#help-13

1 messages · Page 259 of 1

unique valley
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great, now find the maximum of this function

left bison
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is this right?

unique valley
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it is

unique valley
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you know how i hope

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and write the sol. for x in terms of a

cedar kilnBOT
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left bison
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.reopen

cedar kilnBOT
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left bison
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srry im

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solving

cedar kilnBOT
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@left bison Has your question been resolved?

left bison
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srry its taking me a while

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getting distracted

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wait

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this is what I did

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I based it on an example shown to me

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but I honestly dont get the relation with all that solving

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I mean I get some

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but

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not entirely

cedar kilnBOT
#

@left bison Has your question been resolved?

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hardy swift
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So i understand math but i dont see a clear connection with the negative ones like i do with the ones that are positive

hardy swift
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And i do understand how for example * and / are each others opposite though

surreal hemlock
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uh can you phrase your question more clearly?

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what is it you need help understanding?

hardy swift
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how are -, / and sqrt connected. It doesnt seem to be as simple as how 2+2+2 = 23, and 22*2=2 to the power of 3

silent steeple
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So you understand how do +, * and powers work, but you need an explanation on how do -, / and roots work? You need the explanation of how do opposite operations work?

hardy swift
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I cant explain it.

#

.close

cedar kilnBOT
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crimson sedge
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I need help with calc 1 work

cedar kilnBOT
crimson sedge
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this is the problem ik the answer is supposed to be 1.5 but i having trouble trying to find that answer with the limit definition

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and the f(x)=3/x with the lim = 0

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if more is needed i can provide

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<@&286206848099549185>

patent badger
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The limit definition is calculating the derivative, but the table is just the function

crimson sedge
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so would the answe be -3/4

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shouldn't the derivative be close to the answer on the table which is 1.5

patent badger
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No the table is just finding 3/x

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You can plug in 2 there just fine

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Ur mixing up derivatives and discontinuities i think

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But yeah -3/4 sounds right for the derivative i think, dont quote me on that though

crimson sedge
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oh okay than thank you

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.close

cedar kilnBOT
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high dawn
cedar kilnBOT
high dawn
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note that z* is the complex conjugate of z

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and that z and w are complex numbers

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I tried substituting but it I don’t work

unique valley
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whats the question?

high dawn
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solve for w and z

slow jewel
unique valley
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did you try w = a+bi z=c+di?

high dawn
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hmm, no

inland ocean
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Is that 5 + 5i

unique valley
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you just get 4 linear equation from that

slow jewel
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Yes

inland ocean
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And 2i

unique valley
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for a,b,c,d

slow jewel
high dawn
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I get it now

unique valley
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i think both are fine

high dawn
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.close

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pseudo merlin
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hi

cedar kilnBOT
pseudo merlin
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what do these

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symbols mean

smoky idol
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All of them or only some of them?

pseudo merlin
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all of them

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i dont get it

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whats the question asking

smoky idol
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Well, those letters read a statement, and they‘re asking you to find a pair (x,y) such that the statement becomes false

pseudo merlin
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does A mean

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for all?

smoky idol
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Yes

pseudo merlin
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and E mean

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there exists

smoky idol
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And backwards E means "there exists"

smoky idol
livid hound
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upside down A
backwards E

pseudo merlin
# pseudo merlin

is it saying for all x belongs to an integer and there exists y belongs to an integer

smoky idol
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Such that 2xy = 24

pseudo merlin
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can i just be like 2(3)(2) does not equal 24

smoky idol
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It‘s fairly easy to disprove when you think about it. First you can divide both sides by 2 for convenience, but then, it‘s saying: for all integers X, you can find an integer y such that xy = 12. that‘s obviously not true, otherwise 12 would have an infinite amount of factors

smoky idol
pseudo merlin
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wtf

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its that easy

pseudo merlin
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but what about the for all

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and there exists

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stuff

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2(12)(1)?

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wut

livid hound
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choosing 3 for x
2 * 3 y = 24
there does indeed exist a integer value for y that results in 24

smoky idol
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Oh I just read what they sent didn‘t compute. Oop

pseudo merlin
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wait

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do i have to prove

livid hound
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for your counterexample, you'd want to find a value of x where you can't get an integer value for y that works

pseudo merlin
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if its not an integer or something

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for all

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maybe lets say

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if x=24

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y has to be 1/2

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wait im confused again

livid hound
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yeh that works

pseudo merlin
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how does it work cause then

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isnt it

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2(24)(1/2)

livid hound
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because 1/2 isn't an integer

pseudo merlin
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is there any

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other way

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i can solve it

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to help me understand it better

livid hound
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many many counterexamples

smoky idol
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Because you just disproved the fact that for all integers X, there exists an integer Y such that xy = 12

pseudo merlin
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so like

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maybe

livid hound
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2xy = 24 simplifies to xy = 12

pseudo merlin
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oh

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so i just

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do whatveer = 12

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and not an integer

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for y

livid hound
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for your counterexample, you'd want to find a value of x where you can't get an integer value for y that works

pseudo merlin
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oh

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i hate math

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i rmb in this server i was asking how to prove similar triangles

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and now im doing this

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i hate life

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.close

cedar kilnBOT
#
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ivory finch
#

Bob's tiktoks viralize with 10% chance. Model by X~Ber(0.10).
Note that Y represents the total number of viral Tiktoks.

cedar kilnBOT
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@ivory finch Has your question been resolved?

ivory finch
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<@&286206848099549185>

cedar kilnBOT
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@ivory finch Has your question been resolved?

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@ivory finch Has your question been resolved?

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crystal pendant
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yo

cedar kilnBOT
crystal pendant
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can i have some help

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this is the question:

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and I arrived at parametric equations

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and a plane equation

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however I am confused about how to check if they intersect because one equation is in t while the other involves three separate coordinates satisfying (x-1)-(y-0)-(z-1)=0

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so how does checking if one point satisfies the equation going to prove that it doesnt intersect if there is no such t

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would I just check a point on the plane other than the one i used to make the equation?

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because i'm just confused as thats a single point

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of infinite on the plane

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and unlike with two lines or something

azure horizon
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instead of t

crystal pendant
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like this is my work

azure horizon
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yeah so do the circle equation in x, y, z instead

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without t

crystal pendant
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but thats not how we were told to do circles

azure horizon
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well

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this is a way that definitely works

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i mean ok hmm

crystal pendant
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shoot

azure horizon
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ok yeah i'm being silly

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you can just use t

crystal pendant
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im sorry i can ask my prof i do appreciate the help

azure horizon
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so take any t

crystal pendant
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that was acc mean asf

azure horizon
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then the point will be (5cos(t)+2), 2, 5sin(t)+2)

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assuming you've worked that out right

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so then you plug that into the plane equation

crystal pendant
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yes

azure horizon
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and see if it's ever true

crystal pendant
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but how many ts should i test?

azure horizon
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you don't test any specific t

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you have an equation in t

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you can solve it

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(5cos(t)+2), 2, 5sin(t)+2) could be any point on the circle, depending on t

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so if any of these points satisfy the plane equation, there's an intersection

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otherwise there's no intersection

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so if (5cos(t) + 2 - 1) - (2) + (5sin(t) + 2 - 1) = 0 has any solutions, there's an intersection

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otherwise there isn't

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do you see how i got there

crystal pendant
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ohhhhhhhh

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thank you

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i appreciate it

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i get it now

cedar kilnBOT
#

@crystal pendant Has your question been resolved?

cedar kilnBOT
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nova snow
cedar kilnBOT
nova snow
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can someoen walk me through how to solve this please

dusky peak
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the way i would set it up is similar to the shell method

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let's say f(x) looks like this

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then we can slice the surface area into rings

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rings with circumference 2 pi r, where r is f(x)

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do you see what the area of such a small slice would be?

nova snow
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can I put that into a software like desmos?

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the graphinc calculator

dusky peak
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the function, yes
the 3d shape, yes but i dont know how, maybe i can find it out

nova snow
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what am i trying to find within the function

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this is what i got

dusky peak
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ok i got it to graph in geogebra

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but it's really laggy

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now to get the surface area, we can slice it into these rings

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this red ring has a radus of f(x)

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and the area can be approximated as it's circumference times width

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we are assuming it to be a hollow cylinder pretty much

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which is ok because the width will be very small

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this approximation becomes reality when the width get's arbitrarily small

cedar kilnBOT
#

@nova snow Has your question been resolved?

cedar kilnBOT
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crimson sedge
#

Yo what did I do wrong here…?

cedar kilnBOT
kind snow
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look carefully at g(x)

crimson sedge
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I missed the square…

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I always make silly mistakes like this… idk how and why

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With these types of questions… is there a way for me to confirm/check my answr afterwards by plugging my answr back in or something like that?

kind snow
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not unless u use the computer

crimson sedge
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So you can’t plug things back in to check?

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I like to double check my answers while writing tests

kind snow
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what do u wanna plug?

crimson sedge
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Like idk..

kind snow
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the same thing u manually calculated?

crimson sedge
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I want to double check my answr

kind snow
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use a computer

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or wait till u correct the answer on the school

crimson sedge
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Like you how with certain types of questions you can plug ur x val back in…. Can I do this here ?

kind snow
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there is nothing bad about having things wrong

crimson sedge
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Nvm

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And this is answr key

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Does it matter that my x^2 and x are in opposite places

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.close

cedar kilnBOT
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elder abyss
#

Hi, anyone can explain me how to solve a matrix 3x3 using theorem of cramer?

elder abyss
#

i know when its a 2x2 you need to first calculate if you can do C-1, but if you can do it, how? (1 2 / 0 1) will be (1 1 / -2 -0) (i know 0 cant be - but only using it for the example) so how can i do that with a 2x2? Sorry for the hard explaining

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<@&286206848099549185>

cedar kilnBOT
#

@elder abyss Has your question been resolved?

cedar kilnBOT
#

@elder abyss Has your question been resolved?

cedar kilnBOT
#

@elder abyss Has your question been resolved?

elder abyss
#

any1?

plush yarrow
# elder abyss any1?

To solve a system of linear equations using Cramer's Theorem, you need to have a matrix equation of the form ( AX = B ), where ( A ) is the coefficient matrix, ( X ) is the column matrix of variables, and ( B ) is the column matrix of constants. Cramer's Theorem can only be applied if the coefficient matrix ( A ) is a square matrix (same number of rows and columns) and has a non-zero determinant.

wraith daggerBOT
#

Flamey

#

Flamey
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

#

Flamey

cedar kilnBOT
#

@elder abyss Has your question been resolved?

elder abyss
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pseudo trellis
#

How would I even start this problem? We certainly did not talk about this in class 😂

pseudo trellis
#

Do I just use the power rule on basically all of them to get the answer?

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so -2x-8 would be -2

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but not sure what the domain has to do with any of them

dire geode
pseudo trellis
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so like what's the point of them being there when i've never seen them before?

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just to kinda confuse us? 😂

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just to make sure

-2
-4x
-4
0

are the answers?

dire geode
dire geode
pseudo trellis
#

neater than that in LaTeX, but that's the gist?

dire geode
#

Yea

pseudo trellis
#

Sick, thank you!

dire geode
#

No

dire geode
pseudo trellis
#

oh

dire geode
pseudo trellis
#

got it, so kinda copy what the original function is with v'(x)?

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lemme write it up in LaTeX, hold up

wraith daggerBOT
#

Someone

spice kraken
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@pseudo trellis I think the derivative is not defined at x = -2 and 2

pseudo trellis
#

could you explain that a bit further? sorry

spice kraken
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the left and right derivatives are not equal

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so it's not defined

cedar kilnBOT
#

@pseudo trellis Has your question been resolved?

pseudo trellis
#

wait, so which ones are wrong?

spice kraken
#

the domains should be -5<=x<-2 and 1<x<2 respectively

pseudo trellis
#

They are, no?

wraith daggerBOT
#

Someone

pseudo trellis
#

I'm confused :P

cedar kilnBOT
#

@pseudo trellis Has your question been resolved?

crimson sedge
#

hi

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i need help

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who is gona help

cedar kilnBOT
#

@pseudo trellis Has your question been resolved?

crimson sedge
crimson sedge
cedar kilnBOT
#

@pseudo trellis Has your question been resolved?

cedar kilnBOT
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crimson sedge
#

.close

dapper mirage
cedar kilnBOT
dapper mirage
#

Can anyone help me out with the shape of these contours?

#

I don’t really see how each of these contour give a different shape,

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slow jewel
#

I got |am|<=1 and |bn|<=1 but can't proceed after that

wraith daggerBOT
#

Lorentz

slow jewel
#

This is the last option

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.close

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long fiber
#

who knows physics pls dm me

cedar kilnBOT
rustic fable
#

Help to calculate this integral

cedar kilnBOT
#

@long fiber Has your question been resolved?

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#

@long fiber Has your question been resolved?

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pliant oxide
#

How would I find the answer to this?

cedar kilnBOT
pliant oxide
#

I tried finding the derivative of x and using critical points to see where the intervals were increasing, but that didnt seem to work

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i mean f(x) not x

drifting marlin
#

what's f(x)?

pliant oxide
#

sin(t-pi/2)

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or f(t)

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i mean

drifting marlin
#

but you're asked to find where g is increasing

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why are you looking at the derivative of something that isn't g?

pliant oxide
#

do you even know how to help me, or are u just criticizing for no reason

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lol

drifting marlin
#

i do know, and i'm not criticizing

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you're asked to find where g is increasing

pliant oxide
#

so how do I find it

drifting marlin
#

the same way you find where any other continuous function is increasing

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take the derivative of g and see where it's >0

pliant oxide
#

finding the derivative of g would be finding the derivative of the inside as well

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and then finding critical points no?

drifting marlin
#

recall the fundamental theorem of calculus

minor crystal
#

use ftc-1 to find the derivative of g

drifting marlin
#

thank you kanna but i'll be fine on my own

pliant oxide
#

ohh then i find critical points

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i see

drifting marlin
#

better

pliant oxide
#

i see

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its pi/2 , 3pi/2

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ok thanks

minor crystal
cedar kilnBOT
#

@pliant oxide Has your question been resolved?

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crimson sedge
cedar kilnBOT
crimson sedge
#

I understand why they've turned this into a piecewise function

#

but how come the bottom piece has -4 included?

weary thistle
#

So we have an absolute value in our function right?

crimson sedge
#

yep

weary thistle
#

Well that's the one to determine the value of the function thats why we turn it into piece wise. So in one case the absolute value is positive and the other case its negative

#

The inside of the absolute value specifically

#

First case, x+4<0 so the absolute becomes -(x+4)

#

Second case, x+4≥0 so the absolute value is (x+4)

crimson sedge
#

but why

#

do they include

#

I'm confused why the first one didn't include -4

#

and the second did

weary thistle
#

Oh its the same thing if the problem you got doesn't specify where to put the equal

crimson sedge
#

lmao what

#

why

weary thistle
#

If the problem you got doesn't say where to put the equal you can either decide to put it for x<-4 or for x>-4

#

But are you sure it doesn't specify

crimson sedge
#

how are you allowed to do that

weary thistle
#

?

crimson sedge
#

no it doesn't

#

actually

#

let me take

#

a photo

weary thistle
#

Usually you put it for x>-4

#

For x greater

crimson sedge
weary thistle
#

Thats what my teacher said well

#

Idk if you learn that any other way in uni

#

But usually my teacher said you put the equal for x greater

#

Wait, you want the function to be continuous?

crimson sedge
#

I'm checking if it's continuous

#

also there's nothing wrong with

#

two holes existing

#

i.e 2 unincluded values

#

it's just you can't (apparently) have two included values

#

in a piecewise

weary thistle
#

It depends where it came from

#

Pretty sure

#

Your initial function is a /

#

So |x+4|≠0

crimson sedge
#

yeah

#

so I think based on can't equal zero you can't have an equals

#

anywhere

weary thistle
#

Even if you simplify the excluded values should still be there

weary thistle
crimson sedge
#

or maybe one should and one shouldn't

crimson sedge
wraith daggerBOT
#

wyldinwilliam

crimson sedge
#

$x\neq-4$

wraith daggerBOT
#

wyldinwilliam

weary thistle
#

Yes

#

One excluded value

#

Due to the domain of the initial function

crimson sedge
#

there has to be an exclusion somewhere

#

which you achieved

#

but I'm curious why the flexibility

weary thistle
#

The function is also discontinuous at -4 btw

weary thistle
crimson sedge
#

as in being able to set -(x+4) either less than or less than equal

#

to 0

weary thistle
#

≥ or > ?

#

The equal sign?

crimson sedge
#

yeah

weary thistle
#

Well it should be the same thing thats why

#

Graphing wise

#

The function will still be discontinuous.

#

It will still not be defined at x=-4

#

Graphing wise, same thing

crimson sedge
#

when i graph it

#

it seems it has an infinite discontinuity

#

at x=-4

weary thistle
#

You did graph your initial function

#

Im talking about the piecewise

#

You want to graph the piecewise, your problem is asking you thag

#

That*

crimson sedge
#

I think the proper way then to do the piecewise would be to not include any values because you would be saying that at a certain point either the left side or right side touches the asymptote

weary thistle
#

Yes, at x=-4 we have the asymptote

#

Well,

crimson sedge
#

so then how come the way this question is done they include -4?

weary thistle
#

Well I think a more proper way is to exclude -4 completely

#

If its not in the domain of the initial function

#

Then you should put it into the piecewise

crimson sedge
#

yeah, that's why I was skeptical when I saw the inclusion of it

weary thistle
#

Since it comes from this initial function

#

So a better thing would be to completely exclude -4

#

From the piecewise

crimson sedge
#

yup, going to ask my teacher about this

weary thistle
#

Due to the domain of the initial function

crimson sedge
#

weird they'd include it

weary thistle
#

Think im gonna ask mine too, bcz im a little confused as well haha

#

But thats probably it

crimson sedge
#

mhm

#

just took graphing it

weary thistle
#

You keep the domain of the initial function even if it simplifies

#

I think rhats it

crimson sedge
#

that makes sense, but I do remember doing questions where

#

that isn't the case

#

so curious why it is here

weary thistle
#

Example?

crimson sedge
#

uhh can't really pull one up but I've done piecewise examples where you actually do include the x value

#

just not with an absolute value like this one

#

where you actually had to come up with a piecewise

weary thistle
#

If the initial function is defined at the value then yes you include it

#

Its not defined in a value usually if you have /, √ or ln

#

(or in an Interval of values)

#

Like if you had f(x)=x|x-3|

#

Then the function would be defined everywhere

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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sand cradle
#

Let $K$ be a field, $V$ a $K$-vector space and $\varphi: V \to V$ a linear mapping. Show that $\varphi(\varphi(v)) = \varphi(v) + v$ for all $v$ $\implies$ $\varphi$ bijective.

sand cradle
#

Is there anything I need to know about linear mappings to prove this?

#

I haven't read about them yet

#

This is similar to what we did before @crimson gulch

crimson gulch
#

There is maybe one theorem that can help you

crimson gulch
sand cradle
#

$\varphi$ is injective if $\operatorname{Kern}(\varphi) = {0_V}$. So here, we have $\varphi(v) = \varphi(\varphi(v)) - v$ and that is $0_V$ when $\varphi(\varphi(v)) = v$. That was my first idea

#

We need to show that that holds

sand cradle
crimson gulch
#

bijective iff injective iff surjective since it s going from V to V

#

which has the same dimension

crimson gulch
#

so you only need to prove it is injective or surjective

sand cradle
#

So I can just show injective

crimson gulch
#

yeah

sand cradle
crimson gulch
#

if you prove one you are done

flint plinth
crimson gulch
#

oh yeah we dont

sand cradle
#

Ok, then we have to show both ig

flint plinth
#

for showing injectivity, try starting with
phi(v) + v = phi(u) + u
then apply phi to both sides
use both linearity of phi and the given condition

flint plinth
wraith daggerBOT
#

ThibaultF02

sand cradle
#

Yes

keen nest
#

I think there's an even simpler solution. Write the equation as $\phi^2 = \phi + Id \iff \phi^2 - \phi - Id = 0$ -- then you can say something very specific about $\phi$, I think

wraith daggerBOT
#

spq_64_t

keen nest
#

Or maybe not, hmm

sand cradle
wraith daggerBOT
#

ThibaultF02

sand cradle
#

Oh

flint plinth
#

@sand cradle basic idea here is, show that phi is injective by showing that phi^2 is injective

sand cradle
#

$\varphi(\varphi(v)) + \varphi(v) = \varphi(\varphi(u)) + \varphi(u)$

#

$\varphi(v) + v + \varphi(v) = \varphi(u) + u + \varphi(u)$

#

$2\varphi(v) + v = 2\varphi(u) + u$

flint plinth
crimson gulch
#

More like this $\varphi(\varphi(v))= \varphi(\varphi(u))$

wraith daggerBOT
#

ThibaultF02

flint plinth
#

^

sand cradle
sand cradle
#

for showing injectivity, try starting with
phi(v) + v = phi(u) + u
then apply phi to both sides

#

That should be

#

No?

sand cradle
flint plinth
#

one second, let me actually write it down, i did it in my head earlier, might have screwed it up haha

#

ah it still works out but a bit more manipulation is needed

#

from there you get:

#

2phi(v) + v = 2phi(u) + u
as you said

#

then:

#

2(phi(v) + v) - v = 2(phi(u) + u) - u

#

rewrite phi(v) + v as phi(phi(v)) and similarly for the other one

#

i bet there's a simpler way, btw

crimson gulch
#

since you made the assumption that phi(v)=phi(u)

#

for injectivity

#

so v=u

sand cradle
#

What

#

Wdym

#

Maybe v \neq u

flint plinth
#

oh right, i'm overthinking it, i assumed phi(phi(v)) = phi(phi(u))

keen nest
#

If we write it as $\varphi^2 - \varphi = Id$. Then for injectivity, for instance, assume $\varphi(v_1) = \varphi(v_2)$. Then on one hand, $\varphi^2(v_1) - \varphi(v_1) = v_1$, on the other hand, $\varphi^2(v_1) - \varphi(v_1) = v_2$. ||For surjectivity, $\varphi \circ (\varphi - Id) = Id$ should do the job||

wraith daggerBOT
#

spq_64_t

flint plinth
keen nest
#

Ok, it does render spoilers as latex, my fault

flint plinth
#

(and if we're in characteristic 2, then 2phi(v) = 2phi(u) are already zero 😁 )

sand cradle
#

phi(u) = phi(v), then apply phi and do what you said

flint plinth
sand cradle
flint plinth
#

well if x = y then phi(x) = phi(y)

#

so sure, it's valid

sand cradle
#

Alright, well then phi(u) = phi(v) => phi(v) + v = phi(u) + u (after applying phi) => v = u and we are done, right?

flint plinth
#

yea, just subtract phi(v) = phi(u) from both sides

sand cradle
#

So all $v \in V$ can be written as $v = \varphi(z)$

#

For some z in V

flint plinth
#

yea, i'm still thinking about surjectivity haha

sand cradle
#

Maybe applying phi again

#

$\varphi(v) = \varphi(z) + z$

crimson gulch
#

i think you would have to find an expression of z

sand cradle
#

Yeah

flint plinth
#

ohh

#

it's actually easy

sand cradle
flint plinth
#

just rearrange phi(phi(v)) = phi(v) + v
as
phi(phi(v)) - phi(v) = v

#

use linearity on the LHS

sand cradle
#

phi(phi(v) - v) = v

flint plinth
#

yep

#

so if we call w = phi(v) - v

#

then phi maps w to v

#

v was arbitrary

#

so phi is surjective

sand cradle
#

Oh

sand cradle
flint plinth
#

just noticed it for some reason

sand cradle
flint plinth
#

i wrote down the original equation and was gonna start manipulating it when i just saw, wait, there's a v on its own, we can isolate it

#

and then use linearity

sand cradle
#

.close

cedar kilnBOT
#
Channel closed

Closed by @sand cradle

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#
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velvet bone
#

I need help understanding a few of these problems
vvvvvvvvvvv

velvet bone
inner glacier
#

you can find BD using pythagoras

#

assume ab=x and ab=d and form two equations to solve

velvet bone
#

How does BD contribute to AC?

inner glacier
#

because you can make two equations with it

drowsy sage
#

right triangles have well known ratios among all 3 sides

inner glacier
#

for two right angled triagles

drowsy sage
#

they are sine, cosine, and tangent

velvet bone
#

Haven't learned trig yet

inner glacier
#

trig is not needed

drowsy sage
#

you've learned a^2 + b^2 = c^2

velvet bone
#

Yeh

drowsy sage
#

They're the same thing 😉

velvet bone
#

Ik

inner glacier
#

ok, so which are all the right-angled triangles?

velvet bone
#

The 3 rights are ABC/ADB/BDC

inner glacier
#

correct

#

use pythagoras in bdc to get bd

#

assume ab=x and ad=y

velvet bone
#

Bc is the hypotenuse of the mid triangle and the leg

inner glacier
#

form an equation for the other two right angled triangles

velvet bone
#

So would it be 9/AC = AC/7?

inner glacier
#

no form two equations for the triangles using pythagoras theorem

velvet bone
#

9²=7²+BD²

inner glacier
#

yes

velvet bone
#

AC+7²=9²+BA²

#

Would I then solve these 2 for the answer?

inner glacier
velvet bone
#

Large triangle

inner glacier
#

large triangle is AC^2=AB^2+BC^2

#

AC^2=AB^2+9^2

#

so you will need AB first

velvet bone
#

So after I solve ab I can get ac since it's js a normal theorem right

inner glacier
#

yes

velvet bone
#

Thank you imma try it

inner glacier
#

sure

cedar kilnBOT
#

@velvet bone Has your question been resolved?

#
Channel closed

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#
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rain oasis
#

how to draw a trigonometry circle

cedar kilnBOT
night swift
rain oasis
#

yeah yeah that

night swift
#

I mean just google it. It will show all values. then if you have further quesitons I can answer them

#

Like what they represent

rain oasis
#

i tried but google is not googling

night swift
#

You googled "Unit circle"?

rain oasis
#

yeah

night swift
#

What didnt show up?

rain oasis
#

some vid bout teachers explining it

#

u see what i need is how to draw it with a ruler ad the stuff that draw circles that i dont know what its called in english

night swift
night swift
#

Called a "compass" in english

rain oasis
#

idk english is not my first language

night swift
#

Yeah I got that

vagrant pewter
#

You may also want a protractor to determine the angles

night swift
#

Not cause its bad its very good english

night swift
vagrant pewter
#

But you could also use a 90 degree angle like on a piece of cardboard or something and at least get a start with that

#

You can also take a glass or a cup and use that the create the circle

#

You don’t need a compass explicitly

rain oasis
#

thats th point i cant use a protractor nor a marked ruler

night swift
#

I mean does it have to be a perfect representation of the unit circle? Or can you just lable a circle with like roughly the correct lines?

rain oasis
#

it have to be corret

vagrant pewter
#

Well once you have a circle you can always draw a diameter as long as you mark the centre

#

Then form that you can bisect it easily enough

#

That gives you right angles

#

Connecting points A and B gives you another line that you can bisect

#

So that can give you the 45 degree angles

#

One thing I’m not entirely sure about is how to get the 30 degree angles

#

I’m sure there’s a way

rain oasis
#

yeah thats what im stuck with the 30 and 60 degree angles

vagrant pewter
#

"Learn how to construct a 30degree angle using just a compass and a straightedge in this step-by-step tutorial. Perfect for students studying advanced geometry and trigonometry, this video will show you the easy and accurate way to draw a 30degree angle. Watch now and take your math skills to the next level!"

-----------------------------------...

▶ Play video
drowsy sage
#

Bisect a radius (B to O, for example)

vagrant pewter
#

I’ll be real i don’t have a proof for why this works

drowsy sage
#

The line from that bisected radius to a point perpendicular to your bisected radius gives you a 30/60/90 triangle

#

The reason this is the case is because cos 60 (your x value) is 1/2

#

mm.. not back to A, but back to a line parallel to B

vagrant pewter
#

Oh wait I just realized

#

The point at which the two circles intersect is exactly where you have a equilateral triangle

#

Since the radius is equal in all faces

#

And the angle measure of an equilateral triangle is 60

drowsy sage
#

... what second circle? is this from the video?

vagrant pewter
#

So by creating a circle at A then a circle with the same radius at B, the point where they intersect is the third point of an equilateral triangle

rain oasis
#

i dont know what that is but it surly workedd

vagrant pewter
#

Then the arc is 60 degrees

#

Sorry the second circle isn’t made from B

#

It’s made in the line where the first circle has its edge

#

But that gives a triangle with equal sides

#

So the interior angle is 60

#

Then with a 60 degree angle it’s easy enough to bisect it

#

That’s cool

rain oasis
#

ah well strnger on discord thank u lotssss

drowsy sage
#

took too long to sketch, but hopefully this better shows what I was trying to explain

#

cos 60 = .5

rain oasis
#

oh wait now i seeeeee

drowsy sage
#

But that's why you get an equilateral...

#

.. because both of these are the radius of the circle

rain oasis
#

yeah yeah i get ittt

drowsy sage
#

👍

rain oasis
#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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slate garden
#

bruh im actually gonna ragequit

cedar kilnBOT
slate garden
#

vectors are so aids

#

i never know which direction to go in

#

How the hell does this guy know how to draw the triangle

#

and that he needs to go QP

#

and not PQ

#

I thought it was PQ + RP

cerulean star
slate garden
#

for some reason i just drew a right angle triangle

#

i thought i could j straight up plot the points on a graph

#

and it would form the triangle

#

but no

cerulean star
#

You never know what direction to go in?

slate garden
#

like idk how the guy got the triangle in the first place

cerulean star
#

(I,j,k) <-> (x,y,z)

slate garden
#

how am i meant to know its meant to look like that

#

if i treat those letters

#

like x and y coordinates

#

they dont form a triangle at all

cerulean star
#

The number and direction of units in the cardinal directions

#

Cartesian coordinates

#

The direction is determined by the sign of the coefficients, - or +

cerulean star
#

Because you are supposed to draw both vectors from the same point

#

The starting point is (0,0)

#

However, the orientation and placement of the grid (not shown) is completely arbitrary for simple notes drawings like this

slate garden
#

i cant plot

#

the points on a graph

cerulean star
#

It does not mean that

slate garden
cerulean star
#

The first point should Go right 3, up 5

slate garden
#

and i have PQ as (3,5) and PR as (13,-15)

#

yeah

#

but theres no way to connect these such that they form a triangle

cerulean star
#

Hmmm

#

Second point is right 13, down 15

slate garden
#

yeah exactly

#

looks nothing like the diagram in the picture tho

cerulean star
#

Weird drawing

slate garden
#

ohhh wait

#

ig its not a straight line up

#

?

#

yeah

#

ok

#

idek bruh

#

idk what other explenation it can be

#

cause thats looking like a rectangle otherwise

#

i think thats it

#

thanks

#

or i may be wrong

#

yeahhhhh

#

p sure i got it now

#

god i hate this shit

#

.close

cedar kilnBOT
#
Channel closed

Closed by @slate garden

Use .reopen if this was a mistake.

cerulean star
#

To go from Q to R by following the existing vectors, you have to trace PQ backwards and proceed along PR

#

That is in fact
QR = QP + PR = -PQ + PR

cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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zenith wraith
#

How come a cotangent function's graph starts from zero and is not centred around zero such as tangent?

ancient lodge
#

Are you asking why there’s an asymptote at $x=0$?

wraith daggerBOT
#

Civil Service Pigeon

zenith wraith
#

well yes, because with tangent if the period is pi over 3 then the 2 endpoints are $(-\frac{\pi}{6}), (\frac{\pi}{6})$

wraith daggerBOT
zenith wraith
ancient lodge
#

$\cot 0=\frac{1}{\tan 0}$

wraith daggerBOT
#

Civil Service Pigeon

ancient lodge
#

What do you notice? (hint: ||what is tan 0||?)

zenith wraith
wraith daggerBOT
ashen shard
#

and what happens when you divide by 0?

zenith wraith
ashen shard
#

And so you have an asymptote at that point

zenith wraith
ancient lodge
#

Because $\tan 0=0$ and $\cot 0$ is undefined

wraith daggerBOT
#

Civil Service Pigeon

zenith wraith
wraith daggerBOT
zenith wraith
#

In terms of this, how would I graph it? Would I just add pi over 4 to my x axis so I would start there?

#

or would I change the period?

ancient lodge
#

Basically it’s the graph of y=tan(x) shifted pi/4 units to the left

zenith wraith
#

simply 1 pi?

ancient lodge
#

Yup catthumbsup

zenith wraith
wraith daggerBOT
ancient lodge
#

If you mean to show two cycles of the graph then sure

zenith wraith
#

hmm, isnt this a right shift?

ancient lodge
#

I mean a shift left pi/4 is the same as a shift right 3pi/4

#

b/c the period is pi

zenith wraith
#

makes sense

cedar kilnBOT
#

@zenith wraith Has your question been resolved?

#
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gaunt nebula
#

I have 2 questions

cedar kilnBOT
gaunt nebula
#

where did 1/2 come from and why is it t^2

#

this is a defined integral, doesn't that mean that we don't just work it out (if we did then it would be t^(2)/2) but substitute whatever is in the integral with our defined borders?

royal loom
#

they integrated t dt

#

and they are substituting in the bounds of hte integral

#

see the vertical line

#

T on top 0 on bottom

#

@gaunt nebula

gaunt nebula
#

thank you
ok second question now

#

sinusoidal signal

royal loom
#

that is how you do a definite integral

#

integrate, and then substitute the bounds

#

$\int_{a}^{b} f(x)dx=F(b)-F(a)$

wraith daggerBOT
#

Austin

gaunt nebula
#

exams nuked my brain

#

anyways

#

why do we add omega in a sinusoidal signal?

royal loom
#

I need more context to understand what you're asking about, but likely omega just represents the frequency of the sine wave

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for example

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,w plot y=sin(x), y=sin(5x)

royal loom
#

if omega =1 or omega=5 the frequency changes

gaunt nebula
#

why not just in the beggining?

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also is this only for a sinusoidal signal or?

royal loom
#

there's not enough context I don't know what your asking

short blade
gaunt nebula
gaunt nebula
#

we just seemingly randomly add it in step 2

short blade
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how would you want to add the omega at the start

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it’s not random, it represents the frequency of the signal

gaunt nebula
short blade
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can you show me what you mean

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where do you want omega to appear

gaunt nebula
gaunt nebula
short blade
#

that makes no sense

royal loom
#

we don't change the bounds of integration before making our substitution

short blade
#

what are you trying to do with the omega there

gaunt nebula
#

wait why we do substitute T with omega * T

short blade
#

it’s a u-sub

gaunt nebula
royal loom
#

they don't just "add it"

short blade
#

i would suggest you go watch a video on definite integration, especially on definite integration using u-sub

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it would clear up where the omega came from

gaunt nebula
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hmm alright then i'll do that

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Thanks for your help guys

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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tulip silo
#

Here, it says the formula for trapezoid is 1/2 (a + b)h but my teacher says the formula for trapezoid is base 1 + base 2 x height then divide by 2

tulip silo
#

Why one correct

fair geyser
#

you said the same thing twice

tulip silo
slate lintel
#

$\frac12(a+b)h = \frac{(a+b)h}2$

fair geyser
#

i don't understand either, what's different

wraith daggerBOT
#

hayley!

tulip silo
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What is a + b?

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On base + base

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Nvm

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Ty

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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sour horizon
#

you solution is pretty poorly written. it's like you took cases where f(x) = x^2 and f(x) = -x^2 and showed the integral converges in both those cases

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while i agree what you're ta wrote isn't what you tried to do, you're solution still isn't great

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yea ok ig that's true...

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other than the 'must' part

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doesn't matter, just that's not the only option you have

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yea i can't really argue with that lol

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it is sufficient to do that, yes

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it wasn't clear to me what you were doing before this discussion tho

dapper raven
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Did you write anything after the statement both sides are convergent?

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nvm i didn't read correctly

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i don't get the ta

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because it's clear to me that you're not trying to use squeeze theorem

sour horizon
#

are there some negative signs/inequality issues here?

dapper raven
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forgot a minus sign

sour horizon
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you wanted to bound it above and below right

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no i think you misunderstand what i'm saying

dapper raven
#

i think what might've been more clear is if for the first case instead of that you wrote $-\int_{1}^{\infty}e^{-x} dx \leq -\int_{1}^{\infty} \frac{1}{\sqrt{1 + e^{2x}}} dx$

sour horizon
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$\int_1^\infty \ldots dx \geq -\int_1^\infty e^{-x}dx$ is what you get

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didn't wanna type all that out

wraith daggerBOT
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Katharine

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soulgazer

dapper raven
#

in trying to prove it converges yes

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as -infinity < that integral

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:D

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i think because they are both the same the ta thought it was supposed to be squeeze theorem

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but idk

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because to me there is no implication or statement that squeeze theorem is gonna be used

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btw the graph of the function 1/sqrt(1+e^2x) is pretty

sour horizon
#

i don't see how the given solution is all that messy

dapper raven
#

,w int from -1 to infinity of 1/sqrt(1+e^2x)

dapper raven
#

no not that

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,w int from -1 to infinity of 1/sqrt(1+e^(2x))

dapper raven
#

no

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pi/2 is ~ 1.56

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i think

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,w pi/2

dapper raven
#

it is a whole bunch of garbage plugged in

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not a nice number :(

crimson sedge
#

:(

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i was probably thinking of $\sqrt{3}$

wraith daggerBOT
crimson sedge
#

the first two terms cancel

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the integral from -1 to infinity of that function is $\sinh^{-1}(e)$

wraith daggerBOT
crimson sedge
#

nice

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

#
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fair nymph
#

I wanna know how to do c

cedar kilnBOT
fair nymph
#

Did I screw up on c

cedar kilnBOT
#

Please don't occupy multiple help channels.

ashen shard
#

What is t-formulae?

cedar kilnBOT
#

@fair nymph Has your question been resolved?

wicked mantle
fair nymph
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I wanna know c

wicked mantle
#

yea, it looks familiar right?

fair nymph
#

Wdym

wicked mantle
fair nymph
#

Yh i did that

wicked mantle
fair nymph
#

I wrote that it = tan theta

wicked mantle
#

Your confusion is about tan 11pi/6?

fair nymph
#

Yeah

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It's wrong

ashen shard
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exact value

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you can simplify further

fair nymph
#

How

wicked mantle
#

11pi/6 = 330°

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It’s special angle

ashen shard
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you can find any angle thats a multiple of pi/6 or pi/4 (without half-angle)

fair nymph
#

Oh

ashen shard
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(or you should know)

fair nymph
#

I didn't learn that 😭

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Or I don't remember

wicked mantle
#

What a pity 🥲

fair nymph
#

The answer says - 1/root 3

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Tho

wicked mantle
wicked mantle
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Tangent on fourth dimension is negative

fair nymph
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Wait but tan 330 ain't right

wicked mantle
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and 330° = 360°-30°

wicked mantle
#

But the question requires you to simplify it

fair nymph
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Can you explain 😭

wicked mantle
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I guess you’ll learn them after a few courses in class…

ashen shard
#

yea

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if theres not deg sign you can (usually) assume that its in rad

fair nymph
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Oh that makes more sense

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But how does tan 330 equal - 1/root 3

granite hare
#

do you have a unit circle with you

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here's one

fair nymph
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Isn't this one for tan