#help-13

1 messages · Page 232 of 1

carmine whale
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Yah
Local

quick fulcrum
carmine whale
quick fulcrum
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so that one

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how to see if this things are wrong or true if the graph is f(x)

carmine whale
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So now do u know the points where f'(x)=0 ?

quick fulcrum
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ye

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-1
1
3

carmine whale
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Yes

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So a and d are correct

quick fulcrum
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ohhhhhh

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I understand

carmine whale
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f'(x)<0 means value is decreasing at that point

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Ok ?

quick fulcrum
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ok

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but we also have 2 ' here

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so how to see if thats true or wrong

quick fulcrum
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How to see if f''(x) is true or wrong here if the graph is f(x)?

crimson sedge
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f’’x is the second derivative

quick fulcrum
clear flame
quick fulcrum
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why

crimson sedge
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what does the second derivative mean

quick fulcrum
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It means that its the second derivative of the function I guess

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or what do u mean?

crimson sedge
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The second derivative tells you if the tangent to the slope is increasing or decreasing

clear flame
quick fulcrum
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And how do I see if theyre true and wrong?

clear flame
# quick fulcrum And how do I see if theyre true and wrong?
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#

its nice and short

crimson sedge
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f”x < 0 means the tangent is decreasing, > 0 means its increasing, = 0 means its an inflection point

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Inflection point is where it changes from decreasing to increasing

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or increasing to decreasing

quick fulcrum
crimson sedge
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The tangent before that point was already increasing

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You can see as the graph is curving, so there is a change in the gradient of the tangent to the curve

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The second derivative at 3 is > 0

quick fulcrum
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Ill watch the video

clear flame
quick fulcrum
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ye thanks I understood it now

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cedar kilnBOT
#
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clear flame
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mortal hemlock
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limber wing
#

I'm reading Discrete Mathematical Structures by Bernad Kolman and I'm at the chapter 1 "Addition Principles" (page 10) and it's written that if two sets A and B are disjoints then | A ∪ B | = | A | + | B |, and I was wondering, is that still the case if A and B are not disjoint sets? Even if some elements in the sets repeat, are addition and union the same thing? I'd appreciate if someone could help me understand, thank you.

split pike
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Ok

limber wing
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?

dawn junco
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take A = {1, 2} and B = {2, 3} for example

split pike
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here is an image

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the a intersection b is added twice

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so we need to subtract

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a intersection b

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Does this help?

limber wing
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Oh ok so it does matter if it repeats in an addition, but not in an union*

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Yes it does help thank you

split pike
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in union we add a and b

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but they have a common part

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common to both a and b

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so it gets added twice

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we just subtract the common part

limber wing
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wait hold on

split pike
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from the addition

limber wing
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if we subtract the common part, some numbers are then missing no?

astral bay
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|A| + |B| counts the common part twice

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if we subtract it, |A| + |B| - |A \cap B|, then now we only count it once

split pike
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so subtract it once

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a and b have common part x suppose so, a+b = a+x+b+x

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so we have a+b+2x

limber wing
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oh yeah sry

split pike
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so there is an extra x

limber wing
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i didn't understand

split pike
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we subtract x

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makes sense?

limber wing
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yeah there are two numbers repeating in the addition and we subtract one time the repeating numbers to get them once

split pike
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yes

limber wing
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yeah that now makes sense

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thanks

#

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rustic verge
#

Can someone pls calculate the inverse of:

rustic verge
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Wolfram calculator says no solution found in standard mathematical functions

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@rustic verge Has your question been resolved?

sand cradle
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crimson sedge
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Can someone help me?

cedar kilnBOT
crimson sedge
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How to make my work look cleaner

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It looks disgusting

gray blade
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maybe align each line

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lol

crimson sedge
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Show me

gray blade
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lazy

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but i’d try to align all the equal signs

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@crimson sedge Has your question been resolved?

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crimson sedge
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I wanted to convert 2 radians to degrees

crimson sedge
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my thought process was this

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I multiplied 2 rad/1 by 180 degrees/pi radians

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radians cancel

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360 degrees/pi

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I just wanted to ask if there's anything that can be done in steps, without directly calculating from here

feral juniper
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2pi radians are 360 degrees

crimson sedge
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yeah thanks, figured that only real way to simplify is just

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plugging exact value of pi and dividing

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which is

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not ideal lol

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crimson sedge
cedar kilnBOT
crimson sedge
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I know of the formula a=r*theta

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subbing it in for a) doesn't work unfortunately

storm abyss
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well you see in the formula the angle is in radians rather than degrees

round turret
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did u use radians instead of degrees

crimson sedge
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ah

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let me try that

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yep, that was it

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thanks

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remote yoke
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please could someone give me a more in depth explanation about this:

idle tusk
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the way log_2(n)+1 is created is by rounding the denominators to the nearest power of two

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try n=2

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or more

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log_2(n)+1 is expanded as adding 1/power of 2

remote yoke
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this is meant to be programming

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I have only done differentiation and a bit of integration in calculus

idle tusk
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i can help with that too

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what's the original task

remote yoke
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well I'm learning data structures and algorithms

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so I need to be able to understand each section

idle tusk
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mhm

remote yoke
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All i know is that log base 2 refers to the input as a power of 10

idle tusk
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...you mean power of 2?

remote yoke
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shoot

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yes

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oh dear

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thank you

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that was stupid of me

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crimson sedge
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how do you calculate the derivative of Abs(x) at 0? left and right, I now how limits work, I just don't know what approaching from one side changes...

round turret
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You can write abs(x) differently

crimson sedge
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square root of square x

round turret
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f -> {y = x if x > 0 and y = -x if x < 0 }

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,help

wraith daggerBOT
#

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round turret
#

limit x->0, x > 0, you would use the fist function

hollow minnow
crimson sedge
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thanks @round turret I got the solution for that one

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but now what if I'm trying to evaluate abs(cos(x)) at pi/2 ?

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i assume it's a similar process but' I can't get it to work

round turret
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f -> { cos(x) , for x = [-pi/2,pi/2]; -cos(x), for x = ] pi/2, 1,5*pi]

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oops should be pi/2

crimson sedge
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... left and right

grim yacht
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I wouldnt call it the derivative at 0 but a one sided limit of the derivative at 0

crimson sedge
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@round turret thanks bro you're the man

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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shell smelt
#

When the digit '1' at the beginning is moved to the end, what is the minimum positive integer that becomes three times larger?

shell smelt
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It was translated from Turkish*

tropic oxide
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"An integer begins with the digit 1. Moving the 1 to the back makes it exactly 3 times larger. Find the smallest integer with this property."

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this?

shell smelt
tropic oxide
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yes, that's what i wrote.

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!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
shell smelt
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Then yes

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1A and 1AB as 2 and 3 digit numbers, didn't work and the variables just get more and more complicated when I continue to 4+ digits

tropic oxide
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try reconstructing the number digit by digit without worrying about its length

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start like this perhaps:

n  = ...___
3n = ...__1
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what must be the last digit of n so that 3n ends in a 1?

shell smelt
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7?

tropic oxide
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right

shell smelt
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Yeah I think that's the only one working

tropic oxide
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so now

n  = ...__7
3n = ..._71
shell smelt
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Hmm

tropic oxide
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what must the tens digit of n be so that 3n ends in the digits 71?

shell smelt
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5 I think

tropic oxide
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yes

shell smelt
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So that 5*3 + 2 = 17

tropic oxide
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so keep going like that

shell smelt
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Let me try that

tropic oxide
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until you hit a 1 for n

shell smelt
#

Thanks so much!

#

.close

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wraith daggerBOT
#

General_Jacob

mortal hemlock
#

!status

cedar kilnBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
mortal hemlock
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at what point does the cube stop sinking

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thats not what i asked

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when does the cube stop sinking

tulip gorge
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does this assume snow is a fluid

mortal hemlock
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snow isnt a fluid

tulip gorge
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no it isn't

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taking this condition then I'd use density and the volume of the shaft of snow below the cube

mortal hemlock
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i am tryihng to help you

tulip gorge
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since if it can't be more than 200 kg/m^3, and the shaft's top surface area remains the same since the cube isn't changing shape, a height can be ascertained

mortal hemlock
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if the forces are equal

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then what must be the case

tulip gorge
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what is being used for the snow pressure

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time isn't necessary if it asks for just a height

mortal hemlock
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and what are the two forces

tulip gorge
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gravitational force on block and reaction force from snow

tulip gorge
mortal hemlock
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lets start with the first one, what is $F_g$

wraith daggerBOT
#

Flappie

mortal hemlock
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yes

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now what force is the snow exerting on the cube?

tulip gorge
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the exact forces are unnecessary

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the maximum density of 200 kg/m^3 with an initial snow height of 1m

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can be used as then just a ratio of initial and final maximum densities for the same column of snow and same mass

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therefore all that is going to change will be the volume of the shaft itself

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it should be

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no other parameters change presumably

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but you calculate just a height

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not a time

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$H_f = H_i\frac{\rho_i}{\rho_f} = 1m\frac{50kg/m^3}{200kg/m^3} = 0.25m$

wraith daggerBOT
#

Fjörðe

tulip gorge
#

the mass is 100% irrelevant if im not mistaken

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the snow has a maximum compressibility so since no equation for its internal pressure is assumed or given we just work with height and density

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the final height will just be the initial height multiplied by the ratio of the initial and final/maximum densities

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because when the snow reaches the maximum density then the reaction force applied back onto the block is equal to the gravitational force of the block downwards that is compressing the snow

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with what equation

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if the snow stops compressing, therefore assuming the block stops moving, $\Sigma F = 0$, therefore $F_g = F_S$

wraith daggerBOT
#

Fjörðe

tulip gorge
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snow is compressible so it can't be a liquid
and snow is not a gas because it has an initial set volume without a fixed container
internal pressure here if im not mistaken would only apply if the snow is a fluid, which we have already ascertained it is not

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$H_i = 0.25m$ qed.

wraith daggerBOT
#

Fjörðe

tulip gorge
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that's not what the question is asking

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if anything, the pressure of the cube can be used, which is then 1 Pa

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no

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the final height of the snow for the cube sinking into the snow is 0.25 m

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here yes

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because nothing else is given

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yes

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what is the answer given

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how is the answer known to be wrong then

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as far as I can tell, the mathematical logic is working

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and since nothing else is given

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yes

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there is no other way to figure it out im pretty sure besides that

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how would the cube be included

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which pressure

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what equation

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how do you calculate the pressure

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that is the pressure

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not internal pressure

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yes

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because you need more information

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something with the snow's compressibility

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yes

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which means it can compress to 1/4 times its current size

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so it can be 4 times as compact

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therefore it can have 1/4 the height

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so the cube will sink 0.75m and rest on a shaft of snow 0.25m high

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qed

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why not

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yes

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you don't need to calculate a force

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you can rely solely on the geometry

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yes

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except here it's an idealised condition

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no

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not when

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at what height

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which can be done geometrically and with density

tulip gorge
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except

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you don't

tulip gorge
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read the question as well

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yes

mortal hemlock
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my guess is that it sinks 2 cm

tulip gorge
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how would you figure that out

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oh I see my fallacy with density
still though forces aren't required per se

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or shouldn't be

mortal hemlock
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the force the snow pushes back up, is the amount that the cube displaces

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the cube displaces 10N worth of snow

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but its compressable

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you have to squish the snow down

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if youre trying to squish anything

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it will push back

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everything is a spring

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just a very tough spring in most cases

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it wont push back

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so the force it exerts on the cube is 0

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but the gravity on the cube is 10N

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so the netto force is 10N down

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thus the cube moves down

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thats when it compresses the snow

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yes youre right

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but in this case the area is 1m^2

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so i removed it

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but in general, yes you should keep taht in

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

tulip gorge
#

there is a change in density

cedar kilnBOT
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tulip gorge
#

of 150 kg/m^3

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.reopen

cedar kilnBOT
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gritty prairie
cedar kilnBOT
gritty prairie
#

How does this equal to 1/8 pi x^2

mortal hemlock
#

$\frac24 \pi x^2 - \frac14 \pi x^2 = \frac14 \pi x^2$

gritty prairie
#

But how if gotta first make denominator same

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Right?

mortal hemlock
#

wdym?

gritty prairie
mortal hemlock
#

then it just becomes:

wraith daggerBOT
#

Flappie

gritty prairie
#

Oh my bad

#

Thanks

#

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wispy talon
cedar kilnBOT
wispy talon
#

is 0/0 equal to 0?

mortal hemlock
#

this is undefined

wispy talon
#

??

mortal hemlock
#

if i have x/x

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and x->0

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we get 0/0

wispy talon
#

yes

mortal hemlock
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but x/x = 1

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we could also have

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x^2/x

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and x->0

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we get 0/0

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but x^2/x=x=0

wispy talon
#

huh

mortal hemlock
#

see the contradiction?

wispy talon
#

so it's not undefined?

mortal hemlock
#

it is undefined

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,w calc 0/0

wispy talon
#

but desmos is saying 0

wispy talon
#

is desmos wrong?

mortal hemlock
#

probably

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nevermind

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its not wrong

cosmic steppe
mortal hemlock
#

so im not sure why youre saying that desmos is giving 0/0 = 0

cosmic steppe
#

Limits doesn't mean the function is defined there. But desmos likes to put a point at limits anyways because why not

cosmic steppe
#

,w limit as x -> 0 for x/ln(x)

mortal hemlock
#

the function you put in x/ln(x) has a limit at x->0

wraith daggerBOT
mortal hemlock
#

but if you plug in 0/ln(0) then its undefined

wispy talon
mortal hemlock
wispy talon
#

the limit of (x/log(x)) as x approches 0 is equal to zero

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because 0.00000000001

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and -0.0000000001

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will tell you

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but i still don't like

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how desmos

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says it's 0

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kinda annoying but ok

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whatever

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well thanks guys!

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👍

mortal hemlock
#

What happens when you plug in (x+1)(x-1)/(x+1) into desmos?

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Does it have a perforation at x=1?

astral bay
#

and if you actually select that point:

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desmos does actually think that 0/ln 0 = 0

cedar kilnBOT
#

@wispy talon Has your question been resolved?

wispy talon
#

you mean -1?

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at -1 it should

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because we are diving by 0

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another thing to add, i don't like this phenomenon either

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calculator moment

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💀

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they just rounded it down to 0

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yeah but now i know how calculators and demos interepret limit as

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interesting

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thanks guys

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.close

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split pier
cedar kilnBOT
split pier
#

I can show by definition that
| |f(x)| - |l| | </= |f(x) - l| < ε whenever 0 < |x - c| < δ

If i choose ε = |l|/2 then
|l|/2 < |f(x)| < 3|l|/2 whenever 0 < |x - c| < some delta that depends on the given epsilon

#

I can't find that delta since f(x) isn't given, or can i? The question tells me to show that a δ>0 for which this happens, but how can i find that delta

dull oxide
split pier
cedar kilnBOT
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wild verge
cedar kilnBOT
wild verge
#

Why in the last step is it minus 6sqrt(3) - 5sqirt(2)

#

Oh it it because the forces are pushing against each other?

#

Because it’s in the x direction

#

.close

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dark jackal
cedar kilnBOT
dark jackal
#

can I get any hints how to start solving this one? I only know that |sinx| will be wavy above x axis

cedar kilnBOT
#

@dark jackal Has your question been resolved?

crimson sedge
#

Abs[Sin[x]] is going to match Sin[x] when Sin[x] is positive.

shut tapir
# dark jackal

You don't have to calculate the value of the integral, use comparison test to check the nature of the integral

#

Is that JAM's paper's question?

cedar kilnBOT
#

@dark jackal Has your question been resolved?

plucky merlin
#

what are you looking for exactly? @dark jackal

#

But what are you solving?

#

No

#

So, converges means the integral from 1 to infinity approaches 0

Diverges means the integral from 1 to infinity approaches a finite number

#

0 in this case is not a finite number, I'm assuming

#

This may help more than I can. But, For something to be 'not absolutely convergent' it has to be convergent in it's base form and divergent in it's absolute form

royal finch
#

Is there extra information on this problem? The phrasing in that screenshot doesn't make sense.

plucky merlin
#

Sin(x) is convergent |sin(x)| is divergent

royal finch
#

The integral without the absolute value sign is conditionally convergent, but as written that is obviously wrong

plucky merlin
royal finch
#

Well that integral as written is not convergent. It isn't conditionally convergent.

plucky merlin
#

Either the question was supposed to be sin(x)/x or the 'correct' answer is wrong

royal finch
#

The intuition is that unlike sin(x)/x, |sin(x)|/x is O(x^3) and always positive on 0 to infinity, so asymptotically it is similar to integrating x^3 from 0 to infinity which diverges. If you want write an inequality in terms of an integral, it's a lot more technical work.

plucky merlin
#

See if sin(x)/x diverges or converges set up an integral (or sigma notation) than if no calculator available plug and chug, if available set number from 1 to (approaching infinity) and see what happens. Then make the equation absolute and do the same thing. If they are different it is 'not absolutely convergant' (is this a correct way of denoting it JessicaK?)

uneven matrix
#

my intuition is that |sin(x)| = O(c)

royal finch
#

Sorry x^2

uneven matrix
#

and integral of 1/x diverges

royal finch
#

You can compare it to a harmonic too yes

uneven matrix
#

i just dont know how to exactly formalize the fact that |sin(x)|>epsilon>0 except for like measureless points

royal finch
#

You would use the fact that $\int_{n\pi}^{(n+1)\pi} |\sin(x)|/x dx \geq \frac{1}{(n+1)\pi} \int_{n\pi}^{(n+1)\pi } |sin(x)| dx = 2/(n+1)\pi$ and then sum over all the intervals and do a comparison to a harmonic series.

#

The key is that the integral of |sin(x)| is constant

wraith daggerBOT
#

JessicaK

uneven matrix
#

i see

#

nice solution

royal finch
#

shrug it's your solution

#

You would have gotten it from where you were at with a bit of thinking

cedar kilnBOT
#

@dark jackal Has your question been resolved?

cedar kilnBOT
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atomic valley
#

Please explain.
In first equation why he used x^3+2 as f(-6), however in second equation he used right side of the equation “4x+1/x-5”, why did he write f^-1=4x+1/x-5, but not 2x-1/x+3 like in previous equation??

atomic valley
#

Можно и на русском

#

Как вам удобно крч

crimson delta
#

well in the first he asks for f(6) and in the second for f^-1(3)

atomic valley
#

yes what is the difference

crimson delta
#

well the ^-1

atomic valley
#

if ^-1 we should use the right side?

crimson delta
#

yes

atomic valley
#

why?

crimson delta
#

f^-1(3) asks what you have to put into f to get 3

#

so f(what you want)=3

#

so the 3 is on the right side

atomic valley
#

What if f(-6)

#

f(-6)=what I want?

crimson delta
#

yes

atomic valley
#

ok thx

#

.close

cedar kilnBOT
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crimson sedge
cedar kilnBOT
crimson sedge
#

can someone explain the third condition for a first order approximation for me? I don't understand what it says that isn't already being said by the first two

tropic oxide
#

is this in the context of multivar or single var?

#

if single var, c ensures g has the same slope as f near x=a

cedar kilnBOT
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crimson sedge
#

thank you

cedar kilnBOT
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near aurora
#

Need help with 13.10 (8)

cedar kilnBOT
idle tusk
#

$1-4\cos^2 (x) = 2\sin(x)\cdot\cos(x)$

wraith daggerBOT
#

artemetra

idle tusk
#

this one?

near aurora
#

yes

idle tusk
#

the RHS is an identity

#

namely, sin of double angle

idle tusk
near aurora
#

its a identity?

idle tusk
#

yes

#

actually

#

hold on

#

let me solve this myself

near aurora
#

i dont think thats how its suppost to be solved

#

ist thge LHS just 4sin^2a

#

??

idle tusk
#

yeah my bad

near aurora
#

??

minor crystal
#

the left hand side isn't 4sin^2(a)

#

it's more like 4sin^2(a) - 3

idle tusk
#

yea

#

what kanna said

near aurora
#

do i write is as that?

idle tusk
#

$4\sin^2(x) - 3 = 2\sin(x)\cdot\cos(x)$

wraith daggerBOT
#

artemetra

near aurora
#

ok now what?

wary anchor
#

sin^2x = 1-cos^2x

idle tusk
torpid shard
#

$sin^2x = 1-cos^2x

wary anchor
#

oh lol

raw gulch
#

I don't want to interrupt, but maybe you'd better think of a way to get sin2x and cos2x and then combine them together

minor crystal
#

oh yeah

near aurora
#

yea im lost

#

<@&286206848099549185> what should i do?

torpid shard
near aurora
torpid shard
#

Uhm

cedar kilnBOT
#

@near aurora Has your question been resolved?

cerulean harness
#

@near aurora

near aurora
#

Ok ill try

cerulean harness
#

Continuing the calculation would end up having a quadratic eqaution of cos^2 (x)

near aurora
#

do i divide everything by cos?

cerulean harness
near aurora
#

Is this correct?

cerulean harness
#

also in RHS it should be just 2sin(x)

near aurora
#

2sinx/cosx is tg no?

cerulean harness
near aurora
#

tan

#

ohh mb

#

i got it

cerulean harness
#

alr 👏

near aurora
#

so the left side should be together too?

cerulean harness
near aurora
#

so it would be 1-4cos^2x/cosx

cerulean harness
near aurora
#

ok got that

#

now what?

cerulean harness
#

sqaure both sides

#

(remember u have just 2sin(x) in RHS)

near aurora
#

so RHS is 4sin^2x

cerulean harness
near aurora
#

i just gotta square the LFH right?

cerulean harness
#

yes

cerulean harness
near aurora
#

yea

cerulean harness
#

alright

#

break down the nominator of LHS

near aurora
#

that gave me 16cos^4x

#

tho is that right?

cerulean harness
#

(a-b)^2 = a^2 - 2ab + b^2

near aurora
#

yea 4cos^2x would be 16cos^4x no?

cerulean harness
near aurora
#

Is this incorrect?

cerulean harness
#

no that's perfect!

near aurora
#

cos^2x and 16cos^4x should equal out right

#

so cos^2x should dissapear

#

no?

cerulean harness
#

not exactly

#

gimme a sec

near aurora
#

ok

cerulean harness
#

since we have cos in majority we'd like to form an equation ONLY conataining cos
since u have sin in RHS ,
Apply sin^2 (x) = 1 -cos^2 (x)
then muliply both sides by cos^2(x) , that would cancel out the denominator
Then continue simplifing untill a qadratic eqaution comes up

near aurora
#

ok wait

#

Like this?

cerulean harness
#

continue simplifying

near aurora
#

do i bring everything to the left?

cerulean harness
#

whatever u do, form a quadratic eqaution

near aurora
#

Like this?

cerulean harness
#

exactly but it should be -12cos^2 (x)

#

not +

#

and +1 not -1

near aurora
#

Oh ok

#

i got two answers from solving that

#

1/10 and 1/2

#

@cerulean harness

cerulean harness
#

oh that's nice

#

u have those values for cos^2 (x)
Sqare rooting them will help u to get the values of x

near aurora
#

Now what?

#

Like this

cerulean harness
#

I mean is there any inerval for x given in the question?

near aurora
#

no i just need to find x

cerulean harness
#

The values of x can vary according to its interval

#

say

near aurora
#

no intervals are given

cerulean harness
#

okay then

#

then solve for [0, 2pie]

#

do u know how to solve trig angles using unit circle?

near aurora
#

not rylly

crimson sedge
#

There are 100 numbers in a number set. If you remove one number from a set, then the median of the remaining numbers will be 78. If you remove another number, then the median of the remaining numbers will be 66. Find the median of the entire set

#

help

#

@cedar kiln

#

There are 100 numbers in a number set. If you remove one number from a set, then the median of the remaining numbers will be 78. If you remove another number, then the median of the remaining numbers will be 66. Find the median of the entire set

cedar kilnBOT
crimson sedge
#

!help

cedar kilnBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

crimson sedge
#

#help

#

!help

cedar kilnBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

crimson sedge
#

.help

cedar kilnBOT
#

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crimson sedge
#

/help

#

.help

cedar kilnBOT
#

Commands:

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Type .help <command name> for more info on a command.

granite knoll
cedar kilnBOT
#

@near aurora Has your question been resolved?

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crimson sedge
#

hello

cedar kilnBOT
crimson sedge
#

I'm just wondering why z+x/2 and z-x/2 are coprime

#

2.(a)

#

thx in advance :)

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

<@&286206848099549185>

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

<@&286206848099549185>

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

dull oxide
#

If they were not coprime, then z and x would not be coprime, and -by extension- y would share that same factor, so the triple would not be primitive

#

@crimson sedge hope that helps

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harsh dove
#

hey,

an enemy has health and heals health every turn
allies deal damage every turn

how do i figure out how many turns to kill the enemy?

numbers:
63 max health (cannot heal above this)
heals up to 2 health every turn an ally takes (after damage dealt)
allies deal 8 damage each turn

also im making a table in sheets with a bunch of different health/heal/damage number combos so im looking for a math formula i can turn into a sheets formula to put into each cell

harsh dove
#

also technically the enemy heals 4 health every other turn an ally takes, but im going by average damage dealt by all allies
cause simplicity is better here to cover all ally team combos, but id still like an exact number of hits based on those averages

cedar kilnBOT
#

@harsh dove Has your question been resolved?

harsh dove
#

<@&286206848099549185>

cedar kilnBOT
#

@harsh dove Has your question been resolved?

upper abyss
#

So the enemy loses 6 health per turn? Then it would take 11 turns to deal 63 damage

crimson delta
#

as long as you dont make the classic mistake of the enemy dying before he "heals" again and needs another turn. tho that doesnt happen here at least. close tho

cedar kilnBOT
#

@harsh dove Has your question been resolved?

harsh dove
#

What about
(Max health - damage) / (damage - healing)

#

I know it will be wrong for practically every combo of health/heal/damage because im using averages but it will be close right?

I had a hunch I was supposed to use fractal exponents somehow, like
X^1.(damage)
Or something

crimson delta
harsh dove
#

Why + 1 at the end?

cedar kilnBOT
#

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gloomy bough
#

I tried to did on my own and I figured out 2^a/2^b = 64

= a-b = 6
so I know its A but I tried figuring out (3^a)(3^b) = 9

and I got 9^a+b = 9 which gives 1

am I doing something wrong?

hollow trail
#

,tex .exp rules

wraith daggerBOT
hollow trail
#

that was incorrect, yes

gloomy bough
#

it should 3^a+b = 3^2

#

thanks

#

.close

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minor stone
#

how do i start this problem?

cedar kilnBOT
ancient lodge
#

Consider the zeros and turning points

minor stone
#

ok ill try it

#

ok that helped, thanks

#

correct anser is C

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#

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gloomy bough
#

How do I do this

cedar kilnBOT
split pike
#

then

#

option h is the correct ansswer

gloomy bough
#

in the answer sheet the answer is J

gloomy bough
#

to see which one gives me undefined

cedar kilnBOT
#

@gloomy bough Has your question been resolved?

cedar kilnBOT
#

@gloomy bough Has your question been resolved?

cerulean sail
#

Note that with yours, if you put in x=2, your function would be undefined there - but the graph shows that it is defined there

#

Moreover you'd want the values close to x=2 to be nonzero, but with your one it would be

#

They get J because cancelling out the (x+2) factors gets you the 1/x^2 graph as you'd want, but you want that when x = -2 that you can't take that value

cedar kilnBOT
#

@gloomy bough Has your question been resolved?

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minor crystal
#

hii @solid juniper , btw i meant the derivative of b^(1/b)holothink

minor crystal
#

,w derivative of b^(1/b)

wraith daggerBOT
minor crystal
#

-b^(1/(b-2)) can't ever be 0 so that's out of the picture for a maxima point

#

log(b) - 1 = 0 can work but doesn't this depend on the base?

#

,, \log_{10} b - 1 = 0

wraith daggerBOT
minor crystal
#

would give 10 as the maxima point
but ln(b) - 1 = 0 would give e as the maxima point
at least those are the two familiar bases

#

btw sorry for the ping melody

#

I was just responding to what u asked me

glossy inlet
minor crystal
glossy inlet
#

well do you know how to do that derivative by hand

#

$b^{1/b} = e^{\frac{1}{b}\ln b}$

wraith daggerBOT
#

jewels!

glossy inlet
#

now you just apply the chain and product rule

minor crystal
#

yes that's one way

#

but i can just log both sides

#

and i'm not forced to use ln then

glossy inlet
#

sure

#

but then when you differentiate a base 10 logarithm

#

you get an additional factor of log_10(e)

slate lintel
#

you need a very strong reason to use log base anything but e in math

minor crystal
#

hmm fair enough

#

i've seen people using log instead of ln but your point makes sense

slate lintel
#

log is assumed to mean loge in math

glossy inlet
#

its just implied in calculus that its base e

minor crystal
slate lintel
#

log2 is useful in CS

glossy inlet
#

log 10 is used in pH, the Richter scale and stuff

slate lintel
#

log10 is nice if you're using a slide rule or something

minor crystal
#

log10 for digit counting too ig

glossy inlet
#

decibels as well

minor crystal
#

okay i see

#

each one has its own use lol

#

thanks~

slate lintel
#

since they're just a scale factor away from each other

#

it often doesn't really matter

minor crystal
#

also can i ask a (not related) trig question or do i have to make a new channel for that?

minor crystal
glossy inlet
#

I could give it a shot

#

ask right here

#

spending my Christmas morning doing math is not what I expected

minor crystal
#

i'm sorry

#

it's a personal question btw

#

but this relation can only ever be satisfied when the triangle is a 30-60-90 right?

slate lintel
#

no, you've only constrained two sides

crimson sedge
#

no not necessarily

minor crystal
#

i mean i thought that too but i couldn't find a counterexample

glossy inlet
#

if you go by the sine rule multiple triangles are possible

minor crystal
#

,w 2* sin(54 degrees)/sin(108 degrees)

wraith daggerBOT
minor crystal
#

doesn't work with 54 or 108 or anyhting like that

#

the best i got to was when z = 1 and y = 0.5

#

but that's a wolfram issue

#

,w 2 * sin(0.5 degrees)/ sin(1 degrees)

wraith daggerBOT
minor crystal
#

it just rounds to 1 but it's not really 1

slate lintel
minor crystal
#

I'm not sure how to use desmos geometry

slate lintel
#

you can click and drag those points

#

everything that is visible is a valid triangle

#

with one side twice the length of the other

minor crystal
#

i'm confused

#

maybe i should try to learn how to work it

#

idk what point to drag

slate lintel
#

this is an example triangle

crimson sedge
# minor crystal i mean i thought that too but i couldn't find a counterexample

let $z = 60\degrees$ for example, with the third side being $y$ then by the law of cosines: [
4x^2 = x^2 + y^2 - 2xy\m\cos{60\degrees}
]
so [
y^2 - xy -3x^2 = 0 \[1ex]
y = \f{x+\s{x^2+12x^2}}{2} = \f{1+\s{13}}2x
]
By what you were going for, $y$ should be the hypotenuse and [
x^2 +(2x)^2 = y^2
]
but thats not true by what we derived

wraith daggerBOT
minor crystal
slate lintel
#

yes, 52.3º is an approximation

#

the real value will be irrational

#

if you wanted both of those angles to be integers then that's harder and might indeed only be 30-60-90

minor crystal
#

i think i get it

#

i'm reading what qylo wrote

crimson sedge
minor crystal
#

would u just assume an irrational degree

slate lintel
#

wdym

minor crystal
#

would allow for the ratio to be exactly 2?

slate lintel
#

yeah i just constructed a triangle with one side exactly twice as long as the other

#

as in your diagram

minor crystal
#

okay thanks guys

#

let me think about this

#

😭

solid juniper
#

thanks hayley

crimson sedge
#

mess around with the usual trig equations to convince yourself

broken monolith
#

Hi can anyone help me with my trig geometrical prove? 🙃

cedar kilnBOT
broken monolith
#

Sorry

minor crystal
minor crystal
solid juniper
minor crystal
#

sin(z)/2x = sin(y)/x

sin(z)/sin(y) = 2

sin(z) = 2sin(y)

-1 < cos(y) < 1 but cos(y) is never 0 unless it's 0 degrees or 180 degrees:

sin(z) > 2sin(y) cos(y)

sin(z) > sin(2y)

z > 2y over the monotonically increasing interval

dull oxide
wraith daggerBOT
minor crystal
#

okay after going over these stuffs

#

i think i kinda get it

#

😭

#

thanks guys-

solid juniper
#

yay

minor crystal
#

too hard for me

#

geometry proofs aren't for me

dull oxide
#

Ack in in the wrong channel

minor crystal
crimson sedge
#

just kidding please no

dull oxide
minor crystal
minor crystal
cedar kilnBOT
#

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#
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dull oxide
cedar kilnBOT
#
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idle tusk
#

recall the definition of the derivative

#

$f'(x) = \lim_{\Delta x \to 0} \frac{f(x+\Delta x)-f(x)}{\Delta x}$

wraith daggerBOT
#

artemetra

idle tusk
#

what you are talking about is the same thing but if we just delta x to be 1

#

in general, derivative is a better approach for marginal costs

#

it's faster and it scales to continuous units

#

for example you wouldn't been able to do this if instead of radiators you had, say, kilograms of rice, it's not a discrete unit

#

yes

idle tusk
#

which is where the derivative comes from

#

the cost of producing one more good (for discrete units, like radiators) OR the cost of producing infinitesimally more of a good (for continuous goods, like gallons of sth.)

#

well i can produce 3 gallons of water

#

or 3.1

#

or 3.0001

#

it's not discrete

#

there is half a gallon but there is no half a radiator

#

the f(x+1) - f(x) does work for discrete units but not continuous
derivative works for both

#

what f are you referring to?

#

c'(10)

#

as it says there :)

#

I'm not sure what you are asking here

#

"about how much extra will it cost to produce one more radiator"

#

we use the derivative to approximate f(11)-f(10)

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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#
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crude gale
cedar kilnBOT
crude gale
#

Could anyone help check my work?

#

Im also not too sure how to evaluate the final sum

tepid ginkgo
#

Praying for people to help lil bro 🙏🏻😭

cedar kilnBOT
#

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dire geode
#

well 1^3 = 1

#

Factor w^3 - 1

#

If w is a root, plug in w^2 to this equation and verify w^2 is also a root

crimson sedge
#

hint (A-B)^3

#

good

#

yes

#

what do you mean

#

yes you can express

#

that

#

w^9

#

(w^3)^3

#

yes

#

either (w-1) = 0

#

or w^2+w+1 = 0

#

you welcome ^^

cedar kilnBOT
#
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#
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crimson sedge
#

translate?

#

i thought there is more okay

#

use distance formula

#

the distance formula between a point (x,y) and the origin(0,0) is given by

#

$r=\sqrt{x^2+y^2}$

wraith daggerBOT
crimson sedge
#

no

#

what is the distance formula between point(x,y) and the line x = 2 ?

cedar kilnBOT
#
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twin panther
#

By using 2,7 and 9 we create numbers and put them in growing order : 2, 7, 9, 22, 27, 29, 72, 77, 79, 92, 97, 99, ...

twin panther
#

in this order what place "72297" is ?

nimble mountain
#

seems isomorphic to base 3

tropic oxide
#

not quite no

#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
twin panther
#

3

nimble mountain
#

yea, slightly different my bad

tropic oxide
twin panther
#

i got 208 but the answer is 209

tropic oxide
#

show how you got 208

twin panther
#

1 ,2,3,4,5 shows the how many number are there like with 1 digit all has 1 way so total 3 way

#

2 digit each has 3 way so total 9 ways

#

3 digit each has 9 way total 27

#

and so on

tropic oxide
#

what is the "total" column?

twin panther
#

i got there is 120 number until 5 digit

tropic oxide
#

120?

#

are you sure that you didn't miscount?

#

,calc 1+3+9+27+81

wraith daggerBOT
#

Result:

121
tropic oxide
#

121, not 120

#

that's how many numbers there are with 4 or fewer digits

#

wait hold on ok

twin panther
#

yes

tropic oxide
#

what is that 1 at the beginning anyway

tropic oxide
#

"total" is not the cumulative total of the left column. what do those roman numerals mean.

#

literally wtf lol

twin panther
#

roman numerals shows how many digits they have

#

then other column show for example , with 2 digits each has 3 way to make number 22, 27, 29 or 72,77,79

surreal karma
#

The VI is 243 and 929

#

My bad

#

Isnt

twin panther
#

so total column is 3* second column cus if each has 3 way and there is 3 numbers 3 * 3 is the total number they can make with 2 digits

surreal karma
#

Is 243 and 243 times 81

#

This is

tropic oxide
twin panther
tropic oxide
#

....

#

?????

#

there are 3 single-digit numbers that you can make, not 1...

#

sorry @twin panther i don't understand ANY of your work at all

twin panther
#

each can make 1 total 3 * 1 = 3

tropic oxide
#

"each"?

twin panther
#

yes 2 ,7 ,9

tropic oxide
#

what a dumb way to say it

#

and so confusing

twin panther
#

just english is my fourth language )

tropic oxide
#

what are the other 3?

twin panther
#

my own russian and turkish

tropic oxide
#

did you forget a comma?

#

а еще может быть по-русски нам было бы удобнее говорить

cedar kilnBOT
#

@twin panther Has your question been resolved?

cedar kilnBOT
#

@twin panther Has your question been resolved?

cedar kilnBOT
#

@twin panther Has your question been resolved?

twin panther
#

<@&286206848099549185>

raw gulch
raw gulch
# twin panther <@&286206848099549185>

$\square \longleftarrow 3\\square \square \longleftarrow 3\cdot 3\\square \square \square \longleftarrow 3\cdot 3\cdot 3\\square \square \square \square \longleftarrow 3\cdot 3\cdot 3\cdot 3\\overset{2}{\square }\square \square \square \square \longleftarrow 3\cdot 3\cdot 3\cdot 3\\overset{3}{\square }\square \square \square \square \longleftarrow 3\cdot 3\cdot 3\cdot 3$

wraith daggerBOT
#

Joanna Angel

raw gulch
#

I consider that rest should be easy for you to estimate and summarise it

cedar kilnBOT
#

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cedar kilnBOT
#
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cedar kilnBOT
#
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cedar kilnBOT
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

polar holly
#

all I've really heard from derivatives in word problems is that it mostly brings affect when finding the amount of someting in respects to time

kindred storm
#

The derivative tells the (instantaneous) rate of change in cost per part.

#

The exact answer is the average rate of change in cost per part from x = 10 to x = 11, but the instantaneous rate is close to that.

#

So they use it as an estimate.

#

To find the slope between those points, you have to calculate the cost of 11 using a cubic polynomial and then subtract the cost of 10.

#

It's more work than just using the derivative, which is a quadratic polynomial.

#

I mean the error will be low.

#

Because both are slopes.

#

We don't care about between points.

#

When it's getting near a local maximum, the slope is close to zero.

#

Which is what you'd expect.

#

The point is that it's an estimate, and saying that the slopes have different signs doesn't make it not an estimate.

opaque harbor
#

what's your definition of derivative

#

<@&268886789983436800>

kindred storm
#

<@&268886789983436800>

opaque harbor
#

you've not seen a limit definition?

kindred storm
#

That's not very likely when x increases by 1.

opaque harbor
#

cool

#

so

#

when $h$ is small, we can say
$$f'(x)\approx {f(x+h)-f(x)\over h}$$
and so $$f(x+h)-f(x)\approx f'(x)\cdot h$$

wraith daggerBOT
#

Edward II

opaque harbor
#

note these are approximations, and the smaller h is the better they are

#

which is using derivative works to approximate rate of change