#help-13

1 messages · Page 302 of 1

shut wadi
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all the other sas angles I've ever encountered look like this

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where the 2 sides are surrounding the angle

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but in this instance

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only one side is near the angle

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if it was sas

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criteria

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shouldn't the bottom angle be shown as congruent

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bottom side*

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and not the left side

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of the triangle

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BRUH

hollow trail
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you're right, actually

shut wadi
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you guys wer wrong

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😭

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I already sumbitted the homeowrk

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rip

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it is ok

hollow trail
shut wadi
hollow trail
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the issue is that you could also draw it like this, and geometry diagrams are under no obligation to look right

shut wadi
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yes

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because we don't know the length of bottom side

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and we don't know the angle at the top

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so the left side can swing over

cedar kilnBOT
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@shut wadi Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
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oblique tundra
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(New account. Old one hacked))

Ive learned a thing or two about linear equations and linear equation systems..

But..

How do i do inequalities and ratio/proportions?.

oblique tundra
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Questions: 3, 5, 6 to be specific

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Ive heard we treat the <, and >. Same as the = in linear equations

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Does that mean i solve lets say..

A) like this?

X + 3 < -x + 7.
. - 3. .- 3

X < -x + 4....wait..im stuck

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...uhhhh

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Yeah i dunno what to do tbh

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Any tips?

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Hmmm

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X < -x + 4.

I think this task is done?.

I know i gotta display it in a graph, if -x + 4 is bigger than X.

X = 1.

-1/0/1/</2/3/4_-

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((Weird graph i know-))

oblique tundra
cedar kilnBOT
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@oblique tundra Has your question been resolved?

oblique tundra
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Anyone?

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...i guess i gotta close then

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.close

cedar kilnBOT
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cedar kilnBOT
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austere pawn
austere pawn
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so like:

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a) x+3 < -x +7
x+3+(x-3) < -x+7 +(x-3)
2x < 4

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x < 2

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lets say we have like: $-x < -8$

wraith daggerBOT
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clonesolopros

austere pawn
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then we cant say: $x < 8$; by multiplying by -1

wraith daggerBOT
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clonesolopros

austere pawn
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you have to invert the symbol when multiplying by a negative number

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a.k.a: $x > 8$; correct solution

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@oblique tundra

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.close

cedar kilnBOT
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spiral marsh
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hi

cedar kilnBOT
spiral marsh
cedar kilnBOT
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@spiral marsh Has your question been resolved?

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wicked path
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how do i find the area using horizontal elements?

cedar kilnBOT
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coarse pulsar
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Can someone help me with this function question?

floral salmon
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supposing that $h^{-1}$ means inverse function, and that it is defined for $h$, then $hh^{-1}(x)=x$ by definition.

wraith daggerBOT
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Crystopher

floral salmon
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now, I am not sure what they mean by $h(p-2)^2$ is it $h(h(p-2))$, $[h(p-2)]^2$ or $h((p-2)^2)$. I am guessing it is the first alternative but not sure tbh.

wraith daggerBOT
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Crystopher

coarse pulsar
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This is the solution apparently

floral salmon
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yes, makes sense, they meant $h((p-2)^2)$

wraith daggerBOT
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Crystopher

floral salmon
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are there any doubts about the solution?

coarse pulsar
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Doubts?

floral salmon
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yes like, you posted a question in this channel, do you have any questions or anything? Do you need some clarification?

coarse pulsar
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I need clarification

floral salmon
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what do you need clarification about?

coarse pulsar
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I don't understand the second line of the answer

floral salmon
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This one?

coarse pulsar
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Yes

floral salmon
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On the left side they used the property I talked about inverse functions. The first step would be to prove that the inverse $h^{-1}$ exists, but it is implicitly given it exists.

wraith daggerBOT
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Crystopher

floral salmon
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This follows from the definition of inverse function

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in our case $f$ can be $h$ and $g$ can be $h^{-1}$

wraith daggerBOT
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Crystopher

floral salmon
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so it says in this case that for all $x$ it holds that $h(h^{-1}(y))= y$ for all points $(x,y)$ on the line given by $h(x)=4x+5$

wraith daggerBOT
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Crystopher

floral salmon
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meaning that $h(h^{-1}(4p^2+9)) = 4p^2+9$

wraith daggerBOT
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Crystopher

floral salmon
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on the right side they evaluated $h(x)$ on $x = (p-2)^2$. That is to say, in $h(x) = 4x+5$ they replaced $x$ by $(p-2)^2$, giving $h((p-2)^2)=4[(p-2)^2]+5 = 4(p-2)^2+5$

wraith daggerBOT
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Crystopher

coarse pulsar
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Can you explain more about the inverse function because there are symbols I have forgotten the meaning of

floral salmon
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You can see inverse functions as functions that 'restore' the input from a function. One way to visualize them is like in this image

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you have $f$, it 'pairs up' the inputs $a,b,c$ as follows: $(a,1), (b,2), (c,3)$

wraith daggerBOT
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Crystopher

floral salmon
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$(a,1)$ can be read as "the function gives 1 if $a$ is 'fed' into it"

wraith daggerBOT
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Crystopher

floral salmon
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the inverse $f^{-1}$ does the opposite. It pairs up: $(1,a), (2,b), (3,c)$.
Here $(1,a)$ can be read in this context as "$1$ is the output of $f$ when $a$ ins 'fed' into it", or some equivalent formulation.

wraith daggerBOT
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Crystopher

floral salmon
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In this case we have $h(h^{-1}(4p^2+9))$, which could then be read as "The output of $h$ when feeding it the input $x$ which gives $4p^2+9$", which is a convoluted way of saying just $4p^2+9$

wraith daggerBOT
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Crystopher

floral salmon
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For a function to have an inverse it needs to fulfill two properties, it has to be injective and it has to be surjective.

coarse pulsar
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Injective and surjective?

floral salmon
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They can be somewhat complicate to understand. But imagine an injective function as one where each output is only given by a specific $x$, that is to say, there are no two different values $x$ that give the same output

wraith daggerBOT
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Crystopher

floral salmon
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Formally this is written as: $f(x_1)=f(x_2)\Rightarrow x_1 = x_2$

wraith daggerBOT
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Crystopher

floral salmon
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or some equivalent formulation

coarse pulsar
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And surjective?

floral salmon
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Surjectivity means that for each possible output $y$ there is at least an $x$ such that $f(x)=y$

wraith daggerBOT
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Crystopher

coarse pulsar
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Okay

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I think I still don't understand injective

floral salmon
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Alright, lets give a concrete example

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you see, the first one is injective since each output $y$ ($1,2,3,4$) is given by at most a single $x$ ($a,b,c,d$)

coarse pulsar
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So, no same codomain for two domains?

wraith daggerBOT
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Crystopher

floral salmon
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but on the upper right we have the pairings $(c,3)$ and $(d,3)$, meaning that there are 2 different inputs $x$ ($c$ and $d$) such that $f(x)=3$

wraith daggerBOT
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Crystopher

floral salmon
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A common example of a non-injective function is $f(x)=x^2$

wraith daggerBOT
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Crystopher

floral salmon
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for any $y>0$ you see there are two different $x$ values that give $f(x)=y$, these are $x=\sqrt{y}$ and $x=-\sqrt{y}$

wraith daggerBOT
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Crystopher

floral salmon
coarse pulsar
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Okay

floral salmon
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for instance $f(x)=x^2$ has the domain $\mathbb R$ and codomain $\mathbb R^+$ and $g(x)=\sqrt{x}$ has domain $\mathbb R^+$ and codomain $\mathbb R^+$

wraith daggerBOT
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Crystopher

coarse pulsar
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If all the info about injective you said is that's all, then I think I got it

floral salmon
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alright, injectivity and surjectivity together give bijectivity

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which is a must have for a function $f$ to have an inverse $f^{-1}$

wraith daggerBOT
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Crystopher

floral salmon
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In short, bijectivity implies that for each possible output $y$ there is an unique input $x$ such that $f(x)=y$

wraith daggerBOT
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Crystopher

coarse pulsar
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Okay

floral salmon
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the function in the problem, $h(x)=4x+5$ is intuitively bijective.

wraith daggerBOT
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Crystopher

coarse pulsar
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Is there a way to instantly know if a function is bijective?

floral salmon
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to prove that a function is bijective imples proving that it is both injective and surjective. There are certain types of functions that can easily be proven bijective.

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For instance strict monotone functions (functions that only either decrease or increase)

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like a linear function

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such as $h(x) = 4x+5$

wraith daggerBOT
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Crystopher

floral salmon
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but for more complex functions it may not be as straightforward. And then there may be cases where a part of the function can be invertible. and other parts are not.

coarse pulsar
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Okay

floral salmon
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if you look at a graph you can put a ruler parallel to the x-axis and go upwards, if two points intersect the ruler you know it is not bijective in the interval shown on the graph (since it is not injective).

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This is only valid for real-valued functions of course.

coarse pulsar
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So, can we go back to the second line of the answer?

floral salmon
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sure, are you wondering about the right side?

coarse pulsar
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Yeah, and how the left side lost h and h-¹

floral salmon
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the left side lost the $h$ and $h^{-1}$ since they are inverse of each other, as I told you.

wraith daggerBOT
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Crystopher

coarse pulsar
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That made sense

floral salmon
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so they 'cancel out' each other

coarse pulsar
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Okay

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Now the left side

floral salmon
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you mean right side?

coarse pulsar
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Yeah, my bad

floral salmon
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ok, apparently $h(p-2)^2$ here actually means $h((p-2)^2)$

wraith daggerBOT
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Crystopher

floral salmon
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what they did there is just evaluate $h$ on $x=(p-2)^2$

wraith daggerBOT
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Crystopher

floral salmon
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very similar as when finding $h(5)$, you just replace $x$ by $5$ in $h(x) = 4x+5$, giving $4\cdot 5 + 5 = 25$

wraith daggerBOT
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Crystopher

floral salmon
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in this case you just replace $x$ by $(p-2)^2$ in $h(x) = 4x+5$, giving $h((p-2)^2) = 4(p-2)^2 + 5$

wraith daggerBOT
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Crystopher

floral salmon
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in other words, you set $(p-2)^2$ as the input of $h$ and work out its output

wraith daggerBOT
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Crystopher

coarse pulsar
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Okay, I understand now. Thank you so much

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.close

cedar kilnBOT
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crimson sedge
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Gallileo Gallilei stated that motion in mutually perpendicular directions are independent of each other.\
$v_y$ will denote velocity in y direction and $v_x$ will denote velocity in x direction.\
intially a particle has $v_y = 2.5\cross 10^8$ and $v_x=0$. by an external force, i manage to increase $v_x$ to $2.5\cross 10^8$.\
now, the magnitude of both the velocities will become $\sqrt{12.5}\cross 10^8$ which is more than the speed of light. \
what is wrong here?

wraith daggerBOT
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deltaG

crimson sedge
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my explanation: since there's already $v_y = 2.5\cross 10^8$, i'll require infinite amount of energy to increase $v_x$ such that the magnitude just reaches the speed of light. which implies that there has to be some sort of "threshold velocity" for x direction.

wraith daggerBOT
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deltaG

crimson sedge
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but i dont really like this explanation

mental trail
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if you do manage to get v_x to 2.5*10^8, what's to say v_y stays the same

crimson sedge
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Gallileo's state says v_y remains the same

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statement*

mental trail
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well it's just the limit of classical physics

crimson sedge
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since any acceleration in x direction wont affect velocity of y

mental trail
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that you can't "add" two velocities together

crimson sedge
cedar kilnBOT
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@crimson sedge Has your question been resolved?

mental trail
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Doesn't work in Relativity

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see that we dont have u = v + u'

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we have a correcting factor 1/(1+vu'/c^2)

crimson sedge
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.close

cedar kilnBOT
#
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outer void
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can someone help me factorize x^3-y^3+1+3xy?

cedar kilnBOT
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@outer void Has your question been resolved?

sly pike
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hmmm

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Ok

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So it's x^3-y^3+1+3xy
So we consider it as a polynomial over the x variable.

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So we change the eq to x^3+3yx-y^3+1

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Lemme think

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So I THINK (Take this with a grain of salt), You Find on Factor of the Form x^k+m where x^k divides the monomial with the highest power of x^3, so m divides the constant facor -y^3+1.

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So one of the factor's is x-y+1.

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I forgot the last part.

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hmmm

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Need a bit of help

livid hound
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try starting with the factorisation of x^3 - y^3

livid hound
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and from there complete rectangles, split terms

sly pike
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thanks

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Aight

cedar kilnBOT
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sly pike
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.reopen

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wawa

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So we Factor the polynomial by dividing it with the Revised EQ. (x^3+3yx-y^3+1)
And we get, this is a long LONG one
(x - y + 1)(x^2 + xy - x + y^2 + y + 1)

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Am I correct?

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Did I make a oopsie

cedar kilnBOT
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civic coral
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ayy

cedar kilnBOT
civic coral
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if I get sin(theta)=2/sqrt(13)

nova snow
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PLEASAEEE CORRERECTO MY GRAMMMER

civic coral
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waterbeammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

nova snow
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PCMG

civic coral
fast lotus
civic coral
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no

nova snow
civic coral
nova snow
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im not 100% sure

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$\cos^{2}\theta=1-\sin^{2}\theta$

wraith daggerBOT
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water beam

nova snow
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maybe use this tho

civic coral
fast lotus
civic coral
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really

nova snow
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try it yourself

fast lotus
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But yea ull be getting 2 values of cos tho

civic coral
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I'm trying to get the sign

nova snow
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are u given if its like obtuse or something

crimson sedge
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water beam

fast lotus
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U cannot unless u have which quadrant thetha belongs to

nova snow
crimson sedge
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helper role era?

fast lotus
nova snow
crimson sedge
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am i in those 999999.999% of ppl

nova snow
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u should just create an alt account and ask rlly easy questions and let me answer all of them for real

nova snow
crimson sedge
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waittttt a min i never thought of this before

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we could actually do that

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shi

nova snow
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ong

civic coral
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aren't my question easy enough for you to answer.

crimson sedge
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but now u have said it in public

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so

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F

nova snow
crimson sedge
nova snow
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$\cos\theta=\sqrt{1-\frac{4}{13}}$

wraith daggerBOT
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water beam

nova snow
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thats what i think

civic coral
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what about the sign

civic coral
civic coral
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what a reckless young people

nova snow
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maybe if there was more information

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@crimson sedge what about the sign

crimson sedge
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wait i didnt see the question yet

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lemme read

civic coral
nova snow
civic coral
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my grammar is perfect

nova snow
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PCMG!

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yajat got this

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he does jee

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hes 999999999 intelligence level

civic coral
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I'm so talented.

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at everything.

nova snow
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but akshually

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should be one whole sentence

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yknow

crimson sedge
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i mean really dont see any problem with it

crimson sedge
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and 2/sqrt{13} is

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0.55

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so u know theta

nova snow
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if yajat says its correct then its correct 🥳

crimson sedge
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and cos is +ve is frist quadrant too

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so

crimson sedge
civic coral
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is he dababy.

nova snow
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suiiii

cedar kilnBOT
#

@civic coral Has your question been resolved?

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dusk finch
#

?

#

.close

cedar kilnBOT
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stoic perch
#

I have the following problem. Let's say a seller has a t-shirt available in 7 sizes and 12 diffenret colours?
a)In how many different ways can we buy 4 t-shirts of different size in white colour.
b)In how many way can we buy 5 t-shirts of different size and in different colours?
c)In how many ways can we buy 6 t-shirtss of the same size(they can be the same or different colour)
d)In how many ways can we buy 2 white t-shirts and 3 red t-shirts (They can be the same or different size)

cedar kilnBOT
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@stoic perch Has your question been resolved?

cedar kilnBOT
stoic perch
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2

wicked mantle
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Show your work

stoic perch
austere pawn
stoic perch
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for c and d i dont know

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that's where i'm stuck

austere pawn
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you were on the right path until c 🙂

austere pawn
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and for d) you have to first: "choose" 2 t-shirts of a color, then: "choose" 3 t-shirts of a color

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does that help? @stoic perch

stoic perch
austere pawn
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just think of it the same way as the size

stoic perch
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because for c i thaugh the answer was 1 * 12 * 1* 12... etc, where 1 represent the one choice of the size and colours thr 12 different colours

austere pawn
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like choosing 2 different sizes of 10, is the same as choosing 2 colors out of 10

stoic perch
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so it should be something like C(12,6)?

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that now just represent 6 t-shirts of different colours

cedar kilnBOT
#

@stoic perch Has your question been resolved?

stoic perch
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but how about the fact that in bracket it says it can be the same or different colours

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do i need to use the formula for combinations with repetitions then?

austere pawn
stoic perch
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so the you think the right answer for c is simply C(12,6)?

austere pawn
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what I meant before is that it doesnt what thing you are choosing, as long as its the same thing

stoic perch
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ahaa i understeand.. so then for the last one it would simply be C(7,2) * C(5,3)?

cedar kilnBOT
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@stoic perch Has your question been resolved?

cedar kilnBOT
#
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bright ruin
cedar kilnBOT
bright ruin
#

I understand why this works after seeing the solution

#

but not how to come up with it

silver tangle
# bright ruin

It may be easier with contradiction perhaps.
Assume root xy greater than RHS
As both positive, we can Square both sides
Multiply by 4.
Bring to other side
Factorise
0 >( x-y)^2
Contradiction

bright ruin
#

yes this is easier to understand

#

thank you

#

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#
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silver tangle
#

No problem

cedar kilnBOT
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drowsy rapids
#

not sure if i should solve with e differently

drowsy rapids
cerulean sail
#

How did you get that 0.523? I have no issues with your working out (albeit tiny ones, make it clear in each of these that the integral limits refer to x, not u, or even better, change the limits and use the changed ones!) but the latter, I do not get 0.523 from that-

drowsy rapids
#

i was using e = 2.72

#

idk what im supposed to do with it(with e )

#

if i need decimal form'

cerulean sail
#

How are you working this out? In a calculator?

drowsy rapids
#

ye

cerulean sail
#

(if so, can you not use the e button there?)

drowsy rapids
#

i only have e to the exponent tho

cerulean sail
#

There should be an option to get e as the value by itself, similar to pi, no? And if that is the case, then just do e^1

drowsy rapids
#

i might just be blind

#

im using a TI-30Xa

cerulean sail
#

(and really, if you simplify stuff, there's only one place where you actually need the value of e tbf)

solid juniper
#

gasm moment

wicked mantle
#

Sponge bob is having a good time Patric

cerulean sail
#

(in particular, what's ln(1), and can you rewrite ln(6e)?)

#

Anyways, besides-

drowsy rapids
#

i got 1.459

#

says no

cerulean sail
#

,calc 8 * ( (log(6 * e))^7 - (log(1))^7 )/(7 * (6e - 1))

wraith daggerBOT
#

Result:

98.666905508694
drowsy rapids
#

its right

#

wait what did i do wrong

#

then

#

i integrated it correctly no?

cerulean sail
#

You did, as before, and-

#

,w int 8/(6e - 1) * (ln(x))^6/x, x from 1 to 6e

nimble mountain
#

bit!

cerulean sail
#

more likely you're not putting it into the calculator right SadCat yours is likely to be very picky about how you type stuff out sadcat

drowsy rapids
#

mayybe

#

well thank you anyways

cerulean sail
nimble mountain
#

hiii!

drowsy rapids
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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cloud field
#

Someone help question number 13

I tried solving it and even google didn't work

cedar kilnBOT
#

@cloud field Has your question been resolved?

cloud field
#

<@&286206848099549185>

signal lynx
#

For question 13, using a simple proportion equation can be used. Saying that 1/1.18 = x/17,700 is the proper set up. The top is the original number we are trying to find and the bottom number is the relationship to that number based of the numbers in the equation. The 1.18 comes from the 18% increase of the original cost of the article to the selling price.

#

@cloud field If you need more help, I would be happy to answer any more questions

cloud field
#

Wait lemme read

cloud field
#

Now i dont know what to do

signal lynx
#

The setup looks perfect and you have the understanding down. Remember that in fractions, we can't cancel numbers that are added to others. You have to cancel on all terms in a fraction.

cloud field
#

Ok gimme 1 min

#

The correct answer came
Thx

signal lynx
#

You're welcome

cloud field
#

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marble sluice
#

How to solve $$ \int{\sqrt x ln x dx} $$

sinful bay
marble sluice
#

Oh yea uhh typo

wraith daggerBOT
#

Nerdy_Coder

sinful bay
marble sluice
#

Yea

#

I just sucked at it

sinful bay
marble sluice
#

I did the problem multiple times…all in failure

#

As you can see

sinful bay
# marble sluice

Ok so it seems like you're not totally comfortable with how to use IBP, which is fine

#

All IBP really is is $\int f(x)g'(x)dx=f(x)g(x)-\int f'(x)g(x)dx$

wraith daggerBOT
#

خرشوف

marble sluice
#

I know

#

It’s the integration product rule

sinful bay
#

Right

sinful bay
sinful bay
# sinful bay Right

We want to figure out what we can set f and g to so that f'(x)g(x) is easy to integrate

marble sluice
#

I was given choices of u and dv by my textbook

sinful bay
marble sluice
#

In this case it was u = ln x and dv = sqrt(x)dx

sinful bay
marble sluice
#

Yea I may or may not suck at math…

marble sluice
sinful bay
#

If we flipped that choice, we'd get something that is harder to integrate than what we had originally $\left(\frac{\ln x}{\sqrt{x}}\right)$

wraith daggerBOT
#

خرشوف

marble sluice
sinful bay
marble sluice
#

So my ability to do algebra is bad?

sinful bay
#

In the first attempt, uv shouldn't be what you have there

sinful bay
marble sluice
#

Probably algebra

#

Sigh…

sinful bay
#

Well as they say, calculus is just an algebra check

marble sluice
#

People told me to do integration problems rather than go back and study algebra…well here I am I have needing help.

marble sluice
sinful bay
#

Many people find they're better at algebra after doing calc

marble sluice
#

I know it’s just annoying needing help.

sinful bay
cedar kilnBOT
#

@marble sluice Has your question been resolved?

cedar kilnBOT
#
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#
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jagged holly
#

In this function, why is the domain ] −∞,2] and not ]−∞,2[

jagged holly
#

Im talking bout why is the 2 included

raven shard
#

what happens when you plug in x = 2?

jagged holly
#

oh I see

#

you get sqr root of 0

#

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tender frigate
#

Gambling! :D

how to do basic statistics and get odds?

Let's say you have a 1:100 chanche to win the main price. But you got 90% ROI. so for example if you gamble 10$, you get back 9$, then 8,1 and then 7,29, then that times 0,9 and going on like that. I am pretty sure this is simple logarithmics but can't figure out a generic formula (not even one where the main price is not included in the ROI)

wraith daggerBOT
cedar kilnBOT
#

@tender frigate Has your question been resolved?

quasi merlin
#

What probability are you trying to calculate?

cedar kilnBOT
#
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south terrace
#

Should the wind be at 250 degrees in quadrant 3 or is it supposed to be in the opposite direction and in quadrant 1?

south terrace
hushed garnet
south terrace
#

In the lesson, they do it CW from the vertical

hushed garnet
#

Wait is that not CCW from the quadrant 1 horizontal?

#

No it isn't... weeeeeird

#

Ah because it said bearing is why. So that means starting from North CW.

south terrace
#

Is there a different between bearing and heading?

hushed garnet
# south terrace Is there a different between bearing and heading?

In navigation, bearing or azimuth is the horizontal angle between the direction of an object and north or another object. The angle value can be specified in various angular units, such as degrees, mils, or grad. More specifically:

Absolute bearing refers to the clockwise angle between the magnetic north (magnetic bearing) or true north (true ...

south terrace
#

ohh okay

#

thank you so much :D

#

.close

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#
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cedar kilnBOT
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oblique leaf
#

beginner stats question:

say I have n people split into two categories A and B. if I choose 3 people at random, how do I find the probability that at least two of them are from category A?

my intuition was
((#A choose 2) + (#A choose 3)) / (n choose 3) but it doesn't feel right 🤔

wicked mantle
oblique leaf
#

why does that matter?

#

I'm using #A to represent the number of people in category A

mental trail
#

when you do "#A choose 2", you didn't choose the 3rd person

oblique leaf
#

so are you saying the numerator would need to be (#A choose 2)*(#B choose 1) + (#A choose 3)?

mental trail
#

yes

oblique leaf
#

hmm trying to understand why

mental trail
#

how many ways to choose 3 people at random so that exactly 2 of them are in A?

#

well you choose 2 people in A

#

and then you choose the remaining person in B

#

similarly, how many ways to choose 3 people at random so that exactly 3 of them are in A?

#

well you choose 3 people in A

#

and that's it

#

so how many ways to choose 3 people at random so that at least 2 of them are in A?

#

(#A choose 2)*(#B choose 1) + (#A choose 3)

#

how many ways in total to choose 3 people at random?

#

(n choose 3)

#

uniform probability -> [(#A choose 2)*(#B choose 1) + (#A choose 3)]/(n choose 3)

oblique leaf
#

okay so say there were 3 categories A, B, C, and i want to find the probability that if i choose 3 people, there is one from each category:

(#A * #B * #C) / (n choose 3) ?

#

it's the same idea as the previous one but i dont know how im supposed to figure out the # of groups that contain 1 a 1 b 1 c

mental trail
#

it's exactly (#A * #B * #C) / (n choose 3)

#

because you pick one person from A

#

one person from B

#

one person from C

#

(k choose 1) = k

#

of course we're supposing A,B and C don't overlap

oblique leaf
#

yeah they don't

#

okay I think I see

#

thanks for the help

#

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#
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uncut phoenix
#

can someone go through the solution and tell me if something's wrong with it or not?

uncut phoenix
#

the question is to find the min and max of f(x,y,z) given 2 constraints g(x,y,z) and h(x,y,z). and also stating the points where the minima and maxima occur

cedar kilnBOT
#

@uncut phoenix Has your question been resolved?

uncut phoenix
#

<@&286206848099549185> ?

cedar kilnBOT
#

@uncut phoenix Has your question been resolved?

cedar kilnBOT
#

@uncut phoenix Has your question been resolved?

uncut phoenix
#

bruh

cedar kilnBOT
#

@uncut phoenix Has your question been resolved?

uncut phoenix
#

...

#

<@&286206848099549185> ?

#

.close

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#
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gusty plume
#

didn’t have time to do it myself, from chat gpt 4 plugin (wolfram alpha)

#

Solution is the same as your original

uncut phoenix
tranquil nebula
#

hello @gusty plume

cedar kilnBOT
#
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zinc mist
#

am trying to find what is the minimum velocity we'll need to get a projectile to pass through a specific point. However am trying to do this using only parabolas and well am stuck

subtle hinge
#

!original

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

mighty shuttle
#

could you show the context of the problem

#

that will help

#

that determines which stategy we will use

zinc mist
#

i assumed the point to be (a,b) and the equation of the parabola to be y=-x(x-p)
where p is the range of the projectile, or the zero of the equation

zinc mist
carmine kraken
#

That only works if b is 0

zinc mist
carmine kraken
#

Could you just use the system you had before and shift it up by b

#

So like -x(x-p) + b

zinc mist
#

but how would i get the value of velocity from that? velocity will be defined by dy/dx

zinc mist
carmine kraken
#

Do you mean with the shift and without it

zinc mist
#

yes

#

with and without the shift, we'll get the same velocity right

#

but wait

#

we can't use the shifted equation

#

the range is no longer 'p'

#

b has to be zero for that to work, which is not a general case

#

moreover we can find the value of p by subbing a,b in the equation, not like that's leading to anywhere helpful

carmine kraken
#

But don’t you want it to just pass through the point

zinc mist
#

indeed

carmine kraken
#

So why not just shift it to pass through a and b

zinc mist
#

there will be infinite parabolas that will pass through the point, we're only interested in those that also satisfy the point, along with the range of the trajectory

#

by shifting it, we do not satisfy the range

carmine kraken
#

What do you mean by range of the trajectory

#

In this context

zinc mist
#

well u throw something at an angle to the earth and the net horizontal distance it travels is the range

#

i took the range to be 'p' ie it travels from origin to (p,0)

#

so 0 and p are zeroes of the equation

carmine kraken
#

Okay

zinc mist
#

that's why i made the equation to be y=-x(x-p)

#

-x so that the curve is concave downwards

carmine kraken
#

Yes

#

In that case to find how much you need to shift it to maintain the range I suggest setting x to be a and y to be b and simplifying

#

To find the upwards translation

zinc mist
#

actually i was wondering if there were a way to find the components of the velocity

#

if u threw it with the minimum velocity, it should just touch that point and come back

#

ie at that point, the value of net velocity should be the minimum

carmine kraken
#

Oh

zinc mist
#

means the vertical velocity is 0, and such a point is the highest point of the trajectory

carmine kraken
#

I see what you mean

#

So the derivative is 0 at that point

zinc mist
#

yep

#

iguess that should be it

carmine kraken
#

Okay

zinc mist
#

but the velocity is never 0 in trajectory motion right

carmine kraken
#

Yes

#

It would be more like a vector

zinc mist
#

only the vertical component can get to 0, the horizontal is never zero-

carmine kraken
#

Yeah

#

Technically

zinc mist
#

even though the answer we get is correct

#

like if you equate the derivative to 0, and find the value of velocity

#

it solves the question that was asked in the class

#

but that doesnt make sense since that says that the net velocity became zero which is well not what occurs

#

sooo uhhh

#

what should i do now

#

the reason why i was thinking to somehow break it into components is because then i could represent the velocity as a function;
sqrt[(v1)^2 +(v2)^2]

#

and then find the minimum value of it

#

there will be a relation between v1 and v2 (horizontal and vertical components)

#

which should help me to do the same

split viper
#

is ur question solved? if not whatr is it

cedar kilnBOT
#

@zinc mist Has your question been resolved?

zinc mist
#

i was trying to solve a kinematics question using only parabolas; the question being:
minimum velocity to shoot a projectile such that it touches a point (a,b)

split viper
#

what is the question

zinc mist
#

now i thought of it by taking the equation as
y=-kx(x-p) where k is a positive reak number and p is the range of the projectile

#

essentially 0 and p are the zeroes of the equation

#

the velocity will be defined as sqrt[(dy/dt)^2 + (dx/dt)^2]

#

am improvising my answer a bit from the earlier discussions

split viper
#

see the velocity in x remains same throughout the journey

#

also you need to throw a projectile at 45 angle for it to reach maximum distance

zinc mist
#

actually there is no regard for the angle in this case

#

whatever the angle maybe, we want the minimum velocity for it to touch the required point

split viper
#

do you see where i am going with thus

#

ok.. lemme think

zinc mist
#

and well you can intuitively tell that the point will be the highest point

#

because at any other point than the highest point, the velocity is greater

#

if it werent the highest point, we couldve had another which when treated has the highest point wouldve needed a lesser velocity

cedar kilnBOT
#
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zinc mist
#

.reopen

cedar kilnBOT
#

zinc mist
#

so once u assume the given point to be the highest point, you do indeed swiftly arrive at the answer but

#

i wanted to do that mathematically

#

.close

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#
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weary lintel
cedar kilnBOT
weary lintel
#

can anyone help with this

cedar kilnBOT
#

@weary lintel Has your question been resolved?

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fleet inlet
#

Suppose I have a random event that on average occurs every minute, and must occur 7 times before it 'succeeds'. Suppose I now want to slow down how quickly that rate of success happens by 32x (so it takes 7 x 32 = 224 minutes to 'succeed' on average). Would it be sufficient to simply make the event only actually occur 1/(32/7) times when it is triggered? How could I generalize how much I have to reduce the chance?

cedar kilnBOT
#

@fleet inlet Has your question been resolved?

fleet inlet
#

<@&286206848099549185>

raven forge
#

how do you not know this

fleet inlet
#

@raven forge diff person bro

raven forge
#

correct person

slate lintel
#

well

#

it would be 1/32 times

solid juniper
#

:waves:

fleet inlet
#

Great thank you

#

That’s all

#

.close

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#
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quick fulcrum
#

yo

cedar kilnBOT
quick fulcrum
#

Im not sure whats that even supposed to mean can someone help me with that?

#

I know this summation symbol and know what it does

#

I also thinkt htat I know what the n and what k is just dunno what the other stuff is

floral salmon
#

I'm guessing $O$ refers to the Ordo-notation

wraith daggerBOT
#

Crystopher

quick fulcrum
floral salmon
#

It is a way to describe how fast a function $f(x)$ changes/behaves as its argument $x$ goes to infinity.

wraith daggerBOT
#

Crystopher

floral salmon
#

For instance, $f(x) = x^2 + x$ is $O(x^2)$

wraith daggerBOT
#

Crystopher

floral salmon
#

since when $x$ grows bigger and bigger $f(x)$ approximates the function $g(x)=x^2$

wraith daggerBOT
#

Crystopher

quick fulcrum
floral salmon
#

Yes, in a way it describes how the function behaves for big input values. This is used in fields like computer science to analyze an algorithm's time complexity (how the execution time varies with the size of input).

quick fulcrum
#

Ok thank you.
So how can I prove that?

floral salmon
#

good question, they want you to use linearity of summations, which entail the following properties

#

unless you have some definition of linearity I'm unaware of, I myself am not that sure if those properties I showed are the linearity they talk about here.

quick fulcrum
floral salmon
#

At most this has to do with the lower sums in the image, but it is almost the same as what needs to be proven.

quick fulcrum
#

yeah thats also what I thought

#

and there doesnt seem to be any definition there

#

bruh

#

math

floral salmon
#

the only difference is that in this problem we are summing over different functions $f_k$ evaluated on the same input $i$.

wraith daggerBOT
#

Crystopher

quick fulcrum
floral salmon
#

looks like a power series?

quick fulcrum
solid juniper
#

hint: antiderivative

quick fulcrum
quick fulcrum
#

ok

#

Yo Ive tried bit from my understanding the solution is just 0?

#

since one is like infinitely large and the other think is like infinitely small so it just approaches 0

solid juniper
#

huh? no

quick fulcrum
quick fulcrum
#

Please

solid juniper
#

ok

#

write $f(x) = \sum_{k=1}^\infty (2k+1)x^{2k}$ (for $|x| < 1$)

wraith daggerBOT
#

chmonkey #1 simp

solid juniper
#

now my suggestion is to find an antiderivative of f

quick fulcrum
#

ahm

quick fulcrum
#

?

solid juniper
#

no

quick fulcrum
#

:<

solid juniper
#

it's not much different than finding an antiderivative of a polynomial

quick fulcrum
#

bro first time Im doing that just watched an 3minute video from khan

solid juniper
#

you've never learned how to take an antiderivative (or integrate as some may say)?

solid juniper
#

hmm ok maybe there is a different intended solution then

quick fulcrum
#

khan did that so I tried to do the same do I also need to antiderivative the sum symbol?

#

hm the + 1 prob doesnt go away

solid juniper
#

i'm not sure what question means

quick fulcrum
#

hm

solid juniper
quick fulcrum
#

yea

#

math

#

math gone

#

.close

cedar kilnBOT
#
Channel closed

Closed by @quick fulcrum

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solid juniper
cedar kilnBOT
#
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crisp dagger
#

this is a bit of a weird one…
given a line y=mx+c, find a second line which is parallel to the first, where the distance between the two lines is k
that isn’t the weird bit ofc, the weird bit is i’ve already solved it:
the equation of line 2 should be

y = m(x - a) + ga + c
where g = -m^-1 and a = 2k/sqrt(g^2+1)

but I’ve forgotten how i’ve solved it(and i’m pretty sure there was a large amount of guessing and desmos involved in my finding this solution) so I haven’t got a clue why the solution is what it is
so, I suppose, I need someone to explain to me why this is the solution, and how one might solve this without guesswork

civic magnet
#

ok so

#

first of all

#

if it's parallel

#

what's the m of the second line

crisp dagger
civic magnet
#

yes

#

therefore

crisp dagger
#

i meant more how tf did i find a

civic magnet
#

yes im getting to it

crisp dagger
#

because especially the 2 seems out of nowhere

civic magnet
#

follow my steps

#

so we know our second line is of the form y=mx+k, where k is different from q

#

not 1,q

#

my bad i keep mistyping today

crisp dagger
#

lmao same

civic magnet
#

ok

#

now what would you do

crisp dagger
#

set simultaneous equations and solve

civic magnet
#

that wouldn't really work

#

how do you find the distance between two lines

crisp dagger
#

solve the two lines seperately with y = -m^-1 * x and find the distance between the points

civic magnet
#

well that would work

#

i wasnt thinking of that but it works

#

so now we apply your formula

#

we will set -x/m=mx+c and -x/m=mx+k

#

actually sorry

#

dont use k

#

use c+k

#

because then you'd get problems

#

y=mx+c+k is the one you're trying to find

#

if you're struggling with this method i had in mind another

#

yeah let's use my method, i think you'll undestand it more

crisp dagger
#

which seems to look like something similar

civic magnet
#

ok so

#

if we have two lines

#

parallel

#

there is a easy way to find their distance

#

since their distance is always the same

#

we can choose a random point on one

#

then calculate the distance of that point to the other line

#

so we get our starting line y=mx+c

#

lets choose x=0

#

we get y=c

#

A(0,c)

#

right?

crisp dagger
#

yeah

civic magnet
#

now we use the formula for the distance between a point and a line

#

which is.....

crisp dagger
#

….not something I know
the best thing I can think of is solving for r for x^2 + (y-c)^2 = r^2; y = mx + k
but I don’t think that yields a constant solution

civic magnet
#

with the equation you dont know the problem becomes extremely easy

#

the distance between a point and a line is = absolute value of the line with instead of x and y the coordinates of the point, divided by the square root of the coefficient of y squared + the coefficient of x squared

#

is it clear

crisp dagger
#

kinda

#

hang on

#

|c - 0 + k| / m^2 + 1^2
= | c + k | / m^2 + 1

civic magnet
#

yes but there is a square root on the bottom

#

is square root of that

crisp dagger
#

oh yes

civic magnet
#

and since the distance you wanted was k

#

you set that equal to k

#

and you might be like, why is there an absolute value

#

it's there because you clearly have 2 lines that have the same distance from that line

#

one above, one below

#

and so that gives you the double solution

crisp dagger
#

or same?

civic magnet
#

uh wait

#

what are your two equation

#

just making sure

#

write them

#

yeah my bad, i chose bad letters

#

the k you have in the line equation is a k which makes your line go up and down right?

#

and clearly it is not the same k as the distance between the two lines

#

so call the distance a different way or rename the other k

crisp dagger
#

yeah

civic magnet
#

sorry for the incomprehension

crisp dagger
#

lets say distance is d then

civic magnet
#

sure

#

but you made a mistake i think

#

in the absolute value

#

look at it again

#

you have y=mx+c+d

#

if you sub y=c and x=0

#

the c actually cancels out with the other one

#

and only d is left

#

so this is independent of the initial c, as it should be

crisp dagger
#

are you sure this is d though

civic magnet
#

so the answer is k=|d|/sqrt(m^2+1)

crisp dagger
#

but yeah I get what you mean

civic magnet
#

oh you called the other one d

#

my bad

#

d=|k|/sqrt(m^2+1)

#

read what i had said but with k

#

is it clear? i know it was a bit wonky

#

always hard to explain typing

crisp dagger
#

so k = +- d * sqrt(m^2 + 1)?

civic magnet
#

no the distance is the d

crisp dagger
#

yeah and we solve for the k surely

civic magnet
#

we're getting confused with the variables

civic magnet
#

we get that as a result, which looks similar to yours right?

crisp dagger
#

kinda
mine is really weird though; its 2d/sqrt(m^-2 + 1)

#

but

#

i multipy it by both -m and -m^-1

#

so

#

i’ll mess around with it a bit

civic magnet
#

sure thing

#

check that distance formula you didnt know about, here it is very useful, it basically solves the problem by itself

cedar kilnBOT
#

@crisp dagger Has your question been resolved?

crisp dagger
#

wait @civic magnet
i’m not tripping, right?

#

our results are different?

#

c is 0 here, not that it should matter

civic magnet
#

let me write it down myself

#

mine is correct, look

#

i set the distance between the lines as 2

#

you can check those two points i highlighted have indeed distance 2

crisp dagger
civic magnet
#

and also yours didnt have the plus-minus solution

#

which wouldnt have made sense

crisp dagger
#

before i go, isn’t +- sqrt(d^2(m^2 + 1) the same as +- dsqrt(m^2 + 1)?

civic magnet
#

yep, you can see i wrote that in my desmos

crisp dagger
#

huh
but wolfram gives it in the latter form

#

weird

civic magnet
#

i only used the case with + as the other was irrelevant

civic magnet
#

also dont always trust what a computer says

crisp dagger
civic magnet
#

sometimes wolfram overcomplicates stuff

#

i had some examples in the past

#

anyways, you have your solution

crisp dagger
#

indeed

#

thank you very much

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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pearl vigil
cedar kilnBOT
pearl vigil
#

Can someone help me with this

#

I have this question

#

What is wrong

#

Or we just dont have functions with such property that works in the same time for n=1 and some n>=2

wraith daggerBOT
pearl vigil
#

So ?

cedar kilnBOT
#

@pearl vigil Has your question been resolved?

pearl vigil
#

I just want to know if there is such function

#

<@&286206848099549185>

#

Yes

#

For every n

#

Because I have a proof i think above why this such function does not exist

#

Ok thanks

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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strong merlin
#

Hi! Can someone help me figure out how to solve this?

restive pilot
humble lintel
#

What are the properties of limits do you have?

restive pilot
#

it gonna have a lot o f soluctions

strong merlin
#

this what my prof gave us

strong merlin
humble lintel
#

Yep, now the limits for g and f exists at 1. So now use those properties

restive pilot
#

cause limit isnt a operator

#

its like a ideia

humble lintel
#

Yep

strong merlin
#

IT WAS THAT SIMPLE??

#

you're a lifesaver

#

my teacher explained it so complicated

#

mb 😭

#

tyty

#

.close

cedar kilnBOT
#
Channel closed

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restive pilot
#

how i open channel?

#

.open

humble lintel
#

!help

cedar kilnBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

restive pilot
#

.reopen

cedar kilnBOT
#
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marble sluice
#

What is wrong with my answer to solving the integral of arcsin?

cedar kilnBOT
#

@marble sluice Has your question been resolved?

cedar kilnBOT
#
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#
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storm otter
#

can someone tel me if i got the right answer

storm otter
#

i got 75.7

prime sun
#

👍

storm otter
#

its right?

#

i got 15

#

is this right

#

can someone hekp

prime sun
#

sorry dude

#

not good with shapes

cedar kilnBOT
#

@storm otter Has your question been resolved?

#
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#
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cold geyser
#

How many ways can 4 boys and 4 girls be arranged in a circle if the boys and the girls are in distinct groups?

scenic stirrup
#

BBBBGGGG and GGGGBBBB are the same

#

that makes sense right

cold geyser
#

yes

scenic stirrup
#

so find the number of ways you can order 4 boys and 4 girls

cold geyser
#

is it 4!x3! because someone has to sit down first?

scenic stirrup
#

oh

#

i was just thinking (4!*4!)/2

cold geyser
#

.close

cedar kilnBOT
#
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scenic stirrup
#

wait nvm mb

cedar kilnBOT
#
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sour wave
#

hi

cedar kilnBOT
sour wave
#

A block with mass 3 kg is held at rest against a vertical wall by a horizontal force. If the coefficient of static friction is 0.45. Determine the horizontal force to hold the block at rest against the wall.

flint plinth
#

what's your question?

cedar kilnBOT
sour wave
#

I know that Fs = mg

#

since the static force counters the force of gravity

#

Fs = mew(FN)

#

wait

#

Fn counters Fa

#

if we know Fn then we know Fa

flint plinth
#

what is Fa?

sour wave
#

Fn = Fs/mew

hushed garnet
sour wave
flint plinth
sour wave
sour wave
flint plinth
#

nw

hushed garnet
flint plinth
sour wave
#

so I know Fs = Fg = (3)(9.8)

#

and we can use Fs = mew(Fn)

#

Fn = Fs/mew

flint plinth
#

yes

sour wave
#

oh dam i solved me own questin

flint plinth
#

nice job haha

#

and yea F = Fn since there's also no horizontal motion

sour wave
#

29.4/0.45 = 65 N or something

#

ok and I remember my teacher got the same too

flint plinth
#

,w 3*9.8/.45

wraith daggerBOT
flint plinth
#

yep looks good

sour wave
#

,w 3*9.8/.45

#

oh dam

sour wave
#

thanks

flint plinth
#

cheers

cedar kilnBOT
#

@sour wave Has your question been resolved?

#
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#
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limber snow
#

How would u do this

cedar kilnBOT
tulip tinsel
#

u need the same final combination of steps every time

vagrant elbow
#

How many times do you have to move up, and how many times right?