#help-17
1 messages · Page 276 of 1
3 and 1
Yeyyeyey
Les go baby
👏
good
we did it
oh for y
Ah for y
well go back to the first equation
Should be self explanatory
y = x^2
Sub in right?
Yea
mb mb
So y is 9 or 1
Yeps
Thx bros
Remember to pair up the corresponding y with the corresponding x if they ask you to
It’s all good I’m done now
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is it possible to algebraicly derive the x and y value of 5^x*2^y=200
algebraically*
like you are solving for x ?
this is an equation in and of itself, so an infinite amount of points in the reals satisfy this, Q.E.D.
but is it possible to algebraically derive one of the solutions
?
WITHOUT "brute forcing" with the lack of a better word
Sure, this is what diophantine equations generally try to do
can you solve for these Diophantine equations algebraically? or do you need a computer for this
for $x,y\in\bZ$? you should clarify this if that is the case
;(
Ye u can
I'll help u out
We should try and factor 200
Do you know what a prime factorization is?
factoring the number into two prime factors?
not necessarily
what you want to do is group the factors of 5 within 200 and the factors of 2 within 200
It's just finding all the primes that multiply into 200
otherwise, you won’t get integer solutions
So for example, the prime factorization of 24 is 222*3
Oops
2 x 2 x 2 x 3
Which is 2^3 x 3
is this even possible?
Of course it is
Taking prime factorization aint hard
Actually nvm ur missing a 2
It's 25 * 16
no
Yes it is
bro multiply it out 💀
I did
,calc 25*16
Result:
400
Oh wait is it 200 and not 400
👍💀💀💀💀💀💀💀
Oopsies I misremembered lmaooo
Dw ur new to this
It can be hard
how did you get 3 and 2 algebraically. did you just do prime factorization?
Well you just take numbers that you know divide 200
So start with 2
And you get 2 x 100
Then find a number that divides 100
And so on until you run out of divisors
Well there is
beside this one
like i woulnt understand it?
Yeah
I'm taking a class on it at college this semester
do
No problem
Prime factorization is one of my favorite things in math
I've proven a lot of things using the fact that all numbers have a unique prime factorization
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i tried to plug x in for t and that was wrong then i tried to integrate using 12 and that was also wrong
i think that i may have to have x as the upper bound but im not sure
According to Leibniz, $\frac{d}{dx} \left( \int_{g(x)}^{h(x)} f(t) , dt \right) = f(h(x)) \cdot h'(x) - f(g(x)) \cdot g'(x)$
ss
nah it’s nice though
$\dv{x}\qty(\int_x^a f(t)dt)=-f(x)$
i mean you could negate it
but yeah the derivative is just -tan(x^3) lol
that’s if the upper limit was x
consider this
wait
…
i see the qn wrong
$\int_a^b f(t) , dt = -\int_b^a f(t) , dt$
i remember this rule! should i do this?
mb
lol
yes this would help
probably if u want to stay sane
okay so after i change the bounds and add the negative what is the next step?
else $\dv{x}\qty(\int_x^a f(t)dt)=\dv{x}\qty(F(a)-F(x))=-f(x)$
;(
well you’ve demonstrate already that $\frac{d}{dx} \int_a^x f(t) , dt = f(x)$
knief
now using this you can write it in the same form
$F(x) = -\int_{12}^x \tan(t^3) , dt$
knief

okay so now the answer is -tan(x^3)
yep
okay perfect! i had it right the first time i just forgot to add the negative when i switched the bounds! thank you!
you’re welcome
okay heres another question. we didnt have a lecture on how to integrate with it equaling to y
so i dont know how to get dy/dx
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im doing practice tests for logical reasoning. i am really struggling to find patterns. in any of them, how does one get better at these
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@frosty void you know you can ping helpers after 15min right?
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hello
,rccw
im going to bed
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And i have a doubt for a line ax+by+c why is the slope -a/b
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Can someone break down this scary double summation into something more digestable cuz wtf are they trying to say how is this the dot product what does the matrix A represent someone explain pls pls
write out all summations explicitly for n=3
@frail violet Has your question been resolved?
instead of say $\sum_{i=1}^3 a_i$ write $a_1+a_2+a_3$
Denascite
do that for all the sums
yes this is a bit of writing
but it will help you get more familiar with it
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im not sure how to do 6a
lmao without using technology, good wording
Start with x = log_b(a)
Apply b^(..) to both sides
a=b^x
Now what other log do you need to mix in?
No, we arent working with base e here
You ultimately want to write it in terms of a new base, c
So you can apply log_c now to both sides
so i use log_c instead of ln and that would be x=log_c(a)/log_c(b)
but then how would i apply that to the other stuff in 6a??
Well that’s all the question was asking
Sub back the substitution for x and you have proven it
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Hi, I was just wondering, the half life and double time formula learned y = y0 (1/2)^(t/n) looks very familiar to a differential equation. Is it possible to figure out what the differential is?
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I have a rectangle that is 440 wide and 320 high. I create a 30 degree isometric projection with the rectangle on both the XY and XZ planes. I now want to calculate the width and height of the visual bounding boxes around the XY and XZ planes of the projection. I already have three of the four formulas, however I can't figure out the formula for the XZ plane height.
\[
\text{xy-plane-width} = (\text{width} \cdot \sin\left(\frac{\pi}{4}\right)) + (\text{height} \cdot \cos\left(\frac{\pi}{4}\right))
\]
\[
\text{xy-plane-height} = \text{xy-plane-width} \cdot \tan(\text{angle})
\]
\[
\text{xz-plane-width} = \text{width} \cdot \sin\left(\frac{\pi}{4}\right)
\]
\[
\text{xz-plane-height} = \, ?
\]
The dimensions and angle here are just examples, I need the formulas as the actual width, height and angle will change. Here's an illustration of the problem if that helps explain further:
Jack Sleight
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Can you guys help me find the circle that touches this parabola and the two lines?
What's the equation of a circle?
that's what I'm trying to find .-.
No, I mean (x - h)^2 etc.
ah, it's in the image
The equation of a circle is (x - h)^2 + (y - k)^2 = r^2.
Uhm… idk… what I meant earlier was finding the equation of the circle, so yeah, I don’t have it .-.
No, that's not what I'm asking.
I'm not asking for the equation of this circle.
I'm asking for the equation of all circles.
ah! yeah, I want the circle to be in this form
OK, so x = 2/3 is one line.
So, we can have (2/3 - h)^2 + (y - k)^2 = r^2.
We have (x - h)^2 + (0 - k)^2 = r^2 which comes out to (x - h)^2 + k^2 = r^2.
And then we have it touching the parabola.
Yeah… I can figure out h and k based on r using the first two conditions, but how do I solve for r with the third one? It’s so hard :(
h = 2/3 + r and k = r
Looks good.
how about finding r :(
OK, so we have y = (x - 2)^2.
*-2
Oh, sorry.
(x - h)^2 + (y - k)^2 = r^2
(x - (2/3 + r))^2 + ((x - 2)^2 - r)^2 = r^2
I filled in h, k, and y.
Then… solve for x? That’s gonna be 4th order. Yeah, this isn’t looking good .-.
Hmm.
Well, let's see. The radius to the contact point on the parabola will be perpendicular to the tangent line there.
@crude yoke Has your question been resolved?
@crude yoke Has your question been resolved?
<@&286206848099549185>?
Use chai 's hint
.
which contact point should I pick for the tangent calculations?
That's an unknown
You keep it unknown while you solve and then at the end the equations you get will give you the contact point
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I have no idea where to start
Try and work out the maximum volume of the prism for any given height h
Then maximize the volume as a function of h
but how to calculate the volume of prisim?
how to get the side of the hexagon
is it let x
If you know how tall the prism is, then you know what the diameter of the hexagon has to be
so let the height be h
e.g. if the prism were 15 cm tall, then the hexagon has to fit into a circle with diameter 5cm
Then from there you should be able to work out the volume of the prism
Yes let the height be h
ok let me try it out
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How to solve question 2
I got here but it’s wrong
In third to last row it should be -24 b
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hello could someone help me solve this problem?
A company produces ball-shaped Christmas tree decorations. The decorations are packed in | closed boxes in the shape of a rectangular parallelepiped. | exactly 6 balls can be placed in the box so that they touch each other and all the walls of the box (Fig. 2). The dimensions of the box are 18x6x12. Calculate the volume of one ball.
Try working out the diameter of each ball first
Does this help?
its a parallelpiped
A rectangular one
Afaict it's just a cuboid, otherwise the question is impossible
oh
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how f(i) not equal to f(i + 1)
in the 7th line of the solution
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@sterile cradle Has your question been resolved?
what did you find the area to be?
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I need to check if V is a vector space over F
Is it correct to claim that is not a vector space over F since we can take a scalar constant = -1 (which belongs to F) such that -1 * v ( where v belongs to V) does not belong to V
if so then what is even the point of giving me customised addition defintions
which v do you think that is?
any positive number
-69
ah damn
i think you should stop and read the question
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yo
0.00836 to 2 sig figs is what
@soft lodge Has your question been resolved?
do you have a guess?
Can you guess what it is first?
Yup.
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How can i solve this one? I hope somebody knows to do this witout polar variables
Just show how can i do corectly the domain of integration
<@&286206848099549185>
I can't help with that, sorry...
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hello
@wet bramble do u have a question
do you have a question?
i want to ask if anyone here from alevels ?
a question from maths a levels?
bruh
...
only use this channel if you have a question
someone ping mods
for general chatting you can go to #discussion
okk, sorry
!done
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Given a right-angled triangle ( ABC ) at ( A ), with ( BC = a ), ( AC = b ), and ( AB = c ).
- Prove that ( H ) is the weighted reference point:
- The weighted reference system is given by ( {(B, b^2); (C, c^2)} ).
adem-008
@sacred anvil Has your question been resolved?
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
Also, since I've seen this Q for the 10th time, I'll just ask
I don't know where to begin
Can you clear up what is meant by "H is weighted reference point". Is there some context you were taught prior to this?
Also, what is H? Orthocenter? Some random point?
I mean two-point weight or sentence weight
Can you send a pic of the context? Any similar problems you've seen or done before?
If we have a right triangle ABC at A, where BC = a, AC = b, and AB = c. 1. Prove that H is the probability of the sentence {(B, b^2); (C, c^2)}
any help here guys
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need help on this dif equation
idk what dym but i need to solve for y
is there somone who understand frensh
you cant just go from line 5 to 6
y is a function of x
so $\int y^2(x)dx\neq xy^2(x)$
Bonk
what should i do then
!original
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
can you send the full original question?
huh? what trick it literaly says solve the following differential equation XD
yes but i mean like some clever substitution or factorisation or whatever that makes the solution pop out
its ok
@willow scaffold Has your question been resolved?
we have to solve this differential equation
so just basic differentiation of lhs?
in other words find y
bruh we dont have x , how can we find y
no x?
y' = [-(2x+y)^2 - 3xy]/5xy-3x^2
i meant no value for it
do we have to find it in terms of x and y?
do we have to find value as only in numbers or can there be x and y
this just algebra
u have to find y = numbers + x
ahhhhh
just take integral of this
u cant have y on both sides
oh i forgot again that we needed integral not deravitive
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bro u dont need to do all dat
id recommend leaving stuff in factored form for most of it
in line 2, instead of expanding everything, use conjugates
just use power rule
they're being asked to use 1st principles
the question says to use first principles..
oh sorry man
which question u doing?
5c
wait lemme get paper pencil and cook
i dont know binomial approximation
use L'H
im in 11
interesting
yo do u know square root difference formula
i think i finally made a break through
whic one?
u mean rationalizing?
yo
ig by definition
yea
so after ur 2nd last step
split the fraction
just multiply and divide by
sqrt(x-h) + sqrt(x)
then cancle 1 out of 2 fraction's h
then
u should get x^2[sqrt(x+h) - sqrt(x)] /h
then just use this
and cancel out the other h
u should get x^2/sqrt(x+h)+sqrt(x)
plus whatever u get out of this
and then substitute h with 0
and abra ka dabra
u got the answer
yea
in the end u should get f'(x)=[5(x^3/2)]/2
ok ill try that, i just tried redoing the question a diff way and idk what i did but i got the numerator correct but no denominator
isn't that good cuz u canceld out h
i suggest u to leanr binomial approximation
the anser comes in 4 to 5 lines
bro its probably not allowed
im missing the 2 as a denominator lol
ok wait im gonna actually redo it using your steps
i hope u can understand it because i am not used to no notations
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can somone help me with geometry:)
you know what is the definition of a tangent ?
ok a tangent is a segment that touches the circle at exactly one point
hmm
so with this definition what do you think the answer should be ?
AB
yep that's correct
ok
ok a secant is a segment that passes through the circle
so with this in mind what do you think the answer should be
take your time
I think its either ab or gh
ab only touches the circle from the outside so it's a tangent
but gh passes through the circle
interesting
you are doing great
so the correct answer is GH
yep
yay i have a few more am i taking up your time?
nah, it's ok really
one sec i have to switch to a new device
ok no problem
I have to go sorry to take your time
nah it's ok
Thabks btw
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hi guys i have a question regarding this operation
this result gives me 1.5
(the first fraction, i mean square of 3 * square of 3 / 2)
why i get 1.5?
,calc sqrt(3)*sqrt(3)/2
Result:
1.5
yeah but in the uni docs the result is 3 / 2
,calc 3/2
Result:
1.5
Why √3 cos(π/6) is 3/2? Is that what you're asking?
is your question why does $\frac{3}{2} = 1.5$ ?
riemann
sqrt(3)*sqrt(3)/2= 3/2
$\sqrt{a}\cdot \sqrt{a} = a$
riemann
the first thing i tried is using my calculator and obviously it gave me 1.5
for all a > 0
but i wonder why 3 / 2 instead of 1.5
,calc sqrt(3)*sqrt(3)
Result:
3
that's just fraction vs decimal, same number
yes, i just discovered that this operation gives the plain number
isn't this your question then
but now the thing is why 2
i explained badly
i don't mean why 3 / 2 = 1.5
They wrote it as such because it was unnecessary to reduce 3/2 to 1.5
i mean if the result is 1.5, why the fraction in the uni docs is 3 / 2
they're equal so it doesn't matter
u kidding aight?
its like
why?
Do you write cos(π/4) = 1/√2 or 0.707106...??
if the result is 1.5 why write 3/2?
.
in math it's often more convenient to leave something as a fraction than to write it as a decimal, because often the decimal does not terminate
e.g. 2/3 is much more convenient than 0.666666666666666666
yeah but if i'm learning its supposed that you write the stuff correctly not because you want you write wathever.. lol, i get it thanks
so basically writing 1.5 instead of 3/2 is the same?
neither is incorrect
that's exactly what this means
Yes, but writing √3*√3/2 = 3/2 would save your a** in the long run
i don't think (for me) it will save my ass
i prefer the "long" way because at least i can understand what's going on
you should also understand fractions
if your teachers gives fractions, you should do it the long way yourself.
i understand fractions, the problem is when people writes nonsenses 😭
You'll be dealing with √(10 - 2√5)/4 and (√5 + 1)/4... I hope you don't go reducing to decimals then
if the long way means writing out the decimal expansion
nothing about the solution is nonsense
now i checked that 1.5 + 0.86 and 3/2 + square3 / 2 are the same result
you don't if you only understand decimals
hmm yeah, i mean if you write 1.5 its 1.5, not 3/2, i get its the same but for someone like me that is learning its really complicated to guess that they're both the same
anyways thank you my question has been answered
it takes 1 second to plug in 3/2 into a calculator to get a decimal expansion
Unless you're gonna go √3/2 = 0.707106 in which case... Welp
i prefer this instead of "because i want i will do 3/2 + xxx" or we talk about guessing stuff, then i could write "eiufhn+wiue" and just let my boy guess that this means 1+1.... somewhere it should be telling what it means each term, otherwise its really hard to learn
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thank you guys
The main focus of topic is Trigonometry, not mental math but okie 👌
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Have I done this calculation correctly? The question is to compare both numbers and to see which one is bigger or if they are the same size.
I don't understand your
<=> notation
I don't think it is a correct notation, but it was a way for me to write that i compare these two values and avoid using a equal marking
My answer is that quantity I is bigger than quantity II
you could do something like
$$\overset{?}{\ge}$$
ℝαμOmeganato5
personally I'd manipulate one side
Alr I will change it
2sqrt(2) + 3sqrt(3) > 2sqrt(2) + 3sqrt(2) = 5sqrt(2)
therefore
...
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if f(x) is original, how do I descrive the change in its base to g(x)?
idk where to start
look for the differences
do i simplify (-4x)(1/8) to -1/2 (x)
why?
i mean, you could
doesnt rly matter
sure
so it changes from x to -1/2 x
how would i apply that tio the base?
(6/16) / 1/2 ? because its a negative exponent
or
if this is right
then id do 1/ (6/16)^(1/2)
and get 1.632
my answer choices are narrowed down to either
https://gyazo.com/75ff5876467896d7f56df6f8b5ecaf6a
https://gyazo.com/6ac34b2a393d830993974955c795ec0e
and since 4 sq6 / 6 equals 1.63 would option 1 be right?
idk if im onto something or just on something
<@&286206848099549185>
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how is my solution wrong
yeah but isnt it the limit
as it approaches that
so when t -> ZERO shouldn't the value of e^(1/t) be e^(inf)
It doesn't approach infinity
bcz when u approach zero for t the value becomes larger and larger
yeab mb typo
No it shouldn't be
i mean t -> zero
The limit of 1/t as t approaches 0 is not Infinity
how come
bc you havent specified which side it approaches from
in fact, your entire calculation is incorrect bc u forgot to consider that
dont worry tho its easy to forget that while ur just trying to do the integral
yea so if it was approach 0 from the right instead 1/t would have been inf
however if u approach 0 from left it would be -inf instead
yeah
but if u take the limit by itself it would only exist if L & R limits are the same
right
For an improper integral you can probably define it as approaching from the "inside" direction
the heck is an inside direction
so in this case from the left, since 0 is the right bound
Though you should just go with whatever your book says
wait whatre u saying im so lost
ur defining the integral based on the side it doesnt exist?
Based on the side it does
Like integral from -3 to t is defined for t in (-3, 0) at least
we can't define it for t>0
At least unless we already know that it's defined at t=0
If I were to ask about the integral from -3 to 3 for example, you might take the antiderivative and plug in 3 and -3 and subtract them
And that would be wrong, because you haven't checked that it's even defined from -3 to 0
Since there's a vertical asymptote there you have to worry about the integral being infinite
yep for sure
So the only way to define the improper integral is to take the limit in this case from below, because the integral isn't even yet defined for t>0 until we can define it for t=0
ya isnt that what we're doing
or r u talking bout the case when we have -3 to 3
cuz then we'll have to consider for the 0 by splitting it
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so im using this formula for rotation of point but it dosnt seems to work im not sure why
my point just kinda desided to move
this is the math if u need
c1p_x
is the x and so on
im so lost
this should work
is that some random float value misscalculation or smth
witch is like unfixable
@fleet hemlock Has your question been resolved?
what am i suposed to do with them
why dont they just give me the formula
why is it like writen super complex what this mean
someone sayd the fist one is = to
X , Y cos0 - Zsin0 , Z sin0 + cos0
how do u get to this result
it dosnt seems to work either
why isnt theire just one formula for rotating object that work that they give u
why do i have to calculate the formula myself from the formula they give
just give me the working formula from the get go
in normal math not with those weird calculation no one can do
it amke sence the first result is x cz we have 1 0 0 si 1 x result
by why does y*cos() y*sin() = Y cos0 - Zsin0
why is theire a z out of nowhere
thi dosnt make sence
x*0 y*cos z*-sin
i get it
but it still dosnt work
x*1 y*0 z*0 = x
x*0 y*cos() z*-sin = smth
how do u merge them together
it IS the formula
im so lost
and it dosnt work
rotating stuff is way more complex than you think
my point are going evrywhere they shouldnt
like bacteriofrog said, learn some linear algebra
why dont u just help me
or, idk, manually rotate them and keyframe them
that sthe point of the server
no thats bad
it woulldnt work
the point of the server also involves you willingly put in effort
i am smh
how do u not see me trying to figure out how those bracket thing work
i can recommend you some books if you like
and help me
ffs
i just need help
i have all the base theory of 3d render
it work
i had a cube
it just dosnt wana rotate
i used this formula
but it lmissplace my point
as i said
so i need another one
i got this
i have evrything
the whole rendering and printing point prosses
the rotating just dosnt wana work
^
it mysplace the point my a tyna amout
why is it so hard to help ppl
your fucking stupid
thats not how u help someone learn
ive help a bunch of ppl coding
just help me like someone normal
teach me then wtf
why arnt u telling me
i want this thiung to work
as u can see here i got it relly close to working
i relly just need a heads up of whats wrong
you need to modify all the points, not just the 4 corners
it might have to do with the fact that you called them "fucking stupid"
its a plane
i don't think that's a good way to make friends
im not trying to make friend i want to learn
and get my thing to work i was super close
its like a sheet of paper if u want
so theire is only 4 corner
i canot move more they dont exist
well, i'll thank you not to speak to the helpers like that. yes, linear algebra will be important for computer graphics.
theirs isnt more then 4 to move
ok but that dosnt mean they canot help me and come with stupid exuses to not help me
ive help a bunch of ppl on other server for coding and i never just told them go read book
its fucking rude
i explain them how it work why it work
i dont just want ppl to throw the done solution in my mouth like im a baby bird
i want to learn and ive fucking tryd a shit load of thing
all that for them to tell me
no u didnt
like my effort are fucking nothiung
i just spend the 3 last hour doing nothing yeah make sence
i was just siting here for a responce and not activly trying to find solution and understand
your formula is correct and so is the implementation in software, so I think it might be this
i just want a fucking helping hand
no its unfixable
since you're basing everything off the current coordinates px, pz
how could i make it rotate from the center of the object
is theire a way to fix that or nope
do i just die now
i was trying to find another formula for it that might work
one way I can think is to fix some coordinates q_x, q_y, q_z and then only change the angle variable when the keys are pressed, while setting p_x = q_x*cos(angle)-q_z*sin(angle) and similarly for p_z, on each frame
that way you'd be rotating the same point at all times, just by a different angle
this would also make it easier to set the position of these points relative to the center of the object
reseting to the base point before evry calculation
is theire a way to move that
so i can rotate of the center of the object
insted of 0 0 0
i tough about translating the point to 0 0 0 and then translating them back
but it probably a bad thing to do
yes, suppose (r_x, r_y, r_z) is the center of the object. Then
(r_x, r_y, r_z) + (q_x*cos(angle)-q_z*sin(angle), ..., ...)
would be the point obtaining after rotating (q_x, q_y, q_z) around the y axis and then adding that to (r_x, r_y, r_z)
I think this is equivalent yes
by the way the formula you got is just these matrices evaluated in some vector (p_x, p_y, p_z)
ill need to redo some stuff
yes thats what i meant by why do they give me a formula that still need to be calculated
why not just give me the result right away
witch i belevea is those
it's a bit easier to write the formulae in terms of matrices, but yes they're the same thing in the end
alr
i dont relly understand this
so i have
c1.p_x*cos(angle0)-c1.p_z*sin(angle0)
and i make it
what
what operation is ,
(c1.r_x, c1.r_y, c1.r_z)+c1.p_x*cos(angle0)-c1.p_z*sin(angle0)
oop , is just there to separate the entries of the vector
so how do i imput them
hmm
ig if im doing a x axis rotation
i just need the x center
so
c1.r_x+c1.p_x*cos(angle0)-c1.p_z*sin(angle0)
I also didn't write the other terms of the result of the x axis rotation
this is the first coordinate yes
this
good
so im gona need a middle point
ig i could make a 3d line funxction and all that to calculate where it is
or hardcose it
ill do that
ok
so much work
this is also not gona work for a system witch need to work on multiple sprite
@fleet hemlock
magic
it dosnt seems to have worked
i dont understand why it keep not working
i folowed evrything
the point are in 187 and 319
so 253 should be the middle
*you’re
It seems to me that the points each are rotating about their own "fixed points" defined seperately for each of them
no they rotate from 0 0 0
look pretty much like this
its hard to see simce no line
this whole program dosnt work anyway the camera face is at 0 0 0 so the paralax is all wrong
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what ab this
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Is 1 b correct
I know it’s not the more effecianr way
Efficant
I hate spelling but u get my point
Same here is 1 b correct
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is this not 6?
my graph
ohh i see, thank you!!
np!
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✅
need help with part f
ill send in my work in a sec
not sure where to go after this
For part f just remember the sum rule for integration
yea so is this how u do the rule
i’m confused on what to do with the constant +2
From part e.) we know that $\int_{-4}^6 f(x) dx=2\pi+5$
denzio321
So it's just 2pi+5+(2(6)-2(-4)) no?
where is 2(6)-2(-4) coming from
The integral of 2
I thought u were saying you understood the whole sum rule
Mb
So $\int_{-4}^6 [f(x)+2] dx=\int_{-4}^6 f(x) dx + \int_{-4}^6 2 dx$
it’s just + 2 right?
not 2x
denzio321
Yes typo
ok i understand first half
So from here can you get the answer
i don’t think i understand it still… i’ll just ask my friend tomorrow
thanks for all the help tho
No what don't you understand
Just tell me
It's probably something minor
how do u solve for that
i don’t understand taking the intergal of constants
Ok what's the derivative of 2x
2
So what's the anti derivative of 2
2x?
Yes
so integral is just the reverse of derivative?
so here where did u get 6 and -4 from
oh
Did yall learn this in class
Yea exactly like what you do at the bottom
Imagine 2 as 2x^0
Yw
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Hello guys
Was my answer correct?
i only checked the first question, and already i see 3 wrong answers
a=2
b=3
c=DNE
d=2
is for question 1 right?
Yes
a, b and c are wrong
Hmmm
Why?
how did you get those answers?
Stock knowledge and just looking at them.
