#help-17

1 messages · Page 126 of 1

quick rain
#

it’s 3x3 though

median crane
#

This is the determinant for the 3x3

vast shale
#

yeah, started with 3x3 then you did cofactor expansion to get these smaller 2x2 matrices

quick rain
#

so i just use that and get those numbers

vast shale
#

yeah

#

2(?) - 3(?) + 1(?)

livid horizon
#

What's the latex for matrix symbol

vast shale
#

$\begin{pmatrix} %
a & b \
c & d \
\end{pmatrix}$

twin meteorBOT
#
$\begin{pmatrix} % 
      a & b \\
      c & d \\
   \end{pmatrix}$
quick rain
#

aha got it

#

thank you so much

median crane
#
\begin{vmatrix}
a&b\\
c&d\\
\end{vmatrix}
vast shale
twin meteorBOT
#

Pure
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

vast shale
#

sniped

quick rain
#

can y’all help with another one by any chance?

median crane
#

I’m on the tube joyspin

vast shale
#

it even got an error smh

quick rain
#

this one is solving a matrix but i have to find the bottom corner first

median crane
#

Same thing

quick rain
#

let me take a pic of it

vast shale
median crane
quick rain
#

that’s the whole problem

quick rain
vast shale
#

so you want it as an upper triangular matrix

quick rain
#

i just need it like this

vast shale
#

are you comfortable with row operations?

vast shale
#

dont you understand the technique at least

quick rain
#

1234
0234
0034

#

with the zeros on the bottom corner

quick rain
#

just troubling with these specific numbers

vast shale
clear oriole
#

enzwi pro

vast shale
#

catThimc zan

quick rain
vast shale
#

lmfao my LA teacher is watching me

quick rain
vast shale
vast shale
quick rain
#

ok

#

so multiply the first equation by 3 then subtract that by the third equation multiplying by 2?

vast shale
#

$\begin{pmatrix} %
2 & 3 & -1 & -1 \
-1 & 5 & 3 & -10\
3 & -1 & -6 & 5
\end{pmatrix}$

twin meteorBOT
#
$\begin{pmatrix} % 
      2 & 3 & -1 & -1 \\
      -1 & 5 & 3 & -10\\
     3 & -1 & -6 & 5
   \end{pmatrix}$
vast shale
#

whichever way that you'll get you the form
$\begin{pmatrix} %

  • & * & * & * \
    0 & * & * & * \
    0 & 0 & * & * \
    \end{pmatrix}$
vast shale
#

rip tex

vast shale
#

catThimc i cannot like walk you through step by step since there are may ways you can go about this

quick rain
#

2,3,-1,-1
-1,5,3,-10,
0,11,9,13

vast shale
#

copy the template code

quick rain
#

i can’t for some reason

#

$\begin{pmatrix}%

vast shale
quick rain
#

like that?

twin meteorBOT
#
tex fixed
$\begin{pmatrix} % 
* & * & * & * \\
0 & * & * & * \\
0 & 0 & * & * \\
   \end{pmatrix}$
vast shale
#

this is what i meant

vast shale
vast shale
quick rain
#
tex fixed
$\begin{pmatrix} % 
2* 3 -1* -1* \\
-1* 5 * 3*-10 * \\
0& 11 & 9 & 13 \\
   \end{pmatrix}$
twin meteorBOT
#

GhostPepper

quick rain
#

did it wrong

vast shale
#

& &

quick rain
#

can we just use that

#

i need to get this done and i am pretty sure i got that first multiplication right

vast shale
#

$\begin{pmatrix} %
2 & 3 &-1 & -1 \
-1 & 5 & 3 &-10 \
0& 11 & 9 & 13 \
\end{pmatrix}$

quick rain
#

yes

twin meteorBOT
quick rain
#

so now what 0 do i get next

#

i could get rid of the -1

clear oriole
#

-13 btw for the bottom right entry

quick rain
#

multiply 2 equation by 0then subtract that from multiply the 3 equation by -1

#

haha that’s crazy

#

i just get the same thing on the bottom

vast shale
quick rain
#

wdym?

vast shale
#

eh nvm we'll go with words thenm_ban

#

,w 3(2,3,-1,-1) -2(3,-1,-6,5)

vast shale
#

is this what you meant

quick rain
#

yes i get that

vast shale
vast shale
quick rain
#

i got rid of it

#

my answer is the same as the vottom

#

but the 11 is -

#

0,-11,9,13

#

bottom is 0,11,9,-13

quick rain
#

is that wrong?

vast shale
#

can you list for me the elementary row operationscatThimc

quick rain
#

just gonna ask my teacher for this help, too confusing and i’ve learned differently

#

it shouldn’t be this complicated to solve a matrix

#

thanks for the help bro

vast shale
#

Row Swap, multiply a row by a constant and add a multiple of one row to another row.

#

right

vast shale
vast shale
#

R2-> R2 + 0R3catThimc

quick rain
#

yes

#

that’s what i did to get the 0

vast shale
#

@clear oriole wanna halp i think the first operation was wrong

quick rain
#

did the inverse of the number to cancel out the number to get a 0

clear oriole
#

just continue eliminating

vast shale
#

think of another way

quick rain
#

ok

#

multiple first then subtract it by multiple second

vast shale
#

we want row 2 to have a zero at the first entry right

clear oriole
#

(or add it, yes)

quick rain
#

yes

vast shale
#

what can we multiply by row 1's 2 to get 0

#

-1 + x(2) = 0

#

lmk if thats not clear

quick rain
#

first equation would be multiplied by -1

#

then subtracted from the second equation multiplied by 2

vast shale
#

you can do this compactly by just multiplying one row by a constant

vast shale
quick rain
#

1/2

vast shale
#

okay and what happens when u multiply row 1 by that

#

then adding it to row 2

quick rain
#

ok let me try

twin meteorBOT
vast shale
#

catThimc im just gonna just make u learn my way

clear oriole
#

||LU decomposition with partial pivoting||

vast shale
#

shoo

quick rain
#

new row is

#

0,7.5,2.5, -10.5

vast shale
#

lemme verify

#

,w 1/2(2,3,-1,-1) + (-1,5,3,-10)

vast shale
#

okay

quick rain
#

is 7.5 right?

vast shale
#

you shld get 6.5

quick rain
#

it’s 6.5

#

ok

#

all i need is the 11 a 0

#

and i’m done

vast shale
#

$\begin{pmatrix} %
2 & 3 &-1 & -1 \
0 & 6.5 & 2.5 & -10.5 \
0& 11 & 9 & -13 \
\end{pmatrix}$

twin meteorBOT
quick rain
#

what’s next?

vast shale
#

any ideas on getting a zero there

quick rain
#

dividing them both?

vast shale
#

dividing by what

quick rain
#

wait, it would have to be 11

vast shale
#

we just want a zero on the 11, we could divide by 11 to get a one there, then subtract from row 2

quick rain
#

yes

#

wait

#

a 1?

#

oh right

vast shale
#

$\begin{pmatrix} %
2 & 3 &-1 & -1 \
0 & 6.5 & 2.5 & -10.5 \
0& 1 & 9/11 & -13/11 \
\end{pmatrix}$

twin meteorBOT
vast shale
#

what next

quick rain
#

subtract by row 2

vast shale
quick rain
#

haha

#

forgot

vast shale
quick rain
#

6.5

quick rain
vast shale
quick rain
#

not familiar with that

#

leave for class in 10 mins…

#

🤣

vast shale
# twin meteor

basically means 1/2 was multiplied to row 1 and we added it to row 2

quick rain
#

oh ok

vast shale
#

R2 -> ?R3 + R2

#

fill in

quick rain
#

so R2-> 6.5R3+R2

#

wait

#

it would be 6.5R3-R2

#

that’s the only way to get 0

vast shale
#

-6.5 right

quick rain
#

yes

vast shale
#

so
R2-> -6.5R3+R2

quick rain
#

so it would give us a 1 and a 0

#

1 in the second row

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0 in the third

vast shale
#

yeah and remembering all your row operations

vast shale
quick rain
#

would you be able to do the rest of the math in that formula thing so i can see the full operation

quick rain
#

multiply third row by 6.5 then subtract it from 2

quick rain
#

second row

vast shale
quick rain
#

i need to get going, i’ll ask my teacher the rest.

#

once again, thank you

quick rain
vast shale
#

you would then do row swapping then you're done

quick rain
#

ok

vast shale
#

catThimc terrible helping from me, but thats it

quick rain
#

not at all

#

super helpful

vast shale
#

if we're done i can close this

quick rain
#

yes

vast shale
#

alr good luck

#

.close

vocal sleetBOT
#
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maiden river
#

I've filled in the blanks as far as I could. I've spent the past hour trying to figure out what x, y, and z (angles) would be with no luck.

maiden river
#

My bad

#

.close

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random prism
#

.close

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fallen agate
#

Need some help proving using structural induction

fallen agate
#

this is the proof i have written

#

am i missing anything

#

or doing something incorrect?

vocal sleetBOT
#

@fallen agate Has your question been resolved?

fallen agate
#

<@&286206848099549185>

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@fallen agate Has your question been resolved?

vocal sleetBOT
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@fallen agate Has your question been resolved?

vocal sleetBOT
#

@fallen agate Has your question been resolved?

fallen agate
#

<@&286206848099549185>

elfin laurel
# fallen agate this is the proof i have written

It looks good to me in terms of - all the claims you make are indeed true,
but the claim that "Any sequence created with rule 1 or 2 will always have at most 1 R at the beginning" might need some proof in addition because it feels non-trivial as compared to most of the other claims made in this proof

fallen agate
elfin laurel
vocal sleetBOT
#

@fallen agate Has your question been resolved?

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steep merlin
#

do i plug in 4x into the t position here?

vocal sleetBOT
steep merlin
#

little confused on what to start doing here

maiden iron
#

hmm, best you can do is let u = 4x maybe

steep merlin
#

use u substitution?

maiden iron
#

yea

steep merlin
#

let me see

#

isnt this FTOC tho?

maiden iron
#

it is

steep merlin
#

honestly no idea

#

got lost in my work

#

.close

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kind light
#

how do people get d/dx 2^x= 2^x ln2?

vocal sleetBOT
kind light
#

like whats the method or is there like some sort of rule

oblique gazelle
vocal sleetBOT
#

@kind light Has your question been resolved?

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wanton stone
#

Hey y’all can anyone help me with this please

livid horizon
#

,rotate

twin meteorBOT
wanton stone
#

i've proven the fraction but have no idea how to solve the lim

#

sorry that was really badly worded

#

this is the question im stuck on

#

not the lim of summation

gaunt sparrow
#

Factor n^2 out top and bottom and then discard terms that go to 0.

wanton stone
#

then factor out?

gaunt sparrow
#

Yeah you can do

#

Or you could factor n out of every factor

#

ALternatively if you don't want to expand

#

Comes out the same

wanton stone
#

ok thanks done it

#

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young hollow
vocal sleetBOT
young hollow
#

I need help with number 3 it says solve k for every X

paper depot
#

more precisely, it says:

find k such that the inequality is true for all x

livid horizon
young hollow
#

I got two solutions cause of the absolute value

livid horizon
#

Ye

#

-2 < x²+Kx+.....<2

young hollow
#

ive also noticed the bottom part is always positive which is very helpful

livid horizon
#

Yes

young hollow
#

is the final solution the intersect or the union of the two solutions?

vast shale
#

let t = 5tan theta

young hollow
vast shale
#

what does that eman

young hollow
#

find k such that the inequality is true for all x

vast shale
#

k

#

basically function is equal to or more than 0 less than 2

vocal sleetBOT
#

@young hollow Has your question been resolved?

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young pawn
#

A grazing paddock is to be fenced on all sides. It is rectangular in shape, with a length of 244 m and a
breadth of 178 m. If fencing costs $20 per metre, find the cost of fencing required. (2 marks)

young pawn
#

?

elder scaffold
#

perimeter?

young pawn
#

umm no its asking in dollers

#

well yes you need to do area

elder scaffold
#

when you fence do you fill the entire area, or just the perimeter?

young pawn
#

perimeter

elder scaffold
#

right, so start with that

young pawn
#

so 244 + 178

#

so 442

elder scaffold
#

not quite, a rectangle has 4 sides

young pawn
#

442x2

elder scaffold
#

right

young pawn
#

so 884

#

884 dived by 20

#

so $44.2

elder scaffold
#

think about it, its $20 per metre of fencing, that means that each metre of fencing costs $20.

#

we have 884m of fencing and each metre is worth $20

young pawn
#

44.2

#

20 x 44.2

elder scaffold
#

no that just gets us back to the start

#

we dont want to work with 44.2

#

we are looking for 884 x 20

#

we can think of it as, if each metre of fencing costs $1 then 884m would be $884 dollars, but $20 is 20 times larger than $1 so we have to multiply it by 20

young pawn
#

884 x 20

#

?

#

?

elder scaffold
#

say you wanted to buy 3 apples and each apple costs $3 how much would you have to pay?

young pawn
#

9

#

3x3

elder scaffold
#

right

#

same situation 884m of fencing and we are buying it at $20 per metre

young pawn
#

so we have to find how much tht would be

#

right

elder scaffold
#

right

young pawn
#

so wouldnt it by 884 x 20

#

than or what

#

im not sure

elder scaffold
#

yes it would be

young pawn
#

16880

#

$16880

#

right

elder scaffold
#

yep

#

wait

#

slightly off

young pawn
#

what do u mean

elder scaffold
#

its $17680

#

800x2 is 1600, 80x2 is 160 4x2 is 8, add them all together 1600+160+8=1768 then times that by 10 = 17680

young pawn
#

ohhhh okkk thanksss

#

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young pawn
#

Each face of a 4-sided die is triangular, with a base of 2.1 cm and a height of 1.8 cm. Find the total area of
all 4 faces of the die

young pawn
#

so wait is it 1/2 x b x h x 4

#

???

#

anyone

urban edge
#

calm down its been like three minutes

#

and yes

young pawn
#

ok thanks

#

sorry another queestionn

#

Number B

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i get how we have to times and all

#

but is it 3 x 2.1cm?

#

and is the area of a square?

young pawn
mild flower
#

,tex .plane geom

twin meteorBOT
#

hayley

mild flower
#

yeah parallelogram is base times height (top right)

young pawn
#

ok so 3 x 2.1

#

kkk thankssss

#

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young pawn
#

omggg sorryrrrr

#

again

#

hehheehhee

mild flower
#

split this up into smaller shapes, maybe one big shape minus a cutout of a smaller shape

young pawn
#

so it could be 20 x 14 ( square) and and 1/2x14x20( triangle)

vocal sleetBOT
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still dune
vocal sleetBOT
still dune
#

guys

#

is my teacher trippin

#

or am i trippin

#

how is this equal to positive sqrt(6)/4

urban edge
#

whered da negative go

still dune
#

isn't it negative

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exactly

#

ok thanks

#

imma go sue my teacher now

young pawn
#

umm i was doing a qustion

#

why is it like this

#

huh

#

RIGHT HERE

urban edge
#

it looks like this was part of a sin sum of angles, you can check using a calculators

young pawn
#

!!!

#

where can i complain?

still dune
#

well thanks for confirming @urban edge

young pawn
#

.close

still dune
#

ig my teacher posted the wrong answer key again

#

😭

urban edge
#

oof, i hate wrong answer keys

young pawn
#

..

#

HELLO

#

oops capital

#

.close

elder scaffold
#

oh apparently i own this i think

#

.close

#

nvm

#

theres another galaxy

#

of course

nimble elm
#

it seems their question was answered as well

#

.close

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shadow oak
#

If E is the intersection of the extension line of diameter AB in circle O, then line DO = line DE, and arc BD = 6, what is the area of ​​arc AC and line AB passes through the center O, and there is B between lines OE.

vocal sleetBOT
#

@shadow oak Has your question been resolved?

vocal sleetBOT
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@shadow oak Has your question been resolved?

shadow oak
patent nymph
patent nymph
shadow oak
#

There's nothing about area of radius

vocal sleetBOT
#

@shadow oak Has your question been resolved?

vocal sleetBOT
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rough pine
#

im trying to find solutions to this separable ODE

#

i have made some notes from this in a lecture but im struggling to understand whats going on after a certain point in my notes

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would someone be able to work with me to understand what is happening plz

#

im up to here at the minute

#

i dont rly understand the 'two regions' part and below

somber portal
#

that has to do with the absolute value of a number (in this case, of the big ass fraction)

#

if the number would be negative, the absolute value changes the sign

#

so where the fraction is positive (either both numerator and denominator are positive, or both negative), the fraction is as given
where the fraction is negative (each has a different sign) then you're operating with the opposite fraction

rough pine
#

but then in the diagram

#

its positive when x < sqrt -3

somber portal
#

because that inequality is not correctly solved

#

$\frac{x-\sqrt{3}}{x+\sqrt{3}}>0$

twin meteorBOT
#

LordFelix

rough pine
somber portal
#

that inequality has two cases

rough pine
#

my lecturer said to treat the numrator and denomitor separetelty

somber portal
#

case 1: both numerator AND denominator are positive

rough pine
#

so numeratr > 0

#

and denoitr > 0

somber portal
#

they are both positive when x is larger than sqrt3

#

case 2: both numerator AND denominator are negative

#

they are both negative when x is lower than minus sqrt3

#

so the fraction is positive IF you are in the red marked area

#

not including the actual points

rough pine
#

so my lecturer is wrong

#

💀

somber portal
#

the fraction is negative if you are in the purple marked area

somber portal
rough pine
#

but x >sqrt3 and x > -sqrt 3

#

is defo wrong

#

for it being >0

#

the fracrion

somber portal
#

no. that's the "very badly explained" part

#

those inequalities are, respectively, "numerator is positive" and "denominator is positive"

rough pine
#

i see

somber portal
#

at the very least i ask those two inequalities to be identified by my students

#

now, remember that i mentioned the purple and red areas, and explicity said that sqrt3 and minus sqrt3 specifically were not included in either

rough pine
#

yes

somber portal
#

on sqrt3, numerator is 0

#

so the fraction is equal to zero

#

so you cannot take the logarithm of the fraction

#

on minus sqrt3, the denominator is 0. So you cant compute the fraction, and thus cant compute the logarithm either

#

is it clear now?

rough pine
#

makes A LOT more sense now thanks alot

#

also

#

how does the red circle also mean ---> modulus x > sqrt3 ?

somber portal
#

look at the red area

#

the red area is x either smaller than minus sqrt3, or larger than plus sqrt3

#

which means that the red area is the absolute value of x larger than sqrt3

rough pine
#

that makes so much sense

#

ur a legend

#

thank u so much

#

amazing teacher

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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midnight walrus
#

I just filled in the table sodoku style but how do I verify that this is a group?

paper depot
#

hold on

#

was the task to fill in the table SUCH THAT it defines a group, or what

midnight walrus
#

yes I think in the end it has to be a group

paper depot
#

hm

#

alright so it looks like x is the identity

#

verifying assoc is gonna be kind of painful

midnight walrus
#

can you maybe explain how to do that

#

I haven been a bit puzzled on how to do that

paper depot
#

go through all 216 trios of elements and compute the two products that assoc says have to be equal

#

it is long and painful

#

also i have noticed something sus

#

according to this table, yy = b

#

(yy)y = by = a but y(yy) = yb = c

#

so assoc is already violated lmo

#

lmao*

midnight walrus
#

oh ye I see haha

paper depot
#

your table's wrong and you have to redo it i think

midnight walrus
#

ye thank you for help lol

#

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stoic mica
#

hello, i'm confused on what's done here. can somebody please explain?

stoic mica
#

why is 5/12 pi = sqrt(6) - sqrt(2) / 4 ?

raven owl
vocal sleetBOT
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rustic chasm
vocal sleetBOT
rustic chasm
#

Can I get your help on this

heavy yoke
#

do you know u-substitution?

vocal sleetBOT
#

@rustic chasm Has your question been resolved?

rustic chasm
#

My bad

#

I sent the wrong one

#

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slim monolith
#

please help me

vocal sleetBOT
flat whale
lucid bane
#

!status

vocal sleetBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
lucid bane
#

!showwork

vocal sleetBOT
#

Show your work, and if possible, explain where you are stuck.

slim monolith
urban laurel
#

Hint : ||cos² x = 1-sin² x||

vocal sleetBOT
#

@slim monolith Has your question been resolved?

slim monolith
urban laurel
#

$\int x\sin x \cos ^2 x \ \dd x = \int x \sin x \left( 1-\sin ^2 x \right) \ \dd x \ = \int x\sin x -x\sin ^2x \ \dd x$

twin meteorBOT
#

Adam Chebil

urban laurel
#

then split the integral

slim monolith
#

Ok, i try

#

Thanks a lot

twilit locust
#

On the stream we solved it by IBP with u=x and dv=sinx cos^2(x)
Would be a good approach to the problem!

vocal sleetBOT
#

@slim monolith Has your question been resolved?

vocal sleetBOT
#
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tame pasture
#

sooo...

vocal sleetBOT
tame pasture
#

I have many multidimensional scalar fields.

#

p_1, p_2, ... p_m

#

each a function R^n -> R

#

(all with the same n)

#

All functions are continuous, defined and differentiable everywhere along any axis

#

And for every dimension, there is a maximum v_{max,n}

#

Can I always find a m*n 'matrix' of variables v_{1,1} ... v_{m,n}

#

so that

#

the sum of all variables along a column (v_{1,n} + ... + v{m,n} for a given n) equals v_{max,n}

#

and for every m, p_m(v_{1,k}, ..., v_{n,k}) is never higher for k ≠ m than for k = m

vocal sleetBOT
#

@tame pasture Has your question been resolved?

vocal sleetBOT
#

@tame pasture Has your question been resolved?

vocal sleetBOT
#

@tame pasture Has your question been resolved?

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midnight walrus
#

So G is a group and I have to fill the table but I dont really know how to continue. So far I just added the obvious ones what are the steps to fill such a table?

lucid bane
#

are you given the group is commutative/abelian?

#

or is all you are given the table

half imp
#

Look at b*y

#

It's like sudoku

lucid bane
#

yes, tables behave like sudoku, each column/row has exactly one of each element

half imp
lucid bane
#

ah right

midnight walrus
lucid bane
#

alright

half imp
#

But, if two elements multiply to the identity, then you can reverse the order

midnight walrus
#

does that mean there is more than one right solution here?

half imp
#

no

lucid bane
#

and you've already deduced x is identity by process of elimination

half imp
#

Well, because x*x=x

midnight walrus
#

would this be correct then?

#

i already attempted it but I wanted to ask for some advice

half imp
#

probably

midnight walrus
#

is it not important for the table to show assoc?

half imp
#

thr main diagonal doenst look right

half imp
midnight walrus
half imp
#

The only nonabelian group of order 6 is D_3

#

D_3 has 3 elements which are squares: e, r, r^2

#

your table has 4

midnight walrus
#

sry I am new to algebra

#

what is 4 in my table in plain words

half imp
#

a^2 = y

#

so a and y should commute

#

(a*a)*a = y*a = z a*(a*a) = a*y = c

#

Not associative

midnight walrus
#

ah ok i understand

#

so it is not just straight sudoku it is also important to look at associativity since that is definition of a group

#

if I get the table like that it is correct I assume?

half imp
#

yes

#

Probably you should not be filling in and hoping it works

midnight walrus
#

is there a system to solve or just trial and error?

half imp
#

Just logical deduction

#

What does the table look like right now?

midnight walrus
#

what do you mean right now? the first picture I send was where i am stuck

half imp
#

I gave you a few suggestions though

half imp
midnight walrus
#

ye I am gonna try thank you for your help

half imp
#

np

midnight walrus
#

.close

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naive garnet
#

I cannot solve d please save me

vocal sleetBOT
#

@naive garnet Has your question been resolved?

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#

@naive garnet Has your question been resolved?

naive garnet
#

.close

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weak hornet
#

what is the formulae for calculating all roots of an (n)th rooth

weak hornet
#

like for example J^3 = 1 has 3 possible roots, J^n has n possible roots

orchid pier
#

you take it to the polar form

#

first

vocal sleetBOT
#

@weak hornet Has your question been resolved?

weak hornet
#

as in how do you calculate r and theta

orchid pier
#

r = sqrt(re^2 + im^2)

weak hornet
#

what's re

#

and im?

vocal sleetBOT
#

@weak hornet Has your question been resolved?

orchid pier
#

the real part and the imaginary part

weak hornet
#

ah

#

so that's r

#

how do you calculate theta

orchid pier
#

arctan(im/re)

weak hornet
#

ah that's not good

#

thank you for your help

#

wait

#

it's 0

#

awesome i can calculate this for once

#

thankyou

#

so I have it in polar form, how do i calculate roots?

weak hornet
#

<@&286206848099549185> i got told that conveting my number to polar form would help me calculate the nth root, but im not sure how go from there

vocal sleetBOT
#

@weak hornet Has your question been resolved?

vocal sleetBOT
#

@weak hornet Has your question been resolved?

flat whale
weak hornet
#

.close

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vast shale
#

How to figure out if something is a homogeneous function or not

vast shale
#

For example

paper depot
#

check it against the definition of a homogeneous function

vast shale
#

I dont understand it

paper depot
#

do you have the definition in front of you?

vast shale
#

Yes

paper depot
#

uh huh

#

show us the definition and the function whose homogeneity you're interested in

vast shale
#

Okay

#

How to know which formula is to be used where

paper depot
#

none of these 3 pictures show a definition of "homogeneous function" do they

tidal dock
#

these are not definitions, these are corollaries

paper depot
#

but also i might have to stay out of this

vast shale
#

I understand this, i guess i font understand the corollaries

tidal dock
twin meteorBOT
#

artemetra

tidal dock
#

but also it seems like the third corollary is a generalization of the first one

vast shale
# vast shale

Here why did they say note that it is not a function

#

And then they worked it out without the cosec inverae

#

And then it is a function

#

I read this

#

But then here

#

What am i missing

vocal sleetBOT
#

@vast shale Has your question been resolved?

vast shale
#

<@&286206848099549185>

#

.close

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#
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paper depot
#

cropping

#

does this question actually have 4 answer options that you didn't show us?

#

or is it free response

#

ok

#

do you know in general how to calculate euler's totient function?

#

you didn't answer my question

#

my bad, i was trying to ask if you knew of any formulas by which phi can be computed.

#

or if you just threw it into a calculator

vocal sleetBOT
#

@rapid bane Has your question been resolved?

vocal sleetBOT
#

@rapid bane Has your question been resolved?

lyric fossil
#

@rapid bane please don’t call ann “bro”

#

then don’t expect to get help

hard atlas
#

if you want to get help its usually a better idea not to piss people off

urban edge
#

*she

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stone mauve
#

Hello can anyone help me with this question

checking in with WolframAlpha it says that lim x -> -inf of this expressions is 1 / (1+sqrt2)
but the answer I got is the answer of lim x -> inf of this expression not lim x-> -inf

can anyone point out what and where goes wrong
thanks
(sorry for the bad hand writing)

vast shale
#

i dont think 1/x when x is -oo will be zero

graceful surge
#

$\sqrt{x^{2}}=\left|x\right|$

twin meteorBOT
#

Combustion

graceful surge
#

and |x| when x<0 is -x

stone mauve
#

ah thank you

graceful surge
stone mauve
#

i simply forgot the fact that

#

sqrt (x^2) is just |x|

#

let me see if i can solve this

stone mauve
#

my teacher requires rigorous explaination

graceful surge
#

do you know what |x| does?

stone mauve
#

yes

graceful surge
#

when x is negative, it multiplied x by -1 to make it positive again

#

so basically |x| when x<0 is -x

#

i don't know how you would rigorously explain it 🤷‍♂️

stone mauve
#

same

#

i did get the correct answer but i dont know how to word it
too bad i guess haha thanks combustion

#

.close

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#
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earnest briar
#

Hi! I have a calculus 2 question. I solved the question but I'm not sure if I showed all work.

earnest briar
#

"Determine the convergence or divergence of the sequence with the given nth term. If the sequence converges, find its limit. (If the quantity diverges, enter DIVERGES.)"

#

The issue is towards the end, I know that n is larger than ln(n), and as n increases, n becomes exponentially larger than ln(n), meaning eventually it'll leave ln(n) in the dust, making it effectively 0

#

...but how do I show work for that?

graceful surge
#

l'hopital?

earnest briar
#

how do I apply that here? I saw videos online saying to treat n as x, but is that allowed?

tidal dock
#

yes

#

since you already taking the root to infinity

earnest briar
#

so this then?

graceful surge
#

yep

earnest briar
#

alrighty!

#

Thank you guys!

#

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vocal sleetBOT
#

Please don't occupy multiple help channels.

river kettle
#

you shoud really listen to @vocal sleet

vocal sleetBOT
#

Please do not ping individual helpers unprompted.

outer warren
#

which makes it smoother to ask for and receive help

#

failure will only antagonise would be helpers

#

like being informed of the 15m rule moments ago yet deciding to ping before 15m anyway.

#

going to close, stay in your original channel and try to wait paitently

#

.close

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#
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tidal dock
#

just ask

vocal sleetBOT
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vast shale
vocal sleetBOT
vast shale
#

I got it wrong apparently

#

Idk how

#

Pls help

astral needle
#

,rotate

twin meteorBOT
vast shale
#

Sorry lol

vocal sleetBOT
#

@vast shale Has your question been resolved?

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#

@vast shale Has your question been resolved?

vast shale
#

.close

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gloomy plume
#

For differential equations, given solutions y1 and y2, I am asked to show if they are linearly independent. Do I simply find if the wronskian is unequal to 0?

tribal moss
#

yes it is correct

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pure thorn
#

how do I simplify this?

vocal sleetBOT
white whale
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
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pure thorn
#

I could only convert bottom part to (√x + √y)²

white whale
#

There is also a common factor in the numerator part

pure thorn
#

i don't know what to do after that

white whale
pure thorn
#

oh right

#

wait why did I even do that

pure thorn
white whale
pure thorn
#

okay I think I solved it now, thank you 👍

#

.close

vocal sleetBOT
#
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#
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crystal drum
#

can I get some help with this pls?

#

part b

vocal sleetBOT
vocal sleetBOT
#

@crystal drum Has your question been resolved?

crystal drum
#

.close

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long dagger
#

(2^16/3^6) = 9 * (4/3)^n

vocal sleetBOT
long dagger
#

(2^16/3^6) = 9 * (4^n/3^n)

#

(2^16/3^6) = (3^2 * 4^n) / 3^n

and now I'm stuck

civic drift
#

$\frac{2^{16}}{3^6} = \frac{2^{2n}}{3^{n-2}}$

long dagger
#

yeah that's kinda what I did, I put 3^2 and 4^n together in the same fraction though

#

so (3^2 * 4^n) divided by 3^n

twin meteorBOT
#

ColdTee

civic drift
#

There you go

long dagger
#

3^n - 3^2 = 3^(n-2)

#

makes sense

civic drift
#

$3^n \cdot 3^{-2} = 3^{n-2}$

twin meteorBOT
#

ColdTee

civic drift
long dagger
#

hm?

civic drift
#

$3^n - 3^2 = 3^{n-2}$

twin meteorBOT
#

ColdTee

civic drift
#

This is what you wrote

long dagger
#

yeah

civic drift
#

Compare it to what I wrote

long dagger
#

I'm confused

civic drift
#

You are subtracting while I multiplied

long dagger
#

oh

civic drift
#

Fine lets

long dagger
#

wait I'm dumb

civic drift
#

Take an example

civic drift
long dagger
#

(3^n) / (3^2) = 3^(n-2)

civic drift
#

Or any natural number

long dagger
#

^ is that correct now?

civic drift
#

Yes

long dagger
#

yeah I just realized haha, sorry

civic drift
#

It's fine

long dagger
#

ok I'm with you now, (2^16) / (3^6) = 2^(2*n) / ( 3^(n-2))

#

can't use calculators btw 🙁

civic drift
#

$\frac{2^{16}}{3^6} = \frac{2^{2n}}{3^{n-2}}$

twin meteorBOT
#

ColdTee

long dagger
#

yes

civic drift
#

Compare powers on both sides of the equation

#

2n = 16 and n-2 = 6

long dagger
#

ooooooh

#

both sides/ fractions have the same bases

#

so you can just compare the exponents ?

civic drift
#

Yeah exactly

#

Yes

long dagger
#

aah makes sense

#

2n=16
n=8

civic drift
#

Yep

long dagger
#

aah, thanks man

#

appreciate it

civic drift
#

Np

long dagger
#

.close

vocal sleetBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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vast shale
#

can i get some elaboration on this?

vocal sleetBOT
vast shale
#

im pretty confused on what they are trying to indicate

median crane
#

I think it just means you can choose a reference point when calculating GPE ,but for KE, x=0 is only when the spring is at the natural length.

vast shale
#

why this distinction thonk2

#

oh wait

#

F = kx

#

x = 0 implies F = 0

#

should we use something else as our origin

#

suddenly x = 0 should not be F = 0 anymore

#

wait so i guess to solve this we like

#

uh

#

F = k(x-x_0) with x_0 being where the spring is neutral?

median crane
vast shale
#

lets say we have x = 0 somewhere

#

and its neutral at x = 3

#

then k(3-3) = 0

#

yeah i guess that checks out

#

so for the work we now have to like

#

[
W = k\int_{x_1}^{x_2} x-x_0 \dd x
]

twin meteorBOT
median crane
#

\i

vast shale
#

[
W = k\p{\f{x_2^2 - x_1^2}2 -x_0x_2 +x_0x_1}
]

twin meteorBOT
vast shale
#

okay thats annoying

#

does this simplify like at all

#

wait maybe im wrong hol up

#

[
W = k\int_{x_1-x_0}^{x_2-x_0} x-x_0 \dd x
]

twin meteorBOT
vast shale
#

would this be correct thonk2

median crane
#

Idk what youre trying to do joyspin

vast shale
#

im trying to find an expression for the work of a spring given a shifted origin

median crane
#

we need @cobalt crypt help

vast shale
#

oh is it plus

#

[
W = k\int_{x_1+x_0}^{x_2+x_0} x-x_0 \dd x
]

twin meteorBOT
vast shale
#

wait is this it xd

#

snow in his im too lazy to write so i only react era

vast shale
#

lets integrate

#

ok so

#

[\dfrac{k\cdot\left(x_2-x_1\right)\left(x_2+x_1\right)}{2}]

twin meteorBOT
vast shale
#

does this make sense

#

processing

full arch
#

yes

vast shale
full arch
#

and thats fine

#

idk what the textbook is on about

vast shale
#

what is U_el in this case

#

how do u represent this as a negative change of U

#

oh wait

#

wait

#

hol up

#

hol up boys and gals

#

expanding gets u

#

no i mean

#

difference of squares

#

[
\f{kx_2^2}2 - \f{kx_1^2}2
]

twin meteorBOT
vast shale
#

which is like

#

exactly the same expression

#

so wait

#

it just

#

doesnt matter?

#

well it just means that we are going to be measuring x_2 and x_1 from whatever new origin point we have

#

but otherwise, the expression remains consistent

#

so yeah wtf is up with the book

full arch
dull kayak
vast shale
vast shale
magic wasp
#

I'm pretty sure it's because that formula only applies within a range of deformation

vast shale
#

elaborate?

magic wasp
#

If you stretch a spring too much, it won't come back to how it was before

dull kayak
magic wasp
#

Within a certain range of deformation, k remains constant

#

Implying it doesn't outside of that range

vast shale
#

so what should i takeaway from this thonk2

cobalt crypt
#

i was too lazy to type but yall are fucking this up so bad monkey

#

@vast shale do you know about potentials

vast shale
#

like potential energy in general?

cobalt crypt
#

like

#

in calc 3

#

where you learn about scalar potentials

vast shale
#

oh you mean those

#

yeah i took it, but is it not possible to stray from like a highschooler explanation lmao

cobalt crypt
#

i mean its the same explanation

#

like

#

the gravitational and elastic forces are both conservative

#

so you can find a potential for them

#

F = grad U or something

#

in the gravitational case it happens to be U = mgy

#

in the elastic case it happens to be U = 1/2 kx^2

vast shale
#

yeah

#

i get that

cobalt crypt
#

the only reason you cant "shift" the zero point for elastic energy while you can for gravitational energy is because like

#

usually you model gravity as being spatially uniform near the surface of the earth

#

so F = g or something

#

probably -g

#

F = -grad U

vast shale
#

right right

cobalt crypt
#

whereas the equation F = -kx is definitely not spatially uniform

#

the amount of force you experience depends on x

#

if you do shit like F = -GmM/x^2

#

then you start having to worry about what your x is

vast shale
#

yeah because its varying with x

#

so i guess the point is that you need to have a "fixed" reference point when your thing isnt spatially uniform?

cobalt crypt
#

well you need to know what x is

#

like you can change your frame of reference

cobalt crypt
#

but then you have to change where you integrate too

#

its just a substitution

vast shale
#

yeah

vast shale
# twin meteor

wait im just being dumb but is this conclusion still fine then?

#

thonk o

#

wait something doesnt feel right

#

its because like

#

that equation should not be the same for different frames of reference