#help-17

1 messages · Page 112 of 1

vocal sleetBOT
spare portal
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just making sure

hard atlas
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not sure what you mean

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can you give an example?

spare portal
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lol

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yo?

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.close

vocal sleetBOT
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median crane
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What do you mean

vocal sleetBOT
#
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haughty rover
#

Sam has two identical red tokens. How many identical black tokens must be added to his collection so that, when all the tokens are used, 55 different arrangements in a row are possible?

haughty rover
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how do i solve this

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Have I written the equation correctly

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Or nah

median harbor
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cancel terms out

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notice what happens when you cancel (2+x)! and x!

haughty rover
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so it would be

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x(x+1)(x+2)!

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then i can cancel out the (x+2)!

jolly epoch
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no

haughty rover
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wait no

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yeah that wouldnt work

jolly epoch
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you want to cancel x!

median harbor
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yes

jolly epoch
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not (x+2)!

median harbor
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so what can you do to make (x+2)! x!

haughty rover
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oh

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ohhh

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yes

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(x+2)(x+1)x!

median harbor
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noce

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noce

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nice

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now finish from there

haughty rover
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(x+2)(x+1) = 105

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expand and simplify?

median harbor
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105?

haughty rover
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gosh

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silly me

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110

median harbor
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yes

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now finish from there but before you close

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you can recognise how n choose 2 = triangle numbers

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and 55 is the 10th triabgle number

haughty rover
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what

median harbor
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do you lmow what a triangle number is

haughty rover
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no

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x^2 + 3x + 2 = 110

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would i uh

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use quadratic formula

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ofc after i take 110 to the other side

median harbor
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yeah sure do that

haughty rover
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and then use the suitable answer by ruling out with common sense

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alr

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one sec

median harbor
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altervative you can just factorise 110 and see which pair of factors are one apart

vocal sleetBOT
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@haughty rover Has your question been resolved?

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vocal sleetBOT
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undone pier
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I understand that you can find maximums, minimums, and stationary points in a 2 variable function that graphs out a 3d surface

undone pier
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I was taught that you can find whether the critical points in this 3d surface are maximums, minimums, or stationaries by putting the double derivatives at this critical point into something called a hessian matrix

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if the determinant of this matrix is positive, then its a max if the double derivative in the x direction is below 0

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if the determinant of the matrix is positive, then its a min if the double derivative in the x direction is above 0

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and if the determinant is negative, then its just a stationary point

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I was told this by my teacher

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I'm just here to ask if its possible to find the max, min and stationaries in the following way and if this is valid too

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Max --> Double derivative at the point in both x and y direction are negative

Min --> Double derivative at the point in both x and y direction are positive

Stationary --> Double derivative at the point in x direction is negative, and in y direction is positive OR double derivative at the point in x direction is positive, and negative in the y direction

magic wasp
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A stationary point is the same as a critical point to me

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It's just when the derivative (gradient) is 0

undone pier
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yes this is what i meant

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I guess the third option would look like this

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saddle point

magic wasp
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Yes

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It's not the only option though

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You can also have a positive double derivative in x and a zero double derivative in y

undone pier
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and a neg double derivative in x and a zero double in y

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and vice versa

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yes sure

magic wasp
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Yes

undone pier
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i forgot all cases for the saddle point

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my question basically just centers around the following

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can i just do that instead of bothering with the determinant of the hessian matrix?

magic wasp
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I mean if I remember correctly the Hessian is basically just a way to find what you're asking about

undone pier
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yes they give the same result they're just two different methods

undone pier
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and i want to know if my understanding of this is correct

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even though the hessian gives the same result

magic wasp
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For min and max, I believe so

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For other critical points, well there are more options in 2D

undone pier
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so if we include all combinations of double derivatives being having different signs or just being 0 (+ or -) then its correct, yes?

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if we define other nonmax or nonmin critican points that way

magic wasp
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I think so

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In 1D a critical point is either a min, a max, or just a point with horizontal tangent that is neither min or max

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In 2D, the determinant of the Hessian gives you the Gaussian curvature

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(imagine a sphere that "touches" the function at that point, its radius is the inverse of the Gaussian curvature)

undone pier
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a sphere in 2d?

magic wasp
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In 3D, when you graph the 2D function

undone pier
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oh okay

magic wasp
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Just another way to visualize it

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We use the determinant of the Hessian because it's the product of the eigenvalues, so if it's positive then the eigenvalues are either both positive or both negative, and you have a min or a max

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Hopefully you have some experience with eigenvalues

undone pier
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I do not, the teacher just shoehorned in the idea of a hessian matrix so we could find maxes and mins

magic wasp
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Hm sounds like a physics lesson

undone pier
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believe it or not its a math lesson

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my understanding of linear algebra isnt the best so I was just coming here to find out if I conceptually understood how to find maxes and mins and stationaries in 3d space

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in terms of just looking at double derivatives

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because i dont conceptually understand how the hessian matrix is supposed to give us these maxes and mins because i dont know what an eigenvalue is

magic wasp
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Yes I think your conceptual understanding is good, you just have to be careful and account for all possibilities

undone pier
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okay, thank you

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i'll continue to just use the hessian without knowing what it is at this point just to get the answers right, but its comforting to know that I'm not completely misunderstanding everything

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thank you

magic wasp
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You're welcome
I'm trying to find an analogy for the eigenvalues but it's so abstract...

undone pier
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i wont burden you with teaching me about eigenvalues, i'll close the channel now so others can use it, thank you again

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.close

vocal sleetBOT
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vocal sleetBOT
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rose shard
vocal sleetBOT
rose shard
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b)

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This is what I thought

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So, I tried to do something with complementary

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Like saying 1 - Probability there are no balls that has same number as round picked

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Which must be the probability that at least one satifies

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And I tried to do something with like the binomial saying it had 0 successes

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but not quite the right result -< left side is the right result, and right side is what i got

dark kiln
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google derangement

rose shard
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Oh shit

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That's literally the formula

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or almost

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the one he has

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In combinatorial mathematics, a derangement is a permutation of the elements of a set in which no element appears in its original position. In other words, a derangement is a permutation that has no fixed points.

vocal sleetBOT
#

@rose shard Has your question been resolved?

cyan shadow
vocal sleetBOT
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#

Please don't occupy multiple help channels.

hard atlas
#

<@&268886789983436800>

vocal sleetBOT
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slender depot
#

Need help finding all functions f(n) : N -> N. Satisfying f(mn) = f(m)f(n), and f(n) < f(n + 1) for all natural numbers m, n.

slender depot
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I’ve proven that f(n^k) = f(n)^k

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and trivially f(1) = 1

sudden compass
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Didnt you post this problem, like quite a while ago?

slender depot
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I have not

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posted this problem

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Atleast I think I haven’t

sudden compass
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Hmm okay

slender depot
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I posted another functional equation

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a couple months back

sudden compass
# slender depot Need help finding all functions f(n) : N -> N. Satisfying f(mn) = f(m)f(n), and ...
vocal sleetBOT
#

@slender depot Has your question been resolved?

vocal sleetBOT
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long jackal
#

What should I do from here?

vocal sleetBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

long jackal
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<@&286206848099549185>

proud vessel
long jackal
proud vessel
long jackal
#

side

proud vessel
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Oh

#

Ight

vocal sleetBOT
#

@long jackal Has your question been resolved?

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mortal cloud
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hwo do u differentiate this

vocal sleetBOT
cyan shadow
mortal cloud
#

yh

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managed to complete it

cyan shadow
mortal cloud
#

.close

vocal sleetBOT
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viscid pumice
#

latex:
$$w_0+f/I_0=w_1\times R-f\times R/I_0$$

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Could you clarify what these values are? Is everything here a real number or is there more going on?

merry python
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yes you have written this very badly wrong

twin meteorBOT
viscid pumice
merry python
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this seems to be a question from rotational mechanics with torque stuff

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please post the original question

vocal sleetBOT
#

@vast shale Has your question been resolved?

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vagrant rose
#

hi need help with understanding how to do this

vagrant rose
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dont know how to start

sudden compass
# vagrant rose

I would start by writing out a few terms, see if theres a pattern

vagrant rose
#

lowkey just did ratio test but idk how that helps me

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oh

sudden compass
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also how are we defining n choose k when n is rational?

sudden compass
vagrant rose
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i dont actually understand what n choose k is, teacher just told us thats sorta the form of what it looks like

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should just be 1.7^n on the right hand side there in that denominator

sudden compass
vagrant rose
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everything cancels except for 1/5-n on the numerator and n+1 on the denominator

sudden compass
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oh I got it

vagrant rose
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and also the 1.7 yeah

sudden compass
vagrant rose
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doesnt it converge anything less than 1 for ratio test

sudden compass
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u forgot abs value!

vagrant rose
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fax

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thats true

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so it just diverges?

sudden compass
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Its 1.7 with abs value i think

vagrant rose
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yeah

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this was the answer choices

sudden compass
vagrant rose
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alr

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that would make sense

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especially since we didnt get taught anything that would help us know what exactly it converges to

vagrant rose
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oh

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how do i do it then

sudden compass
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this is it right (1/5 = 0.2)?

vagrant rose
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i dont know if thats the correct form

sudden compass
twin meteorBOT
#

ItzKraken

sudden compass
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fudge

vagrant rose
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this how i have it written out

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from this

sudden compass
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yeah it should be the same

vagrant rose
#

alr

sudden compass
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wait no its the opposite

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n! should be on top

vagrant rose
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wtf

sudden compass
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its $n\choosek = $ $\frac{n!}{k!(n-k)!}$

vagrant rose
#

so my prof just taught us opposite or?

twin meteorBOT
#

ItzKraken
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

worthy citrus
#

$\binom{a}{b}$ if you want that syntax btw

twin meteorBOT
#

ΣΑCu

sudden compass
twin meteorBOT
#

ItzKraken

sudden compass
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OH THANK GOD

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yeah

vagrant rose
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ok so my prof taught us that n! is denominator

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i have so many notes written out that way

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still dont know how to find what it converges to

sudden compass
sudden compass
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Lemme see what I can come up with

vagrant rose
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ngl bro

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this def looks like it diverges

worthy citrus
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The n is in the bottom in their question

lapis marten
worthy citrus
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Fractional binomial have different definition

lapis marten
#

Look under generalized

vagrant rose
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yeah that looks like what i learned

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so then ratio test says it diverges then

sudden compass
twin meteorBOT
#

ItzKraken

worthy citrus
#

Not for Generalised coefficients

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See jelles link

vagrant rose
#

i got answer

#

.close

vocal sleetBOT
#
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sage cargo
#

How can o solve this integral:

vocal sleetBOT
sage cargo
#

$\oint_{\gamma}^{}\frac{e^{iz}}{z^2}dz$

twin meteorBOT
#

Olá, me chamam de Misas

sage cargo
#

$\gamma=e^{it},0\leq t\leq 2$

twin meteorBOT
#

Olá, me chamam de Misas

sage cargo
#

I've tried Cauchy's integral theorem but doesn't worked well

vocal sleetBOT
#

@sage cargo Has your question been resolved?

vocal sleetBOT
#

@sage cargo Has your question been resolved?

sage cargo
#

.close

vocal sleetBOT
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knotty vigil
vocal sleetBOT
knotty vigil
#

hey yall dont know where to start with this one

eager lichen
#

So

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I think

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Since it is a right triangle, thus the hypotenuse will be 13, since two legs are 12 and 5

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And for cosine, it will be adjacent/hypotenuse

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Thus cosx=12/13

knotty vigil
#

damn iam just supposed to adjust the formulas on right to somehow get cos x :D

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ill send another example

eager lichen
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Well then

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No clue actually 😭

knotty vigil
#

its alright ill try to do it have an idea might work :D

eager lichen
#

I’m back

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I think you can do

knotty vigil
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iam still clueless

eager lichen
#

Sinx/cosx =5/12 first

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Then you do cross multiply

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You got 5cosx=12sinx

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Then you square both side, you got 25cos^2x=144sin^2x

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You can change it to 25cos^2x-144sin^2x=0

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Then you know cos^2x+sin^2x=1, you multiply this by 25, and subtract it from the first equation

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Then you got -169sin^2x=-25

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Then you got sinx=5/13

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Then you got cosx=12/13 by using cos^2x+sin^2x=1

knotty vigil
#

give me a minute i think iam on the right path

eager lichen
#

Ok

vocal sleetBOT
#

@knotty vigil Has your question been resolved?

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ocean anvil
vocal sleetBOT
ocean anvil
#

obviously the matrix is symmetric

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so we have $M=P^{-1}DP$ where $D$ is diagonal and $P$ is reversible.

twin meteorBOT
#

michelson prime

ocean anvil
#

i don’t know where to start

naive herald
#

,tex say $t=\alpha/n$. Then you have $\lambda_1 = \cos t +\sin t$ with $v_1 = (1,1)$ and $\lambda_2 = \cos t - \sin t$ with $v_2 = (1,-1)$.

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Thus [P = \begin{bmatrix}1&1\1&-1\end{bmatrix}] and [D=\begin{bmatrix} \cos t +\sin t&0\0&\cos t - \sin t\end{bmatrix}]

ocean anvil
#

did you have a logic way to function lambda1 and lambda2

twin meteorBOT
ocean anvil
#

like how did you find them ?

naive herald
#

1 moment. Let me fix that

twin meteorBOT
limber wedge
#

My 2 cents on identity matrix of dimension 2x2

naive herald
ocean anvil
#

but how did you know 1,1 would work

naive herald
#

because the columns are almost identical, it's only interchanging the rows

ocean anvil
#

oh ok

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but if i didn’t know that

naive herald
#

but u also could solve but brute force

ocean anvil
#

how can i find them with eigen values ?

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i don’t see obvious eigen values

naive herald
#

solve $\det(A-\lambda I_2)=0$ for $\lambda$.

twin meteorBOT
ocean anvil
ocean anvil
#

characteristic polynom?

split heart
#

yes, that's the characteristic equation for a matrix

ocean anvil
#

ok

#

ill try that thanks a lot all of you

naive herald
#

and then [\cos t +\sin t = \sqrt{2}\sin(t+\pi/4)]
with
[\cos t - \sin t = \sqrt{2}\cos(t+\pi/4)]

twin meteorBOT
split heart
#

don't think that's necessary. just need to take limit as t->0, no?

vocal sleetBOT
#

@ocean anvil Has your question been resolved?

naive herald
#

I guess that matrix could approach 0

#

,tex $\lim_{n\to\infty} \sqrt{2}\sin^n(\alpha/n+\pi/4)=\sqrt{2}\left(1/\sqrt{2}\right)^{+\infty}=0.$

twin meteorBOT
naive herald
#

Hence the limit is the zero matrix

#

@ocean anvil

vocal sleetBOT
#
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tardy mountain
#

is this not right?

vocal sleetBOT
rough zenith
#

should be correct

vocal sleetBOT
#

@tardy mountain Has your question been resolved?

tardy mountain
vocal sleetBOT
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unreal sparrow
#

I’m trying to find f’(x) of the integral on the right (equal to f(x)), but the textbook says the answer is cosx(sqrt(sinx))

unreal sparrow
#

.close

vocal sleetBOT
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trail sinew
#

Let $Q:\mathbb{C} \rightarrow \hat{\mathbb{C}}$ be a rational function with no real poles such that $\lim_{|z|\rightarrow \infty} Q(z)=0$.\
Show that:\
$\lim_{R\rightarrow +\infty} \int_{-R}^R Q(x)e^{ix}dx = 2\pi i \sum_{\substack{z_0\ pole\ of\ Q\ Im(z_0)>0}}Res(Q(z)e^{iz},z_0)$.

twin meteorBOT
#

Casiel368

vocal sleetBOT
#

@trail sinew Has your question been resolved?

vocal sleetBOT
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river hedge
#

hello

vocal sleetBOT
river hedge
#

so far I have that
$S={s_1,s_2,...,s_n}, V={a_1s_1,a_2s_2,...,a_ns_n:a_1,a_2,...,a_n\in\mathbb{F}}$

twin meteorBOT
#

george clooney real account

river hedge
#

i understand the intuition for this pretty well

#

but don't know how to prove formally

#

but basically T fulfils equation $b_1t_1+b_2t_2+...+b_mt_m=0, m\leq n$

twin meteorBOT
#

george clooney real account

river hedge
#

if all the b_i are equal to zero then i've proved linear independence and if not all of them are then i need to show that there is a smaller subset that spans it

#

how...?

cyan talon
#

well yeah we can go by contradiction

#

suppose not all of the b_i are 0

#

what would that mean ?

#

@river hedge

river hedge
#

that some of them "cancel out"

#

but idk how to show that really?

#

that one of them is a multiple of the other i suppose but that's only true when there's 2

#

like if there's three base vectors going at 0, 2pi/3, 4pi/3 radians from the origin then three of them would cancel out

#

but i find it hard to state that mathematically

cyan talon
#

that you have a nontrivial lin combo which gives you 0 yeah

river hedge
#

but where do i go from there?

cyan talon
#

so say we have $c_1 t_{i_1} + \cdots + c_k t_{i_k} = 0$, with all the $c_i \neq 0$, and the $i_k$ select some of the indexes $1\cdots m$

river hedge
#

indexes ?

#

like the letters at the bottom ?

twin meteorBOT
#

aPlatypus

cyan talon
#

yeah

#

I'm selecting the vectors who are part of the nontrivial lin combo

river hedge
#

ah okay

cyan talon
#

well then

river hedge
#

well you can substitute one out entirely

cyan talon
#

yep

river hedge
#

so the list is now one element smaller

#

and repeat if there are still nontrivial combos?

#

or just

#

by contradiction tbh

#

"not smallest"

cyan talon
river hedge
#

okay thank you so much

cyan talon
#

so all the b_i are 0

#

and we won

river hedge
#

man linear algebra is really interesting but

#

the proofs are weird

#

i like analysis more

#

ok tysm for the help

cyan talon
#

welcome to math

river hedge
#

yeah its my first year of undergrad

#

very fun and i love it

#

but

#

omg dude

#

see u :)

#

.close

vocal sleetBOT
#
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forest haven
vocal sleetBOT
forest haven
#

How shool I solve this?

vocal sleetBOT
#

@forest haven Has your question been resolved?

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prime umbra
vocal sleetBOT
prime umbra
#

stuck on this problem here is what i have tried so far

pale perch
late ingot
#

implicit diff the equation and plug in 3 and 1 and for x and y and solve for y'?

prime umbra
#

do you know where i messed up?

pale perch
#

oh wait was that file what youve done so far?

prime umbra
#

yea

pale perch
#

i was waiting for a screenshot or something

prime umbra
#

yea the file is a picture of my paper work

pale perch
#

id prefer not to download anything

prime umbra
#

alright hold up

#

is that better?

pale perch
#

ah nice, yeah

#

so, your second line seems okay
what were you doing after?

prime umbra
#

what i got was a slope of 9/130 +103/130

#

but that does not sound right

#

what do you mean doing after?

pale perch
#

just looks very jumbled
were you trying to get dy/dx=f(x,y) or were you just subbing in (3,1) then solving after

prime umbra
#

first i tried to get the derevative which i thougt was 48x/(4x^2+4y^2)(52y)

#

then i plugged in 3

#

i think i might have messed up on the derevative

#

sorry for the jumbled work

pale perch
#

if you were going to rearrange for dy/dx you would have to expand all the brackets first

#

it would be easier to just plug (3,1) into your second line

hoary blaze
#

chain rule lol i'm blind

prime umbra
#

chain rule

#

yea my bad

#

rearrange

#

ok hold on let me process

pale perch
#

youd have to do this, its a bit lengthy

prime umbra
#

wow

#

thanks

pale perch
#

never closed my square bracket, oops

prime umbra
#

that is wayyyyy yclearer

#

wait it is wrong?

pale perch
#

no its fine

prime umbra
#

ok so why could i not have divided part of it like the way i did

#

it

#

instead of combining

pale perch
#

what exactly were you actually dividing by?

late ingot
#

that denominator doesnt look right to me

prime umbra
#

mine or his

#

or hers

late ingot
#

the picture

prime umbra
#

idk

late ingot
#

i know you divided by 2 but the powers of the vars in the denominator arent similar

prime umbra
#

wait ok i am confused now is -9/13 wrong?

pale perch
#

hm one momento

late ingot
pale perch
#

yeah youre right

prime umbra
#

ok

#

i got it then

#

i think

pale perch
#

my 4y should be 4y^3

late ingot
#

show us the equation for the tangent

prime umbra
#

yea algith let me caclulate

late ingot
#

the calculation is done, slope was all that we needed calculation for

#

the equation should just be plug and chug now

pale perch
#

fixed

prime umbra
#

so i got -9/13 +40/13

#

is that good

pale perch
#

where is the 40/13 coming from

prime umbra
#

?

late ingot
#

we need the equation of the tangent

#

hint: the tangent is a linear function

prime umbra
#

i plugged in 3 and then -27/13 add to 1 or 13/13

#

and then that would be equal to b right?

late ingot
#

you are overthinking it

#

do you remember the point-slope intercept formula?

prime umbra
#

so -9/13x +40/13

#

yea ok it is coorrect

#

i just put it into the thing

#

i am good thank you for the hlep

#

.close

vocal sleetBOT
#
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sullen geode
#

Could someone help me with part c? I am getting the initial velocity to be zero, but I am not sure if its right

sullen geode
#

This is my attempt

#

Im assuming its right? Because if the door is slammed shut (y=0) position is zero and velocity would be 0

vocal sleetBOT
#

@sullen geode Has your question been resolved?

vocal sleetBOT
#

@sullen geode Has your question been resolved?

vocal sleetBOT
#
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marble anchor
vocal sleetBOT
marble anchor
#

I evaluated it as 124-(-17) / 6-(-3). Which resulted in 141/9, but the answer was still wrong.

#

please tag me when a helper is here

drifting jackal
marble anchor
#

Let me redo it

#

oh for fucks sake

#

Got it

#

Help with this one please @drifting jackal

#

Let me go back and do the problem

#

The mean theorem I got 364/14 which equals 26

#

The deriv is 6x^2-18x-60

#

Which I factored out to get x^2-3-10

#

Would I ahve to do quadratic formula?

drifting jackal
#

Yes but you're missing the part where it says f'(c) is equal to the mean slope

#

If the mean slope is 26

#

That means f'(c) = 26

drifting jackal
marble anchor
#

Ah yes yes forgot about that

#

So I set the deriv equal to 26

#

I believe thats what we did in class at least

#

so x^2-3-10 = 26?

drifting jackal
#

No

#

You factored out a 6

#

So it's 6(x^2-3x-10) = 26

marble anchor
#

So would I divide 26 by 6

#

I’m sorry i’m not sure what step i’d take after

drifting jackal
#

You need to have it equal to 0

#

Then use the quadratic formula

#

Also I suggest doing 6x^2-18x-60 = 26

#

Instead of dividing by 6

#

So then you don't have to deal with a fraction

marble anchor
#

You just said two different things so

#

Should i bring 26 over to the left

#

and then do quadratic?

drifting jackal
#

Yes, move the 26 over first

marble anchor
#

Which makes it 6x^2-18x-86

#

And then do the quadratic formula from there

#

?

drifting jackal
#

Yes

marble anchor
#

Okay I got it thank you

#

.close

vocal sleetBOT
#
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vast shale
#

What’s the conjugate of i square root 2?

vast shale
#

i √2

#

What’s the conjugate of that

cyan shadow
#

$-i\sqrt{2}$

twin meteorBOT
vast shale
#

Ok

cyan shadow
#

assuming you just mean the complex conjugate

vast shale
#

If I multiplied them together

cyan shadow
#

... no

vast shale
#

Wait what

cyan shadow
#
  1. if you know what a complex conjugate is, you should be able to do very basic multiplication of complex numbers to see what it results in
  2. ... what do you think the point of a complex conjugate is
#

look up "how to multiply numbers" and us the property that $i^2 = -1$ to solve this yourself

twin meteorBOT
vast shale
#

So the answer would be 3

cyan shadow
#

????

#

please show your work

vast shale
#

-i^2 +2

cyan shadow
#

first of all, what you wrote isnt equal to 3, but also

#

where did you get addition from?

#

why are you adding anything? your question is pure multiplication

vast shale
#

Square root 2 Times Square root two is 2

cyan shadow
#

okay yes good work

#

so now we have $-i\cdot i\cdot2$

twin meteorBOT
vast shale
#

Oh shit mb

#

I was supposed to mult the two

#

2

cyan shadow
#

a very convenient property of complex numebrs and their conjugates is that when we multiply them together we get a real number

#

also a "complex conjugate" is just the same as the first number, but the imaginary part has the opposite sign

vast shale
#

Ok so my final answer is x^3-3x^2+2x-6

#

.close

vocal sleetBOT
#
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cyan shadow
#

im not convinced i wasnt being trolled

vast shale
cyan shadow
#

(mostly cuz of the random final answer at the end thats unrelated to everything else)

#

okay fine sure

#

glad i could help

vast shale
#

I just needed help with the first part of the question

vocal sleetBOT
#
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faint wing
#

for #37 idk where to even start

vocal sleetBOT
faint wing
#

i think you gotta change it to spherical coordinates

weary sentinel
#

Yup

#

It makes the question trivial

faint wing
#

so sqrt(x^2 + y^2 + z^2) = p right?

weary sentinel
#

Yup

faint wing
#

pe^p?

#

ep^(p^2)

weary sentinel
#

… no

faint wing
#

no no

weary sentinel
faint wing
#

pe^(p^2)

weary sentinel
#

Yeah that’s right

faint wing
#

im confused on the bounds of integration now

weary sentinel
#

What about them?

faint wing
#

so x^2 + y^2 + z^2 = a^2 is one half of the sphere?

weary sentinel
#

A full sphere

faint wing
#

and x^2 + y^2 + z^2 = b^2 is the other half?

#

oh

weary sentinel
#

they’re two spheres total

#

One of radius a

#

One of radius b

#

so instead of integrating p from 0 to R

#

you integrate from radius a to radius b

faint wing
#

ah

#

you want to find the area between sphere a and b

weary sentinel
#

Not area per say

faint wing
#

sphere a is inside sphere b

weary sentinel
#

You’re integrating a function

faint wing
#

yeah eayh

#

with the bounds being sphere a inside of sphere b?

weary sentinel
#

Uh between the two no?

faint wing
#

ah

weary sentinel
#

Integrating across the volume between surface a and surface b

#

Those surfaces are spheres

faint wing
#

i see

weary sentinel
#

I gtg don’t forget the jacobian !!!!

faint wing
#

yup

#

thank you youre fucking awesome

weary sentinel
#

It was my pleasure

faint wing
#

.close

vocal sleetBOT
#
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flint breach
vocal sleetBOT
flint breach
#

how do i do this?

#

and this

#

for 9 i tried setting up the integral

#

$$\pi\int_{0}^{2}(y^2)^2-(2y)^2)dy$$

twin meteorBOT
#

Arctic

sudden compass
flint breach
#

i did that

#

😭

#

im so stupid im sorry

#

2y should have gone before y^2

#

but 13 still doesnt make sense

sudden compass
#

lemme see

#

okay

flint breach
#

soooo

sudden compass
#

lemme paint it

#

this is what hes rotating

flint breach
#

ohh

#

i thought it was like

#

inbetween...

sudden compass
#

no cus that wouldnt make sense

#

so to find orange you do $\int_{-1.047}^{1.047} 3 dy - \int_{-1.047}^{1.047} \sec x + 1$

twin meteorBOT
#

ItzKraken

sudden compass
#

(1.047 is approximately the intersection point of sec x + 1 and y =3)

flint breach
#

well isnt this washer method

#

ohh i see

#

okay but what about once we rotate it

sudden compass
#

then $\int_{0}^{2\pi} O dx$, i think

twin meteorBOT
#

ItzKraken

flint breach
#

shouldnt it be pi times it

sudden compass
#

oh yes 🤦‍♂️

#

i missed the square too

#

$\pi \cdot \int_{-1.047}^{1.047} O^2 dx$

twin meteorBOT
#

ItzKraken

sudden compass
#

this should be it

#

@flint breach

flint breach
#

hmm

#

it isnt

#

this is the answer

sudden compass
vocal sleetBOT
#

@flint breach Has your question been resolved?

flint breach
#

<@&286206848099549185>

sudden compass
#

oh wait am dumb

sudden compass
flint breach
#

sooo

#

what do we do

sudden compass
# flint breach

am close but I dont have the exact answer (I am off by a few decimal places)

flint breach
#

(bounds are +-pi/3)

sudden compass
#

BRUH AM STILL OFF BY 0.1 TF

#

okay i gotta do this by hand

flint breach
#

did you get it @sudden compass

sudden compass
#

no 😭

#

still thinking

#

I cant get it

#

<@&286206848099549185>

vocal sleetBOT
#

@flint breach Has your question been resolved?

vocal sleetBOT
#

@flint breach Has your question been resolved?

hoary arch
#

GENERALLY, ITS:
[VOLUME OF HIGHER FUNCTION] - [VOLUME OF LOWER FUNCTION]

#

THE Y=3 LINE IS HIGHER THAN Y=1+ SEC(X) FOR THE REGION OF INTEREST

vocal sleetBOT
#

@flint breach Has your question been resolved?

vocal sleetBOT
#
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vocal sleetBOT
#
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vast shale
#
2n^+n``` how can I solve this?
vocal sleetBOT
night herald
river minnow
#

Solve what?

outer warren
#

the expression you typed is also questionable

little portal
#

i think they meant

#

= instead of +

#

and 2^n

#

actually no i have no idea 💀

vocal sleetBOT
#

@vast shale Has your question been resolved?

vast shale
onyx fog
#

Hi

#

Oh

#

Hmm

#

Try to make tree numbers and resolve

outer warren
little portal
outer warren
#

do you have a pic of the original problem

vast shale
outer warren
#

they're not equivalent, but can have the same value depending on what n is

little portal
#

if n is 1

#

then yeah

#

or 0

vast shale
#

what if n is > 1000?

outer warren
#

no

vast shale
#

so they cannot be equal if n > 1000

outer warren
#

you can determine when they're equal by solving the equation
3n^2 = 2n^2 + n

vast shale
#

thank you

#

.close

vocal sleetBOT
#
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upper bluff
#

which ones are bipartite? i thought B,C and D but its not correct

hard atlas
#

when is a graph bipartite?

vocal sleetBOT
#

@upper bluff Has your question been resolved?

upper bluff
#

but cant you redraw some of the ones i sent so the edges dont go across?

hard atlas
#

are you confusing it with planar?

#

bipartite means that you can put the vertices into two sets, such that all the edges are from one of the sets to the other

upper bluff
#

so like a graph that is k2,4 ?

#

2 at bottom that connect to 4 at the top?

hard atlas
#

for example, yes

#

although in that case all of them are connected

#

which doesnt have to be the case in general

vocal sleetBOT
#

@upper bluff Has your question been resolved?

vocal sleetBOT
#
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zealous pewter
#

∫dx/(2cos^2(x)+3)

vocal sleetBOT
urban valley
hearty oyster
#

Guys

#

I need help

mental falcon
#

!occupied

vocal sleetBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

mental falcon
#

$\int\frac{dx}{2cos^2(x)+3}$

#

this is your problem?

marble schooner
#

dx/y = (1/y)dx isn't it?

mental falcon
#

oh nm i was confused

urban valley
#

the substitite tan

twin meteorBOT
urban valley
#

@zealous pewter

#

did u get?

zealous pewter
#

I need to solve it (I don't know English very well)

#

They asked at school

urban valley
#

$\int\frac{sec^2(x)dx}{2+3(1+tan^2x}$

twin meteorBOT
#

control

urban valley
#

now substitute tan^2x

#

I mean not now

#

first solve denominator

#

little bit

#

$\int\frac{sec^2(x)dx}{5+3tan^2x}$

twin meteorBOT
#

control

urban valley
#

$\int\frac{1/5 sec^2(x)dx}{1+3/5tan^2x}$

#

$\int 1/5 \frac{sec^2(x)dx}{1+3/5tan^2x}$

#

$1/5\int\frac{sec^2(x)dx}{1+3/5tan^2x}$

#

$3/5\int\frac{sec^2(x)dx}{5/3 +tan^2x}$

#

$1/3\int\frac{ sec^2(x)dx}{5/3+5/3tan^2x}$

#

oof finally

#

no

#

shit

#

$1/3\int\frac{ sec^2(x)dx}{5/3+tan^2x}$

twin meteorBOT
#

control

urban valley
#

oof finally

#

@zealous pewter

#

now substitute tan x = t

zealous pewter
#

$1/3\int\frac{ 3dx}{5+3t^2}$

#

$1/3\int\frac{ sec^2(x)dt}{5/3+tan^2x}$

#

$1/3\int\frac{ 3dt}{5+3t^2}$

twin meteorBOT
#

HolyDevil

zealous pewter
#

$\int\frac{ dt}{5+3t^2}$

twin meteorBOT
#

HolyDevil

zealous pewter
#

Right or wrong?

copper anchor
#

find <jkm

zealous pewter
dawn kestrel
#

yes its right

zealous pewter
#

.close

vocal sleetBOT
#
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mellow geode
#

helo

vocal sleetBOT
mellow geode
#

i need to find the eigenvalues

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
mellow geode
#

1

dawn kestrel
#

first, do you know what are eigenvalues?

mellow geode
#

yes

ionic pecan
#

Hello guys, please assist me. in this tutorial the result with my ? mark how come he equaled- 180x10 with 5 exponentiation equals to 1.8x10 with 7 exponentiation? as first will be 180,000,000, and second 18,000,000,000

dawn kestrel
#

sorry this help channel is being used rn

cursive comet
crimson jetty
cursive comet
#

Sorry i just opened it without looking

dawn kestrel
ionic pecan
#

please suggest right channel to ask about that

dawn kestrel
#

an available math help channel

dawn kestrel
#

ok so basically, an eigenvalue is some constant λ such that the equation Av = λv is satisfied, where v is the corresponding eigenvector (which is non-zero)

#

we find the eigenvalue by solving the equation det(A - λI) = 0

mellow geode
#

ok

#

but i cannot find the solutions

dawn kestrel
#

do you know what a determinant is?

mellow geode
#

yes

#

here it would be the det of a 2x2 matrix

dawn kestrel
#

do you know how to find the determinant of a 2x2 matrix?

#

yes

#

exactly

mellow geode
#

but how do i simplify the determinant here?

dawn kestrel
#

(t+4-λ)(4t+1-λ) - 4(1-t)^2 = 0, and then solve for λ

mellow geode
#

and how do i solve it?

dawn kestrel
#

just expand

#

or if ur lazy put into wolfram alpha 🙂

mellow geode
dawn kestrel
#

multiply both sides by 5 to get rid of it

mellow geode
#

.close

vocal sleetBOT
#
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barren falcon
#

Is the set of polynomials with integer coefficients with the polynomial composition operation set on it a monoid? I think yes, but i want someone to confirm OhNo_cat

barren falcon
#

Also I think it's not a group, just monoid

vocal sleetBOT
#

@barren falcon Has your question been resolved?

vocal sleetBOT
#

@barren falcon Has your question been resolved?

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tardy jetty
#

can some1 please explain this. I have an exam tomorrow and cant figure this shit out

tardy jetty
#

the solution:

dawn kestrel
#

Multiply the first fraction by z-1 on both the numerator and denominator

#

Multiply the second fraction by x-1 on both top and bottom

#

Same with third fraction multiply by (y-1) on both top and bottom

#

Now the denominator of the three fractions is all the same and you can combine the numerator

tardy jetty
#

but how do i know to do that? is it just the regular procedure?

half imp
#

that's how you add any fractions together

#

It's least common denominator

tardy jetty
#

ahhhh yea now i get it i was thinking too far ahead

#

thx guys

vocal sleetBOT
#

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vocal sleetBOT
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polar pumice
#

How to prove that $\sum_{n=1}^{\infinity} \frac{3^n}{n^3}$ is divergent? I have tried with comparison test, but I cannot find a divergent sequence that is smaller than this sequence.

twin meteorBOT
#

abbiefung

How to prove that $\sum_{n=1}^{\infinity} \frac{3^n}{n^3}$ is divergent? I have tried with comparison test, but I cannot find a divergent sequence that is smaller than this sequence.
```Compilation error:```! Undefined control sequence.
l.57 How to prove that $\sum_{n=1}^{\infinity
                                             } \frac{3^n}{n^3}$ is divergent...
The control sequence at the end of the top line
of your error message was never \def'ed. If you have
misspelled it (e.g., `\hobx'), type `I' and the correct
spelling (e.g., `I\hbox'). Otherwise just continue,
and I'll forget about whatever was undefined.

Preview: Tightpage -1310720 -1310720 1310720 1310720
[1{/usr/local/texlive/2023/texmf-var/fonts/map/pdftex/updmap/pdftex.map}]```
lapis marten
#

What is the limit of 3^n/n^3 as n goes to infinity?

polar pumice
#

Infinity

lapis marten
#

yeah, so would it be possible for the sum to converge?

polar pumice
#

No, but how can I prove it?

lapis marten
#

An infinite sum is the limit of a finite sum as the number terms goes to infinity

#

But the finite sum is always greater than its last term

#

and the last term already diverges, so there's no way the sum also converges

obsidian stream
#

I think it's easier to use something like the nth root test or ratio test than construct a comparison here

polar pumice
#

Oh! I overthought it. Thanks very much

#

.close

vocal sleetBOT
#
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spring sigil
#

Have no idea how to do this

vocal sleetBOT
flat whale
spring sigil
#

For Riemann sum all I remember is x_k=a+k(delta x) and delta x=(b-a)/n

vocal sleetBOT
#

@spring sigil Has your question been resolved?

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@spring sigil Has your question been resolved?

flat whale
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unreal sparrow
#

How to complete this if I don’t know what f(t) is equal to?

vale nexus
#

F(x) is the area under the curve from 3 to x

#

the problems are set up so you wont need to know f exactly

#

remember that integrals consider area under the x-axis as negative

unreal sparrow
#

Bc its symmetrical and cancels out?

vale nexus
#

yeah

unreal sparrow
vale nexus
#

no yes yes

#

but dont proceed until you understand why

#

eep sorry

unreal sparrow
vale nexus
#

yes the integral from 3 to 0 is the opposite of the integral from 0 to 3

unreal sparrow
#

Ok thanks

unreal sparrow
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#

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crimson grove
#

Could anyone help me understand how to solve this problem? I am being asked the following:For the function, let g(x,y,z) = xy^(2)+2z^(2). Compute the directional derivative at the point (1,1,0) for <u_1,u_2,u_3>.

bold hound
#

just note that the x they use there is a vector

#

it is what you call (x,y,z)

#

v would be yourr u

crimson grove
bold hound
#

you have values

#

the definition right there gives you the directional derivative of f(x,y,z) at point (x,y,z) in the direction v

#

so instead of the x, you put in your r

#

afaik it should look like this

crimson grove
bold hound
#

which formula did you use before?

crimson grove
# bold hound which formula did you use before?

Well, I know my first step is to find the partial derivatives with respect to x, y, and z. Doing so gets me y^2, x2y, and 4z, in which case I plug in my values for each one afterwards. Doing so, I get my gradient vector of <1,2,0>.

#

That's how I've always done it.

ruby vapor
bold hound
#

the thing i posted was the definition we used in class
what you do will lead you to the jacobian matrix where you use total differentiability

crimson grove
bold hound
#

it has some nice positive side effects, meaning you will only have to calculate the jacobian once if you need multiple directional derivatives

crimson grove
graceful surge
#

directional derivative is the dot product of the gradient and the vector

bold hound
#

this is what you want to do

#

you already know what u is

#

and Dg(r) is your jacobian, which is this thing

#

if you deal with vector valued function, this jacobian will become a matrix

#

here the D1g(r) is the partial derivative of g(x) with respect to x1 at r

#

like this

#

so the whole Dg(r) will be a horizontal vector with all your partial derivatives at the point r=(1,1,0)

crimson grove
bold hound
#

yes

graceful surge
crimson grove
vocal sleetBOT
#

@crimson grove Has your question been resolved?

crimson grove
bold hound
#

sure

vocal sleetBOT
#
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vocal sleetBOT
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vast shale
#

How does the ASTC method in trig work, im strugglying to use it in equations

vast shale
#

.close

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covert salmon
#

how was the second line achieved?

vocal sleetBOT
mental falcon
#

multiplying both sides by (d-1)^2 and dividing both sides by 10, its valid as long as d isnt one

#

you would end up with $\frac{1}{10} > (d-1)^2$ but then they switched the inequality to keep the d's on the left i guess

twin meteorBOT
covert salmon
#

thanks

vocal sleetBOT
#

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river kettle
#

yo wait my brain is lagging how did they isolate the x

ivory yarrow
river kettle
#

Yeah I know that property