
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winged violet
#

ok

#

Pls ping me if someone answers

odd edgeBOT
#

@winged violet Has your question been resolved?

odd edgeBOT
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@winged violet Has your question been resolved?

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cunning pasture
#

So I wanted to simplify this but I kinda forgot

south plume
cold urchin
#

You already have the same denominator so you’d just add the numerator normally

south plume
#

you can just add the numerators

cunning pasture
south plume
#

yes

cunning pasture
#

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odd edgeBOT
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@west lance Has your question been resolved?

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remote lagoon
#

i have 9 black counters and 3 white counters.
i select 9 of them at random and place them into three groups. what is the probability that a group has all 3 white counters?

gilded crater
#

Why are you calling them an idiot lol

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Have you tried anything for the problem yet

remote lagoon
gilded crater
#

Ok

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Well let’s start with how many possible groups are there?

remote lagoon
#

i got that there's a 1/220 chance that our selection contains 3 counters in total

gilded crater
#

Ah ok

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That’s a good start

remote lagoon
#

then from there we could split it into the different cases of the groups they're placed in?

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with

cold urchin
#

<@&268886789983436800>

remote lagoon
#

so then of these, only 3 of them have all 3 counters in 1 group, so 1/9?

#

then 1/(9*220) would be the final answer?

#

?

odd edgeBOT
#

@remote lagoon Has your question been resolved?

remote lagoon
#

@gilded crater

queen talon
#

So basically the question equivalent to what is the probability you select the 3 whute counters when you select 3 from 12

odd edgeBOT
#

@remote lagoon Has your question been resolved?

odd edgeBOT
#
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bold glen
odd edgeBOT
#

Please don't occupy multiple help channels.

sly badger
#

dawg

cold sage
#

close this one, or close the older one

sly badger
#

what

#

it cant be more clear

#

on what to do

cold urchin
#

What’s the confusion here

bold glen
#

i put iit in on the calclulator

#

then i submited it

#

and it keeps saying its wrong

cold sage
#

what do you have exactly as the result?

#

is it in standard form?

bold glen
#

yes

cold sage
#

show me

bold glen
#

Ok

#

wwait

#

i think i did it

#

let me see

#

nvm

#

5.1 x 10 to the power of 5

#

thats what i got

cold sage
#

may i ask, how?

#

the order has to be at least 9

bold glen
#

OK#

#

ill show u how i got it

#

so i did this

#

then i rounded to 2 significant figure

cold sage
#

the division isnt being applied to everything

#

just the 1.4*...

#

brackets matter

bold glen
#

where do i put the brackets

cold sage
#

around the numerator

bold glen
#

thats what i was struglign with

#

so around 5.1 and the 10*4?

#

im still confused

cold sage
#

around the numerator
$(5.1\times 10^5 + 1.4 \times 10^4)\div (3.5\times 10^{-4})$

clever fjordBOT
#

AℤØ

cold sage
#

well, just around everything i guess

bold glen
#

Ok

#

ty

odd edgeBOT
#

@bold glen Has your question been resolved?

odd edgeBOT
#
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stark coyote
odd edgeBOT
stark coyote
#

so i was thinking that the third eigenvalue could possibly be 0 and then A wouldn't be diagonalizable, but the answer key says that A must be diagonalizable.

echo ginkgo
#

why would it matter that the 3rd eigenvalue is 0 ?

#

the zero matrix is diagonalizable you know

#

it's already diagonal

stark coyote
#

means the diagonal would contain a 0 for A = PDP^-1 wouldnt it

echo ginkgo
#

so what

#

0 eigenvalues are fine as eigenvalues

stark coyote
#

a m x n matrix being diagonalizable must have either n distinct eigenvectors or n distinct eigenvalues right?

echo ginkgo
#

no

#

and what does a 0 eigenvalue have to do with that?

stark coyote
#

A wouldn't be full rank and that would mean A isn't even invertible let alone diagonalizable?

#

det A would be 0 at that point wouldn't it?

#

or am i getting definitions mixed up

echo ginkgo
#

you're getting it mixed up yes

echo ginkgo
#

you can be diagonalizable and not invertible

#

and there's prolly examples for non diag and invertible

stark coyote
#

there was a later problem that had me construct a 2x2 matrix that was invertible but not diagonalizable and that was easy, just had to give it only one eigenvalue.

echo ginkgo
#

you can have one eigenvalue and be diagonalizable

#

the identity is diagonalizable

#

has only one eigenvalue

#

what matters is the dimension of the eigenspaces

#

which is what that question is getting at

stark coyote
#

right in this case the matrix is 4x4, meaning the eigenspace is a subspace of R^4

#

it tells us 3 eigenvectors that exist. and the third eigenvalue must also have a vector then, meaning the eigenspace spans the vector space

#

so it must be diagonalizable. even when that third eigenvalue might be 0 right?

echo ginkgo
#

yeah

#

even the second might be 0 who knows

stark coyote
#

so what exactly does it mean when an eigenvalue is 0

#

it means the matrix isnt full rank

echo ginkgo
#

yea

stark coyote
#

but besides that?

#

any other relations>

echo ginkgo
#

nothing else

#

the eigenspace for 0 is literally the kernel of the matrix

stark coyote
#

and full rank means invertable right? also full rank means the determinant isnt 0?

echo ginkgo
#

yeah

stark coyote
#

eigenspace of 0 = nullity/kernel right?

echo ginkgo
#

yeah that's literally what I said above lol

stark coyote
#

so Ax = 0 is the same solution set of the eigenbasis of 0

#

sorry im just kinda doing this to try and retain it better

echo ginkgo
#

aight

stark coyote
#

thanks matrix lord 🫡

#

.close

odd edgeBOT
#
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odd edgeBOT
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real crown
#

The 2 will still remain on the outside

#

It's multpied

#

2(5x - 3y) ( 5x + 3y)

#

You can't just remove it

#

Well if you want to you can multiply one bracket by 2 but that wouldn't make it any more simpler

#

(10x - 6y) (5x + 3y)

#

Or (10x + 6y)(5x - 3y)

#

This is not the fully factorised form

#

You would need to take out the 2 for it to be fully factorised

#

Capiche?

#

You mean for the initial equation?

#

Gcf is greatest common factor right?

#

Yes

#

A number which can divide both terms

#

Yes

#

If that's the case then you should take out the largest factor

#

Well there's no short and sweet way of doing it

#

Trial and error

#

Although some calculators do have a function for this

#

I doubt the numbers will be large if it was a technology free exam

#

It depends on the calculator

#

My one says gcd

#

Greatest common denominator

#

Does it say Gcd or gcf anywhere?

#

It is a scientific calculator right?

odd edgeBOT
#

@charred barn Has your question been resolved?

odd edgeBOT
#

@charred barn Has your question been resolved?

odd edgeBOT
#
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inland hamlet
odd edgeBOT
inland hamlet
#

i am actually losing my mind here

#

$r=12 \text{ and } v=15\text{mi/h}$

clever fjordBOT
#

eclipseryu

inland hamlet
#

and i need to find the angular speed in rad/min, and rpm

#

the bicycle is in inches, and the linear speed is in miles and hours, and the answer needs to be in minutes

#

unit conversion is absolutely a pain in my ass and i dont know how to solve this problem to be completely honest

slow light
#

ω = v/r yes?

inland hamlet
#

yeah

slow light
#

so we want to write r and v in the same units

#

r is 12 inches

#

we can rewrite that as 1 ft

#

v is 15 miles / hr

#

we can rewrite that is 15/60 miles/minute, yes?

#

or 0.25 miles / minute

#

5280 feet in a mile...

#

so how many feet per minute is 15 mph?

inland hamlet
#

give me a hot min to read that please

#

that doesnt make sense to me

#

way too fast lol

slow light
#

we're just converting units

#

hmm like this

inland hamlet
#

ik

slow light
#

[\frac{15}{1}\frac{mi}{hr}•\frac{1 hr}{60 min} • \frac{5280 ft}{1 mi}]

clever fjordBOT
#

Astral

slow light
#

we're simply converting units

#

1 hr / 60 minutes is 1

inland hamlet
#

what the fuck

#

okay

slow light
#

5280 ft/1 mile is 1

#

they're the same thing

#

we can multiply by 1 as much as we want

#

the mi on top and bottom cancel out

#

the hr on top and bottom cancel out

#

we get

#

[\frac{15}{1}\frac{1}{60}\frac{5280}{1}\frac{ft\times{mi}\times{hr}}{min\times{mi}\times{hr}}]

inland hamlet
#

uh

#

what the fuck

clever fjordBOT
#

Astral

slow light
#

the miles on top and bottom cancel out, 1 mile / 1 mile = 1

inland hamlet
#

i want to make it clear that i dont know shit abt unit conversion or dimensional analysis or whatever voodoo we're doing here

slow light
#

technically dimensional analysis

#

hmmm

#

lemme put it this way

#

we'll do something simpler

#

your radius is just 12 inches yes?

inland hamlet
#

yeah

slow light
#

how would you convert that to feet?

inland hamlet
#

uh

#

well ik 1 foot is 12 inches

slow light
#

ok, how would you convert 24 inches to feet? (not directly related to problem)

inland hamlet
#

uhhhh

#

got no idea

#

i mean

slow light
#

hint: 24in = 2*12 inches

#

and you know each "12 inch" segment is = "1 foot"

inland hamlet
#

uh

#

okay

#

well since 1 foot is 12 inches we can just do 24/1 foot = 24/12 in = 2 feet??

#

idk

hybrid carbon
#

The math here is just treating units as variables. We have equations that define unit conversions. 12in=1ft

hybrid carbon
#

You can do all the normal math stuff with that equation

slow light
#

# of feet = 24 inches / 1 foot = 24 inches / 12 inches (since 1 foot = 12 inches) = 2 feet total

inland hamlet
#

okay

slow light
#

yeah, treating units as variables often helps a lot

#

it's how dimensional analysis works

#

fancy words for treating units as variables and making ratios

inland hamlet
#

right

#

well when theres a row of like 4 different fractions it's pretty visually confusing

slow light
#

oh yeah

#

I'll do it one step at a time

#

so we know the radius is 1 ft yes?

#

that's all clear?

inland hamlet
#

5280ft/60min right?

slow light
#

= 1 mi/hr yes

inland hamlet
#

ohh wait

#

so

slow light
#

actually

#

that works too

inland hamlet
#

since the miles are cancelling out but the 15 remains do we multiply 15 by 5280?

slow light
#

[\frac{15}{1}(\frac{mi}{hr})=\frac{15}{1}(\frac{5280\times{ft}}{60\times{min}})]

clever fjordBOT
#

Astral

inland hamlet
#

to get the amount of feet we're moving per minute?

#

yeah

#

so our linear speed is 79200 mi/min it looks like

hybrid carbon
#

Mhmm

#

Seems a bit fast

inland hamlet
#

wait

#

wait

#

wait

#

somethings a little off

slow light
#

you forgot to divide by 60

#

and left miles in there

inland hamlet
#

bicycles dont move that fast

#

uh

#

help

#

my arithmetic sucks

inland hamlet
#

1320ft/min?

slow light
#

you said it yourself

#

1 mile / hr = 5280 ft / min

#

we simply swap out the parts in parentheses

inland hamlet
#

uh

slow light
#

all we are left with is

#

[\frac{15}{1}(\frac{5280\times{ft}}{60\times{min}})]

clever fjordBOT
#

Astral

slow light
#

it's equivalent to what we started with (we subbed in something equivalent)

#

it's just not simplified

slow light
inland hamlet
#

okay

#

and if linear speed (v) is rω then ω= r/v??

slow light
#

so, we know $v=1320\frac{ft}{min}$

clever fjordBOT
#

Astral

slow light
#

wait no]

#

if v = rω

#

divide by r on both sides

#

v/r = rω/r

#

ω = v/r

#

not r/v

inland hamlet
#

oh okay

#

okay

#

so now we have 1320ft/min / 12in

#

because we didnt do enough dimensional analysis

slow light
#

ahem

#

we said 12 inches = 1 ft

inland hamlet
#

wtf im actually slow

slow light
#

$(12in)=(1ft)$

clever fjordBOT
#

Astral

slow light
inland hamlet
#

see something's gotta be wrong today i actually forgot how many inches were in a foot 😭

slow light
#

any day you have to sound out "five to-mate-ohs" to get a number is a bad day

inland hamlet
#

my brain is lagging dw

#

lol

#

okay

#

well

#

1320ft/min / 1 ft is just 1320/min right?

slow light
#

yup

inland hamlet
#

and 1320 is the angular speed per minute in radians right?

slow light
#

probably

#

trying to figure out if we did something wrong

#

22 hz seems awfully fast

inland hamlet
#

it wanted us to find the angular speed of the wheels in rad/min and then the revolutions per minute

slow light
#

ah yup I figured it out

#

we were using v = rω

#

but that's the wrong formula

inland hamlet
#

what

slow light
#

ok so we know we're traveling 1320 feet per minute yes?

inland hamlet
#

yeah

slow light
#

however, think about it

#

that means our wheel has spun and spun and spun

#

until it has effectively touched the ground over 1320 feet per minute

inland hamlet
#

right

slow light
#

1320ft/ its circumference is how many times the wheel spun a whole circle touching the ground to cover that distance in that minute

#

we can't use v = rω because bicycles aren't pure rotational motion

#

it looks like this

#

over one minute, it covers 1320 feet

#

so the circle (the wheel) had to unwind itself 1320/circumference times to cover that distance

inland hamlet
#

fuck i gotta finish this tomorrow my chromebook is boutta die

slow light
#

noooo

#

anyways you were really struggling with the unit conversions

#

you should be able to figure out the rest

#

good luck!

inland hamlet
#

.close

odd edgeBOT
#
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odd edgeBOT
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fair prism
#

Start by finding side lengths of the squares. There is a relationship between the base and height of the shaded triangle to the length of the big square and also to the small square

#

How about the big square

#

Yeah

#

Lets label some parts of the shaded triangle. Call the longer leg “a” and the smaller leg “b”. We know the hypotenuse is sqrt2. Can you think of a formula relating a and b to sqrt 2?

#

yeah

#

try writing it as an equation

#

close, a and b are the smaller legs and sqrt 2 is the hypotenuse

#

Yeah

#

So now we have one equation

#

To get a unique solution we will need 2 equations

#

What can you say about these red lines

#

yeah

#

and they are also a

#

so a=sqrt3-b

#

So now we have two equations.
a^2+b^2=2 and a=sqrt3-b. Do you know what do from here?

#

Yeah

#

I get .268

#

so probably

#

if you rounded down

#

np

odd edgeBOT
#
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hidden igloo
#

I don’t understand why it’s c

odd edgeBOT
mystic saffron
#

that is a -i before the (a+bi) ?

hidden igloo
#

yeah

mystic saffron
#

are you sure its C it would be c if it was i(a+bi)

hidden igloo
#

let me recheck

#

yes, it’s C

#

seems sus

mystic saffron
#

odd, it woulld seem that b is the right answer since multiplying a complex number by i rotates it 90 degrees in the counterclockwise direction and multiplying it by -i rotates it by 90 clockwise

hidden igloo
#

yeah that makes sense, I did B although its saying C

#

thanks for clarifying though

#

.close

odd edgeBOT
#
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vague linden
#

simplify (sqrt of 48 + sqrt of 12 - sqrt of 75)^3

vague linden
#

complex numbers btw

odd edgeBOT
#

@vague linden Has your question been resolved?

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rancid basin
odd edgeBOT
rancid basin
#

idk how to phrase my answer

#

but isnt it just the factoring of the roots into brackets

#

because z /= 1 because it must be purely complex

#

whatever

#

.close

odd edgeBOT
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naive night
#

Is there an established way to graph the transformations of an sin inverse, cos inverse, tan inverse graph, without using a calculator?

remote lagoon
odd edgeBOT
#

@naive night Has your question been resolved?

odd edgeBOT
#

@naive night Has your question been resolved?

naive night
#

pls my test is tomorrow.

#

<@&286206848099549185>

#

pls man i dont wanna fail brah.

rustic geyser
naive night
#

Thanks man!

odd edgeBOT
#

@naive night Has your question been resolved?

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old parrot
#

Can I say that f(x) is the image of the codomain and y is the codomain, and when f(x) = y the function f is surjective?

odd edgeBOT
#

@old parrot Has your question been resolved?

tall veldt
#

If for all y in the codomain there is some x in the domain such that f(x) = y then f is surjective

old parrot
#

Sure, but what about "Can I say that f(x) is the image of the codomain and y is the codomain"

#

Is that always accurate?

odd edgeBOT
#
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odd edgeBOT
#

@lavish wraith Has your question been resolved?

lavish wraith
#

<@&286206848099549185>

lavish wraith
#

.close

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tidal idol
#

I need help finding the Taylor Series for the function, √x, centered at 1

tidal idol
#

Let me try this math code for the first time... $\sum_{n=0}^N (((3/2) - n)/n!) * (x-1)^n$

clever fjordBOT
#

hamzah

tidal idol
#

Oh, it works

clever fjordBOT
#

hamzah

tidal idol
#

(N = degree polynomial being used, I tried it with 15)

#

If anyone can help me get a Taylor series for this function in summation notation, I'd greatly appreciate it

odd edgeBOT
#

@tidal idol Has your question been resolved?

tidal idol
#

<@&286206848099549185> any help would be appreciated, I'll need to head offline in 20 minutes btw

#

I'll hafta go soon, I guess there's no answer for this one I'll just close it now then

#

.close

odd edgeBOT
#
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dim thorn
odd edgeBOT
dim thorn
#

Im confused here

#

I drew out the fbd

#

Sum of the forces in the x direction is T_1(cos(theta))-T_1(cos(theta)) = 0

#

sum of the forces in the y direction is T_1(sin(theta))-T_1(sin(theta))+T_2-Fg

#

I dont understand how we can solve for T_1 in any way

void yew
#
  1. do they tell u what the mass is?
#
  1. y expr isn't right
dim thorn
void yew
#

oh bet

dim thorn
void yew
#

Ye

#

Why would it have t1sin(theta) - T1sin(theta)

dim thorn
#

i meant +

#

sorry

void yew
#

Why would it have T1sin(theta) twice hmmCat

dim thorn
#

isnt both ropes attached to ceiling t1?

#

so its acting on it twice?

void yew
#

The other rope is T2

dim thorn
#

WHAT

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i thought the rope connecting the mass to the other cables is t2

void yew
#

Oh wait hm

dim thorn
#

this was the one before which I solved correcrtly

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and u can see how its denoted there

void yew
#

OK ic u rite

#

Hmmm

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Well wouldn't it then be T2 - Fg = 0 and 2T1sin(theta) - T2 = 0 hmmCat?

#

Cus there's 2 points of tension

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The one connecting the Weight to rope with T2 tension

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And then the point connecting rope T2 to ropes T1

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Idk maybe I'm bsing actually

#

Wait

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In the first problem how did you solve it if there were 3 unknowns and 2 directions

dim thorn
#

t1=t3

void yew
#

Ah

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Was that a given

dim thorn
#

ya

void yew
#

OK I got u

#

It is indeed how I figured

#

In this vid T3 = Fg

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And then another y component equation for the other point of connection

dim thorn
#

so in our thing t2=mg?

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which is 100N?

void yew
#

Ye

dim thorn
#

ok

#

work time

dim thorn
#

what would be the sum of the forces in the y direction

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nvm

void yew
dim thorn
void yew
#

okie

dim thorn
dim thorn
#

T2 is supposed to be 51.76 but I got 57.73

#

where did I make a mistake

#

it should be t2= above the bottom one

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in my work

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nvm

#

i put it in calculator wrong

void yew
#

Woops I forgot about this tbh bleakkekw

dim thorn
#

i just put it in the calculator wrong

void yew
#

noice

dim thorn
dim thorn
#

no matter what I try I always end up dividing something by 0

void yew
#

These should be the 3 points

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First two lower points only y component really matters

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then third point x and y

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So these r the equations I got

dim thorn
void yew
#

P much I guess since T4 = Fg is immediate

dim thorn
#

im not solving this

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this is like

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15 minutes of work

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not doing it

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i'll take the -10

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i have too many more problems to do to spend that much time on it

#

ty

#

.close

odd edgeBOT
#
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tacit narwhal
#

It's just a quick question because I see this word being used alternatively all the time, and I'm confused. When I grew up I learnt if I say 1 by 1 we mean 1 x 1, but when I'm watching videos or listening to my teachers explain a math topic when they say 1 by 2 they mean 1/2

south plume
tall veldt
#

I think this is unfortunate shortening of language, simultaneous shortening of "multiplied by" and "divided by"

south plume
#

yeah

tacit narwhal
#

1 over 2

tall veldt
#

You can and probably should

tacit narwhal
#

why do people like to confuse others

tall veldt
#

I would interpret by as multiplication personally, like a 2 by 4 piece of wood

south plume
#

my teacher sometimes pronounces "hc/lambda" as just "h, c, lambda"

tacit narwhal
#

my classmates do it too

thorn fractal
tacit narwhal
#

If I hear them say it again, I'll correct them in a respectful way

thorn fractal
#

Math counsel approves

tacit narwhal
#

because it always affects the explanation when they don't write what they're saying on the board

tall veldt
#

Specifically bring up the fact that by usually refers to multiplication

#

5 by 5 grid etc

tacit narwhal
#

+close

#

.close

odd edgeBOT
#
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torn quarry
#

How would i find P(CuD)?

odd edgeBOT
#

@torn quarry Has your question been resolved?

torn quarry
#

<@&286206848099549185>

static totem
#

from what information

odd edgeBOT
#

@torn quarry Has your question been resolved?

odd edgeBOT
#

@torn quarry Has your question been resolved?

odd edgeBOT
#

@torn quarry Has your question been resolved?

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strong elbow
#

Help me

odd edgeBOT
strong elbow
#

I’m a bit stuck and how to construct the proof in either direction

#

Although the proof makes complete sense

#

I just don’t get the if and only if terminology

cold urchin
#

The statement is $$s = supA \iff \forall \epsilon > 0, \exists a \in A, s - \epsilon < a$$ You need to prove forward implication ie. $$s = supA \implies \forall \epsilon > 0, \exists a \in A, s - \epsilon < a$$ in other words assume s = supA then prove blah. The backward implication is similar you assume for every epsilon there’s an a such that $s - ε < a$ then you shall prove that s is supA.

clever fjordBOT
#

$Pure$

odd edgeBOT
#

@strong elbow Has your question been resolved?

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light zodiac
odd edgeBOT
light zodiac
#

Idk what to do

#

Ik like an x intercept is -6

#

But uhhh

#

Idk wat after

#

Do I turn it into other forms

cold sage
#

well, its a repeated root

light zodiac
#

Fr

cold sage
#

so its vertex is at the-6

light zodiac
#

Oh

cold sage
#

and does it open out, downwards or up

light zodiac
#

Down

cold sage
#

yeah

light zodiac
#

Do I make x 0 to find the y int

cold sage
#

so you know what itll generally look like
if it wants it to be pretty accurate, maybe get a few points on each side of x=-6

cold sage
#

you wont be able to show it

light zodiac
#

Fr

light zodiac
cold sage
#

lets see

#

seems okay yeah

light zodiac
#

Fr

#

Omg yay I got it right

#

Ty

cold sage
#

np

light zodiac
#

.close

odd edgeBOT
#
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twin urchin
#

why is the gradient normal to a level surface

odd edgeBOT
#

@twin urchin Has your question been resolved?

odd edgeBOT
#

@twin urchin Has your question been resolved?

desert marlin
#

consider

clever fjordBOT
#

Austin

#

Austin

#

Austin

#

Austin

#

Austin

#

Austin

desert marlin
#

which tells you what?

#

when the dot product of two vectors is 0

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the vectors are perpendicular

#

so the gradient is perpendicular to the tangent of your level curve

#

and the tangent of a level curve is the level curve

#

does that help @twin urchin

twin urchin
#

Yeah so basically

#

You’re telling me

#

I have a level surface of some 3 variable function

#

And then

#

A vector valued function exists such that

#

It is a path on that curve

#

So basically every value of t

#

Will lead to a value of xyz

#

So I get my value

#

F(r(t))

#

And if I wanted to derive that

desert marlin
#

it works for not just R3 also btw, but it is most easy to explain here

twin urchin
#

This seems easier to explain

#

Visually