#help-13

1 messages Ā· Page 327 of 1

crimson sedge
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theta becomes 90

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cos 90 = 0

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prov ( u - prov)

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let me show my work...

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prov = (u.v/|v|^2)v)

(u.v/|v|^2)v).(u-(u.v/|v|^2)v))

(u.v/|v|^2)v).u - |(u.v/|v|^2)v)^2|```
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im stuck at this last step

dire geode
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What's prov

crimson sedge
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thats projection of u vector

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on v

dire geode
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v.u=u.v

crimson sedge
#

yes

dire geode
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You can simplify that number on the first term

crimson sedge
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number?

dire geode
#

Yes the dot product returns a scalar

crimson sedge
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(u.v/|v|^2)v).u

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are u referring to this

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first term

dire geode
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Yes that's the first term

crimson sedge
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(u.v/|v|^2) u.v

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oh

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|u.v|^2 / |v|^2

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(|u|cosx)^2

dire geode
#

You also have a u.v squared term in the right

crimson sedge
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|(u.v/|v|^2)v)^2|

dire geode
#

But you have a mistake somewhere on the second term

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Because you're squaring a vector

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Probably should be v.v or something similar

crimson sedge
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i should keep it in dot product

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ig

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(u.v/|v|^2)v).(u.v/|v|^2)v)

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u can take scalars out

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oh wait

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lmao

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u.v . u.v

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= |u.v|^2?

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what am i even doing

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šŸ˜…

dire geode
crimson sedge
#

Mhm

dire geode
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Write u.v = c since it's confusing you

crimson sedge
#

(u.v/|v|^2)v).(u.v/|v|^2)v)

= (u.v/|v|^2)(v.v)

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right

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(c/|v|^2)v).(c/|v|^2)v)

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v.v = |v|^2

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

dire geode
#

Are you still stuck?

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What's your expression after you did all the simplifying

crimson sedge
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idk what to even do about second

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lmao

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(c/|v|^2)v).(c/|v|^2)v)

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should i take the scalar value (c/|v|^2))

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out and do v.v

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or what

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(c/|v|^2) v.v => c/|v|^2 *|v|^2
=> c

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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keen carbon
#

im not sure if this is even right I js tried it? but how do I get slope of j

keen carbon
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it's perpendicular so it's supposed to meet and then never again bur how

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i think I fixed the slip but Idk how to get slope j

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slope*

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I'm not sure if this is right at all?

#

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undone epoch
#

I'm wondering how this happend?

cedar kilnBOT
undone epoch
#

Since it would be $$x^2=e^{2i\pi/3}$$ and $$x^2=e^{4i\pi/3}$$ after quadratic formula.

wraith daggerBOT
dire geode
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how what happened

undone epoch
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Like how did $e^{i(\pi/3+k\pi)}$ became a solution

wraith daggerBOT
undone epoch
wraith daggerBOT
cedar kilnBOT
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crimson sedge
#

How to resolve $e^{23/(3*2)^2+kq\pi}$

cedar kilnBOT
wraith daggerBOT
#

Tharkys

dire geode
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What does resolve mean

cedar kilnBOT
#

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left gull
#

Could you check my proof structure ? The identity and inverse I did in a differently formatted way. Should I have listed it out like I did for the inverse or maybe this listing isn't even necessary at all

solid juniper
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it’s ok

cedar kilnBOT
#

@left gull Has your question been resolved?

left gull
solid juniper
#

you could probably be more concise but it’s fine

left gull
#

Okay thank you : )

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wary sage
#

I'm trying to prove Fermat's Little Theorem. I think I did it, but I'm not sure if the proof is valid.

wary sage
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The reason I'm not sure, is that I don't know if simply declaring that the sum is an integer is valid.

cedar kilnBOT
#

@wary sage Has your question been resolved?

wary sage
#

So I don't have to prove that the sum is an integer? That makes my life a lot easier then

#

.close

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fossil coral
cedar kilnBOT
fossil coral
#

...

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is this problem, kinda like this one?

frank shale
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yea since its all to the same power if it was higher u do long divison i believe

fossil coral
frank shale
gritty viper
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You're looking for a remainder

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The answer should be a single number, not a polynomial

fossil coral
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k

gritty viper
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But yes you can't just stick the coefficients into synthetic division like that

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You would need a 0 for every power you skipped

fossil coral
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frack

gritty viper
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So it would actually be 2 0 0 0 ... 0 0 -39 0 0 0 ...

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with hundreds of zeros between each non-zero number

fossil coral
cedar kilnBOT
#

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fossil coral
#

Is this how I solve this problem?

cedar kilnBOT
fossil coral
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Used mathway to type it out quicker

gritty viper
#

All that will tell you is that -4 is in fact a zero

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Because when you press enter you'll get 0

fossil coral
gritty viper
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right

fossil coral
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what to do instead?

gritty viper
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-4 is a zero

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so what do you know about the factorization

fossil coral
#

GCFs?

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1

gritty viper
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x+4 should be a factor

cedar kilnBOT
#

@fossil coral Has your question been resolved?

fossil coral
#

.close

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agile citrus
#

i need someone to confirm my work

cedar kilnBOT
agile citrus
#

this is the question

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Does this satisfy part a ?

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<@&286206848099549185>

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<@&286206848099549185>

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<@&286206848099549185>

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only need confirmation

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nothing else

cedar kilnBOT
#

@agile citrus Has your question been resolved?

agile citrus
#

<@&286206848099549185>

cedar kilnBOT
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cedar kilnBOT
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open vine
#

Did i do this right? A 0.14% chance seems kinda low

cedar kilnBOT
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crimson sedge
cedar kilnBOT
crimson sedge
#

Calculate the area of the shaded region

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I think the height is π/2

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And the base π?

livid hound
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incorrect, can you show your work

crimson sedge
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I am doing it in my mind

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base π/2?

crimson sedge
livid hound
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how is that leading to pi/2 for height

crimson sedge
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the minimum value for arc(x)= 0 is when cos(0) = 1 = x, so sen^4x+ cos^4x = 1, so x can be 0 or π/2 or π...

crimson sedge
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for range

livid hound
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how?

crimson sedge
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to be biyective

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and inyective

lusty grotto
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sen is sin?

livid hound
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don't just throw words around

crimson sedge
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I'll think more

livid hound
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for what values of k will
arccos(k) be pi/2?

crimson sedge
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0

livid hound
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can you get that value from sin^4(x) + cos^4(x)?

crimson sedge
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mm right, I can't

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I can get maximum 1/2?

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so π/3

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is the height?

livid hound
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yes

crimson sedge
livid hound
#

misread what you typed
yeh, min of sin^4(x) + cos^4(x) will be 1/2

crimson sedge
#

max is 1

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?

livid hound
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yes

crimson sedge
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so base is π?

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bc first 0 is π/2

livid hound
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base of the triangle, no

crimson sedge
#

well, consider the triangle

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whole

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like

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all the floor

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for now

livid hound
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the whole graph? so ignore the triangle?

crimson sedge
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I will subtract large triangle

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and small triangle

livid hound
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what?

crimson sedge
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the tackit for getting the are under the shaded region

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is like

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that

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also subtracting the big base minus the small base

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but

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idk if u get me

livid hound
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i don't

crimson sedge
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like well π - π/4 = 3π/4

livid hound
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oh i see what you mean

crimson sedge
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is that the base of the triangle?

livid hound
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but you can just apply the area formula once directly

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yes

crimson sedge
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ik, I just wanted to calculate large triangle area minus small one

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(3π/4) (π/3) (1/2) = π^2 / 8

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like this?

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no

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what am I doing wrong

livid hound
#

yes

crimson sedge
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no...

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do u know what's wrong?

livid hound
#

someone messed up in writing the answer options

crimson sedge
#

yep

#

thanks šŸ‘

#

.close

cedar kilnBOT
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cedar kilnBOT
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errant vessel
#

It’s a problem of correlation using Karl’s method…. Can you tell me what’s with the no of blind per lakh column…. I don’t understand why and how they are doing it..

cedar kilnBOT
#

@errant vessel Has your question been resolved?

errant vessel
#

<@&286206848099549185>

cedar kilnBOT
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@errant vessel Has your question been resolved?

errant vessel
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.close

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rose flax
cedar kilnBOT
rose flax
#

how can i approach this question best?

crimson sedge
#

u can separate the sum in 3 sum

rose flax
#

so sum of 1/2^r add sum of 1/3^r and so on ...

crimson sedge
#

yea

rose flax
#

okay ty, do i do the sum to infinity for each and then add them up?

crimson sedge
#

yes

rose flax
#

awesome ty ill try that now

rose flax
#

this is the mark scheme im not sure why they did B= A - ....

clever venture
#

you forgot thar r = 2

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not 0

rose flax
#

this is the mark scheme im not sure what they did

clever venture
#

then they probably did it wrong

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whoever it was

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and didn't notice the 2 there

rose flax
#

.close

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crimson sedge
cedar kilnBOT
crimson sedge
#

so

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Im so confused with piecewise functions

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Like insane

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Also

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I wanna ask if this is right

undone epoch
#

Looks good

bleak viper
#

i agree

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looks Good indeed

steep badge
#

very good

crimson sedge
#

Ohh wait

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I caught a mistake

#

Its graphing the postitive variations

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but its negative

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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@crimson sedge Has your question been resolved?

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rare heron
cedar kilnBOT
rare heron
#

is this actually just -1x/(x-1)(x^2-x)

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and done?

oblique flare
rare heron
#

how to do this problem

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factoring rational expressions

oblique flare
#

first off when adding or subtracting fractions we need common denominators

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You can find it for algebraic expressions using LCM

rare heron
#

isn't the LCM literally 1

oblique flare
#

no

steep badge
#

try to simplify (x^2 -x)

rare heron
#

x(x-1)

steep badge
#

yea

#

to make denominator equal for the left term

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multiply and divide by x

limber dawn
steep badge
rare heron
#

@

steep badge
#

this is to make the denominator equal

rare heron
#

oh I see

steep badge
#

thats only for the left term

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not the whole equation

rare heron
#

what do I do next

steep badge
#

since denominator is same

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you can just subtract the terms in numerator

rare heron
#

I'm not sure what you mean by that

steep badge
#

x^2 +(-1) = x^2 -1

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you have this

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merge it

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same denominator ^

rare heron
#

so its just x-1?

#

and āœ…

#

done

#

.close

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dry fossil
#

$\sum^{\infty}_{n=1} (n+1) y^n$

cedar kilnBOT
wraith daggerBOT
dry fossil
#

To sum this series, do I have to start from the geometric series and then derive it?

versed siren
#

this is an AGP, Arithmetico Geometrico Progression

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the method to solve these is

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to let this be S

dry fossil
versed siren
#

then divide by the ratio, here y

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to get

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S*y

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then

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S - S*y

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leave the first term of S alone

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start from second term of S

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and the first term of S*y

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wait

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I think I made a mistake

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it'd be

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S * y

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not S/y

dry fossil
#

Where

versed siren
#

mb

versed siren
#

Sy = sum (n+1)*y^(n+1)

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wait lemme write it on paper

outer stag
versed siren
dry fossil
#

Thanks guys!

versed siren
#

my guy

dry fossil
#

šŸ™‚

versed siren
#

Rishabh is also me

dry fossil
#

Ah ok hahaha

#

Thank you very much then!

versed siren
#

you can evaluate the sum in last line?

versed siren
dry fossil
#

y^n = 1/1-x

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For n = 0

versed siren
#

its a Geometric progression

versed siren
dry fossil
#

For n = 1 1/(1-x) -1

versed siren
#

that works too

#

!done

cedar kilnBOT
#

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dry fossil
#

.close

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quasi pewter
cedar kilnBOT
quasi pewter
#

<@&286206848099549185>

languid pendant
#

Let me nderstand

#

wait

past wave
#

do you know about alternte interior angles

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and all?

quasi pewter
#

yh

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they are equal

languid pendant
past wave
#

so use them to get an eqn between A and F

quasi pewter
#

but a and b are non parallel

languid pendant
past wave
languid pendant
#

no I'm clear

past wave
#

kk

past wave
#

use that

languid pendant
#

If ∠EFC = 3x+50° then
y = 150°-3x

quasi pewter
#

y=130-3x

past wave
#

bro let him do it on his own

past wave
quasi pewter
#

is it 94

past wave
#

y?

quasi pewter
#

yh

past wave
#

yes

#

94

quasi pewter
#

k ty

past wave
#

wlcm catthumbsup

quasi pewter
#

btw what are u studying

past wave
#

im in school

quasi pewter
#

which grade

#

and country

past wave
#

11th India

languid pendant
quasi pewter
#

i am in india too

past wave
#

nicee

quasi pewter
#

9th grade

past wave
#

makes sense

#

state?

quasi pewter
#

prepping for tallentex

quasi pewter
#

tamil nadu

past wave
#

ohh

#

Chandigarh

quasi pewter
#

hmmm

languid pendant
#

So, y = 180° - 86°

#

Done?

quasi pewter
#

yh i got it long back

#

ty

languid pendant
cedar kilnBOT
#

@quasi pewter Has your question been resolved?

#
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quasi pewter
#

@gleaming path

#

<@&286206848099549185>

cedar kilnBOT
#
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winged hemlock
#

I want to figure out the coefficients of the quotient for this division, and I’ve set it up as follows. I’d like to know if it's set up correctly this way

winged hemlock
#

If I ask ChatGPT to solve it using the long division method, it arrives at a different result than mine

#

here my resolution

#

Here is the result and the verification

#

This is the result that ChatGPT arrives at using the 'long division method'

#

what do you think šŸ¤·ā€ā™‚ļø

#

Is the form of my C(x) and R(x) expressed correctly?

past wave
#

!nogpt

cedar kilnBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

winged hemlock
past wave
#

ik op posted it but lol

winged hemlock
#

???

past wave
#

gimme a min

winged hemlock
#

okey

past wave
#

op means original poster

winged hemlock
#

It's true that sometimes it gives errors

past wave
#

,w [2x^2 + (3/4)x][4x^2-7] + 14x^2 + (13/4)x + 1

winged hemlock
#

y esto?

past wave
#

,w eval [2x^2 + (3/4)x][4x^2-7] + 14x^2 + (13/4)x + 1

winged hemlock
#

šŸ˜µā€šŸ’«

past wave
#

,w [2x^2 + (3/4)x][4x^2-7] + 14x^2 + (13/4)x + 1

#

hey i found the problem

#

@winged hemlock

winged hemlock
#

šŸ¤”

past wave
#

see the remainder chat gpt got

#

it is quad

#

it should be linear

winged hemlock
past wave
#

do you remeber that when we write

#

Divident = Divisor*Quotient + Remainder

#

remainder has to be less than divisor or quotient

#

i dont rember

#

similarly in polynomials, the degree must be less

winged hemlock
#

ooh yeees

past wave
#

gpt prob forgot that lol

winged hemlock
#

it should be less than xĀØ2

past wave
#

less than is not the correct term

#

we cant say

#

the degree should be less than 2 in this case

winged hemlock
#

Were my propositions for C(x) and R(x) correct?

past wave
#

i wasted my time checking your

#

should have directly checked gpts

winged hemlock
winged hemlock
# past wave yes extremely

Well, now I will try to solve it using long division by myself. How do I close this? Thank you very much for taking the time

past wave
#

!done

cedar kilnBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

past wave
#

wlcm bro

winged hemlock
#

okey

#

.close

cedar kilnBOT
#
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frank sleet
#

whats the integral of 1/((2x+1)(sqrt(4x^2+4x)))

lean lotus
#

like this?

frank sleet
#

yes

#

i was trying to complete the square

#

but the problem is no matter what i do it will not be as same as 2x+1

#

as this ai did

crimson sedge
#

$\int \frac{1}{(2x+1)(\sqrt{(4x^2+4x)}}$

wraith daggerBOT
#

Sukiyaki

lean lotus
#

u make u = 2x+1

#

and du would be 2

frank sleet
#

okay?

#

and then?

lean lotus
#

1/2 * integral

#

and i think u need to u sub again

cedar kilnBOT
#

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frank sleet
cedar kilnBOT
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bold pond
#

what is tangential force?

cedar kilnBOT
bold pond
crimson sedge
#

(assuming be the key word here)

#

that the force acts along the surface of the ramp

#

wait lemme draw an FBD for ya

#
  1. the actual forces have been drawn in black arrows
#
  1. the component forces have been drawn in dotted arrows
#
  1. NOTE: the length of the arrows is not to scale or anything (cause obviously, mg, can't be smaller than mg cos theta since that is a component)
past wave
crimson sedge
#

fixed as in?

#

not moving?

past wave
#

the wedge can move on the ground too

#

yes

crimson sedge
#

yeah probably fixed

past wave
#

if that is the case then we should use center of mass

crimson sedge
#

otherwise it would be stated

past wave
#

its not mentioned

crimson sedge
#

probably is mate

slender ginkgo
#

if the thing can move on the ground

past wave
#

it should be mentioned if its fixed not the other way around imo

slender ginkgo
#

then we cant really hold the block in place can we

crimson sedge
#

fasho

past wave
#

oh

crimson sedge
#

that is a good point

#

I missed that

past wave
#

didnt red that

bold pond
#

well it says in the question the block is being held stationary

crimson sedge
#

just equate $$mg \sin \theta = F_{\text{tangential}}$$

wraith daggerBOT
#

Edmund Cloudsley

crimson sedge
#

and then solve for f tangential

bold pond
#

so

past wave
crimson sedge
past wave
#

hmmmmm

bold pond
#

60.5sin(66.3)

#

= Ft

crimson sedge
#

yup yup

bold pond
#

ok let me see

#

oh true

#

cause that is preventing it from moving

#

lol

#

wow that is really simple

crimson sedge
#

A great tip I could share for these kinds of problems (cause somtimes they can become really flipping complex) is that you can draw these forces as arrows on a cartesian plane

bold pond
#

can't belive i overlooked it

crimson sedge
#

and if forces in a certain direction are equal

#

equate teh componenents of the forces in those directions

#

Like something like this this

bold pond
#

i got around 55.40N

crimson sedge
#

Cool

#

is that the correct answer?

bold pond
#

now its asking this

#

there is a similar question my profesor did in a video but the mass was a wedge is this ok to draw like this or do we need OUR mass to be a cube or rectangle/

bold pond
crimson sedge
#

Cause the end of the day we are considering it as a point mas

bold pond
#

yea

crimson sedge
#

Ok so horizontally right?

bold pond
#

yea

crimson sedge
#

What does that mean

#

Let’s think of it mathematically

bold pond
#

i think we need componenets for it

crimson sedge
#

Horizontally means in line with the x axis

crimson sedge
past wave
crimson sedge
#

Decompose always to components

#

Put in a Cartesian plane

#

And solve

#

Tangentially means same gradient as the derivative at the point

#

Horizontally is gradient = 0

bold pond
#

so cos(0)?

crimson sedge
#

Not exactly

bold pond
#

which direction is the tangentially force from the first question being applied?

crimson sedge
bold pond
#

ohh nm

#

ok

#

it is just basically in the same angle as the ramp

crimson sedge
#

Even if there was, F_tangential would still point the same way

crimson sedge
bold pond
#

i need to take a 10-20 min break

crimson sedge
#

Alright

#

Mate just put these forces on a Cartesian plane

#

Really it will make it much easier

cedar kilnBOT
#

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cedar kilnBOT
#

@bold pond Has your question been resolved?

#
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hard valley
#

oh hello

cedar kilnBOT
hard valley
#

why a+b is not a+b a a+2ab+b

warped hornet
#

uh?

#

can you send a pic of your ques as its unclear

arctic marsh
#

guys I need help with like whats the root square of x

warped hornet
cedar kilnBOT
arctic marsh
#

Oh ok

#

CEEEE YAA

warped hornet
#

byee

#

i will remember and wait for you for eternity

cedar kilnBOT
# hard valley why a+b is not a+b a a+2ab+b

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

past wave
#

btw feels like (a+b)^2

#

but my guy forgot square everywhere

hard valley
#

im not your guy

#

i have a boyfriend!!

past wave
#

i meant my guy as a friend lmao

crimson sedge
#

next level delusion

cedar kilnBOT
#

@hard valley Has your question been resolved?

cedar kilnBOT
#

@hard valley Has your question been resolved?

hard valley
#

Not yet

cedar kilnBOT
#
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astral mulch
cedar kilnBOT
astral mulch
#

I got one but the graph doesn’t approach 1

#

it’s significantly lower than one

fallen moat
#

,rccw

wraith daggerBOT
astral mulch
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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hoary plume
cedar kilnBOT
hoary plume
#

Why is this not a bernoulli in y

gritty viper
#

How could it be Bernoulli in y without being Bernoulli in x

#

It's perfectly symmetrical between x and y

cedar kilnBOT
#

@hoary plume Has your question been resolved?

hoary plume
#

<@&286206848099549185>

cedar kilnBOT
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civic elk
#

Is it fair to assume what i circled in red?

civic elk
ancient shadow
#

yes if they're forces

#

wait no

#

not the y1= = 40

#

but the x1 = x2 should be fine

civic elk
#

i was thinking y1 would prob be y1=40+y1

#

but wasnt sure

ancient shadow
#

yh by N2L

#

if u take it vertically

#

Y1 = Y2 + 40

#

oh and if the system is equilibrium this holds otherwise

#

it doesn't

civic elk
#

yeah otherwise its a bit harder

ancient shadow
#

"bit"

civic elk
#

yep just a bit

#

thanks

#

.close

cedar kilnBOT
#
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civic elk
#

.reopen

cedar kilnBOT
#

āœ…

civic elk
cedar kilnBOT
#

@civic elk Has your question been resolved?

cedar kilnBOT
#

@civic elk Has your question been resolved?

ancient shadow
#

Wait

#

What's the problem

#

Work out the forces?

#

Oh I see the problem

#

And where u might be confused

#

Can u think of a relationship between X1 and Y1 and similarly with X2 and Y2

#

Because if you can you might be able to eliminate two variables and then get a set of simultaneous equations

ancient shadow
civic elk
ancient shadow
#

I was gonna discount that but ig that does work

#

But the thing is u don't know the hypotenuse value

#

So you'd struggle there

civic elk
ancient shadow
#

And just add another variable

ancient shadow
ancient shadow
#

Trig

#

Resolve the forces w trig

civic elk
#

I tried it but came empty handed

#

I’m at work rn, but when I get home ima try trig again see if I can get it

ancient shadow
#

šŸ‘

civic elk
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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plucky mirage
#

Can someone double check my work?

cedar kilnBOT
plucky mirage
#

Im not too sure if tan is the right to use for the angle either

open owl
plucky mirage
#

Hahahaha thank you

#

I was actually wondering if someone would comment on it bc it happens sometimes at school too

cedar kilnBOT
#

@plucky mirage Has your question been resolved?

plucky mirage
#

<@&286206848099549185>

plush wind
#

@plucky mirage Hello

plucky mirage
cedar kilnBOT
#

@plucky mirage Has your question been resolved?

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#
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plush coyote
#

having trouble with this problem im not sure what to do

slate lintel
#

well i guess the last one might want an approximation but i can't tell what's wrong with the first

plush coyote
#

nah even that doesnt work

cedar kilnBOT
#

@plush coyote Has your question been resolved?

plush coyote
#

<@&286206848099549185>

plush wind
#

the result is that you express x and y by r.

#

do you understand>

#

?

plush coyote
#

but in this case what is r

plush wind
#

r is random.

#

r > 0

#

r => 0-

#

Hi

cedar kilnBOT
#

@plush coyote Has your question been resolved?

plush coyote
plush wind
#

Hmmm, Look the picture.

#

There is the values for you.

#

sin a = -0.5, cos a = 0.87 = 3^0.5 / 2, tan a = 1 / 3^0.5

#

So a = 210deg

#

do you understand

#

?

cedar kilnBOT
#

@plush coyote Has your question been resolved?

cedar kilnBOT
#
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manic acorn
cedar kilnBOT
manic acorn
#

Do i directly use these results?

#

Or do i have to calculate seperately for the Z(1/n+1) because the result is valid for n=0, but in the question n=0 wont be valid?

#

Something like this?

vernal shell
#

lol

#

I imagine 2 right

#

no it's a z

#

ok

manic acorn
#

Its a z

cedar kilnBOT
#

@manic acorn Has your question been resolved?

cedar kilnBOT
#

@manic acorn Has your question been resolved?

cedar kilnBOT
#

@manic acorn Has your question been resolved?

cedar kilnBOT
#

@manic acorn Has your question been resolved?

cedar kilnBOT
#

@manic acorn Has your question been resolved?

nimble mountain
#

is this a call for help

#

whats the original question

twilit summit
nimble mountain
twilit summit
#

I don't even know what the context is. Is this an abstract algebra question

#

Looks like number theory. but I don't know

upper laurel
upper laurel
cedar kilnBOT
#

@manic acorn Has your question been resolved?

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#
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shrewd niche
#

i am genuinely so lost with part b and c. can someone help?

dire geode
#

Find f(x)

shrewd niche
#

so i would just get y by itself?

modest storm
#

ya

shrewd niche
#

i did that and it said it was wrong

#

is it not 5 radical x(7-4x^7) ?

modest storm
#

reread the question

dire geode
#

Probably better if you don't factor

shrewd niche
#

am i getting further away from doing this the right way?

#

no wait i got it

#

i'm supposed to get y by itself and the differentiate what's left which is f(x), right?

#

but what the heck does part c mean?

dire geode
shrewd niche
#

what

dire geode
#

Should be the same as part b

dire geode
shrewd niche
#

yes

dire geode
shrewd niche
#

yea, but i did what you said and un-factored it to be 5 radical 7x-4x^8

dire geode
#

Good

#

Do you see a y in your answer to a

shrewd niche
#

yes

#

put my f(x) into where the y is?

#

oh my god

#

is it supposed to be this long??

shrewd niche
#

.close

cedar kilnBOT
#
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desert badge
#

Yo can l get some help?

cedar kilnBOT
desert badge
#

This problem here

pastel vault
#

is perpendicular to both the radius of the quarter-circle, and the semicircle

#

same thing for the quarter-circle and the circle actually

cedar kilnBOT
#

@desert badge Has your question been resolved?

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#
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crimson sedge
cedar kilnBOT
pastel vault
#

use partial fractions

crimson sedge
#

pog

#

yes i am stupid

#

thanks

#

lemme try

#

i got the answe šŸ˜„

#

no tby partial frac tho

pastel vault
#

oh nice no worries then

cedar kilnBOT
#

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chrome flax
#

Can anyone help with programming in R for probability and stats

chrome flax
#

Please

cedar kilnBOT
#

@chrome flax Has your question been resolved?

cedar kilnBOT
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@chrome flax Has your question been resolved?

cedar kilnBOT
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lapis valve
cedar kilnBOT
lapis valve
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Does anyone know where I went wrong? Sorry for the atrocious handwriting

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I know I can use the reduction formula but wanted to learn to do without in case I forget the formula

mental trail
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I think use of parentheses is important

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the 27 was distributed but not the minus

lapis valve
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I am always forgetting to distribute the sign

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Thank you Rafilou!!

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.close

cedar kilnBOT
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mental trail
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I get this

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from WA

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changing sec^2 into tan^2-1 I think we get what you got

mental trail
lapis valve
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Yes I just switched the - to plus and it looks good I think

cedar kilnBOT
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split belfry
#

i just got introduced to limits and i have some problems solving this
prove that lim((2n^2+3n)/(n^2+4n+1)=2 using epsilon
can anyone here help me out?

mighty shuttle
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$\varepsilon-\delta$?

wraith daggerBOT
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Veni, vidi, perii is not f(wai)

split belfry
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not sure

undone epoch
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Limit to what?

split belfry
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b)

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i have to prove that the limit is 2

undone epoch
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I don’t think you need epsilon-delta. You could just use the variable with the biggest exponent.

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And divide it with all terms.

split belfry
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i tried that

undone epoch
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Steps?

split belfry
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wait a second

undone epoch
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Might be I’m who’s wrong, if it’s epsilon-delta proof you’re doing.

split belfry
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basically i have to solve for n

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can you help me with that

undone epoch
delicate roost
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they wanna prove it

split belfry
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can you help me?

delicate roost
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idts, you can do @helpers in like 2 mins

split belfry
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ok

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<@&286206848099549185>

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T_T

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tommorow i will go to my maths teacher and he il be like: this is so easy come to the whiteboard and he il magically solve it

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i was able to prove some easier ones

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ok i give up, thanks anyway

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i will remain on the server cause it s cool here

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.close

cedar kilnBOT
#
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bronze pivot
#

what does this mean

cedar kilnBOT
hot rampart
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x is, by definition, a

bronze pivot
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oh ok lol

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.close

cedar kilnBOT
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cedar kilnBOT
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gilded mesa
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How this limit applies that sequence is not cauchy

dire geode
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what's the sequence

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b_N?

cedar kilnBOT
#

@gilded mesa Has your question been resolved?

gilded mesa
dire geode
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the sequence is either b_N, a_k, or r_k. which is it

gilded mesa
gilded mesa
dire geode
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the answer is b_N

gilded mesa
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I am saying why b_N is not cauchy

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Answer not b_N, we have to find that series is convergent or divergent

dire geode
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b_N diverges because the tail of the sum is greater than 1

dire geode
gilded mesa
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What is tail mean

dire geode
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$\sum_{k=1}^\y \frac{a_k}{r_k} = b_N+$ tail

wraith daggerBOT
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riemann

gilded mesa
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Ok I get this now

dire geode
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tail $=\sum_{k=N+1}^\y \frac{a_k}{r_k}$

gilded mesa
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But how tail>1 do with cauchy

wraith daggerBOT
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riemann

gilded mesa
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I understanding terminology but not getting idea why this limit has to do with cauchy is it going to infinity or what

dire geode
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do this a couple ways. either you prove cauchy sequences are convergent sequences and tails of convergent sequences go to zero. or you can prove a sequence is cauchy implies its tail converges to 0

gilded mesa
dire geode
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absolutely not

dire geode
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write the definition of cauchy for b_N and what it means

gilded mesa
gilded mesa
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And we are getting different tails for each N what is it mean please help

dire geode
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this is the tail when N = m-1

cedar kilnBOT
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@gilded mesa Has your question been resolved?

cedar kilnBOT
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rocky osprey
cedar kilnBOT
rocky osprey
#

where is the angle from stage 2 (II) located? the one with 28,03 degrees

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is that the other sharp angle?

cedar kilnBOT
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@rocky osprey Has your question been resolved?

cedar kilnBOT
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@rocky osprey Has your question been resolved?

cedar kilnBOT
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@rocky osprey Has your question been resolved?

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odd sierra
cedar kilnBOT
odd sierra
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i did this yesterday but smhow forgot

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Like

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i got to 12.6 seconds

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for 1.90 m/s and 150 distance

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using first equation

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but idk how to get the total here

dusk goblet
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total what

odd sierra
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total time for travel

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like idk what to do

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with the 2.95

dusk goblet
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well if you’re using equation 1 then you’ll need the displacement yes

odd sierra
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Ok

dusk goblet
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can you tell me what the initial velocity would be

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from the point where it starts to decelerate

odd sierra
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for 2.95?

dusk goblet
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to when it comes to rest

dusk goblet
odd sierra
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oh

dusk goblet
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and it would be -2.95

odd sierra
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yes

dusk goblet
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you have to use the first numbers to find vo

odd sierra
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oh

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so i found t

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12.6

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now i need to use them to find

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Vo

dusk goblet
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don’t tell me these numbers

odd sierra
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then get total time

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ok

dusk goblet
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give me equations

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not numbers

odd sierra
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ok i work on it

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so

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the 2nd equation

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from my pic

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will help find the v0?

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first one helped w/ the time

dusk goblet
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let’s look at the first scenario

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before it starts to slow down

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in that scenario vo = 0

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a = 1.9

odd sierra
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yep

dusk goblet
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x = 150

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so we can use v^2 = vo^2 + 2ax

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because what we want is the final velocity

odd sierra
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oh

dusk goblet
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which will in fact be the initial velocity for the second scenario where it’s decelerating

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v^2 = 2(1.9)(150)

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,calc sqrt(2(1.9)(150))

wraith daggerBOT
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Result:

23.874672772627
dusk goblet
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that’s our new vo for the second scenario

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now we can use x = vot + 1/2 at^2

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or we still the displacement actually

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we only have a and v and vo

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so again let’s use v^2 = vo^2 + 2ax

odd sierra
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ohok

dusk goblet
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v = 0

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because it comes to rest

dusk goblet
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a = -2.95

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and we’re solving for x

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thus x = (2)(1.9)(150)/((2)(2.95))