#help-13

1 messages · Page 306 of 1

fleet remnant
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shouldnt it be k^2 -k

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i see it now

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for some reason i thought that k was gonna be left

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but instead 2 is left

vagrant elbow
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nvm, you said you got it

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😭

fleet remnant
#

for some reason i thought 2k / k is k hahaha

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cedar kilnBOT
#
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cedar kilnBOT
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sweet flicker
#

I have two radiuses. One is smaller than the other. Both create surfaces, which depend on their square times pi.
This means there should be a quadratic relation between the surfaces.
Instead of calculating the surface by both radii, I should be able to write something like this:

A_2 = A_1 ^ x

How do I find this x

sweet flicker
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And in the same swing

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if I write X²/Y

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can I also write X/Y^-2

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?

iron cedar
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The relation between the area of the surface and the radius is not linear, sure. But what does "having a quadratic relation" between surfaces mean?

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I'm trying to understand your thought process.

iron cedar
cedar kilnBOT
#

@sweet flicker Has your question been resolved?

cedar kilnBOT
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brisk nova
#

.reopen

cedar kilnBOT
brisk nova
#

help please

silver oxide
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rearrange

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so that the sqrt is on the otherside on its own

brisk nova
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ight

silver oxide
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then square both sides

brisk nova
#

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sweet flicker
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Solved it by normalizing all values, getting X as log b (y)

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where y is my entire equation and b is the normalized shenanigans

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(I had an experiment, and later realized values were all equally wrong, but depending on a potency of one surface that is different)

cedar kilnBOT
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crimson sedge
#

(a) is a real, positive number. Break it down into two parts (a=b+c) so that its product (bc) has the largest possible value. (It's a really basic related rate problem, I know you have to find the maxima, but I'm not sure where to start anymore)

silver oxide
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hmm

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idk how to prove it but i know the values for b and c

agile wyvern
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am gm inequality says

crimson sedge
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I mean I know theres subtitution with (bc)

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like since a=b+c than c=a-b and (bc) = (b(a-b))

vernal minnow
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correct

crimson sedge
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you than have to derive but I'm not sure where I'm going

vernal minnow
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derivative of b(a-b) with respect to b

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is what you're looking to do next

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because at this point b is your only "variable". a is "constant" for purposes of this calculation, so you treat it like you would any other constant, say 3 or -1 or pi

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and you just substituted out c so that's no longer part of your equation

crimson sedge
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I found a/2

vernal minnow
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that seems right

crimson sedge
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I see

vernal minnow
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so it's maximized where b=a/2

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what's c?

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also formally you'd have to check the 2nd derivative is <0 to make sure you're at a maximum and not a minimum

crimson sedge
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c is half of a?

vernal minnow
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yeah so they add up to a

crimson sedge
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ahh I see

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thank you

#

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versed plaza
cedar kilnBOT
versed plaza
#

i tried to solve this but i am getting my answer other way

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i don't know how to use the hint and how the author wants me to solve

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i tried to solve it by doing sum of N terms on both sides of the inequality |zn| <= an

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then using triangle inequality and then taking lim N -> infinity

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and since the real series of an converges it implied that the series for zn converges too

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but idk how to solve it using cauchy criterion

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this is from the book fourier analysis by stein

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i tried to find solution online but there was none

gritty viper
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,w Cauchy criterion

gritty viper
#

It doesn't seem to me like you've described a valid alternative solution

gritty viper
# wraith dagger

in any case, you should really be able to get started with this

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You shouldn't be stuck right at the beginning

normal isle
gritty viper
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Yeah

normal isle
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Ok

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I have seen some people use it

gritty viper
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So what's S_j-S_i in this case

versed plaza
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i actually know what the cauchy criterion is but i am not getting how to use it to prove it

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even if i use the given definition of series convergence with the series for an i can't get forward

gritty viper
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!show

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

versed plaza
#

is the argument sound?

cedar kilnBOT
#

@versed plaza Has your question been resolved?

cedar kilnBOT
#

@versed plaza Has your question been resolved?

cedar kilnBOT
#

@versed plaza Has your question been resolved?

azure swift
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youve shown that S_n is bounded

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this does not imply convergence

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this why the hint is also the better route imo

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it sorta encodes the same sort of idea youre going for, but youre not using all the relevant information

azure swift
cedar kilnBOT
#

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uncut phoenix
#

can someone help me understand this

cedar kilnBOT
uncut phoenix
#

how do they know y^2 <= z <= 2x
and not 2x <= z <= y^2
and other limits such as x<=3 and not x>=3
the entire calculation is spread everywhere and haywire and I want to understand how to get it in order

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when i visualize them using graphs its extremely easy to understand but i wont have desmos in an exam

cedar kilnBOT
#

@uncut phoenix Has your question been resolved?

uncut phoenix
#

<@&286206848099549185>

cedar kilnBOT
#

@uncut phoenix Has your question been resolved?

bold kettle
# uncut phoenix how do they know y^2 <= z <= 2x and not 2x <= z <= y^2 and other limits such as...

I found this one tricky to visualize also. I typically do these by looking at projections onto the xy, yz, or xz planes, but those aren't too helpful here at first. Fundamentally, we should know that z=2x and x=3 form planes and that z=y^2 forms a "trough" with a parabola for the sides. Let's take x=3 and draw what the yz plane should look like. You have the parabola y=z^2 and a horizontal line z=6 (because z=2x). The region inside these two curves is bounded below by the parabola and above by the horizontal line formed by z=2x. This can justify that the bounds for z are y^2<=z<=2x.

Now the problem bounds x. If we integrated x first, we'd simply say that x goes from the plane z=2x to 3, but we're integrating with z first, so let's substitute z=y^2 and say that y^2=2x, so x=(y^2)/2 becomes our lower bound.

For y, we have to notice that z ranges from 0 to 6. From the parabola, we get 6=y^2, so y=+/-sqrt(6).

uncut phoenix
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since y is being integrated last, it needs to range from a constant to another constant

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so its like taking a huge cube, chopping it in different directions and shapes

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you can achieve a shape by chopping in different orders

bold kettle
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Exactly, yeah

uncut phoenix
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hmm

bold kettle
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Your final bounds should be constants since you're finding a volume

uncut phoenix
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so i'd have to use mostly intuition for questions like these

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visualizing the shape of the region

bold kettle
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Yeah. I've done it a fair bit but I was having trouble with this one also

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Just gotta keep practicing and the intuition comes

uncut phoenix
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i see

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thanks!!

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ill just solve more problems ig

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fierce laurel
cedar kilnBOT
fierce laurel
#

Where did I go wrong in this integration

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the answer is 3pi/2

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i got 4

humble karma
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Something went wrong here :

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You probably didn't apply the power reduction formula properly. You should be getting the integral of a constant at some point, hence the pi in the answer.

fierce laurel
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correct

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its 1/2 not 2/3

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and there should be a negative sign in front of the first part of reduction formula when using sine

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although wouldnt rlly matter here

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thanks for your help like 3 days in a row lol

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#
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fierce laurel
#

.reopen

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ok uhhh

cedar kilnBOT
#

fierce laurel
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i switched it to 1/2 and now my answer is 3

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@humble karma thoughts, my good sir? 😭

humble karma
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This is still wrong

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It should be constant

fierce laurel
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oh

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it should be a 1 right

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because 2-2 = 0 and anything to the power of 0...

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oof

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yeah i did n-1 instead of n-2

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awesome, thanks. got the right answer!

#

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sand patio
#

in class whenever my professor would do cos(pi) it would = -1? but every time i do it in my calculator its 0.99849715

mighty shuttle
#

cos(π)=-1, yes

sand patio
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oh yeah the unit circle

mighty shuttle
#

did you set it to radians ?

sand patio
#

nvm

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yeah completely forgot for a sec

dire thorn
#

🤨

sand patio
#

yea lol

#

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gentle pelican
#

hi

cedar kilnBOT
gentle pelican
#

can someone help me this problem 😭

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how can i explain this

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@everyone

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sorry for the ping but i rly need help on this

thick heath
#

I don't know if it works for you but you can use arccosine(sqrt(3)/4)), which gives you the angle and you can verify if it is within the interval and with that value use tangent to see if the value is positive or negative.

bleak lark
#

do you know that thetha is either in the third or fourth quadrant

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and knows that the cossine is positive (First and fourth quadrant)

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so theta is on fourth quadrant

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and tan in fourth quadrant is negative

cedar kilnBOT
#

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quick sand
#

<@&286206848099549185>

cedar kilnBOT
quick sand
ancient wind
quick sand
#

Can anyone help me to understand the approach to solve this question

quick sand
ancient wind
quick sand
ancient wind
crimson sedge
crimson sedge
quick sand
#

X1,X2,X3,.....X100 be positive integer

crimson sedge
quick sand
#

Xi +Xi+1=k for all i

quick sand
#

@crimson sedge

crimson sedge
#

so

quick sand
#

K is constant yeah

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We have X10= 1

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Now we have to find X1

crimson sedge
quick sand
crimson sedge
quick sand
#

No I dont think that X1 have lesser value than 1 cause it is a positive integer

crimson sedge
crimson sedge
#

okay moving forward

bleak lark
bleak lark
quick sand
#

Thank you

crimson sedge
quick sand
crimson sedge
cedar kilnBOT
#

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Please don't occupy multiple help channels.

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heavy crypt
#

Which of the following statements is valid for any real number x < -1?

heavy crypt
#

i tried all this random crap

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if u can read it

atomic tendon
#

Sure seems like C

heavy crypt
#

it is but why

delicate elm
#

sqrt((x+1)^2) = -(x+1)

atomic tendon
#

in the first one, A, those 2 things are identitical for x < -1

heavy crypt
#

yh

silver oxide
#

the square root of a square is just the absolute value.

atomic tendon
#

for B, since x is square alone, it will always get an additional +1 before you take the root, so it will always be positive and bigger than the the one of the left (since on the left, you're essentially losing 1

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D is obvious

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so C it is

atomic tendon
heavy crypt
#

ok but i dont want to use the absolute value so i worked around it just squaring a lot

opaque root
#

If u expand inside sqrt of C u can realize 2x is negative

atomic tendon
#

then my logic is right

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for A, those 2 things are obviously the same

silver oxide
#

x must be less than -1

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question states x is a real number less than -1

heavy crypt
#

i tried to work c out tho but you'd get 0 < 0 so what does that even mean

silver oxide
heavy crypt
#

ok idk i kinda prefer my method and i forgot to put -x-1>=0 for A

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and not just >

silver oxide
#

nothing wrong with ur method, just time consuming

heavy crypt
#

yh

silver oxide
#

for a multiple choice question like this, counter examples would work best

heavy crypt
#

do i just plug in values then

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-2 for example

silver oxide
#

yep

heavy crypt
#

okok

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im so used to writing everything out and not having multiple choice haa

uncut mason
#

correct me if i'm mistaken

silver oxide
#

well yeah, if u spot the triangle inequality then u instantly know its the answer, but like I said you'd have to spot it

heavy crypt
#

idk the triangle inequality

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whatd you do

delicate elm
silver oxide
#

yes it does

delicate elm
#

and sqrt(x^2) would be -x

atomic tendon
#

You don't need even to think about it that hard, very clear to see that for A, you're essentially working with the same number (you're always going -1)

for B, super clear that the right side will be bigger since you're immediately squaring instead of making it smaller by +1 like the left hand side

D is beyond obvious why its wrong, since the left hand side will be a positive number

So C it is

heavy crypt
#

.close

cedar kilnBOT
#
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heavy crypt
#

i dont get this

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where does this come from

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okk

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ig im still kinda confused bc some of these statements r true for x = -1

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but like A for example doesnt that also just work for any x < -1

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what did i do wrong for c tho

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the domain is wrong should also be =

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but other than that the actual calculations

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.reopen

cedar kilnBOT
#

atomic tendon
#

just plug -3

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in all of these

heavy crypt
#

actually

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scrap everything ive done

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for c if you'd do

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actual calculations

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then sqrt(x²) +1 >= 0

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but that wouldnt work

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like i get working w absolute values but what if u decide not to

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then im confused

atomic tendon
#

are you trying to prove this

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or what

heavy crypt
#

?

atomic tendon
#

like what are you trying to get

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you know that C is the correct answer

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you even know why

heavy crypt
#

can i not try multiple options?

atomic tendon
#

ok l o l

heavy crypt
#

its not that deep

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yh

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but for the right side youd do this basically sqrt(x²) +1 >= 0

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but u cant solve that

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but u can square it if u say x>=0

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but that wouldnt work w the given

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so is that y u cant

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omg i cant type anymore

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okok

#

thx for sticking around and helping

#

i mainly got confused bc normally we'd just say x>=0

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for that part

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but if the given is stating otherwise it probably would work even for other values

#

.close

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versed mural
#

i really dont understand why i cannot do (x**+0)(x+**0)(x-1)

bleak lark
#

you can

floral arrow
#

Context?

versed mural
versed mural
floral arrow
#

I don't see any x-0 or x+0 there

versed mural
floral arrow
#

In any case, x+0 = x-0 = x, I don't know what you're trying to achieve

bleak lark
tribal kite
versed mural
#

thanks!

#

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odd plover
#

can someone explain

cedar kilnBOT
odd plover
#

I can show what i got

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but i dont know how

tribal kite
#

let a=2

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you have 2 equations and 2 unknowns you can solve it with simultaneous eqns

odd plover
#

ok but how do u do the simultaneous

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ive never done it with a value like abc = 40 cause

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they're all multiplies

tribal kite
#

2bc=40

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20/b=c

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substitute this

#

4b+2bc+4c=100, 20/b=c

cedar kilnBOT
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fierce laurel
#

Where am I going wrong in my integration?

fierce laurel
#

The bounds of integration are correct, I checked the answer key.

fierce laurel
#

this guy again 😭

fierce laurel
#

let me compute this now

#

thank ya G 🫡 appreciate it

#

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tulip crow
#

do i multiply both sides by -1/-1 ?

cedar kilnBOT
lyric narwhal
#

!nosols

cedar kilnBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

turbid ether
#

mb mb

gritty viper
#

Factor both sides

tulip crow
turbid ether
#

how would you factor (a^2 - b^2)

tulip crow
#

x(x+3)(x-3)

turbid ether
tulip crow
neat raven
#

what's the question?

tulip crow
turbid ether
#

well first factor out the gce from the numerator

turbid ether
#

then see how the bracket on the numerator and denominator are the same except one of them is x^2 - 9 and the other is 9 - x^2

#

lets say we have (x-1)/(1-x)

turbid ether
#

yeah im just saying theyre flipped around

#

do you know how you can cancel these out?

tulip crow
turbid ether
#

yeah

tulip crow
#

its answer choice 1

turbid ether
#

yeah

tulip crow
turbid ether
#

wdym

tulip crow
#

the long polyonmial divsion

turbid ether
#

not sure

tulip crow
#

.close

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#
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neat raven
#

calculate tan25 deg without a calculator.

cedar kilnBOT
neat raven
#

you can use tan60, tan90, tan0 and tan 45, and tan30.

long arrow
#

well, I don't think is a way to combine them to get tan(25)

#

if you don't need an exact value then I'd recommend

crimson sedge
#

Use taylor expansion?

long arrow
#

doing 180 deg = pi --> 25 deg = 25/180pi

#

and then plug 3.14 (or more accurate approximation) and calculate

neat raven
#

you just converted them in radians, didn't you?

long arrow
#

yes but it gives an opportunity to get an approximate value

neat raven
#

oh, i'll see.

crimson sedge
long arrow
#

then Taylor or using tables of trig values

#

or some approximation for such an angle

crimson sedge
#

Taylor is just too chefs kiss

neat raven
#

So there ain't any direct way to solve. Okay.
👍

long arrow
#

By the way, it's an exact question you got?

#

or it's a part of some problem

neat raven
#

Oh.
it was.

#

If the base of a triangle is 25m, and angle of deppresion = 25 deg, find height.

#

it's approx 14m.

#

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#

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bitter widget
#

1+5-59531967/465*64-6431+4655164/4642351255=????

mortal hemlock
#

,w 1+5-59531967/465*64-6431+4655164/4642351255

neat raven
runic garnet
#

@bitter widget if you troll again…I will not hesitate to ban you…don’t think u can mess with me…I am the server king….dont mess around here…

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untold shadow
#

can some one explain how k=2 column is being filled ?

untold shadow
#

i have been tring to understand cross entropy, and my professor told me to understand this problem

#

i am confused what the table in the answer denotes and how entries 2nd column is decided

cedar kilnBOT
#

@untold shadow Has your question been resolved?

untold shadow
#

<@&286206848099549185>

carmine bronze
#

The problem states that for k other than k=1 and k=n, the selected candidates is random. There is no rhyme or reason other than perhaps Rank 1 is chosen three times, Rank 2 is chosen two times, and Rank 3 is chosen one time.

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#

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shut wadi
cedar kilnBOT
shut wadi
#

idk how to find x

#

the scale factor is 1.5

#

these are the similar triangles seperated

#

<@&286206848099549185> does nobody know how to solve this

#

this cannot possibly be an Einstein level problem that nobody can solve

simple pebble
#

x=10

#

probably

shut wadi
#

I just figured that out

#

but

#

through guessing

#

how do I actually figure it out through an euation or formula or something

simple pebble
#

I was getting food whenever this help channel was opened DGshrug

#

the ratio of 5 to 3 should be the same as x to 6

#

since the denominator is doubled, double the numerator too

#

5/3 = 10/6

shut wadi
#

ok

zealous fable
#

just use ratio of similar triangle

#

$\frac{6+3}{6} = \frac{5+x}{x}$

wraith daggerBOT
cedar kilnBOT
#

@shut wadi Has your question been resolved?

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south terrace
cedar kilnBOT
south terrace
#

for this question, when I am solving for sin(x)=1/3 do I keep my calculator in deg or rad mode?

#

and at the end do I include the solutions for sin(x)=1/3 as well or only sin(x)=-1/2

loud patrol
south terrace
loud patrol
south terrace
#

oh I see, should i include the solutions for sin(x)=1/3 in the conclusion?

#

i checked online, some include it some don't so i'm really unsure

loud patrol
#

its just like how if you have (y-2)(y+1) = 0

#

y = 2 and y = -1 are both solutions

south terrace
#

alright, i have another question too

#

so for this one as i am working on the inequality should it become x=1.28 or be x>1.28

loud patrol
#

(pi-2)/4 is basically 1/4

#

in the first quadrant

#

cosine starts at 1

#

and then gets smaller and smaller going to zero

#

so an angle bigger than 1.28

#

will give a smaller cosine value

#

however

#

if you go far enough around

#

cosine will decrease again

#

like looking at this

#

which part of the circle do you want

south terrace
#

i'm not sure

#

if the final answer is an interval or what

#

i'm so sick of these questions

#

i don't know what to do

#

its the small things that are tripping me up

loud patrol
#

which means you want larger cosine values

#

which you get on the right of those points

south terrace
#

this was my conclusion

#

in the beginning it was cos(x)>

#

and now its cos(x)=

loud patrol
#

it should be cos(x) > (pi-2)/4

south terrace
#

oh alright, i will change it

#

so i should change this too

#

cos(x)>pi-2/4 is 0 for 1.28 and 5.00

loud patrol
south terrace
#

this was my conclusion

#

what should i remove?

loud patrol
south terrace
#

yes

#

anything else?

loud patrol
#

no looks good

south terrace
#

thank you so much

#

i appreciate it

#

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spice grail
#

Is x = 6? If so, why? I was told that it was because the distance between -1 and 5 is 6, but I don't know what the relationship between the value of x and that affirmation is.

glad fog
#

are you familiar with pythagoras' theorem?

spice grail
#

Yeah.

#

Oh wait bruh.

glad fog
#

you can split that triangle into a smaller right angle triangle

#

you know the value of h

#

you can also get the length of the new triangle via the length from the base from A to the foot of h

spice grail
glad fog
#

A-B is a straight flat line

#

h goes from the y coordinate of the bottom line to the y coordinate of C

#

you can get h that way

spice grail
#

I don't know the y coordinate of C.

#

That's a b in the image, not a 6, just in case you thought it was.

glad fog
#

oh thats b

spice grail
glad fog
#

if you don't have the value of c you can't determine the value of x based on just the coordinates of A and B

spice grail
glad fog
#

you can't, since thats b, and thats apparently not given(?)

#

can you show the original question?

spice grail
#

Sure. it's in spanish, so let me translate it for you:

glad fog
#

ill probably be able to figure it out

#

math is universal 😉

spice grail
glad fog
#

ah

#

you have more valuable information

#

its an equilateral triangle

#

that means the length of each side is the same

#

that means x must be 6

#

and CB also must be 6

#

you can use pythagoras' theorem still to calculate the value of (a, b)

spice grail
#

Why is x 6, that's what I don't get, and that was my original question.

glad fog
#

thats a definition of an equilateral triangle

#

all sides same length

spice grail
#

Oh lol I just had a stroke.

#

Yeah nevermind I get it.

glad fog
#

👍

spice grail
#

Thanks~

#

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regal finch
#

hi can you tell me how to rationalise a number

subtle raven
#

can you give an example of what you mean?

regal finch
#

like to rationalise a number

subtle raven
#

aeiou

#

that's not an example

regal finch
#

.close

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crimson sedge
cedar kilnBOT
crimson sedge
#

Could someone check if this is correct?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

ancient lodge
#

,w true or false -8(4x+3)^(-2)+10(5x+1)(4x+3)^(-1)=2(25x+1)/((4x+3)(4x+4))

wraith daggerBOT
ancient lodge
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humble karma
#

You want $\frac{n^2}{n^2 + p^2 n }$ to be more or less constant for large n

wraith daggerBOT
#

Azyrashacorki

humble karma
#

If you think of it in the "limit" sense, you want the power in the numerator to be at most that of the denominator ( a bit like when you do a limit with infinity / infinity )

#

So p^2 * n has to be O(n^2)

#

And thus p^2 has to be O(n)

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limber snow
#

Is this good enough for proof of correctness? Im not rlly good at these...

cedar kilnBOT
#

@limber snow Has your question been resolved?

limber snow
#

<@&286206848099549185>

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crimson sedge
#

helloo!

cedar kilnBOT
crimson sedge
#

i cant understand how these work

#

can someone please explain it to me

#

thank youu

summer otter
#

what u dont understand

crimson sedge
#

im not sure how they get to that conclusio

#

conclusion

clear umbra
#

look up the double angle identities

crimson sedge
#

yes i just learnt them

rare magnet
summer otter
#

thenuse them

crimson sedge
#

OH WAIT

#

broooooo how did i not see it

#

its literally the identity backwards

#

omfg

#

sorry its been like 3 hours of math 💀

summer otter
#

lol

crimson sedge
#

i started when my ipad was on 2% and now its charged to 84%

#

thank oyuu

#

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timid cloak
#

I am supposed to decide which quantity is bigger A or B. However, I feel the question should be answered as "Cannot be determined" but the answer scheme begs to differ. Stating that the quantities are equal.

undone halo
#

"the least possible length in inches of the longest piece"

#

do you get what that means

timid cloak
undone halo
#

i dont know if im reading it properly

timid cloak
#

But that logic doesn't seem to pass

undone halo
#

but it says 40 inches

#

not 30

timid cloak
#

Sorry 37, 2 1

undone halo
#

basically

#

whats the smallest number that the longest length can be

#

while still being the longest length

#

ex. 37, 2, 1 is valid but 36, 3, 1 is also valid

#

and 36 is smaller than 37

timid cloak
#

Ahh, I think I got it now

fleet quarry
#

hi

undone halo
#

actually

#

because different integer lengths

#

36, 2, 2 isnt valid

#

36, 3, 1 is

fleet quarry
fair geyser
#

the idea is that you want to divide it in equal pieces, so it would be 13 13 14 with the highest 14, but you can't do 13 13 14 because they have to be different

#

so 12 13 15 is the exact way they are looking for

fleet quarry
#

get the group that has the biggest result when u multiple them

timid cloak
#

This hurts my brain, doesn't feels like mathematics, just big intelligence checks which I am drastically failing lol

fair geyser
#

i agree

#

mathematics is not about this

fleet quarry
#

the longest length shouldnt change if its asking for the minimum length of it

timid cloak
#

40/3 = 13.33 and them maniuplate the numbers

undone halo
#

if u want to have the least value for the maximum length

#

youd have to make it so that the other 2 ribbons would be as high as possible without being over the other ribbon length

fleet quarry
#

it isnt so difficult

fair geyser
#

i don't know

fleet quarry
#

the minimum length should be 1t

#

15

timid cloak
#

Yup I got it now

#

Thank you, all

#

.close

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knotty harness
cedar kilnBOT
knotty harness
#

How do you give a linear combination of P1 and P2 which equals P3

digital cliff
#

you can solve aP1+bP2=P3

knotty harness
digital cliff
#

well the first row would give a+2b=-3 for example

#

second gives b=7

#

its simple from there

knotty harness
#

b=7?

#

Isnt the second row

#

P2 + 7P3 = 6

digital cliff
#

no?

#

the 6 isnt even in the first three columns

#

which are what youre looking at

knotty harness
#

Its an augmented matrix?

#

Each row equals to

#

4, 6 and -3

digital cliff
#

no

#

youre literally just solving aP1+bP2=P3, it has nothing to do with the 4th column

cedar kilnBOT
#

@knotty harness Has your question been resolved?

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neon fjord
#

how u do dis🙁

cedar kilnBOT
pulsar lily
neon fjord
#

i just did 180-84 but uhm the answer key said 76 im js confused on how it led to that

pulsar lily
#

for these problems we can ignore the multiple choice completely for sanity preservation

neon fjord
#

okok so what do we do for this q 😭

pulsar lily
#

it's a puzzle

#

you can either try stuff, experiment first

#

or you can review what you've already learned

neon fjord
#

alright ill try

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#

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icy mirage
#

how do you simplify this

cedar kilnBOT
blazing zephyr
#

maybe you could make the single x interms of log_5(something)

onyx idol
subtle harbor
#

,tex .exp rules

wraith daggerBOT
#

🫎 Moosey 🫎

subtle harbor
#

,tex .log rules

wraith daggerBOT
#

🫎 Moosey 🫎

subtle harbor
#

well, there's one not listed, namely the fact $a^{\log_{a}(x)}=x$

wraith daggerBOT
#

🫎 Moosey 🫎

icy mirage
#

can you give me a hint on which rules to use

subtle harbor
#

well what rule involves a sum in the expontent

icy mirage
#

the product rule of exponents

subtle harbor
#

mhm

#

so how else can you write 5^(x+log_5(x))

icy mirage
#

oh wait do i do 5^x + 5^log5x

subtle harbor
#

no...

#

that's not what the rule says

subtle harbor
icy mirage
#

isnt a = 5 and x=x and y=log5(x)?

#

oh 5^x * 5^log5x

#

oh i got the answer ty

#

.close

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#
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simple torrent
#

This isn't really a problem, why does AM-GM get tighter if you have less numbers? For example, with the sequence
1 + 2 + 1/x + x, applying the inequality would give 1 + 2 + 1/x + x ≥ 4 * fourthroot(2)
However, if you combine the 1 and 2, applying the inequality would give 3 + 1/x + x ≥ 3 * cbrt(3)

simple torrent
#

And plugging those two equations into the calculator, the second one would get smaller

#

If anyone could just point me to a resource that explains this I'd appreciate it

gritty viper
#

Really depends on what the numbers are

#

If you have 1 and 100 it isn't very tight

#

If you keep adding 100s it'll get tighter

simple torrent
#

I didn't really understand

gritty viper
#

AM-GM doesn't particularly get tighter or looser as you add numbers

#

It can do either depending on the numbers you add, as my example shows

simple torrent
#

Huh ok

crimson delta
#

well the second one is smaller which means that the first one is the better bound

simple torrent
#

Well

#

I'm currently trying to find the minimum value of a constant + a sequence of variables in fractions that multiply to 1

#

1/x and x is just the simplified version but if I applied the one on top I would just straight up be wrong

#

So I was kinda confused

crimson delta
#

well then you probably made a mistake

simple torrent
#

Yeah

crimson delta
#

you would of course get an even better bound for 1+1+1+1/x+x

simple torrent
#

Wait I'm so confused rn lmao

#

The sum of reciprocals is at least 2

#

So 2 + 3 ≥ 5

crimson delta
#

yes

simple torrent
#

So were both of my top ones wrong

crimson delta
#

no

#

the first one says (thing) >= 4.7, the second one says (thing) >= 4.3

#

those are both true

#

they just arent as accurate as they could be

#

which would be (thing) >= 5

simple torrent
#

OHHHH

#

= x just means it could be greater than x, but it'll actually be higher; we just don't know until we apply the better bound

#

But then how would you know you've already reached the best bound and have gotten the true minimum?

#

Since if I just took 4.7, even though (expression) >= 4.7 would be correct, my answer to the question (minimum value of expression) would be wrong

crimson delta
#

in general you dont

wicked stag
crimson delta
#

well no thats obvious

#

I mean for other more complicated expressions

#

where you cant just differentiate and stuff

wicked stag
crimson delta
#

positive x

agile wyvern
#

am-gm has minimum when a=b=c=d...

#

so if you can set all your variable expressions equal then you can find your minimum

crimson delta
#

but often you cant have that

#

so you know that when you apply am-gm you lose some efficiency

simple torrent
#

So uh

#

Should I just expect to get some "find the minimum/maximum value" problems wrong

crimson delta
#

well presumably the questions you are asked are doable. so no

#

I was speaking more generally

simple torrent
#

Oh

#

Do you know what this phenomenon is called

crimson delta
#

which one

crimson delta
simple torrent
#

Or wouldn't it be best to just leave integers out completely? Like just calculate the variables and add the ints at the end

#

I'm just gonna take a look at what the solution says lmao

#

Do you mind DMs to ask you more about this later, I think I'll just close this channel for now

crimson delta
#

but maybe a bit too technical for me to explain it well

#

maybe the n=2 case

#

you probably have seen the proof 0<=(x-y)^2=x^2-2xy+y^2=x^2+2xy+y^2-4xy=(x+y)^2-4xy and then rearranging, yes?

simple torrent
#

Yea

crimson delta
#

you'll notice that only at the first step you have an inequality

#

only at 0<=(x-y)^2

#

everything else is equalities

#

so the only "inaccuracies" you can get are from that first step

#

and that first step 0<=(x-y)^2 is more accurate the closer x and y are together

simple torrent
#

Oh ok

#

Ty

#

.close

cedar kilnBOT
#
Channel closed

Closed by @simple torrent

Use .reopen if this was a mistake.

cedar kilnBOT
#
Available help channel!

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autumn tusk
cedar kilnBOT
autumn tusk
#

i've got up to finding x = 0 and x = sqrt...

#

i have
x (sqrt(27-x^2-y^2) + 3x) = 0
x= sqrt((27-y^2) / 2)

#

but i'm stuck here

#

how did they found those other values? sqrt(27/2) and 3 ?

cedar kilnBOT
#

@autumn tusk Has your question been resolved?

cedar kilnBOT
#

@autumn tusk Has your question been resolved?

autumn tusk
#

<@&286206848099549185>

autumn tusk
#

ping me please if someone wants to help

cedar kilnBOT
#

@autumn tusk Has your question been resolved?

autumn tusk
#

bad day

azure swift
# autumn tusk

Alternatively, have you tried using something like Lagrange multipliers?

autumn tusk
#

no i dont know what it is

azure swift
#

I see

autumn tusk
#

i think those exercises are meant to solidify what i've just learnt.

azure swift
#

Hm what about parametrizing the sphere

autumn tusk
#

but even reading the solution i don't get it

azure swift
#

then you'd reduce down to two variables

#

Oh nvm they pretty much do that

autumn tusk
#

i don't know, i feel you're taking me to another route here XD

#

i need to unstuck from whre i am stuck.

azure swift
autumn tusk
#

yes, what i wrote above, have you read that? I'm stuck

azure swift
#

Yeah but you said you dont even understand the solution

#

So that cant only be it

autumn tusk
#

i've got so far

#

then i don't understand what they do to find those other numbers.

#

the part i've highlighted

azure swift
#

Alright, could you summarize the idea of the solution up to that point in such case?

#

(while this may seem tiresome it actually helps)

autumn tusk
#

yea

#

i 've stup the formula with 3 variables xxx+yyy+zzz

#

i need to find min and max of this.
i take advantage of the constraint that the sum of the squares is =27, solve for one variable and substitute that in the formula i need to find the min and max, so i have a surface and 2 variables

#

so now i can find the min and max of that surface, find the partial derivatives , equal to 0 to find the extrema

#

and i've only found the origin and 2 other formulas in terms of the other variables

azure swift
autumn tusk
#

sorry, yes.

#

then i tought, boundaries.

#

0<= x, y, z <= 27

#

but since i have 2 vars i express z interms of x and y

#

so i get
0<= x^2 +y^2 <=27

#

part of me wants to find the value of the 2 partials along the boundaries now

azure swift
azure swift
autumn tusk
#

sorry <= sqrt27

azure swift
#

I mean no? so youre saying x,y,z lie in [0,sqrt(27)]^3 ?

autumn tusk
#

i dont know what you did there

azure swift
azure swift
#

[0,sqrt(27)]^3 = [0, sqrt(27)]x[0, sqrt(27)]x[0, sqrt(27)]

#

i.e a cube with sides sqrt(27)

autumn tusk
#

i mean this

azure swift
autumn tusk
#

this follows

azure swift
#

huh?

autumn tusk
#

0<=x^2 <= 27

#

right?

#

each number squared can go from zero to 27

azure swift
#

It depends, the reason it follows is not really the way in which you think so far as i understand you.

Try to picture the condtion instead

#

We have that x^2 + y^2 +z^2 = 27

#

so a sphere with radi sqrt(27)

#

try to imagine that

autumn tusk
#

ok

azure swift
#

but since x,y,z are non-negative

#

imagine that we only look at the first octant

#

do you see it?

autumn tusk
#

yes

azure swift
#

Okay, so the key here is that they let z be a function of x and y

#

so the domain of this function has to be x^2 + y^2 <= sqrt(27) with x,y non-negative

#

do you see why?

autumn tusk
#

oh ok now yea

#

it's a quarter of a circle

#

radius sqrt 27

azure swift
#

Yes!

autumn tusk
#

the surface covers all that area

azure swift
#

Can you picture it in your head?

#

Yes!

autumn tusk
#

ye

azure swift
#

Or has this now been cleared up

autumn tusk
#

mmm. no i did this without thinking geometrically.

#

but i get to the same result i think

#

i just remove one variable in the end

azure swift
#

While some may say that pictures are non-rigoures, i think not; its a hidden secret. Use it to get a feel for the problem

#

its really useful

autumn tusk
#

but that one is not the function i need to find the min and max anyway

#

that gives me the bounds

azure swift
#

Hm im not following

autumn tusk
#

i need to find min and max of the sum of the cubes

azure swift
#

Oh, yes you mean the one, right yeah

#

well you see the condition has to be used somehow

#

and this is how we do it

#

now it is sort of baked in when we substitute z in the sum of cubes

autumn tusk
#

but ok now i have the bounds alright.

azure swift
#

Right yes

autumn tusk
#

and i also have some functions where i have the min and max.

#

which i don't really know what to do with them.

#

x = sqrt(27-x^2 - y^2 )
y = sqrt(27-x^2 - y^2 )

#

this comes from the partials. I get a zero at the origin and a zero at those points....

#

what do i do with those now?

azure swift
autumn tusk
#

no, with the partials

#

this is what's left

azure swift
autumn tusk
#

so i have zero if x and y are zero

#

when i manipulate the expr i get x(bla bla bla x)

#

so the funciton is zero if (bla bla bla x) is zero

#

(bla bla bla x) is sqrt(27-x^2 - y^2 )

#

(simplified)

azure swift
#

Okay, lets stop for a moment

#

are you lost at how to find the other critical points?

azure swift
# autumn tusk

Do you follow this last bit, which talks about 4 cases?

autumn tusk
#

not really.

#

i mean i understand that those other 2 expressions should be a point

#

but .... ?

#

this i mean
x= sqrt(27-x^2 - y^2 )
y= sqrt(27-x^2 - y^2 )

#

thats a ... curve?

azure swift
#

Yeah

#

Lets start with the first one

#

When y = 0

#

Thats one of the cases

autumn tusk
#

and why?

#

because we look at the bounds?

azure swift
autumn tusk
#

yea no, a bit lost there

azure swift
#

Well once we have the partials, we need to solve a system of two equations

autumn tusk
#

i get the same expressions

azure swift
#

Right, when they vanish.

#

So

#

let me just post them heere again

#

When are they zero?

#

Whats maybe, the trival solution here?

autumn tusk
#

when
x and y are 0

azure swift
#

Yes!

autumn tusk
#

and what iv'e posted above

azure swift
#

So thats one possibility

#

Right yes!

autumn tusk
#

x= sqrt(27-x^2 - y^2 )
y= sqrt(27-x^2 - y^2 )

azure swift
#

This requires some maturity about how logic is used imo

#

So we have an or statement and an and

#

the or arises from the fact that there are multiple solutions

#

while the and is due to the simultaneity of the equations, i.e they have to occur at the same time

autumn tusk
#

m hm....

azure swift
#

So say when you solve a quadratic

#

in general you might have two roots

#

that's an or statement for the roots

#

both roots dont have to be true at the same time, whatever that means

autumn tusk
#

mmm ok, real roots ok

azure swift
#

Just an example if it helped

#

while system of equations they usally talk about a solution pair (x,y)

#

so x and y have to agree at the same time

autumn tusk
#

ye

azure swift
#

so the solution for x and y is a stricter notion

autumn tusk
#

so i tought

#

let me intercept you here

azure swift
#

So in this case we have a combination of that, yes

autumn tusk
#

i want to know where those 2 curves are the same, that would be another critical point

#

so i put one into the other basically and result is 3

azure swift
#

Yes and you can see this algebraically aswell

autumn tusk
azure swift
#

It's not really different from any other system of equations youve done

#

but well uh non linear

autumn tusk
#

well i've got the point 3,3

azure swift
#

So to reiterate, you have multiple solutions (that's the or) and you have a solution pair x,y (thats the and)

autumn tusk
#

ok

azure swift
#

We can consider the case when y=0, since its one of our solutions

autumn tusk
#

oh

azure swift
#

Now what happens with your x=sqrt.. equation?

autumn tusk
#

ok undderstood, sqrt(27/2) the y goes to 0

azure swift
#

Yes

#

and the very same happens if x = 0 for the other equation

autumn tusk
#

ok let me see if i understand correctly what we did here

#

so i have various isolated solutions, and i want to find when they are all true

#

so if the solution is just a number, nothing to do.
but if it's a function i can find where they intersect (that would be our 3,3 coords)

#

and mmm i don't know how to visualize the other part

azure swift
autumn tusk
#

ok, thanks, right

azure swift
autumn tusk
#

the other part i understand logically, i need to put into a system.
y=0 and x=sqrt()

azure swift
#

Well let me jus stop you if thats okay; let me try something

#

it might help

azure swift
#

they arriesed from a system of eqautions