#help-13

1 messages · Page 322 of 1

dire geode
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Yes I saw that

forest scarab
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we will have:

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( 1 + sin x )^2024 + sin^2024(x) = 1

dire geode
#

Use binomial theorem

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Oh hmm maybe that doesn't work

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Could also try complex exponential

cedar kilnBOT
#

@forest scarab Has your question been resolved?

gritty viper
#

That's not true in general so there's nothing to try

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cos(x)-sin(x) = 1 is only true for very specific values of x

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it's not too hard to find what those are

cedar kilnBOT
#
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warped stump
#

this is my work in that second picture and here "(5/36)100 =13.88"

warped stump
#

question is how did I get it wrong

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novel glade
#

Hi guys I’m having a brain fart lol I can’t remember how to solve this lol

novel glade
remote trail
#

well you know that absolute value will always make your value of g(x) positive

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so you could write out your boundaries as the 2 equations for g(x)<=20 and g(x)>=-20

novel glade
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So like -10+3(x+5)<20?

novel glade
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random kelp
#

anyone know why in the circled bit, when infinity is inputted into the function, it results to 0?

random kelp
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f(x) isnt even defined btw, they're just showing how fourier transforms work here

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cos(inf) would be undefined i think, f(inf) doesnt really mean anything so I just dont know what to do here

cedar kilnBOT
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strong pilot
#

Hello I had a quick physics question I'm not sure if I did this correctly?

strong pilot
#

I'm not sure if I got the final velocity and final momentum correct which is Vf1 Vf2 and Pf1 Pf2

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The formula I used is m1v1 + m2v2 iniital = m1v'1 + m2v'2

cedar kilnBOT
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@strong pilot Has your question been resolved?

cedar kilnBOT
#

@strong pilot Has your question been resolved?

strong pilot
#

<@&286206848099549185>

void spoke
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Physics woohoo

strong pilot
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It's quite difficult for me 🥲 but I'm trying

void spoke
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Where is the coefficient of restitution

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All are elastic collisions?

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My guy say something

strong pilot
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It’s 1D

void spoke
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1D

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Ok but still

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Coefficient of restitution tells how elastic the collision is

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Understand if e =1

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You can conserve both momentum and K.E.

dusk goblet
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yo oppai

void spoke
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Yo

strong pilot
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Okay ima send a ss of what I’m looking at

dusk goblet
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weren’t you grinding for green all those months ago

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what happened

void spoke
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Imma different guy now bro

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Got bz

strong pilot
void spoke
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Aah

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I see

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Elastic moment

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Conserve momentum and energy

strong pilot
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I’ve been trying to get it down but I’m struggling

void spoke
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m1u1+m2u2=m1v1+m2v2

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Conserve momentum

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Conserve kinetic energy too

strong pilot
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Okay!

void spoke
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Ok

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Imma doing mechanics bro

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Want a question?

strong pilot
#

Oof I feel like I would suck at it i wanna see tho

void spoke
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Fbd of rigid body systems

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Ok imma send

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later first do this

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Your work

dusk goblet
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@void spoke

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where’s the question bruh

void spoke
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Yo

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Imma send it later

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Let him do it

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His work

dusk goblet
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ahh man i thought you were gonna send a fun problem

void spoke
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Its a kind of simple problem.if you make the fbd correct

strong pilot
#

I'm reaching out, hopefully, this is how I start it

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Sorry if my handwriting is pretty bad

strong pilot
#

.close

cedar kilnBOT
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serene bison
#

find vert asympt
f(x)=sec(pi*x), so 1/cosx, the vert asymptotes are at integers of kpi?

serene bison
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like this?

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(want to make sure my notation is correct as well)

cedar kilnBOT
#

@serene bison Has your question been resolved?

drifting marlin
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cos is either 1 or -1 at integer multiples of pi

serene bison
#

so is what i did correct

drifting marlin
#

well you're looking for vertical asymptotes right?

serene bison
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correct

drifting marlin
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if you get f(x) = 1 or f(x) = -1, do you have a vertical asymptote?

serene bison
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if i understand your question

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yes

drifting marlin
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no

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refresh your understanding of what a vertical asymptote requires

serene bison
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well a denominator of 0

drifting marlin
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indeed

serene bison
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and its non removable

drifting marlin
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so you're looking for where cos is 0

serene bison
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all integers?

serene bison
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but would the notation for the Z work

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or should i just write "1 or -1 integer multiples of pi"

drifting marlin
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you don't understand

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x just belonging to the integers is not correct

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you're looking for where cos(pi*x) = 0. This does not happen when x is an integer

serene bison
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not sure i understand

drifting marlin
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,calc cos(0)

wraith daggerBOT
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Result:

1
drifting marlin
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,calc cos(pi)

wraith daggerBOT
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Result:

-1
drifting marlin
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,calc cos(2*pi)

wraith daggerBOT
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Result:

1
serene bison
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oh wait

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then its just multiples of half pi?

drifting marlin
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that sounds better

serene bison
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yeah oops

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so

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it would be xpi/2 x is an integer

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like that?

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wait

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no

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xpi/2 + x?

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yeah no

drifting marlin
serene bison
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pi/2 + kpi, 3pi/2 + kpi

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99% sure thats correct

drifting marlin
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that works

serene bison
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is there a more efficient way

drifting marlin
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i mean pi/2 + kpi is equivalent

serene bison
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ah okay

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i see

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thanks for the explanation

drifting marlin
serene bison
#

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cedar kilnBOT
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fading temple
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can someone help me w this math q

cedar kilnBOT
fading temple
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(this is vectors)

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like why does that equal that

upper ruin
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Well, I think you can just calculate those vectors and check that the equation there is true

fading temple
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oh ye i can def do that

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but conceptually im a bit like

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not there

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hm

upper ruin
fading temple
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yessir

upper ruin
fading temple
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please

upper ruin
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I don't remember it well, but I can suggest you some videos

fading temple
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oh oka thank you

upper ruin
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You can search in YouTube this:
"parallelogram diagonals bisect each other proof"

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I just looked it up and there are plenty of videos, both with geometry and also vectors

fading temple
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oh okay

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thank you

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:D

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eager hemlock
#

I tried kings rule, failed

cedar kilnBOT
upper ruin
eager hemlock
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Lifesaver

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Tysm

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.close

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open mauve
cedar kilnBOT
open mauve
#

Help with iv)

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Thanks

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<@&286206848099549185>

cedar kilnBOT
#

@open mauve Has your question been resolved?

open mauve
#

<@&286206848099549185>

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@open mauve Has your question been resolved?

open mauve
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<@&286206848099549185>

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oblique lynx
#

is the I in 2IX - AX = -2A necessary? Next step makes step since we factored it out, but the step before it i have just as 2X - AX = -2A

oblique lynx
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those are matrices

dire geode
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No

oblique lynx
# dire geode No

And so is it just a matter of convetion and to see it better to use I?

dire geode
#

Depends on context

oblique lynx
#

okey, thank you

#

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vital rain
#

I need help in explaining something for me please

crimson sedge
#

What is it?

vital rain
#

hold on let me send

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why does the domain of g not have an equality

odd verge
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If x is 2 what happens to the denominator

odd verge
# vital rain

To be clear you are talking about number one or number 2

vital rain
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question 1

odd verge
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Yes so
If x is 2 what happens to the denominator

vital rain
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i dont know

odd verge
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What is √(2-x)

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If x is 2

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@vital rain

vital rain
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im sorry but i still dont get it

odd verge
vocal crest
odd verge
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Then what do you get if you calculate √(2-2)

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@vital rain

vital rain
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0?

vocal crest
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and can u divide with 0?

vital rain
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no i dont think so

odd verge
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The values of x which the function has a 'definite' answer

vocal crest
odd verge
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Since 2/0 is not defined

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X = 2 can't be in the domain of g(x)

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@vital rain

vital rain
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ohhhh

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i get it thanks!

#

.close

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heavy crypt
#

Am I allowed to do this?

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It feels wrong haha

vocal crest
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if it helps sure u may

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i use that too

heavy crypt
#

is the last step right?

cedar kilnBOT
#

@heavy crypt Has your question been resolved?

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earnest crest
#

what is a difference quotient i need to find it at f(2.5)

vocal crest
earnest crest
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what does that mean

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my teacher didn't teach us that im ngl

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we only learned limits

vocal crest
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the difference coefficient of a function at a point is the slope of the tangent of the function at that point

tulip stream
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Also i dont see why there exists another graph of function g here

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Is there more context?

earnest crest
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nah thats for part b

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this is part a

tulip stream
#

Are you given anything about function f? Or just the graph

earnest crest
#

wait one sec

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bruh its not letting me send

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jsut said assume f(x) is real numbers

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f(x) is interval 0<=x<=5

tulip stream
#

I think you failed to copu

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Copy

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As it sent the same image

earnest crest
#

and right the instantaneous change of g(x) at x = 2.5

tulip stream
#

First thing to do is to express f as a function

earnest crest
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its g(x) not f

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thats mb

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in the question

tulip stream
#

For a) ?

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Ah i see

earnest crest
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is it just the slope?

tulip stream
#

You can easily express g(x) as a linear function on interval 2 < x <=3

tulip stream
#

Wait oops

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Interval is wrong

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Ok fixed, graph of g(x) on interval 2<x <=4

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Then use definition of limit at a point

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Or simply take the slope as you did

earnest crest
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alr think i got it

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so it should be -3

tulip stream
#

Yes

earnest crest
#

thanks

#

close

#

!close

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.close

cedar kilnBOT
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magic garden
cedar kilnBOT
dire thorn
magic garden
#

;-;

dusk goblet
#

good strategy tbh

dire thorn
#

To integrate this you should try u sub

magic garden
#

I just wanna know the correct steps of integration

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Like

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I can do but it's all messy

magic garden
dire thorn
#

Nah

magic garden
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Oh

dusk goblet
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no he said u sub

magic garden
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Umm oki lemme trt

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Try

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I know it's wrong

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Im struggling in integration

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How do I do it?

dusk goblet
#

let x be t?

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that’s what you wrote

magic garden
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Yeah

dusk goblet
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what difference does that make

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the name of the variable is irrelevant

magic garden
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True

dusk goblet
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and if x = t why did you then write t(t+2)

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did you mean log(x) = t

magic garden
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Yeah

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My bad

dusk goblet
#

you cant integrate t if you still have dx

magic garden
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Yeah it makes 2 variables

dusk goblet
#

find dt

magic garden
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Oki

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Shall I open the bracket?

dusk goblet
#

what

magic garden
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Like shall the bracket in the beginning itself?

dusk goblet
#

no clue what you’re saying

magic garden
#

Sorry 😔 I'm confused myself

dusk goblet
#

$dt = \frac{1}{x} dx$

wraith daggerBOT
magic garden
#

Yeah

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But

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1/x Doesn't come anywhere

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Before integrating

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Dx = xdt

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How do we solve this

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Is this what you're telling to do

glacial field
#

Derivative of logx is 1/xln10

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$\frac{d}{dx} (\log x) = \frac{1}{x \cdot \ln 10}$
magic garden
#

Yep

dire thorn
#

Logx=lnx for respectable people

wraith daggerBOT
dire thorn
magic garden
glacial field
#

You wrote the derivative of lnx

magic garden
#

Lnx = 1/x?

glacial field
#

You did not write the derivative of logx

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Despite letting t = logx

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So dt does not equal 1/x

magic garden
#

Ohhh

cedar kilnBOT
#

@magic garden Has your question been resolved?

magic garden
magic garden
#

Is this portion correct?

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Are we supposed to integrate 2logx again?

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I have doubt in just that one portion other then that I understood

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@dire thorn

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@glacial field

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Um guys?

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@dusk goblet

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.close

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magic garden
#

. reopen

#

.reopen

cedar kilnBOT
#

cedar kilnBOT
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royal loom
cedar kilnBOT
royal loom
#

Is this the proper interpretation of "the union of right cosets of its stabilizer"

#

I took h in S because if I took h in G then I don't think that would be correct as for all subsets S the stabilizer contains the identity so if h ranged over G, then the uniion would be G, not S

cedar kilnBOT
#

@royal loom Has your question been resolved?

obtuse mango
#

but yeah that works in proving that the stab. has order p^r

royal loom
#

Would you mind looking at the next part also?

obtuse mango
#

sure

royal loom
#

It is sort of lengthy

obtuse mango
#

actually this is a new proof of sylow's for me

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i know 2 proofs of sylow's thm and this is neither of them

royal loom
#

took me so long

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thank you for checking it

obtuse mango
#

nw!

royal loom
#

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jolly sail
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winged heron
#

x3+y3+z3

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=k

hollow trail
#

first, find the given limit. then find what physical quantity the limit represents given the explanation of what the function represents

jolly sail
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hollow trail
#

it asks for $\lim_{t \to \infty} Y(t)$, though

wraith daggerBOT
jolly sail
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hollow trail
#

for limits as t goes to +infinity only care about large values of t, so you can focus on the last portion of the function

jolly sail
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drifting marlin
#

have you never computed limits directly before?

hollow trail
jolly sail
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young sail
#

I am struggling to figure out where to begin

cedar kilnBOT
#

@young sail Has your question been resolved?

young sail
#

<@&286206848099549185>

buoyant vigil
#

plot points first

#

then connect them with 1 line

young sail
#

I'm not sure what you mean by plot points first

buoyant vigil
#

plug in x

#

into the integral

#

the output will be y

young sail
#

So like for the first point, put it on (2,0)?

#

I am still learning this stuff, i am a bit behind in this class

buoyant vigil
#

yeah

#

(2, 0)

#

then plug 3, 4, 5 etc

cedar kilnBOT
#

@young sail Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
raven shard
#

l'hopital rule

violet flume
#

maybe its easier to use binomial thonk

violet flume
raven shard
#

why wouldn't it?

wild patio
#

Where’s this help for my channel wth

dire geode
cedar kilnBOT
raven shard
wild patio
cedar kilnBOT
#

@eager hemlock Has your question been resolved?

cedar kilnBOT
#
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lethal jungle
#

can someone help me

cedar kilnBOT
nimble mountain
#

yes someone can

lethal jungle
#

is this occupied?

#

sorry

nimble mountain
#

by u yes

#

u occupied it

lethal jungle
#

can someone help me with this question

bleak viper
#

what question

lethal jungle
nimble mountain
#

just send the question

lethal jungle
#

fourteen cii

bleak viper
#

,rotate

wraith daggerBOT
nimble mountain
#

,rccw

#

which

bleak viper
#

14 c 2

bleak viper
#

just manipulate that to isolate c

lethal jungle
#

i mean the other one

bleak viper
#

what

lethal jungle
#

the ax+by=c

bleak viper
#

yes

#

thats whta im saying

lethal jungle
#

i don't understand that bit

#

oh

bleak viper
#

if u have 14ci

lethal jungle
#

so how would you do it

bleak viper
#

then manipulate that equation

#

lets say

#

y=3x+2

#

then -3x + y = 2

lethal jungle
#

Ohhh

bleak viper
#

wait wait wait

#

misread question

#

u have the slope right

lethal jungle
#

i got the gradient yes

#

i've got the equation it's

#

y=-5x/3 +5

bleak viper
#

ok so

#

you know slope = (y-y1)/(x-x1)

lethal jungle
#

oh yeah

#

i've found everything i need to know

bleak viper
#

u have the slope, and for (x1,y1) just use any of the two intercept points, lets say (0,5)

lethal jungle
#

i js don't know how to plug it in

bleak viper
#

put in that

lethal jungle
bleak viper
#

wdym

bleak viper
#

simplify it

#

you'll have an equation in the form of ax+by=c

lethal jungle
#

OH yeah that's the equation for the gradient sorry

#

confusing myself

#

wait i think i see how u do it

#

i get it nvm

#

i think i'm okay

#

u js make y zero to find x and x zero to find why

#

i think i'm okay

lethal jungle
#

i js sup it in as if i were finding the points for it

#

.close

cedar kilnBOT
#
Channel closed

Closed by @lethal jungle

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cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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broken carbon
#

Hello I'm looking for help in Calc 2 on Disk/Washers. I would like someone to help guide me through the steps with an explanation on why/how this certain step takes place, but kept simple.

So far what I know I need to do for this problem:

  • im working around the y-axis
  • i think its washer's method, although im not sure
  • i need to set the terms to y
  • have them equal to 0 to find the bounds (this is where i stop because i got confused)
void sage
#

i dont know that much calculas but wont the volume be the same as original

#

since ur just rotating the solid

#

idk i could be wrong

broken carbon
#

what

#

no because i need to get some sort of value in the end

dire geode
#

The shape is defined by the two curves and their intersection points

#

The volume formula has two endpoints, those are usually the intersection, either x value or y value

remote trail
void sage
#

u can graph it on desmos

broken carbon
#

the practice problem is under a disk/washer pdf

remote trail
#

ah alright

broken carbon
#

ive been at it for 3 hours now with no luck

remote trail
#

then since it's already in x = f(y) I don't think you need to invert the function

broken carbon
#

of understanding it

remote trail
#

since you should be applying it around x = 8 which indicates a rotation left to right

broken carbon
#

im still not sure what to do

remote trail
#

except using washer

#

so the radius will be x2-x1

broken carbon
#

yes

#

im not sure how to set it up though

remote trail
#

you can see in your drawing here what your radius should be

#

since you're rotating around the line y = 8

#

you can see the radius will be 8-x in this case from that line

#

to form that disc

broken carbon
#

when i was looking at disks, it told me to find R(x) i needed to get a value in between the bounds to find the proper equation for R(x)

#

is it different with washer?

remote trail
#

and because you have x=4y as your lower line it should be (8-(y^3-4y) inverting eqs

broken carbon
#

because im not sure how 8 - x happens

remote trail
#

I think

remote trail
#

in this case your bounds should be from 0 to 8 looking at your drawn areas (assuming they are right)

#

you can basically think of the washer method as taking the larger disc and subtracting the smaller disc

#

so you can think of doing your disc for x^1/3 and then subtracting the disc for 4y

#

which will give you the area of the region

broken carbon
#

its in terms of x?

#

wait i read that wrong

remote trail
#

forgive me for the bad drawing but

broken carbon
#

i think

remote trail
broken carbon
#

yeah

remote trail
broken carbon
#

this is also where im confused since im basing it off of the disk strategy

#

cuz if my bounds are 0 to 8 and im using y^3 and 4y

#

if i input 1 then 4y would be bigger

#

if it were 2 then y^3 would be bigger

remote trail
#

they should be the same function

broken carbon
#

now im more lost

remote trail
#

this is the desmos graph

broken carbon
#

yes

remote trail
#

input one into x = 4y, y=1/4

#

and then y=1^1/3 = 1

#

so x=y^3 would be larger

#

sorry into x=y^3 it is still 1

#

so basically it shouldn't change whether it's larger

#

I think you were just inputting the wrong value

broken carbon
#

maybe? im not too sure since im following the

#

pdf

#

i think im using the wrong function(?) to input values in

remote trail
#

ok so for x = y^3 and x = 4y

#

if you try substituting x = 1

#

you get 1 = y^3, y = 1

broken carbon
remote trail
#

and 1 = 4y, y = 1/4

broken carbon
#

cuz this is what i did for my bounds

#

but i also have y outside which is 0

#

so i kinda wanna backtrack a bit so ik the steps

remote trail
#

you can see in the graph those are the intercepts

#

actually yeah you would use from 0 to 2 for the integral since you need to rewrite as y

broken carbon
#

ok so it is 0 to 2

#

cuz y = 0

remote trail
#

yeah

broken carbon
#

and i just found 2

remote trail
#

yeah they intercept at (8,2)

#

so because we are using Y for integration

#

it would be y =2

broken carbon
#

yea

#

so this is from my notes

#

as an example*

remote trail
#

yes

broken carbon
#

im not entirely sure where 1/2 comes from

#

im just assuming its a value picked within the bounds

remote trail
#

and what is our two radii atm

#

for this q

broken carbon
remote trail
#

which we have already established

broken carbon
#

can we go over it again

#

sorry

#

cuz i didnt really understand it

remote trail
#

ok

#

so what step is confusing you

broken carbon
#

so after i found my bounds

#

im not sure how to go about finding R(x) or R(y) (general scenario)

#

based on knowing if larger or smaller

remote trail
#

so what's the general formula we will be using here

#

as a starting point

broken carbon
#

i think

#

its using one of the functions

#

and the line given

#

so in this case x = 8

#

which gives me

#

function - 8 or 8 - function

#

but im not sure what function i should be using

remote trail
#

just the general integral formula

#

for the washer method

#

for the axis of integration that we are rotating around

#

here is the general formulas

broken carbon
remote trail
# broken carbon

we won't be using this one since we are rotating around the y-axis

#

instead of the x axis

broken carbon
#

yeah

#

so instead of x its y

remote trail
#

where x2 = r2(y)

broken carbon
#

what is r2(y)

#

my things are denoted by R and r

remote trail
#

sorry

#

basically in this case x2 is the larger radius

#

and x is a function of y

broken carbon
#

oo

#

would x2 be considered the

#

top function?

remote trail
#

so what is our larger and smaller radius is the next part

remote trail
broken carbon
#

so i would be using

#

x = y^3

remote trail
#

yep

broken carbon
#

or y = x^(1/3)

#

oh ok

remote trail
#

since we are writing in terms of y

broken carbon
#

y^3

remote trail
#

it will be y^3

#

and we have already shown bounds are from 0 to 2

broken carbon
#

ohhh

#

so if i input 1 its just

#

1 and thats less than 8

remote trail
#

one thing to note though that's not the complete radius because we are rotating around the line x = 8

broken carbon
#

so i would be doing

#

8 - y^3

remote trail
#

yep!

#

that's the larger radius

broken carbon
#

ok now r(y)

remote trail
#

and then the smaller radius would be 8-4y

broken carbon
#

yeah

remote trail
#

so then you can substitute both your radii into the formula and solve

broken carbon
#

yes

remote trail
#

that should work from my understanding

broken carbon
#

i will be right back in a minute i am writing down my work

#

is this right?

#

i forgot to add dy at the end

#

@remote trail

remote trail
broken carbon
#

ok i will move onto the integration

#

did i do it right

#

@remote trail

remote trail
broken carbon
#

oops

#

wait lemme go back

#

@remote trail is this right?

#

it looks more wrong than before..

#

is this how "big" they are supposed to look

remote trail
#

you could check your integral with wolframalpha @broken carbon

broken carbon
#

how do i use it

remote trail
#

and it should solve it

broken carbon
#

ooh

#

i was right

#

i really hope i did the set up correctly then

#

thank you so much for helping me @remote trail

#

i was really struggling

remote trail
#

np

broken carbon
#

i think this wraps up my disks/washers

#

im moving onto shells next

remote trail
#

good luck

broken carbon
#

is there anything i need to look out for?

#

my test is on monday so i hope i can blitz through everything i need to know

remote trail
#

it would be useful to remember when to use either shell or disk/washer

broken carbon
#

oh yeah

#

how would i know?

remote trail
#

basically you can use either on a bunch of questions and sometimes you have to decide which is better

broken carbon
#

how would i know which is better

remote trail
#

I would encourage you to go research about it but it basically depends on whether the axis of rotation is parallel or perpendicular to the axis of integration

broken carbon
#

axis of integration as in

remote trail
#

and also it's always useful to look at the graph and ask yourself "what is the radius"

broken carbon
#

what it wants me to rotate it by?

remote trail
broken carbon
#

ohh ok

remote trail
#

because not all functions can be inverted

#

and then also which way you are rotating

broken carbon
#

if its asking me to work around the x axis

#

i would be using

remote trail
#

because the shell method does rotation in y while disk/washer does it in x and vice versa

broken carbon
#

dx or dy cuz it confuses me sometimes

remote trail
#

so it can be useful in those cases

remote trail
#

As a word of advice

broken carbon
#

of axis right

#

ok thank you

#

i need to go sleep now

#

how do i close

#

i joined server and then ask a question just today

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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Show your work, and if possible, explain where you are stuck.
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magic wraith
#

Am I right?

cedar kilnBOT
magic wraith
wraith daggerBOT
brazen dagger
brazen dagger
#

5-(-20)=25

#

@magic wraith

magic wraith
#

So the remainder is 25/2x-5?

#

Im stuck on #4

#

I cant figure out -x²/2x²

brazen dagger
magic wraith
#

Or is my process wrong

brazen dagger
brazen dagger
#

This should be -6x³ I think

magic wraith
magic wraith
brazen dagger
#

2x²+3)-x²+7x(-1/2
You will be left with 7x+3/2

#

I think

magic wraith
#

.close

cedar kilnBOT
#
Channel closed

Closed by @magic wraith

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cedar kilnBOT
#
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hexed vortex
#

Im a bit confused here

cedar kilnBOT
hexed vortex
#

Here is what I have

#

oh dang it put it in the wrong channel

#

thats what I have so far

#

I was going to parametrize and then integrate

#

and then plug in 2 for k

topaz geyser
hexed vortex
#

but Im not sure how to write 1/z^k as u(z) + iv(z)

#

someone mentioned earlier that the question is just saying let k = 2

#

is that right?

#

it becomes easier if so but I don't see why they would put a k there then

topaz geyser
#

pretty sure

#

would just be 0 no?

hexed vortex
#

yeah it would

#

but I'd have to show my work and im not sure how

#

I could expand 1/(x+iy)^k

#

but

topaz geyser
#

z(t)=e^(it) t:[0,2pi] or am i going crazy

hexed vortex
#

I believe that also works hmmm

#

wait let me check my notes

topaz geyser
#

dz=ie^(it)dt

#

seems nice enough

humble marsh
hexed vortex
#

yeah

humble marsh
#

so really (a(t) = \cos(t) + i \sin(t) = e^{i t})

wraith daggerBOT
#

Invariance

topaz geyser
#

yeah

#

thats what im saying

humble marsh
#

oh you said that, sorry

hexed vortex
#

wait

#

but thats only for gamma

#

oh wait

#

no I see now

#

oh ok let me try that

topaz geyser
#

youd get int from 0 to 2pi of (ie^(it))/((e^(it))^2)

#

dt

#

dont know how to really use that bot, would make it look much nicer explaining lol

#

then just integral ie^(-it) from 0 to 2pi

#

right

#

periodic over the full period

#

so 0?

rare vault
#

$\int_{0}^{2\pi} \frac{ie^{it}}{{e^{it}}^2} , dt$

wraith daggerBOT
topaz geyser
#

thats it thank you!!

#

let me try use this thing lol

#

$\i \int_{0}^{2\pi} \frac{e^{-it}

topaz geyser
rare vault
#

$i\int_{0}^{2\pi} \frac{e^{it}}{{e^{it}}^2} , dt$

wraith daggerBOT
topaz geyser
#

$i\int_{0}^{2\pi} \frac{e^{-it}} , dt$

wraith daggerBOT
#

al ameen ayodele

rare vault
#

\frac is for fracitons, and it needs a top and a bottom. if you dont want a fraction, remove the whole \frac{}

topaz geyser
#

$i\int_{0}^{2\pi} {e^{-it))

rare vault
#

$i\int_{0}^{2\pi} e^{-it} , dt$

wraith daggerBOT
rapid pumice
#

we can cancel e^it, right

topaz geyser
#

yeah

#

then you get i over e^(it)

rapid pumice
#

and can get 1/e^it

topaz geyser
#

you get i on top

#

just keep it outside the integral

rare vault
rapid pumice
#

and then simple constant int

topaz geyser
rapid pumice
#

i am new to it

topaz geyser
# wraith dagger

@hexed vortex after a while of fiddling with the bot... this is what youd get. int of e^(-it) over its full period 2pi is zero since its periodic with period 2pi and its just 0

#

i believe thats enough

#

residue confirms since theres no pole inside the unit circle

#

z=0 is of order 2 so 0 residue

#

nice

rare vault
topaz geyser
rare vault
#

handwritten notes only? I switched to latex starting at like calc - crazy to me that you made it to (at least) complex analysis

#

yeah learn it for sure :)

topaz geyser
#

ill definitely learn some latex

#

seems very useful

#

love some complex analysis

hexed vortex
#

This is what I got using k

#

not sure what's next though lol

topaz geyser
hexed vortex
#

shouldn't I integrate it first though

topaz geyser
#

if k=1 youd get 2pi

#

I_k = 0 for k>(or equal) 2

hexed vortex
#

yeah and shouldnt integrating with k show that for all k >= 2

topaz geyser
#

youd get 0 on top obviously

#

you can prove it by noting that e^(ix) is periodic

#

so e^i(x+2npi) = e^(ix)

#

set x=2pi(k-1)

#

e^(-2ipi(k-1)) = e^(2ipi(1-k)) = e^(-2inpi) where n=k-1

#

since e^(2inpi) = 1 for any integer n, it equals 1, and thus 1-e^0 = 0 so it doesnt matter what its divided by, its still 0

#

i hope that seemed at all comprehendable by my horrible way of writing math in text

#

when i learn latex ill be better lol

cedar kilnBOT
#

@hexed vortex Has your question been resolved?

hexed vortex
#

I think I almost got it

#

im just getting -1-1 insteadof 1-1

topaz geyser
#

can you show me pls

hexed vortex
#

one sec ill show

#

nvmm I got it

#

I thought e^(-i2pi) was -1

#

but its 1

topaz geyser
#

yes yes its just 1

#

my explanation probably seemed awful in text form lol sorry about that

hexed vortex
#

no your good you helped me solve it

topaz geyser
#

great! glad to help

hexed vortex
#

thanks

#

.close

cedar kilnBOT
#
Channel closed

Closed by @hexed vortex

Use .reopen if this was a mistake.

topaz geyser
#

dont want you losing a mark over it

hexed vortex
#

oh your right

#

thanks gotta fix that

topaz geyser
#

still the same answer but didnt want you to drop a mark for something like that

hexed vortex
#

what I have says it will

#

but I wanted to be sure

#

like is it always 0 except for when k = 1

topaz geyser
#

for 0<k<1 itll be 0

#

to summarise all cases, you can say I_k ={2ipi if k=1, 0 if k>=2, 2ipi if k=0, 0 if 0<k<1}

cedar kilnBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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minor wren
#

Hello, I have no idea what I'm doing wrong on this maths question....

minor wren
coral jewel
#

whats your integral?

normal cipher
#

Integrate

#

First find the bounds

minor wren
#

Here is my working

#

ignore the part in the top left, that was from the question before

#

basically I tried to take the inverse of the two functions put together and integrate it

#

ingore the bounds on the integral, Ive got this question wrong multiple times so Ive tried different bounds that dont work

#

initially I had 0 and 2

#

sorry my working is a bit hard to read

#

basically I got to ln(2y) + y + yln(y) from 0 to 2 (although I dont even know if the solve integral is correct)

#

Which ones?

#

The point of intersection between the two curves is at x=ln2

#

Well- I’m not sure

#

Yes

#

Wait what?

#

e^0=0?

#

Yes, so how do you solve e^x = 0

wraith daggerBOT
#

wtr.on

minor wren
#

Ohh

#

Ok

#

Yes

#

But I think the integral I got might be wrong

#

basically I got to ln(2y) + y + yln(y) from 0 to ln2

#

As in, this is already integrated

#

I think I see what you mean

#

But do I not need to find the inverse becuase it’s the area against the y axis?

wraith daggerBOT
#

wtr.on

minor wren
#

Ok

fossil sedge
minor wren
#

yeah, me too

#

it's correct, thanks a lot

#

I was overcomplicating it

fossil sedge
#

Do u have any other integral questions?

minor wren
#

plenty before my maths test on friday lmao

fossil sedge
minor wren
#

yeah, tests are quite hard

#

im also preparing for the MAT

fossil sedge
#

Good luck(ʘᴗʘ✿)

minor wren
#

thanks! 😄

#

bye

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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small cloak
cedar kilnBOT
small cloak
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in this question

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i reached this:

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so i got 13r = 82

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r = 6.3

haughty osprey
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Distance isn't the sum of radii

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Look closely

small cloak
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what does this mean

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oh

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distance is 82/2

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so 41/13

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i still didnt get the answer @haughty osprey

haughty osprey
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You take to take diameter of the middle 3

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Or 2r

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But only of the middle 3

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Not all

small cloak
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i do not get it

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can you please explain

haughty osprey
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Radius is the distance from the centre of the circle to one end

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And distance from end to end and passing through centre is 2x radius or diameter

small cloak
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ok i get this

haughty osprey
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In the image

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You have to take the diameter of the middle 3 cuz the line passes end to end

small cloak
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oh so it will be 1 + 2(2) + 2.5(2)+3(2)+4.5

haughty osprey
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Yea

small cloak
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oh so its 4

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i get it now

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thank you

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another question

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i am trying to find the diagonal

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since its isocleces , i got 40 as the base

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and the height is 10

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no i do not know what to do

south lagoon
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feels like pythagorean theorem

small cloak
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i did 10^2 + 40^2

haughty osprey
small cloak
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then sqrt

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i got 41.5

south lagoon
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huh

small cloak
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can u try please

south lagoon
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so it should be sqrt(sqrt(20^2 + 20^2)^2 + 100)

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= sqrt(20^2 + 20^2 + 100)

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= sqrt(500)

small cloak
south lagoon
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which ig is 20sqrt(3)

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idk the 45 45 90 rule

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it should be 20sqrt(2)

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not 40

small cloak
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ohhhh

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i got 30

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thanks

south lagoon
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idk just use pythagorean theorem

small cloak
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can you help me with this? the wording confuses me alot

cedar kilnBOT
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@small cloak Has your question been resolved?

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