#help-13

1 messages · Page 303 of 1

tulip tinsel
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s steps to the right

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t steps up

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use that as a hint

limber snow
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Up,Right,Right,Up,Right,Right,Up,Right,Right

Need to find ways to reorder Up and Right which would be

(3)!(6)!

and we have 9 letters in total

=(9!)/(3! 6!) = 84 = 9C3

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right

flint plinth
#

looks good

limber snow
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oh calmmm

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tysm

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.close

cedar kilnBOT
#
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trail agate
#

I’m not sure what I’m doing wrong in trying to find the absolute minimum. Will send my calculations too in one second.

trail agate
livid hound
#

,rotate

wraith daggerBOT
trail agate
#

I feel like I’ve punched in every relevant number and tried every result I’ve found with no success. Is there a glaring error I’m overlooking?

feral sapphire
livid hound
#

what are the soluitions to
6(x+8)(x-2) = 0

trail agate
#

Oops, to clarify: the second screenshot is the “sample problem” I’m trying to follow along with.

sinful bay
trail agate
#

Not on my paper, but I’ve done it in my calculator. It gave me -23 which it’s also not accepting as correct

livid hound
#

you didn't enter into your calc properly

trail agate
#

Trying again…been bumping into syntax issues with this thing when powers are concerned

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Gave me -95 this time. Looks like it finally worked. facepalm

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Thanks for the sanity check!

#

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tired escarp
#

how do i do number 1

cedar kilnBOT
#

Please don't occupy multiple help channels.

tired escarp
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i have to use like systems of equations

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and idk how to read the graph

cedar kilnBOT
#

@tired escarp Has your question been resolved?

gilded mesa
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Time is independent variable and cost is dependent because it depends on time

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More time more cost

tired escarp
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so whats the equation?""????????\

tired escarp
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please help someone

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its too hard

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help me

gilded mesa
#

Equation will be
Cost =0.50 x time

cedar kilnBOT
#

@tired escarp Has your question been resolved?

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sharp hornet
#

I might be missing some integrals foundation. Where did the (Y) on the third step come from?

sharp hornet
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I thought that as the integral is empty on the second step, it would be zero

uneven iron
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$\int dy = y + C$

sharp hornet
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Alright, fair ahaha

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thanks bro

wraith daggerBOT
sharp hornet
#

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tired escarp
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tender jay
#

hi

cedar kilnBOT
tender jay
#

i am stuck on all of it

wraith daggerBOT
#

faiyrose

tender jay
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which question is this for

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?

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ok

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what are the rules for the rest if you know them?

wraith daggerBOT
#

faiyrose

#

faiyrose

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faiyrose

tender jay
#

ok so that is for division

#

ok

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umbral arrow
#

how does one find this?

cedar kilnBOT
umbral arrow
#

Is there any trick I can do to find this on pen and paper

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this seems pretty chaotic to do

cedar kilnBOT
#

@umbral arrow Has your question been resolved?

umbral arrow
#

<@&286206848099549185>

cedar kilnBOT
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@umbral arrow Has your question been resolved?

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wraith moat
#

Hello! I tried using Euler's substitution, but it seems like it gets even more complicated, how do I solve this?

mighty shuttle
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complete the square first

wraith moat
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Okay, and what do I do next?

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I don't think you are supposed to solve it by completing the square

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Since we have the square root

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And I don't see how that will help

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It is not a fraction

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A simple root

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Indeed if it were a fraction, we could have completed the square and than make a u substitution and from there we would have a direct formula of integration

fast lotus
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@wraith moat

wraith moat
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3(x+1)^2 + 4

fast lotus
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put that 3 inside only

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or is it 3x+1?

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oh nvm

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yea send that 3 inside of the square

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what will u get?

wraith moat
fast lotus
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mhm

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take 3 common

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write it as

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(x+1)^2 + 4/3

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then put u = x+1

wraith moat
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oh, yeah

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And we have direct integration from here

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Thanks

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Have a good day

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austere dune
#

can someone help me with this quesiton pls ^^^

mighty shuttle
#

,rotate

wraith daggerBOT
mighty shuttle
#

!original

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

austere dune
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,rotate

wraith daggerBOT
austere dune
mighty shuttle
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can be either one

austere dune
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oh

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wait so is it sinsudodial

mighty shuttle
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yes

austere dune
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sry if i spelt it wrong

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so im guessing the equation of this graph would be y = -sin(x-20)?

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am i right?

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bcuz the actual answer is y = cos(x+70) degrees

mighty shuttle
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yes

austere dune
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wait so ur saying both the answers are correct?

mighty shuttle
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yes

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as they differ by a phase of 90 deg

austere dune
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oh

mighty shuttle
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I could be wrong though

austere dune
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wait so ur not sure abt the answer

mighty shuttle
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not 100%

austere dune
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wdym?

mighty shuttle
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wait

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so we have sin(20+a)=0

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right?

austere dune
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ye

mighty shuttle
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so a=-20

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so we have sin(x-20)

austere dune
#

ye the graph is shifted towards the right

austere dune
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@mighty shuttle

mighty shuttle
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why?

austere dune
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bcuz the sine graph is reflected?

mighty shuttle
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ah yes

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I think you're right

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I may be wrong

austere dune
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oh so there r actually two solutions

mighty shuttle
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I'm bad a trig

austere dune
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oh u uni?

worldly chasm
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There are an infinite number of solutions

mighty shuttle
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going to start uni this year

austere dune
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nice

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im like grade 10

worldly chasm
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There are 4 that use only one sin or one cos

austere dune
feral sapphire
worldly chasm
#

Even with that restriction, there are infinite solutions of the form A sin(x - C) + B cos(x - D)

austere dune
#

wait i don't understand

worldly chasm
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it's just a silly pedantic math fight

feral sapphire
austere dune
#

pendantic?

worldly chasm
worldly chasm
feral sapphire
feral sapphire
#

@austere dune which part do you need help for?

feral sapphire
# austere dune how?

it could be done by shifting sin to the left a bit or shifting cos right by a bit

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which gives u two possibilities

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i think in both case d is between -90 and 90

austere dune
feral sapphire
worldly chasm
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There aren't given the restrictions

feral sapphire
austere dune
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oh

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@worldly chasm said there r infinite solutions

worldly chasm
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There are infinite solutions, but only if you do not restrict the values of d, or if you allow combinations of sin and cos

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because those are disallowed by the problem, there are only finitely many

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sometimes two and sometimes one

austere dune
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oh

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anyways my question is resolved tysm guys

#

.close

cedar kilnBOT
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river latch
#

is the answer (−∞,−3)∪(−3,0)∪(0,2)∪(2,∞) correct?

mighty shuttle
#

,w factorise x^3+x^2-6x

wraith daggerBOT
river latch
#

I am confused

mighty shuttle
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,w factorise x^2+6x+9

wraith daggerBOT
mighty shuttle
worldly cave
#

it actually is continuous on -3

mighty shuttle
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this is soemthing called a removable discontinuity

mighty shuttle
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,w domain of (x^2+6x+9)/(x^3+x^2-6x)

wraith daggerBOT
mighty shuttle
#

you're right

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@river latch

worldly cave
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yeah sorry it's not continuous at -3 because it is not defined there

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But you could expand it

mighty shuttle
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it's a removable discontinuity

worldly cave
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bascially both limits exists and are the same however the value f(x) doesnt exist

river latch
#

thank you

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is the removable discontinuity at x= -3

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and is the non-removable discontinuties at x=0 and x=2?

mighty shuttle
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at -3 it is removable

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I would like you to justify why

river latch
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both the numerator and the denominator are zero at x=−3

mighty shuttle
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good

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and why aren't the discontinuities removable at x=0 and x=2

river latch
#

the numerator is not zero but the denominator is zero

mighty shuttle
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correct

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you're done

river latch
#

thank you!

#

.closed

#

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lavish turtle
#

is the matrix representation of T in standard bases equal to the matrix below?

lavish turtle
#

$\begin{bmatrix}
2 & 1 & 0\
0 & 3 & -4
\end{bmatrix}$

wraith daggerBOT
#

yelo ᓚᘏᗢ

lavish turtle
#

teacher said this, but i think she had a miscalculation for T(e1)

flint plinth
#

yea should be [2 0], not [1 0] (assuming f1 and f2 are the standard bases of R^2, which is not stated in the screenshot)

#

and "defined" instead of "deifned" haha

cedar kilnBOT
#

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half cypress
#

more of a question but do sedenions have any sort of use or applications?

floral arrow
half cypress
#

interesting but idk about wikipedia

#

can they also be used to represent rotations just like quaternions and octonions?

sinful bay
half cypress
#

.close

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dreamy void
#

Is $(\mathbb{N}_0, \circ)$ a group and we define $a \circ b := \abs{a-b} \text{ (for snosepsh: } a,b \in \mathbb{N}_0).\$
I managed to show that the operation is closed.
$\$
However I am stuck at showing the associativity.
$\$
Let $a,b,c \in \mathbb{N}_0$. Then $$ (a\circ b) \circ c = a \circ (b \circ c)$$

wraith daggerBOT
#

𝔸dωn𝓲²s

feral sapphire
sinful bay
#

You have to do the same work

dreamy void
#

My progress:
\begin{align*}
(a\circ b) \circ c &= a \circ (b \circ c) \
\Leftrightarrow \abs{\abs{a-b}-c} &= \abs{a-\abs{b-c}} \
\Leftrightarrow (\abs{a-b}-c)^2 &= (a-\abs{b-c})^2 \
\Leftrightarrow (a-b)^2-2\abs{a-b}c+c^2 &= a^2-2a\abs{b-c}+(b-c)^2 \
\end{align*}

dreamy void
#

So it may or may not be

feral sapphire
sinful bay
feral sapphire
wraith daggerBOT
#

𝔸dωn𝓲²s

feral sapphire
#

before you continue

#

can you test if its actually true by trying some examples

dreamy void
#

I tried one and my gut said maybe it's true

feral sapphire
#

strong hint: ||1,2,3||

dreamy void
#

I won't open it yet

feral sapphire
#

maybe try different a,b,c with different ordering

dreamy void
#

hmm okay

#

oh

#

bruh

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😂

feral sapphire
#

you got it?

dreamy void
#

a = 2
b = 1
c = 1

feral sapphire
#

yeah!

dreamy void
#

||2-1|-1| = 0
|2-|1-1|| = 2

feral sapphire
#

yup

#

so certainly not a group

dreamy void
#

yea!

rigid lava
feral sapphire
#

||1-2|-3|=2 and |1-|2-3||=0

dreamy void
#

oh shoot

#

I actually miscalculated lmao

feral sapphire
#

lmaoKEK can relate when one silly mistake takes me hours to figure out

dreamy void
#

thank you

#

both of you

#

.solved

cedar kilnBOT
#
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vestal island
#

this may seem stupid, but if $a > \min(b, c)$, then $1/a < \max(1/b, 1/c)$?

wraith daggerBOT
#

generic username

vestal island
#

if $a > \min(b, c)$, then $a > b$ and $a > c$, then $1/a < 1/b$ and $1/a < 1/c$

wraith daggerBOT
#

generic username

vestal island
#

would i have to do

#

a without loss of generality?

sinful bay
#

We could, for example, have $b<a<c$

vestal island
#

like suppose b < c

wraith daggerBOT
#

خرشوف

sinful bay
vestal island
#

i see

#

okay i think i got it

#

ty

#

.close

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wraith daggerBOT
#

habibjr.
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

sinful bay
#

Is there any information about the value of u_1

#

Well, if u_1 is 0, it's undefined, and if it's positive then it's not too hard

#

Sorry, had to go do something

#

Are you aware of the fact that decreasing sequences with lower bounds converge

sinful bay
#

Well, let's start with lower bounded

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Do you see why that must be true

#

Well, what do you think a lower bound might be

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Right

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Now how do you think we should go about showing that it's eventually decreasing

sinful bay
#

It won't converge

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The sequence of even terms will be arbitrarily close, and the sequence of odd terms will be arbitrarily close

#

But the sequence overall won't, I don't think

cedar kilnBOT
#

@atomic sand Has your question been resolved?

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dusk shuttle
#

I am struggling to figure out how I could calculate this using a double integral. Whilst I know what f(x,y) is, how do I figure out the region of integration here?

glad peak
dusk shuttle
#

idk what those are

#

and im supposed to actually use polar here

mortal hemlock
#

polar is in 2d, spherical is in 3d

dull oxide
dusk shuttle
#

would that be the region of integration?

dusk shuttle
dull oxide
#

It would be where your sphere and parabaloid intersect

dusk shuttle
#

so the region of integration would be determined by the region of intersection?

dull oxide
#

yes

dusk shuttle
#

alr that makes sense

#

ty

#

.close

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fleet inlet
#

Suppose I have an event which can either be a 'win' or 'lose' with probability 1/X of being 'win'. Is there any way I can randomly generate the number of times the event would need to occur to get Y number of wins?

fleet inlet
#

obviously i could just literally trigger the event until I get Y number of wins, but I feel like there must be a better way

dull oxide
fleet inlet
#

yeah

#

i know

#

like i'm looking to generate a number of times it takes to win in a probabilistic distributon

#

e.g. I generate 'it took 5 attempts to get Y number of wins'

cedar kilnBOT
#

@fleet inlet Has your question been resolved?

cedar kilnBOT
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haughty kayak
#

Hi

cedar kilnBOT
#

Please don't occupy multiple help channels.

haughty kayak
#

really?

#

anyways

#

y = cos2t

#

dy/dx = -2sint right?

#

wait

#

d2t/dt

#

then 2

#

-2sin2t

#

.close

cedar kilnBOT
#
Channel closed

Closed by @haughty kayak

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fleet inlet
#

.reopen

#

damn

haughty kayak
#

yeah ?

haughty kayak
#

anyways, im stuck on another buzz

#

lol

#

dy/dt

#

y = 4/t

#

how do I find out dy/dt

median ore
#

so write it out in exponential form so y = 4*t^-1

#

then move the -1 to the coefficient side

#

and replace the exponent with -1-1 which is -2

#

so dy/dt = -4*t^-2

haughty kayak
#

what

#

lol idk

#

i think i know what you are saying

#

wait ig

median ore
#

uhhh dyk how to derivitive?

haughty kayak
#

yeah ofc

#

-4 dt^-2/dt

#

what now?

median ore
#

uh-

#

how did you get dt^-2 and where did dy go??

haughty kayak
#

what now?

#

this is like really easy but my head isn't working lol

cedar kilnBOT
#
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weak granite
#

So

cedar kilnBOT
weak granite
#

Imagine a function

#

(X^2 -X)/X

#

Dont simplify this

patent belfry
#

aka x-1

#

Ah

weak granite
patent belfry
#

Are we considering 0

weak granite
#

No

#

So the derivative of this

#

First

#

We can use quotient rule

#

(Im asking if its possible)

celest seal
#

you can, yes

patent belfry
#

sure you can

#

but why would you

weak granite
#

Second we can use product rule

celest seal
#

how you write a function doesnt affect the derivative

#

sure, division by X is the same as multiplying by 1/X

weak granite
#

Third we can use chain rule

patent belfry
celest seal
#

yes

weak granite
#

Okay yeah

patent belfry
weak granite
#

I just wanted to know if a derivative question can be solved in multiple ways

#

Ok so which way is tge fastest

#

Chain or product or quotient

celest seal
#

in this case, the fastest will be simplifying and then differentiating.

#

if i couldn't do that for some reason, i'd probably use the product rule, but not necessarily because it's the "fastest" - it's just what i find easiest

#

(i do not have the quotient rule memorized)

weak granite
patent belfry
#

who does

weak granite
#

So what if we grabbed the limit as x approaches 0

#

Again

#

Dont simplify

#

And dont use anytging but lhopitals

#

Now we use power rule

#

Yeah

patent belfry
weak granite
patent belfry
celest seal
#

in general, changing the way you write something wont affect the outcome of applying a mathematical operation to it

#

so regardless of whether you write it as (x² + x)/x or (x² + x)*(1/x) or x + 1

#

or whatever

weak granite
patent belfry
weak granite
patent belfry
weak granite
#

The reason why i opened this was to grt a better understanding of derivatives and lhopitals

celest seal
#

i do not understand what you mean

#

those are rules for derivatives

#

if the process of computing a limit involves taking a derivative, then you can use these rules to compute the derivative

#

usually the process of computing a limit does not involve taking a derivative, but in some cases it can (namely, when l'hopital's rule applies)

#

i feel like you might be misapplying l'hopital's rule

weak granite
patent belfry
#

Saying why doesnt the quotient rule apply to limits is like saying why doesnt the quotient rule apply to dividing

patent belfry
weak granite
#

Completly dorgetting about smth like

#

F(x)=1

#

Ok ty you two

#

.close

cedar kilnBOT
#
Channel closed

Closed by @weak granite

Use .reopen if this was a mistake.

cedar kilnBOT
#
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rare furnace
#

a 7kg block is moving at 6.5m/s when it hits a rough horizontal surface with a coefficient of friction of 0.35. if the block slides to a stop how far does it travel

can someone help me solve this please?

rare furnace
#

i don't know where to start

cedar kilnBOT
#

@rare furnace Has your question been resolved?

brave orchid
#

It might help you out a little if you draw the block and the floor

rare furnace
#

how would that help?

rare furnace
brave orchid
rare furnace
brave orchid
#

So you can find the friction using the weight and the friction coefficient

brave orchid
#

So step 1: we'll wanna find the acceleration from friction (since it's slowing the block down)

#

step 2: using the acceleration and speed to find total position

#

Sound good?

rare furnace
#

i've never seen this in my life but that's what google says

brave orchid
#

Here, I got a photo for ya

brave orchid
#

Which way does friction go in this situation?

rare furnace
#

i would assume to the left

#

but idk i don't know how friction works

brave orchid
#

Perfect!

brave orchid
#

When you're riding a bike and you hold the breaks, do you speed up or slow down?

rare furnace
#

slow down

novel rain
#

hi

#

e=

brave orchid
#

So the force of friction goes against your speed

brave orchid
#

Here I'll draw it on

#

Have you seen a formula called F = ma before?

rare furnace
#

yes

#

but isn't F the net force and not the friction force?

brave orchid
#

WEll here, we actually need it for the equation part

#

We're now ready to solve

#

Friction force = (0.35) mg

#

mg is just the gravity force

#

It's weird, but it implies that the heavier an object is, the stronger the gravity is

rare furnace
#

so 0.35mg = ma?

#

i'm confused

patent belfry
brave orchid
#

Do you know the graph y = mx?

rare furnace
#

yes

brave orchid
#

Thing of x as the force from gravity

#

And y as the friction force

patent belfry
#

counterintuitively, the friction force doesnt depend on speed

brave orchid
#

And what's your slope aka m? It's the friction coefficient

rare furnace
#

so a=3.43?

brave orchid
#

Lemme check

brave orchid
#

You got it

#

Well obviously it's going backwards so I guess if we think of velocity as + then we'll make acceleration -

rare furnace
#

how do we use acceleration and speed to find the position?

brave orchid
#

Aha good question

rare furnace
#

acc + speed = position?

patent belfry
#

think back to kinematics

brave orchid
#

So there are a few formulas we can use

patent belfry
#

d = vt + 1/2*at^2

brave orchid
rare furnace
#

we don't have the time though do we?

brave orchid
#

So, how much physics have you covered so far by the way? Did you guys cover things like ball dropping?

brave orchid
patent belfry
#

oh shit i forgor

brave orchid
#

In fact we have a handful we can use

patent belfry
#

we dont know time we know final velocity

brave orchid
#

I'll show the one we can use

#

(If you're ever in a pinch with these look up "SUVAT equations")

patent belfry
#

wheres the final velocity + initial velocity + acceleration + displacement one

brave orchid
patent belfry
brave orchid
#

We'll just use the one on the bottom

brave orchid
patent belfry
#

ah yeah i remember i hated that one since i could never remember it back in the day

rare furnace
brave orchid
#

We've all been there brother

patent belfry
brave orchid
#

I mean luckily you don't need much

rare furnace
brave orchid
#

Ahhh

rare furnace
#

just kinetic energy

brave orchid
#

We can use that

rare furnace
# brave orchid

we haven't learned any of these equations and we don't have t anyway

brave orchid
rare furnace
#

the ke is 147.875J

#

but idk how that helps

brave orchid
#

So v refers to final speed, and v_0 refers to starting speed

brave orchid
#

We'll use the bottom equation if that's okay

#

I recommend having a sticky note in your book or something with those equations so they become easy to use

#

I do have a question for you: when the block eventually comes to a halt, what is its final speed?

#

Don't worry, it's not a trick question

patent belfry
rare furnace
#

nvm that's not right

#

i have no idea

patent belfry
rare furnace
#

no

patent belfry
rare furnace
#

0

#

i'm stupid

brave orchid
brave orchid
#

So we just say it went from 6.5 m/s to 0 m/s

#

And we know a = -3.43

#

Now, just plug those bad boys into the bottom equation and you just solve for x

#

Et voila! Physics

rare furnace
#

0 = 6.5^2 + 2(3.43)(x)

#

is that right?

brave orchid
rare furnace
#

why is a -3.43?

brave orchid
#

If it was positive then friction would speed things up (also we know that it goes from 6.5 to 0 so it has to be slowing the block down)

patent belfry
brave orchid
#

If friction sped things up then we'd all be screwed lol

patent belfry
#

its a notational thing

rare furnace
#

i got 35.39m but that's not an option

brave orchid
patent belfry
brave orchid
#

Oh I think he just did 6.5^2 - 2(3.43)

rare furnace
#

i got it

#

it's 6.2m

brave orchid
#

TADA

#

You did it

rare furnace
#

thank you so much guys you are so kind

brave orchid
#

This is for you

rare furnace
#

thank you

brave orchid
#

Yeah no probs man

rare furnace
#

why do you tutor people here?

brave orchid
rare furnace
#

lol

brave orchid
#

Kidding, it's just the weekend

rare furnace
#

i was thinking if i ever get to an advanced enough level in math i'll do it so i can try to internalize everything but rn i can't

#

and it would be an easy way to find problems

brave orchid
#

I think it's all mental block stuff

#

Once you click, you click yk?

rare furnace
#

i figured out how to learn spanish after 1.5 years of frusturation and giving up several times so ik i can learn it i just need enough time and the right teachers

#

hopefully khan academy works

#

.close

cedar kilnBOT
#
Channel closed

Closed by @rare furnace

Use .reopen if this was a mistake.

cedar kilnBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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barren bridge
#

Hi i have a question in a research topic that ive studied im working in
we are given a randomized trial of 5 people who are given 2 varities of vaso constrictors
with thier subsequent BP values
would it help me to Use a ANOVA table to analyize the the entire poplation and then split it into 2 groups?
if not what other method can i use
to specify it is a randomized trial and i only have a standard deviation threshold to go off splitting the two groups

cedar kilnBOT
#

@barren bridge Has your question been resolved?

idle rain
#

you can use ANOVA to test whether there is a difference among the treatment group or not

#

but for small n, I would not say you should do anova

barren bridge
#

but i dont know which patient gets which drug though

#

the table will give the set of variances

idle rain
#

do you expect some difference?

barren bridge
#

apparently there is supposed to be a distinct difference
The worst part our prof has asked us to do a dry run with dummy values and not given us any data

#

im basically softlocked in a topic ive never studied before 💀

idle rain
#

I mean, you can do propensity score matching maybe

#

make a classifier (or in this case, discriminator) to discriminate two classes (treat, not treat) and use the estimate probability to match the group

barren bridge
#

Ohhh you got further reading on this somewhere?

idle rain
#

I think PSM is more of like Causal inference method so you can start from there

#

because we don't know the treatment assignment but we kinda know that they are different (from some covariates). That means both distribution should be distinct.

barren bridge
#

not technically

#

the means are same

#

but the standard deviation is larger in one

idle rain
#

ok...

barren bridge
#

its almost like one data set has more erratic values than the other

#

and we need to find that difference

idle rain
#

but that is one of the method you can do

#

you can try bootstrap

#

and with bootstrap and discriminator, you can do anova

barren bridge
#

ohk will google that

idle rain
#

Like, you might want to dig deep into literature on what people has done. But I think you need to bootstrap first then perform your analysis

#

You use discriminator to determine the class based on covariates (features basically... other measurement that you have from the sample)

#

And use the assigned class as the treatment/no treatment kind of classification.

#

That will be your class for ANOVA

#

and with bootstrap, you will have substantial distribution of the data

barren bridge
#

ohk so determine covariate classes
then the set of variables
then run an anova only on the between case
because running calculations within the patients data is useless?

idle rain
#

it is not useless

#

depends on what you need

#

you might want to see whether there is a difference within the group or not

barren bridge
#

Oh ohk got it

#

cool ill proceed with this and trouble you if i get stuck elsewhere
can i?

idle rain
#

not really. but you can always create help channel

idle rain
#

because you only have one data (either that person taking drug or not)

#

but to determine the treatment effect, you need two

#

that might also require regression

barren bridge
#

cool will check those out

#

thanks a lot

#

.close

cedar kilnBOT
#
Channel closed

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Use .reopen if this was a mistake.

cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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crimson sedge
#

Someone please help me with this

cedar kilnBOT
crimson sedge
#

<@&286206848099549185>

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

In first 2 parts, the normal distance formula will be applied

#

the coordinates are given

#

simple ?

#

What

#

How do I do that

#

Plug in the values to this formula for the first two

#

the coordinates can be identified from the given graph

#

B (1500,600)
C (-300,-500)

#

That makes no sense

#

huh?

#

wdym-

#

Wait

#

What ones y2

#

And y1

#

Put x2= -300, x1 = 1500 , y2=-500 , y1 = 600

#

Okay okay

#

1210000

#

Not really-

#

Oh!

#

Erm

#

Let me try again

#

the final answer will be 1800 smthng

#

What about a

crimson sedge
#

We are solving a part only -

#

Oh yeah

#

I got
2109.502

#

wait lemme check up mine solution then

#

Okayy

#

excuse the writing due to pc-

#

but u got smthng like this ??

cedar kilnBOT
#
Channel closed

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crimson sedge
cedar kilnBOT
#
Available help channel!

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crimson sedge
cedar kilnBOT
crimson sedge
crimson sedge
crimson sedge
#

check it once

#

Huh

#

wait up-

#

something wrong

#

u got something like this correct

#

I have no clue

#

what did u solve??

#

show

#

I just puta bunch of stuff in a calculator

#

Let me try again

#

Ahh solve it urself haha calculator won't help

crimson sedge
#

my bad

#

Ohhhh

#

Okay okay

#

Thank uuu

#

What abt the second one

#

yep

#

wait up lemme read

#

its the simlar to A only

#

tryna plug into the same formula

#

OH WAIT-

#

Mid point formula

#

Oh okay okay

#

One sec

#

x2 =-300
x1 = 1300
y2 = -500
y1 =1000

#

Did I do it wrong

#

for C it should be -300,-500

#

(x,y)

#

What u mean

crimson sedge
#

this is how it will be solved

#

Oh okay okay

#

mhmm

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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#
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next sedge
cedar kilnBOT
next sedge
#

I got 26.95N

#

Got marked as wrong

#

I chat gpted it

#

i got the same

#

So idk what i did wrong

#

or teach marked it wrong

flint plinth
#

what was your reasoning?

#

show your calculation

next sedge
#

vf^2=vi^2+2ad

#

plug in the numbers

#

17.64=0.72a

#

a=24.5/m/s^2\

#

fnet=ma

#

fnet=1.1(24.5)

#

fnet =26.95

flint plinth
#

did you account for the fact that part of the acceleration is due to gravity?

next sedge
#

Oh

flint plinth
#

i think your answer would be right if there was no gravity

next sedge
#

So

#

let me rethink this

#

I'm not very sure actually

#

how would u do this?

flint plinth
#

well the value of a that you calculated, 24.5 m/s^2

#

that's the combined acceleration caused by you and by gravity

#

so in other words, your acceleration (call it capital A) minus gravity (call it g) equals 24.5

#

so A = 24.5 + g

#

= 24.5 + 9.8

#

calculate that and use it instead in your formula

#

i think it should work

#

oops fixed the sign

next sedge
#

so 37.73N?

cedar kilnBOT
#

@next sedge Has your question been resolved?

cedar kilnBOT
#
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#
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vale topaz
#

How would you write mapping notation for a radical function? I don't have a specific example on hand but just wanted to knwo how it would look from a general function.

vagrant elbow
#

it's always the same for any function

#

[ f : \set A \to \set B ]

wraith daggerBOT
#

Bob l'éponge

vale topaz
#

isnt there a square root on the Y tho

vagrant elbow
#

what

vale topaz
#

wait let me find exmaple

vagrant elbow
#

[ x \mapsto \s x ]

wraith daggerBOT
#

Bob l'éponge

vagrant elbow
#

like this you mean?

vale topaz
#

like if u had a question like f(x) = 2(x-2)^1/2 + 3, how would you go about mapping thins

vagrant elbow
#

what do you have in mind

#

the mapping notation is the same

vale topaz
#

cause what i was told initially for a regular radical function y = x^1/2 is that x --> x but y--> y^1/2

#

.close

cedar kilnBOT
#
Channel closed

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#
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twin wave
#

Patrick boughg an electric car under the hire purchase schmee with a monthly payment of 1600 over 5 years and a down payment of 9% of the cash price. If the cash price of the electric car is 60000 find
The annual rate of interest of the hire purchase scheme

twin wave
#

is the answer 27.97

cedar kilnBOT
#

@twin wave Has your question been resolved?

cedar kilnBOT
#

@twin wave Has your question been resolved?

outer meadow
#

i got 13.8% instead, you got any steps/workings?

twin wave
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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wraith daggerBOT
cedar kilnBOT
#

@ashen prairie Has your question been resolved?

#
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#
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heady frigate
cedar kilnBOT
heady frigate
#

is 6 - 205.37 and 7 is 3.57m

#

<@&286206848099549185>

graceful zephyr
#

It's so blur

#

Well I can see few

#

I try to solve it using Pythagoras theorem

heady frigate
#

and 195m

cedar kilnBOT
#

@heady frigate Has your question been resolved?

lean wigeon
# heady frigate

u can easily solve this with trigonometry.
Apply sine function: sin(44°) = BC/AC
Rearrange to find AC: AC = BC / sin(44°)
Calculate AC: AC = 198 / sin(44°) ≈ 285.25
Round to the nearest whole number: AC ≈ 285m

outer meadow
#

its the horizontal distance not distance so you're actually looking at tangent

#

sry to interrupt

lean wigeon
#

no problem, u r right

#

if we already have the two values of pythagoras, just set up an equation

#

285² = 198² + x²

carmine kraken
#

I suggest you keep it at 285.25 because rounding in the middle of the steps can cause some issues sometimes

#

Especially because it is being squared

#

So the difference will be intensified

#

Even though it seems small at first

lean wigeon
#

with 285.25, i found 205.33m

carmine kraken
#

What about without the .25

cedar kilnBOT
#
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cedar kilnBOT
#
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shy rapids
#

i'm not sure what to do

cedar kilnBOT
shy rapids
#

i expanded (x-1)(x-2)
to get
x^2 -3x + 2
not sure what to do from there, or if that is the correct thing to do

slow jewel
#

First you'll need to find a and b

#

You can use the info given in the q to do that

#

1 and 2 are the roots

#

Or solutions

#

Use that

brisk dirge
#

sum of all 3 solutions will be -b/a

#

what is b and a in your question

kindred venture
#

not even necessary

idle rain
#

formula is not necessary here

kindred venture
#

if a is a root of a polynomial f, f(a) = 0

#

substitute x = 1 and x = 2 into the polynomial

brisk dirge
#

we dont need to find a and b here

idle rain
#

if you know a and b, you can get the third one

#

which does not requires you to know specific formula

kindred venture
shy rapids
# brisk dirge

I am only a GCSE student, this looks like a different language to me 😅

slow jewel
shy rapids
#

and equall-ing them to each other, as they are both 0?

#

idk, let's just see what numbers i get first

#

do i do a simultaneous equation?

#

i got:
a + b = 0
and
4 + 2a + b = 0

#

i got a = -4
and b = 4
now i will just divide

slow jewel
#

Nvm

shy rapids
#

it's okay!

slow jewel
#

Are you aware of long division of polynomials?

shy rapids
#

i divided x^3 - x^2 - 4x +4 by x - 2 , and i got x^2 + x - 2

slow jewel
shy rapids
#

i got (x + 2)!

slow jewel
#

Right

shy rapids
#

so third solution is -2?

slow jewel
#

Hmmm

#

Yeah it is

shy rapids
#

Yay! How do i close this thread?

undone halo
#

.close

slow jewel
#

.close

shy rapids
#

.close

cedar kilnBOT
#
Channel closed

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slow jewel
#

Nice

shy rapids
#

awesome!

#

Thanks :P
I'll probably be coming here for more help in the future!
I am not the smartest, so I'm sorry that you have to put up with me 😝

cedar kilnBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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lapis aurora
#

Hello can anyone help me with this using cosine or sine rule really need it urgent

mortal hemlock
#

what can you say about GH and WH?

lapis aurora
#

right angle triangle?

mortal hemlock
#

what about their lengths

lapis aurora
#

they are equal

mortal hemlock
#

exactly

#

so set x=WH=GH

#

now, what can you say about the bigger triangle?

#

FH, GH and FG

lapis aurora
#

it forms a right angle triangle

#

and

#

root116 is the hypo

swift terrace
#

what aree the sides of that big triangle?

#

the right angled one

lapis aurora
#

Sqrt116 6+wh+gh where wh=gh

#

sorry if i am wrong

#

kinda new to this

mortal hemlock
#

do you know pythagoras?

lapis aurora
#

yes

swift terrace
#

write it 😉

#

or explain it, whatever you prefer

lapis aurora
#

so sqrt116 = 6x^2 + x^2 ?

swift terrace
#

close

lapis aurora
#

i mean

#

x^2*

swift terrace
#

(sqrt116)^2 = (6+x)^2+x^2

lapis aurora
#

oh

#

OH

#

36+12x+2x^2?

swift terrace
#

=116

#

but,

#

you need to solve it with Cos rule/sin rule no?

lapis aurora
#

well i got this project

#

so in that

swift terrace
#

so that's kinda cheating thinkies

lapis aurora
#

No

#

i got to make questions

#

so i am tryna find some tough

#

questions

mortal hemlock
lapis aurora
#

which can be solved by cosine rule or sine rule

#

like a hard question

#

but do they use cosine or sine rule in this?

#

cuz there was no need of it

mortal hemlock
#

to prove that WH=GH, yes

#

i think so at least

#

because you use the fact that the angle is 45

swift terrace
#

if you want the question to appear harder, just removee the whole right side triangle

lapis aurora
#

hmm

swift terrace
#

that's basically the rule of cos

#

you "complete" the triangle into a right angle one

#

and do the exact process you just did

lapis aurora
#

hmm

swift terrace
#

hence the formula
c=\sqrt{a^{2}+b^{2}-2 a b \cdot \cos \gamma}

lapis aurora
#

hmm

swift terrace
#

looks quite familiar no?

#

a^2+b^2 is the pythagoras

#

-2ab*cos(gamma) is the process you do to find the x in this situation

#

it only turned out beutiful because the angle was 45 deg

lapis aurora
#

is that for year 12 that formula?

swift terrace
#

no idea, but you can just do the rest of the equation

#

the queestion**

lapis aurora
#

yeah cuz ivnt seen that formula yet

swift terrace
#

but thats the law of cosine

#

that you refered to, so idk 🤔

lapis aurora
#

yo

#

u recon this has sine or cosine rule innit

mortal hemlock
#

yes

swift terrace
#

Yeah

lapis aurora
#

btw any idea where i could get some harder questions with explained sollutions for like thoes questions?

swift terrace
#

first understand the Sin/cosine laws...

lapis aurora
#

just asking if any idea or else is alg

swift terrace
#

then you`d know what is hard 😉

lapis aurora
#

i memorized the

#

rule*

swift terrace
#

these questions aren't inheritly hard because all you do is input the numbers into the equation

mortal hemlock
#

you know the sin(alpha)/a = sin(beta)/b = sin(gamma)/c one?

lapis aurora
#

we didnt learn that yet

mortal hemlock
#

which sin/cos rule do you know then

lapis aurora
#

these onece

mortal hemlock
#

yeah, thats the one i said

lapis aurora
#

oh

#

mb

mortal hemlock
#

but i used alpha, beta, and gamma

lapis aurora
#

i got confused with the gamma and beta

swift terrace
#

AB=AC
all the three angles from B are equal,
AB =15
Angle A = 42 deg
find BE and BD

lapis aurora
#

one min lemme draw it

swift terrace
#

11.07
10.04
are the solutions

#

gl 😉

lapis aurora
#

😅

#

😱

cedar kilnBOT
#

@lapis aurora Has your question been resolved?

lapis aurora
#

@swift terrace i just wnna know if i am doing it right

#

so

#

first

#

i found that the triangle is isocelese

#

which means <b=<c