#help-13

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worthy ruin
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part ii) is what I need help with

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I found the minimum point to be ( sin^-1 (-2/3) , -13/3)

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but I dont know how to find the maximum

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I tried setting dy/dx = 0 but that gave me the minimum too

dire geode
worthy ruin
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I mean I typed out what I know and what I don't know

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wdym

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I need help finding the maximum of point of 4sinx -3cos^2

dire geode
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your step by step work

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how did you get those values?

worthy ruin
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oh ok

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srry

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@dire geode idk if that helps

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but thats pretty much where im up to

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with finding the maximum

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I have that equation and I don't know what to do to find the maximum as my attempts only found the minimum point

dire geode
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i don't know if you actually need derivatives

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is this a trig class or calc class

worthy ruin
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me neither I just thought that might be a way to find it

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trig

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but we've been taught calculus so I thought maybe

dire geode
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you were taught calculus in a trig class?

worthy ruin
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no

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we're been taught both recently

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as it's a maximum point of a graph I thought it could involve calc but it probs doesn't

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it was just a method I thought could work and didn't

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it's trig

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the lesson is titled trig

dire geode
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well that's cuz you didn't find all solutions when you set the derivative to zero

worthy ruin
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how so

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can you explain

dire geode
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there are infinite solutions to where the sine function has derivative equal to zero

worthy ruin
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yeah

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i need values in the rang 0 to 360

dire geode
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you just need to use the quadratic formula here

delicate perch
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Hey

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Can i have some help

worthy ruin
delicate perch
worthy ruin
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i want to find when the gradient is 0

dire geode
worthy ruin
dire geode
worthy ruin
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4sin(x) - 3 + 3sin^2(x) is the equation

6sin(x) + 4 is the derivative

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oh srry

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i didn't put it in my workings

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my bad

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but 6sin(x) = -4 only have on value

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one value*

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thats why I can only find the minimum

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and not the max

dire geode
worthy ruin
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is it?

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can you show me how

dire geode
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,w derivative 4sin(x) - 3 + 3sin^2(x)

dire geode
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chain rule / product rule, etc.

worthy ruin
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what

dire geode
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if you haven't learned those, i don't think you can use calculus to solve it

worthy ruin
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why is there a cos(x) in the derivative

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how do I solve it the other way then because I haven't learnt that yet

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srry

dire geode
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just start back here

worthy ruin
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yeah..

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but then what

dire geode
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$A(sinx + B)^2 + C$ is maximized when the $sin(x)+ B$ is maximized

wraith daggerBOT
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riemann

dire geode
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do you see why?

worthy ruin
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yeah

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so when

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sin(x) = 1

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or sin(90)

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that makes sense

dire geode
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and since $(sin(x) + B)^2$ is always greater than or equal to zero, then your function is minimized when $\sin(x) + B$ is zero

wraith daggerBOT
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riemann

worthy ruin
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so when sin(x) = -b it's at a minimum?

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that helps a lot

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thanks!

dire geode
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or in general, when the square is minimized. in this case $B \leq 1$ so the minimum can be zero.

wraith daggerBOT
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riemann

dire geode
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๐Ÿ‘๐Ÿป

worthy ruin
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thanks man

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.close

cedar kilnBOT
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#
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glad kestrel
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i'll give you one better: why is the gravity

south tundra
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No one answered on the physics channel?

dire geode
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non math questions go in #chill

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.close

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vast trellis
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@dire geode so how do i get help

glad kestrel
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you... ask

vast trellis
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Consider the universe U = {๐‘ฅ โˆˆ๐‘… | 0โ‰ค๐‘ฅ โ‰ค40}
Within this universe, determine each set by listing their elements:

๐ด={๐‘ฅ โˆˆ๐‘ˆ | ๐‘ฅ =12๐‘˜ ,๐‘˜ ๐‘–๐‘  ๐‘–๐‘›๐‘ก}

๐ต ={๐‘ฅโˆˆ๐‘,11<๐‘ฅ โ‰ค20}

๐ถ ={๐‘ฅ โˆˆ๐ต | ๐‘ฅ =4๐‘˜+1 ,๐‘˜ ๐‘–๐‘  ๐‘–๐‘›๐‘ก}

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We have this in our labs papers , i dont know how to answer it

balmy apex
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what have you done/tried so far

vast trellis
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this question nothing , i did the others @balmy apex

balmy apex
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at least try to do it yourself before you ask here

vast trellis
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Okey , just thought i could get help in that one , as i have 2 hours to post my paper lab

vast trellis
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yes ofc

dire geode
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do you know what $12k$ where $k$ is an integer means?

wraith daggerBOT
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riemann

vast trellis
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it means that k can be inserted by a number

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right?

cedar kilnBOT
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@vast trellis Has your question been resolved?

crimson sedge
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So i have to find the area of ur mum

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Help pls

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Uwu

vast trellis
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@dire geode ?

dire geode
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can you write it?

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Do the same for C as well

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B is the easier one

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You should be able to list all the elements of all 3 sets

cedar kilnBOT
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@vast trellis Has your question been resolved?

vast trellis
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What do you mean

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Can you choose one and answer for me with explaining that would be really good for me

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I can follow the steps

dire geode
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can you write the first 4 positive numbers of the form $12k$ where $k$ is an integer?

wraith daggerBOT
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riemann

dire geode
cedar kilnBOT
#
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cedar kilnBOT
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young sundial
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what are the coordinates of the midpoint of the segment connecting these points (1,-2) (-5,6)

young sundial
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forgot how to do midpoint

tight herald
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You take the average of the x and y I believe

patent flame
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yeah

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so add the 2 x values and divide them by 2 to get the x midpoint and then do the same for the y values (add them together and divide by 2)

young sundial
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k thanks

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so (-2,2)

tight herald
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Yep

young sundial
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.close

cedar kilnBOT
#
Channel closed

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Available help channel!

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Remember:
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tidal quest
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Hi so I have this generating function $G(x) = \frac{x^3+x^2+2x+1}{-x^3-x^2+1}$ and now I want to perform coefficient extraction on this. So i thought of converting this to recurrence relation instead. I listed some the coefficients for $2x^{16}+12x^{15}+30x^{14}+42x^{13}+40x^{12}+32x^{11}+24x^{10}+18x^9+14x^8+10x^7+8x^6+6x^5+4x^4+4x^3+2x^2+2x+1$ but how would I go about finding the recurrence relation

wraith daggerBOT
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meguuuuu

glad kestrel
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hmm that looks like not fun

dire geode
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is it useful to maybe simplify G first

tidal quest
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so G can be simplified but the denominator is not factorable

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we can write it as

dire geode
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,w plot -x^3 - x^2 +1

tidal quest
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$-1+\frac{2x+2}{-x^3-x^2+1}$

wraith daggerBOT
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meguuuuu

wraith crypt
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usually, one goes from a recurrence to a generating function, not the other way around y'know?

dire geode
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well this problem's officially the hardest one i've seen today

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oh wait that theorem is backwards

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You have a P, Q and you want to calculate A

tidal quest
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yeah i just want to determine the coefficients of generating function

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since i cant perform partial fractions i thought maybe other ways exist

dire geode
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well that's just an ugly root

tidal quest
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uh

wraith crypt
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no you probably have to be a bit smart about this

dire geode
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i was thinking since you can have complex coefficients, the complex roots might be useful

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or wait is this over reals?

tidal quest
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yeah reals

wraith crypt
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maybe a binomial expansion

tidal quest
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how would that be used here though

wraith crypt
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actually, a binomial looks promising

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maybe

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you could also treat it as a geometric in x^3 + x^2

tidal quest
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actually maybe if i provide the context of question this part might be easier? Maybe we dont need to use generating function

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So basically we have S which is a set of binary string

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S has some restrictions such that S can only contain blocks of length 1 or 2

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So $S = emptyString \cup S_0 \cup S_1 \cup S_{00} \cup S_{11}$ is defined like this. And
$S_{0} = {emptyString \cup S_{11}}0$\
$S_{1} = {emptyString \cup S_{00}}1$\
$S_{00} = {emptyString \cup S_1\cup S_{11}}00$\
$S_{11} = {emptyString \cup S_0 \cup S_{00}}11$\

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ops

wraith daggerBOT
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meguuuuu

tidal quest
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and so we want to find recurrence relation for S which will tell us how many binary strings are in S for length n

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is the context better?

wraith crypt
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so basically S is the set of all strings with blocks at most length 2?

tidal quest
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yeah so some examples are 0.11.00.1

wraith crypt
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ignoring all that weird things which i don't know how to make sense of

tidal quest
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. divides it into blocks

wraith crypt
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it's the set of all strings with blocks of length at most 2

tidal quest
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here are the all possible examples of S until n=6

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n=0, we just have empty binary string,
n=1, we just have {0, 1}
n=2, we have {00, 11}
n=3, we have {001, 100, 110, 011}
n=4, we have {1001, 1100, 0011, 0110}
n=5, we have {11001, 00110, 10011, 01100, 11011, 00100}
n=6, we have {011001, 011011, 100110, 100100, 001100, 001001, 110011, 110110}

wraith crypt
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why is 1010 not in n=4?

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and why is 101 not in n=3?

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or 01 in n=2

tidal quest
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because we have restriction in S_0 and S_1. If you look closely, when We have block of length 1, it must have block of length 2 before and after it

wraith crypt
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can you define it clearly: $S$ is the set of all binary strings such that ...

wraith daggerBOT
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Camilleone

tidal quest
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so S is set of all binary strings such that S can be one of empty string S_0, S_1, S_{00}, or S_{11} right, so lets define each of them individually

wraith crypt
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no, don't say S can be one of five different sets

tidal quest
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hm? wdym

wraith crypt
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those look like five different sets to me

wraith crypt
tidal quest
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oh i guess i should have said S is union of those 5 sets

wraith crypt
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i don't understand what seems to look like a recursive definition, so i'd prefer it in a single concise definition

tidal quest
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can I move on to expalin those 5 sets now? Or are you still confused about S?

jaunty mural
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Where is this definition from?

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Given to you?

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Continue ๐Ÿ‘€

tidal quest
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So uh, $S_0$ writes $S_0 = {{\epsilon}, S_{11}}0$. What this means is that whenever we see an occurence of $0$ as a single block. So $\cdots0 \cdots$, then it must be the case that before that $0$, there can only be block of length 2, or empty string. So there can only be $11$ or $\epsilon$ before $0$

Similarly for $S_1$ when we see a block of length 1 such that it is $1$, then it must be the case that before that $1$, there can only be $00$ or $\epsilon$ before $1$.

For $S_{00}$, there can only be $\epsilon$, $1$, $11$ before $00$
For $S_{11}$, there can only be $\epsilon$, $0$, $00$, before $11$

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Is this better?

wraith daggerBOT
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meguuuuu

tidal quest
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This means that something like 1.0.1.0 is not valid

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there cannot be consecutive blocks of length 1

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similarly, 00.00 is not valid

wraith crypt
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what the heck is $\epsilon$

wraith daggerBOT
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Camilleone

tidal quest
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there can be continuous blocks of length 2 but they must be different, so 00.11

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epsilon is empty string

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which means there is nothing before it

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so $\epsilon 0 = 0$

wraith daggerBOT
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meguuuuu

tidal quest
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Is this more clear?

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or is there anything i should explain more

jaunty mural
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Why

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for S0

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You said ...0...

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Must have 11 or nothing before

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yes?

tidal quest
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yeah

jaunty mural
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why not 00

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before?

tidal quest
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so 00.0 can be "merged" into block right, which is why this is not possible

wraith crypt
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okay so

tidal quest
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because "00.0" = "0.00" so we cant tell the difference

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but if we have "11.0" then we know exactly where the block ends and begins

wraith crypt
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S is the set of strings such that:

  1. a single block is preceded by a double block (unless it's the first element)
  2. a double block has no restrictions on what precedes it
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can you confirm this is exactly the definition of S?

tidal quest
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there is one more restriction, every block of 0s must be followed by block of 1s. So 00.00 is not valid, only 00.11 is valid

wraith crypt
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obviously, because 0000 counts as a 4-block

tidal quest
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yeah

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and 00.0 counts as 3 block thats the reason yeah

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but yeah thats the definition of S

wraith crypt
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when i say preceded by, it's implicit that the blocks will be filled differently

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so can i confirm that is the exact description of S?

tidal quest
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S be the set of binary strings that contain only blocks of length one or two and that have no two consecutive blocks of length one yeah

wraith crypt
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and the question is?

tidal quest
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to find linear recurrence with initial conditions for the number of binary strings in S of length n

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this is just the coefficient in the generating function which was why i was going that approach

wraith crypt
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it sounds like you could just consider cases tbh

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on the last...two digits of a string of length n

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last digit or two digits maybe

tidal quest
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why only last two digit?

wraith crypt
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because what precedes it will also be a string

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if for example the last two digits is a 00

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everything that precedes it will be a string of length n-2, and all such strings ending with 1 will be valid

tidal quest
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oh

wraith crypt
tidal quest
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hmm i see so for this case a_n = a_(n-2) for 00 + a(n-2) for 11 + a(n-1) for 0 + a(n-1) for 1?

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no wait that doesnt work

wraith crypt
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you're right, i think you may want to look at the last three digits instead for the end-with-one-block case

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and also, not the entire set of n-2 strings are used in the end-with-two-block case (but there's a simple way to get around this)

tidal quest
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yeah

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the only way we can count properly is if we mention explicitly that we are getting from $a_{0}, a_{1}, a_{00}, a_{11}$

wraith daggerBOT
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meguuuuu

wraith crypt
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okay, so

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the idea is

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anything prior to a 2-block is going to be dead easy to count

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so let's do that first

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let's say our n-string ends with 00

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everything before that is an n-2 string ending with digit 1

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how many of them are there?

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(hint: if i have a binary string in the set, i can flip every digit to form another binary string in the set)

tidal quest
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n/2 strings?

wraith crypt
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not n/2

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but /2 is a good start

tidal quest
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wait let me think more

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wait is it (n-2)/2?

wraith crypt
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not n-2

tidal quest
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you mean a_(n-2)/2?

wraith crypt
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yes!

tidal quest
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we divide by two because a_(n-2) includes for n-strings ending with 11 right?

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but in our case we only are considering 00 for now

wraith crypt
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yes, so between 00 and 11 endings, there are a_{n-2} string possibilities total

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now let's look at 0 endings, as a single block

tidal quest
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right

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it must have some amount of strings ending with 11 before it

wraith crypt
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right

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and notice that 11 is a 2-string

tidal quest
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yes

wraith crypt
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but there is a trick, and that's to see that the n-string ends in 110

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and 11 is a 2-string, so everything before 110 is easy to count

tidal quest
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so that means a_(n-3)/2

wraith crypt
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yep!

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can you finish the question now?

tidal quest
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um wait one sec

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let me test out before uh

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so that means we need inital conditions for a_1, a_2, and a_3 right

wraith crypt
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yes

tidal quest
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wait i meant to say a_0, a_1, a_2 but now im confused if it is a_1, a_2, a_3

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if we have empty string it still belongs to S so wouldn it be 1

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so a_0 = 1

wraith crypt
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well, if you include the empty string then start from 0

tidal quest
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so that means our final ans is a_n = a_(n-2) + a_(n-3)/2 + a_(n-3)/2, with a_0 = 1, a_1, =2, a_2, =2?

wraith crypt
#

you can simplify it a bit further

tidal quest
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which means a_n = a_(n-2) + a_(n-3)

wraith crypt
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^ that, yeah

tidal quest
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but this fails for n=3 no?

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or do we start from a_4

wraith crypt
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well, that's more down to the fact that the empty string is a bit of a special case

tidal quest
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oh so start from a_4

wraith crypt
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probably want to do initial conditions 0,1,2,3 then

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it should work

tidal quest
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yeah let me try some out to confirm

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YES! it works

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wow

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thank you so much

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i cant believe i tried to convert generating function to recursive relation

wraith crypt
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generating functions are powerful but it's a pain to calculate properly

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so finding simple solutions like this is a better first attempt

tidal quest
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thank you so much ill close channel now

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.close

cedar kilnBOT
#
Channel closed

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Use .reopen if this was a mistake.

cedar kilnBOT
#
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Remember:
โ€ข Ask your math question in a clear, concise manner.
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โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
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nova inlet
#

trying to find the general solution to this diff eq

jaunty mural
#

I believe there's a method for these

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$$y' = f\left(\frac{y}{x}\right)$$

wraith daggerBOT
#

Shuri2060

jaunty mural
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If you can write it in this form, then you can sub v = y/x and it becomes separable

nova inlet
#

is y x and x t?

gaunt hamlet
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Yes

nova inlet
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so i say let y = x/t

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and it becomes (yt-4t)/(t-yt)?

gaunt hamlet
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Yep

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Remember to change the dx/dt too

nova inlet
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ok so i have

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dy/dt t + y = (y-4)(1-y)

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ill just tell you my final answer if you can check that bc i did this before i j dont know if its right

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(1)/((((x/t)-2)^(1/4))(((x/t)+2)^(3/4)))=Ct

cedar kilnBOT
#

@nova inlet Has your question been resolved?

cedar kilnBOT
#

@nova inlet Has your question been resolved?

cedar kilnBOT
#

@nova inlet Has your question been resolved?

nova inlet
#

<@&286206848099549185>

#

pls

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can you check the answer i gave

drifting matrix
#

,wolf dx/dt = (x - 4t)/(t - x)

drifting matrix
#

huh what is Wolfram Alpha doing here.

nova inlet
#

<@&286206848099549185> why dont online calcs give me the right answer

crimson sedge
nova inlet
#

,wolf xโ€™โ€™=-2txโ€™^2

wraith daggerBOT
nova inlet
#

this shit too

drifting matrix
#

Try differentiating your solutiion.

nova inlet
#

,wolf xโ€™โ€™=-2txโ€™^2, x(0)=1, xโ€™(0)=-1

wraith daggerBOT
drifting matrix
nova inlet
drifting matrix
#

ask wolfy

nova inlet
#

how

drifting matrix
#

,wolf simplify 1 - tanh^-1(t) - (1/2(ln((t+1)/(t-1)))+2)

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not zero thus not same

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tanh^-1 does have a ln-like description though

nova inlet
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,wolf xโ€™โ€™=1.5x^2, x(0)=1, xโ€™(0)=-1

wraith daggerBOT
nova inlet
nova inlet
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,wolf simplify 1 - tanh^-1(t) - (1/2(ln((t-1)/(t+11)))+2)

wraith daggerBOT
nova inlet
#

,wolf simplify 1 - tanh^-1(t) - (1/2(ln((t-1)/(t+1)))+2)

wraith daggerBOT
drifting matrix
#

,wolf simplify 1 - tanh^-1(t)

drifting matrix
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so plus 1 instead plus 2

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and fraction wrong way

nova inlet
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,wolf xโ€™โ€™=1.5x^2, x(0)=2, xโ€™(0)=-1

wraith daggerBOT
nova inlet
#

what does that mean

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i mistyped initial condiition is x(0)=2

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,wolf simplify (-2x^(-1/2)-t+2)-(x-(4/((t+2)^2)))

wraith daggerBOT
cedar kilnBOT
#

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indigo badge
#

What would be a good way to go about imagining what these look like?

indigo badge
#

I know the first one is an equation of a circle as well as the last one, but the last one's radius is sqrt(z)

#

I rearranged the second one to this:

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so to me that looks like a sphere, my guess is this one is E as well

#

I just realized I'm gonna have to use one of the answers at least twice

#

.close

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trim quail
#

what do i need to do to turn this into a equivalent expression

trim quail
#

How do I evaluate C: into 16

raven barn
#

Do you know rules for powers?

trim quail
#

nah i forgot ๐Ÿ’€

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let me search it up rq

raven barn
crimson sedge
trim quail
#

ye i got it

#

ty

raven barn
#

No worries

trim quail
#

ngl didn't know it was that easy

cedar kilnBOT
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cyan grotto
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.close

cedar kilnBOT
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hidden epoch
#

how would you graph -x=3^(y+1)

cedar kilnBOT
hidden epoch
#

ping if you get it

raven barn
#

Try finding both dots (x,y)

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for more numbers

#

Like what is y when x is 0

cedar kilnBOT
#

@hidden epoch Has your question been resolved?

hidden epoch
#

i tried using the log method

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i mean you log both sides

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but then one side is negative

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im a bit confused

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<@&286206848099549185>

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i know you can't log a negative

upper abyss
#

Why is -x a negative number?

#

In fact, it can't be, since the right is strictly positive

hidden epoch
#

original question: 3^(y+1)+x=0

upper abyss
hidden epoch
#

hm

#

so

#

when you log both sides

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you don't care that its a negative x?

upper abyss
#

There's nothing wrong with log(-x), because -x is a positive number.

hidden epoch
#

oh shid

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i just notices

#

noticed

#

ah my brain

#

thanks

#

thank god theres a place i can i go to when my brain doesn't work

upper abyss
#

Haha yeah see that a lot, it has a negative, so it must be a negative number, right?

hidden epoch
#

yeah

#

thanks

#

.close

cedar kilnBOT
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warm skiff
#

Find a formula to calculate the sum of
(1/1x3)+(1/3x5)+(1/5x7)+...
for any number of terms

warm skiff
#

i have no idea to even approach this

#

all we did in class was the formula for an geometric sequence and an arithmetic sequence

south tundra
#

Try decomposing the fractions

warm skiff
#

I get 1/(4n^2-1) as the formula for any given term

south tundra
#

Yeah now you probably need to decompose 1/(2n - 1)(2n + 1)

#

Decomposing means, in this case, rewriting it as A/(2n - 1) + B/(2n + 1)

#

Where A and B are some constants that you need to find

warm skiff
#

i dont see how that will help me

#

what if i do 1/ (<sum formula for 2n-1>)(<sum formula for 2n+1>)

#

would that give me the sum formula for the original sequence?

south tundra
#

No

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You might get a telescoping series after decomposing

warm skiff
#

.close

cedar kilnBOT
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sinful vale
#

can anyone help me with this

cedar kilnBOT
south tundra
#

In 1st, just like the question states, you need to substitute y = -6x + 5 into 7x + 2y = 10

#

And in the 2nd one, you need to manipulate equation such that some unknown cancels out when you add the equation (hint: multiply the 2nd equation by 2)

sinful vale
#

i understand what itโ€™s asking but i donโ€™t know how to answer it

dense wing
#

if I had 2x+3 and asked what the value was at x=2, what would you do?

sinful vale
#

substitute x for 2 and solve

dense wing
#

do that here

#

substitute y=-6x+5 into 7x+2y=10

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then solve

sinful vale
#

idk what to substitute tho

green jungle
#

@sinful vale

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do you see the letter y in the second equation ?

sinful vale
#

yeah

green jungle
#

so from the first equation we can say that y = -6x+5 right?

sinful vale
#

yes

green jungle
#

so now..

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in the second equation instead of y put -6x+5

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@sinful vale you good?

sinful vale
#

like this?

green jungle
#

yeah!

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now solve for x

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and after that you can easily find out y

sinful vale
#

would the answer be 0?

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like x = 0

green jungle
#

idk show me your working i havent done it

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wait no it's not 0

#

can you show me what you've done?

sinful vale
green jungle
#

oh wait lol it is

#

it is

#

it is 0

#

yeah and now solve for y

sinful vale
green jungle
sinful vale
#

what about for the second part

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elimination

green jungle
#

ok so for elimination

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the goal is to cancel out a variable completely so that you can work with one variable and get it's value similar to what u did for substitution

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so now look at the two equations in the second question

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and pick a variable that you want to cancel out

#

you can pick any of the two just pick one and i'll show you how to do the rest

sinful vale
#

cancel out y ig

green jungle
#

ok so now what's the lcm of 10 and 5

sinful vale
green jungle
#

lowest common multiple

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do you know what a multiple is?

sinful vale
#

no

green jungle
#

ok so the multiples of 5 are 5,10,15,20,25,30

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basically anything that's fully divisible by 5 is a multiple

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same goes for 10?

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do u get it now?

sinful vale
#

no

green jungle
#

ok do you know 5 times table?

sinful vale
#

yeah

#

what would the equation look like for elimination tho

green jungle
#

so these ------> 5,10,15,20,25 you get by multiplying 5 with sth

green jungle
green jungle
#

do u get it now?

sinful vale
#

yeah

green jungle
#

so what's the lcm of 10 and 5?

sinful vale
#

10?

green jungle
#

yes

#

so in both equations

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the thing that's multiplied with y or the coeffecients as they're called

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you have to make one of these coeffecients 10 and the other one minus -10

#

how would you do that?

sinful vale
#

like this?

green jungle
#

YEAH

#

good

#

now

#

add these two equations together

#

the left hand side of one equation with the left hand side of the other equation and the right hand side of one equation to the right hand side of the other

#

do u understand?

sinful vale
#

wait can i do this instead?

green jungle
#

yeah you can

#

basically eliminate one variable away

#

that's the elimination method good job

sinful vale
#

is the answer right tho

#

like x = -5

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y = -2

green jungle
#

yeah it is

sinful vale
#

ty for helping

#

i think i have the hang of it now

green jungle
cedar kilnBOT
#

@sinful vale Has your question been resolved?

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cedar charm
cedar charm
#

So far I've used

gentle lintel
#

try squaring the first and second eqautions

#

then add them up

cedar charm
#

which equations are you talking about?

gentle lintel
#

the ones youโ€™re given

#

0.3 0.8

cedar charm
#

ohh

#

Alright so I'm going to be honest, I don't know how to do that. Missed this whole chapter, sorry.

gentle lintel
#

you know trig identities like compound angle right?

cedar charm
#

this stuff right?

gentle lintel
#

yes

cedar charm
#

Yeah

gentle lintel
#

you need a fair understanding of these

cedar charm
#

I kinda do but I'm trying to solve these and reflect back to see how it was done.

gentle lintel
#

you also need sinยฒx + cosยฒx = 1

cedar charm
#

Yeah that I know of.

gentle lintel
#

then repeatedly use compound angle

cedar charm
#

So should I write out the tan (a + b) and then replace the tan with sin and cos?

gentle lintel
#

you donโ€™t know sin x cos x sin y cos y

cedar charm
#

true

#

alright one sec

cedar charm
#

I don't know English math terms yet.

gentle lintel
#

for example

#

sinยฒx + 2 sin x sin y + sinยฒy = 0.09

#

for the first one

#

do the same for the 2nd one

#

then add them

cedar charm
#

ohh

#

alright so that'd be cosยฒx + 2cosx*cosy + cosยฒy = 0.64?

gentle lintel
#

no

cedar charm
#

oh

gentle lintel
#

0.064

cedar charm
#

oh yeah my bad

#

wait no isn't 0.8*0.8 equal to 0.64

#

Could anyone else jump in and help me out <@&286206848099549185>

leaden snow
#

@cedar charm What's the problem?

leaden snow
#

Just add the two (squared) equations as Chromium said and apply sin^2(x) + cos^2(x) = 1

cedar charm
#

Wait so I have both those equations squared, then what do I do?

leaden snow
#

You add them together to get another equation

cedar charm
#

how would I add them together? they're not equal, bit confused

leaden snow
#

Add the left hand side of the first equation to the left hand side of your second equation and do the same thing for the right hand side

cedar charm
#

oh alright

#

one sec

leaden snow
#

Now if you group similar terms together you'll see

cedar charm
#

oh okay so like sinยฒx + cosยฒx would become 1?

leaden snow
#

Yes

cedar charm
#

alright one sec

leaden snow
#

same for y

leaden snow
# cedar charm

Once you simplified look at this table again and see if you can find a similarity

cedar charm
#

did i correctly simplify that?

leaden snow
#

yes

cedar charm
#

So in the table the cos (a - b) can be found in my equation right?

#

but I don't see anything that I can do with that

leaden snow
#

you could factor the 2 and then replace the expression with cos(x - y)

cedar charm
#

I'm a bit confused with the English terminology again, could you explain?

leaden snow
#

write it as 2 + 2[sinx siny + cosx cosy] = 0.73

#

then replace sinx siny + cosx cosy with cos(x - y)

cedar charm
#

then inside the brackets i could change it to cos x -y

#

alright

leaden snow
#

then you get a numeric value for cos(x - y)

#

now consider what happens if you subtract (instead of adding) the squared equations from before

cedar charm
#

then i'd get the value for cos(x + y)?

leaden snow
#

Yup

cedar charm
#

alright

solid quarry
#

you can probably solve this geometrically

cedar charm
#

also is the value for cos(x - y) = (0.73-2)/2?

leaden snow
#

yes

cedar charm
#

alright

#

gonna get the value for cos(x + y) one sec.

#

wait so for the value of cos(x + y) i'd have to subtract the second equation from the first one and how would that one look?

#

after it is simplified?

gentle lintel
#

you know cosine double angle right?

cedar charm
#

ye

#

man iโ€™m so bad at trig

cedar charm
#

but now what

leaden snow
#

what did you get after subtracting?

cedar charm
#

iโ€™m kinda stuck on that wait let me show you

#

did i write it wrong? or how should it be worked out?

patent flame
#

these formulae may be useful

cedar charm
#

yeah i know, iโ€™ve posted them earlier but iโ€™m stuck now

solid quarry
#

bahahah

cedar charm
#

hmm?

solid quarry
#

i tried using complex numbers

#
v = e^(iy)
z = u + v = 0.8 + 0.3i

u = z/2 + sqrt(1-|z|^2/4)(iz/|z|)

uv = z^2/4 - (1-|z|^2/4)(-1z^2/|z|^2))

z^2 = 0.8^2 - 0.3^2 + 2*0.8*0.3i

real(uv) = (0.8^2 - 0.3^2)/4 + (1-|z|^2/4)(0.8^2 - 0.3^2)/|z|^2
imaginary(uv) = 0.8*0.3 / 2 + (1-|z|^2/4)(2*0.8*0.3)/|z|^2

tan(x+y) = imaginary(uv)/real(uv)```
patent flame
#

there's these ones as well (i've never used them but i mean you could try)

cedar charm
#

iโ€™m just going to start over and see what i can do because iโ€™m just lost

patent flame
#

ill see if i can do this question then ill share my answer

cedar charm
#

alright thank you

#

yeah iโ€™m getting nowhere, iโ€™ll wait for you @patent flame to see how you did it

patent flame
#

im still getting nowhere tbh

cedar charm
#

hold on iโ€™m going to look at the exercise again

#

calculate tan(x + y)

#

if sin x + sin y = 0.3 and cos x + cos y = 0.8

solid quarry
#

oh god

solid quarry
#

that might be the answer. nah wolfram wont do what i want

patent flame
#

well i got to tan(x+y/2) = 0.375

cedar charm
patent flame
#

not really because i don't know how to get past to tan(x+y)

cedar charm
#

hmm

#

well i'm lost

solid quarry
#

do u wanna try understand my answer?

cedar charm
#

I have to do it using all of this stuff though

patent flame
#

well actually tbh you could do tan(arctan(0.375)*2)

#

are you allowed to use a calculator?

cedar charm
#

yeah

#

but i've never seen arctan before

patent flame
#

yeah so i guess you can do that then

#

arctan means tan^-1 or inverse tan

#

whatever you know it as

cedar charm
#

oh

#

how'd you get to that point though?

patent flame
#

do sin(x)+sin(y)/cos(x)+cos(y)

#

and using these formulae

#

change the numerator and the denominator

#

and all of that will be equal to 0.3/0.8 = 0.375

#

once you've changed the numerator and denominator you can use the identity sin(x)/cos(x) = tan(x)

cedar charm
#

alright

cedar charm
#

and turning those tan into sin/cos

patent flame
#

it probably could but i think it would take longer

#

I originally tried to do that but got kind of lost so i used the other formulae

cedar charm
#

yeah i tried this one earlier and got lost as well

upper garnet
#

did u do

cedar charm
solid quarry
cedar charm
#

i'm struggling with getting there though

patent flame
#

the answer which i got in radians for tan(x+y) is $\frac{48}{55}$

wraith daggerBOT
#

I can't believe you've done this

cedar charm
#

i have to use

solid quarry
#

i got tan(0.358771)

patent flame
#

yeah you have used the formula in the bottom right and the identity that sin(x)/cos(x) = tan(x)

patent flame
#

since i got that $\frac{x+y}{2}\approx{0.358771}$

wraith daggerBOT
#

I can't believe you've done this

solid quarry
#

nvm im so tired rn

cedar charm
#

me too man

#

me too

patent flame
cedar charm
#

i'd love to see how you got it

patent flame
#

,rotate

wraith daggerBOT
patent flame
#

sorry if it's a bit messy, i'm not really neat when it comes to working so i had to put a bit of effort in

cedar charm
#

oh don't worry

cedar charm
#

i have to see how something's done

patent flame
#

yeah me too

cedar charm
#

otherwise I get very confused๐Ÿ˜…

#

thanks man

#

once again!

patent flame
#

np

#

it's revision for me too

cedar charm
#

first time for me

#

was ill so i missed this whole chapter

patent flame
#

It seems like you have good understanding of most of the things used so i'm sure you'll be able to learn it quickly

cedar charm
#

Yeah hopefully, going to go over everything one more time to see if I get it.

#

I'll most likely be asking for help again sometime soon!

#

cya:)

patent flame
#

bye, i'll try to help wherever i can

cedar charm
#

thanks!

#

.close

cedar kilnBOT
#
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โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
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warm hemlock
#

So I got a task where it says:

โ€žTwo bodies with the same volume are cast from the molten metal of a sphere with a radius of 3.6 cm: a cylinder with a diameter of 6 cm and a cone with a diameter of 6 cm. Calculate the heights of the two bodies and the surface that results when both bodies are glued together at the bases.โ€œ

I tried to solve it myself but got stuck somewhere. Can someone please give me some ideas on how to solve the problem?

leaden snow
#

Why the hell do you use 13 decimal digits

warm hemlock
#

just in case I need precise calculation

leaden snow
#

Anyway. I'd start with the volume. Calculate the sphere's volume. Half of it needs to be the cylinder, the other half the cone.

They have the same base radius, so their heights are uniquely determined

warm hemlock
#

will do

leaden snow
#

But I think you already solved it, didnt u?

warm hemlock
#

oh yea yea i forgot

#

except for the half-half part

cedar kilnBOT
#

@warm hemlock Has your question been resolved?

#
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Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

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onyx tapir
#

Hi, is this correct?

9^x โˆ’ 18 โˆ™ 3^x = -77 | /(-18)
9^x โˆ™ 3^x = 77 / 18 | log()
x โˆ™ log(9) + x โˆ™ log(3) = log(77 / 18)```
onyx tapir
#

So the task is just to calculate x from this equation: 9^x โˆ’ 18 โˆ™ 3^x + 77 = 0

drifting matrix
#

the second step is wrong

#

if you divide by -18 you would get

#

$-\frac{9^x}{18} + 3^x = -\frac{77}{18}$

wraith daggerBOT
onyx tapir
#

ahhh thank you very much!

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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โ€ข Ask your math question in a clear, concise manner.
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โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
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Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rare patrol
#

Local Maxima here, I think it's 0,2

cedar kilnBOT
#

@rare patrol Has your question been resolved?

rare patrol
#

<@&286206848099549185>

dire geode
#

looks right

rare patrol
#

right?

dire geode
#

yea i just said that

rare patrol
#

.close

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low jewel
#

is it logically sufficient to say that this function is not continuous because it is undefined at (1,1) and (-1,-1)?

low jewel
#

or just when x=y i guess lol

elfin hemlock
#

continiutity is only a thing on domain

low jewel
#

it says "show that f(x) is not continuous at (0,0)"

#

im assuming this is because it is undefined at that point?

elfin hemlock
#

(0,0) is in domain, yes

#

no its clearly defined in (0,0)

#

look at definition of f

low jewel
#

at 0

#

ok

#

i guess i should say, how can i prove that f(x) is not continuous at (0,0)

#

or are you saying that it is

solid quarry
#

show that lim (x,y) -> 0 3xy/(x^2-y^2) is not 0

elfin hemlock
#

you have to show a path where the limit is not 0

low jewel
#

ok i think i understand what you are saying

#

thank you

#

.close

cedar kilnBOT
#
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crimson sedge
#

Eight subtracted from one times a number is -34. What is the number?

tight herald
#

(8-1)x = -34

#

Like this?

crimson sedge
#

It is for intermediate algebra

#

i will try it out rn

#

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twilit radish
cedar kilnBOT
twilit radish
#

whats the procedure

obsidian coral
#

n=2

twilit radish
#

right

#

but

#

then i get -9/2 (-4/3)n1

#

which i dont have

obsidian coral
#

What's that n?

twilit radish
#

it doesnt say

#

i mean n=2

#

but when i replace the i just get n1 as the exponent

#

which i dont know

obsidian coral
#

How are you getting n1?

#

You plug 2 as n

twilit radish
#

ok, so i just leave it as if the exponent would be 1

#

and solve from there

obsidian coral
#

There's nothing really to solve

#

You plug 2 as n and then simplify

twilit radish
#

.close

cedar kilnBOT
#
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hollow sapphire
#

Hi, I'm really confused as to how to approach this question. I can't visualise the diagram correctly(as seen by my attempt). Where did I go wrong with interpreting the question?

cedar kilnBOT
#

@hollow sapphire Has your question been resolved?

hollow sapphire
#

<@&286206848099549185>

hot garden
#

one second

#

I'm not native english speaker so I hope i translated it correctly ๐Ÿ™„

hollow sapphire
hot garden
#

I'm not sure , what do they mean at the base of a hill?

#

on the ground? on the start of the hill?

#

I'll try solving both and see which makes more sense

hollow sapphire
#

ok

hot garden
#

@hollow sapphire do you have the solutions to check? I solved it placed it on the ground and got a height value in meters

#

I can explain to you

hollow sapphire
#

28 m

#

thats what the answer said

hot garden
#

ok im checking

#

nope I'm out

#

sorry I know trig , but i must not be getting the drawing either

#

Isn't the drawing supposed to be this??

hot garden
#

Maybe someone else should try solving it placing the tower tilted?

cedar kilnBOT
#

@hollow sapphire Has your question been resolved?

cedar kilnBOT
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median summit
cedar kilnBOT
median summit
#

Hey Iโ€™m having trouble with this problem

#

This is what I did

cedar kilnBOT
#

@median summit Has your question been resolved?

median summit
#

.close

cedar kilnBOT
#
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gusty lotus
#

Hi

cedar kilnBOT
gusty lotus
#

This is the answer key

#

I just dont understand what happened here

drifting matrix
#

The first equaility is clear, I assume?

gusty lotus
#

nope

#

how did they get pi/2

drifting matrix
#

It was already there

#

just inside the lim.

#

It's a general rule that

gusty lotus
#

oh yea pi/2 but why did they set it equal to

#

the thing

drifting matrix
#

$$\lim_{x -> 0} f(x)g(x) = \lim_{x -> 0} f(x) \lim_{x -> 0} g(x)$$

wraith daggerBOT
gusty lotus
#

yea

drifting matrix
#

(if the limes at the right hand side exist)

#

In this case just

#

f(x) = Pi/2

#

g(x) = sin(x)/x

gusty lotus
#

oh you mean sin(h)

#

right?

#

oh nvm

drifting matrix
#

Sorry mistyped, I meant sin(x)/x

gusty lotus
#

oh ok

#

so wait we split it up into two polynomials?

drifting matrix
#

two functions

gusty lotus
#

so we distributed the limit

#

into each of them

#

and evaluated them separately

drifting matrix
#

yes

gusty lotus
drifting matrix
#

and the first limit is trivial

#

since limit of pi/2 is constant

gusty lotus
#

so the first limit of pi/2

#

is just pi/2

drifting matrix
#

so they did not even care to put another limit.

#

ye

gusty lotus
#

but what about the second limit

#

why is sinh/h not undefined

drifting matrix
#

yeah that is more intricate.

gusty lotus
#

cause we plug in a 0

drifting matrix
#

well

gusty lotus
#

or do we cancel the h

#

and get sin(1)

drifting matrix
#

,wolf graph sin(h)/h

drifting matrix
#

sin(h) is zero at h=0

#

so the zero cancels in a way

#

Do you know Hรดpital's rule?

gusty lotus
#

nope

drifting matrix
#

then this is difficult to proof

#

I assume they just used that as a fact

#

the second equality

gusty lotus
#

OH WAIT SO they put the pi/2 to the left

#

cause it wouldn't matter what limit it is it's a constant so itll always be the same

#

ok got it

#

it's just sin(h)/h

drifting matrix
#

yeah

gusty lotus
#

do we plug in the 0

#

or do we cross them out

drifting matrix
#

no

#

setting h = 0 just results in 0/0

#

which is ?!?!?

gusty lotus
#

undefined

#

what about crossing them out

#

tbh I don't think that's possible

drifting matrix
#

what do you mean by crossing them out?

gusty lotus
#

since h is inside of sin

#

you know how you cancel common factors

#

x/x

#

=1

drifting matrix
#

but there are no common factors in this case

gusty lotus
#

yea isnt it because h is inside of sin

#

so that's not possible

drifting matrix
#

the only simple wqay to proof this is using Hรดptial's rule

#

everything else is a huge mess.

gusty lotus
#

dang we haven't learned that yet, i guess ill just ask my professor about this question

drifting matrix
#

Okay

#

Given how it is just used here

#

I assume it was given somewhere.

gusty lotus
#

hopitals rule is like chapter 39 for us

#

we're still on chapter 10

drifting matrix
#

Ok

gusty lotus
#

dang

#

so far away

#

anyways

#

thanks so much

drifting matrix
#

wow a lot of chapters also

gusty lotus
#

yea

drifting matrix
#

You are welcome ๐Ÿ™‚

gusty lotus
#

have a great day

#

.close

cedar kilnBOT
#
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zealous crystal
#

Yup

cedar kilnBOT
#

@empty axle Has your question been resolved?

#
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fluid elbow
#

Calculus BC help

cedar kilnBOT
violet rapids
fluid elbow
#

I have my answer, if i get it wrong then i have to redo the entire assignment. I just wanted to check with someone

drifting matrix
#

So what is your answer for that?

fluid elbow
#

y+1 = -sqrt(3)(x+sqrt(3))

#

i figured it out, and got it right, thanks anyways

#

.cloe

#

.close

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#
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crisp escarp
#

Can someone help with question 7? I'm in desperation

crimson sedge
#

Me too ffs Iโ€™m same school with this human

violet rapids
#

Is this 1 axis

crisp escarp
violet rapids
#

Ok so just 1 axis

crisp escarp
#

Yes

violet rapids
#

So if rotational symmetry is if its the same shape after rotating

#

So how many times can you rotate the shape to get the shape to be the exact same

#

So Q6 is good

#

As is Q5

#

So lets do Q7

crisp escarp
#

Tyyy

violet rapids
#

Lets rotate this shape in our imagination

#

If we start rotating it, will there be a time where its the same shape?

crisp escarp
#

Not sure

violet rapids
#

What do you think?

crisp escarp
#

It's still the same shape, I think

violet rapids
#

Looks pretty much the same to me tbh

crisp escarp
#

Yep, probably

violet rapids
#

So how many times can it be rotateed to get the original shape?

crisp escarp
#

Once I think

violet rapids
#

Uh

#

I didn't mean to say times

#

How many ways can it be rotated to get the original shape?

crisp escarp
#

By turning it in different directions

#

Wait! I got the answer

#

Tysm for ur help

#

.close

cedar kilnBOT
#
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noble igloo
#

Hey, I've been thinking and couldn't really find a way to solve this problem in this specific way (though I can think of others). How would I go about finding the average of a 4 variable function over a domain that is a subset of R4 Euclidean space?

noble igloo
#

I believe I would have to take the integral over that domain * 1/vol(domain), but I'm not sure about how to go about it

#

(The function in the screenshot isn't the actual function to integrate, since you can't just substract two complex numbers to get distance)

cedar kilnBOT
#

@noble igloo Has your question been resolved?

noble igloo
#

Basically, I want to integrate this over the following domain