#help-17

1 messages · Page 314 of 1

twin meteorBOT
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@plush condor

paper depot
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expand $(x-19)(x-12)$, use that to build a recurrence relation that the sequence $\alpha_n$ will satisfy. this is kind of newton's formula but going backwards conceptually.

twin meteorBOT
vocal timber
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Never heard of that

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Recurrence relation isn't taught yet

plush condor
paper depot
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but ok fine this isnt given to you in those terms whatever

vocal timber
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I was only taught this concept please understand

dull elk
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I never thought that I'm gonna stuck in this type of question but help me 😭

vocal sleetBOT
paper depot
vocal timber
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Yeah

paper depot
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that is the kind of thing im calling a recurrence relation

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it's an equation that gives a rule by which two or more nearby terms in a sequence are related to each other

vocal timber
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The equation in three terms means

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Reccurece relation?

paper depot
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no, "recurrence relation" does not imply "has three terms".

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i can try to give more examples but i can see you probably do not want to hear that

vocal timber
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I am interested

paper depot
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ok sure. have you heard of fibonacci sequence

vocal timber
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Just heard of it never really seen what it is

paper depot
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1, 1, 2, 3, 5, 8, 13, 21, ...

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does this look familiar

vocal timber
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No

paper depot
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bruh ok then forget that

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have you seen geometric progressions

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or arithmetic ones

vocal timber
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Arithmetic ones

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Not gp yet

paper depot
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an AP with common difference $d$ is a sequence which obeys $a_{n+1} = a_n + d$

twin meteorBOT
paper depot
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$a_{n+1} = a_n + d$ is a (particularly simple) recurrence relation

twin meteorBOT
vocal timber
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Got it

paper depot
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the "recurrence" part means it relates two or more terms

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here the n'th and (n+1)st

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but in principle you can think about relations between more terms

vocal timber
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I'll be back in a while I'll read after

paper depot
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k

vocal sleetBOT
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@vocal timber Has your question been resolved?

vocal sleetBOT
#
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vocal sleetBOT
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blissful sequoia
vocal sleetBOT
blissful sequoia
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shouldnt the slope be b/a and -a/b cuz the slope of a line is the rise of the line over its run

ruby estuary
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but yeah

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ur right

blissful sequoia
ruby estuary
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wdym tb

blissful sequoia
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textbook

ruby estuary
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yeah

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its wrong

blissful sequoia
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oh okay

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vocal sleetBOT
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vocal sleetBOT
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echo plaza
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how do i do this i got no idea

vocal sleetBOT
paper depot
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do you know what phi(n) is in the first place

sleek saddle
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Euler Totient I believe

rustic bloom
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there has to be a function φ(x) above no

paper depot
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ok right

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do you know that phi is multiplicative

echo plaza
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yes

sleek saddle
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My guess is that if you write out the factorization of n, it can’t have a prime factor larger than 2023

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And the power of the factor is also bounded

echo plaza
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i was thinking about using the like "formula" for phi(n) to try and prove this but it didnt work so well

paper depot
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,w factorize 2023

paper depot
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this ought to be a good starting pt

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think about what prime factors p could divide n that would lead to either 7 or 17 or maybe 17^2 dividing p-1..

echo plaza
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hm

paper depot
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clearly n can't be prime

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can it be the product of two primes? three? more?

echo plaza
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yeah

paper depot
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try playing around w that sorta thing

echo plaza
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what am i expecting to find

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im still a bit confused

paper depot
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if n = pq with p, q distinct primes, what is phi(n)

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and let's also say they are distinct odd primes -- phi(2p) = p-1 is clearly even and so cannot be 2023

echo plaza
paper depot
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ok and can that ever be equal to 2023

echo plaza
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yeah

paper depot
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for which odd primes p and q?

echo plaza
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but we can have as many primes as we want

paper depot
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... i think you're either dodging my question or trying to jump ahead

echo plaza
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oh sorry

echo plaza
paper depot
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give me a pair of odd primes p and q such that (p-1)(q-1)=2023

echo plaza
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oh when i said yeah i though you said that they can never be equal

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i misread

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theres arent any such primes

paper depot
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ok

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generally if p divides n then p-1 will divide phi(n) yes?

paper depot
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yeah so

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can you see a problem with that when it comes to phi(n)=2023

echo plaza
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Bc a product of bunch of even numbers can’t be 2023

paper depot
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yup

echo plaza
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But what about powers of prime factors

paper depot
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wdym

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you have just proven that if n has any odd prime divisor at all then phi(n) will be even.

echo plaza
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Right

paper depot
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and if n doesn't have any odd prime divisors?

echo plaza
paper depot
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right

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and can phi(2^k) ever be 2023?

echo plaza
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no

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wait heres a question

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can phi(n) ever be odd except for n=2

paper depot
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well clearly not

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as we just established now

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phi(2^k) = 2^(k-1)

echo plaza
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right

paper depot
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if k ≥ 2 you won't get any odd phi values

echo plaza
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right

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so basically

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phi(n) can never be 2023

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ig that means finite number of values?

paper depot
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yes

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0 is finite omegalul

echo plaza
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ig so lmao

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one last qestion though about like powers of primes

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how do we know phi(p^n) is even

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we cant use the multiplicative property

vocal sleetBOT
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@echo plaza Has your question been resolved?

echo plaza
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oh nvm i got it

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ty for the help

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.close

vocal sleetBOT
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vocal sleetBOT
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dapper flume
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hey guys, Im tryna solve this question. I got the vertical component down but Im struggling on the horizontal part. aren't they supposed to be the same answer??

vocal sleetBOT
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@dapper flume Has your question been resolved?

vast shale
vocal sleetBOT
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@dapper flume Has your question been resolved?

dapper flume
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Oh, oh my god

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Wait it's late here I'll try doing that later morning

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WAIT I GOT IT

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235/6 + 18 = 343/6!!

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TY

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vocal sleetBOT
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vocal sleetBOT
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bitter pilot
#

Let $m \in \Z$. Compute the following $\oint_C (z-z_0)^m , dz$, if $C$ is the following:
[ \text{A \textbf{square} with sides parallel to the axes and center $z_0$ with counterclockwise orientation.} ]
My Ansatz was to divide $C$ into four curves (its sides) so that
[ C = C_1 \cup C_2 \cup C_3 \cup C_4. ]
Then for $m \ge 0$, I would argue that by Cauchy's Integral theorem we have
[ \oint_C (z-z_0)^m , dz = 0 ] since $(z-z_0)^m$ would be a polynomial, which are knowingly analytic on $\C$. Furthermore, $C$ is a closed curve and (the part that bothered me), we can construct $C$ in such way so that it is continuously differentiable (see picture).
Is this correct so far?

bitter pilot
twin meteorBOT
modest onyx
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Why do people care so much about figuring out the right formula to solving geometric area

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Just get out a protractor and measuring stick or whatever and measure it

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You can get a good enough estimation of it

bitter pilot
modest onyx
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If they're too complex to exist in physical space then they're not worth thinking about

regal bane
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Closed curve, analytic function, 0 by Cauchy.

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You've got too much detail already

bitter pilot
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It's not that simple, because in our lectures, we also said that the curve has to be continuously differentiable, so I was wondering if that was the case here since a square has cusps

regal bane
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Fair. Note that this requirement is too strong, your class will likely drop it at some point

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Could always just integrate all 4 sides

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Say they're a distance r away or something

bitter pilot
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okay i see, thanks catthumbsup

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.solved

vocal sleetBOT
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vocal sleetBOT
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glass galleon
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im doing part B right now

vocal sleetBOT
glass galleon
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this is what ive done so far

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but my question is would -8 turn positive there

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so 8rsinθ?

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im following a similar question my teacher doing, and she changed the +10 to -10 when equaling

vocal sleetBOT
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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

glass galleon
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<@&286206848099549185>

wet halo
glass galleon
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so would i add 8

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for mine

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on both sides

wet halo
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Yes 8rsin(theta)

glass galleon
wet halo
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Also note that you can factor out an r^2 from the left side

glass galleon
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did this

wet halo
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And cos^2(theta) + sin^2(theta) = 1 always

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Yea

glass galleon
glass galleon
wet halo
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Also

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Do you know why it’s okay to divide r on both sides here?

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In order to do that you need to specify something important

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Because in general you would simply keep everything on one side and factor out an r to get the factored form of a quadratic

glass galleon
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i had the same idea

wet halo
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Yea but since r cant = 0, its valid to divide by r on both sides

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In this case

vocal sleetBOT
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@glass galleon Has your question been resolved?

vocal sleetBOT
#
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vocal sleetBOT
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rich sinew
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i keep getting 72 rather than 144
i did 3 * 3 * 2 * 2 * 1 * 1 * 2
and also 2 * 3! * 3!

paper depot
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note that only girls are not allowed to be adjacent

rich sinew
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the first method I figured there were 3 boys that could be seated first, then 3 girls, then 2 boys, then 2 girls etc., and multiplied it by 2 at the end to account for a boy being seated first or a girl being seated first

paper depot
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but there's no such restriction for boys

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BGBGBG
GBBGBG
GBGBBG
GBGBGB

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there are 4 not 2 possible arrangements just looking at the genders

rich sinew
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thanks

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vocal sleetBOT
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vocal sleetBOT
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bleak glade
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can someone explain to me why the expression for "at least three-fifths of all flowers need to be roses" wouldn't be what i wrote in the image?

thin jay
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i mean

stuck junco
thin jay
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it should be equal to

golden herald
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It'd be fine if you just flipped the inequality

bleak glade
bleak glade
golden herald
twin meteorBOT
bleak glade
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okok thx i got it

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vocal sleetBOT
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golden herald
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noice

vocal sleetBOT
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pallid stream
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why is the answer in part (c) perimeter ? isnt that top arc + base ? it doenst include sides... no ?

strong grove
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so there arent any sides or anything to add into the perimeter

pallid stream
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ohhh that make sense

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js one smooth curve

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ok

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but how would i know that

strong grove
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or u could graph it if u have access to graphing calc

pallid stream
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its x^2(k-x) so its js some curve that goes through 0 and k

strong grove
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yeah cuts through those points on the x axis

pallid stream
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i get it

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thank you 🙂

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vocal sleetBOT
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strong grove
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👍 np

vocal sleetBOT
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reef sapphire
#

Help

vocal sleetBOT
reef sapphire
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I don't understand Chinese remainder theory

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What does it do

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How to intuitively understand it

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Like for example I intuitively understand euler totient function

hard atlas
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which version of crt have you seen

reef sapphire
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Lmao there are versions

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I seen the euclidean algorithm one

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And the one with multiplicative inverse

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Explain the one with multiplicative inverse

hard atlas
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there are much more general versions

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it would help if you showed the statement that you have

reef sapphire
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Find the number

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Equivalent to 2 mod 7

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2 mod 3

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1 mod 5

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I just don't want to find out numbers

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I want to know the real life application

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I tried opening this book

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But it kept saying

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Groups fields

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Isomorophic

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Rings

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Z/nZ

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Don't understand any of that

hard atlas
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well thats not helpful

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but you know what a multiplicative inverse is?

reef sapphire
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Like with primes euler totient function

hard atlas
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and general modulo stuff?

reef sapphire
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Yes xy mod n = 1

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I know everything about multiplicative inverse primes euler function

hard atlas
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ok

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so we want to solve
x = 2 mod 7
x = 2 mod 3
x = 1 mod 5

reef sapphire
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Fermat test

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Yes

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You can solve this using euclidean algorithm

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But I want the best way

hard atlas
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and presumably you have seen a proof which constructs some weird numbers and then constructs x with those, yes?

reef sapphire
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Nah

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Haven't seen any proof

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Just

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Some formulas

hard atlas
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same thing

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formulas for a solution are a proof that a solution exists

reef sapphire
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Yeah

hard atlas
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anyway

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the key idea is that instead of solving for x, you first want to solve for some other variables

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lets call them y1, y2, y3

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what do they do?

reef sapphire
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Ok

hard atlas
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they have
y1 = 1 mod 7
y1 = 0 mod 3
y1 = 0 mod 5

reef sapphire
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True

hard atlas
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and
y2 = 0 mod 7
y2 = 1 mod 3
y2 = 0 mod 5

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and
y3 = 0 mod 7
y3 = 0 mod 3
y3 = 1 mod 5

reef sapphire
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Why are they 0

hard atlas
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we'll get to that

reef sapphire
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Y1 is coprime with 7

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Y2 coprime with 3

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Y3 coprime with 5

hard atlas
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can you at least intuitively see that maybe solving for y1,y2,y3 will be easier than solving for x?

reef sapphire
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Yes absolutely

hard atlas
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good

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lets start with y1

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like you said, its coprime with 7

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but not coprime with 3 and 5

reef sapphire
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True

hard atlas
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so we know y1 = (some number)*3*5

reef sapphire
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Facts

hard atlas
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so y1 = (some number) * 15

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and we want that y1 = 1 mod 7

reef sapphire
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Yes

hard atlas
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so y1 = (some number) * 15 = (some number) * 1 mod 7

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so (some number) = 1 in this case

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yes?

reef sapphire
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Cause 15 mod 7 = 1

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?

hard atlas
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yes

reef sapphire
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15*K = 1 mod 7

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15 mod 7 = 1

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1*K = 1 mod 7

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So k has to be = 1

hard atlas
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yes

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note that k is the multiplicative inverse of 15

reef sapphire
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True

hard atlas
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(it just happened to be very easy here)

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so now we know y1 = 15

reef sapphire
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Is that always the case

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?

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Wait yeah

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I'm dumb

hard atlas
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that it will be the multiplicative inverse? yes

reef sapphire
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Lmao

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Yeah we just did that

hard atlas
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thats exactly where we are going

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so next y2

reef sapphire
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Let me do it

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Y2 = K*35

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Y2 = k *35 = 1 mod 3

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35 mod 3 = 2

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2*k = 1 mod 3

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K = 2

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Y3

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= k* 21 = 1 mod 5

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Y3 = 1

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K3 = 1

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K2 = 2

hard atlas
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k3 = 1, but y3=21

reef sapphire
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K1 = 1

hard atlas
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y2 = 70

reef sapphire
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Ok

hard atlas
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y1 = 15

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you cant reduce the y's

reef sapphire
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Why y2 = 70

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7 and 5

hard atlas
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2*35

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k2 = 2

reef sapphire
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Ok

hard atlas
reef sapphire
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True

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Ur right

hard atlas
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so now we have y1, y2, y3

reef sapphire
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Good one man

hard atlas
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but we wanted to find x

hard atlas
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now what happens if we take 2*y1 + 2*y2 + 1*y3

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and take that mod 7, mod 3, mod 5

reef sapphire
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30 + 70 + 21

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30 + 70 + 21

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121

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Wait nah

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My bad

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191

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Ok

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191 - 105

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86

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86 mod 5 = 1

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86 mod 3 = 2

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86 mod 7

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= 2

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Ok this method is very sick

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But what's the proof

hard atlas
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yes lets try to see that without actually computing the number

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lets look at 2y1 + 2y2 + y3 again

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we know that y1 = 1 mod 7, y2 = 0 mod 7, y3 = 0 mod 7

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so what happens if we just take this expression mod 7

reef sapphire
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Yrs

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1

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Wait

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It would be 2

hard atlas
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yes

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2*1 + 2*0 + 1*0

reef sapphire
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Exactly

hard atlas
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next, we know y1 = 0 mod 3, y2 = 1 mod 3, y3 = 0 mod 3

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so what happens if we take the expression mod 3?

reef sapphire
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It would be 2

hard atlas
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yes

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which was the coefficient in front of the y2

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and finally what happens if we take it mod 5?

reef sapphire
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It would be 1

hard atlas
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yes

reef sapphire
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What if I want the number

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Which is like

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The least positive number

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191

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Wasn't the least positive number

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Do I just do mod their products

hard atlas
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you have to subtract 105 like you did

reef sapphire
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Yeah

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The product

hard atlas
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yes

reef sapphire
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Ok thanks bro

hard atlas
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yw

reef sapphire
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You really showed me a much easier way

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Than this bs I have been doing

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Caveman fire momwnt

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Btw

hard atlas
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its the same formulas, isnt it?

reef sapphire
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Are you still up for another question

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Well the old one has more calculations

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And multiplicative inverse bs

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I like this one

hard atlas
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well we skipped over all these

reef sapphire
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It's a linear equation

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Yeah

hard atlas
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because the numbers were so small and easy

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thats only by coincidence

reef sapphire
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Damn let me get another question

hard atlas
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every number of those k's is a multiplicative inverse

reef sapphire
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Yes

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That's by design

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Bro the other method had me get mi

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For each equation

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Then I would get a big M

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For all 3

hard atlas
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those m_i are just the 15, 35, 21 that we had

reef sapphire
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Yeah true

hard atlas
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if I had to guess

reef sapphire
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And I assume

hard atlas
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its the same formulas

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just in a different package

reef sapphire
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I think we did the same method

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But you explained it better

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Cause the other method has multiplicative inverse

hard atlas
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again, my method still needs that

reef sapphire
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And we multiplied by the number on the rhs

hard atlas
#

it just was piss easy for these specific numbers

reef sapphire
#

Yeah exactly

#

It's the same method

#

You just explained it better

#

And the other method

#

Added modulo M

#

Which is the product of all 3

#

Now can you explain extended euclidean algorithm

hard atlas
#

again, you did the same thing when you subtracted 105

#

thats just working mod 105

reef sapphire
#

Yes

hard atlas
#

M=105

reef sapphire
#

Exactly

#

Division is just repeated subtraction

#

I just did 191 -191/105

hard atlas
reef sapphire
#

No problem thanks

vocal sleetBOT
#

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limpid mauve
#

Hey, does anyone know where the 2 in this formula comes from?

limpid mauve
#

This the equation for motion in an electric field

cedar kernel
#

kinetic energy

limpid mauve
#

I was thinking that

cedar kernel
#

qed = kinetic energy ?

#

qe being the force on the electron

#

d the distance traveled

#

hence the work done by electric field to make a electrol travel d distance

limpid mauve
#

But if you were to derive it from F=ma=qE

#

Ah

pearl wadi
limpid mauve
#

V²/d

cedar kernel
limpid mauve
#

I don't see how I am supposed to get the 2 there

pearl wadi
limpid mauve
#

While keeping the E and V²

limpid mauve
pearl wadi
#

no im just joking with u

#

yes really.

limpid mauve
#

Okay

#

Bro 😭

#

But I've never needed to do that when I derived anything else from F=ma

pearl wadi
#

what do u mean

#

u substituted it wrong

#

v^2 = u^2 + 2ad
u=0
v^2 = 2ad
a=v^2/2d

limpid mauve
#

But u≠0

#

(In the question that sparked my question)

cedar kernel
#

ok so you can just write (v^2-u^2)/2d like yoda just showed using the motion equation
and to derive it from the energy method you can consider existing kinetic energy in the system

limpid mauve
#

Okay I found the one I was reffering to

#

• I did not add 2 here

#

• (Note that a_{c} is the acceleration and a_{cr} is the orbiting radius. I didn't notice that I called them the same thing when I did it)

#

• C_{oc} is the circumfrence of the orbit

#

• Did I just luck out? That the 2 would've been cancelled anyways?

#

• V_{J} = Volume of Jupiter

#

• v_{C} = Velocity of Callisto

cedar kernel
#

The F here is centripital

#

pardon my spelling

#

the velocity you mentioned is the tangential velocity

cedar kernel
#

The one your shared above(the orignal question)

#

however

#

reffers to a charger experiencing force due to an external electric field

limpid mauve
cedar kernel
#

and moving along the direction of the force

cedar kernel
#

yep

cedar kernel
#

so do you see the difference?

limpid mauve
#

The two questions are unrelated

limpid mauve
cedar kernel
#

centripetal acceleration

#

this is linear

limpid mauve
#

Yeah

#

One is angular the other isn't

#

Is that it?

cedar kernel
#

i mean yeah

limpid mauve
#

Which of my questions are we answering? 🥲

#

I'm a little confused

cedar kernel
#

i was trying to showcase

#

the difference

#

of the two

limpid mauve
#

Okay okay

cedar kernel
#

one is linear

#

1d

#

one is circular/angular

#

2d

limpid mauve
#

Yes

cedar kernel
#

different accelerations are causing force

#

the electric field one has linear acceleration

#

the other one has aceleration towards the normal ( planatory one )

limpid mauve
#

Is the normal the same a origin?

cedar kernel
#

normal just means perpendicular to tangent

limpid mauve
#

Oh right right

cedar kernel
# cedar kernel

so notice how the force is towards the centre ( for circles , nomal passes through the centre)
and the velocity is tangent to the force

#

here is the angular derivation

#

omega is v/r right?

#

here v is tangential velocity

limpid mauve
#

Yeah

cedar kernel
#

so wait i should set the scene first

#

im using a string of lenght r, which is attached to a ball and rotating it with omega angular velocity

#

the ball will be experiencing a centripetal force

#

towards me/direction of the string/ normal to its path of motion ( circular)

limpid mauve
#

Does the normal point outwards?

cedar kernel
#

here

#

no

#

generally can

#

normal just means perpendicular to tangent

#

force is along the yellow line

#

velocity is along the orange

limpid mauve
cedar kernel
#

ok i sence confusion still

#

lets consider

#

a non uniform cirular electric field , and the ball is positively charged

#

and the circular path is concentric with the

#

field

#

the ball will also feel a force tangentially now

#

yeah?

limpid mauve
#

Concentric is like multiple circles with the same origin, right?

cedar kernel
#

yep

limpid mauve
#

Alright

cedar kernel
#

i would preffer centre as the word but yeah it works too

limpid mauve
cedar kernel
#

now the ball is facing both force

#

centripetal

#

along the normal

limpid mauve
cedar kernel
#

due to it rotating

#

and linear due to the external electric field

limpid mauve
#

Oh I'm so sorry
My flatmates needs help with making dinner

cedar kernel
#

tangential velocity is not affected by the centripetal acceleration

#

npnp

#

tyt

#

consult a organic chem tutor vid on introduction to centripetal acc

#

if you need help in furture

limpid mauve
#

Alright alright

#

Thank you for everything

#

.close

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#
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spiral linden
#

can someone plz help explain this to me, i dont think i conceptually understand it

spiral linden
#

like dumb it down plz

grave torrent
#

Could you be more specific of what part you don't understand? They used a unit circle but personally I would have sketched y = cos(x) and done it that way, maybe that's why you're confused?

spiral linden
#

im confused at the explanation, i think i sorta get the x/2 would be the x-intercept but i dont get the 2pim part or the n e Z part or the max/min

grave torrent
#

You mean x = π/2?

And n ∈ ℤ just means that n is an integer, so ...-3, -2, -1, 0, 1 ,2 ,3...

We also know that 2π is the number of radians in a circle. If I stand in one spot, and turn 2π (360°) around, I just face the same way I was already facing. So if I start facing any point from the centre of a circle, and turn 2π, I am facing the same point I started with.

This is also true if I turn 0π, 4π, 6π, 100π, -100π and so on. So any multiple of 2π that I turn, I end up where I started. we could describe this by saying that if I turn 2πn around, where n is the integers as shown previously, then I'll end up where I've started. So with trig functions, since they can be described by a unit circle, if I start at a solution and turn 2πn around, I'm still at a solution, but it's a different number than the solution, so it's also a solution.

#

So in this case π/2 is a solution, and so is π/2 + 2πn, for all n ∈ ℤ

spiral linden
#

ohh ok that makes sense thank you, i think i kinda get it now

#

and you're right a graph would have probably been easier to visualize imo

grave torrent
#

yeah I think in school they usually draw y=cos(x), but the circle does work too. Also the unit circle in the picture is more complicated than it needs to be for this question, which probably created unnecessary confusion. Do you now understand the min/max part or do you also want that explained?

spiral linden
#

ok no nvm, i dont think i get it

#

sorry

grave torrent
#

Yeah the unit circle makes this more confusing, but don't worry. I'm going to stop explaining it with the unit circle because it's hard for me to do it on text well, but the cos value is actually the x value of any point on the circle, not the y. Sin(x) is the y. But I'm going to use the graph to explain it now (but I think it would be a good idea if you want to in your free time to watch a video on the unit circle, it isn't too hard I think you can get it), do you know how to draw y=cos(x)?

spiral linden
#

i think so its the x value over the radius drawn on a unit circle right?

grave torrent
#

yeah, but could you sketch it for me (on paint or anything it doesnt matter) just so I can see.

spiral linden
#

ok

grave torrent
#

No I meant y=cos(x). Unless you want to keep using the unit circle and you want me to try and explain it that way?

spiral linden
#

oh on like a graph

#

alr ill do that sry

grave torrent
#

yeah that's what i mean, sorry if that wasn't clear

spiral linden
#

nah its my bad

#

really bad drawing lol

#

i think the main difference b/w y=sin x and y= cos x is that sin x usually starts at the origin and cos x starts at (0,1) but depending on how its verically/horizontally shifted that could change. from my understanding

#

idk if thats completely right tho

grave torrent
#

yeah that's right, terrible drawing but ive never seen a math teacher who can draw so you're fine 😭

spiral linden
#

lmao

grave torrent
#

could you label where pi/2, pi, 3pi/2 and 2pi are?

spiral linden
#

sure

grave torrent
#

okay good i'm sure this is what you meant but it's just the value of x so where you wrote pi would actually be (pi, -1) but it's fine. So can you tell me what values of x give you a maximum from this?

spiral linden
#

oh yeah i forgot to label that mb, thanks for correcting, the values of x would be 0 and 2pi b/c the maxes are (0,1) and (2pi, 1) i think

grave torrent
#

okay so since cos(x) has a periodicity of 2pi (the turning around by 2pi thing I explained above), and from the diagram, you can see that every mulitiple of 2pi you get a maximum, does that make sense?

spiral linden
#

yes that makes a lot more sense, i think i can actually figure out maxes, mins and x intercepts now. Thank you so much, literally a lifesaver

grave torrent
#

No problem bro <3

#

Glad I could be of help

spiral linden
#

.close

vocal sleetBOT
#
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bright lava
#

what are the equations for calculus,
what youtube channels or people would you recommend for me to watch and learn,
and how do i do this??

currently solving the second one

bright lava
plush condor
#

That looks correct

bright lava
#

im having doubts lowk idk tho

tawny nacelle
#

isn't there a parentheses issue?

plush condor
#

I just saw that lol

#

Yea

bright lava
#

oh damn?

plush condor
#

$f^{\prime} (x) = \exp(x)\sin(x) + \exp(x)\cos(x)$

tawny nacelle
#

you derivatives of e^x and sin(x) are correct, but you probably applied the product rule a bit incorrectly eeveethink

twin meteorBOT
#

@plush condor

tawny nacelle
twin meteorBOT
#

higher!

bright lava
#

ohh

#

ty!!

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#

@bright lava Has your question been resolved?

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distant perch
#

AFGE = GEBH = EDHC = 1cm^2

vocal sleetBOT
distant perch
#

How do I prove that GJI's height = GIB's height

vocal sleetBOT
#

@distant perch Has your question been resolved?

distant perch
#

<@&286206848099549185>

distant perch
#

<@&286206848099549185>

#

.close

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#
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open vessel
#

I'm trying to mathematically explain to my logic professor that if he keeps conducting his class as strictly as he is - where students explaining topics to each other is punished the same as copying answers - it's statistically better to outright cheat than to risk learning. But I'm having a bit of trouble with the proof.

Right now I have:

P(L) := "percentage of material understood on your own"
P(C) := "probability of being caught cheating"
P(T) := "percentage taught by other student", P(T) <= P(L)'
Average Result of Cheating = 1 - P(C)
Average Result of Learning = P(L) + P(C)*P(T)

But I'm having trouble relating the two to each other. I don't think you can solve it like an equality, since they aren't strictly equal. I also don't really know how to denote cheating as a strict binary outcome, like (C == 1) => 100%.

Obviously the end result is "if P(C) < P(L) (which it almost always is, your class is online ffs), cheating is the statistically better path, which means no one's learning jack shit, which defeats the whole point of the course, you fucking asshat", but I really need to drill it into his head.

bright crypt
#

what do you mean by "cheating is the statistically better path"?

#

once you have that well-defined, the rest should be algebra

open vessel
#

Statistically results in a better grade

bright crypt
#

so you want to show 1 - P(C) > P(L) + P(C) * P(T)?

open vessel
#

I don't condone cheating btw, it just annoys me to hell and back because I want to teach people without getting punished for cheating

open vessel
#

thanks

bright crypt
#

you solved it?

open vessel
#

no it just made me realize that I was going about it wrong

#

yeah it's just algebra

#

of course you'd assert ">" and then prove that it's the case. hypothesis then proof
thanks!

#

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#
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lean iris
#

$\forall x \in ]-\infty; -1[U]0; +\infty[$

vocal sleetBOT
twin meteorBOT
#

SELVATOR

lean iris
#

$\ln(\frac{x}{x+1})$

twin meteorBOT
#

SELVATOR

lean iris
#

Let's say we are working at ]-infty:-1[

bright crypt
#

$$[-\infty, -1]$$?

twin meteorBOT
lean iris
#

If we want to divide ln in this way: ln(a/b) = ln(a) - ln(b)

#

Do we have to multiply inside both of them by the minus?

#

As: $\ln(-x) - \ln(-x - 1)$

twin meteorBOT
#

SELVATOR

lean iris
bright crypt
#

$$(-\infty, -1]$$

twin meteorBOT
lean iris
lean iris
lean iris
bright crypt
#

don't multiply the minus into the ln, that'll make it undefined

#

ln(negative number) is undefined

magic quarry
#

What kinda math is this😭🙏🏿

bright crypt
#

$$\frac{x}{x+1} = \frac{-x}{-x-1}$$

twin meteorBOT
bright crypt
#

but only the left version can be usefully split for ln

lean iris
#

We are at negative side

#

U cant make it: ln(x) - ln(x+1)

bright crypt
#

nvm you're right

#

left side is what you split for positive x, right side for negative x

lean iris
#

For $\forall x \in ]-\infty: -1[$

twin meteorBOT
#

SELVATOR

lean iris
#

Ty.

#

.close

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#
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vocal sleetBOT
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novel vector
#

how do you tell if a function has a bouncing zero

bright crypt
#

as in x^2 instead of x^2 - 1?

raven owl
#

Check if the zero is a min/max

novel vector
#

no, in general

#

ok

#

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digital crag
vocal sleetBOT
digital crag
#

hellp

#

guys pls help me

crimson sleet
#

isn't it just +360 -360

digital crag
#

i tried that but its not working

#

ill show u the correct answes

#

like i dony get the 750 one

crimson sleet
#

yea it is +- 360

digital crag
#

no but for 750 its wrong

crimson sleet
#

you could add or subtract any multiples of 360

#

750-2*360=30

digital crag
#

oh

crimson sleet
#

750-720=30

digital crag
#

thanks!!

crimson sleet
#

np

digital crag
#

do yk how to do this one

hollow pendant
# digital crag

It’s good to know that y = r sin(theta) and x = r cos(theta).

digital crag
#

huh

hollow pendant
#

@crimson sleet
Will you be helping with this?

crimson sleet
#

u got it 👍

hollow pendant
digital crag
#

i dont get it

hollow pendant
#

$$y = \sin(\theta)$$
$$x = \cos(\theta)$$

twin meteorBOT
#

@hollow pendant

hollow pendant
digital crag
#

idk

#

wait

#

yes

#

i kinda see

#

can u show

#

how to solve the problem

hollow pendant
digital crag
#

okay

#

x is

#

-0.93969

#

and y is

#

0.34202

#

now what

hollow pendant
digital crag
#

thank you!

hollow pendant
digital crag
#

yeah

hollow pendant
vocal sleetBOT
# digital crag yeah

If you are done with this channel, please mark your problem as solved by typing .close

digital crag
#

im not done

#

wait neevrmind this is correct i think

#

help!!

digital crag
hollow pendant
digital crag
#

i dont get it

#

OH

#

I SEEE

hollow pendant
digital crag
#

is this correct or wrong

#

how is it wrong

hollow pendant
digital crag
#

okay so do i

#

subtract 360

hollow pendant
hollow pendant
digital crag
#

YES

#

i need help

digital crag
#

pls help me

#

GUYS

#

HELP

#

ME

#

PLs

hollow pendant
digital crag
#

THANKS!

#

why was 230 wrong

#

why was subtracting wrong

hollow pendant
digital crag
#

so it has to be the exact same angle

hollow pendant
digital crag
#

no like 360 - 130

hollow pendant
digital crag
#

oh really

#

because the x value is the same

#

thats all that matters right

digital crag
#

HELP

#

ME

#

bro come n

#

HURRT UP

#

nvm i got it

#

Find the reference angle of -240°.

vocal sleetBOT
#

@digital crag Has your question been resolved?

digital crag
#

NO

novel vector
#

do you need help

#

still

crimson sleet
#

+360

#

what is a reference angle

#

google that and the answer becomes clear

vocal sleetBOT
#

@digital crag Has your question been resolved?

digital crag
#

is not

#

clear

twin meteorBOT
novel vector
#

and then adding 360˚ makes it still the same angle

digital crag
#

List the greatest negative angles that would have a reference angle of 30\degree in each quadrant.

crimson sleet
#

ref angle means which angle is equivalent to the angle in quad 1

digital crag
#

for quadrant 1 here

#

the ref angle is not the same

crimson sleet
#

angle is theta,
if Quad 1: Ref angle = theta
if Quad 2: Ref angle = 180- theta.
if Quad 3: Ref angle = theta - 180
if Quad 4: ref angle = 360- theta

#

one way to think of it is that the ref angle gives you the location of where the absolute value of sin and cos ( y and x) are the same in quadrant 1

vocal sleetBOT
#
Channel closed

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digital crag
#

.reopen

vocal sleetBOT
#

digital crag
#

HELP

raven owl
#

Are you supposed to give exact answer?

#

I would assume that is the issue

digital crag
#

do i round

raven owl
#

No your answer should be something like $\frac{\sqrt{\cdot}}{\cdot}$

twin meteorBOT
#

purururuuriuruin

digital crag
#

whattttttttt

novel vector
#

I suggest to rewrite -315˚ as 45˚. They are the same angle

digital crag
#

what will that do

novel vector
#

-315˚ + 360˚ = 45˚

digital crag
#

ot will give the same anwer tho

#

which is marking me wrong

novel vector
#

but then do you know the special triangle?

digital crag
#

i think its just a coding error

novel vector
digital crag
#

im so confusedx

novel vector
#

ok so -315˚ is the same angle as 45˚

flat whale
digital crag
flat whale
#

,calc cos(-315 deg)

twin meteorBOT
#

Result:

0.70710678118655
digital crag
#

thats the answer

novel vector
# digital crag yes

so you can use that triangle from the image to get the exact answer for cos(45˚)

digital crag
#

but its marking me wrong

flat whale
novel vector
#

it's sqrt(2)

#

it wants you to put sqrt(2)

digital crag
#

okay

flat whale
#

The answer is an irrational number that can't be expressed as a finite decimal

digital crag
raven owl
raven owl
#

Also don't give the exact answer

digital crag
#

what the heck

flat whale
#

Use sohcahtoa

digital crag
#

im confused

flat whale
#

,tex .sohcahtoa

twin meteorBOT
#

riemann

digital crag
#

whats the answer

digital crag
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and then explain

flat whale
flat whale
digital crag
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i did

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its still marking me wrong

novel vector
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$\cos\left(45\ degrees\right)=\frac{1}{\sqrt{2}}$

digital crag
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yeah

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i put that

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and its marking me wrong!

novel vector
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do you know how to simplify: $\frac{1}{\sqrt{2}}$

twin meteorBOT
novel vector
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without any radical in the denominator?

digital crag
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i dont think we have learned that yet

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the teavjer wouldnt put that in to be honest

twin meteorBOT
digital crag
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bro

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thats wrong

novel vector
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are you still on this one?

digital crag
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yes

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NO THATS RIGHT

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OMG

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WAIT HOW DID U GET THAT

novel vector
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so

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first you know that -315˚ is the same angle as 45˚

digital crag
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yes

digital crag
digital crag
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yes bc soh cah toh

novel vector
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what is the value of the side adjacent to 45˚ from the image?

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and the value for the hypotenuse?

digital crag
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sqroot 2

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is hyp'

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and adjacent is 1

novel vector
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yes, so $\cos\left(45\ degrees\right)=\frac{1}{\sqrt{2}}$

twin meteorBOT
digital crag
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okay yes

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now what

novel vector
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and then proper form is to never have a radical (square root sign) in the denominator,

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so:

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try doing this: \frac{1}{\sqrt{2}}\cdot\frac{\sqrt{2}}{\sqrt{2}}

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$\frac{1}{\sqrt{2}}\cdot\frac{\sqrt{2}}{\sqrt{2}}$

twin meteorBOT
digital crag
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wait ur a genius

novel vector
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so then what do you get?

digital crag
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sqroot 2 divided by 2

novel vector
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yes

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which is proper form.

digital crag
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lets do another problem

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ima atempt it on my own first

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thats the problem

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okay so

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sin of -240

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is the same as

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sin of 120

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but the problem is

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sin of 120 is

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not a special case

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so we cant like do the soh cah toa here

novel vector
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so we should first find the reference angle that is equivalent to -240˚

digital crag
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i did

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sin (120)

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read the message above loll

novel vector
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and remember that reference angles are $0\le\theta\le90$

twin meteorBOT
digital crag
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oh its more than 90

novel vector
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they can also be negative but between those values

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this helps

digital crag
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it does

novel vector
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so the reference angle, which is the same as -240˚, is -60˚

digital crag
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its sqroot 3/1

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but thats wrong

novel vector
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wait so

digital crag
novel vector
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but it's different from -60˚, im pulling up an image

digital crag
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not neg 60

novel vector
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Imagine a triangle made with the angle

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with the base on the x-axis

digital crag
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that would be the initial side

novel vector
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so using this triangle:

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you can find sin(60˚)

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imagine the triangle on the right put on this image:

digital crag
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im confused

novel vector
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so -240˚'s reference angle is 60˚

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60˚ is the angle between the line and the x-axis

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there's 60˚ between the blue? line and the x-axis here

digital crag
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you know know

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the value of the opp

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or hyp

novel vector
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yes, using this special triangle that u should memorize:

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the triangle on the right

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so then get sin(60˚) from it which is sqrt(3)/2

digital crag
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so u made a equal to 1

novel vector
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made what = 1

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well the a just cancels out

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you can ignore "a" because it cancels out when you do it: $\frac{a\sqrt{3}}{2a}=\frac{a}{a}\cdot\frac{\sqrt{3}}{2}=1\cdot\frac{\sqrt{3}}{2}=\frac{\sqrt{3}}{2}$

twin meteorBOT
digital crag
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oh

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lets do another one

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it says

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tan of -90

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is undefinied

novel vector
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so first you know this: