#help-13

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dire geode
#

a v' = b - cv => dv/(b-cv) = dt/a. integrate both sides

potent echo
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ill let you know

cedar kilnBOT
#

@potent echo Has your question been resolved?

potent echo
#

@dire geode fixed thanks!

cedar kilnBOT
#

@potent echo Has your question been resolved?

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cedar kilnBOT
#

@verbal pebble Has your question been resolved?

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lunar plank
cedar kilnBOT
#

Please don't occupy multiple help channels.

lunar plank
#

im really unsure about this answer

#

would love any help or if someone could do it out and lmk if they get the same

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sleek tiger
cedar kilnBOT
sleek tiger
#

is the answer A?

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?

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YOOOOOOOOO help me

crimson sedge
#

i got option b

sleek tiger
#

oh but thats shells method

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and to use shells method you need to convert in terms of y

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but b is in terms of x

crimson sedge
#

u are right

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my bad

sleek tiger
#

its fine

#

<@&286206848099549185>

cedar kilnBOT
#

@sleek tiger Has your question been resolved?

bold vine
sleek tiger
#

alr thx

#

.close

cedar kilnBOT
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hot storm
#

In triangle ABC, angle A is 122.5, angle B is 45, angle C is 22.5

hot storm
#

Prove that the angle bisector from B, the altitude from A, and the median from C are concurrent

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I was thinking about using ceva or angle bisector theorem

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<@&286206848099549185>

cedar kilnBOT
#

@hot storm Has your question been resolved?

hot storm
#

<@&286206848099549185>

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<@&286206848099549185>

scenic heron
#

of the problem

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or is text all u got

hot storm
hot storm
#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

#

Anyone out there?

cedar kilnBOT
#

@hot storm Has your question been resolved?

hot storm
#

<@&286206848099549185>

cedar kilnBOT
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@hot storm Has your question been resolved?

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verbal tundra
#

hi

cedar kilnBOT
verbal tundra
#

im new

unique nest
# verbal tundra hi

hi. the "math help" channels are for asking questions and help with exercises. Do you need such help?

verbal tundra
#

not now

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why are u laughing @unique nest ?

manic kelp
verbal tundra
#

.close

cedar kilnBOT
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final drum
#

!help

cedar kilnBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

cedar kilnBOT
final drum
#

if a car can only accelerate or decelerate by a units (instantaneously) each step, and has to stop x units from its current position, and has an initial velocity of v units, how can it be determined what series of changes make it stop perfectly at x units
for example if it has an inital velocity of 0, and needs to stop after traveling 35 units, and its acceleration is 10 units, it would be 0 + 10 + 15 + 10 + 0, but how would i write an equation, or a series of simple steps, to solve this regardless of a, v and x

wraith daggerBOT
#

Pro_Hecker

final drum
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what does that do

cedar kilnBOT
#

@final drum Has your question been resolved?

crimson sedge
#

i dont get the question

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u must find a ?

final drum
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nah

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uhh

crimson sedge
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i should be able to help if i understand well, do you have the initial problem ?

final drum
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does this help?

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nah thats probably more confusing

crimson sedge
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both

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is this the full problem ?

final drum
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this is like

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rules for what the solution has to be

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the car starts with a velocity of v, each next velocity can only go up or down by a, and it has to somehow stop at x

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as another example, if v is 30, x is 10, and a is 10, then a solution that works is 30 + 20 + 10 + 0 - 10 - 20 - 20 - 10 + 0 or
[30, 20, 10, 0, -10, -20, -20, -20, 0]

crimson sedge
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every second ig ?

final drum
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sure

sacred bolt
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Hi

final drum
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hi

sacred bolt
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Lemme see

crimson sedge
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and you can go back too ?

final drum
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yes

sacred bolt
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Not home

final drum
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well itd probably be better to think of it as turn based

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each turn the car moves by its velocity, and then can change its velocity by up to 10

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and it has to end up at x in the least amount of turns

crimson sedge
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so you have to find a sequence of accelerations with the minimum size ?

final drum
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if you mean the least amount possible, ye

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its fine if it always moves by 10 or -10, just that there wasnt a faster way to stop at x

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like a way that used less turns

crimson sedge
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so if u have to travel a distance x, you could take only a=2*x/t^2 and it will be only 1 change of acceleration ? or i still dont understand

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because distance = a*t^2/2

final drum
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its turn based so accerlation kinda happens instantly

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so like
velocity = 30
turn 1: x = 30
velocity = 30 - 10
turn 2: x = 30 + 20

crimson sedge
#

by "turn", you mean change of acceleration right ?

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yea anyway i dont understand sry

final drum
#

.close

cedar kilnBOT
#
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oak beacon
#

two 2x2 matrix A and B are multiplied AB. the new matrix has entries which are double of matrix A. find such A and B matrix which will satisfy those conditions

wraith daggerBOT
#

artemetra

oak beacon
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but they must be non-scalar

idle tusk
#

are we given whether A is invertible

idle tusk
cedar kilnBOT
#

@oak beacon Has your question been resolved?

oak beacon
#

only scalar matrices can satisfy the condition

wraith daggerBOT
#

Wild123

unique nest
#

case 1: A is invertible; That means B-2I=0, so can find B easily.

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case2: A is not invertible; You take
A= (a, b)
= (xa, xb)

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from what I see, you just have to find some examples; you take, for example, a=1, b=2, x=-1, an arbitrary B, and solve AB=2A...

unique nest
cedar kilnBOT
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karmic timber
#

[\int_{0}^{2\pi} \frac{xsinx}{3+sin^2x} , dx]

wraith daggerBOT
#

Amadeus

karmic timber
#

i know how to evaluate this when its pi, but not sure how to start on 2pi?

twilit escarp
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int^a _b f(x) = int f(a+b-x)

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king proprety or smth

karmic timber
twilit escarp
karmic timber
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u end up with

twilit escarp
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actually

karmic timber
#

0 = 2pi ...

twilit escarp
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we did it earlier

karmic timber
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i did 0 to pi

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im having trouble with 0 to 2pi

twilit escarp
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why so ?

karmic timber
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because

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let I = that integral

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then by kings property

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u will get

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I = 2pi - x f(sin(2pi-x)) dx

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since since(2pi-x) = -sin(x)

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if you expand it out, you end up with

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I = -2pi integral (sinx)...dx + I

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so 0 = -2pi integral ...

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idk

twilit escarp
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look through the channel

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and see where it went wrong

karmic timber
#

i know how to do 0 to pi

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i did exactly that

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its just that 2pi

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is a bit different

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because of the negative

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my final answer is half of the correct answer for some reason when i do 0 to 2pi

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What the hell

cedar kilnBOT
#

@karmic timber Has your question been resolved?

karmic timber
#

.close

cedar kilnBOT
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terse ember
#

Hi can someone teach me how to solve the Riemann hypothesis 😂

dire geode
slate lintel
#

also don't troll in help channels thanks

#

.close

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crimson sedge
#

hi

versed jasper
#

bruh

summer otter
#

close this channel if you don't have any question @dusty yacht

cedar kilnBOT
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vocal fern
#

Which factorization should i choose for the following questions ?

cedar kilnBOT
#

@vocal fern Has your question been resolved?

vocal fern
#

<@&286206848099549185>

vestal bluff
#

for part 2, you can use the most factored form to find the critical points and signs in each interval

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part 3 you have to do it in the most expanded form, set it equal to 0 and refactor it all

vocal fern
#

Can you give me an example

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Since im going to be based on the second factorization . How do i solve the following questions?

cedar kilnBOT
#

@vocal fern Has your question been resolved?

vocal fern
#

<@&286206848099549185>

half apex
vocal fern
#

Wdym

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Idk

stark crypt
vocal fern
#

How to solve the inequation (solve for x)
x³ - 3x² + 2x = 12?

karmic timber
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on both sides

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what the hell is an equation

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inequation*

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inequality?

vocal fern
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Yes

karmic timber
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subtract 12

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so its gonna be

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... <= 0

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wait nvm u want >= 0

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let me just write it down for you

vocal fern
stark crypt
karmic timber
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u cant factorise thiis

stark crypt
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U can

karmic timber
#

there are no integer roots

stark crypt
#

Oh wait, i thought V is factorised nvm

stark crypt
vocal fern
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The factorised form is x(x-1)(x-2)

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Now i need to solve x(x-1)(x-2) - 12 = 0

karmic timber
#

wait

stark crypt
karmic timber
#

only integers or not? because if intger then its impossigle

vocal fern
#

I dont knowNooooo

karmic timber
vocal fern
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What?

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Wdym

stark crypt
karmic timber
#

like what class is this

vocal fern
#

9th grade

karmic timber
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well

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i guess ur allowed a calculator

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just use desmos

vocal fern
#

Calcs arent allowed

karmic timber
#

how the fuck

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are u meant to sovle it

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let me try

vocal fern
#

Yes

stark crypt
#

Error in the question ig

stark crypt
vocal fern
karmic timber
#

yea its not possble

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oh

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you dont need the roots

#

use vieta's formulas

stark crypt
karmic timber
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@vocal fern u dont need roots

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loook

vocal fern
#

We havent reached vieta yet

stark crypt
#

U dont’ need vieta’s

karmic timber
stark crypt
#

Q3. Is the weird one

karmic timber
#

what does the problem say

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i dont speak french

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or spanish

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its spanish right

vocal fern
#

French

karmic timber
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whoops

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yeah frnech

vocal fern
#
  1. If V = 12 , find every value of x
karmic timber
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???

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it wants the domain?

vocal fern
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I.think its an equation to solve

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Like uh

karmic timber
#

x(x-1)(x-2)=12

vocal fern
#

Yes

karmic timber
#

solve for x

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well

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u cant without a calculator

stark crypt
vocal fern
#

And how to show that V >=0 ?

stark crypt
#

U factored it, use that

vocal fern
karmic timber
#

?

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no say

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when x is between 0 and 1

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its posibitive because

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positive * negative * negative = positive

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bruh this isnt even right

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when x is between 1 and 2, its negative

vocal fern
#

Oh

karmic timber
#

so like

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the problem is wrong

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idk

stark crypt
#

They probably assumed something like x only belongs to Z+ or something

vocal fern
#

Could i magically replace x¹ and x² with 4
And x with 2

karmic timber
#

how

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arent they the same x?

vocal fern
#

Idk tbh

#

Could i maybe replace = with =< and get multiple xs?

cedar kilnBOT
#

@vocal fern Has your question been resolved?

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dark kite
#

If anyone knows German and understands how to solve this, your help would be greatly appreciated.

dire geode
#

probably would get help faster if you translated to english

cedar kilnBOT
#

@dark kite Has your question been resolved?

dark kite
#

How do i find function with two points one with differentiated?

crimson delta
#

you dont need to find g

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you just need to find a possible sketch

hard thistle
#

it can even be a line lol

dark kite
#

how can i find slope?

crimson glen
#

Is this a general question, or is there a specific question you are looking at with a given values?

hard thistle
cedar kilnBOT
#

@dark kite Has your question been resolved?

cedar kilnBOT
#

@dark kite Has your question been resolved?

dark kite
#

.close

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dark kite
#

.close

cedar kilnBOT
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crystal canopy
#

How to calculate BMI?

cedar kilnBOT
#

Please don't occupy multiple help channels.

digital cliff
#

generally?

#

google it

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In a maths problem?

#

depends on what you have

crystal canopy
#

The BMI is calculated by dividing an adult's weight in kilograms by their height in metres squared

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@digital cliff what’s your weight?

digital cliff
#

70000 skittles, but you shouldnt ask such questions

crystal canopy
#

Ok I have 50 kgs

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And I’m 1,6 m

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1,6 * 1,6

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2,56 m

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50:2,56

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19,5 BMI

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OMG IM NORMAL

#

OMGFGGGGGG

#

😁😁😃😃😄😃😃😃😄😁😁😃

#

YESSSSSS

#

IM NORMALLLLLL

dull oxide
#

!done

cedar kilnBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

spark nexus
cedar kilnBOT
#

@crystal canopy Has your question been resolved?

cedar kilnBOT
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merry magnet
cedar kilnBOT
dire radish
#

,rotate

wraith daggerBOT
merry magnet
#

<@&286206848099549185> im a modular i dont know where do i learn this

#

i need some help here kinda confuse

digital cliff
#

uh

#

context?

cedar kilnBOT
#

@merry magnet Has your question been resolved?

cedar kilnBOT
#
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small barn
cedar kilnBOT
small barn
#

in this solution how do I determine the concave up and concave down on the table

#

before and after the x values

cedar kilnBOT
#

@small barn Has your question been resolved?

neat pulsar
small barn
#

when y’’ = 0 and we find the value of x

#

wait

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I forgot

neat pulsar
#

Could you state your question more precisely?

small barn
#

how do I determine these

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is this good ?

neat pulsar
#

OK

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@small barn Pick a value for each interval

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(-inf, 0)

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(0, 1)

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(1, infty)

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Evaluate the second derivative for each value

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Give me the values you chose and their y'' value

small barn
#

0

small barn
neat pulsar
#

No

#

Read again what I asked from you

#

Notice I asked for values in open intervals

small barn
#

yes

neat pulsar
#

?

small barn
#

wait

#

I don’t get it

#

what’s the rule of concavitu again?

neat pulsar
#

Rules of concavity are

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Given an interval $I$, if $f''(x) > 0$ for all $x \in I$, then $f$ is concave up

wraith daggerBOT
#

Max Hetfield

neat pulsar
#

But if $f''(x)<0$ for all $x \in I$, then $f$ is concave down

wraith daggerBOT
#

Max Hetfield

small barn
#

what is that symbol?

#

x something I

neat pulsar
#

$\in$ means "belongs/belonging to"

wraith daggerBOT
#

Max Hetfield

small barn
#

oh

#

alr

#

man im still not sure

#

can you help with explanation

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how do I get second derivative of an interval?

#

I know functions but haven’t learnt that

neat pulsar
#

Mate, with all due respect

#

You aren't doing any effort at all

small barn
#

im trying but

#

im 14 in gr9

neat pulsar
#

No, you aren't

small barn
#

ok im sorry

neat pulsar
#

Second derivative

#

Get your function y and get its derivative

#

Then get the derivative of that derivative (that's the second derivative)

#

So if you got a function $2x^3$, what's the first derivative?

wraith daggerBOT
#

Max Hetfield

small barn
#

6x^2

#

and then second derivative

#

12x

neat pulsar
#

And the second derivative?

#

Exactly

small barn
neat pulsar
#

OK

#

Fact: Concavity can only change at inflection points.

small barn
#

Yep

neat pulsar
#

Inflection points can be located by finding where the second derivative is equal to 0

#

or where the second derivative is undefined

small barn
#

Yes also aware of that

neat pulsar
#

Note: This does not mean that if a second derivative is equal to 0 or undefined, it automatically becomes an inflection point

pastel vault
#

between any two points where a function is 0, that function can only be either positive or negative

that function can be the y-value
it could also be the first derivative
it could also be the second derivative

neat pulsar
#

They solve for f'' = 0

#

And find that f'' = 0 when x = 0 or 1

small barn
#

but how do we determine

neat pulsar
#

Is that clear?

small barn
#

whether the concavity is up or down

#

after the point

neat pulsar
#

Good, that's what I'm going to now

small barn
#

that part is clear

neat pulsar
#

Now, for now we only know that when x = 0 or 1, f'' = 0

#

So we suspect

#

@pastel vault I got this one

#

Please let me finish

pastel vault
#

also concave up means 2nd derivative is positive
concave down means 2nd derivative is negative

pastel vault
neat pulsar
small barn
#

alr

small barn
pastel vault
#

ok I'll let you continue Max

neat pulsar
#

Nah

#

You interrupted me alreadsy

small barn
#

😭

neat pulsar
#

What he said zodv1k

small barn
#

yep

#

About concavity

neat pulsar
#

I I don't know why people gotta be like that

#

In the middle of an explanation and they just come and interrupt

#

That's reude

pastel vault
#

yeah actually hopefully you can sketch 12x(x - 1)

leading coefficient of quadratic = 12 > 0

so the graph of the 2nd derivative is concave up

so you do get plus, minus, plus

neat pulsar
#

But the important thing it's that you finally understood it

small barn
#

wait

#

so

small barn
small barn
pastel vault
#

plus, minus, plus

but plus = concave up and minus = concave down

small barn
#

then why is there concave down between x values 0 and 1?

pastel vault
small barn
#

yes

pastel vault
# small barn yes

yeah then you just need plus = concave up and minus = concave down

cedar kilnBOT
#

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dire radish
cedar kilnBOT
dire radish
#

,rotate

wraith daggerBOT
dire radish
#

Am i currently on the right path

#

im unsure

#

in order to find the shadow at a instant

#

i need to find dy/dt right

#

i think this is related riates

#

since its time

#

wait uhh it gives me dy/dt

#

☠️

#

uhh what am i finding can someone help me

dire radish
#

is it

dire radish
#

but dt

#

actually what do i do

#

i thin im confused

wraith nacelle
#

I'm sorry hold on, I am looking at your picture right now

#

so your y calculation is correct.

dire radish
#

Ok cool

#

Can I ask

#

What am I finding?

wraith nacelle
#

so basically, what's going on is, you're trying to find how fast the tip of the shadow is moving. Once you have this y, you notice that the top left angle increases as the ball moves downward, and hence the bottom left angle (theta) decreases as the ball moves dowward.

#

the rate of change of the top left angle is the same in magnitude as the bottom right one.

#

give me one second I am drawing a diagram

#

I think there is a simpler explaination.

cedar kilnBOT
#

@dire radish Has your question been resolved?

wraith nacelle
#

@dire radish I think this was the intended solution. it's simpler and does not use trig, but directly uses the similarity of the two traingles.

#

plug in the value for $g$ as 32 freedom units per second.

wraith daggerBOT
#

PinkPurpleBlue

dire radish
#

Looking

#

i believe i understand

#

i will try

wraith nacelle
#

if you want me to explain more I can.

dire radish
#

it seems so much easier once i see it like this

#

☠️

#

i guess i just gotta think

#

more optimal

wraith nacelle
#

I mean honestly speaking, the picture I sent and this one is equivalent. I just used symbols before I substituted stuff. and maybe worse notation lol. In the last part you have to take the derivative.

dire radish
#

yeah

#

i guess i couldnt visualize it properly

wraith nacelle
#

don't worry about being optimal. Trying to get to the solution on your own will usually be messy, and that's good. That means that you're not afraid of thinking. Trying to always write the cleanest most simple and short solution is a lot easier once you know the moving parts.

dire radish
#

thank youf or your help[

#

i do papreicate iut

#

a lot

wraith nacelle
#

no worries.

#

have a good one

dire radish
#

have ablessed

#

.close

cedar kilnBOT
#
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dire radish
#

night

cedar kilnBOT
#
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modest sparrow
#

I wanted to ask, what help does the fact "the graph crosses the x-axis at integer values of x" do, I found out that a=7, but im stuck now

crimson sedge
#

Substitute the value of a

#

Use the quadratic formula to find the subsequent value of b

#

by taking integer values of x

modest sparrow
#

So I have to try a hit and miss?

crimson sedge
#

That's what I can think of

#

I am sure there may be a more elegant solution

modest sparrow
#

Thats what I was thinking

crimson sedge
#

But I would have to work this out to see if there is one

modest sparrow
#

I thought of the hit and miss

modest sparrow
crimson sedge
#

No problem good luck

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#

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exotic jay
cedar kilnBOT
#

@exotic jay Has your question been resolved?

somber canyon
cedar kilnBOT
#
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exotic jay
#

without using programs

cedar kilnBOT
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somber canyon
#

you can probably just manipulate it algebraically

somber canyon
#

what

somber canyon
exotic jay
somber canyon
#

oh actually looking at it now, you have a trig function mixed with an algebraic function, im not sure if you can easily solve it without a calculator

#

im going to close it rn cuz its not my thread, try reposting it to see if anyone else has an idea

#

.close

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mint python
#

Does anyone know why I'm not getting the answers in the mark scheme even though the rest is correct ??

small plaza
#

$\tan \frac{7\pi}{4} = \tan -\frac{\pi}{4} = -1$

wraith daggerBOT
mint python
#

So it's the same thing??

small plaza
#

yeah

#

here a graph :

mint python
#

So it doesn't matter what way I write it?

small plaza
#

maybe matter, it depends on the range of theta

mint python
#

Ahh ok i get it now

small plaza
#

tan x = tan x + 2 pi

mint python
#

U use a cast diagram??

small plaza
#

what? i get the diagram from wolfram alpha

mint python
#

No I mean you can use a cast diagram

small plaza
#

oh ok i getted

mint python
#

Yh

#

Thank u

#

.close

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#
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narrow leaf
#

hi

cedar kilnBOT
#

@narrow leaf Has your question been resolved?

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wicked grotto
#

Hi guys, I'm trying to show that the Expectation of the Commutator of L_3 with any operator, A, in an eigenstate of L_3 is 0

wicked grotto
#

I think using L_3 P=\lambda P will be useful but can't get much further

#

"Prove that { [ ˆL3, ˆ A] { = 0 when the expectation value is taken in any eigenstate of ˆL3, for any operator A"

cedar kilnBOT
#

@wicked grotto Has your question been resolved?

wicked grotto
#

<@&286206848099549185>

worldly chasm
#

We have v^T [L_3, A]v = v^T (L_3 A - A L_3)v = v^T L_3 A v - v^T A L_3 v

#

@wicked grotto

wicked grotto
#

yees

worldly chasm
#

Is that a "yes, it's clear to me now?" Or a "yes, I've gotten to this point but am still confused?"

wicked grotto
#

yes i'm still confused lmao

#

mb mb

worldly chasm
#

Now use your eigenvalue identity

wicked grotto
#

I've gotten to the point where i need the expectation of "L_3 A" to equal the expectation of A multiplied by the eigenvalue i've called lambda

worldly chasm
#

One sec

wicked grotto
#

Trying to use Hermitian nature of L3 now..

worldly chasm
#

No need

wicked grotto
#

Ok i've managed to get it using Hermitian nature but I'm interested in your method too 👀

worldly chasm
#

\begin{align*}
p &= \bra{\psi} [\hat{L}_3, \hat{A}] \ket{\psi} \
&= \bra{\psi} (\hat{L}_3 \hat{A} - \hat{A} \hat{L}_3) \ket{\psi} \
&= \bra{\psi} \hat{L}_3 \hat{A} \ket{\psi} - \bra{\psi} \hat{A} \hat{L}_3 \ket{\psi} \
&= \bra{\psi} \lambda \hat{A} \ket{\psi} - \bra{\psi} \hat{A} \lambda \ket{\psi} \
&= \bra{\psi} \lambda \hat{A} \ket{\psi} - \bra{\psi} \lambda \hat{A} \ket{\psi} \
&= 0
\end{align*}

wraith daggerBOT
#

OmnipotentEntity

worldly chasm
#

I guess I do implicitly use the hermitian nature of L_3 here

wicked grotto
#

Yh I think from line 3 to line 4 maybe?

worldly chasm
#

Yup

wicked grotto
#

Alright perfect thank you that was the little piece of information needed 🙏🙏

cedar kilnBOT
#

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crimson sedge
#

i need help with maths

cedar kilnBOT
crimson sedge
#

its factorization

craggy tiger
crimson sedge
#

yes

crimson sedge
unique nest
# crimson sedge how?

look at formula for roots y1 and y2. look at polynomial. use formula. get y1 and y2.

craggy tiger
icy zenith
#

if you are going to use formula, you never will understand factorizastion and how polynomials work

crimson sedge
#

iam in class 9

craggy tiger
crimson sedge
#

yes

unique nest
#

then maybe you're taught to look for 2 numbers, a and b, such that a+b=13 and ab=-4.

craggy tiger
#

Basically using the quadratic formula it'll give you the two "roots" or "solutions" to the polynomial. You just have to plug in the numbers

crimson sedge
#

this is the question

unique nest
#

oh, it's slightly different due to that -3 ahead. It might be harder with sum and product, since those give fractions...

icy zenith
#

damn, guys?

cyan eagle
#

better way to think about it is factoring the polynomial into two terms because it's of degree 2. $(ax+b)(x+c)$. Since we know the $y^2$ term has a coefficient of -3, have $(-3y+b)(y+d)$. Then you want to find out which values of b and d give 13y and -4

wraith daggerBOT
icy zenith
#

why do not you write: $-3x^2 + 12x + x -4$

wraith daggerBOT
#

mathell

cyan eagle
#

that's another way to do it

icy zenith
#

$-3x(x-4) + 1(x-4)$

wraith daggerBOT
#

mathell

icy zenith
#

$(-3x+1)(x-4)$

wraith daggerBOT
#

mathell

unique nest
#

Because now you'll likely have to explain how you knew to divide in 12x + x 😛

icy zenith
#

you mean that it is impossible for university student to see things like that? even 9th grade student who will always try to factorize by divind will gain enough experience to see things like that

cedar kilnBOT
#

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spice basin
#

Hello! I wass wondering how you start solving this

dire geode
#

What does the 2 mean in the top left

#

Base?

spice basin
#

Yes I think that's how we note it

dire geode
#

Also what is there to solve? There's no instructions

spice basin
#

Oh ye mb

copper meteor
#

use log (a/b) = loga -logb

spice basin
#

I gotta get the derivitive off it

#

My bad for not mentioning it

sage epoch
spice basin
#

Alright let me try

spice basin
sage epoch
#

where did the x's go?

spice basin
#

Well I assumed the derivitive took it away

#

@sage epoch (Sorry for the ping)

unique nest
#

know the chain rule?

spice basin
unique nest
#

for example, there is a formula to differentiate ln x. but there isn't one for ln (1-x)

#

(f(g(x)))'=g'(x)f'(g(x))

spice basin
#

Ah yes I have it on my paper

unique nest
#

here your "g(x)" is 1-x, for one of the logs.

spice basin
#

Yes

unique nest
#

so, what's (log (1-x))'?

#

I assume that's log base 2, in original ex.

spice basin
#

ah so I should do 1/1-x *ln2

spice basin
unique nest
#

hmm

#

what's (1-x)'?

spice basin
#

-1

unique nest
#

what's (log x)'? with the log you have there

spice basin
#

1/x*lna with a = base

#

Ah but I still have to do D1-x

unique nest
#

so log(1-x)' = - 1/(1-x)*ln2

spice basin
#

ohh -1

#

yes

#

I see ccuz you still have to do D(1-x)

#

Soo, following that, - 1/(1-x)*ln2 - 1/(1+x) ln2

unique nest
#

one of them had 1+x though?

spice basin
#

Well yes, but but the rule is a - b

#

so a - +b = a-b no?

#

oh wait

unique nest
#

well, yes, but why would that change the denominator too?

spice basin
#

I copy pasted too fast

#
  • 1/(1-x)*ln2 - 1/(1+x) ln2 And I don't think you can simpl8ify that further can you? without actually calculating the ln2
#

right?

unique nest
#

Looks fine, I think. not sure if amplifying both fractions to make it into 1 fraction is necessary, although it might look slightly better/ more compact.

spice basin
unique nest
#

also first fraction probably had a -

spice basin
#

I should be fine with that

unique nest
#

so it's - fraction - fraction.

spice basin
#

Oh ye I forgot to type that

#

but had it on paper

#

So thank you for your help here! you really helped

#

.close

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#
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unique nest
#

You're welcome 🙂

cedar kilnBOT
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plucky edge
#

hello, i am curently working on a presentation about ellipses in mathematics, the pic shows a slide wich describes the ratio of ellipses to a circle. my question is if i maybe forgot to add smth

plucky edge
#

<@&286206848099549185>

cold timber
#

What language is that

twilit escarp
#

German

plucky edge
#

german haha

#

sorry bout that

#

is there maybe like a formula i should add?

twilit escarp
#

Idts

plucky edge
#

?

twilit escarp
#

I don't think so

plucky edge
#

.close

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median orbit
#

-m + 2 (a)^-0.5n = 5
a > 0 m is a real number
if n is larger or equal to 0 what conditions apply to a and m if the equation must be true

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#

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kind saffron
#

The solution set of the equation X power 2/3 = 25 in R is ?
I thought it was {125} only but I checked the answer and it was positive and negative 125. I thought the negative is excluded in log questions. Why is it included here

opaque root
#

I dont see any log

#

In your exercise

#

In any case

#

Cubic root of 125=5

#

5^2=25

#

Same with -125

#

Cubic root of -125=-5

#

(-5)^2=25

#

2 solutions

#

@kind saffron

kind saffron
#

Idk what exactly I'm talking tbh I watched a quick revision yesterday and I probably confused things together

#

Prob sth like this

#

Idk

#

Ty tho

#

.close

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civic tangle
#

How could I show that lambda is also the minimum of that set?

civic tangle
#

I know where it says for all p in P you could replace that with for any p in P and get the same set and thus the same lambda
the set in question is of the form (lambda , infinity) or [lambda , infinity) hopefully the later

#

the inf does exist for all P in all P^n(S)

cedar kilnBOT
#

@civic tangle Has your question been resolved?

twilit bison
#

i'm confused with the definition of Q

civic tangle
#

yeah Im not entirely sure the best way to write that

#

its supposed to be the set of all sets containing n non-overlaping "tiles"

twilit bison
#

i think i get it

civic tangle
#

then lambda is basically the smallest number you can scale a tile with to completely cover a packing or arangement of tiles

twilit bison
#

the tile and the packing are both open

#

that seems important

cedar kilnBOT
#

@civic tangle Has your question been resolved?

twilit bison
#

let $S_1=\left{s\in\mathbb{R}^{+}|\left[0,2\right]\subseteq \left{sx|x\in\left[0,1\right)\right}\right}$\
$\inf (S_1)=2$ but $2 \not\in S_1$\
let $S_2=\left{s\in\mathbb{R}^{+}|\left[0,2\right)\subseteq \left{sx|x\in\left[0,1\right)\right}\right}$\
$\inf (S_2)=2$ and $2 \in S_2$

wraith daggerBOT
cedar kilnBOT
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cursive bison
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hey can you explain to me how to do long devision with decimals?

vestal bluff
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its like normal long division, just find the new spot for the decimal point

cursive bison
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huh

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im confused

vestal bluff
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do you have a soecific example

cursive bison
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Im in middle school 😭

pallid atlas
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Ok let me come up with something for ya

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Is there a decimal in the problem?

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Or are you struggling with remainders

cursive bison
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There’s a decimal but i’m not sure what the numbers after it is

pallid atlas
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Ok

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$246.8/2$

cursive bison
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.

pallid atlas
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Oh come on

wraith daggerBOT
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Milo Thatch

pallid atlas
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Can you do that?

cursive bison
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the problem’s like that but i just dont understand it

pallid atlas
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What do you think you’re supposed to do when there’s a decimal?

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Give me a guess

winter moss
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ok

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can u do

cursive bison
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take it out and put it back in?

winter moss
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1/2

cursive bison
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Yea

winter moss
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it is?

cursive bison
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0.50

winter moss
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ok

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now do

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0.1/2

cursive bison
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uhm is it 0.05.

winter moss
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yup

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so 0.4/2

cursive bison
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0.2?

winter moss
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yup

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so decimal are the same thing with regular division

cursive bison
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ohhh

winter moss
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just gotta know where the decimal place was

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lemme give u a harder one

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0.210/3

cursive bison
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im not sure

winter moss
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ok

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21/3?

cursive bison
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7

winter moss
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great

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210/3

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?

cursive bison
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70…?

winter moss
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yes

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now

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notice how it went from three digits

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210

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to two

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70

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that means the hundreds place

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is 0

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also seen as

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070

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so in decimal

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the 0 before numbers matter

cursive bison
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oh

winter moss
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meaning 0.210/3

cursive bison
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Is 0.070

winter moss
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yessir

cursive bison
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YAYYY

winter moss
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alr

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one last

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0.575/25

cursive bison
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i dont know my 25 time tables 😭

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0.255?

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Or 0.0255…?

winter moss
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nah dont worry about it then

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as long as u understand basic decimals you should be fine

cursive bison
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i tried thi

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kk

winter moss
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its 0.023

cursive bison
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oh

winter moss
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cause 25*23 = 575

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so

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0.575=25*0.023

cursive bison
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ohh

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thank you!

winter moss
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type .close if u got helped :D

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or if ur question is answered

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.close

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damn

winter moss
dusk goblet
#

.close

cedar kilnBOT
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pallid atlas
cedar kilnBOT
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pallid atlas
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.close

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fallow arrow
#

How can I understand what this means?

cedar kilnBOT
dire geode
dire geode
fallow arrow
#

I understand what derivatives are and have programmer experience

fallow arrow
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so this is for gaussian splatting which I am trying to implement

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C is the color along a ray

twilit bison
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for i in [1...N]:
    C += T_i * c_i```
fallow arrow
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oh that is helpful to see it

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I am also not sure about exp(-𝜎i𝛿i)

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not sure what exp is doing

twilit bison
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exp(x) means e^x

fallow arrow
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so it is something like:
C += T_i ^ (1-( -𝜎[i]*𝛿[i] )) * c_i?

twilit bison
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not quite

fallow arrow
#

ok so I messed up on the multiplication
C += T_i * (1- e^( -𝜎[i]*𝛿[i] )) * c_i
is this better?

twilit bison
#

that looks right

fallow arrow
#

Oh thank you!

cedar kilnBOT
#

@fallow arrow Has your question been resolved?

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swift coyote
#

hello

cedar kilnBOT
swift coyote
#

how do you do all parts of this question

humble karma
#

Implicit differentiation.

swift coyote
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ok I got that, what about part C and D

blazing zephyr
#

whats the slope of the line thats tangent at x=1?

swift coyote
#

.close

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cedar kilnBOT
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crimson sedge
#

Hello I had a question. Based on this chart, what is the f^-1(x) = 7?

vestal bluff
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you can rewrite f^-1(x) = 7
into x = f(7)

vestal bluff
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by applying the function on both sides

modern copper
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u can apply the f function to both sides

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f and f⁻¹ cancel

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and on the left u get f(7)

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be careful of not making the mistake of multiplying thru by the f
and getting smth like f(x) • 7
thats wrong

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a lot of students do that tho

crimson sedge
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Does x = 4 or 1

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I thought the inverse just swaps the values

modern copper
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whats f(7)

crimson sedge
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X & Y

modern copper
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from ur table

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whats the output when x = 7

crimson sedge
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When x is 7

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1

modern copper
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yes exactly

crimson sedge
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Okay I thought so

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Shit was driving me nuts people kept saying it was 4

modern copper
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so u js need to know

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$$f^{-1}(x) = y$$
$$f(f^{-1}(x)) = f(y)$$
$$\cancel{f(f^{-1}}(x) = f(y)$$
$$x = f(y)$$

wraith daggerBOT
crimson sedge
#

Right, you apply the function to both sides and the inverse will cancel out

crimson sedge
#

Awesome, thanks.

modern copper
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by definition

modern copper
crimson sedge
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Wait so the answer is f^-1(1) = 7?

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You just put the one for x right

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Or since it says solve you put x=1

modern copper
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$$f^{-1}(x) = 7$$
$$f(f^{-1}(x)) = f(7)$$
$$\cancel{f(f^{-1}}(x)) = f(7)$$
$$x = f(7)$$
$$\text{whats the output of the f function when x = 7}$$

wraith daggerBOT
modern copper
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
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sage sapphire
#

hi yall. im trying to fit a function to this data plot and this is as far as i can seem to find how to do it. anyone have any ideas on things i could do or test to try to get it to repeat every 5?

worldly chasm
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Is it actually periodic?

sage sapphire
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somewhat periodic, the y goes down by 3 each time

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but wraps around the 0

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up to 6

worldly chasm
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So the pattern is -3 then +4 and everything is mod 7?

sage sapphire
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roughly. the pattern is actually just always -3 mod 7, but it ends up looking like -3 +4

worldly chasm
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And f(0) = 4

sage sapphire
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yeps

worldly chasm
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Oh ok hmmm

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So you're looking for a function that will fit this data by drawing a line between it that doesn't wrap around the mod and does go greater than 6?

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What are the rules you want to follow for allowable functions?

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You seem to be trying with arccos cos currently

sage sapphire
#

anything that's graphable via desmos

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yeah

worldly chasm
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Here is a starting point

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5 cases remain 🙂

sage sapphire
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oo piecewise is smart omg

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tytytytytytytyyty

worldly chasm
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Though actually you can do it in 4 thinking about it

sage sapphire
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o yea

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alrighty i think i know what i must do,, ty so very much

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i'll close thiis then

worldly chasm
#

You're very welcome

sage sapphire
#

.close

cedar kilnBOT
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hasty pendant
#

I'm learning about Derivaties of implicit realtions

cedar kilnBOT
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hasty pendant
#

.close

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nimble lintel
#

Can someone explain how did he get the F5 base 16 when converting from the 110101 base 2?

nimble lintel
#

This is the original question
Perform the following arithmetic operations using 6-bit two’s complement represen-
tation for the given base-10 numbers. Present your results in hexadecimal. If an error
would occur, indicate why

clear umbra
#

instead of 6

nimble lintel
#

I agree, but the prof made the question fixed 6-bit unfortunately

cedar kilnBOT
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@nimble lintel Has your question been resolved?

cedar kilnBOT
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@nimble lintel Has your question been resolved?

cedar kilnBOT
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winter mantle
#

Could someone help me fix this:

cedar kilnBOT
brazen wind
winter mantle
#

slightly a bit off

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better look of the green line mb

cedar kilnBOT
#

@winter mantle Has your question been resolved?

pastel vault
#

yeah and (2 + 0.5)/2 = 1.25

#

so try 1.25 cos(x) + 0.75

cedar kilnBOT
#

@winter mantle Has your question been resolved?

winter mantle
#

<@&286206848099549185>