#help-13
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where the 2 sides are surrounding the angle
but in this instance
only one side is near the angle
if it was sas
criteria
shouldn't the bottom angle be shown as congruent
bottom side*
and not the left side
of the triangle
BRUH
you're right, actually
?
the issue is that you could also draw it like this, and geometry diagrams are under no obligation to look right
yes
because we don't know the length of bottom side
and we don't know the angle at the top
so the left side can swing over
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(New account. Old one hacked))
Ive learned a thing or two about linear equations and linear equation systems..
But..
How do i do inequalities and ratio/proportions?.
Questions: 3, 5, 6 to be specific
Ive heard we treat the <, and >. Same as the = in linear equations
Does that mean i solve lets say..
A) like this?
X + 3 < -x + 7.
. - 3. .- 3
X < -x + 4....wait..im stuck
...uhhhh
Yeah i dunno what to do tbh
Any tips?
Hmmm
X < -x + 4.
I think this task is done?.
I know i gotta display it in a graph, if -x + 4 is bigger than X.
X = 1.
-1/0/1/</2/3/4_-
((Weird graph i know-))
<@&286206848099549185> help would be appreciated, i just wanna learn for the big test tomorrow.
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the < and > are pretty much the same, but you need to be careful when doing operations on both sides, which can change the symbol
so like:
a) x+3 < -x +7
x+3+(x-3) < -x+7 +(x-3)
2x < 4
x < 2
lets say we have like: $-x < -8$
clonesolopros
then we cant say: $x < 8$; by multiplying by -1
clonesolopros
you have to invert the symbol when multiplying by a negative number
a.k.a: $x > 8$; correct solution
@oblique tundra
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hi
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how do i find the area using horizontal elements?
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Can someone help me with this function question?
supposing that $h^{-1}$ means inverse function, and that it is defined for $h$, then $hh^{-1}(x)=x$ by definition.
Crystopher
now, I am not sure what they mean by $h(p-2)^2$ is it $h(h(p-2))$, $[h(p-2)]^2$ or $h((p-2)^2)$. I am guessing it is the first alternative but not sure tbh.
Crystopher
This is the solution apparently
yes, makes sense, they meant $h((p-2)^2)$
Crystopher
are there any doubts about the solution?
Doubts?
yes like, you posted a question in this channel, do you have any questions or anything? Do you need some clarification?
I need clarification
what do you need clarification about?
I don't understand the second line of the answer
This one?
Yes
On the left side they used the property I talked about inverse functions. The first step would be to prove that the inverse $h^{-1}$ exists, but it is implicitly given it exists.
Crystopher
This follows from the definition of inverse function
in our case $f$ can be $h$ and $g$ can be $h^{-1}$
Crystopher
so it says in this case that for all $x$ it holds that $h(h^{-1}(y))= y$ for all points $(x,y)$ on the line given by $h(x)=4x+5$
Crystopher
meaning that $h(h^{-1}(4p^2+9)) = 4p^2+9$
Crystopher
on the right side they evaluated $h(x)$ on $x = (p-2)^2$. That is to say, in $h(x) = 4x+5$ they replaced $x$ by $(p-2)^2$, giving $h((p-2)^2)=4[(p-2)^2]+5 = 4(p-2)^2+5$
Crystopher
Can you explain more about the inverse function because there are symbols I have forgotten the meaning of
You can see inverse functions as functions that 'restore' the input from a function. One way to visualize them is like in this image
you have $f$, it 'pairs up' the inputs $a,b,c$ as follows: $(a,1), (b,2), (c,3)$
Crystopher
$(a,1)$ can be read as "the function gives 1 if $a$ is 'fed' into it"
Crystopher
the inverse $f^{-1}$ does the opposite. It pairs up: $(1,a), (2,b), (3,c)$.
Here $(1,a)$ can be read in this context as "$1$ is the output of $f$ when $a$ ins 'fed' into it", or some equivalent formulation.
Crystopher
In this case we have $h(h^{-1}(4p^2+9))$, which could then be read as "The output of $h$ when feeding it the input $x$ which gives $4p^2+9$", which is a convoluted way of saying just $4p^2+9$
Crystopher
For a function to have an inverse it needs to fulfill two properties, it has to be injective and it has to be surjective.
Injective and surjective?
They can be somewhat complicate to understand. But imagine an injective function as one where each output is only given by a specific $x$, that is to say, there are no two different values $x$ that give the same output
Crystopher
Formally this is written as: $f(x_1)=f(x_2)\Rightarrow x_1 = x_2$
Crystopher
or some equivalent formulation
And surjective?
Surjectivity means that for each possible output $y$ there is at least an $x$ such that $f(x)=y$
Crystopher
Alright, lets give a concrete example
you see, the first one is injective since each output $y$ ($1,2,3,4$) is given by at most a single $x$ ($a,b,c,d$)
So, no same codomain for two domains?
Crystopher
but on the upper right we have the pairings $(c,3)$ and $(d,3)$, meaning that there are 2 different inputs $x$ ($c$ and $d$) such that $f(x)=3$
Crystopher
A common example of a non-injective function is $f(x)=x^2$
Crystopher
for any $y>0$ you see there are two different $x$ values that give $f(x)=y$, these are $x=\sqrt{y}$ and $x=-\sqrt{y}$
Crystopher
Domain refers to the 'set of inputs' of the function, the codomain is the 'set of the possible outputs', two different domains may as well have the same codomain.
Okay
for instance $f(x)=x^2$ has the domain $\mathbb R$ and codomain $\mathbb R^+$ and $g(x)=\sqrt{x}$ has domain $\mathbb R^+$ and codomain $\mathbb R^+$
Crystopher
If all the info about injective you said is that's all, then I think I got it
alright, injectivity and surjectivity together give bijectivity
which is a must have for a function $f$ to have an inverse $f^{-1}$
Crystopher
In short, bijectivity implies that for each possible output $y$ there is an unique input $x$ such that $f(x)=y$
Crystopher
Okay
the function in the problem, $h(x)=4x+5$ is intuitively bijective.
Crystopher
Is there a way to instantly know if a function is bijective?
to prove that a function is bijective imples proving that it is both injective and surjective. There are certain types of functions that can easily be proven bijective.
For instance strict monotone functions (functions that only either decrease or increase)
like a linear function
such as $h(x) = 4x+5$
Crystopher
but for more complex functions it may not be as straightforward. And then there may be cases where a part of the function can be invertible. and other parts are not.
Okay
if you look at a graph you can put a ruler parallel to the x-axis and go upwards, if two points intersect the ruler you know it is not bijective in the interval shown on the graph (since it is not injective).
This is only valid for real-valued functions of course.
So, can we go back to the second line of the answer?
sure, are you wondering about the right side?
Yeah, and how the left side lost h and h-¹
the left side lost the $h$ and $h^{-1}$ since they are inverse of each other, as I told you.
Crystopher
That made sense
so they 'cancel out' each other
you mean right side?
Yeah, my bad
ok, apparently $h(p-2)^2$ here actually means $h((p-2)^2)$
Crystopher
what they did there is just evaluate $h$ on $x=(p-2)^2$
Crystopher
very similar as when finding $h(5)$, you just replace $x$ by $5$ in $h(x) = 4x+5$, giving $4\cdot 5 + 5 = 25$
Crystopher
in this case you just replace $x$ by $(p-2)^2$ in $h(x) = 4x+5$, giving $h((p-2)^2) = 4(p-2)^2 + 5$
Crystopher
in other words, you set $(p-2)^2$ as the input of $h$ and work out its output
Crystopher
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Gallileo Gallilei stated that motion in mutually perpendicular directions are independent of each other.\
$v_y$ will denote velocity in y direction and $v_x$ will denote velocity in x direction.\
intially a particle has $v_y = 2.5\cross 10^8$ and $v_x=0$. by an external force, i manage to increase $v_x$ to $2.5\cross 10^8$.\
now, the magnitude of both the velocities will become $\sqrt{12.5}\cross 10^8$ which is more than the speed of light. \
what is wrong here?
deltaG
my explanation: since there's already $v_y = 2.5\cross 10^8$, i'll require infinite amount of energy to increase $v_x$ such that the magnitude just reaches the speed of light. which implies that there has to be some sort of "threshold velocity" for x direction.
deltaG
but i dont really like this explanation
if you do manage to get v_x to 2.5*10^8, what's to say v_y stays the same
well it's just the limit of classical physics
since any acceleration in x direction wont affect velocity of y
that you can't "add" two velocities together
sorry i didnt understand you here
@crimson sedge Has your question been resolved?
in classical physics for example, if a train moves at 30m/s and looking inside the train, a person moves at 2m/s, then we can say that outside the train, the person moves at 30m/s + 2m/s = 32m/s
Doesn't work in Relativity
see that we dont have u = v + u'
we have a correcting factor 1/(1+vu'/c^2)
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can someone help me factorize x^3-y^3+1+3xy?
@outer void Has your question been resolved?
Ello
hmmm
Ok
So it's x^3-y^3+1+3xy
So we consider it as a polynomial over the x variable.
So we change the eq to x^3+3yx-y^3+1
Lemme think
So I THINK (Take this with a grain of salt), You Find on Factor of the Form x^k+m where x^k divides the monomial with the highest power of x^3, so m divides the constant facor -y^3+1.
So one of the factor's is x-y+1.
I forgot the last part.
hmmm
Need a bit of help
try starting with the factorisation of x^3 - y^3
and from there complete rectangles, split terms
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wawa
So we Factor the polynomial by dividing it with the Revised EQ. (x^3+3yx-y^3+1)
And we get, this is a long LONG one
(x - y + 1)(x^2 + xy - x + y^2 + y + 1)
Am I correct?
Did I make a oopsie
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ayy
if I get sin(theta)=2/sqrt(13)
PLEASAEEE CORRERECTO MY GRAMMMER
waterbeammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
PCMG
can I determine the value of cos(theta)
Did they give which quadrant thetha belongs to?
no
i think you can use the pythagorean identity but there might be a problem with the +- sign when u take the square root
so the sign cannot be determined without more infos
water beam
maybe use this tho
you're 200% sure
This works
really
But yea ull be getting 2 values of cos tho
what
I'm trying to get the sign
are u given if its like obtuse or something
water beam
U cannot unless u have which quadrant thetha belongs to
yajat
helper role era?
This also works
like 999999.999% of the people here are smarter than me so its gonna take 90000000 years
am i in those 999999.999% of ppl
u should just create an alt account and ask rlly easy questions and let me answer all of them for real
im 200% sure
ong
aren't my question easy enough for you to answer.
im gonna guess that the answer is
he didnt answer ur question yet?
$\cos\theta=\sqrt{1-\frac{4}{13}}$
water beam
thats what i think
what about the sign
what about the sign, it is illegal
what a reckless young people
maybe there are extraterrestrial lives in the moon.
im gonna correct your grammar
my grammar is perfect
i mean really dont see any problem with it
this is correct
and 2/sqrt{13} is
0.55
so u know theta
if yajat says its correct then its correct 🥳
is from first quadrant
and cos is +ve is frist quadrant too
so
nah 💀
is he dababy.
suiiii
@civic coral Has your question been resolved?
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I have the following problem. Let's say a seller has a t-shirt available in 7 sizes and 12 diffenret colours?
a)In how many different ways can we buy 4 t-shirts of different size in white colour.
b)In how many way can we buy 5 t-shirts of different size and in different colours?
c)In how many ways can we buy 6 t-shirtss of the same size(they can be the same or different colour)
d)In how many ways can we buy 2 white t-shirts and 3 red t-shirts (They can be the same or different size)
@stoic perch Has your question been resolved?
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
2
Show your work
what are you doing in c)???
you were on the right path until c 🙂
you have to "choose" 6 t-shirts of different color
and for d) you have to first: "choose" 2 t-shirts of a color, then: "choose" 3 t-shirts of a color
does that help? @stoic perch
yes but i am not sure how to handle the colors bit
just think of it the same way as the size
because for c i thaugh the answer was 1 * 12 * 1* 12... etc, where 1 represent the one choice of the size and colours thr 12 different colours
like choosing 2 different sizes of 10, is the same as choosing 2 colors out of 10
so it should be something like C(12,6)?
that now just represent 6 t-shirts of different colours
@stoic perch Has your question been resolved?
yes
but how about the fact that in bracket it says it can be the same or different colours
do i need to use the formula for combinations with repetitions then?
I think it means the color can change, but size is the same
so the you think the right answer for c is simply C(12,6)?
yea
what I meant before is that it doesnt what thing you are choosing, as long as its the same thing
ahaa i understeand.. so then for the last one it would simply be C(7,2) * C(5,3)?
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I understand why this works after seeing the solution
but not how to come up with it
It may be easier with contradiction perhaps.
Assume root xy greater than RHS
As both positive, we can Square both sides
Multiply by 4.
Bring to other side
Factorise
0 >( x-y)^2
Contradiction
hmm
yes this is easier to understand
thank you
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No problem
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not sure if i should solve with e differently
How did you get that 0.523? I have no issues with your working out (albeit tiny ones, make it clear in each of these that the integral limits refer to x, not u, or even better, change the limits and use the changed ones!) but the latter, I do not get 0.523 from that-
i was using e = 2.72
idk what im supposed to do with it(with e )
if i need decimal form'
How are you working this out? In a calculator?
ye
(if so, can you not use the e button there?)
i only have e to the exponent tho
There should be an option to get e as the value by itself, similar to pi, no? And if that is the case, then just do e^1
(and really, if you simplify stuff, there's only one place where you actually need the value of e tbf)
moment
Sponge bob is having a good time Patric
Oh, so it doesn't
damn, well, as above, you can just use e^1 in the one place you need e 
(in particular, what's ln(1), and can you rewrite ln(6e)?)
Anyways, besides-
,calc 8 * ( (log(6 * e))^7 - (log(1))^7 )/(7 * (6e - 1))
Result:
98.666905508694
bit!
more likely you're not putting it into the calculator right
yours is likely to be very picky about how you type stuff out 
(and hiii
)
hiii!
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Someone help question number 13
I tried solving it and even google didn't work
@cloud field Has your question been resolved?
<@&286206848099549185>
For question 13, using a simple proportion equation can be used. Saying that 1/1.18 = x/17,700 is the proper set up. The top is the original number we are trying to find and the bottom number is the relationship to that number based of the numbers in the equation. The 1.18 comes from the 18% increase of the original cost of the article to the selling price.
@cloud field If you need more help, I would be happy to answer any more questions
This is what i did
Now i dont know what to do
The setup looks perfect and you have the understanding down. Remember that in fractions, we can't cancel numbers that are added to others. You have to cancel on all terms in a fraction.
You're welcome
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How to solve $$ \int{\sqrt x ln x dx} $$
Presumably there's a dx after that?
Oh yea uhh typo
Nerdy_Coder
Are you familiar with integration by parts
Well, what does it look like we should make v and what do you think should be du
Ok so it seems like you're not totally comfortable with how to use IBP, which is fine
All IBP really is is $\int f(x)g'(x)dx=f(x)g(x)-\int f'(x)g(x)dx$
خرشوف
Right
Wdym?
Oh I think you can disregard that, I misread the work
We want to figure out what we can set f and g to so that f'(x)g(x) is easy to integrate
I was given choices of u and dv by my textbook
Sure, they mean the same thing
In this case it was u = ln x and dv = sqrt(x)dx
Right, but do you see why this is?
Yea I may or may not suck at math…
They are easy to integrate and differentiate
Well specifically, that choice of u and v makes vdu easy to integrate
If we flipped that choice, we'd get something that is harder to integrate than what we had originally $\left(\frac{\ln x}{\sqrt{x}}\right)$
خرشوف
Okay…so what am I doing wrong?
Oh it seems like you just messed up uv
So my ability to do algebra is bad?
In the first attempt, uv shouldn't be what you have there
Or maybe you lost track of which thing you were differentiating? Not sure
Well as they say, calculus is just an algebra check
People told me to do integration problems rather than go back and study algebra…well here I am I have needing help.
My algebra knowledge is good but…my ability to keep track of stuff is kinda mid.
I mean, that isn't necessarily bad advice
Many people find they're better at algebra after doing calc
I know it’s just annoying needing help.
Even math PhDs need help sometimes, that might not go away
@marble sluice Has your question been resolved?
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In this function, why is the domain ] −∞,2] and not ]−∞,2[
Im talking bout why is the 2 included
what happens when you plug in x = 2?
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Gambling! :D
how to do basic statistics and get odds?
Let's say you have a 1:100 chanche to win the main price. But you got 90% ROI. so for example if you gamble 10$, you get back 9$, then 8,1 and then 7,29, then that times 0,9 and going on like that. I am pretty sure this is simple logarithmics but can't figure out a generic formula (not even one where the main price is not included in the ROI)
Levgu
@tender frigate Has your question been resolved?
What probability are you trying to calculate?
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Should the wind be at 250 degrees in quadrant 3 or is it supposed to be in the opposite direction and in quadrant 1?
Yeah that seems right. If a problem only states direction then most likely it's just counterclockwise from quadrant 1.
Huh that's pretty wack. Do it that way then I guess.
Wait is that not CCW from the quadrant 1 horizontal?
No it isn't... weeeeeird
Ah because it said bearing is why. So that means starting from North CW.
Is there a different between bearing and heading?
No, doesn't seem like
https://en.wikipedia.org/wiki/Bearing_(navigation)?wprov=sfla1
In navigation, bearing or azimuth is the horizontal angle between the direction of an object and north or another object. The angle value can be specified in various angular units, such as degrees, mils, or grad. More specifically:
Absolute bearing refers to the clockwise angle between the magnetic north (magnetic bearing) or true north (true ...
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beginner stats question:
say I have n people split into two categories A and B. if I choose 3 people at random, how do I find the probability that at least two of them are from category A?
my intuition was
((#A choose 2) + (#A choose 3)) / (n choose 3) but it doesn't feel right 🤔
You didn’t mention the proportion of A and B
when you do "#A choose 2", you didn't choose the 3rd person
so are you saying the numerator would need to be (#A choose 2)*(#B choose 1) + (#A choose 3)?
yes
hmm trying to understand why
how many ways to choose 3 people at random so that exactly 2 of them are in A?
well you choose 2 people in A
and then you choose the remaining person in B
similarly, how many ways to choose 3 people at random so that exactly 3 of them are in A?
well you choose 3 people in A
and that's it
so how many ways to choose 3 people at random so that at least 2 of them are in A?
(#A choose 2)*(#B choose 1) + (#A choose 3)
how many ways in total to choose 3 people at random?
(n choose 3)
uniform probability -> [(#A choose 2)*(#B choose 1) + (#A choose 3)]/(n choose 3)
okay so say there were 3 categories A, B, C, and i want to find the probability that if i choose 3 people, there is one from each category:
(#A * #B * #C) / (n choose 3) ?
it's the same idea as the previous one but i dont know how im supposed to figure out the # of groups that contain 1 a 1 b 1 c
it's exactly (#A * #B * #C) / (n choose 3)
because you pick one person from A
one person from B
one person from C
(k choose 1) = k
of course we're supposing A,B and C don't overlap
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can someone go through the solution and tell me if something's wrong with it or not?
the question is to find the min and max of f(x,y,z) given 2 constraints g(x,y,z) and h(x,y,z). and also stating the points where the minima and maxima occur
@uncut phoenix Has your question been resolved?
<@&286206848099549185> ?
@uncut phoenix Has your question been resolved?
@uncut phoenix Has your question been resolved?
bruh
@uncut phoenix Has your question been resolved?
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didn’t have time to do it myself, from chat gpt 4 plugin (wolfram alpha)
Solution is the same as your original
ok makes sense thanks
hello @gusty plume
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am trying to find what is the minimum velocity we'll need to get a projectile to pass through a specific point. However am trying to do this using only parabolas and well am stuck
!original
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
could you show the context of the problem
that will help
that determines which stategy we will use
i assumed the point to be (a,b) and the equation of the parabola to be y=-x(x-p)
where p is the range of the projectile, or the zero of the equation
well the exact problem is:
'determine minimum velocity for a projectile to pass through (30,40)'
That only works if b is 0
so am trying to derive it for a general point (a,b)
Could you just use the system you had before and shift it up by b
So like -x(x-p) + b
but how would i get the value of velocity from that? velocity will be defined by dy/dx
wouldnt i get the same value for both of those equations?
Do you mean with the shift and without it
yes
with and without the shift, we'll get the same velocity right
but wait
we can't use the shifted equation
the range is no longer 'p'
b has to be zero for that to work, which is not a general case
moreover we can find the value of p by subbing a,b in the equation, not like that's leading to anywhere helpful
But don’t you want it to just pass through the point
indeed
So why not just shift it to pass through a and b
there will be infinite parabolas that will pass through the point, we're only interested in those that also satisfy the point, along with the range of the trajectory
by shifting it, we do not satisfy the range
well u throw something at an angle to the earth and the net horizontal distance it travels is the range
i took the range to be 'p' ie it travels from origin to (p,0)
so 0 and p are zeroes of the equation
Okay
that's why i made the equation to be y=-x(x-p)
-x so that the curve is concave downwards
Yes
In that case to find how much you need to shift it to maintain the range I suggest setting x to be a and y to be b and simplifying
To find the upwards translation
actually i was wondering if there were a way to find the components of the velocity
if u threw it with the minimum velocity, it should just touch that point and come back
ie at that point, the value of net velocity should be the minimum
Oh
means the vertical velocity is 0, and such a point is the highest point of the trajectory
Okay
but the velocity is never 0 in trajectory motion right
only the vertical component can get to 0, the horizontal is never zero-
even though the answer we get is correct
like if you equate the derivative to 0, and find the value of velocity
it solves the question that was asked in the class
but that doesnt make sense since that says that the net velocity became zero which is well not what occurs
sooo uhhh
what should i do now
the reason why i was thinking to somehow break it into components is because then i could represent the velocity as a function;
sqrt[(v1)^2 +(v2)^2]
and then find the minimum value of it
there will be a relation between v1 and v2 (horizontal and vertical components)
which should help me to do the same
is ur question solved? if not whatr is it
@zinc mist Has your question been resolved?
it isnt actually :<
i was trying to solve a kinematics question using only parabolas; the question being:
minimum velocity to shoot a projectile such that it touches a point (a,b)
what is the question
now i thought of it by taking the equation as
y=-kx(x-p) where k is a positive reak number and p is the range of the projectile
essentially 0 and p are the zeroes of the equation
the velocity will be defined as sqrt[(dy/dt)^2 + (dx/dt)^2]
am improvising my answer a bit from the earlier discussions
see the velocity in x remains same throughout the journey
also you need to throw a projectile at 45 angle for it to reach maximum distance
actually there is no regard for the angle in this case
whatever the angle maybe, we want the minimum velocity for it to touch the required point
and well you can intuitively tell that the point will be the highest point
because at any other point than the highest point, the velocity is greater
if it werent the highest point, we couldve had another which when treated has the highest point wouldve needed a lesser velocity
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✅
so once u assume the given point to be the highest point, you do indeed swiftly arrive at the answer but
i wanted to do that mathematically
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can anyone help with this
@weary lintel Has your question been resolved?
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Suppose I have a random event that on average occurs every minute, and must occur 7 times before it 'succeeds'. Suppose I now want to slow down how quickly that rate of success happens by 32x (so it takes 7 x 32 = 224 minutes to 'succeed' on average). Would it be sufficient to simply make the event only actually occur 1/(32/7) times when it is triggered? How could I generalize how much I have to reduce the chance?
@fleet inlet Has your question been resolved?
<@&286206848099549185>
how do you not know this
@raven forge diff person bro
yeah that seems fine
well
it would be 1/32 times
:waves:
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yo
Im not sure whats that even supposed to mean can someone help me with that?
I know this summation symbol and know what it does
I also thinkt htat I know what the n and what k is just dunno what the other stuff is
I'm guessing $O$ refers to the Ordo-notation
Crystopher
Could u explain what that is?
It is a way to describe how fast a function $f(x)$ changes/behaves as its argument $x$ goes to infinity.
Crystopher
For instance, $f(x) = x^2 + x$ is $O(x^2)$
Crystopher
since when $x$ grows bigger and bigger $f(x)$ approximates the function $g(x)=x^2$
Crystopher
so it ignores the other stuff thats not the biggest?
Yes, in a way it describes how the function behaves for big input values. This is used in fields like computer science to analyze an algorithm's time complexity (how the execution time varies with the size of input).
Ok thank you.
So how can I prove that?
good question, they want you to use linearity of summations, which entail the following properties
unless you have some definition of linearity I'm unaware of, I myself am not that sure if those properties I showed are the linearity they talk about here.
I dont see one this are a few pages Ill look if I find smth
here smth I found.
At most this has to do with the lower sums in the image, but it is almost the same as what needs to be proven.
yeah thats also what I thought
and there doesnt seem to be any definition there
bruh
math
the only difference is that in this problem we are summing over different functions $f_k$ evaluated on the same input $i$.
Crystopher
anyways lets just do another problem where I have trouble with.
Im not what evaluate here means or what exactly im supposed to do here
looks like a power series?
yea looks similar I guess. Something I can do with that?
hint: antiderivative
For the first problem or the second problem?
this one
ok
Yo Ive tried bit from my understanding the solution is just 0?
since one is like infinitely large and the other think is like infinitely small so it just approaches 0
huh? no
:<
chmonkey #1 simp
now my suggestion is to find an antiderivative of f
ahm
k^2+c x^k(^2)+c
?
no
:<
it's not much different than finding an antiderivative of a polynomial
bro first time Im doing that just watched an 3minute video from khan
you've never learned how to take an antiderivative (or integrate as some may say)?
yea
just derivative
hmm ok maybe there is a different intended solution then
khan did that so I tried to do the same do I also need to antiderivative the sum symbol?
hm the + 1 prob doesnt go away
i'm not sure what question means
hm
anyway maybe we shouldn't do this
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this is a bit of a weird one…
given a line y=mx+c, find a second line which is parallel to the first, where the distance between the two lines is k
that isn’t the weird bit ofc, the weird bit is i’ve already solved it:
the equation of line 2 should be
y = m(x - a) + ga + c
where g = -m^-1 and a = 2k/sqrt(g^2+1)
but I’ve forgotten how i’ve solved it(and i’m pretty sure there was a large amount of guessing and desmos involved in my finding this solution) so I haven’t got a clue why the solution is what it is
so, I suppose, I need someone to explain to me why this is the solution, and how one might solve this without guesswork
the same
i meant more how tf did i find a
yes im getting to it
because especially the 2 seems out of nowhere
follow my steps
so we know our second line is of the form y=mx+k, where k is different from q
not 1,q
my bad i keep mistyping today
lmao same
yes
set simultaneous equations and solve
solve the two lines seperately with y = -m^-1 * x and find the distance between the points
well that would work
i wasnt thinking of that but it works
so now we apply your formula
we will set -x/m=mx+c and -x/m=mx+k
actually sorry
dont use k
use c+k
because then you'd get problems
y=mx+c+k is the one you're trying to find
if you're struggling with this method i had in mind another
yeah let's use my method, i think you'll undestand it more
lets try yours
rn all i’ve got is x = -c/(m^2 + 1) for the first one
which seems to look like something similar
ok so
if we have two lines
parallel
there is a easy way to find their distance
since their distance is always the same
we can choose a random point on one
then calculate the distance of that point to the other line
so we get our starting line y=mx+c
lets choose x=0
we get y=c
A(0,c)
right?
yeah
….not something I know
the best thing I can think of is solving for r for x^2 + (y-c)^2 = r^2; y = mx + k
but I don’t think that yields a constant solution
with the equation you dont know the problem becomes extremely easy
the distance between a point and a line is = absolute value of the line with instead of x and y the coordinates of the point, divided by the square root of the coefficient of y squared + the coefficient of x squared
is it clear
oh yes
and since the distance you wanted was k
you set that equal to k
and you might be like, why is there an absolute value
it's there because you clearly have 2 lines that have the same distance from that line
one above, one below
and so that gives you the double solution
which is…different to the k in that expression?
or same?
uh wait
what are your two equation
just making sure
write them
yeah my bad, i chose bad letters
the k you have in the line equation is a k which makes your line go up and down right?
and clearly it is not the same k as the distance between the two lines
so call the distance a different way or rename the other k
yeah
sorry for the incomprehension
lets say distance is d then
sure
but you made a mistake i think
in the absolute value
look at it again
you have y=mx+c+d
if you sub y=c and x=0
the c actually cancels out with the other one
and only d is left
so this is independent of the initial c, as it should be
are you sure this is d though
so the answer is k=|d|/sqrt(m^2+1)
but yeah I get what you mean
oh you called the other one d
my bad
d=|k|/sqrt(m^2+1)
read what i had said but with k
is it clear? i know it was a bit wonky
always hard to explain typing
so k = +- d * sqrt(m^2 + 1)?
no the distance is the d
yeah and we solve for the k surely
we're getting confused with the variables
doesnt really matter but sure do it
we get that as a result, which looks similar to yours right?
kinda
mine is really weird though; its 2d/sqrt(m^-2 + 1)
but
i multipy it by both -m and -m^-1
so
i’ll mess around with it a bit
sure thing
check that distance formula you didnt know about, here it is very useful, it basically solves the problem by itself
@crisp dagger Has your question been resolved?
wait @civic magnet
i’m not tripping, right?
our results are different?
c is 0 here, not that it should matter
let me write it down myself
mine is correct, look
i set the distance between the lines as 2
you can check those two points i highlighted have indeed distance 2
oh yeah
that explains the random 2k, the explanation being that the 2 was wrong
before i go, isn’t +- sqrt(d^2(m^2 + 1) the same as +- dsqrt(m^2 + 1)?
yep, you can see i wrote that in my desmos
i only used the case with + as the other was irrelevant
if they are equal it doesnt matter
also dont always trust what a computer says
not really
I just usually expect wolfram to give me the most simple form
sometimes wolfram overcomplicates stuff
i had some examples in the past
anyways, you have your solution
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Can someone help me with this
I have this question
What is wrong
Or we just dont have functions with such property that works in the same time for n=1 and some n>=2
So ?
@pearl vigil Has your question been resolved?
I just want to know if there is such function
<@&286206848099549185>
Yes
For every n
Because I have a proof i think above why this such function does not exist
Ok thanks
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Hi! Can someone help me figure out how to solve this?
u want to find the function?
What are the properties of limits do you have?
like
f(1) = 4
it gonna have a lot o f soluctions
the instruction is to find each limit if it exists
Yep, now the limits for g and f exists at 1. So now use those properties
i think this doesnt import
cause limit isnt a operator
its like a ideia
like this?
Yep
IT WAS THAT SIMPLE??
you're a lifesaver
my teacher explained it so complicated
mb 😭
tyty
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What is wrong with my answer to solving the integral of arcsin?
@marble sluice Has your question been resolved?
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can someone tel me if i got the right answer
👍
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How many ways can 4 boys and 4 girls be arranged in a circle if the boys and the girls are in distinct groups?
yes
so find the number of ways you can order 4 boys and 4 girls
is it 4!x3! because someone has to sit down first?
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wait nvm mb
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hi
A block with mass 3 kg is held at rest against a vertical wall by a horizontal force. If the coefficient of static friction is 0.45. Determine the horizontal force to hold the block at rest against the wall.
what's your question?
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
I know that Fs = mg
since the static force counters the force of gravity
Fs = mew(FN)
wait
Fn counters Fa
if we know Fn then we know Fa
what is Fa?
Fn = Fs/mew
Fs=mg? how?
the horizontal foce applied
that one that's just labeled F in the diagram?
isnt the static force supposed to counter Fg
yea i mis drew
nw
Yeah you're right I forgor
this is correct since there's no vertical motion
yes
oh dam i solved me own questin
,w 3*9.8/.45
yep looks good
thanks
cheers
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How would u do this
u need the same final combination of steps every time
How many times do you have to move up, and how many times right?