#help-13

1 messages · Page 299 of 1

river topaz
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so y is 60

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then + 75

tepid blade
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Yeah

river topaz
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135

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  • z
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= 180

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z is 45

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how do we find x and w now?

tepid blade
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Uh hold on

cedar kilnBOT
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@river topaz Has your question been resolved?

cedar kilnBOT
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bitter garden
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Déterminer les valeurs de x telles que : 3A=2(7-x) ; A<x²

bitter garden
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<@&286206848099549185>

olive crane
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yes

bitter garden
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can u help

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empty river
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Ok. Today i asked for help, got some, but my head started hurting after a while. Now that it dosent hurt no more..

Could i get help trying to understand linear equations?
I have some tidbits of equalition rules, whatever happens on one side, happens on the other. And if theres mostly numbers without variables, we can have them on one side.

empty river
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But honestly? The others my mind is kinda foggy

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And since its kinda late. Id just like to get to figure out atleast something before going to bed

hollow totem
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What do u need help with?

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Part 1?

empty river
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Part 1 and 2. Whatever is easier so i can get One part out of the way

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Or is 3 even easier?

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Again. This is a new world for me

hollow totem
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let start with part 1

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All you have to do, is to move the variable (x) to 1 side and all the number to the other side

empty river
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Oh i know how to solve that one

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2x + 7 = 4x - 13

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2x -4x, and 4x - 4x

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-2x + 7 = -13

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-2x = 7 + 13.

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-2x = 20.

-x = -10
X = 10

hollow totem
empty river
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:0?

hollow totem
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But u get the idea

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So u can solve for all question in part 1?

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For part 2

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I assume its a system of linear equation

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One trick is the select one of the 2 equation, let choose -x+y=5

empty river
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No no.

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I mean i solved it but it had so much guidance and assistance from someone else. I doubt i can solve it again alone

hollow totem
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You just need to do it repeatedly

empty river
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Ah. Okay. So skipping 1 for now.

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How do we do part 2?

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-x + y = 5

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3x - 2y = -12?

twilit escarp
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you want to make x or y disapear

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lets try to make x disapear

hollow totem
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@empty river

twilit escarp
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multiply the first line by something as when we add the two lines together the x disapear and we only have y left

hollow totem
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Here's a very detailed step by step solution, the point is for u to apply it to other solution

empty river
hollow totem
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In Step 4, do exactly what u did in Part 1

empty river
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3x - 2 (5+x)= -12

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Uhhh...

hollow totem
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Multiply the -2 term in, so we can get rid of the ()

empty river
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3x -2 * 5 + x?

hollow totem
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No

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U need to multiply the -2 to each element inside the ()

empty river
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Wait. I think i got something wrong

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3x -2 * 5 * x?

hollow totem
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You really need to improve ur arithmetic skill

hollow totem
empty river
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Hmmm

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3x -2 * 5 + -2 * x?

hollow totem
hollow totem
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Then solve for x

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Easy

empty river
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If i do the same thing i did the last time...

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In the first task

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3x - 2x. Is X.
And 2x minus 2x is 0.

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X - 10 = 12?

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X = 22?

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...idk

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..man it got quiet in here

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....okay then

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.close

cedar kilnBOT
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empty river
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.reopen

cedar kilnBOT
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empty river
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Nvm ima wait a few more minutes

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Anyone?

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..oh well.

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.close

cedar kilnBOT
#
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cedar kilnBOT
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dense hull
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can someone help me get the other solutions ive got pi/18 so far

dense hull
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<@&286206848099549185>

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part b

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ive already got one solution

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just dont know how to get the other two

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ty

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<@&286206848099549185>

cedar kilnBOT
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Show your work, and if possible, explain where you are stuck.

dense hull
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well by using the expression stated in part a, we can equate sinxtanx=sixtan(3x-pi/9)

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solve for x

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to get one solution

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which is pi/18

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but what are the others

ruby tree
dense hull
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yes

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and ive solved it down to x

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and got one solution for x

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but should be more graphically i think but ive forgotten how to do it

ruby tree
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first you have solutions when sinx=0

dense hull
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why its a tan graph im solving no?

ruby tree
dense hull
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ah i got rid of a solution didnt i

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wait no im so confused

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ive found the mark scheme

ruby tree
dense hull
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how do you know its no 0

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sorry i hate trig

ruby tree
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alr

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lets say

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you have

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nvm idk

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you have

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sinxtanx=sinxtan(something)

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bring it all in front

dense hull
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bring what all in front

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the bracket?

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how

ruby tree
dense hull
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ah

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yeah go on

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thats fine

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oh

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factorise ity

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and for the bracket to equal 0

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sinx has to be 0?

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for one of them

ruby tree
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so sinx(tanx-tan(something))=0

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sinx=0 or tanx=tan(something) right?

dense hull
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yeah

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makes sense

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according to the mark scheme theres anotherr solution as well

ruby tree
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yeah tanx=tan(something) has more solutions

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do you know how to solve tanx=tanθ

desert flame
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hello,what is the question

dense hull
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i got x= pi/18

ruby tree
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on a equation like tanx=tanθ

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solve for x

dense hull
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factor the tan?

ruby tree
dense hull
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god knows then

ruby tree
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you didnt just remove the tans did you?

dense hull
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arctan

ruby tree
dense hull
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idk man

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honestly

ruby tree
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what did you do

dense hull
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oh

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i just removed them

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it got me the right solution

ruby tree
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oh alr

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so

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an equation like tanx=tany has infinite solutions: x= kpi+y

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where k is 0, 1, 2 ,...

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you cant get rid of tans as it will only give you one solution

dense hull
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okay im following

ruby tree
dense hull
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move everrything to one side?

ruby tree
dense hull
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pi/9

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/3

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pi/27?

ruby tree
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are you telling me numbers?

dense hull
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yeah

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idk

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im so confused sorry

ruby tree
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alr lets go back a bit

dense hull
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okay

ruby tree
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do you know how to solve like sinx=sin(pi/4) for example?

dense hull
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nope

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oops

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x=pi/4?

ruby tree
dense hull
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idk i just find this confusing

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the rest of the paper has been easy

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just this is baffling me

ruby tree
# dense hull x=pi/4?

yes but that is just one solution. there are infinite. for example sin(3pi/4)=sin(pi/4)

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for reference, what grade are you in so ik what i can say and what not

dense hull
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so it depends on the domain

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grade 13

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uk

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just before university

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so bit of calculus trig algerbra

ruby tree
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alr so

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tanx=tany alr? thats the general form of the equation. you can subtitute anything in the place of y and solve for x

dense hull
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yeah thats fine

ruby tree
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the general solutions to this are x=kpi+y

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now in every equation

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you just need to subtitute the y that you have in the general solutions

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for example

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tanx=tan(pi/4) sooo x=kpi+pi/4

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do you get this?

dense hull
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kinda so the pi/4 is the difference

ruby tree
dense hull
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sorry im thinking about it how its taught in physics

ruby tree
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sure

dense hull
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i can show u on a diagram if u would like

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are u able to voicecall?

ruby tree
dense hull
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okay no worries

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ill draw it rq

ruby tree
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so examples:

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tanx=tan(pi/3)

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x=kpi+pi/3

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tanx=tan(pi/4)

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x=kpi+pi/4

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tanx=tan(pi/6)

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x=kpi+pi/6

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tanx=tan(pi/2)

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x=kpi+pi/2

dense hull
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is this kinda what u mean

ruby tree
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what are these graphs

dense hull
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tanx

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sorry for poor drawing

ruby tree
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ohh

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wait

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i mean kinda...?

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you see tanx kind of repeats itself

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over and over again

dense hull
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yeah i do

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but the thing im confused about

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is that

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by domain is between

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0 and pi

ruby tree
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thats not the concern here

dense hull
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so it shouldnt repeat

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oh shit

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its the 3x

ruby tree
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we are trying it more general

dense hull
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compressing it

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okay

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yeah my bad

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i think i understand

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so

ruby tree
dense hull
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oh

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how is there two solutions in the domain then

ruby tree
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well it does but not infinitely

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ignore the minus 1 this is generally the graph of it

dense hull
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okay

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so ur showing the number of oscillations in the domain?

ruby tree
dense hull
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but i thought its the y value read of onto the other lines

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for the x value

ruby tree
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we are not on the question yet. we are trying to make you understand the general solution

dense hull
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okay

ruby tree
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so tanx=tany

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y can be whatever

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pi/3

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pi/6

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pi/8

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whatever

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ok?

dense hull
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ok

ruby tree
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for all y though

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the solution for x is: kpi+y

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in every case

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you subtitute y for whatever it is

dense hull
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yes

ruby tree
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if it is tanx=tanpi/4 (y=pi/4) you do x=kpi+pi/4

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do you get that?

dense hull
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yeah youve subbed it in

ruby tree
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alr

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so if you have

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tanx=tan(3x-pi/9) what is your y?

dense hull
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pi/9

ruby tree
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really?

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tanx=tany

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tanx=tan(3x-pi/9)

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what is y

dense hull
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3x-pi/9

ruby tree
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great

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so you can just subtitute it in x=kpi+y

dense hull
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so kpi + 3x - pi/9

ruby tree
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yes x= that

dense hull
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okay

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and thatll get me the other solutions generally

ruby tree
dense hull
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brillaint

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makes alot more sense

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thank you so much

ruby tree
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then you solve for x

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x= kpi +3x-pi/9

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so 2x=pi/9-kpi

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x=pi/18-kpi/2

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you see for k=0 you get the pi/18 that you found

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but there are more solutions

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for k=1...for k=2 etc

dense hull
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where do i get the value of k from sorry

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ive lost myself again

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oh number infront of x

ruby tree
dense hull
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ohhhhhh

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so i can just do that as many times as the x value fits into the domain?

dense hull
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cheers mate

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.close

cedar kilnBOT
#
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ruby tree
cedar kilnBOT
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crimson sedge
#

Monica has 3 dice which the sum of oposite numbers is always 7. She positions them side by side so that the numbers touching are the same, getting a 3 digit number in the superior sides. Example: the number 436 can be obtained. How many different numbers can she get?

crimson sedge
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Could someone explain to me why 6.4.4 = 96 isn't the answer?

undone halo
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Wait

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where () is the side number

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actually

crimson sedge
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hmm

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I just thought: well you have 6 options for the first numbers, 4 for the second and 4 for the third

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since when u choose the first number in the side, you automatically exclude 2 for the second

undone halo
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i just have a hunch there might be some duplicates

granite knoll
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how about the ordering of the numbers? is that valid

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(FYI: "dice" is the plural already)

undone halo
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Is vertical dice reading allowed

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Like
4
3
6

crimson sedge
granite knoll
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was just trying to think if the ordering of the numbers matters. e.g. 436 vs 346. but maybe you already account for that with 6 * 4 * 4

crimson sedge
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oh ok

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yeah it already counts but somehow there's more numbers you can get

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I don't understand where is the mistake with 6.4.4. Really bugging me rn

granite knoll
cedar kilnBOT
#
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cedar kilnBOT
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analog wraith
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  1. Solve the following using small angle approximations:
    (i) cosθ + sinθ + tanθ = 0
analog wraith
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Answering this question

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I got to θ = 2

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I havbe the questions but not the answers, can someone confirm if I got it right?

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My calculations look like this

mental trail
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O^2 - 4O + 2 is definitely not the expression below

analog wraith
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ffs

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im dumb asf

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give me 2seconds

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🤣

analog wraith
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something like

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θ(-θ + 4) = 2

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or is this a situation I should use the quadratic formula?

sharp pike
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You should definitely use the quadratic formula for that

analog wraith
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okay, ill use quadratic formula, ty

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so would the answer be -2+√2 or -2-√2

sharp pike
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How did you get that quadratic equation

analog wraith
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-b+-√b^2-4ac / 2a

sharp pike
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No lol I meant theta^2-4theta+2=0

analog wraith
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this is my full working

sharp pike
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what identities did you use

analog wraith
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This is the question

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sin = theta, tan = theta, cos = 1 - theta^2/2

sharp pike
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um no

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how did you get that?

analog wraith
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that's the identities for small angle approximation no?

sharp pike
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oh

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I mean I graphed this on desmos and the angles are not very small

twilit escarp
sharp pike
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Well when theta is 0, the sum is 1

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and the graph is continuous close to theta=0

analog wraith
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Can someone else try to solve:
Solve the following using small angle approximations:
(i) cosθ + sinθ + tanθ = 0

to see what they get so I can see where I went wrong

cedar kilnBOT
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@analog wraith Has your question been resolved?

analog wraith
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<@&286206848099549185>

static whale
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so you get 2theta + 1 - theta^2/2 = 0
which rearranges to ||theta^2 - 4theta - 2 = 0||
quadratic formula gives theta = ||(4 +- sqrt(16 + 8))/2 = 2 +- sqrt(6)||
we discard ||the + solution|| because ||it is too large|| and we get theta = ||2 - sqrt(6) approx -0.45||

analog wraith
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so I got it right? 😄

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well

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I got the solution but didn't specify whcih one

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o wait

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nvm

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rip

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got it wrong xD

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okay, thank you 😄

static whale
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wait sorry i messed up the algebra a bit!

analog wraith
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thanks alot ❤️

static whale
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nws

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i fixed it in the message

analog wraith
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thank you, sorry, I had already seen the edit, that's why I said thanks 😄

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!close

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.close

cedar kilnBOT
#
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cedar kilnBOT
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turbid sphinx
#

I have no idea how to solve this one and feel as though I can learn from the answer: Let's say you have a bag with a blue and a green marble. You pick one at random. If it's a blue marble you put it back in the bag, then you put another blue marble into the bag. If it's a green marble you do the same but with a green marble. If you do this a very large number of times, what are the odds that the bag will tend toward having an even split between blue and green marbles?

turbid sphinx
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I know that the more one color is picked the more likely it is to be picked the next time, so there's a good chance the same color gets picked the first few times then those odds just run away and it becomes effectively all blue or all green, but the case can exist where the 1/3 chance of picking green second after the first marble was blue, evening it out. If things keep being even - which by law of large numbers they ought to be more likely to - then you wind up with about a 50/50 split of blue and green marbles.
I would still consider it a tendency toward evenness if there are 10000 marbles and 5003 of them are green.

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I know that if the number of marbles in the bag goes up evenly between blue and green the odds it gets thrown off get infinitesimally smaller; the odds have to converge somewhere, but where? And how do I calculate it?

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<@&286206848099549185>

stuck crystal
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technically there are infinite possibility for it to be equal, blue majority, and green majority

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so unless there a limit, the possibility would require a huge deal of effort to find or its just infinity

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sicne there are infinity combination

turbid sphinx
# stuck crystal so unless there a limit, the possibility would require a huge deal of effort to ...

well i was thinking there are three possibilities over enough time, not infinite:
~ either one of the two colors gets picked a few consecutive times (the odds of one color getting picked increase with the amount of marbles of that color in the bag) and that causes that color to take over completely or
~ the two colors stay relatively even, which gets more likely as it continues to tend to happen

i doubt the possibility of staying at some other ratio, as the bigger color could easily take over before the number gets too large to change, but we'd have to run simulations for that

fair geyser
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even if you do it the opposite way, add the color you didn't pick

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you get decreasing probability that it's even split the longer it goes

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i think

turbid sphinx
fair geyser
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that's alos true, but i mean exactly equal

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anyway i don't have anything to say

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so i;m just googling so far

turbid sphinx
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yeah but it'll never be exactly equal when the number of marbles in the bag is odd, and even if they're not equal if the proportion they're not equal by is statistically insignificant (i.e. 5003 out of 10000) then it would probably just as easily equalize given a few more iterations

fair geyser
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so you're asking what's the probability that it will be split at least once

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i don;t know what i thought you were asking

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is that correct though?

turbid sphinx
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...

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I'm asking two things:
First: the accuracy of my conjecture that a system like this will almost always end up in one of the three states i mentioned
Second: given the first conjecture the odds it ends up in the middle state

fair geyser
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but what does it mean to "end up"

turbid sphinx
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the status of the contents of the bag after an arbitrarily large number of iterations

fair geyser
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it will not be evenly split

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even if you add the color you didn't pick back in

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i don't understand, it's fine if you can't explain, i almost never can explain anything

turbid sphinx
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so you start with a bag with a blue marble and a green marble

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you pick one at random

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let's say blue

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you put a second blue marble in the bag

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so now you have two blue and one green in the bag

fair geyser
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yeas but that's more complicated

turbid sphinx
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that was my question in the first place!!!

fair geyser
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so i'm trying to understand it on the scenario where it's the other color that gets added

fair geyser
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that doesn't make sense

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if you name the number of steps, it's not 100%

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if you increase the number it becomes smaller

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at least that's my conjecture

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if you don;t name the number then it doesn't "end up"

turbid sphinx
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what's not 100%? what becomes smaller as which number increases?

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am i being trolled?

fair geyser
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after 10th step there are 12 marbles
the probability is <1 that they are evenly split
after 12th step there are 14 marbles
the probability is less than it was after 10th

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i'm kinda demanding an explanation, it's trolling in that sense, that you were supposed to be the asker

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but i'm acting like it's me

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i genuinely don't know i;m not pretending

turbid sphinx
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If you have three marbles (2b 1g) the odds of picking the green marble are 1/3, but doing so resets the odds to 50/50, then you pick an unbalance and with say 3g 2b the odds of them evening out is 2/5, then 3/7, then 4/9, then 5/11, then 6/13, as it edges infinitely closer to 1/2

By law of large numbers, the more marbles are in the bag, the less likely a massive swing is!

granite knoll
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how do the odds get "reset"?

turbid sphinx
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it's the difference between a 2/5 becoming a 2/6 and a 500/1001 becoming a 500/1002

turbid sphinx
granite knoll
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but you still have to account for the probability of "getting there". 1/2 the first draw is blue, times 1/3 the second draw is green, times 1/2 the next is blue, etc. right?

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well, they're not independent so I don't think you can just multiply them

turbid sphinx
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cut the 1/2 parts; the unbalance is the same whether you pick blue or green

stuck crystal
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we could concluded it as binomial distribution

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i am just not sure how to do it

fair geyser
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if I look at the interval near the middle that scales with the number of steps, that seems to be true, it's more rarely outside with more steps

stuck crystal
#

because it does seems like that the number of ways that it ends in same number if marbles for each color gets smaller amd smaller each time

#

like those pachinko phenomenon

#

for each draw, there are two possible outcome, or intersection

#

and at the bottom, there should only be 3 results

#

for odd numbers of marble there have to be only one

#

and 3 for even

turbid sphinx
#

what are you even talking about
there are two options for when the odds aren't equal (regularize or diverge further) and one when they are (put another marble in)

fair geyser
#

@turbid sphinx so you're saying that suppose it stayed even after 6 steps, avoiding the runaway that we would expect

#

the next 6 steps have better chances to repeat this

#

because now our definition of close to even expanded

turbid sphinx
#

yes they would

fair geyser
#

with more marbles

#

so the speed of running away is smaller

turbid sphinx
#

speed of potential runaway is smaller therefore greater odds of self-regulation

fair geyser
#

okay

#

well I don;t understand why there's tendency to self regulate, you're saying there's like an attractor in the middle

#

and it's weaker than the sides

#

but then it becomes very strong, even stronger than the sides, as long as we stay near by chance, we will eventualyl stay near by law

turbid sphinx
#

i'm not saying there's attraction in the middle; i'm saying as the number of iterations goes up the pull from the sides gets weaker

granite knoll
#

but that's assuming that the "right" sequence of marbles were pulled earlier on. isn't it?

fair geyser
#

aha

turbid sphinx
granite knoll
#

because if you pull a handful of blues in a row (at the start), it's less and less likely they'll end up even

turbid sphinx
#

exactly

fair geyser
#

like if there's literally a massive body that attracts you, but it only pulls you on average, and due to variance maybe you end up further away

turbid sphinx
#

i'm saying due to the volatility of initial conditions the odds that it ends up any way other than those three states is lower than any of those three specific states

fair geyser
#

but then it's easier to get even further away

#

you have 100 keys, and you're trying to find the right one for the lock
you try them all in a random sequence
which key is the "average" the one that's most likely to fit?

#

i'm not sure if it's relevant at all, sorry in advance

turbid sphinx
#

I am fed up with the three of you. We are no closer to the solution than the initial conjecture (which has not changed from the initial proposition). I will no longer tolerate your waffling; it is borderline trolling. Contribute or leave.

fair geyser
#

but there's no one else

#

we're entertaining you while you wait for the fourth person

turbid sphinx
#

I genuinely hope you find yourself in a dark place and the people you turn to for help mock your plight. Go away.

fair geyser
#

no we won;t discuss why that would be good cwatson, that's definitely off topic

turbid sphinx
#

<@&268886789983436800> these guys are 100% trolls

fair geyser
#

you;re confusing one kind of disrespect for another

turbid sphinx
#

I just wanted help with a question

slate lintel
#

um. not sure exactly what's going on here but it seems like frownyfrog you should dip out atp

#

anyway a random walk goes back to the origin infinitely many times

#

and i think that's what you're describing

turbid sphinx
#

yeah, and i'm wondering the odds that runaway doesn't occur under the initial conditions

slate lintel
#

0

turbid sphinx
#

0?

#

how so?

slate lintel
#

well the probability that it never returns to equal is 0

#

it won't stay there

turbid sphinx
#

i thought if it perchance manages to get to like a 10/10 split out of 20 then the odds of it becoming 15/15 out of 30 or a 50/50 out of 100 become much higher

slate lintel
#

probably is

turbid sphinx
#

if you're saying that there are infinite possibilities over an infinite timespan, what of the odds of divergence becoming infinitely less likely over that time?

slate lintel
#

uhhhh

#

idk, this looks digestible if you work at it

#

there's also the wikipedia version https://en.wikipedia.org/wiki/Random_walk

In mathematics, a random walk, sometimes known as a drunkard's walk, is a random process that describes a path that consists of a succession of random steps on some mathematical space.
An elementary example of a random walk is the random walk on the integer number line

      Z
    
  

{\displaystyle ...
#

i mean yeah if you get off to a bad start it'll take longer to recover

#

but eventually you will

#

might be after the sun explodes though

turbid sphinx
#

yeah but random walks have equal probablility of the options, whereas the question at hand involves diminishing odds

slate lintel
#

ok lemme reread the question hold on

#

in my mind the fastest way to answer this is to simulate it

#

it does seem unstable

#

you can probably use recurrence relationships to analyse it?

turbid sphinx
#

idk recurrence relationships

slim jasper
slate lintel
#

that's the same problem isn't it?

turbid sphinx
#

This seems to imply that the system is deterministic

#

wait lemme check that article rq

slate lintel
#

oh i see the difference now

turbid sphinx
#

that one has the black balls being more likely than the white ones by putting two more in as opposed to just one

slate lintel
#

ye

slim jasper
#

Right.

turbid sphinx
#

In statistics, a Pólya urn model (also known as a Pólya urn scheme or simply as Pólya's urn), named after George Pólya, is a family of urn models that can be used to interpret many commonly used statistical models.
The model represents objects of interest (such as atoms, people, cars, etc.) as colored balls in an urn. In the basic Pólya urn mode...

slim jasper
#

Good find.

turbid sphinx
#

Also, when there's two numbers in parentheses one above the other like the (n/n.1) in this:

#

what does that mean?

#

(this expression is in the Polya Urn article)

slim jasper
#

That's a binomial coefficient.

turbid sphinx
#

just looked it up i recognize the formula

#

isn't that the one that applies to combinations sampling without replacement?

slim jasper
#

In the case with one white and one black ball initially (x=y=1), the whole expression seems to work out to a claim that after n steps, every possible count of black balls is equally likely -- which sounds so strange that I may be misinterpreting something.

#

Hmm, no, actually that does seem to make some intuitive sense.

turbid sphinx
#

i worked it out myself

#

it... evens out given x, y = 1???

slim jasper
#

Suppose that after 99 draws there's an exactly 1% chance of there being 1 black ball, 2 black balls, ..., or 100 black balls. What is the probability of 37 black balls one draw later? That can happen either if there were 36 before and we drew black (with a probability of 36/101) or there were 37 balls before and we drew white (with a probability of 64/101), so the total probability is ((36+64)/101) * (1/100) = 1/101.

slim jasper
turbid sphinx
#

i was under the impression that given 6 balls seeing 3b 3w was more likely than seeing 1b 5w

slim jasper
#

Yeah, that's what I would have expected intuitively too. actually I had intuitively expected that outcomes in the middle would be less likely than lopsided ones.

#

We could probably have worked out the right answer for the x=y=1 case without consulting Wikipedia first, if only we'd had the courage to compute the probabilities for the first few steps by brute force, and then notice the pattern ...

turbid sphinx
#

but the odds of landing purely on one side is 1/2*2/3*...*n-1/n => 1/n

slim jasper
#

Oh, that should in itself have been a clue.

turbid sphinx
#

the odds of landing in the middle every time is 1/3*2/5*...[(n+1)/2]/n (given n is odd)

#

how does that tie in?

#

OH

slim jasper
#

Oh right, if you want to know about how the entire history looks, instead of just the distribution of the final counts, then we don't have an answer yet. The "exchangeability" section of the Wikipedia article looks like it could help there, though.

turbid sphinx
#

i jujst realized that staying in the middle is just one possibility out of many which would lead to the same end

slim jasper
#

Indeed.

turbid sphinx
#

given 5 balls the odds are equal given there are 4 possibilities, two are calculated to be 1/4 and the other 2 have intuitively equal odds

#

weird but i get it.

#

Thanks a lot!!!

#

before i close, i'd like to ask if you're gonna do anything about someone asking a question and 3 people crowding in all being equally, deliberately unhelpful so nobody else has to deal with that

void sand
#

I'm not exactly sure they were being deliberately unhelpful...

turbid sphinx
void sand
#

hm, I suppose it's not exactly helpful

turbid sphinx
#

schrodinger's a-hole, not joking until you're called out on it

void sand
turbid sphinx
#

anyway i blocked all three

void sand
#

that being said, I do think that perhaps they should've disengaged earlier

#

@turbid sphinx anyways, if you're done here, you should close the channel thumbsupanimegirl

turbid sphinx
#

thanks

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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versed kayak
#

hi

cedar kilnBOT
versed kayak
#

In how many ways can 5 different toys be packed in 3 identical boxes such that no box
is empty, if any of the boxes may hold all of the toys?

can i know how to do this by beggars method/stars and bars method ?

blazing zephyr
#

this might be wrong, but my method is that assume all the boxes have 1 toys in them, so there are 2 possible configurations left, toys that are in the same box and toys that are in diffrent boxes, so 2×5!/3!, ×5! to permute the toys and /3! to remove the permuration of boxes

#

tho like i said, this is pribably wrong

#

yeah its wrong

#

Distinct objects into identical bins is a problem in combinatorics in which the goal is to count how many distribution of objects into bins are possible such that it does not matter which bin each object goes into, but it does matter which objects are grouped together. This problem is often trickier than the related problem of placing distinct o...

versed kayak
#

my approach was like

#

we can write

#

x1 + x2 + x3 = 5\

#

since no box can be empty

blazing zephyr
versed kayak
#

x1 = t1+1 , x2 = t2+1 , x3 = t3+1

versed kayak
blazing zephyr
#

sorry i meant the boxes are identical

versed kayak
#

yea but here x1 x2 x3 representa the number of balls in boxes

blazing zephyr
#

also im pretty sure your method works for when the toys are identical and the bins are distinct

versed kayak
#

okk this is reverse situation ig

blazing zephyr
#

since your solution does care about the permutation of the bins (ie x1 x2 x3) but doesent care about the toys (which is the value of it

versed kayak
#

yea yea

#

got it

cedar kilnBOT
#

@versed kayak Has your question been resolved?

versed kayak
#

<@&286206848099549185>

cedar kilnBOT
#

@versed kayak Has your question been resolved?

cedar kilnBOT
#
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strong jacinth
#

how do i do question 2F

cedar kilnBOT
blazing zephyr
#

$$\frac{1}{\sqrt{x}}=\frac{1}{x^{\frac{1}{2}}}=x^{-\frac{1}{2}}$$

wraith daggerBOT
#

Skill_Issue

strong jacinth
strong jacinth
#

so then i got

#

-1/2 x ^-3/2

#

<@&286206848099549185>

crimson sedge
#

hola

strong jacinth
cedar kilnBOT
#

@strong jacinth Has your question been resolved?

crimson sedge
strong jacinth
#

no

#

its good i figured it out thsnks

#

.close

cedar kilnBOT
#
Channel closed

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crimson sedge
#

Well, I don't speak much English, nor do I know much, so to speak.

austere ember
#

quieres ayuda?

crimson sedge
#

jaja

austere ember
#

ah

#

soy un hablante nativo de ingles (pienso que son las palabras correctas)

#

pero estudie espanol por cuatro anos

#

probablamente hay una canal especificamente para ayuda en espanol

cedar kilnBOT
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rose cliff
cedar kilnBOT
rose cliff
#

b ii

cedar kilnBOT
#

@rose cliff Has your question been resolved?

cedar kilnBOT
#
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rose cliff
cedar kilnBOT
rose cliff
#

b ii

cedar kilnBOT
#

@rose cliff Has your question been resolved?

cedar kilnBOT
#

@rose cliff Has your question been resolved?

cedar kilnBOT
#

@rose cliff Has your question been resolved?

latent current
#

Where are you experiencing the difficulty? @rose cliff

rose cliff
latent current
#

How did you start? Can you show me your approach?

rose cliff
latent current
#

Difference of the 2 radii is not the length/width of the rectangle

#

If you notice carefully, the bigger circle is not touching the rectangle at the far edge

rose cliff
#

Oh right

#

how would you get the difference then?

latent current
#

Hint: Pythagorean theorem

#

Lets just start from here

rose cliff
#

i dont see it

latent current
rose cliff
#

Hm ok

#

sorry but I still dont get how they get the inequality could you just show me?

latent current
#

AJ^2 + JI^2 <= AI^2 for the rectangle to be inscribable?

#

If AI was a tad bit shorter, the bigger circle would cut the rectangle

#

So $AJ^2 + JI^2 <= AI^2$

#

@rose cliff let me know if you get it

wraith daggerBOT
#

fukwerint

rose cliff
#

Yea i get that

latent current
#

So just plug in the values

#

Let small radius be = r

#

Then bigger radius is 2r

#

(By previous part)

#

So
AJ = 3 + r
JI = 3
AI = 2r

#

Just plug in and solve the inequality

#

If you have any confusion you can ask right away

rose cliff
#

Nice i got it

#

that was a good explanation ty

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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agile ether
#

whats wrong? did I miss something?

cedar kilnBOT
livid hound
#

yes, first step

#

how are you getting
4x^3 + 16/x^2

agile ether
livid hound
#

where's 4(x^4-3) coming from
and that isn't 4x^3 either

#

i don't understand what you're trying to do

agile ether
livid hound
#

oh, you're trying to differentiate?

agile ether
livid hound
#

still wrong,

#

you're trying to do multiple things at a time, some partly
making this a complete mess to interpret

#

there are two main ways to go about this

agile ether
livid hound
#

yes

#

and make it clear when you're actually taking derivatives

#

just having
y =
and =
indicates that everything will be equal to y

#

method 1: power chain rule immediately
method 2: first expand (just expand, don't make any attempt to differentiate in this expansion step)
then differentiate using power rule

agile ether
#

i will try

#

@livid hound sorry can I multiply x² with 4x^-1

#

so 4x^2(-1)?

livid hound
#

whys the (-1) positioned like that

agile ether
#

4x^-2?

livid hound
#

no, that's not how exponent multiplication works

agile ether
#

i mean (2(-1))

livid hound
#

still not good

agile ether
#

if x²(x²) = x^(2+2)

#

then what about x²(4x^-1)?

livid hound
#

a^b * a^c = a^(b+c)

#

same, just add the powers

agile ether
#

ohhh

#

not multiply?

livid hound
#

no

#

just add

agile ether
#

so x²(4x^-1) = 4x^(2-1) = 4x

livid hound
#

yes

agile ether
#

tytyty

#

i forgot about this lol

#

i confused bcause i remember do the 9^2 = 3^2(2)

#

@livid hound wait is 4x^-1(4x^-1) = 8x^-1-1 or 4x^-1-1?

livid hound
#

neither

agile ether
livid hound
#

4 * 4 = ?

agile ether
#

oh lmaoo sorry

#

16x^-2 ?

livid hound
#

yeh

agile ether
#

i forgot about index thing 😭🙏

#

i think its right this time

#

ty! @livid hound

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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true rover
#

i need help with this abomination

cedar kilnBOT
ruby tree
true rover
#

:>

ruby tree
true rover
#

yea

ruby tree
#

so i know what to use or not

true rover
#

i know

ruby tree
#

alr so the instanteneous rate of change of g at 2.5 would be the limit (x--->2.5) of (g(x)-g(2.5))/(x-2.5))

true rover
#

yea

ruby tree
#

alr moving on to b

true rover
#

wait

#

how did u get (g(x)-g(2.5))/(x-2.5))

ruby tree
#

g(x)-g(b)/x-b

#

idk if you know this tho

true rover
#

yea i don't

#

so i use that if its instant?

ruby tree
ruby tree
true rover
#

oh

ruby tree
#

but the limit of that

#

not just the fraction

#

lim(x--->b) of g(x)-g(b)/x-b

#

but if you dont know this maybe you shouldnt at this point

#

lets see another way

true rover
#

yea

ruby tree
true rover
#

yea it does

ruby tree
true rover
#

at any point between 2 and 3?

ruby tree
#

so like 2.5 , 2.6 , 2.7 its the same

true rover
#

yea

ruby tree
#

do you know what the average rate of change will be from 2 to 3?

true rover
#

uh. the slope?

ruby tree
#

yep

#

and how do you find that

true rover
#

y1-y2/x1-x2

ruby tree
#

whats y1 y2 etc

true rover
#

0.5?

#

i mean the slope

ruby tree
#

um no

true rover
#

y1 is 4 y2 is 1?

ruby tree
#

x1 x2?

true rover
#

2 and 3

ruby tree
#

so 4-1/2-3

#

which is...

true rover
#

3/-1

ruby tree
#

so -3

true rover
#

yea

ruby tree
#

so thats the change of rate at any point between 2 and 3

#

the different quotient the exercise wants is g(2)-g(3)/2-3

#

which is -3

true rover
#

yea

ruby tree
#

so moving on?

true rover
#

wait thats all?

ruby tree
#

in (a)

true rover
#

ok

ruby tree
#

alr so (b)

#

we need the limit(x-->3) of g(f(x))

#

we will use a substitution

#

do you know how?

true rover
#

uh.

#

idk

ruby tree
#

we need to see what number u is approaching when x is approaching 3

#

in other words

#

we need the lim(x-->3) of u so the lim(x-->3) f(x)

true rover
#

uh where do we

#

oh its from the question

ruby tree
#

hm what?

true rover
#

the x->3

ruby tree
#

yeah it says so

ruby tree
true rover
#

ye.

ruby tree
true rover
#

uh there is a hole?

ruby tree
# true rover uh there is a hole?

that means that f doesnt take a value there. but the limit still exists. like what value is f approaching when we are approaching 3

true rover
#

3.1?

ruby tree
#

huh?

#

the values of f are in the y axis

true rover
#

oh

#

2

ruby tree
#

yes.

#

so the limit we want

#

which is

#

lim (x-->3) g(f(x)) will be the limit (u-->2) g(u)

true rover
#

we delete f completely?

ruby tree
true rover
#

what about h(x)?

#

oh

#

its that

#

ok

#

where did we get "u" from

ruby tree
#

f(x)=u

#

u is simply f(x)

true rover
#

oh

#

i wonder if my teacher will understand that.

#

while correcting the papers

ruby tree
#

with substitution?

true rover
#

yes.

#

i am just too dum to remmber.

#

i gave up on it after i saw how confusing the questions are.

#

so uh continue?

ruby tree
true rover
#

ok

ruby tree
#

so what is the lim (x-->2) g(x)

true rover
#

uh

#

4?

ruby tree
true rover
#

wat

#

oh

#

-1?

#

i just realized it wont go on the exam, i dont need to be worried about it.

#

thx for help tho

#

.close

cedar kilnBOT
#
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bleak pike
#

simultaneous equation, 80 = ax^6 10 = ax^3 answer for x = 2. how?

upper ruin
#

Divide the two equations side by side

bleak pike
#

can you elaborate

upper ruin
#

$$\color{red}{80 = ax^6}$$

wraith daggerBOT
#

Alberto Z.

upper ruin
#

$$\color{green}{10 = ax^3}$$

wraith daggerBOT
#

Alberto Z.

upper ruin
#

$$\frac{\color{red}{80}}{\color{green}{10}} = \frac{\color{red}{a x^6}}{\color{green}{ax^3}}$$

wraith daggerBOT
#

Alberto Z.

upper ruin
#

$$\Rightarrow 8 = x^3 \Rightarrow x = \sqrt[3]{8} \Rightarrow x = 2$$

wraith daggerBOT
#

Alberto Z.

bleak pike
#

ok thank you that cleared it up for me

#

.close

cedar kilnBOT
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west path
cedar kilnBOT
west path
#

how do i start solving this equation?

wicked stag
#

Arc tan = arctg?

west path
#

yeah

wicked stag
#

2tan^(-1)x = tan^(-1) 2x/(1-x²)

#

Use this formula to evaluate 2 tan^(-1) 1/2

west path
#

😨

#

let me write it down

#

im not getting it

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2tan to the (-1)x?

wicked stag
#

wait

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Im sending formula

west path
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yes pls

wicked stag
#

next

west path
#

this is tg(a+a)

wicked stag
west path
#

the same formula

wicked stag
#

Use thia formula

wicked stag
wicked stag
#

Did you solve ?

west path
#

im trying to understand this

wicked stag
#

Ok

west path
#

holy

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i think i get it

wicked stag
#

Cool

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Now try solving it

west path
#

i am

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is hella long

wicked stag
#

Umm

cedar kilnBOT
#

@west path Has your question been resolved?

#
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cedar kilnBOT
#
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ancient helm
#

i can't find this don't even know how to start

cedar kilnBOT
#

Please don't occupy multiple help channels.

#

@ancient helm Has your question been resolved?

hazy shore
#

Have you considered what implications can stem from x <= 1/2 etc?
For example, 2x <= ...

cedar kilnBOT
#

@ancient helm Has your question been resolved?

cedar kilnBOT
#

@ancient helm Has your question been resolved?

ancient helm
#

anyone?

cedar kilnBOT
#

@ancient helm Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
#
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forest coral
cedar kilnBOT
forest coral
#

can someone help with this

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
forest coral
#

i have no idea what im doing 😭

#

1

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like ik the cartesian eqn formula is Ax+By+Cz+D=0

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and ik (A,B,C) is normal to the plane

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so i tried using the other plane eqn they gave me

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(ABC)=(2,-1,1)

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and a point to get the eqn

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but idk it didnt work

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textbook says this is the ans

nimble mountain
#

u can find the plane uniquely from two lines right

forest coral
#

yeas

nimble mountain
#

the first line is the one they gave

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the second is the line from the two points given

forest coral
#

wdym first line is the one they gave

nimble mountain
#

that plane

forest coral
#

does it not matter thats its perpendicular?

nimble mountain
#

the vector (2,-1,1) is perpendicular to the plane

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like the plane is defined by that perpendicular line in this case

forest coral
#

wait i think im getting somewhere

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give me 5s

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ok erm i got closer to the answer but

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i got the wrong signs

nimble mountain
#

show ur work

forest coral
#

uhhh i took the two vectors and took the cross product and got the theoretical normal

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and then used apoint

nimble mountain
#

u did it right

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its the same

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just multiply throughout with -1 to get it in the same form

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but its the same

forest coral
#

OHHHHHHHHHHHH

nimble mountain
#

🍞

forest coral
#

its just the x should be positive thing

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THANK U!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

nimble mountain
#

🍞

forest coral
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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shadow shard
#

How do i do 8? I dont know where to start? I dont want the answer just a start. thanks if you can help 😊

warped coyote
shadow shard
#

Why is it always so simple 😭

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
Available help channel!

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hoary stone
#

how do i do this

cedar kilnBOT
#

@hoary stone Has your question been resolved?

hoary stone
#

<@&286206848099549185>

modern cairn
#

why dont you just put in random values of x

#

@hoary stone

hoary stone
#

dawg how

modern cairn
#

in the question they asked us to use technology so does that mean we can use a graphing calculator

hoary stone
#

ive been using desmos and im lost

modern cairn
#

oh ok

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so do you know that a logarithm of a negative number does not exist?

hoary stone
#

new question

modern cairn
#

,rotate

wraith daggerBOT
modern cairn
#

is it that you are having difficulties in understanding the graph?

hoary stone
modern cairn
#

ok

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so this is the graph

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ill just explain it to you

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do you know that a logarithm can never take a negative value as an input?

modern cairn
#

thats one of the fundamental properties of log

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you know this?

hoary stone