#help-17

1 messages · Page 158 of 1

remote arch
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The final expression makes me a bit suspicious, though I haven't checked it myself. Can you show all of the work?

bright thistle
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oke let me write it tidy so it can be understandable

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i think it is 1/ a+b xd

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the base question is here

remote arch
bright thistle
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oh nothing forget there

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3rd line forget it i canceled (a-b)^2 in last

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after =

remote arch
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k, there's something you need to know then

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The thing is that to cancel a factor like that, it needs to be part of every term in both the numerator and denominator.

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So this $$\frac{3xy + 7y}{5y} = \frac{3x+7}{5}$$ is ok, because I cancel the $y$ from every term.

twin meteorBOT
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OneTrackPony

bright thistle
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oh i get it

remote arch
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Cool

bright thistle
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a^2+ab-a^2-ab+(a-b)^2/(a+b)(a-b)^2 if we elimanate a^2 and ab we get (a-b)^2/ (a+b)(a-b)^2 we can cancel (a-b)^2 we get 1/ a+b right?

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like this?

remote arch
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Yeah, looks better

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So you would end up with 1/(a+b), as you said.

bright thistle
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great thank you a lot

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.close

vocal sleetBOT
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vocal sleetBOT
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spring relic
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I am a bit unsure how to approach this question

mental falcon
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isn't this just limited to x = y = z = 0?

spring relic
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that's what I was thinking

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(0, 0, 0) is the only point that satisfies the equation

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still unsure exactly what they are after though

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γ: R --> R^3, γ(t) = t*(0, 0, 0) ?

vocal sleetBOT
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@spring relic Has your question been resolved?

spring relic
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would it be reasonable to consider spherical coordinates?

vocal sleetBOT
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zinc salmon
vocal sleetBOT
zinc salmon
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!15

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.15

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.timer

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<@&286206848099549185>

zinc salmon
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<@&286206848099549185>

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ayooo, im here have [5 sqrt(minutes)]^2

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<@&286206848099549185>

winged agate
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Does it say if n is bigger/smaller than a number?

zinc salmon
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no, only n

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an AFA (Brazilian Air Force Academy) question

winged agate
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Try (1+i)^1+…+(1+i)^n= (31+i) then solve for n

zinc salmon
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ayo, thats the question

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it's not practical to test... 10 possibilities of n in a sum

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i already saw it as a geometric progression

fathom spruce
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y'all help 😭

zinc salmon
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but we get [a_1 (q^n-1)]/q-1 = (1+i)(1+i)^n -1 / i = 31 +i

zinc salmon
fathom spruce
zinc salmon
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im not an specialist, but qn is the height of the triangle, and mr too

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then you get the angles and the sides and use some propriety to afirm congruency

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like, the streight that connects the vertex and the midpont of the oposite side is the height, so...

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or

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you can get a symmetry

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p -> midpont qr divides into 2 equal parts...

zinc salmon
fathom spruce
zinc salmon
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crowded server

winged agate
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Lemme get home in a bit

zinc salmon
zinc salmon
zinc salmon
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prove

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proved

vocal sleetBOT
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vocal sleetBOT
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shrewd mason
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Im not exactly sure how to do this

vocal sleetBOT
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@shrewd mason Has your question been resolved?

fervent wasp
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What is this angle?

winged agate
#

You mean right angle?

vocal sleetBOT
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vocal sleetBOT
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@stuck maple Has your question been resolved?

vocal sleetBOT
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@stuck maple Has your question been resolved?

vocal sleetBOT
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@stuck maple Has your question been resolved?

vocal sleetBOT
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plucky carbon
vocal sleetBOT
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Please don't occupy multiple help channels.

plucky carbon
proven garden
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what is the formula for interest?

plucky carbon
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idkk 😭

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what is it

proven garden
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I = P(1+r/n)^nt-P

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P is principle, r is interest rate, n is compound frequency and t is time

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so these four affects interest

plucky carbon
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i got the answerr can u help me w another question

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is the answer 65??

proven garden
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no

plucky carbon
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what is it 😭

proven garden
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which angles did you find

plucky carbon
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i didnt find any

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i dont get it

proven garden
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bruh

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you can't just guess lol

plucky carbon
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i didnt guess

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i tried doing

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127-62

proven garden
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for this question you need to know vertically opposite angles and angle sum of straight line

plucky carbon
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but i think that only works for finding the largest angle

proven garden
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vertically opposite angle is when you have two straight lines

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like a X shape

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the opposite angles are equal

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and for a straight line the angles sum up to 180 degrees

plucky carbon
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yeah

proven garden
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you can find CDE using vertically opposite angles

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and DEC using angle sum on straight lines

plucky carbon
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um

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the thing

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refreshed

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and now it shows different numbers

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🌚

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can i send them

proven garden
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sure

plucky carbon
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okay

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wait what

proven garden
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umm it's the same

plucky carbon
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yeah i thought it changed

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💀

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okay then u can continue

proven garden
plucky carbon
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is there a formula

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is the answer 127

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@proven garden

vocal sleetBOT
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@plucky carbon Has your question been resolved?

vocal sleetBOT
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@plucky carbon Has your question been resolved?

vocal sleetBOT
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exotic hamlet
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Need help on empirical rule

vocal sleetBOT
exotic hamlet
#

Struggling on trying to find the new to solve this

flat whale
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,rotate

twin meteorBOT
proven garden
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a mean of 12 hours it's given

exotic hamlet
proven garden
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yes

exotic hamlet
vocal sleetBOT
#

@exotic hamlet Has your question been resolved?

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vocal sleetBOT
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ionic marlin
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can we apply limit comparision here

vocal sleetBOT
ionic marlin
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a_n = a_n^2
b_n = a_n

a_n/b_n = a_n^2/a_n = a_n and if we take its limit then it goes to S which is non zero and not infinite

somber flame
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doesn't a_n converge to 0

somber flame
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if sum a_n converges

crude arrow
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we automatically know the limit as n -> inf of a_n is zero

somber flame
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what?

cerulean lichen
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I'm just saying btw

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I think you can also use direct comparison test

somber flame
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the proof posted above doesn't work

somber flame
cerulean lichen
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do you mean S could be 0?

ionic marlin
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yeaaa i get it now

somber flame
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not just could, it is

ionic marlin
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since its converging

crude arrow
somber flame
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also

ionic marlin
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a_n^2<s^2

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wher s is limit of sum of a_n

somber flame
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there is a bit of an issue with a_n allowed to be 0

ionic marlin
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does this work

crude arrow
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since a_n >= 0

cerulean lichen
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yep

crude arrow
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(a_1 + ... + a_n)^2 = a_1^2 + ... + a_n^2 + (extra terms)

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sum of these extra terms > 0

cerulean lichen
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S

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not a_n

ionic marlin
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but in limit comparision test we arent working with sum right

cerulean lichen
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I think you can use limit comparison test if you divide the cases

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when S = 0 and S isn't 0

somber flame
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limit comparison is just a bad idea here

crude arrow
somber flame
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like there is no way around that

crude arrow
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and since S converges

cerulean lichen
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I mean

crude arrow
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S^2 is finite

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so your sum is finite

cerulean lichen
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but using limit comparison test can be also solution

somber flame
cerulean lichen
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I mean S = sum a_n

somber flame
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mmm ok confusing given some of the earlier messages sorry lol

crude arrow
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that's p standard notation

cerulean lichen
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🫠

crude arrow
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hmm

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yeah maF

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we can try what you are saying

crude arrow
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part (ii)

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cuz lim n-> inf a_n = 0

somber flame
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notices the hypotheses

crude arrow
somber flame
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a_n > 0 and b_ n > 0

ionic marlin
somber flame
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those are different than in the problem

ionic marlin
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and since lim an = 0 then an/bn =0 if limit of b_n is not 0

somber flame
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i think you guys are overcomplicating this so i'm just gonna say the simplest proof... if $\sum a_n$ converges then $a_n\to 0$, so for some $N$, $a_n \leq 1$ for all $n\geq N$. So $a_n^2 \leq a_n$ eventually

twin meteorBOT
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soulgazer

somber flame
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and direct comparison theorem completes the proof

crude arrow
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it's alr

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I think we're good here

somber flame
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that's not necessarily true

crude arrow
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ty soulgazer for the help

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there you go

somber flame
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no that's not the issue

crude arrow
somber flame
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wait what does that say now

crude arrow
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I'm so confused 💀

somber flame
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0 >= sum a_n >= (sum a_n)^2?

crude arrow
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I'll just explain the logic

somber flame
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that's def not true lol

crude arrow
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all good

somber flame
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ok but it's still not true, what if S is 1/2

crude arrow
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I'm sorry you're going to have to spell this out for me

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but I will just explain myself when you expand out S^2 you get (a_1 + ... + a_n)^2 = \sum_{k=1}^n a_k^2 + D

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where D >= 0

somber flame
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say a_n = 1/(2^(n+1)) for example. then S = 1/4 + 1/8 + 1/16 + ... = 1/2 right?

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0 <= S <= S^2 is false

crude arrow
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lol oops

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for some reason

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I thought I was comparing squared terms

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ty for the correction

somber flame
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🙂

vocal sleetBOT
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@ionic marlin Has your question been resolved?

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vast shale
vocal sleetBOT
vast shale
#

So I found 3 cases

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The king is at the corners

signal pendant
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Go on...

vast shale
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3 cases

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Corners, right next to corner (circles in blue) and then in the middle

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At the corners the king can only attack 3 ways

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The blue circles it can attack 5 ways

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Then in the middle, it can attack 8 ways

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So now, our universal set is the amount of ways we can place the 2 king s

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P(64,2)

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So now with the 3 cases

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If we place the king at one of the corners (4 of them) then we have 12 other squares where the kings can attack

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This is : P(4,1) x P(12,1)

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Let me know if my reasoning is any good

glossy maple
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Not sure what your doing

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Your cases are good tho

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Think how many ways can you put the first king in the corner

vast shale
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Ye but for case 1, we have P(4,1) ways to place a king at the corners

glossy maple
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And how many ways for the second king in that case

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Yes

vast shale
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Then there are P(12,1)

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12 squares around the corner

glossy maple
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4 ways... No need to use permutatioms

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Permutations

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Ok but the 12

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Is like

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In total

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Let's say you chose to put the king on the top left

vast shale
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Ah but the kings are diff colours

glossy maple
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Then how many places are left for the second king?

vast shale
glossy maple
vast shale
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Ok

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So 4 ways and 3 ways

glossy maple
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And again, no need for P. Just count kt

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It

vast shale
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Ah but I am trying with the universal set

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The universal set is P(64,2)

glossy maple
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Uh ok

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Sure

vast shale
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But we can do it the other way

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It’s probably easier

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If we place the king at one of the corners

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That’s 4 ways

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Then to place the king at ways where they don’t attack is 60 ways

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Because 4 squares are taken

glossy maple
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Yup

vast shale
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So now case 2

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We can place a king in 4 areas, then in 6 squares which then leaves 58 squares left

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4x6x58

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Case 3: there is 1 area, total 36 squares. Leaving 55 squares left so 36 x 55

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Total is

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240 + 1392 + 1980

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= 3612

glossy maple
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Yes

vast shale
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Which is the correct answer

glossy maple
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7^2 tho

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Not 36

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In third case

vast shale
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The answer is 3612

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In the solution manual

glossy maple
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,w 460 + 4658 + 3655

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Hmm

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This should be the answer i think...

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Oh no

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It is 6

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Im dumb

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Lmao

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36 instead of 49

twin meteorBOT
glossy maple
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Yeah ok

vast shale
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Yeah

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Thank you very, very much!

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.close

vocal sleetBOT
#
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glossy maple
#

Np

plucky sedge
#

@finite hatch

vocal sleetBOT
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exotic pond
#

can someone help me understand what this statement means? what i’m understanding is that fsubx gives the rate of change of z as you move along the unit vector î. But won’t the value of z just remain 0 throughout? there literally is no change occurring in the z value of the coordinates as you move along the vector î

crude arrow
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so z = f(x_1, ...., x_n)

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a partial derivative is when you hold all the other variables constant

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except x

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so ur varying x

exotic pond
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yes

crude arrow
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and seeing how that affects z

exotic pond
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yeah

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but on the î vector, isn’t z just 0 for all values of x?… î vector is basically the x axis isn’t it? z is 0 on x axis

crude arrow
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is <1, 0>

misty belfry
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z is a function of x and y I assume

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so z will change as you change x and y

exotic pond
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i was thinking in terms of z axis

misty belfry
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yeah z is not independent here

exotic pond
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so what they’re trying to say is the partial derivative fsubx gives us the rate of change of the function f as you change x.

crude arrow
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ur not changing y

exotic pond
crude arrow
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so in the direction of i which is like <1,0>

exotic pond
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yep got it

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thanks!

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.closed

crude arrow
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.close

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@exotic pond

exotic pond
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.close

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paper yew
vocal sleetBOT
paper yew
#

how do i do this and im sorry i didnt mean to send that

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and i’m stuck on the entire thing

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i wasn’t here for the day of school and teacher didn’t explain

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@paper yew Has your question been resolved?

paper yew
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<@&286206848099549185>

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@paper yew Has your question been resolved?

hushed pewter
#

@paper yew

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rough barn
#

For part b), do we use binomial distribution?

rough barn
#

I think we do bcs the probability is constant and the probability of each outcomes is independent of each other

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#

@rough barn Has your question been resolved?

rough barn
#

<@&286206848099549185>

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@rough barn Has your question been resolved?

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lavish river
#

given the power series of e^x, how do I find it's inverse?

lavish river
#

in terms of a power series

surreal basin
lavish river
#

what centre?

surreal basin
#

the power series of e^x is centered at x = 0

lavish river
#

maybe (e^x) - 1 instead

surreal basin
#

that inadvertently makes things harder

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since e^0 = 1,

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you can have the center for ln(x) be at x = 1

lavish river
#

let's make the centre be x=1 then

surreal basin
lavish river
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thank you

surreal basin
#

but since you really need the "tayloer series for ln(x) at x = 1" theres an easier way to find it

lavish river
#

oh, no I was generally looking for a way to find inverses of power series

surreal basin
#

oh alr

lavish river
#

I don't think there is a formula for a generic power series so I just stated e^x

surreal basin
#

you couldve said sum an x^n

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or a power series

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not a big deal thouggh

lavish river
surreal basin
#

I mean this seems general enough to me

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wdym by that

lavish river
#

idkk sorry I'll read up on that thanks 👍🙏

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lavish river
#

why hasn't this closed yet

vocal sleetBOT
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worthy forge
#

is there an approximation I should be aware of for ln(1 + x) when x > > 1?

worthy forge
#

Should I just use ln(x) or might there be something better?

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I know that ther's a taylor expansion for x<<1

regal bane
#

The Taylor expansion for ln is VERY slow, so I wouldn't even consider that a useful approximation either

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Pade approximants are likely to be faster, for small values of x

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If x isn't small, you can do something like this:
ln(30) = ln(1.405^(1/10)) = ln(1.405)/10

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That shifts the problem a little bit: How might we take an nth root?

vocal sleetBOT
#

@worthy forge Has your question been resolved?

worthy forge
regal bane
#

Like, you're trying to find ln(10^23)?

#

Don't forget to hit the ❌

worthy forge
#

something like ln (1 + x/ (10^23)

regal bane
#

Ah you're looking for some pretty extreme accuracy

worthy forge
#

yeah. i think i've arrived at a satisfactory answer for this one

#

but thank you for your help

#

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umbral sleet
#

can somebody please help me construct a sine/cosine equation for this problem

umbral sleet
#

and walk me through it

#

it's a homework question, i have my 2 ordered pairs already

#

(1.5, 2) and (3,8)

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topaz geyser
#

What is the equation for this graph?

vocal sleetBOT
topaz geyser
#

Im not sure what i got wrong

proven garden
#

v+1 not v+2

topaz geyser
#

I tried submitting it but it says it is still incorrect

#

<@&286206848099549185>

proven garden
#

Oh the y translation is different too

#

Since you messed up the x translation

topaz geyser
#

Whats the y translation?

#

Is it plus 2

#

@proven garden

proven garden
#

yes

topaz geyser
#

So the final answer is h(v)=tan(pi/6(v+1)+2

#

@proven garden

#

I put it in desmos it not giving the same graph 😭

proven garden
#

Rrally

topaz geyser
#

Yeh it still says its incorrect

#

@proven garden

#

I also need helo with this one and it should be it

#

The x values i believe are pi/2

#

And pi

#

i figured it out man its v-1 and there is a stretch of 7 for the first question

vocal sleetBOT
#

@topaz geyser Has your question been resolved?

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wispy tinsel
vocal sleetBOT
wispy tinsel
#

i have this problem

#

my working so far is:

#

the 1/3 and the ^3 in the first cancel out

#

for the last it also cancels out

#

so

#

$in(x+2) + in(root(x)) - in(x^2 + 3x + 2)$

twin meteorBOT
wispy tinsel
#

the first two combine to make

#

$in(x^(1.5) + 2x^(0.5))$

proven garden
#

$\ln{(x^{1.5}+ 2x^{0.5})}$

twin meteorBOT
#

WhereWolf(ping if needed)

wispy tinsel
#

thanks

#

yah

#

then we put that over the second to make

#

honestly i cant put it in you know what i mean

#

but the answers say

#

anyone know how to get there/what i did wrong?

#

<@&286206848099549185>

proven garden
#

You can factor x^2+3x+2

wispy tinsel
#

i can do that but how does it help me?

#

i cant do some crazy factory shit with the top as well can i?

proven garden
#

It can be factored to (x+2)(x+1)

#

So you can cancel the x+2

wispy tinsel
#

but you add them together, not multiply

#

also its 2x^0.5

#

am i very confused here

#

$in((x^{1.5} + 2x^{0.5})/((x+2)(x+1)))$

twin meteorBOT
wispy tinsel
#

wait can i take out the x^0.5

#

@proven garden Thanks very much for your help :) Ive got it now!
:)

#

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fallow yoke
#

can anyone help me im not sure how to do this

fallow yoke
#

and this

vocal sleetBOT
#

@fallow yoke Has your question been resolved?

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livid shuttle
#

can someone help me solve this? idk where to begin

livid shuttle
#

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finite hatch
#

Hi

vocal sleetBOT
finite hatch
#

To get convert eV to J why do we multiply when an eV is smaller than a J

#

Wait how come one electronvolt is bigger than a joule

#

when a joule is bigger

#

Wait

#

I am so confused

fair oasis
#

its 10^-19

#

not 10^19

finite hatch
#

Oh ok thank u

#

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wary mantle
wary mantle
#

.close

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pearl axle
vocal sleetBOT
pearl axle
#

i know that matrix dimension should by 2 x 2 but not sure where to go from there

hard atlas
#

the columns of the matrix are where the standard unit vectors end up

pearl axle
#

right

#

i get that but how do the transformations tell me about which entries are in the vectors

#

like does a reflection around the x1 axis mean G(e1) = [-1,0]

pearl axle
hard atlas
#

no

#

why are you only doing one of the steps to each of e1 and e2

pearl axle
#

oh

#

wait so what am i supposed to do

hard atlas
#

do both things

pearl axle
#

didn't i do both?

#

there's two reflections right

#

and one affects e1 and the other affects e2

hard atlas
#

lets do it one reflection at a time

#

what happens when you reflect e1 and e2 around the horizontal x_1 axis

pearl axle
#

both become [-1,0]

hard atlas
#

no

pearl axle
#

a reflection across the x axis makes the vector negative

#

right?

#

so what else would it be

hard atlas
#

a reflection across an axis is not the same as multiplying the vector by -1

pearl axle
#

oh

#

ok then im not exactly sure

#

hint pls?

hard atlas
#

have you tried drawing the situation?

pearl axle
#

kind of

#

im not too sure on how to draw mutliple dimensions

#

oh wait nvm its 2x2

#

yeah but im still not sure how to draw them

hard atlas
#

its just R^2

#

aka the plane

pearl axle
#

yeah but like the reflection

#

so if we begin at (0,0)

#

doesen't the reflection across x1 make x negative

hard atlas
#

no

#

it makes y negative

pearl axle
#

oh

pearl axle
hard atlas
#

no

#

e1 is [1,0]

#

now we make y negative

#

so we still get [1,0]

pearl axle
#

right

#

makes sense

#

so does the same apply to e2

hard atlas
#

depends on what you mean by "the same"

pearl axle
#

wait hold on

#

so im a little confused

#

the first transformation occurs

#

and makes e1 [1,0] and e2[1,0]?

hard atlas
#

no

#

do you know what reflecting over an axis means

pearl axle
#

yeah

#

the image gets transformed acroos the axis right

#

?

hard atlas
#

then why do you think that e2 gets mapped to [1,0]

pearl axle
#

oh

#

oh

#

OH

#

i just re read the question

#

my bad

#

i was thinking of e1 and e2 as two points

#

not vectors

hard atlas
#

that doesnt really change stuff

pearl axle
#

ok

#

then

#

im lost

#

sorry im kinda confused

hard atlas
#

can you open paint and draw the situation

pearl axle
#

hold on lemme try

pearl axle
#

this is the vector post reflection right?

hard atlas
#

well you shouldnt call it x again

#

but yes

#

and where are e1 and e2?

pearl axle
#

isnt the vector x below the x axis e1

hard atlas
#

no

pearl axle
#

oh

#

ok so where would i draw it

hard atlas
#

e1 is on the x axis

#

e2 is on the y axis

pearl axle
#

right

#

so then

#

what would happen

hard atlas
#

so, after the first reflection e1 landed at [1,0] and e2 landed at [0,-1]

#

now the next reflection

#

can you draw where the axis of the reflection is?

pearl axle
#

sure lemme try

#

hold on the problem says x1=x2 line

#

is that the y axis?

hard atlas
#

no

#

can you draw a few points (x1,x2) with x1=x2?

pearl axle
#

lemme try

#

is that the x2=x1 line?

#

but it goes through the origin

hard atlas
#

no

pearl axle
#

oh

#

oh is it the other way around

#

like this

#

but passing thru origin

hard atlas
#

yes

pearl axle
#

oh

#

ok so if this reflection occured

#

then the vectors would swap

#

e1 would become [0,1] and e2 would become [-1,0}?

hard atlas
#

yes

pearl axle
#

oh

#

understood

#

thank you!

vocal sleetBOT
#

@pearl axle Has your question been resolved?

vocal sleetBOT
#
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lofty spindle
#

I need help with LU factorization

vocal sleetBOT
lofty spindle
#

The question is this ^

#

and i solved it to this

#

am i on the right track

#

?

#

because i dont know if the question implies that there is a way to just use elementary matrices to get to a conclusive answer or if i have to rearrange it somehow to get to the answer

vocal sleetBOT
#

@lofty spindle Has your question been resolved?

obsidian stream
#

Write L and U as the product of elementary matrices

#

Then use those to write U^-1 and L^-1 as the product of elementary matrices

#

(Yes, this is very tedious)

lofty spindle
#

Bruh

#

😭😭

vocal sleetBOT
#

@lofty spindle Has your question been resolved?

lofty spindle
#

.close

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#
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lofty spindle
#

/reopen

#

.reopen

vocal sleetBOT
#

lofty spindle
#

im trying to decompose it to LU but i cannot seem to get it to work

#

where am i going wrong?

#

im not getting a lower triangular matrix

vast shale
#

.close

lofty spindle
#

nvm there's no decomposition for LU since row interchanges has to be used

#

.close

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vast shale
#

Hi

vocal sleetBOT
vast shale
#

Tryna find the words to use on this math word bank

#

I’m on the 4th one

vocal sleetBOT
#

@vast shale Has your question been resolved?

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karmic osprey
#

I did the first one fine but the wording of the second is throwing me off/im not sure how to approach it? Would I just take z= x+1 as my surface and go from there?

regal bane
#

Ye

#

So for example, the integral in part a) could have represented the volume under the surface z = xy

karmic osprey
#

Thank you so much!!

vocal sleetBOT
#

@karmic osprey Has your question been resolved?

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chilly rampart
vocal sleetBOT
chilly rampart
#

Can someone explain part d for me

#

I don’t understand what he does after writing down the integral with u

#

How does he get 2(11+18)

flat whale
chilly rampart
flat whale
chilly rampart
#

Don’t get it

#

Still

flat whale
#

"the arc length..."

chilly rampart
#

Ok now I see

#

But isn’t this h(x)

#

Is it because we used u substitution

flat whale
#

well the formula for arc length of h is just a multiple of the arc length of f

chilly rampart
#

Oh I get it

#

That’s why we multiply by 2

#

Thanks

#

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#
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raven ocean
#

Is this correct

vocal sleetBOT
raven ocean
#

Also is there a shorter way of doing it, if it is correct

inner osprey
pallid forge
#

looks correct! not sure if there's an easier route. maybe you couldve added the equations together after multiplying the first by -2 on both sides?

edgy gulch
#

just subtract the two equations

#

you'll immediately get f + g

raven ocean
edgy gulch
#

yes

raven ocean
#

Ok thank you

#

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#
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winged burrow
#

Hi

vocal sleetBOT
winged burrow
#

I need help with number one question

jagged cargo
#

which one

winged burrow
#

The very first question

jagged cargo
#

so i assume 1 i

winged burrow
#

Yea

jagged cargo
#

do you know the formula for calculating sinx = a

winged burrow
#

No

#

This is a new chapter

#

For me

jagged cargo
#

lets say sinx=1/2

winged burrow
#

Okay

jagged cargo
#

what value of x do you think will satisfy such equation

winged burrow
#

Umm

#

0.7245?

#

No I mean it's the given value

jagged cargo
#

answer this first

#

draw out the unit circle

winged burrow
#

Unit circle?

#

What is that?

jagged cargo
winged burrow
#

Omg what is this

jagged cargo
#

in case you dont know, the x axis represents value of cos

winged burrow
#

Ohh

#

How can I understand that

#

Are u here?

heavy yoke
#

for angles in the first quadrant, you can draw a right triangle and the side lengths will be 1 (hypotenuse), sin(theta) (opposite, vertical), and cos(theta), (adjacent, horizontal)

winged burrow
#

Right angle?

heavy yoke
winged burrow
#

Ohh

#

Okay

heavy yoke
#

we then define cos(theta) and sin(theta) to be the horizontal and vertical positions on the circle even for angles larger than 90°

winged burrow
#

I just knew abt this

winged burrow
#

I got it

#

Then?

#

Are u here??

flat whale
winged burrow
#

With that information I can solve them?

flat whale
#

Maybe! We don't know what you know or don't know

#

Other than what's been discussed in this channel

winged burrow
#

I am not able to solve those

#

But the information

#

I understood

flat whale
winged burrow
#

This video will help me?

#

.close

vocal sleetBOT
#
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royal kestrel
#

factorise completely:

vocal sleetBOT
royal kestrel
#

all i did was factor (a/b - b/a)

#

but i think theres more

vagrant solar
royal kestrel
#

so what i have rn is $(\frac{a}{b} -\frac{b}{a})[(\frac{a}{b}+\frac{b}{a})-(\frac{a}{b}-\frac{b}{a})]$

twin meteorBOT
royal kestrel
#

im using this channel

frail crater
#

sorry

gaunt sparrow
royal kestrel
#

expand the a/b - b/a?

#

with the negative in front

royal kestrel
twin meteorBOT
royal kestrel
#

or am i supposed to

gaunt sparrow
#

Hmm I mean it's not wrong, but there are things you can combine in there

royal kestrel
#

combine the fractions

#

?

gaunt sparrow
#

Well you have a/b and -a/b

#

What does that make?

royal kestrel
#

OH

#

0

#

and then 2b/a

gaunt sparrow
#

Yes

royal kestrel
#

so

#

$\frac{2b}{a}(\frac{a}{b} -\frac{b}{a})$

#

like that

gaunt sparrow
#

Yes

twin meteorBOT
royal kestrel
#

and i cant factor that any further yes

#

no common terms

gaunt sparrow
#

I don't think so either

royal kestrel
#

okok tysm

#

i have one more that im js hoping to get my solution checked

#

factorise completely: 5b^4 - 405

5(b^4 - 81)
5(b^2 + 9)(b^2 - 9)
5(b + 3)(b - 3)

then to factor b^2 + 9 i made it into b^2 - (3i)^2 which was (b + 3i)(b - 3i)

so i got 5(b+3)(b-3)(b + 3i)(b - 3i)

#

is that right?

royal kestrel
#

what part is this for

vagrant solar
#

nvm it’s correct

royal kestrel
#

ok tysm

#

.close

vocal sleetBOT
#
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shut valve
#

can I do this or no?

vocal sleetBOT
shut valve
#

nvm that makes literally no sense

#

.close

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#
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visual marten
vocal sleetBOT
visual marten
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n^3 grows bigger than 2n which is 0 and 1/n is also 0

somber flame
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why would it be

visual marten
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sorry

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i meant how is it 2 and not 0

somber flame
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yea it should be 0

blissful saffron
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,w limit n to infinity ((2n+1)/(n^3 + 2)-1/n)

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yes

blissful saffron
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it really should be 0

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yea

visual marten
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ok i thought i was really dumb

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tyty

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.close

vocal sleetBOT
#
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vocal sleetBOT
#
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vast shale
vocal sleetBOT
vast shale
#

the logic I'm trying to use here is that f'(x)=2x , so m=2..

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and that some point, assigned the variable ("a")

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has values (a,a^2)

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so what I wanted to do was use my slope and set it equal to the secant of my values

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but I don't know if that even makes sense

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I feel like I understand the procedure up until the equaling slope to something part

somber flame
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yea that sounds about right

vast shale
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I tried it using the $y_2-y_1=m(x_2-x_1)$ formula

twin meteorBOT
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wyldinwilliam

vast shale
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to some success

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ended up with $a^2-2a+5$

twin meteorBOT
#

wyldinwilliam

somber flame
vast shale
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or "x"

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but that doesn't make sense to me either lol

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I feel like I'm using patterns instead of understanding

somber flame
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that will just give you the slope of the tangent line at the point (1,f(1)) though

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the derivative evaluated at x gives the slope of the tangent line at the point (x,f(x))

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and among the tangent lines, you want to find the one that passes through (1,-3)

vast shale
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I see

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so those two points should be points you include

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in a calculation with x1/y1

somber flame
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eh not specific enough for me to say yes but maybe haha

vast shale
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okay

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so what's next?

somber flame
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so you can think of it like, you want to find the x with the property that the tangent line at (x,f(x)) passes through (1,-3)

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if you are given an x, you know the tangent line at (x,f(x)) has slope 2x

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or we can say a instead of x

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to keep your old notation

vast shale
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okay, so you'd have to equal 2x to whatever slope formula you use

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$2x=\frac{x^2+3}{x-1}$

twin meteorBOT
#

wyldinwilliam

vast shale
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is what I initially used

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the y2-y1/x2-x1

somber flame
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ummm not sure what that does lol

vast shale
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well hopefully you'd get something useful out of that

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but I'm pretty sure you'd have to use the

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derivative formula

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$2x=lim_h\rightarrow0\frac{f(x+h)-f(x)}{h}$

somber flame
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i don't think we need that?

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we have the derivative already

twin meteorBOT
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wyldinwilliam

vast shale
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your right

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so what would we do then

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we have slopes, we have initial points

outer warren
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i would've used a dummy variable, but yeh solve
$$2a = \frac{a^2 + 3}{a-1}$$

twin meteorBOT
#

ℝαμΩℕωⅤ

vast shale
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hm okay

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$2a^2-2=a^2+3$

twin meteorBOT
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wyldinwilliam

outer warren
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incorrect

vast shale
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$2a^2-2a=a^2+3$

twin meteorBOT
#

wyldinwilliam

outer warren
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that's better

vast shale
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$a^2-2a-3=0$

twin meteorBOT
#

wyldinwilliam

vast shale
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$(a+1)(a-3)=0$

twin meteorBOT
#

wyldinwilliam

vast shale
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$$a=-1$$

twin meteorBOT
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wyldinwilliam

vast shale
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$a=3$

twin meteorBOT
#

wyldinwilliam

outer warren
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yes

vast shale
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that's weird isn't it?

outer warren
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weird how

vast shale
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same coords opposite signs lol

outer warren
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coincidence

vast shale
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okay so this gives us essentially the new x values

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which we use to find the slope formulas

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ok not sure I get this

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obviously we have two "a" values

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but how do these eqns make sense

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I'm getting something along the lines of y=2x+3

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take a=-1 for example

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(-1,1) is the coordinate

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$1=-2+b$

twin meteorBOT
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wyldinwilliam

vast shale
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$b=3$

twin meteorBOT
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wyldinwilliam

vast shale
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$y=2x+3$

twin meteorBOT
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wyldinwilliam

vast shale
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wait we have to find the slope first

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.close

vocal sleetBOT
#
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vocal sleetBOT
#
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brave ruin
#

If i have the floor(-x) and - floor(x) what does the latter mean?

brave ruin
#

I take the former to mean that x would be negative. So
Floor(-x) <= -x.

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Buy - floor(x)? Does that mean x is positive?
So - floor(x) <= x ?

vocal sleetBOT
#

@brave ruin Has your question been resolved?

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vocal sleetBOT
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jagged cargo
vocal sleetBOT
jagged cargo
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translation:

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$f(x)$ has a continuous derivative on $[0, 1]$

twin meteorBOT
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FungusDesu

jagged cargo
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$\int_0^1[f'(x)]^2dx = 7$

twin meteorBOT
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FungusDesu

jagged cargo
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$\int_0^1x^2f(x)dx=\frac13$

twin meteorBOT
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FungusDesu

jagged cargo
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$f(1)=0$, evaluate $\int_0^1f(x)dx$

twin meteorBOT
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FungusDesu

flat whale
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the cheating way to do this is construct some simple function like linear or quadratic function that satisfies the 3 conditions

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probably quadratic since you need 3 variables

jagged cargo
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well, i do know how to solve this question, and the way is exactly like you said

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my goal is to solve this using holder's inequality

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how would this be applicable here?

flat whale
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why would an inequality give you the answer

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i mean maybe

jagged cargo
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i dont know either

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but in my teacher's notes, i saw him using this

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and im not quite sure how he did it

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ill try my best to translate it

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Second way: Recall the Holder's inequality as such:
...
LHS equates to RHS when f(x)...
We have 1/9 ... LHS equates to RHS when f'(x)...
On the other hand...therefore f(x)...
From this:...7/5

flat whale
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oh then do the first line then

jagged cargo
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hm wait, i think it just clicked to me

jagged cargo
# twin meteor **FungusDesu**

oh yeah i got it now, he was essentially proving if we were to transform this a bit, we should get something equivalent to the first integral

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and what he was proving is that it is equivalent

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ill ask him more about this, as i have the same goal but used a different theorem in mind

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alright, thanks for your help

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.close

vocal sleetBOT
#
Channel closed

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vocal sleetBOT
#
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Ask your math question in a clear, concise manner.
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vast shale
#

i need some help with this integral

vocal sleetBOT
vast shale
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if it was x^2 on the denominator it would be easy

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how should i work on this one?

tidal dock
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split into two integrals?

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then trig sub

scenic ravine
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I don't think cos(x)/x^2 is integrable