#help-17

1 messages · Page 271 of 1

mild grove
#

i'll try

sleek moss
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It's a statistical question

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H1: >m0

hushed pewter
vocal sleetBOT
#

@sleek moss Has your question been resolved?

brisk vigil
#

I don't know how to turn to bot so i just handwrite it

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I don't think p-value can reach 0.01, It's too small---

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nicespiderman I assume there is something wrong with ur calculation~

vocal sleetBOT
#
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analog nova
#

the ratio between the edge length of a regular tetrahedron and its slant height is? considering all of its faces are equaliteral

analog nova
#

النسبه بين طول حرف مثلث ثلاثي منتظم الاوجه و طول ارتفاعه الجانبي

#

if you can answer in arabic that would be better thanks

kind light
#

consider one of the slant faces, its an equilateral triangle say with side a

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the slant height is just the height of the equilateral triangle

analog nova
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i tried to go with that

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but um..

analog nova
#

wait

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it's

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3y²=2x²

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where y is edge and x is base height

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I'm pretty sure

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do you want the proof? @kind light

kind light
#

hmmcat thats just wrong no?

analog nova
#

In a regular triangular pyramid, the faces are twice the square of its edge length = 3 times the square of its height

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i think i fucked up

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i know what i did

#

oh my ducking god

kind light
#

making sure, you meant slant height right? maybe there was a mistranslation?

kind light
analog nova
#

what i wanted was slant height / edge height

kind light
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yeah

analog nova
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i fucked up

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SO MUCH

kind light
#

tldr tou want to find red here and use pythag

analog nova
#

do you wanna see a glimpse of what i did

kind light
#

sure

analog nova
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i assumed x was edge height

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and l is base height

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so 3x²=2l²

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x=(root 6/3) l

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slant height = 2/3 l² - (1/2 l)² for pythagores

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the orange line

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and so i got 2 after dividing the answer x by root 6 / 6 l which is the orange line

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@kind light

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how hard did i fuck up

analog nova
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how is it x

kind light
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call it x

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you should get like (example) x:3x so it would be like 1:3 for example

analog nova
#

@kind light

kind light
#

rmemeber this red line is also x

analog nova
#

@kind light

kind light
#

your finding ch right?

analog nova
#

yes

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so ch²=bc²-(x/2)

kind light
#

stop fixating on 3y^2=2x^2

kind light
analog nova
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edge length

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which is l

kind light
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ok

analog nova
#

wait it's l yeah

kind light
analog nova
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how

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there's no relation

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between x and bc

kind light
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you just said it was x

analog nova
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l

kind light
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dawg

analog nova
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consider it l

kind light
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ok call it l

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then forget the whole x thing

analog nova
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okay

kind light
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so BH would be l/2 right?

analog nova
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wait

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how did i not realize

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ba=bc

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so 1/2 ba = 1/2 bc

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so just direct substitution

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how am i so dumb

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ch² = bc² - bh²
ch = root ( bc² - (1/2 bc)²) = root 3/2 bc

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root 3/2bc/bc=root 3 /2 = ch = bh

#

@kind light

kind light
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yea

analog nova
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i did not consider they were equaliterals

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so what the fuck did i get

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@kind light thanks btw

vocal sleetBOT
#

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mighty horizon
#

On a German motorway, black cars are four times more common than
cars of other colors. Most black cars are driven by men: 60% of men drive black cars, while 20% of women drive
cars of a different color. We observe the cars on the motorway. State the probabilities in percent, rounded to whole numbers.
What is the probability of observing a man driving a
black car?
What is the probability that the car is not black?
We see a black car. What is the probability of a woman driving it?

  1. P(B|M)=P(B∩M)/P(B)
    0,8*0,6/0,8=0,6

2.1/1-4/5=1/5

3.P(B|W)=P(B∩W)/P(B)
0,8*0,4/0,8=0,4

Can someone tell me if that is correct?

mighty horizon
#

<@&286206848099549185>

tough nymph
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1 is wrong

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3 you have condition backwards but ans is right

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mighty horizon
#

And 2?

tough nymph
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It’s right

mighty horizon
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Can u give me the right method for 1 and tell what do i have change exactly on 3

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@tough nymph

tough nymph
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1 is not conditional

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3 flip your conditions

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Its condition on black car not woman

mighty horizon
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So it would be P(W|B)=P(W∩B)/P(B)? @tough nymph

tough nymph
#

Yes

mighty horizon
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You 100% sure on that?

tough nymph
#

Ye

mighty horizon
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Can you do me favor and give me a hint what to change on 1 exactly? I'm completely lost on that @tough nymph

vocal sleetBOT
#

@mighty horizon Has your question been resolved?

dark kiln
#

i tried to solve it and i got men don't exist

#

maybe you mistranslated it idk

vocal sleetBOT
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wraith ferry
#

i need help on a math question in this stupid packet i have to do over break pls help

vocal sleetBOT
wraith ferry
#

i've tried to answer this question but i'm not sure how to exactly approach it help pls

drifting jackal
wraith ferry
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my bad i was trying to see how this worked

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the question is number 9

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i've tried different ways but get stuck each time

drifting jackal
#

What did you try?

wraith ferry
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i tried to multiple the exponents together but also keeping the parenthesis

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but i asked my mom and she said it was wrong

drifting jackal
wraith ferry
drifting jackal
#

Yeah that's fine to do

wraith ferry
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that's right?

drifting jackal
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Yes

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That's the third exponent rule

wraith ferry
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ohhhh

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but meaning that i have to make it a single whole number exponent what does that mean

drifting jackal
#

The exponent should be a whole number

wraith ferry
#

ohh ok thanks so much

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#

@wraith ferry Has your question been resolved?

vocal sleetBOT
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uneven mango
#

Base edge of a right square pyramid and the height of the pyramid are 4. The radius of the sphere inscribed around the pyramid is? Ans: 3

kind light
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inscribed around?

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inside right?

uneven mango
kind light
#

ohh

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im not sure how to explain this, but if you visualize it, the radius would be the circumcircle of the triangle in the plane that contains the 3 vertex

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you can find a the sides of the triangle and find the circumradius of it, aka the radius of the sphere

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#

@uneven mango Has your question been resolved?

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uneven mango
#

.reopen

vocal sleetBOT
#

uneven mango
kind light
#

i mean ABC

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vast shale
#

How can i multiply vectors?

vocal sleetBOT
vast shale
#

Let's say (4i + j + 2k)((1+4µ)i + ((39/2)+µ)j + (-10 + 2µ)k)=0

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How can I find µ

hidden gyro
#

dot product?

vast shale
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If I knew what that is I wouldn't have asked

hidden gyro
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what is the exact qn

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i mean

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with formatting and everything

vast shale
#

The exact question is the question I asked

solar needle
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did they use . as multiplication symbol

vast shale
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Yes

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But what if they didn't? Wouldn't it be the same

hidden gyro
#

no

solar needle
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no it wouldn't

vast shale
#

Ah

hidden gyro
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if they didnt use dot symbol

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multiplication isnt defined

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on vectors

solar needle
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there are multiple ways to 'multiply' vectors so we need to specify that we're using the 'dot' multiplication

vast shale
#

So now I just multiply the corresponding vectors and add them ignoring their direction?

hidden gyro
#

not rlly

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when you are doing * product

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(ai+bj+ck)*(di+ej+fk) = ad+be+cf

vast shale
#

What about dot multiplication then

royal mauve
#

2+2 divide by2

hidden gyro
#

* = .

vast shale
hidden gyro
#

type setting is hard

royal mauve
#

Please answer me

vast shale
#

What's the different multiplication symbol then

hidden gyro
#

the dot is supposed to be in the middle

vast shale
#

That would use a different way

hidden gyro
#

is something different

vast shale
#

When should I be using each

hidden gyro
#

uhm

vast shale
vast shale
#

Aha alr

vast shale
hidden gyro
#

uhm

vast shale
#

Uhm

solar needle
#

uhh the problem will use the corresponding symbols for each one

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but if youre asking about applications then the dot product has to do with projections and the cross product has to the with the area of a bounded parallelogram

vocal sleetBOT
#

@vast shale Has your question been resolved?

vocal sleetBOT
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deft anvil
#

Why is the probability for 4 white cups not 5c4x12c2/16c6

hidden gyro
#

it says atleast 4 cups

#

so

#

4 white cups or 5 white cups or 6 white cups

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#

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versed plank
#

Hi

vocal sleetBOT
versed plank
#

I dont know when to use sin cos and tan

#

Part B

vale frigate
#

Resolve into an x component and a y component

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Then u can complete a force triangle and find the angle

versed plank
#

Already tried

#

How do i know if i have to use sin cos or tan?

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@vale frigate

vale frigate
#

Use the definitions

#

Do u know sohcahtoa?

vocal sleetBOT
#

@versed plank Has your question been resolved?

versed plank
hollow kite
# versed plank

from here you can find area of triangle using Heron's formula or such, and then use A = 1/2absinC formula

#

Or 1/2acsinB or 1/2bcsinA formula, depending on where the angle is and what angle you need to find

vale frigate
# versed plank Nope

U haven't learned how sine, cosine, tangent etc are defined in terms of right triangles?

vocal sleetBOT
#

@versed plank Has your question been resolved?

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blazing depot
vocal sleetBOT
blazing depot
#

how do i figure out the %

bronze osprey
#

anyways

#

if y decreases by 20%, how much is left (as a multiple of y)?

bronze osprey
#

so like inversely proportional means y = x/k for some constant k

or x * y = k = constant !

#

so x must increase by 1/0.8

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(a factor of 1/0.8, so don't forget the original multiple of 1 = 100%)

#

jesus the options are all wrong

vocal sleetBOT
#

@blazing depot Has your question been resolved?

mild grove
#

letting x gain 20%

bronze osprey
#

or actually y was supposed to increase by 20%

#

etc

mild grove
#

yeah the question is really fucked up

vocal sleetBOT
#
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vast shale
#

guys..anyone here?

vocal sleetBOT
vast shale
#

.reopen

#

.close

vocal sleetBOT
#
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vast shale
#

.reopen

vocal sleetBOT
#

vast shale
#

so basically..
the og question is
there are 2 CN
|z1|<1<|z2|

dense cedar
#

Cyanide ? CN ?

#

Cartoon Network?

vast shale
#

complex numbers

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an we hafta prove |1-Z1*conj of Z2|/|Z1-Z2| <1

dense cedar
#

Ok

sage cipher
#

multiply numerator and denominator by |z2|

somber cloud
vast shale
#

wait a min

vast shale
vast shale
sage cipher
#

and tell me what you find

vast shale
#

its 1/z2 - z1*(z2conj/z2) in num

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and do i take z2 outside from denom too?

#

wait

#

ho gya

#

nvm

#

.close

vocal sleetBOT
#
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robust juniper
#

if the powers are even it approaches 0

robust juniper
#

if odd it approaches 1

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why

small surge
#

Cause 0^0 is 1

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But 0^1 is 0

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And then the calculation is done in descending order

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So if it's even every 0^0 can be expressed as 1 so you get 1

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But if it's odd you end up with 0^1

robust juniper
small surge
#

We defined it to be 1

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There's lots of videos on it

#

It's the same thing as 0! Is 1

#

It's just easier if you have that

dim pumice
#

no it's not generally defined to be 1

small surge
#

It kinda changes depending on context but I normally take it as 1

dim pumice
#

if you take it as a function x^y then it's not continuous at (0, 0)

small surge
#

It's indeterminate but you would usually take it as 1

#

In like combinatorics and algebra and the sort

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And I consider this to be an algebra problem

robust juniper
#

?

dim pumice
#

it's more of calculus/analysis, especially with how we even define x^y for reals in the first place

small surge
#

Not really

dim pumice
#

first write x^x as e^(x ln(x))

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we can solve for the limit of x ln(x) first

robust juniper
#

but then we have the function whole limit we are trying to solve in the function

dim pumice
#

how?

robust juniper
#

wait no

#

sorry

#

xlnx is 0

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so x^x at 0 is 1?

dim pumice
#

we were considering e^(x ln(x)) though

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but e^x is continuous, so

robust juniper
#

its 1?

dim pumice
#

yeah

robust juniper
#

ok

#

ty

dim pumice
#

then maybe there is a pattern for x^...^x

robust juniper
#

wdym

dim pumice
#

if we try to solve for the limit of x^x^x now

robust juniper
#

is e?

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lny=x^x lnx

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x^x and lnx at 0 is one

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so the limit is e???

dim pumice
#

wait so

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x^x^x = e^(x^x ln(x))
then the limit of x^x ln(x) is just -infinity, as x^x goes to 1

robust juniper
#

e^ -infinity is 0

#

k got it tysm

#

my dumass wrote ln0 as 1

#

.close

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#
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chrome jay
#

Lucie has drawn three squares whose sides measure whole numbers of centimeters. Two of these squares are identical. The sum of the areas of the three squares is equal to 2025 cm².

What is the perimeter of the square that is different from the other two?
There could be 1 or more solutions to this.
How would I solve this
I think i have a base formula: 2a^2 + b^2 = 2025, but this alone won't help much.

sullen wigeon
#

we can think of this problem as he following, can't we?:

chrome jay
#

how

sullen wigeon
#

2025=45^2

#

and we have a formula for a right triangle

chrome jay
#

right

sullen wigeon
#

it's a Pythagorean triple

chrome jay
#

is there another way to solve this

#

something simpler perhaps

lyric fjord
#

if the side of the different square is equal to b, then what we're trying to find is 4b, right?

#

its perimeter

chrome jay
#

yes

#

though still don't understand how i would start

lyric fjord
#

have you tried anything?

sullen wigeon
#

my thought process is that we get to this equation and then we can deduce that y is odd because otherwise x cannot be a whole number and then we can start trying?

lyric fjord
#

oh right

chrome jay
#

ok that makes sense

lyric fjord
#

2a^2 = 2025 - b^2
2a^2 = 45^2 - b^2

chrome jay
#

i think i can figure it our from here

#

thank you

#

.close

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spark surge
vocal sleetBOT
sullen wigeon
spark surge
#

yes

#

1 sec

#

Find the number of solutions to the inequality (in degrees) that are multiples of a and that exist in the interval (0°; 360°]

atomic jasper
#

!original

vocal sleetBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

spark surge
sullen wigeon
#

this is how i see it

vocal sleetBOT
#

@spark surge Has your question been resolved?

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trim stratus
#

does ED=CD?

vocal sleetBOT
sullen wigeon
trim stratus
#

Have been stuck here for 15 minutes

hidden turret
#

this is a good question

atomic jasper
vocal sleetBOT
# trim stratus Have been stuck here for 15 minutes
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
visual marsh
trim stratus
visual marsh
#

i got it

trim stratus
#

how

visual marsh
#

the first part and the answer to your ques

#

gimmi a sec

hidden turret
#

Ok I know we arent supposed to give answers but im genuinely confused if my answer is right

visual marsh
#

what did u get for angle bdc?

hidden turret
#

10 degrees

visual marsh
#

like i can give a hint but it would be little long

hidden turret
#

What did you get

visual marsh
#

i got 80 degrees

#

check my solution

#

shud i send it here?

atomic jasper
#

!nosols

vocal sleetBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

visual marsh
#

or can i dm u? just to check

hidden turret
#

probably got it wrong

visual marsh
#

u or me?

hidden turret
#

me

#

Is C the intersection between the triangle looking thing and the circle

visual marsh
#

@trim stratus lets consider the blue angle as x

#

and angle bdc as y

#

so angle cbd is also equal to y

#

fine uptil now?

trim stratus
#

trying

visual marsh
#

see now u have 2 variables

#

so now u need to get 2 equations atleast to solve them

trim stratus
#

x+2y=165

visual marsh
#

yes

#

and another one

trim stratus
#

umm

visual marsh
#

whatever u have drawn in the question is perfect

#

name out all the angles and check for another eqn

trim stratus
#

I don’t get

visual marsh
#

if i tell this u will get the answer ezly

#

but if u get it by yrself it wud be helpful

trim stratus
#

is it about the triangle BDE?

visual marsh
#

u will get the same eqn as above

#

ok what all triangles do u see?

trim stratus
#

ECD EBD CDB BDA EBA

#

oh

#

-x+y=90?

#

so y = 25

visual marsh
#

from which triangle?

#

-x+y=90?

trim stratus
#

CBA+CDA=180

visual marsh
#

w8 how??

trim stratus
#

🗿

#

can you tell the answer

hidden turret
#

Yeah i got 25 next time i did it

visual marsh
#

try in tri bda, ull get ans

trim stratus
#

25 and 115?

hidden turret
#

which angle is 115?

visual marsh
#

hmm

#

maybe i got wrong

#

lemme check

trim stratus
#

what’s yours

visual marsh
#

tf did i do

#

i got x as 5 and y80

trim stratus
#

doesn’t seems to be 80 XD

hidden turret
#

<DCB i got 130 degrees

#

@trim stratus what did you get for the ratio

trim stratus
#

I am asleep for now

hidden turret
#

my bad

trim stratus
#

ig just close this help section

hidden turret
#

.close

trim stratus
visual marsh
#

im gonna solve this bs shit

hidden turret
trim stratus
#

same with me

visual marsh
#

abcd is a cyclic quad

#

ye 25 and 115

trim stratus
#

thanks

visual marsh
#

its too early to say thanks

#

2nd part is a bigger pain in the ass

hidden turret
visual marsh
#

bro i almost got it

#

i got 2*root3 * cos25

#

AB/BC

hidden turret
#

oh pause

visual marsh
#

this question was really good ngl

#

wanna know how? @hidden turret

#

oh no

#

its 3.42

hidden turret
#

what even was the last problem

visual marsh
#

AB:BC

#

3.42/1

#

what did u get?

hidden turret
#

i got 1.5

#

which probably isnt right

visual marsh
#

whats that tool u used?

visual marsh
hidden turret
vocal sleetBOT
#

@trim stratus Has your question been resolved?

visual marsh
#

man how do i draw it

#

its too tough and timetaking

hidden turret
#

ive used it for a while so im used to it

visual marsh
#

should i show u my working?

hidden turret
#

sure

visual marsh
#

give me 5 mins ill write it properly

hidden turret
#

this chat is probably gonna be closed though

visual marsh
#

dms?

#

if u r fine with it

hidden turret
#

yeah sure

vocal sleetBOT
#
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vocal sleetBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

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sturdy night
vocal sleetBOT
sturdy night
#

chat gpt o1 pro says the answer is B

rugged orchid
#

Perhaps it didn’t understand the idea of the arrows

#

Typical questions like this would go left to right which would yield B as an answer

#

This question is slightly out of the ordinary and chatgpt is by its nature not amazing at dealing with new phrasing of questions

sturdy night
#

mhm

silk osprey
#

why are you relying on chatgpt lol

#

chatgpt is notoriously shit at anything stem

sturdy night
#

what should i use

rugged orchid
#

It really isn’t that bad

silk osprey
sturdy night
#

o1 pro

rugged orchid
#

It’s good you just need to know how to use it

sturdy night
#

true

rugged orchid
#

It’s good that you’ve found a discrepancy in its answer and what your brain tells you and are now asking about it

#

And didn’t just blindly trust it

sturdy night
silk osprey
#

they didn’t trust it probably because the teacher or whoever marked D as the answer

sturdy night
#

yes

silk osprey
#

it wasn’t on their own intuition

rugged orchid
#

What do you mean about the 0?

silk osprey
#

just had two conflicting answers

sturdy night
silk osprey
#

for position

rugged orchid
sturdy night
#

yes

rugged orchid
#

But your car is starting on the right side

silk osprey
#

it’s position is positive and the arrows point to the left indicating it has a negative velocity

sturdy night
#

ok i get it

rugged orchid
#

It’s moving to the left towards

sturdy night
#

i couldnt picture it

rugged orchid
#

Neither could chatgpt

sturdy night
#

ye

#

ok so

#

normally the arrows always point to the left

#

so i got confused

rugged orchid
#

Point to the right you mean

sturdy night
#

ye

rugged orchid
#

Well technically speaking

#

I’d prefer if the 0 was where the car starts

#

Since this would otherwise indicate position rather than displacement

#

And velocity is displacement over time not position over time

#

But it’s probably a bit pedantic to talk about that

tender field
#

it is hard to learn real-analysis

sturdy night
#

ok i still dont get it

#

i dont get it cuz that zero messes me up

#

doesnt it mean the time is 0

#

so why is the arrow with the greater velocity going to it

#

oh shi i get it

vocal sleetBOT
#

@sturdy night Has your question been resolved?

#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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wide grotto
#

What is A^{2024} ?

vocal sleetBOT
wide grotto
#

or what is the trick to solve that question

vapid solar
#

Try writing $A=XY^T$ where X and Y are to column. Since the rank of A is 1, you can find such X and Y

wide grotto
#

an then?

twin meteorBOT
#

TimourX

wide grotto
#

and what does T stant for, is it the transposed matrix?

vapid solar
#

And then, when you calculate $A^2$, you have $A^2=XY^TXY^T=X tr(A)Y^T$

twin meteorBOT
#

TimourX

vapid solar
wide grotto
#

what is tr(A)?

vapid solar
#

the trace of the matrix

wide grotto
#

what is a trace?

vapid solar
#

ah ok you don't know

#

do you want the complete solution without this or you want to continue searching ?

wide grotto
#

no, I was just working my way trough some old exams from our university, but our semester isnt over yet so thats probably why I cant solve that problem

#

we will probably talk about it in one of our next lessons, so its alr

#

thank you very much

vapid solar
#

you don't need the trace

#

the solution is easy without elaborated math tools

wide grotto
#

but I think this is the expected way, because in question 1 I was asked to find two vectors (6x1) \in X and (1x6) in Y, such that A = X * Y

vapid solar
#

huh no it's not easy but if you write down things and do elementary manipulations, then the problem becomes easy to solve

wide grotto
#

so ill probably need that trace thing

#

I mean just calculating A^2 and looking for patterns would probably also do the work, but like I said, thank you very much :)

vapid solar
wide grotto
#

oh okay

wide grotto
#

have a nice day

#

.close

vocal sleetBOT
#
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vocal sleetBOT
#
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mossy goblet
vocal sleetBOT
mossy goblet
#

Any idea

vocal sleetBOT
#

@mossy goblet Has your question been resolved?

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vagrant mesa
#

We have an isosceles triangle with a base length of 12 cm and a height of 18 cm. We need to divide this triangle into three trapezoids with the same area. Can anyone please give their opinion on how to solve problem this ?

hollow kite
#

Area of the triangle = 3 * Area of trapezoid

#

Probably.

lethal salmon
#

break it into 9 equal smaller triangles and you see each 3 is a trapezoid

vagrant mesa
#

oh wow thank you

#

it was so easy XD, thank you have a nice day

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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chrome jay
#

Lucie has drawn three squares whose sides measure whole numbers of centimeters. Two of these squares are identical. The sum of the areas of the three squares is equal to 2025 cm².

What is the perimeter of the square that is different from the other two?

So far I plotted some equations that could help with solving this problem, though every time I try solving them, using the equations, I find that I am missing something.

The equations: 2x^2 + y^2 = 2025 -> 2x^2 = (45-y)(45+y) and 2a^2 = 2025 - b^2

vocal sleetBOT
#

@chrome jay Has your question been resolved?

chrome jay
#

<@&286206848099549185>

#

anyone

#

.close

vocal sleetBOT
#
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rigid lake
#

How can I calculate the determinant easily by applying some identities of the determinant?

dense cedar
#

step 2, take 3-lambda out

rigid lake
#

I can so that? I thought you can only do one at a time, for example C1 = C1 + C2 and then C1= C1+C3 but I guess it's the same thing

dense cedar
#

Step 3, R3-R1 and R2-R1

rigid lake
#

(3-λ)(3-λ)(1-λ)

dense cedar
rigid lake
#

The determinant of the matrix

dense cedar
#

(1-l)(1-l)(3-l)

#

Redo r2-r1

rigid lake
#

It will be 0, 3-λ, 0

dense cedar
#

(-1-l)-(-2)

#

-1-l+2

#

= 1-l

rigid lake
#

Oh bruh, for some reason I forgot to put the - in front of the 1

dense cedar
#

I'm on 3 hrs of sleep maybe that's why !

rigid lake
#

And I'm making ridiculous mistakes

#

Are you a math major?

dense cedar
#

1st one is electronics engineering, wbu ?

rigid lake
#

I'm chemical engineering, first major

#

First year

dense cedar
rigid lake
#

Electronics is cool, I was between Chem and electr

dense cedar
#

Yeah ! Imma get rid of chem, it's only in 1st sem !

rigid lake
#

Chem is boring imo, and we don't even do chemistry 🤣 all we do is physics and math, I've seen the next years subjects too

#

That's why I got into Chem eng, because they do a lot of math and physics

#

And a little chem

vocal sleetBOT
#

@rigid lake Has your question been resolved?

#
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main cosmos
#

a quadrangle with a given angle alpha is inscribed in a given circle of radius R so that its area is the greatest

main cosmos
#

How do I even start?

pallid temple
#

Like what are you supposed to find

lethal salmon
#

whats a quadrangle

pallid temple
#

Bassically a quadrilateral

lethal salmon
#

goofy

main cosmos
#

But probaply maximum area

pallid temple
main cosmos
#

But its in differen language

pallid temple
#

just post it that's fine I'll translate

main cosmos
#

39

half imp
#

is the angle fixed in place in the circle?

#

or can it be pointed in whatever direction

main cosmos
#

And thst the radious of the circle IR R

#

Is R*

half imp
#

ok so it's not fixed inside the circle yet

main cosmos
#

And we need to find the maximum area of the quadragle

vocal sleetBOT
#

@main cosmos Has your question been resolved?

vocal sleetBOT
#

@main cosmos Has your question been resolved?

vocal sleetBOT
#

@main cosmos Has your question been resolved?

lyric fjord
#

isn't the quadrilateral with the largest possible area inscribed in a circle just a square?

#

alpha would then be 90?

vocal sleetBOT
#

@main cosmos Has your question been resolved?

main cosmos
#

but

#

in this case no

vocal sleetBOT
#

@main cosmos Has your question been resolved?

vocal sleetBOT
#
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crisp cradle
vocal sleetBOT
crisp cradle
#

<@&286206848099549185>

#

Can someone help me prove this

#

I have done the first part

#

But the part about the $\frac{1}{n}$th of an integer

twin meteorBOT
crisp cradle
#

I just cant prove it

woeful igloo
#

Dude, have some patience ok? Stop closing the channel rightafter pinging people

#

is this on an exam or something?

#

why are you so impatient

crisp cradle
#

Not on exam

crisp cradle
#

It's on homework p-set

woeful igloo
#

So, if you want the coordinate to be within 1/n, you understand that the triangle would need to be scaled?

#

(we can determine the approriate scale later)

crisp cradle
#

Yea

woeful igloo
#

And, since that coordinate is an irrational number, you can pick two rational numbers such that p/q is less than m (the irrational coordinate) and (p+1)/q is larger

#

do you follow me till now?

dense cedar
#

Still it won't be perfect

woeful igloo
#

you scale it up by q/(p+1).

crisp cradle
#

What do you mean by "Scale up by q"

#

Do you mean increase each side length by q

#

Or by q times

woeful igloo
#

sry mb. I had a typo

crisp cradle
#

Ok

woeful igloo
#

q/(p+1)

crisp cradle
#

Q/(p+1) times?

woeful igloo
#

you increase the length of triangle from 1 unit to q/(p+1) units

#

oh wait, i have messed up a bit

#

let @dense cedar give his proof

crisp cradle
#

@dense cedar

#

Pls give your proof

woeful igloo
#

Ok, I solved the mess. Let r be the irrational coordinate. Then you can choose two rational numbers to sandwich the said irrational between them.
Let the said rational numbers be in their reduced form such that,
$$\frac{np-1}{nq} < r < \frac{p}{q}$$
Now, scale it up by the factor of $q$.

twin meteorBOT
#

Facter10Br4g

crisp cradle
#

I am not able to understand 😭😭

woeful igloo
#

increase all the lengths to q times their original values

crisp cradle
#

And what will it give me

#

?

woeful igloo
crisp cradle
#

Okay, but will it helo prove the 2nd part

#

Which says within 0.1 of an integer can its coordinate be

#

?

woeful igloo
#

Maybe I can help you better if you show what you get by increasing the size

woeful igloo
#

yes

crisp cradle
#

The coordinates become scale factor x each coordinate

#

For any two coordinates

#

@woeful igloo

woeful igloo
crisp cradle
#

Am i right?

woeful igloo
#

Can you calculate the numbers? Take some p, q and n and do a sample calculation

crisp cradle
#

n=side right?

woeful igloo
#

nope

crisp cradle
#

Then

woeful igloo
#

p q and n are any integers

crisp cradle
#

But what are the

#

Coorfinates? Side length?

woeful igloo
crisp cradle
#

Ok gimme 5 mins, Imma try it

woeful igloo
#

You have a triangle, with coordinates as (0,0), (2,0) and (1, sqrt3)

crisp cradle
#

Ok

woeful igloo
#

now rest of the coordinates are all integers and only sqrt3 is irrational

#

you should choose appropriate p, q, n such that $$\frac{np-1}{nq} < \sqrt3 < \frac{p}{q}$$

twin meteorBOT
#

Facter10Br4g

crisp cradle
#

p=4, q=2, n=1

#

@woeful igloo

woeful igloo
#

ngl, thats the simplest case. Its not gonna be of much use

#

try with n=10

vocal sleetBOT
#

@crisp cradle Has your question been resolved?

vocal sleetBOT
#
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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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vestal lynx
#

Hey, I'm just thinking about 1+1 and how many interpretation options there are.

So far I have

Arithmetic

1+1=2

Boolean algebra

1+1=1

AND and OR

1+1=0

XOR

binary system (base 2)

1+1=10

Link operator

"1"+"1"="11"

Does anyone still have ideas for other interpretation?

calm pecan
#

i mean if you're talking about other bases then...

half imp
#

1+1 = π-1 (engineering)

vestal lynx
#

Hmm, I mean topics

vestal lynx
#

that looks interesting

#

I try to google and understanding this

calm pecan
#

it's a joke

#

the joke being that $\pi=3$

twin meteorBOT
calm pecan
#

also the actual engineering truth is that $1+1=\pi=1=e$

twin meteorBOT
hybrid flicker
#

= cos(x)

#

more rigorously

vestal lynx
#

engeniers are grate ❤️

vestal lynx
hybrid flicker
#

that cos(x) = 1

vestal lynx
#

1+1=cos(x)?

#

only I know the imaginary triangle with 0 i and 1

calm pecan
#

noo that would be 2 cos(x)

hybrid flicker
#

they're not wrong

vestal lynx
#

:0 ohhh interesting something I learn new

calm pecan
#

okay fair

vestal lynx
#

is e meaning that the number doesnt metter?

#

eulersche or something I heard but not sure what this mean

hybrid flicker
#

quick pause: I hope you're not taking this seriously

vestal lynx
#

xD no I just try to understand

#

what the idea is behind

hybrid flicker
#

then forget everything that was said before

vestal lynx
#

and I now that pi is not = 3😂

#

know

hybrid flicker
#

engineers just keep approximating things so we dunk on them

#

and say they just approximate every number to 1 eventually

river kettle
#

g = pi^2

vestal lynx
#

jeah that is what I talking too in electro its enough if u say 3,14 instead of 3,1415...

calm pecan
#

the only truth you have left to seek is that $\pi \equiv \sqrt{g}$

twin meteorBOT
hybrid flicker
calm pecan
#

$\LaTeX$ where?

twin meteorBOT
calm pecan
#

ig it's just not loading for me huh

hybrid flicker
#

It's fine to me

#

to go back to the original question

vestal lynx
#

thx guys for the ideas 😄

hybrid flicker
#

there are many different ways to interpret "1+1"

#

the "+" referring to addition and the "1" referring to the neutral element can be associated to more than just real numbers for example

calm pecan
#

lmao

vestal lynx
#

the imaginar values

hybrid flicker
#

So we call a set with an operator "+" a group (most likely abelian if you use "+" since it's supposed to be commutative)

#

and the "1" implies there is also an "x" operator

#

and its the neutral for that operation

#

(neutral for "x" means 1 x a = a x 1 = a)

#

so we're most likely in a ring

#

In mathematics, rings are algebraic structures that generalize fields: multiplication need not be commutative and multiplicative inverses need not exist. Informally, a ring is a set equipped with two binary operations satisfying properties analogous to those of addition and multiplication of integers. Ring elements may be numbers such as integer...

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but coming back to some of your examples

vestal lynx
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I hear about rings but My matz knowledge isnt so big that I understand this now

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Ahh perfekt thx

hybrid flicker
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(R,+,x) is the ring of real numbers

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1+1 = 2 in the usual sense there

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(F2,+,x), the set of remainders modulo 2 is also a ring (and a field)

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it's a ring with only two elements: 0 and 1

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(since any odd integer will have a remainder of 1, and any even integer will have a remainder of 0)

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1+1 = 0 in that ring

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the boolean algebra (Boole, x,+) is also a ring

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1 means True, 0 means false

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"+" means or

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"x" means and

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1+1 = True or True = True = 1

vestal lynx
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true modulo with rest classes... I know that

vestal lynx
hybrid flicker
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Just to let you know

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Boole algebra is F2 but you swapped the meaning of 0 and 1 and swapped + and x

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I think that's it

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moreover

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(Boole, XOR, and) is exactly (F2,+,x)

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without swapping anything

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so 1 XOR 1 = 0

spiral turtle
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There are fields of characteristic of any natural number greater than or equal to 2, which all have very slightly different definitions of + involving modulo

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I'm not sure if this is different enough for your purposes though

hybrid flicker
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Yes, and in terms of finite fields, you can find fields of any size p^k where p is prime

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in those fields, 1 + 1 + ... + 1 (p times) = 0

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we say they have characteristic p

spiral turtle
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(generally, to construct fields of size p^k with k ≠ 1 you find a polynomial that is irreducible over the field of size p with degree k, and adjoin a root of that polynomial to Z/pZ. If that is gooblygook to you, then I can provide a concrete example if you like.)

hybrid flicker
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Eg. for a field of size 4, I can consider a root of the polynomial x^2+x+1 and "adjoin" it to F2

spiral turtle
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So if this root is α then each of your numbers will be thought of as in base α. So 11 is 1 * α^1 + 1 * α^0. If we have 101 then we have 1 * α^2 + 0 * α^1 + 1 * α^0, and we use the fact that α is a root of x^2 + x + 1 to see that α^2 = -α - 1, so 101 = 1 * α^2 + 0 * α^1 + 1 * α^0 = 1 * (-α - 1) + 1 = -α + 0 = α = 10

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(so we can always simplify any value with more digits than 2 into a value with 2 or fewer digits)

hybrid flicker
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We're getting very into very wibbly wobbly stuff

spiral turtle
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(also note that the choice of polynomial is not always unique; however, it's always possible to find a mapping from one field of size p^k to another field of size p^k which preserves the + and × operations, and is called an automorphism, so all fields of size p^k are essentially the same field)

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But yeah, this is rather far afield

hybrid flicker
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Let's not talk about addition of points on elliptic curves

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Anyways there are so many types of addition

spiral turtle
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Or group operations in general?

hybrid flicker
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well commutative group operations

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still a lot

spiral turtle
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Well to be fair, one of the examples given in the pin is concatenation, which is not commutative

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"1" + "2" ≠ "2" + "1"

hybrid flicker
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fair

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but that's not a group operation

spiral turtle
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Haha true

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@vestal lynx sorry for dumping a bunch of weird math shit onto your thread.

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Did you have any open questions?

vestal lynx
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all is fine now I collect enought example what 1+1 can be

hybrid flicker
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This question was a lot more productive than opening a help channel saying "1+1"

vestal lynx
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Hmmm I searched for examples that a truth is not every only 1 valid truth

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I read stuff about philosophy and existenz and yeah I know many topics at once

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but I find my way 🙂

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ty all

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.close

vocal sleetBOT
#
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vocal sleetBOT
#
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vast shale
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i dont understand the norm

vocal sleetBOT
modern ledge
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is there more context to the rest of the question

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or a translation by chance

split wind
vast shale
vast shale
split wind
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Well, for a vector in R^n
e.g.
x = (x1,x2,x3,...,x_n)
we have the Euclidean Norm
= √((x_1)²+(x_2)²+(x_3)²+...+(x_n)²)

vast shale
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ok?

split wind
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do you have more examples so that i can explain?

split wind
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e.g. x=(1,2,3) then ||x||=√(1²+2²+3²) = √14

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reading

split wind
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and vector AB, is calculated as (-1,0,-z)

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so Euclidean Norm (or the length of the vector) is √((-1)²+0²+(-z)²)

vocal sleetBOT
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@vast shale Has your question been resolved?

vast shale
#

.close

vocal sleetBOT
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dark surge
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How do I find the equation of the straight line which passes through (4,-2) and is parallel to the line with equation y = 2x + 1

mental egret
dark surge
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Could you say that a bit simpler plz

maiden stratus
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if you cannot see anything, i can send parts

dark surge
maiden stratus
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when you have parallel lines, the slope remains the same, as said Arya. This means that they have the same steepness and progress at the same rate.

maiden stratus
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you can

dark surge
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Alright thanks

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waxen star
#

does anyone know how to graph the boxed section on this graph with an exponential function

waxen star
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preferably not trial and errored because I wanna understand the working out

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I thought about this equation

where d = 37.55

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but I don't know how to get a b and c

bronze osprey
bronze osprey
#

$-ae^{-bx + c} + d = -ae^{-bx} e^c + d$

$=(-ae^c) e^{-bx} + d$

twin meteorBOT
bronze osprey
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what this means is that you just have $-ae^{-bx} + d$

twin meteorBOT
bronze osprey
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and as you have figured out already, you must have $a, b, d > 0$ to match the graph

waxen star
twin meteorBOT
waxen star
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uhh how do I send it

bronze osprey
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just save your graph and then copy the link

waxen star
bronze osprey
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to save you need to sign in with your Google account

waxen star
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yup tysm

bronze osprey
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alright I'll take a look

waxen star
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thank you so much

bronze osprey
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say (60, 30.4) and (80, 35.1)

waxen star
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okay

bronze osprey
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so $30.4 = -ae^{-b \cdot 60} + 37.55$ and $35.1 = -ae^{-b \cdot 80} + 37.55$

twin meteorBOT
waxen star
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right

bronze osprey
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,calc 30.4 - 37.55

twin meteorBOT
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Result:

-7.15
bronze osprey
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,calc 35.1 - 37.55

twin meteorBOT
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Result:

-2.45
waxen star
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do I use like

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simultaneous

bronze osprey
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then what we are going to do is to divide both equations, cancel out the a

waxen star
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to solve a b c

bronze osprey
waxen star
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oh alright i got it then

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tysmmmm

bronze osprey
waxen star
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oh yea

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tysmmm

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that helped

bronze osprey
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$\frac{-7.15}{-2.45} = e^{-60b - (-80b)}$

twin meteorBOT
bronze osprey
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yeah np!

waxen star
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.close

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sour thistle
#

Task:
I'm supposed to look at the vectors v_1, v_2 and v_3 and find a Lambda, for which the three vectors are linearly independent. How would I go about finding that Lambda? I set the three vectors equal to the zero vector and transformed the matrix equation so that the bottom row is empty. That means I can give the x_3 a factor like t right? So I can just write x_3=t. But then what?

sour thistle
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The weird german text just says I can't use the determinant to figure when the matrix is linearly independent because there are more rows than columns.

oak magnet
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How can you make the 8 disapear ?

oak magnet
sour thistle
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Ah yeah I can add 1/3 of II to III and then Lambda+2.5 is isolated

oak magnet
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Yes

sour thistle
oak magnet
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But here you have 1 pivot per column so all variables are principals

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Look an example

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What you say about t is neccessary if lambda has a certain value

sour thistle
oak magnet
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English is mine aswell, but when you do gauss

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Pivot de gauss

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Principals variables are the ones who are not free

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A pivot is the first non zero value of a line in the matrix

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What i meant is that

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You solve lambda + 2,5 = 0

sour thistle
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So when my Lambda is -2.5 I have infinite solutions because the line then says 0*x_3=0?

oak magnet
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And x_3 became a free variable

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So it has to be different than -2.5

sour thistle
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The fourth row confused me, does that just do nothing when there is one row more than columns and it's only zeros

oak magnet
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No matter we doing

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So its not useful to keep it

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Imagine it as an eqn

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0 = 0

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In a system

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And you write it each time you make an operation

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Thats boring