#help-17
1 messages · Page 297 of 1
I mean it's true that 39 >= 5k-1
but that's not enough to find THE value of k
you also need the info 39 <= 5k-1
(so 39 = 5k-1)
It's better to follow this reasoning immediately
Okokk i seee
Thankuu so much
Guys i have another question
Am i doing it wrong? Why do i get decimal
Isn’t your p supposed to be 15a^2?
If you want everyone, you should include the <@&268886789983436800> 
@viscid bridge 
what happened
Spammer with a link, they’ve already been packed 
oh I see
Oh ure right
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Can someone pls explain this and work it out
you start with centres yeah
Yeah?
holdup imma draw it
💛
so now we see
the dist between centres is 10
and sum of radius is 14
so they must overlap
Yup
yeah so now we subtract to find the value of length which is common to both
it will be clearer to draw on desmos
Ummm I’m js gonna say Yh for now….
Ohh yhhh
something like this
Yep, so now what?
now we have been asked what is the area of overlapping region right?
Yeah
think for a minute how so and then ill help you :))
I did this before but my answer was wrong but I made a triangle
Wait I gotta draw this
hmm
It’s so bad because I’m on my phone but that’s what I had
And then the AQ was 8 and BQ is 6 bec they’re both radio
yeah thats pretty much correct approach although i gotta check the triangles
Radii*
This is what I got before
But idk I tried it twice and they were wrong
I got one of my friends to do it and it was also different to what I got
So idk if I’m js dumb in the head or Smt
no one is dumb its just that things dont click lol
ill try one minute
is the answer 15.6?
I have no clue anymore, the book thing I got it off from said 26.56
oh
well that is a problem
i used cordinate geometry to come to a solution
I also don’t know what coordinate geometry is
plotting on graph
well this is embarrasing
wait ill try again
Oki
If you can’t solve it’s it’s all good, I do have another question I need help with
yea sure
Yeah…idk anymore, the book says 26.6 Smt
But it doesn’t show the working out
How would I do this? Like can you explain?
ill try
oh i got it
wait ill draw
Just a small heads up, this is year 11 methods…so um…I beg you please don’t over complicate it
My brains already fried
sorry for the bad drawing
see we know that every angle will be 60
angle bisector will be perpendicular so 30
and the using cos 30 we can find the height of triangle and that would be root3r^2/8
and we will subtract this value from pi r^2/6
i am in year 11 lmao i just finished
So um…I got about 70% of that
ok wait ill draw better
see if you get it
Okay, so the cos 30 exact value is the root3/2…okay I get the diagram
yeah so now we have height of this small triangle you see?
Yeah
we can represent the area of shaded region as total circle region - the region of triangle
see hexagon has 6 sides and total 360 in middle so 360/6 gives us 60 degree
yeah so i drew a line to make a 90 degree and it bisected 60 to 30
Yuppp
yeah and then trigonometry to find sides of triangle and then its area
So I’d use the area of a segment minus the area of the triangle…?
So….um give me a second, let me process rq
Okay so…I might be a little lost again
I get the diagram
do u have to work out the area of the segment 😭
see
area of circle = pi r^2
so 60/360 degrees area or 1/6 area is pi r^2/6
and then subtract the area of triangle which comes out at roo3r^2/8
Why is there an r after the root 3
u dont know the radius
because the height and base are in terms of radius
Huhhh
Huhhhh
🥲
is this the formula for that
i just used trigonometry to find theis length
idk man its been few month
although i know how to find it
you still dont get it?
are we finding the segment
yesir
idk
Okay…so rq question, let’s just change up the question entirely, how would I find the area of that triangle
sector - segment??? or ishdajsafasj idkdk
that is correct
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could anyone explain why this is true, it was given in a book without any explanation and I dont see why it holds
try using lhopital
why not?
cuz we havent covered that yet
okay
i think this is just a definition the give you then
or is it smth they want you to prove?
im saying that its just a given solution
they give you that this limit is equal to -1
,w graph (t-pi/2)tan(t)
i am to prove this
use tan=sin/cos
alr ill try that
oh hmm what im thinking uses lhopital if youre allowed
sadly no
oh it turns out we dont need lhopital
you can rewrite part of the expression as derivative of cos
let $t_0=\pi/2$
𝓡𝓞𝓚𝓔𝓣𝓣𝓞─୨ৎ─❥ ♡ <𝟹❤
oh from sin(pi/2-x) = cosx?
$(t-t_0)\tan t=\sin t\frac{t-t_0}{\cos t}=\sin t\frac{1}{\frac{\cos t-\cos t_0}{t-t_0}}\app[t][t_0]\frac{\sin t_0}{\cos'(t_0)}$
try rewriting the fraction using derivative of cos
okay
oooh
𝓡𝓞𝓚𝓔𝓣𝓣𝓞─୨ৎ─❥ ♡ <𝟹❤
,w sin(t)/cos'(t) at t=pi/2
easy
much thanks
no prob
smart idea to use the derivative
yeah i got that idea from seeing t-t0 earlier
but didnt know right away if it would work
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Please could I get some help on this question if possible? Im having a bit of trouble getting started
show what you get after substitution
I doubt the cos is right, I was just seeing what I could do
And I missed the oiwer
Power of 1/2
riemann
Would the power of a half get the sin2x??
Sorry, trig identities are my weakest subject
(did you find dx/dtheta as well?)
^ aka the best trig identity
I’m supposed to be differentiating?
As part of integration by substitution, yes 
Ohhh it’s that thing
I still don’t really understand where I’m supposed to use this though
Do this first, it'll become more apparent when you do 
Would i not be integrating by parts?
(also what did you get when you fixed this?)
(you won't need integration by parts here)
Maybe try simplifying that a bit more? 
I have no idea what to do with the power, is that what I should be simplifying now?
Remember that you're effectively square rooting of course, and then surd rules and all that 
Not like this
sqrt{a + b} is not sqrt{a} + sqrt{b} in general 
May help to first factor out $a$ inside that square root, so $\sqrt{a (1 - \sin^2(\theta) ) }$, and hopefully that becomes more apparent what to do with it...
@dull bear
Hehe, great minds 
I don’t think I have one of those
But I’d change that to cos now
You're not allowed to say that, considering you've figured out what I wanted without me saying 
So now I’ve got asinxcosx and I should be using that silly double angle rule
You can use that now, yep 
Yep if there's no 2, you could "introduce one" from (1/2) * 2 
So now I’ve got this, I need to do the dx thing you mentioned?
Sorry about how long I’m taking, I must be very annoying
You do need to do the dx thing, and you aren't annoying at all 
It does
that's your second factor of sin(2x) for you 
And it is a tiny bit involved, not the worstest worst but a few steps, it is a show that so they're looking for your steps I guess 
use the chain rule
the $x = a\sin^2(\theta)$ just turns into $\dv{x}{\theta} = a\sin(2\theta)$
@dull bear
a is a constant so you can just leave it 
Nearly there 😭
Oh yea it’s all done now
Thank you for your help! I’m hoping part b is much more obvious
Awwww, a pleasure again
part b is slightly less painful, probably just one change to notice you can make I think to get there 
You also noticed how to change the integral limits, right? 
Should I have done that for part a?
Sadly yep, it's part of the show that 
More!?
It isn't too challenging though, I hope 
I may be wrong but it seems like so much for only 4 marks
If I'd guess, probably 1 is for the limit change, one for the dx/dtheta, one for substituting correctly and one for fully getting to the final step
You can, go ahead 
I can't remember, but I get the one you mean 
I think I’vegot parts a and b
But I’m struggling a little on using my f dash x value in the equation
Be careful of your $f'(x)$, that it's $1 + \frac12 \sec^2\qty(\frac12 x)$ rather
@dull bear
Oh whoops I forgot to include that
But otherwise, how so are you struggling?
I don’t really know how to get the value for the bottom of my fraction
I should put 3.7 into my differentiated equation right?
But how do I get the proper value?
One way that I generally like to do it, is to just put 3.7 = into the calculator, to set that to be the "Ans" value
Let me show how I do it on my one 
Thank you, I don’t really remember how to put sec onto my calculator
Or cos squared
A bit messy
if anything you could also use the memory feature too, though I’m too lazy most of the time to do that 
On mine, it comes out as 3.67205...
Yep, the R 
The 2 isn't inside the
for the denominator 
Yes, you too!
Well I don’t think I will since my maths exam is tomorrow
Oh wait I’ve been studying so long it’s actually today now
Whoops
.close
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.(awwww best of luck for it, hope it goes good
)
Thanks to your help I definitely know a little more so it should be alright
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why does it specify "where n is a positive integer"
because can't n also be negative
yes, but the induction only proved it for integers greater than 1
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anyone know why the answer not 1/3 ?
is guess or trial and error x = 1.5 at the begining is not allowed or wrong idea ?
@frozen wagon Has your question been resolved?
<@&286206848099549185>
if x in crease by 1 then let y increase by k (k can be negative)
Did you try this algebraic approach?
From here, you can break down the fractions individually, and keeping in mind that (x/3) + (y/2) = 1, you can solve for a.
hmmm i don't get it
I say we make it into a linear equation
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2x + 3y = 6
ok so this is not allowed or what ?
Such that y = -2/3 x +2
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If I could please all the possible combinations within these numbers
2100/200
(my example: 2100*200=420000)
(Example possibilities:
2100/199
2100/198
2100/197)
@modern bolt Has your question been resolved?
<@&286206848099549185>
i maybe get the assignment, but i don't get what you expect
like someone uploads a million line text file?
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For the positive reals, x^2+1 is also equal to or greater than 2x. Try going down that path
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I’ve been working on a thought experiment related to the roots of negative numbers and motion equations. While analyzing two runners, Alice and Bob, I came across an interesting result that I’d love to discuss.
The Setup
I have two graphs:
The first graph represents how Alice and Bob move in real life, with their respective velocities and accelerations plotted. Their paths are shown, and I derived an equation to determine when they meet.
The second graph is a hypothetical scenario where their paths extend into negative time. This setup suggests they would meet at
𝑡 = − t=−6 seconds, implying a quadratic equation of the form:
𝑡^2 − 6 = 0
The Question
When solving for their meeting time using the first graph (the real-world scenario), I get two solutions:
𝑡 = 0 (which makes sense)
t=−6 (which seems impossible in real life)
However, this negative time solution appears naturally in the second graph. This made me wonder:
Is there a way to derive an equation directly from the first graph that inherently gives both solutions?
Does the equation depend on their starting positions?
Am I possibly working on a problem with an impossible solution, or is there a deeper mathematical reason for the negative time result?
I’d love to hear thoughts on whether the negative time result has physical meaning or if it's just an artifact of solving the equation mathematically. Let me know what you think!
well the negative time solution says that they would have also met 6 seconds before starting had they been following the same trajectories before the time t = 0 (assuming they only actually start moving at t = 0)
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how???
@woeful wagon Has your question been resolved?
how what
how do you draw the graph of f'(x)??
if its too stupid o explain pls refer a yt video cause i feel like im losing my mind haha...
@woeful wagon Has your question been resolved?
ill give you an example of how to get a point on f'(x).
step 1. find f(1). keep in mind you dont have to start with 1, its just an example
step 2. find the slope at f(1)
the slope at f(1) is f'(1). so you plot that point
doesn't need to be every single point, you can take a few major points from the graph and sketch out what it would look like
important points to definitely include are wherever the graph changes direction, changes from + to - slope or vice versa, or horizontal/vertical slopes, etc.
hope this helps :)
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help
<@&286206848099549185>
(pls only ping after 15 mins)
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
ik tat it have got somthing to do with the turning point by lokking at the completed square
but idk how to get the correct answer
for a?
ab and c
yes
how would you solve for that
i open up 6-(x-3)^2 ?
yep
do i use this now?
yes
so the height is 0 at x = 3 - sqrt(6) and 3 + sqrt(6)
the maximum width would therefore be the difference between the farther and closer point
$w=(3+\sqrt{6}) - (3 - \sqrt{6})$
BuilderDolphin
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does the sign switch from -1/2 to 1/2 indicate that it's being moved from the numerator to denominator?
yes
the 1-x/1+x has flipped because of the negative power
$\left(\frac{1 + x}{1 - x}\right)^{-1/2} = \frac1{\left(\frac{1 + x}{1 - x}\right)^{1/2}} = \left(\frac1{\frac{1 + x}{1 - x}}\right)^{1/2} = \left(\frac{1 - x}{1 + x}\right)^{1/2}$
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ty
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Excuse me whats the difference between square bracket and normal bracket
for domain and range
its not specific to domain and range
the other excludes them ()
but interval notation
[-1, infty), yes
wait im confused on the brackets now why they using both..
if u use the square bracekt
does that mean equal to?
the square bracket means that the relevant number is included in the set
infinity is never included, so its always with a round bracket
so [-1,infinity) means that x>=-1, (-1,infinity) would mean x>-1
ahhh okk
and for example [3,4] would mean 3<=x<=4 while (3,4] would mean 3<x<=4
when you compose two functions you need to make sure that the outputs of one function are allowed as inputs for the other function
wat
wait
is inputs the domain
and outputs the range
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The length hanging down as a function of time and the speed when the chain loses contact with the table are derived using Newton's second law and energy conservation.
Length as a function of time:
The differential equation governing the motion is ( y''(t) = \frac{g}{\ell} y(t) ). Solving this with initial conditions ( y(0) = y_0 ) and ( y'(0) = 0 ) gives:
[
y(t) = y_0 \cosh\left( \sqrt{\frac{g}{\ell}} , t \right)
]
Speed when losing contact:
Using energy conservation, the speed ( v ) when ( y = \ell ) is:
[
v = \sqrt{ \frac{g(\ell^2 - y_0^2)}{\ell} }
]
The length hanging down is (\boxed{y(t) = y_0 \cosh\left( \sqrt{\dfrac{g}{\ell}} , t \right)}) and the speed when contact is lost is (\boxed{v = \sqrt{\dfrac{g(\ell^2 - y_0^2)}{\ell}}}).
I'm not sure how this solution works
nino
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how to solve this
Know the determinant?
yes
You can also row reduce
But det is easier to reason with. When det ≠ 0, inverse exists
sorry, I still cannot solve this
a11 x a22- a12x a21
ad - bc
yeah, apply the formula for A
but this != 0, i don' know how to solve, x**2-9x-162 != 0
$\Delta= 9^2 -4*(-162)=729$
tm
and $\sqrt{729}=27$
tm
you know the solutions then
why this need put square root
to use quadratic formula
$x=\frac{-b \pm \sqrt{\Delta}}{2a}$
tm
don’t forget, it’s $x^2 -9x -162 \neq 0$ 😉
np sir
tm
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.close
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help
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.reopen
✅
Do you know how to complete squares?
@stray sonnet Has your question been resolved?
yes
x^2+a^2 = (x+b/2)^2 -(b/2)^2
but when I factored
I got x(x+4)
so im a little confused
Nah you wanna make it (x+2)^2 so what are you missing
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how do i simplify this
i got the answer but idk how they got it
Factor by arctan(...)
You will have arctan(..)[1/12 rt(48) - 1/3 rt(48)]
gotcha, i completely forgot about factoring out
Thats the only thing you can do actually
you can also combine the fractions after that
couldnt i multiply the right side by 4 to make the denominators equal and just do that??
or does that not work
i tried it before but i feel like my math was entirely wrong and not just that
wdym by "the right side"
this isn't an equality
no sides here
you mean $\frac{1}{3\sqrt{48}} \to \frac{4}{12 \sqrt{48}}$ ?
artemetra
i meant right arctan
yesa
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Hi I’m trying to derivate this but I’m having trouble
Please don't occupy multiple help channels.
@terse berry Has your question been resolved?
Quick tip, u can use https://www.derivative-calculator.net/ if you're ever stuck on a derivative and want a step by step solution to self check. Hope you still get the help you need tho ;p
Solve derivatives using this free online calculator. Step-by-step solution and graphs included!
@terse berry Has your question been resolved?
,rccw
You may just wanna simplify this down to $y = -\frac43 x + \frac{20}{x^4}$, then differentiate that expression instead
@dull bear
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Acceleration with Frictionless Incline
The system consists of two masses ( m ). For the hanging mass, the tension ( T ) and gravitational force act. For the incline mass, the force up the incline is ( 2T ) (due to two tension forces from the pulley), and the gravitational component down the incline is ( mg \sin 30^\circ ). The accelerations are related by ( a' = 2a ).
Equations:
- Hanging mass:
[ mg - T = ma ] - Incline mass:
[ 2T - mg \sin 30^\circ = m(2a) ]
Solving:
Substitute ( T = mg - ma ) into the second equation:
[
2(mg - ma) - 0.5mg = 2ma \implies 1.5mg = 4ma \implies a = \frac{3g}{8}
]
Thus, the accelerations are:
- Hanging mass: (\boxed{\frac{3g}{8}}) downward
- Incline mass: (\boxed{\frac{3g}{4}}) up the incline
Minimum Coefficient of Static Friction
For equilibrium (( a = 0 )), the tension ( T = mg ). The static friction ( f_s ) balances the forces:
[
2T = mg \sin 30^\circ + f_s \implies 2mg = 0.5mg + \mu_s mg \cos 30^\circ
]
Solving for ( \mu_s ):
[
1.5mg = \mu_s mg \frac{\sqrt{3}}{2} \implies \mu_s = \sqrt{3}
]
Minimum coefficient: (\boxed{\sqrt{3}})
Acceleration with Kinetic Friction
With kinetic friction ( f_k = \mu_k mg \cos 30^\circ ), the equations become:
- Hanging mass:
[ mg - T = ma ] - Incline mass:
[ 2T - mg \sin 30^\circ - \mu_k mg \cos 30^\circ = 2ma ]
Solving:
Substitute ( T = mg - ma ) into the second equation:
[
2(mg - ma) - 0.5mg - \mu_k mg \frac{\sqrt{3}}{2} = 2ma \implies a = \frac{g(3 - \sqrt{3}\mu_k)}{8}
]
Thus, the accelerations are:
- Hanging mass: (\boxed{\frac{g(3 - \sqrt{3}\mu_k)}{8}}) downward
- Incline mass: (\boxed{\frac{g(3 - \sqrt{3}\mu_k)}{4}}) up the incline
Note: Replace (\mu_k) with the given coefficient in part (c).
nino
i did this problem but the solution seems kinda simple and im pretty sure this problem was supposed to be a lot harder
so i feel like there probably is something wrong
@red crystal Has your question been resolved?
@red crystal Has your question been resolved?
help me solve this, i don't understand this question
What do you know about properties of a determinant?
my original question
i think the kinetic friction is wrong
i think it should be going up instead of own cuz the aciton is slipping not slidding up
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Hello
Does someone understand technical drawing ?
What’s that?
I know its not math but maybe someone studied it, i have examn tomorrow and i seached a lot of server but no one understand it
give us more context
no, ask the question
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can someone guide me ques64a so that i can do the rest
how to change the order
@tiny trail Has your question been resolved?
did you try to draw the region
yes
and what did you conclude for dxdy order
-sqrt(1-y^2), 1-y^2 and -1, 1
i think i just need change x to y then change 2 intergrations
-sqrt(1-y^2) covers just one part of the circle and 1-y^2 is not correct
you need to solve properly the functions
you will need two integrals because you have a transition of functions at y = 0
vertically it's just easily bounded as given in the exercise but horizontally, you have to cover the 2 regions on their own
the first being bounded from blue to purple and the second from red to green
so interval are -sqrt(1-y^2) to sqrt (1-y^2) and -sqrt(1-y) to sqrt(1-y) and -1 to 1
the -1 to 1 part is not quiet well worked out
-sqrt(1-y^2) to sqrt (1-y^2) with what exact bounds of y
just look at the picture
so just only -sqrt(1-y^2) to sqrt (1-y^2) and -sqrt(1-y) to sqrt(1-y) right ?
sr im clueless
=))
may be -1 to 1 and -sqrt(1-y^2) to sqrt (1-y)
ignore the boundary of y its -1 1 obviously !! maybe 0 to 1 =))
ah
-1 0 and 0 1 right ??
else you would integrate more
what yess
this one
red and green start at y = 0 and stop at y = 1
they dont start at y = -1
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um how do i work out the reciprocal of 20
how do you work out the reciprocal of any number in general?
1/20
,w reciprocal
neat
what on earth
oh tysm
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is the divergence test just to see if the sum diverges
or the function
i dont understand why if the function has a limit that means the sum diverges
hi! There is a test tmr and there's a question i cant seem to understand. may i post it here?
you can post it in an available chat
or in the help forum
well, if the limit of the thing im summing is say, 1, then i will end up with an infinite number of 1's at some point so the sum diverges
if its 0 that wont happen
though that doesnt mean it will converge
need another test for that
in short, yes
okay i see
if the sum diverges, you still have to find whether the function of the sum converges or diverges though?
right
yeah, it going to 0 is an inconclusive result
it either says: yes it diverges (if not to 0)
or: it could or could not (if tends to 0)
if there is a limit, the sum diverges and the function converges
the only conclusive thing we can say is this
if $a_n$ diverges or has a nonzero limit then $\sum a_n$ diverges
𝓡𝓞𝓚𝓔𝓣𝓣𝓞─୨ৎ─❥ ♡ <𝟹❤
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np
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why is 15x(-2) = -30?
i guess yeah
ok so let's just strip those away for a second
15 * 2 = 30
does this look clear to you?
ye
ok, and do you know how to work with signed numbers when it comes to multiplication?
"signed" meaning they could be positive or negative
i haven't been on school since 5y ago, so i don't really remember what was it tbh
o
like - + - is = +
?
not like that
negative times negative gives a positive answer.
but negative times positive, in either order, will give you a negative result.
you can recall that any negative number can be thought of as a positive number times -1
so 15 * (-2) = 15 * 2 * (-1)
maybe a step slower, what is (-2)+(-2)
Is it 4
sorry if i don't understand so well, english is not my native language
😦
it isn't, but also the question was directed at OP not you
ok, what is your native language?
spanish
💀
what does time stands for in that
times = multiplication
dw i get it i guess
por, apparently?
also yes khanacademy comes in a few different langauges, incl. spanish
i was using it but i started watching a very basic guide to step a bit slower
since i was already getting into multiplications and i can't remember the numbers so well
yes then that's definitely a sign to drop back to addition/subtraction
or idk where i started
with khan academy if i recall correctly the way it works is that it just auto drops you back to whatever level you actually need
gradually
deuda
so back to the question
i understand that negative por negative is positive
and the other one
but how do i apply that here
negative * positive = negative as i already told you
hm
when you multiply 15 (positive) and -2 (negative) you get a negative number as the result
thus, -30
oh i see
understood
thank you guys for helping me out, i definitely need to practice alot again, too many problems that i need to solve
oh yeah i forget to say, i learned english by my own
your english is pretty good for self-study
idk how i made it 💀
i just...
started talking
and that's all
i didn't watch a single guide
i feel kinda ashamed for my math level, but i think i can get alot better than i expect if i put a lot of effort on it
so i'll come back whenever i need any help or sum
yeah?
mhm
ye
-30
bc i go down 2 times 15 meters
and it's negative
since i'm below the swimming pool
not on top
ye
ye
the order of the product doesn't affect the product
understood
tysm
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yo
i don't even know how to set up this question
plugging in numbers for C that are less than 9 after being added to 3 is a way to do it, but I just want to know if there's a more efficent approach
first, put outside the sum 4c and then express $(\frac{c+3}{9})^{k-1}$ with $(\frac{c+3}{9})^{k}$
tm
I didn’t think about that 😅
just to make a clear geometric series
q
just so u know
they gave us 4 answer choices
i can plug in, but i want to know is there another way to do it
yeah, we can find c instead of seeing which values works
$\sum_{k=1}^{\infty} 4c (\frac{c+3}{9})^{k-1} = 4c * \frac{9}{c+3} \sum_{k=1}^{\infty} (\frac{c+3}{9})^{k}$
tm
you agree ?
you can take out the 4c?
yeah, 4c don’t depends of k
yeah
$(\frac{c+3}{9})^{k-1} =\frac{(\frac{c+3}{9})^{k}}{\frac{c+3}{9}}$
tm
do you know the formula for a geometric series ?
to find the value it converges to?
tm
if the absolute value of r (in ur example q) is less than 1
it converges
and the value it converges to is
(ar^k)/(1-r)
with a being the inital term
does that make sense or naw
hmm i don’t understand this formula 😭
It’s rather $\sum_{n \geq 1} q^n =\frac{1}{1-q}$ no?
tm
with \frac{}{}
$\frac{q}{1-q}$
and if what you said is true, arguably my version is better (correct me if im wrong) because n doesn't have to be greater than 1 or equal to 1 - it can start at 0
mathisfun
First term is q
Should just be $\frac{a}{1-r}$ with $a$ first term, $r$ common ratio
mathisfun
yeah mb
that means the starting term HAS to be 0 right
Which question?
for this
this is my question
Plug in k=1 into the expression (summand) and see what you get
This is your first term
first term is 4c then
Yeep
So use this formula now
You welcome
thank you @proud terrace
np sir
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How do I do this? Currently, I’m just mashing numbers into the calculator incrementally until I find one that matches the radical. It works but is not time efficient at all.
You mean simplifying radicals?
Yeah
you have to start by factoring the number
then you can pull out any factors which are perfect squares
I don’t have them memorized
you don't have to have the factorizations memorized
How do I do them using math?
Rn I just put random numbers time a random number into the calculator until it equals 504 for exam[le
if you can spot any obvious factors you can divide them out
for example even numbers have 2 as a factor, nunbers ending in 5 or 0 have 5 as a factor, numbers whose digits add up to a multiple of 3 have 3 as a factor (common divisibility rules)
if there aren't obvious factors you can try dividing by prime numbers
But how do we know that the square root of 405 is the same as 9 square root of 5
Like is there a formula I can use to find it
Multiply them out. Or find the prime factorization.
by factoring it as 405 = 9^2 * 5
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how do i solve for the zeros in this situation?
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im a bit confused about how the answers here are wrong.
if im not mistaken, the local max occurs when the func changes from increasing to decreasing and the peak here should be at 2
then the opposite with local min
the global max being the highest point and opposite for the min
for the global part am i giving the x or y value?
@jagged kraken Has your question been resolved?
i suppose y
double check the scale of the x axis
for the first one, using the where it changes from increasing to decreasing logic, would x=3 be right?
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Is this it for this question or am I missing something
,rotate
from your work,
you're doing dy/du at x=1
so the difference would be I would sub in u prior to deriving y
here you want to apply chain rule
$$\dv{y}{x} = \dv{y}{u} \dv{u}{x}$$
ℝαμOmeganato5
So like this instead?
i wouldn't recommend ' notation in the presence of multiple variables
im not completely familiar with lebiniz though
what you're differentiating is on the numerator,
what you're differentiating with respect to / considering is on the denominator
derivative laws are the same
This is my current solution
i see
technically you should've had an x here
also try not to use x for multiplication especially if you're writing your x rigid like that
is the solution itself correct?
the final value yes,
ik that the 2 should be simplified out
for the u'
yes
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Rather than use the standard definitions of addition and scalar multiplication in R^3, suppose these two operations are defined as follows. With these new definitions, is R^3 a vector space? For this I noticed that (-2,-2,-2) satisfies the additive identity, because the additive identity is not (0,0,0) does this mean it isn't a vector space?
(x_1,y_1,z_1) + (x_2,y_2,z_2) = (x_1+x_2+2,y_1+y_2+2,z_1+z_2+2)
c(x,y,z) = (cx,cy,cz)
In other words I guess, does the additive identity for vector spaces always have to be (0,0,0)?
<@&286206848099549185>
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how do i make this move to the right more so i connects to that red line underneath
oh very cute btw
thankssss
i tried to make miffy
shes a lot harder to make than i though
thought
Her eyes are a little scary too bec i havent figured out how to fill them in yet
you used circle equation right?
yeah
just replace = with less than equal to
really??





