#help-13

1 messages · Page 398 of 1

steady lintel
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Not sure if this is fitting for a help channel but how could I go about bridging the gap between different math topics and applying math topics well. Specifically in exams.

crimson sedge
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like?

fossil dawn
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wdym

dusk goblet
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could you be more vague

steady lintel
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For example when I integrate by itself I cam do it just fine but having to integrate in exams and actually apply it to questions I fail miserably.

crimson sedge
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uh

long swan
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so like word problems?

crimson sedge
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no

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emotions

steady lintel
crimson sedge
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clock ticking problems

steady lintel
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ig it is just a problem of applying different concepts to practical problems

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So how do I get better at freely applying math concepts to fitting problems

tropic oxide
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hold on wait

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the issue you brought up seems to be one of exam stress

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actually... one moment

steady lintel
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I have usually mediocre stress at exams but I can still work some problems atleast.

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If it rly is about stress how do you manage it during exams

tropic oxide
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which of the following types of problems and settings would you have the most trouble with?

  1. Find this integral, as-is. [at home]
  2. Solve this problem that requires integration in some clever way. [at home]
  3. Find this integral, as-is. [exam conditions]
  4. Solve this problem that requires integration in some clever way. [exam conditions]
steady lintel
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number 3 sometimes but mostly questions like number 4

crimson sedge
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u are stressing too much

steady lintel
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My brain is runnng smoothly at home normally but in exams i start stumbling on questions like number 4

crimson sedge
iron wren
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so like a question like "the rate of the volume of a snowball decreasing is proportional to the surface area. show that the radius is decreasing at a uniform rate" that kind of question

steady lintel
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I mean from personal experience it doesnt feel like I stress that much.

steady lintel
tropic oxide
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so #2 would cause you no issue?

steady lintel
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since im not restricted to a single topic its hard to know which way i should go

iron wren
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its kind of about intuition

steady lintel
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Yes 2 and 4

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I could try and look up an example question that ive tried and failed on

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so i ahd to prove this but didnt know how to continue

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And ig it rly is a problem of intuition then

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I dont rly care about the solution but just how to train the methods to solving questions that feel very open ended

fossil dawn
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others can cmiiw, but i feel like intuition is best honed by not just practicing, but identifying why you need certain methods for certain questions (even if it's obvious to you)

steady lintel
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So I guessing the simplest way to train my intuition is to just solve problems while actively thinking of the possible methods to solve it?

fossil dawn
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write down the reasoning for each step

fossil dawn
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you can write down the volume and surface area of the snowball, then write down that both equations use r

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then write down the fact that the question wants us to find the rate, and that we can do this by finding the derivative

steady lintel
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I think also why I cant seem to find the correct methods to solve problems is because I find it hard to connect different topics together. For example here the connection between differentiating and trig isnt clear so i cant seem to connect them

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Idk how to explain it

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But ill propably close this question and look elsewhere too

rapid mauve
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you can show examples in future help channels

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maybe it'd help build your intuition

steady lintel
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Yeah ill try that

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thx

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.close

cedar kilnBOT
#
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#
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quiet mica
#

Guys please help me

cedar kilnBOT
proven summit
#

!status

cedar kilnBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
quiet mica
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uhh 1

fossil dawn
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if the words "how fast" are converted to "rate of increase" would you be able to do it?

quiet mica
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Do you mean knowing what the question is asking for?

fossil dawn
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in a sense, yes

fringe vine
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,tex(maths) \relax it is just asking for $\displaystyle \frac{d\operatorname{Area}(OPA)}{dt} \big|_{x=8}$

wraith daggerBOT
fringe vine
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since you can get expression for area(OPA) in terms of x, and dx/dt is given, you can apply the chain rule to compute it

quiet mica
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I know dx/dt = 1/3 , x=8 y=2 and the area of a triangle is 1/2 xy

cedar kilnBOT
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@quiet mica Has your question been resolved?

upper laurel
quiet mica
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y = x^1/3 ? right?

upper laurel
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now you can place that in the area of the triangle then d/dx it

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remember that x(t) is a function of t, so you use chain rule

quiet mica
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Am I correct?

rancid linden
# quiet mica

Will look at this again if it is still unresolved when i am more free but for now i just checked the calculations and i believe the 1/2 should go with the y dx/dt aswell
(Added in cyan)

cedar kilnBOT
#

@quiet mica Has your question been resolved?

past wave
cedar kilnBOT
#
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cedar kilnBOT
#
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uncut blaze
#

can someone what is factoring and when and how we need it ?

uncut blaze
proven summit
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it's the process of breaking down an expression into simpler components, called factors

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for example, let's say we factorize 10

solid oasis
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factoring is expressing a number or an expression as a product of two or more numbers or expressions
For example: 10 can be written as the product of 2 and 5 as 2 x 5
x^2 + 3x + 2 can be written as the product of (x+2)(x+1)

proven summit
solid oasis
proven summit
uncut blaze
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what if the number can be factored into two ways

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which one i should pic

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pick

uncut blaze
stiff brook
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it should multiply to -6

solid oasis
stiff brook
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you are finding two numbers (factors of the constant) such that they add up to the coefficient of the linear term and multiply to the constant term

uncut blaze
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so is the factoring here is correct ?

solid oasis
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multiply to the product of the constant term and the leading coefficient*

proven summit
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if you want to check. Expand the expression (x-1)(x+6)

solid oasis
proven summit
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notice how they putted them into brackets?

uncut blaze
uncut blaze
uncut blaze
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@proven summit

proven summit
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yes

uncut blaze
proven summit
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sure? but the answer is kinda there already

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oh wait

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nvm

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forget what I said

proven summit
uncut blaze
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i hope you understand my writing

upper ruin
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Expand it out

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You'll see your signs are wrong

uncut blaze
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how ?

upper ruin
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Also don't write that 35 =

upper ruin
uncut blaze
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oh sorry 35= is wrong

solid oasis
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Prof. Alberto Z. shalt help you.

uncut blaze
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what about the -12x ?

upper ruin
upper ruin
uncut blaze
proven summit
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that being -12x

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you factored it as (x+5)(x+7)

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can you see why it is wrong?

uncut blaze
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i just watched this one

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it make it really easy

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so this is the answer for it @upper ruin

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@upper ruin

proven summit
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that's correct

uncut blaze
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oh ok now i do understand it thx alot

crimson sedge
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!solved

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If you don't need any more help u can cllose the channel

cedar kilnBOT
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@uncut blaze Has your question been resolved?

proven summit
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My dumbass forgot the factoid too for telling the helpee to close sully

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!done

cedar kilnBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

proven summit
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Yay I remembered it now splendid

crimson sedge
cedar kilnBOT
#
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cedar kilnBOT
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marble yoke
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how to solve this without expanding

cedar kilnBOT
dusky panther
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symmetry

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also what do you mean "solve"

marble yoke
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prove*

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sorry

dusky panther
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ah no worries

marble yoke
dusky panther
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did you learn expanding?

marble yoke
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yeah

dusky panther
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Then Im guessing youll just have to expand it 👻

stiff totem
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you can use sarrus' rule, which should be faster than laplace expansion

cedar kilnBOT
#

@marble yoke Has your question been resolved?

cedar kilnBOT
#
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pure scaffold
#

examine the number of solutions to the system of equations depending on the parameter p
px + 2py + (p − 1)z + 2pt = p
2px + (5p − 1)y + (p − 1)z + 5pt = 4p − 2
2px + (5p − 1)y + (2p − 2)z + (p2 + 5p)t = 5p − 3
−px − 2y + (−4p + 4)z − pt = 3p − 4

pure scaffold
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i would really appreaciate someone showing me how to do this, I know i need to use matrix but every method i see is not only different but also goes against each other

lyric plank
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let's treat x, y, z, t as 4 variables we're solving for in our system, and construct the augmented matrix

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the number of equations is the number of rows, and the number of variables is the number of columns (plus the augmented column)

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try constructing the matrix first, using the coefficients here

pure scaffold
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i do have that one

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already with the augmented

lyric plank
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oh did you divide out ps somewhere

pure scaffold
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but thats about all i know how to do in this problem 🙁 i also think you have to use gauss to clear the columns?

lyric plank
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i would avoid doing that

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bc p might be 0

pure scaffold
# lyric plank bc p might be 0

is there a way to do it without dividing? i did divide and thought i would just check what happens if p is 0 (but thats just like my starting assumption because again i have no idea how to do this)

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heres the starting one

lyric plank
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hm like even if u do that, you'll have reciprocal ps floating around that will be annoying to deal with

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i think this form is easier

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i would just try to row reduce this now, at least into row echelon form

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that should be enough to characterize everything and i think you can do that here without having to divide by p ever

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for instance, we can eliminate the first column really easily by multiplying the first row by 1 or 2 before adding

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and im hoping that second column becomes less annoying

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maybe not 😭 but i think its a good starting point

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oh and you'll get various cases as you go if u ever do have to divide by a function of p

surreal cave
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R3<-R3-R2 seems to have some nice cancellation

pure scaffold
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No wait

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I did it

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Differently

surreal cave
pure scaffold
lyric plank
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ooh that looks super convenient ya

surreal cave
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indeed

pure scaffold
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and now continuing

surreal cave
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this is already really close to be in upper trianglar form

pure scaffold
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i have this one and continuing

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oh wait

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no i think its right so far, continuing

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no i think i messed up

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cuz like if i do R4 = R4-R2 the 0 before disappears

lyric plank
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this looks good so far i think

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its fine if 0s get readded in

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your goal is just to eliminate column by column

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and ur exactly doing that rn

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i havent checked the actual operations but i think ur probably doing them right

surreal cave
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R4 = -R4 would help

lyric plank
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or just adding R3 to R4 tbh

surreal cave
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yeah just hoping to help OP see that cancellation

pure scaffold
pure scaffold
surreal cave
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cuase it's just ulpying the whoel row by a constant

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and that constant is just -1 here

pure scaffold
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sorry if its a dumb question im just like, terrible when it comes to those problems and every exam has one of them so i need to learn them lol

surreal cave
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no worries, it's how learning happens happy

pure scaffold
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would chose the most insane integral any day man

pure scaffold
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okay sooo now i haaave

lyric plank
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dw linear algebra eventually gets way cooler than integration imo

pure scaffold
lyric plank
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eventually you start thinking of integrals and derivatives as linear operators :D

pure scaffold
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and tbh from this point i have NO idea what to do 🙁

lyric plank
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no thats amazing

pure scaffold
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i saw ppl try to get to this point but i never understand the next steps

surreal cave
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R4-> R4/(p^2-p)

lyric plank
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i would avoid doing that even

surreal cave
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make sure that diagonal is all 1s

lyric plank
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all we really need to do is check if any of the diagonal entries are 0

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if they're all nonzero, we will have exactly 1 solution

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if any of them are zero, we then just need to check if any row is all 0s except for a nonzero augmented entry

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if such a row exists, no solution. otherwise, infinite

pure scaffold
surreal cave
lyric plank
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your current matrix form is all you need to solve the problem, you don't need to do any more matrix ops

pure scaffold
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im sorry i just dont understand this last point so muuuch

lyric plank
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so like, if all diagonal entries are nonzero, do you see how we could guarantee that a unique solution exists

pure scaffold
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and i put everywhere where p is 1?

surreal cave
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I'd suggest p^2-p=0

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because we alr have the rest of the row being all zeroes

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on the matrix entry a_44 we have a degree 2 polynomial and at the augmented entry 4 we have a one degree polynomial

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we might expect one solution to the second degree polynomial that the first degree one does not

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and thus an inconsistent system for some p

lyric plank
pure scaffold
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do i need to check every row for the p that makes it 0 or any other number?

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or just always the last row?

lyric plank
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not just last row

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any row could possibly be zeroed out here bc there's ps everywhere

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and you might trigger other rows to zero out bc a lot of the diagonal entries share roots

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like first and foremost, we have a condition for there to be exactly 1 solution to the system, let's maybe start there

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that will make it easier to analyze the rest

lyric plank
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what values of p guarantee that the diagonal entries are nonzero

pure scaffold
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you mean like

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the ones we didn't clear

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or the ones we did clear

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like what guarantees that we have this form we have now?

lyric plank
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referring to the first nonzero number in each row

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and they all lie on the main diagonal (top left to bottom right)

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if all of those main diagonal entries are nonzero, then we know we can eventually solve the entire matrix by finishing the row reduction

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and we will get unique solutions for each variable

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if any of the diagonal entries are zero, we are stuck with free variables in a row

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and we have to check other stuff to know if there's 0 or infinite solutions

pure scaffold
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they are zero if p = 0 and p = 1 i think?

lyric plank
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yup

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so there is exactly 1 solution to the system if and only if p != 0 and != 1

pure scaffold
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i dont need to calculate anything?

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just check what makes the diagonal zero out?

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for one solution

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that is

lyric plank
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yup

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matrices need to be somewhat structured to have exactly 1 solution

pure scaffold
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okay and what about infinite and contradictory solution? i mean i know 0=0 and for example 1=0 but i just have no idea how to check for them in the matrix like where i get them from

lyric plank
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note if we had an extra equation or extra variable here, there's no way of getting eexactly 1 solution bc ur always stuck with free variables, so the squareness of our matrix was important here

lyric plank
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and see what the matrix looks like

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as long as u never have 0 = nonzero, there's infinite. if you do, it's no solution

pure scaffold
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thats if p = 1

lyric plank
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mhm so how many solutions here

pure scaffold
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do i get the number of solutions from like matrix determinant? im sorry, my professor just suck and he only taught us to like, calculate matrix determinant, how to multiply them, add, like basic calculations and nothing more but this is what will be on the test so its my first encounter, i cant really find it on the internet either since idk what exactly im looking for other than a system of equations with a parameter

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so sorry if the questions are dumb

lyric plank
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no ur fine

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so determinants are useful but they only work for square matrices

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in other words, systems where the number of variables = number of equations

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that would work here

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but in terms of number of solutions, a determinant can really only tell you 2 things

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if the determinant is nonzero, there will be exactly 1 solution, no matter what the augmented column is

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if the determinant is zero, then there's either no solution or infinite solutions, but that depends on what the augmented vector is

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and you won't be able to determine that without looking at the overall system

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if you computed the determinant of the 4 by 4 system here, what you would get is a polynomial in p where the only roots are 0 and 1, and that would have told you the same thing that row reduction did

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beyond that, we still have to plug those roots in to see how many solutions occur in those settings

pure scaffold
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oh okay, so how do i get the answer of how many solutions there are from a matrix like the one where i put p = 1?

lyric plank
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so there, we see there is no row where the variable coefs are all 0 and the RHS is nonzero

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that means theres infinite solutions

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if a row was all 0 except for a nonzero RHS, then there's no solution

pure scaffold
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but what about the second and third row? we get 1=0 yes?

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or do i only look at the last row once again

lyric plank
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no u dont only look at the last row

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well sort of, when u row reduce u naturaly get the diagonal structure so usually the last row(s) will tell u everything

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but more importantly we should recognize what we're actually looking for

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that row isn't saying 1 = 0

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it's saying t = 0, since t was the fourth column variable

pure scaffold
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OH

lyric plank
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the first 4 columns are variable coefs, only the last column is numbers

pure scaffold
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okay so the last row is real numbers (idk how to put it otherwise sorry), not variables, so only if every variable is 0 but the real number is different than that there are no solutions?

lyric plank
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last column not row*

pure scaffold
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yes sorry

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thats what i meant

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bad english lol

lyric plank
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and yes exactly, if every variable has a 0 coef there's no way for it to sum to a nonzero number, and so a nonzero RHS would mean no solution

pure scaffold
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and thats when p = 0

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so

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p = 0 has no solutions

lyric plank
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exactlyy

pure scaffold
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okay okayyy

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so i get when there are no solutions

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and when there are

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but how do i tell when there is one solution and when there are infinite?

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or is it like always infinite if there is a solution in those cases?

lyric plank
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there is one solution if you have the same number of variables as equations, and either of the following is true:

the determinant of your system (without the RHS) is nonzero

after row reducing, your diagonal entries (again ignoring the RHS) are all nonzero

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(those conditions are actually all equivalent)

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if these aren't true, then there's either no solution or infinite solutions

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if, after row reducing, you have a row where all 0 coefs = a nonzero number, there's no solution

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if you don't have that, then there's infinite solutions

pure scaffold
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okay but the diagonal entried are all non zero after putting in the p that we're checking or after? if its before then in my case, we have p = 1 has one solution, not infinite, yes? because the number of variables is the same as equations (i heard that the parametr doesnt count) and out diagonal entried are all nonzero?

lyric plank
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we dont know if the diagonal entries are nonzero until we plug p in

pure scaffold
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okayy

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so i have

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infinite for p = 1

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because the diagonal has zeros

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yes?

lyric plank
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mhm and there's no zeroed out row with a nonzero RHS

pure scaffold
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and if after plugging in p i still have a diagonal that isnt zeroes but also no 0 = 1(or other number) and the same number of equations

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then i have

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one solution

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so its = row reducing -> check what zeroes out the diagonal / check out what zeroes out p's in the last row

lyric plank
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if your diagonal is fully nonzero after row reducing, and your system was square, youre guaranteed exactly 1 solution

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doesnt matter what the rest of the matrix or the augmented column is

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we only need to check other stuff if

number of equations doesnt equal number of variables

any of the diagonal entries are 0 after row reducing

if either of those are true, then and only then there will be either no solution or infinite solutions

pure scaffold
lyric plank
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yup

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and whenever i say square i wanna be clear i mean ignoring the augmented column

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in case that wasnt clear

pure scaffold
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in the cases our professor gives us, the numver of equations is always equal, so im not worrying about that one. So i only care about the latter. If there are no p's that could make the diagonal entries 0 there's one solution?

lyric plank
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yes, bc nonzero diagonals mean we can solve the rest of the system by eliminating entries above

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does the reasoning make sense

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there are no free variables

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and there's no way to ever have a zeroed out LHS

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bc we're guaranteed nonzero diagonal entries

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but once you have a zero diagonal entry, you're introducing at least 1 free variable, so we cant have exactly 1 solution anymore

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and if the row is zeroed out, you might even have no solution

pure scaffold
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yes, okay, so if i have a p that makes it zero it always means im looking at either infinite or no solutions? i understand what youre saying im just double checking everything since youre really helpful and its my chance to pass this test and i literally couldnt find anything on the internet that would help me before

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makes the diagonal zero

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i meant

lyric plank
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yes, if a p makes a diagonal entry zero after row reducing, there is either 0 or infinite solutions

pure scaffold
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alright! so if i cant find a p like that, im looking at one solution (assuming its square and all)

lyric plank
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or if ur just plugging in a p that doesnt do that but yup

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like here plugging in p != 0 or != 1 gave us exactly 1 sol

pure scaffold
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and this is the last question i promise since now i get it finallyyyyy, if i cant find a p like that where do i find what this one solution is? is it just like u said, i will most likely just get a p that i plug in and it doesnt zero it out?

lyric plank
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okay i think ur saying 2 things there

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if there is no p that keeps the diagonal nonzero, then you will never have exactly 1 solution

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if a specific p makes the diagonal nonzero, and you want to now find the 1 unique solution, you just finish row reducing by cancelling entries above in the matrix

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until the only nonzero entries in the LHS are on the diagonal, and the RHS is the solutions

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if you just want to know that 1 unique solution exists, all you need to do is row reduce, plug in p and check if the diagonal has any 0s

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you also can compute the determinant if u want

pure scaffold
lyric plank
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yes, to get the actual final solution

pure scaffold
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okay

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thank you so so much you were like

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the most helpful person ever

lyric plank
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im glad it helpedd

pure scaffold
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i might actually pass this class now

lyric plank
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yess

pure scaffold
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thank you for being patient

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i literally couldnt find this info explained ANYWHERE u save meee

lyric plank
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this is definitely a little tricky

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usually ur not given systems with parameters

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i think this is something ur prof likes doing

pure scaffold
lyric plank
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bc most of the time it wont be that straightforward to do the row reduction

pure scaffold
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they dropped out ONLY because of him

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he hates us

lyric plank
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omg

pure scaffold
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during classes he shows us like the most basic things and then the exam has things we had NEVER seen before

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i could find the reduction things and all

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and i knew i could do that much

lyric plank
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thats unfortunately very common in college 😭

pure scaffold
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but the part about knowing how many solutions was hell

lyric plank
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yeah its hard jumping into this when u dont have more experience with just regular nonparametrized systems

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like a lot of the time ive seen the variatn of this question where a few of the matrix entries are variables

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but a system where all of them have a p is obnoxious 😭

#

and u kind of have to make the system pretty specific for it to cancel out the way it did here

#

to be honest, determinants might be easier as a more generalizable method

pure scaffold
#

yeah, i mean, its not the worst thing he had done... He gave us some limits that could only be done using some advanced shit we wont do until our 4th year

lyric plank
#

theyre just obnoxious to do especially with quartics

pure scaffold
#

i remember he gave us questions about gradient shift of a function of two variables with absolute value. There was simply no info on the whole internet about it. Like with those matrix and p, there was SOME, not really explained just showed and i didnt understand it but this one? nowhere

lyric plank
#

oop

pure scaffold
#

no one had a clue how to do that, out of 100 student not one did get a single point on that question ugh

#

i have a few more questions that look exactly the same from his other tests, ii suppose that method will work on all of them

#

so thank you very much once again! have an amazing day

#

.close

cedar kilnBOT
#
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supple grove
#

can L be negative

cedar kilnBOT
supple grove
#

i dont see any reason why it couldnt be but i dont know

upper laurel
supple grove
#

ah i didnt see that

#

.close

cedar kilnBOT
#
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supple grove
#

guess i should read more carefully

cedar kilnBOT
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austere wasp
cedar kilnBOT
austere wasp
#

Is there a way to solve this question?

half gulch
#

you can draw a graph to visualize solution

split ice
#

you should probably not draw a graph up to 18,000 degrees, actually

fossil dawn
#

use information from the period of cos

austere wasp
#

If there is an intersection every 180 degrees, then there would be 100 solutions right??

fossil dawn
#

the more proper description is 2 solutions per full period of cos (360), but that works for your purposes

#

yeah, correct

austere wasp
#

For (ii), since there is one intersection every 360 degrees there is 4 solutions

fossil dawn
#

your assumption got saved by two technicalities, vut yes

#

but*

austere wasp
#

I am only getting 6 solutions for (iii)

fossil dawn
#

there should be 7

cedar kilnBOT
#

@austere wasp Has your question been resolved?

austere wasp
#

How??

cedar kilnBOT
#

@austere wasp Has your question been resolved?

fossil dawn
#

eh wait

#

yeah there's one solution at 0

#

cos x = 1 is the most basic value

#

then one solution every 360

cedar kilnBOT
#
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fleet oracle
#

Im trying to find the absolute value with I 2+9i I

fleet oracle
#

Can someone help me find it?

tropic oxide
#

do you know how to find |a+bi| generally?

#

i.e. do you know generally how absolute value works for complex numbers

fleet oracle
#

um no not really

#

well like

#

i got taught it

#

but i forgot

#

💀

#

i think its like

#

a x 2

#

then root it

#

or sumn like that

dusk goblet
tropic oxide
#

off the mark there

fleet oracle
dusk goblet
#

lol

#

or just interpret it as a vector (a, b) in R^2

tropic oxide
#

the absolute value of a complex number is its distance from zero

fleet oracle
dusk goblet
#

and find the norm/length of that

tropic oxide
#

in the complex plane, that is

fleet oracle
#

ohh

#

the parabola

#

right

tropic oxide
#

no parabola

fleet oracle
#

she was saying sumn about that

#

oh

#

wait are we talkinga bout the samet hing?

#

im in algebra 2

tropic oxide
#

$|a+bi| = \sqrt{a^2+b^2}$

wraith daggerBOT
fleet oracle
#

wait

#

why would you root

#

something that you squared

#

isnt that just gonna give you the same answer

#

as it was before it was squared

tropic oxide
#

it's not equal to a+b if you're wondering about that

#

roots don't distribute over addition and neither do exponents

#

this should be familiar to you as something that could've come from Pythagoras

fleet oracle
fleet oracle
modern estuary
#

Sqrt(2^2 + 3^2) is not the same as 2 +3 for example

fleet oracle
#

im kind of lost , and sorry if im seem pretty slow to speed, its almost 1am my time and im still doing hw lol

#

4 + 9 = 13

#

and yeah it doesnt

#

so

#

like

#

after i get 13

#

I root it?

tropic oxide
fleet oracle
#

ohh okay

#

so for 2 + 9i

#

itll be

#

4 -81

#

so -77

#

and then i root that?

#

cause like

tropic oxide
#

(-9)^2 ≠ -81

fleet oracle
#

2 ^ 2 = 4

#

no like

modern estuary
#

In 2+9i, a = 2 and b =9

fleet oracle
#

the original is 9i

tropic oxide
#

no

fleet oracle
#

so when i square it, its gonna be negative

tropic oxide
#

you take just the b, without the i

#

the b is attached to the i but does not include the i

fleet oracle
#

ye so -81 right?

tropic oxide
#

no

fleet oracle
#

oh

#

are u saying

#

the number doesnt get affected

#

ohhh

#

so just 81

#

?

fleet oracle
modern estuary
tropic oxide
#

"the number doesn't get affected" is strange wording but yes you'll have 4+81 under the root

fleet oracle
#

so square root 85

#

but thats not a perfect square

modern estuary
#

Whats the problem with that

fleet oracle
#

i will have to do like

#

4 x 10

#

4i root 10

#

then just simplifiy

#

to 2i

#

root 5

#

right?

#

oh wait nvm lol

#

2i root 10

modern estuary
#

Thats not correct

#

No idea what you did there

tropic oxide
#

you're going off into weird directions

modern estuary
#

Just leave it as sqrt(85)

tropic oxide
#

but i will say this:

modern estuary
#

Its a number. A number is a number is a number

tropic oxide
#

the absolute value of a complex number is always real and positive (except for 0, whose absolute value is also 0)

tropic oxide
#

do you think that leaving the answer as sqrt(85) is wrong?

fleet oracle
#

so the absolute valie is just a square root?

#

i thought youd like

#

turn it into a

#

whatever those 5i root 2 things are yk

#

i forget what they are defined as

tropic oxide
#

i think you're overthinking it and also getting cross-i'd

fleet oracle
tropic oxide
#

cross-eyed but with a pun

fleet oracle
#

ohh

#

ye im sleepy asl

#

ive learned alot of methods

tropic oxide
#

why are you trying to do math while sleepy

fleet oracle
#

well like

tropic oxide
#

go sleep dude

fleet oracle
#

i wasnt sleepy before

#

i was just like

#

getting sleepy cause ive been doing this since 10pm

#

and its almost 1 lol

#

1am

tropic oxide
#

again, why are you doing this at 1 in the morning

#

go sleep

fleet oracle
#

its the weekend

#

ill just do the last question tommorow then

#

i just like doing stuff when i get it

#

or else i overthink and procrastinate it

#

and never get it done

cedar kilnBOT
#

@fleet oracle Has your question been resolved?

#
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quaint galleon
#

<@&286206848099549185> can I get help please

quaint galleon
#

this is what I tried

fossil dawn
#

,rccw

wraith daggerBOT
tropic oxide
#

whats the original question

cedar kilnBOT
tough finch
#

what are you trying to solve for?

cedar kilnBOT
#

@quaint galleon Has your question been resolved?

tranquil oracle
wraith daggerBOT
#

Element118

magic solar
#

And what is m?

tranquil oracle
#

Too many possible guesses on what the expression is. I'm guessing m is a real

cedar kilnBOT
#
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nocturne yacht
#

Can anybody tell me how to solve this further

fossil dawn
#

what are you trying to solve for and how did you get here?

nocturne yacht
#

It's the 10th question and thus is my solution

fossil dawn
#

,rccw

wraith daggerBOT
nocturne yacht
fossil dawn
#

that's to rotate an image counterclockwise. not for you

nocturne yacht
#

Ohh ok sorry i am quite new on discord

pastel vault
#

you don't need to simplify it further

nocturne yacht
#

Really

fossil dawn
#

mhm

nocturne yacht
#

But the answer of the question in the book is not it

pastel vault
#

sure then, what's the answer in your book?

#

there's always a way to convert it to that form

nocturne yacht
#

The 10th one

fossil dawn
#

this is just rearranged

#

you can try to rearrange into this form i suppose

pastel vault
#

yeah your book always writes the equation of the line in either ax + by = c or ax + by + c = 0 form

#

that's just your book though, there's no reason why you have to use those forms in your answers

nocturne yacht
#

Ok thanks guys

fossil dawn
#

unless you are told what form to put into

#

but here i don't see such an instruction

nocturne yacht
#

Yeah

#

.close

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#
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green drum
#

So I did .2/6 =1/30 for slope so I have y=1/30x+b. I plugged in x=0 for y intercept but can't figure out how b=19/15 when if x=0 I get 1.5

pastel vault
fossil dawn
#

x is the year, right?

pastel vault
green drum
fossil dawn
#

x should be the exact year then, no?

pastel vault
#

you can technically sub in x = year = 0

#

but of course you don't know what the salary is at year 0

green drum
#

yeah

pastel vault
#

yeah, so choose another x value then

green drum
pastel vault
#

you could also use x = 2013 and it should give the same

green drum
#

thanks bros

pastel vault
#

np! (Hanako is a girl though)

green drum
#

oh mb

#

.close

cedar kilnBOT
#
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solid osprey
#

Given that the inequality

(
𝑥
+
5
)
(
𝑥
+
7
)
(
𝑥

4
)
(
𝑥

3
)

3
(x−4)(x−3)
(x+5)(x+7)

≤3

has a solution set
𝑆
S of the form
(


,
𝑎
]

[
𝑏
,
𝑐
]

(
𝑑
,
+

)
(−∞,a]∪[b,c]∪(d,+∞), where
𝑎
<
𝑏
<
𝑐
<
𝑑
a<b<c<d, determine the value of
𝑎
+
𝑑
a+d.A.11+Square root of 2 B.12 Square root of 61 C.16 D.12

rotund bloom
#

bruh wtf

solid osprey
#

Given that the inequality (x plus 5)(x plus 7) divided by (x minus 4)(x minus 3) is less than or equal to 3, the solution set S is of the form from negative infinity to a inclusive, union with from b to c inclusive, union with from d to positive infinity, where a is less than b, b is less than c, and c is less than d. Find the value of a plus d.A.11+Square root of 2 B.12 Square root of 61 C.16 D.12

rotund bloom
#

you know wavy curve method right?

solid osprey
#

no

rotund bloom
#

uhh

#

do u know what critical points mean?

#

u should check out that method on youtube

solid osprey
#

no

rotund bloom
#

that method will solve ur problem in under 3 mins

slate lintel
#

have you done anything similar to this in the past

cedar kilnBOT
#

@solid osprey Has your question been resolved?

cedar kilnBOT
#
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magic solar
cedar kilnBOT
magic solar
#

I don't see any incorrect option

slate lintel
#

there is an incorrect option

#

(a correct option? there is a statement that is not true)

magic solar
#

right

#

so for option A), this seems very ture

#

true

#

sorry any hints?

slate lintel
#

i guess for each one, find a formula or algorithm or something for y

magic solar
#

is it perchance D when x=0

slate lintel
#

sure is

magic solar
#

sneaky

slate lintel
#

we love 0

magic solar
#

debatable

slate lintel
magic solar
#

haha

#

thanks

#

.close

cedar kilnBOT
#
Channel closed

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magic solar
#

.reopen

cedar kilnBOT
#

magic solar
#

I also have a follow up question, if the order of the operators were different (there exists y for all x), would this mean that a single y value would satisfy ___ for every x?

#

which would be false in a large majority of cases

slate lintel
#

yep that's correct

magic solar
#

oh nice 😮

slate lintel
#

one way does imply the other: exists y forall x -----> forall x exists y, but not the other way around

#

the only one that would be true here would be A

magic solar
#

A is the only correct statement?

slate lintel
#

oh sorry and B would also be true, if you swapped the qualifiers around

magic solar
#

oh if we swapped the things

#

yep y=1 for B

#

and A) could be any Natural number

slate lintel
#

yeah exactly

magic solar
#

alright thanks 🌟

#

.close

cedar kilnBOT
#
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deft kiln
#

I am trying to find the derivative in this „find the local extremum with two variables” problem but I don’t understand how to properly substitute the last lines of the first derivatives

wraith daggerBOT
deft kiln
#

Where the x^2 = y is and y^2 = x

stiff brook
#

I mean you just need to compute del F = 0 then use the hessian to check if it is a local extremum or a saddle point

#

Do you know the 2nd derivative test for multivariable functions?

deft kiln
#

Is it where I need to go back to the first derivative of x and find the derivative of y there and do the same for the first derivative of y?

stiff brook
#

okay first, you are having problem with the substitution, right?

deft kiln
#

Yeah it’s confusing

stiff brook
#

we have two equations
y=x^2
x=y^2
correct?

deft kiln
#

Yes

stiff brook
#

sub in the first one into the second one, ie
x = y^2 = (x^2)^2 = x^4

#

now solve for x

#

x-x^4 = 0

deft kiln
#

I am processing

#

Okay so I understand the substitution now we get the critical points 0 and 1 for x

#

Right?

stiff brook
#

yes

#

so what are the critical point pairs (x,y)

deft kiln
#

P1 is 0,0 P2 is 1,1

stiff brook
#

good

#

now you need to do the 2nd derivative test

#

have you seen the determinant of the matrix of 2nd order partials of x and y

#

like have you seen that D before

deft kiln
#

Yes I did

stiff brook
#

okay so now compute the 2nd order partials of x and y

#

seems like u did

#

did u compute f_xy?

deft kiln
#

No I did not but wait

#

You are talking about finding a derivative of both variables right?

stiff brook
#

take the partial of x then take the partial of y for the remaining equation

#

that is f_yx

#

f_xy = f_yx in this case

#

so it doesnt matter what order u compute

deft kiln
deft kiln
#

After I finish I will show the paper

#

So it’s 3?

#

The f_yx

stiff brook
#

are you sure?

deft kiln
#

I am not sure at all

deft kiln
# stiff brook

I don’t remember this formula and that is why I am confused

stiff brook
#

first you did f_y = 3y^2 - 3x
Correct?

deft kiln
#

Yes

stiff brook
#

now we take the partial of x so
differentiate (f_y) with respect to x

deft kiln
#

Okay

#

3y^2 is zero and 3 x is 3

#

Correct?

stiff brook
#

yes

deft kiln
#

So the matrix should look like
6x 3
3 6y

stiff brook
#

well no

stiff brook
#

it is -3

deft kiln
#

Oooh

#

My bad

stiff brook
#

what does the new matrix look like?

deft kiln
#

6x -3
-3 6y

stiff brook
#

indeed

#

now take its determinant

deft kiln
#

I got 36xy - 9

#

Oops

#

Wait

stiff brook
#

that is correct

deft kiln
#

Ok we can divide by 9 and get 4xy - 1

stiff brook
#

you dont need to do that

stiff brook
#

think of D as a function of x and y

#

D(x,y)

deft kiln
#

-9 which is < 0 so it does not have an extrema

stiff brook
#

indeed

#

what do we call this type of point?

deft kiln
#

I don’t know

stiff brook
#

Saddle point

#

now can u compute it for the other critical point?

#

D(1,1)

deft kiln
#

Yeah it’s just 36 - 9 which is 27 > 0 which is a local minimum

stiff brook
#

not yet

#

you have D>0 but what is f_xx at (1,1)?

#

D>0 can imply either local min or local max so you need to check f_xx

deft kiln
#

It is just a 6

stiff brook
#

it is greater than 0 then

#

so we have a local min since
D>0 and f_xx > 0

#

only knowing D>0 is not conclusive

deft kiln
#

Okay that is much more helpful than I expected

#

Yeah I got it, thank you so much

stiff brook
#

no problem

deft kiln
#

You have a great day sir and thank you for your time

#

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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velvet gust
#

hello

cedar kilnBOT
velvet gust
#

imagination technique

rotund bloom
#

hello

velvet gust
#

help me'

rotund bloom
#

?

fossil dawn
#

?

oblique flare
velvet gust
#

so im stuck at

opal hinge
fossil dawn
#

we're mathcord, not psychology ward

rotund bloom
#

what does mathcord mean

fossil dawn
#

this server

rotund bloom
#

oh

#

sorry im new to this server

velvet gust
#

find the value ox, if$$ \log (x^2-1) - 2log x = 1$$

#

so im stuck at $$x^2 = -1/9$$

opal hinge
#

please use \log instead of log

wraith daggerBOT
#

Communist Africa

opal hinge
#

It hurt

fossil dawn
#

$\log{x^2 - 1}$

wraith daggerBOT
#

Hanako

#

Communist Africa

velvet gust
rotund bloom
oblique flare
rotund bloom
#

squared value cannot be negative

opal hinge
#

Wait I have one question here

#

log mean log base 10 or log base e

velvet gust
#

idk abt e

#

but 10 yes

rotund bloom
fossil dawn
opal hinge
#

yes but I saw someone write log base e as log b4

fossil dawn
#

sometimes in calc, ln is written as log

rotund bloom
fossil dawn
#

better to ask

#

anyway, please show your work OP

velvet gust
#

im coming

opal hinge
velvet gust
#

huh

tropic oxide
#

right now the correct answer should be that no such x exists

opal hinge
#

Well obviously this doesn't have any root

blazing zephyr
tropic oxide
rotund bloom
blazing zephyr
#

is complex logs that ugly

wicked mantle
velvet gust
#

hello

oblique flare
crude brook
velvet gust
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so i shld get $$x=-1/3$$

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right

wraith daggerBOT
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Communist Africa

fossil dawn
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no

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the square root of -1/9 is NOT -1/3

crude brook
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No you have x^2=-1/9

muted timber
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why are you writing the argument of the logarithm as an exponent in your handwriting?

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also, the original equation has log(x^2-1), so (x^2-1) must be greater than zero, and log(x), so x must also be greater than zero

velvet gust
#

hm

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what shld i do

tropic oxide
velvet gust
#

bruh

crude brook
#

This problem has no real solutions

velvet gust
#

ok

#

.close

cedar kilnBOT
#
Channel closed

Closed by @velvet gust

Use .reopen if this was a mistake.

#
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hasty path
#

A physics question if you dont mind, but do objects have 2 different types of forces. because when i do Power = force * velocity and calculate force i get another answer compared to doing change of momentum divided by time

fossil dawn
#

do you have the original problem?

hasty path
#

wait one sec ill find

upper ruin
hasty path
#

3.2

iron wren
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it depends i think

hasty path
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but why wouldnt change of momentum over time not work in this context

fossil dawn
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momentum is not changing here, is it though

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cmiiw

iron wren
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no the force is constant here because theres constant speed

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yeah there wouldnt be change of momentum with constant speed that would be silly

hasty path
fossil dawn
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is it? you're not told that the speed is changing

hasty path
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it just says max speed of 1.5

iron wren
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i still wouldnt rely on momentum here since its about the battery

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at

hasty path
#

ok so momentum wouldnt work in this situation then?

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ok thanks for the help

#

.close

cedar kilnBOT
#
Channel closed

Closed by @hasty path

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cedar kilnBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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fallow drift
#

so im in a calc course and im supposed to compare and pick the best shape for companies to make disks. like we wanna minimize the amount of materials used to make each disk and the options are using a rectangle vs a hexagon

fallow drift
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it sounds so weird cuz theres no dimensions

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but what i did was like i found the area wasted by finding percent yield (ik the wording doesnt make sense but) and subtratced it by 100

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but it does say minimize,. i didnt use derivatives tho?!

proven summit
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this sounds like an optimization problem

fallow drift
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this was what i did

opal hinge
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Is there any condition like the disk is cut from a square or smth

fallow drift
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i did some derivative to determine that a square would maximize area

tropic oxide
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did you write this yourself

fallow drift
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why

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nahh now that you mentio it

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it kinda looks ai generated 💀

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but yes i did write everything myself

tropic oxide
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yeah that was my suspicion

fallow drift
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am i gonna get flagged

fallow drift
tropic oxide
#

yes

fallow drift
cedar kilnBOT
#

@fallow drift Has your question been resolved?

fallow drift
#

!helpers

cedar kilnBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

fallow drift
#

<@&286206848099549185>

split ice
#

also looks good to me 👍

fallow drift
#

can you help me w smth else

split ice
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i can try! what's the q?

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can you post the full question?

fallow drift
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it's rlly long

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like a pdf

split ice
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hmm can you screenshot it? i am unsure how you got to "the top and bottom are thicker than the side"

fallow drift
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my internet died

fossil dawn
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why not send it here

split ice
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yeah you can just send it here next time

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this is what i got... quite vague indeed

fallow drift
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how do i model thickness lol

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wait am i supposed to make a seperate cost function looking at just the top and bottom?

split ice
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i am unsure, this is not a lot of information 😭

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you could model thickness by turning the top and bottom discs into cylinders

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i think if the top and bottom are the same material, you can just multiply the volume by price to get a cost, so it should be the same for both

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i think the seams might have different price points depending on the cost, looking at this now

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this seems like more of an exploration question. i hate to say it, but your best bet would be to try a few different things, with the understanding that a lot of them might not work. but you can talk about what did and didn't work in your "final report" so it's not wasted breath

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i think you would be on the right track with modelling the discs as cylinders and trying to optimize for cost

fallow drift
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im tryna get the thickness to wor first

split ice
fallow drift
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this assgnment feels so impossible

split ice
#

you can always ask for help with a specific part or ask if it's actually going to work or not (as long as you have some work to show)

fallow drift
#

okay wait i just hae 1 question

split ice
fallow drift
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should i seperate the 2 disks from the body of the cyolinder? like write 2 different cost functions?

split ice
#

maybe? and that way you could make one cost function for both the material and the seam

fallow drift
split ice
#

but if they're the same material, you could probably do top + bottom

#

it kind of is simple, but its a lot of things thrown together so you're initially like 😵‍💫

cedar kilnBOT
#

@fallow drift Has your question been resolved?

fallow drift
#

im a bit confused

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i thought of 2 options

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like i can write cost in terms of both lid and body

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or write a seperate function for the cost of lid

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in order to find the height that'll minimize cost

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this was what i was thinking

split ice
#

oh i see, yeah that should work

#

i was thinking one function for top + bottom, and one function for sides

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but you can put the bottom and sides together fine

fallow drift
#

that was what i was thinking too lol

fallow drift
#

i kinda wanted to find the ratio of radius to height for the top and bottoms if that made sense lol

split ice
#

since you're only varying the thickness of the bottom and top, then yes it should be ok i think? im afraid i haven't worked this out enough to say

fallow drift
#

ty i genuinely appreciate it

#

.close

cedar kilnBOT
#
Channel closed

Closed by @fallow drift

Use .reopen if this was a mistake.

cedar kilnBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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half stratus
#

hello i am trying to prove that it is an equivlance relation and i got stuck on this part

half stratus
#

i dont really know how to prove translativity here

#

pls ping when u respond

lyric plank
#

we can rewrite the condition as (y = y' and (x = x' or x = 0, x' = 1 or x = 1, x' = 0))

now consider (x1, y1), (x2, y2), (x3, y3) and suppose (x1, y1) ~ (x2, y2) and (x2, y2) ~ (x3, y3)

we want to show (x1, y1) ~ (x3, y3). in other words, we need y1 = y3, and we need either

x1 = x3
x1 = 0, x3 = 1
x1 = 1, x3 = 0

#

you can branch into cases of whether x1 and x2 are equal or unequal, and whether x2 and x3 are equal or unequal

#

that gives 4 cases which i think will be easier to handle without having to dive into specifics

cedar kilnBOT
#

@half stratus Has your question been resolved?

half stratus
#

@lyric plank

#

i am having trouble w this problem too

#

<@&286206848099549185>

cedar kilnBOT
#
Channel closed

Closed due to timeout

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half stratus
#

.repoen

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.reopen

#

wtf

cedar kilnBOT
#

half stratus
#

<@&286206848099549185>

torpid heath
#

are you having an issue when $n = p^k$?

wraith daggerBOT
#

Amiso_

half stratus
#

its just how does the sketch work

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wait

#

lemme take a look at my proof for it, how does the sketch work tho

torpid heath
#

please do

half stratus
torpid heath
#

yes

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I would use CRT

half stratus
#

chinese remainder theroem