#help-17

1 messages · Page 60 of 1

small quarry
#

ok let me see...

acoustic flower
small quarry
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The concept of proportion is equal

acoustic flower
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like this

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i dont understand these type of stuff

small quarry
#

oh

acoustic flower
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on how to solve it

small quarry
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What I said, ratio is some like fractions

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you can understand it as division

acoustic flower
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ya proportions are 2 ratios right?

small quarry
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ye

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A proportion is an equation in which two ratios are set euqal to each other

acoustic flower
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ohh

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so the 2 ratios need to be the same?

small quarry
acoustic flower
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like same answer?

#

am i on the right track?

small quarry
#

let me explain more with the picture you sent

small quarry
# acoustic flower

So in this identity, what you can understand is: (5/2) / (3/2) = (5/6) / (1/2)

#

after you calcuate it, it should be the same amount

acoustic flower
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soo it would be (15/4) = (5/12)???

small quarry
#

wtf???

acoustic flower
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no wait

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i think i did it wrong

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ya oops

small quarry
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lol

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I gtg for sometime

acoustic flower
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oh god im panicking

small quarry
#

maybe you can call a helper if you have any other questions

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||feel free to dm me||

acoustic flower
vocal sleetBOT
#

@acoustic flower Has your question been resolved?

vast shale
small quarry
#

Oi am back lol

small quarry
vast shale
#

I am here, no worries

small quarry
#

I explained to diva

vast shale
#

Do I help you doing it or solve it?

small quarry
#

Teach him about ratio and proportion

split wind
vast shale
#

Lol

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Well, ratio is just basically fractions.

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a:b = a/b

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You can write (5/2)/(3/2)

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And doing that you will get (5/3)/(1/1)

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Multiply the denominator by 2

vocal sleetBOT
#
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vast shale
#

Thus that becomes (5/6)/(1/2)

vocal sleetBOT
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fast quarry
vocal sleetBOT
fast quarry
#

i dont understand how they got the top x bound = 1 when in the question all it says is x>=0

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so the bottom bound is 0

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but then cant the top bount be infinity

signal drum
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take the second equation where $0 \le y \le 1-x^2$

twin meteorBOT
#

MathLover

signal drum
#

if you ignore the y you get that $0 \le 1-x^2$. Solving it will get you the upper bound of 1

twin meteorBOT
#

MathLover

signal drum
fast quarry
#

oh i see

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thanks

#

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whole gulch
vocal sleetBOT
whole gulch
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Actually

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Hello good morning

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Could someone help me for number 7

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Im not understanding what it is asking for

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Here is my work for 7

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Isnt the image

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Hard to draw on my line paper

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How do i describe that without having to draw the visual

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<@&286206848099549185>

vocal sleetBOT
#

@whole gulch Has your question been resolved?

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uneven wave
#

I just began learning about probability distributions for continuous random variables, noticing that most of the distributions were curves because there are an infinite number of values that the random variable can take on. What if the random variable only took on a finite number of values, such as just 0 and 1? Do we have a Bernoulli distribution here that can be represented as a histogram?

mild flower
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yeah

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curves are sometimes used for finitely many values as well when there are just so many that a bar graph would look dumb

uneven wave
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The graph will not be continuous then?

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I see thanks!

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waxen hawk
vocal sleetBOT
waxen hawk
#

Why the blue and red are equivalent

paper depot
#

definition of a riemann integral

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$\int_a^b f(x) \dd{x} = \lim_{n \to \infty} \frac{b-a}{n} \sum_{i=1}^n f \paren{a + \frac{(b-a)i}{n} }$

twin meteorBOT
paper depot
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in particular when a = 0 and b = 1, b-a becomes 1 and the sum becomes the sum of f(i/n)

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by the way the parentheses around i/n really want to be taller

waxen hawk
paper depot
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???

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how are you gonna think about integrals without thinking about integrals?

waxen hawk
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like through geometry

waxen hawk
paper depot
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ok so you're looking for geometric intuition, not a formal proof.

waxen hawk
paper depot
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ok sorry what

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now you've confused me

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first you ask if it's possible to explain the equality geometrically

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now you say you already know how to do that

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wtf

waxen hawk
paper depot
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?????

waxen hawk
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but i wanna know why it is true, why it is working

waxen hawk
flat whale
flat whale
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What about it

waxen hawk
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why theres a (b-a)

waxen hawk
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besides the i

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but im famillar with Riemann sum already

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im just confused about the (b-a) that seems came out of nowhere

flat whale
flat whale
waxen hawk
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ill take you advice, reading it

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real gale
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Should eigenvalues of a positive semi-definite matrix always be non-negative?

paper depot
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yes thats literally part of the defn lmfao

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or equivalent thereto

real gale
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Yes

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This is an xyproblem thonk

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What is the value of a, the function f:R->R, f(x,y) = ax^4+8y is a convex function?
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I found the Hessian matrix and checked if the positive semi -definiteness

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$H(x,y) = \begin{bmatrix} 12ax^2 & 0 \ 0 & 0 \end{bmatrix}$

twin meteorBOT
real gale
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det(H(x,y)) = 0

paper depot
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well duh of course its determinant is 0

real gale
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12ax^2 ≥ 0

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which implies a ≥ 0 ?

paper depot
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sure does

real gale
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So for all a≥0 the function f(x,y) is a convex function?

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But the answer key mentions a**>0, and not a≥**0

paper depot
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what's your defn of convexity

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(definition, not any of this hessian nonsense)

real gale
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Well I have been given four different definitions

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The one I tried using here is..

paper depot
real gale
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A twice differentiable function f : R^n → R is convex, if and only if the Hessian H(f(x)) is positive semi-definite for all x ∈ R^n.

paper depot
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ok

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the zero matrix is pos-semidef.

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for a=0 you have a linear function, whose hessian matrix is zero everywhere.

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so evidently the answer key must be wrong, but i'd like to see your other 3 definitions

real gale
paper depot
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great

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but you're still told that for a=0 your function somehow isnt convex/

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even though it fits definitions 1, 2 and 3 even then?

real gale
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Yes

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I will ask about this to my instructors

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narrow forge
vocal sleetBOT
narrow forge
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i dont under why this relation

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produce a circle

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i thought it would produce two points -1,0 and 1,0

rugged orchid
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Well all the pairs of x y that satisfy those conditions form a circle

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But idk where y is coming from and it’s not specified

noble current
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substitute 0 in both x and at y once

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this is the simple circle formulae

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(x-h)2 + (y-k)2 = r2

narrow forge
#

what does the domain say about the relation

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past badge
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I dont know how to do part ii

vocal sleetBOT
chrome raptor
#

Pic of the whole exercise, please.

vocal sleetBOT
#

@past badge Has your question been resolved?

past badge
#

also i think its a mistake

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so dw

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strong river
#

How to solve $xe^{-x}+\ln x=0$ for x?

vocal sleetBOT
twin meteorBOT
#

YellowZ

river minnow
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hmmCat I think you can use lambert w function here

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Ah wait nvm

vocal sleetBOT
#

@strong river Has your question been resolved?

pastel ruin
#

i think u take lnx to the rhs and take log base e both sides

vocal sleetBOT
#

@strong river Has your question been resolved?

viral copper
#

,w solve xe^(-x) = ln x

velvet plover
#

,w solve xe^(-x) = -ln x

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vast shale
#

I tried simplifying this by multiplying (3+sqrt(x+9))/(3+sqrt(x+9)) but the denominator still adds up to be 0

civic otter
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Show your calculations, because your method is correct

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There might be a silly mistake, maybe a wrong sign

vast shale
#

there

peak matrix
#

it's -x, right?

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try factoring out x from numerator and then cancel

vast shale
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oh, so I shouldn't substitute x = 0 at this stage?

peak matrix
#

It's completely fine that after doing conjugate, the denominator stays 0. The difference is that you can usually cancel something

vast shale
#

ohhhhh

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i see

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thanks a lot! solved it

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worthy lichen
vocal sleetBOT
hybrid flicker
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
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@worthy lichen Has your question been resolved?

worthy lichen
#

2

hybrid flicker
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Did you do the inequality chain using 3^2, 2^4...?

worthy lichen
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yes

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oh btw this is non calculator

hybrid flicker
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yes of course

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So naturally, did you find $3^2 < 2^4 < 3^3 < 2^5 < 3^4$ ?

twin meteorBOT
#

rafilou2003

worthy lichen
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yh thats the first thing i did

hybrid flicker
#

alright, did you apply log_3 to this whole chain ?

worthy lichen
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nah i didnt

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ill do that now

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yh i did that

hybrid flicker
#

and so you should have found $2 < 4log_3(2) < 3 < 5log_3(2) < 4$

twin meteorBOT
#

rafilou2003

worthy lichen
#

yes

hybrid flicker
#

focus first on $2 < 4log_3(2) < 3$, what inequalities does this give us on $log_3(2)$ ?

twin meteorBOT
#

rafilou2003

worthy lichen
#

0.5< log_3(2) < 0.75

hybrid flicker
#

yes

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And what inequalities does $3 < 5log_3(2) < 4$ give us?

twin meteorBOT
#

rafilou2003

worthy lichen
#

0.6 < log_3(2) <0.8

hybrid flicker
#

yes

worthy lichen
#

now i combine them

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and so answer will be

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0.6 and 0.75 one

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so e

hybrid flicker
#

yes !

worthy lichen
#

thanks bro

hybrid flicker
#

np

worthy lichen
#

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rotund hornet
vocal sleetBOT
rotund hornet
#

I tried to do ii

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But I’m stuck

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Can someone pls hel me out

regal bane
#

In other words, given a binomial distribution of n tests, p = 0.3, what's the probability there's at least 0.25n successes?

#

You'll want to use a normal approximation to do this

vocal sleetBOT
#

@rotund hornet Has your question been resolved?

rotund hornet
vocal sleetBOT
#

@rotund hornet Has your question been resolved?

rotund hornet
#

<@&286206848099549185>

vocal sleetBOT
#

@rotund hornet Has your question been resolved?

vocal sleetBOT
#

@rotund hornet Has your question been resolved?

heady fjord
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remote sorrel
#

log _3(log _4(x^2+1)^2+log _8(8x^3))=0

vocal sleetBOT
merry python
#

$\log_{3}\left(\log_{4}\left(x^{2}+1\right)^{2}+\log_{8}\left(8x^{3}\right)\right)=0$?

twin meteorBOT
#

B-eard

merry python
#

Oh you wrote it

spiral inlet
#

you did that way better than me lol

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i just ctrl+c ctrl+v'd and added some $'s

merry python
#

are you aware of $a^{\log_{a}b}=b$

twin meteorBOT
#

B-eard

remote sorrel
merry python
#

Apply that here

remote sorrel
#

pls tell me how

merry python
#

Do 3^ both sides

remote sorrel
#

im new to log problems

remote sorrel
merry python
#

$$\log_{a}b=c$$
$$a^{\log_{a}b}=a^{c}$$

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Smth like this

remote sorrel
#

got something like

twin meteorBOT
#

B-eard

remote sorrel
#

2log4(x^2 +1) + 3log8(x) =0

merry python
#

are you sure about the RHS?

remote sorrel
merry python
#

Okay so you're saying 3^0=0

remote sorrel
#

a term log8(8) will separate out on lhs

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so then 1-1 on rhs

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hence 2log4(x^2 +1) + 3log8(x) =0

merry python
#

Man, 3^0 is 1

remote sorrel
merry python
#

so RHS would be 1

remote sorrel
#

see on lhs

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log8(8)

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will be 1

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so moving it to rhs

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1-1 becomes 0

merry python
#

Oh okay

#

mb

remote sorrel
#

then this becomes 2log4(x^2 +1) + 3log8(x) =0

merry python
#

$\log_{4}\left(x^{2}+1\right)^{2}+\log_{8}8-1+\log_{8}x^{3}=0$

twin meteorBOT
#

B-eard

merry python
#

This is what you mean right

remote sorrel
remote sorrel
#

2log4(x^2+1) + log8(8) +log8(x^3) = 1

merry python
#

for number in base, use '_'

remote sorrel
merry python
#

Okay, that is correct

#

2log_4 (x^2+1)+3log_8 (x)=0

remote sorrel
remote sorrel
merry python
#

are you aware of $\log_{a^{n}}b=\frac{1}{n}\log_{a}b$

twin meteorBOT
#

B-eard

remote sorrel
#

never used it

merry python
#

Use it

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4=2^2, 8=2^3

remote sorrel
#

hmm wait 1 sec then

#

okay got it

#

done thanks a lot

remote sorrel
#

.close

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elfin moon
vocal sleetBOT
elfin moon
#

My answer is is this correct?

#
  1. 6 appears on both dice+ 6 appears at least one time

(6,1)(6,2)(6,3)(6,4)(6,5)(6,6)(1,6)(2,6)(3,6)(4,6)(5,6)
11/36

outer warren
#

you wrote (6,3) twice

elfin moon
#

They gave the answer @outer warren

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Why did they not take x=2?

outer warren
#

wdym

elfin moon
#

Is this correct?

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The explanation they gave

outer warren
#

no

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probabilities not summing to 1 is a red flag

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they seemed to forgot that (6,6) has at least one six

elfin moon
#

That's what i am saying

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x=2

outer warren
#

wdym by x=2

elfin moon
#

Probability of getting 2 six

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X=0 probability of 0 six
X=1 probability of getting at least one six

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Got it?

outer warren
#

well they used Y there,
and defined that as the success of rolling at least one six

and at least 1 six includes anything more than 1 six as well

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Y=1 isn't the event that you get exactly one 6

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you could set the distribution up like that,
but you'd define Y or whatever differently

outer warren
#

yes

elfin moon
#

The nvert is worse

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This teacher is right

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See the question 5

outer warren
#

they defined the event differently

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if done properly, the correct result would've been reached

elfin moon
#

Nope

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The event is not the issue

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The main issue is the answer to check 6,6

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Including or not

outer warren
#

i didn't say the issue was with defining the event itself

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the issue is that they didn't consider the event properly

elfin moon
#

They included 6,6

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And answer is 11/36 that's correct

outer warren
#

yes...

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the guy in the video included 6,6

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and 11/36 is correct

#

AND what I'm saying is that the way the book defined the event was fine
but they fked up the calculations by ignoring (6,6)"
which as mentioned earlier

they seemed to forgot that (6,6) has at least one six

elfin moon
#

Yes right

#

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vocal sleetBOT
#
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viral copper
#

$\int_0^{\infty} \frac{2^{\cos x} \sin(\ln 2 \sin x)}{x} \dd x$

viral copper
#

yeah so my answer is π but I can't confirm it anywhere

twin meteorBOT
viral copper
#

Wolfram alpha doesn't seem to accept it

#

,w $\int_0^{\infty} \frac{2^{\cos x} \sin(\ln 2 \sin x)}{x} \dd x$

twin meteorBOT
peak matrix
#

more like pi/2 it seems

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I dont think wolfram understands latex btw

viral copper
#

hmm

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Idk where I'm going wrong

#

$\Im \int_0^{\infty} \frac 1x e^{\ln 2 e^{ix}} \dd x$

twin meteorBOT
viral copper
#

$\Im \sum_{k \geq 0} \frac{\ln^k 2}{k!} \int_0^{\infty} \frac{e^{kix}}{x} \dd x$

twin meteorBOT
viral copper
#

$\Im \sum_{k \geq 0} \frac{\ln^k 2}{k!} \int_0^{\infty} \frac{\cos kx + i\sin kx}{x} \dd x$

twin meteorBOT
viral copper
#

$\sum_{k \geq 0} \frac{\ln^k 2}{k!} \int_0^{\infty} \frac{\sin kx}{kx} \dd kx$

twin meteorBOT
viral copper
#

$\frac{\pi}{2}\sum_{k \geq 0} \frac{\ln^k 2}{k!}$

twin meteorBOT
viral copper
#

$\pi$

twin meteorBOT
viral copper
#

Where's the flaw

#

,w integrate (sin x)/x from 0 to infinity

vocal sleetBOT
#

@viral copper Has your question been resolved?

viral copper
#

:/

#

#HelpForHelpers

vocal sleetBOT
#
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vocal sleetBOT
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tall cosmos
vocal sleetBOT
#

Please don't occupy multiple help channels.

tall cosmos
#

how do i get c

vocal sleetBOT
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.reopen

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karmic imp
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inner latch
#

Hello! Suppose I have a list axis-aligned rectangles of arbitrary length. The width and height of each rectangle are also random. What would be an efficient algorithm to organize the positions of each rectangle around some point such that no rectangles overlap and the perimeter of the shape created by the center points of these rectangles is minimized?

inner latch
#

please let me know if my question is not clear

vast shale
#

What are the operations you can perform on them?

river wagon
#

Should the algorithm be heuristic or exact

#

does inside perimiter count?

inner latch
inner latch
inner latch
#

thank you

river wagon
#

if the resulting shape has a hole, do you include the perimiter of that hole?

inner latch
#

yes

#

Essentially the point around which we are organizing the rectangles should act as a "center of mass"

#

also there will be a set gap, say 5 pixels, between each adjacent rectangle, but that shouldn't be too hard to implement

#

I've found this problem rather difficult to approach

river wagon
#

Yeah

#

I don't get what the point of the point is, but perhaps you can put the rectangles on the top and bottom of a line.

#

like a city skyline with a reflection

inner latch
#

hmm

#

Would you like me to explain the actual issue I'm trying to solve rather than my interpretation of the solution? I want to avoid the xy problem

river wagon
#

Sure

inner latch
#

I'm tiling computer desktop windows automatically without altering their size so that they don't overlap and look appealing. The point refers to the center of the screen. The end result should resemble the windows "orbiting" the center of the screen with an even distribution.

#

here, let me show you an example of what 3 windows would look like:

#

Do you understand?

river wagon
#

Oh, nice visuals. Is the sizes of all windows given?

inner latch
#

yes, we know the sizes of each window

river wagon
#

and the size of the screen

inner latch
#

yes

river wagon
#

what if they dont fit?

inner latch
#

the point of this over traditional tiling is that we are respecting the initial configure size of each window

inner latch
#

for now we don't care if they don't fit

river wagon
#

okay

#

Don't you think the city-approach would work?

inner latch
#

I'm not quite sure I understand exactly how the skyline approach would work for more complicated setups where there is not a complete horizontal line or there are more than two rows

#

if you are a programmer, could you convey this approach using pseudo-code?

#

thanks for your help btw

river wagon
#

We can choose the number of rows, right?

#

The positions are yet to be determined

inner latch
#

correct

#

however, I'm not sure if rows and columns is the best way of looking at this

#

consider the following arrangement:

river wagon
#

I think the biggest disadvantage of the city-skyline is that its very wide.

inner latch
#

yeah

river wagon
#

The circumference is roughly optimal i think

#

so its not a math question really

#

sorry bud, I think you have to use your own artistic skills here

inner latch
#

What if we were to instead say that the windows have to fit into a circle of minimum radius?

inner latch
inner latch
river wagon
#

I'll return to this soon

inner latch
#

ok, thank you for your time

vocal sleetBOT
#

@inner latch Has your question been resolved?

vocal sleetBOT
#

@inner latch Has your question been resolved?

vocal sleetBOT
#
Channel closed

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inner latch
#

.reopen

vocal sleetBOT
#

vocal sleetBOT
#

@inner latch Has your question been resolved?

river wagon
#

Here is a greedy O(n^3) algorithm:

class placed_rectangle
vector2 posA
vector2 posB
class rectangle
vector2 dims
class placement_option
vector2 origin
vector2 dims
vector2 direction # either [1, -1], [1, 1], [-1, -1], or [-1, 1]
bool taken
function pack_rects
input rectangles (array of absract_rectangle)
rectangles.sort(by -height*width)
rect1 = popfirst(rectangles)
placed_rectangles = [new placed_rectangle(
posA = rect1.dims/2,
posB = - rect1.dims/2)]
positions = array(placement_options) #here, you need to specify 8 starting placement options
for rect in recangles
maxscore = 0
bestp = none
placed = new placed_rectangle(
posA = p.origin,
posB = p.origin + rect.dims * p.dir
)
for p in positions
if (!p.taken and !overlap(rect, rect2) for all rect2 in placed_rectangles)
score = min(p.dims.x, rect.dims.x) + min(p.dims.y, rect.dims.y)
if score > maxscore
maxscore = score
bestp = p
end
end
end
if bestoption != none
bestp.taken = true
placed_rectangles.push(new placed_rectangle( posA = bestp.origin,
posB = bestp.origin + rect.dims * bestp.dir ))
positions.push(new placement_option(
origin = [bestp.origin.x, bestp.origin.y + bestp.dir.y * rect.dims.y],
dir = bestp.dir,
taken = false))
positions.push(new placement_option(
origin = [bestp.origin.x + bestp.dir.x * rect.width, bestp.origin.y],
dir = bestp.dir,
taken = false))
end

#

@inner latch It does the perimiter minimization, but hopefully in a more space efficient way 😛

#

So it uses these placement options which I have colored red here. They are possible places to have corners

#

It's not completely done.

inner latch
#

oh wow thank you. I'll study this and translate it into my project to test

river wagon
#

no, I need to work more on it.

#

i realised it has some flaws

inner latch
#

ah, ok

inner latch
river wagon
#

If it places a rectangle here, it does not create any corners in the top left

#

Don't worry about me. It's a fun excercise.

river wagon
#

Wanna use dm instead?

inner latch
#

sure!

river wagon
#

.close

#

?

inner latch
#

.close

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#
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worthy lichen
vocal sleetBOT
worthy lichen
#

how do i do this without a calculator?

minor sandal
#

Don’t quote me on this but That’s definitely cosine

#

You want to get X by itself

#

Do for each equation get X by itself

karmic imp
minor sandal
#

Sine looks more wavy

#

Cos always has that u factor

hazy helm
#

isnt it not for scale

#

could be diff

#

idk

worthy lichen
#

wait so what do i do when i get X by itself?

karmic imp
minor sandal
#

If the answer is positive that means you go to the right and if it’s negative you go to the left

pine moss
karmic imp
#

Sine and cosine are identical, just horizontally shifted

pine moss
#

you can see that the line isnt at infinity at multiples of pi/2

karmic imp
pine moss
#

now you just go and see which equations are solved for the denominator 0 at pi/2

#

and you can eliminate those

worthy lichen
#

Ok I’ll go try this out now

pine moss
#

or it might even be none thonkeyes

#

but yeah just solve for 0 and see where the poles end up

worthy lichen
#

Thanks for the help guys

#

Answer was the last one btw if ur wondering

#

.close

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unique swan
#

I've been told that the definition of sin/cos/tan changes when you move away from the context of right triangles but I don't understand how it can since it's the same function button on a calculator...please explain that.

unique swan
#

There will still always be a leg opposite any angle in a triangle whether it's a right triangle or not.

paper depot
#

no

#

one does not speak of "legs" in a non right triangle at all

unique swan
#

Well, sides then?

paper depot
#

any angle has a side across from it yes

heavy yoke
#

you can make definitions based on the circle that both have the same values for angles less than 90 degrees and are still defined for larger angles

unique swan
#

I mean, okay.

paper depot
#

but "leg" implies adjacency to a 90° angle

unique swan
#

Ah, okay.

paper depot
unique swan
#

So, is sin/cos/tan still a ratio between 2 chosen sides?

paper depot
#

in general no.

unique swan
#

bitch slaps himself

heavy yoke
#

you can use trigonometry for non-right triangles (law of sines, law of cosines), but it’s not as simple as a ratio between sides

paper depot
#

sin, cos and tan are just functions that take an angle and return a number

unique swan
#

And what does that number represent?

paper depot
#

as far as an all-encompassing representation goes, (cos(θ), sin(θ)) are the coordinates of the point you get by going θ radians ccw around the unit circle.

unique swan
#

So the number simply converts degrees to radians then?

paper depot
#

no.

#

this has nothing to do with angle unit conversions AT ALL.

#

forget about that.

#

in practice when doing geometry you wouldn't care much for what the outputs of the trig functions represent and instead kind of blackbox them away in things like the law of sines or the law of cosines

#

right triangle trig isn't obsolete despite this, of course.

unique swan
#

Okay, but if (cos(theta), sin(theta)) represent the x, y coordinate of a point on a unit circle then why couldn't we say that translates to a specific angle? That's bizarre to me that we can't.

paper depot
#

idk what you're talking about and i don't want to risk opening a third can of worms

unique swan
#

Okay, thanks anyway, I'll figure this one out later. It's just not clicking right now.

#

.close

vocal sleetBOT
#
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unique swan
#

PISS ON IT!

vocal sleetBOT
unique swan
#

.close

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#
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unique swan
#

Just give me a dunce hat and I"ll put it on and sit in the corner, dammit!!!

#

.close

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covert salmon
#

Where did the 5/32 come from?

vocal sleetBOT
paper depot
#

it's $\binom{-1/4}{2}$

twin meteorBOT
covert salmon
#

and what does that become?

paper depot
#

$\binom{\alpha}{n} = \frac{\alpha(\alpha-1)(\alpha-2) \dots (\alpha-n+1)}{n!}$

twin meteorBOT
paper depot
#

so $\binom{-1/4}{2} = \frac{-\frac{1}{4} \cdot \paren{-\frac{5}{4}}}{2}$

twin meteorBOT
covert salmon
#

hmm

#

so how did they get -15/128?

paper depot
#

$\binom{-1/4}{3}$...

twin meteorBOT
paper depot
#

you know how to read sigma notation, do you not?

covert salmon
#

no

paper depot
#

well that's where your issue is

#

you should learn/review sigma notation

#

i've seen you struggle with it earlier today i believe

covert salmon
#

Did they get the 15/125 by doing ( -1/4 x -5/4 x -9/4 ) / 3! ?

paper depot
#

15/128 not 15/125

covert salmon
#

ye

#

ok makes sense

#

I have another question tho

#

where did the 1 in the beginning come from?

#

because for n = 0

#

wouldn't we have -1/4 / 0!

#

which isn't 1?

paper depot
#

no

#

$\binom{\alpha}{0} = 1$

twin meteorBOT
covert salmon
#

Ah that is standard for all bionomials?

paper depot
#

the numerator in $\binom{\alpha}{n}$ is a product of $n$ terms starting with $\alpha$, but for $n=0$ the numerator is the empty product (the product of nothing), and the empty product is 1

twin meteorBOT
covert salmon
#

tysm!

paper depot
covert salmon
#

ye got it

#

thanks a lot!

#

.close

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#
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cold flint
#

Dd

vocal sleetBOT
cold flint
#

No

blissful sentinel
#

Uh

#

If you don't read it, then please don't use the help channels

#

And stop spamming in other people's help channels

#

@cold flint

vocal sleetBOT
#

@cold flint Has your question been resolved?

blissful sentinel
#

.close

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vast shale
#

For the property of Laplace transforms: [
\map g t = u_c \map f {t-c} \implies \map G s = e^{-ct} \map F s
]
I understand the procedure on how to go from the inverse laplace transform to the Laplace transform, but not in the opposite way. What I'm asking is how should I deduce [
\map G s = e^{-ct} \map F s \implies \map g t = u_c \map f{t-c} ]

twin meteorBOT
vast shale
#

Hm, I guess they are inverses so the first implication is sufficient

somber yew
#

Yes, generally you prove stuff from time to frequency since the inverse laplace is not easy to work with if you haven't had complex analysis

vast shale
#

I see. My book did mention that there is a way to calculate inverse laplace transforms, but it was relating to complex analysis thus outside of the scope of the book

#

Well fair enough. I guess I'll just stick to the first kind of implication from hereon

#

Thanks

#

. close

#

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paper depot
vast shale
vocal sleetBOT
#
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vast shale
#

Hi

vocal sleetBOT
vast shale
#

Can someone check my work

vocal sleetBOT
#

@vast shale Has your question been resolved?

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sudden fox
vocal sleetBOT
sudden fox
#

is it really not -3?

#

im like really confused

#

it should be -3?

dull maple
#

No. It shouldn't.

sudden fox
#

how

dull maple
#

How is it -3?

sudden fox
#

look at desmos

dull maple
#

You just plotted points there.

sly sierra
#

is there a trick here somewhere? why wouldn't it be -3?

sudden fox
#

im confused too

dull maple
sudden fox
#

because if it's a parallelogram

sly sierra
#

oh wait, there are of course multiple parallelograms you could form that include those three points

sudden fox
#

we need to make the distances equal

#

between the two points

sly sierra
#

but ABCD probably wants them to be traversed in that order as you go around the parallelogram

#

the one you drew would be ABDC

dull maple
dull maple
sudden fox
#

alright thanks

#

i wasn't aware of the orders

#

lol

#

thank you for the help

#

i have another question tho

#

im wondering why it is not Friday

#

it says By Friday

#

so it will be done by 11:59 PM, Thursday, no?

#

aka By Friday

#

yeah i keep thinking how i got it wrong

#

but i just don't know

#

maybe the question has an error

#

<@&286206848099549185>

dull maple
#

By friday night, it'll rain another 0.75 inches.

vocal sleetBOT
#

@sudden fox Has your question been resolved?

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#
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sudden fox
vocal sleetBOT
sudden fox
#

it means

#

Friday non inclusive

#

no?

#

like in English

#

by is used to say

#

before something

#

like lets meet up by 7 oclock

#

it means

#

only until before

#

6:59

#

so when i put friday

#

i meant

#

until

#

Thursday 11:59

#

yes?

dull maple
#

Well, i think what matters is that you had it right. It's a semantic issue now. Lol

sudden fox
#

by friday

#

=

#

by thursday 11:59 PM

dull maple
#

I think that question just meant that by friday includes the day of friday as well.

sudden fox
#

i see

#

yes since they didn't specify what time of Friday

#

it's sketchy

#

but regardless i got a passing grade

#

just a weird question

#

anyways thanks for your help enemagneto!

#

.close

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vocal sleetBOT
#
Channel closed

Closed due to the original message being deleted

pallid zenith
#

sorry you have to open a new channel

#

but i can help

twin meteor
#

.close

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#
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whole gulch
vocal sleetBOT
whole gulch
#

excuse me im not getting how

#

its not 5pi/4

#

apparently it is

#

2pi + 8/3

flat whale
#

Take a better picture

#

Both of the question and your work

whole gulch
#

okay

#

i hope the lightning is good enough

flat whale
#

What are the instructions

#

31 just defines a function and boundary

whole gulch
vocal sleetBOT
#

@whole gulch Has your question been resolved?

whole gulch
#

@spice suneres

#

<@&286206848099549185>

#

I’m trying to think of how else to do this problem

flat whale
#

The set up to cylindrical is right but you didn't change the bounds on the integral. Then everything after that looks wrong.

#

Maybe do cylindrical surfaces first

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#

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vast shale
vocal sleetBOT
vast shale
#

I get [
\map u{x,t} = \sum_{n=1}^\infty c_n \map \cos{\f{n\pi \alpha}L t} \map \sin{\f{n\pi}Lx}
]
as a general solution but this seems wrong to me

twin meteorBOT
bleak oak
#

looks good to me whats wrong about it

#

at least the shape looks good not sure bout the constants

vast shale
#

yeah alright ty

#

.close

vocal sleetBOT
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coarse sequoia
#

I completely forgot how to do slope equations where X is already given in this fashion

coarse sequoia
#

From the top, what do I do? Find a way to isolate y?

#

I don't know how I'd isolate this with half of something

mild flower
#

y is already isolated

#

you just plug in the value they give you for x and calculate the corresponding y

#

for example for the first one it's $-\f12(-2) - 2$

twin meteorBOT
#

Hayley

coarse sequoia
#

Hold on lemme try it

#

Tried the table function on my calculator and now its staying stupid stuff like -1x/-3/2y

#

OH

#

I SEE WHAT YOU MEAN

#

I'm just so stupid

mild flower
coarse sequoia
#

Much easier manually

#

Yeah for the -1 it gives me y = 3/2

#

Well -3/2 but still I don't get it

#

That's not a functioning coordinate

#

What am I supposed to do now?

mild flower
#

what's wrong with -3/2?

#

it's a perfectly reasonable number

coarse sequoia
#

Frankly, what am I supposed to do with that? Make a slope inside of a slope because that's only adjusting for y

#

And y can only be a solid number

#

We aren't dealing with 3 dimensions here

mild flower
#

why can't y be a fraction? ConfusedAnime

coarse sequoia
#

Because I'm supposed to graph it too?

mild flower
#

$-\frac32 = -1\f12$ if that helps

twin meteorBOT
#

Hayley

mild flower
#

so midway between -1 and -2

coarse sequoia
#

This is what we're looking at

#

If we lower 3 and retreat 2

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Since its negative

mild flower
coarse sequoia
#

Wait no I'm a space off but still

mild flower
#

what did you get for -2?

#

wait your -1 value isn't right either, what did you do to compute that?

coarse sequoia
#

Yeah my first answer was wrong

#

y = -3 on -2

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I told you -1 doesn't make any sense

#

Its literally asking for a slope within a slope

mild flower
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it's not

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okay so you should have a point at (-2, -3)

coarse sequoia
#

Got it

#

Changed it now

#

So okay breathe, back to -1

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Cooling down

mild flower
#

and then redo that -1 calculation because -3/2 isn't right

coarse sequoia
#

I actually get -5/2

#

So simplifying to -2 1/2?

mild flower
#

yeah

coarse sequoia
#

?

mild flower
#

perf

coarse sequoia
#

So 0, -2 for the next pair

mild flower
#

👍

coarse sequoia
#

Oh my god

#

IT IS ORDERED.

#

What am I doing wrong?

mild flower
#

maybe it wants the parens

#

you also might need to say -5/2 instead of -2 1/2

coarse sequoia
#

Yep, thank you

#

Formatting issue

#

Thank yo uvery much for your patience with my stupidity

#

.close

vocal sleetBOT
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vast shale
#

Hello can someone help me with this problem, idk how to start?

vocal sleetBOT
#

@vast shale Has your question been resolved?

vast shale
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.close

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pallid forge
#

are you struggling with how to multiply matrices together?

vocal sleetBOT
#

@frosty osprey Has your question been resolved?

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eager dirge
vocal sleetBOT
eager dirge
#

Everytime I plug the sides into sin, cos, or tan they don't match. Any ideas?

wraith venture
#

Cosine rule

#

also known as Al Kashi's theorem

eager dirge
#

oh i wasn't aware cos sine and tan didnt work on non right triangles I thought it was only the pythagorean theorem that stopped working

pallid forge
eager dirge
#

I will try cosine rule

vocal sleetBOT
#

@eager dirge Has your question been resolved?

eager dirge
#

It’s my first time using the cossine rule, how did I mess this up?

small quarry
#

nvm I look wrong

#

let me see...

#

cos fmla: $a^{2} = b^{2} + c^{2} - 2bccos(A)$

twin meteorBOT
#

Fossil

small quarry
#

a = 16, b = 14, c = 6

#

16^2 = 14^2 + 6^2 - 2(6)(24)cos(A)

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-12cos(A) = 1

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cos(A) = -1 / 12

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umm

eager dirge
#

now you do cos^-1(-1/12) = A correct?

small quarry
#

umm

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not really...

#

one of the angle should be like 94...

#

idk

#

can't help

#

BRUH

#

I was wrong

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cos(A) = 13/14

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sorry for that I alr corrected

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Cos A = 21.8

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Done

eager dirge
small quarry
#

Oh ys

#

Sorry for that

eager dirge
#

.close

vocal sleetBOT
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vocal sleetBOT
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naive sable
#

This is false, right ?

vocal sleetBOT
lofty bridge
#

looks like it

naive sable
#

Alright

#

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sharp fractal
#

I need help

vocal sleetBOT
sharp fractal
#

if the ratio of two roots of equation lx^2 + nx + n = 0 is p : q. Then prove that ROOT(p/q) + ROOT(q/p) +ROOT(n/l) = 0

whole oasis
#

are there square roots on the LHS?

#

if so, then notice that square root is nonnegative, hence all the terms should be 0
and so root(p/q) = 0 and root(q/p) = 0 at the same time which is impossible

paper depot
#

ah wait no

whole oasis
#

mhm I've found a solution but

#

how can I explain why my previous reasoning is wrong then

#

Okay mb, they can be complex

vocal sleetBOT
#

@sharp fractal Has your question been resolved?

whole oasis
#

but e.g.

vocal sleetBOT
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vocal sleetBOT
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dull scaffold
#

question 3 help pls

vocal sleetBOT
quick estuary
#

Its greater than 300000

#

So 3 has to be in first place

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And its even

dull scaffold
#

yea

quick estuary
#

So 2 choices

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For units

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Rest in the middle

dull scaffold
#

so?

#

4p4*2!?

quick estuary
#

How many arrangements in the middle

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4! *2

dull scaffold
#

which is 48 right?

quick estuary
#

Yes

#

Wait

#

This is wrong

dreamy viper
#

5 6 8 and 9 can b3 first place no?

quick estuary
#

First place

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Yeah

dull scaffold
#

yup

#

ur wrong

quick estuary
#

Multiply by 5

dull scaffold
#

oh right

#

omg i forgot

#

so

#

5*4!*2!?

quick estuary
#

5 choices for first

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2 for last

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4! In the middle

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Are we missing anything

#

Idts

dull scaffold
#

yea

#

i mean no

quick estuary
#

Should be 240

dull scaffold
#

wrong

quick estuary
#

Ahm

dull scaffold
#

dude

#

ik

quick estuary
#

Evem

#

Even

#

Must end in 6 or 8

dull scaffold
#

yes sur

quick estuary
#

Cant be 1 at first place

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If 8 is ending

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Number of permutations

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4 x 4!

#

I see

#

Is it 192

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What our mistake is

dull scaffold
quick estuary
#

We considered

#

6 and 8 in the

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Permutations

#

Did not fix it

#

Fixing 8

#

Only 4 can lead

dull scaffold
#

soooo?

quick estuary
#

192 is correct?

dull scaffold
#

yup

#

😄

quick estuary
#

Ok so

#

6 and 8 can end

#

Say 8 ends

dull scaffold
#

yes sur

quick estuary
#

At first place

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4 possible

#

Choices

dull scaffold
#

ok

quick estuary
#

Then 4!

dull scaffold
#

bc 1 is taken

quick estuary
#

And likewise

#

Same cases if 6 ends

#

8 *4!

#

244!

#

2 x 4 x 4!

#

Sorry for causing confusion

dull scaffold
#

np

vocal sleetBOT
#

@dull scaffold Has your question been resolved?

vocal sleetBOT
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safe nova
#

Hi. This is a calculus question from khan academy. I looked at the how to solve section for these types of questions but still confused.

safe nova
#

Limits at infinity of quotients with square roots is the section

#

The answer is -3/4 but don’t understand where the negative comes from

viral copper
#

Well it has to be negative lol

#

You have negative/positive

safe nova
viral copper
#

You cannot simply do that

#

Write x as -|x| and take |x| ONLY inside the square root

safe nova
#

For which x

viral copper
#

The ones in the denominator