#help-17
1 messages · Page 257 of 1
Hmm
Have you gone over Rice's theorem in class?
If not, check out this StackExchange post about a very similar problem https://cs.stackexchange.com/a/85238 and let me know if you have any questions about what they did
I gotta go to bed, but feel free to ping me with any questions and I'll see it when I get up
yes, i take it my understanding is likely super limited lol 😭 ill revisit it and see how my answer changes
ty ill lyk (going to bed rn tho)
Hi, not helping but I'm curious what subject is this ?🙂
theory of computation
np, I'm not sure how to use the hint tho
all of the problems we've done so far have been incredibly easy so putting it into practice for more complex ones makes me fall flat
Yes that's correct
That's exactly what this answer does
It doesn't use one of the sets you have on your bullet point list but you could modify it so that it does
honestly my problem with it is that hte structure of the answer differs from how we were taught to prove it so i dont fully understand how to reformat it
What is the overall format that you want to get it in
Right
so let's start the solution to this Q like that
Let's assume that CF_TM is decidable and M is a TM which decides it....
Then what's the next step
either construct a a TM "D" for its behavior or find something we can reduce it to?
Sure, so what's the TM that the answer constructs based on M?
like the whole definition or? sorry i don’t really get what you mean
something that decides CFtm?
No, we already said M does that by assumption
You want to reduce CF_TM to some other problem
so like how i reduced it to A TM in my solution?
so i need to define a tm D that decides A TM using one that decides CF right
Yes that would be one way of solving the problem
I don't think the D in your solution decides A_TM, but if you could use M to define some sort of D that decides A_TM, that would be a successful reduction from CF_TM to A_TM, proving that CF_TM is undecidable.
golden
i understand the idea but the execution is kind of where im failing, how do i manage to make one that decides A through CF
like besides loosely connecting it
Have you read the stackexchange answer I linked? What does it do?
it simulates M on varying inputs and tests it behavior for non regular languages. depending on whether or not it halts on the input, it determines the regularity of the language
Okay so what is it reducing to what
the halting problem?
yeah, the halting problem on empty input, which is not one of your listed bullet-point examples
but you could think about adapting the same approach for your problem
ohh so you think i shoulder alter my proof to focus on setting up for the halting problem rather than A_TM?
(Sorry, I got the order of "reduces to" wrong, I should've said "reduction from A_TM to CF_TM, proving that CF_TM is undecidable" earlier)
I think it would be beneficial to first carefully read through how the answer there reduces {<M> | M is a TM and M halts on empty input} to {<M> | M is a TM and L(M) is regular} and then ask any questions about that that you don't understand, then try to adapt the same approach to reducing one of the problems on your list (such as HALT_TM, if that's what you choose) to CF_TM.
ill try that out, thanks
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How do I interpret the results of this three factor ANOVA test?
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How would i find out the minimum value of b-a when a<b are in [0,1] and b^3-a^3=0.5?
Yeah
Do you know how to find the minima and maxima of a differentiable function?
Yeah
I factored it to b2 +a2+ab
yeah
But... a<b?
Yes
Okay, in the sense f(x)=b-a?
Partial derivatives?
Yeah
I don't remember how to do that, so someone else can help you along with computing the minima and maxima
But it should be a straightforward computation
I learned pde and forgot everything after a year 😦
@hollow glen Has your question been resolved?
I got b=2a, a=2b for fa and fb after i took the partial derivatives
Something's wrong
Free partial derivative calculator - partial differentiation solver step-by-step
And it's symmetric, so the value should be similar for partial y
The partials are never zero
So we only need to check the boundary values
bit confused
So to find minima we need to check for critical points in the interior, and the value of the function in the boundary of its domain.
The domain is the square: [0,1] x [0,1]
actually no, it's smaller than that since a<b
Here the input is incorrect
It should be xy not 2xy
ah I see
Well then you do have some critical points to check. But you also need to check the boundary
Here is the relevant part
After i obtain the partial derivatives, what happens if the system of equations dont have an unique solution?
Or in this case a=b=0
The trivial soln only?
Yeah I only get this solution
But if the system of equations have multiple solutions, then you have to check all of them.
It shows up as an example in the link I sent here
I have to go now good luck
Thanks!
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hi how do i do this?
which
i cant see the upper limit
the top number is 2
no 😭
lmao
the definite integral between two points a and b represents the signed area the under curve between x = a and x = b
is b 2 and a is 0
so in this case we are looking for the area bounded by g(x) and the x axis between x = 0 and x = 2
yes
can you tell me what that area is
it’s a common shape
you should know the area of a triangle
1/2 b*h ?
yep
do i use that in getting an answer
yes that’s the formula for the area of a triangle, now what’s the base length and height of this triangle
is the base 1 and the height 2?
yea this is useless in almost all problems you’ll encounter for computation
it’s just giving you a more formal definition of what the integral really represents
ohh okay
just think of it as summing up infinitely thin rectangles
if you’d like an animation search up 3b1b
i’ll link a video
wonder what the * represents
Intuition for integrals, and why they are inverses of derivatives.
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oh i see
?
ignore that
okay
it’s just notation used for some point in the interval you’re summing usually used to distinguish between different summation methods
dw about it
1/2 times 1*2 = 1
4
mhm
simple
can you do b now
what shape is it from 2 to 6
also note that we consider area below the graph to be negative
would it be like a half circle?
pi * r^2 /2
4?
hmm not quite
that’s the diameter
since it spreads from 2 to 6
the radius is the distance to the center of the circle
2?
this is -
for the integral
that’s the area, but since we’re evaluating the definite integral we consider portions below the x axis to be negative
-2pi
yea
so now do part c
you can split it into parts btw
like
$\int_0^7 g(x) dx = \int_0^2 g(x) dx + \int_2^6 g(x) dx + \int_6^7 g(x) dx$
knief
we already determined the first two
ohh i see
can you find $\int_6^7 g(x) dx$
knief
first of all what shape is it
another tirangle?
b is 1 and h is 2?
the base is indeed 1 but how’d you get the height to be 2
do we not count under the graph?
That's not a triangle...
yep
mhm
so what does this become
4 + -2pi + 1/2
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nope
for example say V is R^2 and U is the span of some nonzero vector v
then you can take any w that is not a scalar multiple of v, and then W = span{w} works
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how do i do this
Might be easier than you think
remember that
[
\frac{\sqrt{y} - y}{y^2} = \frac{\sqrt{y}}{y^2} - \frac{y}{y^2}
]
Aero
is it * dy still
wut
you can do [
\int \left(f(x) + g(x)\right) dx = \int f(x) dx + \int g(x) dx
]
Aero
what do i do after though 😭 like what am i solving for
1/y
y^-3/2
like the derrivative?
no
the antiderivative
you need to apply the property that [
\int_a^b x^n dx = \frac{1}{n+1}\left[x^{n+1}\right]_a^b
]
for $n \neq -1$
Aero
yeah you got it
thats the first antiderivative
the second integral, just use the other property that
[
\int_a^b x^{-1}dx = \left[\ln(|x|)\right]_a^b
]
Aero
ln 2 ?
not in this example, but i am just giving the general antiderivative
are you saying thats what the second integral evaluates to entirely?
yes?
Then no, thats incorrect
Bingo
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If a function f(x-1) is reflected in the y-axis would the result be f(-x-1) or f(-(x-1))? Sorry im horrible with functions
if i had to take a educated guess
the latter
id say the 2nd one
f(-(x-1))
But in desmos it gave me the first one
I thought its the second asw
show your desmos then
maybe u used desmos wrong
The black and blue one reflected in y axis….
The green one reflected in y=1
I dont wtf
f(x-1) is shifted one unit to the right
you want your thing to be reflected around y axis and shifted one unit to the left
so it will be f(-(x+1))
Do u get this
i dont but i really dont need to
So which one is right
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do you know what a asymptote is
Ye, a "line" that a graph goes to but never will touch it
Yyy, from what someone was trying to teach me, we do the lim of ±oo
yea
not infinity
from -2-
and -2+
basically just find out
if y
goes to positive or negative infinity
as x aproaches the e value
if they do
than its a asymptote
A few good rules of thumb to remember:
\medskip
For horizontal asymptote, you're always considering $\lim_{x\to \pm\infty}$
\medskip
For vertical asymptotes, you're considering $x = c$ where $c$ is where the denominator is 0. (You need to make sure that the numerator and denominator are coprime, though)
Aero
Coprime?
like, there are no factors between the numerator and denominator because that wouldn't be a vertical asymptote. But anyways that's not your case
For example, this value of x constitutes a vertical asymptote
x = e^-2 is where your vertical asymptote is
Tell me if there is like one patern that i can follow for all calculations of asymptotes
I mean I said the methodology here
Okay
So
So to calculate the vertical asymptotes i just take the denominator and make it =0
Yes?
yes, but again make sure the fraction is coprime. What I mean by this is that make sure you don't have something like [
\frac{(x+2)(x+3)}{x+3}
]
because in this case $x = -3$ is not a vertical asymptote, it's a hole rather
Aero
because the x+3's "cancel"
Okay
Sooo
Whats then i dont have a denominator or wtv
But I have Let's say y=xe^-2/x
in that case x = 0 isn't an asymptote either, it's just a hole
wait
do you mean $x\frac{e^{-2}}x$ or $xe^{\frac{-2}{x}}$?
Aero
then yes x = 0 is an asymptote then
And have no clue what iv done here besides domain
the actual procedure is that you need to calculate [
\lim_{x\to 0^+} xe^{-\frac{2}x}
] and
[
\lim_{x\to 0^-} xe^{-\frac{2}x}
]
Aero
I have this
Ik I have it solved but I'm trying to understand what to do, I need a scheme that I can follow
I am sorry but I don't think I understand what you wrote in there? Anyways what I would do is utilise the fact that [
\lim_{x\to 0^+} xe^{-\frac{2}{x}} = \lim_{x\to 0^+}x \cdot \lim_{x \to 0^+} e^{-\frac{2}{x}}
]
Aero
I mean, in the [] you calculate the lim for this example 0‐, and it's 0- cuz it's -2/x and that's why there is this graph on the left, and cuz the lim was 0- * +oo it's undefinable so I did the lhopital or wtv it's called (the H above the =) and the do the lim of it
And somehow I got the asymptote
I see. I think your notation might be your biggest enemy in what you wrote. Try not to substitute in stuff like "infinity" and "0^+" as it is both very improper and will confuse you. Try to keep everything in terms of x's when dealing with limits.
Doing it like this might be more insightful for you, though. The limit of x will be 0 and to compute the limit of e^(-2/x), it's good to think of it inside out
as x becomes smaller and closer to 0 (say 0.00001), 2/x becomes huge (approaches infinity). so -2/x approaches -infinity, and the exponential function approaches 0 as its exponent approaches -inf
So your limit all in all is equal to 0 * 0
@torn tangle Has your question been resolved?
Sorry for not responding
I'm walking to other campus
I'm gonna look into it later thanks
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sotiris
@stiff aspen Has your question been resolved?
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can sin^2y be written as (siny)^2?
it can
okok so as long as the whole thing is squared right
$\sin^2 y = (\sin y)^2$
works for any exponent, except don't use -1 as the exponent
southlander!
cause $\sin^{-1} y$ means $\arcsin y$
why not -1?
southlander!
no
I'm saying 1/(sin x) is cosecant
but 1/(sin x) is not arcsin(x)
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Hello, I want to learn how to calculate the probability of reaching a step in a sequence of events, where if you fail one step, you return to the previous step.
Let's say we got 6 steps, everyone with a probability of success.
Step 1 60%
Step 2 40%
Step 3 40%
Step 4 20%
Step 5 20%
Step 6 9%
Every time you fail you return a step and lose a point, and every time you succeed you gain a point. I know you could multiply the chances and get a percentage chance of succeeding every step in a roll, but if you return one step, you get another chance, that would change your chances, right?
Also, this is for a game, every step uses a resource. I want to learn the average use of resources to clear all steps.
right
Markov chains
damn sniper w/ 2 word answer and nothing else 😉
but yeah markov chains represent exactly that kind of situation
I'm wondering if there's super intro resources/videos online about them tho, I only know of fat books abt them
I didn't think this would be such a complicated problem
well it's not a complicated problem yes
like it would take me a few minutes by hand to do
but that's cause I know what markov chains are, and those questions you asked about the situation (average number of resources used, etc...) are pretty standard
Got it, I can try to search a few videos about it. Is there anything specific I should search for, or just Markov chains?
just markov chains yeah
https://www.youtube.com/playlist?list=PLANMHOrJaFxPMQCMYcYqwOCYlreFswAKP
this series looks alright
& if you want something beefy but concise for more details, I found this pdf not too long ago http://www.statslab.cam.ac.uk/~rrw1/markov/M.pdf
@cursive prairie
I don't know if I would understand a paper, I have only a high-school-level math knowledge. And i forgot most of the more complicated stuff already, haha
it's more like a small textbook, not a research paper
but yeah it's just an extra if you want to come back to it later w/ more math, I'm not suggesting you read it right now
is this for an actual game you're playing or just some example ?
that example is from a game that exists, I'm trying to calculate resource expenditure
it's quite an old game, are you familiar with Ragnarok Online?
these are the values i'm working with
the shadow upgrades
yeah
aight I mean I can give you the answer now for the average resources needed, if that helps you in the moment
but if you want to figure it out all by yourself it's fine too
I know it's a dum reason, but I wanted to learn how to calculate it
even if I spit you out the answer, you can go read about markov chains afterwards lol
it's not either/or tbf
yeah
@cursive prairie Has your question been resolved?
@cursive prairie re had to go do something
resources from +3 +4 +5 +6 +7 +8 +9 to get to +10
[61.41, 60.41, 58.08, 52.08, 40.58, 36.46, 34.18]
here's what I got
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We are supposed to proove that d/dx ln(x) is 1/x. We did case 1 when h > 0 and he said that case 2 when h < 0 might come on the test. But im having some struggles.
We started by drawing a graph of 1/t
Then we compared the rectangles like such
So case one when h > 0 we can divide with h and get
Then let
$h \rightarrow 0^+$
vrsth
Then by the squeeze theorem we get
So my question is when doing that h < 0. Do i need to make a seperate graph where the points are switched and how would i prove it? im stuck
for h < 0 you can do the same.
write k = -h, then you get pinot c and c-k instead of c and c+h, and as you said the points switch, c-k is left from c, but its the same sketch. (and 1/c is below 1/(c-k) and so on ...
Right yeha
The points switch
Do i need to write k=-h or can i just directly write it as 1/c is below 1/(c+h)
you do not need to use a k, you can use h and argue that h< 0.
Right
in the last step (division by h) you need to be careful since there are inequalities
yes
So just after switching the points to the picture above i just write up the comparisons of the areas
its the same way as in the case h>0
thats why i would prefer to use k = -h, you are comparing areas here so the most left and the most right side should be positive but ypu can do it this way, too.
yes.
in really they should switch and you should "-h" (interpreted as side of an rectangle should be positive) onm the most left and most right side.
but yes, you could to it your way. but still i would recommend the way k=-h a it would be much clearer. but again, you can do it with h as well.
yes
are you posting from differnt accounts?
yes
have 2 different acocunts so i can speak with ym friends on discord trough computer at the same time as i can screenshare the tablet
But is it correct?
yas
Just ot be clear
this pic
The inequalities witch when we divide by k since k is negative h
then i sub in -h in the spots where k is and the lns on top switch leaving us with the definition of derivative
and we can apply the squeeze theorem?
yes
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Sanity check: If I have $\frac{f(x)g(x)}{g(x)h(x)}$, this is always equal to $\frac{f(x)}{h(x)}$ right?
imo2025
As long as $g(x) \neq 0$, yes.
Civil Service Pigeon
And if $g(x)$ can equal 0 at some x?
imo2025
Then the domains aren’t necessarily the same
Unless all of the zeroes of g are also zeroes of h
Prototypical example, $\frac{(x-2)(x-1)}{(x-2)(x-3)}$
imo2025
Yeah something like that is what I’m getting at
Because this doesn’t have 2 in the domain, but (x-1)/(x-3) does
So there won't be an asymptote at x=2?
Sure ig
lol i just used lhopital and showed there was a discontinuity but i was told i overkilled
oh well
thanks guys
.close
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Hello, please could someone explain why dv/dt is equal to k/rooth ?
I understand everything else
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how do i evaluate this (no lhopitals/series expansions)
Can you use notable limits?
you will probably end up using these at some point
i'd start by replacing cos(2x) with trig identities
yes
i used double angle identity and got (1-cosx(2cos^x -1))/x^2
so you can now split that in two fractions
$\frac{1-cosx}{x}\cdot \frac{2cos^2x-1}{x}$
LordFelix
not sure that works
yea
hey
@vale frigate Has your question been resolved?
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3 idk how to do this
This is separable
That's not how separation of variables works
it’s been a minute could you give me a hint plese 🙏
In this section show how the method of Separation of Variables can be applied to a partial differential equation to reduce the partial differential equation down to two ordinary differential equations. We apply the method to several partial differential equations. We do not, however, go any farther in the solution process for the partial diffe...
or just do integrating factor but yes it’s also separable
Thought that’s only for linears?
I’m blanking
My bad this was the PDE link. This one here is for ODEs
https://tutorial.math.lamar.edu/Classes/DE/Separable.aspx
In this section we solve separable first order differential equations, i.e. differential equations in the form N(y) y' = M(x). We will give a derivation of the solution process to this type of differential equation. We’ll also start looking at finding the interval of validity for the solution to a differential equation.
bring the u^2 + 1 over
then divide by u^2 + 1
or divide by it now and subtract the 1 over after
does that say + 4 or + C1
well it should be -ln right
oh wait
negative comes out and it’s positive
no you’re right
Oh ok
i forgot about the -x
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Help question 5
I have no idea what we are trying to look for
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
I dont understand both the question and answer
This is the answer
I dont know how to start
Nor what to find
I dont know im super confused
this looks pretty good
do you know differentiation
Yes
do you know how to find extrema
Find critical points then plug in second derivative to decide whether minimum or maximum then plug the criticals in original equation to get their y??
Percy
Yes
you grab $x$ and write it as $\frac{147}{7}$
Percy
you need to minimise some function of x and y, $f(x,y)$
Percy
you replaced x with smth in terms of y so now it's just a function in terms of y, $g(y)$
Where did the 7 come from?
Percy
I dont understand
put in values, solve
i meant y, they're close on the keyboard
Ok so after making x alone then plug it in x+3y=sum
Then what?
Finding derivative?
yes
then...
.
@vast shale Has your question been resolved?
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Can you help me with this question?
0.4496751137945747 I found this number
Webwork says your numbers are very close
check your calculation
show all your calculations
can you give me the answer pls
!noans
The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.
,w 1 - 1/2 * erfc(-32/253 * sqrt(2) / 2)
what does it say to round to?
it says very close
i didnt send this answer yet this is my last try
do the instructions tell you to round or not?
can you look 4.28
i corrected it
but i didnt understand what should i do on question a
can i try 0.45
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For 16, what do I do after plugging in the g(x) function
@tender lotus Has your question been resolved?
<@&286206848099549185>
you have to simplify
Simplify what
@tender lotus Has your question been resolved?
@tender lotus Has your question been resolved?
@tender lotus Has your question been resolved?
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Let B be an orthonormal basis for a subspace V
B={v1,v2,v3}
given S = span{v1,v1+v2-v3} find an orthogonal basis for S which contains the vector v1
okay so a few things
given its orthonormal, the internal product of v1 v2 and v3 will be 0
(between themselves)
the dimension of S orthogonal will be 1
i need to find
<v1,u> = 0 and <v1+v2-v3,u> = 0
i just don't know how to force u to contain v1
if the u's are your orthonormal basis you set u1 = v1 and then apply gram schmidt to get u2
How did you manage that when S is the span of 2 vectors of that form
V is a 3 dimensional subspace
since its basis is composed of 3 vectors
dim(V) = dim(S) + dim(S orth)
I think I misread what you wrote, are you not looking for a basis of S
an orthogonal basis of S
i think i may be misunderstanding as well
am i being asked to find S orthogonal
That's not asking for a basis of the orthogonal complement of S
thats asking for a set of basis vectors that spans S which happen to be orthonormal
okay
got it
okay so
i need gram schmidt
we've seen it in class
i've just never used it
i just say u1=v1
correct?
which i believe is the case when using gram schmidt anyways
you set one of the vectors to be the same
(the first)
Honestly I would double check that something wasn't lost in translation but I don't see how that question would make sense as you initially interpreted it
no no i'm pretty sure you got it right
its just
2 am
and i've been cramming a lot
lol
"find an orthogonal basis for S which contains the vector v1"
using that screenshot you would set q1 = v1 then calculate q2 where a2 = v1+v2-v3
yeah you don't get these kinds of things named after you unless they work
or unless they're really stupid in some cases
i suppose gram and schmidt are two different people though
@pale widget
sorry to bother you
does that look fine
oh
i think i added an extra term
yeah that's right
from the solution sheet
thanks!
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I am able to do the first two parts, but I struggle to continue with the third part, and I keep getting it wrong
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I have to use the divergence theorem to find the flux
Where are you stuck?
can you state the divergence theorem?
Yeah that's a good place to start
is it the triple integral and getting the div F
Yep
so <d/dx, d/dy, d/dz> dot F
Correct
What do you think? Maybe write out the divergence theorem first
Yep
But you should think about what volume you're integrating over
That's the hardest bit of this problem
Yes
If you want to integrate in that order sure
thats y i was wondering
isnt it wiser to
set up the integral (without bounds)
to see whats the easiest way to integrate
then based on that we can be picky with our bounds
Sounds like a good plan
2 + 5 + 2z
7+2z
so i think its better to have dz inside right
get it out of the way
this way the and x will no powers
I think integrating over x and y may be smarter first, as if you integrate over z first you'll get the upper bound as a function of x and y and it'll make things harder later
But you can go about it either way
It's all polynomials so the integrals aren't bad
Remember your bounds aren't simple because your domain is a tetrahedron not a box
jright
is there a mechanical way to solve this
or do i have to visualize it?
i was told in most of calc 3 I can get away without understanding
but just plugging and knowing formulas
It never hurts to draw a picture
Do you know how to get your bounds?
no idea man
My preferred method is to use projections, not as bad as it sounds
What is your integration order?
what is projection method
I was thinking
we use the points
then view it at from xz plane
and use 2 points and the formua y2-y1=m(x-x2)
like that
Which bounds are you trying to calculate?
Your first step should be to decide your integration order
Like I said it doesn't really matter here but those look good enough you just have to make a decision
i would rather have 1 fixed method
i dont really mind the integration
as long as its doable
by aprts, usub, trig sub, trig identity
idont really mind
Usually having your first integrals being over variables the integrand doesn't depend on is good but other times it depends on your volume, it's basically impossible to give you an order that works every time
That decision partially comes from experience unfortunately
Anyways since you've decided on your integration order it's time to work out your bounds
My suggestion is to work inside out: start with the first integral (in this case it's over x) and write the bounds it can vary over in terms of the other variables
Right
it can have xyz
but it cant have
x as is its bounds right?
after integrating it it should only be y and z
right
Yeah you can't have any xs lying around after the integral
so since bound cant have x it has to have y and z
so we gotta look at it from like zy plane?
or somethig?
Sounds about right
(0,0,0), (4,0,0), (0,5,0) (0,0,7)
So if w looking at yz plane. We ignore x
So (0,0), (0,0), (5,0) (0,7)
I'm not sure what you're doing there
like
the points?
im not sure
how do i graph it
from the yz plane
given that (0,0,0), (4,0,0), (0,5,0) (0,0,7)
I'd suggest looking at it this way, for any point in the y-z plane there is a line in the x direction, that line is what you're integrating over first and the start and end points of that line will give you your bounds
is there a mechanical approach?
Sort of
You see that line pierces two surfaces, you should solve for x given the other variables on those two surfaces and those are your bounds
In this case those two surfaces are the planes x=0 and the slanted plane
wym
This is a little difficult to explain with words, but if you imagine a line in the x-direction that pierces your tetrahedron at two points
The x-coordinates of the intersection points (which will depend on y and z) are your start and end bounds for x
im confused about something
(0,0,0), (4,0,0), (0,5,0) (0,0,7)
So given this can we not determine the plane?
there is like a x/4 + y/5 + z/7 = 1 plane?
so can we always do that with tetrahedra?
You can determine equations for the sides of the tetrahedra always
And you need to
It's really nice when the tetrahedron has its points on the axes but in general it can be more difficult than that
ok so using(0,0,0), (4,0,0), (0,5,0) (0,0,7)
x/4 + y/5 + z/7 = 1 plane?
We can solve for x
x/4 = 1-y/5-z/7
x = 4( 1-y/5-z/7)
x = 4-4y/5-4z/7
So x is going from 0 to x = 4-4y/5-4z/7
like that?
Looks right to me
ok we just need. to focus on y
Yea
Not quite
Yeah
You look at the extent that y can vary depending on z
In this case we can just find y in terms of z for the line in the y-z plane
Or lines (we have y=0)
In essence we're projecting our shape down into the y-z plane
since its dxdydz
when doing middle integral aka dy
it cant havex so only interms of y and z
thats y we doing yz plane which ignores all x"?
We already integrated out the x bit so the bound for y should only be in terms of z and the integrand in terms of y and z potentially
We "smoosh" our tetrahedron along the x-axis, in this case it'll leave us with a triangle
Then we repeat the process that we did for x, now in 2 dimensions, to solve for y in terms of z
OHH
okok
I can kind of see it now
it basically becomes
triangle
going from up to down
right triangle
Yes
so if we smoosh x axis that means we looking at yz plane
Which is a triangle with 3 points.
Now we gotta use those 3 points to find an equation for y correct?
Yep