#help-17

1 messages · Page 257 of 1

severe dagger
#

yeah this is where i was having trouble, wasnt sure how to approach it so i just gave it an attempt

blissful sentinel
#

Hmm

blissful sentinel
#

Have you gone over Rice's theorem in class?

#

I gotta go to bed, but feel free to ping me with any questions and I'll see it when I get up

severe dagger
severe dagger
viscid thicket
#

Hi, not helping but I'm curious what subject is this ?🙂

blissful sentinel
blissful sentinel
severe dagger
#

all of the problems we've done so far have been incredibly easy so putting it into practice for more complex ones makes me fall flat

blissful sentinel
#

Yes that's correct

blissful sentinel
#

It doesn't use one of the sets you have on your bullet point list but you could modify it so that it does

severe dagger
blissful sentinel
#

What is the overall format that you want to get it in

#

Right

#

so let's start the solution to this Q like that

#

Let's assume that CF_TM is decidable and M is a TM which decides it....

#

Then what's the next step

severe dagger
blissful sentinel
severe dagger
blissful sentinel
#

You want to construct a TM D

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What do you want to define D to be?

severe dagger
blissful sentinel
#

No, we already said M does that by assumption

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You want to reduce CF_TM to some other problem

severe dagger
#

so like how i reduced it to A TM in my solution?

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so i need to define a tm D that decides A TM using one that decides CF right

blissful sentinel
#

Yes that would be one way of solving the problem

#

I don't think the D in your solution decides A_TM, but if you could use M to define some sort of D that decides A_TM, that would be a successful reduction from CF_TM to A_TM, proving that CF_TM is undecidable.

hidden turret
#

golden

severe dagger
#

like besides loosely connecting it

blissful sentinel
severe dagger
blissful sentinel
#

Okay so what is it reducing to what

severe dagger
#

the halting problem?

blissful sentinel
#

yeah, the halting problem on empty input, which is not one of your listed bullet-point examples

#

but you could think about adapting the same approach for your problem

severe dagger
#

ohh so you think i shoulder alter my proof to focus on setting up for the halting problem rather than A_TM?

blissful sentinel
#

(Sorry, I got the order of "reduces to" wrong, I should've said "reduction from A_TM to CF_TM, proving that CF_TM is undecidable" earlier)

I think it would be beneficial to first carefully read through how the answer there reduces {<M> | M is a TM and M halts on empty input} to {<M> | M is a TM and L(M) is regular} and then ask any questions about that that you don't understand, then try to adapt the same approach to reducing one of the problems on your list (such as HALT_TM, if that's what you choose) to CF_TM.

severe dagger
#

.close

vocal sleetBOT
#
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dull haven
#

How do I interpret the results of this three factor ANOVA test?

vocal sleetBOT
#

@dull haven Has your question been resolved?

vocal sleetBOT
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@dull haven Has your question been resolved?

vocal sleetBOT
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@dull haven Has your question been resolved?

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hollow glen
#

How would i find out the minimum value of b-a when a<b are in [0,1] and b^3-a^3=0.5?

inland galleon
#

I was about to answer this in discussion 2 lol

#

anyways do you know derivatives?

hollow glen
#

Yeah

inland galleon
#

Do you know how to find the minima and maxima of a differentiable function?

hollow glen
#

Yeah

inland galleon
#

Okay then this should be simple

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You can factor b^3-a^3

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into (b-a)(something)

hollow glen
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I factored it to b2 +a2+ab

inland galleon
#

yeah

hollow glen
#

But... a<b?

inland galleon
#

we aren't using that yet

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we have (b-a)(b2+a2+ab)=.5 right?

hollow glen
#

Yes

inland galleon
#

so what about moving (b2+a2+ab) to the right?

#

via division

hollow glen
#

Okay, in the sense f(x)=b-a?

inland galleon
#

not f(x)

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f(a,b)

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then we can find the minima of f(a,b) in [0,1]

hollow glen
#

Partial derivatives?

inland galleon
#

Yeah

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I don't remember how to do that, so someone else can help you along with computing the minima and maxima

#

But it should be a straightforward computation

hollow glen
#

I learned pde and forgot everything after a year 😦

vocal sleetBOT
#

@hollow glen Has your question been resolved?

hollow glen
#

I got b=2a, a=2b for fa and fb after i took the partial derivatives

#

Something's wrong

inland galleon
#

Hmmm I have time to spare so I'll try to relearn this

hollow glen
#

Okay so im gonna post the whole question, this was the last part of it

inland galleon
#

And it's symmetric, so the value should be similar for partial y

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The partials are never zero

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So we only need to check the boundary values

hollow glen
#

bit confused

inland galleon
#

So to find minima we need to check for critical points in the interior, and the value of the function in the boundary of its domain.

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The domain is the square: [0,1] x [0,1]

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actually no, it's smaller than that since a<b

hollow glen
#

It should be xy not 2xy

inland galleon
#

ah I see

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Well then you do have some critical points to check. But you also need to check the boundary

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Here is the relevant part

hollow glen
#

After i obtain the partial derivatives, what happens if the system of equations dont have an unique solution?

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Or in this case a=b=0

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The trivial soln only?

inland galleon
#

But if the system of equations have multiple solutions, then you have to check all of them.

inland galleon
#

I have to go now good luck

hollow glen
#

Thanks!

vocal sleetBOT
#

@hollow glen Has your question been resolved?

vocal sleetBOT
#
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leaden scroll
#

hi how do i do this?

vocal sleetBOT
silk osprey
#

which

leaden scroll
#

oh whoops

silk osprey
#

i cant see the upper limit

leaden scroll
#

the top number is 2

silk osprey
#

ok

#

do you know what the definite integral represents

leaden scroll
#

no 😭

silk osprey
#

hmm

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well

wind geyser
#

lmao

silk osprey
#

the definite integral between two points a and b represents the signed area the under curve between x = a and x = b

leaden scroll
#

is b 2 and a is 0

silk osprey
#

so in this case we are looking for the area bounded by g(x) and the x axis between x = 0 and x = 2

silk osprey
#

can you tell me what that area is

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it’s a common shape

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you should know the area of a triangle

leaden scroll
#

1/2 b*h ?

silk osprey
#

yep

leaden scroll
#

do i use that in getting an answer

silk osprey
#

yes that’s the formula for the area of a triangle, now what’s the base length and height of this triangle

leaden scroll
#

cuz my prof showed us this and like idk what to do with any of it

leaden scroll
silk osprey
#

yea this is useless in almost all problems you’ll encounter for computation

#

it’s just giving you a more formal definition of what the integral really represents

leaden scroll
#

ohh okay

silk osprey
#

just think of it as summing up infinitely thin rectangles

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if you’d like an animation search up 3b1b

#

i’ll link a video

wind geyser
#

wonder what the * represents

silk osprey
#

Intuition for integrals, and why they are inverses of derivatives.
Help fund future projects: https://www.patreon.com/3blue1brown
An equally valuable form of support is to simply share some of the videos.
Special thanks to these supporters: http://3b1b.co/lessons/integration#thanks
Check out the Art of Problem Solving: https://aops.com/3blue1bro...

▶ Play video
leaden scroll
#

oh i see

leaden scroll
wind geyser
#

ignore that

leaden scroll
#

okay

silk osprey
#

it’s just notation used for some point in the interval you’re summing usually used to distinguish between different summation methods

#

dw about it

leaden scroll
silk osprey
#

hmm how did you get a base of 1 and height of 2

leaden scroll
#

oh

#

1/2 timesw 2 times 4

silk osprey
#

yep

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which is

leaden scroll
#

4

silk osprey
#

mhm

#

simple

#

can you do b now

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what shape is it from 2 to 6

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also note that we consider area below the graph to be negative

leaden scroll
#

would it be like a half circle?

silk osprey
#

yes exactly

#

do you know the formula for the area of a circle

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let’s start there

leaden scroll
#

pi * r^2 /2

silk osprey
#

yea that’s for a semi circle

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so what’s r here

leaden scroll
#

4?

silk osprey
#

hmm not quite

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that’s the diameter

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since it spreads from 2 to 6

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the radius is the distance to the center of the circle

leaden scroll
#

2?

silk osprey
#

mhm

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since the center would be halfway between

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which is 4

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the radius would be 2

leaden scroll
#

pi * 2^2 over 2

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2pi

silk osprey
#

yep

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not too bad

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now let’s do the last part

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but remember

silk osprey
#

for the integral

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that’s the area, but since we’re evaluating the definite integral we consider portions below the x axis to be negative

leaden scroll
#

-2pi

silk osprey
#

yea

#

so now do part c

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you can split it into parts btw

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like

#

$\int_0^7 g(x) dx = \int_0^2 g(x) dx + \int_2^6 g(x) dx + \int_6^7 g(x) dx$

twin meteorBOT
silk osprey
#

we already determined the first two

leaden scroll
#

ohh i see

silk osprey
#

can you find $\int_6^7 g(x) dx$

twin meteorBOT
silk osprey
#

first of all what shape is it

leaden scroll
#

another tirangle?

silk osprey
#

yep

#

so we use 1/2 bh

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where our base is what

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and our height is what

leaden scroll
#

b is 1 and h is 2?

silk osprey
#

the base is indeed 1 but how’d you get the height to be 2

leaden scroll
#

do we not count under the graph?

silk osprey
#

we start at y = 0

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that’s where we left off

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from 6

leaden scroll
#

ohh

#

okay

civic otter
#

That's not a triangle...

silk osprey
#

yep

leaden scroll
#

oh

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so it would be 1/2

silk osprey
#

mhm

silk osprey
leaden scroll
#

4 + -2pi + 1/2

silk osprey
#

yep

#

and we can combine the 1/2 and the 4

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so

#

we get 9/2 - 2pi

leaden scroll
#

yuh

#

is that it?

vocal sleetBOT
#

@leaden scroll Has your question been resolved?

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jagged cargo
vocal sleetBOT
jagged cargo
#

is W unique?

#

e.g. $U = {(x, y)\in\mathbb R^2: x + y = 0}\subseteq\mathbb R^2$

twin meteorBOT
sly sierra
#

nope

#

for example say V is R^2 and U is the span of some nonzero vector v

#

then you can take any w that is not a scalar multiple of v, and then W = span{w} works

jagged cargo
#

ahh i see

#

thanks

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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leaden scroll
#

how do i do this

vocal sleetBOT
golden herald
#

remember that
[
\frac{\sqrt{y} - y}{y^2} = \frac{\sqrt{y}}{y^2} - \frac{y}{y^2}
]

twin meteorBOT
leaden scroll
#

is it * dy still

golden herald
#

integration is distributive by the way

leaden scroll
#

wut

golden herald
#

you can do [
\int \left(f(x) + g(x)\right) dx = \int f(x) dx + \int g(x) dx
]

twin meteorBOT
leaden scroll
#

ohhh okok

#

like that?

golden herald
#

yes

#

although it doesnt matter that much

leaden scroll
#

what do i do after though 😭 like what am i solving for

golden herald
#

you just need to integrate

#

so uh

#

simplify y/y^2

#

what is that

leaden scroll
#

1/y

golden herald
#

ok

#

what is sqrt(y)/y^2 in the form of y^(something)

leaden scroll
#

y^-3/2

golden herald
#

ok great

#

so what is the integral of y^(-3/2)

leaden scroll
#

like the derrivative?

golden herald
#

no

#

the antiderivative

#

you need to apply the property that [
\int_a^b x^n dx = \frac{1}{n+1}\left[x^{n+1}\right]_a^b
]
for $n \neq -1$

twin meteorBOT
leaden scroll
#

-2y^-1/2

#

?

golden herald
#

yeah you got it

#

thats the first antiderivative

#

the second integral, just use the other property that
[
\int_a^b x^{-1}dx = \left[\ln(|x|)\right]_a^b
]

twin meteorBOT
leaden scroll
#

ln 2 ?

loud walrus
#

No abs value needed

#

In this one

golden herald
#

not in this example, but i am just giving the general antiderivative

golden herald
leaden scroll
#

yes?

golden herald
#

Then no, thats incorrect

loud walrus
#

Show your work

#

You misscalculated something

leaden scroll
#

{(ln|2|)}

golden herald
#

you have 4 though, as the upper bound

#

not 2

leaden scroll
#

ohhhh

#

i think i got it?

#

1 - 2 ln(2)

golden herald
#

Bingo

leaden scroll
#

yayyy

#

tysm

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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cold obsidian
#

If a function f(x-1) is reflected in the y-axis would the result be f(-x-1) or f(-(x-1))? Sorry im horrible with functions

marsh charm
tidal dock
#

the latter

marsh charm
#

id say the 2nd one

tidal dock
#

f(-(x-1))

cold obsidian
#

I thought its the second asw

tidal dock
#

show your desmos then

marsh charm
#

maybe u used desmos wrong

cold obsidian
cold obsidian
#

The green one reflected in y=1

tidal dock
#

oh well

#

i get it now

#

yes, it would be f(-x-1) = f(-(x+1))

cold obsidian
#

I dont wtf

tidal dock
#

f(x-1) is shifted one unit to the right

#

you want your thing to be reflected around y axis and shifted one unit to the left

#

so it will be f(-(x+1))

cold obsidian
marsh charm
cold obsidian
marsh charm
#

u seem to know more than me

cold obsidian
#

I think i kinda get it

vocal sleetBOT
#

@cold obsidian Has your question been resolved?

vocal sleetBOT
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torn tangle
vocal sleetBOT
torn tangle
#

Can someone help me

#

I cant understand how to do it

#

I just get lost

marsh charm
torn tangle
#

Ye, a "line" that a graph goes to but never will touch it

marsh charm
#

set the denominator

#

equal to 0

#

and solve for x

#

possibly a asymptote there

torn tangle
torn tangle
#

?

marsh charm
#

thats right

#

what do u think the next step is

torn tangle
#

Yyy, from what someone was trying to teach me, we do the lim of ±oo

marsh charm
#

yea

torn tangle
#

And calculate the domain

#

And then some lhopital rule and thats all i know

marsh charm
#

not infinity

#

from -2-

#

and -2+

#

basically just find out

#

if y

#

goes to positive or negative infinity

#

as x aproaches the e value

#

if they do

#

than its a asymptote

torn tangle
torn tangle
#

Or what

golden herald
# torn tangle And then some lhopital rule and thats all i know

A few good rules of thumb to remember:

\medskip
For horizontal asymptote, you're always considering $\lim_{x\to \pm\infty}$

\medskip
For vertical asymptotes, you're considering $x = c$ where $c$ is where the denominator is 0. (You need to make sure that the numerator and denominator are coprime, though)

twin meteorBOT
torn tangle
#

Coprime?

golden herald
#

like, there are no factors between the numerator and denominator because that wouldn't be a vertical asymptote. But anyways that's not your case

golden herald
# torn tangle

For example, this value of x constitutes a vertical asymptote

golden herald
torn tangle
#

Tell me if there is like one patern that i can follow for all calculations of asymptotes

torn tangle
#

Ye

golden herald
torn tangle
#

Okay

#

So

#

So to calculate the vertical asymptotes i just take the denominator and make it =0

#

Yes?

golden herald
#

yes, but again make sure the fraction is coprime. What I mean by this is that make sure you don't have something like [
\frac{(x+2)(x+3)}{x+3}
]
because in this case $x = -3$ is not a vertical asymptote, it's a hole rather

twin meteorBOT
golden herald
#

because the x+3's "cancel"

torn tangle
#

Okay

#

Sooo

#

Whats then i dont have a denominator or wtv

#

But I have Let's say y=xe^-2/x

golden herald
#

in that case x = 0 isn't an asymptote either, it's just a hole

#

wait

#

do you mean $x\frac{e^{-2}}x$ or $xe^{\frac{-2}{x}}$?

twin meteorBOT
torn tangle
#

2nd one

#

^(-2/x)

#

I have smthing like this

golden herald
#

then yes x = 0 is an asymptote then

torn tangle
golden herald
#

the actual procedure is that you need to calculate [
\lim_{x\to 0^+} xe^{-\frac{2}x}
] and
[
\lim_{x\to 0^-} xe^{-\frac{2}x}
]

twin meteorBOT
golden herald
#

if they're infinity or -infinity

#

then there is an asymptote

torn tangle
#

I have this

#

Ik I have it solved but I'm trying to understand what to do, I need a scheme that I can follow

golden herald
#

I am sorry but I don't think I understand what you wrote in there? Anyways what I would do is utilise the fact that [
\lim_{x\to 0^+} xe^{-\frac{2}{x}} = \lim_{x\to 0^+}x \cdot \lim_{x \to 0^+} e^{-\frac{2}{x}}
]

twin meteorBOT
torn tangle
#

I mean, in the [] you calculate the lim for this example 0‐, and it's 0- cuz it's -2/x and that's why there is this graph on the left, and cuz the lim was 0- * +oo it's undefinable so I did the lhopital or wtv it's called (the H above the =) and the do the lim of it

#

And somehow I got the asymptote

golden herald
# torn tangle And somehow I got the asymptote

I see. I think your notation might be your biggest enemy in what you wrote. Try not to substitute in stuff like "infinity" and "0^+" as it is both very improper and will confuse you. Try to keep everything in terms of x's when dealing with limits.

golden herald
# twin meteor **Aero**

Doing it like this might be more insightful for you, though. The limit of x will be 0 and to compute the limit of e^(-2/x), it's good to think of it inside out

as x becomes smaller and closer to 0 (say 0.00001), 2/x becomes huge (approaches infinity). so -2/x approaches -infinity, and the exponential function approaches 0 as its exponent approaches -inf

So your limit all in all is equal to 0 * 0

vocal sleetBOT
#

@torn tangle Has your question been resolved?

torn tangle
#

Sorry for not responding

#

I'm walking to other campus

#

I'm gonna look into it later thanks

vocal sleetBOT
#
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vocal sleetBOT
twin meteorBOT
#

sotiris

vocal sleetBOT
#

@stiff aspen Has your question been resolved?

vocal sleetBOT
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swift robin
#

can sin^2y be written as (siny)^2?

vocal sleetBOT
marsh charm
#

no

#

siny ^ 2

#

is

#

siny * siny

#

yes

#

it can

bronze osprey
#

it can

swift robin
#

okok so as long as the whole thing is squared right

bronze osprey
#

$\sin^2 y = (\sin y)^2$

works for any exponent, except don't use -1 as the exponent

twin meteorBOT
#

southlander!

bronze osprey
#

cause $\sin^{-1} y$ means $\arcsin y$

swift robin
#

why not -1?

twin meteorBOT
#

southlander!

swift robin
#

oh

#

okay

bronze osprey
#

not 1/(sin y)

#

yeah

swift robin
#

arcsin

#

is

#

secant?

#

eh wait i meant cosecant

bronze osprey
#

I'm saying 1/(sin x) is cosecant

#

but 1/(sin x) is not arcsin(x)

swift robin
#

ohh

#

i see

#

.close

vocal sleetBOT
#
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cursive prairie
#

Hello, I want to learn how to calculate the probability of reaching a step in a sequence of events, where if you fail one step, you return to the previous step.

Let's say we got 6 steps, everyone with a probability of success.

Step 1 60%
Step 2 40%
Step 3 40%
Step 4 20%
Step 5 20%
Step 6 9%

Every time you fail you return a step and lose a point, and every time you succeed you gain a point. I know you could multiply the chances and get a percentage chance of succeeding every step in a roll, but if you return one step, you get another chance, that would change your chances, right?

cursive prairie
#

Also, this is for a game, every step uses a resource. I want to learn the average use of resources to clear all steps.

cyan talon
#

right

bronze osprey
#

Markov chains

cyan talon
#

damn sniper w/ 2 word answer and nothing else 😉

cyan talon
#

I'm wondering if there's super intro resources/videos online about them tho, I only know of fat books abt them

cursive prairie
#

I didn't think this would be such a complicated problem

cyan talon
#

well it's not a complicated problem yes

#

like it would take me a few minutes by hand to do

#

but that's cause I know what markov chains are, and those questions you asked about the situation (average number of resources used, etc...) are pretty standard

cursive prairie
#

Got it, I can try to search a few videos about it. Is there anything specific I should search for, or just Markov chains?

cyan talon
#

just markov chains yeah

#

@cursive prairie

cursive prairie
#

I don't know if I would understand a paper, I have only a high-school-level math knowledge. And i forgot most of the more complicated stuff already, haha

cyan talon
#

it's more like a small textbook, not a research paper

#

but yeah it's just an extra if you want to come back to it later w/ more math, I'm not suggesting you read it right now

cyan talon
cursive prairie
#

that example is from a game that exists, I'm trying to calculate resource expenditure

#

it's quite an old game, are you familiar with Ragnarok Online?

#

these are the values i'm working with

cyan talon
#

the shadow upgrades

cursive prairie
#

yeah

cyan talon
#

aight I mean I can give you the answer now for the average resources needed, if that helps you in the moment

#

but if you want to figure it out all by yourself it's fine too

cursive prairie
#

I know it's a dum reason, but I wanted to learn how to calculate it

cyan talon
#

even if I spit you out the answer, you can go read about markov chains afterwards lol

#

it's not either/or tbf

cursive prairie
#

yeah

vocal sleetBOT
#

@cursive prairie Has your question been resolved?

cyan talon
#

@cursive prairie re had to go do something

#

resources from +3 +4 +5 +6 +7 +8 +9 to get to +10
[61.41, 60.41, 58.08, 52.08, 40.58, 36.46, 34.18]

#

here's what I got

vocal sleetBOT
#
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nova crown
#

We are supposed to proove that d/dx ln(x) is 1/x. We did case 1 when h > 0 and he said that case 2 when h < 0 might come on the test. But im having some struggles.

nova crown
#

We started by drawing a graph of 1/t

#

Then we compared the rectangles like such

#

So case one when h > 0 we can divide with h and get

#

Then let

#

$h \rightarrow 0^+$

twin meteorBOT
nova crown
#

Then by the squeeze theorem we get

#

So my question is when doing that h < 0. Do i need to make a seperate graph where the points are switched and how would i prove it? im stuck

cursive turret
#

for h < 0 you can do the same.

write k = -h, then you get pinot c and c-k instead of c and c+h, and as you said the points switch, c-k is left from c, but its the same sketch. (and 1/c is below 1/(c-k) and so on ...

nova crown
#

The points switch

#

Do i need to write k=-h or can i just directly write it as 1/c is below 1/(c+h)

cursive turret
nova crown
#

Right

cursive turret
#

in the last step (division by h) you need to be careful since there are inequalities

nova crown
#

Yeah

#

they flip right

#

The graph is like this right now tho right

cursive turret
#

yes

nova crown
cursive turret
#

its the same way as in the case h>0

nova crown
#

The same comparison right?

#

and h < 0

#

Dont the ln() in the middle switch?

cursive turret
#

thats why i would prefer to use k = -h, you are comparing areas here so the most left and the most right side should be positive but ypu can do it this way, too.

nova crown
#

but this way its still correct?

#

The pic above

cursive turret
#

yes.

nova crown
#

Why do the ln no switch place?

#

like

#

ln(c)-ln(c+h)

cursive turret
#

in really they should switch and you should "-h" (interpreted as side of an rectangle should be positive) onm the most left and most right side.

but yes, you could to it your way. but still i would recommend the way k=-h a it would be much clearer. but again, you can do it with h as well.

limber trellis
nova crown
#

So with k = -h

#

its like this?

cursive turret
#

yes

limber trellis
nova crown
#

would it be like this?

#

because then we get the same thing that correct

cursive turret
#

are you posting from differnt accounts?

nova crown
#

yes

#

have 2 different acocunts so i can speak with ym friends on discord trough computer at the same time as i can screenshare the tablet

nova crown
cursive turret
#

yas

nova crown
#

Okay!

#

so to finish it up

limber trellis
nova crown
#

Just ot be clear

nova crown
#

The inequalities witch when we divide by k since k is negative h

#

then i sub in -h in the spots where k is and the lns on top switch leaving us with the definition of derivative

#

and we can apply the squeeze theorem?

cursive turret
#

yes

nova crown
#

Thank you!!

#

!close

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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rapid anvil
#

Sanity check: If I have $\frac{f(x)g(x)}{g(x)h(x)}$, this is always equal to $\frac{f(x)}{h(x)}$ right?

twin meteorBOT
#

imo2025

twin meteorBOT
#

Civil Service Pigeon

rapid anvil
#

And if $g(x)$ can equal 0 at some x?

twin meteorBOT
#

imo2025

lone linden
#

Then the domains aren’t necessarily the same

#

Unless all of the zeroes of g are also zeroes of h

rapid anvil
#

Prototypical example, $\frac{(x-2)(x-1)}{(x-2)(x-3)}$

twin meteorBOT
#

imo2025

lone linden
#

Yeah something like that is what I’m getting at

lone linden
rapid anvil
#

So there won't be an asymptote at x=2?

lone linden
#

(x-1)/(x-3) doesn’t

rapid anvil
#

i knew it

#

LOL

#

but apart from that no other information is "lost" when cancelling?

lone linden
#

Sure ig

grizzled vault
#

if you’re not canceling 0/0 then it’s okay i guess

#

lol

rapid anvil
#

lol i just used lhopital and showed there was a discontinuity but i was told i overkilled

#

oh well

#

thanks guys

#

.close

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#
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hardy crater
vocal sleetBOT
hardy crater
#

Hello, please could someone explain why dv/dt is equal to k/rooth ?

#

I understand everything else

outer warren
#

it says in the question

#

right above
a)

hardy crater
#

I see thanks

#

.close

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#
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vale frigate
#

how do i evaluate this (no lhopitals/series expansions)

lethal heart
#

Can you use notable limits?

grim lotus
heavy yoke
#

you will probably end up using these at some point

somber portal
#

i'd start by replacing cos(2x) with trig identities

vale frigate
vale frigate
somber portal
#

so you can now split that in two fractions

#

$\frac{1-cosx}{x}\cdot \frac{2cos^2x-1}{x}$

twin meteorBOT
#

LordFelix

heavy yoke
vale frigate
#

yea

crisp rapids
#

hey

vocal sleetBOT
#

@vale frigate Has your question been resolved?

vocal sleetBOT
#

@vale frigate Has your question been resolved?

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#
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frank bison
#

3 idk how to do this

vocal sleetBOT
frank bison
#

This is what I’ve done

flat whale
#

This is separable

frank bison
#

That’s a minus 1 mb

flat whale
#

That's not how separation of variables works

frank bison
#

it’s been a minute could you give me a hint plese 🙏

flat whale
frank bison
#

Oh wait I remember now

#

Silly me

#

nevermind

silk osprey
#

or just do integrating factor but yes it’s also separable

frank bison
silk osprey
#

oh wait

frank bison
#

I’m blanking

silk osprey
#

yea separate

#

divide

flat whale
# flat whale Review https://tutorial.math.lamar.edu/classes/de/SeparationofVariables.aspx

My bad this was the PDE link. This one here is for ODEs
https://tutorial.math.lamar.edu/Classes/DE/Separable.aspx

frank bison
#

Do I just integrate or

silk osprey
#

bring the u^2 + 1 over

#

then divide by u^2 + 1

#

or divide by it now and subtract the 1 over after

frank bison
#

?

#

And integrate?

silk osprey
#

yep

#

id get rid of the negative tbh

#

1/(u^2+1) is nice

frank bison
#

Now wa

silk osprey
#

yep

#

well substitute back

#

u was y’ yea

frank bison
#

yea

#

Oh I’m forgetting constant

#

Integrate again?

silk osprey
#

does that say + 4 or + C1

frank bison
#

C1

#

yay?

silk osprey
#

well it should be -ln right

frank bison
#

negative sub

#

it’s a -x so let -x+c be u

silk osprey
#

oh wait

frank bison
#

negative comes out and it’s positive

silk osprey
#

no you’re right

frank bison
#

Oh ok

silk osprey
#

i forgot about the -x

frank bison
#

Let’s see if the book thinks so

#

Book says we good

#

Epic

#

Thank you

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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vast shale
#

Help question 5

vocal sleetBOT
vast shale
#

I have no idea what we are trying to look for

calm pecan
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
vast shale
#

I dont understand both the question and answer

#

This is the answer

#

I dont know how to start

#

Nor what to find

#

I dont know im super confused

calm pecan
calm pecan
vast shale
#

Yes

calm pecan
#

do you know how to find extrema

vast shale
#

Find critical points then plug in second derivative to decide whether minimum or maximum then plug the criticals in original equation to get their y??

calm pecan
#

Oookay

#

you have $xy=147$

twin meteorBOT
vast shale
#

Yes

calm pecan
#

you grab $x$ and write it as $\frac{147}{7}$

twin meteorBOT
calm pecan
#

you need to minimise some function of x and y, $f(x,y)$

twin meteorBOT
calm pecan
#

you replaced x with smth in terms of y so now it's just a function in terms of y, $g(y)$

vast shale
twin meteorBOT
vast shale
#

I dont understand

calm pecan
#

put in values, solve

calm pecan
vast shale
#

Then what?

#

Finding derivative?

calm pecan
vast shale
#

Okayy

#

Then criticals

#

Then what

calm pecan
#

then...

calm pecan
vocal sleetBOT
#

@vast shale Has your question been resolved?

vocal sleetBOT
#
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tight apex
#

Can you help me with this question?

vocal sleetBOT
tight apex
#

0.4496751137945747 I found this number

#

Webwork says your numbers are very close

#

check your calculation

flat whale
#

show all your calculations

tight apex
#

can you give me the answer pls

flat whale
#

!noans

vocal sleetBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

tight apex
#

Z= (551−547.8)/25.3

#

Z score= 0.5503

tight apex
#

1 - 0.5503 = 0.449

flat whale
#

,w 1 - 1/2 * erfc(-32/253 * sqrt(2) / 2)

flat whale
#

what does it say to round to?

tight apex
tight apex
flat whale
#

do the instructions tell you to round or not?

tight apex
#

there is no info

#

what should i enter?

flat whale
#

no idea

#

only webwork knows

tight apex
#

can you look 4.28

#

i corrected it

#

but i didnt understand what should i do on question a

#

can i try 0.45

vocal sleetBOT
#

@tight apex Has your question been resolved?

vocal sleetBOT
#
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tender lotus
vocal sleetBOT
tender lotus
#

For 16, what do I do after plugging in the g(x) function

vocal sleetBOT
#

@tender lotus Has your question been resolved?

tender lotus
#

<@&286206848099549185>

twin citrus
#

you have to simplify

tender lotus
#

Simplify what

vocal sleetBOT
#

@tender lotus Has your question been resolved?

vocal sleetBOT
#

@tender lotus Has your question been resolved?

vocal sleetBOT
#

@tender lotus Has your question been resolved?

vocal sleetBOT
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open sage
vocal sleetBOT
open sage
#

Let B be an orthonormal basis for a subspace V

#

B={v1,v2,v3}

#

given S = span{v1,v1+v2-v3} find an orthogonal basis for S which contains the vector v1

#

okay so a few things

#

given its orthonormal, the internal product of v1 v2 and v3 will be 0

#

(between themselves)

#

the dimension of S orthogonal will be 1

#

i need to find

#

<v1,u> = 0 and <v1+v2-v3,u> = 0

#

i just don't know how to force u to contain v1

pale widget
#

if the u's are your orthonormal basis you set u1 = v1 and then apply gram schmidt to get u2

open sage
#

why would i need u2

#

i've determined s orthogonal to be of dim 1

pale widget
#

How did you manage that when S is the span of 2 vectors of that form

open sage
#

V is a 3 dimensional subspace

#

since its basis is composed of 3 vectors

#

dim(V) = dim(S) + dim(S orth)

pale widget
#

I think I misread what you wrote, are you not looking for a basis of S

open sage
#

an orthogonal basis of S

#

i think i may be misunderstanding as well

#

am i being asked to find S orthogonal

pale widget
#

That's not asking for a basis of the orthogonal complement of S

open sage
#

or an orthogonal basis of S

#

i see

#

sorry about that

pale widget
#

thats asking for a set of basis vectors that spans S which happen to be orthonormal

open sage
#

okay

#

got it

#

okay so

#

i need gram schmidt

#

we've seen it in class

#

i've just never used it

#

i just say u1=v1

#

correct?

#

which i believe is the case when using gram schmidt anyways

#

you set one of the vectors to be the same

#

(the first)

pale widget
#

Honestly I would double check that something wasn't lost in translation but I don't see how that question would make sense as you initially interpreted it

open sage
#

no no i'm pretty sure you got it right

#

its just

#

2 am

#

and i've been cramming a lot

#

lol

#

"find an orthogonal basis for S which contains the vector v1"

pale widget
#

using that screenshot you would set q1 = v1 then calculate q2 where a2 = v1+v2-v3

open sage
#

im sure that's the correct translation

#

god that looks so tedious

#

alright

#

thanks!

pale widget
#

it can be tedious yes

#

but the power of it is that it always works

open sage
#

yeah you don't get these kinds of things named after you unless they work

#

or unless they're really stupid in some cases

#

i suppose gram and schmidt are two different people though

#

@pale widget

#

sorry to bother you

#

does that look fine

#

oh

#

i think i added an extra term

#

yeah that's right

#

from the solution sheet

#

thanks!

#

.close

vocal sleetBOT
#
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sturdy portal
#

I am able to do the first two parts, but I struggle to continue with the third part, and I keep getting it wrong

sturdy portal
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nvm i realized what I was missing

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lol

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.close

vocal sleetBOT
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vocal sleetBOT
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sly basin
vocal sleetBOT
sly basin
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I have to use the divergence theorem to find the flux

tired gorge
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Where are you stuck?

sly basin
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idk how to start this

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i know to find flux

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usually we paramterizie it

heavy yoke
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can you state the divergence theorem?

tired gorge
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Yeah that's a good place to start

sly basin
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is it the triple integral and getting the div F

tired gorge
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Yep

sly basin
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so <d/dx, d/dy, d/dz> dot F

tired gorge
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Correct

sly basin
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ok

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so do i calculate that first?

tired gorge
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What do you think? Maybe write out the divergence theorem first

sly basin
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i did

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isnt it just tripple integral of <d/dx, d/dy, d/dz> dot F DV

tired gorge
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Yep

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But you should think about what volume you're integrating over

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That's the hardest bit of this problem

sly basin
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okok

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so are u talking about like

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the bounds?

tired gorge
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Yes

sly basin
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x is going from 0 to 4

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so we just need to find y and z

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so dzdydx

tired gorge
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If you want to integrate in that order sure

sly basin
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thats y i was wondering

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isnt it wiser to

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set up the integral (without bounds)

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to see whats the easiest way to integrate

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then based on that we can be picky with our bounds

tired gorge
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Sounds like a good plan

sly basin
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2 + 5 + 2z
7+2z

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so i think its better to have dz inside right

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get it out of the way

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this way the and x will no powers

tired gorge
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I think integrating over x and y may be smarter first, as if you integrate over z first you'll get the upper bound as a function of x and y and it'll make things harder later

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But you can go about it either way

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It's all polynomials so the integrals aren't bad

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Remember your bounds aren't simple because your domain is a tetrahedron not a box

sly basin
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jright

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is there a mechanical way to solve this

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or do i have to visualize it?

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i was told in most of calc 3 I can get away without understanding

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but just plugging and knowing formulas

tired gorge
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It never hurts to draw a picture

sly basin
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okok

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heres the geogebra sketch 0, 4x 5y 7z

tired gorge
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Do you know how to get your bounds?

sly basin
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no idea man

tired gorge
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My preferred method is to use projections, not as bad as it sounds

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What is your integration order?

sly basin
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what is projection method

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I was thinking

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we use the points

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then view it at from xz plane

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and use 2 points and the formua y2-y1=m(x-x2)

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like that

tired gorge
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Which bounds are you trying to calculate?

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Your first step should be to decide your integration order

sly basin
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but

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how do u determine the best

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integration order

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im thinking

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dxdydz

tired gorge
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Like I said it doesn't really matter here but those look good enough you just have to make a decision

sly basin
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i would rather have 1 fixed method

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i dont really mind the integration

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as long as its doable
by aprts, usub, trig sub, trig identity

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idont really mind

tired gorge
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Usually having your first integrals being over variables the integrand doesn't depend on is good but other times it depends on your volume, it's basically impossible to give you an order that works every time

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That decision partially comes from experience unfortunately

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Anyways since you've decided on your integration order it's time to work out your bounds

sly basin
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right

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so since its dxdydz
I know z is going from 0 to 7

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i need x and y

tired gorge
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My suggestion is to work inside out: start with the first integral (in this case it's over x) and write the bounds it can vary over in terms of the other variables

sly basin
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Right

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it can have xyz

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but it cant have

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x as is its bounds right?

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after integrating it it should only be y and z

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right

tired gorge
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Yeah you can't have any xs lying around after the integral

sly basin
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so since bound cant have x it has to have y and z

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so we gotta look at it from like zy plane?

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or somethig?

tired gorge
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Sounds about right

sly basin
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(0,0,0), (4,0,0), (0,5,0) (0,0,7)

So if w looking at yz plane. We ignore x

So (0,0), (0,0), (5,0) (0,7)

tired gorge
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I'm not sure what you're doing there

sly basin
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like

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the points?

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im not sure

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how do i graph it

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from the yz plane

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given that (0,0,0), (4,0,0), (0,5,0) (0,0,7)

tired gorge
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I'd suggest looking at it this way, for any point in the y-z plane there is a line in the x direction, that line is what you're integrating over first and the start and end points of that line will give you your bounds

sly basin
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is there a mechanical approach?

tired gorge
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Sort of

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You see that line pierces two surfaces, you should solve for x given the other variables on those two surfaces and those are your bounds

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In this case those two surfaces are the planes x=0 and the slanted plane

tired gorge
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This is a little difficult to explain with words, but if you imagine a line in the x-direction that pierces your tetrahedron at two points

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The x-coordinates of the intersection points (which will depend on y and z) are your start and end bounds for x

sly basin
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im confused about something

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(0,0,0), (4,0,0), (0,5,0) (0,0,7)

So given this can we not determine the plane?
there is like a x/4 + y/5 + z/7 = 1 plane?

tired gorge
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Yes

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That's where I'd start

sly basin
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so can we always do that with tetrahedra?

tired gorge
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You can determine equations for the sides of the tetrahedra always

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And you need to

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It's really nice when the tetrahedron has its points on the axes but in general it can be more difficult than that

sly basin
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ok so using(0,0,0), (4,0,0), (0,5,0) (0,0,7)
x/4 + y/5 + z/7 = 1 plane?
We can solve for x
x/4 = 1-y/5-z/7
x = 4( 1-y/5-z/7)
x = 4-4y/5-4z/7

So x is going from 0 to x = 4-4y/5-4z/7

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like that?

tired gorge
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Looks right to me

sly basin
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ok we just need. to focus on y

tired gorge
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Yea

sly basin
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can we just use the same plane equation

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and substitute in values of y?

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no huh

tired gorge
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Not quite

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Yeah

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You look at the extent that y can vary depending on z

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In this case we can just find y in terms of z for the line in the y-z plane

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Or lines (we have y=0)

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In essence we're projecting our shape down into the y-z plane

sly basin
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since its dxdydz
when doing middle integral aka dy
it cant havex so only interms of y and z
thats y we doing yz plane which ignores all x"?

tired gorge
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We already integrated out the x bit so the bound for y should only be in terms of z and the integrand in terms of y and z potentially

sly basin
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okok

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so how we find y

tired gorge
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We "smoosh" our tetrahedron along the x-axis, in this case it'll leave us with a triangle

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Then we repeat the process that we did for x, now in 2 dimensions, to solve for y in terms of z

sly basin
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OHH

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okok

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I can kind of see it now

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it basically becomes

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triangle

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going from up to down

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right triangle

tired gorge
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Yes

sly basin
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so if we smoosh x axis that means we looking at yz plane
Which is a triangle with 3 points.
Now we gotta use those 3 points to find an equation for y correct?

tired gorge
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Yep

sly basin
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point A(0,0,0) point D(0,0,7) point B ( 0,5,0)

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like that?

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3 points

tired gorge
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I think so

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Looks right

sly basin
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if its yz plane

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dont we just have