#help-13
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@wide light Has your question been resolved?
@wide light Has your question been resolved?
@wide light Has your question been resolved?
<@&286206848099549185>
@wide light Has your question been resolved?
ill close it if nobody can help soon
if someone reads this and thinks something like - this is just unclear - do let me know
or maybe this is just a really niche topic
damn you've been waiting longer than me
Sorry bro I think that’s the case here
can you open source it? maybe put it on fdroid https://f-droid.org/
what the hell
@vague moth
i dont think pinging modmail does naything
<@&268886789983436800>
oh yeah and I bet the moderators would be furious
banned
i think im gonna give up on my question
noo always believe in yourself
ive even tried asking my teacher but she ghosted me for weeks lol
i saw her at schoool today, i went for a diff exam
she said oh i saw ur email in my junk folder i will reply today
today ended 10 minutes ago
exam is on wednesday (aka tomorrow)
screwed
what math are you taking?
I never solved it
But it's closing time :
.close
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what exactly do you need help with?
It appears that this algorithm is traversing an array of numbers and assigning the product of a_{i} and a{j} to a max() function/method
which returns the maximum value between m and a_{i}*a_{j}
alright, so, for the outer loop's iteration, i starts from one and ends at n
so that's always n iterations
but j starts from i+1
so, at value i = 1 j will be 2
or rather, will start at 2
so, it skips the number one
but it stops at n
you with me so far?
i = [1, 2, 3, 4, ..., n]
j = [-, 2, 3, 4, ..., n]
so, i iterates n times
but j iterates n-1 times
j iterates n-1 times on EACH iteration of i
meaning: for every iteration of i, j iterates n-1 times
and there are n iterations of i
so the TOTAL number of iterations is: $$iterations_{i} \cross iterations_{j}$$
Emran & Knuckles
which is why it's n(n-1)
does that make sense, @plain bridge ?
read my replies and tell me if you have any questions
sorry for the ping
goes into?
@plain bridge Has your question been resolved?
yeah?
that's not the way to think about it
the amount of iterations the second loop will do is always going to be $$iterations_{i} - 1$$
Emran & Knuckles
in reality the n from O(n) and the n from i := 1 to n aren't dependent on each other
it just so happens that the amount of iterations i will make (the n from O(n)) is equal to n ( the n from the loop range)
refer to this
i = [1, 2, 3, 4, ..., n]
j = [-, 2, 3, 4, ..., n]
j will always start at i + 1
so when i = 1, j = 2
and on the second iteration, when i = 2, j = 3
suppose n = 5
the iterations would be as follows:
when i = 1 : j = 2, 3, 4, 5 (because it stops at n = 5)
when i = 2 : j = 3, 4, 5
when i = 3 : j = 4, 5
when i = 4 : j = 5
when i = 5 : j = 6 (do nothing because we ordered it to stop at 5)
for each iteration of i the number of iterations of j is iterations of i - 1
so the number of multiplications that take place (a_{i} * a_{j}) is n(n-1)
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and the number of comparisons that take place (max(a_{i} * a_{j}, m)) is also n(n-1)
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i'm fairly new to calc
You can integrate the function sqrt(r^2-x^2) and do trig-sub
sorry, i am completely new, i don't get what you just said
You know the equality of a circle? x^2 + y^2 = r^2 ?
never heard of it sorry
the thing you use in trig
Then solve for y
once you have it, it's y^2 = r^2 - x^2 right
Yes
and replace y with our r in here?
r is the radius. You should treat it like a constant
Integrate it with respect to x
@tawdry mist Has your question been resolved?
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hi
?
,rotate
I think just find the dot product of the two forces
looks good to me for the first step
I mean like mechanics
cause some countries put mechanics in maths
$\text{Work} = Fx$ right?
Doggo
oh
yes but dot product for vectors
well if this is maths then it should be fine
well tbh
math -> physics -> chemistry -> biology lmao
bi 🤮 logy
maths is in everything but if the question is not a topic in math then #old-network -> appropiate server
yeah I mean everything is closely related to each other
physics is almost entirely math tho
right @bitter reef did we solve your problem
wait sorry
it's correct
but for vectors we have dot product and cross product
we need dot product here
$$ W = \vec{F} \cdot \vec{S}$$
||𝓚𝓪𝓼𝓹𝓮𝓻||
answer is correct?
@crimson sedge Has your question been resolved?
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Can someone help me understand the difference between the solutions
@tulip storm Has your question been resolved?
@tulip storm Has your question been resolved?
Hello, to understand the difference between the 2 solutions, you have to manipulate the first one in order to get an expression alike the second one, then see what happens when Ω gets closer to ω
To do so, the first step would be to use the following identity with Ωt and ωt
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what is the answer to no. 4?
What do you get when you Google "arcsin domain"
[-1,1]
would it be subset of the range ?
@manic acorn Has your question been resolved?
ok its not subset, i just saw the onto part💀
the domain they were talking abt in the activity for the sin function is [-pi/2,pi/2]
which becomes the range of sin inv
but for any other domain that is also one one and onto like [pi/2, 3pi/2]
Okay so what i think is that the output of this domain when input in the sin function is the domain of the sin inverse function, but idk if theyre asking this or not
I can understand that from when i did relations..., But inverse trig chapter hasnt been done in school yet,so im not exactly sure what theyre asking
It was like an activity where they used the domain of the sin function from [-pi/2, pi/2], now theyre asking what would the other domains of sin function, for which the function is bijective, will give
These other domains when input into the sin function, they give the domain of sin inverse
So maybe that is the ans?
@manic acorn Has your question been resolved?
ok so
if i take the codomain to be [0,1]
then the domain [0,pi/2] for the sin function
is one one and onto
so then if my prev logic was correct
it wud be the subset of the domain of sin inverse?
<@&286206848099549185>
@manic acorn Has your question been resolved?
also for question 2 is it more appropriate to use negative or non positive?
seeing as how they have used non negative for question 1
either one should work but just go with negative
and what do u think wud be the answer to the 4th question??
uhhh arc sine is sine inverse
defined [-pi/2, pi/2] as range so range
what
this is the link
activity 6 if u want context
ill just brief you that in the activity they take the domain [-pi/2, pi/2] for sinx, they want us to take other domains for the sinx function for which it is still bijective
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Hi all, I am very well versed in sketching the graphs of functions, but I am wondering if there are any established analytical methods (I.e not substituting random points to see where they lie) for sketching implicit curves.
The only thing I can think of other than finding intersects with the coordinate axes is implicit differentiation to find the stationary points. Are there any other useful methods available?
the gradient helps if its + or -
studying the variations of the functions by seeing the intervals where the function increases or decreases
the sign of the derivative of a function gives us information about its variations
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Wait
If I wanted to find the area of the curve x^3 from x= -(sqrt2) till x=0
Could someone please sketch and shade the area it would be
u really can't
find the area
or wait
u can
u cannot exactly shade it and show it I will approx sqrt(2) as 1.41
,w integral of x^3 between -sqrt(2) and 0
x^3 is a pretty easy curve. If you can graph it, you can shade the area, right? I'm stuck on where you might be stuck.
the area would be |-1|=1
I mean
Depends on the context
Generally it would be -1 but unless you want absolute area, it's 1
@arctic bluff Has your question been resolved?
area is always absolute
integral can be negative
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Don’t know how to do this
@harsh shadow Has your question been resolved?
This forms a sinusoidal wave
Since the car starts at the bottom of tbe wheel we would use a negative cosine function of the form
-acos(bt)+c
We know the amplitude since it has a radius of 8 so a=8
We know the horizontal shrink because it needs to complete a full rotation in 40 seconds so b=pi/20
And we know the vertical shift because the wheel is 12 off the ground so c=12
Bringing it all together you get
-8cos(pi/40×t)+12
b should be easier when you have the formula
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<@&268886789983436800>
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curious what the right answer for this question would be
.close
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how did the first function become the second function
Do you know the quadratic formula?
because it's quadratic
The quadratic formula helps us solve any quadratic equation. First, we bring the equation to the form ax²+bx+c=0, where a, b, and c are coefficients. Then, we plug these coefficients in the formula: (-b±√(b²-4ac))/(2a) . See examples of using the formula to solve a variety of equations.
Review that
and quadratic formula
is not like
always needed
sometimes u can factor
but in this case u can't
it rather provides a general formula
ohh ok
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Hi ok so I know this is supposed to be an easy question and stuff but I'm really dumb. How do I know what base to put my log as when I'm log-ing 2 sides of an equation? I'll be focusing on part (a) here.
So I tried with bases x and e but it doesn't do anything
(And even base 10 for that matter)
Thanks for any help
(And for future questions like (b) how will I determine what base when I log both sides, because I don't want to keep asking for help lol)
@hardy crag Has your question been resolved?
@hardy crag Has your question been resolved?
@hardy crag Has your question been resolved?
you can try using logarithmic properties
and you can take log base e on both sides
i.e., log ^ (something) = something times log
you can try solving now
idk you got that already or not but this is what you need to do
@hardy crag
So log base e
Then idk what to do from here though
The question wants me to arrange it into x = a^2 + b
ln x^4 = ? (use property)
So rearrange the ln into the exponent form?
the ques wants you to arrange it as a^x+b not a^2+b
ln x^4 = 4 ln x no?
this is the property i was trying to say that you need to use
similarly for other side
correct
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hi
Find the legs of a right triangle when given the hypotenuse which is 7√2
With the angle of 45°
draw it out
,rotate
label sides hypotenuse, opposite and adjacent
No im sorry
search it up
I said search it up
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i need help on this pls
• Show your work, and if possible, explain where you are stuck.
for the first one i got <-10,20>
second answer i got 22.36
i have no clue for the thrid one
well you seem to know how to get the norm of a vector
so what's the issue with calculating it for each vector instead of doing it for the added one
the first one and second is correct? in the last attempt i only got the first answer right
how do i calculate it for each vector
huh how did you do it for the second answer

the first 2 seem correct
sqrt -10^2 + 20^2
yes
so why not do the same for <-7,24> and <-3,-4>
and then add those values together
25 + 5?
seems correct
but my mental maths is terrible so better check it again sqrt((-7)^2+24^2) + sqrt((-3)^2+(-4)^2)
30
yeah we just did what we did in question two, but did it twice plus addition
thank you smm
yes 
you're welcome
seems correct, you multiply numbers on vectors by just multiplying every entry
and then you have the addition as usual
<-0.2, 5> for the second
nah it okay
but seems correct
nice
anyways thank youu
you're welcome 
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Is limit of this sequence 1?
Lemme check
It's 0
If you simplify the general term you get $\frac{1}{x(x-2)!}+\frac{1}{(x+1)(x-1)!}$. Evaluating the limit of that gets you $0+0 = 0$
Umbraleviathan
But like
That's the limit of the nth term
Not the sum itself
@charred zodiac
The infinite series itself will equal to 1
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I know I already answered this but I don’t actually know how to solve it
I swear these questions were never taught to me
sorry, since english is not my mother language can i ask you what the question is asking is you need to find AC in term of x?
can you help with mine? I can help @light dock
Yeah I’m also a little confused with the question
@light dock lets say the other one dot is gonna be D
It’s asking me to length of one leg
did you get it?
let me check your problem
we're going along with how he named them
and the other one is gonna be called D
I know what you mean
degree BAD is 45 right?
D is gonna be when the altitude touches the hypotenuse
I understand how you got that
yup
so AD is x. since ADB=90 and BAD=45, DBA is gonna be 180-90-45=45
right?
Yes, I see
i believe you know how pifagor thing works
I do know the formula for it yes
so let's do pifagor with 🔺 BAD
actually
let me just write them all in one message
would it be ok for u
We're going along with this picture, and other one is gonna be called D.
$$\text{Triangle BAD} ∡BDA = 90* ∡DAB = 45* -> ∡DBA = 180-90-45=45*$$
Which means Triangle BAD is equalatiral triangle meaning AD = DB. Since AD = x, DB = x too.
$$\text{Triangle CAD} Everything is gonna be same as the one on top, so CD would be x too.$$
So CB = BD + DB = 2x. It is given that CA = AB
$$\text{Triangle ABC} Let's do pifagor on Triangle ABC. AC^2 + AB^2 = CB^2. AC = AB, CB = 2x -> AC^2 + AC^2 = 4 * x^2 -> 2 * AC^2 = 4 * x^2 -> AC^2 = 2 * x^2 - > AC = sqrt(2) * x$$
Did the bot mess something up?
there
Gari
im having trouble here kek
latex
We're going along with this picture, and other one is gonna be called D.
$$\text{Triangle BAD} ∡BDA = 90* ∡DAB = 45* -> ∡DBA = 180-90-45=45$$
Which means Triangle BAD is equalatiral triangle meaning AD = DB. Since AD = x, DB = x too.
$$\text{Triangle CAD} Everything is gonna be same as the one on top, so CD would be x too.$$
So CB = BD + DB = 2x. It is given that CA = AB
$$\text{Triangle ABC} Let's do pifagor on Triangle ABC. AC^2 + AB^2 = CB^2. AC = AB, CB = 2x -> AC^2 + AC^2 = 4 x^2 -> 2 * AC^2 = 4 * x^2 -> AC^2 = 2 * x^2 - > AC = sqrt(2) * x$$
ok doesnt work
We're going along with this picture, and other one is gonna be called D.
{Triangle BAD} ∡BDA = 90* ∡DAB = 45* -> ∡DBA = 180-90-45=45*
Which means 🔺BAD is equalatiral triangle meaning AD = DB. Since AD = x, DB = x too.
{Triangle CAD} Everything is gonna be same as the one on top, so CD would be x too.
So CB = BD + DB = 2x. It is given that CA = AB
{Triangle ABC} Let's do pifagor on 🔺ABC. AC^2 + AB^2 = CB^2. AC = AB, CB = 2x -> AC^2 + AC^2 = 4 * x^2 -> 2 * AC^2 = 4 * x^2 -> AC^2 = 2 * x^2 - > AC = sqrt(2) * x
@light dock
you might want to memorize the 45 45 90 triangle
thats exactly what we're trying to prove here xd
Alright so in a right triangle with the other two sides being 45 degrees, the hypotenuse is x times the square root of 2 every time
yuh
I’m still gonna read your explanation in order to fully understand this masterpiece
tell me the part you dont get if you dont get any of them
Ah sorry I’m still reading it
Since CB = 2x, why did CB turn onto 4 * x^2?
Nvm it all makes sense now
Thank you @crimson sedge you helped me understand this masterpiece
yup no worries
it's the square of it
Yeah I figured that out
I looked at a lot of brain.ly explanations but none of them were as clear as yours
you can always ask for help if it's geometry
especially considering that this level of geometry is easy for people who know goemetry
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hi, someone could help me out with this limit?
i tried to assume t=x-2
And it should goes like this right?
Then like this I think
but i dont know how to go on
the result must be 1/16
ok i actually solved it lol
.close
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How do i find the volume here?
What's your r and what's your h
3.14 is my r and h is par^2?
Yeah
Now I dont understand how to find the volume with those numbers?
this is a new topic for me im sorry lmao
$$V = πr^2h$$
$$\=π(18.8)^2(24)$$
Umbraleviathan
Note how the 18.8 replaced the r, and the 24 replaced the h
yes
So it's just evaluating that number
yeah
So evaluate the number like?
you could just keep pi like a variable or substitute the value of pi
Umbraleviathan
We just rounded it
but yeah, you treat pi like a variable
so i just add 3.14 to the equation?
i don't get you.
I don't get this stuff man
you mean substitute $\pi = 3.14$?
ThickduckPlayz
yes?
oh yeah you could do that
else, you could just pi as it is to reduce calculations
you had $\pi(18.8)^2(24)$
ThickduckPlayz
ehm
nvm
They want them to use 3.14 in lieu of pi
Which is dumb lol
ThickduckPlayz
is that final?
yes.
okay
in final, you will have a number
if you substitute $\pi = 3.14$, you will get :
\newline $(3.14)(18.8)^2(24)$
ThickduckPlayz
Wait okay so is there an easier way to calculate this?
As in is there an easier way to get the answer?
.close
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I'm looking for equation(s) that would return an X,Y,Z point on a Circle in 3D space, given theta, radius, and a rotation of one specific axis (let's call it spin)
I believe the axis I need to spin the circle around is Z, (so that I could spin the circle as a coin would spin on a table, see pic)
So Given:
theta (radians)
spin (radians)
radius
centerpoint can be assumed to be 0,0,0
Return:
X,Y,Z
https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space
This top answer here feels really close to what I want. Though I'm confused about how to implement a and b to respect the rotation ("spin") I am looking for (and whether or not that's even feasible)
Thanks
wtf r u serious
?
Oh. I've asked a question here. Could you please visit one of the other unused help channels and post there? #❓how-to-get-help
ok
@ashen stone Has your question been resolved?
Hello, are you assuming any position for the circle? I mean, we need at least the axis perpendicular to the circle that crosses its center
Hmm. I believe I need this assuming that the center point is always 0,0,0. Does that answer?
If you want to rotate the circle in different ways, you can start with the regular parametric equation of a circle, and then apply the rotations matrices as you wish
I mean what's the "initial" orientation of the circle? You want a circle depending on its spin, but the result of the spin depends of the initial position of this circle
Oh I see. I believe the initial rotation can be arbitrary for what I need it for. So parallel along either the X or Y axis is fine with me
These are the rotation matrices in case you haven't seen them before
So you can start with
$(x,y,z)=(R\cos\theta, R\sin\theta, 0)$
leonardogtf
This is flat on XY plane
Then use the rotation matrices to rotate around the axis you want through matrix-vector multiplication
If you want the circle's orientation to depend on the axis v just like in the math stackexchange answer, you can take a = (1,0,0). Then b = v x a, just make sure v is an unit vector
I'm a game developer with unfortunately very little math background. Very new to matrices.
The third image describes the rotation I seek
Question...
Does theta in the image you sent represent the "spin" that I described
While theta in the equation represents where on the circle I'm getting the point from?
Yes, it represents the spin you described. If you want it to spin around the z axis, then use the matrix related to this axis which is Pz. Also what you said about the theta in the equation is correct
Sorry forget what I said about a=(1,0,0) here, it's wrong
Ok nice. So it's just a matter of multiplying that Pz Matrix with the Equation. I will need to go learn Matrix-Vector multiplication then
One more Q, what exactly is that equation you sent?
This is a circle flat on XY plane
Ohh. Because I feel like Z shouldn't always be 0?
If you want it to initially be flat on a different plane like YZ, just change the position of the components:
$(x,y,z)=(0,R\cos\theta, R\sin\theta)$
leonardogtf
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Considering the following quadratic function f(x) = -x²+7x-18
For what values of d, the range of the quadratic function g(x) = f(x+d) is [-20, +∞)
So I tried replacing x+d in f(x) and I got this
x² + 2xd + 7x + 7d - 18

And I think what I did is useless lol
Chuti please show your work as then I can see what went wrong.
how did you get this?
1 sec
think about it, what does transforming f(x) into f(x+d) do to the graph of your function ?
nah
1 sec
there's not a lot of other choices
so you just have to look at f(x)
well depends on what happens with f(x)
if the range of f(x) is [-20, +inf) then any value of d will do
if it's not, then no d will work
thats what you mean right?
yeah
amazing!
don't forget to close
checking something b4 closing 😛
the coefficient of x² is negative
yup
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notice IC and HD are parallel
yeah?
and JF intersects them
yes.
wait what's the problem asking
yeah?
when does the two lines intersect
on line f?
nope
then where
EG is part of A and B so EGAB are all on the same line
yeah
however there is only one point that IJBC and EGAB intersect at
yup
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what is the variance of T?
given that n = 6
i tryied e[T^2] - e[T]^2, but got stuck calculating E[T^2]
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Hey can anyone solve this?
Determine the plane in which the lines are contained:
l:{ x=5+3t, y=-1-2t, z=3-5t and k: { x=2-4t, y=-1-t, z=3+2t
Determine the equation of the plane defined by points A, B, C, and verify that point D is contained in the plane. A(0, -2, 3), B(2, -7, 3), C(-1, 4, 4) and D(-1, 2, 9)
ye
can't solve the first one at all, in the second task I determined the equation (don't know if right) but I don't know to to check if D is contained in the plane
for the 1st one firstly find directional vectors of the lines
then take their cross product to get normal vector of the plane
then use formula (choose some point on some line)
so for l: (5,-1,3) and for k (2, -1,3)?
coords stand next to the parameter t, u know?
oh sorry my bad, thought it was the first one (im really bad)
np.
so it's gonna be (3, -2, -5) and (-4, -1, 2)
do u know the method?
yea
I guess u use matrix
and i don't get this
like im supposed to choose a random point?
Now I look at these lines and they don't form the plane cuz they don't intersect, can u check if you rewrite their equations correctly?
I think I wrote it good, I had some trouble with reading the last z but i think it's written good
(and it's in Polish so sorry for that)
it seems that plane you're looking for doesn't exist, if you have answer u can check if it's possible lmao
unfortunately I dont have it, but now at least I know how to solve a task like this
but I still don't get how im supposed to use a random point
if plane contains the line it means it contains every point which lies on that line also
Equation of the plane which is perpendicular to the vector $\vec{u}=[A,B,C]$ and passes through the point $P=(x_{0},y_{0},z_{0})$ is:
$$\pi : A(x-x_{0})+B(y-y_{0})+C(z-z_{0})=0$$
The easiest way it so plug t = 0 and get some point
from l or k
it doesn't matter
so I could choose like a=(0, 2, 3)
and than just use those coordinates for xo, yo, zo?
Modus
and for A, B, C i have to use the normal vector plane
yes, if a belongs to l or k
(in this case)
you have the equation, plug t = 0 or any t, then take x,y,z
l:{ x=5+3t, y=-1-2t, z=3-5t
t = 0:
P = (5, -1, 3)
oh yeah right...
forgot about that and was thinking from where im supposed to take the t lol
you can solve 2nd?
I got the equation, but don't know if i did it right, and I dont know how to check if the D is contained in the plane
what's your equation?
first of all I did AB, BC than I got the normal vector from AB x BC and then i used it in the equation while using xo, yo, zo from the A point and i got something like this:
67(x-0)+37(y+2)-43(z-3)=0
yeah i already see what i did wrong
but i dont know how i did that lol
like what was in my mind
I generally would recommend you use another method of finding cross product
it's hard to memorize that formula
yes
AB = [2, -5, 0]
yep
BC = [-3, 11, 1]
yep
and AB x BC should equal [-5, -2, 7]
yep it equals
i dont know how i did that but i got AB=[7,-15,-2] and BC=[-8,11,-3] on the first try 😭
from where do we take the D?
D=25 i mean
from the equation
if point lies on the plane = it means its coords satisfies plane's equation
so you can plug D = (x,y,z) = (-1, 2, 9) into plane's equation and check
but from where did u get 25?
after simplification
which point did u use for xo, yo, zo?
cause I don't fully understand the simplification
doesn't matter, let's say we take A as you did
like we got -5, -2, 7 as the normal vector and we have to use it in the equation so it will be -5(x-x0)-2(y-y0)+7(z-z0)
u = [-5, -2, 7]
A = (0, -2, 3)
-5(x - 0) - 2(y + 2) + 7(z - 3) = 0
-5x - 2y - 4 + 7z - 21 = 0
-5x - 2y + 7z - 25 = 0
yep
ye
got it
but I have to use D coordinates for x, y,z?
sure
it's like checking if point lies on the line in R2 (Cartesian plane)
you can imagine it to better understanding
ye?
let me think about it for a sec
how to form it
we do the normal vector, write it in the equation for the A, B, C and than we have to use something for the x0, y0, z0 and you wrote that we can use it from one of the lines
yes
l:{ x=5+3t, y=-1-2t, z=3-5t
t = 0:
P = (5, -1, 3)
like this
and than we just use the (5, -1, 3) for x0, y0, z0?
yee
maybe I've messed something up, but you know - if the lines don't intersect and aren't parallel (skew lines) then they don't form a plane
and that's literally all?
it's easier than you think it is, the fundamental thing is to associate the line with the directional vector and the plane with the normal
then it's just illustrating it in the space
yea it seems pretty easy now after you told me how to do it
i've got one more task, but I dont know if you have the time
np., if I can help I'll
Find the equation of the line which is the common part of the two planes of pi1: -x-2y+5z-3=0 and pi2: x+3y-z3=0
and I did it
i can take a picture
not needed, strategy can be:
find directional vectors
take cross product
find some point
use equation of the line
I'll check
i was trying to do it with normal vector, got almost the same stuff but it was -13t, 4t, -1t
yea
then it's ok
haven't spent so much time for math or any thing else like for the past 7 months 😭
thank you for the help, I'll let you know how my exam went tomorrow
np, all the best tommorow
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alr yeah I'm just confused
The intersection of two sets (M for mustache, B for beard) can be represent as the sum of the cardinality of the two sets minus the union
Do you want that explained more simply?
In other words
|M|+|B|-|M U B|= |M intersect B|
uhh yeah those are some confusing words..
I don't really get this either
wdym intersect
ohh okay so I think 5 beard men are actually in the "both" section which leaves 10 with only beards?
or no.. 10 are in the both section
hm
Yes 10 are in the both section
Yes
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little typo at the end
otherwise it's alright
you didn't necessarily have to introduce y for your last point (stability by inverses)
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Hello, I'm having trouble with this expression; the answer that I got was 8x^7/4y^6, and the answer was 32x^7/y^6
The topic that I'm dealing with has something to do with properties of exponents; which I'm sort of familiar with.
^^^ the expression I'm talking about is the bottom one.
can you show your work?
Could I detail it in steps, instead
of course
What I did was I flipped the numerator and denominator,
thus, removing the negative signs ( i think)
then, I got 2^2 (4), y^6/ 8, x^7
Sorry, I'm not too familiar with properties of exponents lol
if you can, use parenthesis to to type fractions, by "," do you mean multiplication?
could you go into detail
im confused, sorry
I switched the positions of the numerator and denominator, and from there, I removed the negative signs, and simplified the integers
Is there anything extra that I should of done?
wait, let's do it step by step
ok sure
$\frac{4y^{-6}}{8^{-1}z^0x^{-7}}$
Nonna
ok so you simplified 2^2,
is that all that changed?
ok 👍
$\frac{4y^{-6}}{8^{-1}x^{-7}}$
Nonna
what is n?
whatever number you want (not 0)
if you elevate something by 0 you always get one (if the base is not 0)
ok yeah z^0 = 1 (assuming z doesnt equal 0)
yes
i still dont get how 1 disappeared
Oh I'm sorry
I misunderstood what you meant
You can multiply what you want by 1, you will get what you started with
ohhh so we're multiplying 1 to the denominator?
Yes
are there invisible multiplication signs?
there's no reason to leave it
oh ok

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$\frac{4y^{-6}}{8^{-1}\cdot z^0 \cdot x^{-7}}$
Nonna
oh ok
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Where did I go wrong? I think it was in my distribution of the exponent 2.
how are you getting from
(1+3i)^2 to (1^2 +4i^2)
$\fdream$
ℝamonov
How does it work?
(1+3i)^2 = (1+3i)(1+3i)
@proper plaza Has your question been resolved?
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Help
Try to cross multiply in the beginning, then distribute, then get all the terms to one side so that you end up with a quadratic equation.
Also if x = -7, in your original question you would get 3/0 on the right side which is undefined and not equal to 7/-8
What you forgot is all of this is set equal to zero.
And (x-1)(x+7) is the denominator.
If x = -7 then (x-1)(x+7) = (-8)(0)
Which is 0 in the denominator still
What you did was somewhat correct except you only look at the numerator for zeroes, not the denominatoror.
So leave out -7 and you’re fine.
Yes.
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Hello, I've missed out in the discussion and idk how to solve the whole thing.
@sand shore Has your question been resolved?
<@&286206848099549185>
The formatting of your homework is dogshit
What am I supposed to do?
The only thing you can do is find the other angle
The other angle is 58, by the way.
'Tis impossible!
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Do you know what it means for a point to be the local min of a function?
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how do i prove similarity or am i assuming
@craggy anchor There's a common angle. Now you just have to show the side ratios match. But I guess you could also assume it in such a case
(1) Angle CAB is common (2) AE/AC = 6/11, AD/AB = 6/11 (3) Therefore Triangle AED is congruent to Triangle ABC (SAS)?
is that the proof?
Yes
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would #1 be angle Y? pretty sure im right but am debating a friend abt it

