#help-13

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foggy mica
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πŸ˜”

mental geyser
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How did you get 16.9

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Like can you show me

foggy mica
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10/0.5919

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.close

cedar kilnBOT
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frigid dust
foggy mica
#

.reopen

cedar kilnBOT
#

βœ…

foggy mica
#

?

frigid dust
#

,tex .sohcahtoa

wraith daggerBOT
frigid dust
#

so lets look at this one

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which two sides do we have

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?

foggy mica
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adjacent and opposite?

frigid dust
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no

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look at the angle

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its angle A

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and we are given BC and AB

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BC=adjacent/opposite/hypotenuse?

cerulean sail
frigid dust
frigid dust
foggy mica
frigid dust
foggy mica
#

oh

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adjacent right? since its on the bottom

frigid dust
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no

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look at the angle thats given

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its not the bottom right angle

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its the top left angle

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and is BC adjacent to the top left angle?

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we can smash through these questions in 10 minutes if you work with me on this

foggy mica
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im sorry. im trying, i rlly am, im just like

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terrible at this stuff

frigid dust
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its okay

frigid dust
small yarrow
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Adjacent is the one next to the angle that isn't the hypotenuse

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Always

frigid dust
small yarrow
foggy mica
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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signal ibex
#

How do I do this: Show that, for the complex numbers z_1, z_2, and z_3, if z_1+z_2+z_3=0 and |z_1|=|z_2|=|z_3|=1, then z_1, z_2, and z_3 form an equilateral triangle on the unit circle

hard thistle
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rewriting the complex numbers as e^i*theta

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might help

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@signal ibex have you figured out more

signal ibex
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I tried setting them equal to each other, for e.g. vec(z_1z_2)=vec(z_1z_3)cis(pi/3) but idk what to do

hard thistle
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I cant think of a way without kinda assuming some sort of symmetry

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cause since they sum to 0 you kinda can understand it to be symmetry around the origin

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$e^{i\theta} + e^{i(\theta + x)} + e^{i(\theta - x)} = 0$

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so you basically get this to represent z_1 z_2 and z_3

wraith daggerBOT
#

Banana Steeler

cedar kilnBOT
#

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@safe island Has your question been resolved?

safe island
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<@&286206848099549185>

cedar kilnBOT
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safe island
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wicked tulip
#

just a general question but

when do we use the open and closed interveral for optimzation?

when working with fencing and such we use an open interval cause w and length have to be greater than 0?

and when working with anything else we use closed cuz they can be >= 0?

cedar kilnBOT
#

@wicked tulip Has your question been resolved?

wicked tulip
#

<@&286206848099549185>

dire geode
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Just give a concrete problem you're working on

wicked tulip
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im just having a hard time understanding the concept of using a open and close interval

for question 1 the interval is open <
for question 12 the interval is closed <=

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i can solve everything else but the domain is just confusing me

cedar kilnBOT
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@wicked tulip Has your question been resolved?

cedar kilnBOT
#

@wicked tulip Has your question been resolved?

cedar kilnBOT
#

@wicked tulip Has your question been resolved?

barren canopy
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for the 1st question, set up a system of two equations

barren canopy
#

can you do that now

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assume x to be the length and y to be the width of the land

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untold mortar
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when solving 2nd order ODEs, let's say those with a general solution of y = ae^mx + be^mx, solving for the y apparently requires an initial value of y and y'. however, i cant really work out why (as my teacher said) if we are given the initial value of y' and y'' this doesn't work?

untold mortar
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surely they both give you some solvable simultaneous equations

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or why not the fifth differential of y and the ninth? i don't see why i won't end up with simultaneous equations in any case

untold mortar
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yeah

fallen heath
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Isn't that just (a + b)e^{mx} ?

untold mortar
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uhh okay yeah i mean it's not m in both places mb, it's some m and some n

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yk a general solution to y'' + by' + cy =0

fallen heath
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Hmm got it. Also, it should work out just fine even if you're given y'(0) and say y''''(0)

untold mortar
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really? why would he say otherwise? he's not normally wrong, ever.

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he mentioned specifically to think about why having just initial values for y' and y'' wouldn't work, while y and y' would.

fallen heath
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Hmm.

cedar kilnBOT
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@untold mortar Has your question been resolved?

fallen heath
#

I don't see the problem? Perhaps you missed some part of the lecture or his conversation and misunderstood the entire thing

cedar kilnBOT
#

@untold mortar Has your question been resolved?

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torn notch
#

30 * cos(85Β° - Theta) = 35 * cos(60Β° - Theta) how would you proceed to get Theta?

hollow kiln
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cos(x-y)=cosxcosy+sinxsiny

torn notch
#

thanks a bunch

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oblique lynx
cedar kilnBOT
oblique lynx
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hi, can somebody please help me understand, how would such sets look like?

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i was thinking, would Z x Z be like squares?

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here i tried to make a sketch

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oh wait, it would be lines but points right

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excuse the drawin haha

livid swan
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Magnetic field out of page lol

oblique lynx
livid swan
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Study physics you'll know

oblique lynx
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i do physics so i know, but i dont know why you type it here when it doesnt contribute to my question at all

livid swan
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You're right my vaf

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Bad

oblique lynx
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<@&286206848099549185>

cedar kilnBOT
#

@oblique lynx Has your question been resolved?

mint viper
oblique lynx
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i was essentially thinking that it would go to (R x R) which would be whore R^2 plane

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but im not really sure what is union of cartesian products

mint viper
mint viper
mint viper
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Yeah

oblique lynx
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oh cool, thank you

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thnaks for the help

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hot mulch
#

Hi, can somebody help me with this missing Problem? i tried the "Correct option" and it doesnt lend me put it, meaning its wrong. Can somebody find the possible equation for B graph please it would help a LOT

hot mulch
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<@&286206848099549185>

idle gulch
steep badge
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once check the graph of D

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verify those using desmos

subtle harbor
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oh i misread

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all of your other answers look right, what is the answer you got for B?

steep badge
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-e^(-x + smth)

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not passing through -2

idle gulch
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-2+ln(1+x) kinda too

steep badge
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that too

subtle harbor
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you're all overthinking this 😭

subtle harbor
idle gulch
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How can a curve in the form k + e^(-mx) tend to 0 as x tends infinity!?

subtle harbor
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constant multiple is allowed in front of e^mx

idle gulch
#

Ty

granite tundra
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-2e^(-x)?

steep badge
#

yep

subtle harbor
cedar kilnBOT
# granite tundra -2e^(-x)?

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

subtle harbor
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ah wait

granite tundra
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ok sry didnt know

subtle harbor
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thats the wrong one but point still stands xd

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its all good

granite tundra
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ok lol

cedar kilnBOT
#

@hot mulch Has your question been resolved?

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cedar kilnBOT
hot mulch
#

i mean i cant put the answer -1-e^-x

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that would be the "correct answer"

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therefore theres another possibility

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i cant find that one

subtle harbor
hot mulch
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like what prefix should i use

subtle harbor
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the form you can put it in is a+be^(cx)

hot mulch
subtle harbor
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a,b,c are constants

hot mulch
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i cant put the b constant

subtle harbor
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think about these

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yes i mean a,b,c are arbitrary numbers

hot mulch
subtle harbor
subtle harbor
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this is very close

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what is e^(0)

hot mulch
subtle harbor
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😭

hot mulch
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😭

hot mulch
subtle harbor
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if i have f(x)=5e^(x), what is f(0)

hot mulch
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im lost atm im sorry

subtle harbor
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2^0, 3^0, anything to the 0 power is

hot mulch
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0

subtle harbor
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no

hot mulch
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1

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sorry

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lmao

subtle harbor
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yes

subtle harbor
hot mulch
subtle harbor
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no

hot mulch
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5

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jkin

subtle harbor
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yes

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so

subtle harbor
hot mulch
subtle harbor
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so what do you think B should be

hot mulch
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tysm

subtle harbor
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np :)

cedar kilnBOT
#

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hot mulch
#

tyy

cedar kilnBOT
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torn breach
#

Hello

cedar kilnBOT
torn breach
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Can anyone help me

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I need help with something simple

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This

slate lintel
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,tex .sohcahtoa

wraith daggerBOT
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hayley, who is not british

torn breach
#

Soo

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Nvm I got it

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.close

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torn breach
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.reopen

cedar kilnBOT
#

βœ…

earnest quarry
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Hint: look at definition of sin and what they are asking u to solve for

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The opposite number is not given

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U have to solve the problem with adjacent and hypotenuse

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So you use cos or tan

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Pick one

cedar kilnBOT
#

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cedar kilnBOT
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shy tree
#

Slightly embarrassing, I asked about the question β€œprove that in any non multiple Pythagorean triple, the difference b and c cannot be 16.” I was given the equation for the problem but I’m still completely stumped as I want to try and prove that no matter what non multiple Pythagorean triple I put into this equation, it will not result in a correct answer. The equation is as follows. a^2 + b^2 = (16+b)^2. Thank you in advance πŸ™

cedar kilnBOT
#

@shy tree Has your question been resolved?

feral juniper
#

maybe solve for a idk

dull oxide
#

or maybe b

dire geode
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maybebebebebe

shy tree
#

I’m just not good at maths 😭

blazing zephyr
#

im pretty sure this works
send b^2 to the other side to get a^2=16(16+2b), take mod 4 and mod 4 to get rid of the factor of 16 (ill leave it to you on how to get that), and get k^2=16+2b, mod 4 would imply b is even, however, the "getting rid of the 16" part also proves a is even, however it cannot be a multiple of a pythagorean triple, contradiction

shy tree
#

Thank you

#

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cedar kilnBOT
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crimson sedge
#

can someone help please

cedar kilnBOT
pseudo pilot
#

let me know if i'm not clear enough

crimson sedge
oblique flare
crimson sedge
oblique flare
#

(it's in the question)

crimson sedge
#

i used the alternate formula

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bc theres no n

oblique flare
crimson sedge
#

how to find the n then

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bc theres no a1

oblique flare
crimson sedge
#

but i got the wrong answers everytime 😭

oblique flare
#

what ya get ?

crimson sedge
#

wait i'll try out this question then send it ok

oblique flare
crimson sedge
#

ohhh

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okok

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so i should multiply r and an first

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?

oblique flare
#

yea then subtract a1

crimson sedge
#

okok i get it now

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no wonder why my answers are so off πŸ˜‚

oblique flare
#

lol

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solved it using a calculator cuz I'm sleepy

crimson sedge
#

yeah i gotchu

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thanks dude

#

.close

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empty fable
cedar kilnBOT
empty fable
#

is this correct

#

-b not 6 btw

kindred storm
#

No.

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It still needs the 1/2 power.

digital cliff
#

and a - sign went poof

kindred storm
#

Also, it's missing the -.

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A negative exponent just exchanges the numerator and denominator. It won't change them other than that.

empty fable
#

i meant

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-1

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not -1/2

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oops

kindred storm
#

Oh, OK.

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In that case, you still are missing the - sign.

empty fable
kindred storm
#

No, 12 didn't have a negative sign when you started.

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What had a negative sign when you started but doesn't now?

empty fable
#

-5 to 5

kindred storm
#

Right, a -1 power doesn't change that. It just switches the top and bottom, leaving them alone other than that.

#

(\qty(\frac{-5 - b}{12})^{-1} = \qty(\frac{12}{-5 - b}))

wraith daggerBOT
#

Chai T. Rex

kindred storm
#

The old top is the same as the new bottom.

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The old bottom is the same as the new top.

empty fable
#

ohh i see tysm

kindred storm
#

You're welcome.

empty fable
#

for part a

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if i work out 2 lines which are parallel

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and another 2 lines which parallel with a difference gradient

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does that prove its a square?

kindred storm
#

You need three things.

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  • You need to prove that the opposite sides on each pair have the same gradient.
  • You need to prove that the gradients of one pair are perpendicular to the other pair (m on one pair, -1/m on the other)
  • You need to prove that all four sides are the same length.
empty fable
#

and i see that

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CD and AB will have the same gradient

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BC and AD will have a different but same gradient

kindred storm
#

OK, so that proves the first thing.

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  • You need to prove that the opposite sides on each pair have the same gradient.
  • You need to prove that the gradients of one pair are perpendicular to the other pair (m on one pair, -1/m on the other)
  • You need to prove that all four sides are the same length.
empty fable
#

i can do part 3 without doing part 2

kindred storm
#

Yes, that's true.

empty fable
#

so for 3 i can use the distance formula to see that CD is equal to AB

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same with CB and DA

kindred storm
#

What about AB and BC?

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You need AB = BC = CD = DA.

empty fable
#

oh yea

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yes i see now

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however for part 3

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i can work out gradient of AB and BC then times them together to get -1

kindred storm
#

Yes, that will handle part 2.

empty fable
#

wouldnt that mean angle ABC = 90 degrees

kindred storm
#

Yes.

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And you did part 1, so you know that all four angles are 90 degrees.

empty fable
#

ah yes

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but the diagram

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looks more of like a

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parallelogram

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which seems like there is an acute angle and obtuse angle thats why i was confused a little

kindred storm
#

Squares are also parallelograms. If you're using graph paper, make sure you plotted the points right and then rotate it so that one side is flat in your vision rather than rotated in your vision.

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See if it looks like a square.

empty fable
#

i see

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for part b itll just be length times hight

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right

kindred storm
#

What's the area formula for squares?

empty fable
#

b x h

kindred storm
#

Well, that's for rectangles. It works for squares too, but the square formula is A = s^2.

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Take any side length and square it to get the area.

empty fable
#

oh yea i forgot

#

itll give the same ans tho thats why i never differed between them

kindred storm
#

Oh, OK.

empty fable
#

but ty for making it clear

kindred storm
#

Squares are a kind of rectangle, so that'll work, but it can make you have to find two sides rather than just one.

empty fable
#

yea thats true

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for part C i already kind of done it beacuse i know that CA is a diameter that goes through the centre

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right?

kindred storm
#

It is.

empty fable
#

i see tysm this helped a lot

kindred storm
#

You're welcome.

cedar kilnBOT
#

@empty fable Has your question been resolved?

cedar kilnBOT
#
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Available help channel!

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β€’ Ask your math question in a clear, concise manner.
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#

Please don't occupy multiple help channels.

oblique flare
#

secx is equal to what ?

#

Yep

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And what is tanx equal to

#

Does the LHS equal the RHS

#

?

#

sinx(1/cosx)

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Multiply

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sinx/cosx

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Nope

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a(b/c)=ab/c

#

Distribute the tanx on the left side

cedar kilnBOT
#
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olive thorn
#

The black text is the question, I thoght the answer would be X is greator than or equal to 5 OR X is less than or equall to 5. The anwser key (blue text ) says I got the 1st part correct, but instead its X is less than or equall to -5 (Differnce is the -5) Can someone wxplain how?

olive thorn
#

(also pls ping or relpie if u have an answer so I get a notiication)

humble karma
#

I'm not sure which part of what you thought the answer was vs the blue bit doesn't agree?

olive thorn
#

wdym

#

I thoght it was X is greator than or equal to 5 OR X is less than or equall to 5

#

oops

#

I typed it wrong

#

pls check again

#

I thoght it was 5 not -5

#

ok i fixed it

humble karma
#

Okok now I see

olive thorn
#

πŸ‘

#

So i thohgt:

#

I had to flip the inequality and those were the 2 answers

#

but according to this I also have to have the negitive value?

humble karma
#

Algebraically, |x| can be treated piecewise.
One writes |x| = x if x >= 0 and |x| = -x if x < 0.

olive thorn
#

i kinna do get it

#

*dont

#

So can u explain what I have to do to solve it?

humble karma
#

You have to separate it into two cases.

If x >= 0, then this inequality says that x >= 5.
If x < 0, then this inequality says that -x >= 5, so x <= -5

olive thorn
#

oh cause its absolute value

humble karma
#

Yep

#

More geometrically, it says that x has to be at least 5 units away from 0

olive thorn
#

Correct?

#

these are the 2 answers?

#

@humble karma Thanks

#

DM me if this is not right cause im gonna continue

humble karma
olive thorn
#

okay

humble karma
#

|x| >= a iff x >= a or x <= -a

olive thorn
#

thx

#

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tame blade
#

can someone help with the domain and range for this in set builder notation:

soft holly
#

The smallest number that a sqrt can take is 0

#

So what value of x sets 1 - x = 0

#

And then which way can x go from there? (Hint: What happens when x increases/decreases)

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solar tendon
#
  1. A uniform beam of length 4 m and weight 200 N is balanced on a pivot located 1 m from one end. What force must be applied at the far end of the beam to keep it in equilibrium?
solar tendon
#

so itried answering it and came up with 400

#

but i dont think thats right, what do?

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#

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#

@solar tendon Has your question been resolved?

chrome quail
#

what kind of drawing is that

#

You use a moment equilibrium. The mass of the beam can be represented as a point force of 200 N on the centre of the beam (so 1m left of the pivot). Thus it has a moment of 1m x 200N anticlockwise. To match it, you can either apply a 200Nm clockwise moment on the left end (upwards force), or a 200Nm clockwise moment on the right end (downwards force)

#

Either way, 400N is wrong, yeah.

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granite ruin
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faint hinge
#

whats happening here?

cedar kilnBOT
faint hinge
#

they multiplied the second row by 1/3

#

which means it should be 3^-4 no?

twilit escarp
#

If they factor out yes, if they distribute 1/3 to the second line then its 3^-2

faint hinge
#

wdym distribute to the second line

plucky owl
wraith daggerBOT
#

CaptainNova22

plucky owl
#

So they multiplied 3^-1 to the second row

faint hinge
#

ohhh

#

thanks

#

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dreamy cedar
#

i have a exam on functions in 2 days and i want to know how to study for it but its in french so im not sure you guys can help me, the photos i sent are an example question of whats coming up in the test, im fine with studying in english but i just need help knowing how to study and what i need to know to anwser these questions. its 12th grade math btw and im pretty sure you can use google to translate the photo directly

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dreamy cedar
#

<@&286206848099549185>

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crimson sedge
#

just got a quick question about like terms, if we have an expression like 3xyz + 2yxz - 7zyx, would this still have like terms or not?

oblique flare
dawn junco
#

and yeah you have a sum of 3 things 3xyz, etc...

#

they're all terms

crimson sedge
#

so basically even if those terms are rearranged in that manner, we can still add these up together (Ex. 3x + 2x - 7x) for this case

dawn junco
#

yeah the number of terms depends on how you write it

#

on the left side there's 3 terms, the right side has only 1

#

and they're equal still

crimson sedge
#

i see, that makes sense

thanks for the assistance @dawn junco @oblique flare

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empty walrus
#

Hello, can anyone tell me whether these two equations are different in how you solve them: (x^1 + 5) -9(1+x) and 20 - (7m- 17)

dull oxide
#

$(x^1-5)$?

wraith daggerBOT
dull oxide
#

By "solve", did you mean simplify?

empty walrus
#

yes

dull oxide
#

Basically same idea for both

empty walrus
#

if anybody knows how to simply these equations please feel free to show

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#

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peak vault
#

Do u need something like a + b ?

#

Or like (a + b) ( a - b)

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coarse dew
#

Hey,
Im trying to understand ik solvers. I watched a video about it and im stuck at 3:38. How does he get the "possible side" when all the information he has, are two vectorslengths/sidelengths. This is the link to the video: https://www.youtube.com/watch?v=SGF3sE2fe_k
Any help is much appreciated!

➀ Description
In this video I explain how to make inverse kinematics.
Inverse kinematics is a way to place joints in order to reach the target. It can be applied in different types of animations.

➀ Download
https://github.com/rickarter/Inverse-kinematics

➀ Music :
β€’ Awful - josh pan

➀ About
Hello! And welcome! My name is Eric and I'm 15

➀ C...

β–Ά Play video
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coral jewel
cedar kilnBOT
coral jewel
#

i'm so damn close, my idea should be correct but i can't quite put it into words

#

basically, call that linear map T, let e_1, ..., e_n be a basis of kerT and e'_1, ..., e'_m be a basis of imT

#

choose v_1, ..., v_m such that Tv_i = e'_i, then it's clear v_1, ..., v_m is linearly independent

#

what i want to prove is that e_1, ..., e_n, v_1, ..., v_m spans V

#

in fact, this is a basis of V, which makes sense because this is basically rank-nullity

#

my idea is to give a set of scalars

#

$T(a_1e_1 + \dots + a_ne_n + b_1v_1 + \dots + b_mv_m) = b_1e'_1 + \dots + b_me'_m$

wraith daggerBOT
coral jewel
#

the RHS is an arbitrary vector in imT

#

but i can't word it to make it clear that thus the vector on LHS is an arbitrary vector in V and thus this list is a basis

cedar kilnBOT
#

@coral jewel Has your question been resolved?

mental trail
#

You're close

#

suppose v is in V

#

"e'_1, ..., e'_m be a basis of imT"

#

call f_1,...,f_m some antecedents

#

that way we can write instead T(f1),...,T(fm) basis of imT

coral jewel
#

antecedents?

mental trail
#

inverse images

#

they exist since e'_1,...,e'_m are in imT

#

(not unique)

#

now

#

T(v) = sum(a_i e'_i)

#

so what can you say about v - sum(a_i f_i)

#

I'll rewrite the same thing in latex to be more readable if you didn't get it

#

$e_1, ..., e_n$ basis of $Ker(T)$ and $e'_1, ..., e'_m$ be a basis of $Im(T)$

wraith daggerBOT
#

rafilou is not not born in 2003

mental trail
#

$e'_i = T(f_i)$ for all $1\leq i \leq m$

wraith daggerBOT
#

rafilou is not not born in 2003

mental trail
#

now take any $v\in V$: $T(v) = \sum_{i=1}^ma_iT(f_i)$ since $T(v)\in Im(T)$

wraith daggerBOT
#

rafilou is not not born in 2003

mental trail
#

for some coefficients a_i

#

so what can you say about $v -\sum_{i=1}^ma_if_i$?

wraith daggerBOT
#

rafilou is not not born in 2003

coral jewel
#

it's a vector that does not lie in span(f_1, ..., f_m) nor kerT?

mental trail
coral jewel
#

yes

mental trail
#

you sure

#

?

coral jewel
#

actually, no

mental trail
#

how can you assess for example it's not in ker(T)

coral jewel
#

it lies in kerT

mental trail
#

there we go

wraith daggerBOT
coral jewel
#

yes, that's what i'm thinking

mental trail
#

well time to use linearity of T

coral jewel
#

yes, this vector is sent to 0 when applied T, thus it lies in kerT

#

but then what?

mental trail
#

so...

#

v - a vector in im T is a vector in ker T

#

so v is in Ker(T)+Im(T)

coral jewel
#

wait

#

okk i get it now

#

because this thing lies in kerT, it can be expressed as a linear combo in terms of basis of kerT

fallen heath
#

Basically, you can write v - a = some linear combination of e vector

coral jewel
#

so this v, an arbitrary vector in v, can be expressed as the sum of linear combo of f's and e's

#

showing this spans V

#

i see now

fallen heath
#

So v is span {a_i, e_i}

coral jewel
#

yes

#

alright thank you

#

.close

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upbeat minnow
#

can you help me with this?

cedar kilnBOT
idle gulch
#

ydx + xdy -dx + (y-2)dy = 0
d(xy) -dx + (y-2)dy = 0

upbeat minnow
#

what process did you do to get this

idle gulch
upbeat minnow
#

i tried it earlier and i got letter b. is that correct?

blissful wolf
#

exscuse me what is a differential equation?

dusk goblet
#

exact

pastel vault
#

JEE just finished

#

a lot of people want DE help

upbeat minnow
#

(y-1)dx+(x+y-2)dy=0

crimson sedge
dusk goblet
crimson sedge
crimson sedge
blissful wolf
#

@dusk goblet I'm 15 years old and in my second year of high school, I was just curious and wanted to learn

dusk goblet
upbeat minnow
#

.close

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pastel vault
pastel vault
#

not "find the original number"

blissful wolf
#

thank you very much

pastel vault
pastel vault
#

except differential equations specifically will have derivatives, can be a partial derivative, can have any number of derivatives, and so on

pastel vault
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royal flint
#

i have no idea how to solve this

cedar kilnBOT
fallen heath
#

f(x) = Asin(wt + C) has amplitude A

#

Think you can convert given expression in that form?

royal flint
#

the solution solved it like this and i have zero idea whats going on...

royal flint
fallen heath
#

Uhh nevermind

royal flint
fallen heath
#

A function asin x + bcos x has amplitude √(a² + b²)

deep sparrow
royal flint
fallen heath
#

Quick question, did you not read my message after that? Or you read and decided, for whatever purpose, to not respond to it

royal flint
#

like what does that mean?

#

what do i do with that

#

i was googling that thing

deep sparrow
#

Google up: how to derive Asin(x)+Bcos(x)

fallen heath
#

You're given f(x) = √3 cos x + 3sin x

deep sparrow
#

lol

royal flint
#

so put that coefficient into that square root?

fallen heath
#

Yeah.

royal flint
#

and the answer is 2root3?

fallen heath
#

Did you get 2√3 ?

royal flint
#

yeah

fallen heath
#

Then why would it be Ο€ catthumbsup

deep sparrow
#

Yeah, and the whole solution is simply how to prove that formula

deep sparrow
#

You can base on that to generalize how to derive Asin(x)+Bcos(x)

royal flint
fallen heath
#

Of course if you followed the correct formula and the correct steps, you'll get the correct answer

#

Do you want to know how to convert f(x) in the form Asin(wx + C)?

#

Here A is Amplitude, w is frequency, C is phase shift

deep sparrow
#

It uses the fact that sinΒ²(x)+cosΒ²(x)=1 to convert the coefficients into a trigonemtry form so that a trig identity can be applicable

royal flint
deep sparrow
#

If you divide everything by √(A²+B²), the coefficient becomes A/√(A²+B²) and B/√(A²+B²). Sum of the square of those is exactly 1

fallen heath
#

You wanted Amplitude. I gave you that ._. and a formula to remember

royal flint
deep sparrow
#

btw, harmonic motion originated entirely from math

fallen heath
#

I hope the next question doesn't ask for Frequency

royal flint
#

yeah

fallen heath
royal flint
#

anyways thanks yall for helping!

deep sparrow
#

!done

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royal flint
#

.close

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undone scaffold
#

I need help again #13

cedar kilnBOT
dull oxide
cedar kilnBOT
# undone scaffold I need help again #13
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
dull oxide
#

!show

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

undone scaffold
#

But for this one all I see is a -5 a 5 for the x axis and a 5 for the y axis

dull oxide
undone scaffold
dull oxide
#

loosely speaking, yea

#

Is there not an input and output for that graph?

undone scaffold
#

Ah I see now

#

So the answer is D and the answer says

#

β€œThis graph is a horizontal linear function because it is a line with no rate of change.”

#

If this sounds dumb I apologize but my question is

#

What does it mean to have a line with no rate of change

#

Does it mean the equation is in a way that the line doesn’t change

#

Because I’ve never really heard of a line with no rate of change I’ve only heard about the line being linear or non linear

dull oxide
#

That is, by how much will y change given a change in x

#

also known as the slope (or gradient depending on your country of origin)

#

In your graph, the y value is contant, meaning it never changes. So it has no rate of change.

undone scaffold
#

So everything is just balanced so it has no rate of change

#

Like if you put fruits on that weight machine in a store

#

And it moves but if the fruits are perfectly balanced they don’t move

dull oxide
dull oxide
#

It's like measuring the location of a car with respect to time

#

but, say the car is stopped

#

then its location will never change

#

so its rate of change is zero

undone scaffold
#

Oh ok that makes sense but how do I know if something has no rate of change

dull oxide
#

it will be of the form y=2, or y=0, or y= any constant value

#

any two y values on your graph are equal

nocturne blaze
#

Like the slope formula or the differentiation forumla

#

If the slope is 0

#

Then it has no rate of change

dull oxide
#

slope, not slop

#

slop is what AI generates

nocturne blaze
#

Mb πŸ˜­πŸ™

undone scaffold
#

I don’t understand much so I’ll need to do my research on that but my question was answered and explained thank you @dull oxide and @nocturne blaze

nocturne blaze
#

Np

#

It might be helpful to just watch a few videos on the gradients of a function to really understand it

dull oxide
undone scaffold
# dull oxide What do you know about functions, lines, graphs, and rate of change so far?

For functions what I learned last time was how to intercept the y axis, which I need to practice on more, for lines, all I know is that there are linear, and non linear, for the rate of changes all the information that I understood was that a rate of change is a line that is horizontal or as you stated above, anything with y=0, y=2. Maybe y=5 but that’s a guess and not informative.

dull oxide
#

for the rate of changes all the information that I understood was that a rate of change is a line that is horizontal or as you stated above, anything with y=0, y=2. Maybe y=5 but that’s a guess and not informative.
This is for no rate of change

#

these are all examples of y not changing

#

They are fixed values

#

,w plot y=2

wraith daggerBOT
dull oxide
#

,w plot y=-5

wraith daggerBOT
dull oxide
#

Their graphs are always horizontal lines

#

You're familiar with rate of change if you've ever been in a car

undone scaffold
#

No rate of change is what I should’ve said

dull oxide
#

the speedometer is a measurement of your cars rate of change between position and time

#

Say you are driving in a var going at 40km/h

#

Let your position be $p$ in km, and your time be $t$ in hours. Then your position-vs-time graph can be plotted with the function $p=40t$

wraith daggerBOT
dull oxide
#

your rate of change will be 40km/h

#

because, for every hour that goes by, your distance changes by 40 kilometers

#

Say you've driven for one hour. Then your car has traveled 40 km. Now say that you stop the car. Your speedometer is going to read 0km/h, because you are not moving. That is, your position is now constant

#

Your position is fixed at the value 40:
$$p=40$$

wraith daggerBOT
dull oxide
#

Your rate of change is now 0, because p is constant

undone scaffold
#

Ok I get it now I was confused when reading because constant always means to keep going but that’s the point because you are constantly in that same position

#

Like water

dull oxide
#

constant means the same, or unchanging

#

your idea of "keep going" is not too far off, but you were confusing constant position with constant speed

#

funny enough, when you think of your car going at 40km/h, your speed is constant

undone scaffold
#

How

#

Well speed determines if you go slow or fast

#

Which means it’s always changing

dull oxide
#

speed, loosely, defines how much your position is changing with respect to time

#

If, in 1 hour, your position changes by 10km, then your speed is 10km/h

#

if, in $3$ hours, your position changes by $60$ km, then your speed is
$$s=\frac{60\text{ km}}{3\text{ hr}}=\frac{60}{3}\frac{\text{km}}{\text{hr}}=20\text{ km/hr}$$

wraith daggerBOT
dull oxide
#

But, now think of this...

#

If you get in your car, and you are travelling at 50km/hr, and your aren't changing your speed, then what can you say? Your speed is constant. Your position is changing, but your speed is always the same: 50km/hr

#

So, if you graphed position vs time, its rate of change would be 50km/hr. BUT.. if you graphed SPEED vs time, it would be a constant value of 50

#

Let me give you a graphical example

#

I'm gonna do a number smaller than 50, because it's graph is too steep

#

Let's say you are driving $4$ km/hr. One possible equation for your position with respect to time is $p=4t$

wraith daggerBOT
dull oxide
#

Note that I labelled the axes here

#

the x axis is time in hours, and it determines how much time has passed since you started driving

#

and the y axis is position, it determines how far you have travelled since you started driving

#

Btw if I'm going too fast, let me know

undone scaffold
#

ok

#

My question is

undone scaffold
# dull oxide

on the top right next to (4 x 2) earlier before I learned that x + x x2

#

are you doing the same thing with the hours?

#

or are you saying you duplicate 4km so each hour represents 4 km

#

which equals 8km

#

@dull oxide Are you still there?

dull oxide
#

You're fine to think of it that way

undone scaffold
# dull oxide

Okay thanks for all the help I have all of these saved so I can look back on it later

#

I have to move on to science now

dull oxide
undone scaffold
#

Is it ok if I add you incase I have more questions?

cedar kilnBOT
#

@undone scaffold Has your question been resolved?

dull oxide
cedar kilnBOT
#
Channel closed

Closed by @undone scaffold

Use .reopen if this was a mistake.

#
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β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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hybrid grove
cedar kilnBOT
hybrid grove
#

i need an answer check on this, is it ||16|| for part a) and ||2^3 * 3 * 5|| for b)?

#

the answer of b) may be wrong because i don't know combinatorics

cedar kilnBOT
hybrid grove
#

i'm not stuck

#

if you wanna do the problem and compare answers okay if not okay as well

dull oxide
hybrid grove
#

i'm not here to give lessons tho

#

just to answer check

dull oxide
#

Because it's possible that you got the right answer for the wrong reasons

dull oxide
hybrid grove
#

you guys make everything so difficulty

#

i'll go back to study

dull oxide
#

I'm here to make sure you understand the material. I'm not a yes/no machine.

#

If it's that hard for you to explain your work, then I am sorry for you.

hybrid grove
#

yea i got more things to do

#

sorry

dull oxide
#

fair enough

#

but I'll just point out that, in all this time, if you just explained your reasoning, we'd have been done by now

hybrid grove
#

it's okay

cedar kilnBOT
#

@hybrid grove Has your question been resolved?

dire geode
cedar kilnBOT
hybrid grove
frigid dust
#

can you show how you got your answer?

dire geode
#

help channels are for people who want help. not giving away answers

dire geode
cedar kilnBOT
hybrid grove
dire geode
#

<@&268886789983436800>

frigid dust
cedar kilnBOT
limber marsh
frigid dust
#

what do you expect us to do? you want us to check your answer, but you dont even tell us how you got to your answer

rocky harness
#

dont be rude bruh. helpers want to see your work so they can check if your reasoning is correct, math just isnt about answers

hybrid grove
#

it's simple

#

you do the question and if the answer is equal you say yes

#

if not

#

we can discuss

#

about it

frigid dust
cedar kilnBOT
hybrid grove
#

okay bro

frigid dust
#

you show how you got to your answer, and we can help you if you have questions

rocky harness
#

you can keep waiting till someone who agrees to do that comes here then

frigid dust
#

we are not here to check your solutions

hybrid grove
#

but the guy

#

keeps saying

#

@dire geode

dire geode
hybrid grove
#

it's not homework

#

anyway

dire geode
#

doesn't matter what it is

hybrid grove
#

yea bro

dire geode
#

specifically that part

hybrid grove
#

you're annoying

frigid dust
#

can you show how you got your answer or not?

#

perhaps take a photo of your working out

hybrid grove
#

like the other guy said

frigid dust
#

youre going to be waiting for a long time then, but sure

hybrid grove
#

it's okay

limber marsh
# hybrid grove it's okay

look this is all fine, but i’m just gonna recommend to you that you put your work out as well so that people are more inclined to help you.

hybrid grove
frigid dust
#

your answer was 16 right?

hybrid grove
#

yes

#

for part a

frigid dust
#

okay, its wrong

hybrid grove
#

why it's wrong

#

now i can show you

#

what i did

#

now the guy disappear

#

this server is creppy

frigid dust
hybrid grove
frigid dust
#

no.

hybrid grove
#

see

#

lmao

#

enemies of mathematics

frigid dust
#

i show you my working out if you show yours, simple

hybrid grove
#

i'll just ignore you guys

#

too much bullshit for nothing

#

i need an answer check on this, is it ||16|| for part a) and ||2^3 * 3 * 5|| for b)?

cedar kilnBOT
hybrid grove
#

i need an answer check on this, is it ||16|| for part a) and ||2^3 * 3 * 5|| for b)?

dull oxide
#

they're both wrong

hybrid grove
#

okay thanks

sacred grail
hybrid grove
#

.close

cedar kilnBOT
#
Channel closed

Closed by @hybrid grove

Use .reopen if this was a mistake.

limber marsh
cedar kilnBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

plucky wind
#

Please idk with this homework "Inside the right-angled isosceles triangle ABC with hypotenuse BC lies a point D such that AD is perpendicular to BD. In the half-plane determined by the line AD not containing the point B lies the square ADEF. Prove that the line EF passes through the point C."

plucky wind
cedar kilnBOT
#

@plucky wind Has your question been resolved?

cedar kilnBOT
#

@plucky wind Has your question been resolved?

steel crest
#

We want to prove ECBA are concylic

#

Consider AD intersects circle ABC at G

cedar kilnBOT
#
Channel closed

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Use .reopen if this was a mistake.

steel crest
#

We want to show GD = DB

cedar kilnBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
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weary canyon
#

Yo

cedar kilnBOT
weary canyon
#

Can someone help with 4

#

Geometric progression

patent hearth
#

english?

weary canyon
#

That's all

#

I can send formulas if you'd like

patent hearth
#

so I am assuming they have provided 3 equations related to a GP right?

weary canyon
#

Gp?

#

Oh yeah

#

So

quartz coral
patent hearth
#

geometric progression

quartz coral
#

it tells you what to find

#

a1, n and something else

weary canyon
#

Yeah

quartz coral
#

cant see

weary canyon
#

A1 n q

quartz coral
#

i think q

weary canyon
#

If q<0

quartz coral
#

im assuming q is the common ratio?

#

for example

#

the common ratio is the r in $a_n = ar^{n-1}$

wraith daggerBOT
#

alex <3

quartz coral
#

in your country i'm assuming it's $a_n = a_1q^{n-1}$?

wraith daggerBOT
#

alex <3

weary canyon
#

Im done

#

Found it

#

?

#

Wdym

patent hearth
#

yep so
the first 2 equations you will have 2 unknows - a1 and q(common ratio)

#

solve for a1 and q and use them to solve for sum of first n terms in the 3rd question

weary canyon
#

Here

patent hearth
#

nah you are doing arithmetic progression

#

use the formulas of geometric progression

#

sorry my bad..

#

I assumed ur multiplication sign to be addition..let me check ur calculations

weary canyon
#

Tomorrow im getting a 2

patent hearth
#

yes you have done correctly! great work!

weary canyon
#

Thanks

patent hearth
#

now u have q as -2..use it to find a1 by plugging value of q in any of the equations

weary canyon
#

Idk how i will do the 6 questions in 40 mins

#

Yep

patent hearth
#

it will come with practice

weary canyon
#

Yeah

#

But still

#

I need to check like 3 methods in just one problem

patent hearth
#

areas in around the erstwhile soviets and eastern europe are known for their mathematical brilliance..so don't worry..u guys have it in ur genes

weary canyon
#

Bet

patent hearth
#

just practice a lot.. the speed will increase gradually

weary canyon
#

Not really much time for practice

#

So i will just believe im him

patent hearth
#

yep all the best
if you have nothing else to ask you can close this

weary canyon
#

How

patent hearth
#

add a "full-stop" and then write "close" without any space

weary canyon
#

Full-stopclose

patent hearth
#

nah

#

like .

weary canyon
#

Oooh

#

.full-stopclose

#

.close

cedar kilnBOT
#
Channel closed

Closed by @weary canyon

Use .reopen if this was a mistake.

cedar kilnBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

forest badge
#

if BD = xSin(a), how do i solve 7.2? Angle C doesnt even look like a right triangle so im completely lost

forest badge
#

If i take sin(theta) i get BC/xSin(a)

#

Not sure what to do with that

velvet mortar
#

Sine rule maybe?

forest badge
#

Ohhhhhh yeah forgot about those. Gonna do some revision then tackle this again. Thanks πŸ™Œ

#

.close

cedar kilnBOT
#
Channel closed

Closed by @forest badge

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cedar kilnBOT
#
Available help channel!

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β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

#
Channel closed

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as this action is irreversible, and this channel may abruptly lock.

dark cradle
#

how do you do this

#

plpslsplsp

#

im stuck

soft holly
dusk finch
#

this channel will soon close

#

and there is no way to reopen it

dusk finch
dark cradle
#

okay

#

/close

#

.close

cedar kilnBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

cinder saddle
#

how to solve for theta when cosine of theta=1/3

noble flame
#

what is the domain

vagrant elbow
#

if you're looking for an exact value you're gonna have to use a calculator

#

Otherwise it's just arccos(1/3)

#
  • whatever periodicity
quartz coral
cinder saddle
#

My answer sheet says its -pi/2 but i wanna know how to get there

quartz coral
#

cos(alpha) = x

alpha = arccos(x) + 2kpi, where k is an integer

AND

alpha = -arccos(x) + 2kpi, where k is an integer

vagrant elbow
#

!xy

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

quartz coral
#

yeah can't be right

#

-pi/2 would be one of the solutions to cosx = 0

cinder saddle
#

The answrr sheet says the answer when cos(theta)=1/3 then sin(-pi/2) =-1

quartz coral
#

?

cinder saddle
quartz coral
dire geode
cinder saddle
#

Maybe