#help-13

1 messages · Page 284 of 1

shut pier
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how can i solve the integral:

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x sqrt (1 + (-1/x^2)^2) dx

neon void
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$\int x \sqrt{1 + (\frac{-1}{x^2})^2} dx$

wraith daggerBOT
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mochaccino

shut pier
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yes

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i need to find the area. of revolution and i end up with this integral

dusk finch
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hmm

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i think you could at least simplify it a bit

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with some algebra

shut pier
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yea and i end up with sqrt x^2 + 1/x^2. dx

dusk finch
#

maybe try adding the fractions instaed

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this

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it will open door to a nice simplification of the square root

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and later to a very tasty substitution

shut pier
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ok i will see now

dusk finch
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(ill take a shower rq, brb, if any helper comes, you may take over if you wish to)

shut pier
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ok thanks man

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i will try to solve now

dusk finch
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back

dusk finch
shut pier
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i am stuck at eleminatin the square root

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iam thinking of what to add and substrac

dusk finch
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sqrt(x^4+1)/x

shut pier
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aa i see

dusk finch
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Have you gotten there?

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if so, try substitution

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it should simplify quite nicely

shut pier
dusk finch
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okay cool

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do you know hyperbolic functions btw?

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tanh

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you will need it i think

shut pier
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no i havent learned this in calc2 yet

dusk finch
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well

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you can get it to something like sqrt(u-1) / u

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but then it will be hard for you to proceed

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or impossible

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because you need tanh^-1

shut pier
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look friend the question is to find the area od revolution of xy= 1

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around x axis

dusk finch
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xy=1?

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around x axis...

shut pier
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yea

dusk finch
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you got your integral incorrect then

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im pretty sure

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xy = 1

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y = 1/x

shut pier
dusk finch
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because you got the integral incorrec

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t

shut pier
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omgg

dusk finch
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What are the bounds

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of your integral

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or the solid

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defined by the revolution

shut pier
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x from 1 to 2

dusk finch
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alright

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so since xy = 1

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y = 1/x

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so it will be this thing

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revoluted around x axis

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can you set up the integral now?

shut pier
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i see

dusk finch
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do you know how its done?

shut pier
#

yea ofc

dusk finch
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cool

shut pier
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and i end up with the same thing

dusk finch
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nope

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you definitely wont

shut pier
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finding f’x

dusk finch
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f'x?

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why f'x?

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thats unneeded

shut pier
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its the formula

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to find the area

dusk finch
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what method are you using

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to set up the integral

shut pier
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S = 2 pi R dl

dusk finch
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2piR dl?

shut pier
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where dl is the arc length

dusk finch
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that sounds incorrect

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shouldnt it be pi R^2 dl

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wait are you finding

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volume

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or surface

shut pier
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no area

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surface

dusk finch
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surface area

shut pier
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right

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thats my notes

dusk finch
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well then the integral seems correct

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but you will need tanh

shut pier
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and i am using the second formula in terms of Y around X axis

shut pier
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and what is tanh equal to?

dusk finch
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tanh is hyperbolic tan

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and ull specificlaly need its inverse

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that is tanh^-1

shut pier
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what is its derivative

shut pier
dusk finch
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1/(1-x^2)

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is derivative of tanh^-1

shut pier
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and how can i solve this with tanh

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what substitution will i need to do

dusk finch
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well from here

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you can try substitution u = x^4

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that itself should simplify it significantly

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you'll need one more substitution then

shut pier
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ok thank you

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i think i will stop here

dusk finch
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it's doable, but uneasy tbh

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it requires some thought

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and experience with hyperbolic stuff

shut pier
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anyway i am leaving this haha

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thank you for your time

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how can i exit now

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.end

dusk finch
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.close

cedar kilnBOT
#
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shut pier
#

.close

cedar kilnBOT
#
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wind sentinel
#

Where did they -3/4pi from as a point of intersection without using the graph

hollow totem
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Just due to intersection: sin(x) = cos(x)

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sin(x)/cos(x) =1

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tan(x) = 1

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In range -pi to pi, only 2 values of x satified: x = pi/4 and x=-3pi/4

cedar kilnBOT
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@wind sentinel Has your question been resolved?

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gray wedge
#

I really dont understand how to solve the 3 questions w highlighted answers in red. I ultimately just summed up the numbers in the given range of ages. Im not sure if i just calculated things wrong, put in the answers wrong, or if i just went about the questions completely wrong.

gray wedge
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this was my work

vagrant topaz
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for question b, you have calculated a proportion, you must then multiply this by 100 to get the percentage

gray wedge
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so just 10?

vagrant topaz
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you’ve written 4/30 = 0.1 to get to that result, is this correct?

gray wedge
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mhm

vagrant topaz
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4/30 = 0.133… not just 0.1

gray wedge
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ah i see, let me recalculate then

vagrant topaz
#

for part c, consider looking at the cumulative relative frequency column

gray wedge
vagrant topaz
#

that sounds correct to me, assuming it has the correct number of significant figures

vagrant topaz
gray wedge
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would it still be 13.3?

vagrant topaz
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yes

gray wedge
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for c. i got 0.4001 when i summed up the numbers in the range it asked for. Would that be the answer?

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Can i also ask why i would look at the cumulative frequency for this question?

vagrant topaz
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the cummulative relative frequency tells us the sum of relative frequencies for all lower age groups

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so when looking at the relative frequency for those aged under 40, the 2nd row of the cumulative frequency is the sum of relative frequencies for ages under 40 and will therefore be our answer

gray wedge
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so it would be 0.0667 + 0.2667 (which are the age range) = 0.3334?

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relative frequency of ages under 40 = 0.3334?

vagrant topaz
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yes

gray wedge
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so then for question d. the answer would be 0.4334?

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I got that from adding the all the relative freq under 50, or just by lookin at the cumulative freq of ages 40-49

cedar kilnBOT
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@gray wedge Has your question been resolved?

gray wedge
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<@&286206848099549185>

wind sentinel
gray wedge
#

.close

cedar kilnBOT
#
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marsh pond
cedar kilnBOT
marsh pond
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I'm in need of help with this question

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I have tried <1,1,1> and <0,0,0>

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here is my work involved:

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notice how i answered basis for the 2 vector eigenspace. the basis is uncovered by the free variables, s and t

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but there are no free variables for the 1 vector eigenspace, so I'm not sure how to answer that?

royal loom
# marsh pond

how would a basis for it's associated eigenspace by (0,0,0)?

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(0,0,0) isn't a basis for anything

marsh pond
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i tried <1,1,1> first

royal loom
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Well, when you input (1,1,1) into this matrix you get out (0, 5, -5)

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which is not = 5*(1,1,1)

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Have you found the eigenvector associated with the eigenvalue 5?

marsh pond
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yes

royal loom
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What is it?

marsh pond
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oh the eigenvector, not the eigenvalue

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ummm

royal loom
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There's a few ways that you can solve this, which I can tell you the other ways after, but the simplest (and the way you should begin with) is just finding the eigenvector(s) associated with the eigenvalue

marsh pond
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are these considered the eigenvectors associated with the eigenvalue 0?

royal loom
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Yes, if you were to input them into the matrix, it would output (0,0,0) which is equal to 0*(1,0,0) or 0*(0,0,1)

marsh pond
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so that's what i'm trying to find

royal loom
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Yes, but for the eigenvalue 5 instead

marsh pond
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for eigenvalue 0 i found the eigenvectors by using RREF

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but for eigenvalue 5 i cannot seem to find them by using RREF

royal loom
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What are you putting into RREF?

marsh pond
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here:

royal loom
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You made a silly mistake

marsh pond
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where?

royal loom
#

you were supposed to subtract 5 off the diagonal right?

marsh pond
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oh

royal loom
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but the middle entry was 5 to begin with, 5-5=0

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not 10

marsh pond
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dang, ty

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i just noticed that now too

royal loom
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No problem

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Here's an easier way you can do this too

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If you have 3 distinct eigenvalues, then you know your eigenspace is R3

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in this case, you have a repeated eigenvalue, and one distinct

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so things could go wrong, if your repeated eigenvalue did not have two LI eigenvectors associated with it

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but you already computed that it does have those

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(1,0,0) and (0,0,1)

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so, since 5 is distinct from 0

marsh pond
royal loom
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Actually, please ignore my blabbering above, your work is correct there good job

marsh pond
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does this look correct?

royal loom
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Yes looks good, but you can always verify by substituting into the matrix

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A*(0,-1,1) = (0,-5, 5) = 5* (0,-1,1)

cedar kilnBOT
#
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cedar kilnBOT
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gray wedge
#

could I get a check on my relative frequencies? I want to know if they’re correct so i can go ahead and calculate my cumulative frequencies. I’m horrible at rounding :/ I’m not sure what i’m supposed to be rounding to either

cedar kilnBOT
#

@gray wedge Has your question been resolved?

cedar kilnBOT
#

@gray wedge Has your question been resolved?

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gray wedge
#

If i remember correctly the mean means average. I know im supposed to be finding the mean of the ages, but i dont know how to start doing so when theyre intervals, or how im even supposed to in the first place.

rigid lava
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they probably want you to use the middle of each interval

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so like use 26 for the interval 24-28

gray wedge
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But im supposed to give one answer. For the next interval 29-33 i assume the middle would b 31, but how does that cooralate to 26?

rigid lava
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mean is to add up all the values and divide by total values right?

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well there are 20 people who are 26

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there are 17 people who are 31

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etc

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so add up all of those values

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20 * 26 + 17 * 31 + ...

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then divide by 144 at the end

gray wedge
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i got 348/144 = 2.416666667 ( answer to 2 or more decimals) = 2.47?

rigid lava
#

you added wrong

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did you just do 20 + 17 + 18 + ... ?

gray wedge
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nope

rigid lava
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how did you get 348 then

gray wedge
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i thought i was supposed to find the middle of each interval, then add all those intervals. thats from what i got from ur explanation at least D:

rigid lava
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you need to multiply by the frequencies

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consider this example

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what is the average of the 1,1,1,1,2,2?

gray wedge
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1....?

rigid lava
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no

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it's (1+1+1+1+2+2)/6

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add all the values and divide by the number of values

gray wedge
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411/144...?

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thats also wrong

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uhm

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.close

cedar kilnBOT
#
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cedar kilnBOT
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dire gazelle
#

can someone please check my answer

cedar kilnBOT
dire gazelle
#

I also need hlep with this I've been stuck on it for a while

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I found the POI but that's not what this question asks for

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I found the derivitive of f(x)

dull oxide
dire gazelle
dire gazelle
dull oxide
#

I can see your confusion on 2 with how you're describing it. But 2 would be false, I'd argue

dire gazelle
#

do I have to inverse the reciprocal and then do y = mx+b?

dull oxide
wraith daggerBOT
dire gazelle
#

thenw hich ones would be wrong other than 2?

dull oxide
#

Let's start with 6.

dire gazelle
#

ok for 6 how is it false?

dull oxide
#

Explain to me how it is true

dire gazelle
#

oh wait we have to solve for the derivitive it'll be like x^2 to 2x so it wouldn't go in oposite direction

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oh wait I just have to think it out properly to understand it

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is there anythign else wrong there?

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<@&286206848099549185>

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.close

cedar kilnBOT
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dire gazelle
#

.reopen

cedar kilnBOT
#

dire gazelle
#

can i please get some hlep with this

coral jewel
#

!1q

cedar kilnBOT
#

It is suggested that you limit yourself to one question per help channel, opening a new one once your original question is answered and your original channel has been closed. This is to make your channel easier to follow for potential helpers and can bring attention to the fact that your question has changed.

dire gazelle
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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quartz crypt
cedar kilnBOT
quartz crypt
#

quick question

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how does this work

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(x^5+5)^5

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how do the exponenets cancel?

digital cliff
#

they dont

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did you read carefully?

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f is the outer function

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g is the inner function

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h is f(g(x))

quartz crypt
digital cliff
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because it wants you to find g??

quartz crypt
#

some I am plugging g into h?

digital cliff
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no

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h is g plugged into f

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f(x+5)=(x+5)^5=h

quartz crypt
#

I don't get it

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I don't get it

digital cliff
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why

quartz crypt
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theres 3 things

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it wants me to plug 2?

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f= x^5 and g(x)

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that should be be x^5

digital cliff
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it states very clearly that h(x)=(x+5)^5=(f o g)(x)

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and that f(x)=x^5

quartz crypt
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right so I plug g into that

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f(x)=(x)^5

digital cliff
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sure

quartz crypt
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okay

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where did my exponent go

digital cliff
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???

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(g(x))^5=(x+5)^5

quartz crypt
#

the answer is then x^5

digital cliff
quartz crypt
#

right

digital cliff
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it wants g

digital cliff
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so g is x+5

quartz crypt
#

but it give mes me g already

digital cliff
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no it doesnt

quartz crypt
#

g(x)

digital cliff
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what are you talking about

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it tells you to find g

digital cliff
# quartz crypt

just because the answer is already there now doesnt mean it was given

quartz crypt
#

okay I don't get it

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I've been solving these problems by plugging in

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f of g

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okay f equation

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plug g

digital cliff
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you plug g into f

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yes

quartz crypt
#

yes

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okay same page

digital cliff
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then?

quartz crypt
#

that should be the answer

digital cliff
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why would that be the answer

quartz crypt
#

because I plugged to solve the equation

digital cliff
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you havent found g

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youve just said (fog)(x)=(g(x))^5

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thats not finding g

quartz crypt
#

okay how do I find g

digital cliff
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what is h

quartz crypt
#

(x+5)^5

digital cliff
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which is equal to what

quartz crypt
#

I plug into that

digital cliff
#

no

quartz crypt
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(x^5)+5)^5

digital cliff
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stop getting plug happy

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no

quartz crypt
#

that's what I have been doing lol

digital cliff
#

back it up

digital cliff
quartz crypt
#

h(x)= (x+5)^5

digital cliff
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what else is it equal to

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read the question

quartz crypt
#

f o g (x)

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but

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that would be x^5

digital cliff
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no thats just f

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f o g is (g(x))^5

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(g(x))^5=(x+5)^5

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if a^c=b^c then a=b

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so g(x)=x+5

quartz crypt
#

you lost me on the third line

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okay does h equal this

digital cliff
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equal what

quartz crypt
#

okay

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f o g is (g(x))^5

digital cliff
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yeah

quartz crypt
#

where do we get this

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(g(x))^5=(x+5)^5

digital cliff
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because (f o g)(x)=h(x)

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its stated in the question

quartz crypt
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okay but said x^5 is f

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not g

digital cliff
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you even reading?

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what are you talking about

quartz crypt
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I am reading you are not explaing

digital cliff
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i very much am

quartz crypt
#

then tell me how f suddenly becomes g

digital cliff
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where did i ever say that?

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show me one instance

quartz crypt
digital cliff
#

thats me saying thats not the answer, that is just f

quartz crypt
#

and now it's also G?

digital cliff
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i never said it was g

quartz crypt
#

right there

digital cliff
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where did i say g=x^5

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i said (g(x))^5=(x+5)^5

quartz crypt
#

OKAY

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lets walk this through

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I plug g into f

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x^5 is f

digital cliff
#

yes

quartz crypt
#

WHERE DO I GET G

digital cliff
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you are finding g, my word

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just say f(g)=g^5

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that is it for now

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as ive been saying since the start

quartz crypt
#

okay so f and g are the same thing?

digital cliff
#

no

quartz crypt
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I don't understand

digital cliff
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why do you think thats what im saying, i dont get it

quartz crypt
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WHAT IS THE NEXT STEP

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how

digital cliff
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f(g)=h

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g^5=h

quartz crypt
#

okay stop

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where did you get g from

digital cliff
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i dont even know what youre talking about, g is just g for now until we find what g actually is as a function

quartz crypt
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well how is it g^5

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where before g=(x)

digital cliff
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f( g )= g^5

quartz crypt
#

g=(x)

digital cliff
quartz crypt
#

okay we start with g=(x) correct

digital cliff
#

no, where did that come from

quartz crypt
digital cliff
#

doesnt say that anywhere

quartz crypt
#

find the inner function g(x)

digital cliff
#

yeah, that doesnt say g=(x)

quartz crypt
#

plug g into f(x)=x^5

digital cliff
#

means there is a function g with input x

digital cliff
quartz crypt
#

I think we're not understanding on the variable

digital cliff
#

g isnt a variable

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you seem to think whenever i say f(g)=g^5 that im saying g=f

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and i dont see how

quartz crypt
#

slow down

digital cliff
#

if i said f(2)=2^5 would that mean 2=f?

quartz crypt
#

go back

digital cliff
#

to where

quartz crypt
#

f(g)=g^5

digital cliff
#

okay

quartz crypt
#

we are not understanding the variable

digital cliff
#

there are no variables there

quartz crypt
#

the letter

digital cliff
#

f and g are functions

quartz crypt
#

okay so why aren't we using x

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im saying if you use the variable then f is g

digital cliff
#

how

quartz crypt
#

but you use g instead

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slow down

digital cliff
quartz crypt
#

f(g)=g^5 or f(g)=x^5

digital cliff
#

the only way f(g)=x^5 is if g(x)=x
and we know that f(g) is not x^5

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we just know f(g)=g^5

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=h

quartz crypt
#

okay you're suppose to use g instead of x

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that's why you kept saying it was f not g

digital cliff
#

yes because x^5 is f, not g

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if i input something into a function, x doesnt stay x

quartz crypt
#

even though g=x which is also technically correct

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but anyways it equals h

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where does the exponent go on H

digital cliff
digital cliff
#

g^5=(x+5)^5

quartz crypt
#

well I am trying to get on the same page but it is interchangeable

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g^5=(x+5)^5

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where does ^5 go

digital cliff
#

its pretty obvious the bases must be equal if the exponents are the same, if a^5=b^5 then obviously a=b

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if you dont like that then just take the 5th root of both sides

quartz crypt
#

I've never heard of either but basically this would explain it a^5=b^5 then obviously a=b

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Okay thank you lol

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the variable thing though lmao

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so unfortunate

digital cliff
#

my poor eyes

#

you were saying g(x)=x

#

tut tut

quartz crypt
#

lmaaaooo

cedar kilnBOT
#

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upbeat pond
cedar kilnBOT
upbeat pond
#

how do i solve for x?

#

@knief

#

@dusk goblet

dusk goblet
#

😹😹😹

#

what is ln

upbeat pond
dusk goblet
#

log base what

upbeat pond
#

Log base e

dusk goblet
#

so

upbeat pond
dusk goblet
#

yes

upbeat pond
#

IM the 1 FOR YOE

dusk goblet
#

just do e^ on both sudes

#

it’s the anti log

#

if it was log base 10

#

you’d do

upbeat pond
#

wdym like

dusk goblet
#

10^

#

e^(lnx)=e^1

upbeat pond
#

what does lnx mean

dusk goblet
#

x=e

upbeat pond
#

as a log

dusk goblet
#

natural log

upbeat pond
#

how tf do you konw this

dusk goblet
#

how do you not

upbeat pond
#

i guess math is not my favorite

dusk goblet
#

this is something you should’ve learned like 2 years ago

upbeat pond
#

yeah and i did i just got bad memory

dusk goblet
#

you didn’t do exponentials in algebra?

#

or precalc

upbeat pond
#

i did do precalc

#

wow theres a buildup to calc

#

im listening to funky town by alvin and the chipmunks

dusk goblet
#

well logs are just functions that are the inverse of exponentials

#

they tell you the exponent needed to raise a base to to get a certain result

upbeat pond
#

oh ok

upbeat pond
dusk goblet
dusk goblet
upbeat pond
#

realistically Im left realistically im the right

dusk goblet
#

🤔

#

i was out here playing games

#

top of the morning

#

i’ll keep ya best interest

#

🫱🏻‍🫲🏽

upbeat pond
dusk goblet
upbeat pond
#

Oh

dusk goblet
#

you’re the only power

#

keep it math related

upbeat pond
#

sorry

dusk goblet
#

the middle one is alvin’s counterpart

upbeat pond
#

what is lne

dusk goblet
#

1

upbeat pond
upbeat pond
dusk goblet
#

look at them

upbeat pond
#

I hate the short one

#

bro i rmr watching this 3d ass movie they look so goofy

dusk goblet
#

the fat one mirrors theo

dusk goblet
#

and tall nerdy one is just counterpart to simon

upbeat pond
dusk goblet
upbeat pond
dusk goblet
#

probably understands logs

upbeat pond
#

HOLY WHERE ARE THEIR

dusk goblet
#

they’re chipmunks

upbeat pond
#

actual sexism

dusk goblet
#

oh ig the males do

#

have clothes

#

yea interesting

upbeat pond
#

omfg i need to rewatch this movie its my actual childhood

#

.close

cedar kilnBOT
#
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upbeat pond
dusk goblet
upbeat pond
dusk goblet
#

🗽

cedar kilnBOT
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limber geyser
cedar kilnBOT
limber geyser
#

why does nothing come up with this eqn

#

lets juist say we input x=1

#

shouldnt y=-2

#

etc

weak otter
#

Well yes but what if you put in x=2/2

#

Then maybe it’s positive 2?

#

Negative bases are already a bit ambiguous for rational numbers

#

But then they’re completely undefined for some of them

#

And undefined for every irrational number

limber geyser
weak otter
#

🤷‍♂️

pliant atlas
#

x can have an infinite number of values

#

and for many of those values, the equation just cannot be graphed

limber geyser
pliant atlas
#

Like

#

lets say

#

1/2?

#

When we're computing like

#

(-2)^x, we're essentially finding the square root of a negative number

#

which is not defined in the real numbers

#

You can't really square root a negative number now can you?

#

Unless you go onto the complex plane

cedar kilnBOT
#

@limber geyser Has your question been resolved?

pliant atlas
#

@limber geyser

#

what has not been resolved 😭

#

Did you not get it or something

limber geyser
#

oh lol

#

i misslciked mb

#

.close

cedar kilnBOT
#
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limber geyser
#

.reopen

cedar kilnBOT
#

limber geyser
#

if its x=4

#

you can grraph that

cedar kilnBOT
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arctic torrent
#

The answer I got isn’t in the question. Can anyone tell me what did i do wrong?

arctic torrent
#

<@&286206848099549185>

royal finch
#

You haven't even calculated any eigenvectors in your work

arctic torrent
royal finch
#

You can check your notes or youtube for that.

arctic torrent
#

I checked my notes and thats what i got from them. I’ll check youtube

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primal dust
cedar kilnBOT
primal dust
#

i know i have to use tangent but im not sure how to solve it

#

would i just take 23/404 then take the inverse of tan to get the angle?

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@primal dust Has your question been resolved?

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@primal dust Has your question been resolved?

primal dust
#

<@&286206848099549185>

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vernal violet
#

I have a deck of 30 cards. I am trying to pick a magic card. I can choose any of the cards in my hand. I am given two options:

  1. I have 5 cards in my hand and there are 8 magic cards in my deck

  2. I have 7 cards in my hand but there are only 5 magic cards in my deck

Which option has the higher chance to have a magic card in your hand?

pastel vault
vernal violet
pastel vault
vernal violet
#

I'm not sure. My area of knowledge is low when it comes to probability

#

All magic cards are equal and the other 22 cards don't matter

#

More magic cards would be better, but I'm trying to keep it simple, at least at first

pastel vault
#

Or $\frac{30!}{5! (30 - 5)!}$

#

Have you not learned about combinations (and permutations)

wraith daggerBOT
vernal violet
pastel vault
vernal violet
#

That's why I hope someone can help me

pastel vault
# vernal violet That's why I hope someone can help me

In this video, we cover, step by step, one of the basic types of combination problems; selecting groups based on conditional criteria using playing cards. If you are in an intro stats or finite math course you WILL see this type of problem. I walk you through step by step.

If you are having problems in a course, please stay positive and keep yo...

▶ Play video
#

Watch this video then

vernal violet
#

Thanks. Checking it out. I should specify a few things. This isn't for a class. This is my own curiosity as applied to a video game trying to decide between two options the game gives me. If the idea is to lead me to the answer rather than tell me, I'm happy to do so

pastel vault
#

So the way you do it is that you find the denominator first, the total number of ways

#

And then you find how many ways you can choose the magic cards, so 8 magic cards and you choose 5

vernal violet
pastel vault
#

Wait the 30 doesn't matter for 1

#

This is confusing hold on

vernal violet
vernal violet
#

Nice

#

Good start

vernal violet
#

So let's see

pastel vault
#

Ah wait it's much easier to find the probability that you don't have any magic cards

vernal violet
#

So it's a combination not permutation

pastel vault
#

And then do 1 - that

vernal violet
#

Ah, so let's see. First draw is 25/30 then 24/29

#

So all that multipled together and subtract that from 1?

pastel vault
#

So it's (22 choose 5)/(30 choose 5)
22 of the cards are not magical, and 22 choose 5 is the number of ways you could choose 5 cards that are not magical

vernal violet
#

(meaning the first fractions like that)

pastel vault
#

,w (22 choose 5)/(30 choose 5)

pastel vault
#

,w 25/30 * 24/29 * 23/28 * 22/27 * 21/26

#

Shit

#

Oh wait

vernal violet
#

This is the way I generally go about doing probability questions, breaking it down step by step rather than trying to memorize these formulas. It's why I like other areas if math way more

pastel vault
#

,w 22/30 * 21/29 * 20/28 * 19/27 * 18/26

pastel vault
#

Yes they give the same answer, just started with 25 by accident

#

So you would need 1 minus that

#

1 - 209/1131

vernal violet
#

So it's like 81% of having a magic card with option 1?

#

Better than I expected

pastel vault
#

And then for 2 you would have:
,w 25/30 * 24/29 * 23/28 * 22/27 * 21/26 * 20/25 * 19/24

#

,w 25/30 * 24/29 * 23/28 * 22/27 * 21/26 * 20/25 * 19/24

pastel vault
#

1 minus that

vernal violet
#

Ah, a bit worse

pastel vault
#

So 1 - 0.236 or around 0.764

vernal violet
#

Aha

pastel vault
#

Yeah so 1 is better

#

But the probabilities are still fairly high

vernal violet
#

I see. But they're quite close. Now, what if we expand it to say "the more magic cards, the better"?

#

I'm not sure if we can really rigidly define that

#

Ah, wait. Expected value!

#

Which option gives the larger expected value of magic cards in the hand?

pastel vault
#

So if you keep the number of trials the same

#

The larger expected value is just whatever probability is larger

#

Since the probability is fixed each time

vernal violet
#

Right. So trials isn't relevant. But now how many magic cards are in the hand is relevant rather than just having at least one

pastel vault
#

This is when you would need to calculate it

vernal violet
pastel vault
#

It depends on the number of cards in your hand, the number of magic cards in the deck
As well as the number of cards in the deck

vernal violet
#

Gotcha

buoyant latch
#

(expectation isn't the only thing you can ask of it! you can ask about variance, skewness etc)

pastel vault
#

For more information look up the hypergeometric distribution

vernal violet
#

Hyper what now? Gotcha, I'll see what that is

buoyant latch
#

it's a name for the set up you have

vernal violet
#

Ah, wow

pastel vault
#

When you're choosing objects without replacement

#

There's a general formula actually

buoyant latch
#

there are many very common set ups so we give it names

#

so it's easier to talk about

vernal violet
#

Ah, yes!

vernal violet
#

That sounds sarcastic but I mean it

#

I know about other non probability areas of math so I get the idea of having set ups

buoyant latch
#

someone asked me recently about how to find the probabiliy/expected number of trials needed to get a full collection or near full collection from a random population

#

it's very hard to try do this but if you've seen a problem like this it's just a variant of what's called the coupon collector's problem

#

and a lot is already known about this problem

#

so the name is very good for being able to refer to the exact/similar set up and so you dont have to go through the maths if someone else already has, and you just want an answer

vernal violet
#

Ah, right. I still want to know the basic idea of how it's found, but I find myself getting lost for probability in particular unless I can see every small step like how I was working on the initial problem

vernal violet
#

I think I get the basic idea of hypergeometric distributions. It seems that it's for finding an exact amount, like 2 magic cards for my example. How would I convert this to expected value?

I see that adding up x=1 , x=2, ..., x=5 would give me the probability for option 1 in the initial question

buoyant latch
#

there's just a formula for the expected value of a hyper geometric distribution

#

In probability theory and statistics, the hypergeometric distribution is a discrete probability distribution that describes the probability of k{\displaystyle k} successes (random draws for which the object drawn has a specified feature) in n{\displaystyle n} draws, without replacement, from a finite population of size N{\displaystyle N} that co...

#

look on the right side

#

there's one that says "mean"

vernal violet
#

Ah, wow. It somehow ends up being n * K/N? Seems a lot simpler than I would expect it would simplify to

#

So ours would be 5x8/30 for our option 1, or about 1.33 magic cards per hand?

Option 2 would be 7x5/30,which is 7/6 or about 1.16 and thus worse for this as well?

cedar kilnBOT
#

@vernal violet Has your question been resolved?

vernal violet
#

Almost

cedar kilnBOT
#

@vernal violet Has your question been resolved?

cedar kilnBOT
#

@vernal violet Has your question been resolved?

cedar kilnBOT
#

@vernal violet Has your question been resolved?

covert cipher
cedar kilnBOT
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bold pond
cedar kilnBOT
bold pond
#

im pretty sure $3x^2 dx = x^3 + C$ but idk what to do after that

livid hound
#

missing the integral operator,
but the antiderviative is x^3

#

evaluat your bounds

bold pond
#

i thought i had to substitute 1 - 6 into x and add all of them

#

but thats the wrong answer

wraith daggerBOT
#

wakamole

livid hound
#

$$\int_1^6 3x^2 \dd{x} = x^3\eval_1^6$$
$$[F(x)]\eval_a^b = F(b) - F(a)$$

bold pond
#

oh fuq

#

ok and how do you know when to put the C

wraith daggerBOT
#

ℝαμΩℕωⅤ

livid hound
#

you'd put it for indefininite integrals

bold pond
#

whats that

livid hound
#

integrals without bounds or infinite bounds

#

technically there's a C when doing indefinite integrals
there's just no issue whether you include it since it ends up getting cancelled when subtracting

bold pond
#

ok

#

makes sense

#

what if it's like this?

livid hound
#

what concerns do you have with this

bold pond
#

would you make it $x^{9/5}$?

wraith daggerBOT
#

wakamole

livid hound
#

not quite

slate lintel
#

(yes, but you need a coefficient)

bold pond
#

so $5/9 x^{9/5} + C$

wraith daggerBOT
#

wakamole

slate lintel
#

yeah (btw use $\frac{5}{9}$

wraith daggerBOT
#

هايلي

bold pond
#

ahh ok

#

i will next time

slate lintel
#

now do the bounds

bold pond
#

the bounds were just 1 and 0

#

so its 5/9

#

i dont get this one

#

whaats the difference between antiderivative and an integral?

#

.close

cedar kilnBOT
#
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wintry roost
#

It marked my answer wrong, what am i doing wrong?

wintry roost
#

i also tried y/2 for the y lower bound

slate lintel
#

well your bounds right now describe a rectangle

#

and that region is very much not rectangular

wintry roost
#

mhm

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#

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wintry roost
#

.close

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fringe totem
#

The help

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lean cave
#

can someone help me with this question?

cedar kilnBOT
lean cave
#

not sure where to start

cedar kilnBOT
#

@lean cave Has your question been resolved?

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#

@lean cave Has your question been resolved?

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@lean cave Has your question been resolved?

ebon juniper
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@lean cave Has your question been resolved?

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cold sundial
cedar kilnBOT
cold sundial
#

why is this not the answer

humble karma
#

You're looking for c

#

They give you the area between -c and c

cold sundial
#

i thought the 0.9 was the c

#

and im supposed to find the z

#

because this was the other problem on this one

upper abyss
#

The differences between these questions are subtle, but important

#

The "other" question is asking you to highlight the area (probability) where z < -1.7

The current question is saying "there's an area (probability) of size 0.9. It's between which two values?"

cold sundial
#

ohhhhh ok

#

hmm

#

yeah im still a bit confused on how exactly to solve

#

im not great at stats

cedar kilnBOT
#

@cold sundial Has your question been resolved?

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#
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cold fulcrum
#

can u help me with this applications of integration

cold fulcrum
#

idk what to do help

void glen
#

what have you tried

cold fulcrum
void glen
#

looks right

cedar kilnBOT
#

@cold fulcrum Has your question been resolved?

cold fulcrum
#

how abt this, the second one

void glen
#

so we don’t really need the absolute value here

#

we just need to do the right function minus the left function

#

the bounds are correct btw

cold fulcrum
#

alr, thanks a lot

cedar kilnBOT
#

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balmy yoke
#

is sinxcosx/1 + cos^2x = cotx ?

cedar kilnBOT
balmy yoke
#

this is the original question

#

I don't know if my simplification so far is correct

muted bear
#

redo your somplification for the denom

balmy yoke
#

wait that should be negative

#

2 - 2cos^2x

muted bear
#

ok

#

do you know any identities of
1-cos^2

balmy yoke
#

the sign was my mistake

muted bear
#

nice

#

yeah, trig identities are funky

balmy yoke
#

true

#

thanks 👍

#

.close

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#
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dire tundra
cedar kilnBOT
dire tundra
#

Are there any inf series that this rule wouldn't apply for?

#

I'd say it wouldn't work for an alternating series, no?

main needle
#

it's just a definition, anything works here

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#

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#

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cosmic quest
cedar kilnBOT
cosmic quest
#

.close

cedar kilnBOT
#
Channel closed

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#
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hollow dragon
#

Hey does anyone know if wolframalpha has an expansion system for quaternions like it does for complex numbers?

Like for complex, I can just run complexExpand() to convert a complex formula into algebra

native dirge
#

I am confused on this question, its not for school obviously but it seems so simple:

red is a cosine wave of the blue circle, the purple is tangent to y=-1, the red cosine wave, and the blue circle, what is the radius and center of the purple circle?

cedar kilnBOT
#

@hollow dragon Has your question been resolved?

hollow dragon
#

use an available one

cedar kilnBOT
#

@hollow dragon Has your question been resolved?

hollow dragon
#

.close cause no ones bothering to give me anything

cedar kilnBOT
#
Channel closed

Closed by @hollow dragon

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cedar kilnBOT
#
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lucid locust
#

Finding the derivative of 3(cscx)^(3/2). Im confident with my chain rule differentiations and Im confused where I went wrong comparing what I got to my solutions manual

lucid locust
#

Like I do not understand the transition from the second to last step to the last step in the answer key

amber oriole
#

do u get chain rule?

lucid locust
#

yeah pretty good i think

#

i dont get what’s going on here tho

#

like

#

y’ = n(u)^n-1 right

#

so 3/2 - 1 = 1/2

#

which makes sense

#

but why does it go back to ^3/2???

amber oriole
#

cuz csc is to the power of 1

#

(csc(x))^1/2*(csc(x))^1

#

so (csc(x))^(1/2+1)

#

so its 3/2

lucid locust
#

oh wait lollll

#

the 2 csc’s got put together

#

mb bruh i’m just slow

#

.close

cedar kilnBOT
#
Channel closed

Closed by @lucid locust

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cedar kilnBOT
#
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wraith trellis
cedar kilnBOT
wraith trellis
#

i need help on this problem

#

i need help setting the equation up

weak otter
#

Draw radii to the tangent points

#

See if you can get it from there

wraith trellis
#

i would be 90 degrees right

#

ya but how do u set it up from there

normal shore
#

whats x referring to

wraith trellis
#

the smaller arc

#

the equation for the angle outside of the circle is

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1/2 (big arc - small)

#

right

normal shore
#

idgi

#

x is an angle

#

30 degrees* not 25

wraith trellis
#

how do u solve for x from that

normal shore
#

is x referring to the yellow angle.?

wraith trellis
#

no

#

its refering to the arc degree

#

on the answer key it says x = 120

#

no work tho

normal shore
wraith trellis
normal shore
wraith trellis
#

o ok

#

how do u solve for that

normal shore
wraith trellis
#

tho

normal shore
#

this is wrong

wraith trellis
#

ok

normal shore
#

triangle total is 180 right

#

u have 30 and 90

wraith trellis
#

yup

normal shore
#

and x/2

wraith trellis
#

so 60 x 2

#

ok

normal shore
#

sum all and equate 180

wraith trellis
#

ohhh

#

ty bro

#

have a good night

normal shore
#

morning here but gn anyways

wraith trellis
#

lol

#

good morning

#

then

#

.close

cedar kilnBOT
#
Channel closed

Closed by @wraith trellis

Use .reopen if this was a mistake.

weak otter
#

Can jusr use the fact that quadrilateral adds up to 360

#

Same thing saves a step

wraith trellis
#

oh

#

thanks

#

.close

somber wren
#

sorry

wraith trellis
#

ur good idk why its not closing

#

.close

cedar kilnBOT
#
Available help channel!

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vocal oak
#

how to prove that x²+4x+7 has no zero?

cedar kilnBOT
vocal oak
#

without using discriminant part

dire thorn
cedar kilnBOT
#

@vocal oak Has your question been resolved?

vocal oak
#

minimum of?

dire thorn
#

The quadratic

#

If the minimum of the quadratic is positive then the entire quadratic must be positive

vocal oak
#

i couldnt understand

dire thorn
vocal oak
#

it should cut the x axis

dire thorn
#

Will it ever cross the x axis?

vocal oak
#

no

#

but the real problem is

#

i need to prove algebraically

#

i know the graphical method

dire thorn
#

And by definition if the minimum is positive every other point is positive so no point is zero, aka no zeros

cedar kilnBOT
#

@vocal oak Has your question been resolved?

#
Channel closed

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cedar kilnBOT
#
Available help channel!

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rancid wasp
#

Need help finding X

cedar kilnBOT
rancid wasp
#

this is 10th grade geometry

#

The unit is

#

Circle- interior and exterior angles

livid hound
#

alt seg theorem

#

alternate segment theorem

rancid wasp
#

Idk what that is

livid hound
#

look it up

#

its a circle theorem