#help-17

1 messages · Page 276 of 1

gritty niche
#

What

solar cape
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(x-3)(x-1)=0

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So your solutions are?

gritty niche
#

3 and 1

hollow acorn
#

yep

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those are the roots

solar cape
#

Yeyyeyey

hollow acorn
#

the solutions

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for x

solar cape
#

Les go baby

hollow acorn
#

👏

quiet echo
hollow acorn
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we did it

gritty niche
#

But there’s 2 other solutions I have to put in

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😭

hollow acorn
#

oh for y

solar cape
#

Ah for y

hollow acorn
#

well go back to the first equation

solar cape
#

Should be self explanatory

hollow acorn
#

y = x^2

solar cape
#

Let him cook

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Wait let him cook fr

gritty niche
solar cape
#

Yea

hollow acorn
#

mb mb

gritty niche
#

So y is 9 or 1

solar cape
#

Yeps

gritty niche
#

Thx bros

solar cape
#

Remember to pair up the corresponding y with the corresponding x if they ask you to

gritty niche
#

It’s all good I’m done now

hollow acorn
#

yipee

#

you can close the channel with .close

gritty niche
#

.close

vocal sleetBOT
#
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vocal sleetBOT
#
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calm reef
#

is it possible to algebraicly derive the x and y value of 5^x*2^y=200

calm reef
#

algebraically*

heady vine
calm reef
#

yes

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solving for x and y

quiet echo
calm reef
#

but is it possible to algebraically derive one of the solutions

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?

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WITHOUT "brute forcing" with the lack of a better word

lost barn
calm reef
#

can you solve for these Diophantine equations algebraically? or do you need a computer for this

quiet echo
twin meteorBOT
lost barn
#

I'll help u out

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We should try and factor 200

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Do you know what a prime factorization is?

calm reef
#

factoring the number into two prime factors?

quiet echo
#

not necessarily

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what you want to do is group the factors of 5 within 200 and the factors of 2 within 200

lost barn
quiet echo
#

otherwise, you won’t get integer solutions

lost barn
#

So for example, the prime factorization of 24 is 222*3

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Oops

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2 x 2 x 2 x 3

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Which is 2^3 x 3

lost barn
#

Taking prime factorization aint hard

quiet echo
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||200=2x5x5x2x2||

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so there is one solution set

lost barn
#

Actually nvm ur missing a 2

quiet echo
#

no?

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200=2x100

lost barn
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It's 25 * 16

quiet echo
#

no

lost barn
#

Yes it is

quiet echo
#

bro multiply it out 💀

lost barn
#

I did

quiet echo
#

,calc 25*16

twin meteorBOT
#

Result:

400
lost barn
#

Oh wait is it 200 and not 400

quiet echo
#

👍💀💀💀💀💀💀💀

lost barn
#

Oopsies I misremembered lmaooo

quiet echo
#

type shit

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@calm reef anyways if u factorize 200 u get 1 solution set

calm reef
#

i couldnt get any solution

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i tried that

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maybe im not built for mathbleak

quiet echo
#

what does that match up with?

lost barn
#

It can be hard

calm reef
#

how did you get 3 and 2 algebraically. did you just do prime factorization?

lost barn
#

So start with 2

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And you get 2 x 100

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Then find a number that divides 100

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And so on until you run out of divisors

calm reef
#

so there isnt a specific recipe i can follow

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?

lost barn
calm reef
#

beside this one

lost barn
#

You find factors of the number

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Oh

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If there is it's above your paygrade rn

calm reef
#

like i woulnt understand it?

lost barn
#

Yeah

calm reef
#

o you know what it is called

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?

lost barn
#

I'm taking a class on it at college this semester

calm reef
#

do

lost barn
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Idk any methods

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But I'm saying if there is then it's complicated

calm reef
#

thank you regardless 🙂

#

didnt know about the prime factorization

lost barn
#

Prime factorization is one of my favorite things in math

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I've proven a lot of things using the fact that all numbers have a unique prime factorization

calm reef
#

.close

vocal sleetBOT
#
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gray fox
vocal sleetBOT
silk osprey
gray fox
#

i tried to plug x in for t and that was wrong then i tried to integrate using 12 and that was also wrong

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i think that i may have to have x as the upper bound but im not sure

proud terrace
#

According to Leibniz, $\frac{d}{dx} \left( \int_{g(x)}^{h(x)} f(t) , dt \right) = f(h(x)) \cdot h'(x) - f(g(x)) \cdot g'(x)$

twin meteorBOT
quiet echo
#

oh my lord

#

no need

silk osprey
quiet echo
#

$\dv{x}\qty(\int_x^a f(t)dt)=-f(x)$

silk osprey
#

i mean you could negate it

proud terrace
#

but yeah the derivative is just -tan(x^3) lol

silk osprey
#

consider this

quiet echo
#

wait

proud terrace
#

quiet echo
#

i see the qn wrong

silk osprey
#

$\int_a^b f(t) , dt = -\int_b^a f(t) , dt$

twin meteorBOT
gray fox
quiet echo
#

!nosol

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this

proud terrace
#

mb

quiet echo
#

iadhw0

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stupid fucking bot

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what the hell is the command for it

proud terrace
#

lol

silk osprey
quiet echo
gray fox
quiet echo
#

else $\dv{x}\qty(\int_x^a f(t)dt)=\dv{x}\qty(F(a)-F(x))=-f(x)$

twin meteorBOT
silk osprey
twin meteorBOT
silk osprey
#

$F(x) = -\int_{12}^x \tan(t^3) , dt$

twin meteorBOT
quiet echo
gray fox
silk osprey
#

yep

gray fox
# silk osprey yep

okay perfect! i had it right the first time i just forgot to add the negative when i switched the bounds! thank you!

silk osprey
#

you’re welcome

gray fox
#

okay heres another question. we didnt have a lecture on how to integrate with it equaling to y

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so i dont know how to get dy/dx

#

.close

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vocal sleetBOT
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frosty void
#

im doing practice tests for logical reasoning. i am really struggling to find patterns. in any of them, how does one get better at these

vocal sleetBOT
#

@frosty void Has your question been resolved?

vocal sleetBOT
#

@frosty void Has your question been resolved?

vocal sleetBOT
#

@frosty void Has your question been resolved?

gritty flint
#

@frosty void you know you can ping helpers after 15min right?

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native aspen
#

hello

vocal sleetBOT
native aspen
#

im simply attempting to verify my question answers

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a. x=15.27

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b. X=7.2

little bluff
twin meteorBOT
native aspen
#

im going to bed

vocal sleetBOT
#

@native aspen Has your question been resolved?

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willow tendon
#

And i have a doubt for a line ax+by+c why is the slope -a/b

visual marsh
#

bro equate it to 0

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keep y ni one side

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y = mx +c

willow tendon
#

Oh yes it comes in the format of y= mx +c

#

.close

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frail violet
#

Can someone break down this scary double summation into something more digestable cuz wtf are they trying to say how is this the dot product what does the matrix A represent someone explain pls pls

hard atlas
#

write out all summations explicitly for n=3

vocal sleetBOT
#

@frail violet Has your question been resolved?

frail violet
#

I don't get it

hard atlas
#

instead of say $\sum_{i=1}^3 a_i$ write $a_1+a_2+a_3$

twin meteorBOT
#

Denascite

hard atlas
#

do that for all the sums

#

yes this is a bit of writing

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but it will help you get more familiar with it

vocal sleetBOT
#

@frail violet Has your question been resolved?

vocal sleetBOT
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bold scarab
#

im not sure how to do 6a

vocal sleetBOT
frail violet
#

lmao without using technology, good wording

stone gazelle
#

Apply b^(..) to both sides

bold scarab
stone gazelle
#

Now what other log do you need to mix in?

bold scarab
#

lna=xlnb

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so then x= lna/lnb?

stone gazelle
#

No, we arent working with base e here

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You ultimately want to write it in terms of a new base, c

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So you can apply log_c now to both sides

bold scarab
#

so i use log_c instead of ln and that would be x=log_c(a)/log_c(b)

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but then how would i apply that to the other stuff in 6a??

stone gazelle
#

Sub back the substitution for x and you have proven it

bold scarab
#

oh

#

thanks so much

#

.close

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tardy jetty
#

Hi, I was just wondering, the half life and double time formula learned y = y0 (1/2)^(t/n) looks very familiar to a differential equation. Is it possible to figure out what the differential is?

vocal sleetBOT
#

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tropic slate
#

I have a rectangle that is 440 wide and 320 high. I create a 30 degree isometric projection with the rectangle on both the XY and XZ planes. I now want to calculate the width and height of the visual bounding boxes around the XY and XZ planes of the projection. I already have three of the four formulas, however I can't figure out the formula for the XZ plane height.

\[
\text{xy-plane-width} = (\text{width} \cdot \sin\left(\frac{\pi}{4}\right)) + (\text{height} \cdot \cos\left(\frac{\pi}{4}\right))
\]
\[
\text{xy-plane-height} = \text{xy-plane-width} \cdot \tan(\text{angle})
\]
\[
\text{xz-plane-width} = \text{width} \cdot \sin\left(\frac{\pi}{4}\right)
\]
\[
\text{xz-plane-height} = \, ?
\]

The dimensions and angle here are just examples, I need the formulas as the actual width, height and angle will change. Here's an illustration of the problem if that helps explain further:

twin meteorBOT
#

Jack Sleight

vocal sleetBOT
#

@tropic slate Has your question been resolved?

vocal sleetBOT
#

@tropic slate Has your question been resolved?

vocal sleetBOT
#

@tropic slate Has your question been resolved?

vocal sleetBOT
#

@tropic slate Has your question been resolved?

vocal sleetBOT
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@tropic slate Has your question been resolved?

vocal sleetBOT
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crude yoke
#

Can you guys help me find the circle that touches this parabola and the two lines?

gritty sage
#

What's the equation of a circle?

crude yoke
gritty sage
#

No, I mean (x - h)^2 etc.

crude yoke
gritty sage
#

The equation of a circle is (x - h)^2 + (y - k)^2 = r^2.

crude yoke
gritty sage
#

No, that's not what I'm asking.

#

I'm not asking for the equation of this circle.

#

I'm asking for the equation of all circles.

crude yoke
gritty sage
#

OK, so x = 2/3 is one line.

#

So, we can have (2/3 - h)^2 + (y - k)^2 = r^2.

#

We have (x - h)^2 + (0 - k)^2 = r^2 which comes out to (x - h)^2 + k^2 = r^2.

#

And then we have it touching the parabola.

crude yoke
gritty sage
#

OK, so what do you get for h and k?

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(based on r)

#

Oh, can you show your work?

crude yoke
gritty sage
#

Looks good.

crude yoke
#

how about finding r :(

gritty sage
#

OK, so we have y = (x - 2)^2.

crude yoke
gritty sage
#

Oh, sorry.

#

(x - h)^2 + (y - k)^2 = r^2
(x - (2/3 + r))^2 + ((x - 2)^2 - r)^2 = r^2

#

I filled in h, k, and y.

crude yoke
gritty sage
#

Hmm.

#

Well, let's see. The radius to the contact point on the parabola will be perpendicular to the tangent line there.

vocal sleetBOT
#

@crude yoke Has your question been resolved?

vocal sleetBOT
#

@crude yoke Has your question been resolved?

crude yoke
#

<@&286206848099549185>?

flat whale
crude yoke
# flat whale .

which contact point should I pick for the tangent calculations?

flat whale
#

That's an unknown

#

You keep it unknown while you solve and then at the end the equations you get will give you the contact point

vocal sleetBOT
#

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vocal sleetBOT
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smoky cave
#

I have no idea where to start

vocal sleetBOT
restive tundra
#

Try and work out the maximum volume of the prism for any given height h

#

Then maximize the volume as a function of h

smoky cave
#

how to get the side of the hexagon

#

is it let x

restive tundra
#

If you know how tall the prism is, then you know what the diameter of the hexagon has to be

smoky cave
#

so let the height be h

restive tundra
#

e.g. if the prism were 15 cm tall, then the hexagon has to fit into a circle with diameter 5cm

#

Then from there you should be able to work out the volume of the prism

#

Yes let the height be h

smoky cave
#

ok let me try it out

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slow pelican
#

How to solve question 2

vocal sleetBOT
slow pelican
#

I got here but it’s wrong

bold hound
#

In third to last row it should be -24 b

slow pelican
#

Ohhh tysm

#

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gilded elm
#

hello could someone help me solve this problem?

#

A company produces ball-shaped Christmas tree decorations. The decorations are packed in | closed boxes in the shape of a rectangular parallelepiped. | exactly 6 balls can be placed in the box so that they touch each other and all the walls of the box (Fig. 2). The dimensions of the box are 18x6x12. Calculate the volume of one ball.

restive tundra
#

Try working out the diameter of each ball first

gilded elm
#

The problem is I don’t know how to

#

I have this math test in 2 hours

restive tundra
#

Does this help?

grim verge
restive tundra
#

A rectangular one

#

Afaict it's just a cuboid, otherwise the question is impossible

grim verge
#

oh

vocal sleetBOT
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brave raptor
#

how f(i) not equal to f(i + 1)

vocal sleetBOT
brave raptor
#

in the 7th line of the solution

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sterile cradle
vocal sleetBOT
sterile cradle
#

part c)

#

not sure how to get it in that form

vocal sleetBOT
#

@sterile cradle Has your question been resolved?

pallid forge
#

what did you find the area to be?

vocal sleetBOT
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random peak
#

I need to check if V is a vector space over F
Is it correct to claim that is not a vector space over F since we can take a scalar constant = -1 (which belongs to F) such that -1 * v ( where v belongs to V) does not belong to V

random peak
#

if so then what is even the point of giving me customised addition defintions

cobalt crypt
#

which v do you think that is?

random peak
#

any positive number

cobalt crypt
#

okay lets take v = 69

#

what is -1 * 69?

random peak
#

-69

cobalt crypt
random peak
#

ah damn

cobalt crypt
#

i think you should stop and read the question

random peak
#

yep my bad

#

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sterile cradle
#

.reopen

#

let me get a new one

vocal sleetBOT
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soft lodge
#

yo

vocal sleetBOT
soft lodge
#

0.00836 to 2 sig figs is what

vocal sleetBOT
#

@soft lodge Has your question been resolved?

pallid forge
#

do you have a guess?

whole zealot
soft lodge
#

yea

#

uhh

#

0.0084?

whole zealot
soft lodge
#

.close

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potent gulch
vocal sleetBOT
potent gulch
#

How can i solve this one? I hope somebody knows to do this witout polar variables

#

Just show how can i do corectly the domain of integration

#

<@&286206848099549185>

whole zealot
#

I can't help with that, sorry...

vocal sleetBOT
#

@potent gulch Has your question been resolved?

potent gulch
#

.close

vocal sleetBOT
#
Channel closed

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vocal sleetBOT
#
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wet bramble
#

hello

vocal sleetBOT
silver tusk
#

@wet bramble do u have a question

atomic jasper
#

do you have a question?

wet bramble
#

i want to ask if anyone here from alevels ?

atomic jasper
#

a question from maths a levels?

wet bramble
#

not yet

#

i'll ask if i need help

silver tusk
#

bruh

modern ledge
#

...

atomic jasper
#

only use this channel if you have a question

silver tusk
#

someone ping mods

atomic jasper
wet bramble
atomic jasper
#

!done

vocal sleetBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

#

@wet bramble Has your question been resolved?

atomic jasper
#

.close

vocal sleetBOT
#
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sacred anvil
#

Given a right-angled triangle ( ABC ) at ( A ), with ( BC = a ), ( AC = b ), and ( AB = c ).

  1. Prove that ( H ) is the weighted reference point:
    • The weighted reference system is given by ( {(B, b^2); (C, c^2)} ).
twin meteorBOT
#

adem-008

vocal sleetBOT
#

@sacred anvil Has your question been resolved?

vocal sleetBOT
mental egret
#

Also, since I've seen this Q for the 10th time, I'll just ask

sacred anvil
#

I don't know where to begin

mental egret
#

Can you clear up what is meant by "H is weighted reference point". Is there some context you were taught prior to this?

#

Also, what is H? Orthocenter? Some random point?

sacred anvil
#

I mean two-point weight or sentence weight

mental egret
#

Can you send a pic of the context? Any similar problems you've seen or done before?

sacred anvil
#

If we have a right triangle ABC at A, where BC = a, AC = b, and AB = c. 1. Prove that H is the probability of the sentence {(B, b^2); (C, c^2)}

#

any help here guys

sacred anvil
#

.close

vocal sleetBOT
#
Channel closed

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vocal sleetBOT
#
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willow scaffold
vocal sleetBOT
willow scaffold
#

need help on this dif equation

atomic jasper
willow scaffold
#

1 sec

#

idk how to solve for y

atomic jasper
#

have oyu heard of an integrating factor?

#

ah wait, y is a function of x right?

willow scaffold
#

idk what dym but i need to solve for y

crimson coyote
#

is there somone who understand frensh

atomic jasper
#

y is a function of x

#

so $\int y^2(x)dx\neq xy^2(x)$

twin meteorBOT
willow scaffold
#

what should i do then

atomic jasper
#

!original

vocal sleetBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

atomic jasper
#

can you send the full original question?

willow scaffold
#

its just like this\

#

it says solve the differential equation

atomic jasper
#

there must be some trick that im not seeing

#

sorry

#

i dont think i can help

willow scaffold
#

huh? what trick it literaly says solve the following differential equation XD

atomic jasper
willow scaffold
#

its ok

vocal sleetBOT
#

@willow scaffold Has your question been resolved?

gentle shadow
#

i can't understand spanish

willow scaffold
#

we have to solve this differential equation

gentle shadow
#

so just basic differentiation of lhs?

willow scaffold
#

in other words find y

gentle shadow
#

bruh we dont have x , how can we find y

willow scaffold
#

no x?

gentle shadow
#

y' = [-(2x+y)^2 - 3xy]/5xy-3x^2

gentle shadow
#

do we have to find it in terms of x and y?

willow scaffold
#

idk wdym

#

i started with y'=dy/dx

#

so u can integrate

gentle shadow
gentle shadow
willow scaffold
#

u have to find y = numbers + x

gentle shadow
#

ahhhhh

gentle shadow
willow scaffold
#

u cant have y on both sides

gentle shadow
vocal sleetBOT
#
Channel closed

Closed due to timeout

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#
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bold scarab
vocal sleetBOT
gentle shadow
#

bro u dont need to do all dat

outer warren
#

id recommend leaving stuff in factored form for most of it
in line 2, instead of expanding everything, use conjugates

gentle shadow
#

just use power rule

outer warren
bold scarab
gentle shadow
#

oh sorry man

gentle shadow
bold scarab
gentle shadow
#

wait lemme get paper pencil and cook

visual marsh
#

do uk binomial approximation?

bold scarab
candid magnet
heavy wasp
#

what grade u guys in

#

I have heart attack looking at these qs

bold scarab
#

im in 11

heavy wasp
#

interesting

gentle shadow
#

yo do u know square root difference formula

#

i think i finally made a break through

visual marsh
#

whic one?

gentle shadow
#

bro like sqrt(x-h) - sqrt(x) = 1/[sqrt(x-h)+sqrt(x)

#

basically changes signs

visual marsh
#

u mean rationalizing?

gentle shadow
gentle shadow
gentle shadow
gentle shadow
visual marsh
#

just multiply and divide by
sqrt(x-h) + sqrt(x)

gentle shadow
#

then

#

u should get x^2[sqrt(x+h) - sqrt(x)] /h

gentle shadow
#

and cancel out the other h

#

u should get x^2/sqrt(x+h)+sqrt(x)

gentle shadow
#

and then substitute h with 0

#

and abra ka dabra

#

u got the answer

visual marsh
#

yea

gentle shadow
#

in the end u should get f'(x)=[5(x^3/2)]/2

bold scarab
#

ok ill try that, i just tried redoing the question a diff way and idk what i did but i got the numerator correct but no denominator

gentle shadow
visual marsh
#

i suggest u to leanr binomial approximation
the anser comes in 4 to 5 lines

gentle shadow
bold scarab
#

ok wait im gonna actually redo it using your steps

gentle shadow
#

i hope u can understand it because i am not used to no notations

bold scarab
#

.close

vocal sleetBOT
#
Channel closed

Closed by @bold scarab

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vocal sleetBOT
#
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quiet scaffold
#

can somone help me with geometry:)

vocal sleetBOT
quiet scaffold
heady vine
quiet scaffold
#

no im not very intelligent:)

#

Im learning

heady vine
#

ok a tangent is a segment that touches the circle at exactly one point

quiet scaffold
#

hmm

heady vine
#

so with this definition what do you think the answer should be ?

quiet scaffold
#

AB

heady vine
quiet scaffold
#

Im learning

#

i got more tho

heady vine
#

ok

quiet scaffold
heady vine
# quiet scaffold

ok a secant is a segment that passes through the circle
so with this in mind what do you think the answer should be

quiet scaffold
#

Uhhhm

#

lemmw think

heady vine
#

take your time

quiet scaffold
#

I think its either ab or gh

heady vine
quiet scaffold
#

interesting

heady vine
#

you are doing great

quiet scaffold
#

so the correct answer is GH

heady vine
#

yep

quiet scaffold
#

yay i have a few more am i taking up your time?

heady vine
quiet scaffold
#

one sec i have to switch to a new device

heady vine
#

ok no problem

quiet scaffold
#

I have to go sorry to take your time

heady vine
quiet scaffold
#

Thabks btw

vocal sleetBOT
#

@quiet scaffold Has your question been resolved?

#
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rain canopy
#

hi guys i have a question regarding this operation

rain canopy
#

this result gives me 1.5

#

(the first fraction, i mean square of 3 * square of 3 / 2)

#

why i get 1.5?

mental egret
#

,calc sqrt(3)*sqrt(3)/2

twin meteorBOT
#

Result:

1.5
rain canopy
#

yeah but in the uni docs the result is 3 / 2

mental egret
#

,calc 3/2

twin meteorBOT
#

Result:

1.5
rain canopy
#

yes

#

3 / 2 its 1.5

#

but why in the uni docs i get 3 / 2

#

that's my question

mental egret
#

Why √3 cos(π/6) is 3/2? Is that what you're asking?

flat whale
twin meteorBOT
#

riemann

rain canopy
#

no

#

my question is why this

#

gives this

heady vine
rain canopy
flat whale
#

$\sqrt{a}\cdot \sqrt{a} = a$

twin meteorBOT
#

riemann

rain canopy
#

the first thing i tried is using my calculator and obviously it gave me 1.5

flat whale
#

for all a > 0

rain canopy
#

but i wonder why 3 / 2 instead of 1.5

mental egret
#

,calc sqrt(3)*sqrt(3)

twin meteorBOT
#

Result:

3
heavy yoke
rain canopy
#

yes, i just discovered that this operation gives the plain number

flat whale
rain canopy
#

but now the thing is why 2

flat whale
rain canopy
#

i explained badly

flat whale
rain canopy
#

i don't mean why 3 / 2 = 1.5

mental egret
#

They wrote it as such because it was unnecessary to reduce 3/2 to 1.5

rain canopy
#

i mean if the result is 1.5, why the fraction in the uni docs is 3 / 2

flat whale
#

they're equal so it doesn't matter

rain canopy
#

its like

#

why?

mental egret
#

Do you write cos(π/4) = 1/√2 or 0.707106...??

rain canopy
#

if the result is 1.5 why write 3/2?

flat whale
heavy yoke
#

in math it's often more convenient to leave something as a fraction than to write it as a decimal, because often the decimal does not terminate

#

e.g. 2/3 is much more convenient than 0.666666666666666666

rain canopy
#

yeah but if i'm learning its supposed that you write the stuff correctly not because you want you write wathever.. lol, i get it thanks

#

so basically writing 1.5 instead of 3/2 is the same?

flat whale
mental egret
rain canopy
#

i don't think (for me) it will save my ass

#

i prefer the "long" way because at least i can understand what's going on

flat whale
#

you should also understand fractions

#

if your teachers gives fractions, you should do it the long way yourself.

rain canopy
#

i understand fractions, the problem is when people writes nonsenses 😭

mental egret
#

You'll be dealing with √(10 - 2√5)/4 and (√5 + 1)/4... I hope you don't go reducing to decimals then

flat whale
#

if the long way means writing out the decimal expansion

flat whale
rain canopy
#

now i checked that 1.5 + 0.86 and 3/2 + square3 / 2 are the same result

flat whale
rain canopy
#

anyways thank you my question has been answered

mental egret
#

Looks more ridiculous to me

flat whale
#

it takes 1 second to plug in 3/2 into a calculator to get a decimal expansion

mental egret
#

Unless you're gonna go √3/2 = 0.707106 in which case... Welp

rain canopy
# mental egret

i prefer this instead of "because i want i will do 3/2 + xxx" or we talk about guessing stuff, then i could write "eiufhn+wiue" and just let my boy guess that this means 1+1.... somewhere it should be telling what it means each term, otherwise its really hard to learn

#

.close

vocal sleetBOT
#
Channel closed

Closed by @rain canopy

Use .reopen if this was a mistake.

rain canopy
#

thank you guys

mental egret
#

The main focus of topic is Trigonometry, not mental math but okie 👌

vocal sleetBOT
#
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exotic hill
#

Have I done this calculation correctly? The question is to compare both numbers and to see which one is bigger or if they are the same size.

outer warren
#

I don't understand your
<=> notation

exotic hill
#

I don't think it is a correct notation, but it was a way for me to write that i compare these two values and avoid using a equal marking

#

My answer is that quantity I is bigger than quantity II

outer warren
#

you could do something like
$$\overset{?}{\ge}$$

twin meteorBOT
#

ℝαμOmeganato5

outer warren
#

personally I'd manipulate one side

exotic hill
#

Alr I will change it

outer warren
#

2sqrt(2) + 3sqrt(3) > 2sqrt(2) + 3sqrt(2) = 5sqrt(2)
therefore
...

exotic hill
#

Alr thank you!!!

#

.closed

#

Oops wrong

#

.close

vocal sleetBOT
#
Channel closed

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vocal sleetBOT
#
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rotund sable
#

if f(x) is original, how do I descrive the change in its base to g(x)?

#

idk where to start

atomic jasper
#

look for the differences

rotund sable
#

do i simplify (-4x)(1/8) to -1/2 (x)

atomic jasper
#

i mean, you could

#

doesnt rly matter

#

sure

rotund sable
#

so it changes from x to -1/2 x

#

how would i apply that tio the base?

#

(6/16) / 1/2 ? because its a negative exponent

#

or

#

if this is right

#

then id do 1/ (6/16)^(1/2)

#

and get 1.632

#

and since 4 sq6 / 6 equals 1.63 would option 1 be right?

#

idk if im onto something or just on something

#

<@&286206848099549185>

vocal sleetBOT
#

@rotund sable Has your question been resolved?

vocal sleetBOT
#

@rotund sable Has your question been resolved?

vocal sleetBOT
#

@rotund sable Has your question been resolved?

rotund sable
#

.close

vocal sleetBOT
#
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vocal sleetBOT
#
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teal vine
#

how is my solution wrong

vocal sleetBOT
half imp
#

e^(1/0) is not infinity

#

the limit with e is wrong

teal vine
#

yeah but isnt it the limit

#

as it approaches that

#

so when t -> ZERO shouldn't the value of e^(1/t) be e^(inf)

half imp
#

It doesn't approach infinity

teal vine
#

bcz when u approach zero for t the value becomes larger and larger

teal vine
half imp
#

No it shouldn't be

teal vine
#

i mean t -> zero

half imp
#

The limit of 1/t as t approaches 0 is not Infinity

teal vine
#

how come

lost barn
#

bc you havent specified which side it approaches from

teal vine
#

ohhh

#

yeah thats a valid point

lost barn
#

in fact, your entire calculation is incorrect bc u forgot to consider that

#

dont worry tho its easy to forget that while ur just trying to do the integral

teal vine
#

yea so if it was approach 0 from the right instead 1/t would have been inf

#

however if u approach 0 from left it would be -inf instead

half imp
#

yeah

teal vine
#

but if u take the limit by itself it would only exist if L & R limits are the same

half imp
#

right

teal vine
#

howd i fumble that 😭

#

okay thank u

half imp
#

For an improper integral you can probably define it as approaching from the "inside" direction

teal vine
#

the heck is an inside direction

half imp
#

so in this case from the left, since 0 is the right bound

#

Though you should just go with whatever your book says

teal vine
#

wait whatre u saying im so lost

teal vine
half imp
#

Based on the side it does

#

Like integral from -3 to t is defined for t in (-3, 0) at least

#

we can't define it for t>0

#

At least unless we already know that it's defined at t=0

#

If I were to ask about the integral from -3 to 3 for example, you might take the antiderivative and plug in 3 and -3 and subtract them

#

And that would be wrong, because you haven't checked that it's even defined from -3 to 0

#

Since there's a vertical asymptote there you have to worry about the integral being infinite

half imp
#

So the only way to define the improper integral is to take the limit in this case from below, because the integral isn't even yet defined for t>0 until we can define it for t=0

teal vine
#

ya isnt that what we're doing

#

or r u talking bout the case when we have -3 to 3

#

cuz then we'll have to consider for the 0 by splitting it

vocal sleetBOT
#

@teal vine Has your question been resolved?

vocal sleetBOT
#
Channel closed

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#
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fleet hemlock
#

so im using this formula for rotation of point but it dosnt seems to work im not sure why

fleet hemlock
#

my point just kinda desided to move

#

this is the math if u need

#

c1p_x
is the x and so on

#

im so lost

#

this should work

#

is that some random float value misscalculation or smth

#

witch is like unfixable

vocal sleetBOT
#

@fleet hemlock Has your question been resolved?

fleet hemlock
#

what am i suposed to do with them

#

why dont they just give me the formula

#

why is it like writen super complex what this mean

#

someone sayd the fist one is = to
X , Y cos0 - Zsin0 , Z sin0 + cos0

#

how do u get to this result

#

it dosnt seems to work either

#

why isnt theire just one formula for rotating object that work that they give u

#

why do i have to calculate the formula myself from the formula they give

#

just give me the working formula from the get go

#

in normal math not with those weird calculation no one can do

#

it amke sence the first result is x cz we have 1 0 0 si 1 x result

#

by why does y*cos() y*sin() = Y cos0 - Zsin0

#

why is theire a z out of nowhere

#

thi dosnt make sence

#

x*0 y*cos z*-sin

#

i get it

#

but it still dosnt work

#

x*1 y*0 z*0 = x
x*0 y*cos() z*-sin = smth

#

how do u merge them together

jagged cargo
fleet hemlock
#

im so lost

fleet hemlock
jagged cargo
#

rotating stuff is way more complex than you think

fleet hemlock
#

my point are going evrywhere they shouldnt

jagged cargo
#

like bacteriofrog said, learn some linear algebra

fleet hemlock
#

why dont u just help me

jagged cargo
#

or, idk, manually rotate them and keyframe them

fleet hemlock
#

that sthe point of the server

fleet hemlock
#

it woulldnt work

jagged cargo
#

the point of the server also involves you willingly put in effort

fleet hemlock
#

i am smh

jagged cargo
#

clearly you aren't

#

learn some linear algebra

fleet hemlock
#

how do u not see me trying to figure out how those bracket thing work

jagged cargo
#

i can recommend you some books if you like

fleet hemlock
#

ffs

#

i just need help

#

i have all the base theory of 3d render

#

it work

#

i had a cube

#

it just dosnt wana rotate

fleet hemlock
#

but it lmissplace my point

#

as i said

#

so i need another one

#

i got this

#

i have evrything

#

the whole rendering and printing point prosses

#

the rotating just dosnt wana work

fleet hemlock
#

it mysplace the point my a tyna amout

#

why is it so hard to help ppl

fleet hemlock
#

thats not how u help someone learn

jagged cargo
#

??????????

#

<@&268886789983436800>

fleet hemlock
#

ive help a bunch of ppl coding

#

just help me like someone normal

#

teach me then wtf

fleet hemlock
#

i want this thiung to work

fleet hemlock
#

i relly just need a heads up of whats wrong

jagged cargo
#

you need to modify all the points, not just the 4 corners

fleet hemlock
#

it just like tweaking a lil

#

theire is just 4 corner

mild flower
fleet hemlock
#

its a plane

mild flower
#

i don't think that's a good way to make friends

fleet hemlock
#

im not trying to make friend i want to learn

#

and get my thing to work i was super close

fleet hemlock
#

so theire is only 4 corner

#

i canot move more they dont exist

mild flower
#

well, i'll thank you not to speak to the helpers like that. yes, linear algebra will be important for computer graphics.

fleet hemlock
#

theirs isnt more then 4 to move

#

ok but that dosnt mean they canot help me and come with stupid exuses to not help me

#

ive help a bunch of ppl on other server for coding and i never just told them go read book

#

its fucking rude

#

i explain them how it work why it work

fleet hemlock
#

i want to learn and ive fucking tryd a shit load of thing

#

all that for them to tell me

#

no u didnt

#

like my effort are fucking nothiung

#

i just spend the 3 last hour doing nothing yeah make sence

#

i was just siting here for a responce and not activly trying to find solution and understand

limber falcon
fleet hemlock
#

i just want a fucking helping hand

limber falcon
#

since you're basing everything off the current coordinates px, pz

fleet hemlock
#

how could i make it rotate from the center of the object

fleet hemlock
#

do i just die now

#

i was trying to find another formula for it that might work

limber falcon
#

one way I can think is to fix some coordinates q_x, q_y, q_z and then only change the angle variable when the keys are pressed, while setting p_x = q_x*cos(angle)-q_z*sin(angle) and similarly for p_z, on each frame

#

that way you'd be rotating the same point at all times, just by a different angle

fleet hemlock
#

i see

#

yeah that would work

#

thats clever

limber falcon
#

this would also make it easier to set the position of these points relative to the center of the object

fleet hemlock
#

reseting to the base point before evry calculation

fleet hemlock
#

so i can rotate of the center of the object

#

insted of 0 0 0

#

i tough about translating the point to 0 0 0 and then translating them back

#

but it probably a bad thing to do

limber falcon
#

yes, suppose (r_x, r_y, r_z) is the center of the object. Then

(r_x, r_y, r_z) + (q_x*cos(angle)-q_z*sin(angle), ..., ...)

would be the point obtaining after rotating (q_x, q_y, q_z) around the y axis and then adding that to (r_x, r_y, r_z)

limber falcon
fleet hemlock
#

so im gona need a 3d point in the midle

#

this merge all relly badly within my game

limber falcon
fleet hemlock
#

ill need to redo some stuff

fleet hemlock
#

why not just give me the result right away

#

witch i belevea is those

limber falcon
#

it's a bit easier to write the formulae in terms of matrices, but yes they're the same thing in the end

fleet hemlock
#

alr

fleet hemlock
#

so i have

#

c1.p_x*cos(angle0)-c1.p_z*sin(angle0)

#

and i make it

#

what

#

what operation is ,

#

(c1.r_x, c1.r_y, c1.r_z)+c1.p_x*cos(angle0)-c1.p_z*sin(angle0)

limber falcon
#

oop , is just there to separate the entries of the vector

fleet hemlock
#

so how do i imput them

#

hmm

#

ig if im doing a x axis rotation

#

i just need the x center

#

so

#

c1.r_x+c1.p_x*cos(angle0)-c1.p_z*sin(angle0)

limber falcon
#

I also didn't write the other terms of the result of the x axis rotation

limber falcon
fleet hemlock
#

this

#

good

#

so im gona need a middle point

#

ig i could make a 3d line funxction and all that to calculate where it is

#

or hardcose it

#

ill do that

#

ok

#

so much work

#

this is also not gona work for a system witch need to work on multiple sprite

silk osprey
#

@fleet hemlock

fleet hemlock
#

idk how

silk osprey
#

magic

fleet hemlock
#

i colapsed the chanel list

mental egret
#

an airhead!!

fleet hemlock
#

i dont understand why it keep not working

#

i folowed evrything

#

the point are in 187 and 319
so 253 should be the middle

silk osprey
mental egret
# fleet hemlock

It seems to me that the points each are rotating about their own "fixed points" defined seperately for each of them

fleet hemlock
#

look pretty much like this

#

its hard to see simce no line

#

this whole program dosnt work anyway the camera face is at 0 0 0 so the paralax is all wrong

mental egret
#

Check this ._>

vocal sleetBOT
#

@fleet hemlock Has your question been resolved?

fleet hemlock
vocal sleetBOT
#
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vocal sleetBOT
#
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near finch
#

Is 1 b correct

vocal sleetBOT
near finch
#

I know it’s not the more effecianr way

#

Efficant

#

I hate spelling but u get my point

#

Same here is 1 b correct

vocal sleetBOT
#

@near finch Has your question been resolved?

vocal sleetBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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cedar charm
#

is this not 6?

vocal sleetBOT
cedar charm
#

my graph

half imp
#

you switched the conditions

#

you graphed x for x<2 and 2 for x>=2

cedar charm
#

ohh i see, thank you!!

half imp
#

np!

cedar charm
#

.close

vocal sleetBOT
#
Channel closed

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cedar charm
#

.reopen

vocal sleetBOT
#

cedar charm
#

need help with part f

#

ill send in my work in a sec

#

not sure where to go after this

solar cape
cedar charm
#

i’m confused on what to do with the constant +2

solar cape
twin meteorBOT
#

denzio321

cedar charm
#

👍

#

i understand that part

solar cape
#

So it's just 2pi+5+(2(6)-2(-4)) no?

cedar charm
#

where is 2(6)-2(-4) coming from

solar cape
#

The integral of 2

solar cape
#

Mb

#

So $\int_{-4}^6 [f(x)+2] dx=\int_{-4}^6 f(x) dx + \int_{-4}^6 2 dx$

cedar charm
#

it’s just + 2 right?

solar cape
#

Wait yea mb

#

Typo

cedar charm
#

not 2x

twin meteorBOT
#

denzio321

solar cape
#

Yes typo

cedar charm
#

ok i understand first half

solar cape
cedar charm
#

what is 2dx

#

that’s the part i don’t understand

solar cape
#

Its just taking the integral of the constant 2

#

Which would be 2x

cedar charm
#

i don’t think i understand it still… i’ll just ask my friend tomorrow

#

thanks for all the help tho

solar cape
#

Just tell me

#

It's probably something minor

cedar charm
#

i don’t understand taking the intergal of constants

solar cape
#

Ok what's the derivative of 2x

cedar charm
#

2

solar cape
#

So what's the anti derivative of 2

cedar charm
#

2x?

solar cape
#

Yes

cedar charm
#

so integral is just the reverse of derivative?

solar cape
#

Well in a sense

#

Usually we'd add a constant c

cedar charm
solar cape
#

The bounds of the indefinite integral

#

-4 to 6

cedar charm
#

oh

solar cape
#

Did yall learn this in class

cedar charm
#

i learned the properties

#

this is what we learned

solar cape
#

Imagine 2 as 2x^0

cedar charm
#

ohhh so this part

#

5(3-1)

solar cape
#

Yea

#

Same thing as 5(3)-5(1)

cedar charm
#

i really understand it now thank you so much

#

you’ve been very helpful 🙏🙏

solar cape
#

Yw

cedar charm
#

.close

vocal sleetBOT
#
Channel closed

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vocal sleetBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

whole forge
vocal sleetBOT
whole forge
#

Hello guys

whole forge
jagged cargo
#

i only checked the first question, and already i see 3 wrong answers

atomic jasper
whole forge
atomic jasper
whole forge
#

Hmmm

whole forge
atomic jasper
#

how did you get those answers?

whole forge
#

Stock knowledge and just looking at them.