#help-17

1 messages · Page 200 of 1

silver tusk
#

how is my guy getting 200

vast shale
#

1-tan 65 +tan 20 = tan20tan65

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agreed ?

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@silver tusk

silver tusk
#

yed

vast shale
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okay

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now

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you can write 65 as 180 - 115

silver tusk
#

yes

vast shale
#

and whats tan(180-115) ?

silver tusk
#

-tan115

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wait

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no

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cot115

vast shale
#

no

vast shale
silver tusk
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Isn'titinquadrant

vast shale
#

try to get tan 200 from tan 20

silver tusk
#

isnt it in 1st quadrant

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?

vast shale
#

oh :p

silver tusk
#

wait

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yiu can't take 180-115

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bruh

vast shale
#

yeah

silver tusk
#

now what

vast shale
#

2 min

#

let me try

silver tusk
#

🥱

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...

vast shale
#

...

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tan(65)=-tan(115)

silver tusk
#

yes

vast shale
#

substitute ?

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as for tan 20

silver tusk
#

try

vast shale
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what do you think

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?

silver tusk
#

tan 180+20

vast shale
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yep

silver tusk
#

damn

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i didn't think of that

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tan (180+20)

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so we have to apply formula again

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?

vast shale
#

what formula

silver tusk
#

tan(a+b)

vast shale
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tan(180+20)=tan(200)

#

that's it

silver tusk
#

?

vast shale
#

why do you want to expand ?

silver tusk
#

?

vast shale
#

why can't you ?

silver tusk
#

tan ( 45+45)

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try

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its not equal to tan (90)

vast shale
#

wdym "try" ?

vast shale
silver tusk
#

1+1

vast shale
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tan(45+45)=tan90

vast shale
nova iris
silver tusk
#

formula

vast shale
#

I have to leave,could you take it from here @nova iris?

nova iris
#

Ya sure

vast shale
#

thank you

nova iris
#

Can you repost the question pls

silver tusk
#

@nova iris

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here

nova iris
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Okay so tan65-tan25/1-tan65tan25

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That's not a formula tbh

silver tusk
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what

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where did u get that from

nova iris
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Tan (a-b) = tan a - tan b / 1 + tana tanb

silver tusk
#

nvm

silver tusk
nova iris
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It shoudve been that

silver tusk
#

the sign there should be positive

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yep

nova iris
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He did a mistake

silver tusk
#

but after that

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what

nova iris
#

It should be positive

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You are right

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That's tan65-tan20/1 + tan65tan20

silver tusk
#

yes

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after that?

nova iris
#

That's tan(65-20)

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=tan45

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=1

silver tusk
#

how

nova iris
#

That's the literal formula

silver tusk
#

tan 65- tan20?

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you can subtract them?

nova iris
#

Convert into sine cos

silver tusk
#

ok

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sin65/ cos 65 - sin 20/ cos 20

nova iris
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Yes and the denominatior

silver tusk
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sin65cos20 - sin20cos65/ cos65cos20

nova iris
#

You recognise any formula

silver tusk
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hey void

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i have to eat dinner

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ill be back after 10 min

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is that fine

nova iris
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My bad denom is +ve

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Sure np

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Just ping when back

silver tusk
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hi @nova iris

silver tusk
nova iris
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Ba k

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Back

silver tusk
#

yeye

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cosAcosB - sinAsinB

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in debo

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deno

nova iris
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It's +

silver tusk
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ye

nova iris
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It was 1+ tan a tan b

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It was my error

silver tusk
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np

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I see it

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tan(a+b)

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ok

nova iris
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See the numerator is now form sin(a-b)

silver tusk
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yee

nova iris
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Where a is 65 and b 29

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20*

silver tusk
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understood

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after that?

nova iris
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Similarly denom is cos(a-b)

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Right

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?

silver tusk
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yes

nova iris
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So what is the number sin45/cos45

silver tusk
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tan45

nova iris
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Which is tan 45

silver tusk
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1

nova iris
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And that's equal to 1

silver tusk
#

correct

nova iris
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Therss your answer

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You proved it was 1

silver tusk
nova iris
#

What's left to do?

silver tusk
#

we have to proof lhs = rha

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rhs

nova iris
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And lhs and rhs are can
You please type it

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The photo is too compressed

silver tusk
#

tan 200 tan 115 = 1+ tan 200 + tan 115

nova iris
#

What is tan 200?

silver tusk
#

180+20

nova iris
#

Exactly

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And tan 115 ?

silver tusk
#

90+25

nova iris
#

So -cot25 or -tan65

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Correct?

silver tusk
#

yes

silver tusk
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so -ve tan

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-tan25

nova iris
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No it's -tan65

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This rearranging is clear?

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Tan (180-65)

silver tusk
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how

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wait

nova iris
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If it's tan (90+x) = -cot x

silver tusk
#

ye

nova iris
silver tusk
silver tusk
#

what quadrant does sin become cos

nova iris
silver tusk
#

Andcottan

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etc

nova iris
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Here's the thing if it's sin(n*pi/2 +x) and n is odd it converts

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So sjn to cos tan to cot etc

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Here n was 1 ie odd

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So it becomes cos

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And tan cot

silver tusk
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in first and third it stays same?

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no I mean opposite

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Iamconfused

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which quadrants does sin become cos

nova iris
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Ye if it's pi/2 + x or 3pi/2 + x

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It changes

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So 2nd and forth

silver tusk
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which quadrants

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oh

nova iris
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But it really depends on how you do it

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You can also change it there

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By doing 3pi/2 - x in 3rd quad

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To convert

silver tusk
nova iris
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Then Now divide rhs on both sides you get your answer

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Put it in tan(a-b) you proved it

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Write presuming this equality holds this must be true

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And we know tan45 = 1 so that equation is correct

silver tusk
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ok

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thnx

nova iris
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Anytime dude

silver tusk
#

.close

vocal sleetBOT
#
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vocal sleetBOT
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dry bone
#

Can anybody help me with this?

When the area limited by the curve y=x(A-x) and the x-axis is S and the area limited by the curve y=x²(A-x) and the x-axis is S1, find the value of A so that S=2S1. 0<A≤1

desert hornet
#

Drawing a rough figure first might be helpful

dry bone
#

The answer is A=1 but I don't understand how it got to that result

desert hornet
#

What region do each of the areas represent?

dry bone
true grail
#

ok i made a graph

desert hornet
#

So you can set up each of the areas as integrals

true grail
#

right so what u wanna do is form the area under each curve in terms of A seperately

desert hornet
#

Solve the integrals and set S=2S1 and solve for A

true grail
#

and then combine those expressions with $S = 2 S_{1}$ and use that to find A

dry bone
#

I think I could use
y-f(a)=f'(a)(x-a)
but I dont know how

twin meteorBOT
#

Out Of Nosh

true grail
#

first step is to find where the graph crosses the x-axis on the right in terms of A for each curve

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so that u have the non-0 limit on your integration

desert hornet
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This is the equation of a tangent

dry bone
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Couldn't I use it to find the slope of any of the functions at the point (A, 0)?

desert hornet
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Why would you want the slope?

dry bone
#

couldnt be useful in something?

true grail
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not really, no

dry bone
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Okay, but we have the areas and with them how can we find the value of A?

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I think I managed to solve it

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I equated the functions to find the intersections, so it resulted in x=0, A, 1

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Can I simply say that A=1 since x=A and A>0?

true grail
dry bone
#

okay, thank you so much

vocal sleetBOT
#

@dry bone Has your question been resolved?

vocal sleetBOT
#
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hollow maple
#

what is the statement reason for these two problems?

hollow maple
shadow raft
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
hollow maple
#

7

sharp comet
vocal sleetBOT
#

@hollow maple Has your question been resolved?

outer warren
#

what's your status that isn't described in options 1 - 6

vocal sleetBOT
#
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chilly locust
#

$\lim_{x \to + \infty } f(x) = a ; ; ; and ; ; ; \lim_{x \to - \infty } f(x) = a \iff \lim_{x \to \infty } f(x) = a$

twin meteorBOT
#

ǝʞnsᴉɐꓷ

chilly locust
#

Is it accurate if these limits exists?

outer warren
#

no

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arrow doesn't work both ways

#

limit to inf by itself tells you nothing about limit to -inf

viral plover
#

for instance consider the heavyside function

chilly locust
#

Oh, I see. Thank you!

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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tawny knot
#

how can i find the inverse laplace transform of 1/(s+2)^2 using the bromwich integral?

tawny knot
#

apparently i have to do a substitution here for cauchys formula to work but i dont understand it exactly

#

oh nvm i found it

#

.close

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waxen hawk
#

Ahhh

vocal sleetBOT
waxen hawk
#

Ahhhhhh

#

Furry animal

mellow oyster
#

... do you have a question

waxen hawk
#

Yes

urban edge
#

!discussion

#

!redir

vocal sleetBOT
#

This channel is only for on-topic discussion. Please take casual conversation to #discussion or #chill.

waxen hawk
#

What this has anything to do with Euler number

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I’m so mad

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I’m so mad

urban edge
#

which euler number

waxen hawk
#

I hate Euler number

urban edge
#

there are like ten million euler numbers

waxen hawk
#

I’m so mad

waxen hawk
#

The “e”

urban edge
#

no

mellow oyster
#

what do complex roots of unity have to do with euler's number?

waxen hawk
#

The ugly loathing “e”

#

It say that equals to e^(2pi/5)

urban edge
#

oh right

waxen hawk
urban edge
#

you should learn about mod-arg form and de moivres theorem before you can fully understand the video

waxen hawk
#

His innocent look

waxen hawk
#

Ahhh

#

I learned about de moivre theorem

mellow oyster
#

well if you understand that complex numbers can be represented in polar form using e, then the nth roots of a complex number correspond to complex numbers where the angle of the polar form is divided into n parts, forming an n-gon in the complex plane

waxen hawk
#

Not the e

#

No, never expressed it as some e affiliated shit

mellow oyster
#

bro are you asking a legitimate question or just messing around

waxen hawk
#

What’s the e stands for

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I’m asking a legitimate question

#

I just so done with the e, that makes the whole situation becoming complicated

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It is unnecessary

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To express de moivre theorem using e

urban edge
#

the use of e is to take advantage of series to make the notation easier

waxen hawk
#

Is the e Euler number

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Is the e Euler number

#

Or just a notation. A abbreviation for the whole shit

urban edge
#

just a notation trick

waxen hawk
#

For the whole de moivre that written in the form of trig function

waxen hawk
#

Agree

urban edge
#

it is

waxen hawk
#

What

#

Wut

#

Why

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Why

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Then Is theee any benefit to use the notation e to express de moivre theorem

urban edge
#

note that youre not just using e, youre using e^something

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some when you multiply things together, you can use exponent laws to make things easier

waxen hawk
#

I can still live without it right

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Without knowing the e

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The properties of it

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I can still express my shit using de moivre

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Without the e

urban edge
#

sure, but it makes life harder

waxen hawk
#

And it is totally fine

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Where can I learn about e

#

It seems everything is correlated with e

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And it has so many properties

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That I’m unable to learn them all

urban edge
#

honestly im not sure

vast shale
waxen hawk
#

I didn’t know e has anything to do with de moivre theorem until I saw this video

urban edge
#

they come up as you go along, just make sure you understand them as best you can so when you learn a new property its easier

mellow oyster
vast shale
#

But to be serious you can see the proof that e^itheta = cis theta if you’re interested

mellow oyster
#

..

waxen hawk
mellow oyster
#

is your problem that you don't like representing cos(theta) + i*sin(theta) as e^(i*theta)?

waxen hawk
mellow oyster
#

that is absolutely standard when working with complex numbers and definitely useful to get used to

waxen hawk
mellow oyster
#

e isn't just a shorthand for this..

atomic forum
#

The exponential function just makes lots of things convenient

mellow oyster
#

e comes up in calculus, differential equations

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basically everywhere

#

get used to it

atomic forum
#

e itself isn't that special

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i mean the number does come up

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but really it's the exponential function which is super useful

atomic forum
#

for one, it turns addition into multiplication

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it is also its own derivative

waxen hawk
#

That’s fantastic

mellow oyster
atomic forum
#

the inverse, logarithm, turns multiplication into addition

waxen hawk
#

That’s marvelous

atomic forum
#

so it lets you convert between the two fundamental operations of arithmetic

mellow oyster
#

i feel like bro's being sarcastic 😭

atomic forum
#

addition and multiplication

waxen hawk
atomic forum
#

i think that's pretty cool

waxen hawk
#

Im speaking the words of heart

waxen hawk
atomic forum
#

probably one of the best definitions of the exponential function is the power series one

#

$\exp(x) = \sum_{n=0}^\infty \frac{x^n}{n!}$

twin meteorBOT
#

Pseudonium

mellow oyster
#

and this lets you exponentiate some wild stuff that you might not think you'd be able to exponentiate

#

like matrices

#

or other operators

atomic forum
#

mhm

twin meteorBOT
desert hornet
# twin meteor **Pseudonium**

If you set x=i*theta and compare the imaginary and real parts you’ll get the series for sin(theta) and cos(theta)

atomic forum
#

yes

#

indeed this is how a lot of people define sin and cos

#

at least in modern math

twin meteorBOT
brittle cipher
#

expand each of these as cis and compare real and imaginary parts: $e^{i(x+y)} = e^{ix} e^{iy}$

twin meteorBOT
waxen hawk
#

Ohh

#

I see

#

It is the magic power that turn our perspective of world

brittle cipher
#

well idk about all that, but it can make things done in polar coordinates or 2D geometry kind of fun

#

another tool in your tool belt

#

like anything you learn about rotational motion in physics, try redoing them with the complex exponential, like the relations between position, velocity and acceleration for uniform circular motion as a specific example

vocal sleetBOT
#

@waxen hawk Has your question been resolved?

vocal sleetBOT
#
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rough zenith
vocal sleetBOT
rough zenith
#

how did the area go from e^k/2 - 1/2 - k/2 to k/2 ?????

#

if you need to see hte original questiotn i can sent it too

vast shale
#

it should be this

#

Since the function passes through (k,k) substitute it in the given function

#

assuming it passes through (k,k)

#

so you are left with
area = k-k/2 = k/2

#

@rough zenith

vocal sleetBOT
#

@rough zenith Has your question been resolved?

vocal sleetBOT
#
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vast shale
#

i dont think u can just convert it into that in an inequality

livid horizon
#

Are you sure it's (-1,0)?

atomic forum
#

$\log_{-x}$ looks very cursed

twin meteorBOT
#

Pseudonium

vast shale
#

fr

livid horizon
#

Fr

atomic forum
#

my first thought would be to use the base change formula

#

$\log_{-x}(a) = \frac{\ln(a)}{\ln(-x)}$

twin meteorBOT
#

Pseudonium

livid horizon
#

Wait if the base is less than 1 then the inequality sign changes ig

#

So you've to divide it into 2 cases, one where -x>1 and another where 0<-x<1

#

The first case has no solutions as you've already found

vocal sleetBOT
#

@sand ember Has your question been resolved?

signal pendant
#

Also, making the substitution -x=u will help clear up the wierd looking stuff

#

It looks a lot easier to handle, thats it.you want to solve $\frac{ln(u^2+4u+3)}{ln(u)} > 1$

twin meteorBOT
#

quickdoom

signal pendant
#

Make two cases, as stated above by sulfur

#

One where ln(u) is positive (1<u) and one where ln(u) is negative (0<u<1).

#

In the first case you will be able to multiply both sides by ln(u), but in the second case you will have to flip the sign of the inequality, since you will be multiplying by a negative number.

vocal sleetBOT
#

@sand ember Has your question been resolved?

vocal sleetBOT
#
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rough zenith
vocal sleetBOT
rough zenith
#

no idea how to start

vast shale
#

Integrate :))

rough zenith
#

why??

#

i dont really understand questino

vast shale
#

a= dv/dt

vast shale
rough zenith
#

ohh are you refering to this

vast shale
#

aye

#

yes

rough zenith
#

oh i forgot about this

#

i think i got it now

vast shale
#

don't forget the c when you integrate

rough zenith
#

yeah'

#

.close

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#
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twin rampart
vocal sleetBOT
twin rampart
#

How to find the inverse of the function above?

scenic ravine
#

$y(1+x)=1-x$

#

yes?

twin meteorBOT
#

ƒ(Why am. I here)=I don't Know

scenic ravine
#

for $x\neq -1$

twin meteorBOT
#

ƒ(Why am. I here)=I don't Know

twin rampart
#

Aren't I supposed to swap all the xs with all the ys?

#

And solve for y

scenic ravine
#

not yet

twin rampart
scenic ravine
#

atleast that's not how I'd do it

twin meteorBOT
viral copper
twin rampart
#

That's why I asked it here

viral copper
#

It's because we're using the property of inverse functions:
[ f \circ f^{-1} (x) = f^{-1} \circ f (x) = x ]

twin meteorBOT
viral copper
#

Now you can solve for the inverse function

twin rampart
viral copper
#

It's not

#

we're replacing x with the inverse

rugged orchid
#

@viral copper ha

viral copper
#

go away

rugged orchid
#

Use \mapsto!!

viral copper
#

😭

twin rampart
viral copper
#

Well this is how we find it

#

Or are you questioning if there exists an inverse?

rugged orchid
#

This is the not so scuffed way of doing “swap the places of x and y”

viral copper
twin rampart
#

In my lecture they taught what's an inverse function:
Let's say f: A -> B is one-to-one function (where B = R(f)). The function f^-1 : B -> A, f^-1 (y) = x is called the inverse of f: A -> B iff f(x) = y.

#

How do we find if the function is one-to-one?

viral copper
#

ughghghg one way inverses

cobalt crypt
#

well they did say B = R(f) kekehands

#

so its fine

viral copper
twin meteorBOT
viral copper
#

Or injective if you're bougie

twin rampart
cobalt crypt
#

check if it satisfies the definition

twin rampart
#

I think I'll not be checking each domain value

cobalt crypt
#

you must

viral copper
#

not by brute force

#

don't worry

twin rampart
cobalt crypt
#

not if you're smart about it

viral copper
#

It's probably easier to do with the contrapositive actually

cobalt crypt
#

id say your version is the contrapositive kekehands

viral copper
#

[ f(x_1) = f(x_2) \implies x_1 = x_2 ]

twin meteorBOT
cobalt crypt
#

this is the definition of injective thats usually presented

viral copper
#

I was given the != one

rugged orchid
#

For all!!!

rugged orchid
viral copper
#

Yeah wikpedia also uses the != one

twin rampart
cobalt crypt
#

if f(a) = f(b), then a = b

#

so f is injective

twin rampart
viral copper
#

one-one

#

snow's bougie

cobalt crypt
#

injective means one-to-one

twin rampart
#

Oh boy

twin rampart
#

That should work for all the x value

cobalt crypt
#

f(a) = f(b) is the same as a = b by the definition of f that i gave

viral copper
#

Throw it in and simplify

cobalt crypt
#

f(x) = x

viral copper
#

horizontal line test?

twin rampart
#

For light functions - yes

viral copper
#

what's a light function now

#

also are we still on track for finding the inverse or?

twin rampart
viral copper
#

yes good

#

you have proved the function is an injection

twin rampart
viral copper
#

why not

#

you started with f(x_1) = f(x_2)

#

and you've shown that necessarily x_1 = x_2

#

this is what it means for a function to be injective

twin rampart
#

But if function is one-to-one it should be x_1 != x_2

viral copper
#

no uh

twin rampart
twin meteorBOT
twin rampart
#

It's the definition of one-to-one function from my lecture

viral copper
#

@cobalt crypt @rugged orchid take that

viral copper
#

equivalent is the second definition

rugged orchid
viral copper
#

you used the second one here

twin rampart
cobalt crypt
#

yes

rugged orchid
#

A => B is equivalent to not B => not A

twin rampart
#

Damn

#

I was confused with that

rugged orchid
#

Draw out a truth table if you don’t believe it

#

It truth will reveal itself

#

Haha I’m so funny

twin rampart
viral copper
#

yes

twin rampart
#

Then why the inverse to the function is the same as the function?

viral copper
#

It's a result we notice

#

You can verify it

#

And if you attempt to find the inverse you'll see I was right

cobalt crypt
#

,w {{-1, 1}, {1, 1}}^-1

twin rampart
viral copper
#

Assuming you don't need to show your work

#

Or stuff like that

#

But try to find the inverse normally first

twin rampart
viral copper
#

Let's hope it aligns with expectations

twin rampart
twin rampart
cobalt crypt
#

you still have a bit to go

twin rampart
viral copper
#

also is that meant to be a 1

cobalt crypt
#

looks like a zeta

twin rampart
cobalt crypt
#

,, x = \f {\zeta - y} {\zeta + y}

twin meteorBOT
viral copper
#

and your x looks like alpha

#

in any case

#

have you inverted it

twin rampart
viral copper
#

isolate y

twin rampart
#

y = -x -xy +1

viral copper
#

Al'Jabr well help you

twin rampart
#

I'm probably the most unteachable guy

viral copper
#

No it was a joke

#

Algebra

#

Just isolate y

#

take all the y terms to one side

twin rampart
magic wren
#

Move it to the other side

twin rampart
#

Oh damn

twin rampart
viral copper
#

Yes it seems

#

¯_(ツ)_/¯

#

Did you do it

twin rampart
viral copper
#

Alright

twin rampart
twin rampart
magic wren
twin rampart
#

.close

vocal sleetBOT
#
Channel closed

Closed by @twin rampart

Use .reopen if this was a mistake.

#
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cobalt umbra
#

how to do this

vocal sleetBOT
cobalt umbra
#

answer is C but how

fallen hawk
#

Opposite angles in a 4 sided figure are always equal to 180

cobalt umbra
#

in circle right

fallow igloo
#

@cobalt umbra you know x= 108 since all angle are the same in a regular pentagon

cobalt umbra
#

yea that one is good

fallow igloo
#

since you know that you can find angle utp and vqp

#

and then you also have reflex p

#

now you get 2 equations

cobalt umbra
#

reflex p?

fallow igloo
#

a

#

the angle that is more then 180

cobalt umbra
#

oh the obtuse outer one

fallow igloo
#

ye

#

you know a few angles now

cobalt umbra
#

Yes

fallow igloo
cobalt umbra
#

Yes

fallow igloo
#

so now from RSVU
you get angle V+U=180-108

#

which is 72

#

you get this part? @cobalt umbra

cobalt umbra
#

angle RVU + VUT?

fallow igloo
#

yep

#

you get how right?

cobalt umbra
#

not rlly

fallow igloo
#

we used angle sum property

#

since that is a 4 side fig its angle sum is 360

#

oh

#

i made little mistake

cobalt umbra
#

isnt it 5

fallow igloo
#

RSVU

#

look at the bigger trapizium like thing

cobalt umbra
#

oh the whole thing

#

ok

fallow igloo
#

now we use angle sum in the other fig

#

UTPQV

cobalt umbra
#

so 360 - (2x108)

#

oh

#

ok

fallow igloo
#

then you will get 2 equations for the angle

#

after that just solve like normal

#

and you should get y=72

cobalt umbra
#

wait

#

so that will be 144

#

for V + angle y

fallow igloo
#

wait you cant use angle sum

#

since its making 1 obtuse angle

#

wait a sec

cobalt umbra
#

ok

fallow igloo
#

i got nothing

#

💀

fallen hawk
#

I got it dw

#

The figure is kinda bad

#

Why is there a red dot on the rightside

#

@cobalt umbra

cobalt umbra
#

next to x?

#

my teacher sent me this

fallow igloo
#

wait i got it

#

we make a line from p pallallel to TU intersecting VU

#

from there we get a trapezium

#

the angle PTU=180-x

#

and base angle of trapezium are equal

#

so y=180-x

#

after that we just add x and 180-x

#

and get 180

fallen hawk
fallow igloo
#

bru

cobalt umbra
#

it isnt equal

#

because the issue with the question is that RV can be extendable

#

and if it extends than angle y can vary

fallow igloo
#

man idk

fallen hawk
#

On UV, there is a red dot

#

Why

cobalt umbra
#

and theres no information regarding the length of RV or VU

fallow igloo
#

i gotta go study for my test tmmr

#

good luck on this

#

dm me the answer pls

cobalt umbra
cobalt umbra
fallen hawk
#

I got it

fallen hawk
#

Pause

#

I am stupid

#

I dont got shit.

#

Actually

#

Hmm

#

Draw that line from V to SU

cobalt umbra
#

so it makes right angle triangle V U and new line

#

i think its impossible

#

if the rv line can vary without affecting the pentagon etc and there is no information, then it is impossible without any length of RV

fallen hawk
#

What if we continue the line

#

TP

#

Continue it to VU

#

We'd know Q' is 72, we'd know P' is 72

#

We'd know that in total that would be 72+72+V-(180-72-Y)

vocal sleetBOT
#

@cobalt umbra Has your question been resolved?

cobalt umbra
#

i tried that

#

got angles with value 54, 18, etc

#

did not get anywhere

cobalt umbra
vocal sleetBOT
#

@cobalt umbra Has your question been resolved?

solar barn
#

I also think it is impossible, that's only the case when VU is parallel to RS, which is not given in the problem.

cobalt umbra
#

Thank you for affirming me

#

I will raise this to my teacher

solar barn
#

or alternatively, if TU = QV, which would lead to triangles RSW and WUV in this image to be similar, giving angle y=72, but neither this is given.

fallen hawk
#

If we draw line QT here

#

We'd get an isosceles triangle

#

And trapezoid QTUV

#

With 2 base angles equal to 108

#

no?

#

Ig we cant prove QT parallel to UV

vocal sleetBOT
#

@cobalt umbra Has your question been resolved?

vocal sleetBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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harsh heart
#

Hey, my question is pretty simple, I have an inequalities like -4<x<3 and I want to surround x². How I can do that?

shadow raft
#

Separate the inequalities at 0

#

-4<x<0 and 0<=x<3

harsh heart
#

And on ]-infinity ; 0[ x² is decreasing so we reverse the symbols

#

and finally 0<x²<9, right?

hybrid flicker
#

Almost

#

It's actually -4<x<0 OR 0<= x < 3

harsh heart
#

Ooh okay

hybrid flicker
#

So you'll end up choosing the inequalities with LESS constraints

harsh heart
#

So it's 0<= x² < 9 ?

hybrid flicker
#

Not quite

#

What do you get for -4<x<0?

harsh heart
#

0<x²<16

hybrid flicker
#

Yes

#

Coupled with 0<=x² < 9

#

We do agree 0<=x² is the less constraining for the LEFT inequality

#

What about the right inequality? Which one has LESS constraint?

harsh heart
#

For the right they have the same constraint no?

#

Oh no okay

#

I understand

#

It's 0<x²<16

hybrid flicker
#

Almossssst

harsh heart
#

Yes including 0

hybrid flicker
#

Yes

#

0<=x²<16

harsh heart
#

Ooookay thank you!!!

#

.close

vocal sleetBOT
#
Channel closed

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vocal sleetBOT
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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harsh heart
#

Hey it's me again, I have an inequalities like -5<x<2 and I want to surround 1/x, how I can do that please?

harsh heart
#

I have separated at 0 but of course we can't divide by 0 so I'm stuck here

#

Because I can't apply the function

magic wasp
#

If you want something like a < 1/x < b, you won't get it

harsh heart
#

Oh okay

#

Why?

#

Because we can't divide by 0?

#

That's the only problem?

magic wasp
#

Well because around 0 1/x goes from -inf to +inf

#

You can get something like 1/x < a OR 1/x > b

#

(or x = 0)

harsh heart
magic wasp
#

Take -5 < x and x < 0 and make it 1/x < a

harsh heart
#

I got 1/x < -1/5

magic wasp
#

Yeah

harsh heart
#

And what do you do for x <0?

magic wasp
#

x < 0 is necessary to get 1/x < -1/5

harsh heart
#

Yes

#

But do I can make it like 1/x <a?

#

It's impossible

magic wasp
#

?

harsh heart
#

I mean

#

In my exercise I will write "1/x < -1/5 or x<0"

#

Right?

magic wasp
#

No it's not an "or" it's an "and"

#

And 1/x < -1/5 implies x<0

harsh heart
#

Oh yeah

#

Okay so yes I won't write "and x<0" because it's useless

#

But what about x<2?

magic wasp
#

Same thing, other direction

#

x < 2 and x > 0 => 1/x > b

harsh heart
#

Okay so 1/x<-1/5 or 1/x > 1/2

#

And it's an "or" not an "and" right?

magic wasp
#

Yes

harsh heart
#

Okaaay thank you!!

#

But I have an another question about inequalities

magic wasp
#

If it were an "and" you could write it 1/2 < 1/x < -1/5 which is just wrong

harsh heart
#

When we want to apply the square function and we have the same inequalities

#

We separate at 0

#

But why the " <= " is with the positive side?

#

Is that false to write <= on both side?

magic wasp
#

Example?

harsh heart
#

For example we have -5<x<2 and we want to surround x²

#

I separate the inequality at 0 and I got "-5<x<0 or 0<=x<2"

#

Why the "<=" is on the positive number side?

#

Is it wrong to write "-5<x<=0 or 0<=x<2"?

magic wasp
#

You can do -5<x<=0, it's just redundant

harsh heart
#

Okay

magic wasp
#

-5<=x is wrong though

harsh heart
#

Huh yeah I mistake something ^^

#

Okay and if we don't write any "<=" it's false

#

That's right?

magic wasp
#

Unlike in the 1/x case where 1/0 is undefined, here 0^2 is defined, so you can't just forget about 0

#

In the 1/x case you'd need to keep a "or x = 0" unless you really don't need it in the future

#

In the x^2 case you can just have x^2 = 0 as part of something like 0 <= x^2 < 25

#

It's the same as writing x^2 = 0 or 0 < x^2 < 25

harsh heart
#

Okay yeah I got it ^^

#

Thank you very much for your time!

magic wasp
harsh heart
#

.close

vocal sleetBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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mellow geode
#

Consider a trigonometric series $a_0 + \sum_{k \geq 1} (a_k \cos(kt) + b_k \sin(kt))$.

  1. Prove that the following assertions are equivalent:
    \begin{itemize}
    \item[(i)] The numerical series $\sum_{k \geq 0} a_k$ and $\sum_{k \geq 1} b_k$ converge absolutely;
    \item[(ii)] The trigonometric series is normally convergent over $\mathbb{R}$.
    \end{itemize}
  2. Prove that if conditions (i) and (ii) are satisfied, then the sum function $f : t \mapsto a_0 + \sum_{k=1}^{\infty} (a_k \cos(kt) + b_k \sin(kt))$ is continuous and $2\pi$-periodic.
twin meteorBOT
#

abyssworld

hybrid flicker
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
mellow geode
#

2

hybrid flicker
#

so what did you try?

mellow geode
#

we suppose sum of a_k and sum of b_k converge absolutely, so it means that sum of |a_k| and sum of |b_k| converge. We want to find a sup of the trogonometric series right?

hybrid flicker
#

sure, but you don't need the sup exactly

#

you can bound by something bigger

mellow geode
#

i know that the sin(kt) and cos(kt) are bounded by 1

hybrid flicker
#

yep

mellow geode
#

so it means that the trigonomic function is:

#

ehm yes i found it thank you!!

#

latex is not working?

#

$\sum_{k \geq 1} \left|a_k \cos(kt)\right| + \left|b_k \sin(kt)\right| \leq \sum_{k \geq 1} \left|a_k\right| + \left|b_k\right|$

twin meteorBOT
#

abyssworld

mellow geode
#

.close

vocal sleetBOT
#
Channel closed

Closed by @mellow geode

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vocal sleetBOT
#
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Ask your math question in a clear, concise manner.
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last grotto
#

I want to graph the line,

y= (x - floored((x+1)/6)) +1
for values of x not divisible by 2,3

I also want to graph multiple other lines, and then see their valid outputs, where the lines all intersect.

last grotto
#

How would i go about doing this?

lilac plaza
#

What's floored?

last grotto
#

x+1 / 6

#

I'm basically looking for an online tool that will let me restrict the domain of inputs into a graph, or just give me the output after restricting the inputs by a divisibility

#

Its okay if there doesnt exist one, i can try to just code it

vocal sleetBOT
#

@last grotto Has your question been resolved?

true grail
#

looks like this

#

but that's over all x

last grotto
#

Yep! but i need the domain to not contain any inputs divisible by 2, or divisible by 3!

#

Exactly

true grail
#

hey wait a minute

#

wait nvm

#

tbh u might just have to take those points out manually

last grotto
#

The problem is i need the intersections between many of these lines

true grail
#

well, u'd want to graph ur other lines and then see the intersections

last grotto
#

they are all like this

true grail
#

and then manually remove the multiples

#

ic ic

last grotto
#

all 5 lines i need to graph need to be domain limited

true grail
#

are you graphing by hand

last grotto
#

No, anything is fine i just need a list of these numbers that would be outputted

#

quickly that i can test

#

I just am verifying that my statements are true

true grail
#

in that case i'd just feed your answers into the function part of your caclulator and see if y changes

last grotto
#

i thought about it again, what would also suffice is just showing me all outputs that are shared by both functions.

vocal sleetBOT
#

@last grotto Has your question been resolved?

#
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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sharp comet
vocal sleetBOT
sharp comet
#

I'm still confused with side splitter (triangle proportionality) theorem

#

and angle bisector theorem

#

so here I do 15/(x+15)

#

so the side of the small triangle divided by the side of the large triangle

#

=

#

8/12

#

so the same thing

#

15/x+15 = 8/12

#

cross multiplyy

#

8x+120=180

#

8x=60

#

x = 7.5

shadow raft
#

15/(x+15)

sharp comet
#

ok

shadow raft
#

but yeah, its correct

sharp comet
#

ok

#

I'm still kinda confused on those

#

2 theorems

shadow raft
#

but angle bisector you dont use here

sharp comet
#

ik

#

but in other uestions

sharp comet
#

how do I know what to cross multiply

#

is it like x/4 = 9/6

#

or

#

6/4 = 9/x

#

idk

shadow raft
sharp comet
sharp comet
#

how do I know what it says

#

for the image above

shadow raft
#

wdym?

sharp comet
#

like

#

how do I know what the angle bisector theorem says

#

a/b = c/d

#

I know that

#

but how do I implement that into my uestions on homework and tests

shadow raft
#

look at the bisector angle

sharp comet
#

ok

#

ratio of a/b

#

eual to ratio of c/d

shadow raft
#

yes

#

or

sharp comet
#

so

shadow raft
#

theyre both the same

sharp comet
sharp comet
shadow raft
#

and the other are on the bottom

sharp comet
#

where a and b

#

are on different sides of the bisector

shadow raft
sharp comet
#

this guy says it is always a/b = c/d

#

so

sharp comet
# shadow raft

in this case should a be 4, b be x, c be 6, and d be 9

#

if I go by his video

#

where a and b are the bottom side

shadow raft
#

thats correct

sharp comet
#

ok

#

4/x = 6/9

shadow raft
#

yep

sharp comet
#

wait a sec

#

it is the same thing as I did before

#

where I did

shadow raft
#

it is

sharp comet
#

6/9 = 4/x

#

lol

#

I'm dumb

#

ok

#

thank you

#

I think I get it better now

shadow raft
#

:D

sharp comet
#

I see you helping people like 24/7

shadow raft
#

they holding me back fr

sharp comet
#

xd

#

.close

vocal sleetBOT
#
Channel closed

Closed by @sharp comet

Use .reopen if this was a mistake.

shadow raft
#

ive had helpful before

#

but theni left

#

ill j ust have to wait ig

vocal sleetBOT
#
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elder delta
#

i know this is a simple question but im kinda struggling

shadow raft
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can you rewrite tan as sin and cos?

vocal sleetBOT
#

@elder delta Has your question been resolved?

elder delta
#

do you mean as in tan = sin/cos in a unit circle?

shadow raft
#

ye just as sin/cos

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!occupied

vocal sleetBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

elder delta
#

i mean then the exact value of cos would be 15 no?

shadow raft
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not quite

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$\frac{\sin}{\cos}=\frac{5}{15}$

twin meteorBOT
#

Flappie

shadow raft
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then write this as cos =?

elder delta
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hmm

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let me try...

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hmm what do you mean is that not just 15 still? and does sin(thaeda) < 0 actually mean anything?

shadow raft
#

do you know how to cross multiply?

elder delta
#

yeah but why would that be necessary here?

shadow raft
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what else would you do?

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to isolate cos

elder delta
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well i mean i just dont understand if sin/cos is equal to 5/15 wouldnt cos just be 15?

shadow raft
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but sin is not 5?

elder delta
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how come?

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oh...

shadow raft
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????

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what

elder delta
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yeah thats true

shadow raft
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\begin{align*}\frac{\sin}{\cos}&=\frac{5}{15}\15\sin&=5\cos\\cos&=\frac{15}{5}\sin\\cos&=3\sin<0\end{align*}

twin meteorBOT
#

Flappie

elder delta
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ok well thanks a lot 👍 👍👍👍👍👍👍👍👍

vocal sleetBOT
#

@elder delta Has your question been resolved?

vocal sleetBOT
#
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vocal sleetBOT
#
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minor carbon
#

v is a constant vector
d/dt (v.v)