#help-13

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subtle hinge
#

rearrange for (cosx)^3

oblique lynx
#

ok, so do i get
$$
3\cos^2(2x)=\frac{3}{2}(1+\cos4x)
$$

wraith daggerBOT
#

konxmok

stone flame
#

correct

oblique lynx
stone flame
#

let u = 6x

subtle hinge
#

just substitute 2x for x in this eqn and rearrange

oblique lynx
#

it should lead to this form

cedar kilnBOT
#

@oblique lynx Has your question been resolved?

cedar kilnBOT
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dark jackal
#

Y=x^2+x here domain is R

cedar kilnBOT
dark jackal
#

Co domain is R

#

The range will be y>=-1/4

lyric narwhal
#

I got range and domain confused nvm

dark jackal
#

Whattt?

hollow minnow
#

what?

#

Whtas the questoin?

dark jackal
#

How to check function is onto or not?

hollow minnow
#

Well

#

You said so yourself that the range is y>=-1/4

dark jackal
#

Yes

hollow minnow
#

But the codomain is R

dark jackal
#

Yes many points will not have any image

#

So it is into?

hollow minnow
#

?

dark jackal
#

I meant many points in co domain will not have pre image

hollow minnow
#

Onto/surjective means every elements in the codomain can be hit

dark jackal
#

so I have to check in reverse?

hollow minnow
#

You just haev to show there exists an element in the codomain that cannot be hit by any element in the domain R.

#

For example, (-1\in\R)

wraith daggerBOT
hollow minnow
#

[x^2+x=-1]

wraith daggerBOT
hollow minnow
#

solve for x and show it's no in R

dark jackal
#

x^2+x+1=0

#

Complex roots

#

So for checking onto we need co-domain necessarily

dim tiger
#

checking if the function is onto/surjective or not you have to check the codomain

#

if the codomain and the range are the same then the function is onto

#

otherwise it is not

dark jackal
#

Right

#

Tq so much

dim tiger
#

np i didnt do anything you and the others did the whole work

dark jackal
#

.close

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cedar kilnBOT
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stiff summit
#

i need some help here

cedar kilnBOT
stiff summit
#

only thing that i could think of to try was the binomial expansion of both and try see if the powers add up to 3n but i can't get to an answer

mortal hemlock
#

!original

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

stiff summit
#

oh well

#

need to find N

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my approach was to write it as x1 + x2 + x3 = 3n, and then the number of possible solutions to this would be the value of N

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selecting x1 from the A's, x2 from the B's, and x3 from the C's

#

<@&286206848099549185>

alpine rune
stiff summit
alpine rune
#

ok

stiff summit
alpine rune
#

you gotta make cases

#

4 I think

#

ill just help out with the binomial expression

stiff summit
#

alright

alpine rune
#

do you know the basics of binomial theorem

stiff summit
#

yes

alpine rune
#

sweet

stiff summit
#

so the left one is straightforward to expand

#

for the right one i know about the extended version, 1 + nx + n(n-1)/2 x^2 + ..

alpine rune
#

wait, I don't think we ever cross t^3n in that expansion

#

yeah we don't

stiff summit
#

in the left one?

alpine rune
#

yeah

stiff summit
#

yeah the left one doesnt have it

alpine rune
#

nor would the right one

stiff summit
#

but maybe the sum from each

#

like they can combine to give 3n

#

which is what i am stuck at

alpine rune
#

they can't

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2n+1 can give you 2n + 1, 4n + 2 or 6n + 3

stiff summit
#

hm thought they must

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since

#

the original question definitely has a solution

alpine rune
#

yeah but maybe you got to the wrong spot while simplifying the question in your manner

stiff summit
#

hmmm

#

i am fairly sure about x + y + z = 3n (all 3 <= 2n)

alpine rune
#

n is the coefficient of x^3n in (1+x+x^2+x^3...x^2n)

stiff summit
#

number of possible solution to this is same as asking coefficient of t^3n in (x^0 + x^1 + ... x^2n)^3

alpine rune
#

yeah

#

that's better

stiff summit
#

from there i simplified it as a gp

#

ig thats complicating it?

alpine rune
#

wait

#

sec

alpine rune
#

expand both sides

stiff summit
#

yes

alpine rune
#

one side would be 1-3x^2n+1

#

other would be (1+3C1x + 4C2x^2 + 5C3x^3) and so on

stiff summit
alpine rune
#

expand the left bracket in the equation you formed

alpine rune
stiff summit
#

yeah i'll try

stiff summit
alpine rune
#

yeah

stiff summit
#

alright did it

#

thanks

#

.close

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rich kestrel
#

In a store there are globes from 3 suppliers: 20% from the first supplier, 60% from the second supplier and 20% from the third supplier. Each supplier also delivers globes that break during transport: the first supplier delivers 3% of broken globes, the second 2%, and the third 1%.

a) Calculate the probability that a globe chosen at random from the store will be broken:

Answer

b) Calculate the probability that a defective globe comes from the first supplier:

Answer

c) Calculate the probability that a defective globe comes from the second supplier:

split pike
#

then you could just calculate according to the q

rich kestrel
#

i solved how i learnt at uni it could help if someone can verify my answers

#

i got 0.02 for a)

split pike
#

okay

rich kestrel
#

0.3 for b)

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and 0.6 for c)

#

am i right?

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2%

split pike
rich kestrel
#

i have to use with decimals instead of percent

split pike
#

Ig q says something different

#

the first supplier delivers 3% of broken globes, the second 2%, and the third 1%.

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@rich kestrel i dont think 3% is the % of the globes supplied by the supplier

rich kestrel
#

that s the problem

#

the answers don't have to make sense or idk why you don't think it's 3%

split pike
#

So I don't think our answers are correct

#

Because I took an assumption that broken globes % is % of globes supplied

rich kestrel
#

the amount supplied is 20 60 20

cedar kilnBOT
#

@rich kestrel Has your question been resolved?

rich kestrel
#

.close

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#
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turbid wren
#

a line that's not passing through (p , q) where both coordinates are both negative is...

a. y = x + 2
b. 3y = 4x -2
c. x + y = 2
d. 3y - 4x = 2
e. x - y = 2

turbid wren
#

do we determine by its gradient?

tropic oxide
#

easiest to just graph them all

pulsar dagger
#

or by intuition which one where if x and y are both negative the equation will never satisfy

turbid wren
#

ah, i just realised it, is it just the same as projecting linear programming?

tropic oxide
#

??

#

you're overcomplicating it.

turbid wren
#

then how do i graph it?

tropic oxide
#

you graph the straight lines the same way you would normally graph a straight line.

#

linear programming has nothing to do with it.

turbid wren
#

oh i forgot💀

#

testing each axis and ordinate by 0

#

.close

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chrome lotus
#

Anyone cna help?

cedar kilnBOT
chrome lotus
#

Wrong one sorry

granite knoll
#

<@&268886789983436800> spam

cedar kilnBOT
#

@chrome lotus Has your question been resolved?

dire geode
cedar kilnBOT
# chrome lotus

Show your work, and if possible, explain where you are stuck.

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crimson sedge
#

what does this backslash represent ?(don't tell me the answer)

violet flume
#

read "less"

crimson sedge
#

A - B

#

?

green thorn
#

yeah, its set minus

violet flume
#

yes.

crimson sedge
#

ok

#

.close

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calm hedge
cedar kilnBOT
calm hedge
#

for B)

#

its just asking for A,B,C. find ones that have a common one

#

like i just found {8,11}

#

right?

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or no

proud jungle
#

Find AB first

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Then ABC

coral jewel
#

yes, 8 and 11 is correct

calm hedge
#

ok

#

lets say

#

if I find AB

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for example 1, 2 and 3

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what if C has 1, 2 and doesnt have 3

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i just get rid of the 3

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right?

coral jewel
#

yes

calm hedge
#

oke

#

👍

proud jungle
#

Yes

calm hedge
#

what about f?

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A intersection B are in brackets so im assuming i do that first

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which is just 8,11

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and then that to the union of C

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so do i just do {8,11} addition into C whatever that is

tropic oxide
calm hedge
#

whats C star

#

the apostrophe up there

tropic oxide
#

nothing, the asterisk is just me correcting your wording

calm hedge
#

oh ok

#

thank you

tropic oxide
#

but yes $A \cap B = {8,11}$ and so $(A\cap B)\cup C = {8,11}\cup C$

wraith daggerBOT
calm hedge
#

ok 👍

cedar kilnBOT
#

@calm hedge Has your question been resolved?

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turbid wren
#

can anyone help me with this one?

cedar kilnBOT
turbid wren
#

the root one

crimson sedge
#

hint: use the fact that $\s{ab} = \s a \cd \s b$

wraith daggerBOT
turbid wren
#

still don't get it😭😭😭

crimson sedge
#

and for an easier idea, convert $\s[m]{a^n} = a^{\ff nm}$

wraith daggerBOT
crimson sedge
turbid wren
#

so howhappy_cry_cat

crimson sedge
#

[ \nest{7}{\inline#1{\sqrt{6#1}}}{\hdots} = \s6 \cd \nest{7}{\inline#1{\sqrt{6#1}}}{\hdots} ]

crimson sedge
supple flume
#

should be 2 square roots on the outside

wraith daggerBOT
supple flume
#

there has to be two square roots on the outside as its not just covering the 6 on the original

#

it covering both

turbid wren
#

now I'm completely lost😭

wraith daggerBOT
cursive sedge
crimson sedge
#

should be fixed

cursive sedge
cedar kilnBOT
#

@turbid wren Has your question been resolved?

uneven pagoda
#

Assume your first root sequence converges to x. Then sqr(6*x) = x

#

Solve for x

#

For the second sequence:
sqr(8:y) = y

cedar kilnBOT
#
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minor crystal
#

hi dumb question but how to do this?

cedar kilnBOT
minor crystal
opal basin
#

Have you heard of vieta's formulas? (If not don't worry)

minor crystal
#

how can i use it here when we need the other root

#

oh lol okay i see

minor crystal
#

from vietas

#

a + b = 1/3

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ab = -1/3

wheat ocean
#

you don't really need it i think

minor crystal
#

i couldn’t see how vietas would help when i tried it cuz the question isn’t a linear combination (or any combination) of two roots

#

and those roots aren’t repeated cuz discriminant > 0

opal basin
#

You are right probably, let me think actually

wheat ocean
#

i would solve it like this: $3a^3-4a^2=a(3a^2-4a)=a(3a^2-a-1-3a+1)=a(1-3a)=-3a^2+a=-1-(3a^2-a-1)=-1$

wraith daggerBOT
#

Alisia

wheat ocean
#

we just need that a is a root of equation f(a)=0

crimson sedge
#

Solve for alpha

minor crystal
wraith daggerBOT
#

Şêro

crimson sedge
#

You can use quadratic formula

minor crystal
#

yes i know that’s too convoluted anyway

#

it’s about solving it in a minute

#

you’ll have something like (1 +- sqrt(13))/6

#

then you’re putting all that in 3a^3 - 4a^2

crimson sedge
#

Yea there must be some easier way

minor crystal
#

i don’t get it though melody

#

i get the algebra but hmm

wheat ocean
solid juniper
#

why do you need to solve these problems in one minute

minor crystal
#

nozoomi my school’s weird lol

#

not in a good way maybe

solid juniper
minor crystal
crimson sedge
#

I also thought of factoring the a^2 out

#

Because you want to use the things that are given

wheat ocean
#

i think the main point here is to just use that 3a^2-a-1=0 without evaluating the roots

wheat ocean
#

because it would be harder other way

minor crystal
#

but then you knew vieta’s wouldn’t work either

#

did u check it or is this what u thought of after u realized u aren’t evaluating roots

crimson sedge
#

I think vieta doesn’t even work in this case since a is not 1

#

I mean the coefficient a of ax^2

minor crystal
#

it works for all a

#

vieta’s doesn’t work cuz it’s like doing it with the quadratic formula

#

(in this case)

#

okay anyway, thanks alisia! meeku meeku

wheat ocean
#

vieta's formulas involve both roots while we need only one certain

#

no problem, happy to help 🙂

#

also, the other (a bit more easy) way is to divide polynomial 3a^3-4a^2 by 3a^2-a-1 and the remainder will be an answer

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because 3a^3-4a^2=(a-1)(3a^2-a-1) - 1

minor crystal
#

i know how to poly divide

#

but hmm i don’t get the part where you know the poly division of those 2 will give a remainder that is the answer

wheat ocean
#

if that would be bad task then we would get a remainder that depends on x so it wouldn't work 😅 don't consider that as an universal method, just another way

#

and about intuition... only practice will do 🙂

minor crystal
#

thanks~

minor crystal
#

not sure where i even see questions like this

wheat ocean
minor crystal
#

hmmm okie then

#

thanks-

cedar kilnBOT
#

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cunning phoenix
#

I tried to solve the inequalities but I don't understand what range will k drop in

wraith daggerBOT
tropic oxide
#

there is actually a very elegant way to solve this

#

but yes @cunning phoenix show what you did

zenith nacelle
#

can i give a hint?

crimson sedge
#

be patient

tropic oxide
#

let op share his work first

zenith nacelle
#

ok

cunning phoenix
#

I did this

crimson sedge
#

,rcw

wraith daggerBOT
zenith nacelle
#

0 isn't a positive integer tho

#

just check 1,2,3

cunning phoenix
#

oh wait...

#

Nvm wtf

cunning phoenix
tropic oxide
#

ok let's see

#

-b/(2a) ≤ 4...?

cunning phoenix
#

Ye

tropic oxide
#

that gets you that the VERTEX is at or to the left of x=4.

#

not that both roots are.

zenith nacelle
#

1,2,3 do satisfy

cunning phoenix
#

Ohh yee that's wrong too

#

Ye 3 2 1 satisfy

tropic oxide
#

ok now the idea that i have is

#

let f(x) = LHS of your equation

cunning phoenix
#

Noted

tropic oxide
#

in order to have two roots which are both real and be ≤ 4, you need:

  • D > 0
  • f(4) ≥ 0
cunning phoenix
zenith nacelle
#

sad

cunning phoenix
#

Equation gets bad bad

tropic oxide
#

how bad

#

its just a quadratic still no?

#

also >=

cunning phoenix
cunning phoenix
tropic oxide
#

if it's a quad inequality with imaginary roots this just means it holds either always or never

cunning phoenix
#

The question asks for +ve real values of k so?

cunning phoenix
tropic oxide
#

let me take a look at it myself

cunning phoenix
#

Idk how it helps in my question

tropic oxide
#

16 - 8k + k^2 + k - 3 ≥ 0

#

k^2 - 7k + 13 ≥ 0

#

discriminant = 49 - 4 * 13 = -3

#

yeah so this holds for all k, simple as that

#

and that just leaves the discriminant of the original eq

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which we also want to be >0

cunning phoenix
#

Ye I understand that

#

But is checking for f(4) >= 0 necessary here?

tropic oxide
#

it is necessary yes

cunning phoenix
tropic oxide
#

we could not have predicted the check would come back trivial

#

so what

cunning phoenix
#

Ah I see I get your point

#

Thank you anyways

#

It's kinda analogous to when if both the roots lie between x1 and x2 we do f(x1).f(x2) > 0

#

.close

cedar kilnBOT
#
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muted plaza
#

hi, idk what i have to do here, nor how is it i need to find 3x3 matrices

muted plaza
#

i know how to rotate points tho

opal basin
#

Do you understand why the matrices are 3x3 while the vectors are 2-dimensional?

muted plaza
#

nope

opal basin
#

what kind of class is this btw, I've only ever seen this in the context of graphics programming

muted plaza
#

linear algebra

#

which is used for graphics and whatnot, yes

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but i'm not coding anything here xd

opal basin
#

Normally when you use matrices, the origin doesn't change. Here you want to apply a transformation though, so to do this the vectors have a third entry explicitly being 1

#

That way you can translate

muted plaza
#

huh?

#

can you explain it like i'm 8 and/or i havent slept all night?

#

😅

opal basin
#

So you should see (-1, -1) as (-1, -1, 1)

#

and then find some matrix to translate points by (-4, 4)

#

So after the matrix multiplication (-1, -1, 1) should become (-5, 3, 1)

muted plaza
#

wait what

opal basin
#

btw, are you right-multiplying vectors? (so M * v, and not v * M)

muted plaza
#

yes

#

i'm not a monster

#

actually i didnt know anyone did

opal basin
#

Actually this one

muted plaza
#

oh

opal basin
#

It also works for (-1, -1, 1)

muted plaza
#

why

opal basin
#

So the 1 in the third entry stays

#

and the the other entries in the right-most column get added

#

So this is the identity matrix + a translation

muted plaza
#

i sort of understand

opal basin
#

What would happen if you were to calculate M * (x, y, 1)

muted plaza
#

(x+4,y+4,4)?

opal basin
#

yeah, (x-4, but that was probably a typo)

muted plaza
#

dehydrated brain goes brrr

opal basin
#

so this matrix translated the point (x, y) by (-4, 4)

muted plaza
#

ok so what do i do with the new vectors now

#

another matrix?

opal basin
#

Yes, now the rotation matrix

#

what does rotating by 180 degrees look like in matrix form?

muted plaza
#

oh wait, this would be 3x3

#

why cant the world be in 2d

opal basin
#

You can find the 2d matrix first

muted plaza
#

i know it because i've used it 10 minutes ago xd

#

negative -1s on the diagonal

opal basin
#

Yes, for the 3x3 matrix you want to go from (x, y, 1) to (-x, -y, 1)

#

so what should the entries be to leave the 1 alone

muted plaza
#

this?

#

oops

#

without the 8

opal basin
#

Yes, 0 instead of 8

muted plaza
#

yes xd

opal basin
#

And now the final translation matrix

muted plaza
#

wait but what do i use with that intermediate matrix

opal basin
#

How do you mean?

#

The rotation works by first translating a point by (-4, 4) then rotating and then translating by (4, -4)

muted plaza
#

the fact that it's all matrices and not vectors for rotations make it harder to see for me xd

opal basin
#

ah, take your time

muted plaza
#

is it x-4 or y-4 that was the typo

opal basin
#

It should be (x-4, y+4, 1) (oh a 1 at the end as well)

muted plaza
#

yes yes i remember the 1 at the end

#

i was just thinking that the -4 was at the second row

#

oh right

#

translation

#

- the first time

#
  • the second
opal basin
#

No, the point you rotate about is (4, -4), so you first translate by -(4, -4) = (-4, 4)

muted plaza
#

yes xd

#

adding after rotation

muted plaza
opal basin
#

Yeah, I got used to it with computer graphics

muted plaza
#

that reminds me, how xd

opal basin
#

(this is my final year of pre-university), but I've always liked programming and about 5 years ago I wanted to try 3d and came across 3blue1brown's videos, that's where I got the basics from

#

and the rest is from the internet as well

muted plaza
#

good to see 3B1b videos help someone xd

#

i only watch them then forget about them cough

#

ok so

#

what about the third matrix

#

is it the inverse of the first one?

#

wait that makes little sense xd

opal basin
#

it is, but explicitly calculating it might be a bit painful

muted plaza
#

oh

muted plaza
#

its use is permitted

opal basin
#

You can find the result without using any programs or calculations

muted plaza
#

how

opal basin
#

this matrix has to translate by (4, -4), right?

muted plaza
#

yes?

opal basin
#

How did the first matrix translate?

#

how did it work

muted plaza
#

the identity matrix except for the last column

opal basin
#

Yes, the first two entries of the last column were the translation vector

#

this holds in general

#

this is from wikipedia:

muted plaza
#

ah, the math pages from wikipedia, my old enemy

opal basin
#

Yeah, I just scrolled down until I saw what I was looking for

#

ctrl + f: translation

muted plaza
#

it's always been hard to understand/parse math concepts in wikipedia to me, dunno why

opal basin
#

yeah, I don't think it's always the best resource to learn from

muted plaza
#

so

muted plaza
opal basin
#

Filling in t_x = 4 and t_y = -4

#

I don't really consider this a calculation

muted plaza
#

oh so the same matrix is its inverse?

opal basin
#

No, previous one had t_x = -4 and t_y = 4

#

t is the vector you want to translate by

muted plaza
#

i'm blind

#

wait

#

for the initial translation, dont i have to substract the point?

opal basin
#

Yes, point is (4, -4)

muted plaza
#

i need to sleep so badly xd

opal basin
#

what time is it for you?

muted plaza
#

14:18

#

i'm going to eat after this then sleep

#

and maybe when i wake up i see it's already night and go sleep more

opal basin
#

ahh, okay

#

Do you think you can calculate the combined matrix?

#

nvm, you can use software

#

(mind the order though)

muted plaza
#

i mean yes, but it's multiplying the matrices right?

opal basin
#

Yes

muted plaza
#

a la "PMP^-1"

opal basin
#

Yeah, depends on what you consider as P

muted plaza
#

matrix of the standard base

#

one thing nvm xd

opal basin
#

what do you get after multiplying the matrices?

muted plaza
#

wait i was checking one thing

opal basin
#

Yes

#

this is correct

#

wait

muted plaza
#

i wait xd

opal basin
#

Isn't this the reverse order

#

right most matrix should translate by (-4, 4)

#

matrices are evaluated from right to left

muted plaza
opal basin
#

Yes, but the right most matrix should translate by (-4, 4), not (4, -4)

muted plaza
#

why should it go in reverse?

opal basin
#

If you have A * B * C, then if you multiply by a vector you do A * (B * (C * v))

#

the vector first encounters C

muted plaza
#

wait but

#

A*(B*... =
A*B*...

opal basin
#

you can just put brackets where-ever you want when working with matrices

muted plaza
#

wait a sec

opal basin
#

You can't swap the order of multiplication though

muted plaza
#

isnt it literally this tho??

opal basin
#

I'm not sure, not very familiar with the notation

muted plaza
#

the linear transformation represented by the red arrow is equal to those three multiplied

#

doesnt matter seems you're right

opal basin
#

Oh, this is where you PMP^-1 came from

muted plaza
#

yes xd

#

iirc linear transformations and the like also appear in 1b3B's videos about proyections

#

i cant write

#

ok so i'll switch it up

opal basin
#

Yeah, you can always multiply it by some vectors to see if it gives the correct result

muted plaza
#

here

#

should (4,-4) return (0,0)?

opal basin
#

No, it should return (4, -4)

#

because you rotate around (4, -4)

muted plaza
#

it's alive

#

ty

opal basin
#

Youre welcome

muted plaza
#

since i'm here xd

#

do you know wtf this is?

muted plaza
opal basin
#

oh god

muted plaza
#

exactly

opal basin
#

You need a lot of matrices for this one

#

only the first and last one actually require a 4x4 matrix

#

others can be done with 3x3

muted plaza
#

huh?

opal basin
#

for the last translation the same principle applies as before, but with a 4x4 matrix

muted plaza
#

wait why does the first one require a 4x4 one

opal basin
#

because it's scaling about a point that's not the origin

#

so the origin doesn't get mapped to the origin

opal basin
#

the first matrix will be a translation, then scale, then translation

#

For all of this you will need 7 matrices

muted plaza
#

f*ck me xd

opal basin
#

Maybe you should get some rest before you try this

muted plaza
#

if i sleep i dont know if i'll wake up xd

#

question

#

you said 7 matrices, is it because of the 3 rotations?

#

i imagine it is so

opal basin
#

Yeah, the first transformation is 3 matrices and the other 4 each have 1 matrix

muted plaza
#

i think i'll close this for now, i need to move

cedar kilnBOT
#
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cedar kilnBOT
rocky umbra
#

I do some proofs and always end up with some "strange" numbers like this. Now I need to know which one is bigger, how would you calculate?

cedar kilnBOT
#
Channel closed

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as this action is irreversible, and this channel may abruptly lock.

tropic oxide
#

!msgdel

cedar kilnBOT
#

The original post of this help channel has been deleted, and it will abruptly close and possibly lock. (This is irreversible.) Please claim a new channel, and don't delete the first message of any future channel you claim.

rocky umbra
#

I do some proofs and always end up with some "strange" numbers like this. Now I need to know which one is bigger, how would you calculate?

#

This was message

tropic oxide
#

yeah but you deleted it

#

so you screwed up the system

#

the channel will sham shut on you

#

just open a new one

#

this happens all the time

rocky umbra
#

👍

cedar kilnBOT
#
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smoky falcon
#

how did the angles proven to be equal ?

cedar kilnBOT
hollow minnow
#

Some triangle shenanigans

smoky falcon
#

that was helpfull

mighty shuttle
#

the line Fn is perpendicular to the plane

mortal hemlock
#

similar triangles

mighty shuttle
smoky falcon
#

is there a Law name ?

mighty shuttle
#

x+ theta=90

crimson sedge
#

if you want to do it the dumb way you could

mighty shuttle
#

also x+y=90(Where y is the angle the force component makes with the plane)

#

so y=theta

crimson sedge
#

the third angle in that triangle formed by the g and the original theta is like

minor crystal
#

Notice that the red lines are perpendicular to their yellow counterparts

crimson sedge
#

theta+ 90 + x = 180

minor crystal
#

so the angle between the yellow = angle between their perpendicular counterparts

smoky falcon
#

i started a war

minor crystal
#

you can see it by rotating your frame

hollow minnow
#

three helpers giving 3 different approaches joyspin

crimson sedge
#

ok ye im dipping

mortal hemlock
#

this is beautiful

crimson sedge
#

have fun boys and gals

smoky falcon
#

WHICH IS THE BEST ?

#

Im at 1st year uni i need to be fancy

mighty shuttle
split pike
crimson sedge
#

also u probs dont even need to explain anything

#

this is physics, physicists dont really care about your geometry as long as u do it right

smoky falcon
smoky falcon
#

and going thro them give me a good base to build on

#

and just remembering the old stuff

#

what ur thoughts on that ?4

hollow minnow
crimson sedge
#

^

hollow minnow
#

Beautiful

crimson sedge
#

this or kannas method

smoky falcon
#

thanks pure. I flattered

hollow minnow
smoky falcon
#

wait whats flattered mean Im not native english

crimson sedge
# smoky falcon Lebanese uni in lebanon

الفكرة هي انه بتقدر تدور المثلث الاصلي لنفس الشكل لتبع الجاذبية فالزاوية تبقى ثيتا

#

ببساء؊

hollow minnow
#

,w flattered

hollow minnow
#

huh

smoky falcon
#

huh is that a good thing ?

crimson sedge
smoky falcon
#

Im gonna close if u dont mind

crimson sedge
#

same as what the others said except translated to Arabic which I assume is their native language

crimson sedge
smoky falcon
#

I will probably come back

hollow minnow
#

'I'm flattered' just means you feel proud because someone said smth good about you

#

.close

smoky falcon
#

.close

cedar kilnBOT
#
Channel closed

Closed by @hollow minnow

Use .reopen if this was a mistake.

hollow minnow
#

hahaha

minor crystal
smoky falcon
#

.close

hollow minnow
#

It closed

#

all good

crimson sedge
#

no type it more it might close harder

cedar kilnBOT
#
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mental zephyr
cedar kilnBOT
mental zephyr
#

I need to find B , C , D

mortal hemlock
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
mental zephyr
#

1

mortal hemlock
#

can you find a triangle similar to OAB?

mental zephyr
#

oh its a rectangle I forgot to mention

mortal hemlock
mental zephyr
mortal hemlock
#

where

mental zephyr
#

DOC

mortal hemlock
#

thats similar to OAB?

#

does it have the same angles?

mental zephyr
#

ABO'

#

you meant the angle

mortal hemlock
#

for triangles to be similar

#

they need to have the same angles

mental zephyr
#

why do I need triangles

mortal hemlock
#

to solve the problem

#

draw a line down from C to the x-axis

mental zephyr
#

I just did

#

it gives me a triangle with a right angle

#

.close

cedar kilnBOT
#
Channel closed

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mortal hemlock
cedar kilnBOT
#
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ripe ermine
#

"A polynomial of degree one is called a linear polynomial.
Some more linear polynomials in one variable are 2x – 1, 2 y + 1, 2 – u. Now, try and
find a linear polynomial in x with 3 terms? You would not be able to find it because a
linear polynomial in x can have at most two terms. So, any linear polynomial in x will
be of the form ax + b, where a and b are constants and a ≠ 0" This line is from my maths book and I have some confusion here... Linear polynomial is a polynomial with degree 1, so how does having more than two terms affect the degree...Like I can have it in the form ax + bx + c? Second thing is that, in every example the polynomial is of the form ax + b...why not ax + bx or ax + by?

vestal hedge
#

lets consider ax+bx+c

#

isnt it same as (a+b)x+c?

#

and lets say a+b = d

#

then its the same as dx+c

#

which is the base form of ax+b

ripe ermine
#

woww woowww! Never thought it that way!

vestal hedge
#

ax+bx is same as (a+b)x

ripe ermine
#

Interesting stuff!

vestal hedge
#

lets say a+b = d

#

then we get dx

#

dx+0 is still the same dx

#

dx+0 is that same base form of ax+b

ripe ermine
#

and can I have two different variables? in one polynomial?

vestal hedge
#

so basically, anything you make up we can bring to the base form

vestal hedge
#

the definition you are given in the book is about single variable polynomials

#

I dont think you should go into that stuff if you are just starting polynomials tbh

#

just think of single variable for now

ripe ermine
#

I got it. Thanks 🙂

#

.close

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#
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blazing willow
#

Specify the value area of the function
y= (x-7)^0

blazing willow
#

plssss help

mortal hemlock
#

^0?

#

!original

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

blazing willow
blazing willow
mortal hemlock
#

do you mean the domain and range?

blazing willow
#

maybe

blazing willow
blazing willow
mortal hemlock
#

but anything to the power 0 is 1

#

so how could the range be anything other than 1?

#

if they mean the domain it makes more sense

blazing willow
#

idk i’m scared

mortal hemlock
#

i'll just assume they mean to domain

#

for what x is (x-7)^0 not possible?

blazing willow
#

aaaa so i don’t know

#

sorry

mortal hemlock
#

can x be 7?

blazing willow
#

yes

mortal hemlock
#

are you sure?

#

what doy ou et when you plug in x=7

cedar kilnBOT
#

@blazing willow Has your question been resolved?

cedar kilnBOT
#

@blazing willow Has your question been resolved?

blazing willow
#

.close

cedar kilnBOT
#
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hot rampart
#

How can I solve $3^x+4x+5=0$?

cedar kilnBOT
wraith daggerBOT
hot rampart
#

Not like graphing or numerical method

hollow minnow
#

You'd do some lambert W shennigans

opal basin
#

Isnt there a video by blackpenredpen?

hot rampart
#

Oh let me check that out

opal basin
#

It's one of his newest I think

#

General formula

hot rampart
#

Got it thanks

#

.close

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#
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sharp sequoia
#

whats the answer for this

cedar kilnBOT
sharp sequoia
mortal hemlock
#

!noans

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#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

sharp sequoia
#

nvm i got it its 0

cedar kilnBOT
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severe igloo
#

Yo I just solved a linear algebra proof and thought I could get some confirmation or a better proof if possible, since it feels like I kinda cheated my way to it

severe igloo
#

$\text{Consider general vector} (w) in (V).
[w = a_1 v_1 + a_2 v_2 + a_3 v_3 + a_4 v_4]
If we make the assumption that (span(v_1 - v_2, v_2 - v_3, v_3 - v_4, v_4) = V), then we can also write w as
[w = c_1 (v_1 - v_2) + c_2 (v_2 - v_3) + c_3 (v_3 - v_4) + c_4 v_4]
[w = c_1 v_1 + v_2 (c_2 - c_1) + v_3 (c_3 - c_2) + v_4 (c_4 - c_3)]
By equating the two, we can determine that:
[a_1 = c_1, c_2 - c_1 = a_2, c_3 - c_2 = a_3, c_4 - c_3 = a_4]
And with some further algebra:
[c_1 = a_1, c_2 = a_2 + a_1, c_3 = a_3 + a_2 + a_1, c_4 = a_4 + a_3 + a_2 + a_1]

Hence as we can express all (c_1, c_2, c_3, c_4) in terms of (a_1, a_2, a_3, a_4), which we know exist as (v_1, v_2, v_3, v_4) spans V, it thus follows that (span(v_1 - v_2, v_2 - v_3, v_3 - v_4, v_4) = V).$

wraith daggerBOT
#

Shehab
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

mighty drift
#

that's the idea yes, but the wording is a little off:

Assume w is in the span
Then the linear combination can be solved for as linear combinations of the ai
Since the ai exist, the ci exist

Well no, the ci exist because you assumed so

opaque harbor
#

what you want to do is define the ci as you found them at the end of your working

mighty drift
#

instead, take w as a linear combination of the vi, and write it as a linear combination of the second set of vectors
therefore argue the ci exist because the ai do, without first assuming the ci exist in order to solve for them

mighty drift
severe igloo
#

From my (relatively poor) understanding, I assume defining the ci would equate to expressing them in terms of ai?

severe igloo
opaque harbor
#

it would be plucking them out of thin air in terms of ai yes

#

what bezier is proposing is you start writing w = a1v1 + a2v2 +...
and then add / subtract the same term w = a1v1-a1v2 + a1v2 + a2v2...
and collect terms (v1-v2) etc.

mighty drift
severe igloo
#

Ah okay okay

opaque harbor
severe igloo
#

So no assuming, just try to bring it out naturally?

opaque harbor
#

yeah

mighty drift
#

or skydrop it
It's technically a correct proof

#

proofs need not explain where they come from
Though for teaching purposes, it is better if they do

severe igloo
#

Its on the grader

#

Not me now

#

😂

#

But thanks man

mighty drift
#

but you as the student, can skydrop it and produce a correct proof

#

because you argue this solution works, without explaining where you got that solution from

severe igloo
#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
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gloomy bough
cedar kilnBOT
inland sky
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I can plug in two and get a number

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which number can you plug in and run into a problem?

gloomy bough
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2?

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and -3

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they both equal same

warm marsh
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why would you run into a problem for 2?

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x + 3 = 2+3 = 5

gloomy bough
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idk thats why I am here for help

warm marsh
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Are there more options are just these 5?

gloomy bough
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only these

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5

inland sky
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Hint: when the denominator of a fraction is 0, that makes the function undefined

gloomy bough
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what it means by function is undefined

warm marsh
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I think there is a mistake in the question because x+3 will cancel out and it is a constant function

inland sky
gloomy bough
warm marsh
inland sky
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it's not a constant function

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it's a constant function with a hole at x = [redacted]

warm marsh
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isnt the function f(x) = 2

gloomy bough
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guys chill out please

inland sky
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we're chill

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anyway, set the denominator equal to 0 and solve for x. that is how you do this problem

gloomy bough
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thats all?

inland sky
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yes

gloomy bough
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dang

warm marsh
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if you are talking about the denominator being zero when x = -3, well so will the numerator and applying the limit you will still get a well defined value of 2

gloomy bough
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thank you

warm marsh
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I would still recommend asking your teacher if there is mistake in the question as the function is defined everywhere

gloomy bough
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and I don't have a math teacher 🗿

compact bone
undone epoch
compact bone
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you can't just cancel out 0 💀

gloomy bough
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.close

cedar kilnBOT
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latent scaffold
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Are sin⁝š(x) and arcsin(x) the same thing?

latent scaffold
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And does the same go for other trigonometric identities as well?

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Just making sure

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.close

cedar kilnBOT
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dire geode
latent scaffold
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I meant like cosine and tangent

dire geode
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Those aren't usually referred to as "trigonometric identities"

latent scaffold
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Oh sorry, I misworded it

analog arrow
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if you mean the inverse the arc ones are the same

latent scaffold
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I meant trigonometric ratios

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Not identities

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My bad

analog arrow
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no

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not all ratios are the same

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soh cah toa !

latent scaffold
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Yeah I'm aware of that

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Thanks for helping

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.close

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.reopen

cedar kilnBOT
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✅

latent scaffold
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.close

cedar kilnBOT
#
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lethal vigil
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Each of the twelve edges of a cube of edge a is tangent to a sphere. Find the volume of that portion of the cube which lies outside the sphere.

Thanks for the help!

analog arrow
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can you draw a diagram

lethal vigil
analog arrow
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  1. The volume of a cube (( V_{cube} )) is given by ( a^3 ), where ( a ) is the length of an edge of the cube.

  2. The diameter of the sphere is equal to the side length of the cube since it touches the midpoints of the edges. Therefore, the radius ( r ) of the sphere is ( \frac{a}{2} ), and the volume of a sphere (( V_{sphere} )) is given by ( \frac{4}{3}\pi r^3 ).

  3. The volume of the portion of the cube outside the sphere (( V_{outside} )) is then ( V_{cube} - V_{sphere} ).

wraith daggerBOT
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timliniscool

lethal vigil
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why a/2 is the radius?

lethal vigil
analog arrow
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no i was joking

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your question is flawed

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the answer would be a negative number

analog arrow
lethal vigil
civic coral
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but you re king of calculus

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are you going to betray ur kingdom

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your citizen

lethal vigil
civic coral
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So I found this after examining the description deliberately

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However, im not sure how to compute the blue underline, that is, im stuck

dire thorn
civic coral
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talent or experience from the past questions solved?

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sounds like both

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I have a question

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this questions is unsolvable via high school calculus right?

civic coral
# civic coral

for the computation of the blue underlined is left untaught

lethal vigil
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just reading some old math books

civic coral
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it is just different curriculums.

civic coral
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thank you

lethal vigil
lethal vigil
# dire thorn I think there might be smth with thinking about a smaller sphere that fits perfe...

https://math.stackexchange.com/questions/4832365/sphere-and-cube-overlapping-problem

Here is my analysis, I do not know how to compute the volume of the "bulge" of the sphere.

cedar kilnBOT
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@lethal vigil Has your question been resolved?

cedar kilnBOT
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pulsar carbon
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We are given the random variable X that follow an exponential distribution such as:

X ~ Exp ( 1 / 9.848 )

  1. Find the expected value
  2. Find the standard deviation
    3)Find P(X<12)
  3. Find P(8<X<14)

Answers to Question 1 and 2 is 9.848 correct?
How to calculate Question 3 and 4, what can be expected Answer?

tropic oxide
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do you know the CDF of the exponential dsitribution?

pulsar carbon
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What's CDF? and No That is the question

"We are given the random variable X that follow an exponential distribution such as:

X ~ Exp ( 1 / 9.848 )

  1. Find the expected value
  2. Find the standard deviation
    3)Find P(X<12)
  3. Find P(8<X<14)"
tropic oxide
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What's CDF? and No That is the question
cumulative distribution function.

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also you did not need to post the question a second time, it was clear on the first.

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In probability theory and statistics, the exponential distribution or negative exponential distribution is the probability distribution of the time between events in a Poisson point process, i.e., a process in which events occur continuously and independently at a constant average rate. It is a particular case of the gamma distribution. It is th...

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$P(X < x) = 1 - e^{-\lambda x}$

wraith daggerBOT
pliant stag
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I think the answer to the Question 3 and 4 will be: P (X < 12 ) ≈ 0.707 and P ( 8 < X < 14 ) ≈ 0.404?!?!

cedar kilnBOT
pulsar carbon
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$P(X < 12) = 1 - e^{-1/9.848 * 12}$

wraith daggerBOT
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A Veteran Weeb

tropic oxide
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$e^{-\frac{1}{9.848} \cdot 12}$

wraith daggerBOT
pulsar carbon
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. ?

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-1/9.848 x 12?

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right?

tropic oxide
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you should not use the letteer x as a multiplication symbol.

dusk goblet
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💀

tropic oxide
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and in latex, you should be using \cdot, or \times if you want ×.

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i am specifically correcting your latex here.

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does this answer your question? @pulsar carbon

pulsar carbon
tropic oxide
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yes...

pulsar carbon
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$P(8<X<14)=F(14)−F(8)=e^{−1/9.848 1​\cdot 8} -e^{-1/9.848 1\cdot 14}$

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and is this Correct for Question 4?

wraith daggerBOT
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A Veteran Weeb
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

pulsar carbon
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@tropic oxide is this Correct solution for Question 4

tropic oxide
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missing minus signs in a couple places

pulsar carbon
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Couple? I did add the - in the latex but its not showing (noob in using latex)

tropic oxide
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latex doesn't recognize the − symbol

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you need to do the hyphen

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-

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$P(8 < X < 14) = F(14) - F(8) = e^{-\frac{8}{9.8481}} - e^{-\frac{14}{9.8481}}$

wraith daggerBOT
cedar kilnBOT
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@pulsar carbon Has your question been resolved?

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cedar kilnBOT
#
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humble oriole
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why can’t it be done like this

cedar kilnBOT
humble oriole
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answer is

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answer is x =0

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help

crimson sedge
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take cases

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on x(x+3) = 0

humble oriole
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how will it give me zero

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that give me -3

crimson sedge
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actually

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there is a mistake upper

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but regardless

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x(x+3) = 0 should give you solutions

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and there is not only 1 solution

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there are 2

crimson sedge
humble oriole
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one solution is -3

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other is zero

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but how do i get zero with that

crimson sedge
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i told you

humble oriole
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can u b specific

crimson sedge
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take cases

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x(x+3) = 0

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what are the 2 cases

humble oriole
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idk i’m slow

crimson sedge
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Basically you have 2 terms on the left side; (x) and (x-3)

humble oriole
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i onky know one case and that is divide x with 0 and then x=-3

crimson sedge
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x(x-3)=0, you can cancel out one of these terms by dividing the entire thing by that term

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If you divide through by x, you get x-3=0

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but you can also divide through by (x-3) and get x=0

humble oriole
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OHHH 💀💀💀

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LMAO

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😭thxn

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.close

cedar kilnBOT
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quick fulcrum
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yo I need to say which of this are true and which are false
can someone explain to me pls how to see that?

mortal hemlock
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is the graph on the right f(x) or f'(x)

quick fulcrum
mortal hemlock
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alright

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what do you know about f'(x)=0?

quick fulcrum
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I know how to calculate f'(x) when you have f(x)

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I also know that the roots of f'(x) are the highest or lowest points of f(x)

carmine whale
quick fulcrum
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im not good with this english words

carmine whale
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So do u know what does local minima and local maxima means

quick fulcrum
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yeah

carmine whale
quick fulcrum
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Higehst and lowest points of f(x) I think

carmine whale