#help-13

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sudden pivot
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make it yourself

cedar kilnBOT
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@errant locust Has your question been resolved?

mortal yarrow
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Steal one

sharp sage
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Borrow one

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no wait, make it two

cedar kilnBOT
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potent ledge
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if p=sin40, how do I express cos140 in terms of p..?

noble granite
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degrees, right?

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how do 40 and 140 relate to each other?

cedar kilnBOT
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@potent ledge Has your question been resolved?

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eager hemlock
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\alpha^T\beta=0, A=E+\alpha\beta^T, how can we know det(A)?

crimson delta
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you can find a few eigenvalues. not sure if you can find all of them

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ah yes I think you can. together with the trace

eager hemlock
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hmmm

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how can i find the trace

crimson delta
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use the properties of the trace

eager hemlock
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this?

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but we don't know what a11 a22 ...ann is

cedar kilnBOT
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@eager hemlock Has your question been resolved?

potent ledge
mental trail
wraith daggerBOT
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rafilou2003

mental trail
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E being the identity

eager hemlock
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yes

mental trail
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what are the eigenvalues of $\alpha\beta^T$

wraith daggerBOT
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rafilou2003

eager hemlock
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we dont know

mental trail
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what is $(\alpha\beta^T)^2$

wraith daggerBOT
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rafilou2003

mental trail
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I think this should help

eager hemlock
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0

mental trail
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wait maybe I'm tripping too much wait

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ok no I'm not

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$(\alpha\beta^T)^2 = \alpha\beta^T\alpha\beta^T$

wraith daggerBOT
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rafilou2003

mental trail
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let's look at the transpose

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it's $\beta \alpha^T \beta \alpha^T$

wraith daggerBOT
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rafilou2003

mental trail
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it's 0

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so

mental trail
eager hemlock
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wiat what

mental trail
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the polynomial that cancels the matrix

eager hemlock
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idk

mental trail
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with smallest degree

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ok

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at least know what the eigenvalues are?

eager hemlock
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yep

mental trail
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and characteristic polynomial?

eager hemlock
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ye

mental trail
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and never heard of cayley hamilton theorem?

eager hemlock
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not really...

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maybe I'll learn them later

mental trail
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if you've seen characteristic polynomial I don't understand you haven't seen minimal polynomial

eager hemlock
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lemme check wiki wait a min

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so isn't it just

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let char poly =0?

mental trail
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char poly, EVALUATED in the matrix, is 0

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so say $A = \begin{pmatrix}1&2\0&2\end{pmatrix}$

wraith daggerBOT
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rafilou2003

mental trail
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you can compute char poly as $p_A(\lambda) = (\lambda-1)(\lambda-2)$

wraith daggerBOT
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rafilou2003

mental trail
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cayley hamilton tells you that $p_A(A) = (A-E)(A-2E) = 0$

wraith daggerBOT
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rafilou2003

eager hemlock
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aah

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i see

mental trail
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but more importantly

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there is a set of polynomials

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that "cancel" A

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it's all the polynomials $P$ such that $P(A) = 0$

wraith daggerBOT
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rafilou2003

eager hemlock
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mmm

mental trail
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and amongst them

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there is a single one, that is unitary, and of minimal degree

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we call it the minimal polynomial of A

mental trail
wraith daggerBOT
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rafilou2003

mental trail
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and cayley hamilton

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tells you that $\pi_A$ divides the char poly $p_A$

wraith daggerBOT
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rafilou2003

mental trail
wraith daggerBOT
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rafilou2003

mental trail
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now unless the matrix is 0 to begin with, its minimal poly is $\pi(\lambda) = \lambda^2$

wraith daggerBOT
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rafilou2003

mental trail
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the roots of the minimal poly are exactly the eigenvalues of the matrix

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there's only one root

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0

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so the only eigenvalue of the matrix is 0

eager hemlock
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ok..

mental trail
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if we add the identity to it

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all eigenvalues are 1

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now for the det

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it's the product of eigenvalues

eager hemlock
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1

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thank you! but i still need a bit of time to digest the min poly things

cedar kilnBOT
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@eager hemlock Has your question been resolved?

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full wren
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2-2

cedar kilnBOT
neat urchin
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.close

full wren
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79+48

drifting marlin
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<@&268886789983436800>

misty furnace
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Please don't troll

celest seal
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.close

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crimson sedge
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is z = 9 - xˆ2 - yˆ2 an equation for an elliptic paraboloid? if not, what kind of surface does it represent?

buoyant latch
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Did you try graph it

subtle harbor
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think about the level curves

crimson sedge
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I did not graph it

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teacher said we should try to draw it ourselves

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but i was having a hard time imagining the shape

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i used wolfram and got the ideia

deep oriole
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You could even think about the graph it makes on each set of 2 axes, ie get rid of one variable and see what you get, basically like a projection

subtle harbor
subtle harbor
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it means fixing z to a certain number, i.e. let z=1, then you have a crossection of the particular surface you're looking at

buoyant latch
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Level curves are definitely the way to go here

crimson sedge
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its the next topic on the book im using (Stewart)

subtle harbor
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z=0, z=-1, etc.

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then, you can picture cross sections by fixing x=0 and y=0

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and these together give you a natural picture of what the curve looks like

crimson sedge
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Ok. Guess i`ll get to work

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thank you guys

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crimson sedge
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.reopen

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subtle harbor
crimson sedge
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.close

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median jolt
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Context: From what I understand, a polynomial is a function) where you want the input to equate to zero so you can tell where the "base" value is. Graphing polynomials via an input vs result graph can provide greater visualization of the data.

Base position: I've heard it's very difficult to find the roots of a polynomial via inputting direct inputs as the result can be a fraction.

general solution: People typically solve this by breaking the problem into smaller parts that multiply to create the whole (factoring), as that somehow is "easier" to solve for when finding input values that would make the result of the function) equate to zero.

Q-1: Direct: The information provided does not appear to explain how exactly it would make it "easier or obvious," and how this would make the problem more solvable.

Q-2: How does breaking a function) into pieces that multiply together make it easier to find the input values that would result with zero?

Q-3


Proposals:

1 multiplied results: Perhaps when inputting values into the factored expression you only need to make the parts themselves zero?

2 altered zero position: Perhaps by breaking the problem down like that it moves the zero to a more obvious position (making the input that equates to zero a number closer to one or a whole number).

NARROWING LOGIC: (unused)

median jolt
static whale
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what is your actual question? @median jolt

idle rain
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so you want to factoring those polynomials I assume?

lyric narwhal
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Because you only need to make the factors individually equal to 0

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To find all the roots

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$ab=0\implies a=0\lor b=0$

wraith daggerBOT
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kheerii

lyric narwhal
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Yeah

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What’s this for

idle rain
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the language used here is weird.

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or is it just me

lyric narwhal
static whale
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if P, Q, R are (non-constant) polynomials (with say real coefficients) if P(X) = Q(X)R(X) and we want to solve P(X) = 0 we can solve Q(X) = 0 and R(X) = 0
and Q and R will have a lower 'degree' than P
the degree of a polynomial is the highest power. so for instance x^2 + 3x + 2 is degree 2. x^7 + 5 is degree 7

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that is why factoring makes it 'easier'

static whale
lyric narwhal
static whale
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if xy = 0 then x = 0 or y = 0 (or both)

median jolt
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1 format: 
Lists all current knowledge and information related to the topic and adds additional explanations for clarification.

2 clarification:
So, if I am getting this correctly, when you break a function) into constituent parts, if you can find the inputs that make those parts individually equate to zero they will give you the zeroes when multiplied back together to create the whole?

3 question: 
Does this give the zeroes for the factored 'and' the unfactored function?) And, if so, is this because after multiplying them together the real value would be revealed?```
static whale
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consider the quadratic x^2 + 3x + 2, we can factorise this as (x + 2)(x + 1)
so if we want to solve x^2 + 3x + 2 = 0 we have (x + 2)(x + 1) = 0 which says that either x + 2 = 0 (i.e. x = -2) or x + 1 = 0 (x = -1)

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a factorisation is just another expression of the same function

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so it has all the same values

idle rain
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I think for c, you can check it if that is not obvious to you

static whale
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x^2 + 3x + 2 = (x + 2)(x + 1) is true for all values of x

idle rain
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yeah. 3

median jolt
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lyric narwhal
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The factored and unfactored functions are exactly equivalent, just written in different ways

idle rain
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factoring is another way to rewriting things. Like 40 = 4(10)

lyric narwhal
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So they must have the exact same roots

median jolt
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Thank you all for helping me.

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weak verge
cedar kilnBOT
idle rain
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you multiply both side by -3

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so left side, you got your -3 canceled out

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right side, you have -3 multiply with x/4

weak verge
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ohh

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i thought i had to multiply it by 1/3

weak verge
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since the left denominator is negative

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and the right is positive

idle rain
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no. when you deal with equation, you do the same thing both side

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if you multiply left side by -3, you multiply right side by -3

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Think of it this way: 1 = 1, then 1(-3) = 1(-3)

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other way does not make sense

weak verge
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alright

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btw

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i choose -3 to cancel out the denominator of the y right

idle rain
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yes

weak verge
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ight thank u

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gusty charm
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I need help with this

cedar kilnBOT
near sand
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First off, do you know what sections the indicated set is?

gusty charm
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No

near sand
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Ok so first off A intersect B represents all elements that are both in A and B

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So in the diagram this is represented as the intersection of both circles

gusty charm
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Ok that makes sense

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So that would be 70

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What is the P for? And does the ‘ apply to the P?

near sand
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sorry, it’s the area in both circles

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not just one

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what that is is the union which is something else

near sand
gusty charm
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For both circles

near sand
gusty charm
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Ohhh

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So what both circles share

near sand
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exactly

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so then there’s the apostrophe symbol

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that means the complement of a set

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it’s all of the elements not in the given set

gusty charm
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So A intersecting B is 15?

near sand
gusty charm
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alright

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So what does the apostrophe apply onto

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Since it’s not in the parentheses

near sand
gusty charm
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So it would be everything other than 15?

near sand
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yeah

gusty charm
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But I leave the 30 alone?

near sand
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The thing about complement is that you first have to know what the universal set in this case is

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in this case it’s everything in the box

gusty charm
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So the answer to the question would be 85.00?

near sand
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should be

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actually

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it would be 0.85

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since we are looking for a probability

gusty charm
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Ohhh alright thanks

near sand
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👍

gusty charm
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one last question for this, what does the reversed intersection symbol mean

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the one that looks like a U

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i think it stands for union

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but im not sure what union means

fallen root
gusty charm
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I don’t

fallen root
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a pic I nicked from google

gusty charm
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heres the question

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i dont see any similar values

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wraith daggerBOT
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kisnar

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kisnar

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kisnar

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kisnar

wanton sail
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Which part of the question are you trying to do rn

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Do you want to find the regions where it's increasing/decreasing?

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Right, but which part do you want to do first?

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Ah okay

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yup

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OK, so I guess we could start with local extrema

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Do you remember how to find local extrema using the derivative?

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okay

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basically the first thing you want to do is solve f'(x) = 0

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At those points, the graph will be flat

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No

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Points of inflection are when the second derivative changes sign

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So you'd want to solve f''(x) = 0 for that

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Yes, in English the word for this is a "stationary point"

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So, once you find those x-values

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You have to check whether it's a maximum, minimum, or neither

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And you do that using the second derivative

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So you'll plug the x value into f'' to get f''(x)

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If it's positive, then it will be a minimum. If negative, then it will be a maximum. If f''(x) = 0, then we can't conclude anything.

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No worries

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You did a good job translating the terms

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yup!

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So there's only one stationary point

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And then plug that into f''

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Yeah

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so calculate f''(2)

wanton sail
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whether it's a local minimum, local maximum, or neither

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local yea

sharp lotus
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so because f'(2) = 0 as you found earlier, that makes it a POTENTIAL max or min, and the second derivative can clarify which of them; this is called second derivative test
if you think about the places where the derivative is 0 in this picture, you can see the function becomes flat (i.e. f'(x) = 0 ) if its changing smoothly (differentiable) and it has a min or max

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if it's a minimum (like a valley in the graph) it's always going to be concave up (so second derivative is negative) and if its a max (like the peak of a hill) the function will always be concave down (so second derivative is positive). try to convince yourself of this (or prove this wrong by trying to come up with counter examples, like can you find a minimum that is concave down and has a flat slope?)

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yeah so basically second derivative you

  1. mostly use if you are looking at the concavity of functions and to check for points of inflection
  2. it is also used if you are investigating local min \ maxes. but first you find the potential ones using first derivative (where it is 0 or undefined). after that you can distinguish between min or max using second derivative like we just talked about (doesn't apply to undefined first derivative though, just if 1st derivative is 0 and the function is differentiable)
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yes

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yeah, i wasnt here for the start of the problem, but eric had to go, so just real quick, what interval are you finding the absolute min \ max over?

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just for whole domain of the function?

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ok

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and this was only local min \ max?

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ok gotcha, so we also need to look at what happens at x = 1 since the function is undefined and when functions are discontinuous they can jump in weird ways, so we need to consider $\lim_{x\to1^-}f(x)$ and $\lim_{x\to1^+}f(x)$

wraith daggerBOT
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∫oosh (lemonsaurus appreciator)

sharp lotus
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and also need to examine what f(x) does as x-> inf and -inf

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shouldnt be too bad, with 1 basically its gonna be a number / 0 so its either -infinity or positive infinity, consider each side from left and right

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and with the limits as x -> +- inf the limit will kinda be infinity \ infinity so you can use lhopitals or some such, basically the e^x should overcome the other part of the fraction and be some infinity really you kinda just have to make sure you get the signs right

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if you need help with this let me know, but ill let you try to work it out and at least think about it for a couple minutes, brb

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ok first 3 look good, for 4th one you got 1?

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^^

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yes!

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yep! so what can we say about absolute min \ maxes?

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so actually we don't have an absolute min \ max. the limits at these points dont exist, the +- infinity is more just a description of the function's behavior, sometimes it's said that "the function increases\decreases without bound"

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yeah let me see if i can pull up an exact definition

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thats just a local minimum yes, but there are other numbers (all the way to -infinity) in the range of the function so it doesn't qualify as an absolute minimum

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i think you also had to answer what the range of the function is, speaking of?

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yes

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thats actually a better word for it

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sometimes used interchangeably in some books but sometimes not lol so probably better to avoid the word range altogether

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so youre right that theres a gap somewhere there in the middle, how big is the gap? so the function on the x interval (-inf, 1) is taking on what values? and what about on the (1, inf) interval ?

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yeah take all the time you need, great that you are working it out : )

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well you could build a rough sketch based on all the stuff we found previously, like the 4 limits and the local min, in fact, try to sketch it real quick just using those 5 pieces of information and see what you come up with

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those 5 pieces of information should be enough!

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(and kinda being aware that it's continuous \ differentiable at all numbers except x = 1)

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excellent, that's exactly right

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so what else did we have to find

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was that it?

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were there points of inflection?

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what is your thought?

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so what is going on with 2nd derivative when x < 1 ?

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so there will always be concavity if the function is differentiable

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continuity is not enough, for example consider a line: y = mx + b, y ' = m and y '' = 0 so it has a 2nd derivative of 0 everywhere

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so it neither concave up or concave down 🤷‍♂️

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but pretty much anything else, if its differentiable, you can think of concavity as "is the slope changing?"

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and YES even on your graph, the slope is changing even when it's "nearly flat as x -> -inf" it is changing ever more subtly but it's never a perfectly line

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exactly, it's always the same sign, and what sign is this? well you can plug any single test point in the interval (-inf, 1) into this, so let's try 0 because it's as easy as any to calculate:
f''(0) = ?

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you're right if you're saying there are no points of inflection, but is the graph concave up or concave down on (-inf, 1) ?

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it is

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concave up -> positive 2nd derivative
concave down -> negative 2nd derivative

2nd derivative = 0 it means it could be a point of inflection if it happens at a SINGLE point (unlike a straight line where 2nd derivative is 0 everywhere, but no point of inflection) and on either side of the point theres a concave up and a concave down interval

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yep, so what's going on with our graph on (-inf, 1) ?

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yes

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right

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you can also think of it....as you move to the right the slope is getting more and more negative

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it "starts out" pretty much "flat" from -inf and it gets more and more negative as you move to the right

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like if you were skiing down hill it would get more and more steep right?

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if youre thinking in terms of moving to the right, in the +x direction

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and analytically, we can just plug in any x value into f''(x) thats in the interval (-inf, 1) and we should get a negative number to convince ourselves

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yeah, we say concave up and concave down though but yes : )

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ok so since we have a portion of the graph that's concave down and one that's concave up, does that mean there should be a point of inflection in between?

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uh ok whats the definition of point of inflection? : )

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let's look that up and see if it fits

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yes that's right

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so how do you explain that we can have a concave up part and concave down part but no points of inflection?

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if this was a test question in which you had to write out the answer

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yeah, and even more fundamentally?

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that's also a good go at it, but could you have similar examples where you have no break in domain?

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what if i defined g a function to be the same as f, but i say that g(1) = 1 randomly, then suddenly x = 1 is also in the domain

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yes, good

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so could you have continuous functions where you have a concave up part and another concave down part but no point of inflection?

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are you sure? : )

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would you bet $100?

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so what about this, is it continuous?

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yeah that's a good thought so f'(x) is actually what needs to be continuous!

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the way we usually phrase that is f(x) needs to be differentiable

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i think more intuitively you can think of differentiable as "the slope of f is changing smoothly" rather than thinking of whether f'(x) is continuous which is harder to visualize

sharp lotus
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if we graphed f'(x) there there would be sudden jumps

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so yeah all you were saying is right that we have no inflection point because there is an asymptote and whatnot, but the key fundamental property of the graph that affects which is necessary for point of inflection is that the function is differentiable over the relevant interval where its changing concavity

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im just trying to get you to think in terms of continuity \ differentiablity which if you can do then you will understand everything in calculus at a more intuitive level : )

#

when learning new theorems and stuff try to pay attention to the setups of them, like sometimes continuity is necessary (usually for pretty much everything in calculus) sometimes also differentiability, try to consider why the setups of the theorems need one or the other there is usually some geometric interpretation you can come up with that makes you understand the ideas of the theorems intuitively

#

ok gotta go, hopefully youre all set on that otherwise feel free to open a new channel with more questions

#

or keep this 1 open

#

ok

#

you would find where f'' = 0

#

and these are "potential" points, kinda like using first derivative for min \ max

#

then confirm by making sure that on either side of that you have a + and a -

#

for example, check out y = x^3 real quick, you have y'' = 0 at x = 0 but there is no inflection point because f'' > 0 for all other x

cedar kilnBOT
#
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inland solar
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.close

cedar kilnBOT
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cobalt rampart
#

Using comparison/absolute value criteria for convergence, determine the convergence of

$\int_{0 }^{\infty}\frac{x{^2}e{^-{^x}}dx}{1+x{^2}}$

wraith daggerBOT
#

Claire

cobalt rampart
#

my only idea is to somehow prove that x^2 e^-x < 1 so as to use that 1/1+x^2 converges because its arctan(x)

daring kelp
#

Brilliant idea

cobalt rampart
#

but how do I proceed with the proof

#

lol

daring kelp
#

Well can you prove x^2e^-x<1

cobalt rampart
#

that's where i'm kind of lost

#

it would have to be valid for all X correct?

daring kelp
#

Try multiplying both sides by e^x

daring kelp
cobalt rampart
#

and 0

#

okay so non-negative x

daring kelp
#

The endpoint of an integral doesnt really matter

#

Only the limit to it

#

But the inequality is also true for 0 so its no problem

cobalt rampart
#

after multiplying for e^x

#

its x^2 < e^x

#

then I can take ln

deep oriole
#

well i mean i dont know how rigorous you have to be, but cant you just say that e^x grows much faster than x^2

#

the inequality is eventually true

cobalt rampart
#

it has to be formal proof

#

cute words won't cut it sadly

deep oriole
#

wait actually its true for all x > 0, i thought it was just eventually true

#

that makes it easier anyway

#

think of the power series of e^x

#

what can you say about it

cobalt rampart
#

hmm

#

I'm not sure

#

other than ofc it grows faster

#

I guess I could say since at 0 0^2 < e^0

deep oriole
#

actually what i was thinking doesnt work

#

but surely it must just be simple

#

gimme a sec

cobalt rampart
#

I don't think I can take ln on both sides, that would F up the domain at 0

#

ln(x^2) < ln(e^x) = x --> 2 ln(x) < x

#

but ln(x) can't have 0 as domain

deep oriole
#

ok my concern is the x^2/2 in the power series of e^x

#

it should be easy to prove that the other terms are greater than x^2/2

#

ok i think i have an idea

#

but it may be very overcomplicated

#

consider e^x + e^-x

daring kelp
#

It's slightly unrigorous but if you divide by x^2 then you get a constant < increasing function, so just check >0 (when considering the power series)

deep oriole
#

= 1 + x + x^2/2 + x^3/6 + x^4/24 + ... + 1 - x + x^2/2 - x^3/6 + x^4/24 - .... = 2 + x^2 + x^4/12 + .... (all positive after that)

#

so e^x = x^2 2 - e^-x + x^4/12 + .....

cobalt rampart
#

okay hold on, I mean

deep oriole
#

2 - e^-x is positive, and so is the rest

#

so e^x > x^2

cobalt rampart
#

how about this

#

at 0 its true

#

and the derivative of e^x indicates that the rate of change is greater and thus

#

for every point onward

#

its true too

deep oriole
#

oh tbh you could just do induction for every natural number

#

is that what you are doing

cobalt rampart
#

kind of

#

just not for every natural number

deep oriole
#

yeah that should work

daring kelp
deep oriole
#

they are both increasing so it works for every number in between

cobalt rampart
#

x^2 < e^x at 0

#

and d/dx (x^2) < d/dx (e^x)

#

is this true tho

#

2 < e^x

#

its not

daring kelp
#

2x<e^x

cobalt rampart
#

yeah sorry 2x

daring kelp
#

derivative of x^2 isnt 2

cobalt rampart
#

I think we're on the same problem

#

I guess words will have to do(?

daring kelp
#

i mean words are fine lol

cobalt rampart
#

its kind of obvious that x^2 < e^x

daring kelp
#

it's obvious that x^2<e^x is eventually true

cobalt rampart
#

yeah but doesn't it have to be true ALWAYS?

daring kelp
#

no

cobalt rampart
#

for the comparison criteria?

daring kelp
#

you could just split the integral

#

up to the point where its true

#

the other will be finite so it doesnt change anything

cobalt rampart
#

so, just to be sure of what im saying is

deep oriole
#

tbh you could just show $\lim_{x\to \infty}{\frac{x^2}{e^x}} = 0$ cant you?

wraith daggerBOT
#

eugene_krabs_has_cake

cobalt rampart
#

comparison criteria states that for a function 0<F(x) < G(x) if the integral of G(x) converges, then so does F(x) on the same bounds (improper)

daring kelp
deep oriole
#

if you prove that this limit is 0, then x^2 is in little o of e^x, so for all c > 0, x^2 < ce^x for large enough x

cobalt rampart
#

its fine, if the criteria works for "at some point"

#

I'd like to use that, gives me more flexibility

daring kelp
wraith daggerBOT
#

Daniel
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

daring kelp
#

woops

#

ok it's still readable

cobalt rampart
#

and we know integrating from 0 to a converges because ?

deep oriole
#

its a finite integral

#

the functions we are dealing with are obviously integrable

#

so the integral with finite bounds is gonna be finite

cobalt rampart
#

no point in between breaks it correct?

deep oriole
#

i dont believe so

cobalt rampart
#

if we had a point that breaks it which doesn't seem possible here as its whole R2 domain

deep oriole
#

the only point i would see breaking it would be if 1+x^2 = 0

cobalt rampart
#

then everything becomes divergent?

deep oriole
#

which doesnt happen

cobalt rampart
#

y

deep oriole
#

so we're good

#

this integrand should be continuous every where that its being integrated

daring kelp
#

$\frac{x^2e^{-x}}{1+x^2}<x^2e^{-x}<(a+1)^2$ on (0,a) so the integral converges because its finite and bounded

wraith daggerBOT
#

Daniel

cobalt rampart
#

so for any integration, if a point in the interval breaks it

#

it diverges?

daring kelp
#

Not necessarily

#

it depends how hard it breaks it

deep oriole
#

just a normal discontinuity wont necessarily make the integral unbounded

cobalt rampart
#

okay, seems that's above my level

#

thanks guys!

deep oriole
#

np

daring kelp
#

for example this function has a singularity but is still integrable

#

intuitively, because the singularity "comes and goes" incredibly fast

deep oriole
#

similar with a step function

cobalt rampart
#

we were told something about sum zero point or smth

#

like a single point in the integration makes no difference

daring kelp
#

yea

cobalt rampart
#

for it is infinitely small is my guess

daring kelp
#

that's also why i said the endpoint 0 doesn't matter

#

it's actually the limit as $x\to 0^+$

wraith daggerBOT
#

Daniel

cobalt rampart
#

okay

#

alright, im closing this

#

thanks for the help

#

appreciate it

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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silver idol
#

is this correct

cedar kilnBOT
deep oriole
#

what is each box supposed to be

#

take the first row for example

silver idol
#

(a) A' u B'
(b) A ∩ B'
(c) A' u B

deep oriole
#

not exactly what i meant

#

ie what do each of these represent

silver idol
#

can i ask how this helps know if these are correct

deep oriole
#

because i dont know what you think they are

silver idol
#

math

deep oriole
#

i cant really help you verify if they are correct if i dont know what expression you are trying to represent with each box

#

from left to right, what do you think they represent?

silver idol
#

A′ ∪B ′ represents the union of the complement of set A (denoted as A′ ) and the complement of set B (denoted as B′ ). This set includes all elements that are either not in A or not in B, encompassing elements that are outside both A and B.

#

hopefully that explains it

upper abyss
#

The boxes are shaded

deep oriole
silver idol
deep oriole
#

is this one supposed to represent A' U B'?

silver idol
#

the third boxes represent the final answer

deep oriole
#

considering there are 3 boxes on each row and one answer

#

ok then what are the other 2 supposed to be?

silver idol
#

steps ig

#

its explained on the top

deep oriole
#

i was just wondering since they were wrong, maybe you put it somewhere else idk

#

my understanding was that the first box would be A', the second would be B' and the 3rd would be A' U B'

#

but that is not what you have depicted

silver idol
#

so is it wrong

deep oriole
#

yes

#

and i dont understand the steps that lead to the wrong answer

#

ie i dont understand why those are the steps

silver idol
#

what i did was
(a) A' u B': Shade all areas that are not in either A or B.
(b) A ∩ B': Shade the area where elements are in A but not in B.
(c) A' u B: Shade all areas that are not in A, and B.

deep oriole
#

well you should think about what union and intersection represents in venn diagrams

#

my advice would be to draw each of the 2 parts to each expression

deep oriole
#

but for each of them

#

if the question wants a union, shade everything that is shaded in either of the previous 2 boxes

#

if its intersection, only shade the part that is commonly shaded in both of the previous 2 boxes

silver idol
#

ok i think i might have got it

#

forgot to shade in the third box for the first one but you get the idea

deep oriole
#

is this supposed to be the top right?

#

ie the outside and middle shaded?

silver idol
#

im not even sure anymore

#

probably

#

god i hate quantitive R

deep oriole
#

its wrong but i still dont see where you get that from

silver idol
#

i looked at examples online

deep oriole
#

gimme a sec, lemme show you my method for doing this kind of question

#

this is what i would recommend

#

in the first 2 boxes putting each part of the expression

#

and then joining those 2 things to get the answer

#

here it wants the union of these 2 shaded parts, so shade every part thats shaded in at least one of the 2 boxes

silver idol
#

Ok I gotcha

silver idol
deep oriole
#

well draw A and then draw B', and since its intersection, only shade the parts that are shaded in both A and in B'

silver idol
deep oriole
#

well if we take the second one, its also not right

#

and again idrk what the first 2 boxes are trying to represent

silver idol
#

what exactly did i do wrong this time

deep oriole
#

well if this is using the method i suggested, the first one doesnt represent A, the second doesnt represent B'

#

if its not using the method i suggested, idk what is being done to try to get the answer

#

it just seems like random shading

silver idol
#

i literally did what you asked wdym

deep oriole
#

ok then its done incorrectly if you did

#

this doesnt represent A

#

if you were representing A you would need the middle aswell

deep oriole
# deep oriole

this doesnt represent B as the middle is actually part of B, you need the parts not included in B, ie what is shaded here, and the outside

silver idol
#

can you do another example drawing then

deep oriole
#

ok here are the first 2 boxes

#

i'll leave you to do the 3rd

#

remember only shade the parts that are shaded in both boxes

#

if its only shaded in 1 of them, dont shade it

silver idol
deep oriole
#

yeah this is for the second row

deep oriole
silver idol
#

ok i think i got it this time

#

i double checked everything

deep oriole
#

ok youve shaded too many things in that 3rd box

#

for example the middle

#

the middle is only shaded in 1 of the 2 boxes before it, ie the first one

#

its not shaded in the second one

#

hence its not part of the intersection

#

that same explanation goes for one more part that you shaded in the 3rd box

silver idol
deep oriole
#

wdym?

silver idol
#

i have to put the final answer in the 3rd box

#

the first two show the steps

deep oriole
#

yeah?

#

im just saying that the final answer is wrong

#

because youve shaded too many things

silver idol
#

ok so what do i unshade from the 3rd box

deep oriole
#

well the middle part for 1 thing

#

i explained why above

#

theres one more part

#

the outside

#

do you understand why?

silver idol
#

im just not big brain

#

takes awhile for me to understand certain stuff

silver idol
deep oriole
#

the middle part yeah

#

i'll try and explain it a bit better

#

see here the middle is only shaded on the left box, not the middle

#

so its not supposed to be shaded in the right box

#

as another example, the outside is only shaded in the middle box, not the left box, so again you dont shade it in the right box

#

but this one is different

#

this part is shaded in both the left and middle box, so you would shade it on the right box

#

the only bit thats left to consider is this part

#

but this isnt shaded in either of the left or middle boxes, so again you wouldnt shade it in the right box

silver idol
#

so im just gonna clarify again, you only want me to leave it like this

deep oriole
#

yeah

silver idol
#

ok

#

how about A' U B

deep oriole
#

would you know how to draw A' or B by themselves as 2 seperate venn diagrams?

silver idol
#

no

deep oriole
#

if someone asked you to just draw B, what do you think that would look like?

silver idol
#

a box with a circle inside it

deep oriole
#

well if you were to say that something is in B, what circle would that thing go into?

silver idol
#

idk B, the intersection

deep oriole
#

so you think this?

silver idol
deep oriole
#

and you have the correct idea for the 3rd

#

in the middle box, the middle is also included

deep oriole
silver idol
#

by middle you mean the intersection

deep oriole
#

yeah

#

since if something is in the intersection, its in A and its in B, so by definition its in B

#

so the intersection is part of B

#

now for drawing A', just think of it as drawing A, then unshade everything thats shaded, and shade everything thats unshaded

#

basically draw the complete opposite of A

silver idol
#

so for Box 1 of C. unshade circle A and shade circle B

deep oriole
#

well lets say first draw A quickly

#

you would do the exact same thing that you did when drawing B, but ofc switch A and B around

#

should make it easier to see how to draw A'

deep oriole
#

well partly yes

#

unshade A, but shade only part of B and shade the outside aswell

silver idol
deep oriole
#

ok yeah the first box is correct now

#

now you just need to correct the 3rd

silver idol
#

alright

#

whats the first step

deep oriole
# silver idol

well i mean you changed the bottom right box from when you initially had it

deep oriole
# silver idol

if the first 2 boxes were correct here, then the 3rd would also be correct

#

so just do what you did before, after changing the first 2 boxes

silver idol
#

which was what

deep oriole
#

im saying you had the right idea here

#

any part thats shaded in at least one of the first 2 boxes gets shaded in the 3rd

#

so apply that idea to this

silver idol
# deep oriole

can you do a drawing like you did here while i work on getting the final answer

deep oriole
# deep oriole so apply that idea to this

well you have both the drawings correct there all you need to do is imagine the 3rd box is completely unshaded, look at each part of the box and think about whether that same part has been shaded in either of the 2 boxes here, if so then shade it, if not then dont

#

i want you to do this part on your own, since this is literally the last part

#

it will give you more of an understanding compared to if i just drew it

silver idol
#

im just gonna leave it i got nothing

#

i dont understand any of this

deep oriole
#

ok ill draw it just because i feel bad

#

but i want to know how you drew the 3rd box then if you dont understand this

silver idol
#

i just took A and B and put them together in the 3rd box nothing hard

deep oriole
#

exactly

deep oriole
#

so how could you do it before but couldnt do it there?

silver idol
#

like i said i just connected the first two boxes together

deep oriole
#

yeah you do the same thing here

#

just connect them together

jovial anchor
#

interesting to see how people struggle with this kind of thing

cedar kilnBOT
#

@silver idol Has your question been resolved?

#
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oak bluff
#

I need help on question 9, idk how to get d

cerulean star
#

Solve for d

#

No idea why they changed from s to t

#

Typo I think

oak bluff
#

it means sum vs term i think

cedar kilnBOT
#

@oak bluff Has your question been resolved?

oak bluff
#

i dont understand

#

how to solve for d

cedar kilnBOT
#

@oak bluff Has your question been resolved?

#
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trail flare
#

The shape given by the area bounded between y=x^2 and y=sqrt(x) inside of the first quadrant (x>=0) has a density of p(x)=2x+x^2, what is it's mass and center of mass in terms of x

trail flare
#

how would I find it's mass?

buoyant latch
#

You’re looking for the volume under the surface

dull oxide
#

$M=\int_V dm$

wraith daggerBOT
buoyant latch
trail flare
#

could I not just do area (ΔyΔx) multiplied by the density equation?

#

and derive them

#

so that it's

#

idk how ot write the integral bu 0-->1 (2x+x^2)(sqrt(x)-x^2)dx?

buoyant latch
#

It’s $mass = \iint_D \rho(x, y), dxdy$

wraith daggerBOT
#

frosst

buoyant latch
#

Where D is the area enclosed by the 2 curves

trail flare
#

oh jeez we haven't learned that yet

buoyant latch
#

You’ll need to think about if you want to do dx or dy first, and what the bounds are

trail flare
#

huh ok

buoyant latch
#

You haven’t learned this yet?

trail flare
#

yeah we havent covered the double integralso r whatever

buoyant latch
#

Huh…I’m not sure how you’d formulate this without double integrals

trail flare
#

I also havent seen notation with a isngular bound on the bottom

buoyant latch
#

Seeing as you want to find the mass of a 2D object

#

Given by the density at each point on the object

trail flare
#

my thought process was that you take slices in terms of Δx, since the density changed along the x-axis and not the y-axis, and then you multiply the density by the area of the 2d object

#

and the area is ΔxΔy, and since we're integrating by Δx, that'll be our dx, and the Δy would be the top minus the bottom of the shape

#

so sqrt(x)-x^2

#

would that technically... work?

#

i'll write it down on some itegral writer or smth so I can show it properly

buoyant latch
#

The thing is, you can do $\int_a^b\rho(x)\int_c^d,dy,dx$

wraith daggerBOT
#

frosst

muted bear
#

yeah, $\int \rho(x)(f(x)-g(x)) dx$ should work

wraith daggerBOT
#

jeeby eff

buoyant latch
#

But you’d still need the bounds no?

trail flare
#

yeah the bounds would be from 0 to 1 since that's when they converge

buoyant latch
muted bear
#

intersect, not converge

trail flare
#

yeah thats what trumped you i think

#

yeh sorry

buoyant latch
#

Thanks garlic

trail flare
#

lmao

#

oh sick I thin kI got htat right

#

sorry for the typing..

#

but what about center of mass?

#

i'm not too sure how to go about that

#

oh and the bounds would be x=0 to x=1

#

btw the equation I got for mass is

muted bear
#

im assuming center of mass in terms of x just means the x coordinate of center of mass

trail flare
#

yeah

muted bear
#

ok remember that center of mass means the if you cut the piece through the center of mass, you cut the piece into two pieces of equal mass

trail flare
#

do I not jsut use the center of mass equation?

muted bear
#

that being?

trail flare
#

[mass*Δx]/mass

muted bear
#

what does this formula tell you?

#

oh

#

right

trail flare
#

yeah its jsut my class was only taught using that

muted bear
#

yeah you can use that

trail flare
#

wait i figured it out its easy

#

ok thanks guys!

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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foggy blaze
cedar kilnBOT
foggy blaze
#

my guess is log_b(15,x-5)

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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unreal folio
#

how did he calculate $8.42 for the interest of the 2nd month?

drifting marlin
#

,calc (844.2+840)*.005

wraith daggerBOT
#

Result:

8.421
drifting marlin
#

so the balance at the start of august (844.20) plus the deposit (840) all earns the .5% interest over the month

cedar kilnBOT
#

@unreal folio Has your question been resolved?

unreal folio
plucky owl
#

It's the same process, take the balance from the previous row add the deposit times the interest

#

So the 12.66 is from (1692.62 + 840) * .005

#

,calc (1692.62 + 840) * .005

wraith daggerBOT
#

Result:

12.6631
unreal folio
#

thank you

cedar kilnBOT
#
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cedar kilnBOT
#

Please don't occupy multiple help channels.

#

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nimble estuary
cedar kilnBOT
nimble estuary
#

how to approach this problem

#

i tried rewriting this as $\sum_{k=0}^{2n}\binom{4n}{2k}(-1)^k$

wraith daggerBOT
#

pirateking0723

nimble estuary
# nimble estuary

this sum is the same as $2(\binom{4n}{0}+\binom{4n}{2}+\cdot\cdot\cdot+\binom{4n}{2n})=2\sum_{k=0}^{n}\binom{4n}{2k}(-1)^k$

wraith daggerBOT
#

pirateking0723

nimble estuary
#

what can i do now

nimble estuary
tidal turtle
#

通过动画讲解二重积分的换次序积分

nimble estuary
#

sorry but i dont understand the language

#

<@&286206848099549185>

random shale
#

You could use complex numbers

#

Expand $(1+i)^{4n}$, the real part is the sum that they have given you

wraith daggerBOT
random shale
#

Write this in modulus argument form. Then find the real part 👍

nimble estuary
#

these even powers will have the coefficients which i am trying to sum

nimble estuary
nimble estuary
#

so it also includes the imaginary parts too

cedar kilnBOT
#

@nimble estuary Has your question been resolved?

cedar kilnBOT
#
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nimble estuary
cedar kilnBOT
upper laurel
wraith daggerBOT
wicked mantle
upper laurel
#

sounds like an unrelated question

#

I swear there should be a youtube animation or 10 on that but finding it wont be easy

nimble estuary
upper laurel
#

similarly (1 + i)^(4n) = ((1 + i)^4)^n = (-4)^n

#

(1 + i)^4 just is -4

upper laurel
cedar kilnBOT
#

@nimble estuary Has your question been resolved?

nimble estuary
upper laurel
#

you said so

#

and you wrote it down

#

I wrote it down too

nimble estuary
#

i wrote that they sum to 0

upper laurel
#

they do

nimble estuary
#

yes

upper laurel
#

what you see here is how

#

1 + i has angle pi/4

#

(1 + i)^4 has angle pi/4 * 4

#

or angle pi

#

which means (1 + i)^4 is real

#

its -4

nimble estuary
#

but that doesnt mean that the imaginary parts in each term are 0

upper laurel
#

can you name me a term

nimble estuary
#

$\binom{4n}{6}i^{4n-3}$

wraith daggerBOT
#

pirateking0723

upper laurel
#

does that go against what I said?

upper laurel
nimble estuary
#

i^(-3)=i

upper laurel
#

the imaginary parts add to 0 anyways so it doesnt matter

#

thats likely what you meant

nimble estuary
upper laurel
#

there we go

#

as a precaution you say you choose the real part

#

here we didnt have to throw any terms away

#

since all the imaginary parts happen to add to 0

nimble estuary
#

ah yes because the imaginary part is already 0 after summing

upper laurel
#

in the rush of saying that, I accidentally say the imaginary parts are 0 instead which isnt true

nimble estuary
#

np dw about that

upper laurel
#

yea

#

technically its true, if you squint at it

nimble estuary
#

yes because this statement can mean that the sum of the imaginary part is 0

#

you can interpret it like this

#

tysm and sorry if i wasted your time

#

but i have a question

#

how can i find about (1+i)^(4n)

upper laurel
#

I was wondering why you didnt say that before

nimble estuary
#

is it something that can only come from experience

upper laurel
#

the clue you can take is that the signs alternate

#

1, -1, 1, -1, 1, -1...

#

but the powers involved are all even like:

#

0, 2, 4, 6, 8, 10...

#

now if you remember powers of i, they go:
1, i, -1, -i, 1, i, -1...
0, 1, 2, 3, 4, 5, 6...

#

you can see there the even parts suggest ideas

#

thats the first clue

nimble estuary
#

ah yes this relats to i^2=-1,i^4=1....

#

but how can i realise (1+i) why not 1+2i for example

#

nvm

#

because the coefficients will not just be the binomials

#

tysm have a great day

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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tidal fable
cedar kilnBOT
tidal fable
#

pls help me in this question

#

<@&286206848099549185>

#

pls

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
tidal fable
#

1

olive wind
#

you need to use the log rules

tidal fable
#

yes

#

i tried that but i cant do it

split socket
#

so step 2?

#

"2. I have begun but got stuck midway."

olive wind
#

and which log rule

tidal fable
#

can u just give me answer my friend sent me this saying i couldn't solve this question

olive wind
#

!noans

cedar kilnBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

split socket
#

With that attitude he was obviously right

tidal fable
#

ok

tidal fable
#

sorry

#

i am in 8th grade

#

i learn log just for this

#

but i cant solve

olive wind
#

so two ways to start trying to do this

#

based on the form of the options

#

one of these should get you to the answer

tidal fable
#

ok

olive wind
#

log(a)+log(b)+log(c)=log(abc)

#

or

tidal fable
#

why this so hard

olive wind
#

xlog(a)+ylog(b)+zlog(c)=log(a^x)+log(b^y)+log(c^z)=log(a^xb^yc^z)

olive wind
#

no need to feel bad

tidal fable
#

ok

#

is the ans C.)

#

@olive wind

#

i tried something

olive wind
#

I'm not doing the question myself

#

it has a bunch of algebraic manipulations which while not technically challenging are annoying

tidal fable
#

ok

#

i sleep i have been doing this bs for 3 hours now

olive wind
#

good idea

cedar kilnBOT
#

@tidal fable Has your question been resolved?

#
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mighty mango
#

a hint is to look at the maximum degree vertex

cedar kilnBOT
#

@mighty mango Has your question been resolved?

cedar kilnBOT
#

@mighty mango Has your question been resolved?

mighty mango
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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wooden socket
#

Can I get help

cedar kilnBOT
wooden socket
#

How to do this

#

Please help

twilit escarp
#

For the first one you factor by 2^x on top

wooden socket
#

After this I don't know

#

What to do

dull oxide
#

,rccw

wraith daggerBOT
rare schooner
#

Factorise common factors from the top

wooden socket
#

What means that?

#

I grade 6

#

Please help

#

<@&286206848099549185>

shell talon
#

so it should

#

2^x(2^1 + 1)

wooden socket
#

Ooh

shell talon
#

2 to the power 1 is basically 2

#

so

#

2x(2+2)

#

4x

#

thats the numerator

wooden socket
#

Where did the other 2x go

shell talon
#

the denominator you js multiply w the power

shell talon
deep oriole
#

Are you talking about part a?

shell talon
shell talon
deep oriole
wooden socket
#

How did the 1 come from

deep oriole
#

But you’ve corrected it

shell talon
#

there was + 1

wooden socket
shell talon
#

so after u factorise it you get 2^x(2^1 + 1)

wooden socket
#

So we separate the terms and multiplied them

shell talon
#

the one can be ignored

wooden socket
#

Ok

shell talon
#

first step --> look at factorising it

wooden socket
#

Ok

shell talon
#

after factorising simplify the brackets

wooden socket
#

Ok

shell talon
#

and then simplify the whole eqn

wooden socket
#

Thanks 🙏

shell talon
wooden socket
#

.close

cedar kilnBOT
#
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inland solar
#

how would I solve this?

cedar kilnBOT
whole wigeon
#

but you could use vectors