#help-17

1 messages · Page 62 of 1

river kettle
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that was simpler than i thought

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what about this one

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how do i know what probability rules to apply

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@paper depot any ideas

paper depot
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this is the kind of problem where a tree diagram works great

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the first level of the tree should branch into Rain vs No Rain, and the second should branch into Fire vs No Fire on each

vocal sleetBOT
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@river kettle Has your question been resolved?

vocal sleetBOT
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pearl crest
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hey guys im abit confused
the roots of the characteristic poly of a triangular matrix,which every matrix can be converted to,are supposed to be the eigenvalues but then triangular matrices just show that some subspaces are invariant and not the eigenvectors which we only get from the characteristic poly of the diagonal matrix of eigenvalues
could someone elaborate

flat whale
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Elaborate what

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Pick an example of a simple triangular matrix from your book

pearl crest
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i mean should the characteristic poly of the triangular matrices give the roots ? @flat whale

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because i thought that would happen only in the case of a diagonal matrix,where the diagonal entries are the eigenvalues themselves

flat whale
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Nope

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What are the eigenvalues of an upper triangular matrix

pearl crest
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but the expression for both are like prod(t-diag entries)

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the roots of its characteristic opolynomial right?

pearl crest
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the product of the diagonal entries

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$$\prod_{i} (t-a_{ii})$$

twin meteorBOT
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Staasi

pearl crest
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@flat whale
am i in deeep shit

vocal sleetBOT
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@pearl crest Has your question been resolved?

vocal sleetBOT
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vocal sleetBOT
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final sierra
vocal sleetBOT
final sierra
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What happens when I get this? In previous problems I’d factor a common coefficient out but that isn’t the case here : (

dreamy viper
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put it in terms of sin or cos

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cos^2 = 1-sin^2

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sin^2=1-cos^2

final sierra
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and then distribute from there?

dreamy viper
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yeah

final sierra
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youre the best, thank you so much!

#

.close

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undone aurora
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What should I do for this question

vocal sleetBOT
hushed pewter
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What does "unique solution" mean to you?

undone aurora
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if b^2 - 4ac = 0 then the equation has a unique solution

hushed pewter
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Correct

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So what would you do?

brisk moss
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🥇 is an emoji that will forever correspond to swr for me

undone aurora
# hushed pewter So what would you do?

$(2k - 2)^2 - 4(3 - 3k) = 0 \$
$4k^2 - 8k + 4 - 12 + 12k = 0 \$
$4k^2 + 4k - 8 = 0 \$
$k^2 + k - 2 = 0 \$
$(k + 2)(k - 1) = 0 \$
$k = -2$ or $k = 1 \$
$k = 1$ is the only solution in $\mathbb{N}$

twin meteorBOT
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Calc II Victim

hushed pewter
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Looks perfect

undone aurora
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alr got it ty

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.close

vocal sleetBOT
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undone aurora
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Whats the error here?

vocal sleetBOT
mild flower
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very last step i think

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you multiply by y - 3 on both sides

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but how do you know whether you need to flip the sign?

undone aurora
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oh I flipped because -y

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i multiplied both sides by neg

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oh ur saying we dont know whether y - 3 = - or + ?

mild flower
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yes, you multiplied both sides by a negative number earlier and flipped the sign, that was good

mild flower
undone aurora
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so I need to split that into two cases

mild flower
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you could...

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but what i would do

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is consider numerator and denominator separately

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it'll still be two cases but it might be easier to work with

undone aurora
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wym so like

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-y >= 0

and y - 3 >= 0?

mild flower
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i guess ultimately it's the same

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for that quotient to be <= 0, the numerator and denominator need to be different signs

undone aurora
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so y <= 0

and y >= 3 but that wont make sense

mild flower
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yep so that case doesn't work, try the other way around

undone aurora
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so -y <= 0

and y - 3 <= 0?

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y >= 0

y <= 3

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so [0, 3] but y \neq 3 so [0, 3)?

haughty venture
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hey

tidal umbra
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right

haughty venture
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,help me please

twin meteorBOT
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Command me please not found!
Use the ,list command without arguments to see a list of commands.

mild flower
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why is y ≠ 3? there's probably a reason i just don't see it

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oh right bc we're dividing lol

undone aurora
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y/y - 3

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ye ty I got it now ill split it into cases from now on

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.close

vocal sleetBOT
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haughty venture
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heyyyy

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can someone help me

tidal umbra
vocal sleetBOT
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undone aurora
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Is this good enough

vocal sleetBOT
plush temple
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What is math ?

round plover
plush temple
# plush temple What is math ?

I have had difficulties studying analysis 1 and I started to question myself what exactly is my object of study: mathematics

paper depot
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@plush temple

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(sorry, hit enter too soon)

plush temple
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Oh right

paper depot
plush temple
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Sorry

paper depot
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i personally would hesitate to accept such an unproven answer

undone aurora
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oh whatttt

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alr one sec

paper depot
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i doubt it'll take you "one sec"

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it is a moderately involved proof

loud heath
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One second is over.

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Multiple in fact.

paper depot
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a few hundred i'd say

mild flower
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in anything but an intro to proofs class i'd say this is a totally reasonable answer

paper depot
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op is in something like an intro to proofs class, iirc.

undone aurora
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Injective:

h(n) = h(m) implies that f(n/2) = f(m/2) or g(n+1/2) = g(m+1/2) right

so if f(n/2) = f(m/2) then n = m and if g(n+1/2) = g(m+1/2) then n = m

right?

paper depot
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im gonna ask you to not drop the parentheses around fractions

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h(n) = h(m) implies that f(n/2) = f(m/2) or g(n+1/2) = g(m+1/2)
also this i think might warrant more elaboration

undone aurora
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wait what should I explain abt that

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wym

paper depot
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what if instead it happened that h(n) = f(n/2) but h(m) = g( (m+1)/2)?

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can you convince me that can't happen?

undone aurora
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oh idk i didnt think abt that case

paper depot
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well for shame.

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it could well be that two values of h arising from two different cases within its defn are equal.

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maybe it is actually impossible, but that's something you must prove!

undone aurora
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if n is even and m is odd then h(n) neq h(m) doe

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right?

paper depot
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how do you know that

undone aurora
# paper depot how do you know that

because if n is even then h(n) = f(n/2) and if n is odd then h(m) = g((n+1)/2) and f(n/2) in A and g((n+1)/2) in B and they said that A cap B is emptyset

paper depot
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right

vocal sleetBOT
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@undone aurora Has your question been resolved?

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cobalt fiber
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why does the key and mathway have different answers:

paper depot
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,calc -sin(2) - 2/cos(2)^2

twin meteorBOT
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Result:

-12.45809583491
paper depot
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,calc -sin(2 deg) - 2/cos(2 deg)^2

twin meteorBOT
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Result:

-2.0373384169863
paper depot
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mathway thinks you are doing degrees.

cobalt fiber
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ah ok

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.close

vocal sleetBOT
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tranquil lodge
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what we thinking, right or nah

vocal sleetBOT
mild flower
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try some points

vocal sleetBOT
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@tranquil lodge Has your question been resolved?

tranquil lodge
mild flower
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well like

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you know f(0) = 0

tranquil lodge
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yes

mild flower
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so what value of x would you need to make -f(x + 4) = 0?

mild flower
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yes

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and is it true that your red function is 0 at x=-4?

tranquil lodge
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oh

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its not

tranquil lodge
mild flower
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see that looks better

frosty gale
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i need more complx quesion's pls

vocal sleetBOT
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@tranquil lodge Has your question been resolved?

vocal sleetBOT
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empty linden
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ok so

vocal sleetBOT
empty linden
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theres a bit of a problem for #4

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when i try to solve it the usual way

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i end up getting a negative in the brackets of the log

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x - 3 = 0
x - 3 = 1
x - 3 = 3

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since i set x equal to 0, 1 and the base

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for these answers, i got x = 3

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meaning 3 is the vertical asymptote

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for x-3 = 1, i got 4

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and for x-3 = 3, i got x=6

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but when i try so solve for y,

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y = -2log3(3-x)
-2log3(3-3)
-2log3(0)

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and logs cant have zeros

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so how do i do this?

hidden kelp
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Well, you just said that x=3 is an asymptote, and then you tried to plug it in. What did you expect?

empty linden
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oh

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yeah mb

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kinda new to this

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ill solve the other values

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but

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-2log3(3-x)
-2log3(3-4)
-2log3(-1)

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so theres still a problem unfortunately

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since logs cant be negative in the brackets

hidden kelp
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Did you find the domain of that function?

empty linden
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domain: [3, +inf)

hidden kelp
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that is not correct

empty linden
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wait no

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domain: [3, -inf)

hidden kelp
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well, the other way around, but yes. So, is 4 in that domain?

empty linden
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no

hidden kelp
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then you can't have a y value for an x that isn't in the domain :)

empty linden
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for x-3 = 1, i got 4
and for x-3 = 3, i got x=6
so are one of these values incorrect then?

hidden kelp
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well, you are solving for x-3 = something, and not 3-x = something

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so I'm not sure

empty linden
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ill solve it with 3-x real quick

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3-x = 0; x = 3
3-x = 1; x = 2

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ohhh

hidden kelp
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I'm not even sure what you are trying to do, so if you could tell me i'd be able to help you out more

empty linden
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yeah i guess thats the mistake

empty linden
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i tried to rearrange the (3-x)

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and did (x-3), but that wasnt correct

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ill try these new values

hidden kelp
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if you want to rearange the 3-x, you have to keep the minus sign: $3-x \ -(-3 + x) \ -(x+3)$

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is the bot taking a day off?

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$3-x \ -(-3 + x) \ -(x-3)$

twin meteorBOT
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imTypθ

hidden kelp
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i'm going to go eat, but if you have more questions, be sure to keep asking. Someone else will come and help you :)

empty linden
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ok

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new values:
vertical asymptote: 3
x = 1: 4
x = 3: 0

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im still geting negative logs

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leading to undefined logs :/

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im just gonna skip this question tbh

vocal sleetBOT
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@empty linden Has your question been resolved?

hidden kelp
vocal sleetBOT
#
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crude elm
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can i get help with this

vocal sleetBOT
flat whale
crude elm
flat whale
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that's the same image

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still no question

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a question is something like "what's the color of the sky"

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or "how much does the moon weigh"

crude elm
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can i get help with this problem

frozen bobcat
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What are you trying to do?

flat whale
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but not a math one

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try asking a math question

crude elm
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bro what

vast shale
crude elm
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how do you set up the problem

full arch
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what do you want to do with f(x)

frozen bobcat
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what's the problem?

vast shale
crude elm
flat whale
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lol

frozen bobcat
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omg

flat whale
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lol

full arch
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okay

vast shale
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that's the number 13

flat whale
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we're getting trolled

full arch
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the answer is your mom

crude elm
frozen bobcat
# crude elm

This is a number with a function. There is no question. You've asked "Can i get help with this question?" and basically posted a picture of a tree.

flat whale
crude elm
frozen bobcat
vast shale
crude elm
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??? is this not a math discord

frozen bobcat
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ok, the answer is 7

vast shale
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No it's a Mathematics server

flat whale
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it's not a mind reading discord

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wait lemme try

crude elm
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can i get help with question 13

flat whale
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@frozen bobcat are you thinking of 420

vast shale
frozen bobcat
crude elm
flat whale
vast shale
flat whale
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4 times he sent the same image bleakkekw

crude elm
#

are we seeing the same picture

frozen bobcat
# crude elm

look above question 13), are there directions to this problem?

vast shale
flat whale
frozen bobcat
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THANK YOU!

flat whale
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LOL

vast shale
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Took you that long

frozen bobcat
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Now i'm gonna go pull some more teeth somewhere else.

bleak oak
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@crude elm f(3/2) - f(1) now go fk off

crude elm
vast shale
flat whale
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also wrong lol

bleak oak
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yh sorry divide by 1/2

crude elm
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is f(3/2) - f(1) / (3/2)-1 wrong

vast shale
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Basically the question is asking you for the slope of the secant line that passes through f(3/2) and f(1)

bleak oak
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yeha

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its not wrong

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its $\int^{1.5}_1 f'(x) dx / (1.5-1) = f(1.5)-f(1)/0.5$

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ah w.e.

twin meteorBOT
crude elm
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huh

bleak oak
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the slope is f'(x)

vast shale
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oh yeah you're right, just weight syntax

bleak oak
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and the average is the integral of function over the range divided by length of range

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that should be in ur textbook.

vast shale
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$$\frac{f(\frac{3}{2})-f(1)}{\frac{3}{2} -1}$$

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basically $$\frac{\Delta y}{\Delta x}$$

twin meteorBOT
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please request a new nickname

crude elm
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thats what i did so is that right

twin meteorBOT
#

please request a new nickname

vast shale
crude elm
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idk is 3/5 the answer

vast shale
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you should be able to tell us if the answer is right or not

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did you learn about secant lines?

crude elm
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probably

vast shale
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if you want to check if the answer is right

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just use the point slope formula and check at both of the points

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if $$s(x)$$ is the function of the secant line and $$f(x)$$ is the orginial function then $$s(x) = f(x)$$ when $$ x = \frac{3}{2}$$ and $$x = 1$$

twin meteorBOT
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please request a new nickname

crude elm
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idk how to check if 3/5 is right mane

vast shale
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I just told you how

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bruh

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not even 10 seconds before

crude elm
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idk what none of that means

vocal sleetBOT
#

@crude elm Has your question been resolved?

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idle harbor
#

Hi is there any way to make chance deviate in a direction
so for example I pick a number 1-100
i want to increase the chance it falls on lowers numbers
also the ability to increase chance it falls on higher numbers
can i do a math for this?

hybrid flicker
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Depends on what exactly is your process of picking the number 1-100

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Here's a possible way :
If your way of picking a number 1-100 (or here 0-100) is tossing a coin 100 times and taking the amount of heads, then by making the side with heads heavier you will have a higher chance of landing on heads, thereby increasing your chance of "higher numbers"

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Conversely if you make the side with tails heavier, you will have higher chance of getting lower numbers

frozen bobcat
vocal sleetBOT
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@idle harbor Has your question been resolved?

idle harbor
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hmmmm ok

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well rightnow i use random number

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from coding language it gives function to give random number

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so everytime i really get a random number 1-100 without ability to make it more lower or higher so i wanted to know

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like is there any maths to make it able to go more in one direction /higher/lower

sand lodge
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well you can try some stuff with the log function which increases rapidly relatively for smaller x but then starts to "flatten out"

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,w log(x)

idle harbor
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one moment i think i dont give enough info about question

sand lodge
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or you could make your random number generator generate a random number from 1-10000 and then take the sqrt of the answer and then floor it so it only gives integers

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it would give a higher weight towards lower numbers

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another crude method is to instead for example have a random number generator for numbers
1-4 and

if it is 1, then output the result of a random number generator from 1-75,
if it is 2,3, or 4 then output the result of a random number generator from 76-100

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there's probably coding functions that do this much more efficiently and better dispersed

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might be better to ask a coding server lol

idle harbor
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oh the thing is i want all number

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to be able to do 1-100 despite how low chances is

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i just want to be able to do maths that make it can give better chance of higher or lower numbers when i want

sand lodge
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how specific though

idle harbor
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it can give sort of infinite increase of chance

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hold on i think i can give a example

sand lodge
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oh ok I see

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sure

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show

idle harbor
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so for example

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i have 1,2,3,4,5

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when i want higher chance of higher numbers

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i can enter in a container

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1,2,2,3,3,3,4,4,4,4,5,5,5,5,5

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then the container picks a random out of all entries and since there are more entries

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for the higher the number is

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the higher the chance of a higher number

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now i wanted a way to make this into a math formulae instead

sand lodge
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oh ok

idle harbor
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i also want to opposite of ability to make lower numebrs with better chance

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i can do the reverse

sand lodge
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I mean do you want it to be exactly 1,2,2,3,3,3...

idle harbor
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no i want ability to edit how much the chance is

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for example

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at a deviation of +1 it will do that

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+2 will give it 2 times that etc

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-1 will give it opposite

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-2 very opposite

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so this way i can just need 1 number to say how higher the chance is for higher or lower numbers and then i plug it into the formula

sand lodge
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lol I still think this is better asked for a coding server

silent folio
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Well a slightly messy solution is to generate that list of numbers and then pick a random

idle harbor
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i tried this but couldnt get good response i might try other places

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but yes i can make in code a list of all this numbers is just innefficient and might cause code to performance issues so i leave this for last resort

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is there math i can do to get total amount of variables if i did this
for example
1,2,2,3,3,3,4,4,4,4,5,5,5,5,5
this is 15 numbers
also is there math i can do to get number at a exact location, example:
1,2,2,3,3,3,4,4,4,4,5,5,5,5,5
number 11 is 5

vocal sleetBOT
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@idle harbor Has your question been resolved?

icy spindle
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let arr represent your list

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then index i such that arr[i] = n is

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n(n-1)/2 <= i <= n(n+1)/2

#

since you are coding it to solve for n i think you do something like

idle harbor
#

hmmm

icy spindle
#

actually you just hardcode quadratic formula lol

#

and then floor it

idle harbor
#

idk if it will understand these tho =>

#

also idk what this quadratic thing is lol

icy spindle
#

oh sorry

idle harbor
#

also is there a way to make this formula add amount of number

#

so for example

#

1,2,3
normal just adding 1
1,22,333
normal adding 2
1,222,3333

icy spindle
#

ohh

#

ok

#

for your code?

#

what language are you using

idle harbor
#

very simple languge for lua

#

i aslo what to learn this to use in other language

#

for discord custom command bot

icy spindle
#

🙊 i dont know lua sorry haha

idle harbor
#

no if u can give me maths

icy spindle
#

ok

idle harbor
#

i can make it in lua

icy spindle
#

let n be the number that you want to add to your list

#

e.g., if n = 5, you add five 5s to your list

#

then the length of your list is equal to:

#

1+2+3+4+...+n-1+n

#

or through the arithmetic sequence formula just n(1+n)/2

idle harbor
#

hmmmmmm

icy spindle
#

sorry i dont think im explaining it very well

idle harbor
#

is there formla i can use to just get total that i can for example put in a caluclator

icy spindle
#

total as in total length of list?

idle harbor
#

idk if n(1+n)/2 gives total?

icy spindle
#

yes

#

it gives total length of list

idle harbor
#

yes total digits

icy spindle
#

lets try it

idle harbor
#

hmmm

icy spindle
#

for n = 5

idle harbor
#

wait

icy spindle
#

the formula says 5(5+1)/2

idle harbor
#

no n is out upscale amount

icy spindle
#

like a large amount?

idle harbor
#

it give me 15

#

but n for me is just our upscale amount

icy spindle
#

i dont understand this upscale amount sorry

idle harbor
#

one sec

#

ok here
1,22,333

#

uspcale amount is 1

icy spindle
#

ohh i see

idle harbor
#

because it add 1 new digit every time it counts

icy spindle
#

upscale = 3 becomes

idle harbor
#

sorry not every time it count

icy spindle
#

give me an example when upscale = 4

#

i think i understand you

#

just need to verify

idle harbor
#

ok four is
1,22222,333333333

icy spindle
#

ok yea

#

i understand

#

so there is one 1, five 2s, nine 3s

#

interestingly, our formula still works

idle harbor
#

yea

icy spindle
#

just have to change a bit

idle harbor
#

because it gives 4 then 8

#

then 12

#

then 16

icy spindle
#

so you said n is your upscale amount

idle harbor
#

yea

icy spindle
#

what number do you use to represent the largest number

#

or variable

idle harbor
#

100

#

we can call him max

icy spindle
#

ok sure

idle harbor
#

this represents highest amount of count actions

icy spindle
#

and 1 always starts at 1?

#

like one 1

idle harbor
#

yea

#

im not sure yet if i want the upscaling to start from there

#

but rightnow i will leave him like that

#

also the count actions example
1,22222,333333333
is 3 count actions

#

wait lets make upscaling start at 1

icy spindle
#

so like 1,1,2,2,2,3,3,3,3, etc.

idle harbor
#

yea

#

this assumes upscaling of 1

#

also i just realize another example

#

so upscale is 1, then these are the extra digits per action
1,2,3,4,5,6,7....

#

so now 1 with 1 extra digit is 11,222,3333,44444,555555

#

upscale is 2 extra digits become:
2,4,6,8,10

#

111,22222,3333333,etc

icy spindle
#

ok let me see if i am understanding

#

it may be a little hard to see and its not in lua

#

wait no im wrong

#

you said five 2s

#

upscale = 4

idle harbor
#

ok at upscale of 4

#

it should start with 5 1s since uspcale = extra that increases every count

icy spindle
#

ok

#

there are ten 2s

idle harbor
#

lol

#

yea it should be 9

#

one sec

#

i cna code this for u?

icy spindle
#

yea sure

#

five 1, nine 2, thirteen 3

#

the general term for any given index i in this list is

idle harbor
#

yes

#

thats right

icy spindle
#

(1+upscale)(1+max*upscale)/2

#

wrong

#

(2+upscale(1+max))(max)/2

idle harbor
#

this formula is to get total digits right?

icy spindle
#

yea

idle harbor
#

hmmm

#

we can test it with using 1 as upscale

icy spindle
#

yea sure

#

oh wait do you want to get what number is at position i?

idle harbor
#

i know after i did some counthing it is 5050 total if im correct

#

yea i also want to do that

icy spindle
#

ok we can do that after

#

total digits first

idle harbor
#

yea

#

sorry was doing something

icy spindle
#

ok then i think you want

#

(2+101*100)/2

idle harbor
#

hmmm is so close

#

that gives me 5051

icy spindle
#

something is fishy

#

let me think about this

#

sorry i am not so quick

idle harbor
#

nah thats okay

icy spindle
#

ok

#

upscale of 1 is

#

1,1,2,2,2,3,3,3,3?

icy spindle
idle harbor
#

yea

#

wait a min

#

ur right man

#

u are correct

#

i got 5050 but i wasnt making uspcale affect 1

#

so 5051 makes sense

#

but ill mke a code to simulate more situations then count them online and then use ur formala and see if its correct for everything

icy spindle
#

ok thumbs_up

#

u is upscale

#

i is the index

idle harbor
#

damn that looks complex lol

#

idk how to type this into the code

icy spindle
#

uh

idle harbor
#

this 2 storey brackets

icy spindle
#

it looks more complicated than it is

idle harbor
#

is there way to put this on 1 line

#

like u did earlier

icy spindle
#

yea

#

let me try in lua

idle harbor
#

jsut give me maths

icy spindle
#

haha lua is very similar to python

idle harbor
#

i already have code waiting for it heh

#

oh i think so

#

that what it loooks like

icy spindle
#

oh wow very similar

#

we use def for function

#

our for loop looks a tiny bit different

idle harbor
#

ahh

icy spindle
#
u = 2
i = 9
getPos = math.floor((-(u+2)+math.sqrt((u+2)^2+8*u*i))/(2*u))
print(getPos)


idle harbor
#

oh wait this is the correct thing right
2+101*100)/2?

icy spindle
#

u is upscale

idle harbor
#

this is the correct form for getting the total numbers right
(2+101*100)/2?

icy spindle
#

its (2+upscale + upscale * max) * max/2

#

for max = 100

#

it would be

#

wait no

#

wait yes (?)

idle harbor
#

(2+(upscale + upscale * max)) * max/2

#

so like this?

icy spindle
#

yea

idle harbor
#

ok ill put it in one sec

icy spindle
#

lets try

idle harbor
#

il will check the position one rn

#

its looks complex lol

icy spindle
#

it just looks like that haha

icy spindle
#

checked

idle harbor
#

wait should 2 be upscale amount?

icy spindle
#

what do you mean

#

you can change the upscale amount

#

its a variable

idle harbor
#

(2+(upscale + (upscale * 100))) * 100/2)

#

i mean the 2+ at the start

icy spindle
#

oh for this

idle harbor
#

should i set it at upscale amount

icy spindle
#

no the 2 is just there from the math

#

you set upscale = upscale amount

idle harbor
#

yea i set that for every upscale

#

but i wanna know if the 2+ should be changed to that to

#

hold on

icy spindle
#

no no

idle harbor
#

(2+(upscale + (upscale * 100))) * 100/2

icy spindle
#

yea

idle harbor
#

ok this how i had to type it in lua
is it correct?

icy spindle
#

errr

#

the 100 should be your max variable

idle harbor
#

yea its my max rn

icy spindle
#

ok

idle harbor
#

ok so i did it but got value off one sec

#

wait my bad

#

it was error on my end

#

ok it seems to be correct for everything i tested

icy spindle
#

nice!

idle harbor
#

yea thanks man

icy spindle
#

wish you luck 🙏

idle harbor
#

now i jsut gotta do the get position

icy spindle
#

oh

idle harbor
#

sorry lol

#

its just my main question was to get a random number 1-100 but increase chance of higher numbers or lower

#

but seems i can get response for this so i am trying now to instead

#

just give higher numbers more instance in a list like what were doing rn, 11,222,3333 etc

icy spindle
#

OH

idle harbor
#

then pick a random out of all digits and since the higher the more then = higher chance

icy spindle
#

...

idle harbor
#

of it picking a higher number

#

now i just gotta like find what that number is

icy spindle
#

i think there are some weighted probability functions

idle harbor
#

really

icy spindle
#

but if you still want to try picking the number here is the code:

#
u = 2
i = 9
getPos = math.floor((-(u+2)+math.sqrt((u+2)^2+8*u*i))/(2*u))
print(getPos)
#

getPos will be the number at your position

idle harbor
#

lol is there by chance simpler for of this

icy spindle
#

errrrrr

#

maybe

#

i am not great at coding

idle harbor
#

i mean this nice function but i like osmething i can aremember

#

easier

icy spindle
#

haha uhhh.....

idle harbor
#

i will need to keep a notepad of all these magic formals i dont understand lol

icy spindle
#

i dont think so sorry i might have to take some time to think about that

#

there is a weighted random function in python

idle harbor
#

what does u mean for this

icy spindle
#

u is how much you upscale

idle harbor
#

ok and i

icy spindle
#

i is the position of the number you are getting

idle harbor
#

ooo k

#

wait am in lol

#

so this gets the position of a number or gets the number at a certain position?

icy spindle
#

gets the number at a certain position in your list

#

but you do not have to make a list

#

so for example the 7th position for upscale = 2:

idle harbor
#

ahhh ok this shold be it then

icy spindle
#

1,1,1,2,2,2,[2],2,3,3,3,3,3,3,3

idle harbor
#

ye

icy spindle
#

uh oh

#

something is fishy

idle harbor
#

ok so im testing it

icy spindle
#

i think i did something wrong

idle harbor
#

ah probably

#

cause i put position 4 and it gives 1 instead of well, 11,222 2

#

brb in a min

#

back

icy spindle
#

ok im working on the get function

idle harbor
#

ok

icy spindle
#
u = 2
i = 100
getPos = math.floor(u-2 + math.sqrt( (2-u)^2 + 8 * u * (i+1))/(2*u))
print(getPos)
#

ahhhhhh its not working

idle harbor
#

itsjust 1 off for me

icy spindle
#

changing the upscale value makes things fishy

idle harbor
#

hmmm

#

man i wish i had a 4d brain to be able to visualize math.sqrt( (2-u)^2 + 8 * u * (i+1))/(2*u)

icy spindle
#

its wrong

#

😢

#

sorry let me work on this

idle harbor
#

yea man cook

icy spindle
#

haha

vast shale
# idle harbor Hi is there any way to make chance deviate in a direction so for example I pick ...

using a weighted probability distribution, where u assign different probabilities to different numbers based on how likely u want them to be chosen.

example, if u want to increase the chance of picking lower numbers, u could assign higher probabilities to the numbers 1-50 and lower probabilities to the numbers 51-100. similarly, if u want to increase the chance of picking higher numbers, u could assign higher probabilities to the numbers 51-100 and lower probabilities to the numbers 1-50.

there are many ways to assign thse probabilities, and the specific method u choose (example is, linear distribution, exponential distribution, custom distribution, and etc.).

u could use a mathematical formulas (if u want to create a uniform distribution where each number has an equal chance of being chosen, u can prolly use the formula P(x) = 1/n) to calculate the probabilities or u could manually assign them based on ur preference

idle harbor
#

well im taking the distribution route its like making list and putting numbers iwant more likely more times in list

#

its just i want way to do this with formula, so is efficient because i make list with 20K+ entries every 10 seconds it may cause performance issue

#

rightnow we already have this list done its now about finding value in the list

vocal sleetBOT
#

@idle harbor Has your question been resolved?

vocal sleetBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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royal grotto
#

((a^-3)^2))/(2a^-7)^-1

vocal sleetBOT
royal grotto
#

a^6)/-2a^7

#

a^-6-7 )/-2

#

How am I wrong

#

<@&286206848099549185>

tidal umbra
#

yeah

#

wait

rugged orchid
#

Can you write it out

tidal umbra
royal grotto
#

My bad

royal grotto
tidal umbra
#

theres no punishment, lol

royal grotto
#

ah ok

tidal umbra
royal grotto
#

Ya

#

But

#

My answers says 2a^-13

#

I have no idea how

tidal umbra
#

it should be a^-13/2

royal grotto
#

What

#

You mean -2? Btw

tidal umbra
#

no

#

why will it have negative ssign

#

sign*

royal grotto
#

Because 2^-1 is -2

tidal umbra
civic otter
#

$\frac{{\left(a^{-3}\right)}^2}{{\left(2a^{-7}\right)}^{-1}}$

twin meteorBOT
#

Alberto Z.

tidal umbra
#

i didnt multiply power -1 with 2

civic otter
#

If yes, your answer is correct @royal grotto

royal grotto
#

My book says it’s 2a^-13

civic otter
#

Yes exactly

royal grotto
#

Or maybe that is wrong

civic otter
#

I thought that was your answer actually

civic otter
royal grotto
#

No my answer were (a^-13 )/ -2

civic otter
#

Ah ok this is wrong

royal grotto
#

Ah ok

civic otter
#

Because $$2^{-1} = \frac{1}{2^1} = \frac{1}{2}$$

twin meteorBOT
#

Alberto Z.

royal grotto
#

I don’t understand

#

No sorry I do but

#

It’s not what I would think to do

frosty gale
#

2/a^13

civic otter
royal grotto
#

I will send photo

#

d)

civic otter
#

The problem is that 2^-1 is not -2 !!

#

Remember that exponentials (like 2^-1) are always positive

royal grotto
#

What really?

civic otter
#

Of course 😅 didn't they teach you this?

royal grotto
#

I forgot I think

civic otter
#

This is very important: $$a^{-n} = \frac{1}{a^n}$$

twin meteorBOT
#

Alberto Z.

royal grotto
#

Oh I know this rule

#

But isn’t 2^-1 also (-2)

civic otter
#

Of course not

civic otter
#

A number is unique, it can't be both -2 and 1/2 lol

royal grotto
#

I understand

civic otter
#

Note that if you want to change the sign of a number you must multiply (or divide) by something negative, not exponentiating

royal grotto
#

Correct

#

But now that I know 2^-1 is 1/2

#

I’d end up with a^-13/1/2

#

I still don’t see how it’s 2a^-13

civic otter
#

1/(1/2) = 2

#

The 1 can be seen as (1/2)⁰

royal grotto
#

Can I see you do it on paper

civic otter
vocal sleetBOT
#

@royal grotto Has your question been resolved?

royal grotto
twin meteorBOT
civic otter
royal grotto
#

I don’t know if you used a diffrent method but

#

I figured out you could do this. 1 second

#

,flip

#

,flip image

vocal sleetBOT
#
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royal grotto
#

.reopen

vocal sleetBOT
#

royal grotto
civic otter
twin meteorBOT
civic otter
#

Let me look at it

#

Exactly, that's how I was thinking toi explain it, but then you already made it on your own, perfect 💪

vocal sleetBOT
#

@royal grotto Has your question been resolved?

vocal sleetBOT
#
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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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vocal sleetBOT
civic otter
#

Anytime

royal grotto
#

Close

#

.close

vocal sleetBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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vestal basin
#

Hello

vocal sleetBOT
vestal basin
#

I somehow got 37/15 for the answer and it is just wrong D:

vocal sleetBOT
vestal basin
dull maple
vestal basin
#

Does this look right

frosty gale
#

pls can somone send questions on polynomials

dull maple
#

Also, you made some calculation error there as well.

dull maple
# vestal basin

You have calculated D correctly here. You took the Dx matric wrong.

#

Remember, In Dx, column for x's coefficient will be replaced by column of constants.

dull maple
frosty gale
#

ok

karmic imp
vocal sleetBOT
#

@vestal basin Has your question been resolved?

vestal basin
#

I thought I did it right

#

I'm so confused 😭

vestal basin
karmic imp
#

Look up Cramer's rule

vestal basin
vocal sleetBOT
#

@vestal basin Has your question been resolved?

#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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hollow thorn
vocal sleetBOT
hollow thorn
#

Can someone teach me part (b) please?

vocal sleetBOT
#

@hollow thorn Has your question been resolved?

#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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vast shale
#

Give two reasons why "(f : \mathbb{R} \rightarrow \mathbb{R} ) where (f(x) = \pm \sqrt{x})" is not a function.

twin meteorBOT
#

scholablade

vast shale
#

(f(x) = \pm\sqrt{x}) is not a function because in the defintion it has (\pm) which means that we can't determine it's actual value which is important for pure functions and since (f)'s domain is (\mathbb{R}), it can be negative therefore we can have (\sqrt{-2}) as an arbitary value so that is not a valid function.

twin meteorBOT
#

scholablade

vast shale
#

Is this correct?

round plover
#

yeah; the first point is functionality or right-uniqueness (each element of the domain is sent to a single element of the codomain), and the second point is just whether the function is defined on its entire domain (also called totality or left-totality)

vast shale
#

Cool terms, thanks for the help!

#

I'l close this room now

#

.close

vocal sleetBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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meager garden
#

I don’t know how to solve any of the 4 parts

paper depot
#

,rccw

twin meteorBOT
civic otter
# twin meteor

Given $z^2 - 2z + 25 = 0$, take the conjugate on both sides. What do you get?

twin meteorBOT
#

Alberto Z.

meager garden
#

Ummm so I bring that equation and change signs on the other side of the =?

civic otter
meager garden
#

If the complex number Z=bi where a,b e of R is a root of the polynomial f(Z) with real coefficients (ź)=a-bi is also a root

civic otter
#

But you said you don't know how to do that

meager garden
#

So is a and b -2+25?

#

Nvm I got it

#

Thx

civic otter
civic otter
meager garden
#

1-2i 1+2i

civic otter
meager garden
#

But I didint

#

Zsquared= a= 1

#

-2z=b= -2

#

So the conjugate is 1+2i

civic otter
#

No, that's totally nonsense

meager garden
#

Bruh

#

So do you do it

civic otter
meager garden
#

The question?

#

Not anymore

civic otter
#

I don't get you... @meager garden

meager garden
#

I don’t either

civic otter
#

Don't what? You don't know what I was asking there or you don't know other things?

meager garden
meager garden
#

Here

civic otter
meager garden
#

Yep

#

Because I don’t know how to begin or what to do to start it

civic otter
meager garden
civic otter
# twin meteor **Alberto Z.**

For the third time... can you do this or not? If no, please tell me what is the thing you do not understand @meager garden

meager garden
#

I cant

#

I want you for you to point out how I should do part i please

civic otter
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You mean that I explain you how to do part (i)?

meager garden
#

Please

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And hopefully from there I’ll be able To do the remainder

civic otter
#

Given $z^2 - 2z + 25 = 0$, take the conjugate on both sides. What do you get?

twin meteorBOT
#

Alberto Z.

civic otter
meager garden
#

What is the conjugate in this case?

civic otter
#

Start from the RHS, what's the conjugate?

meager garden
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I don’t know

civic otter
meager garden
#

Right hand side

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Yes

civic otter
#

Alright, so what's the RHS??

meager garden
#

……

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I don’t know

civic otter
#

Are you trolling??

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You always say "I don't know" even at simple questions...

meager garden
#

Bro why would I spend a whole hour just being here to waste my own time

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I don’t get what you mean by it in this question!!

civic otter
#

You are actually making me waste my time, not yours

meager garden
#

Bro I’ll be straight just explain and I’ll understand

civic otter
meager garden
#

Just explain and I’ll part ways

civic otter
#

What's the conjugate of the number 0?

meager garden
#

0

civic otter
#

Oh there we go

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And the conjugate of z² ?

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Do you agree that $$\overline{z^2} = {\overline{z}}^2$$ ?

twin meteorBOT
#

Alberto Z.

meager garden
#

Yh

civic otter
#

Nice, now do you agree that the conjugate of the sum is the sum of the conjugates?

meager garden
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Yes

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So what it’s 0?

civic otter
#

I mean, do you agree that $\overline{\alpha + \beta} = \overline{\alpha} + \overline{\beta}$?

twin meteorBOT
#

Alberto Z.

civic otter
meager garden
#

Yes

civic otter
meager garden
#

But what is a and b in this LHS

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@civic otter

round plover
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you don't need the value of a or b

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use the conjugation rules alberto has pointed out

meager garden
#

Nvm .close

civic otter
#

Lol

meager garden
#

.close

vocal sleetBOT
#
Channel closed

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#
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eager wadi
#

How to find the domain of the function $f(x) = \log_{10}\Bigl( (\log_{10}x)^2 -8\log_{10}x + 15 \Bigr)$

I am able to get part of the answer, I get $(10^5,\infty)$ but I want to understand how to get the rest of it.

twin meteorBOT
#

Anshul

paper depot
#

show work

eager wadi
#

Okay.

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@paper depot

paper depot
#

okay first off

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missing underscores on all those tens that were meant to be the base

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also,

For f to be valid, m - 5 > 0
no

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(m-5)(m-3) > 0 is not true ONLY when m-5 > 0.

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that's where you lost the other half of your domain.

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solve the inequality (m-5)(m-3) > 0 properly.

eager wadi
#

damn, you're right
I need to revisit the inequalities
thank you so much Ann

#

.close

vocal sleetBOT
#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

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lilac plaza
#

What does it mean by "equation of the central horizontal axis" in a sine function?

round plover
#

the line midway between the lines at its maximum and minimum values

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so for sin(x), the axis would just be y=0

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because it oscillates +/-1 about that line

lilac plaza
round plover
#

that'd still be y=0

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the max and min lines would be +/-3

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scaling it vertically or horizontally won't change the axis

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only translating it up like sin(x)+3

lilac plaza
#

Ohh you're talking about the translation?

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Vertical

round plover
#

yes

lilac plaza
#

Then 3sin(x) + 3 would be y = 3?

round plover
#

yes

lilac plaza
#

Oooo I get it

#

Thank you!

#

.close

vocal sleetBOT
#
Channel closed

Closed by @lilac plaza

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After 15 minutes, feel free to ping <@&286206848099549185>.
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twin meteorBOT
#

kebesque integral

obtuse sierra
#

how did you get to this?

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how is it 13g

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oh nvm

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yeah figured that

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yeah got T2 ig

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um but not in terms of t tf

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i balanced the forces on the respective blocks

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not on the system

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yeah, why not?

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the blocks are also at rest

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the question says that all objects are at rest, so each block is in equilibrium, so the forces must be balanced on each block

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the normal exerted by wedge on block B will be exerted in return to the wedge too, right?

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i think

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action reaction pair

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and the negative x component will result in its motion

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which shouldnt occur

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the weight of block B is acting on just B

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not on wedge

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the only interacting force between them is normal

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no

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its from earth's centre

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no

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the weight of B will be balanced by the forces acting on B only

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no relation with wedge

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yes

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and B acts on wedge by normal reaction too

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normal force is a action reaction pair

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they dont both act on one block

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so cant cancel

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yeah, if the wedge isnt fixed here, it will move too

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because of normal reaction by block

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oh wait, the question says wedge is fixed, so we need not worry about wedge then

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do you know if you place two blocks in contact with each other horizontally, they both exert normal forces on each other?

lilac plaza
#

Because it cancels out with the Normal force maybe?

obtuse sierra
lilac plaza
#

I mean the calculation should be mg*cos(theta)

obtuse sierra
#

the block is just there on wedge, enjoying his life, sliding

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without any external force

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see what happens

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the red one is acting on wedge and black one on block

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cant cancel them

lilac plaza
#

The force affected by gravity affected by angle

obtuse sierra
#

the red one vertical component will push the wedge down

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but wont go down because surface below

lilac plaza
obtuse sierra
#

and the horizontal one will result in its motion

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if it isnt fixed

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sry, i need to go for dinner, ill be back after half an hour maybe

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till then if you want to ask smthng, @scenic ravine he may be able to help