#help-13

1 messages · Page 343 of 1

woeful isle
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And sec x * tanx goes undefined

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It's alr

vapid otter
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so then my critical number is pi/2 + pik

woeful isle
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Yup

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No but like

vapid otter
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in this problem though

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pi/2 is out of bounds

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so its neglible

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all i have to do is now input my bounds into the derivative to find the extremas

woeful isle
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How to defined critical numbers?

vapid otter
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well when it equals zero as well

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umm could it be

woeful isle
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Is it where the graph changes direction

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Or where it goes undefined

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Math is different everywhere

vapid otter
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critical numbers are when the derivative equals zero or is undefined

woeful isle
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And so are the terms

woeful isle
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Then we are correct

vapid otter
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where does secxtanx equal 0?

woeful isle
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So sec is never zero

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That only leaves tan

vapid otter
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i think at 0

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cuz tan(0) = 0

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right

woeful isle
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Yup

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Also at pi

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And 2pi

vapid otter
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oh yes

woeful isle
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So that kpi

vapid otter
#

so then its

woeful isle
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Tan is 0

vapid otter
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pik

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right

woeful isle
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Perfect!

vapid otter
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ok gimme a sec

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so is there an absolute minimum at pik?

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oh wait

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abs. max. at x = 0
abs. min. at x = pi/3

woeful isle
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Min

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Not max

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Min at x =0

vapid otter
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oh my bad

woeful isle
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Max at x =pi/3

vapid otter
#

yeah i accidentally wrote the opposite on both

woeful isle
#

It's perfectly fine

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Anything else I can help you with

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?

vapid otter
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thanks though

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um maybe

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give me a minute

woeful isle
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Yeah sure

vapid otter
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number 10

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it is applicable

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but i dont get the last part

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"find all values c in the open interval (a, b) such that f'(c) = 0."

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would it just be 0 and 2pi?

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wait hold on

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i think i need to do first derivative test

woeful isle
#

What is differentiation of sinx

vapid otter
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is it also okay if i do second derivative test?

woeful isle
#

1st derivative is fine

vapid otter
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but isnt 2nd faster?

woeful isle
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I mean we are just trying to find where the slope of the sinx function goes to zero

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We just need to figure out where cos goes to zero in 0 to 2pi

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And we will be done

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@vapid otter

vapid otter
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so the critical numbers are x = pi/2 + pik

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but in the interval

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it would be

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x = pi/2, 3pi/2

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so the answer would be c = pi/2, 3pi/2

woeful isle
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Perfect!

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That's it

vapid otter
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those are the c values where f'(c) = 0

woeful isle
#

Yup

vapid otter
#

second derivative test is only better if you are looking for the max's and min's right

woeful isle
#

Yup

vapid otter
#

its faster than first derivative test

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ok

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thanks

woeful isle
#

Usually

vapid otter
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i think this will be all for now

woeful isle
#

Used to find inflection points

vapid otter
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yes

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thank you

woeful isle
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Well had great time helping you

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Have a good day

vapid otter
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thank you

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u too

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.close

cedar kilnBOT
#
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peak wave
#

hello ive got a problem understanding where i went wrong with the following question .

peak wave
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i have the points calculated for y=24-20x as (2,4) and (1,14) but for the equation y=3-8/3x i have (2,-2.33333)(repeating) and (6,-13) i get the feeling this wrong since i cant plot negatives on the graph

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and when i set the equations equal to each other i get -6.3333333335 I believe i am making a simple mistake my brain is just too fogged over to realize what exactly it is.

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HALLLLLPPP!!!!!! HELP ME PLEASE!!!!!

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<@&286206848099549185>

cedar kilnBOT
#

@peak wave Has your question been resolved?

carmine bronze
peak wave
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west marlin
#

for normal approx. to binomial distrubution, you have to use a continuity correction of 0.5. when do you add or subtract this correction from X value?

worldly chasm
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@west marlin "We add 0.5 if we are looking for the probability that is less than or equal to that number. We subtract 0.5 if we are looking for the probability that is greater than or equal to that number."

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From openstax

west marlin
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ok, so if you have (P>20), you would have to find 1-(P<20) by default, would it become 1-(P<20.5) or 1-(P<19.5)?

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since you are originally looking for greater than, but use algebra to get to a less than

worldly chasm
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You're looking for X > 20, so because you are looking for "greater than or equal" you use 20-0.5 = 19.5, then you translate it into a form where you can use the cdf

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So 1 - P(X < 19.5)

west marlin
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ok cool

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thanks

#

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silent forum
#

1st equation

  1. How do I simplify this equation (im just a bit lost on this one)
  2. How do I solve for y in this equation
  3. How do I make desmos graph possible answers of "a" if "y" is negative

2nd Equation

  1. How do I solve for y in this equation
  2. How do I make desmos graph possible answers of "a" if "y" is negative
worldly chasm
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This seems horribly complicated for it to be the answer for a standard homework question.

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What's the original question just as a sanity check?

pastel vault
silent forum
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finding the area of a regular polygon and finding the area of the new shape formed when 2 regular polygons of the same time are stacked on top of each other, 1 one an angle

x=length of one side
y= how many sides

pastel vault
silent forum
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eg for the first formula solves this

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the area of the ocotogon in the middle

pastel vault
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wait, hexagon?

worldly chasm
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Octogon

silent forum
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mb octogon

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it works no matter which polygon you use

worldly chasm
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So your question is just how to find the area of a generalized regular polygon with shlafli symbol {m/n}?

silent forum
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no

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I already did that

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right here

worldly chasm
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And y is the area?

silent forum
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y is how many sides

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a is area

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x is length

worldly chasm
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Wouldn't {8/2} have a different area from {8/3}?

silent forum
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the formula works for {m/2} only

worldly chasm
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Ok

silent forum
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i should of mentioned that...

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also m can be any value apart from -2 -1 0 1 2

worldly chasm
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Are the middle two terms being multiplied intended to be exactly the same?

silent forum
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yes

worldly chasm
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Ok, just checking that there wasn't a minus dropped somewhere, because I would have just expected a ² instead

silent forum
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its unsimplifyed, im too scared to simplify it

worldly chasm
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This is unlikely to be able to be inverted. Given that you have a function in the form tan(f(y)) g(y) = C

silent forum
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yeah but like

worldly chasm
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(also is your tan in degrees or radians?)

silent forum
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if you know x and y you can find a, why cant I find y if I know a and x?

silent forum
worldly chasm
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Ok, does desmos know that?

silent forum
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yes i think

worldly chasm
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It's a setting I think, but it's not the default

silent forum
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its in degrees

worldly chasm
silent forum
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so

worldly chasm
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There are many very simple expressions that are impossible to invert

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Such as solving y = sin(x) + x for x

silent forum
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💀 so I have been trying to solve something impossible for 3 weeks?

worldly chasm
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Perhaps! There might be a special function that has been studied that can be used to do this.

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But I'm not aware of it.

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Given that tan has expressions involving exp

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You might have a method of solving this using the Lambert W function

silent forum
worldly chasm
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So trigonometric functions are connected to the exponential function via complex numbers.

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For instance, cos(x) = (e^(ix) + e^(-ix))/2

silent forum
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okay

worldly chasm
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and the Lambert W function is defined as follows:

x e^x = y implies W(y) = x

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So if you can massage this expression into a form where you can apply the definition of the Lambert W function you might be able to manage this

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But it would be, at the very least, extremely ugly

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If not just down right impossible.

silent forum
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damn

worldly chasm
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tan(x) = (e^(ix) - e^(-ix))/(e^(ix) + e^(-ix))

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Which is already pretty iffy

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Because you need to combine these exponentials into a single one to make this work

silent forum
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okay

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do you know any like websites I can use to learn this stuff?

worldly chasm
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Black Pen Red Pen (the YouTuber) really enjoys content involving the Lambert W function. So he has several examples of the sorts of manipulations you need to do to put things in the correct form

silent forum
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m alr thankyou

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one last question though

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how do I make desmos graph answers of "a" if "y" is negative?

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.close

cedar kilnBOT
#
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worldly chasm
#

@silent forum how would a negative number of sides make sense?

silent forum
#

its theoretical

cedar kilnBOT
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silent forum
#

2 questions, why is this a thing in my graph? is it bc desmos is not willing to solve for those values?

and why wont desmos give answers of "a" when y is negative even though I have this setting on?

silent forum
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fr last questions

worldly chasm
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@silent forum it's because you have an implicit (x,y) input, but the complex mode gives an (x,y) output. You're asking too much. You need 4 dimensions to display the required data

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(a real, imaginary pair for each (x,y) input point)

silent forum
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so uh

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is there any way to graph the equations>?

worldly chasm
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What would you expect from such a graph?

silent forum
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something amazing stare

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idk I just wanna know what it looks like

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im guessing this means its not possible to graph fully?

worldly chasm
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It is possible, but it would require 4 dimensions!

silent forum
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so not possible

worldly chasm
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Depends on how clever you are about it

silent forum
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so not possible

worldly chasm
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For instance, you could get away with 3 dimensions if you plot the magnitude of the complex number instead of the full number

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You throw away phase information though

silent forum
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huh>?

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im sorry idk what like half the stuff you say is

worldly chasm
#

that's ok, I'm happy to explain

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So.

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Currently, you are graphing curves in the x, y plane that satisfy a given value a.

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But you seem to want to see what happens when y is allowed to be negative.

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In other words, you want to specify (x, y) and find out a from this, yes?

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If a is a real number, then we can do this in 3 dimensions.

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(x, y) as input and a as the output, using desmos.com/3d or similar

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But if a is a complex number you normally need two values to specify it

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a = b + ci

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Which means you need two dimensions for output

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However, we're not really good at visualizing 4d things in general.

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So we've come up with a few tricks

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Instead of showing a, we can show |a| = √(b^2 + c^2), in other words the magnitude of a.

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This is the "length" of the complex number. Or the absolute value.

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But we throw away information about the phase or angle. We generally compensate for this using color.

silent forum
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mm

worldly chasm
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Like color wheel math, where red is close to the real axis and green is close to the negative real axis. Yellow is near the positive imaginary axis, and blue is near the negative imaginary axis

silent forum
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right

worldly chasm
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Perhaps it might be helpful to study the polar form of complex numbers.

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So this seems a little bit less out of left field

silent forum
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okay 😭

worldly chasm
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For any complex number z, we have z = x + iy = r e^(iθ)

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Where r is the magnitude or length and θ is the phase or argument or angle. Different places use different language.

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x = r cos θ
y = r sin θ

silent forum
worldly chasm
#

Lol

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If you have a function in two variables, then you need two dimensions for input, so to give an output you need a third dimension

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So x and y are your inputs, and your output a is given by the height of the surface

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f(x,y)

silent forum
#

ohhh

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wait yeah i get it

worldly chasm
#

In complex analysis, domain coloring or a color wheel graph is a technique for visualizing complex functions by assigning a color to each point of the complex plane. By assigning points on the complex plane to different colors and brightness, domain coloring allows for a function from the complex plane to itself — whose graph would normally requ...

silent forum
#

so how am I suppose to apply this to the equation?

worldly chasm
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Well, I'm honestly not sure how to make it work with desmos

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I haven't played around with this sort of idea yet

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And it's rather new support, not sure if it's made it to the 3d plotter

silent forum
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okay

worldly chasm
#

You might have to use a different software.

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I hope this isn't too unhelpful 😦

silent forum
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this was very helpful

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im grateful for your help

worldly chasm
#

Thanks, I appreciate it.

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I know it's a lot like drinking from a firehose

silent forum
#

anyway thankyou

#

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cedar kilnBOT
#
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olive dirge
#

hi

cedar kilnBOT
olive dirge
#

help needed

#

Dont know whats wrong wit this

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if anyone could help that would be great

cedar kilnBOT
#

@olive dirge Has your question been resolved?

olive dirge
#

nvm got it

worldly chasm
#

@olive dirge check your end points

olive dirge
#

did it myself

worldly chasm
#

I think

worldly chasm
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crimson sedge
#

Hello! I was just wondering, can I somehow convert this graph into a quadratic equation?

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

crimson sedge
#

Oh, well I don't have an original problem (i'm only doing this out of curiosity) but the function I used to generate this is this:

vagrant elbow
#

wdym by "convert"?

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you want to find a quadratic approximation?

crimson sedge
coral jewel
#

i present to you taylor

vagrant elbow
#

do you know about taylor polynomials?

crimson sedge
#

but I haven't used it

wraith daggerBOT
vagrant elbow
#

Take a to be the minimum

dusk goblet
#

in other words you’re just creating a function that passes through that point while also having the same first and second derivatives at that point

vagrant elbow
#

,w minimum of gamma(x)/x + 1/x

vagrant elbow
#

well you're going to get a nasty equation

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i hope you're fine with that

crimson sedge
# wraith dagger **neon**

Oh, I wasn't expecting this 🤣 Is there any like sources or tutorials that might help me understand me this even more

#

I'm very new to Calculus

gentle flower
#

youtube/khan academy i guess

vagrant elbow
crimson sedge
#

Thank you soo much!!!

crimson sedge
vagrant elbow
#

you'll find an approximation for it about a yeah

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it won't be perfect

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but around a it's decent

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you can also make it a better approximation by increasing the degree of the polynomial

crimson sedge
#

Thank you for the info!

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I initially guessed like I'm going to use the vertex form and convert it to the quadratic equation 🤣

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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calm hedge
#

If the supply voltage is 5V, and two parallel resistors R1 and R2 have 0.7 and 0.5 ohms respectively

calm hedge
#

The current going into R1 will be?

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So I need to find total current value first

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I=V/R

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need to find total resistance

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total R = (R1*R2)/(R1+R2)

hollow trail
calm hedge
#

hm

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i mean thats what i think, my thought process was to find total current, divide that total current by the R1 to find that current into R1

hollow trail
#

think about what quantities are common between two parallel resistors

calm hedge
#

voltage stay the same across resistors in a parallel circuit

hollow trail
#

yes

calm hedge
#

OH

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god damn

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I = v/r

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5/0.7

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7.14A

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oh yeah, where was i even going with my process

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ok thanks man

#

If three 1.2V Ni-Cad Cells are connected in parallel to supply a 10 resistive load, then the supply current will be

#

I was thinking maybe to get supply current

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I = V/R

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so 1.2/10

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is that correct?

muted crest
#

multiply by 3?

cedar kilnBOT
#

@calm hedge Has your question been resolved?

calm hedge
#

should it tall be the same?

muted crest
#

i think voltage remains same through out

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not the current

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current should add up

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flat sage
#

let z=1+i, then what is the main argument of Z^8? 2π?

ancient lodge
wraith daggerBOT
flat sage
#

oh

ancient lodge
flat sage
#

tnx

ancient lodge
flat sage
#

okok tnx so much

cedar kilnBOT
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flat sage
#

sorry i have one question

#

if 1+i^8, i^8 is 1 , 1+1 is 2

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so the resoult shuld be 2

#

so why your answer is 0?

ancient lodge
#
  1. (1+i)^8 isn’t 1+i^8
  2. You asked for the argument, not the value itself
flat sage
#

ohhhh okok sorry

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analog crow
cedar kilnBOT
analog crow
#

I don’t get question (ii)

#

What am I supposed to do after figuring out the volume of the water

cedar kilnBOT
#

@analog crow Has your question been resolved?

analog crow
#

<@&286206848099549185>

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Thanks 🙏

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manic acorn
#

how do i prove that they are equal?

cedar kilnBOT
potent fractal
#

Try expanding $\left(\sum_{i=0}^n a_i\right)^2$

wraith daggerBOT
#

EQUENOS

potent fractal
#

You will get a bunch of terms like $a_i a_j$. Try grouping them together and see what happens

wraith daggerBOT
#

EQUENOS

manic acorn
#

got it thanks

#

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analog summit
#

hello, how do i prove that the sequence (fn)n dont converge uniformly pls

#

x in ]0, 1]

viscid ore
#

Hi

analog summit
#

hi

viscid ore
#

@analog summit

#

where are you from?

analog summit
#

uhm why

viscid ore
#

just curiosity

analog summit
#

fr

viscid ore
#

btw, I can guide you how to do this

analog summit
#

ok thank you

#

so the limit function is 1

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and the norm difference is (1-x)^n

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now i dont know how to justify the sup

viscid ore
#

|fn(x)-f(x)|=fn(x)-1|=|1-(1-x)^n-1|=(1-x)^n

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right?

analog summit
#

yes

viscid ore
#

solved?

analog summit
#

why?

viscid ore
#

to determine if fn converges uniformly to f(x)
we have to check if
sup(|fn-f|)->0(n->inf)

analog summit
#

yes

#

but the sup is when x approaches 0

viscid ore
#

not clear yet?

analog summit
#

i mean, if we look at x in ]0, 1], how do i give the sup then

solid juniper
#

you don’t actually need to compute the sup

#

you could just show that it is, e.g., greater than 1/2 for every n

#

which you can do by fixing n and then picking x so close to 0 that (1-x)^n is at least 1/2

analog summit
#

like 10e-3 or something?

solid juniper
#

you want to show one exists (don’t necessarily need to construct it)

#

you’ll need one for each n

mental trail
#

At this point showing that f_n induces a bijection (or is surjective) between ]0,1] and [0,1[ with IVT is kinda same-ish

analog summit
#

uhm

analog summit
solid juniper
#

something for you to think about

analog summit
#

do you mean i have to write x = n² for example?

#

or 1/n since n² would not be smaller than 1

solid juniper
#

n is fixed and you want an x for which (1-x)^n > 1/2

#

you can do some algebra to find one

analog summit
#

ok

analog summit
#

uhm

#

but it's negative

solid juniper
#

you made a sign error or something

analog summit
#

oh yes

#

ok thank you 👍

#

.close

novel ice
#

well another insight could be to use the ratio of lim n=>0 abs fn+1/fn <1

#

then to find the radius of convergence to be null

solid juniper
novel ice
#

?

#

well enlighten my foolish mistake

analog summit
#

but does it work if i say the limit when x approaches 0 is 1 so not unif convergent?

solid juniper
solid juniper
solid juniper
analog summit
#

ok

novel ice
#

hmmm true my bad

analog summit
solid juniper
#

well i would just say for any n, the sup of f_n over x in (0,1] is 1. and then also sure f_n(0) is 1 for any n if you extend the domain a little

analog summit
#

even if 0 is not even in the domain?

solid juniper
#

it depends how the f’s were introduced

#

if they were introduced as functions with domain (0,1] then i wouldn’t write that

analog summit
#

mmh yes makes sense

solid juniper
#

if they were declared functions with domain R then fine whatever

#

there’s still something about writing that that bugs me though. not because it’s wrong but because it maybe indicates misconception to me

cedar kilnBOT
#
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potent fractal
#

Problem

Imagine a game where each of 2 players receives an infinite sequence of 1's and 0's obtained by tosses of a fair coin. Each player receives their own sequence. The players can not communicate in any way. Player 1 chooses a natural number a, and at the same moment player 2 chooses a natural number b. After that we compare a-th digit in the sequence of player 2 with the b-th digit of the sequence of player 1. Both players stay alive if the digits match, otherwise they DIE. Both players can discuss the strategy before the game starts.

If this is too verbose, read this interpretation of the problem: #help-13 message, #help-13 message

Warm-up question: is there a strategy such that the probability of staying alive is greater than 1/2?
Big question: what's the exact upper bound p of the probability of staying alive? Is it achievable with some strategy?

Progress

I reduced the problem to so-called finite strategies (more about that below) and proved that p > 0.699999 (precisely 5 nines). However, what I'd really want to achieve is at least finding an interesting upper bound for p. Currently it's just 1.

UPD: Correction of a definition from the message below (#help-13 message)
I forgot to mention that Im(f_n), Im(g_n) must be subsets of {1, ..., n}. Apologies

wraith daggerBOT
#

EQUENOS

#

EQUENOS

potent fractal
#

Spent some time solving this problem during summer and decided to share it here, because it seems fun and it will be awesome to see some progress with the upper bound for p

limber marsh
quiet plover
#

they dont know each others sequences

potent fractal
limber marsh
#

oh they have different sequences

#

lol

quiet plover
#

does the process happen only once?

#

or several times

rocky harness
#

once by the looks of it

potent fractal
limber marsh
#

sorry what happens if the players just both say beforehand “pick a number which matches up with a 1”?

limber marsh
quiet plover
#

yeah

#

thats confusing

rocky harness
limber marsh
potent fractal
rocky harness
#

im not sure if that is given or follows from the statemtnt

limber marsh
# potent fractal Sorry, wdym?

if i can strategize beforehand, i am just going to say “if there is a 1 in my sequence, then i am picking that number”

rocky harness
#

they can think all they want independently of what strategies the other one can employ

quiet plover
#

wh?

potent fractal
limber marsh
#

what why is it 2/3

rocky harness
#

if thats what youre confused about

potent fractal
#

I think an easier way to explain the game is using this definition:

rocky harness
potent fractal
#

Player 1 has sequence X, player 2 has sequence Y. Players win if and only if X[g(Y)] = Y[f(X)]

limber marsh
#

great, thanks. now i think this is an interesting problem and will go back and use my reading comprehension skills

rocky harness
#

unless im missing something, isnt the set M_n finite? you have 2^n x 2^n matrices whose rows are composed of 0 and 1 blocks of length 2^k. what stops you from bruteforcing AB and finding the maximum?

quiet plover
#

ohhh

potent fractal
quiet plover
#

so we swap

rocky harness
#

well i suppose it is much harder in practice

#

yeah

potent fractal
#

At some point I made an iterative process that produces sub-optimal strategies, but the complexity is something like O(n 4^n)

#

So I stopped at n=10 which gave me the aforementioned lower bound of 0.699999

potent fractal
quiet plover
#

how can you even bruteforce

rocky harness
#

there are finitely many elements in M_n, so all possible products give you a finite set, so the maximising trace is findable by bruteforce

potent fractal
#

Also I'm not sure if that process gets sufficiently close to the true optimal pair of matrices

#

But at least it increases tr(AB) with each iteration

#

Useful intuition: tr(AB) is the dot product of "flattened" A and B^T

cedar kilnBOT
#

@potent fractal Has your question been resolved?

haughty glen
potent fractal
#

I tried this intuition but unfortunately I haven't obtained anything from it

rocky harness
# wraith dagger **EQUENOS**

Sorry , im unsure if im missing something, but arent there infinitely many strategies? How are you finding a correspondence to a finite set. I can only assume the correspondence is not injective?

potent fractal
wraith daggerBOT
#

EQUENOS

potent fractal
#

So basically we play a game where the sequences are truncated down to n digits

rocky harness
#

Ah so you are limiting the strategies to be such that the swapped numbers obtained from the strategy are in {1,..,n}

potent fractal
#

yes

fair geyser
#

someone asked this question fairly recently i just told them what smay said

potent fractal
fair geyser
#

didn't notice they swap

#

huh

#

must have been you then

potent fractal
#

Nope, it's my first time occupying a help channel

#

Well, I posted this question in #1021175428326633542 over 2 months ago but I doubt that's what you meant

fair geyser
#

same youtube video maybe

potent fractal
#

oh wow

#

Probably

#

Although it's a nerfed version

#

The answer to their question is "let both players pick the index of the first 1 in their sequence"

#

This will produce a probability fairly close to 2/3

fair geyser
#

i don't get it

#

it works unless one of them has all 0 and the other one doesn't

#

can't be 2/3

potent fractal
#

If all digits are 0 then we just say 1

fair geyser
#

cuz they don't swap

#

that's the nerf, not the 100

potent fractal
#

Oh, they don't swap in that problem?

fair geyser
#

no it sounds like they don't

potent fractal
fair geyser
#

i see

#

how on earth is it 2/3

#

hmm

#

cuz they often pick the same position got it

potent fractal
fair geyser
#

yeah but it's also like that, it's 50% if they don't pick the same position and 100 if they do and that happens often

#

so it's significantly above half

#

unless it's not 50%

fair geyser
#

yeah it is ok

cedar kilnBOT
#

@potent fractal Has your question been resolved?

cedar kilnBOT
#

@potent fractal Has your question been resolved?

cedar kilnBOT
#

@potent fractal Has your question been resolved?

cedar kilnBOT
#

@potent fractal Has your question been resolved?

cedar kilnBOT
#
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tepid delta
cedar kilnBOT
tepid delta
#

is there any way to do this other than the long way

cedar kilnBOT
#

@tepid delta Has your question been resolved?

cedar kilnBOT
#

@tepid delta Has your question been resolved?

tepid delta
#

<@&286206848099549185>

crimson sedge
#

count how many 7,70,700 there are

#

wait nvm

cedar kilnBOT
#

@tepid delta Has your question been resolved?

cedar kilnBOT
#

@tepid delta Has your question been resolved?

crimson sedge
#

lol

queen stirrup
#

try to instead find the sum of all numbers that contain seven in their base 10 representation

#

and find a pattern

vague sparrow
#

work it out in a smaller case than 2024 so you can check it by hand, I'd suggest using inclusion-exclusion

cedar kilnBOT
#
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cedar kilnBOT
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drowsy mountain
#

what does it mean to differentiate with respect with x?

drowsy mountain
#

and if you can find an example too :]

#

.close

cedar kilnBOT
#
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drowsy mountain
#

i think i got it

azure stirrup
#

if it was differentiate ax^2 with respecr to a, itll be just x^2

drowsy mountain
#

thank you!

#

.reopen

azure stirrup
#

or even if thers no second variable it essentially means whatever ur differentating with respect to (variable) only that variable will be affected by the differentiation

cedar kilnBOT
#

drowsy mountain
#

i didnt get it haha

azure stirrup
azure stirrup
drowsy mountain
#

yes!

#

how do i apply that to uhhh

#

implicit differentiation

#

im just learning it, so i dont really know anything about it

#

there’s like an example question

#

which is

#

x^2+y^2=r^2

#

and its ike

#

like* differentiate that with respect to x

#

idrk how to do that 😅

azure stirrup
#

um

#

we could start off with

#

ur essentially differentiating both sides with respect to x yeah?

#

we could start off from the right side first since its easier

#

so u have d/dx r^2

#

do yk what that would be?

drowsy mountain
#

0

#

cause r is a constant

azure stirrup
#

yes

#

u got one part done

#

now for the lhs

#

we wanrt to d/dx (x^2 + y^2), we could expand it into d/dx x^2 + d/dx y^2

#

lets do the first part first, d/dx x^2

drowsy mountain
#

2x

#

right?

azure stirrup
#

mhmm

#

now

#

so far we ahve 2x + d/dx y^2 =0

#

forthe d/dx y^2 part

#

we need to apply chain rule

#

do yk what chain rule is?

drowsy mountain
#

yep

#

du/dx * dy/du= dy/dx

azure stirrup
#

yes

#

as of now we cant rlly do anyhitng with d/dx y^2 as thers no x terms

#

in order to differentiate y^2 we want it to be d/dy (ie differneated with rrespect to y)

#

so we could do d/dx times dy/d times d/ dy y^2

#

the reason why we can multiple an additional dy/d times d/dy is bc it will equal 1

drowsy mountain
#

uhhh

#

okay yeah im following

azure stirrup
azure stirrup
#

lmk if any parts doenst make sense

drowsy mountain
#

will do!

#

dont worry!

azure stirrup
drowsy mountain
#

yep

azure stirrup
#

so now we have dy/dx times 2y

#

back to the original, we went from d/dx (x^2 + y^2) = d/dx r^2

#

to

#

2x + dy/dx 2y = 0

drowsy mountain
#

is it just 1/2y?

azure stirrup
#

so yk how the only way to differentiate y^2 is if its with d/dy?

drowsy mountain
#

yep

azure stirrup
#

wait let me draw smt

drowsy mountain
#

thank you!

#

that would help more :]

drowsy mountain
#

if that helps!

azure stirrup
#

still drawing

drowsy mountain
#

take your time!

#

im still here :]

#

so

#

its gonna be

#

lemme draw too

azure stirrup
#

have a read of this and lmk if it clears it up

drowsy mountain
#

oh it’s plus not times

azure stirrup
#

remember the original equ was x^2 + y^2

azure stirrup
drowsy mountain
azure stirrup
#

the times only applies to the derivative with the term

drowsy mountain
#

do i then re arrange for dy/dx

azure stirrup
drowsy mountain
#

oh right

azure stirrup
#

remember how we wanna like d/dx (x^2 +y^2)

#

u can think of it kinda like

#

expanding ur brackets

drowsy mountain
#

is 2x+2y in brackets?

azure stirrup
#

d/dx times x^2 plus d/dx times y^2

azure stirrup
azure stirrup
drowsy mountain
#

yeah, i just dont know where you got dy/dx(2y)

azure stirrup
drowsy mountain
#

its a bit confusing

remote trail
#

I prefer to think about it as d/dx[f(y)] = d/dy[f(y)]*dy/dx if that helps at all

#

^using chain rule to change d/dx to be derivable in terms of y

drowsy mountain
#

so after i get uhhh

#

2x+dy/dx(2y)=0

#

do i re arrange for dy/dx

azure stirrup
#

umm its like the only way u can derive y^2 is with d/dy, but there is no d/dy so we can use chain rule where we multiple the already d/dx y^2 with d/dy times dy/d on top, so theres a d/dy we can use to deririve the y^2

drowsy mountain
#

oh right

azure stirrup
#

so u have d/dx times dy/d times d/dy times y^2

#

u can kinda think of it like fractions

drowsy mountain
#

mhm :]

azure stirrup
#

the d/dx times dy/d will give dy/dx

#

and the d/dy times y^2 = 2y

#

so were left with dy/dy times 2y

#

does this clear it up better?

drowsy mountain
#

yes!

#

wait

drowsy mountain
#

or is that the same thing

azure stirrup
# azure stirrup

so i introuced the purple (chain rule), the bliue highlgiher from the second to third line is the same thing,

azure stirrup
drowsy mountain
#

oh okay, that makes sense

drowsy mountain
azure stirrup
#

does the working out from the second to third line make sense now?

drowsy mountain
#

brb i have break

azure stirrup
#

um

azure stirrup
#

i need to go soon

azure stirrup
#

okay

#

were nearly done

drowsy mountain
#

after the third step of your drawing, do i uhhh

#

rearrange?

azure stirrup
# azure stirrup

the third line the d/dx times dy/d gives dy/dx (works like fractions)

drowsy mountain
#

7

azure stirrup
#

left with 2x + dy/dx times 2y = 0

#

arrange so dy/dx is on one side only

#

dy/dx times 2y = -2x

#

dy/dx = -2x/2y

drowsy mountain
#

-x/y

azure stirrup
#

dy/dx = -x/y

drowsy mountain
#

yep!

#

thank you! i think i get it now

azure stirrup
azure stirrup
drowsy mountain
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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thorny ferry
#

Hello!! I need help with an exercise:

write down all the divisors
a²-36b²

thorny ferry
#

I don't understand what i have to do basically

hot crag
#

factorize, i believe

thorny ferry
ocean grove
cedar kilnBOT
#

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potent fractal
#

I fell asleep and this channel closed. 1 sec, I will post a link to the original message

potent fractal
#

I will probably keep it open for several days and then let it close again (unless I miss bot's notification again)

#

If someone will be interested we will move to a forum thread

cedar kilnBOT
#

@potent fractal Has your question been resolved?

proper mortar
#

any intuition why its not always just 50%?

#

or, what would be the strategy for n=2? There are 4*4 possibilities. If there is a 1 and they both choose the first one, and with no 1 they just choose index 1, then they win when both have any combination of (1, 0), (1, 1), (0, 0) (9 ways), or both have (0, 1) (1 more way), which gives a total of 10/16 I see

fair geyser
#

they point at the same spot alot of the time

#

1/3 precisely if infinite length

#

rest of the time it's 50%

proper mortar
#

so this strategy reduces it to the probability of both having the 1 at the same index, and if they don't, they still have a chance to win when their numbers match by coincidence. With 1 based indexing, for an infinite sequence we have P(X(k) = 1) = (1/2)^k. Then we need to sum up P(X(k) = 1 and Y(k) = 1) for any k, they are independent events, so it's just the sum of (1/2)^(2k) = (1/4)^k, geometric series and it yields 1/3, and then we add 50% times the probability of indices not matching (2/3), and it does indeed yield 2/3, interesting

#

how did current brute forcing attempts go?

proper mortar
#

I don't really get how T_k are composed and what these blocks exactly need to look like

cedar kilnBOT
#

@potent fractal Has your question been resolved?

cedar kilnBOT
#

@potent fractal Has your question been resolved?

cedar kilnBOT
#
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ornate rune
#

what's the difference in using parenthesis in matrix and brackets

crimson delta
#

you mean () vs [] ? nothing

ornate rune
crimson delta
#

pretty much

ornate rune
crimson delta
#

no

#

thats a binomial coefficient

#

$\binom n k = \frac{n!}{k! (n-k)!}$

wraith daggerBOT
#

Denascite

crimson delta
#

a number

ornate rune
#

why does it look like a matrix

crimson delta
#

ask whoever came up with the notation ages ago

ornate rune
#

well how do i know if the notation represents a matrix or not

modern compass
#

context

#

(x+y)^n is a number.
if that was a matrix or vector then the sums would be a vector. A number equaling a vector doesn't make sense. So it's not a matrix.

cedar kilnBOT
#

@ornate rune Has your question been resolved?

ornate rune
#

i see thanks

cedar kilnBOT
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pulsar blade
#

This is my problem

cedar kilnBOT
pulsar blade
#

So I understand that bounded functions f,g have some bounds M and N say, and U(f,P)<=M(b-a) and U(g,P)<=N(b-a) just not sure how to relate them

#

Everytime I try to connect them, the inequality signs are wrong

#

<@&286206848099549185> prayge

cedar kilnBOT
#

@pulsar blade Has your question been resolved?

pulsar blade
potent fractal
potent fractal
#

I'm currently going home

pulsar blade
#

😥

potent fractal
wraith daggerBOT
#

EQUENOS

potent fractal
#

The inequality is due to the fact that if $\tau = \text{argmax}{t\in [t_i,t{i+1}]} f(t)$, then $g(\tau) \ge f(\tau)=\max_{...} f(t)$, and of course $g(\tau) \le \max_{...} g(t)$

wraith daggerBOT
#

EQUENOS

pulsar blade
#

But how do you show that these maxes relate to their upper sums?

potent fractal
#

I thought that upper sums are sums of rectangles such that the height of each rectangle is just max of f on the corresponding segment

potent fractal
#

So i-th rectangle's area is just $(t_{i+1}-t_i)\max_{t\in [t_i,t_{i+1}]} f(t)$

wraith daggerBOT
#

EQUENOS

pulsar blade
#

So it just can follow directly from the definiton of their upper sums?

pulsar blade
#

You can say this?

#

M is max on that interval

potent fractal
potent fractal
pulsar blade
#

Oh should I just mention something like since its true for each interval?

#

What about the other parts? Prayge

#

Also can you try to explain infinum and supremum intuitively

potent fractal
# pulsar blade Also can you try to explain infinum and supremum intuitively

A set of real numbers, for example, can have a lower bound, so some number x such that all elements of that set are >= x.
You can try increasing x, as long as it keeps being a lower bound. At some point you won't be able to increase it anymore. That's when you reached the exact lower bound. That's called infimum

#

Supremum is the same thing but with upper bounds

pulsar blade
#

So the infinum of sinx is -1?

potent fractal
potent fractal
#

If you mean the set of all values of sin(x) with real x

pulsar blade
potent fractal
#

The notation inf_P U(f, P) means "the exact lower bound of {U(f, P) : P is a partition}

pulsar blade
#

Is this necessarily true?

potent fractal
#

Wait the second inequality isn't true

#

But try avoiding the 3rd number

pulsar blade
potent fractal
pulsar blade
#

But I need to show U(g)>=U(f)

pulsar blade
potent fractal
pulsar blade
potent fractal
#

Essentially (b) is saying "U(f) is a lower bound for the set of all U(g, P)"

#

And therefore it's <= exact lower bound, which is U(g)

cedar kilnBOT
#

@pulsar blade Has your question been resolved?

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solar venture
#

Hi

cedar kilnBOT
solar venture
#

.close

cedar kilnBOT
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cedar kilnBOT
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fading garden
#

I'm not really sure how to set this up

cedar kilnBOT
fading garden
#

I'm pretty sure I need to parametrize C. So I would probably do r(t)=<t, 2t^2> as my parametrization, where 0<t<1. The unit tangent vector would be r'(t)=<1, 4t> divided by sqrt(16t^2+1) I think. But I'm not sure what to do about the rotation by pi/2

cedar kilnBOT
#

@fading garden Has your question been resolved?

dreamy void
#

So instead of <1,4t> we would do <4t,-1>

fading garden
#

Oh

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Ok

dreamy void
#

This also would explain the notation for n since it's normal to T

fading garden
#

That’s true. Although admittedly I didn’t look that far into the meaning of n in this problem

#

I’d just need to parametrize F now. So I think that would give F=<t^3, 2t^2+t>

dreamy void
dreamy void
#

it is, just you saying parametrize felt wrong lol

fading garden
#

Oh lol

fading garden
#

Anyway I should be able to solve the rest of this later since I have a class that starts in 5 minutes. I’ll come back to it after and see what I get

dreamy void
#

I am wondering though if one could also say r(t) = (t, 4t², 0) and then simply take as unit normal vector (0,0,1)

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Ok I don't think you can, because we have F(x,y) instead of F(x,y,0)

#

Ok I noticed you would just end up with 0 because the dot product would yield 0 lol

cedar kilnBOT
#

@fading garden Has your question been resolved?

fading garden
#

we have <t^3, 2t^2+t> o <4t,-1>/sqrt(16t^2+1) right?

dreamy void
#

I was talking about something else forget it

fading garden
#

oh ok

dreamy void
#

Just don't forget ds = ||r'(t)|| dt

fading garden
dreamy void
#

yes, you can basically cancel them out

fading garden
#

cool

dreamy void
#

||r'(t)|| = ||n(t)||

fading garden
dreamy void
#

This is basically Green's theorem here

fading garden
dreamy void
#

You will see

fading garden
#

For my final answer, I got 4/5-2/3-1/2. Which is -11/30

dreamy void
#

seems right

#

also

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,texsp [ \int_C \mathbf{F} \circ \hat{\mathbf{n}} : \dd s = \int_C M \dd y - N \dd x ]

wraith daggerBOT
#

𝔸dωn𝓲²s

fading garden
dreamy void
#

F = <M,N>

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yes

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one could easily see why if you start on the right side with dt/dt

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Then you basically end up seeing the dot product between F and n

cedar kilnBOT
#

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tame berry
#

This is a physics question, but I am really second-guessing myself here. In the y direction component should ma stayed instead of inputing zero bc gravity is technically an accelerator? And did I set up the components correctly?

tame berry
pulsar scroll
#

Yes the net force should be the sum of her force, the friction and gravity, and they should total up to 0

tame berry
pulsar scroll
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yes basically

tame berry
#

So the question gives the value for friction force here

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But then asked me to find the coefficient of kinetic friction

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And got the same thing lol

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What was the point of asking? Is it a trick question?

pulsar scroll
#

The friction coefficent is the force of friction divided by the weight, it should not have a unit. You seems to have subtracted her pulling force from the weight so that seems to be incorrect.

pulsar scroll
tame berry
pulsar scroll
#

That should solve it right?

cedar kilnBOT
#

@tame berry Has your question been resolved?

tame berry
#

Appreciate it

cedar kilnBOT
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carmine terrace
#

Is the cardinality of irrational numbers (Q^c) equal to ℵ0? If not, is it larger or smaller?

carmine terrace
#

ℵ is aleph

crimson sedge
#

what have you tried/what are your thoughts on this?

carmine terrace
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I think its bigger

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since there are Aleph null numbers from 1 - 2

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and you can make a new number by taking the first digit of the first number, second digit of second number, and so on forever to make a new number

crimson sedge
#

if i recall correctly, you should be able to find the cardinality of the reals (R) and the rationals (Q)

carmine terrace
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I think the cardinality of real numbers is Aleph Null

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and rational are Aleph 1?

crimson sedge
#

other way?

carmine terrace
#

?

crimson sedge
#

reals are aleph1 and rationals are aleph0

carmine terrace
cedar kilnBOT
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crimson sedge
cedar kilnBOT
crimson sedge
#

Need help. This is just a practice quiz to train for ASVAB. I already took the quiz and didnt do well. Just going back over questions

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what have you tried?

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I dont get what the whole 4 dogs are sold and now its 1:1

crimson sedge
crimson sedge
crimson sedge
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how many cats and dogs are there after 4 dogs have been sold?

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(in terms of x)

crimson sedge
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there are originally 4x dogs, and 4 have been sold

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so there are now 4 less than 4x dogs

crimson sedge
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not quite

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X

crimson sedge
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did you guess and check that?

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you’re correct, yes

crimson sedge
crimson sedge
#

if there were 4x dogs and 3x cats initially, there will be 4x-4 dogs and 3x cats after four dogs were sold

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since you know that this is a 1:1 ratio, what can you say about 4x-4 and 3x?

crimson sedge
crimson sedge
#

i moved all instances of x over to the left and everything else to the right

crimson sedge
#

4x-4 = 3x is already an equation

crimson sedge
#

4x - 3x = 4

crimson sedge
crimson sedge
crimson sedge
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what did you get?

crimson sedge
#

do you know the distributive law?

crimson sedge
crimson sedge
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hi lost, i’m micabo

crimson sedge
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very close

pulsar blade
crimson sedge
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there is a - in front of the 3

crimson sedge
pulsar blade
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it's a bad question imo, it's confusing

crimson sedge
crimson sedge
crimson sedge
crimson sedge
crimson sedge
pulsar blade
crimson sedge
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1

crimson sedge
crimson sedge
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so 4x-3x = 4 means that x=4

pulsar blade
crimson sedge
pulsar blade
crimson sedge
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because that does not make a question confusing

crimson sedge
crimson sedge
pulsar blade
crimson sedge
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So now you just have x and 1 right

crimson sedge
#

perhaps it is easy to think that questions are confusing when you are confused

crimson sedge
pulsar blade
crimson sedge
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that doesn’t inherently make the question confusing

crimson sedge
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sorry, i should specify: when i see a question being described as “bad because it is confusing”, i assume that there is some ambiguity in the question that could cause it to be answered in multiple different and valid ways, or even that there is not enough information to answer it at all

pulsar blade
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I think a questions wording should never make a question harder than the content inside it

crimson sedge
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if a question is more difficult than it should be, or has a trick or trap built into it (e.g. something holding for all x=0), then it is not “bad because confusing” but simply “difficult or has a pitfall”

crimson sedge
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solving worded problems has always been a part of math

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and learning to convert between the information provided by the question and mathematical equations is equally a skill that many tests will seek to assess

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for me, i do not think there was an easier way to state the problem that would have conveyed the information in the same way

crimson sedge
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if x=4, how many dogs and cats is that?

crimson sedge
crimson sedge
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ok

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do you first understand how i found the equation 4x-4 = 3x?

crimson sedge
crimson sedge
crimson sedge