#help-13
1 messages · Page 343 of 1
so then my critical number is pi/2 + pik
in this problem though
pi/2 is out of bounds
so its neglible
all i have to do is now input my bounds into the derivative to find the extremas
How to defined critical numbers?
Is it where the graph changes direction
Or where it goes undefined
Math is different everywhere
critical numbers are when the derivative equals zero or is undefined
And so are the terms
Oh ok
Then we are correct
where does secxtanx equal 0?
oh yes
So that kpi
so then its
Tan is 0
Perfect!
ok gimme a sec
so is there an absolute minimum at pik?
oh wait
abs. max. at x = 0
abs. min. at x = pi/3
oh my bad
Max at x =pi/3
yeah i accidentally wrote the opposite on both
Yeah sure
number 10
it is applicable
but i dont get the last part
"find all values c in the open interval (a, b) such that f'(c) = 0."
would it just be 0 and 2pi?
wait hold on
i think i need to do first derivative test
What is differentiation of sinx
is it also okay if i do second derivative test?
1st derivative is fine
but isnt 2nd faster?
I mean we are just trying to find where the slope of the sinx function goes to zero
We just need to figure out where cos goes to zero in 0 to 2pi
And we will be done
@vapid otter
so the critical numbers are x = pi/2 + pik
but in the interval
it would be
x = pi/2, 3pi/2
so the answer would be c = pi/2, 3pi/2
those are the c values where f'(c) = 0
Yup
second derivative test is only better if you are looking for the max's and min's right
Yup
Usually
i think this will be all for now
Used to find inflection points
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hello ive got a problem understanding where i went wrong with the following question .
i have the points calculated for y=24-20x as (2,4) and (1,14) but for the equation y=3-8/3x i have (2,-2.33333)(repeating) and (6,-13) i get the feeling this wrong since i cant plot negatives on the graph
and when i set the equations equal to each other i get -6.3333333335 I believe i am making a simple mistake my brain is just too fogged over to realize what exactly it is.
HALLLLLPPP!!!!!! HELP ME PLEASE!!!!!
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@peak wave Has your question been resolved?
8x+3y <= 24 should become y = 8 - (8/3)x
i knew it was something simple. thank you man
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for normal approx. to binomial distrubution, you have to use a continuity correction of 0.5. when do you add or subtract this correction from X value?
@west marlin "We add 0.5 if we are looking for the probability that is less than or equal to that number. We subtract 0.5 if we are looking for the probability that is greater than or equal to that number."
From openstax
ok, so if you have (P>20), you would have to find 1-(P<20) by default, would it become 1-(P<20.5) or 1-(P<19.5)?
since you are originally looking for greater than, but use algebra to get to a less than
You're looking for X > 20, so because you are looking for "greater than or equal" you use 20-0.5 = 19.5, then you translate it into a form where you can use the cdf
So 1 - P(X < 19.5)
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1st equation
- How do I simplify this equation (im just a bit lost on this one)
- How do I solve for y in this equation
- How do I make desmos graph possible answers of "a" if "y" is negative
2nd Equation
- How do I solve for y in this equation
- How do I make desmos graph possible answers of "a" if "y" is negative
This seems horribly complicated for it to be the answer for a standard homework question.
What's the original question just as a sanity check?
they're investigating star polygons btw
finding the area of a regular polygon and finding the area of the new shape formed when 2 regular polygons of the same time are stacked on top of each other, 1 one an angle
x=length of one side
y= how many sides
yeah can you post that other image you sent me
wait, hexagon?
Octogon
So your question is just how to find the area of a generalized regular polygon with shlafli symbol {m/n}?
And y is the area?
Wouldn't {8/2} have a different area from {8/3}?
the formula works for {m/2} only
Ok
Are the middle two terms being multiplied intended to be exactly the same?
yes
Ok, just checking that there wasn't a minus dropped somewhere, because I would have just expected a ² instead
its unsimplifyed, im too scared to simplify it
This is unlikely to be able to be inverted. Given that you have a function in the form tan(f(y)) g(y) = C
yeah but like
(also is your tan in degrees or radians?)
if you know x and y you can find a, why cant I find y if I know a and x?
degrees
Ok, does desmos know that?
yes i think
It's a setting I think, but it's not the default
its in degrees
You can find values for y, just there isn't a way to do so systematically using only the standard functions we normally use on a day to day basis
so
There are many very simple expressions that are impossible to invert
Such as solving y = sin(x) + x for x
💀 so I have been trying to solve something impossible for 3 weeks?
Perhaps! There might be a special function that has been studied that can be used to do this.
But I'm not aware of it.
Given that tan has expressions involving exp
You might have a method of solving this using the Lambert W function
whta does this mean>?
whats that?
So trigonometric functions are connected to the exponential function via complex numbers.
For instance, cos(x) = (e^(ix) + e^(-ix))/2
okay
and the Lambert W function is defined as follows:
x e^x = y implies W(y) = x
So if you can massage this expression into a form where you can apply the definition of the Lambert W function you might be able to manage this
But it would be, at the very least, extremely ugly
If not just down right impossible.
damn
tan(x) = (e^(ix) - e^(-ix))/(e^(ix) + e^(-ix))
Which is already pretty iffy
Because you need to combine these exponentials into a single one to make this work
Black Pen Red Pen (the YouTuber) really enjoys content involving the Lambert W function. So he has several examples of the sorts of manipulations you need to do to put things in the correct form
m alr thankyou
one last question though
how do I make desmos graph answers of "a" if "y" is negative?
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@silent forum how would a negative number of sides make sense?
its theoretical
^
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2 questions, why is this a thing in my graph? is it bc desmos is not willing to solve for those values?
and why wont desmos give answers of "a" when y is negative even though I have this setting on?
fr last questions
@silent forum it's because you have an implicit (x,y) input, but the complex mode gives an (x,y) output. You're asking too much. You need 4 dimensions to display the required data
(a real, imaginary pair for each (x,y) input point)
What would you expect from such a graph?
something amazing 
idk I just wanna know what it looks like
im guessing this means its not possible to graph fully?
It is possible, but it would require 4 dimensions!
so not possible
Depends on how clever you are about it
so not possible
For instance, you could get away with 3 dimensions if you plot the magnitude of the complex number instead of the full number
You throw away phase information though
that's ok, I'm happy to explain
So.
Currently, you are graphing curves in the x, y plane that satisfy a given value a.
But you seem to want to see what happens when y is allowed to be negative.
In other words, you want to specify (x, y) and find out a from this, yes?
If a is a real number, then we can do this in 3 dimensions.
(x, y) as input and a as the output, using desmos.com/3d or similar
But if a is a complex number you normally need two values to specify it
a = b + ci
Which means you need two dimensions for output
However, we're not really good at visualizing 4d things in general.
So we've come up with a few tricks
Instead of showing a, we can show |a| = √(b^2 + c^2), in other words the magnitude of a.
This is the "length" of the complex number. Or the absolute value.
But we throw away information about the phase or angle. We generally compensate for this using color.
mm
Like color wheel math, where red is close to the real axis and green is close to the negative real axis. Yellow is near the positive imaginary axis, and blue is near the negative imaginary axis
right
Perhaps it might be helpful to study the polar form of complex numbers.
So this seems a little bit less out of left field
okay 😭
For any complex number z, we have z = x + iy = r e^(iθ)
Where r is the magnitude or length and θ is the phase or argument or angle. Different places use different language.
x = r cos θ
y = r sin θ
😭 things started to get confusing after this point
Lol
If you have a function in two variables, then you need two dimensions for input, so to give an output you need a third dimension
So x and y are your inputs, and your output a is given by the height of the surface
f(x,y)
In complex analysis, domain coloring or a color wheel graph is a technique for visualizing complex functions by assigning a color to each point of the complex plane. By assigning points on the complex plane to different colors and brightness, domain coloring allows for a function from the complex plane to itself — whose graph would normally requ...
so how am I suppose to apply this to the equation?
Well, I'm honestly not sure how to make it work with desmos
I haven't played around with this sort of idea yet
And it's rather new support, not sure if it's made it to the 3d plotter
okay
mhm, and now I need to learn about these new stuff so I dont have to end up asking for answers
anyway thankyou
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hi
help needed
Dont know whats wrong wit this
if anyone could help that would be great
@olive dirge Has your question been resolved?
nvm got it
@olive dirge check your end points
did it myself
I think
Nice!
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Hello! I was just wondering, can I somehow convert this graph into a quadratic equation?
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
Oh, well I don't have an original problem (i'm only doing this out of curiosity) but the function I used to generate this is this:
yes
i present to you taylor
do you know about taylor polynomials?
sounds familiar
but I haven't used it
neon
Take a to be the minimum
in other words you’re just creating a function that passes through that point while also having the same first and second derivatives at that point
,w minimum of gamma(x)/x + 1/x
Oh, I wasn't expecting this 🤣 Is there any like sources or tutorials that might help me understand me this even more
I'm very new to Calculus
youtube/khan academy i guess
https://youtu.be/3d6DsjIBzJ4?si=tX9LmD5vmSCy2x_N
If you have 20 minutes this is an insane video
Thank you soo much!!!
So with this, I can find the quadratic equation that can represent this graph something like that?
you'll find an approximation for it about a yeah
it won't be perfect
but around a it's decent
you can also make it a better approximation by increasing the degree of the polynomial
Thank you for the info!
I initially guessed like I'm going to use the vertex form and convert it to the quadratic equation 🤣
@crimson sedge Has your question been resolved?
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If the supply voltage is 5V, and two parallel resistors R1 and R2 have 0.7 and 0.5 ohms respectively
The current going into R1 will be?
So I need to find total current value first
I=V/R
need to find total resistance
total R = (R1*R2)/(R1+R2)
do you?
hm
i mean thats what i think, my thought process was to find total current, divide that total current by the R1 to find that current into R1
think about what quantities are common between two parallel resistors
voltage stay the same across resistors in a parallel circuit
yes
OH
god damn
I = v/r
5/0.7
7.14A
oh yeah, where was i even going with my process
ok thanks man
If three 1.2V Ni-Cad Cells are connected in parallel to supply a 10 resistive load, then the supply current will be
I was thinking maybe to get supply current
I = V/R
so 1.2/10
is that correct?
multiply by 3?
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let z=1+i, then what is the main argument of Z^8? 2π?
,w argument of (1+i)^8
oh
If “main” means principal, then 0 is better
tnx
But 2pi is an argument, just not the principal one
okok tnx so much
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sorry i have one question
if 1+i^8, i^8 is 1 , 1+1 is 2
so the resoult shuld be 2
so why your answer is 0?
- (1+i)^8 isn’t 1+i^8
- You asked for the argument, not the value itself
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I don’t get question (ii)
What am I supposed to do after figuring out the volume of the water
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how do i prove that they are equal?
Try expanding $\left(\sum_{i=0}^n a_i\right)^2$
EQUENOS
You will get a bunch of terms like $a_i a_j$. Try grouping them together and see what happens
EQUENOS
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hello, how do i prove that the sequence (fn)n dont converge uniformly pls
x in ]0, 1]
Hi
hi
uhm why
just curiosity
fr
btw, I can guide you how to do this
ok thank you
so the limit function is 1
and the norm difference is (1-x)^n
now i dont know how to justify the sup
yes
solved?
why?
to determine if fn converges uniformly to f(x)
we have to check if
sup(|fn-f|)->0(n->inf)
not clear yet?
i mean, if we look at x in ]0, 1], how do i give the sup then
you don’t actually need to compute the sup
you could just show that it is, e.g., greater than 1/2 for every n
which you can do by fixing n and then picking x so close to 0 that (1-x)^n is at least 1/2
so i have to pick an exact x?
like 10e-3 or something?
you want to show one exists (don’t necessarily need to construct it)
you’ll need one for each n
At this point showing that f_n induces a bijection (or is surjective) between ]0,1] and [0,1[ with IVT is kinda same-ish
uhm
dont think i get this
and what is x then
something for you to think about
do you mean i have to write x = n² for example?
or 1/n since n² would not be smaller than 1
n is fixed and you want an x for which (1-x)^n > 1/2
you can do some algebra to find one
ok
x < n-th root of 1/2 - 1?
uhm
but it's negative
you made a sign error or something
well another insight could be to use the ratio of lim n=>0 abs fn+1/fn <1
then to find the radius of convergence to be null

but does it work if i say the limit when x approaches 0 is 1 so not unif convergent?
i am not sure what that has to do with the problem
yea. that’s a non-constructive way to find an x
you can say an x exists because lim x to 0 of (1-x)^n is 1 for any n
ok
hmmm true my bad
one last question, is it true to say that the sup is fn(0)? even when x is never equal to 0, can i still say the sup is when x approaches 0? Or does it have to be when x strictly in ]0, 1]
well i would just say for any n, the sup of f_n over x in (0,1] is 1. and then also sure f_n(0) is 1 for any n if you extend the domain a little
so can i actually say sup|fn(x) - f(x)| = fn(0)?? when x in (0, 1]?
even if 0 is not even in the domain?
it depends how the f’s were introduced
if they were introduced as functions with domain (0,1] then i wouldn’t write that
mmh yes makes sense
if they were declared functions with domain R then fine whatever
there’s still something about writing that that bugs me though. not because it’s wrong but because it maybe indicates misconception to me
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Problem
Imagine a game where each of 2 players receives an infinite sequence of 1's and 0's obtained by tosses of a fair coin. Each player receives their own sequence. The players can not communicate in any way. Player 1 chooses a natural number a, and at the same moment player 2 chooses a natural number b. After that we compare a-th digit in the sequence of player 2 with the b-th digit of the sequence of player 1. Both players stay alive if the digits match, otherwise they DIE. Both players can discuss the strategy before the game starts.
If this is too verbose, read this interpretation of the problem: #help-13 message, #help-13 message
Warm-up question: is there a strategy such that the probability of staying alive is greater than 1/2?
Big question: what's the exact upper bound p of the probability of staying alive? Is it achievable with some strategy?
Progress
I reduced the problem to so-called finite strategies (more about that below) and proved that p > 0.699999 (precisely 5 nines). However, what I'd really want to achieve is at least finding an interesting upper bound for p. Currently it's just 1.
UPD: Correction of a definition from the message below (#help-13 message)
I forgot to mention that Im(f_n), Im(g_n) must be subsets of {1, ..., n}. Apologies
Spent some time solving this problem during summer and decided to share it here, because it seems fun and it will be awesome to see some progress with the upper bound for p
what’s stopping both players from choosing the same number
they dont know each others sequences
They can choose the same number, but the digits might not match and they'll loose
once by the looks of it
They play just once
sorry what happens if the players just both say beforehand “pick a number which matches up with a 1”?
i will stop asking dumb questions after this
the players cannot communicate in any way
Sorry, wdym?
they can strategize beforehand
Those are good questions that help to understand the objective
im not sure if that is given or follows from the statemtnt
if i can strategize beforehand, i am just going to say “if there is a 1 in my sequence, then i am picking that number”
they can think all they want independently of what strategies the other one can employ
wh?
That's a decent idea. They can, for instance, pick the number of the first 1 in the sequence and this strategy will win with a probability of 2/3
what why is it 2/3
oh they switch their numbers afterwards
if thats what youre confused about
I think an easier way to explain the game is using this definition:
so they cannot be sure that the number they pick will also be 1 in the others sequence
Player 1 has sequence X, player 2 has sequence Y. Players win if and only if X[g(Y)] = Y[f(X)]
oh i see.
great, thanks. now i think this is an interesting problem and will go back and use my reading comprehension skills
unless im missing something, isnt the set M_n finite? you have 2^n x 2^n matrices whose rows are composed of 0 and 1 blocks of length 2^k. what stops you from bruteforcing AB and finding the maximum?
ohhh
M_n is indeed finite, but bruteforcing is too brutal
so we swap
At some point I made an iterative process that produces sub-optimal strategies, but the complexity is something like O(n 4^n)
So I stopped at n=10 which gave me the aforementioned lower bound of 0.699999
For reference, bruteforcing is O(n^{2^{n+1}})
how can you even bruteforce
there are finitely many elements in M_n, so all possible products give you a finite set, so the maximising trace is findable by bruteforce
i see
Also I'm not sure if that process gets sufficiently close to the true optimal pair of matrices
But at least it increases tr(AB) with each iteration
Useful intuition: tr(AB) is the dot product of "flattened" A and B^T
@potent fractal Has your question been resolved?
Probably of no use but the trace is also the sum of the eigenvalues from the matrix A*B
I tried this intuition but unfortunately I haven't obtained anything from it
Sorry , im unsure if im missing something, but arent there infinitely many strategies? How are you finding a correspondence to a finite set. I can only assume the correspondence is not injective?
The set of finite strategies is finite. Sorry, I've just realised that I didn't specify that $\Im(f_n), \Im(g_n) \subset {1, \dots, n}$ in the definition
EQUENOS
So basically we play a game where the sequences are truncated down to n digits
Ah so you are limiting the strategies to be such that the swapped numbers obtained from the strategy are in {1,..,n}
yes
someone asked this question fairly recently i just told them what smay said
That's kind of mind-blowing because I came up with this question myself based on a similar question I saw in a russian youtube video
Nope, it's my first time occupying a help channel
Well, I posted this question in #1021175428326633542 over 2 months ago but I doubt that's what you meant
oh wow
Probably
Although it's a nerfed version
The answer to their question is "let both players pick the index of the first 1 in their sequence"
This will produce a probability fairly close to 2/3
i don't get it
it works unless one of them has all 0 and the other one doesn't
can't be 2/3
If all digits are 0 then we just say 1
Oh, they don't swap in that problem?
no it sounds like they don't
I meant that the nerf is that we're interested in some strategy, not the optimal one
The most accurate explanation is just a straightforward computation
yeah but it's also like that, it's 50% if they don't pick the same position and 100 if they do and that happens often
so it's significantly above half
unless it's not 50%
yeah it is ok
@potent fractal Has your question been resolved?
@potent fractal Has your question been resolved?
@potent fractal Has your question been resolved?
@potent fractal Has your question been resolved?
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is there any way to do this other than the long way
@tepid delta Has your question been resolved?
@tepid delta Has your question been resolved?
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@tepid delta Has your question been resolved?
@tepid delta Has your question been resolved?
lol
try to instead find the sum of all numbers that contain seven in their base 10 representation
and find a pattern
work it out in a smaller case than 2024 so you can check it by hand, I'd suggest using inclusion-exclusion
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what does it mean to differentiate with respect with x?
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i think i got it
differentiate in terms of x only so eg u have to differentaite ax^2 with respect to x, x is the only variable affected by differentation, not a, which will give u the answer of 2ax
if it was differentiate ax^2 with respecr to a, itll be just x^2
or even if thers no second variable it essentially means whatever ur differentating with respect to (variable) only that variable will be affected by the differentiation
✅
i didnt get it haha
nwwws
its okay, does it make sense now?
yes!
how do i apply that to uhhh
implicit differentiation
im just learning it, so i dont really know anything about it
there’s like an example question
which is
x^2+y^2=r^2
and its ike
like* differentiate that with respect to x
idrk how to do that 😅
um
we could start off with
ur essentially differentiating both sides with respect to x yeah?
we could start off from the right side first since its easier
so u have d/dx r^2
do yk what that would be?
yes
u got one part done
now for the lhs
we wanrt to d/dx (x^2 + y^2), we could expand it into d/dx x^2 + d/dx y^2
lets do the first part first, d/dx x^2
mhmm
now
so far we ahve 2x + d/dx y^2 =0
forthe d/dx y^2 part
we need to apply chain rule
do yk what chain rule is?
yes
as of now we cant rlly do anyhitng with d/dx y^2 as thers no x terms
in order to differentiate y^2 we want it to be d/dy (ie differneated with rrespect to y)
so we could do d/dx times dy/d times d/ dy y^2
the reason why we can multiple an additional dy/d times d/dy is bc it will equal 1
from here when we multiple d/dx with dy/d first, itll give dy/dx, so now we have dy/dx times d/dy y^2
sorry idrk how to explain it that well 😭
lmk if any parts doenst make sense
for the d/dy y^2 part, itll just be 2y yeah?
yep
so now we have dy/dx times 2y
back to the original, we went from d/dx (x^2 + y^2) = d/dx r^2
to
2x + dy/dx 2y = 0
how do we get dy/d
is it just 1/2y?
so yk how the only way to differentiate y^2 is if its with d/dy?
yep
wait let me draw smt
im lost from this point on
if that helps!
still drawing
remember the original equ was x^2 + y^2
yesss
the times only applies to the derivative with the term
do i then re arrange for dy/dx
it’ll be 2y times day/dx
oh right
remember how we wanna like d/dx (x^2 +y^2)
u can think of it kinda like
expanding ur brackets
d/dx times x^2 plus d/dx times y^2
since we have expanded the brackets already there is no longer any brackets
does this kinda make more sense?
yeah, i just dont know where you got dy/dx(2y)
does the second line of working out makes sense
its a bit confusing
I prefer to think about it as d/dx[f(y)] = d/dy[f(y)]*dy/dx if that helps at all
^using chain rule to change d/dx to be derivable in terms of y
it makes sense when i look at the bottom
so after i get uhhh
2x+dy/dx(2y)=0
do i re arrange for dy/dx
umm its like the only way u can derive y^2 is with d/dy, but there is no d/dy so we can use chain rule where we multiple the already d/dx y^2 with d/dy times dy/d on top, so theres a d/dy we can use to deririve the y^2
oh right
so u have d/dx times dy/d times d/dy times y^2
u can kinda think of it like fractions
mhm :]
the d/dx times dy/d will give dy/dx
and the d/dy times y^2 = 2y
so were left with dy/dy times 2y
does this clear it up better?
d/dy * y^2?
or y^ differentiated with respect to y?
or is that the same thing
so i introuced the purple (chain rule), the bliue highlgiher from the second to third line is the same thing,
same thing
oh okay, that makes sense
thank you!
and i left the d/dx times dy/d untouched from the second to third line
does the working out from the second to third line make sense now?
brb i have break
um
yes!
i need to go soon
the third line the d/dx times dy/d gives dy/dx (works like fractions)
7
left with 2x + dy/dx times 2y = 0
arrange so dy/dx is on one side only
dy/dx times 2y = -2x
dy/dx = -2x/2y
-x/y
dy/dx = -x/y
and thats ur asnwer
hurray nwws
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Hello!! I need help with an exercise:
write down all the divisors
a²-36b²
I don't understand what i have to do basically
factorize, i believe
a²-b²= (a+b)(a-b)
Oh thank youuu
np!!
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I fell asleep and this channel closed. 1 sec, I will post a link to the original message
I will probably keep it open for several days and then let it close again (unless I miss bot's notification again)
If someone will be interested we will move to a forum thread
@potent fractal Has your question been resolved?
any intuition why its not always just 50%?
or, what would be the strategy for n=2? There are 4*4 possibilities. If there is a 1 and they both choose the first one, and with no 1 they just choose index 1, then they win when both have any combination of (1, 0), (1, 1), (0, 0) (9 ways), or both have (0, 1) (1 more way), which gives a total of 10/16 I see
they point at the same spot alot of the time
1/3 precisely if infinite length
rest of the time it's 50%
so this strategy reduces it to the probability of both having the 1 at the same index, and if they don't, they still have a chance to win when their numbers match by coincidence. With 1 based indexing, for an infinite sequence we have P(X(k) = 1) = (1/2)^k. Then we need to sum up P(X(k) = 1 and Y(k) = 1) for any k, they are independent events, so it's just the sum of (1/2)^(2k) = (1/4)^k, geometric series and it yields 1/3, and then we add 50% times the probability of indices not matching (2/3), and it does indeed yield 2/3, interesting
how did current brute forcing attempts go?
(if the indices don't match, then one player with the lower index will guaranteed pick a 0, the other player will then indeed pick randomly 50/50, so the case that indices don't match does not influence this probability)
I don't really get how T_k are composed and what these blocks exactly need to look like
@potent fractal Has your question been resolved?
@potent fractal Has your question been resolved?
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what's the difference in using parenthesis in matrix and brackets
you mean () vs [] ? nothing
wait so its just a matter of choice?
pretty much
is n k a matrix here then
Denascite
a number
why does it look like a matrix
ask whoever came up with the notation ages ago
well how do i know if the notation represents a matrix or not
context
(x+y)^n is a number.
if that was a matrix or vector then the sums would be a vector. A number equaling a vector doesn't make sense. So it's not a matrix.
@ornate rune Has your question been resolved?
i see thanks
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This is my problem
So I understand that bounded functions f,g have some bounds M and N say, and U(f,P)<=M(b-a) and U(g,P)<=N(b-a) just not sure how to relate them
Everytime I try to connect them, the inequality signs are wrong
<@&286206848099549185> 
@pulsar blade Has your question been resolved?
Full bruteforcing takes too much time. However, I made an iterative process that converges to suboptimal strategies (complexity O(n 4^n), as opposed to O(n^(2^n)) of true bruteforcing) and I stopped at n=10, getting 0.699999
You gonms help me?
😥
For any $t_i$ from $P$ you have $\max_{t\in [t_i,t_{i+1}]} f(t) \le \max_{t\in [t_i,t_{i+1}]} g(t)$. The rest follows immediately
EQUENOS
The inequality is due to the fact that if $\tau = \text{argmax}{t\in [t_i,t{i+1}]} f(t)$, then $g(\tau) \ge f(\tau)=\max_{...} f(t)$, and of course $g(\tau) \le \max_{...} g(t)$
EQUENOS
But how do you show that these maxes relate to their upper sums?
I thought that upper sums are sums of rectangles such that the height of each rectangle is just max of f on the corresponding segment
Sounds right
So i-th rectangle's area is just $(t_{i+1}-t_i)\max_{t\in [t_i,t_{i+1}]} f(t)$
EQUENOS
So it just can follow directly from the definiton of their upper sums?
(a)? Yes
Yes
Where inequalities for max follow from this^
Oh should I just mention something like since its true for each interval?
What about the other parts? 
Also can you try to explain infinum and supremum intuitively
A set of real numbers, for example, can have a lower bound, so some number x such that all elements of that set are >= x.
You can try increasing x, as long as it keeps being a lower bound. At some point you won't be able to increase it anymore. That's when you reached the exact lower bound. That's called infimum
Supremum is the same thing but with upper bounds
So the infinum of sinx is -1?
By definition of inf, inf_P U(f, P) <= U(f, Q) for any Q
Yes
If you mean the set of all values of sin(x) with real x
Did you mean P for the 2nd one and inf_P would just be U(f)?
In the second one I used Q because P is overloaded in inf
The notation inf_P U(f, P) means "the exact lower bound of {U(f, P) : P is a partition}
Is this necessarily true?
Yes
Wait the second inequality isn't true
But try avoiding the 3rd number
Im not sure how else to show it
After the first inequality you can directly use (a)
But I need to show U(g)>=U(f)
But since f(x)<=g(x), wouldnt it have a smaller upper integral?
It directly follows from (b)
How
Essentially (b) is saying "U(f) is a lower bound for the set of all U(g, P)"
And therefore it's <= exact lower bound, which is U(g)
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Hi
.close
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I'm not really sure how to set this up
I'm pretty sure I need to parametrize C. So I would probably do r(t)=<t, 2t^2> as my parametrization, where 0<t<1. The unit tangent vector would be r'(t)=<1, 4t> divided by sqrt(16t^2+1) I think. But I'm not sure what to do about the rotation by pi/2
@fading garden Has your question been resolved?
I think what is meant by "rotated clockwise by pi/2" is if you took the tangent vector at say (0,0).
It would be like this ➡️.
So I think by rotating they want you to rotate it now looking like ⬇️ 90 degrees clockwise which would resemble a vector that is normal to T.
So instead of <1,4t> we would do <4t,-1>
This also would explain the notation for n since it's normal to T
That’s true. Although admittedly I didn’t look that far into the meaning of n in this problem
I’d just need to parametrize F now. So I think that would give F=<t^3, 2t^2+t>
It is rather doing F o n ds = F(r(t)) o n(t) dt
Is this not F(r(t))?
it is, just you saying parametrize felt wrong lol
Oh lol
I mean fair enough though. I see why you say that
Anyway I should be able to solve the rest of this later since I have a class that starts in 5 minutes. I’ll come back to it after and see what I get
I am wondering though if one could also say r(t) = (t, 4t², 0) and then simply take as unit normal vector (0,0,1)
Ok I don't think you can, because we have F(x,y) instead of F(x,y,0)
Ok I noticed you would just end up with 0 because the dot product would yield 0 lol
@fading garden Has your question been resolved?
how would it be 0?
we have <t^3, 2t^2+t> o <4t,-1>/sqrt(16t^2+1) right?
I was talking about something else forget it
oh ok
Just don't forget ds = ||r'(t)|| dt
thats just sqrt(16t^2+1) right?
yes, you can basically cancel them out
cool
||r'(t)|| = ||n(t)||
Im glad you said someting because id actually forgotten lol
This is basically Green's theorem here
i havent learned that yet. we learn it tomorrow
You will see
For my final answer, I got 4/5-2/3-1/2. Which is -11/30
seems right
also
,texsp [ \int_C \mathbf{F} \circ \hat{\mathbf{n}} : \dd s = \int_C M \dd y - N \dd x ]
𝔸dωn𝓲²s
I'm assuming M=1/2xy and N=y+x?
F = <M,N>
yes
one could easily see why if you start on the right side with dt/dt
Then you basically end up seeing the dot product between F and n
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This is a physics question, but I am really second-guessing myself here. In the y direction component should ma stayed instead of inputing zero bc gravity is technically an accelerator? And did I set up the components correctly?
Yes the net force should be the sum of her force, the friction and gravity, and they should total up to 0
Because of the constant velocity right?
yes basically
One last question
So the question gives the value for friction force here
But then asked me to find the coefficient of kinetic friction
And got the same thing lol
What was the point of asking? Is it a trick question?
The friction coefficent is the force of friction divided by the weight, it should not have a unit. You seems to have subtracted her pulling force from the weight so that seems to be incorrect.
It should be 20.0N/F_g,
Ohhh lol Dangg
That should solve it right?
@tame berry Has your question been resolved?
Yeah, it's all solved. Gracias bro
Appreciate it
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Is the cardinality of irrational numbers (Q^c) equal to ℵ0? If not, is it larger or smaller?
ℵ is aleph
what have you tried/what are your thoughts on this?
I think its bigger
since there are Aleph null numbers from 1 - 2
and you can make a new number by taking the first digit of the first number, second digit of second number, and so on forever to make a new number
if i recall correctly, you should be able to find the cardinality of the reals (R) and the rationals (Q)
other way?
?
reals are aleph1 and rationals are aleph0
oh yeah
@carmine terrace Has your question been resolved?
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Need help. This is just a practice quiz to train for ASVAB. I already took the quiz and didnt do well. Just going back over questions
what have you tried?
I dont get what the whole 4 dogs are sold and now its 1:1
All i got is 4:3 and dont know how to continue
so we can suppose that there were 4x dogs and 3x cats originally
Yes
how many cats and dogs are there after 4 dogs have been sold?
(in terms of x)
I have no idea
there are originally 4x dogs, and 4 have been sold
so there are now 4 less than 4x dogs
Is the answer 28
did you guess and check that?
you’re correct, yes
I dont know how to set it up as a fraction. I just seen 16 - 4 = 12. So thats 12 to 12 or 1:1. and 16 plus 12 is 28.
Is this meant to be set up as a fraction?
if there were 4x dogs and 3x cats initially, there will be 4x-4 dogs and 3x cats after four dogs were sold
since you know that this is a 1:1 ratio, what can you say about 4x-4 and 3x?
What im confused by is you have this equation right?
4x-4 = 3x
How did you know to multiply 4 on both sides? If thats what you did?
Im asking for reference to some more difficult problems thats arent as obvious as this one.
i did not multiply by 4 on both sides
i moved all instances of x over to the left and everything else to the right
You set up an equation for that?
4x-4 = 3x is already an equation
So whats your next step
4x - 3x = 4
Now how did you find out what x was
simplify 4x - 3x
I dont know how to simplify
do you know the distributive law?
No, ill look that up real quick
I'm sorry but what is this question
there is a - in front of the 3
part of a “practice quiz to train for ASVAB”, apparently
it's a bad question imo, it's confusing
What should it have been
Im just confused cause they threw me a curveball. This one isnt like the examples
X(4-3)
it is perfectly clear to me
yes, and what’s 4-3?
I get it now, but I don't think this is clear at all
1
i am interested in where you think the ambiguity arises
esp when you look at the next question is literally a simple ratio problem 😭
are you complaining that it’s too hard?
I just don't like its wording
because that does not make a question confusing
Im just bad at math. And never learned fractions and rations until this week
i have not found that the wording is unclear, but perhaps that’s just me
that’s ok
it's easy to think math is easy when you understand it
So now you just have x and 1 right
i never said that it was easy; i said that the wording was not confusing to me
perhaps it is easy to think that questions are confusing when you are confused
yes, and x*1 is equal to x
but we're literally helping a person that doesn't understand the question
that doesn’t inherently make the question confusing
So now how do you get to 28
sorry, i should specify: when i see a question being described as “bad because it is confusing”, i assume that there is some ambiguity in the question that could cause it to be answered in multiple different and valid ways, or even that there is not enough information to answer it at all
I think a questions wording should never make a question harder than the content inside it
if a question is more difficult than it should be, or has a trick or trap built into it (e.g. something holding for all x=0), then it is not “bad because confusing” but simply “difficult or has a pitfall”
i don’t think that it did in this scenario
solving worded problems has always been a part of math
and learning to convert between the information provided by the question and mathematical equations is equally a skill that many tests will seek to assess
for me, i do not think there was an easier way to state the problem that would have conveyed the information in the same way
initially i set there to be 4x dogs and 3x cats
if x=4, how many dogs and cats is that?
Where did you find out x was 4?
I know x is 4. But in your equation how did you get that
ok
do you first understand how i found the equation 4x-4 = 3x?
Because 1x=4
yes, so x=4
Okay. I forgot about the = and the 4 on the other side. This is called the distributive law right?


