#help-17

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tough nymph
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should be 1 + 6/5 + 6/4 + 6/3 + 6/2 + 6/1

full ferry
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since they're independant events shouldnt you multiply them

tough nymph
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did you learn indicator variables?

full ferry
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nope

tough nymph
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hmm ok

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on the first roll

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what is the expected value to get a face

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u havent seen before

full ferry
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1/1

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.

tough nymph
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<@&268886789983436800>

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after u rolled the first dice

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what is the expected value

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to roll a new face

full ferry
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5/6...?

tough nymph
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no

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ok lets suppose you rolled a 1

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now what is the distribution

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for the number of times you need to roll a face that is not 1

full ferry
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there's 5 sides left among the 6 sides

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sorry never heard these terms in english before

tough nymph
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which word

full ferry
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"distribution"

tough nymph
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ok never mind it then

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so 5/6

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is the probability of rolling a new face right

full ferry
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yeah

tough nymph
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do you know how to find the expected value

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using this?

full ferry
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i do not😭

tough nymph
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ok

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use definition

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E(X) = \sum_{i=1}^\inf P(X=i)*i

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first few times are like

full ferry
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ohhh

tough nymph
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what is P(X=1)

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?

full ferry
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1

tough nymph
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no

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if it took me 1 roll to get a new face

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what is the probability of that

full ferry
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er

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i dunno

tough nymph
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5/6

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do you get why

full ferry
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wouldnt that be for x = 2?

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or no

tough nymph
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ok i shouldve been clearer

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let the count start from 1 again

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let X = the number of rolls to get the second new face

full ferry
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oh

tough nymph
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let Y = the number of rolls to get the first new face

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so to get 2 new faces it is E(X+Y)

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as you said E(Y) = 1

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we now want to find E(X)

full ferry
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E(X) = 5/6?

tough nymph
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no

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P(X=1) = 5/6

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right?

full ferry
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yes

tough nymph
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ok whats

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P(X=2)

full ferry
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1 + 5/6?

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or 4/6

tough nymph
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neither

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what is the situation

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in order for X=2?

full ferry
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2 rolls?

tough nymph
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ye its 2 rolls

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but why would you stop at 2 rolls

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it means that you rolled a new face on your 2nd roll right

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but you rolled the old face on your first roll

full ferry
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yeah

tough nymph
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so what is the probability

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of that sequence

full ferry
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could you tell me 😭

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i have no idea

tough nymph
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hmm let's use an example so its easier to understand

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so suppose i roll a {1}

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now I want to find E(X)

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so if X=1 means, i roll {2,3,4,5,6} on first roll

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X=2 means i roll {1} then {2,3,4,5,6} on second roll

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P(X=2) = P(first roll is 1) * P(second roll is not 1)

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= 1/6 * 5/6

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make sense?

full ferry
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ohh

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then what's P(3)?

tough nymph
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can you do P(X=3)?

full ferry
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o

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1/6 * 5/6 * 4/6..?

tough nymph
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no

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P(X=3) = P(first roll is 1) * P(second roll is 1) * P(third roll is not 1)

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which is?

full ferry
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1/61/6 5/6?

tough nymph
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yep

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so whats P(X=4)

full ferry
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5/(6^4)

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?

tough nymph
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yep

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so E(X) = 1/6 * 1 + 5/6 * 1/6 *2 + 5/6 *1/6^2 *3 + ...

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do you know to find this sum?

full ferry
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no

tough nymph
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uh

full ferry
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well i know how to find normal sums

tough nymph
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its an inf sum

full ferry
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oh yeah i know

tough nymph
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E(X) = 6/5

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ill leave you to derive the closed form solution of the inf sum

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now say you want 3 new faces

full ferry
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E(x) is sum of P(x)'s?

tough nymph
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its the expected value

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E(x) = 1 * P(X=1) + 2 * P(X=2) + ...

full ferry
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ah ok

tough nymph
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now we move on to 3 new faces

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ultimately u want to get to 6 new faces

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but its a slow build up and you see a pattern

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3 faces is E(W+X+Y)

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where W is 3rd new face

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you found E(X) + E(Y)

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so you need E(W)

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say you rolled {1,2} already

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the "new" faces would be {3,4,5,6}

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and "old" faces would be {1,2}

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so probability of rolling new face is 4/6

full ferry
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yep

tough nymph
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and you do the same thing as with E(X)

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but this time

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its 4/6 instead of 5/6

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after doing some math

full ferry
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6/4?

tough nymph
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you get E(W) = 6/4

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yea

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so continuing this pattern

full ferry
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ohh

tough nymph
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E(6 new faces ) = 6/6 + 6/5 + 6/4 + 6/3 + 6/2 + 6/1

full ferry
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im probably cooked for this competition lmao

tough nymph
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lol

full ferry
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anyways thanks

tough nymph
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np

full ferry
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vocal sleetBOT
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full ferry
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wait

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.reopen

vocal sleetBOT
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full ferry
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once you get E(6 new faces), wouldnt that be a fraction?

tough nymph
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ye

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there is no problem with that

full ferry
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the question asked how many throws it takes

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so round up?

tough nymph
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i dont see why you would round

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it says on average

full ferry
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well you could only throw something an integer amount of times

tough nymph
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ok true

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then ye round up

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its ambiguous

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i dont usually round with expected vlaue

full ferry
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ok thanks :3

full ferry
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#
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vocal sleetBOT
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snow umbra
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I'm unsure if this is correct because of the square root. Please help me understand. Operation of Functions.

vale frigate
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u are correct

snow umbra
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okay, Thank you!

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fickle frost
#

Can someone help me with explaining why its 270?

fickle frost
split wind
vocal sleetBOT
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@fickle frost Has your question been resolved?

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bleak prawn
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The 'inner product' of 2 vectors means the dot product, right?

bleak prawn
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Or is it something else?

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This is the solution to a question I just wanna make sure

magic wasp
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In Euclidean vector spaces, the inner product is the dot product, yes

bleak prawn
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Awesome!

bleak prawn
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Euclidean vector spaces
No idea what this is btw 😝

bleak prawn
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Orthogonal
Idk that either LMAO

magic wasp
bleak prawn
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Thank you!

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❤️

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magic wasp
# bleak prawn > Orthogonal Idk that either LMAO

Orthogonality is a generalization of perpendicularity; the former term is typically used with vectors in the context of linear algebra whereas the latter is used for lines in the context of geometry

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(but for example two functions can be orthogonal, and it would be odd to call them perpendicular)

bleak prawn
#

Thank you haha you explained it well

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terse fiber
#

How can I find out per graph if x depends on y, or if y depends on x or both?

terse fiber
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<@&286206848099549185>

flat osprey
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or something similar

terse fiber
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yes exactly

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my bad for wording it poorly

flat osprey
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So if y is a function of x, then there exists only one y for every x. vice versa for x being a function of y. Another way of saying is is that x maps to only one y

full ferry
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maybe which graphs increase relative to x, or relative to y?

flat osprey
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In the first image, y is a function of x as for each x, there's one y, same with graph 2

muted valley
flat osprey
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Notice how in the 1st graph, x is also a function of y

terse fiber
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I looked in the answers and saw that graph A is that x is a function of y and y is a function of x

flat osprey
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But in the 2nd graph, there exists more than one x for some values of y (e.g. y=2) so x isn't a function of y

terse fiber
flat osprey
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You can apply these logics to graph c

full ferry
terse fiber
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im not sure if its a great example but for graph A. if an airplane travels 2m per 2 seconds, that means y is a function of x right

full ferry
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(except for graph C which y is a function of x)

terse fiber
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but the height wouldnt be a function of the time

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in C x is a function of y

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I got that from my book fyi

muted valley
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guys he means he needs a relation to express the graphs, I dont think just explaining him will work - he needs the proper answer

flat osprey
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Wait which direction is the plane travelling

terse fiber
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So to sum up, the question of the image I sent is

"Find out by looking at the graphs if x is a function of y, if y is a function of x, or both"

flat osprey
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I also feel like that wasn't the purpose of the exercises

flat osprey
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is*

terse fiber
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so for graph A. how could i see, by only looking at the graph if x is a function of y and vice versa

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from what I see is that every 2 steps in x, y goes up

muted valley
flat osprey
# full ferry you'll see that if you draw a line perpendicular to the y axis, it only intercep...

This is also called the vertical line test

This precalculus video tutorial provides a basic introduction into the vertical line test. It explains how to tell if a graph represents a function using the vertical line test. If the curve touches the vertical line at only one point, then it is a function. If the graph touches the vertical line at more than one point, then it is not a funct...

▶ Play video
flat osprey
#

To check if x is a function of y, use the horizontal line

terse fiber
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I'll check it out, I tried finding a video from Khan Academy, but didnt seem like he had on on the issues I have

flat osprey
#

I see

vocal sleetBOT
#

@terse fiber Has your question been resolved?

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broken carbon
#

How does Wolfram alpha even get this? Brute force?

drifting jackal
vast shale
#

In symbolic computation, the Risch algorithm is a method of indefinite integration used in some computer algebra systems to find antiderivatives. It is named after the American mathematician Robert Henry Risch, a specialist in computer algebra who developed it in 1968.
The algorithm transforms the problem of integration into a problem in algebra...

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this is one way

broken carbon
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@drifting jackal oh wow, got it thanks

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tulip temple
#

I have a doubt when it comes to the solution of this question

tulip temple
#

the line (p+2q)x + (p-3q)y = p-q for different values of p and q passes through the fixed point?

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this is the equation

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when we simplify it:

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here we get two equations

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both of which should be equal two zero for the equation to hold true for all p and q

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intrestingly enough

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solving these two lines

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gives us the point

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why is it so?

vast shale
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as you have mentioned, for the second equation to hold for all p, q, we need x+y-1=0=2x-3y+1. And by solving this system, you have found the point(s), at which it is true.

tulip temple
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dang yeah

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i have a new doubt

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solve please:D

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if i take too many channels they ban

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points on the line x+y=4 that lie at a unit distance from the line 4x+3y-10 = 0

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both the equations

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ah nvm actually

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lone quest
vocal sleetBOT
lone quest
#

This is from Hubbard's multivariable calculus book. He gave those definitions of a graph and a smooth manifold. in the third picture, where he talks about the xy=0, are the two axis combined not a manifold because we cannot represent them around 0 by a single graph that is a single function representing that graph around 0?

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that is there is no neighborhood of 0 in which there exists a graph of that shape around 0?

My problem is around 0 I can have two functions one x = 0 other y = 0 and that would be okay, right? they make up the cross shape around 0, but if the definitions specify that there has to be only one function representing the shape in the neighborhood of some point then I can see why it is not a manifold

white palm
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pretty sure it's one function expressing x in term of y or one function expressing y in term of x around 0.

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one (exclusive or) the other not 2 functions to represent the whole loci

lone quest
white palm
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yeah hubbard has a nice graphic illustrating this for a curve right after

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(i'm reading this too at the moment)

lone quest
lone quest
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Will send you a friend req. Thanks a lot for helping, do you have any thing to say before I close it?

white palm
#

nah i think you good to go

lone quest
#

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dense sentinel
#

Hello, I have almost graduated with a bachelors in applied math. I want to go back and build up my fundamentals again. I would like to start with algebra 1 and work my way up to calc3. Does anybody have any textbook or workbook suggestions? Thank you!

vast shale
#

Jean Dieudonné - Treatise on Analysis

fallow remnant
# dense sentinel Hello, I have almost graduated with a bachelors in applied math. I want to go ba...

For Algebra 1 to pre-calculus, I suggest Stitz-Zeager, it's very long but it goes to very rigorous lengths and solidifies your fundamentals https://www.stitz-zeager.com/

And there's also Serge Lang's Basic Mathematics but people have mixed feelings about his books

dense sentinel
#

That looks great! Thank you 😊

#

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quiet gazelle
#

I got to (25/2)^-1/2

vocal sleetBOT
quiet gazelle
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But I don't know how to proceed

tranquil trellis
#

you can just reduce that

quiet gazelle
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How

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I forgot how

tranquil trellis
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$a^{-1/2} = \frac{1}{\sqrt{a}}$

twin meteorBOT
quiet gazelle
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Can you explain that

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1 ÷ 5/√2?

gentle thicket
#

yes
and $\frac{1}{\frac{1}{a}}=a$

twin meteorBOT
gentle thicket
quiet gazelle
quiet gazelle
gentle thicket
quiet gazelle
#

Well, I think that's it

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Gonna try it again

#

Tyy

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noble hornet
#

I think that I haven't understood the question well, can anyone tell me what it asks? It says that there is always a set C where we can choose any 2 circles in it that intersect each other or not, but that is always true, isn't it? Any two circles in the plane intersects or don't intersect.

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#

@noble hornet Has your question been resolved?

noble hornet
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<@&286206848099549185>

red bear
#

i think it is saying that there is a set of 27 circles with one of two properties, either every pair of circles is intersecting, or every pair of circles is non-intersecting

#

this seems like a pigeon-hole principle problem to me

noble hornet
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wary citrus
#

Hello, this is my first post (I will try my best to adhere to the format!)

I have a question about square wheels. There are a bunch of resources for square wheels that roll 'smoothly' on bumpy surfaces. It seems like all of them use catenary curves for this effect. One side effect of using these curves is that if the square rotates linearly, the surface moves non-linearly, and vice versa. I was hoping to derive a formula for a curve/2D surface where the square rotates linearly and the surface/curve moves linearly.

I have been able to create a parametric function that I think satisfies this, but have been unable to convert it back into a simple cartesian function (this is important for a programming project haha). I will include the parametric function as an image here and link to the Desmos page I used to work it out, if it would be helpful to anyone.

Also, if the thing I am trying to do has been done better by someone hundreds of years ago (as is usually the case haha), please let me know!

TLDR: I need help converting the below parametric function into a cartesian one.

Desmos page: https://www.desmos.com/calculator/0mnbes4sno

Cheers!

vocal sleetBOT
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@wary citrus Has your question been resolved?

wary citrus
#

<@&286206848099549185>

vocal sleetBOT
#

@wary citrus Has your question been resolved?

vocal sleetBOT
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@wary citrus Has your question been resolved?

wary citrus
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There has to be a way to check if anyone else has replied to the question and auto not-resolve it with the bot, haha.

sweet flower
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I think it has to do with timing out old questions. Because some are just too hard / off topic / not fun to solve and get timed out eventually

wary citrus
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yeah that might be the case with this one...

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ill give it till tomorrow then ill close it if no one seems to take an interest in it

woeful igloo
#

The best way to do this is find t = f(x) from the parametrization and substitute it into the second one y = g(t) as y = g(f(x))

#

And given the nature of the x = h(t), we can be sure a proper inverse function f does exist

wary citrus
viral plover
wary citrus
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the second paramatarization simplifies a bit to -sin(t)+sin(2t)-cos(t)+1 if that is anything

viral plover
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theres a great video series about all these types of curves, and if i recall correctly the only such solution where things move 'nicely' like you described is a circle

wary citrus
wary citrus
viral plover
#
#

ill have quick scan see if i can find what im talking about/what i think im talking abt haha

wary citrus
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oh hey, thats the channel that I used to get the catenary version of the function working :D

viral plover
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i may well be misremembering

wary citrus
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its a great resource

viral plover
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again may be wrong

wary citrus
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sorry for the awful organizing, but in SIMPLER, the rotation of the green square is set by r_ad and the translation of the parametric function is just an offset, so there shouldnt be a slow down. It should be linear

viral plover
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is it possible that the simpler version you have is not correct?

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i.e. that there is some sliding happening (rather than rolling)

wary citrus
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I tried to get rid of everything that wasnt needed

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you can see here that only r_ad and o_ffset1/2 are changing

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and they should be linear?

viral plover
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im not saying thats wrong, my potential qualm is that it only LOOKS correct but it not actually true to what you are trying to model

wary citrus
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yeah for sure. though I dont know how

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Im definitely not smarter than mathematicians, and I do remember the video saying something about circles being the only shapes that can rotate/move like what I think my functions are doing...

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so 🤷

viral plover
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ah ok i found what i was after !

wary citrus
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!

viral plover
#

https://youtu.be/ZWWgGk9JU0E
in this video at ~9m in theres the equations relating angular momentum and radius of the wheels

Go to https://brilliant.org/Morphocular to get started learning STEM for free. The first 200 people get 20% off an annual premium subscription.

In previous videos, we looked at how to find the ideal road for any given wheel shape and vice-versa, but what about getting two wheels to roll smoothly around each other? Would two such wheels work as ...

▶ Play video
#

though i dont know how perfectly that translates onto the road-wheel situation

#

it is true that if both wheel have constant angular momentum then they must be circles though

wary citrus
#

oh you watched the next video in the series. I only peeked at the first one. Ill give it a look through

wary citrus
viral plover
#

well i dont think this translates over perfectly

wary citrus
#

maybe its microscopically intersecting somewhere

viral plover
#

yeah its possible

wary citrus
#

Q (black line) is the tangent point between C (purple line) and the square

#

is that what you mean?

viral plover
#

if we have both constant velocity and constant angular momentum then from this we must have that r is constant

#

and that the wheel is a circle

wary citrus
#

I mean that sounds right but Im staring at what seems to be a counter example rn

viral plover
#

seems to be being the key part of that phrase

#

near misses are rife in maths!

wary citrus
#

yeah for sure. I dont have the understanding to prove it, but this whole tangent is also kinda besides the point for my question. even if it is off by -10^100 somewhere, I would still love to describe it in terms of x and y only to shove it into my programming project

viral plover
#

oh right yeah

#

its a catenary so its just gonna be y = cosh(x)

#

(scaled, translated and restricted as you please)

wary citrus
#

not the video formulas, the ones included in my desmos links/images at the beginning of the question

viral plover
#

oh i see

#

uh if i had to guess id say theres not gonna be a nice form in terms of just x and y

#

but why do you need it in such for a form a programming project?

#

surely the parametrised form is fine

wary citrus
#

I want to shove it in a shader for drawing

#

There are probably better ways to do it but I like the idea of having most of the art in a project I'm working on be infinitely scale-able

viral plover
#

Ok but why not just use cosh, it likely won't be perceivably wrong

#

(just forcing everything to move nicely like you want)

#

Then you get best of both worlds

wary citrus
#

I understand that I could do that, but I would like to do this other thing

#

with cosh, you can see that the squares dont rotate at the same rate all the time. Its distracting imo

viral plover
#

just make the squares rotate at a constant speed is what I'm saying ?

#

Or do you mean that when you do it's clear that it clips through

wary citrus
#

then the non uniformity would be moved to the belt

#

so with cosh, either the squares slow down/ speed up slightly or the belt does. This other formula doesnt have that problem, but I only have it in parametric form

viral plover
#

Right but just force the belt and the squares to move constantly like you did in desmos

#

And then just use the cosh formula for simplicity

#

Surely it doesn't matter that it's not perfectly accurate mathematically so long as it looks fine

wary citrus
#

I know I can fudge it. Im on a math discord to see if I dont have to. Its just a hobby project, so I can afford to be particular

viral plover
#

Well I bid you good luck

wary citrus
#

ha, thanks

vocal sleetBOT
#

@wary citrus Has your question been resolved?

vocal sleetBOT
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@wary citrus Has your question been resolved?

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@wary citrus Has your question been resolved?

wary citrus
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wary citrus
#

.reopen

vocal sleetBOT
#

wary citrus
#

I was helped by a math wizard, in case anyone was curious :)

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tough quarry
#

can someone check my work

vocal sleetBOT
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hard monolith
#

Let $C$ a circle $C_1$ and $C_2$ two circles internally tangents to $C$ at $P$ and $Q$ respectively. $C_1$ and $C_2$ also are externally tangents to each other in $T$. Show that the perpendicular to $(PT)$ passing by $P$ cross $(QT)$ on $C$

twin meteorBOT
#

UzuNGD

hard monolith
#

I tried to show that APQK where K is the 2nd intersection of PT and A the intersection of the perpendicular to (PT) and (QT) with C is cyclic quadrilateral but it doesn't seem to work
Also i noticed that A,K and O where O is the center of C are colinear. If i can prove it it would mean that C is the circumcircle of APK which would be enough to show that A is on C

#

Also I think inversion could be of some help but I don't know this thing

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quasi kayak
vocal sleetBOT
quasi kayak
#

Am I supposed to be comparing the limit to 1 and show that it is bigger than 1?

near tartan
#

No

woeful igloo
#

you need to find the exact value surely

near tartan
#

In such limits you just need to divide the numerator and denominator by 3^n+1

quasi kayak
#

Well if I show that the quotient is bigger than 1 doesn't it become infinite?

quasi kayak
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empty laurel
#

teacher gave us an assignment to answer f(x) + h(x), but she haven't taught us how to add the fraction one and the not fraction one (idk how to call them sorry 😭) can someone guide me how to solve??

hard atlas
#

how would you add $3 + \frac47$

twin meteorBOT
#

Denascite

empty laurel
#

where did the 4 come from tho?

hard atlas
#

yes. and how did you do that

#

random numbers

empty laurel
#

ah

#

wait so like

#

hang on

#

x+3 * 2-x

#

?

#

then i add it with x+7?

hard atlas
#

please dont forget to use brackets

#

but yes

#

$x+3 + \frac{x+7}{2-x} = \frac{(x+3)(2-x)}{2-x} + \frac{x+7}{2-x}$

twin meteorBOT
#

Denascite

empty laurel
#

ohhh i kinda get it now

#

thank you!!

hard atlas
#

yw

empty laurel
#

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hard atlas
#

very well done

vocal sleetBOT
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livid shuttle
#

i got two simulatenous equations, but i got stuck idk how i can get each variable's values?

2 = a+b+c
1=2a+b

outer warren
#

how did you get those equatiuons

livid shuttle
#

i subbed x=2 into the derivative f'(x) = 2ax+b which got 1=2a+b

outer warren
#

don't see how you're arriving at
1 = 2a+b
from that

#

can you show full work

velvet zephyr
#

2ax + b = -9
8a + b = -9

#

is my relation correct?

#

rauqnwv?

livid shuttle
outer warren
#

where's

at x=1, dy/dx = 1
coming from

#

are you doing a different question than the one you posted?

livid shuttle
#

wait no its

#

i posted the question before it

outer warren
#

ok, so you want when
x = 0, dy/dx = 1
you had that written at the top, but then changed it later

#

and do you know the slope at stationary points?

livid shuttle
#

derivative =0 at stationary points right

outer warren
#

yes

livid shuttle
#

so does that make b = 1?

outer warren
#

yes

livid shuttle
#

so what would the 2 simulatenous equations be?

#

is it what i wrote as 2 = a+b+c and 1=-a+c ?

#

but with b=1

outer warren
#

where's

1=-a+c ?
coming from

livid shuttle
#

i got it from the second sentence 'when x=0, the slope of the curve is 45' so i thought that 45* is gradient of 1

#

so 1 = derivative where x=0

#

wait did i substitute it wrong

outer warren
#

you had

f'(x) = 2ax+b
applying when x=0, derivative is 1
gives you b=1

livid shuttle
#

wait no the 1=-a+c is when i minused the two equations i had cuz i didnt know what else to try

outer warren
#

knowing that (1,2) is on the curve gives

2 = a + b + c

#

you didn't manipulate the equation properly after subbing in b=1

#

and you've yet to apply

derivative =0 at stationary points

livid shuttle
#

is a = -1/2, b=1, c=3/2

outer warren
#

show your work

livid shuttle
outer warren
#

looks ok

livid shuttle
#

why do i need to sub x=0 into the derivative when it the derivative is equal to 1

#

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empty laurel
empty laurel
#

if i try to just cancel it out then the answer would be the question itself, so what i did is i multiplied first the x+3 (2-x)

#

then i added it with the x+7 so the answer would be x^2+10 / 2-x

#

but then i remember that theres a rule in standard form that says it should be ax^2 + bx + c

#

so i tried again and this is what i got

#

idk which one is right but i think it is the second one

#

im not sure

#

sorry if its too confusing to understand, im not very good at explaining in math terms

hard atlas
#

idk how you got x^2+10

hard atlas
empty laurel
hard atlas
#

everything very nice

empty laurel
#

but i thought in standard form it has to be in a specific order (ax^2+bx+c)?? why is it ax^2+c

#

or is it because its a fraction?

hard atlas
#

well, b=0

empty laurel
#

ahh so it just becomes invisible if its 0?

hard atlas
#

yes

empty laurel
#

ok i see now

hard atlas
#

you could write it down as 0x

#

but that would just lead to unnecessary stuff

#

and could lead to errors later

empty laurel
#

oh okayy

#

thank you again for your help!!

hard atlas
#

yw

empty laurel
#

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feral venture
#

Is $[(x, y) \in f \wedge (x, z) \in f \Rightarrow y = z] \text{ equivalent to } [\forall x$ $\exists \text{ at most one } y$ $(x, y) \in f]$

twin meteorBOT
#

Forsaken

feral venture
#

Or it has to be exactly one y? Because if there is no y such that (x, y) in R then R is the empty set so it is impossible for there to be no y, so it is automatically exactly one y?

#

Or it makes sense for there to be no y, it doesn't matter therefore that R is empty

feral venture
#

<@&286206848099549185>

white palm
#

is f a set theoretic function

#

or is it the generic cartesian product of 2 set

feral venture
#

How do you define a set theoretic function

white palm
feral venture
#

?

white palm
#

this

feral venture
#

I define it as a partial function for which the functional relation holds such that dom(f) = X (dom(f) is not a subset of X but is equal to it)

#

I don't know if these two are the same

white palm
#

i sure don’t know what a partial function is

feral venture
#

A partial function is a triplet (X, G, Y) where X is the domain, G is its graph and Y is the codomain where G is a functional relation

#

I hope this isn't convoluted

white palm
#

it is lol

feral venture
white palm
#

well yes

feral venture
#

Which book?

#

That is an aside by the way

white palm
#

Hubbard vector calculus it’s not a big boi set theory book it’s just the naive and usual definition i go to

feral venture
#

Okay

#

I think these definitions are equal

#

There is no difference

#

The one being a subset of the cartesian product and the other being the set theoretic function

#

I am just confused with some foundational aspects of relations and functions, I have them mixed up in my head

white palm
#

well the construction and definition in your book are clearly more formal, but i’m afraid i can’t help you much before i read part of your book lol

feral venture
#

It is okay, I have to go though

white palm
#

yeah np

feral venture
#

.close

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compact geode
vocal sleetBOT
compact geode
#

can someone explain how get we get to the second step

compact geode
#

where did the 2 come from

#

and the 5/18

vast shale
#

5/9 = (5/18) * 2

feral venture
#

They multiplied and divided by 2

#

The denominator (the 1/2) went out of the integral so it became 18 instead of 9 and the numerator ( the 2) stayed in the integral making it 2x instead of x

compact geode
#

where did the 1/2 get taken out from w

feral venture
#

What w

vocal sleetBOT
#

@compact geode Has your question been resolved?

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worn temple
#

can i post my maths thing

vocal sleetBOT
worn temple
#

here

#

can someone explain this // ANSWER : 5 mins

#

its really basic in a linear relationship when the staff doubles dont u like get half the waiting time?

#

logically

fading island
#

t = (s^2) ^-1 => t = 1/(s^2)

t = 1/((2s)^2) = 1/4s^2

#

time decreases by 4

#

for the doubling of staff

#

so if 4 staff takes 20 min

#

8 staff takes 5

vocal sleetBOT
#

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worn temple
vocal sleetBOT
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fierce flame
#

can somebody please solve this step by step

fierce flame
#

<@&286206848099549185>

full forge
#

I think a good place to start is determining how many square meters of surface area we're dealing with.

bronze trellis
#

Take base cubes top surface area to represent the sculpture all top surface areas as the subsequent placed top cubes exposes equal area as they block. So, top area is 4 by 4 by 0.5m

fierce flame
# full forge I think a good place to start is determining how many square meters of surface a...

Step 1: Analyze the Sculpture Structure
The sculpture is made by gluing cubic boxes, and the image shows a pyramid-like structure. Each cube has a side length of 0.5 meters (half a meter).

Step 2: Calculate the Surface Area of the Sculpture
We need to calculate the total surface area that will be painted. The sculpture consists of layers of cubes:
• Bottom layer: 4×4 cubes = 16 cubes
• Second layer: 3×3 cubes = 9 cubes
• Third layer: 2×2 cubes = 4 cube
• Top layer: 1×1 cube = 1 cube

Step 3: Calculate the Surface Area of Each Cube
Each cube has 6 faces, and the area of each face is:
Area of one face=0.5×0.5=0.25 square meters Surface area of one cube=6×0.25=1.5 square meters

Then the faces that are to be painted according to me are 5 from top layer, 8 from 2nd, 12 from 3rd and 16 from bottom

drifting mural
#

Did you use chatgpt now? xD

fierce flame
outer warren
#

figures

#

don't use got for math

#

just delete that

full forge
drifting mural
bronze trellis
fierce flame
outer warren
#

consider a top down view
and the side view

full forge
#

I counted by imagining the boxes moving on top of eachother to align perfectly

#

The area shouldn't change

#

So instead of a pyramid it's more like a corner staircase from minecraft

drifting mural
full forge
drifting mural
#

@fierce flame Come on lets try together. Lets start with the top how many surfaces can you see from the side and from the top?

fierce flame
#

I think 5 surfaces from top layer then on 2nd layer there are 8 complete faces plus the exposed faces 4 - 1 (the top cubes area) so 11. then third layer is 12 + 5.

outer warren
#

not what we're hinting at

full forge
#

damn that's what I got too lol

fierce flame
#

i think bottom can be skipped as its written in question

#

still the options can incorrect, its coming in decimal

drifting mural
#

i think with the base they mean the area touched by the floor?

outer warren
#

imagine you're in a plane from above or a bird

#

what would you see?

fierce flame
full forge
#

Oh do they want the bottom layer painted as well? But like the top part of the bottom layer?

drifting mural
drifting mural
#

If you get the idea he is presenting you will even see the formula for all bases

#

But you got the side ones right its 4, 8, 12, 16 cause its 4*n, n=1,2,3,4

#

tricky part is the top

outer warren
#

(if you add/subtract properly you'll get the same result, it's just very tedious)

full forge
#

The sides he suggested are right I think

drifting mural
full forge
#

Oh wow

#

I totally misunderstood the question then, i thought they wanted everything except for the part touching the floor

#

But either way I believe I had the wrong amount of surface area

#

idk if this helps or not:

fierce flame
full forge
#

That sounds right from the top

drifting mural
#

jup

full forge
#

Using their method you don't have to count

#

Which is nifty

fierce flame
#

then the total surfaces become 56x0.25

drifting mural
#

the formula is n^2-k where n is amount which you count the surfaces and k the amount of surfaces on top of those

#

but this isnt finished yet ; )

full forge
#

If you do end up counting this made it easier for me at least

drifting mural
full forge
#

If you end up with a decimal it might not be the end of the world because of how the question is formulated

fierce flame
drifting mural
#

so how many cans would she need?

fierce flame
#

which is not in the options but options can be incorrect i think

fierce flame
drifting mural
#

yeah but imagine you cant buy half a can from the market

#

so you buy a full can instead for the half one

#

that means?

full forge
#

3 cans wouldn't be enough

fierce flame
#

4 cans

drifting mural
#

bingo

fierce flame
#

got itttt!!!!!

full forge
#

Sorry for not helping much

drifting mural
#

*if i understood the assignment

fierce flame
drifting mural
full forge
#

I misunderstood the question and even then I still made mistakes by the way I interpreted it

#

Cool problem though

#

Is there a way to avoid counting the side surfaces?

drifting mural
#

I mean i could be the one who got it wrong so

drifting mural
full forge
#

So you still need to count the sides

drifting mural
#

uhm only how many boxes are on one side since its n^2

#

but its a pyramid

full forge
#

Sorry can you remind me what n was again

drifting mural
#

its this (for pyramids)

drifting mural
full forge
#

yeah so you'd have to count them? Or do you solve for n somehow?

#

I might have missed the solving for n part

drifting mural
#

I mean depends you have to know how many floors there are

#

you know there are 4 floors for this pyramid

full forge
#

ah but here we know the amount of floors

#

okay yeah that's what I missed

#

then I am with you

drifting mural
#

hence why the sum goes from 1 to 4

full forge
#

ah ok

drifting mural
#

oh wait no my bad

#

its not k^2 its 4*k

#

this is the sum

#

see i make mistakes too

full forge
#

caught in 4k

drifting mural
full forge
#

literally

drifting mural
drifting mural
full forge
#

I just imagined the top view as a square

drifting mural
full forge
#

for the sides I had to count them, for a very tall pyramid that is probably not ideal

drifting mural
#

no you dont have to count

full forge
#

no no I get it but

#

I meant I didnt know that

#

so I counted them

drifting mural
#

ah

#

now i get it lol

full forge
#

but just multiplied the number of visible surfaces from the top

#

i suppose

#

i guess i did count there

#

too

drifting mural
#

yes also @fierce flame you got it right?

full forge
#

but not all of them just the sides

drifting mural
#

dont wanna block this channel lol

#

if yes close it : )

fierce flame
drifting mural
#

maybe

full forge
fierce flame
#
  1. The circles of the figure should be numbered from 0 to 10, each with a different number. The five sums of the three numbers written on each diameter must be odd numbers. If one of these sums is the smallest possible, what will be the largest possible value of one of the remaining sums?
full forge
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Okay so by 5 sums I think they mean 5 of those circles because after that it is just the same sum again

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since they are connected I mean

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then one of the sums will be some combination of 1 2 3

drifting mural
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I dont even get the problem

full forge
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let me see if i can explain it with a picture

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assuming i understood it at all

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i hope that makes sense

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after sum 1 they just repeat

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so there will be 5 sums

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1 3 2 might not necessarily be the right order but since the goal was to get the final sum as large as possible i thought it was appropriate to place the 3 there

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2 might end up getting a larger sum though

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i doubt 1 would get the largest

drifting mural
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nah still dont get the problem

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ima try translate it

full forge
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are you with me when i say 1 + 3 + 2 is sum 1

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so 6 is sum 1

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in some order

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our goal is that one of the other sums is as large as possible, i think

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totally possible i misunderstood though

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wait

drifting mural
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i think i got the problem now

full forge
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sorry 0-10

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ignore that

drifting mural
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its only the red line you connected

full forge
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it should be 0 1 2

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my bad

drifting mural
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but all the variations of that red line

full forge
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im sorry 😦

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yeah the red line for another sum should be as large as it can be

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oh

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wait now i get more

drifting mural
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@fierce flame you here?

fierce flame
full forge
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if the number in the middle was 1 instead you could get 1+10+8 but that is smaller i think

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they wanted a sum to be as large as possibe

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i might have misunderstood still

drifting mural
full forge
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I DONT KNOW IF IT IS SOLVED

drifting mural
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following the logic thats the answer

full forge
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im sorry i got carried away

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this is not how you help people with math

drifting mural
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cause first you looking for the "smallest possible solution" which is 0+1+2 (in any order)

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after that you look at the biggest numbers left which is 9+8 now which of those 3 numbers (1,2,3) makes 9+8+x= max?

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obviously the 2 thats why you put it in the middle

full forge
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can you forgive me

drifting mural
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theres something cooler here tho

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the difference between max and lowest number is always the same for any combination

full forge
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that's neat

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is there something that is still confusing you emm

fierce flame
full forge
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yes good question

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and honestly it was a little trial and error but also not

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are you with me that the question asks us to consider the lowest sum possible

full forge
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and are you following what the sums are

full forge
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tron put it in easier to understand terms and frankly more concise

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basically by the way the question is formulated

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you need to consider a sum of 0 + 1 + 2 in some order, the order is important because only one number can be in the middle of the circle

fierce flame
full forge
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kind of like this image

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but i missed that it was 0-10

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i thought it was 1-10

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that's why i put 1 3 2

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but after realizing my error i put 0 2 1

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it could have been 1 2 0 as well, that doesn't matter

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then the question wants us to get as big of a sum as possible

fierce flame
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got ittt

full forge
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so i put the 2 in the middle for that reason

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really sorry for giving away the answer

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i thought putting the 2 might get the largest number because 2>1>0

fierce flame
full forge
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oh yeah so about he odd sums, yeah i used some trial and error there

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i cant explain it, but there is logic there too i think

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i just tried to consider what the biggest odd number i could get

drifting mural
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omg nah

full forge
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where one number has to be 2

drifting mural
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i forgor about those odds

full forge
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wait did i do it wrong

drifting mural
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yh just a small thing

full forge
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i cant see it can yo upoint it out

drifting mural
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The five sums of the three numbers written on each diameter must be odd numbers

full forge
drifting mural
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means very a+b+c=2x+1

fierce flame
drifting mural
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nah you right

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i just didnt check for odds

full forge
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Tron is putting this into math terms though

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I don't think in math

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This is a problem for me

drifting mural
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you already put the odds on side and the even on the other

full forge
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Yeah but that was intuitive for me

drifting mural
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did you do it by accident or you figured it out?

full forge
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no I figured it out

drifting mural
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smart

full forge
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i like to think sometimes i can be smart

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but i cannot be math smart

drifting mural
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its a good start

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anyways @fierce flame you got the idea?

fierce flame
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yes i got it thank you so much guys

full forge
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if you got all the help you needed just type .close

drifting mural
full forge
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and again sry for giving away the answer

fierce flame
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alright thanks guys, it was fun and informative:)

fierce flame
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.close

vocal sleetBOT
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vocal sleetBOT
#
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obsidian basalt
vocal sleetBOT
thin vale
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Do you know the theorem, dim(U+V) <= dim(U)+dim(V) ?

obsidian basalt
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To start of, I did U + V, which results in (x, x, x, 0). Now, there were several approached that I could think of:

  1. It should be R3 because we have only 3 entries (I think this is incorrect)
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Yeah, I briefly read about that theorem.

thin vale
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regardless of the amount of entries with an x, the vector is in R4

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it has 4 entries

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So if dim(U+V) <= dim(U) + dim(V)

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What is dim(U) and dim(V) in this problem?

obsidian basalt
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That's a column vector right, so obviously 1x4 (right?)

thin vale
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Not the dimension of the vector, the dimension of the subspace

obsidian basalt
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Do you mind if I also share the other approaches

thin vale
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U and V are subspaces of R4

thin vale
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I'd like to just teach you how to do it

obsidian basalt
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Am I supposed to assume it by default?

thin vale
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Do you know how to find the dimension of a vector space?

thin vale
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but you could check them manually aswell

obsidian basalt
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Are you asking about checking the dimensions or checking if they are a subspace? I understand they are subspace by verifying the scalary multi and vector addition properties.

thin vale
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I was talking about checking if they were a subspace since I wasn't sure if you knew why that was true or not

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but now that you know, do you know how to find the dimension of them?

obsidian basalt
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Not really.

thin vale
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Do you know how the dimension of a vector space is defined?

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If not, I can tell you

obsidian basalt
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Yes please!

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We've just started with this course so there are a lot of gaps in my understanding

thin vale
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the dimension of a vector space, is the number of linearly independent vectors needed to span the vector space

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Does that sound familiar

obsidian basalt
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Alright yes, I've definitely heard about it. Btw, I have a strong feeling that the professor wants us to make use of the concept of "Sum of subspaces" in this question. Does that linear independent vectors thing, relate to that?

thin vale
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Yes

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We're getting there.

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you need to find the dim(U) and dim(V) to use that concept

obsidian basalt
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Alright, awesome!

thin vale
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Here's a hint for finding dim(U). Does the vector (1,1,0,0) span U?

obsidian basalt
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Yeah, I think it does

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Is the dim 2?

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Maybe??

thin vale
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Well, if (1,1,0,0) spans U

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then you have 1 linearly independent vector

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that spans the vector space

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so what is its dimension, based on what I said above about the definition of dimension

obsidian basalt
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1

thin vale
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Yes

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Just because there are two entries filled up in (x,x,0,0) does not mean that it will have dimension 2

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all of the vectors inside of U, are of the form (1,1,0,0) or (2,2,0,0) or (18,18,0,0)

obsidian basalt
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Ah okay, they are the same variable (they have to be the same), so that's technically only 1 independent variable. Is my understanding close to being correct?

thin vale
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You can think of them as all being scalar multiplies of the vector (1,1,0,0), forming a line in R4

obsidian basalt
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Right!

thin vale
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Yes

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So similarly, can you now tell me dim(V)?

obsidian basalt
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yeah that's 1 as well

thin vale
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Okay so here is where the sum of subspaces concept comes in

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If R4 = U+V

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then what must the dimension of U+V be?

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if it were true that they were equal

obsidian basalt
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This was the point of confusion for me. The x (although named the same variable), belong to the different sets. So can they be called "x", yet have different values?
For ex: (1,1,2,0)

thin vale
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Yes, (1,1,2,0) can be a vector in U+V

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since (1,1,0,0) in U and (0,0,2,0) in V

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so their sum is a valid vector in U+V

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you could replace the definition of V to be

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$$V=\left{ \begin{bmatrix} 0 \ 0 \ y \ 0 \end{bmatrix} \mid y\in \mathbb{R} \right}$$

twin meteorBOT
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Austin

thin vale
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if this helps you not be confused, it means the same thing as how V was previously defined

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I will be back in about 5 minutes, but to continue working on the problem,
Think about if R4=U+V, then what must be dim(U+V)?
Additionally, recall that dim(U+V)<=dim(U)+dim(V) and we know what dim(U) and dim(V) are.
This should be enough to solve it, but I can help if you're stuck in 5 minutes

obsidian basalt
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I'll be back and respond

vocal sleetBOT
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@obsidian basalt Has your question been resolved?

obsidian basalt
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@thin vale sorry, I had to go for lunch.

So yes, based on your extremely helpful comments above, the dimension should be 2. Is that correct?

vocal sleetBOT
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obsidian basalt
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.reopen

vocal sleetBOT
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thin vale
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But R4 had dimension 4

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So..

obsidian basalt
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U + V = R2?

thin vale
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No

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The problem asks you to determine if U+V = R4

obsidian basalt
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Yes

thin vale
thin vale
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Can something less than or equal to 2, be equal to 4?

obsidian basalt
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Oh!

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Nope

thin vale
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So U+V ≠ R4

obsidian basalt
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Ahhhh!

thin vale
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Additionally U+V ≠ R2

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U+V is a 2-dimensional sub space of R4

obsidian basalt
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It makes a lot more sense now!

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Alright. So the counter example can be taking U =(x, x, 0, 0) and V = (0, 0, y, 0)
And then I just pick up two random X and Y values, to indicate that it is a 2D subspace, not a 4D.

thin vale
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No

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There is no “counter-example” in this problem, I’m not sure why they phrased it asking for one. What we just did is a direct proof that U+V ≠ R4, which you could think of as a counter example of you’d like

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I guess proving U+V ≠ R4 is a counter example to the statement U+V=R4 😂

obsidian basalt
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Yeah, that sounds reasonable enough.

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Okay, let me read more on this. I think I understand the approach now.

Thank you so much for your help!

thin vale
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No problem

obsidian basalt
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.closed

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.close

vocal sleetBOT
#
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vocal sleetBOT
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stone birch
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This may be a very dumb question but my brain is a bit fried, does this work just cause if I'm pulling out an e^-t from the bottom term, because that bottom term is being squared it's actually e^-2t?

civic drift
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Hmm

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I don't think it's exactly how you imagine

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$({e^{-t}(1+e^{2t})})^2$

twin meteorBOT
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ColdTe²

stone birch
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okay is it like... ((e^-t)(1+e^2t))^2 = (e^-t)^2(1+e^2t)^2

civic drift
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$e^{-2t}(1+e^{2t})^2$

twin meteorBOT
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ColdTe²

civic drift
civic drift
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Knowing how it was done is essential

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Cause in a different case it might be incorrect

stone birch
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alright, that makes sense, I just needed a bit of a refresher

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thanks!

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.close

vocal sleetBOT
#
Channel closed

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vocal sleetBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

vast shale
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Yo

vocal sleetBOT
vast shale
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How do I do this

radiant bone
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Do you know the definition of a function?

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Or when something isn’t a function

vast shale
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Yeah

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If you give me a min to search it up

radiant bone
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lol ok

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Something isn’t a function if it has more than one output per input

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Basically, you can’t put it one number and get two out

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So your current answer is incorrect because you have two outputs for one input (1->3&5)

vast shale
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@vast shale

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Ok

vast shale
radiant bone
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Yep

vast shale
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I guessed

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Oh

radiant bone
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Oh

vast shale
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😭

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Genuinely thought I was tweaking

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Ok the next one is (6,1) right

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Lol

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No it’s not

radiant bone
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Why would it be that

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You can’t just guess cuz we’re here