#help-13

1 messages · Page 392 of 1

ember heath
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or sin^3 x / cos^2 x

dire geode
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yes can you see this now

ember heath
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yeah..do i divide denominator by sin^3x?

glass sky
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why will you do that tho?

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you already have the sin cube in numerator just go w this u sub no?

ember heath
glass sky
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why do you need 1/du in the integral?

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we are trying to replace dx with du na?

ember heath
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idk bro i was just trying to get u and du somewhere 😭

ember heath
glass sky
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you can multiply it in numerator and denominator , and see where it gets you ( or you can recognise something regarding this in the denominator)

ember heath
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can i take it out from the bracket

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in denominator

glass sky
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you can 🤷‍♀️give it a shot

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do you have options for this na?

ember heath
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nope

glass sky
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or is this subjective

ember heath
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just a worksheet my teacher gave

ember heath
#

what do i regocnize

glass sky
#

one of your thought process could be like
ah usually options helps a lot , but its fine , you can think of this in this way , how will i integrate tan inverse which is in the denominator , only if i could sub arc tan as t

glass sky
ember heath
#

hey its working out

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that bracket becomes u^2+1

glass sky
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yep.

glass sky
glass sky
ember heath
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but i still have kind of a mess
du/(u^2+1)arc tan u

glass sky
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and.. whats the derivative of arctan u

ember heath
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1/1+u^2

glass sky
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bingo?

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t = arctan u
dt = 1/(1+u^2) du

ember heath
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do i make another sub?

glass sky
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yeah you can technically

ember heath
#

oh thats cool

glass sky
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or you could make one sub only which was t = arctan(secx + cosx) directly

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but yeah the former is safer aproach

ember heath
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i cant even check the answer

glass sky
#

its ok what did you get

ember heath
#

but is it
ln|arc tan (sec x+cos x)|

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+C

glass sky
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yes

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good1

ember heath
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oh ok thanks a lot

glass sky
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rieman was the mvp on the u sub

ember heath
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yeah @dire geode could u tell me why u took that for the u sub

glass sky
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i was goingf to suggest t = arctan (secx + cosx ) but that method made it more easier

ember heath
glass sky
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uhh maybe do the ncert integration thoroughly ( monthly for revision) , it builded my intuition on this
so just 7th chapter

dire geode
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cos^4 + 3cos^2 + 1 looked like it related to (cos + 1/cos)^2

dire geode
#

but also another usual thing to do when you have a complicated composition like
arctan(f(x)) then just try u=f(x)

ember heath
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ohh alright

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good to know

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thanks guys

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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cloud sigil
#

can anyone help?

cedar kilnBOT
oblique flare
cedar kilnBOT
# cloud sigil can anyone help?
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
solar juniper
#

and then like calculate it directly

cloud sigil
blissful glade
#

assume vector A is structured as a vector of (a,b,c) and so on for B and C

dire geode
stiff saffron
#

hello I Want to learn multi variable in calculus can guys tell me a plan

cloud sigil
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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velvet gust
#

Hellk

cedar kilnBOT
velvet gust
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Help

lone dune
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go ahead

velvet gust
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Idg

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See, my tutor doesn5 k ow how to teach and he has us homework and we havent go this far in log

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Idg the question

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I've tried using the addition law and subtraction law eve power law

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I'm not even sure

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Pls help

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He give us simple examples but hard classwork and homework so that's y idg

sullen cipher
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Alright so do u know that if two logarithm functions with same base r in addition form ,the values r multiplied

velvet gust
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Yep

sullen cipher
#

Waiit a sec

velvet gust
#

I understand the subtraction law and power law

sullen cipher
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So same for two logarithm functions being in subtraction form,they xan be written in divided form

sullen cipher
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Can u work on 2 no then

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Basing on the subtraction law

velvet gust
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Ok

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Idg no.1,4 and 5 but I will try

sullen cipher
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Actually what's the Q no 1

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It's a bit messy

velvet gust
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Its at the bottom

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Srry

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For me no.3 is 100

sullen cipher
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Oh alr

sullen cipher
velvet gust
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Is it correct

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Well

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The 2 at the back of log5

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Is the power/index

sullen cipher
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2?

velvet gust
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And 5 is the no

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Yea check

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No.3

sullen cipher
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Yea got u

velvet gust
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Thxs

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But no.4 and 5 r tricky

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I know that there in base 10 tho

sullen cipher
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I meamnt i got it that it's 3 no

velvet gust
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What's happened

sullen cipher
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But i dont get how u got 100

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5² gives u 25

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And u have log30 in added form and log9 is subtracted form

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So u r supposed to convert log 25 and log30 into multiplied form and then log 9 in divided form

velvet gust
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Wdym

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yea

sullen cipher
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Like tell me what's log25+log30

velvet gust
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That's 25 × 30

sullen cipher
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And log(25×30) -log9?

velvet gust
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Where did u find log 30

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Oh bro it's 36

sullen cipher
sullen cipher
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Alr 36 then

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Now log100 makes sense

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Sorry

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But dont forget the log

velvet gust
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Ok

sullen cipher
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Let's do 4

velvet gust
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Sure

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That's what Im doing

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Im i getting it

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Imma resend

sullen cipher
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Log125-log5=log(125/5)

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Not log125/log25

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Lemme give u a hint
Use the power rule here

velvet gust
sullen cipher
velvet gust
#

That's how he gave us the question

sullen cipher
velvet gust
#

Yep

sullen cipher
#

So did u figure it out

velvet gust
#

Let me show u one of the question that involved that

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I'm not sure it

sullen cipher
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Ping me once u r back

velvet gust
velvet gust
sullen cipher
velvet gust
#

@velvet gust brb

wraith daggerBOT
velvet gust
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Brb

sullen cipher
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So u can write 125 as 5³ and proceed

sullen cipher
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Put them at front

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And whatver was done here seems correct

sullen cipher
sullen cipher
velvet gust
sullen cipher
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Which is a correction to which one

velvet gust
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Is this correct for no.4,

velvet gust
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The rest r homework

sullen cipher
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It isnt

velvet gust
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Ohn

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Where did I make error

sullen cipher
#

Like i said log125 -log 2
5=log125/5

velvet gust
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No bro, it's 5 not 25

sullen cipher
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But u xant right log 125-log 5=log125/log5

velvet gust
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Sorry if my hand writing is some how

sullen cipher
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5³=125

velvet gust
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Alr

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Thats what i did

sullen cipher
velvet gust
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I true 125 to 5^3 and 5 just like that

velvet gust
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From the part where i did 5^3 is wrong right

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But how

sullen cipher
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Remember log5³=3log5

velvet gust
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Yea

sullen cipher
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U can take the power to coefficient

sullen cipher
velvet gust
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Explain again

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I turn log ^5 10 to 1

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Ok

sullen cipher
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Log125/log5=log5³/log5=3log5/log5

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This is wrong

velvet gust
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So I would just cancel out

sullen cipher
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So whatever u do after that will automatically be wrong

velvet gust
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Ok

sullen cipher
#

,rccw

wraith daggerBOT
sullen cipher
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Check this

velvet gust
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Is it correct

sullen cipher
#

this is right

velvet gust
#

Thxs

sullen cipher
#

Try 5 too

velvet gust
sullen cipher
#

Same way

velvet gust
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WAIT

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ok ill try 5

sullen cipher
velvet gust
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This is subtraction law for us

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But first check this

sullen cipher
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Wow i m blind

velvet gust
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I'll resend

sullen cipher
#

My eyes r too powerful

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Jk

sullen cipher
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Js pointed out the mistake u did

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Log(a/b)=loga/logb

velvet gust
velvet gust
velvet gust
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There the same thing

sullen cipher
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No they r not

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If u r allowed to use calc u can calculate

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Log(5/2) is not equal to log5/log 2

velvet gust
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?

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Ok the fraction 5/2 which is the base in log

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Is not equals to log5/log2

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Thxs vic

sullen cipher
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Let's try 5

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We follow the same procedure herr

velvet gust
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Brb

cedar kilnBOT
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@velvet gust Has your question been resolved?

sullen cipher
cedar kilnBOT
#
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cedar kilnBOT
#
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cedar kilnBOT
tranquil oracle
#

if you want to LaTeX, dollar signs around the math

wraith daggerBOT
#

brandon

tranquil oracle
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ah okay the "stones on chessboard" just makes the problem a bit more complex than necessary

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Basically once you pick d, the chessboard is determined by whether $x^3-y^2$ is divisible by d

wraith daggerBOT
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Element118

tranquil oracle
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essentially, it's asking for the number of solutions to $x^3-y^2\equiv0\pmod{d}$. You can compute locally (for each prime power) and combine.

wraith daggerBOT
#

Element118

tranquil oracle
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The prime factorisation would help because you can combine local solutions for each prime power into a global solution for d (remember chinese remainder theorem?).

wraith daggerBOT
#

brandon

tranquil oracle
#

yeah you'll have to consider the prime power factors

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might need to start with primes and do hensel lifting

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primes is really easy once you know the structure of multiplication mod p

wraith daggerBOT
#

brandon

tranquil oracle
cedar kilnBOT
#
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cedar kilnBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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knotty cosmos
#

could i get help with this question? im having a little trouble melody_think
23. The subscription prices to a club for men and women are in a ration 4:3. Two men and 5 women pay a total sum of $460. What is the subscription fee for each man?

knotty cosmos
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OH nvm i got the answer mb

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😭

#

.close

cedar kilnBOT
#
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#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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idle marten
#

I need help verifying I don't understand how to start this.

silk gust
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what's 2pi?

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in degrees ig

idle marten
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I finally moved on from simplifying

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lol

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im on verifying

silk gust
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:D

idle marten
vital jay
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Do you know many trig identities about sin and cos?

idle marten
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this is an example they gave

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I know some

vital jay
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Well the quotient identity from that example would probably be useful

silk gust
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@vital jay ||correct me if im wrong, but arent the angles inside the tangents the same value?||

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which is why they're equal

flint cape
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yes*

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*no

idle marten
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since it says verify

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does that mean

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sometimes

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theyre not correct?

vital jay
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Kinda? Depends on the approach you're allowed

iron wren
vital jay
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Nah by verify they mean show that it holds in general

iron wren
#

Any angle +2pi is the same output through trig functions

flint cape
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"verify that I have two apples on me" doesn't mean "there is a probability that I might currently NOT have two apples on me"

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It means I need you to check

vital jay
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Like |x| = x isn't true because even though |5| = 5, |-5| =/= -5

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Show that it's always true for all values of x

flint cape
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Why is it that any maths concept I keep going back to apples to explain them opencry

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I might consider using the addition formula for tangent:

vital jay
# idle marten

Which is what they do here, by showing that tan(x)csc(x) = sec(x) regardless of what x is

idle marten
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so how would I verify this

flint cape
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5th one here:

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wait no

vital jay
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Or 6th

flint cape
#

6th one

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That's a subtraction

vital jay
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Yeah lol

silk gust
idle marten
#

these?

vital jay
#

Yup!

flint cape
vital jay
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So long as you know what tan(2pi) equals

idle marten
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oh

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2pi is

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360

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degrees

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so uhh

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1/0?

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isnt that undefined

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wait

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no

vital jay
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Actually it's just 0

flint cape
vital jay
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If it were pi/2 or 3pi/2 it would be undefined

idle marten
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oh 1,0

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so it would be 0/1

vital jay
#

But pi and 2pi are both 0

idle marten
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so with tan2pi equaling 0

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what do we do

flint cape
vital jay
idle marten
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I would use

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the difference formula

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right?

flint cape
#

ye

vital jay
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Yup

idle marten
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uhh

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if it says

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tan2pi-x

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would I say

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because b is -x

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the numerator

vital jay
#

Close, remember we're using the difference formula

flint cape
vital jay
#

So b should be x, and the numerator would be tan2pi - tanx

idle marten
#

yeah i was thinking tan(-x)

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is equal to -tanx

vital jay
#

Oh wait

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Actually

idle marten
#

so since theres two -

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would it be +

flint cape
#

If you're using this formula, you're setting a = 2pi and b = x

idle marten
#

ooh

vital jay
#

Using the sum identity with b = -x would probably be better

idle marten
#

so since its a different formula the b value is changed to positive

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?

flint cape
#

If you're using the addition formula (which is only what I suggested because you have a tan(-x) here),

#

you'd set a = 2pi and b = -x

vital jay
idle marten
#

okay

flint cape
idle marten
#

so this?

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mb for the messy handwriting

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Im using a mouse

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to write this

vital jay
#

All good

vital jay
# idle marten these?

So sorry about the confusion, but you might actually want to use the sum identity from here

#

Using a = 2pi and b = -x

idle marten
#

oh

vital jay
#

Since the original problem wanted us to show tan(2pi-x) = tan(-x)

idle marten
#

uhh im lost when do u use difference or sum

vital jay
#

So think about doing tan(2pi + (-x) )

flint cape
vital jay
#

It's really contextual. Like, both of these identities can be used here, but they'll just find different (but equivalent!) results

flat mica
#

you can also make a geometric argument based on the unit circle

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and the tangent line

silk gust
#

i think sum would be most straightforward here

flint cape
#

So here, because the RHS has (-x) inside the function, we might want to leave this be - so if we let one of the a and b be -x, we could keep that in the function

idle marten
#

oh so I can use either one its just in some scenarios one is better to use?

flat mica
silk gust
#

yeah, ofc :)

idle marten
flint cape
#

yeeeeee

vital jay
#

Looks good to me!

idle marten
#

okay so from here what do I do

flint cape
#

tan(2pi) equals?

vital jay
#

Well remember what we said about tan(2pi)?

idle marten
#

0

vital jay
#

Plug it in!

flint cape
idle marten
#

tan(-x)/1-tan(-x)?

flint cape
#

almost

idle marten
#

do we keep the 0

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or get rid of it

vital jay
#

Hmm, the issue is in your denomenator

idle marten
#

oh

flint cape
#

First, for the "this is equal to", replace all the tan(2pi) 's with 0's

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(ugh, I hate pluralising expressions)

vital jay
#

You did 1 - tan(2pi)tan(-x) = 1 - 0*tan(-x) yeah?

idle marten
#

no i just completely got rid of 0

flint cape
#

But.... 0 apples doesn't mean apples

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WE'rE BaCK tO AppLeS BoYs

vital jay
#

So you gotta remember adding 0 is the same as doing nothing, but multiplying by 0 has effects

idle marten
#

yes

vital jay
#

And we have tan(2pi) * tan(-x)

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So you can't just drop the 0 here

idle marten
#

so

flint cape
#

-# I swear if at some point I acc write a syllabus that's just filled with apple metaphors, I will NOT be surprised KEK

idle marten
#

would this be

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the thing

flint cape
#

yeee

vital jay
#

Yup that looks good!

idle marten
#

what do I do with the 0 now

vital jay
#

Well what's 0 * 5?

idle marten
#

0

vital jay
#

Or 0 * 100

idle marten
#

so 0(tan(-x))

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is 0

vital jay
#

Or 0 * 1000000000000000000000000000000000000000000000000000000000000000000000000

idle marten
#

?

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0

vital jay
#

Yep!

idle marten
#

so

#

tan(-x)/1?

silk gust
#

yep!

vital jay
#

Yeah!

silk gust
#

and what is anything/1?

idle marten
#

just that

silk gust
#

yes

flint cape
idle marten
#

I could say -tan(x) right?

flint cape
#

but yeeeeee

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Well - we've already got tan(-x)

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And the RHS of the thing we're asked to check IS tan(-x)

idle marten
#

oh I forgot the right side

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yea.

silk gust
flint cape
#

While that IS equal to -tan(x), it's not really needed lol

idle marten
#

yeah

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so I verified that its the same

vital jay
#

So now you just need to write the whole thing up similar to that example from before!

idle marten
flint cape
limber dawn
#

🎉

idle marten
#

for sum and difference formulas

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do i use them when theres something like cos (90-x)

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if theres two numbers in a parantheis

silk gust
#

yes

idle marten
#

ooh

flint cape
#

yee

idle marten
#

okay

silk gust
#

they are applicable literally anywhere lol

idle marten
#

thank you

vital jay
#

Just keep in mind those work with + and -

surreal cave
#

also they're good to know bcz most trig identities (excluding the Pythagorean ones) are derived from them

flint cape
#

You've got two angles, you're adding/subtracting them, and you got a trig function of that sum/difference

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That's what these formulas do

vital jay
#

Sum/difference formulas don't work with cos(a*b)

idle marten
#

how would i know when it doesnt work

vital jay
#

If there's addition or subtraction they work

silk gust
#

when you see + or -, they work. if you dont, they dont work

vital jay
#

But multiplication and division are different

idle marten
#

ah

surreal cave
#

honestly I don't even bother memorizing them either, I just rederive them anytime I need them

idle marten
#

yeah I havent been memorizing them

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ive been just looking at the formula

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should i memorize them?

silk gust
#

i literally have been engraving them into my brain, too lazy to derive them KEK

vital jay
#

Maybe if you need to for a test

surreal cave
idle marten
#

theres no test for this unit

vital jay
#

But otherwise, just looking them up is easier so long as you understand how to use them

surreal cave
#

I always forget where each angle goes in what sin or cos

silk gust
idle marten
#

does anyone know what you learn in precalculas

silk gust
#

one or the other, either works

idle marten
#

bc Im taking ap precalc

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soon

silk gust
#

ik you learn trig

vital jay
#

Polynomials?

silk gust
#

yeah i think that too

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composition of functions, that stuff

idle marten
#

so just more alg 2 stuff?

vital jay
#

I remember finding a lot of quadratic roots

idle marten
#

I learned all that in alg 2

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is it just

surreal cave
#

conic sections

idle marten
#

more harder versions

vital jay
#

Probably?

surreal cave
#

complex numbers and de movires formula

#

I did some vector stuff

idle marten
#

someone in a higher grade in my school said that ap precalc is just about graphing the functions

vital jay
#

Probably trying to refamiliarize you with ratios and stuff

idle marten
#

idk if thats it tho

surreal cave
vital jay
surreal cave
#

idk about the ap curriculum - as its new - but I foudn that to be constant in most precalc ones

idle marten
#

mm

vital jay
#

There's a lot of physical intuition for calculus that comes from graphs, so making sure you're good with graphs sounds like a good thing for precalc to focus on

idle marten
#

okay well thank you for helping

#

.close

cedar kilnBOT
#
Channel closed

Closed by @idle marten

Use .reopen if this was a mistake.

cedar kilnBOT
#
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scenic jolt
#

anyone can give me a starting point to how to solve this question

scenic jolt
#

thanks

muted bear
#

draw the radii to the two corners of the pavement

scenic jolt
#

ok one sec

#

let me redraw

#

hopefully thats what you meant

#

my initial reaction is to solve area of the circle and area of the triangle

#

then just subtract the area of triangle from the area of circle to get the area of remaiing segment

#

the shaded area

#

is that not the correct steps?

fossil dawn
#

area of sector, you mean?

scenic jolt
#

area of the entire circle

fossil dawn
#

why the entire circle?

scenic jolt
#

then i could just subtract the area of the triangle

#

to get the remaining segment area

fossil dawn
#

but if you do that, you have the area of the rest of the circle still inside

scenic jolt
#

yea ok nevermind

#

im so lost with this question

fossil dawn
#

you'd be erroneously including the red area

tough finch
#

you'd have to get the area of the SECTOR and subtract the area of the triangle to get the area of the segment

fossil dawn
#

i mean, you know what the green area is, right...?

scenic jolt
#

secto

fossil dawn
#

exactly

#

just take the sector

#

you don't need the entire circle

scenic jolt
#

ok step 1: get sector area

fossil dawn
#

step 1: get sector angle

#

for that, you need trig

scenic jolt
#

so should be easy

#

base is 5.4/2 = 2.7

fossil dawn
#

good

scenic jolt
#

then we use sine law?

fossil dawn
#

but remember that the angle you get from this preliminary calculation might not be the full sector angle

scenic jolt
#

to get the missing angle?

fossil dawn
#

if you are already aware, you can proceed

scenic jolt
#

this is where im at

fossil dawn
#

ok so far

scenic jolt
#

so i should find the 3rd side

#

then i can use sine law to find missing angle?

fossil dawn
#

you don't need to find the third side

#

you have two sides and one angle. just use the sine law directly

scenic jolt
#

ok

#

so angle A should be 35.9 deg

#

now i should be able to solve for the sector area

fossil dawn
#

as long as you remember that A is not yet the sector angle

#

then all good

scenic jolt
#

its not ?

#

ok so its 360-35.9

#

360-60 = 300deg

#

which is the sector angle

fossil dawn
#

nono

scenic jolt
#

i mean 360 - 36

#

so 24deg?

fossil dawn
#

your work found the green angle. but your sector is green plus red

scenic jolt
#

ohhh

#

thats why you wanted me to draw a second radius line

fossil dawn
#

to complete the sector, yes

#

this red angle is easy

scenic jolt
#

its the same angle

fossil dawn
#

correct

scenic jolt
#

36*2

fossil dawn
#

why?

scenic jolt
#

cause they are mirrored triangles

fossil dawn
#

more specifically?

scenic jolt
#

cause its a right angle

fossil dawn
#

specifically, it's because the two triangles are similar

scenic jolt
#

so when you flip a triangle that is 90 deg, its mirrored

#

isoceles

fossil dawn
#

in fact, not only are they similar - they share two sides and one angle that's in between those two sides.
they are outright congruent

scenic jolt
#

i think its isoceles

#

yea congruent

fossil dawn
#

but now that you have the full sector angle, do whatever next you need to

scenic jolt
#

k

#

that has to be right

#

or else im going to bed

fossil dawn
#

you're not done

#

yet

scenic jolt
#

but the area is correct right for sector?

fossil dawn
#

looks good except 35.9 x 2 != 72

scenic jolt
#

i rounded

#

close enough

fossil dawn
#

i encourage you to never round until you reach the final answer

#

otherwise, you risk compounding the rounding error

scenic jolt
#

ok

#

so whats step 2?

fossil dawn
#

as you said, the area of the middle triangle

scenic jolt
fossil dawn
#

the diagram is a bit misleading down there

scenic jolt
#

isnt the shaded area the area of the sector?

fossil dawn
#

this is the correct area

#

you shaded only half the sector

scenic jolt
#

oh shoot!

#

yea i keep forgetting theres 2 sides

fossil dawn
#

mhm!

scenic jolt
#

k...gonna work on triangle area

fossil dawn
#

aight gl!

glad cradle
#

why did you plug 5.4 in the sine law? I thought it's supposed to be 2.7 since we're only considering half of it?

scenic jolt
#

this mght take a whike

#

lol

#

5 mins max

fossil dawn
#

oh wait i didn't even realize

scenic jolt
#

what?

#

i made mistake?

fossil dawn
#

the triangle you are considering has half of the chord, not the entire chord

scenic jolt
#

oh should be 2.7

#

ok let rework that

fossil dawn
#

my bad, i didn't catch that one at first sight

scenic jolt
#

its getting a bit messy. hopefully ou can still understand

#

this has to be correct

fossil dawn
#

!nosols

cedar kilnBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

scenic jolt
#

i already know answer is 1.46...but need to know why

fossil dawn
# scenic jolt

i'm curious. if you decided to find the height of the right triangle, why not just use it to calculate the height without the sine?

glad cradle
#

why are we multiplying by sine here?

fossil dawn
#

since you are only considering the right triangle here

oblique sundial
fossil dawn
#

if you solved the height, you can just use the most basic area formula

#

why the need for sine

scenic jolt
#

oh you mean

#

bh/2?

fossil dawn
#

yeah

#

then you can double it to get the whole triangle

scenic jolt
#

like i said.... there are like 5 different formulas to solve for area triangle

#

i get so confused sometimes

fossil dawn
#

yeah but why not go with the simplest hahah

oblique sundial
fossil dawn
#

you have b and h

scenic jolt
#

cause i lose track which is the simplest

fossil dawn
#

fair, that happens

scenic jolt
#

and all of them formulas dont seem so simple anymore

glad cradle
#

it's not about picking the simplest, it's about choosing one that fits which information you have

scenic jolt
#

so is the area correct?

glad cradle
#

in this case you've got b and h so go for it

scenic jolt
#

but i guess i should multoply by 2

#

cause the triangle is mirrored

#

there

fossil dawn
#

did you round 8.7948 to 8.7?

scenic jolt
#

i just left it at 8.7

#

too many decimal digits

fossil dawn
#

if you wanna round, at least round it to the nearest tenth

scenic jolt
#

it was confusing me

#

oh ok

fossil dawn
#

but again, i suggest you don't round and just use the full amount

#

you can bash this into a calc anyway

scenic jolt
#

i know but sometimes there are like 10 decimal numbers

#

hard to keep track

#

yea not sure how to store the number in my calc

fossil dawn
#

in that case you could leave it in radical form

scenic jolt
#

i know theres a way but cant be bothered to figure out at the moment

fossil dawn
#

but try not to round until you're done

scenic jolt
#

ok ok

#

so is area triangle good?

fossil dawn
#

the more you round in intermediate steps, the more the rounding error in your final answer

scenic jolt
#

yea makes sense

fossil dawn
#

looks ok

#

except for the rounding error

scenic jolt
#

its ok for now...

#

so now i got area of sector and area of triangle

#

step 3

#

easy

#

sector area - sector triangle

#

should be final anser

#

final answer is a bit off but should be close enough

#

1.46

#

so to summarize steps

#
  1. solve area of sector
  2. solve area of triangle (plus mirrored side)
  3. area of sector minus area of triangle = segment
#

makes sense now why we mirrored the triangle

#

its so that it covers both sides of the segment

fossil dawn
#

final answer is not exact most likely due to rounding error

scenic jolt
#

i think thats what at least i like to believe

#

yea....

fossil dawn
scenic jolt
#

yea..

#

i think theyre interchangebale terms

#

i got 2 more then im calling it a night....can i show you next question....all i want to know is general steps

#

and i will figure out the rest

fossil dawn
#

this is quite involved

scenic jolt
#

how many steps do you see

fossil dawn
#

did you shade that part of the diagram yourself

scenic jolt
#

no its like that

#

when they say total area of the resulting hole, they want area of the two circles?

glad cradle
#

try utilizing the fact their center is 10.5 cm apart

scenic jolt
#

my initial tohughts is

#

find area of the two circles

#

then subtract that middle section

#

and i already know we gotta do that same mirroring thing with the triangles like what we did in the last quesiton

#

somrething like that

glad cradle
scenic jolt
#

5cm

#

10/2

#

but i just want to know general steps

glad cradle
#

just like before, find the sector

#

find the triangle

scenic jolt
#

i cna figure out specific caluclatoins hopefully on my own

fossil dawn
#

i think once you've gotten the blue line, it's exactly the same

glad cradle
#

subtract the sector with triangle

scenic jolt
#

isnt the blue line 5cm?

#

because the distance from both centeres is 10

#

Step 1: find sector area
Step 2: find triangle area

#

what do the ymean Do not include two of the hatched area.

#

i only see one hatched area

#

is the second half supposed to be hatched as well?

#

im just going to assume it is

fossil dawn
#

basically the overlap

#

don't include two of it

scenic jolt
#

yea

#

ok im gonna work on

#

ill close this for now...if i get stuck i will create a new help...thanks again everyone. you're the beset. 🫶

glad cradle
# scenic jolt

btw the formula for the area of a triangle is bh/2 and no additional multiplication with sine

scenic jolt
#

i know

#

but i get confused sometimes on which formula is best to use

#

causes theres like so many of them

#

but ill try to keep that in mind for future questions

#

.done

fossil dawn
#

.close sir

scenic jolt
#

.close

cedar kilnBOT
#
Channel closed

Closed by @scenic jolt

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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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scenic jolt
cedar kilnBOT
#

Please don't occupy multiple help channels.

scenic jolt
#

i basically calculated area of circle of one of the circles

#

calculate sector area of one of the circles

#

then subtracted sector area from circle area

#

to get area of remaining minus sector area

#

then just multiplied by 2 to get area of both circles minus their sectors

#

if anyone cares to review my work would be much appreciated

#

caues something is def wrong

unreal pivot
#

I think, based on what you said, your calculation is wrong

scenic jolt
#

which part

unreal pivot
#

You should find the total area drilled out

#

Not the area without overlaping part or the sector which overlaps

#

It should be circle1 + circle2 - overlapping sector

scenic jolt
#

so isnt that just the area of the two circles then?

unreal pivot
#

It isn't, since in circle1 + circle2 you summed the overlapping area twice

scenic jolt
#

hmm

#

ok so i need to find the area of the shaded bit in the centre

#

mult by 2

#

and then basically subtract from the area of the 2 circles

#

basicallt what you said

scenic jolt
#

can you give me 3 mins

#

i should be able to come up with an answer

#

half the work should be already done

unreal pivot
#

Sure thing, take your time 😃

scenic jolt
#

🫶

#

somethings not adding up

unreal pivot
#

Let me calculate shaded sector area myself to check

scenic jolt
#

my work is all over the place sorry

#

basically

#

step 1: solve sector area for one of the circles

#

step 2: solve the triangle area for one of the circles

#

step 3: solve for shaded area (middle section) by sector area - triangle area

unreal pivot
#

What angle did you get between?

scenic jolt
#

this?

#

,rotate

wraith daggerBOT
unreal pivot
#

Okay 97.7209° is the whole angle or?

scenic jolt
#

yea the full angle for the sector

unreal pivot
#

I got the circle sector be 49,25 approximately (the thing shaped like a cake piece)

scenic jolt
#

but thats only for half right?

#

,rotate

wraith daggerBOT
unreal pivot
#

What angle is 97.7209°?

scenic jolt
#

let me draw it

#

its the full angle

unreal pivot
#

Okay the whole thing is 97

scenic jolt
#

ya

unreal pivot
scenic jolt
#

yea exactlyt

unreal pivot
#

I got the red part to be 49,25 in area

#

And for triangle i will calculate now

scenic jolt
#

same sector area

#

, rotate

wraith daggerBOT
unreal pivot
#

28,62 for triangle

scenic jolt
unreal pivot
#

So then shaded area should be 20,63

scenic jolt
#

same

#

,rotate

wraith daggerBOT
unreal pivot
#

321,65 the final answer?

scenic jolt
#

yea thats what i got

#

but its wrong

unreal pivot
#

How do you know it's wrong?

scenic jolt
#

cause its not part of the MC options

unreal pivot
#

Okay but what if the question setter made a mistake?

scenic jolt
#

i mean...its possible but i think more likely its a mistake on my part

#

what did you get?

unreal pivot
#

Same as you

#

But please

#

Check it with your colleagues too

#

Maybe i overlooked something

scenic jolt
#

thats the correct answer

#

we're close but i wouldnt say close enough

#

so i dont think its a rounding error

unreal pivot
#

We got 321,25?

#

It's a mistake on question setter's part, they mixed 1 and 7 on that right hand side keyboard

scenic jolt
#

ok i got this class tomorrow

#

ill verify with instructor

#

thanks anyway

#

🫶

unreal pivot
#

Np, check with your other colleagues too, they probably found the same mistake

cedar kilnBOT
#

@scenic jolt Has your question been resolved?

cedar kilnBOT
#
Channel closed

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#
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formal depot
#

this was translated so tell me if you dont understand something, can anyone solve C and D or show me how to do it

cedar kilnBOT
#

@formal depot Has your question been resolved?

abstract breach
#

you might want to go on the physics server

formal depot
#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
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Available help channel!

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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

ornate echo
#

Hey

cedar kilnBOT
ornate echo
#

How do I calculate this limit?

#

This is one of those indetetminate cases where it's 0/0

#

So, I should have to evaluate the lateral limits right

sullen cipher
#

Yeah u r on right track

heady sapphire
#

use lopitals

#

rule

sullen cipher
#

Plugging in x as -3

heady sapphire
#

it works

sullen cipher
#

Gives u an answer

ornate echo
#

Hm

upper ruin
heady sapphire
#

yeah it is

ornate echo
#

But then it's 3-(-3)

heady sapphire
#

yeah

#

so just add them

ornate echo
#

Which is 3+3=6

sullen cipher
ornate echo
#

Well

heady sapphire
#

yeah

#

thats the answe

#

r

ornate echo
upper ruin
# ornate echo

Your function has simplified to -x + 3, right? So, what's the limit when x → -3?

ornate echo
#

In the solutions it says it's 0

#

Haha

heady sapphire
#

solutions might be wrong idk

upper ruin
heady sapphire
#

i got this on mathematica

ornate echo
upper ruin
#

Yes

ornate echo
#

Ok thank god haha

heady sapphire
#

yeah definitely

sullen cipher
heady sapphire
#

they probably got -3+3

#

instead of -(-3) +3

ornate echo
#

But then checked solutions and ut wasn't correct

#

So I got confused hahah

heady sapphire
#

yeah you are correct tho so good job

ornate echo
#

is this a valid reasoning though?:

#

Cause like

#

In $\frac{(-x+3)(x+3)}{x+3}$

#

I can't just plug in -3

#

Since that would be dividing by 0

wraith daggerBOT
#

stoicindiehacker369

ornate echo
sullen cipher
#

U r allowed to do simplification so that u can get something defined

ornate echo
#

Oh wait, yeah I can do that

#

It was just messing with my head

#

Cause

#

-3 doesn't belong to the function domain

#

But I forgot that doesn't really matter😅

#

Because the limit doesn't need to belong to the domain of the function

#

Ok

#

Thanks!

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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• Be polite and have a nice day!

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true sapphire
#

hello ,srry bro didnt see

cedar kilnBOT
true sapphire
#

.close9someoen was typing)

cedar kilnBOT
#
Channel closed

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flint cape
#

dang, someone who actually understands Discord 🫡

cedar kilnBOT
#
Available help channel!

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marsh phoenix
#

I need help

cedar kilnBOT
hallow pelican
#

!da2a

cedar kilnBOT
#

No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

marsh phoenix
#

It's uploadin

hallow pelican
marsh phoenix
#

Idk

#

Anyway

hallow pelican
#

watch it makes me want to throw up(i have slight motion sickness)

marsh phoenix
#

Ho2 to solve

hallow pelican
#

what is the question

marsh phoenix
#

2nd pic

hallow pelican
#

,rcw

wraith daggerBOT
marsh phoenix
#

Crazy

hallow pelican
#

true

#

so, what have you tried

marsh phoenix
#

I m trying

hallow pelican
#

how big is the n+1-th triangle compared to the nth one?

marsh phoenix
#

Ye

hallow pelican
#

huh?

#

look at the first and second triangle, and then the second and third. only look at the edges, not the stuff within.

marsh phoenix
#

Lemme try then imma come back again ig

#

.close

cedar kilnBOT
#
Channel closed

Closed by @marsh phoenix

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cedar kilnBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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stray crypt
cedar kilnBOT
stray crypt
#

hey, they want me to find a min k in which p(x) + k will be >=0

#

so i did p'(x) and found that x=3 gives a local minimum

supple grove
#

ok

#

so find p(3)

stray crypt
#

yeh but how can i prove that x=3 is global minimum

blazing zephyr
#

it is not a global minimum

old dirge
#

p(x) is a cubic equation

livid hound
#

question looks sus, what's the exact wording?

blazing zephyr
#

the lim as it goes to -inf is -inf and as it goes to inf is inf

old dirge
#

theres no global minimum

hallow pelican
#

very bad question

stray crypt
#

yall right im sorry

#

they say p is in the interval [0,4]

#

sry!

old dirge
#

oh

hallow pelican
#

oh lol

stray crypt
#

yep

old dirge
#

then you must check all possible minimums

stray crypt
hallow pelican
#

nah you should first find out all monotonic intervals and find out values at certain points

stray crypt
#

cuz x=1 and x=3 are which f'(x)=0

old dirge
#

and the minimum is the answer

hallow pelican
#

im going to control my colon 3 instincts

stray crypt
#

it isnt enough ik

stray crypt
old dirge
#

i believe it's the only way

#

cause all are possible

stray crypt
#

for me to show that p3 is the global minimum

old dirge
#

yeah

#

you don't need to show it's a global minimum

stray crypt
#

global minimum will help isnt it right?

old dirge
#

um

#

you need the minimum from the interval to be greater or equal to 0

stray crypt
#

yes, p(3)

old dirge
#

well then you must solve p(3)+k>=0

stray crypt
#

p(3)<=p(x) for every x

#

p(3)=-4

#

-4<=p(x) for every x

#

so then -4 + 4 <= p(x)+k (in which k=4) will make p(x)+k>=-4+4=0 @old dirge

#

for every x

stray crypt
#

am i good ^^ ?

stray crypt
old dirge
#

but otherwise it's correct