#help-19

1 messages · Page 1 of 1 (latest)

wooden python
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here is one

mystic saffron
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So it has to contain derivatives?

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Linear de is like when there r no power terms in it

signal crown
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and the operator D here is :
$$D = \frac{d²}{dx²} + 8x \frac{d}{dx} -5 Id$$

clever fjordBOT
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Herels

mystic saffron
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And no y times dy/DX kind of terms either

mystic saffron
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Now I get it

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So it's just operating in y

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On

signal crown
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yes

mystic saffron
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Mmm

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Ok one more question

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What is this slide saying

signal crown
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you can read

it is just defining what is a homogeneous differential equation

mystic saffron
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Yes, but like

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Can't u just

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Operate of

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f(t)

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Operate on

signal crown
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?

mystic saffron
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To like make it vanish

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Like

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Lemme send an image

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This

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Or something like that

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Cuz u can express f(t) in terms of y(t(

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y(t)

graceful chasm
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should be D(y)(t) btw not D(y(t))

mystic saffron
graceful chasm
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D(y) is a function

mystic saffron
graceful chasm
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we evaluate it at t

signal crown
# mystic saffron

when you apply an operator on y, you dont get 0 all the time, you can have a function f(t) on the left size

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now if you want that f(t) disappear, good luck to find the good operator

mystic saffron
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Yea but as long as we can find an operator

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There's no way to distinguish

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Bw homogeneous and non homogeneous

signal crown
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If you can, but its not the goal here

mystic saffron
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Is homogeneous and non homogeneous defined according to the D operator?

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Or is it a generalised characteristic?

signal crown
signal crown
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the goal is to solve a differential equation tho

mystic saffron
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Right

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?

mystic saffron
signal crown
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yes

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not always x on the bottom

mystic saffron
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Yea but like not t

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Right?

signal crown
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wdym

mystic saffron
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Like if y' is dy/dt then its all meaningless

signal crown
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why

mystic saffron
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Cuz then u can express cos(t) in terms of y

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And then it will become homogeneous

signal crown
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?

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well let me rewrite it :
y'(t) -3y(t) = cos(t)

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fine now ?

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y is a function of t

mystic saffron
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Ok but what is the derivative wrtm

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?

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If we take t

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Then

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This can happen:

signal crown
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t or x, they are just variables
ok let me rewrite again

mystic saffron
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So here, the two are both homogeneous

signal crown
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y'(z) - 3y(z) = cos(z)

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y a function of z

mystic saffron
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t or z doesn't matter

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Like

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Listen

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My question is

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Can the derivative be with respect to the variable

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z

mystic saffron
signal crown
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define your y here

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y is a function of which variable

mystic saffron
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y is any arbitrary function in t

signal crown
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good

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then you differentiate it in terms of t

mystic saffron
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Yes

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So then

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What's the difference between homogeneous and non homogeneous

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Like ok I'll write it better

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Just a sec

signal crown
mystic saffron
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So the first two equations here are respectively homogeneous and non homogeneous

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But why is (1) homogeneous and (3) not?

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And 2 and 3 r the same

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This is my core question

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Can a non homogeneous differential equation be CONVERTED into a homogeneous one????

mystic saffron
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Then I'm lost

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It should be convertible

signal crown
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for an operator D, if you have
D(y) = 0 it is called a homogeneous differential equation
if D(y) = f, its not

if you send the f on the left, you have :
D(y) - f = 0, which is a different operator

mystic saffron
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Yea it's a different operator

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Call it D1

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How does which operator it is matter?

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The operator can be any

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D(y)-f=0 is D1(y) = 0

signal crown
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because the differential equation would be different, since your course defined a differential equation with an operator

mystic saffron
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Oh

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Yes

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The equation will be different

signal crown
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yea

mystic saffron
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Holy shi

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Thanks bro

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Got it

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Average noob error

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Typical of me

signal crown
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imma eat now GrosDoigts

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im hungry

mystic saffron
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Aight thanks alot

signal crown
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np

mystic saffron
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Eat something delish

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.close

odd edgeBOT
#
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merry kestrel
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I wanted to prove if the order of group is 5, then it has to abelian.

merry kestrel
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My goal is to check different verify the binary operations on set is always commutative

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other than using cylcic group of prime order

tall veldt
merry kestrel
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Yes, i wanted to see by enumerating cases

low locust
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why do you hate yourself

merry kestrel
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can I say the proof I have for |G|=4?

merry kestrel
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This exercise comes before it

tall veldt
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have you done lagrange?

merry kestrel
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It’s from the chapter 1, we have to use group axioms to verify

merry kestrel
tall veldt
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this is hell

merry kestrel
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Let me tell, the G= |4| case

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It’s seriously not that hard

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suppose e,a,b belong to G

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Identity commute with every element, so we only have to check ab, ba

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since it’s closed under *

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ab must be one of the elements in G

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ab=a or ab=b is impossible, since e is the identity

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ab=e will mean, set just contains 3 elements

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so ab has to be the 4th element

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Thus G= {e,a,b,ab}

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This is will be our group G

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similarly b*a can also only be equal to the 4th element

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thus ab=ba

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for all x in G

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Does this makes sense?

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@tall veldt @low locust

low locust
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also what about stuff like a*(ab)

merry kestrel
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Does this makes sense?

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Let me edit

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Wait

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a*(ab)= eb=b, also aba=aab=b

merry kestrel
low locust
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\* for *

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how do you know aa=e

merry kestrel
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I didn’t get it

low locust
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(which is not true in one of the two groups of order 4)

merry kestrel
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right

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Is this proof incomplete?

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@low locust

merry kestrel
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here?

low locust
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ok nvm

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you start with the assumption that a,b are the elements which dont commute

merry kestrel
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yes, ab!=ba

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Our goal is to find there is no two elements which don’t commute right?

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so if they don’t commute, a*b must be the 4th element

low locust
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yes then its fine

merry kestrel
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So, back to my question, can this reasoning easily extended to 5 ?

low locust
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define "easily"

merry kestrel
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Can you help me?

low locust
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a similar type of argument should probably work but will take more effort

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no thanks, I dont hate myself

merry kestrel
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I definitely gained a lot of understanding from doing the cases from 1 to 4

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hating or not hating themselves doing math proofs is subjective

low locust
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5 will be more effort. because you might get that ab=c and ba=d. but then you have to fish for some contradiction that this cant work

merry kestrel
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I’m here in this help channel to see somebody can help me with fishing

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nvm. I’m closing the channel

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Thanks for the help. have a great day!

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.close

odd edgeBOT
#
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odd edgeBOT
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merry narwhal
odd edgeBOT
merry narwhal
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So since it's talking about x^2

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I only used binomial expansion up to x^2

mystic saffron
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Can you rotate the screen and send a clearer pic?

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Like a bit zoomed in

merry narwhal
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Giving me (4-x^2)*[(135x^2-18x+1)(15x^3+6x+1)-(1)]

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,rotate

clever fjordBOT
merry narwhal
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Which eventually gives me 168x^2

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Which is obvs wrong

reef sandal
# merry narwhal

You can use binomial theorem to find the constant terms of the bracketed polynomials

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And then distribute -x^2

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Atcually I don't even think you need binomial theorem per se

merry narwhal
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Hmmm

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That's what I did

odd edgeBOT
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@merry narwhal Has your question been resolved?

merry narwhal
#

I kinda just wanna know where I went wrong

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And if my logic was correct

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<@&286206848099549185>

odd edgeBOT
#

@merry narwhal Has your question been resolved?

odd edgeBOT
#

@merry narwhal Has your question been resolved?

odd edgeBOT
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shut mantle
odd edgeBOT
shut mantle
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how do I do this

mystic saffron
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plotting some points does the trick

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compute all of those functions at like idk

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x=-1,0,1

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then because you know all of those functions are lines

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just extend the line segment you would get

shut mantle
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wdym

mystic saffron
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what part did you not understand

tepid yacht
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Or because it's all equations of a line, lines are in the form of y = mx + b, where b is the y intercept and m is the slope, the rise over run. You can mark the y intercept then apply the slope and then connect the dots

sand night
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So

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for the first one

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your y intercept is -4

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so you count down 4

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now you know your slope is 1/3x and slope is rise over run

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so count 1 line up, and then 3 over

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and to get in the oher direction you also count down 1

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@shut mantle

tepid yacht
# tepid yacht Or because it's all equations of a line, lines are in the form of y = mx + b, wh...

👉 Learn how to graph linear equations written in slope intercept form. When given a linear equation in slope intercept form, (i.e. in the form y = mx + c, where m is the slope and c is the y-intercept). We first plot the y-intercept and using the slope, we can determine the rise and the run of the required line and then be able to plot the next ...

▶ Play video
tepid yacht
sand night
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that method takes so much more time

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than just learning that slope is rise over run

shut mantle
sand night
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yes

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but

tepid yacht
sand night
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count from the orign

tepid yacht
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And go from there

sand night
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sorry

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you count 4 down from the orgin

shut mantle
tepid yacht
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Do you know what y intercept means?

sand night
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you see how it says -4 at the end

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So lets start with the basics

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y=m x+b

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y = y coordinate
m = slope
x = x coordinate
b = y intercept

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So you are given the equation y= -1/3x-4

shut mantle
sand night
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Your y intercept is where your line intersects at the y axis

tepid yacht
shut mantle
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oops

tepid yacht
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It's where it crosses the y axis

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Where it crosses the y axis, that means the x coord is 0

shut mantle
#

is that the y intercept

tepid yacht
tepid yacht
sand night
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no the y intercept is -4

tepid yacht
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lines are in the form of y = mx + b, where b is the y intercept and m is the slope

shut mantle
sand night
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would you like to see the first one as an example

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and then you do the others?

tepid yacht
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It would help

shut mantle
sand night
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yes

shut mantle
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and now you do the rise and run?

sand night
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right there

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so it 1/3

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Rise one, run 3

shut mantle
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alr

sand night
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.

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no

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the slope isnt negative

tepid yacht
sand night
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its +

shut mantle
tepid yacht
shut mantle
#

okay

sand night
#

yes!!!

shut mantle
#

so am I finished

sand night
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but that line is a little incomplete

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so no\

shut mantle
#

oh

tepid yacht
# shut mantle

Now use a ruler or a straight edge and connect the two dots

sand night
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no you need atleast 3 points lol

tepid yacht
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No you don't

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3 points for parabola

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2 for line

sand night
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i would have atleast 3

shut mantle
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you cannot connect a line without 3 points

shut mantle
sand night
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ok

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this time

tepid yacht
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You can connect a line with 2 points

sand night
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you can but

tepid yacht
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3 is for a parabola

sand night
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they are a beginner

tepid yacht
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2 is the minimum for a line, 3 is the minimum for a parabola

shut mantle
#

okay now what do I do

sand night
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ok so this time instead of going up one

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go down one

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and left 3

sand night
shut mantle
tepid yacht
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No

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1/3 is the slope, up one over 3

shut mantle
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oh ok

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ty for the help

tepid yacht
#

You can go down 1 left 3 as the same method

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Because -1/-3 = 1/3

shut mantle
#

.close

odd edgeBOT
#
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prisma notch
#

hello! i dont understand where the one came from and the statement "We can only cancel these factors if we limit our x-values so that they never cause a
0 in the canceled factors in the denominator."

prisma notch
lavish osprey
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it basically means that we have to restrict the domain such that we don't include x = -2, x = -1, or x = 0

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The idea is that your parent function couldn't handle those values because you'd have 0 in the denominator, making it undefined. Even though we simplified it, your simplified function inherits the parent function's domain

prisma notch
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oh okay thank you but im confused on where the 1 came from?

lavish osprey
#

everything canceled out 🙂

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similar to how $\frac{x^2}{x^2} = 1$

clever fjordBOT
#

MellowDramaLlama

prisma notch
#

ohhh okay

#

thank you!

lavish osprey
#

yep np!

prisma notch
#

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thin anvil
odd edgeBOT
thin anvil
#

How is the numerator 69?

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It should be 100?

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I don't understand what happened here

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I do see two negatives

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Which means positive

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But I'm confused about 69

lavish osprey
#

so we know that $sin(\theta_1) = -\frac{10}{13}$. Do you agree?

clever fjordBOT
#

MellowDramaLlama

thin anvil
#

Yep

lavish osprey
#

Then $($sin(\theta_1))^2 = \left(-\frac{10}{13}\right)^2 = \frac{100}{169}$. Correct?

clever fjordBOT
#

MellowDramaLlama
Compile Error! Click the errors reaction for more information.
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thin anvil
#

Yep

lavish osprey
#

ok good!

#

then we have $1 - \frac{100}{169}$. We need to find a common denominator to do subtraction so we notice that $1 = \frac{169}{169}$. Thus we have: $\\frac{169}{169} - \frac{100}{169} = \frac{169 - 100}{169} = \frac{69}{169}$

clever fjordBOT
#

MellowDramaLlama

thin anvil
#

Oh

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How can I forget this 😩

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Thank you so much

lavish osprey
#

np! Just practice 🙂

thin anvil
#

.close

odd edgeBOT
#
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odd edgeBOT
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signal rose
odd edgeBOT
signal rose
#

Is the answer: 2

lavish osprey
#

The variable starts with the value 10

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So 10+1=11

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In their provided example

odd edgeBOT
#

@signal rose Has your question been resolved?

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white minnow
#

could somehow please help me get started on ii) ?

white minnow
#

I would post my work but I dont know where to start

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do I need to use some identity?

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I tried expanding but it seemed really long and it didnt seem like it was working

lethal sundial
#

Did you learn some stuff about a certain bilinear operator?

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Like

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The scalar product ? opencry Maybe it's my French making the name weird

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Because basically what that could help you with is

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<u,u>=||u||²

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It's simply applying that formula

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And using the bilinearity property of the scalar product

white minnow
#

ah yes I get that u . u =||u||²

lethal sundial
#

You feel like it's okay to handle this?

white minnow
#

I guess I know you would use that but im a bit stuck

lethal sundial
#

Just try to use them

white minnow
#

maybe with the step before that

lethal sundial
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And see where it leads you

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I see norms squared

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I see a norm squared in the formula I mentioned

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You are not stuck

white minnow
#

ohhh

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so your going the other way

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||u||² = u . u

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like that

lethal sundial
#

It's an equality after all sotrue

white minnow
#

thank you I will try that

lethal sundial
#

If a=b doesn't imply b=a I'd be going 10 ft under my feet

white minnow
#

lol

lethal sundial
#

Okay though I really need to sleep I know someone's gonna be grumpy

white minnow
#

goodnight

lethal sundial
#

Good luck, you ll do it!

white minnow
#

thank you!

odd edgeBOT
#

@white minnow Has your question been resolved?

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hexed dove
#

hello! is this the right server to ask about forces? e.g. push, friction, support, weight? if so, when a object increases in speed (thrust) does the friction to that object also increase?

hexed dove
#

In this case the object being a boat on the surface of water

quartz oracle
hexed dove
#

okay, so is water resistance similar to air resistance in the sense that an object can reach terminal velocity where both the friction and thrust are in balance?

quartz oracle
quartz oracle
#

so in this case, the force that the water is fighting against is not gravity

hexed dove
#

yes

quartz oracle
#

so that might be why you don’t hear about it

hexed dove
#

I knew that, I'm just wondering about how the level of friction increases as the boat's thrust increases

quartz oracle
#

then under ideal conditions, I guess it would reach a sort of terminal velocity?

hexed dove
#

yes, though I wouldn't think it would be very realistic

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anyway thanks for the help, I'll close it down now

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odd edgeBOT
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quartz oracle
#

you’re welcome

hexed dove
#

.reopen

odd edgeBOT
#

hexed dove
#

maybe the water always has the same level of friction?

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no matter the thrust of the object

#

nvm

#

.close

odd edgeBOT
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odd edgeBOT
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upper nexus
#

Guys this is probably basic math for you guys but I need help getting the answers I’m not really good at finding the angles so I wanted to see if anyone could help me

noble path
#

Find the slope of Line A and B then use the atan function to get the angle between them $$|\atan{m_A}-\atan{m_B}|$$

clever fjordBOT
#

Bring Back Beatrix

upper nexus
#

Slope of Line A - m=2/3

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Slope of line B - m= -4

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Im not familiar with the atan function how do I plug this in

noble path
#

you have to use a calculator

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,wa abs(atan(2/3)-atan(-4))

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,w abs(atan(2/3)-atan(-4))

clever fjordBOT
noble path
#

its in radians so you have to multiply it by 180/pi

upper nexus
#

So 1.91 times 180/pi

noble path
#

,w 1.91*180/pi

clever fjordBOT
upper nexus
#

And it says to round to the nearest hundredth so does that mean the answer is 109.44

#

Or do I need to do something else

noble path
#

wait you would want to use the smaller angle intersection

#

so you have to subtract by 180

#

,w 180-19.435

clever fjordBOT
noble path
#

,w 180-109.435

clever fjordBOT
upper nexus
#

Ohhh damnn I would have gotten it wrong already again 😭

#

So is that the final result ?

#

70.565

#

Which rounded to the nearest hundredths is 70.57

noble path
#

yes but the question is still unclear as it doesnt said what part of angle intersection

upper nexus
#

Yeaa that photo shows everything they are asking

#

So if what u did is everything we need to do with what the question asked then I’m sure it’s correct right

noble path
#

wait are you sure line A has 2/3 not negative?

#

yeah its right

upper nexus
#

Line A has a positive slope right ?

noble path
#

for more exact write the full formula in calculator

upper nexus
#

How do I input it to the calc

noble path
#

`w 180-abs(atan(2/3)-atan(-4))*180/pi

#

,w 180-abs(atan(2/3)-atan(-4))*180/pi

clever fjordBOT
noble path
#

70.35 is the approximation to the nearest hundredths

upper nexus
#

Wait so the answers isn’t 70.57? It’s 70.35

noble path
#

yes its 70.35

upper nexus
#

And my slopes where correct right ?

noble path
#

its right

upper nexus
#

It’s cuz I only have one try left and honestly I searched up on google and got 70.53 so the numbers where switched

#

Okay thank you bro I really appreciate it

noble path
#

your welcome bro

odd edgeBOT
#

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scenic shore
#

Is it possible to simplify something like $\frac{A^3 B^2 cosh(Bx+C) {sinh}^2(Bx+C)}{\sqrt{1 + A^2 B^2 {sinh}^2(Bx+C)}}$?

scenic shore
#

Tough

clever fjordBOT
#

Methylfluorophosphonylcholine

odd edgeBOT
#

@scenic shore Has your question been resolved?

odd edgeBOT
#

@scenic shore Has your question been resolved?

quartz oracle
#

and what do you mean by “something like”?

odd edgeBOT
#

@scenic shore Has your question been resolved?

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sour basin
#

I have to calculate the length of the green line.
My idea was that each triangle has an angle of 30°

sour basin
#

so the first triangles' green line should be tan30*6 right?

#

then the second triangle should be tan30*2sqrt3?

quartz oracle
#

or tan 30 * tan 30 * 6

toxic rose
sour basin
#

yeah but I did this 12 times and added the length

#

but my solution is not correct

toxic rose
#

but i dont think thats the case here

sour basin
#

I tried to add all those values

#

what did i do wrong

toxic rose
#

it is not necesarry the angle is 30 deg!

solemn jay
#

Sum of a GP!!!

toxic rose
#

sorry what?

tired hollow
#

May be useless but, maybe the deg isn't constant

sour basin
#

if its not constant than the whole excercise is stupid? no?

#

I think ed is right but what is my q? ^^

#

@solemn jay can you give me a hint on how to get q?

odd edgeBOT
#

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sinful stone
#

I'm getting confused by terminology here. What does it mean when a sequence {a_n} is bounded? What defines bounded or bound? As if it is being contained in an area..?

sinful stone
#

In terms of Calculus; Sequences

shy smelt
#

It means it there exists some bounds it will always be between

sinful stone
#

boundaries they mean?

shy smelt
#

Yeah, a sequence a_n is bounded if there exist x, y such that x < a_n < y for all n

#

<= or < doesn't really matter I think

low locust
#

it doesnt

sinful stone
#

aha, I see.
So if a sequence {a_n} is bounded below by a lower bound X, does this mean that a_n is always greater than X?

low locust
#

yes

sinful stone
#

Because it can be imagined as if X is the floor and a_n is the paper airplane (im just trying to get some sense here lol)

#

and being "bounded above" would be the ceiling

#

ok lol

low locust
#

yes

sinful stone
#

But if every value of n in a_n is equal to X... how do you know if it is an upper bound or a lower bound? Weird scenario but just a q

#

would you say that the sequence is bounded at all?

#

(Or perhaps a_n would just = X in that case)

low locust
#

sure

#

like Jelle said, it doesnt matter whether the definition has < or <=

#

but if you are not happy with that, you can just say a_n < X+1

#

and a_n > X-1

sinful stone
#

yeah that works

#

thanks so far ❤️ i'll ask more later probs

#

.close

odd edgeBOT
#
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sinful stone
#

.reopen

odd edgeBOT
#

sinful stone
#

does n always have to be positive?

#

in a_n

low locust
#

well sequences usually are like that

#

well, non-negative

#

a_0 is also very common

sinful stone
#

i wouldn't get an exam question talking about negative sequences that go toward n -> -infinity?

low locust
#

but technically it doesn't have to

#

you could also start with a_{-17}

#

it would just be weird

#

I mean I dont know your teacher

#

but would it really make that much of a difference?

sinful stone
#

i dont know, i just feel weird with negative sequences.

#

textbook is mainly mentioning positive n, so I'm not going to delve deeper into negative sequences just yet

low locust
#

its really just a sign switch in the index

#

$a_1, a_2, a_3, \ldots$ vs $a_{-1}, a_{-2}, a_{-3}, \ldots$

clever fjordBOT
#

Denascite

low locust
#

sure it looks weird but it means the same thing

sinful stone
#

actually yeah its not that complicated

#

works out, tysm <3<3

#

.close

odd edgeBOT
#
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open heath
#

The springs of 1500kg car compress 5.0mm when its 68kg driver enters the driver’s seat. If the car goes over a bump, what will the frequency of the vibrations be?

open heath
#

So far, i’ve brainstormed a bit on how to interpret this..

fallow elm
#

need help on these

copper quarry
fallow elm
#

im lost

copper quarry
#

how can you be lost

#

look at the channel

fallow elm
#

isn't this help channel?

copper quarry
#

its someone else's

fallow elm
#

😭

copper quarry
#

you need to get your own

open heath
#

😂

copper quarry
open heath
#

So far, i’m thinking whether this 5mm can model the amplitude of we consider it as a wave

#

But to relate it to frequency, which is the speed/wavelength

#

The frequency can be derived by the period, but we don’t know that..

#

However the wavelength..

clever fjordBOT
#

Dyssrupt

fallow tapir
#

where k is the spring's constant

open heath
#

How do we derive this formula?

#

I looks like something from CM

clever fjordBOT
#

Dyssrupt

#

Dyssrupt

#

Dyssrupt

#

Dyssrupt

#

Dyssrupt

#

Dyssrupt

fallow tapir
open heath
#

Omega is the angular freq?

fallow tapir
#

yes

open heath
#

Ok. Still it is worrying that my book doesn’t refer to this SHM equation..

#

Thanks though.

#

So k = 1568*(~10)/0.05

#

20*15680 = 313600

#

Actually there was no need for that

#

K/m = 200

#

sqrt(200)/2pi

#

That is 2.251

#

Is that correct?

#

Ah. I think it is the change in force

#

68*10/0.05

#

13600

#

I messed up a few calculations.. anyways i wrote it down instead

#

13600 as k, so sqrt(k/m) = sqrt(13600/1568)

#

= ~8.67

#

But this is omega^2

#

So omega = sqrt 8.67

#

= 2.945…

#

Omega = 2pi(freq)

#

So f = 2.945/(2pi) = 0.4687

#

Hz

#

Is this correct?

fallow tapir
#

can you try writing all this on paper

#

?

#

or maybe tex it

open heath
fallow tapir
#

,rotate

clever fjordBOT
fallow tapir
#

what's 68.1?

#

also 1 mm = 10^(-3) m

open heath
#

68*10

#

I’d rather use 10 than 9.81

#

0.005

#

Dang

#

So chuck another 0

#

136000

#

angular freq becomes 9.313

#

Dividing by 2pi gives 1.482 Hz

fallow tapir
#

seems correct.

#

unless I am dumb.

odd edgeBOT
#

@open heath Has your question been resolved?

#
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spiral mesa
#

Hello, is it possible for a radius to be decimal?

nimble blaze
#

yes

umbral socket
#

Hi, is cosh2x = cosh^2 x +sinh^2 x?

quartz oracle
#

yes, you can check this by using the definition of cosh and sinh in terms of exp(x)

umbral socket
#

what does exp(x) mean

quartz oracle
umbral socket
#

oh ok I'll try reading the proof of it. Thanks a lot

odd edgeBOT
#

@spiral mesa Has your question been resolved?

spiral mesa
#

hello again, can the center of the radius be decimal?

odd edgeBOT
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dawn mason
#

hello, for this question, does it mean that the linear transformation doesnt exist? since i only have 2 linearly independent vectors in R3 space

lyric moat
dawn mason
lyric moat
#

yeah, you cannot always find the transformation matrix if transformation of n linearly independent vector is not given where n is the dimension, but here you just need to add the first two then divide by two

dawn mason
#

so this case it would be (4 4 4)?

#

is it correct to say it is T(2 2 2) = (4 4 4)?

lyric moat
#

yes

#

given that the transformation is linear

odd edgeBOT
#

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warm hawk
#

Hi guys, how am I supposted to read the following.

$$
\exp(\ln(x))=x \quad \text{for} \quad x \in Dm(\ln)=]0, \infty[=Vm(\exp)
$$

clever fjordBOT
#

SimonWin

warm hawk
#

subject is inverse function

#

ln(x) and exp(x) is inverse functions

#

I get the exp(ln(x))= x

#

And I get the $\forall x \in Dm(\ln)$

clever fjordBOT
#

SimonWin

warm hawk
#

And I get why it's ]0, infty[ because you can't obviously take ln(0) and below doesnt exist

#

But why is it equal to Vm(exp)

#

?

odd edgeBOT
#

@warm hawk Has your question been resolved?

odd edgeBOT
#
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spare willow
odd edgeBOT
spare willow
#

^^ solution

#

for part c, on the last step, why does the summation not include a summation for n cubed

#

like

#

(n+1)^3 isnt just 3n^2 + 3n + 1

low locust
#

you have those on the left and on the right

#

so they cancel

#

only (n+1)^3 survives

odd edgeBOT
#

@spare willow Has your question been resolved?

spare willow
low locust
#

on the left you have 1^3+2^3+...+n^3+(n+1)^3

spare willow
#

oh wait

low locust
#

on the right you have 1^3+2^3+...+n^3

spare willow
#

That makes sense

#

Thanks a bunch

odd edgeBOT
#
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tawny lagoon
odd edgeBOT
tawny lagoon
#

hello

#

can someone explain why it become 169/8

#

cause i get somthn diff

nimble blaze
#

distribute the 2

tawny lagoon
#

what do you mean by distribute

nimble blaze
#

p(q-r) = ?

tawny lagoon
#

oh

#

i see what i did wrong

#

.close

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serene anvil
#

y = abs(x^2 + 2)

odd edgeBOT
serene anvil
#

y = abs(x^2 - 2) why here 2 equation need to make wile in 1st one as it is we write ie positive why can't it have down facing equation

wooden python
#

|x^2 + 2| = -(x^2 + 2) when x^2 + 2 < 0.

viscid flint
#

,w graph |x² - 2| from -3 to 3

clever fjordBOT
serene anvil
#

but in |x^2 + 2| we don't need to specifically use them as its always positive output

#

@wooden python am i right?

wooden python
#

yes

serene anvil
#

thanks @wooden python

#

server looks busy today

#

.close

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lucid tendon
#

i understand the degrees but without converting to find the quadrant is confusing

low thorn
#

in which quadrant ur angle is going to lie

wooden python
lucid tendon
#

pi/8 is around 22 degrees so it will be quadrant 1

low thorn
#

hm

nimble hull
#

well you're not supposed to convert to degrees first

#

an easier way to think of it is that since it's less than pi/2 (90 degrees) it must be in first quadrant

#

anything between 0 and pi/2 is 1st quadrant

#

what angles are 2nd quadrant then?

#

in radians

low thorn
#

making it easier for you

lucid tendon
#

if the numerator is larger then it is likely to be in quadrant 2-4?

nimble hull
#

not always

#

something like 121pi/1000 would be in quadrant 1

wooden python
#

if the numerator is larger than the denominator, then your angle is larger than pi.

#

honestly imo you're making this shit more complicated for yourself by trying to think about what's more "likely" or not.

nimble hull
#

in pi/2 the numerator is greater than the denominator but pi/2 is less than pi

lucid tendon
#

im sending in a picture it might take a while

#

so focus on the pi/x in order to find quadrants?

nimble hull
#

if the angle is greater than pi what quadrants could it be in?

nimble hull
#

or...?

lucid tendon
nimble hull
#

yep

#

so which one is 10pi/9 in?

lucid tendon
#

what is the angle in this equation?

lucid tendon
nimble hull
#

yes

#

because it's in between pi and 3pi/2 (180 and 270 degrees)

#

quadrant 4 is for angles between 3pi/2 and 2pi (270 and 360 degrees)

#

this could help

lucid tendon
nimble hull
#

if the fraction is negative you could add 2pi to get an equivalent angle

lucid tendon
#

have nice day

#

.close

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#
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mystic saffron
#

How do I solve this question?

"Hamilton wants to listen to three songs of different genres in his Spotify list. The list consists of 20 songs of which 13 are
pop songs and 7 are jazz songs. In how many ways can he choose to listen to two pop songs and one jazz song
if the order of the songs doesn't matter."

mystic saffron
#

So yiu understand you need

  • Two pop songs out of the 13 available
  • One Jazz song out of 7 available
#

Right?

mystic saffron
#

And also that the order doesnt matter

#

and 20 in total

mystic saffron
#

Yeah

mystic saffron
#

13C2 x 7C1

#

Did you understand this?

mystic saffron
#

Hmm yeah

#

So when the arrangement/order matters, you use Permutation

#

When the arrangement/order doesnt matter you use combination

#

Oh I see

#

Both of them are just SELECTING some number of things from a Larger set of things

#

Oh

#

I have 13 jazz songs, i require Any two
How many ways can i select two jazz songs? 13C2

#

I think I understand now

#

Yeah

#

@mystic saffronThank you dude. I appreciate your kindness.

lavish osprey
# mystic saffron <@456226577798135808>Thank you dude. I appreciate your kindness.

Just a small piece of advice, often when you’re first starting out problems consider a small example that won’t be too big to fill out possibilities then count them up. For example, if you were to let numbers be the pop songs and reduce to 5, then do letters for the jazz songs and reduce to 3, then choose 1 jazz and 2 pop, you’d get the following result

#

If you can take your problem and find a smaller example it helps with understanding the combo formulas

odd edgeBOT
#

@mystic saffron Has your question been resolved?

mystic saffron
odd edgeBOT
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rigid quiver
#

In a tournament each participant had exactly one game against each of the other participants. No game ended in a tie. It was observed that
For any two participants there is a third participant who defeated them
both.
a) Show that the tournament cannot have six participants in total.
b) Show that the number of participants in the tournament can be 7.

odd edgeBOT
#

@rigid quiver Has your question been resolved?

rigid quiver
#

<@&286206848099549185>

#

<@&286206848099549185>

#

Someone? lol

rigid quiver
#

<@&286206848099549185>

odd edgeBOT
#

@rigid quiver Has your question been resolved?

rigid quiver
#

<@&286206848099549185>

steel moss
#

Oh dear

blazing pecan
#

I know I've seen a youtube video on this problem before, I just don't remember where it was lol

rigid quiver
#

Damn

#

I would appreciate if you tell me how to do it

blazing pecan
#

I don't remember that either 😔

rigid quiver
#

Damn

#

Sad

blazing pecan
#

I mean part (b) should be easy, you just have to find any configuration of 7 people that works. I can get out some paper and see if I can't figure out part (a)

rigid quiver
#

ok

shy flume
#

Bro what is that problem

#

A) find the answer using contradiction method

#

Ig u gotta assume A and B are a pair and they r defeated by a third player X etc

rigid quiver
#

Yes ok, but how does that prove anything?

#

I tried to do that

#

And Im whit nothing

#

<@&286206848099549185>

#

.close

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delicate mountain
odd edgeBOT
delicate mountain
#

Is this correct ?

odd edgeBOT
#

@delicate mountain Has your question been resolved?

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versed junco
#

how do i do this?

odd edgeBOT
#

@versed junco Has your question been resolved?

versed junco
#

<@&286206848099549185>

mystic saffron
#

Wouldnt it be A?

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Cause the way the arrows are lined up in the picture

#

I may be wrong

odd edgeBOT
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@versed junco Has your question been resolved?

odd edgeBOT
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umbral stag
#

im not sure how to do this problem. i tried to factor the 2 out of the function parameter but im not sure if I can even do that

umbral stag
merry finch
#

you dontk now that f is linear in that sense

#

$\int_0^{0.5} 2f(t), dt = 2\int_0^{0.5}f(t), dt$

clever fjordBOT
#

Frosst

merry finch
#

but not when the 2 is inside

odd edgeBOT
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cursive totem
#

why the video use the transitivity of congruence? the Chinese remainder theorem not works if a1,a2,...an, are the same numbers?

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nova summit
odd edgeBOT
nova summit
#

I made an error after while I was trying to create the proper derivative for the washer method, since I can't have an x variable within the derivative

#

I don't understand if I am supposed to solve 4-x^2 for y, or if I am supposed to do something else

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if i'm doing this cirrectly, y= 4 is the top graph, and 4=x^2 is the bottom graph

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and within the washer method i'm supposed to put (top)^2 - (bottom)^2 as the definite derivative.

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,help

clever fjordBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

nova summit
#

nevermind, but what i'm basically asking is

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what is supposed to go here?

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i know for sure that it isn't supposed to be a whole number lol

odd edgeBOT
#

@nova summit Has your question been resolved?

nova summit
#

<@&286206848099549185>

odd edgeBOT
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@nova summit Has your question been resolved?

nova summit
#

.close

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fair egret
#

Can someone help me understand why is x2=0?

ashen ingot
#

think of 0 as the zero vector

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and append it to A

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or whatever that matrix is called

mortal trench
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ok think about it this way

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this is still a system of eqns

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0 x1 + 0 x2 + 1 x3 = 0

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0 x1 + 1 x2 + 0 x3 = 0

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...

fair egret
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o so we dont know about x1

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is that why it is 1?

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"The reason why (1, 0, 0) can be an eigenvector in this case is because we often normalize eigenvectors for simplicity. If x1 is arbitrary and x2 = x3 = 0, we can choose x1 = 1 without loss of generality. This gives us the vector (1, 0, 0)."
from ai

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got it

#

thanks

#

.close

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cosmic solar
#

I need help with physics based math with two parts. The question is: "A tectonic plate moves at 4cm/year, how far would it move in one second. Then, what's its speed in kilometers per million years"

cosmic solar
#

I haven't been taught how to solve this kind of thing before so nothing at the moment, I've looked up how to solve it but not gotten any concise answers.

fervent hawk
#

i see

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so, first we know it moves 4cm a year

cosmic solar
#

For the assignment it gives me the answer but I predict that I'll do more of this in physics so I want to understand it

fervent hawk
#

so, when we are talking about moving in secs, it will be really slow, right?

cosmic solar
#

Correct

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Extremely

fervent hawk
#

so the number will be really small

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now, 4cm a year

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what is a year?

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in terms of seconds

cosmic solar
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I don't know off the top of my head

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Quite a bit

fervent hawk
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it's okay

#

we go through step by step

cosmic solar
#

3.154e+7

fervent hawk
#

ohhh ok

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how did you get that number

cosmic solar
#

Google, I haven't been taught that kind of math either

fervent hawk
cosmic solar
#

For context: I'm a Junior in highschool who is enrolled in CiHS and we are starting a college level physics class

#

I'm not super advanced in math

fervent hawk
cosmic solar
#

so the e+7 part = 10⁷?

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So it's 3.154x10⁷

fervent hawk
cosmic solar
#

Okay

sand night
#

Use dimensional analysis

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Oh ur helping him sorry

fervent hawk
#

year >> day >> hour >> mins >> seconds

fervent hawk
#

e.g.

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1year=365.2422days
1day=24hours
.
.
.

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let's list them out

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now that we have all the numbers

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we just multiply them together

fervent hawk
#

which i assume that your prof/teacher would like you to find it yourself with × than google i guess

cosmic solar
#

So 24 hours=1440 minutes

fervent hawk
#

good

cosmic solar
#

1440 minutes = 86,400 seconds

fervent hawk
#

yea

#

,calc 86400*365.2422

clever fjordBOT
#

Result:

3.155692608e+7
cosmic solar
#

Oh a calculator bot

fervent hawk
#

anyways

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now that we know

cosmic solar
#

So it's a bit of a process then, to find the seconds

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Per year

fervent hawk
#

yep

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1year=31556926seconds

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next part is fun

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I'll need some time to type

cosmic solar
#

Converting this to distance?

fervent hawk
#

yea, but you'll also have to manipulate the units too

cosmic solar
#

Great

fervent hawk
#

$1$year=$31556926$second

$\frac{1}{31556926}=\frac{\text{year}}{\text{second}}$

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$\frac{4\text{cm}}{\text{year}}\cdot\frac{\text{year}}{\text{second}}=\frac{4\text{cm}}{\text{year}}\cdot\frac1{31556926}$

#

so

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we have

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4cm/31556926

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which is around

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,calc 4/31556926

clever fjordBOT
#

Result:

1.2675505846165e-7
cosmic solar
#

OH

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Yeah this is beginning to make more sense

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I see

fervent hawk
#

and i guess you know the e-7 means
×10^{-7}

cosmic solar
#

And we'd round up, correct?

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Or

fervent hawk
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it depends on what your prof/teacher wants

cosmic solar
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Ah okay

#

I see now though

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So it'd be 1.3x10^{-7}

fervent hawk
#

yea

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or

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for writing

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we use ()

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instead of {}