#help-13

1 messages · Page 300 of 1

modern cairn
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well basically this is what a log really means

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its a way of writing a^x=b

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now imagine a is any positive integer

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lets say a=2

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for any value of x b can never suddenly become negative right?

hoary stone
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yeah

modern cairn
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same is true for not just 2 but any positive integer

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so now do you understand why a log can never take negative values as input?

hoary stone
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yes

modern cairn
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great!

hoary stone
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now my biggest problem

modern cairn
#

now lets get back to our question at hand

hoary stone
#

is trying to plot the points

modern cairn
#

yeah dw we are getting there

hoary stone
#

mb

modern cairn
#

now for this question

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we know that whatevers inside the log should always be greater than zero

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we just discussed that

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so that means -x-1>0

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right?

hoary stone
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yes

modern cairn
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now we just look for random values of x for which -x-1>0

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can you suggest any random number for which this is true?

hoary stone
modern cairn
#

yeah thats the condition we got from log

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but now i am asking for x

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btw -x-1>0 just means x<-1 ,that is, x can be any number that is less than -1

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do you understand?:

hoary stone
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yes

modern cairn
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great

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we can actually clearly see this in our graph

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can you see how values of x keep coming closer and closer to -1 but never equal to or greater than -1?

modern cairn
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so thats basically our graph

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if you didnt have a calculator for this, you can simply chug in random values of x(which are less than -1 of course) and get your answer

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and voila!

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you can easily get your graph

hoary stone
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im cooked

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@modern cairn it was marked as incorrect

modern cairn
#

what were the options?

hoary stone
#

i just the graphing part

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i gotta actually draw the graph

modern cairn
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the graph we discussed should be 100% correct

hoary stone
#

what is this bruh

stiff moss
#

What is the problem?

hoary stone
#

the drawings

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look how

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still marked incorrect

stiff moss
#

Were you supposed to trace like those arrows?

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(like follow their path?)

hoary stone
#

it’s not even there in the first place

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it shows you what it’s supposed to look like after you draw your own line

stiff moss
#

Where is this?

hoary stone
#

delta math

stiff moss
#

Huh.

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This just seems like simple machine stupidity.

hoary stone
stiff moss
#

I cant tell what it thinks you are.

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I dont think we can do anything.

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All that glitters isn't gold....

hoary stone
#

Thank God i just got it

stiff moss
#

Or more like all that gives off UV Light isn't smart.

hoary stone
#

out of pure luck

stiff moss
#

Nice.

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Could you go ahead and clear the channel?

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with .close

hoary stone
#

gotchu

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.close

cedar kilnBOT
#
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cobalt grotto
cedar kilnBOT
cobalt grotto
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I am confused, it seems to skip a few steps

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where did sec(4x) come from, and where did 1/4 come from

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This could be written alternatively as

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$\sin(u)\cos^{-2}(u)$

earnest geyser
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First take u=4x

wraith daggerBOT
#

Eyesonjune

cobalt grotto
earnest geyser
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So dx=1/4 du

cobalt grotto
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the inner part of the integral at the end of the listed steps

cobalt grotto
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Integrate 4?

earnest geyser
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U=4x

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du=4dx

cobalt grotto
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Are you saying that we need the derivative

earnest geyser
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dx=1/4du

earnest geyser
cobalt grotto
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I'm bad at u sub

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💀

earnest geyser
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Since we are converting it to u

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We need integral of du

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Like

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One min

cobalt grotto
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Is this a chain rule thing

earnest geyser
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$\int tan(u)sec(u) dx$

wraith daggerBOT
#

Monarch of Eternal Night

earnest geyser
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We got till this after substituting

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But now it's in dx but there is no x inside integral

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So dx=1/4du

cobalt grotto
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ok I get that part

earnest geyser
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Which we got earlier

cobalt grotto
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So then you can sub in that for dx

earnest geyser
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Yes

cobalt grotto
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Which turns it into an integral wrt u

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and also adds a constant

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Which you can factor out

earnest geyser
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Yes

cobalt grotto
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Ok so we are clearly using the 1/cos and sin/cos identities here to get sin/cos^2

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But how do we go from that to sec

earnest geyser
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There are two methods to do now

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Directly

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Differentiation of sec x is sec(x)tan(x)

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So integration of sec(x)tan(x) is sec x

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Do you want other method?

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@cobalt grotto

cobalt grotto
earnest geyser
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$\int \frac{sinu}{\cos^2u}du$

wraith daggerBOT
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Monarch of Eternal Night

earnest geyser
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Now take cos u =t

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Now -sinudu=dt

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So it'll be

cobalt grotto
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So another layer of substitution

earnest geyser
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Yes

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That's why I prefer direct method

cobalt grotto
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Will this use u sub

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I know I can factor out the 3 to begin with

earnest geyser
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$-\int \frac{1}{t^2}dt$

wraith daggerBOT
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Monarch of Eternal Night

cobalt grotto
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$3\int \sin^2 (r) \cos (r)dr$

wraith daggerBOT
#

Eyesonjune

earnest geyser
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You can take sin=u

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Since differentiation of sin is cos

cobalt grotto
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so it becomes cos * -cos?

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Kinda confused

cobalt grotto
earnest geyser
earnest geyser
cobalt grotto
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Lemme try rq

earnest geyser
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So since sin r = u

cobalt grotto
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$3 \int u\sin (r) \cos (r)dr$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
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Where

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$u=\sin (r)$

earnest geyser
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Bruh

wraith daggerBOT
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Eyesonjune

earnest geyser
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Why is there sin r

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It should be u^2

cobalt grotto
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oh

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True

earnest geyser
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And gtg, I'll be back in 10 mins

cobalt grotto
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$3 \int u^2\cos (r)dr$

earnest geyser
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And cos rdr is du

wraith daggerBOT
#

Eyesonjune

earnest geyser
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Since

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U=sin r

cobalt grotto
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d/dx sinx = cosx?

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$u = sin(r)$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
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$du = cos(r)dr$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
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$dr = \frac{\cos (r)}{du}$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
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I feel like this is wrong

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I'm a bit confused by the step you did on the previous problem where you said

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$u=4x$

wraith daggerBOT
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Eyesonjune

cobalt grotto
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$du=4dx$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
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How did you get that?

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Just taking the derivative of 4x?

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Where does the dx come from then?

earnest geyser
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What is this

earnest geyser
earnest geyser
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now find du/dx

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d(4x)dx= 4

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Meaning

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du=4dx

cobalt grotto
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oops

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divided wrong

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It should be

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$dr=\frac{du}{\cos(r)}$

wraith daggerBOT
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Eyesonjune

cobalt grotto
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Right

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Which is easier to just split into

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$\sec(r)du$

wraith daggerBOT
#

Eyesonjune

earnest geyser
cobalt grotto
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So we get

earnest geyser
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$3 \int u^2\cos (r)dr$

cobalt grotto
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$3\int u^2\cos(r)\sec(r)du$

wraith daggerBOT
#

Monarch of Eternal Night

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Eyesonjune

earnest geyser
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So you'll get

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$\int u^2du$

wraith daggerBOT
#

Monarch of Eternal Night

cobalt grotto
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Because cos/cos right

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So we end up with

cobalt grotto
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I forgot where to go after tho

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just sub back in the u and integrate as normal wrt r?

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$\int \sin^2(r)dr$?

wraith daggerBOT
#

Eyesonjune

earnest geyser
#

So

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Just substitute cos r dr

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As du

cobalt grotto
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So we get

earnest geyser
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You'll get integral of u^2du

cobalt grotto
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$3 \int \sin^2(r)\cos(r)dr$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
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Wouldn't that just put us back where we started

earnest geyser
#

No man

earnest geyser
cobalt grotto
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Where are we doing the substitution

earnest geyser
earnest geyser
cobalt grotto
#

without substituting the sin(r)s back in yet?

earnest geyser
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Leave sin^2 r as u^2

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We won't change it back until last step

cobalt grotto
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$3\int u^2\cos(r)dr$

wraith daggerBOT
#

Eyesonjune

earnest geyser
#

Now since cos r dr =du, substitute inside the integral

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Or do as you did earlier

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$dr= \frac{du}{cos r}$

wraith daggerBOT
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Monarch of Eternal Night

cobalt grotto
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If I sub back in dr I just get the same thing

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3intu^2du

earnest geyser
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$3\int u^2 du$

cobalt grotto
wraith daggerBOT
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Monarch of Eternal Night

cobalt grotto
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Without substituting du a second time

earnest geyser
cobalt grotto
#

Probably not?

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My question is

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Why did we take the integral after substituting dr to get it in terms of du

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and then re-substitute du in terms of dr

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so that we got the exact same thing

earnest geyser
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Where did we use this

cobalt grotto
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We went from 3int(u^2)du to 3int(u^2cos(r)dr) right back to 3int(u^2cos(r)sec(r)du) -> 3int(u^2du)

earnest geyser
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First step

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Is all we need

cobalt grotto
earnest geyser
cobalt grotto
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Integrate u^2?

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Too hard 🤣

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1/3u^3

earnest geyser
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Yes

cobalt grotto
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making it u^3

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sin(r)^3

earnest geyser
#

Yep

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That's it

earnest geyser
cobalt grotto
earnest geyser
#

Integrate I mean

cobalt grotto
earnest geyser
cobalt grotto
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I also tried sin(r)^3

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no dice

earnest geyser
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The ans is sin^3 r

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Something similar happened too a while bacl

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Someone here got correct ans

cobalt grotto
royal loom
cobalt grotto
#

these mfs

earnest geyser
cobalt grotto
#

They always add the +C at the end

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and this time they remove it for whatever fucking reason

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example

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They will pay for this blobrage

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Thank you for the help @earnest geyser

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.close

cedar kilnBOT
#
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cedar kilnBOT
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mellow reef
#

adjacency

cedar kilnBOT
harsh comet
#

How solve this question

mellow reef
#

!occupied

cedar kilnBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

mellow reef
#

two graph with adjacency matricies are different

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can they be isomorphic

#

?

cedar kilnBOT
#

@mellow reef Has your question been resolved?

cedar kilnBOT
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stoic crystal
cedar kilnBOT
stoic crystal
#

In rectangle $ABCD$, we have $AB=8$, $BC=9$, $H$ is on $\overline{BC}$ with $BH=6$, $E$ is on $AD$ with $DE=4$, line $EC$ intersects line $AH$ at $G$, and $F$ is on line $AD$ with $\overline{GF}\perp \overline{AF}$. Find the length $\overline{GF}$.

wraith daggerBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

cedar kilnBOT
#

@stoic crystal Has your question been resolved?

cedar kilnBOT
#

@stoic crystal Has your question been resolved?

stoic crystal
#

@gleaming path

potent verge
#

Hello

stoic crystal
#

@storm harness

stoic crystal
quartz spear
#

Let FD = x
Triangle CDE is similar to GFE
Therefore, 8/4 = GF/x + 4
GF = 2x + 8
Let P be the perpendicular intersection point of C to GF
Triangle GFA is similar to GPH
Therefore, (3 + x)/(2x) = (9 + x)/(2x + 8)
You can then solve for x and then substitute it into 2x + 8 to get GF

stoic crystal
#

?

#

can u do a drowing?

stoic crystal
#

.close

cedar kilnBOT
#
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desert atlas
#

the answer was 12x18, solution is confusing/unclear

desert atlas
#

especially with this part

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who is it 150/x +3 ?

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shouldn't it be 150/x + 4?

granite knoll
#

no. 1 inch at the top and 2 inches at the bottom

desert atlas
#

can you provide a diagram?

granite knoll
#

no

desert atlas
#

ok

cedar kilnBOT
#

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fresh quarry
#

Please help

cedar kilnBOT
fresh quarry
#

How is it 1

granite knoll
#

it's a trick you have to notice I think

fresh quarry
#

Notice?
How

crimson sedge
#

@fresh quarry

fresh quarry
#

Yes

crimson sedge
#

You can see a lot of common terms right?

fresh quarry
#

Yeah

crimson sedge
#

Did you simplify it then?

fresh quarry
#

I did
And at last I get

(x^2023 + 2024x + 2025)(sinx+2) = 0

So sinx+2 cannot give a value of x
So it must be the other one

Now how to simplify that big one to get the roots

crimson sedge
#

Damn

livid hound
#

approach with rat root

crimson sedge
#

There is a common term In the denominator and the numerator

livid hound
#

you should be able to identify one by insepection

crimson sedge
livid hound
#

rational

crimson sedge
#

Oh

fresh quarry
livid hound
#

yes

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identify that one solution

livid hound
#

i'll reveal the steps that follow

fresh quarry
crimson sedge
fresh quarry
livid hound
#

and the calculus to determine whether that component is monotonous
if it is, that'll be the only solution

fresh quarry
#

But how can I be sure that there are no other roots

cedar kilnBOT
#
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livid hound
#

if it isn't monotonus, you're in a world of hurt

#

but questions are usually set up to have an elegant approach

cedar kilnBOT
#
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dull oxide
#

<@&268886789983436800> spam

solar vector
#

Stop spamming your form.

#

Probably your best bet is to ask @vague moth for permission/where you can post this.

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halcyon falcon
#

how is he getting -2 in the numerator?
(value of i^2 is -1)

livid hound
#

simplify
-6-4(-1)

halcyon falcon
#

ookkk

halcyon falcon
#

.close

cedar kilnBOT
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halcyon falcon
#

.close

cedar kilnBOT
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cedar kilnBOT
idle rain
#

Damn. This question is popping up like 10 times already lol

echo kiln
#

Oh lmao

idle rain
#

so what do you need help with?

echo kiln
#

Youve got some previous answers

idle rain
#

you can use the properties of determinant to solve this

echo kiln
#

Im confused because of the t and x in the equation

#

Im not really familiar with the properties of the determinant yet

idle rain
#

I bet you have not learned about Linear algebra yet.

echo kiln
#

Correct

idle rain
#

It is hard to solve this without prior knowledge

#

but t here means transpose

#

not a variable

echo kiln
#

I'd like to know more about it though, was just confused by the 2 unknown values

#

Ohhh

silver forge
wraith daggerBOT
#

print("NAME")

silver forge
#

makes sense

idle rain
#

it is not that uncommon to see transpose with lowercase

wraith daggerBOT
#

print("NAME")

#

print("NAME")

#

print("NAME")

#

print("NAME")

frozen spindle
echo kiln
idle rain
#

and the determinant of $2\times 2$ matrix $\begin{bmatrix}a & b\ c & d\end{bmatrix}$ is $ad - bc$

wraith daggerBOT
#

print("NAME")

idle rain
wraith daggerBOT
#

print("NAME")

echo kiln
#

Ahh

idle rain
#

I know this is game question so I want to ease you up a bit but if you want to understand all of these, you probably need to learn Linear Algebra first

echo kiln
#

Ill try some more stuff out then and research some more. Thanks for your time!

frozen spindle
#

game?

robust harness
frozen spindle
#

how about that

echo kiln
#

Dont want it easy or something, rather wanna understand it

idle rain
#

well, determinant concept alone would take the entire 3 hours lecture to explain lol

#

there is a nice intuition for 2x2 or 3x3 matrices but not the generalized version of determinant

#

like for 2x2, it can be thought as the area of parallelogram. here is the wikipedia image:

#

and as you might think, if this is a shape for each side of the 3d object (parallelepiped), then you can get the determinant of 3x3

echo kiln
#

Basically a 3d parallelogram?

idle rain
#

like this, again from Wikipedia:

echo kiln
#

Yea right

idle rain
#

and the rest is just use the properties of determinant to solve it. you will have linear equation (I think) to solve for $x$

wraith daggerBOT
#

print("NAME")

echo kiln
#

Ill look some more into the specific properties of the determinant then.

#

Thanks a lot for your time! Ill see how far I can come with my limited knowledge atm.

#

.close

cedar kilnBOT
#
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barren path
#

yo

#

I need help with that question ☝️

#

Let's say I choose a Ferris wheel for example

#

I'm not sure how to set up the question

#

Let's say it takes 15 minutes to make a full circle

#

It's like 10 meters high

cedar kilnBOT
#
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lone canopy
#

hello

cedar kilnBOT
lone canopy
#

how is the integral of 2y : y^2 i thought it was y^2 / 2

idle rain
#

you can try differentiate the $\frac{y^2}{2}$ with respect to $y$ to see that is integral of $y$ not $2y$

wraith daggerBOT
#

print("NAME")

lone canopy
#

oh

#

thanks

barren path
#

I wasn't done my question 💀

cedar kilnBOT
#

@lone canopy Has your question been resolved?

crimson sedge
cedar kilnBOT
#
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cedar kilnBOT
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tepid sonnet
#

hi

cedar kilnBOT
tepid sonnet
#

i have a problem

fervent jackal
#

??

tepid sonnet
#

how did they go from the top line

#

to the bottom line

fervent jackal
#

try factoring out 30

tepid sonnet
#

i did it but i dont understand

#

how u get 9x-1

fervent jackal
#

$30((3x-1)^4 + 6x(3x-1)^3)$

#

wait let me try

#

i dont know yet

wraith daggerBOT
#

N(μ,σ²)

fervent jackal
#

$30((3x-1)^{3}((3x-1) + 6x))$

wraith daggerBOT
#

N(μ,σ²)

fervent jackal
#

yea

#

then u get 9x -1

#

any questions @tepid sonnet

tepid sonnet
#

but isnt it 6 times 3x-1

fervent jackal
#

no

#

u factor out (3x-1)^3

#

to make it easier

#

let y = (3x-1)

#

then u have $30y^{4} + 180xy^{3}$

wraith daggerBOT
#

N(μ,σ²)

fervent jackal
#

first you factor out 30

#

you get $30(y^{4} + 6xy^{3})$

tepid sonnet
#

yh

wraith daggerBOT
#

N(μ,σ²)

tepid sonnet
#

ok

fervent jackal
#

then you factor out y^3

#

you get $30(y^{3} (y + 6x))$

wraith daggerBOT
#

N(μ,σ²)

tepid sonnet
#

u mean 3?

#

not 4

#

oh nvm

fervent jackal
#

yea my bad

#

then u put the values back in

#

you get $30((3x-1)^{3}((3x-1) + 6x))$

wraith daggerBOT
#

N(μ,σ²)

tepid sonnet
#

i get it bro thx alot

fervent jackal
#

which is equal to $30(3x-1)^{3}(9x-1)$

wraith daggerBOT
#

N(μ,σ²)

fervent jackal
#

no problem

#

can u do .close

#

??

tepid sonnet
#

.close

cedar kilnBOT
#
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rustic storm
#

Hi, how would one come to solve such integral? I did find a (imo) complicated way tha uses Grouping to solve it but i was hoping there is a simpler way to calculate it

soft lark
#

ty for making a new one

#

we just must have been typing at the same time

rustic storm
#

Ye that was an unfortunate timing lmao

round pagoda
#

I think you should first notice, that (x^2-4x+9)'=2x-4, so you can do: 6x-10=1.5(2x-4)-4

#

so its 1.5*(2x-4)/(x^2-4x+9) (which integral simply to solve) -4/(x^2-4x+9)

rustic storm
#

.rcwu

#

Without the minus in the beginning. Aka in front of the 3/2.

round pagoda
#

yup

rustic storm
#

Noo idea what's next tho, how do i make the x^2-4x+9 part easier to integrate?

round pagoda
#

x^2-4x+9=(x^2-4x+4)+5=(x-2)^2+5

#

and put t=x-2

#

its easier cause there is just a number in the counter

rustic storm
#

Would be it wise to do it for both of equations?

round pagoda
#

no

#

the first part is just 3/2*ln(x^2-4x+9)

rustic storm
#

What happened to the 2x-4 what was above it?

round pagoda
#

Calculate the derivative of this

#

and youll see

rustic storm
#

Okay yeah

#

So that's the right way now?

round pagoda
#

how u get that 1/2x

#

put t on x-2

rustic storm
round pagoda
#

no no

#

x^2-4x+9=(x-2)^2+5

#

and u put t on x-2

#

so u get dx=dt

#

and its 1/(t^2+5)dt

#

and u just use it

rustic storm
#

Oh okay, why isn't my way correct tho? Did i break some math rules?

round pagoda
#

it just doens't help u

#

u got x and t at the same time

#

xd

rustic storm
#

Lmao

#

Okay shi lol

#

Hehe first time in a while that i didn't forget the + C

round pagoda
#

looks okay I guess

rustic storm
#

Calc gave me back this

round pagoda
#

oh yeah

#

my bad...

rustic storm
#

Yeah okay its correct, i just had to get the whole equation time two and then get the roots from the bottom of a fraction

round pagoda
#

at the beggining

rustic storm
#

No wait

round pagoda
#

no no, I've made a mistake at the beggining

rustic storm
#

4 times two aint 2

round pagoda
#

6x-10=3(2x-4)+2

rustic storm
#

Ye mb, go on teacj me sire

round pagoda
#

at the beggining it should look like this

#

so the whole idea is okay, u just need to correct the coefficients

rustic storm
#

Oooo yea mb i should have fact checked too and not mindlessly write it down

#

Thanks tho homie, your a big one 🙏

round pagoda
#

good luck with next integrals!

rustic storm
#

Thanks handsome!!!

#

.close

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#
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lone burrow
#

I sort of moved on from this question a while ago but I read something that peaked my interest. So a definite integral gives you the area between two bounds a and b. We can evaluate the area to be F(b)-F(a) using the fundamental theorem of calculus. But, looking at an indefinite integral, it will return a function F(x)+C. If I assign x a value of b, does it give me all conceivable area up to the point b, + a constant C? Or is it truly meaningless on its own if not being subtracted by F(a)

dull oxide
lone burrow
dull oxide
#

basically

lone burrow
#

yeah alright

#

.close

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cobalt grotto
cedar kilnBOT
cobalt grotto
#

Trying to substitute but Idk where I am going wrong

#

$\int\frac{-23}{x^2\sqrt{x^2+25}}dx$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$x=5\tan\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$dx=5\sec^2\theta d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$\int\frac{-23(5sec^2\theta)}{25\tan^2\theta\sqrt{25\tan^2\theta+25}}d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$\int\frac{-23\sec^2\theta}{5\tan^2\theta\sqrt{25(\tan^2\theta+1)}}d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$-\frac{23}{5}\int\frac{\sec^2\theta}{\tan^2\theta\sqrt{25(\tan^2\theta+1)}}d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$-\frac{23}{25}\int\frac{\sec^2\theta}{\tan^2\theta\sqrt{\tan^2\theta+1}}d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$-\frac{23}{25}\int\frac{\sec^2\theta}{\tan^2\theta\sec\theta}d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$-\frac{23}{25}\int\frac{\sec\theta}{\tan^2\theta}d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

$-\frac{23}{25}\int\frac{\cos\theta}{\sin^2\theta}d\theta$

wraith daggerBOT
#

Eyesonjune

cobalt grotto
#

This would be the "fully simplified" integral right?

grim rain
#

Yes

grim rain
cobalt grotto
#

thx

#

.close

cedar kilnBOT
#
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tribal sonnet
#

how to decide the start state of the converted DFA if the corresponding NFA has multiple start states?

humble karma
#

If the NFA has multiple starting states, you can create an equivalent NFA with a single start state from which you have epsilon transitions to every start state in the original NFA.

#

Then you can proceed as usual.

cedar kilnBOT
#

@tribal sonnet Has your question been resolved?

tribal sonnet
#

and it ended up with multiple start states

humble karma
#

I don't think this is supposed to happen

#

Having multiple start states is implicitly hiding multiple epsilons, so something went wrong

tribal sonnet
# humble karma I don't think this is supposed to happen

Step-3: See that if the vertex v1 is a start state or not. If vertex v1 is a start state, then we will also make vertex v2 as a start state. If vertex v1 is not a start state, then there will not be any change.

so is this wrong?

humble karma
#

It could be right, depending on how they explain how to do the NFA to DFA construction afterwards, but it is certainly not conventional.

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tribal sonnet
#

.reopen

cedar kilnBOT
#

tribal sonnet
#

i have one more doubt

humble karma
#

Usually you check the eps-closures of every node and then try to "fix" the epsilons away. I can't see a reason to introduce more start states, but it could work with the method you're learning

tribal sonnet
#

i'm trying to convert this to DFA using subset construction

{q0,q2} ---> a ----> {q0,q2} but not q0

humble karma
#

Yeah maybe they mean accepting states?

#

Or not

tribal sonnet
humble karma
#

Anyways it's explained semi-clearly, and it looks like their NFA -> DFA doesn't show what to do with multiple initial states.

tribal sonnet
#

why is it {q0,q2}

humble karma
#

You have to do like

#

closure(transition(closure))

#

In the sense that

#

You start from q0, then see if you can go anywhere for free. Here you can go to q2 for free, so we consider {q0, q2}. Then we apply the "a" transition to that set, which yields {q0}, but then you have to check where you can go from q0 from there for free. This gives back {q0, q2}

tribal sonnet
#

q0 on a --> no transition
q2 on a --> q0 and also q2 following epsilon route from q0 hence {q0,q2}

#

like this? or this is wrong

humble karma
#

Is that meant to be the transition function after the conversion to NFA or just your train of thought?

#

The final NFA will have an "a" transition. To itself and to q2

tribal sonnet
#

conversion to DFA from epsilon NFA

tribal sonnet
#

like {q0, q4}
just for example

#

what do we do then

#

consider the epsilon closure of both q0 and q4

#

and then add them in {q0,q4}

#

that will be the final ansswer?

humble karma
#

Yeah ok you're trying to go straight to DFA

#

You can shortcut your way through it like that yes. in the DFA, the starting state is {q0, q2}, but that doesn't mean it has multiple starting states. You just follow through the diagram from there

#

Like : starting, we can be in {q0,q2}. Then if we pick "a", we stay in {q0,q2}, if we pick "b", we go to {q1}.
Then you go from {q1} : picking "a", we get {q1,q2}. picking "b", we get {q2}.

#

And so on. Eventually you'll fill all the transitions.

#

Doing the eNFA -> NFA transition just makes this more verbose because you already have all the transitions to the new DFA "combined" states.

cedar kilnBOT
#

@tribal sonnet Has your question been resolved?

#
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tribal sonnet
#

.reopen

cedar kilnBOT
#

humble karma
#

Oh and also now that I think of it, the multiple initial states just get bundled together if you have them, so you would just have them as one state in the DFA

#

So the link you sent was ok

humble karma
#

The final DFA's states are like bundles of the states of the NFA.

#

{q0,q2} becomes a state in the DFA

#

a single state

tribal sonnet
#

what if there's a state in DFA in which only one start state of NFA is present

humble karma
#

{q2} is still a state for instance

tribal sonnet
#

{q0q1q2}

and NFA has q2 q3 has start states

for example

#

so do we consider {q0q1q2} as start or not

#

in DFA

humble karma
#

For any state in the DFA, like {q0, q1, q2}, what we're encoding in this is that if we're in this state, the NFA could've found a way to be in q0, q1 or q2. But the NFA always makes the right guess, so if one of those is a final state, we consider the "composed" state to be a final state also.

#

There will only be one starting state, which will be the epsilon closure of the initial state in the original NFA>

tribal sonnet
tribal sonnet
humble karma
#

And especially if you're going to go straight from eNFA to DFA, then you probably won't need these starting states to begin with

humble karma
#

No worries!

#

Sorry it took so long I could've explained better but it's been a year since I've done automata

tribal sonnet
#

man this course sucks i hate it lol

#

so tough

humble karma
#

Yeah it's very different compared to other comp classes

#

I major in maths too though so I guess I liked the proofy comp courses

cedar kilnBOT
#

@tribal sonnet Has your question been resolved?

cedar kilnBOT
#
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#
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frank kestrel
#

[ \int 12x \cos(x^2) , dx ]

cedar kilnBOT
wraith daggerBOT
#

qwerty

naive tree
#

take x^2 = t

frank kestrel
#

how do i determine the indefinite integral using analytical methods

slate lintel
#

u-substitution

austere ember
#

^ notice that the x term multiplied in front of the cos(x²) term looks a lot like the chain rule done for the inner function x²

frank kestrel
#

thanks i got it

#

🙏

#

for this i would just change C right

#

yea i think it is

cedar kilnBOT
#

@frank kestrel Has your question been resolved?

frank kestrel
#

.close

cedar kilnBOT
#
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tepid sonnet
#

hi

cedar kilnBOT
tepid sonnet
#

for ln(3x+1)

#

do you use chain rule to differentiate?

upper ruin
#

Yes

tepid sonnet
#

but wb for ln(3x)

upper ruin
#

This one can be done with the chain rule as well

#

Or if you want you can use log rules

tepid sonnet
#

can you show me please?

upper ruin
#

ln(3x) = ln(3) + ln(x)
=> D(ln(3x)) = D(ln(3)) + D(ln(x))
=> D(ln(3x)) = 1/x

tepid sonnet
#

what would you get for ln(3x+1)

upper ruin
#

This one can't be splitted

#

Because the inside of the log is not a product

#

Therefore, you are forced to use the chain rule

tepid sonnet
#

so if you use the chain rule what do you get?

upper ruin
#

( ln(3x+1) )' = 1/(3x + 1) • (3x+1)'

#

Hence you get 3/(3x+1)

tepid sonnet
#

how do you get 1/3x+1?

#

i get the other bit

#

oh wait

#

u would equal 3x+1

#

so when you do dy over du you get lnu

#

which would be 1/3x+1

#

.du/dx which would be 3

upper ruin
#

Yep

tepid sonnet
#

so u would get 3/3x+1

#

thanks alot bro

upper ruin
#

You're welcome 🤗

tepid sonnet
#

.close

cedar kilnBOT
#
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lilac rune
#

i need the formula for this

cedar kilnBOT
lilac rune
#

<@&286206848099549185>

pseudo idol
#

hi what's Sice and Sw called in english?

pseudo idol
lilac rune
#

ye?

lilac rune
#

and w is water

pseudo idol
#

no what S is reefering to, what physical magnitude

pseudo idol
lilac rune
#

oh its specific heat

lilac rune
pseudo idol
#

you're gonna do some calculus to get teta f wich is the dinal temperture of the system

lilac rune
#

nah there is no need of calculus in this particular question

lilac rune
#

or ok thanks just needed formula

#

.close

cedar kilnBOT
#
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fathom zealot
#

<@&286206848099549185> may I get some help in this question?

brittle wind
#

which one

fathom zealot
#

@brittle wind

brittle wind
#

i can'tdo that :cri:

#

sry

#

also wait 15 minutes before pinginghelpers

fathom zealot
fathom zealot
earnest geyser
short stratus
#

so a+b = 4

earnest geyser
#

bsin(cx) maximum and minimum value are b and -b

earnest geyser
#

b=4

short stratus
#

oh yeah mb

earnest geyser
#

How this comes?

short stratus
#

its not my qustion

earnest geyser
#

a is mean position

short stratus
#

i was trying to help

earnest geyser
#

Ohh

fathom zealot
earnest geyser
fathom zealot
short stratus
fathom zealot
earnest geyser
fathom zealot
#

oh I see

earnest geyser
#

Meaning the graph moves from mean position (a) to a maximum of b on both sides

#

So amplitude is b

fathom zealot
#

I see

earnest geyser
#

Maximum units it moves is amplitude

#

Which here is b

#

We ignore a since it's just a position

fathom zealot
#

i see

earnest geyser
#

And then time period is pi/3

fathom zealot
#

I see

earnest geyser
#

2pi/c=pi/3

fathom zealot
#

Does that mean pi/3 times 2pi?

earnest geyser
#

$\frac{2\times\pi}c=\frac{\pi}3$

wraith daggerBOT
#

Monarch of Eternal Night

fathom zealot
#

oh I see

earnest geyser
fathom zealot
#

is it 6?

earnest geyser
#

Now we know both c and b

#

How to find a?

fathom zealot
#

Do i need to the substitude the (pi/2,2) in the equation?

earnest geyser
#

Then that's all

fathom zealot
#

Oh I see

#

Thank you catthumbsup

#

.close

cedar kilnBOT
#
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fleet remnant
#

can someone explain me what happened here?

earnest geyser
#

To make denominator real number

fleet remnant
#

no not the red part

#

how they got this

earnest geyser
#

(1+i)^2

#

Equals 1-1+2i

#

So the inside part of bracket becomes i

#

2i/2

#

i^2015 is -i

#

Can u follow?

fleet remnant
#

yeah i get that part

#

i dont see what he did to get 5/3 k + (1/3 - 1) i

earnest geyser
#

That's it then?

#

Then (...)^2015 is -i

#

So -i+i/3 +5k/3-1

#

They just wrote it in different order

#

@fleet remnant

fleet remnant
earnest geyser
#

Idk why they didn't subtract

#

-i+i/3

#

Same as i(1/3-1)

fleet remnant
#

ohh now i see it it

#

should it be

#

-1 + 5/3 k - 2/3 i

opaque root
#

It is the same

fleet remnant
#

yeah i see it now i didnt get what he did with i for some reason now i feel dumb

#

thanks

#

.close

cedar kilnBOT
#
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#
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crimson sedge
#

Doing summer school right now and i can mostly do it but im stuck on this one right now

digital cliff
#

what have you got so far, any ideas?

crimson sedge
#

Fuckinnn nope

digital cliff
#

do you understand the function notation?

crimson sedge
#

Its algebra 2 with stat from when i was in 10th grade and im going into the 12th i dont remember any of this

digital cliff
#

is 300<=200 or >200

crimson sedge
#

Latter

#

Do i just plug in 300 on the x in the bottom equation

digital cliff
#

you do, yes

crimson sedge
#

Ohhh shit thanks a lot

#

i get it now

crimson sedge
#

Ok got it

#

Im thinking this is B here am i correct

#

Also dont think ive forgotten to close this if i havent typed in a bit i just got a lot of this to go thru and ill be in and out all day most likely

#

Ok it was indeed B

#

Ok ill close this for now im thinking im ok for now

#

Ige moved on to factors ans those are piss easy

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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sharp pike
#

Would the interior of the 3rd set be the empty set?

elfin hemlock
#

Assuming standard (euclidean) topology, yes

sharp pike
elfin hemlock
#

Si

sharp pike
#

thanks ❤️

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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halcyon jackal
#

There's a question that goes ike: What is s19 in the series: 8-16 + 32-64 +...

I got 4096 for that but apparently that's not one of the choices. What's the answer here?

mighty shuttle
#

is this an infinite series?

#

why would it even converge ?

solid juniper
#

i don't think it matters

halcyon jackal
#

why is it infinite?

solid juniper
#

s19 is prolly supposed to be the 19th term

#

or something

mighty shuttle
#

ah

halcyon jackal
#

yeah

mighty shuttle
#

makes sense

solid juniper
#

or like

#

19th partial sum i should say

mighty shuttle
#

the sum to the 19th term

#

right

#

ok break it into two sums

halcyon jackal
#

so -8 + -32...

elfin hemlock
#

So for a start how did you get a positive number as answer when all the terms are negative?

halcyon jackal
#

good question.

I think I used r=4, t1=-8, and n=19 and plugged that in

#

so like s19=-8(1-4^19) / 1-4

#

but that gives me -7.33 x 10^11

elfin hemlock
#

So when you do -8 + -32 + -128 + ...

#

It isn't the 19'th term of the partial sum you need anymore

halcyon jackal
#

so what would I do instead?

elfin hemlock
#

You can just define r correctly for the initial series you had and apply formula

halcyon jackal
#

So r=2?

elfin hemlock
#

Write out what the 4 first terms will be if r=2

#

to see if it matches

halcyon jackal
#

-8, -16, -32, -64?

elfin hemlock
#

So not that

halcyon jackal
#

why?

#

Idk what r would be other then 4 or 2?

elfin hemlock
#

what is (-1)^1 and (-1)^2?

elfin hemlock
halcyon jackal
#

I thought it was subtraction

#

Your saying it's 4 terms?

elfin hemlock
#

What?

#

You want to find the sum of the first 19 terms of 8-16+32-64+...

#

This can be written like a geometric series and then applying formula

#

But you need to define it correctly or you aren't finding the sum of the correct thing obviously

cedar kilnBOT
#

@halcyon jackal Has your question been resolved?

#
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calm bobcat
#

for the function h=60sin(2πt/3), t is bigger or equal to 0

calm bobcat
#

assuming t is the period would be multiply that by 2pi on 3 or inverse 2pi on 3

digital cliff
#

the period would be 2pi * 3/2pi

#

t isnt the period though

calm bobcat
#

oh yeah mb

#

i thought for horizontal dilation you put one over the sf

digital cliff
#

thats what i did

#

1/(2pi/3)=3/2pi

round dawn
#

Let $ABC$ be an equilateral triangle whose side has length 3. There is a square inscribed in the triangle and one of its sides is on the side $AB$. What is the area of the square?

5.196
9sqrt(3)
3.897
3.333
3.2
3.1
63-36sqrt(3)
2.411
2.25
2.163
2
1.939
1.333
1.299
1
0.646
0.341
0
-1
2.598

#

is someone know how to solve this?

wraith daggerBOT
digital cliff
#

!occupied

cedar kilnBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

#

@calm bobcat Has your question been resolved?

cedar kilnBOT
#
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kindred hornet
#

how do i do this?

cedar kilnBOT
kindred hornet
#

Anyone?

fair geyser
#

i don't know

#

you can do this

limber marsh
#

how many 2x2 little squares are in the big square?

#

we’re gonna use the pigeonhole principle

fair geyser
#

count how many sqaures you can cut out in this pattern

#

supposedly it would be more than 99

#

which is convincing enough

limber marsh
fair geyser
#

it is not not convincing at all

raven shard
#

amoung us

kindred hornet
limber marsh
# kindred hornet 14^2?

even more than that, think of the fact that a 2x2 square is determined by its top left corner

abstract tinsel
#

Hello

#

May i ask a question

limber marsh
cedar kilnBOT
limber marsh
#

ask in an open help channel!

#

it’ll be better

kindred hornet
limber marsh
kindred hornet
#

then its 14^2+28+27

limber marsh
#

try something like 28^2 (this might be a bit shocking at first, but for every tile on the 29x29 grid that’s not on the edge you get a unique square with that tile as the top left corner)

kindred hornet
#

oh right

limber marsh
#

okay great, so now, how many tiles are in 99 2x2 squares?

kindred hornet
#

4*99

limber marsh
# kindred hornet 4*99

yeah, okay so we have 396 tiles. we can suppose that when we put a tile down it will go in 4 squares (because of the overlap)

#

like forget about the 2x2 square pattern, when we put one (single) tile down this will happen

#

and the goal (where we’re going with this) is to suppose that we do the meanest possible arrangement of 396 tiles, getting 4 squares per tile, how many squares are used up now?

kindred hornet
#

1584?

limber marsh
#

..oh uh, yeah. i guess we should instead think about how many 2x2 squares are used up by placing a 2x2 tile

#

because the meanest possible arrangement of single tiles doesn’t let us say there’s a 2x2 tile left

#

but that’s no big deal.

solid juniper
#

frownyfrog's pic is actually pretty convincing to me but probably annoying to prove that it's a "worst way to cut 2x2 squares out"

#

from the point of view of trying to construct 99 little squares to cut out to make no 2x2 square remain: some 2x2 cut out needs to use at least one of these squares and there are only 4 options for it. the one that occupies all 4 of them at the same time is clearly worse than the the one in the pic. the other three force "best" ones to cut out (best in the sense of removing eligible 2x2 squares)

#

but fwiw i think this is a bad way to go about the problem

cedar kilnBOT
#

@kindred hornet Has your question been resolved?

cedar kilnBOT
#
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solid juniper
#

is this problem even right

cedar kilnBOT
#
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peak salmon
cedar kilnBOT
peak salmon
#

find a and b (both real numbers)

#

i cant think of any way to this other than to use the binomial theorem and rearange the terms

ebon juniper
#

do you know about DeMoivre?

peak salmon
#

but there has to be a better method

ebon juniper
#

there is

peak salmon
#

ive heard of it

#

could you remind me what it was again tho?

ebon juniper
#

u can rewrite the interior of the ^10 as a ei3pi/10

#

and then use exponents properties

peak salmon
#

alright

#

thanks

#

.close

ebon juniper
cedar kilnBOT
#
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cedar kilnBOT
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snow hare
#

I solved it and got 4 but it says it is wrong

snow hare
#

Domain is x - 4 /geq 0 which gives x /geq 4

crimson sedge
#

you're looking for the domain of g(h(x)) not g(x)

snow hare
#

So how would that look like?

crimson sedge
#

whats the formula for g(h(x))?

#

find that, simplify it, and determine the domain