#help-17

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vocal sleetBOT
#

@carmine ether Has your question been resolved?

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boreal wren
#

indefinite integral of sin3θ

vocal sleetBOT
boreal wren
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@=theta

-cos3@.@²/2 ?

arctic mantle
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no

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and just use t, it's easier

vast shale
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!show

vocal sleetBOT
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Show your work, and if possible, explain where you are stuck.

boreal wren
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I didn't write it in presentable form that's why I was only making a simple question out of it and asking here

hybrid flicker
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how did you get cos(3t).t^2/2?

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for sin(3t)

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or did you mean t*sin(3t)

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which is still wrong

boreal wren
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sin=-cos

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and

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3@= 3 × @²/2

hybrid flicker
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ok I get what you did but

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  1. it's sin(3t) not sin(t)
  2. the integral of the product is not the product of the integrals
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just a small counterexample

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indefinite integral of 1

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it's just x right?

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or whatever the variable is

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well

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1 = 1*1

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1 integrates to x

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1 integrates to x

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so 1 integrates to x*x = x^2?

boreal wren
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sin3t integration= -cos3t × 3×t²/2

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is this wrong

hybrid flicker
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again you mean t * sin(3t)

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and it's still wrong

boreal wren
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?

hybrid flicker
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the integral of the product is not the product of the integrals

boreal wren
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where is product

hybrid flicker
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wait

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are you really

boreal wren
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its only sin3t

hybrid flicker
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ok so different problem

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you're saying

boreal wren
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what

hybrid flicker
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f(g(x)) integrates to F(g(x))* G(x) right

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which is wrong

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just imagine

boreal wren
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isn't there chain rule like differentiation in integration

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first we see sin then we see theta

hybrid flicker
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f(g(x)) differentiates to f'(g(x)) * g'(x)

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which means

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f'(g(x)) * g'(x) integrates to f(g(x))

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however

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nothing was said about integrating f'(g(x)) or f(g(x))

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what you should do

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is a variable change

boreal wren
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is there shortcut to do without substitution

hybrid flicker
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unless you already know the integral

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which here you don't

boreal wren
hybrid flicker
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you tried to create a semblance of "chain rule" for integration

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which doesn't exist

boreal wren
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so how do you quickly solve it

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using a trick or smth

hybrid flicker
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the point of substitution

hybrid flicker
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here you have sin(3t)

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you know sin integrates to -cos

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but in order to integrate sin(3t)

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you need to multiply it by g'(x)

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g(t) = 3t

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g'(t) = 3

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so sin(3t) * 3

hybrid flicker
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so it integrates to f(g(x))

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or -cos(3t)

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which means

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dividing by 3 again

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sin(3t) integrates to

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-cos(3t)/3

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this trick only worked because g'(x) was a constant

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(using the linearity of the integral)

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g'(x) is a constant when g(x) = ax + b

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so whenever you have to integrate f(at+b)

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it's gonna be 1/a * F(at+b)

boreal wren
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int sin3t = int t.sin3t ?

hybrid flicker
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no

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they're different functions so they're gonna have different integrals

boreal wren
hybrid flicker
boreal wren
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oh sorry

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I mean

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int sin3t = int 3.sin3t

hybrid flicker
hybrid flicker
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int sin3t = 1/3 int 3.sin3t

boreal wren
hybrid flicker
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ok

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we have a chain rule for differentiation

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we want to rewrite what we got

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so we can "undo" chain rule

boreal wren
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yes

hybrid flicker
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so we multiplied by a constant to recognize that

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and then divided by the same constant further down

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and we were allowed to do that

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because it's a constant

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if it were a non constant function it wouldn't have worked

boreal wren
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like

hybrid flicker
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this is a very reduced example but

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x^2 differentiates to 2x

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i want to know $\int xdx$

twin meteorBOT
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rafilou2003

hybrid flicker
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if I multiply by 2, I get 2x

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which integrates to x^2

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divide by 2 to "undo" what I did

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and my original integral is x^2/2

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(+ constant)

boreal wren
boreal wren
hybrid flicker
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because x^2 differentiates to 2x

boreal wren
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oh ok

hybrid flicker
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as I said this is a really weird example

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but just to show

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I can multiply by some constant INSIDE the integral

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as long as I divide by that same constant OUTSIDE

boreal wren
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yes

hybrid flicker
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$\int ...dx = \frac 1a \int a\cdot...dx$

twin meteorBOT
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rafilou2003

hybrid flicker
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which is what we did in your question

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$\int sin(3t)dt = \frac 13 \int 3sin(3t)dt$

twin meteorBOT
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rafilou2003

hybrid flicker
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why did we do this

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is because this form specifically

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allows us to "undo" chain rule

boreal wren
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isn't this way a lot of brain consuming

arctic mantle
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no

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it isn't

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the constant inside can be moved outside and cancelled

boreal wren
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no

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I mean

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I'll have to think first about what will the differentiation of inside function (3t) and then multiply divide by it

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but here it's only 3t

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but what if something bigger comes

boreal wren
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also.my teacher said that integrating sin will give zero if limit is of full cycle

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it'll be because, sin3t and we put 2π/3=t, it'll become sin2π and it's integration will be zero?

vocal sleetBOT
#

@boreal wren Has your question been resolved?

vocal sleetBOT
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lyric shadow
#

What's the difference between line, surface and volume integrals? As I understand it line integrals give the area under a line or curve like basic 2d integration. Surface integrals give a volume but don't volume integrals do that? What is going on?

heavy yoke
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in 1-variable integration, the only choice of region to integrate over is an interval of the number line. however in 3D space, we can choose many types of regions to integrate. these include curves (1D), surfaces (2D), and solid regions (3D).

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none of these necessarily give "area under a curve" in the same way, but they can still have other useful interpretations

lyric shadow
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so what is the difference between line and surface integrals?

heavy yoke
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a line integral integrates over a curve in space like a helix (first picture) and a surface integral integrates over a surface like a hyperbolic paraboloid (second picture)

lyric shadow
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i thought line integrals integrated like this

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so a line integral can only give an area under a curve?

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and surface integrals can cover a surface then?

heavy yoke
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that's an interpretation which only applies to curves in the xy-plane. but the curves can potentially be in 3d space as well

lyric shadow
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have you got an example of a line integral and surface integral over the same shape?

heavy yoke
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the regions that a line integral does are curves (think like a bent wire) and the regions that a surface integral does are surfaces (think like a bent piece of paper)

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so they integrate fundamentally different things. the closest you could get is integrating over a surface and its boundary curve

lyric shadow
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so theoretically they could both integrate the same area?

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if for example we have a 3d cube, we could get the surface integral of a face and then define a path through a face that would then allow the line integral to give us that face's area

heavy yoke
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the "area above the curve" interpretation only holds for curves in 2D space (visualized as the xy-plane in the image). it does not really apply to curves in 3D space

lyric shadow
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i don't understand

lyric shadow
lyric shadow
heavy yoke
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that is a 2D curve (in the xy plane) with the value of a function being interpreted as the height

lyric shadow
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oh i see

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but you can do line integrals for 3d functions right?

heavy yoke
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you can do a line integral of a function of (x,y,z) over a 3D curve, yes. you just don't get the "area over a curve" interpretation

lyric shadow
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have you got an example that isn't the helix, cause that is kinda confusing

heavy yoke
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lets say we have a piece of wire bent into a semicircle like the figure. we also have a function f(x,y,z) which is the mass density of the wire. integrating that function over the semicircle would give the mass of the wire

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alternatively, if we integrate f(x,y,z) = 1, we would get the arc length

vocal sleetBOT
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@lyric shadow Has your question been resolved?

lyric shadow
heavy yoke
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that's the curve. the line integral is an integral using that curve as the region of integration, like how a 1D integral uses a portion of the number line as the region of integration

lyric shadow
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sorry man, still not getting it

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i think i'm going to see some videos to see if i can visualize it better

vocal sleetBOT
#

@lyric shadow Has your question been resolved?

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vale garden
#

please i need the limit of this integral. i cant use convergence dominance or anything letting me to put the limit inside the integral

vale garden
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i know that Wn>W(n+1) and that Wn>0 but i dont know if it will help

full hatch
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You want to show that the integrand becomes infinitely small for n-> inf. Here the x = 0 is the problem. So I'd split the integral into two: One from 0 to epsilon/2 and one from epsilon/2 to π/2. Then you can find upper bounds those two integrals separately

vale garden
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but the problem will remain with the one from 0 to epsilon/2 no ?

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and why exactly epsilon/2 ?

full hatch
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We want to bound the whole integral by epsilon (for any epsilon > 0)

vale garden
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(what bound means please ?)

full hatch
full hatch
vale garden
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"then you can bound those..."

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whats the meaning of bound

full hatch
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Maybe this is actually a false translation by my side.

dense eagle
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so we're trying to show i.e.

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-n <= W_n <= n or smth like that etc.

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anyway that's what we mean by bound

vale garden
vale garden
full hatch
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Thx, I was already doubting my english skills. I don't either

dense eagle
vale garden
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so if i get it

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i can separate the integral

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and find something bigger than each integral ?

vale garden
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any idea about it ? it looks difficult something that exactly fits

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like bigger and having a limit going to

full hatch
vale garden
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sorry i really dont find that

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if you have no problem with that, could you just write on a paper just the beggining of what you would do after splitting the integral to make this easier ?

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my english doesnt help but maths in universal

full hatch
vale garden
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which is 😭 ?

full hatch
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But let's do the first integral from 0 to epsilon/2 together

vale garden
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okay im here

full hatch
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Here we can just use the fact that cos^n(x) =< 1 to bound this above by the integral of 1 over [0, epsilon/2]

vale garden
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wait to be sure
the integral of 1 over 0, epsilon/2 is epsilon/2 ?

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bcz the primitive of 1 is x

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and with the borders we get epsilon/2 ?

full hatch
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Yes

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So we did the first one 🙂

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The second one is your job. I don't want to give you the full solution. But you can have some hints if you want

vale garden
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okay thanks, i will ping you if i dont find the solution

full hatch
vocal sleetBOT
#

@vale garden Has your question been resolved?

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vocal sleetBOT
#

@strange zodiac Has your question been resolved?

strange zodiac
#

<@&286206848099549185>

strange zodiac
#

<@&286206848099549185>

plush tinsel
#

Can someone pls check this

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<@&286206848099549185>

strange zodiac
plush tinsel
#

Oh okay thank you

strange zodiac
#

<@&286206848099549185>

#

.close

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patent abyss
#

I know its either option 1 or 3

vocal sleetBOT
patent abyss
#

but how do you get 4a-4 from this

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or 5a-6

vocal sleetBOT
#

@patent abyss Has your question been resolved?

patent abyss
#

<@&286206848099549185>

#

plz

vocal sleetBOT
#

@patent abyss Has your question been resolved?

patent abyss
#

The function f is defined on all values of x. The function g is defined as g(x) = f (x + 1) – f (x), and the function h is defined as h(x) = g(x + 1) – g(x). If h(x) = –4 for all values of x, which of the following conclusions is correct?

vocal sleetBOT
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@patent abyss Has your question been resolved?

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crisp zenith
#

Did she mean C - (R_ U {0})?

vocal sleetBOT
crisp zenith
#

the logarithm is defined for 0 right

modern ledge
crisp zenith
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isnt*

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sorry

crisp zenith
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its not defined right

modern ledge
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they should have excluded 0 yesh

crisp zenith
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oh ok

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just wanted to make sure

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Ok I assume I'd have to show log satisfies the cauchy reiman equations for those restrictions

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but how do I write log as u(z) + iv(z)?

modern ledge
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im not sure if u have to do that?

modern ledge
cobalt crypt
#

could be possible that 0 is included in R_

crisp zenith
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oh right

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it can be included

cobalt crypt
#

depending on convention pika_shrug

crisp zenith
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as long as

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y is not 0

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right

modern ledge
#

so we are interested in log(z) being analytic on what domain
we just need to show domain of z is s.t. |z|>0 and its in principle argument

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i think thats the conditions at least for log(z) being analytic

cobalt crypt
#

do you have a definition of the principal branch of the logarithm?

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how does your course define it

crisp zenith
#

oh wait

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ok no nvm we exclude 0

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we used to book definition let me grab it

cobalt crypt
#

because to show analyticity, you need to show that log(z) has a complex derivative

crisp zenith
cobalt crypt
#

so depending on your definitions, this might either be completely trivial or require a long computation

crisp zenith
#

ohhh

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logz = lnr + itheta

cobalt crypt
#

right

crisp zenith
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forgot about that

cobalt crypt
#

you need to show that has a complex derivative away from the negative real axis

crisp zenith
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can show it satisfies cr equations using (r,theta)

cobalt crypt
#

ye

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that's the idea

modern ledge
#

oh i didnt even realise this was called cauchy riemann equation lol

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learnt something new today

vocal sleetBOT
#

@crisp zenith Has your question been resolved?

crisp zenith
#

Does this seem about right?

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r is greater than 1 right?

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Actually Greater than or equal to

#

.close

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stiff dove
#

Im not sure its right

vocal sleetBOT
stiff dove
sullen shoal
#

(x+5) positive

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x-4 also positive

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(x+4) also positive

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But there is negative sign

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So it will become negative infinity

stiff dove
sullen shoal
#

-3(

stiff dove
#

k

sullen shoal
#

At the start

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Yep

stiff dove
#

its like (x+5) * +inf

sullen shoal
#

Mhm

stiff dove
#

+inf turns whatever - into +

sullen shoal
#

Mhm

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I didn't get you

stiff dove
#

im thinking like how -5*-5=25

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is like how that +inf works

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.close

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random widget
#

Hey just a quick question but a directional derivative exists when all partials of a given function equal to zero, or in other words the limits of all partial derivatives equal to zero?

vocal sleetBOT
#

@random widget Has your question been resolved?

vocal sleetBOT
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@random widget Has your question been resolved?

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.close

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heavy pollen
#

Can someone explain how the integral is introduced in the final step

heavy pollen
#

i understand it's some sort of application of the mvt

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<@&286206848099549185>

vocal sleetBOT
#

@heavy pollen Has your question been resolved?

heavy pollen
#

:(

#

<@&286206848099549185>

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@heavy pollen Has your question been resolved?

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heavy pollen
#

.reopen

vocal sleetBOT
#

vocal sleetBOT
#

@heavy pollen Has your question been resolved?

hexed needle
heavy pollen
#

no

#

can you help pls

vocal sleetBOT
#

@heavy pollen Has your question been resolved?

heavy pollen
#

<@&286206848099549185>

vast shale
#

What's the question

flat whale
#

Gradient of f is just the derivative of f. What do you get when you integrate the second derivative of f?

heavy pollen
#

oh i'm dumb

#

.close

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frank ivy
#

Math gods, i summon you 😭

vocal sleetBOT
sacred terrace
#

try listing out the powers of seven

peak matrix
sacred terrace
#

yeah but it could help

#

see if anything interesting occurs

peak matrix
#

oh, it's surprisingly not that bad

inner osprey
#

powers of seven are known to behave nicely (mod 100)

frank ivy
#

powers of 7? upto ?

peak matrix
#

I'd expect the cycle to be much longer

peak matrix
#

until you get back to 07

flat whale
#

or 1

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,calc 7^4

twin meteorBOT
#

Result:

2401
peak matrix
flat whale
#

fuck

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,calc 7 * 1

twin meteorBOT
#

Result:

7
flat whale
#

you're right

frank ivy
#

yeah i saw the solution, its 7⁴ but i don't get it why

peak matrix
sacred terrace
#

so if you start with something that seems natural

frank ivy
#

can't seen to remember

sacred terrace
#

then after you find a pattern/ interesting observation, build a function to put it into an expression

#

that helps more

frank ivy
peak matrix
peak matrix
sacred terrace
#

but now they know to look for something similar in other numbers

peak matrix
frank ivy
#

49

peak matrix
#

7^3?

frank ivy
#

343

peak matrix
#

yes, and last 2 digits are 43

frank ivy
#

oh sorry, i panicked

peak matrix
#

now if we wanted to compute last 2 digits of 7^4, it would suffice to do 7*43 and take the last 2 digits of that

peak matrix
twin meteorBOT
#

Result:

301
brittle cipher
#

I used euler's theorem, since phi(100)=40 and 2008 mod 40 is 8, that means you can square 7 three times.
7^2 = 49 mod 100
(50-1)^2 = 1 mod 100
1^2=1 mod 100

peak matrix
brittle cipher
#

they should learn

frank ivy
#

is this a number system concept?

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modulo?

peak matrix
#

so we only focus on last 2 digits when doing adding them, multiplying them etc

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and there are some nice theorems that simplify work with modulos

frank ivy
#

Ok, i will learn

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should i check yt

peak matrix
#

you dont necessarily need it here though

brittle cipher
peak matrix
# frank ivy Ok, i will learn

sure, it's called "modular arithmetic" or in general, "number theory", which also has many concept outside of modular arithmetic

peak matrix
frank ivy
peak matrix
#

the way without modulos is essentially just rewording an approach with modulos in a way that it doesnt use modulos

#

so just to finish the solution, we have:
7^1 = 7 ----- 07
7^2 = 49 ----- 49
7^3 = 343 ----- 43
7^4 = 2401 ----- 01

The key note here is that to compute last 2 digits of following powers, it suffices to take the last 2 digits of the previous power and multiply them by 7.

So e.g. instead of doing 2401 * 7 to compute 7^5, it suffices to compute 01 * 7 = 07

#

and so last 2 digits of 7^5 will be 07

#

but then, last 2 digits of 7^6 will be 49

#

and the cycle will repeat

#

07 -> 49 -> 43 -> 01 -> 07 -> 49 -> 43 -> 01 -> 07...

frank ivy
#

sheeeeshh

#

so it only works with 7?

#

or any other number?

peak matrix
#

it could have up to 100 terms before it starts repeating

frank ivy
#

but 7 is different?

#

his cycle repeats after 4 numbers

peak matrix
frank ivy
#

poor 7

peak matrix
#

there might be some other numbers with short cycles

#

the length of this cycle of n is called "the order of n" in number theory

frank ivy
#

Thanks kind stranger, for wasting your time on ne, may peace be upon you

#

.close

vocal sleetBOT
#
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woeful plank
#

I need help in finding what this equation I just came up with is called, I’m pretty sure it’s probably been thought of before because it’s really simple but I can’t find anything about it online. The top equation in the first picture is defining the variables for the equations formatted like the ones in the questions in the second picture. The second equation of the first picture is defining how to calculate the (x+…)^2+(y+…)^2 equations as shown in the second picture written in pencil. If my writing is unclear just ask me to type it out for you. Copy of my last question because it was closed with no resolution.

vocal sleetBOT
#

@woeful plank Has your question been resolved?

vocal sleetBOT
#

@woeful plank Has your question been resolved?

hallow crescent
#

oh thats a pretty cool derivation

#

i did that also for fun

#

idk if it has a name

#

i dont think so

#

but its pretty common

#

but you made a mistake

#

its not equal to the absolute value

#

cause you cant have negative radius

#

in the case of negative radius, the equation isnt a circle

#

@woeful plank

woeful plank
#

Yah, idk why I put that. I’m too tired lol

hallow crescent
#

hahah all good

vocal sleetBOT
#

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#
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formal meteor
#

bro how did they simplify the numerator into a 12 😭

formal meteor
#

you do the distributive on the top and it's -20 + 4h + 20 so like how is 4 getting tripled

#

does it have to do with the weird combining of the denominators

lone linden
#

The numerator is equal to $$\frac{4(-5+h)(-5+3)}{(-5+h)+3} -\frac{4(-5)((-5+h)+3)}{(-5+h+3)(-5+3)}$$

twin meteorBOT
#

Civil Service Pigeon

lone linden
#

,w 4(-5+h)(-5+3)-4(-5)((-5+h)+3)

twin meteorBOT
formal meteor
#

ive been staring at this the whole time and i have no idea how you got there

#

i mean im bad at simplification so that's to be expected but i genuinely am at a loss

#

i dont have wolfram alpha pro either so i cant see their step by step

#

ive seen multiplying a fraction by another fraction with same numerator and denominator, but ive never seen multiplying two fractions' numerators by each other's denominators

#

no wait that is what you did to the right fraction

#

so i get the right fraction cause you're trying to match the denominator of the left fraction... but you dont change the left fraction's denominator? and there's a random (-5 + 3) being added to the left fraction's numerator?

#

<@&286206848099549185> can someone pretty please hold my hand through this i dont know how to simplify very well

woeful plank
#

.reopen

vocal sleetBOT
#

@formal meteor Has your question been resolved?

jovial bloom
formal meteor
#

yes

jovial bloom
#

ok

#

well

#

do you know how to subtract/add two fractions together if their denominators are different?

formal meteor
#

you multiply both of them by a fraction of each other's denominators in the numerator and denominator

#

so you get a common denominator and it becomes easy right

jovial bloom
#

yeah

#

so try doing that with the fractions in that numerator

formal meteor
#

something like that right

#

sorry it's kinda messy it's a bit hard to avoid with these things

#

@jovial bloom what do i do now i still dont see the light

jovial bloom
#

expand the numerators

#

that's something you can try

formal meteor
#

alrighty

formal meteor
#

i havent done the right side yet cause it's really weird looking but is this like what it should look like?

#

the denominator of the right fraction would also be 2h + 4 cause they're the same and all that, it's just the numerator i dont really know about

jovial bloom
#

wait

jovial bloom
formal meteor
#

huh it looks the same, i just copied the numerator part

jovial bloom
#

why have you written 4(-5h + h) instead of 4(-5 + h) in the first numerator?

formal meteor
#

OOPS

#

MY BAD

#

alright wonderful job me lol

jovial bloom
#

also you should be simplifying like terms when you can

#

-2 is quicker to write than (-5+3)

formal meteor
#

i figured id need to keep it like that for distributive property shenanigans

jovial bloom
#

why?

#

would it just make it longer to simplify?

formal meteor
#

because my simplification skills are lacking so sometimes my instincts arent good

#

currently here

#

at the start i dont really see why i cant just make the right fraction a whole number and put it in the left numerator and make it one fraction

#

but the guy who posted the vague answer at the start didnt so idk

#

is this anything

jovial bloom
#

ok but 40 - 40 isn't 80

formal meteor
#

it's 2 positive 40s

#

or am i crazy

#

i definitely wanted those 40s to simplify out LOL

solar minnow
#

You forgot to distribute the negative

formal meteor
#

which

solar minnow
#

That’s just the top portion but hopefully it’s clear

#

The whole right side is being subtracted

#

Then it should come out to 12h

formal meteor
#

oh shit the minus sign between the two fractions gets distributed??

solar minnow
#

Yea

formal meteor
#

that always messes me up i still dont fully have a grip on that one

solar minnow
#

Yeah it’s easy to forget that one

#

But that’s why I use the brackets

formal meteor
#

does that always apply when subtracting fractoins

solar minnow
#

Yea

formal meteor
#

alright good to know

#

both you and ojamamask thanks for the help

solar minnow
#

Np

formal meteor
#

being in calc 1 and not knowing basic simplification is embarassing but we live we grow we move

#

that's all adios

#

.close

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#
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tame summit
#

I know I have to use the properties of orthonormal sets (orthogonality and normality) to show that it is LI. How would I use properties of orthonormal bases to show that the subset B is LI using the operations defined on the inner product space?

dense eagle
#

now try dotting that with v_1 and seeing what u get

vast shale
#

hi im having trouble with this one question its for homework its about finding the slope

plush garnet
#

rise over run

#

use a diff channel tho

vast shale
#

oh kk

tame summit
#

guys im still needing help

vast shale
#

which channel do i use

plush garnet
vast shale
#

kk tysm

plush garnet
#

@vast shale nvm

#

use one of the available ones

vast shale
#

uhhh kk ty

#

how would i know if its available

plush garnet
#

two categories , math help available math help occupied

#

use a channel in the math help available one

#

sorry jar jar I got no clue

vast shale
#

ohh kk

tame summit
#

So i take the dot product of <sum(av),v_1> and get ||av_1||=|a|||v_1||=a right?

#

what happened when i tried to type in the norm operator?

dense eagle
dense eagle
tame summit
#

ohhhh okay.

dense eagle
#

we know a=0

#

and similarly everything else = 0 so linearly ind.

tame summit
#

because sum(av)=0?

dense eagle
#

yh (cus we wanna show av_1 + bv_2 + etc. = 0 => a = b = etc. = 0)

tame summit
#

so <sum(av),v>=<a,v>=<0,v> implies that all a_i=0 is what we wanna get to?

vocal sleetBOT
#

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#
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wooden badge
vocal sleetBOT
wooden badge
#

,rotate

twin meteorBOT
wooden badge
#

idk how to get the equation to solve for derivative

vast shale
plush garnet
#

shouldn't the equation be

#

DT/dt = DT/dx * dx/dt

mint lily
# twin meteor

Rate of walk by man, dx/dt = 5s
15/y = 6/(y - x)
upon solvin
3y = 5x
3(dy/dt) = 5(dx/dt)
dy/dt = (5/3)(dx/dt)
dy/dt = (5/3)(5)
dy/dt = 30/3
dy/dt = 10 ft/s
rate

mint lily
#

pretty much everything's same

#

hope this would have helped

wooden badge
#

nvm i got it

#

.close

vocal sleetBOT
#
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vocal sleetBOT
#
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lethal shore
#

In order to calculate the Correlation, Standard Deviation, and Covarriance, could someone possibly varify the Answers step by step by calculating each variable correctly?

vocal sleetBOT
#

@lethal shore Has your question been resolved?

vocal sleetBOT
#

@lethal shore Has your question been resolved?

lethal shore
#

nevermind, i got it : 0

fresh obsidian
lethal shore
#

.close

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#
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radiant bone
vocal sleetBOT
radiant bone
#

I tried to set $\mathbf{a} \cdot \mathbf{b}=4\sqrt{26}$

#

and then i would get 5x-z=4sqrt26

#

but then I get stuck so I feel like I messed up somewhere else

twin meteorBOT
radiant bone
#

is there an other way I should approach this

#

nvm that was super easy woops

#

.close

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#
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jolly kite
#

Hi where to ask question related to permutation?

full ferry
#

you could just ask it here

jolly kite
#

Find the total number of arrangements of the letters in the word "INDEPENDENCE".
Out of these, how many arrangements are there where the vowels never occur together? please provide sample as outcome only.

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#

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orchid walrus
#

can i prove bernoullis inequality with the binomial theorem

orchid walrus
#

im up to $(1+x)^n = 1 + nx + \sum_{k=2}^n \binom{n}{k} (1)^{n-k} x^k$

twin meteorBOT
#

syecko

orchid walrus
#

since x > -1 i have -1<x<0 and x>=0

#

i cant find a way to prove the sum is positive for all x > -1 though

vast shale
orchid walrus
#

nono thats not what i meant

#

i meant or like theres two cases, its negative in the first instance and postiive in the second right

vast shale
#

you don't need two cases

#

x>-1 so 1+x>0

orchid walrus
#

mhm

#

i need to manipulate the right though

#

induction seems easy but also why can we use base case x = -1 if x > -1

#

i mean inuitively its obvious

#

just didnt seem rigorous

#

so i wanted to use the binomial theorem

vast shale
#

you have to induct on n

#

so what do you mean by base case x=-1 ?

orchid walrus
#

OHH im stupid

#

lol

vast shale
#

x can take any real value greater than -1, not just naturals

#

you can't induct on that

orchid walrus
#

yea oops

vast shale
#

only on the naturals or integers

orchid walrus
#

for nonnegative why wouldnt the base case be 0

#

it would be right

#

n = 0

vast shale
#

yea it can be

#

or 1

orchid walrus
#

why or

vast shale
#

doesn't make much difference

#

you can even write both

orchid walrus
#

wait in induction can you use any base case

#

so long as it satisfies the condition on n

#

like can i use n = 100 for instance

#

obviously 0 and 1 are nicer because theyre simpler

vast shale
orchid walrus
#

ahh so then i should use n = 0

vast shale
#

yea

orchid walrus
#

because if i only show n = 1 then it doesnt show for n = 0 in the induction step

#

ok thank you

#

.close

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#
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flat whale
#

Oh are you 8 years old yet

lost yarrow
#

.close

vocal sleetBOT
#
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lost yarrow
#

troll or underage

#

doesnt make a difference to use either way

#

we have to ban

vocal sleetBOT
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delicate veldt
#

hey can someone please explain me how to get the answer for the circled one

tawny hollow
#

Idk what I’m missing but that’s not possible

vocal sleetBOT
#

@delicate veldt Has your question been resolved?

tawny hollow
#

So first off since the RHS is non-negative, the only x’s such that is true for the LHS is when |x| <= 2/3.

so let’s separate the equations into cases.

If -2/3 <= x < 0 and lambda x - 2/3 < 0

Then if lambda => 0 we have that -2/3 <= x < 0, if lambda < 0 then we have that x is inbetween 2/(3 lambda) < x < 0.

That is 2 +3x = 2/3 - lambda x

This means we that x = (2/3-2)/(3+lambda) for x’s and lambdas that satisfy the condition above

#

By careful inspection you’ll notice that there is never such a lambda that we wanted to find, infact by symmetry something almost identical is seen for the other case. So something is either wrong or missing in your question

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agile lion
vocal sleetBOT
agile lion
hallow lark
#

For 3c I got cos^-1(7/(squareroot of 364)) = theta. The answer however is (second screenshot)

agile lion
#

i understand the quotient rule but dont understand where the 2x comes from

agile lion
hallow lark
#

Oh apologies

agile lion
#

all good

#

@hallow lark can u delete ur things

sharp lynx
#

compute the derivative of the denominator, you should also get a 2x bit

agile lion
#

oh

#

what part of the problem tells me that I need to do chainrule?

#

because

sharp lynx
#

the part where you have to compute a derivative that requires it

agile lion
#

to me it looks like i could use only quotient rule to get the der

#

like if i was given only this, what tells me i need more than just quotientrule

#

to find the derivatevew

clever seal
#

what's your question

sharp lynx
#

i don't know what "tell" you'd accept, but it would just come as a consequence of computing v'

agile lion
#

hold on i could have explained that better

#

when looking at the problem, what tells me "oh i need to use quotientrule AND chhainrule"

#

is that better

#

😭

sharp lynx
#

if the numerator and/or denominator requires the chain rule in its derivative computation, then you know you'll need it at some point(s)

cunning plaza
#

quotient rule: function of x on both sides of a fraction
chain rule: a composition of functions somewhere

agile lion
#

what separates a problem that can be sovled using only quotient and a problem that needs quotient+chain

sharp lynx
#

see my previous answer

agile lion
cunning plaza
#

you identify a composition of functions

#

ie. sin(cos(x)). The inner term is cos, outer is sin, thus you have to use chain rule

#

in this case (x^2+4)^1/3, the inner term is x^2+4 (clearly demarcated by the brackets), the outer term is ^1/3, thus chain rule

agile lion
#

so if either numer/denom is a "composition" of fractions, id need to use the chainrule?

#

ex: both numer/denom are compositions, id need to chainrule twice, once for numer and once for denom

#

is that last part correct

cunning plaza
#

yup

agile lion
#

ok

#

thank you

vocal sleetBOT
#

@agile lion Has your question been resolved?

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#
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loud chasm
#

wooooooooo I feel so good about the midterm I have today

loud chasm
#

Its crazy how good you feel when you study at 3 a.m

#

you know its wierd because I tried to sleep, but I couldn't so I just did more math

#

Why am I enjoying this 😭

#

I might have turned into a nerd

#

but its ok, because Im feeling good

bronze osprey
#

why did you open a new hepl channel to tell us this..

loud chasm
#

idk

clear canyon
#

Is there an actual question

loud chasm
#

nope

bronze osprey
#

close it then

clear canyon
#

Then close it

loud chasm
#

have a good day 🙂

#

close!

clear canyon
#

Oh bruh

bronze osprey
#

.close

vocal sleetBOT
#
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loud chasm
#

!close

brisk moss
vocal sleetBOT
#
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vocal sleetBOT
delicate veldt
#

.close

vocal sleetBOT
#
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fossil pagoda
vocal sleetBOT
peak matrix
vocal sleetBOT
# fossil pagoda
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
fossil pagoda
#

1

peak matrix
#

Alright

#

let's start with A

#

do you know what kind of vectors will be there?

fossil pagoda
#

nope

#

u and v right?

peak matrix
#

it's a set of all vectors x, such that x = (a, 0) for some a in Z

#

do you know what Z is?

fossil pagoda
#

not sure no

peak matrix
fossil pagoda
#

ohhh right I forgot

peak matrix
#

Z = {... -3, -2, -1, 0, 1, 2, 3 ...}

fossil pagoda
#

gotcha

#

and R would be real numbers

#

etc

peak matrix
#

so if a is in Z, it means that a is some integer

fossil pagoda
#

ok gotcha

peak matrix
#

btw, i will be writting $(a, 0)$ instead of $[
\begin{bmatrix}
a \
0
\end{bmatrix}
]
$

twin meteorBOT
#

MæthIsAlwaysRight
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

fossil pagoda
#

sure

peak matrix
#

Okay, so A is a set of all vectors x, s.t. x = (a, 0) for some integer a

#

that means that e.g. (1, 0) is in A

#

and (-4, 0) is in A

#

and (104214124, 0) is in A

#

and even (0, 0) is in A

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I don't exactly know how they want you to draw this, you are probably just supposed to draw that set of points in plane

#

can you do that?

#

And do you get what im saying? If not, stop me and ask at any time

fossil pagoda
#

I understand

#

you're just saying any of those integers can be a

peak matrix
#

Yes, and the set A consists of vectors in form (a, 0) where a is an integer

#

so (1,0); (-141, 0); (0, 0); etc are all in A

#

the problem now asks you to draw the set A

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probably by sketching that set of points on a plane

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Do you think you can do that?

fossil pagoda
#

so just sketching any points?

peak matrix
fossil pagoda
#

its just a line along the y axis right?

#

if so just sketched it

peak matrix
fossil pagoda
#

woops yeah got that backwards

peak matrix
#

it contains only the integer ponits

fossil pagoda
#

yes

#

I understand

peak matrix
#

So the next task is identifying whether this is a subspace (presumably of R^2, under standard operations)

#

do you know what conditions does it have to satisfy in order to be a subspace?

fossil pagoda
#

uh I think

#

something to do with vectors u and v?

peak matrix
#

yes, it has something to do with vectors in A

#

there are 3 conditions

#
  1. it must contain the 0 vector, that is (0, 0)
#
  1. it must be closed under vector addition, which means that when we add 2 vectors in A, we get another vector in A
#
  1. it must be closed under scalar multiplication, which means that when we multiply a vector in A by some scalar, we get another vector in A
#

these conditions can actually be summarized in one, and that is:

A is closed under linear combinations of vectors in A, that means that any linear combination of vectors in A is also in A

#

does that look familiar? Or is it completely new to you?

fossil pagoda
#

its new but makes sense

peak matrix
#

hmm, alright. is there any other definition in your book / course?

#

if so, could you post it here

fossil pagoda
peak matrix
#

yes, condition
(i) is actually closure under vector addition

#

it means that whenever we take 2 vectors in A and add them, we get another vector in A

#

condition
(ii) is closure under scalar multiplication

#

whenever we multiply vector in A by some scalar, we get another vector in A

#

(And this condition actually implies the 0-vector condition, since it says that 0 * v = 0 must be in A as well)

#

anyway, let's now verify those conditions for A

fossil pagoda
#

that all makes sense to me

peak matrix
#

is A closed under vector addition?

#

does condition (i) hold?

#

when I give you 2 vectors in A, say
(a, 0) and (b, 0), where a and b are integers, what will be their sum?

#

what will (a, 0) + (b, 0) be?

fossil pagoda
#

if its 2,0 and 3,0 it would be 5,0 right?

#

which is a vector in A

#

two integers added together gives another integer?

peak matrix
#

to prove it generally,
(a, 0) + (b, 0) = (a+b, 0) and since a + b is also an integer, the result will be in A

#

now condition (ii)

#

if you multiply any vector in A by any scalar, will the result always be in A?

fossil pagoda
#

no

peak matrix
fossil pagoda
#

a,0 lets say is 1,0

#

scalar is 1,1

#

nvm

#

Im a bit confused now cause

peak matrix
fossil pagoda
#

(1,1)?

#

well

peak matrix
#

scalar is just a real number

fossil pagoda
#

right

#

any real number

#

times that tho

#

5(1,0)

peak matrix
#

This example actually works

fossil pagoda
#

gives 5,0

#

yeah

peak matrix
fossil pagoda
#

right

peak matrix
#

was that your example?

fossil pagoda
#

it wasnt but it ironically works lol

peak matrix
#

ah i misunderstood it then lol

fossil pagoda
#

I get it now

#

the goal is to not use a integer scalar

peak matrix
#

yes, if you dont use an integer scalar on (1, 0), the result will definitely not be in A

peak matrix
#

since you will have to explain why A isn't a subspace

#

which is because it fails to satisfy condition ii), because [insert ur example here]

#

Can we move to B now?

fossil pagoda
#

yes

#

perfect

peak matrix
#

alright

peak matrix
#

what vectors are even in B?

#

and more importantly, what vectors are not in B?

fossil pagoda
#

[0,0]

#

does not satisfy condition 1

#

not a subspace

peak matrix
peak matrix
fossil pagoda
#

can it even be drawn?

peak matrix
fossil pagoda
#

"subspaces give a mathematically precise definition of a flat space through the origin"

peak matrix
peak matrix
#

because e.g. (1, 1) is in B, but 0 * (1, 1) is not in B

fossil pagoda
#

right

peak matrix
#

okay, so now C)

#

this one looks pretty similar to A, except t is now an y-coordinate and t can also be non-integer

fossil pagoda
#

right

peak matrix
#

do you think it satisfies condition i)?

fossil pagoda
#

yes

peak matrix
#

why? can you prove it?

fossil pagoda
#

0,1+1,1=1,2 which makes t a real number still

peak matrix
#

this is a particular example

peak matrix
fossil pagoda
#

its not?

peak matrix
# peak matrix

It's not.
C is the set of all vectors x, where x = (0, t) for some real t

#

is (1, 1) of the form (0, t)?

fossil pagoda
#

right no it isnt

#

so lets say added by (0,1)

#

=(0,2) which is R

peak matrix
fossil pagoda
#

yes

peak matrix
#

but what if there were some other vectors in C, for which the condition would fail?

#

You need to be more general when proving stuff

#

this only shows a particular example

#

2*(1, 0) was also in A, but A actually failed to satisfy condition ii)

#

what is the general form of a vector in C?

#

how does a general vector in C look like

fossil pagoda
#

It looks like a line on the y axis

peak matrix
#

and the vectors will be of form (0, a) for some real a

#

so take 2 general vectors in C, then you can write them as (0, a) and (0, b) for some reals a and b

#

what will (0, a) + (0, b) be?

fossil pagoda
#

(0,10) and (0,421)?

#

=

#

(0,431)

peak matrix
#

that's another example

#

there are infinitely many more

#

you can't list them out all unfortunately

#

and if you don't, it wont be a proof

#

so you will have to work generally here

fossil pagoda
#

gotcha

peak matrix
#

I'll show you how to do the proof for condition i), and you will then try to do a proof for condition ii)

#

So condition i) tells us, that we need to verify that for all vectors u and v in C, u + v is also in C

#

so we start by taking some vectors u and v in C

#

this tells us, that u and v will be of form (0, t) for some real t

#

so let's say that u = (0, a) and v = (0, b)

#

then u + v = (0, a) + (0, b) = (0, a + b)

#

and since a and b are real numbers, a + b must be real number as well

#

and so (0, a+b) must also be in C

#

which means that u + v is in C

fossil pagoda
#

yes

peak matrix
#

can you prove condition ii) now?

#

this one, for any scalar k and any vector u in C

fossil pagoda
#

yes

#

k is the scalar and u is the vector (0,t)

#

lets say that u=(0,a) which can be any real number and in this case is 450

#

(0,450) * K which can be any real number which in this case lets say is 1.5

peak matrix
fossil pagoda
#

ok

fossil pagoda
#

(0,a) * K will always equal (0,some real number)

#

because any real number * 0 is 0

peak matrix
fossil pagoda
#

and a is any real number multiplied by a real number

#

correct

peak matrix
#

k(0, a) = (0, ak)

#

ak is real

fossil pagoda
#

exactly

peak matrix
#

so (0, ak) will be in C

#

and that's it

fossil pagoda
#

yep

peak matrix
#

now this

#

try proving condition i)

fossil pagoda
#

it does go through 0,0

peak matrix
#

really?

#

what t makes it go through (0, 0)?

fossil pagoda
#

t can be any real number

peak matrix
#

can you name few vectors that are in D?

fossil pagoda
#

(1,430) (1,532.32) (1,23)

peak matrix
#

neither of these is actually in D

#

D contains vectors of form (0, t) + (1, 1)

fossil pagoda
#

right the x needs at least a 1

#

woops

peak matrix
#

so it contains e.g.
(0, 0) + (1, 1)
or
(0, 5) + (1, 1)
or even
(0, 3.14159) + (1, 1)

fossil pagoda
#

do the vectors have to be written with the +(1,1)?

#

or can the 1,1 just be added

#

for examples

peak matrix
fossil pagoda
#

(1,2) instead of (0,1)+(1,1)

#

oh ok

peak matrix
#

it contains
(1, 1)
(1, 6)
(1, 614)

#

etc

#

in general, it contains any (1, t)

#

does it contain (0, 0) though?

fossil pagoda
#

no

#

so it is not a subspace

peak matrix
#

yes, it doesnt

peak matrix
#

can you draw it?

#

what would it look like?

fossil pagoda
#

it would be a plane with an empty space at 0,0 going in the positive direction?

peak matrix
#

not quite

peak matrix
#

does D contain that?

fossil pagoda
#

no

#

x has to be 1

#

so its a line

peak matrix
#

yes, x has to be 1

#

yes

#

x = 1

fossil pagoda
#

on x=1 in the y direction