#help-17

1 messages · Page 174 of 1

vocal sleetBOT
oblique wolf
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i got 9 just wanna check

hushed pewter
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!show

vocal sleetBOT
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Show your work, and if possible, explain where you are stuck.

oblique wolf
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!show

vocal sleetBOT
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Show your work, and if possible, explain where you are stuck.

oblique wolf
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/close

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.close

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vocal sleetBOT
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rustic chasm
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hello

vocal sleetBOT
rustic chasm
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could i get help with this

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vocal sleetBOT
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vast shale
vocal sleetBOT
vast shale
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genuinely have no idea how to get x

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since no other information is given

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theres a quadrilateral

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look closely

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wait actually nvm

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are the lines that r drawn there given or u just made them

dull bear
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(You may want to think about the angles within ADEF: you can label them all with one variable)

vast shale
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original pic

hushed pewter
vast shale
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but in order to use isosceles triangle properties i have to find atleast one of then angles

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BFC=30, BCF=90, EFB=45

hushed pewter
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Use unknowns

vast shale
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i cant find EBF since EF and EB are not equal

hushed pewter
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Let <DEF=y

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what is <EDF?

vast shale
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if DEF=y, EDF would be 180-y/2 and i cant do much with that info😭

hushed pewter
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oops, I made a mistake

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If <BEF=x, what is <DEF?

vast shale
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180-x???

hushed pewter
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yup

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So what are <EDF and <EFD in terms of x?

vast shale
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x/2?

hushed pewter
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sounds good

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so what is <ADF?

vast shale
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180-x/2

hushed pewter
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yup

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and if <EFX=x/2, what is <DFA?

vast shale
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75-x/2

hushed pewter
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yup

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so what is <DAF?

vast shale
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the same as DFA

hushed pewter
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yup

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so what is <DFA + <DAF + <FDA?

vast shale
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would i make an equation like 2(75-x/2)+ 180+x/2=180

hushed pewter
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yup

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but 180-x/2

vast shale
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ah yes THANKU

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thank u so much😭😭

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vocal sleetBOT
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vocal sleetBOT
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waxen sonnet
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Where did I make a mistake here

vocal sleetBOT
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Please don't occupy multiple help channels.

waxen sonnet
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Okay so I changed it to be ln7 instead of log7 but still got the wrong answer

lone linden
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$35e^{-2k} \neq (35e)^{-2k}$

twin meteorBOT
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Civil Service Pigeon

waxen sonnet
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What

lone linden
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Your equation is $7 =35 \cdot e^{-2k}$

twin meteorBOT
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Civil Service Pigeon

lone linden
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so you need to divide both sides by 35 before you take the log

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b/c the base is only the e, the 35 isn't included

waxen sonnet
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Okay thank you

vocal sleetBOT
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@waxen sonnet Has your question been resolved?

vocal sleetBOT
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@waxen sonnet Has your question been resolved?

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vast shale
vocal sleetBOT
vast shale
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How do I solve this

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I wasn’t there in class those answers are from someone else imagine it was blank lol

random solstice
vast shale
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-2, -1, 1, and 2.5 are all local extrema?

random solstice
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Yes. Why?

vast shale
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they curve

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lol idk

random solstice
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No

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Like a local maximum is a maximum because locally everything closer to it is smaller

vast shale
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ahh ok

random solstice
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Like look at x = -1. Locally it is just the biggest one

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It turns out that this is the same as saying the tangent line is flat at that point

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So ur curve idea is kind of correct lol

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Anyways that's how you get (a)

vast shale
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got it

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what about b

random solstice
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Do you know what an inflection point is?

vast shale
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ik inflection points are in between concavity

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and ik how to find them with functions*

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i just dont know with graphs

random solstice
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Let's think about this part. What is the concavity at the left circled point?

vast shale
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-1.5?

random solstice
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You wouldn't know the actual value

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and the function has a shape of an upwards U, right? So it would be concave up

vast shale
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yeah

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how would i find the actual value then

random solstice
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Sorry i misunderstood what you answered

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That's because it change from upwards U to downwards U around that point

vast shale
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yeah

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so it would just be -1.5, 0, and 2?

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so the middle between the 2 Us would be the inflection points

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?

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vocal sleetBOT
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bleak ginkgo
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how is this gguy cancelling 2^x and 2^-2x i dont think that should wrork

desert hornet
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Yes it doesn’t

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Show us the original context please

bleak ginkgo
desert hornet
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Where did 2^-2x even come from

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In the second line

bleak ginkgo
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yh the teacher is flawed ig, i learn from someone else

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vocal sleetBOT
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mystic hare
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Help guide me do this

vocal sleetBOT
river minnow
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Have you tried factoring the numerator and the denominator?

frank bison
vocal sleetBOT
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@mystic hare Has your question been resolved?

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quaint coral
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looking for help on 8a

vocal sleetBOT
quaint coral
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what do i plug in for x

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i understand I set y to 0

fading plume
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i'd say step 1 is multiply the whole thing by (x-2)

quaint coral
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n then

fading plume
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simplify and show what you get

quaint coral
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(x-6)(x-3)/x-2

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im sure I went wrong somewhere

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<@&286206848099549185>

fading plume
quaint coral
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wait

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ya nvm that’s the answer

fading plume
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your zeroes are right at least

quaint coral
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sorry it’s 430am and im exhausted

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thank you

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languid tapir
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Hey I have a basic question is value of any trignometric function in -ve degrees equal to its value if degrees was positive? for example is sin(-x)=sin(x) and for all other trigonometric ratios?

vast shale
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o

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no

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sin (-x) = -sin x

safe wharf
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nope only true for cos iirc

vast shale
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and sec

safe wharf
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yeah

languid tapir
safe wharf
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try considering cos𝜃 and cos(-𝜃)

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on a unit circle

languid tapir
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sorry i do not understand it ,we were just told how to find them out using graph, which quadrant has what positive

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nvm i have class tomorrow just gonna ask the teacher thank you for the help though at least i will be able to attempt the questions

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safe wharf
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You may see that the two points lie on a vertical line

languid tapir
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.reopen

vocal sleetBOT
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languid tapir
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.close

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vocal sleetBOT
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brazen depot
#

Im looking for a sequence of elements (functions) in the space C([0,1]) (so continuous that is) that satisfies two conditions: the supremum norm ->inf and the 1 norm (abs integral in the interval) ->0 for n-> inf. My idea is a triangle function with peak in 1/2 so something that kinda approaches dirac delta distribution (shifted by 1/2). So something like n^2(1-n^3|x-1/2|) with f(x)= 0 if the former is negative. Im not sure wether this properly converges though and wolfram alpha is of no help, because of the specific conditions

brazen depot
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<@&286206848099549185>

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<@&286206848099549185>

vocal sleetBOT
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@brazen depot Has your question been resolved?

brazen depot
#

<@&286206848099549185>

granite cloud
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mm

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whats que

granite cloud
brazen depot
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The question is whether it will work with the specified function or alternative solutions

vocal sleetBOT
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@brazen depot Has your question been resolved?

vocal sleetBOT
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@brazen depot Has your question been resolved?

vocal sleetBOT
#

@brazen depot Has your question been resolved?

edgy sapphire
brazen depot
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In order to prove that the integral is 0 I would split the integral up and only evaluate where the function is 0 and then let the upper and lower bound respectively converge alongside the spike

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Would that work?

edgy sapphire
brazen depot
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I defined the function to be 0 whenever the expression would be negative

vocal sleetBOT
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@brazen depot Has your question been resolved?

spiral turtle
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So the Dirac delta would have a regular integral of 1, so a 1-norm of 1 as well.

What if you made a function sequence with the following property. It is a box function parameterized as follows. The width is 2^-n and the height is n, centered on 1/2. This would have an area of n 2^-n which goes to 0 as n -> inf

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@brazen depot ^

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You don't need anything negative, and negative doesn't help because it's abs integral

vocal sleetBOT
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sonic laurel
vocal sleetBOT
sonic laurel
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lost on why this is a and not c

rugged orchid
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How can you get a negative number

sonic laurel
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-5 x -5 = 25

rugged orchid
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What’s the square root of 25

sonic laurel
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5

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lmao ok

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so square roots cant be negative?

rugged orchid
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Not unless you know about Complex numbers

sonic laurel
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ok got it

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tysm for the help

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vocal sleetBOT
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tulip osprey
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how do i find height here

vocal sleetBOT
tulip osprey
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of the trapezium

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vertical height not slant height

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i have both bases and both slant heights but problem is i have the whole base not just of one side

fading plume
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is that a right triangle with hyp = 9.49?

tulip osprey
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yes

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okay nvm i couldnt figure it out for 2 hours just realized i can use sin rule

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cause i have the right angle there

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thanks

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vocal sleetBOT
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vocal sleetBOT
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ivory otter
#

Differential calculus

vocal sleetBOT
rugged orchid
#

Can you find f’

tender solar
hasty pulsar
#

apply the rotation matrix to it

sturdy quarry
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i think i can

solar needle
twin meteorBOT
hasty pulsar
#

yeah theta=-90

vocal sleetBOT
#

@ivory otter Has your question been resolved?

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vocal sleetBOT
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placid osprey
#

In how many ways can 3 apples and 4 oranges be distributed to 6 students?

white whale
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In many ways /jk
What is the restriction?

dark kiln
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you solve separately and multiply

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7056

white whale
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Don't show the answer first, please?

placid osprey
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@dark kiln

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I know it's stars and bars method

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But don't know how to setup the equation

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Is 6 on the RHS, and x1, x2, etc. on the LHS?

dark kiln
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it's 3 on RHS

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3 apples total

placid osprey
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Okay what's the 6

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x1 + x2 + x3 + x4 + x5 + x6 = 3?

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meaning 5 bars

dark kiln
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x1 x2 is apples that you give to student 1,2...

placid osprey
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what's the stars portion here

dark kiln
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apples

placid osprey
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so (5+3-1, 3)?

dark kiln
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5 bars, you already did −1

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5+3, 3

placid osprey
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ic

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and same way for the oranges then

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thanks

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vocal sleetBOT
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vocal sleetBOT
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sick swan
#

What do i do with x?

vocal sleetBOT
#

Please don't occupy multiple help channels.

sick swan
#

Oop srry

flint idol
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u=x^2-4

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rearrange that to get x^2

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and sub that in

sick swan
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I don't get it

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Do i sub x with x²-4 too?

flint idol
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u=x^2-4, so u+4=x^2

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we sub u+4 for x^2

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and then we can just apply normal power rule

sick swan
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Ohh i see

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Thank you

flint idol
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yw!

sick swan
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Got it

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I'll just have to compute the definite

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Int

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Forgot to put the lower and upper bound

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Anyways, i got it now

vocal sleetBOT
#

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royal grove
vocal sleetBOT
royal grove
#

What do they mean? I cant understand. Can someone explain please?

viral copper
#

crappy english

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I think they mean factorize? thonkzoom

brisk cloak
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yeah i think thats what they mean too

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basically to write it in the form of (x-a)(x-b)

royal grove
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thats all?

brisk cloak
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because its two linears that multiply into a parabola

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i mean dont take my word for it, if it makes sense to you as well then go for it

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again, crappy english

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idk

viral copper
royal grove
#

why are they referring it to as "2 lines"

brisk cloak
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because if you put each of the factors in a graph by itself then it represents a line

royal grove
#

Aaahhhhhh

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makes sense okay

#

yea

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linear factors

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thats what you said in the start

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i am a bit dumb sorry

vocal sleetBOT
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iron parrot
#

Let $z$ be a complex number with $|z|=2$. Let $P$ be the polygon in the complex plane whose vertices are $z$ and every $w$ such that
[\frac{1}{z+w}=\frac{1}{z}+\frac{1}{w}.]Find the area enclosed by $P.$

twin meteorBOT
#

Dork9399

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
iron parrot
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bro idk where to start

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i mean maybe we can sub z = a+bi and w = c=di

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but that seems to complicate the problem like way too much

vocal sleetBOT
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@iron parrot Has your question been resolved?

iron parrot
#

<@&286206848099549185>

#

<@&286206848099549185>

shrewd sapphire
#

hey, i have an idea how to help with it
[\frac{1}{z+w}=\frac{z+w}{zw}]
so we can say that $zw = (z+w)^2$
[zw = z^2 + 2zw + w^2]
[z^2 + zw + w^2 = 0]

twin meteorBOT
#

Безумный Трактирщик

shrewd sapphire
#

since $|z| = 2$, we can divide it by $z^2$ and if $x=\frac{w}{z}$, this this equasion turns into this: $x^2+x+1=0$

twin meteorBOT
#

Безумный Трактирщик

shrewd sapphire
#

it follows that $x = -\frac{1}{2} \pm i\frac{\sqrt{3}}{2}$

twin meteorBOT
#

Безумный Трактирщик

shrewd sapphire
#

or else $x = \cos{\left( -\frac{2\pi}{3} \right)} + i \sin{\left( -\frac{2\pi}{3} \right)}$

twin meteorBOT
#

Безумный Трактирщик

vocal sleetBOT
#

@iron parrot Has your question been resolved?

shrewd sapphire
#

okay, we've got:
[\frac{w}{z} = \cos{\left( -\frac{2\pi}{3} \right)} + i \sin{\left( -\frac{2\pi}{3} \right)}]
[w = z\cos{\left( -\frac{2\pi}{3} \right)} + i \sin{\left( -\frac{2\pi}{3} \right)}]
thus the point $w$ is obtained by rotating $z$ by $\frac{2\pi}{3}$ clockwise and counterclockwise

twin meteorBOT
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Mad Tavernkeeper

iron parrot
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nice

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i got it

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i just assumed z = 2

#

bcuz the way the question is phrased it should work for all |z| = 2

shrewd sapphire
#

yes

shrewd sapphire
iron parrot
#

yes

#

.close

vocal sleetBOT
#
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iron parrot
#

ty!

vocal sleetBOT
#
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plain aurora
#

Are constant maps linear transformations?

vocal sleetBOT
plain aurora
#

chatgpt says yes, but my proof says no

river minnow
#

Only if it's the zero map

plain aurora
#

thanx

vocal sleetBOT
#

@plain aurora Has your question been resolved?

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drowsy light
#

Hey, need some help.

Given a point A=(3,4), determine the coordinates of point B if point S is the midpoint of the segment AB S=(1,5)

finite mist
#

since S is the midpoint of AB, The coord of B can be obtained by 2 * vector AS

drowsy light
#

Dont get it

rugged orchid
#

Try drawing it

hybrid flicker
#

ok, let AS be the vector between A and S

#

Since S is halfway between A and B

#

start from A

#

add AS

dense jay
#

take coordinates of b as (x,y) and use section formula

hybrid flicker
drowsy light
hybrid flicker
drowsy light
#

Something like this?

#

Poland

shadow cliff
#

i dont think they meant where you live lol

drowsy light
#

In home

vocal sleetBOT
#

@drowsy light Has your question been resolved?

vocal sleetBOT
#
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elfin terrace
#

It means axis

vocal sleetBOT
elfin terrace
#

But isn’t conjugate of this hyperbola y=k

#

So there should be (y-10)^2 in one right?

hushed nebula
#

,rotate

twin meteorBOT
vocal sleetBOT
#

@elfin terrace Has your question been resolved?

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#
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mortal holly
#

Hello. I normally can find the area if the curves pass origin. But i don't know what are the limits of the integral for that polar curve and how to find them

turbid zodiac
#

what's the function?

mortal holly
#

r(\theta)=\theta+\sin(2\theta)

#

the answer says limits of the integral is 0 and pi but i don't know how to get that answer

turbid zodiac
#

Do u get why its 0?

#

like th elimit?

mortal holly
#

i get why is it 0 because it passes origin but i don't know the pi

turbid zodiac
#

so when u integrate in polar coordinates, ur integrating with respect to the angle usually

mortal holly
#

and i also don't know why it is zero when it passes origin i just memorized it 😦

turbid zodiac
#

right

#

so when theta = 0

#

what is r(theta)?

mortal holly
#

0

turbid zodiac
#

when theta = π/2, what is r(theta)?

#

and then can u draw it on a polar graph

#

and then when theta = π, what is r(theta)?

#

and draw that on a polar graph

#

Its more like building intuition of how the curve behaves when theta changes

mortal holly
#

Ohhhh so when it is pi it just becomes the left side of the x axis

turbid zodiac
#

ye

mortal holly
#

and that is the limit

turbid zodiac
#

cuz the angle is pi

#

yep

mortal holly
#

yes r(pi) equals pi

turbid zodiac
#

and r(theta) is positive

#

yep

mortal holly
#

now i see

turbid zodiac
#

but what happens if for example hypothetically

#

r(pi) is -pi

#

then what would that point map to?

mortal holly
turbid zodiac
#

ye

#

I would say do more curve sketching questions

#

for r(theta)

#

for different r(theta)

#

and u'll build an understanding about what happens

#

and how to find limits

mortal holly
turbid zodiac
#

oh ok

mortal holly
#

have a nice day

turbid zodiac
#

np

#

remember to close the chat

mortal holly
#

.close

vocal sleetBOT
#
Channel closed

Closed by @mortal holly

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mortal holly
#

.reopen

vocal sleetBOT
#

mortal holly
#

sorry for interrupting again but can someone help on this one also?

#

r(\theta)=1-2\theta

#

How can i find the limits of the integral of this shaded area

copper crypt
#

The first is is when r is 0

#

The second is kinda obvious if you look closely

mortal holly
copper crypt
#

Wdym

#

It’s with respect to theta

#

The question is at what angle do you start and stop

mortal holly
#

the answer says it's boundries are 1/2 and pi/2

copper crypt
#

Then it’s wrong lol it should be 3pi/2

#

Ohh my bad

mortal holly
copper crypt
#

Forgot it’s negative

#

Does 1/2 make sense to you

mortal holly
#

not at all

copper crypt
#

The region you care about starts when r is 0

#

One sec I think you need to understand what you’re summing

#

You know how in rectangular coordinates you’re summing f(x)dx

#

That’s cause that’s the area of their rectangles

#

Width of dx height of f

mortal holly
#

yes

copper crypt
#

Here you’re doing basically the same thing like this

#

Width of d theta, height of r

#

But that’s the general idea

mortal holly
#

yes i understand it

#

but the limits of the integral is the part that i can't get

copper crypt
#

Well what is the first theta that you want to look at

#

If you start with Theta = 0 you would have to shade in that other region too

#

To the right of origin

copper crypt
#

Instead you only start shading when the curve crosses 0

#

So when r is 0

#

Which is when theta is 1/2

mortal holly
#

you mean the origin?

copper crypt
#

The curve crosses through the origin when r is 0

mortal holly
#

that is where we start shading

copper crypt
#

And r is 0 when theta is 1/2

mortal holly
#

okey

#

and we stop where r is equal to -2

copper crypt
#

Not exactly

#

Cause it doesn’t cross through 2

mortal holly
copper crypt
#

And if we’re careful, we could notice that it’s actually -2

mortal holly
#

yes it was not

copper crypt
#

We stop shading at a specific angle

#

What is the angle

mortal holly
#

270 degrees

#

3pi/2

copper crypt
#

lol

#

Yea never use degrees

mortal holly
copper crypt
#

But actually once theta exceeds 1/2, r becomes negative

#

So it’s actually pi/2, with a negative r

mortal holly
#

so correct me if i am wrong. Since r is a length and we are summing it it can't be negative. We are taking the clockwise angle instead to make it pozitive

copper crypt
#

No

#

R is a length but we can be a bit handwavey

#

It’s like how we have negative area

mortal holly
#

oh okay you are right

#

can you explain again why did you take pi/2 instead of 3pi/2

copper crypt
#

So the region is probably negative area cause r is negative for the whole thing

copper crypt
#

Imagine how the point (pi/2,-1) is the same as (3pi/2,1)

#

In polar cords

mortal holly
#

yes

#

it took me a while

#

but yes

#

so i have 1 last question

#

for the lower limit we found it by setting r to zero

#

in the upper one we used it by the angle

#

so we can use either way right?

#

.close

vocal sleetBOT
#
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vast shale
vocal sleetBOT
vast shale
#

I need help with 10

vocal sleetBOT
#

@vast shale Has your question been resolved?

lime jacinth
#

i will help

#

so basically you multiply t by the number of years

#

-100(2) + 600 = 400

#

-100(4) + 600 = 200

vocal sleetBOT
#

@vast shale Has your question been resolved?

vast shale
#

How do I do b

#

@lime jacinth

lime jacinth
#

have t on intervals of .5

#

and have v on intervals of 100

#

and just graph for the ordered pairs

vast shale
#

Wdym

lime jacinth
#

(0.5, 550)

vast shale
#

What’s intervals

lime jacinth
#

(1, 500)

vast shale
#

I don’t get it

lime jacinth
#

these are "intervals" of 1 for x and for y

#

the "tick" amount

#

make yours .5 for x

vast shale
#

But I don’t have .5

#

In my tables of values

lime jacinth
#

thats ok

vast shale
#

So how do I place them

#

I don’t okoe how to place the numbers cause it’s bank

lime jacinth
vast shale
#

What’s this

lime jacinth
#

mb\

#

here

#

just use the equation and put points

vast shale
#

why u going up by 100s

#

and where did 0 1 5 come from

vocal sleetBOT
#
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vast shale
#

.open

vocal sleetBOT
#
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raven breach
#

Quick question. At the bottom with the arrow, how does 4/(-3*f’(2)) =4 turn into -12f’(2)=4?

raven breach
#

I legit went to help, opened a channel and this is where it sent me.

vast shale
#

alr

#

all good

#

its slow tho

#

no one be respmding

#

responding*

raven breach
#

Also you did .open, to reopen ur channel you need to do .reopen

vast shale
#

ma fualt

raven breach
#

Oh I just understood nvm

#

.close

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#
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soft slate
#

$\sum_{n=1}^\infty \frac{1}{ \sqrt{n} e^{ \sqrt{n} } }$

hallow plover
#

LaTeX sure doesn't wanna respond, eh?

subtle helm
#

no spaces before/after $

soft slate
#

i tried to apply direct comparison test with bn being 1/e^sqrt(n) but it doesn't seem to work.

twin meteorBOT
#

Zalamancer

iron parrot
#

will this converge?

soft slate
#

thats what I am asking\

hallow plover
#

according to numerical computation : yes

soft slate
#

what test would i use for this

hallow plover
#

Idk if this is something that can even be done but could you introduce a substitiution like m = sqrt(n) to get rid of the square or something?

#

I mean the root

soft slate
#

i don't know what m = means

#

maybe thats a future topic

#

but i beleive we could do integration test

soft slate
hallow plover
#

you mean in general or?

soft slate
#

yes

hallow plover
#

shouldn't it be -e^-u

soft slate
#

-e^-u

hallow plover
#

ye

soft slate
#

yea by integration test 2/.

#

2/e

hallow plover
#

Here's the numerical solution for reference

soft slate
hallow plover
soft slate
#

remind me of integration test again

#

if the integration results in 0

#

no to a constant it is convergent

#

and if it is inf divergent right

hallow plover
#

yeah

#

but it doesn't give you the solution

soft slate
#

is there any conditions that must be checked before doing integratin test?

hallow plover
#

if you just did the integral

#

hold on let me refresh on that

inner osprey
#

so yes you can apply integral test here (and yes you correctly conclude that the summation converges)

hallow plover
#

Here's some references

soft slate
#

dumb it down for me

hallow plover
#

It's decreasing constantly

#

it never increases

inner osprey
#

just read it slowly

#

"a function.... that... never decreases or never increases"

soft slate
#

i made the sentence to be it is constant like x=constant

hallow plover
#

or not and

soft slate
#

if a function never decreases then it can't decrease constantly

inner osprey
#

man that just means he's wrong

#

it says so on your screen

#

definition of monotonic

hallow plover
#

Technically wrong, the best kind of wrong

soft slate
#

but my teacher also said it is always decreasing

#

just like he said

inner osprey
#

i said "monotonic decreasing" in my message

soft slate
#

the definition is wrong

inner osprey
#

the definition is correct

hallow plover
#

actually this function is the opposite in a way

inner osprey
#

no

soft slate
#

oooooh

#

so it means it is either decreasing or increasing

inner osprey
soft slate
#

when you say monotonic decreasing it is always decreasing

#

function what else

hallow plover
#

isn't this monotonic increasing though?

inner osprey
#

well

#

a "monotonic decreasing" function is one that never increases

#

this means it can be constant

soft slate
#

so it is always ether constant or decreasing

inner osprey
#

yes

soft slate
#

hmmmmmm

inner osprey
#

that's the condition for applying integral test

soft slate
#

deep knowledge here

hallow plover
#

I hate technicalities

soft slate
#

me too

#

so @inner osprey could you summarize in what tests we can conclude what the series converges to

inner osprey
#

none

soft slate
#

not like whether or not it converges but what it converges

hallow plover
#

So based on the graph wth is this sum doing now?

inner osprey
#

tests are tests for convergence

#

the process of testing for convergence is different from the process of solving a summation (which in most cases a summation does not have a nice solution)

soft slate
#

and the only way we can find the sum is geometric

hallow plover
#

I agree, this one is very rude

#

not nice at all

soft slate
#

and arithmetic

inner osprey
#

but in general you are not supposed to solve them

hallow plover
#

(and numeric, but mathematicians hate that)

soft slate
#

so calc 2 i don't need more than geometric a1/1-r and arithmetic which i forgot

inner osprey
#

an "arithmetic series" is like not a thing in calculus

soft slate
#

it is

#

we solved it

inner osprey
#

uh

#

if you say so ig

soft slate
#

finite

inner osprey
#

that's a pretty unfortunate formula to remember

soft slate
#

yes

soft slate
inner osprey
#

yw

soft slate
#

.close

vocal sleetBOT
#
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vocal sleetBOT
#
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floral haven
vocal sleetBOT
floral haven
#

what is g here?

#

.close

vocal sleetBOT
#
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dull bear
vocal sleetBOT
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untold girder
#

Find the zeros of the function

h(x) = 8x^2 - 8

rugged vortex
#

What have you tried

untold girder
#

i get the concept but i dont know how to factor it

#

i havent tried anything

rugged vortex
#

Okay. What the concept

#

Because if you haven't tried anything, what am I supposed to do

#

I'm not here to give you answers

willow bridge
#

do you know any factoring methods?

untold girder
#

i tried 8(x^2-1)

#

by like factoring out 8 but i cant go further

rugged vortex
#

You don't need to factor tbh. You could but I wouldn't

#

So you have 0 = 8(x^2 - 1)

#

You wanna isolate the x term

inner osprey
#

this is the more precise way of finding zeroes of polynomial equations

#

factoring is a good idea generally as it prevents confusion in cases of repeated roots

untold girder
#

so is 8(x^2-1) the right way to factor it?

inner osprey
#

you've made progress by factoring out the 8

but you can also factor x^2 - 1 (do you know how?)

untold girder
#

by factoring out 1?

inner osprey
#

there's multiple ways you can do this but in the case of x^2 - 1 you can apply "difference of squares", which is:

untold girder
#

would it be something like (x+1)(x-1)

inner osprey
#

v good

untold girder
#

OHH so would the fully factored thingy be h(x) = 8(x+1)(x-1)

#

i will assume so

untold girder
#

.close

vocal sleetBOT
#
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waxen hawk
#

If two triangles have two sides that are the same

waxen hawk
#

Then these twos triangles are congruent

#

Agree?

jagged cargo
#

only 2 sides doesnt suffice

heavy yoke
#

how do you define "same"?

waxen hawk
heavy yoke
#

then no

waxen hawk
#

How

lime jacinth
#

you must have three sides that are the same, or 2 sides and an angle

#

you can't do a proof with 2 sides

waxen hawk
#

Could you give me a counter example

lime jacinth
#

There are four proofs for congruence:

  1. Side-Side-Side
  2. Angle-Side-Side
  3. Angle-Angle-Side
  4. Hypotenuse-Leg
#

Side-side-side needs no explanation

heavy yoke
waxen hawk
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#

@waxen hawk Has your question been resolved?

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#
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silk wind
#

"Calculate the value of the generalized integral"

silk wind
#

can i use arctan here somhow?

#

Okay do I start with integrating wrt y?

#

Because the bound are from 6 to 1 and from x to 1 right?

lime gorge
#

Arctan works yea

hybrid flicker
#

the final result needed should look like f(y) + C right?

silk wind
#

Yes

hybrid flicker
#

so integrate wrt x first I would say

#

and yes arctan works for the first integral

#

and for the second integral you will have something that looks like arctan(y)...

#

I'll let you guess on how to integrate that

silk wind
#

Okay so we have 1/x arctan(cy) + C first?

hybrid flicker
#

oh wait

#

it's kinda the same thing

#

but integrating wrt x first makes you not worry about "+ C"

silk wind
#

Oh okay

#

Do I integrate 1/1+x^2y^2 or did we say that I should turn it into arctan first?

vocal sleetBOT
#

@silk wind Has your question been resolved?

stone gazelle
silk wind
#

Okay right

#

And then I put on the bounds?

stone gazelle
#

Integrate wrt x so x = 1 -> x = 6

silk wind
#

Does that not become 0?

stone gazelle
#

There will still be y terms in the arctan

silk wind
#

1/2 (arctan(6y))^2 -1/2( arctan(y))^2

stone gazelle
#

1/2 should be 1/y since du/dx = y

silk wind
#

Ohh oops

vocal sleetBOT
#

@silk wind Has your question been resolved?

#
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dawn elm
#

Can someone solve

5.76 + 3.72 x 20

I js need someone to confirm I gotthe right answer

hard atlas
#

just use a calculator

dawn elm
#

oh yeah

stone gazelle
#

,calc 5.76 + 3.72 *20

twin meteorBOT
#

Result:

80.16
vocal sleetBOT
#

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fervent geyser
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write down 0.0385 to 4 significant figures

fervent geyser
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how do u do this

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also can someone explain to me the rules of significant figures

fervent geyser
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this is whats in the answer sheet

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but i do not understand

vale frigate
fervent geyser
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its not written

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its a recurring decimal ig

lavish wing
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@fervent geyser whats yhe issue?

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That seems right

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Ah yea

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The dot states that it’s reoccurring

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Often an overline is used to portray this but both are commin

fervent geyser
lavish wing
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Ok

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So

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With 0587

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How many sig figs

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Are there

fervent geyser
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also one other question why do like for eg if a number if 1.15 if we correct it to 2s.f. it becomes 1.2 right

lavish wing
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Yeah it does

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So

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Do you want to know why it becomes 1.2?

fervent geyser
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my quesiton is isnt the entire different between rounding and significant figures that for a number to be significant it has to be as high on a minimum to that value

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then is there no difference between rounding and sf only the format for both are different

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im not complaining im just asking if this is the situation?

lavish wing
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Sf is just targeted rounding

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If i said round 1549

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You wouldnt know if i meant to 2000

fervent geyser
lavish wing
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Or to 1550

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If i said round 1549 to 2 sf

fervent geyser
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now i can finally no longer have any respect for significant figures

lavish wing
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No one does

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Bane of my existence tbf

fervent geyser
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fr

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thanks now

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i understand

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<3

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.close

lavish wing
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Gotchu

vocal sleetBOT
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#
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vast shale
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How exactly did they know to integrate here?

grand rune
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because you want to know how much sonya can paint in 3 hours

vast shale
grand rune
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you use definite integral because you need a number. Indefinite integral only gives you function not numbers

vast shale
grand rune
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you can think of v(t) as speed

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integrating speed gives you distance

vast shale
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i see i see

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thanks

vocal sleetBOT
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@vast shale Has your question been resolved?

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vocal sleetBOT
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fleet estuary
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Vertex on the line 2x - 3y +8=0 focus on the line 4x + y-1= 0 directrix y=-1

fleet estuary
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Bruh

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No idea

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I know that the line that would go over those 2 lines would have to be parallel to y=-1

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i have an answer now by graphing in desmosb

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But howww

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(x+1)^2=60(y-2)

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.close

vocal sleetBOT
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grave rampart
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Hi can I have help answering this and doing his question with the process

grave rampart
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I feel like I know how to answer it but I want a more mathematical answer

stoic mica
grave rampart
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hold up lemme calc

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oh wait isnt fairness determined by being more or less of one or something?

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the score is 2.44

stoic mica
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There are 6 cases, so each one has 1/6 probability of happening

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Sum the gains for each case and multiply the result by 1/6

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i.e. 1/6 * (-4) + 1/6 * (-3) + ...

grave rampart
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Ohh theres a part a table that has the prob distribution and basically it goes like this: x(amount of times target is hit) 0 1 2 3 4 5 and p(probability of it being hit) 0.16 0.26 2k(.12 i believe) 0.15 k(0.06 i believe) and 0.25

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For part a

stoic mica
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Oh okay

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Well then instead of 1/6 multiply each value by its probability

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Sum altogether

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If result = 0 the game is fair

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If result > 0 you have an advantage

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If result < 0 you have a disadvantage

grave rampart
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Isnt this 2.44 from earlier basically and wouldnt that be an advantage, or i guess you could say a disadvantage in winning money in this game?

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Appreciate it alot by the way

vocal sleetBOT
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@grave rampart Has your question been resolved?

vocal sleetBOT
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vocal sleetBOT
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tacit agate
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Hey, I'm just wondering if this is correct

vocal sleetBOT
tacit agate
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Also is this a server where I can just get confirmation of problems, it's hard studying on my.own and not having anyone to help check

dull bear
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,rccw

twin meteorBOT
vocal sleetBOT
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@tacit agate Has your question been resolved?

vocal sleetBOT
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@tacit agate Has your question been resolved?

vocal sleetBOT
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mighty stone
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this is a right triangle, right? if so does where would the theta sign lie?

finite mist
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?

copper crypt
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the notion of using right triangles for trig functions kind of breaks down for values above pi/2

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you can see the theta in the picture

mighty stone
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to find sin cos and tan

finite mist
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Not sure if this where u stuck, but let say u can find phi, then the theta is just 180 - phi'

copper crypt
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stop worrying about triangles

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because the "triangle" in this scenerio has a negative side length

mighty stone
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no?

copper crypt
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sure

mighty stone
copper crypt
copper crypt
mighty stone
copper crypt
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sin is y value cos is x valkuye

mighty stone
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and cos is -28?

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but it has to be sign of theta

copper crypt
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what

mighty stone
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@copper crypt

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@copper crypt take a look?

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.close

vocal sleetBOT
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vocal sleetBOT
#
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forest plume
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https://i.imgur.com/PcFj72r.png is the origin at (0,0), if so, how can the origin of vector v times two equal (0,0)? it seems that the question is confusing. does the vector begin at (0,0), or at point B?

vocal sleetBOT
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Please don't occupy multiple help channels.

forest plume
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vector v is centered at the origin and is 0 somehow, point C is 1v, point B is 2v, my best understanding..

crimson jetty
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OB is the first vector, and it wants to know about 2OB

forest plume
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OB?

crimson jetty
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id write this on paper, yes

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this is a vector

forest plume
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yes it is

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but I don't see it on the line

crimson jetty
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and so it wants to know about 2OB

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thats all it means

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this is v.

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v = OB

forest plume
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where did the O come from

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ok

crimson jetty
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O is usual notation for the origin

forest plume
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oh

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so v = O

crimson jetty
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no....

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O is a point

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v is a vector.

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different objects

crimson jetty
forest plume
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the coordinate is its magnitude afaik

crimson jetty
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you shouldnt confuse this.

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I can draw an arrow from (1, 1) to (2, 2)

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and this represents a vector

forest plume
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yeah

crimson jetty
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this vector is also equal to the one from (2, 2) to (3, 3)

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drawn in different places, but they are equal as vectors

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they differ by translation when drawn, but they are 'equal' as vectors.

crimson jetty
forest plume
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right, understood, their value is the same,

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to get from O to B...

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they multiplied by 2?

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I just don't understand, since there are no numbers

crimson jetty
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Just checking, what stage are you

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in school

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math

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vectors are understood differently

forest plume
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not in school. this is khan academy. pre calculus. currently subtracting vectors

crimson jetty
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yeah alright

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so to you a vector is?

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like what definition did it give you

forest plume
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a vector is a variable that represents magnitude and direction

crimson jetty
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ok.

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and you agree this is the same as an arrow

forest plume
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magnitude is like force/length/size and direction can be any way right north south bla bla and ||v|| = just magnitude

crimson jetty
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on paper right

forest plume
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ll v ll = just magnitude

crimson jetty
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how do you add 2 vectors

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(or arrows)

forest plume
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or magnitude I guess

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if v = 5 feet I guess 2v = 10 feet

crimson jetty
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you shouldnt talk about them when adding

crimson jetty
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and no, you dont add their magnitudes.

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to give an example

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if I gave you this picture, how would you add these 2 vectors

forest plume
crimson jetty
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im asking to see what you understand btw, maybe you have not been introduced to the geometrical idea

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but i think vectors are much easier to understand through pictures

forest plume
crimson jetty
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ok so?

forest plume
crimson jetty
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no no

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ok, so if i give you 2 arrows

forest plume
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or do their end points have to clash :S

crimson jetty
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first of all, are we clear translating the arrow does not change the vector

forest plume
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translating?

crimson jetty
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uh

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moving it

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without rotating

forest plume
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yeah I suppose so yes

crimson jetty
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for example, this is a translation

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ok, so translation leaves a vector the same

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the idea is to match the endpoint and startpoint of the 2 vectors youre adding