#help-19

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graceful sand
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The point $a$ is determined by the vector $\vec{oa} = \vec{e_{x}} - 2 \vec{e_{z}}$ The point $b$ is defined by $\vec{ob} = 2 \vec{e_{y}} + \vec{e_{z}}$ The point c lies on the straight $ab$ between $a$ and $b$ with $||\vec{ca}|| = 2 || \vec{bc} ||$ Determine the angle $\wedge{cob}$

clever fjordBOT
graceful sand
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How do I start this problem?

odd edgeBOT
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@graceful sand Has your question been resolved?

lavish flame
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Tc v, jaan jna

graceful sand
odd edgeBOT
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@graceful sand Has your question been resolved?

odd edgeBOT
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west surge
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how can i prove this by induction

odd edgeBOT
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@west surge Has your question been resolved?

west surge
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<@&286206848099549185>

odd edgeBOT
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@west surge Has your question been resolved?

west surge
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<@&286206848099549185>

west jewel
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Can i see where u got to

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@west surge

odd edgeBOT
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@west surge Has your question been resolved?

torpid owl
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it's a tedious one

odd edgeBOT
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fluid kindle
#

This calculus 2 video tutorial explains how to evaluate improper integrals. It explains how to determine if the integral is convergent or divergent by expressing the limit as it approaches infinity. It also explains how to determine if the integral is improper by identifying any vertical asymptotes or infinite discontinuites. This video conta...

▶ Play video
fluid kindle
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Are there some u subs for def integrals where you don't have replace the bounds?

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I'm so confused

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I doubt he would post this if this was a mistake.

ebon harness
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I dont get what you mean by replacing bounds

fluid kindle
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of the def integral

ebon harness
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You mean like typing u in place of infinity, and then taking limit as u which goes to infinity?

fluid kindle
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oh

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I don't think I realized that he just did the integral as a indef integral

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Can you just do that lol

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?

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Step 2, he replaced the upper bound of infin with t and we have the limit as t approaches infinity. Step 3, he did a u sub with u = 3x+1 but didn't replace the bounds. And I think it's because he just did the u sub for a indef integral

ebon harness
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Well it seems like he didnt want to type everything all over again

fluid kindle
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But he doesn't replace the bounds at all

ebon harness
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Its like saying integral of 2x is x² + c and taking the boundaries after

fluid kindle
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with the u sub

ebon harness
fluid kindle
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but he doesn't

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it remains t and 1 as the upper and lower bound

ebon harness
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Notice upper bounf is t and lower bound is 1 for x

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He doesnt need to change bounds as hes back to using x as variable

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Step 3 is irrevelant from step 2

ebon harness
fluid kindle
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I'm almost positive he needs to

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I'm not appreciating why he doesn't need to still

ebon harness
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He made that u-sub to help viewer understand why integral is ewual to that

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You dont need u sub to type integral like that anyway

fluid kindle
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In calc 2, we would do u sub.

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We have no other way to do it

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huh

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this example also didn't

ebon harness
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If its in the form $\int u.u' du$ you dont need to

clever fjordBOT
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Cyrenux

ebon harness
fluid kindle
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ty

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I blame my school

ebon harness
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You are welcome

fluid kindle
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Still stuck on the original problem though :p

ebon harness
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You can use u-sub (without bounds), revert back to x, then apply bounds again

fluid kindle
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okay

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that looks like what they are doing

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I just wasn't sure why that was legal

ebon harness
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For example if you want to calculate, $$ \int_{0}^{2} x^2 dx$$
Use the the fact that $\int x^2 dx = \frac{x^3}{3} + c$

\ to show that $\int_{0}^{2} x^2 dx = \left [ \frac{x^3}{3} \right ]_{0}^{2}$

clever fjordBOT
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Cyrenux
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

fluid kindle
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gotcha

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yeah that's basically just getting the indef integral and then evaluating what you got with the bounds in the def integral.

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okay ty

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.close

odd edgeBOT
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narrow raft
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Can someone help me for this ?

odd edgeBOT
narrow raft
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i think i should replace x 4 by x ^2) ^2

odd edgeBOT
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@narrow raft Has your question been resolved?

mystic saffron
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t=x^2

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$\int^{\infty}_{0}{\frac{t}{1+t^2}dt}$

clever fjordBOT
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HadarS

scarlet junco
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so 2t on the numerator

narrow raft
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okayy

narrow raft
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its ln ( 1 + t ² ) ?

mystic saffron
mystic saffron
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That would be if 1 on numerator

narrow raft
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why

mystic saffron
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Definition

narrow raft
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ln ( 1 + t ² ) ' -+ >> 2 t / 1 + t² ?

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u ' / u ?

mystic saffron
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Multiply by 1/2 and multiply inside

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Cuz you need 2t on the numerator

narrow raft
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we have 2t

narrow raft
mystic saffron
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No the 2 was taken for dt

narrow raft
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t = x² ? we have 2t

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ohh

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okayy

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t = x ^ 2 ; dt = 2x

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okayy

mystic saffron
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Yea 2dx

narrow raft
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dt = 2 * x dx ?

narrow raft
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1 / 2 ( ln 1 + t ²) ? = 1 / 2 * 2 t / 1 + t²

mystic saffron
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Yes

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You needed the 2 in order to write it as ln so you took it from the outside

narrow raft
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yep

narrow raft
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if t = x ²

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dt = 2x * dx ?

mystic saffron
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Right

narrow raft
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okay thx

narrow raft
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2 x ² dx ; we have dt * sqrt ( t ) no ?

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2 * x * dx * x

mystic saffron
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Just noticed it too

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I dont seem to know how to solve this

narrow raft
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i think we should use the arctan (x ) '

mystic saffron
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tbh i never learned integrals officialy

narrow raft
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but idk how

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ohh okay

mystic saffron
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Try putting it into photomath or wolframalph

narrow raft
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i tryed^^

odd edgeBOT
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@narrow raft Has your question been resolved?

odd edgeBOT
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@narrow raft Has your question been resolved?

odd edgeBOT
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sharp flower
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I got 2^24 bytes for this answer to this question, is that correct?

wheat bramble
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Yup

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,w (2^11)(2^13)=2^x

sharp flower
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.close

odd edgeBOT
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compact flume
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Let $\Omega$ be a simply connected set, $f: \Omega \rightarrow \mathbb{C}$ holomorphic such that $f(z) \neq 0$ for all $z\in \Omega$. Let $z_0 \in \Omega$ and $w_0 \in \mathbb{C}$ such that $e^{w_0}=f(z_0)$. Prove that there is some holomorphic function $g: \Omega \rightarrow \mathbb{C}$ such that $f(z)=e^{g(z)}$ for all $z\in \Omega$ and $g(z_0) = w_0$.$\ $
Hint: let $g$ such that $g'=\frac{f'}{f}$ and show that $h=e^{-g}f$ is constant.

clever fjordBOT
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Casiel368

compact flume
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I did prove the hint, but the rest isn't obvious at all to me

manic glade
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How to solve this??

odd edgeBOT
compact flume
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This is what I have

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I'd like to show that c is 1, but z_0 is the only point I know about. I don't see any more information to use

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<@&286206848099549185>

odd edgeBOT
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@compact flume Has your question been resolved?

compact flume
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<@&286206848099549185>

odd edgeBOT
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@compact flume Has your question been resolved?

odd edgeBOT
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@compact flume Has your question been resolved?

compact flume
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<@&286206848099549185>

compact flume
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.close

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sharp zephyr
odd edgeBOT
sharp zephyr
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idk where to start

upbeat drum
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find h'(x) first with chain rule

sharp zephyr
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how

viscid flint
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,tex .diff rules

clever fjordBOT
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hayley.jpg

odd edgeBOT
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@sharp zephyr Has your question been resolved?

odd edgeBOT
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sharp oak
#

Let's look at the first one.

x - y = 1

  • First, we choose an x. The "for all" means we can choose any x we want. I'll choose x = 100 randomly.
  • Then we choose a y. The "there exists" means that a y can be chosen, not necessarily any y though. What y would you choose?
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The restriction is that x - y = 1

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As above, I've chosen x = 100 for you

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If I choose x = 100, then you could choose y = 99! Good call.

Now, can you always supply me a y, no matter what x I pick?

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Whoops don't know why I said they're natural numbers. You're right, they're integers

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And you're right. For all x, there exists a y, such that x - y = 1. So the first one is true.

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Let's look at the second:
x - y = 1

  • First, we choose a y. The "there exists" means there should be a y we can pick, but not necessarily any y.
  • Then we choose an x. The "for all" means that any x can be chosen.
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So if we are going with the same strategy as last time, I'll have you pick a y first.

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Okay. Now, I should be able to pick any x I want.

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I pick x = 3

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But 3 - 100 = 1?
I don't think so

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It's obviously impossible to allow any x after your choice of y

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Note the order is the major factor here

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And the "for all x" on the second one makes it false, yeah

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"Pick freely then pick specifically" vs "pick specifically then pick freely"

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Np, feel free to ask if you have any others!

odd edgeBOT
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heavy spindle
odd edgeBOT
heavy spindle
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How do I make components such that F is minimum

odd edgeBOT
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@heavy spindle Has your question been resolved?

odd edgeBOT
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sonic sail
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if f(x) = cos(lnx) and g(x) = ln(cosx) how could i prove that f(x) > g(x)?

civic hound
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i think that not cuz cos(x) could be equals to 0

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and ln is no definied on 0

sonic sail
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Sry i forgot to mention the interval of x

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interval of x is e^(-pi/2) , pi/2

sonic sail
sonic sail
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<@&286206848099549185>

odd edgeBOT
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@sonic sail Has your question been resolved?

sonic sail
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<@&286206848099549185>

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sry for double ping

amber fable
sonic sail
amber fable
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Is it e^ (-pi/2) , e^ (pi/2) ?

sonic sail
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no

amber fable
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Ok.

sonic sail
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e^(-pi/2) , pi/2

amber fable
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Ok 1 min, I will try.

sonic sail
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Kk lmk if u get some conclusions

sonic sail
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@amber fable sry for ping but u got anything?

amber fable
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Nah, I could not. Sorry, but I do not think i would be able to help with this one.

odd edgeBOT
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@sonic sail Has your question been resolved?

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odd edgeBOT
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placid atlas
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A,B matrices nxn
A is anti symmetric

prove that if ABA is anti symmetric and invertible then B is anti symmetric and n is even

shy smelt
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Maybe you could take a vector and compare results when left and right multiplying

placid atlas
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could you please give an example?

shy smelt
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v * M = M^T * v right?

placid atlas
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makes sense

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vA = -Av

low locust
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v^T M = M^T v

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otherwise dimensions on the left dont fit

placid atlas
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ye right

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what do you think about this?

low locust
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what is the 2 for

placid atlas
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there are 2 As

low locust
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yes. so |A|^2, not 2|A|

placid atlas
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hahaha sry ye let me fix that

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doesnt seem right

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still doesnt seems right

low locust
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well |B|=|B^T| is known already

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you havent used anywhere that ABA is antisymmetric

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what do you get from that

placid atlas
low locust
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just a general property of determinants

placid atlas
placid atlas
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B is singular I guess

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wait no

low locust
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where is that minus from

placid atlas
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ABA^t = -ABA

low locust
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no

placid atlas
low locust
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you mean (ABA)^T = -ABA

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can you simplify the left hand side

placid atlas
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A^2T B^T?

low locust
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no

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you cant just switch the order of matrices

placid atlas
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A^T B^T A^T

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-A B^T -A

low locust
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yes

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one more step

placid atlas
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A B^T A?

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we didnt use the invertblity yet

low locust
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ok, so AB^T A = -ABA

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or equivalently, A(-B)A = A B^T A

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wouldnt it now be nice to conclude B^T=-B

placid atlas
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we can do that?

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like I guess we can

low locust
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well maybe

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not in general

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we could for example conclude it if A was invertible

placid atlas
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ye

low locust
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because then we could multiply by A^-1 from the left and right

placid atlas
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but we dont know that rn 😭

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we can multiplay by (ABA)^-1

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but what will we gain from that?

low locust
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we know that ABA is invertible

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now we can use the det

placid atlas
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|A(-B)A| = |A B^T A| != 0

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we would just get |-B| = |B^T|

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wait wait

low locust
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can |A| be zero

placid atlas
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yee it cant

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so its invertable

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and -B = B^T

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now we need to prove n is even

low locust
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yes

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do you know that |cM| = c^n |M| if c is a scalar

placid atlas
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ye we need to do that to -1

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somehow and them becuase det != 0

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-B = B^T
|-B| = |B^T| = |B|
(-1)^n|B| = |B| != 0

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n is even\

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is that ok?

low locust
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(-1)^n |B| = |B|

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we can divide by |B|

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so (-1)^n = 1

placid atlas
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ye

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thanks for the help @low locust WanWan

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@mystic saffron Has your question been resolved?

noble forge
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!status

odd edgeBOT
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What step are you on?
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2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
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cursive jackal
odd edgeBOT
cursive jackal
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Any short method?

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I solved it by putting cos2 theta formula

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Answer is B?

raw gale
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and its the most optimal way aswell

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i got min as 1/2 and max as 3/2

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1+ (cos (2 theta) / 2 )

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just shifted up 1

odd edgeBOT
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@cursive jackal Has your question been resolved?

odd edgeBOT
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unkempt vale
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why can you just choose to have k=0?

odd edgeBOT
unkempt vale
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like I get why you would like to not have an extra number floating around but why are you allowed to do that?

hybrid carbon
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Because all you care about is the derivative of mu(t)

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And any K will give you the same mu'(t)

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So you might as well simplify things

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Or, more broadly, a first order ode will need at least one initial/boundary condition, right?

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So one constant, just like a normal integral

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At the end, if you have two constants, you can always combine them

odd edgeBOT
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@unkempt vale Has your question been resolved?

unkempt vale
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@hybrid carbon ahh I remember that now! Many thanks 🙂

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buoyant jungle
odd edgeBOT
buoyant jungle
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anyone help with part b ?

warm knoll
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$ln(a) + ln(b) = ln(ab)$

clever fjordBOT
#

ЖѲTЇЇC

buoyant jungle
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oh

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so ln(x^2-x)=1

worthy moat
buoyant jungle
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(x^2-x)=e

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how do i find x

worthy moat
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Quadratic formula

buoyant jungle
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oh ok'

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aight thanks

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hexed breach
#

When shoeing a horse, four nails should be driven into each side of the shoe. To prevent the shoe from slipping, make sure that the difference between the number of nails on the two sides never exceeds one. How many ways can you choose the order in which the nails are hammered?

Why isn't the answer 8! ?

Instead it's 8 * 4 * 6 * 3 * 4 * 2 * 2 * 1 = 9216

So he got 8 choices first. Then he's forced to spike on the other side thus making it 4? But then he got 6 choices? etc.

green elm
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assuming they're only distinguishing between left and right, and not certain positions on the left and right...

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wouldn't a typical sequence look like

#

LRRLRLLR

#

in other words, a sequence of 8 digits, each of which is either L or R

#

(or we could just call them 0 and 1)

hexed breach
#

8!/4!4! ?

green elm
#

so if what i just wrote is true, you know that at most there would be 2^8 ways

#

since there are 2^8 numbers that have 8 digits where each digit is 0 or 1

#

but then you have the further constraints

#
  • the number of L's and R's must be equal
#
  • at no point can there be too many L's or R's in a row
#

(because of the "no slipping" rule)

hexed breach
#

True. My answer only works if it was a straight line without any condition sad_think

hexed breach
#

The first set being on the left and other set being on the right

#

Because you can't put nails on the same element or hole 4 times.

#

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frosty gorge
#

Can anyone help me to do this/understand what its asking? I'm so confused

odd edgeBOT
#

@frosty gorge Has your question been resolved?

hollow bramble
frosty gorge
hollow bramble
#

That helps but I'd start considering in R^2

frosty gorge
hollow bramble
#

To satisfy as many equations as variables you need at least 2 equations on 2 variables

#

And up to infinitely many equations on 2 variables

frosty gorge
#

This is wrong right

#

As it only has a trivial solution ?

hollow bramble
#

Yes you want a system with non-trivial

#

Also, this example shows something important by itself you can use for future examples

#

(I'm just telling you it's not 'wasted work')

frosty gorge
#

ah

#

do you have any tips to find non trivial or just try random numbers ?

hollow bramble
frosty gorge
hollow bramble
#

No...

frosty gorge
#

if u put a zero in lower right corner?

#

then it will have non trivial?

hollow bramble
#

You're studying linear algebra

#

Do you know rank and linear (in)dependence?

frosty gorge
#

i know rank

frosty gorge
#

i am meant to be up to 2.4

hollow bramble
#

Okay sure

hollow bramble
# frosty gorge

In this example you can see that the final solution, the left side is full rank

frosty gorge
#

ye

hollow bramble
#

When you have full rank, and number of equation is equal to the number of variables, the only possible solution is trivial for the homogeneous system

#

Because you'll always get
1 0 0 0
0 1 ...
0 0 1 ...
...
equal to all 0 on the right eventually

#

This should be quite intuitive, you can even prove

#

Therefore...

#

To get non-trivial solutions

#

What must you avoid?

frosty gorge
#

avoid less variables than equations?

hollow bramble
#

I don't think that's what I am trying to say.

frosty gorge
#

avoid full rank?

hollow bramble
#

Yes

frosty gorge
#

i cant think how else you can avoid full rank

#

if variables = equations then you would always be able to reduce a row down to a leading 1, no?

hollow bramble
#

I don't think so

#

Not all 2x2 matrices are full rank.

frosty gorge
#

but then you would just have 0=0 so it would have infinite solutions

hollow bramble
#

There is an important scenario you're missing

#

But 0=0 in a way actually does answer the question

frosty gorge
#

i cant think

#

so if 0=0 then would that be non trivial solutions?

#

or is it still a trivial solution

frosty gorge
odd edgeBOT
#

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dense apex
#

i am struggling to express $\frac{3x}{(x-1)(x-2)(x-3)}$ as partial fraction

clever fjordBOT
dense apex
#

i have tried to follow the steps in my book but i cannot do it to get their answer

#

the box in the bottom right is what i got

#

the first term was correct but the last two aren't

mystic saffron
#

The last fraction should be $\frac{D}{x-3}$

clever fjordBOT
#

- Miles12345

oblique mango
#

yeah i was thinking the same too tbh

dense apex
#

why not (x-2)(x-3) ?

tepid yacht
#

Because the denominators are the roots

dense apex
mystic saffron
#

That's the case when factors in denominator are repeated

oblique mango
tepid yacht
dense apex
#

i see the difference but the book didn't describe the case when you have three different factors in the denom.

tepid yacht
#

It's the same process as two factors

#

You just need another fraction

dense apex
#

and then you multiply every variable A, B, D with all the denom. factors besides its own denom. , right?

oblique mango
dense apex
#

so here we have D(x-1)(x-2) ?

tepid yacht
#

Yes

dense apex
#

in the full identity 3x = A(x) + B(y) + D(z)

#

ok cool

oblique mango
#

the base idea of partial fraction is to make integration easier

oblique mango
dense apex
#

no

#

i just thought it was the result based on the rule i followed

#

thank you, i managed to solve it now

#

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sand lichen
#

How

Can i get a pointer in what method to use here

odd edgeBOT
#

@sand lichen Has your question been resolved?

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@sand lichen Has your question been resolved?

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rapid schooner
#

i have 2 euqations, tied together with one variable (T), i need one to be x and one to be y and it to be ploted on a curve, ik u can like interpalate it and make a new equation using coordinats but that dosnt really work for me

odd edgeBOT
#

@rapid schooner Has your question been resolved?

rapid schooner
#

<@&286206848099549185>

foggy tendon
#

x= something t
y= something t
and youre asked to find the relationship b/w x and y?

rapid schooner
#

its more like f(x) = something T

#

and

#

G(x) = something T

foggy tendon
#

i got it

#

what you do is, eliminate T and relate both the equations

rapid schooner
#

hmmm i can try that

#

heres the 2 eqautions

rapid schooner
foggy tendon
#

its the same, regardless

#

be it x or y, be it f(x) or g(x)

rapid schooner
#

heres the 2 equations

foggy tendon
#

think of it like
variable1= something t
variable2= something t

#

now that variable could be x or f(x) or p or f(p), thats just a notation

foggy tendon
rapid schooner
foggy tendon
#

ah yes this is much better

#

so how would you go about eliminating t in both of the equations?

rapid schooner
#

vt+-4.9t^2-x = ht - y ?

foggy tendon
#

here's your aim
t=something x (from eqn 1)
t= something y(from eqn 2)

so from eqn 1 and 2, something x=something y

foggy tendon
#

you will need to equate it to the same variable

rapid schooner
#

i mean both equal to 0

#

if u subract y and x

foggy tendon
#

yes yes that isnt wrong

#

by doing that youre trying to find the solution only

#

but you will end up with 3 variables in one equation

rapid schooner
#

true

foggy tendon
#

which cannot be graphed on 2 axes

#

so what you'll need to do is find a way such that you end up with just x and y

#

your way is not incorrect, but you wouldnt be able to extrapolate meaningful information about it

rapid schooner
#

what if u solve for t then relate the equations?

foggy tendon
#

exactly

rapid schooner
#

do t = y/h and use quadtratic formula for the x one?

foggy tendon
#

that's exactly what eliminating t means

#

yup ur on the right path

#

find how t relates with x, and then with y

#

then you can equate x and y, and that'd be your answer

rapid schooner
foggy tendon
#

yes, now you can equate both the expressions

#

its like saying if B=A, and C=A, then B=C

rapid schooner
#

ye but one is a quadratic formula one is just devison thats not really fun

foggy tendon
#

well they gotta make the process lengthy yea 💀

rapid schooner
#

ima pull out mathway rq see what it says

rapid schooner
foggy tendon
#

xD

rapid schooner
#

if i give it h and v it works then

foggy tendon
#

ah i see

#

well you're good then, yea?

rapid schooner
#

not realy cuz i need it to be able to change on the go with one formula

#

i wonder what if i multiply the x side by h which is what y is being devided by

#

see if that works

#

that didnt work

#

wait nvm it did work

#

but it dosnt work cuz its not the equation that i need

foggy tendon
#

well i cant really help without seeing your work

#

you've got the basic idea so you'll be good

rapid schooner
#

ima see how interpelation works and see if it can be used as a formulaa

foggy tendon
#

ah alrighty

rapid schooner
#

.close

odd edgeBOT
#
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potent widget
odd edgeBOT
potent widget
#

I CANT FIGURE OUT THE REST

#

ok i got some more

rapid schooner
#

whats reflexive property again?

potent widget
#

💀

rapid schooner
#

wrong coppy

potent widget
#

i dont think we doing the same thing sir

rapid schooner
#

prob not i did geometry like 3 years ago

rapid schooner
potent widget
#

but liek

#

statements

#

and reasoning

rapid schooner
#

can u show the statements ur givien?

potent widget
rapid schooner
#

arl

#

alr

rapid schooner
#

then we calssfy ABE and CBE as triangles

potent widget
rapid schooner
odd edgeBOT
#

@potent widget Has your question been resolved?

potent widget
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@potent widget Has your question been resolved?

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@potent widget Has your question been resolved?

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marsh kayak
#

trying to solve this ODE through order reduction. but i feel like i messed up somewhere. because the x or v` could be a constant right? to make this zero

marsh kayak
#

after order reduction, i get xe^(-x)v` = 0

#

but im lost on how to get v

#

in easier examples, v would just be constant so thats easy to deal with, but im very lost here

#

<@&286206848099549185>

odd edgeBOT
#

@marsh kayak Has your question been resolved?

marsh kayak
#

nope not yet

odd edgeBOT
#

@marsh kayak Has your question been resolved?

marsh kayak
#

nope

odd edgeBOT
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@marsh kayak Has your question been resolved?

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@marsh kayak Has your question been resolved?

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nocturne barn
#

Hi can someone help me

odd edgeBOT
nocturne barn
#

With geometry

lean willow
#

Just post your question

#

There's no need to ask for help again when you opened a literal help channel rofl

nocturne barn
#

Simple geometry stuff but I don't rely understand it

#

Can u help cuz idk why I got it wrong

odd edgeBOT
#

@nocturne barn Has your question been resolved?

nocturne barn
#

<@&286206848099549185>

nocturne barn
#

Help plss

#

Pray

odd edgeBOT
#

@nocturne barn Has your question been resolved?

nocturne barn
#

.close

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plucky vessel
#

i need help with double integral

odd edgeBOT
swift rock
#

solve the inner integral and then solve the outer
consider it as (integral(integral x))

plucky vessel
#

let me send a pic its not that i dont know to explain it i dont have a very good english

#

I don't know how to convert the ellipse coordinates to polar

#

<@&286206848099549185>

tardy lagoon
#

I think you should split the integral into two parts

plucky vessel
#

i know that

#

i just dont know how to solve the -x part

tardy lagoon
#

-x part?

plucky vessel
#

the ellipse part

#

the second integral its this

#

i just dont know the first

tardy lagoon
#

I don't think you need to integrate the sin and cos

#

since you're doing a double integral

#

you want to find the area right?

plucky vessel
#

yes

#

but my teacher said when we have curves we should convert to polar coordinates

#

its easier

#

but i dont agree

#

<@&268886789983436800>

odd edgeBOT
#

@plucky vessel Has your question been resolved?

odd edgeBOT
#

@plucky vessel Has your question been resolved?

odd edgeBOT
#

@plucky vessel Has your question been resolved?

austere gull
# nocturne barn

ik im really late for this, but do you still need help for this?

plucky vessel
#

YES pls

#

i dont know if u understand my question

#

but im struggling with just that ellipse the rest i know what to do

exotic lance
exotic lance
# plucky vessel

You can isolate r in this equation. Then you can simplify it a bit with sin^2+cos^2 = 1

plucky vessel
#

hm ok

odd edgeBOT
#

@plucky vessel Has your question been resolved?

odd edgeBOT
#

@plucky vessel Has your question been resolved?

odd edgeBOT
#

@plucky vessel Has your question been resolved?

upbeat drum
mystic saffron
plucky vessel
#

r radius

mellow prism
#

Hello

exotic lance
plucky vessel
#

Basically I have to calculate the double integral of the region in the photo I sent but I'm not able to convert the Cartesian coordinates to polar coordinates

quasi sparrow
#

10.3.1 and 10.3.2

#

or scroll down for the other direction

plucky vessel
#

ok

#

.close

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#
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feral igloo
odd edgeBOT
feral igloo
#

I need with this please,

#

How do i solve this?

cold viper
#

When dividing exponents, if it’s the same exact base it’s just subtracting

wooden python
#

this is not just x^3/x though.

wooden python
cold viper
#

Sorry

feral igloo
#

Sorry hang on

#

ontying to reupload a new photo

#

K.

quasi sparrow
feral igloo
#

-_- bruh

quasi sparrow
#

this is the only relevant part. cropping is your friend

feral igloo
#

Yeah

#

Does the image come out super blurry to you?

quasi sparrow
#

she's asking if you learned something that would be helpful for your problem

feral igloo
#

Yeah. It was polynomial long division and synthetic division

#

Seems wrong thro

#

:/ Whats the steps for solving it?

#

Ah nvm.

#

.close

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feral igloo
#

Whats the steps to solve this?

odd edgeBOT
nimble blaze
#

distribution followed with simplification by combining like terms

feral igloo
#

So when i start workong on it, wouldnt it be -3x^3+x-1

feral igloo
#

Then combine the like terms

#

How did the 4x not become a 5x?

nimble blaze
#

what 4x

feral igloo
#

Oh mb

nimble blaze
#

there is no 4x here

feral igloo
#

Yeah

#

Mistaken 4x^2 for it

#

Ah k. I got it now.

#

.close

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#
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native snow
#

How would I continue to solve for x?

odd edgeBOT
#

Please don't occupy multiple help channels.

native snow
#

The mark scheme goes to tanx=2 but i dont see how

#

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rough charm
#

let n be a positive integer and define x = (n + 1)! + 2. Prove that none of x, x + 1, x + 2, ..., x + n - 1 are prime

rough charm
#

im honestly just stuck at like figuring out how to think about this

#

other questions in the lesson are things like "prove that n^3 - n is divisible by 3 for all n e Z" and I think i got that down pretty well (substitute in n = 3k, 3k + 1, 3k + 2 since those are the only possible remainders) so maybe it's like that?

mortal trench
#

Let me define a new variable y

#

We will write:

#

y = 1×2×3×4×...×n×(n+1)

#

We have to show that y+2 though y+n+1 are composite

#

Which pretty much completes the proof lol

#

@rough charm

rough charm
#

what do you mean "through y + n + 1"

#

that was very helpful by the way, thank you so much

mortal trench
#

x = y + 2, do you agree?

rough charm
#

yes

mortal trench
#

So then
x+n-1 = y+2+n-1

#

Simplify the right side

rough charm
#

x + n - 1 = y + n + 1

mortal trench
#

Do you see?

rough charm
#

imma be honest no not really

mortal trench
#

Do you agree that the numbers x through x+n-1 are the same as the numbers y+2 through y+n+1

rough charm
#

i'm starting to see the picture

mortal trench
#

Now y is divisible by every number k from 2 to n+1

#

So for each k from 2 to n+1, we have that y+k is composite

rough charm
#

give me a second to logic this in my brain

#

alright that makes sense

#

imma be honest im still stuck

#

i've been trying to reason and it has not been working out all that well

odd edgeBOT
#

@rough charm Has your question been resolved?

rough charm
#

imma just ask my math teacher about it

odd edgeBOT
#
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stoic shadow
#

Can anyone help me with a math question

stoic shadow
#

Ik im an idiot but can someone help im stuck

#

I know a and b

#

but how do u get c

#

What method do u do ;-;

cold sage
#

for example, 21021 is a third of the answer to (b) so 21*1001
4008004 is 4 times the answer of (a)
and 8008=8(1001)

#

split stuff up

stoic shadow
#

Ohh alr

cold sage
#

and see what cancels out

stoic shadow
#

so 4008004=1001x404 right?

cold sage
#

4008004 = 4(1001)^2

stoic shadow
#

Also do u know how im supposed to solve a without a calculator, Thats what my teacher wanted me to do but i just did it the long way because my dumb ass couldnt find a method

cold sage
#

like i said, factor stuff and see what cancels

mystic saffron
stoic shadow
cold sage
#

on the numerator you have 4(1001)(21)(1001)=4(21)(1001)^2
in the denominator you have 4(1001)^2

stoic shadow
#

Ohh i see thanks i get it

cold sage
stoic shadow
#

I just need to factorise tysm

mystic saffron
#

Not the resultz the thinking

stoic shadow
#

Yall saviours to me

#

.close

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eternal grove
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How do I solve this? I know i have to do something with factorising but how do i do that with that high of a degree. Do i do long division?

livid storm
#

use briot ruffini

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wait

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it's a ugly root

eternal grove
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Im not allowed to use L hopital

livid storm
#

briot ruffini is not lhopital

#

$a^3-b^3 = (a-b)(a^2 +ab+b^2)$

clever fjordBOT
livid storm
#

What number is acompanying x^2?

eternal grove
#

8

livid storm
#

I'm thinking how to get x^2-2 factors on the denominator xd

modern sundial
#

If that's of the form 0/0 you already know that x-sqrt(2) is a factor, so just use polynomial long division.

livid storm
#

oh

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$x^6 -8 -4\cdot x^2 \cdot (x^2 -2)$

clever fjordBOT
livid storm
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and x-sqrt(2) divides x^2-2

eternal grove
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So i use long division on the denominator witth (x-sqrt(2)) ?

rotund flare
odd edgeBOT
#

@eternal grove Has your question been resolved?

eternal grove
#

I’ve done long division with the denominator’s polynomial by x-sqrt(2). I don’t see how this will help me

lament grove
#

No need for that. You can use cube of a binomial and difference of cubes like this:

odd edgeBOT
#

@eternal grove Has your question been resolved?

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azure musk
odd edgeBOT
azure musk
#

i would like to know why one of them has an index and the other doesn't

quasi sparrow
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uh

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could be anything. ask whoever you got that from

azure musk
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could be anything? how

quasi sparrow
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could be typo, could be a sum

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depends on context

quasi sparrow
azure musk
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we're always talking about the vector

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even the one without the component is a vector

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it isn't related to the total time derivative?

quasi sparrow
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are you saying this is a vector?

azure musk
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yes

quasi sparrow
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so is bold A a matrix?

azure musk
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No

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it's a quadri vector

quasi sparrow
#

that's just a vector with 4 components?

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How does $A_x, A_y, A_z$ relate to $\bf{A}$ ?

clever fjordBOT
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riemann

quasi sparrow
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if they're each vectors

azure musk
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they are its components

quasi sparrow
clever fjordBOT
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riemann

quasi sparrow
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what are the components of $A_z$

clever fjordBOT
#

riemann

azure musk
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i misunderstood

quasi sparrow
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$\pa_r A_x$ is a vector valued derivative acting on a single function. do you know its definition?

clever fjordBOT
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riemann

azure musk
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Yeah i get it now

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thank you sm

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.close

odd edgeBOT
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vapid aurora
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what would be the domain of THIS function?

odd edgeBOT
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@vapid aurora Has your question been resolved?

odd edgeBOT
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@vapid aurora Has your question been resolved?

odd edgeBOT
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@vapid aurora Has your question been resolved?

odd edgeBOT
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odd edgeBOT
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gusty blaze
#

hi, what is the first step here

odd edgeBOT
gusty blaze
#

i think i can figure it out once i can setup the integral to calculate the mass

red thorn
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Have you graphed the two curves (or sketched it) yet?

gusty blaze
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i have not, does that help?

red thorn
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Yes, it helps a lot

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Especially when the curve has a complicated equation

gusty blaze
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okie so we have this

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ok i think these are the formulas i need

red thorn
gusty blaze
#

so to solve for M we get \
M = $\int_0^2 [(2x-2x^2) + (2x)] dx$\
i think

clever fjordBOT
red thorn
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I think you forgot to square g(x) and f(x)

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Wait

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Why's there not a square

gusty blaze
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o do i have a wrong formula

red thorn
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So are you calculating the moment about the x- or y-axis?

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I.e. Mx or My

gusty blaze
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hmm maybe Mx first, i think i will need to do both to solve the problem

red thorn
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Since delta(x) is just a constant here we'll ignore that first

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So we have 1/2*[f(x)^2-g(x)^2] left (use the difference of squares formula)

gusty blaze
clever fjordBOT
red thorn
#

You don't need the integrating constant for this, but you can include it if you want

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I got $\frac{2x^5}{5}-x^4$ though

clever fjordBOT
#

Math Is Fun

gusty blaze
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hmm we can try wolfram to check

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wait no that is the same thing

red thorn
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Oh yeah my bad

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I thought the 2 factor was a 1/2

odd edgeBOT
#

@gusty blaze Has your question been resolved?

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tawdry edge
#

Guys

odd edgeBOT
tawdry edge
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23 and 24

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Can someone tell me if this is correct?

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Or wrong

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Plss

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. close

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.close

odd edgeBOT
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fast ivy
odd edgeBOT
fast ivy
#

hi so

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I already sketched the graph where x>/= 0

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But now

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They want the inverse ;/

upbeat drum
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x>=0 is important

fast ivy
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oh

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ohhhh

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so

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-x^2=-9?

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waiit no

upbeat drum
#

no it just means the question only cares about f(x) for x>=0
you can't make an inverse function otherwise

fast ivy
#

o

odd edgeBOT
#

@fast ivy Has your question been resolved?

odd edgeBOT
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odd edgeBOT
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clever ore
#

trigonometry question

odd edgeBOT
clever ore
#

Q9 and Q10

odd edgeBOT
#

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odd edgeBOT
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dense vapor
#

-2^2-(-2)^2*(-2)^3

odd edgeBOT
dense vapor
#

Answer is 28, but how?

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4-(4)*(-8)

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?

low locust
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-2^2 is -4

dense vapor
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oh shit

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i forgot that its not

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()

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ty

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but i get 16

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so i did something wrong

upbeat drum
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4*8=32

dense vapor
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answer is 28

upbeat drum
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yes

dense vapor
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but how

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-4+4*-8

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-4-4X-8

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oh i got it

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.close

odd edgeBOT
#
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eternal cove
odd edgeBOT
eternal cove
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How do i go about this

upbeat drum
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about doing what to it

eternal cove
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To get yu^3

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One sec ill

upbeat drum
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you can bring the -1/2 and -2y together, which makes +2/2y=y

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and then the middle part is u^3

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same thing for the next line

uncut remnant
# eternal cove

how on earth was anyone supposed to answer this without that context what

eternal cove
#

Sorryyy i get it now

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Tysm

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I didnt see the whole thing

odd edgeBOT
#

@eternal cove Has your question been resolved?

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odd edgeBOT
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marble vale
#

hello

odd edgeBOT
marble vale
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how do i use gauss elimination to get an upper triangular matrix

low locust
#

do you know what gaussian elimination is

marble vale
#

$\begin{bmatrix}
1 & & & \
& 1 & & \
& & 1 & \
& & & 1 \
\end{bmatrix}$

clever fjordBOT
#

lilisworld

marble vale
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but i dont know how to use it

low locust
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what you wrote is the identity matrix

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do you know what row reduction is

marble vale
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yes and now i need to fill the blanks in identity matrix to do the reduction

low locust
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not sure what you mean

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can you apply row reduction on the original matrix

marble vale
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what's row reduction?

low locust
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ok so you dont know what it is

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do you know what row operations are

marble vale
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i just know that i have to multiply it by the matrices with 1 on the diagonal

marble vale
low locust
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what are they

marble vale
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i can interchange, swap, add etc

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the rows

low locust
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yes

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what happens if you for example subtract the first row twice from the second row

marble vale
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something like 0 -1 -2 0

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in the second row

low locust
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yes

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what happens if you add the first row twice to the third row

marble vale
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the third row becomes 0 0 3 1

low locust
#

ok, so now our matrix looks like
$\begin{pmatrix}
2 & 1 & 0 & 4 \
0 & -1 & -2 & 0 \
0 & 0 & 3 & 1 \
0 & -3 & -12 & -1
\end{pmatrix}$

clever fjordBOT
#

Denascite

low locust
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whats nice about this, is that this is closer to a triangular matrix

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because now in the first column you have mostly zeroes

marble vale
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yes

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and now i multiply this matrix with what?

low locust
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why multiply with anything

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technically the row operations we did are as if we multiply from the left by so-called elementary matrices

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is that what you want?

marble vale
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yes but i dont know how to translate the operations to matrices

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like this

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$\begin{pmatrix}
2 & 1 & 0 & 4 \
0 & -1 & -2 & 0 \
0 & 0 & 3 & 1 \
0 & -3 & -12 & -1 \
\end{pmatrix}
\begin{bmatrix}
1 & 0 & 0 & 0 \
0 & 1 & 0 & 0 \
0 & 0 & 1 & 0 \
0 & 3 & 0 & 1 \
\end{bmatrix}
$

clever fjordBOT
#

lilisworld

low locust
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no

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we multiply the elementary matrices from the left

marble vale
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ah yes srry

low locust
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and it needs to be a minus 3

marble vale
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yes but i dont know how to get that

low locust
#

well what exactly do you mean with "get"

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you just read it off

marble vale
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how? I dont understand

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how do i know i should multiply by -3?

low locust
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that makes the -1 and the -3 cancel

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you want that -3 + c*(-1)=0

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c*(-1)=3

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c=-3

marble vale
#

ok so if we do the same thing from the beginning

marble vale
low locust
marble vale
low locust
#

what do you think?