#help-17

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chrome ridge
#

OAC and OEC are right angles

plain minnow
vocal sleetBOT
#

@chrome ridge Has your question been resolved?

chrome ridge
magic wasp
#

If you don't have more information, you can't really tell

vocal sleetBOT
#
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magic wasp
#

The angle OPA for example

vocal sleetBOT
#
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rain hollow
#

Triangles 2 sides are 13 and 14 area is 84 need to find the third side

rain hollow
#

Thats too long tho

lusty snow
#

S = โˆš(p(p - a)(p - b)(p - c))

#

try

lusty snow
rain hollow
#

What?

lusty snow
#

nvrm

tidal dock
twin meteorBOT
#

artemetra

rain hollow
#

I just think there is a ez way to do it

tidal dock
#

and then substitute into cosine rule

rain hollow
#

Mm that can work

#

Its better easyer then herons formula no?

tidal dock
#

not necessarily

rain hollow
#

Ok ill just do herons then

tidal dock
#

actually heron's formula is better

tidal dock
rain hollow
#

Ill write it wait

#

Ill send it

#

How do i find p without knowing all sides tho?

tidal dock
twin meteorBOT
#

artemetra

rain hollow
#

Yes

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Ik a and b

tidal dock
#

you are given a and b

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and you need to find c

rain hollow
#

X?

tidal dock
#

<@&268886789983436800> love them too

tidal dock
rain hollow
#

Is there a better way?

tidal dock
#

but the point is $p=\frac{27+c}{2}$

twin meteorBOT
#

artemetra

tidal dock
#

so you just substitute that into heron's formula

#

and solve for c

rain hollow
#

Yea i got that

#

So insted of p i write that?

tidal dock
#

yep

rain hollow
#

I can make the c x right

tidal dock
#

yes

rain hollow
#

Ill try and send it

tidal dock
#

the naming of things doesn't matter, as long as it's consistent ๐ŸŸ is a perfectly valid name for a variable

wide sundial
#

I can think you can do a bit of trial and error

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if u can think of a standard pythag triplet then you'd have that the left triangle could maybe be (5,12,13) with 12 as the height

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then the right side would be (9,12,15) because it's scaled version of the primitive (3,4,5)

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anyway you can try and see:

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,calc (14 * 12)/2

twin meteorBOT
#

Result:

84
tidal dock
#

goddayum

wide sundial
#

so the hypothesis is right and then yeah you can trivially say the third side is 15

tidal dock
#

that's very neat

rain hollow
#

Thats correct

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Got 15

wide sundial
rain hollow
#

That was so ez tho

#

It feels wrong

#

๐Ÿ˜…๐Ÿ˜…

tidal dock
#

idk if you can assume that the triangle has height 12

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but ig if it clicks then it's okay

rain hollow
#

Ill do it with herons too

wide sundial
#

i mean if 14 is the base then the height necessarily has to be 12

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then it's how you split the scalene into two rights

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anyway herons always works so that should definitely be the go to method

rain hollow
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Right

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This correct

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With herons

wide sundial
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lol looks ugly

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but yeah

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it seems correct

rain hollow
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Yea i think this is more reliable

wide sundial
rain hollow
#

Mmm Iโ€™ll fugure it out

#

Ill get help from chat gpt or som

wide sundial
#

chatgpt doesn't know math

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also yeah you shouldn't use heron's

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that doesn't look neat at all

rain hollow
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Ill square it

outer dune
#

Are you solving for x๐Ÿ˜ญ

plain minnow
rain hollow
#

Yes

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Yea i dont think this is the way to go it will take too long to solve

wide sundial
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can u even solve it properly

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is it a depressed quartic then maybe

rain hollow
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I think it is

plain minnow
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just use area of triangle

rain hollow
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Wdym?

plain minnow
#

$\Delta = \frac{1}{2}absin(\theta)$

twin meteorBOT
#

Wither

plain minnow
#

solve for $\theta$

twin meteorBOT
#

Wither

wide sundial
#

i'm guessing that he doesn't have access to a calculator

#

,w 84 = 1/2 13 (14) sin(theta) solve for theta

twin meteorBOT
wide sundial
#

,w 180/pi * arcsin(12/13)

twin meteorBOT
wide sundial
rain hollow
#

Yea

wide sundial
#

oh

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then u can do heron's

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just graph it

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or there's a solving feature in the calculator ofc

rain hollow
#

Yea ill do it thanks guys

wide sundial
#

,w (27+x)(1+x)(-1+x)(-x+27) = 16 * 84^2

twin meteorBOT
wide sundial
#

lol, okay sure gl

rain hollow
#

.close

vocal sleetBOT
#
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vocal sleetBOT
vocal sleetBOT
#

@stuck maple Has your question been resolved?

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#
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2. I have begun but got stuck midway.
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elfin surge
#

subtract both sides with c^2/sqroot(x^2-c^2)

vocal sleetBOT
#

@vast shale Has your question been resolved?

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vast shale
#

<enumitem>*
okay i guess i will go back to this, but for subtracting two numbers in some base $r$ using the $r$-complement. Say $A-B$, we can calculate
\env{equation}{
A + (r^n - B)
}
and then sum up the values. And then we separate into cases of
\env{enumerate}{[a)]
\ii if $A > B$ you will get an extra carry on term of $r^n$ from the sum of equation (1) and we can subtract $r^n$ to get the desired result of $A-B$, but the second case of
\ii if $A < B$ then there is no $r^n$ carry on term and we instead rearrange (1) to \env{equation}{
r^n - (B-A)
}
which represents the $r$-th complement of the negative of the subtraction $A-B$, so we append a negative sign to retrieve our desired result
}

twin meteorBOT
vast shale
#

it's just the above process seems so weirdly arbitrary to me

#

could we have not applied b) to a) as well?

#

how does (2) even make sense if the r^n term is supposedly not there after the summation?

vast shale
vast shale
#

i understand i can totally avoid this by just saying Y-X = -(X-Y) and then calculating what's being done in a), but i still would like to understand i suppose

limber halo
vast shale
#

no

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it's for base r

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any base

limber halo
#

okay, well for the sake of the argument Ill use binary but the properties would still apply in other bases

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when computers use binary they dont actually have negative numbers. there is no - symbol, everything is either 1 or 0

vast shale
#

yes

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understood. although assume everything is unsigned for now

limber halo
#

okay

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the numbers are also of a set size

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say 4 bits long

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when we try and so subtraction with this in mind, set length and no negatives, doing

  0000
- 1000
-------

doesn't work

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there is no number to carry from and we can't just say the number is negative because negative numbers don't actually exist

vast shale
#

sure

limber halo
vocal sleetBOT
#

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vocal sleetBOT
hard atlas
#

well u sub is to undo chain rule

#

if you differentiate 1/x you dont use the chain rule

paper depot
#

what are you going to do with that lone x that you can't get rid of?

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@stuck maple

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I thought I can just turn my brain off and just solve every problem with it

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bad attitude

hard atlas
#

u-sub is a powerful tool but not that powerful

paper depot
#

there is not and never will be a panacea for integrals.

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nor is there any algorithm for it that's easy to learn and understand for humans

hard atlas
#

if anything you should first look if you can just use simple integral rules

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just solve lots of integrals

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a lot of it comes with experience

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also dont forget ibp

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not really...

paper depot
#

you try shit, sometimes it works, sometimes it doesn't

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you develop your own intuition for it

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it is impossible to teach this intuition or explain it explicitly

hard atlas
#

roughly speaking, u-sub is good for compositions and ibp is good for products

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but thats just a rule of thumb

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I mean who knows how hard the integrals you will have to solve are

#

but integration is significantly harder than differentiation

vocal sleetBOT
#
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agile arch
#
  1. Evaluate the double series

sum j = 0 to โˆž sum k = 0 to โˆž 2 ^ (- 3k - j - (k + j) ^ 2)
Please help me

agile arch
#

Please help me

#

Help

#

???

half imp
#

how do you think this works

agile arch
#

Ididnt have any idea

#

๐Ÿ˜”

#

Help

#

....

willow bridge
#

what have you tried?

agile arch
#
  1. Evaluate the double series

sum j = 0 to โˆž sum k = 0 to โˆž 2 ^ (- 3k - j - (k + j) ^ 2)

#

This double sum

vast shale
#

what was your previous lecture about?

#

or current

agile arch
#

Numeical series

#

Numerical

#

....

#

..

vast shale
#

!status

vocal sleetBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
agile arch
#

Idont know where to begin

#

?

vast shale
#

is this your series?

agile arch
#

Yes

vast shale
#

okay i will think

agile arch
#

Ok iam waiting you

#

.

vast shale
#

are you supposed to prove or say that this converges or diverges??

agile arch
#

Evalute it

#

Iwould know how to evalute it

#

?

#

.???

#

Pleas help

#

?

willow bridge
#

evaluate the inner sum first

#

treat j as a constant

vocal sleetBOT
#

@agile arch Has your question been resolved?

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tulip sleet
#

Need help with this one:

vocal sleetBOT
tulip sleet
#

$$\lim\limits_{x \to 1} x^{\frac{1}{x^2-1}}$$

twin meteorBOT
left lichen
#

1^inifnity form

tulip sleet
#

would it be smart to take ln ?

left lichen
#

its an indeterminant form

#

we have a specific method to solve this

vast shale
#

firstly i think you are meant to assume the right handed limit of this

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but substitute x = 1/(x^2-1)

autumn stratus
tulip sleet
#

f(x)-1 * g(n) ?

#

whats in the exponent?

left lichen
#

where f(x) tends to 1

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and

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g(x) tends to infinity

tulip sleet
#

So what am i doing wrong then

left lichen
tulip sleet
#

thats my answer

left lichen
tulip sleet
#

but the crrect answer is

#

sqrt e

left lichen
#

wait

#

thats

#

x tends to 1

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not

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infinity

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1/(x+1)

#

is 1/2 so e^1/2

left lichen
tulip sleet
#

where

left lichen
#

this part

left lichen
#

you can write this as 1/(x+1)

tulip sleet
#

and whys that? or how

#

i was following your formula

left lichen
#

a^2 - b^2

#

(a-b)(a+b)

tulip sleet
#

ohh ok

left lichen
#

i forgot it was tending to 1 and not infinity my bad

tulip sleet
#

๐Ÿ‘๐Ÿฝ

#

Thanks

left lichen
#

np :)

vocal sleetBOT
#

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formal bronze
#

e * e = e ???
(*) est une L.C.I

vocal sleetBOT
formal bronze
#

.close

vocal sleetBOT
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vocal sleetBOT
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austere dagger
#

What do u all think about ๐Ÿ‡ฎ๐Ÿ‡ณ mathematics?

worthy citrus
#

Not the kind of questions these channels are for sorry

vocal sleetBOT
#

@austere dagger Has your question been resolved?

worthy citrus
#

.close

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zinc quail
#

does that condition mean AND or OR

vocal sleetBOT
granite oxide
#

and

zinc quail
#

kk thx

#

.close

vocal sleetBOT
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vast shale
#

fuck sorry

hard atlas
#

how dare you

vocal sleetBOT
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thin root
#

wait nvm

#

i dont need it

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vocal sleetBOT
#

@grim hollow Has your question been resolved?

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@grim hollow Has your question been resolved?

grim hollow
#

.close

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vast shale
#

is x!y!=z!w! = xy=zw ?

vocal sleetBOT
hard atlas
#

what are x,y,z,w and !

plain minnow
hard atlas
#

hopefully not

#

x!y! is definitely not equal to xy

keen herald
#

Yeah

plain minnow
lapis marten
#

I think they meant x!y!=z!w! <=> xy=zw

plain minnow
#

yea

lapis marten
#

but that's not true

vast shale
#

ok thank u

plain minnow
#

frfr

keen herald
#

If you plug in random values like 2,3, 4,5 then it shouldn't be true because 2!3! โ‰ 4!5!

lapis marten
#

$3 \cdot 2 = 6 \cdot 1$, but $3! \cdot 2! \neq 6! \cdot 1!$

twin meteorBOT
vast shale
#

how to simpilfy this eq

lapis marten
#

is r an integer?

vast shale
dapper crater
#

Yes jelle what else could it be

#

we wouldn't use gamma function

lapis marten
#

Well 25 - 4r >= 0

#

and you can probably do some more bounding

#

(r + 20)! seems large

#

also look at primes like 17, 19 or 23

vast shale
#

thats the original question

dapper crater
#

Bro

#

there could be only 2 cases

#

4r=5-r

#

or 4r+5-r=25

#

From 4r+5-r=25 we get r=20/3 not possibld

lapis marten
#

Just look at 19

dapper crater
#

hence 4r=5-r , r=1

lapis marten
#

it has to appear in LHS, so in the RHS as well

vast shale
#

why

dapper crater
#

Answer would come to be (2)C(-1)

#

Is this taught ? 2C(-1)

vocal sleetBOT
#

@vast shale Has your question been resolved?

#
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vast shale
#
<enumitem>
\usetikzlibrary{angles, shapes}
Suppose a second-order casual LTI system has been designed with real impulse response $\bm{h_1}n$ and a rational system function $\m{H_1}z$. The pole-zero plot for $\m{H_1}z$ is shown in Figure (a). Now consider another casual second-order system with impulse response $\bm{h_2}n$ and rational system function $\m{H_2}z$. The pole-zero plot for $\m{H_2}z$ is shown in Figure (b). Determine a sequence $\bm gn$ such that the following three conditions are held:
\env{enumerate}{
\ii $\bm{h_2}n = \bm gn \bm{h_1}n$
\ii $\bm gn = 0 \tqs{for} n > 0$
\ii $\ds \sum_{k=0}^\infty \abs{\bm gk} = 3$
}
\env{center}{
\env{tikzpicture}{
  \foreach \a/\b/\n in {0/0/A, 3/0/B, 1.414/1.414/C, -1.414/1.414/D, -3/0/E, 1.414/-1.414/F, -1.414/-1.414/G} {
    \coordinate (\n) at (\a,\b);
    \ifthenelse{\NOT\equal{\n}{F} \AND \NOT\equal{\n}{G} \AND \NOT\equal{\a}{0} \AND \NOT\equal{\a}{3} \AND \NOT\equal{\a}{-3}}{
      \draw [dotted, thick] (0,0) -- (\n);
    }{}
  }
  \draw[->] (-5,0) -- (5,0) node[right] {$\mathfrak{Re}$};
  \draw[->] (0,-5) -- (0,5) node[above] {$\mathfrak{Im}$};
  \draw [thick] (0,0) circle [radius=3];
  \draw [dotted, thick]  (0,0) circle [radius=2];
  \pic [draw, <->, "$\frac{\pi}{4}$", angle eccentricity=1.5, angle radius=1cm] {angle = B--A--C};
  \pic [draw, <->, "$\frac{\pi}{4}$", angle eccentricity=1.5, angle radius=1cm] {angle = D--A--E};
  \node[draw, cross out, thick, inner sep=3pt] at (D) {};
  \node[draw, circle, thick, inner sep=3pt] at (C) {};
  \node[draw, cross out , thick, inner sep=3pt] at (G) {};
  \node[draw, circle, thick, inner sep=3pt] at (F) {};
  \node at (1.7,-0.4) {$\frac{3}{4}$};
  \node at (3.2,0.2) {$1$};    
  \node at (0,-5.5) {Figure (a)}; 
  \begin{scope}[shift={(13,0)}]
    \foreach \a/\b/\n in {0/0/A, 3/0/B, 1.0605/1.0605/C, -1.0605/1.0605/D, -3/0/E, 1.0605/-1.0605/F, -1.0605/-1.0605/G} {
      \coordinate (\n) at (\a,\b);
      \ifthenelse{\NOT\equal{\n}{F} \AND \NOT\equal{\n}{G} \AND \NOT\equal{\a}{0} \AND \NOT\equal{\a}{3} \AND \NOT\equal{\a}{-3}}{
        \draw [dotted, thick] (0,0) -- (\n);
      }{}
    }
    \draw[->] (-5,0) -- (5,0) node[right] {$\mathfrak{Re}$};
    \draw[->] (0,-5) -- (0,5) node[above] {$\mathfrak{Im}$};
    \draw [thick] (0,0) circle [radius=3];
    \draw [dotted, thick]  (0,0) circle [radius=1.5];
    \pic [draw, <->, "$\frac{\pi}{4}$", angle eccentricity=1.5, angle radius=0.8cm] {angle = B--A--C};
    \pic [draw, <->, "$\frac{\pi}{4}$", angle eccentricity=1.5, angle radius=0.8cm] {angle = D--A--E};
    \node[draw, cross out, thick, inner sep=3pt] at (D) {};
    \node[draw, circle, thick, inner sep=3pt] at (C) {};
    \node[draw, cross out , thick, inner sep=3pt] at (G) {};
    \node[draw, circle, thick, inner sep=3pt] at (F) {};
    \node at (1.2,-0.4) {$\frac{1}{2}$};
    \node at (3.2,0.2) {$1$};
    \node at (0,-5.5) {Figure (b)};
  \end{scope}
}
}
twin meteorBOT
vast shale
#

But I am unsure how to go from here. how do i recover the sequence?

#

idk how u r meant to satisfy the conditions

vast shale
dapper crater
#

you wrote that much

vast shale
#

yeah a bunch of it is copy-pasting the same thing

#

so it doesnt take that long

cobalt crypt
#

@vast shale

#

get in here

vast shale
#

ok

#

hello papa

cobalt crypt
#

so $h_2[n] = g[n] , h_1[n]$

vast shale
#

uh

#

h2n

#

for first

#

but yes

cobalt crypt
#

typoh catThimc

twin meteorBOT
cobalt crypt
#

[ H_2(z) = (G * H_1)(z) ]

twin meteorBOT
cobalt crypt
#

you get this then i guess?

vast shale
#

yeah already did that

cobalt crypt
#

can you find G from that thonk

vast shale
#

wait one second my shoelaces are loose xd

cobalt crypt
#

,w expand (z - 3/4 e^(ipi/4))(z - 3/4 e^(-ipi/4))

#

wtf it doesnt give me the real form

#

[ \f {16 - 12\s2 z^{-1} + 9z^{-2}} {16 + 12\s2 z^{-1} + 9z^{-2}} ]

vast shale
#

ok back sorry

flat whale
cobalt crypt
#

its signal processing smh

vast shale
#

im an electrical engineer come on Xd

#

but anyways

twin meteorBOT
vast shale
cobalt crypt
vast shale
#

what's happening here

cobalt crypt
#

im just computing H_1

#

see if that does anything useful

cobalt crypt
#

[
H(z) = \sum_{n \in \Z} h[n] , z^{-n}
\Implies
z^{-m} , H(z) = \sum_{n \in \Z} h[n - m] , z^{-n}
]

twin meteorBOT
cobalt crypt
#

or maybe

#

[
H_1(z) = 1 - \f {24\s2 z^{-1}} {16 + 12\s2 z^{-1} + 9z^{-2}}
]

twin meteorBOT
vast shale
#

wair

#

wair

#

snow

#

doesnr it simplify to like

#

[
\m{H_2}z = \f BA\m{H_1}{\f32 z e^{j\pi}} = \f BA \m{H_1}{-\f32 z}
]

twin meteorBOT
cobalt crypt
#

yeah

#

oh yeah that helps

vast shale
#

that one property

#

in them tables

cobalt crypt
#

[
\sum_{n \in \Z} h_2[n] , z^{-n} = H_2(z) = k \map {H_1} {\f32z} = \sum_{n \in \Z} h_1[n] , k \parens {\f23}^n z^{-n}
]

vast shale
#

i think it does something to this

vast shale
twin meteorBOT
vast shale
#

wait fuck

#

uh

median crane
cobalt crypt
#

,w sum n=0 to infinity (2/3)^n

#

its the other way round glassescat

cobalt crypt
#

oh

#

k=1 then

vocal sleetBOT
#

@vast shale Has your question been resolved?

vast shale
#

wait ill read in a b8t

worthy citrus
#

still tying his shoelace

vocal sleetBOT
#

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civic viper
vocal sleetBOT
civic viper
#

pls help w/ this question

lapis marten
#

try substituting a_n = Bb_n + Cc_n

dull bear
#

You know that $b_n = \alpha b_{n-1} + \beta b_{n-2}$ and $c_n = \alpha c_{n-1} + \beta c_{n-2}$. Setting $a_n = B b_n + C c_n$, then do you get similarly $a_n = \alpha a_{n-1} + \beta a_{n-2}$

twin meteorBOT
#

@dull bear

civic viper
#

Does ${b_n}$ indicate that $b_n = \alpha b_{n-1} + \beta b_{n-2}$?

lapis marten
#

yes

civic viper
#

Oh ok

#

Thanks

lapis marten
#

If you replace a_n with b_n the first equation should hold

twin meteorBOT
#

anirudh

vocal sleetBOT
#

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vocal sleetBOT
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hushed quest
#

When dealing with domain and range of a function, Iโ€™m having trouble understanding when it is either 0 or -/+ infinity. Specifically range.

For example, take f(x) = 4e^x

I know domain deals with the x axis and range y, and so the domain is (-infinity, infinity) and the range is (0, infinity)

But why is it (0, infinity) and not (-infinity, infinity)?
Is it because when the line touches 0 you stop it there? Why instead of keep going?

Or take g(x) = 3(1/2)^x

Yes, the range is (0,infinity)
Is it again 0 because it touches the y-axis at (0,3)? Then shouldnโ€™t the infinity also be zero (0,0) by following the logic of the previous functionโ€™s first zero? Since it will eventually cross the x-axis and stop?

hushed pewter
#

The function never touches zero

river wagon
#

The range of 4e^x is all the values 4e^x can take. Give me a positive number y and I can give you a number x such that 4e^x=y. However, if you give me a negative number, I wont be able to do that.

hushed pewter
#

That's why the range is (0, infty), not [0, infty)

vocal sleetBOT
#

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royal grotto
#

44/378

vocal sleetBOT
royal grotto
#

I want a method to Simplfy

#

.close

vocal sleetBOT
#
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vast shale
#

are truth tables a valid way in proving boolean algebra theorems?

vast shale
#

my book says they are, but idk if they r just waffling

worthy citrus
#

Why wouldn't they be

vast shale
#

dunno doesnt seem like they are relying on the axioms/postulates

urban edge
#

Proof by casework basically

solar barn
#

boolean algebra can be said to be propositional logic. Propositional logic is decidable, meaning that each theorem in it can be determined true or false by using an algorithm, namely the truth tables.

river minnow
#

Sometimes you can do it with just consideration of cases for just one variable rather than all

vocal sleetBOT
#

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vast shale
#

aight thanks yall

vocal sleetBOT
#
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wide sundial
#

Hii, could someone help me with this?

vocal sleetBOT
wide sundial
#

I guess A works because 2 is the lowest value so "at least 2" would imply that all values are >= 2

#

I guess C works otherwise the highest value wouldn't be 10

#

How to show B? melody

solar barn
#

If I remember correctly, the line at the middle of the box marks the median. If that is the case, then the median amount of eggs laid daily is 6.

The median is computed by ordering all elements in ascending (or descending) order and 'picking' the one on the middle.

Since there are 30 days (an even amount of data inputs), then the median is computed by taking amount laid in day 15 + laid in day 16 divided by 2. This means that either 6 were laid on both days or more than 6 were laid on day 16.

Regardless of this, at least the 15 biggest inputs are at least 6. This would make B. true by my reasoning.

brisk moss
#

sounds good to me

wide sundial
#

catthumbsup thanks

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#

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livid turtle
vocal sleetBOT
livid turtle
#

i dont know what to do

solar barn
#

What does it entail for both triangles KJM and OPR to be similar?

#

Similar is basically that they have the same proportions.

livid turtle
#

so would (x+10) match up with 60

#

cause i tried that

solar barn
#

yes

livid turtle
#

and i dony know what to do after

#

and it makes a long equation

solar barn
#

you can do the same for the angle at the vertex M (matches with R) and K (matches with O).

livid turtle
#

but there is nothing at O

solar barn
#

It is not explicit in the image what O is, but you can find out. There is a property the the inner angles of all triangles fulfill, which you need to use to find out what O is.

livid turtle
#

what do i do when i alr found at that 60/x+10=40/0.3-20

solar barn
#

How did you get that equality?

livid turtle
#

rations

solar barn
#

ratios work for the sides, not angles. For x you solve x + 10 = 60, for z you solve 0.3z-20=40

livid turtle
#

oh wait i can do them alone

solar barn
#

Yes.

livid turtle
#

ohhh

#

that makes more sensee

#

I was doing it wrong

#

thank you

solar barn
#

After solving them, you need to find out what the angle at O is.

livid turtle
#

wait how do i do that

#

oh

#

180-100

solar barn
#

Indeed.

livid turtle
#

?

#

yay

solar barn
#

So now you find y.

livid turtle
#

Which is 200

solar barn
#

Okay, you've got x, y and z, now input those in the fraction.

livid turtle
#

450/2

solar barn
#

which is...

livid turtle
#

225

solar barn
#

Yes, correct, that would be the answer to the problem.

livid turtle
#

wait i did it wrong

livid turtle
#

i accidentally did 1/2y=100 not 1/2y=80 which is correct

#

so its 205

#

mb

#

.close

vocal sleetBOT
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austere dagger
#

Is there any easy way to study maths

vocal sleetBOT
austere dagger
#

Can everyone suggest something

median harbor
#

depends on what level you are

#

and epends on what type of math u wanna study

trim walrus
#

as well

#

orz candies

median harbor
#

YO BASUDEV

#

orz basudev

trim walrus
#

sup

vocal sleetBOT
#

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hollow thorn
vocal sleetBOT
hollow thorn
#

Hi there can somebody teach me this part ?

paper depot
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
empty dove
#

i don't understand ur question do you have other corrected exercises about this? @hollow thorn

river minnow
hollow thorn
hollow thorn
river minnow
#

I am talking about the first problem that you have sent

hollow thorn
#

Am i correct? I have no ans for this ๐Ÿ˜ข

empty dove
hollow thorn
river minnow
#

,w polynomial division 2x^5 + 6x^4 + x^3 + 4x - 2 by x^2 + 3x - 1

river minnow
#

Let's see

hollow thorn
#

let me try

river minnow
#

You should have -9x^2 + 7x - 2 on the third from below line

hollow thorn
#

does this question able to solve by synthetic division method ?

river minnow
#

The first or second?

hollow thorn
#

second

river minnow
#

You just had a little mistake in the arithmetic

hollow thorn
#

Oh i did it quotient is 2xยณ + 3x -9 , remainder is 34x - 11

hollow thorn
river minnow
hollow thorn
#

Im here

river minnow
#

Let's see

#

Should be -16x^2

hollow thorn
#

oh yup

hollow thorn
river minnow
#

Right, so you are getting the remainder (m - 43)x + n + 52

#

Since 4x^4 - 11x^3 + mx + n should be divisible by x^2 - 3x + 4, the remainder should be zero

river minnow
hollow thorn
river minnow
#

4xโด-11xยณ+ mx + n = 0 is true modulo x^2 - 3x + 4, yeah, but you can forget about that

#

Just focus on the fact that (m - 43)x + n + 52 should be the zero polynomial

hollow thorn
river minnow
#

Yeah, m-43 = 0 and n+52 = 0

hollow thorn
#

owhh i see

#

appreciate @river minnow

#

thanks

#

.close

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merry flame
#

A = {( (3n+2) / (n+5) ) โˆฃ nโˆˆN}
Sup(A) = ?
max(A) = ?

how do I explain that the equation approaches 3 and use that to prove that 3 is the least upper bound?

dry yacht
#

Using limits.

merry flame
#

cant
we didnt cover that in any lecture

dry yacht
#

Do you mean that you haven't learned limits from the lectures, or that limits aren't mentioned in lectures?

#

Since natural numbers goes to infinity.

lucid bane
#

you can rewrite A more clearly to see it is a monotone function from N to Q

worthy citrus
#

Yeah you don't need limits to find a supremum

worthy citrus
lucid bane
#

$\f{3n+2}{n+5}=\f{3n+15-13}{n+5}=$

twin meteorBOT
#

๐ŸซŽMฮฟฮฟsey๐ŸซŽ:

lucid bane
#

a first step :)

merry flame
#

$\f{3n+2}{n+5}=\f{3n+15-13}{n+5}=$\f{3{n+5}{n+5} - \f{13}{n+5}=$\f{3{n+5}{n+5} - \f{13}{n+5} tried

twin meteorBOT
#

RainbowFireBeast
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

merry flame
#

3 - (13)/(n+5)

#

then bcs n is in the denominator -> therefore, - (13)/(n+5) is insegnificent? no matter how big n is bcs the "sub-equasion" approaches 0?

#

therefore the equation approaches 3 but will never be 3
=> 3 is an upper bound but not the max element

merry flame
vocal sleetBOT
#

@merry flame Has your question been resolved?

merry flame
#

<@&286206848099549185>

vocal sleetBOT
#

@merry flame Has your question been resolved?

vocal sleetBOT
#

@merry flame Has your question been resolved?

amber kraken
twin meteorBOT
#

Natural7

vocal sleetBOT
#

@merry flame Has your question been resolved?

vocal sleetBOT
#
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strong jetty
vocal sleetBOT
strong jetty
#

which way is correct for integral?

tawny nacelle
#

you need to factor the constant 1/2 out before integrating the polynomial x^4

strong jetty
#

what does this mean

tawny nacelle
#

int(1/2 * x^4) = 1/2 * int(x^4) = 1/2 (1/5 * x^5) + C

strong jetty
#

.close

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#
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misty surge
near vault
vocal sleetBOT
#

Please don't occupy multiple help channels.

near vault
#

um...

#

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misty surge
#

can anyone explain why the integral was broken down to two integrals

near vault
#

.close

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mighty stone
vocal sleetBOT
flat whale
vocal sleetBOT
mighty stone
flat whale
mighty stone
flat whale
#

That's not an answer

#

An answer would be a number

mighty stone
#

@flat whale is it .3?

#

wait but thaat makes no sense

acoustic herald
#

8+x = 0.4(25+x)

mighty stone
#

hits, right?

flat whale
mighty stone
#

,calc 12/29

twin meteorBOT
#

Result:

0.41379310344828
flat whale
mighty stone
flat whale
mighty stone
flat whale
#

Then yes

mighty stone
#

riemann

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#

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misty siren
#

hi

vocal sleetBOT
hushed pewter
misty siren
#

not yet

hushed pewter
#

If you want to talk casually, go to #chill

#

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keen plank
#

I need help because I'm not sure if I'm finding the area of this triangle correctly

keen plank
#

so I know I have to multiply the base with the height (has to be perpendicular), but I'm not sure if multiplying 7ft and 7ft getting 49 then dividing by 2 would be the answer. Mostly because it comes back with a decimal

#

can anyone confirm if I did that wrong or not

lone linden
#

yeah, it's just $\frac{7 \cdot 7}{2}$

twin meteorBOT
#

Civil Service Pigeon

lone linden
#

Just because an answer is a decimal doesn't mean it's wrong

#

same thing with fractions, those can be valid answers too

keen plank
#

ok thanks for confirming Ill see if I get it right

#

yeah I got it righ thanks for confirming

soft walrus
#

just becuase a decimal shows up doesn't mean an answer is inherently more incorrect!

#

deciamls are not your enemies :) any integers also has decimals

#

7=7.0

keen plank
#

ok thanks, just was curious because it was the first question with an actual decimal answer

#

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frail jungle
vocal sleetBOT
frail jungle
#

A and B are given, A/B is to be calculated

icy spear
#

start by writing out the first few terms

frail jungle
#

A = 1/2 + 1/2^3 + 1/2^5 ...) + 1/4^2 + 1/4^4 ...

icy spear
#

great

#

let's call A = A1 + A2

#

split the series into 2 series

#

A1 = 1/2 + 1/2^3 + 1/2^5

#

A2 = 1/4^2 + 1/4^4 + ...

#

let's find a closed form for A1

#

1/2 (1 + 1/2^2 + 1/2^4 + ...) =
1/2 (1 + 1/4 + 1/4^2 + ...)

frail jungle
#

sorry i was afk mb

#

i used sigma of GP on them

#

a/1-r

icy spear
#

a closed form for a sum is a number or formula for it

frail jungle
#

which becomes, 1/2 / 1-1/4 + 1/16 / 1 - 1/16 = 1/2 / 3/4 + 1/16 / 15/16

#

so A becomes 11/15

frail jungle
#

i got A right

#

but i am got B wrong so here i go

#

B = -1/2 - 1/2^3 - 1/2^5...) + ( 1/4^2 + 1/4^4 ...)

#

so

#

-1/2 / 1 + 1/4 ] + [ 1/15

#

so r for -1/2.. is -1/4

#

is this correct

frail jungle
#

@icy spear can u confirm this

vocal sleetBOT
#

@frail jungle Has your question been resolved?

frail jungle
#

<@&286206848099549185>

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#

@frail jungle Has your question been resolved?

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upbeat light
vocal sleetBOT
upbeat light
#

how to solve this question

#

<@&286206848099549185>

void harbor
#

x= 75
y= 15

knotty pendant
#

Please do not give out answers right away and where is your work?

#

,rccw

twin meteorBOT
void harbor
#

QOR is an equilateral triangle, so all its angles are 60ยฐ.

#

Angle PQR=90ยฐ PQO=PQR-POR=90-60=30

#

PQO is an isosceles triangle. Angle PQO=30ยฐ so 180-30=150 x=150/2=75

#

QPS=90ยฐ PQO=75ยฐ y= QPS-PQO= 90ยฐ-75ยฐ=15ยฐ

knotty pendant
#

PQO isn't shown to be equilateral

#

PQO is isosceles

void harbor
#

Sorry

#

Yes

knotty pendant
#

@upbeat light Have you started this question at all?

vocal sleetBOT
#

@upbeat light Has your question been resolved?

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teal apex
#

How to start this?

vocal sleetBOT
desert hornet
#

what is Y?

teal apex
#

Lmao

#

X and y both are there

scenic ravine
#

is that $sec^{ฯ€}$?

teal apex
#

Yess

desert hornet
#

I meant, I couldn't see what is writtedn

dapper jay
#

looks hindi to me

scenic ravine
#

!occupied

vocal sleetBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #โ“how-to-get-help for instructions).

teal apex
dapper jay
#

oh

#

idk

desert hornet
#

$x=\sec\theta-\cos\theta, y=\sec^n\theta-\cos^n\theta$, then find $(x^2+4)(\frac{dy}{dx})^2$

twin meteorBOT
#

kheerii

desert hornet
#

is that correct?

teal apex
#

Correct

desert hornet
#

well

#

$\frac{dy}{dx}=\frac{\frac{dy}{d\theta}}{\frac{dx}{d\theta}}$

twin meteorBOT
#

kheerii

teal apex
#

dy/dx = n sec(n-1) theta(tan thetaร—sec theta)+n cos^(n-1) theta (sin theta)

teal apex
#

Opps sorry

#

Hmm. Check

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#

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scenic ravine
#

Kind of stupid, but how would I got about manually plotting $\frac{1}{x}-\frac{1}{y}=c$

twin meteorBOT
#

Why am. I here

scenic ravine
#

I tried isolating variables but that didn't help much

dapper jay
#

you cant get it interms of x?

#

ie isolate y

scenic ravine
twin meteorBOT
#

Why am. I here

dapper jay
#

ok

#

so can you plot it?

#

try isolating y maybe

#

might make it easier

scenic ravine
#

OK, that would be $\frac{x}{1-cx}$ how would I manually plot that?

twin meteorBOT
#

Why am. I here

scenic ravine
#

Don't really need the plot tbh

#

how do I identify the general shape

#

I had a similar problem in an exam todaym and I messed it up, hence the question

dapper jay
#

you can try decomposing it

scenic ravine
#

how?

dapper jay
#

actually you dont have to

#

try doing polynomial division maybe?

#

actually

#

that wont work

#

actually

#

no it will

tribal moss
# scenic ravine how do I identify the general shape

firstly, according to the initial equation, all points from the lines x = 0 , and y = 0 should be removed, and then three cases should be considered, c=0, , c>0, and c<0. The last two concern the graph of the homographic function = a rational function that is the quotient of two linear functions,

scenic ravine
#

The last two concern the graph of the homographic function = a rational function that is the quotient of two linear functions,

#

could you explain this please

dapper jay
#

do you want to plot a c axis too?

tribal moss
scenic ravine
#

I see, thanks!

scenic ravine
obsidian stream
#

The way you would usually do this problem is either using Calculus and treat it as a plot sketching problem, or to use high school function transformations to build it up from an image you already know how to draw.

teal apex
#

So xy=c is hyperbola

obsidian stream
#

In the case of c = 1, you can do the rest, you can see that 1/(x+1) - 1 = x/(1-x). If you know the graph of y = 1/x, then 1/(x+1) - 1 is just a shifted graph of that.

scenic ravine
#

I see, thank you

#

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teal apex
#

If you understand hindi i would love to understand the whole thing again

teal apex
#

@scenic ravine

#

y-x =cxy this is our equation

#

If c=1 then y= x(y+1)

scenic ravine
#

yes, that's the question. Unfortunately I don't know much hindi, sorry

teal apex
#

Hmm it's okay so what will we do next?

livid horizon
#

What's the question again? I'm not sure I understand

teal apex
#

y-xy=x
y= x/1-x

#

Ohh now i have to compare it with 1/x

#

.close

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#
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vast shale
#

What exactly is the benefit of representing gates of a circuit by NAND or NOR gates entirely?

limber halo
#

There is no benefit

vast shale
#

well, there is

#

supposedly

limber halo
#

It's neat because you can compose all other logic from nand

vast shale
#

well all binary logic that is right?

#

you still like uh

#

inverters for the unary operations

limber halo
#

You can make a not gate from nand

urban edge
#

you can NOT a single input by directing the signal to both inputs of a NAND

vast shale
#

ah i see what u mean

#

but like here

#

for example

urban edge
#

i forget how the shapes work

vast shale
#

the fat one is and

#

the curvy one is or

#

the triangle is invert

#

the bubbles denote complementing the thing

#

anyways

#

can you classify x', y' as inputs like that?

urban edge
#

im probably not the right person to be saying things about this, sorry

vast shale
# vast shale

maybe because you can get these easily with transistors

#

yeah this is not the place to ask about this

#

thanks

#

.close

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trim mountain
#

Maximize the given objective function using a genetic algorithm
f(x)=x^2+2 where x ฯต (0,22)

vast shale
#

!show

vocal sleetBOT
#

Show your work, and if possible, explain where you are stuck.

trim mountain
#

i am not able to comprehend this well

vast shale
#

do you know how a genetic algorithm work

trim mountain
#

yes

vast shale
#

okay so whats the confusion

#

also is there more information

#

crossover type for example

trim mountain
#

okay

#

so how will i be choosing the population for this

#

like from 1 or 0 should i begin

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#

@trim mountain Has your question been resolved?

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teal apex
vocal sleetBOT
teal apex
#

how to solve this one?

#

should I use addtion property of vector space?

solar barn
#

A vector space needs to fulfill some properties, which are those?

teal apex
#

Additive, multiplicative

solar barn
#

Okay, what are the additive properties to be fullfilled?

#

Or rather, there is another property which you haven't mentioned

#

which is connected to the addition in the vector space

teal apex
#

you meant internal external operations

solar barn
#

No, I'm talking about:

#

What would this zero vector be in $W$?

twin meteorBOT
#

Crystopher

teal apex
#

This is called an additive identity element

#

Am I right?

solar barn
#

Yes

#

All vector spaces need one of these

teal apex
#

So we need to look up that vector in this question too

solar barn
#

It should be straightforward, can you come up with a vector $\vec{u}$ sucht that $\vec{v}+\vec{u}=\vec{v}$ if $\vec{u}, \vec{v}\in \mathbb R^3$?

twin meteorBOT
#

Crystopher

teal apex
#

Here you meant vector u is 0

solar barn
#

yes

teal apex
#

2x1-x2+3x2 =k

#

Actually i am not understanding x1, x2,x3 and what i have to do it

#

Should i add x1+x2

#

2(x1+x2)-(x1+x2)+3(x1+x2)=k

solar barn
#

Imagine $\vec{x}=\begin{pmatrix}x_1\x_2\x_3\end{pmatrix}$

twin meteorBOT
#

Crystopher

teal apex
#

Ohh then there will be (0,0,0) for sure

solar barn
#

If we wanted $W$ to be a vector space, then $\vec{0}=\begin{pmatrix}0\0\0\end{pmatrix}\in W$, yes

twin meteorBOT
#

Crystopher

solar barn
#

How do we know if $\vec{0}$ is in $W$?

twin meteorBOT
#

Crystopher

teal apex
#

Should i put 0,0,0 in the equations

#

And k=0 too

solar barn
#

If $\vec{0}\in W$ then it also must satisfy the equation.

twin meteorBOT
#

Crystopher

teal apex
#

2x1-x2+3x3=k
If i put (0,0,0) then i got k=0

#

Yoo which is the answer

solar barn
#

Ye, assumming $W$ is a vector space, then we need some additive neutral element $\vec{0}$ that fullfills the equation.

twin meteorBOT
#

Crystopher

solar barn
#

Correct, if $k \neq 0$, then $\vec{0}$ would never satisfy the equation.

twin meteorBOT
#

Crystopher

teal apex
#

Absoultely

#

So here we strictly want k=0 to vector space

#

2x1-x2+3x3=0 create a vector space

#

I guess yes. If we put any x1,x2,x3 it will make a space

solar barn
#

yes, all other properties are basically trivially true. To sum up, to know if a set of vectors is a vector space you most likely need to check if a zero vector exists and if vector addition and scalar multiplication fullfill the desired properties.

#

The multiplicative and additive properties are generally always true in $\mathbb R^n$ so at most you may need to see if $\vec{0}$ is in the set.

twin meteorBOT
#

Crystopher

teal apex
#

You explained it to me so easily

#

I only read definitions

#

But I understand now how they ask questions

#

May i know which book did you read for linear algebra?

#

Or you wathed video

solar barn
#

I have already read linear algebra at uni, I mostly attended lectures and didn't touch the books. What I did start watching, but never finished, was 3blue1brown linear algebra series.

#

They were quite good, explained the intuitive side of linear algebra.

teal apex
#

Thank you very much

#

.close

vocal sleetBOT
#
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hoary cypress
#

what is lim (1/n)^n (n tends to 0)?

vocal sleetBOT
sullen mural
vast shale
vocal sleetBOT
vast shale
vast shale
vocal sleetBOT
# vast shale it's 1

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

teal apex
#

Please explain maria

#

I would love to learn the steps

teal apex
#

Stirling formula?

#

t= 1/n^n
Log t = -nlogn

#

T=e^nlog1/n

#

Ohh yes

vast shale
#

replace t = 1/n and you will get lim (t-> inf) t^(1/t) which is easy to prove

teal apex
#

It is infinity^0 term

vast shale
#

yes

teal apex
#

My method is right?

vocal sleetBOT
#

@hoary cypress Has your question been resolved?

hoary cypress
vast shale
#

if @hoary cypress doesn't understand, i will tell

teal apex
#

I see

#

Can I open a new channel for it?

vast shale
#

easiest way is to solve it is [
\lim_{t \to \infty} \exp \parens [\bigg] {\f1t \log t} ]

twin meteorBOT
vast shale
#

which then you can substitute u = log(t) and the convergence of the limit becomes clear

#

(this is assuming you dont want to use either Taylor or l'hopital, both being very direct solutions)

teal apex
vocal sleetBOT
#

@hoary cypress Has your question been resolved?

vocal sleetBOT
#
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teal apex
#

d=0
c=+-6
a=+-5
b=+-1

vocal sleetBOT
teal apex
#

If abcd is 2ร—2 matrix

#

Then how many different types of matrices can be?

vast shale
#

how many do you think

gritty sage
#

What do you mean by types?

#

If you mean how many matrixes there are with those possibilities, then c has two choices, a has two choices, and b has two choices.

#

So, it's like +++, ++-, +-+, +--, -++, -+-, --+, ---.

#

Where +-+ means c = **+**6, a = **-**5, b = **+**1.

teal apex
#

Then 8 will be answer