#help-17
1 messages · Page 216 of 1
why sum?
since they're independant events shouldnt you multiply them
did you learn indicator variables?
nope
hmm ok
on the first roll
what is the expected value to get a face
u havent seen before
<@&268886789983436800>
after u rolled the first dice
what is the expected value
to roll a new face
5/6...?
no
ok lets suppose you rolled a 1
now what is the distribution
for the number of times you need to roll a face that is not 1
there's 5 sides left among the 6 sides
sorry never heard these terms in english before
which word
"distribution"
yeah
i do not😭
ohhh
1
ok i shouldve been clearer
let the count start from 1 again
let X = the number of rolls to get the second new face
oh
let Y = the number of rolls to get the first new face
so to get 2 new faces it is E(X+Y)
as you said E(Y) = 1
we now want to find E(X)
E(X) = 5/6?
yes
2 rolls?
ye its 2 rolls
but why would you stop at 2 rolls
it means that you rolled a new face on your 2nd roll right
but you rolled the old face on your first roll
yeah
hmm let's use an example so its easier to understand
so suppose i roll a {1}
now I want to find E(X)
so if X=1 means, i roll {2,3,4,5,6} on first roll
X=2 means i roll {1} then {2,3,4,5,6} on second roll
P(X=2) = P(first roll is 1) * P(second roll is not 1)
= 1/6 * 5/6
make sense?
can you do P(X=3)?
no
P(X=3) = P(first roll is 1) * P(second roll is 1) * P(third roll is not 1)
which is?
1/61/6 5/6?
yep
so E(X) = 1/6 * 1 + 5/6 * 1/6 *2 + 5/6 *1/6^2 *3 + ...
do you know to find this sum?
no
well i know how to find normal sums
its an inf sum
oh yeah i know
E(X) = 6/5
ill leave you to derive the closed form solution of the inf sum
now say you want 3 new faces
E(x) is sum of P(x)'s?
ah ok
now we move on to 3 new faces
ultimately u want to get to 6 new faces
but its a slow build up and you see a pattern
3 faces is E(W+X+Y)
where W is 3rd new face
you found E(X) + E(Y)
so you need E(W)
say you rolled {1,2} already
the "new" faces would be {3,4,5,6}
and "old" faces would be {1,2}
so probability of rolling new face is 4/6
yep
and you do the same thing as with E(X)
but this time
its 4/6 instead of 5/6
after doing some math
6/4?
ohh
E(6 new faces ) = 6/6 + 6/5 + 6/4 + 6/3 + 6/2 + 6/1
im probably cooked for this competition lmao
lol
anyways thanks
np
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once you get E(6 new faces), wouldnt that be a fraction?
well you could only throw something an integer amount of times
ok thanks :3
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I'm unsure if this is correct because of the square root. Please help me understand. Operation of Functions.
u are correct
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Can someone help me with explaining why its 270?
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The 'inner product' of 2 vectors means the dot product, right?
In Euclidean vector spaces, the inner product is the dot product, yes
Awesome!
And theyre saying because the dot product is = to 0 that that proves theyre perpendicular, riight?
Euclidean vector spaces
No idea what this is btw 😝
Orthogonal, yes
Orthogonal
Idk that either LMAO
Most likely all the vector spaces you've seen are Euclidean
Ah oke
Thank you!
❤️
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Orthogonality is a generalization of perpendicularity; the former term is typically used with vectors in the context of linear algebra whereas the latter is used for lines in the context of geometry
(but for example two functions can be orthogonal, and it would be odd to call them perpendicular)
Okkkkk makes sense
Thank you haha you explained it well
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How can I find out per graph if x depends on y, or if y depends on x or both?
<@&286206848099549185>
Do you mean y being a function of x?
or something similar
So if y is a function of x, then there exists only one y for every x. vice versa for x being a function of y. Another way of saying is is that x maps to only one y
maybe which graphs increase relative to x, or relative to y?
In the first image, y is a function of x as for each x, there's one y, same with graph 2
thats why I was so confused- I mean what do u mean, I was having self doubt 😤
changes*
Notice how in the 1st graph, x is also a function of y
I looked in the answers and saw that graph A is that x is a function of y and y is a function of x
But in the 2nd graph, there exists more than one x for some values of y (e.g. y=2) so x isn't a function of y
forgive me lmao, the question is in my own language so I kinda stupidly translated it literally word for word
You can apply these logics to graph c
you'll see that if you draw a line perpendicular to the y axis, it only intercepts with one point per line
im not sure if its a great example but for graph A. if an airplane travels 2m per 2 seconds, that means y is a function of x right
(except for graph C which y is a function of x)
but the height wouldnt be a function of the time
in C x is a function of y
I got that from my book fyi
guys he means he needs a relation to express the graphs, I dont think just explaining him will work - he needs the proper answer
How come?
Wait which direction is the plane travelling
So to sum up, the question of the image I sent is
"Find out by looking at the graphs if x is a function of y, if y is a function of x, or both"
It's impossible without knowing the exact values of the extrema , the only double thing that I'd say js a)
I also feel like that wasn't the purpose of the exercises
ik
is*
so for graph A. how could i see, by only looking at the graph if x is a function of y and vice versa
from what I see is that every 2 steps in x, y goes up
wait I will try to solve it after I am free
This is also called the vertical line test
This precalculus video tutorial provides a basic introduction into the vertical line test. It explains how to tell if a graph represents a function using the vertical line test. If the curve touches the vertical line at only one point, then it is a function. If the graph touches the vertical line at more than one point, then it is not a funct...
Refer to the video below
To check if x is a function of y, use the horizontal line
I'll check it out, I tried finding a video from Khan Academy, but didnt seem like he had on on the issues I have
I see
@terse fiber Has your question been resolved?
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How does Wolfram alpha even get this? Brute force?
Tbh I prefer this site https://www.integral-calculator.com/
Solve definite and indefinite integrals (antiderivatives) using this free online calculator. Step-by-step solution and graphs included!
In symbolic computation, the Risch algorithm is a method of indefinite integration used in some computer algebra systems to find antiderivatives. It is named after the American mathematician Robert Henry Risch, a specialist in computer algebra who developed it in 1968.
The algorithm transforms the problem of integration into a problem in algebra...
this is one way
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I have a doubt when it comes to the solution of this question
the line (p+2q)x + (p-3q)y = p-q for different values of p and q passes through the fixed point?
this is the equation
when we simplify it:
here we get two equations
both of which should be equal two zero for the equation to hold true for all p and q
intrestingly enough
solving these two lines
gives us the point
why is it so?
as you have mentioned, for the second equation to hold for all p, q, we need x+y-1=0=2x-3y+1. And by solving this system, you have found the point(s), at which it is true.
dang yeah
i have a new doubt
solve please:D
if i take too many channels they ban
points on the line x+y=4 that lie at a unit distance from the line 4x+3y-10 = 0
both the equations
ah nvm actually
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This is from Hubbard's multivariable calculus book. He gave those definitions of a graph and a smooth manifold. in the third picture, where he talks about the xy=0, are the two axis combined not a manifold because we cannot represent them around 0 by a single graph that is a single function representing that graph around 0?
that is there is no neighborhood of 0 in which there exists a graph of that shape around 0?
My problem is around 0 I can have two functions one x = 0 other y = 0 and that would be okay, right? they make up the cross shape around 0, but if the definitions specify that there has to be only one function representing the shape in the neighborhood of some point then I can see why it is not a manifold
pretty sure it's one function expressing x in term of y or one function expressing y in term of x around 0.
one (exclusive or) the other not 2 functions to represent the whole loci
Ok, I guess that makes sense because if it's flexible then we can represent any shape and that restrictions of the definition wouldn't have any meaning
yeah hubbard has a nice graphic illustrating this for a curve right after
(i'm reading this too at the moment)
Oh then I must go right on hahaha been spending too much time looking at these definitions!
Nice let's stay in contact if you want to! We may be of help to each other
Will send you a friend req. Thanks a lot for helping, do you have any thing to say before I close it?
nah i think you good to go
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Hello, I have almost graduated with a bachelors in applied math. I want to go back and build up my fundamentals again. I would like to start with algebra 1 and work my way up to calc3. Does anybody have any textbook or workbook suggestions? Thank you!
Jean Dieudonné - Treatise on Analysis
For Algebra 1 to pre-calculus, I suggest Stitz-Zeager, it's very long but it goes to very rigorous lengths and solidifies your fundamentals https://www.stitz-zeager.com/
And there's also Serge Lang's Basic Mathematics but people have mixed feelings about his books
Free Open Source College Algebra Trigonometry Precalculus Textbooks by Carl Stitz and Jeff Zeager
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I got to (25/2)^-1/2
But I don't know how to proceed
you can just reduce that
$a^{-1/2} = \frac{1}{\sqrt{a}}$
Ari
yes
and $\frac{1}{\frac{1}{a}}=a$
77²
'kay?
That's actually the answer or I made something wrong?
Aight
actually idk
you just said it that you calculated it so we assumed that it was correct
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I think that I haven't understood the question well, can anyone tell me what it asks? It says that there is always a set C where we can choose any 2 circles in it that intersect each other or not, but that is always true, isn't it? Any two circles in the plane intersects or don't intersect.
@noble hornet Has your question been resolved?
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i think it is saying that there is a set of 27 circles with one of two properties, either every pair of circles is intersecting, or every pair of circles is non-intersecting
this seems like a pigeon-hole principle problem to me
Oh thank you!!
Yeah it seems like one of those
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Hello, this is my first post (I will try my best to adhere to the format!)
I have a question about square wheels. There are a bunch of resources for square wheels that roll 'smoothly' on bumpy surfaces. It seems like all of them use catenary curves for this effect. One side effect of using these curves is that if the square rotates linearly, the surface moves non-linearly, and vice versa. I was hoping to derive a formula for a curve/2D surface where the square rotates linearly and the surface/curve moves linearly.
I have been able to create a parametric function that I think satisfies this, but have been unable to convert it back into a simple cartesian function (this is important for a programming project haha). I will include the parametric function as an image here and link to the Desmos page I used to work it out, if it would be helpful to anyone.
Also, if the thing I am trying to do has been done better by someone hundreds of years ago (as is usually the case haha), please let me know!
TLDR: I need help converting the below parametric function into a cartesian one.
Desmos page: https://www.desmos.com/calculator/0mnbes4sno
Cheers!
@wary citrus Has your question been resolved?
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@wary citrus Has your question been resolved?
@wary citrus Has your question been resolved?
There has to be a way to check if anyone else has replied to the question and auto not-resolve it with the bot, haha.
I think it has to do with timing out old questions. Because some are just too hard / off topic / not fun to solve and get timed out eventually
yeah that might be the case with this one...
ill give it till tomorrow then ill close it if no one seems to take an interest in it
The best way to do this is find t = f(x) from the parametrization and substitute it into the second one y = g(t) as y = g(f(x))
And given the nature of the x = h(t), we can be sure a proper inverse function f does exist
yeah Ive been unable to figure that out unfortunately! I was hoping someone here might have some tips
when you say rotates linearly do you mean with constant angular momentum
the second paramatarization simplifies a bit to -sin(t)+sin(2t)-cos(t)+1 if that is anything
theres a great video series about all these types of curves, and if i recall correctly the only such solution where things move 'nicely' like you described is a circle
yes that is probably more precise
thats what I thought too, but I think my function does it? Unless I am sorely mistaken
if you look in here: https://www.desmos.com/calculator/gq3icuyafh the purple line seems to move linearly left/right and the green square seems to rotate with constant angular momentum
https://www.youtube.com/channel/UCu7Zwf4X_OQ-TEnou0zdyRA
this is the channel btw
The name rhymes with "binocular", and it's a channel intended to teach math with the help of visuals and animation wherever possible.
Henri Poincaré once said about mathematicians, "Matter does not engage their attention, they are interested in form alone." And in one sense, math can be defined as the study of pure form ("morphḗ"). This channel...
ill have quick scan see if i can find what im talking about/what i think im talking abt haha
oh hey, thats the channel that I used to get the catenary version of the function working :D
i may well be misremembering
its a great resource
i think whats happening here is that you dont see the slow down because it happens when the surface jumps back
again may be wrong
sorry for the awful organizing, but in SIMPLER, the rotation of the green square is set by r_ad and the translation of the parametric function is just an offset, so there shouldnt be a slow down. It should be linear
is it possible that the simpler version you have is not correct?
i.e. that there is some sliding happening (rather than rolling)
I tried to get rid of everything that wasnt needed
you can see here that only r_ad and o_ffset1/2 are changing
and they should be linear?
im not saying thats wrong, my potential qualm is that it only LOOKS correct but it not actually true to what you are trying to model
yeah for sure. though I dont know how
Im definitely not smarter than mathematicians, and I do remember the video saying something about circles being the only shapes that can rotate/move like what I think my functions are doing...
so 🤷
ah ok i found what i was after !
!
https://youtu.be/ZWWgGk9JU0E
in this video at ~9m in theres the equations relating angular momentum and radius of the wheels
Go to https://brilliant.org/Morphocular to get started learning STEM for free. The first 200 people get 20% off an annual premium subscription.
In previous videos, we looked at how to find the ideal road for any given wheel shape and vice-versa, but what about getting two wheels to roll smoothly around each other? Would two such wheels work as ...
though i dont know how perfectly that translates onto the road-wheel situation
it is true that if both wheel have constant angular momentum then they must be circles though
oh you watched the next video in the series. I only peeked at the first one. Ill give it a look through
hmm. I wonder what the heck is happening in my functions to make me think that it has those properties then.
well i dont think this translates over perfectly
maybe its microscopically intersecting somewhere
yeah its possible
ill post this here in case anyone else wants to take a stab at it: https://www.desmos.com/calculator/bcmsnofw8m I would love to be able to describe C without relying on a parametric function
Q (black line) is the tangent point between C (purple line) and the square
is that what you mean?
i realised i could just consult the equations for the first video haha
if we have both constant velocity and constant angular momentum then from this we must have that r is constant
and that the wheel is a circle
I mean that sounds right but Im staring at what seems to be a counter example rn
yeah for sure. I dont have the understanding to prove it, but this whole tangent is also kinda besides the point for my question. even if it is off by -10^100 somewhere, I would still love to describe it in terms of x and y only to shove it into my programming project
oh right yeah
its a catenary so its just gonna be y = cosh(x)
(scaled, translated and restricted as you please)
not the video formulas, the ones included in my desmos links/images at the beginning of the question
these guys
oh i see
uh if i had to guess id say theres not gonna be a nice form in terms of just x and y
but why do you need it in such for a form a programming project?
surely the parametrised form is fine
I want to shove it in a shader for drawing
There are probably better ways to do it but I like the idea of having most of the art in a project I'm working on be infinitely scale-able
Ive got this little belt looking thing that I like the look of. The squares not rotating uniformly was bothering me though https://www.desmos.com/calculator/jjwdspqwvn
Ok but why not just use cosh, it likely won't be perceivably wrong
(just forcing everything to move nicely like you want)
Then you get best of both worlds
I understand that I could do that, but I would like to do this other thing
with cosh, you can see that the squares dont rotate at the same rate all the time. Its distracting imo
just make the squares rotate at a constant speed is what I'm saying ?
Or do you mean that when you do it's clear that it clips through
then the non uniformity would be moved to the belt
so with cosh, either the squares slow down/ speed up slightly or the belt does. This other formula doesnt have that problem, but I only have it in parametric form
Right but just force the belt and the squares to move constantly like you did in desmos
And then just use the cosh formula for simplicity
Surely it doesn't matter that it's not perfectly accurate mathematically so long as it looks fine
I know I can fudge it. Im on a math discord to see if I dont have to. Its just a hobby project, so I can afford to be particular
Well I bid you good luck
ha, thanks
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I was helped by a math wizard, in case anyone was curious :)
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can someone check my work
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Let $C$ a circle $C_1$ and $C_2$ two circles internally tangents to $C$ at $P$ and $Q$ respectively. $C_1$ and $C_2$ also are externally tangents to each other in $T$. Show that the perpendicular to $(PT)$ passing by $P$ cross $(QT)$ on $C$
UzuNGD
I tried to show that APQK where K is the 2nd intersection of PT and A the intersection of the perpendicular to (PT) and (QT) with C is cyclic quadrilateral but it doesn't seem to work
Also i noticed that A,K and O where O is the center of C are colinear. If i can prove it it would mean that C is the circumcircle of APK which would be enough to show that A is on C
Also I think inversion could be of some help but I don't know this thing
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Am I supposed to be comparing the limit to 1 and show that it is bigger than 1?
No
you need to find the exact value surely
In such limits you just need to divide the numerator and denominator by 3^n+1
Well if I show that the quotient is bigger than 1 doesn't it become infinite?
That is what I have meant my bad
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teacher gave us an assignment to answer f(x) + h(x), but she haven't taught us how to add the fraction one and the not fraction one (idk how to call them sorry 😭) can someone guide me how to solve??
how would you add $3 + \frac47$
Denascite
uhh thats 25/7 right??
where did the 4 come from tho?
please dont forget to use brackets
but yes
$x+3 + \frac{x+7}{2-x} = \frac{(x+3)(2-x)}{2-x} + \frac{x+7}{2-x}$
Denascite
yw
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very well done
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i got two simulatenous equations, but i got stuck idk how i can get each variable's values?
2 = a+b+c
1=2a+b
how did you get those equatiuons
i subbed x=2 into the derivative f'(x) = 2ax+b which got 1=2a+b
where's
at x=1, dy/dx = 1
coming from
are you doing a different question than the one you posted?
ok, so you want when
x = 0, dy/dx = 1
you had that written at the top, but then changed it later
and do you know the slope at stationary points?
derivative =0 at stationary points right
yes
so does that make b = 1?
yes
so what would the 2 simulatenous equations be?
is it what i wrote as 2 = a+b+c and 1=-a+c ?
but with b=1
where's
1=-a+c ?
coming from
i got it from the second sentence 'when x=0, the slope of the curve is 45' so i thought that 45* is gradient of 1
so 1 = derivative where x=0
wait did i substitute it wrong
you had
f'(x) = 2ax+b
applying when x=0, derivative is 1
gives you b=1
wait no the 1=-a+c is when i minused the two equations i had cuz i didnt know what else to try
knowing that (1,2) is on the curve gives
2 = a + b + c
you didn't manipulate the equation properly after subbing in b=1
and you've yet to apply
derivative =0 at stationary points
is a = -1/2, b=1, c=3/2
show your work
looks ok
why do i need to sub x=0 into the derivative when it the derivative is equal to 1
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hello i got confused again and got 3 diff answers each time i try to figure it out.
if i try to just cancel it out then the answer would be the question itself, so what i did is i multiplied first the x+3 (2-x)
then i added it with the x+7 so the answer would be x^2+10 / 2-x
but then i remember that theres a rule in standard form that says it should be ax^2 + bx + c
so i tried again and this is what i got
idk which one is right but i think it is the second one
im not sure
sorry if its too confusing to understand, im not very good at explaining in math terms
idk how you got x^2+10
this looks good
did i do it properly? or did i miss any step/got something wrong??
everything very nice
but i thought in standard form it has to be in a specific order (ax^2+bx+c)?? why is it ax^2+c
or is it because its a fraction?
well, b=0
ahh so it just becomes invisible if its 0?
yes
ok i see now
you could write it down as 0x
but that would just lead to unnecessary stuff
and could lead to errors later
yw
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Is $[(x, y) \in f \wedge (x, z) \in f \Rightarrow y = z] \text{ equivalent to } [\forall x$ $\exists \text{ at most one } y$ $(x, y) \in f]$
Forsaken
Or it has to be exactly one y? Because if there is no y such that (x, y) in R then R is the empty set so it is impossible for there to be no y, so it is automatically exactly one y?
Or it makes sense for there to be no y, it doesn't matter therefore that R is empty
I think that is impossible, therefore it is automatically exactly one y
<@&286206848099549185>
How do you define a set theoretic function
?
this
I define it as a partial function for which the functional relation holds such that dom(f) = X (dom(f) is not a subset of X but is equal to it)
I don't know if these two are the same
i sure don’t know what a partial function is
A partial function is a triplet (X, G, Y) where X is the domain, G is its graph and Y is the codomain where G is a functional relation
I hope this isn't convoluted
it is lol
Is this from a book?
well yes
Hubbard vector calculus it’s not a big boi set theory book it’s just the naive and usual definition i go to
Okay
I think these definitions are equal
There is no difference
The one being a subset of the cartesian product and the other being the set theoretic function
I am just confused with some foundational aspects of relations and functions, I have them mixed up in my head
well the construction and definition in your book are clearly more formal, but i’m afraid i can’t help you much before i read part of your book lol
It is okay, I have to go though
yeah np
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can someone explain how get we get to the second step
5/9 = (5/18) * 2
They multiplied and divided by 2
The denominator (the 1/2) went out of the integral so it became 18 instead of 9 and the numerator ( the 2) stayed in the integral making it 2x instead of x
im so slow and confused
where did the 1/2 get taken out from w
What w
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can i post my maths thing
here
can someone explain this // ANSWER : 5 mins
its really basic in a linear relationship when the staff doubles dont u like get half the waiting time?
logically
t = (s^2) ^-1 => t = 1/(s^2)
t = 1/((2s)^2) = 1/4s^2
time decreases by 4
for the doubling of staff
so if 4 staff takes 20 min
8 staff takes 5
no cuz theres a square
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oh ok
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can somebody please solve this step by step
<@&286206848099549185>
I think a good place to start is determining how many square meters of surface area we're dealing with.
Take base cubes top surface area to represent the sculpture all top surface areas as the subsequent placed top cubes exposes equal area as they block. So, top area is 4 by 4 by 0.5m
Step 1: Analyze the Sculpture Structure
The sculpture is made by gluing cubic boxes, and the image shows a pyramid-like structure. Each cube has a side length of 0.5 meters (half a meter).
Step 2: Calculate the Surface Area of the Sculpture
We need to calculate the total surface area that will be painted. The sculpture consists of layers of cubes:
• Bottom layer: 4×4 cubes = 16 cubes
• Second layer: 3×3 cubes = 9 cubes
• Third layer: 2×2 cubes = 4 cube
• Top layer: 1×1 cube = 1 cube
Step 3: Calculate the Surface Area of Each Cube
Each cube has 6 faces, and the area of each face is:
Area of one face=0.5×0.5=0.25 square meters Surface area of one cube=6×0.25=1.5 square meters
Then the faces that are to be painted according to me are 5 from top layer, 8 from 2nd, 12 from 3rd and 16 from bottom
Did you use chatgpt now? xD
yes but its not telling the correct solution
I agree 5 need to be painted from the top, I get 11 surfaces for the 2nd layer and 17 for the 3rd. The bottom layer you can avoid entirely, I think.
it isnt good for maths in most cases more for like programming. Tho this task is fairely easy even if you would just count them by hand
Then, find the sides surface areas. Possible by counting, remember some are on the other side of the sculpture. I got 40. Multiply by 0.5. Add answers then divide by 4. You should get E
yeahh, its too inacurate
consider a top down view
and the side view
I counted by imagining the boxes moving on top of eachother to align perfectly
The area shouldn't change
So instead of a pyramid it's more like a corner staircase from minecraft
This.
Yes this. You don't need to imagine it as a staircase if you do this.
@fierce flame Come on lets try together. Lets start with the top how many surfaces can you see from the side and from the top?
I think 5 surfaces from top layer then on 2nd layer there are 8 complete faces plus the exposed faces 4 - 1 (the top cubes area) so 11. then third layer is 12 + 5.
not what we're hinting at
damn that's what I got too lol
i think bottom can be skipped as its written in question
still the options can incorrect, its coming in decimal
i think with the base they mean the area touched by the floor?
so then bottom layer can be added as 16+ 7
Oh do they want the bottom layer painted as well? But like the top part of the bottom layer?
You didnt get the second layer right first of all
Try and imagine this
If you get the idea he is presenting you will even see the formula for all bases
But you got the side ones right its 4, 8, 12, 16 cause its 4*n, n=1,2,3,4
tricky part is the top
(if you add/subtract properly you'll get the same result, it's just very tedious)
The sides he suggested are right I think
Im not a native speaker but i think they want all the surfaces "you can see"
Oh wow
I totally misunderstood the question then, i thought they wanted everything except for the part touching the floor
But either way I believe I had the wrong amount of surface area
idk if this helps or not:
shouldn't it be 1, 3, 5, 7
That sounds right from the top
jup
then the total surfaces become 56x0.25
the formula is n^2-k where n is amount which you count the surfaces and k the amount of surfaces on top of those
but this isnt finished yet ; )
jup this
If you end up with a decimal it might not be the end of the world because of how the question is formulated
also then 14 becomes the total surface area divided by 4 = 3.5 paint cans.
so how many cans would she need?
which is not in the options but options can be incorrect i think
3.5
yeah but imagine you cant buy half a can from the market
so you buy a full can instead for the half one
that means?
If you can answer this you're home
3 cans wouldn't be enough
4 cans
bingo
got itttt!!!!!
Sorry for not helping much
*if i understood the assignment
no you did help
dont worry i think you were
I misunderstood the question and even then I still made mistakes by the way I interpreted it
Cool problem though
Is there a way to avoid counting the side surfaces?
I mean i could be the one who got it wrong so
here is the formula for the sides
So you still need to count the sides
Sorry can you remind me what n was again
its this (for pyramids)
n is the amount of surfaces on one side
yeah so you'd have to count them? Or do you solve for n somehow?
I might have missed the solving for n part
I mean depends you have to know how many floors there are
you know there are 4 floors for this pyramid
ah but here we know the amount of floors
okay yeah that's what I missed
then I am with you
hence why the sum goes from 1 to 4
ah ok
this sum
oh wait no my bad
its not k^2 its 4*k
this is the sum
see i make mistakes too
caught in 4k
this is the sum for how many blocks there are in total
literally
this is for the second part (the top view)
dont judge me 😭
I just imagined the top view as a square
yh there you can do n^2-k
for the sides I had to count them, for a very tall pyramid that is probably not ideal
no you dont have to count
but just multiplied the number of visible surfaces from the top
i suppose
i guess i did count there
too
yes also @fierce flame you got it right?
but not all of them just the sides
yes yess can I ask you guys another question?

- The circles of the figure should be numbered from 0 to 10, each with a different number. The five sums of the three numbers written on each diameter must be odd numbers. If one of these sums is the smallest possible, what will be the largest possible value of one of the remaining sums?
Okay so by 5 sums I think they mean 5 of those circles because after that it is just the same sum again
since they are connected I mean
then one of the sums will be some combination of 1 2 3
I dont even get the problem
let me see if i can explain it with a picture
assuming i understood it at all
i hope that makes sense
after sum 1 they just repeat
so there will be 5 sums
1 3 2 might not necessarily be the right order but since the goal was to get the final sum as large as possible i thought it was appropriate to place the 3 there
2 might end up getting a larger sum though
i doubt 1 would get the largest
are you with me when i say 1 + 3 + 2 is sum 1
so 6 is sum 1
in some order
our goal is that one of the other sums is as large as possible, i think
totally possible i misunderstood though
wait
i think i got the problem now
its only the red line you connected
but all the variations of that red line
im sorry 😦
yeah the red line for another sum should be as large as it can be
oh
wait now i get more
@fierce flame you here?
yes but this question is too tricky for me
if the number in the middle was 1 instead you could get 1+10+8 but that is smaller i think
they wanted a sum to be as large as possibe
i might have misunderstood still
uhm 🤓 why did you solve it for her?
I DONT KNOW IF IT IS SOLVED
following the logic thats the answer
cause first you looking for the "smallest possible solution" which is 0+1+2 (in any order)
after that you look at the biggest numbers left which is 9+8 now which of those 3 numbers (1,2,3) makes 9+8+x= max?
obviously the 2 thats why you put it in the middle
im sorry i have failed you
can you forgive me
theres something cooler here tho
the difference between max and lowest number is always the same for any combination
lol but how did you arrive that this solution
yes good question
and honestly it was a little trial and error but also not
are you with me that the question asks us to consider the lowest sum possible
and are you following what the sums are
yes this
tron put it in easier to understand terms and frankly more concise
basically by the way the question is formulated
you need to consider a sum of 0 + 1 + 2 in some order, the order is important because only one number can be in the middle of the circle
okay so you started with the smallest
yes because the question asked us to
kind of like this image
but i missed that it was 0-10
i thought it was 1-10
that's why i put 1 3 2
but after realizing my error i put 0 2 1
it could have been 1 2 0 as well, that doesn't matter
then the question wants us to get as big of a sum as possible
got ittt
so i put the 2 in the middle for that reason
really sorry for giving away the answer
i thought putting the 2 might get the largest number because 2>1>0
yes plus then you get all odd sums
oh yeah so about he odd sums, yeah i used some trial and error there
i cant explain it, but there is logic there too i think
i just tried to consider what the biggest odd number i could get
omg nah
where one number has to be 2
i forgor about those odds
wait did i do it wrong
yh just a small thing
i cant see it can yo upoint it out
The five sums of the three numbers written on each diameter must be odd numbers
i cant find the even sum
means very a+b+c=2x+1
all 5 are odd
Tron is putting this into math terms though
I don't think in math
This is a problem for me
you already put the odds on side and the even on the other
Yeah but that was intuitive for me
did you do it by accident or you figured it out?
no I figured it out
smart
yes i got it thank you so much guys
if you got all the help you needed just type .close
and again sry for giving away the answer
alright thanks guys, it was fun and informative:)
no worries, you actually helped by giving away the solution first, i would not have been able to figure it out otherwise
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Qn.
Do you know the theorem, dim(U+V) <= dim(U)+dim(V) ?
To start of, I did U + V, which results in (x, x, x, 0). Now, there were several approached that I could think of:
- It should be R3 because we have only 3 entries (I think this is incorrect)
Yeah, I briefly read about that theorem.
regardless of the amount of entries with an x, the vector is in R4
it has 4 entries
So if dim(U+V) <= dim(U) + dim(V)
What is dim(U) and dim(V) in this problem?
That's a column vector right, so obviously 1x4 (right?)
Not the dimension of the vector, the dimension of the subspace
Do you mind if I also share the other approaches
U and V are subspaces of R4
yes I do actually
I'd like to just teach you how to do it
I assume they are not given to us
Am I supposed to assume it by default?
Do you know how to find the dimension of a vector space?
It is clear by how they are defined that they satisfy the properties of a vector space
but you could check them manually aswell
Are you asking about checking the dimensions or checking if they are a subspace? I understand they are subspace by verifying the scalary multi and vector addition properties.
I was talking about checking if they were a subspace since I wasn't sure if you knew why that was true or not
but now that you know, do you know how to find the dimension of them?
Not really.
Yes please!
We've just started with this course so there are a lot of gaps in my understanding
the dimension of a vector space, is the number of linearly independent vectors needed to span the vector space
Does that sound familiar
Alright yes, I've definitely heard about it. Btw, I have a strong feeling that the professor wants us to make use of the concept of "Sum of subspaces" in this question. Does that linear independent vectors thing, relate to that?
Alright, awesome!
Here's a hint for finding dim(U). Does the vector (1,1,0,0) span U?
Well, if (1,1,0,0) spans U
then you have 1 linearly independent vector
that spans the vector space
so what is its dimension, based on what I said above about the definition of dimension

1
Yes
Just because there are two entries filled up in (x,x,0,0) does not mean that it will have dimension 2
all of the vectors inside of U, are of the form (1,1,0,0) or (2,2,0,0) or (18,18,0,0)
Ah okay, they are the same variable (they have to be the same), so that's technically only 1 independent variable. Is my understanding close to being correct?
You can think of them as all being scalar multiplies of the vector (1,1,0,0), forming a line in R4
Right!
yeah that's 1 as well
Okay so here is where the sum of subspaces concept comes in
If R4 = U+V
then what must the dimension of U+V be?
if it were true that they were equal
This was the point of confusion for me. The x (although named the same variable), belong to the different sets. So can they be called "x", yet have different values?
For ex: (1,1,2,0)
Yes, (1,1,2,0) can be a vector in U+V
since (1,1,0,0) in U and (0,0,2,0) in V
so their sum is a valid vector in U+V
you could replace the definition of V to be
$$V=\left{ \begin{bmatrix} 0 \ 0 \ y \ 0 \end{bmatrix} \mid y\in \mathbb{R} \right}$$
Austin
if this helps you not be confused, it means the same thing as how V was previously defined
I will be back in about 5 minutes, but to continue working on the problem,
Think about if R4=U+V, then what must be dim(U+V)?
Additionally, recall that dim(U+V)<=dim(U)+dim(V) and we know what dim(U) and dim(V) are.
This should be enough to solve it, but I can help if you're stuck in 5 minutes
I'll be back and respond
@obsidian basalt Has your question been resolved?
@thin vale sorry, I had to go for lunch.
So yes, based on your extremely helpful comments above, the dimension should be 2. Is that correct?
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✅
dim(U) + dim(V) = 2
But R4 had dimension 4
So..
U + V = R2?
Yes
The vectors in U+V are still in R4, so this can’t be true.
If U+V=R4
Then dim(U+V)=dim(R4)
Recall that dim(U+V) <= dim(U) + dim(V) = 2
Can something less than or equal to 2, be equal to 4?
So U+V ≠ R4
Ahhhh!
It makes a lot more sense now!
Alright. So the counter example can be taking U =(x, x, 0, 0) and V = (0, 0, y, 0)
And then I just pick up two random X and Y values, to indicate that it is a 2D subspace, not a 4D.
No
There is no “counter-example” in this problem, I’m not sure why they phrased it asking for one. What we just did is a direct proof that U+V ≠ R4, which you could think of as a counter example of you’d like
I guess proving U+V ≠ R4 is a counter example to the statement U+V=R4 😂
Yeah, that sounds reasonable enough.
Okay, let me read more on this. I think I understand the approach now.
Thank you so much for your help!
No problem
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This may be a very dumb question but my brain is a bit fried, does this work just cause if I'm pulling out an e^-t from the bottom term, because that bottom term is being squared it's actually e^-2t?
ColdTe²
okay is it like... ((e^-t)(1+e^2t))^2 = (e^-t)^2(1+e^2t)^2
$e^{-2t}(1+e^{2t})^2$
ColdTe²
Factored out e^{-t}
yes
Remember not to directly pull it out
Knowing how it was done is essential
Cause in a different case it might be incorrect
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Yo
How do I do this
lol ok
Something isn’t a function if it has more than one output per input
Basically, you can’t put it one number and get two out
So your current answer is incorrect because you have two outputs for one input (1->3&5)
yep I’m here
Ok so the first one is (-7,6)
Yep
Oh