#help-13
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ok, so do i get
$$
3\cos^2(2x)=\frac{3}{2}(1+\cos4x)
$$
konxmok
correct
okey, but how do yoi get the cos6x
let u = 6x
just substitute 2x for x in this eqn and rearrange
it should lead to this form
what
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Y=x^2+x here domain is R
I got range and domain confused nvm
Whattt?
How to check function is onto or not?
Yes
But the codomain is R
?
I meant many points in co domain will not have pre image
Onto/surjective means every elements in the codomain can be hit
so I have to check in reverse?
You just haev to show there exists an element in the codomain that cannot be hit by any element in the domain R.
For example, (-1\in\R)
Pure
[x^2+x=-1]
Pure
solve for x and show it's no in R
checking if the function is onto/surjective or not you have to check the codomain
if the codomain and the range are the same then the function is onto
otherwise it is not
np i didnt do anything you and the others did the whole work
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i need some help here
only thing that i could think of to try was the binomial expansion of both and try see if the powers add up to 3n but i can't get to an answer
!original
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oh well
need to find N
my approach was to write it as x1 + x2 + x3 = 3n, and then the number of possible solutions to this would be the value of N
selecting x1 from the A's, x2 from the B's, and x3 from the C's
<@&286206848099549185>
what'd you try?
effectively nothing honestly, i dont understand where to start
ok
this is the original question
alright
do you know the basics of binomial theorem
yes
sweet
so the left one is straightforward to expand
for the right one i know about the extended version, 1 + nx + n(n-1)/2 x^2 + ..
in the left one?
yeah
yeah the left one doesnt have it
nor would the right one
but maybe the sum from each
like they can combine to give 3n
which is what i am stuck at
yeah but maybe you got to the wrong spot while simplifying the question in your manner
n is the coefficient of x^3n in (1+x+x^2+x^3...x^2n)
number of possible solution to this is same as asking coefficient of t^3n in (x^0 + x^1 + ... x^2n)^3
yes
how?
expand the left bracket in the equation you formed
ok I gotta go but I think you could take it from here
yeah i'll try
oh since the 4n+2 and 6n+3 definitely won't sum to give 3n
yeah
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In a store there are globes from 3 suppliers: 20% from the first supplier, 60% from the second supplier and 20% from the third supplier. Each supplier also delivers globes that break during transport: the first supplier delivers 3% of broken globes, the second 2%, and the third 1%.
a) Calculate the probability that a globe chosen at random from the store will be broken:
Answer
b) Calculate the probability that a defective globe comes from the first supplier:
Answer
c) Calculate the probability that a defective globe comes from the second supplier:
denis you could assume the total amount of globes supplied be 100
then you could just calculate according to the q
i solved how i learnt at uni it could help if someone can verify my answers
i got 0.02 for a)
okay
correct
i have to use with decimals instead of percent
Ig q says something different
the first supplier delivers 3% of broken globes, the second 2%, and the third 1%.
@rich kestrel i dont think 3% is the % of the globes supplied by the supplier
that s the problem
the answers don't have to make sense or idk why you don't think it's 3%
So I don't think our answers are correct
Because I took an assumption that broken globes % is % of globes supplied
the amount supplied is 20 60 20
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a line that's not passing through (p , q) where both coordinates are both negative is...
a. y = x + 2
b. 3y = 4x -2
c. x + y = 2
d. 3y - 4x = 2
e. x - y = 2
do we determine by its gradient?
easiest to just graph them all
or by intuition which one where if x and y are both negative the equation will never satisfy
ah, i just realised it, is it just the same as projecting linear programming?
then how do i graph it?
you graph the straight lines the same way you would normally graph a straight line.
linear programming has nothing to do with it.
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Anyone cna help?
<@&268886789983436800> spam
@chrome lotus Has your question been resolved?
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what does this backslash represent ?(don't tell me the answer)
It's the set difference.
read "less"
yeah, its set minus
yes.
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for B)
its just asking for A,B,C. find ones that have a common one
like i just found {8,11}
right?
or no
yes, 8 and 11 is correct
ok
lets say
if I find AB
for example 1, 2 and 3
what if C has 1, 2 and doesnt have 3
i just get rid of the 3
right?
yes
Yes
what about f?
A intersection B are in brackets so im assuming i do that first
which is just 8,11
and then that to the union of C
so do i just do {8,11} addition into C whatever that is
the union of that with C*
nothing, the asterisk is just me correcting your wording
but yes $A \cap B = {8,11}$ and so $(A\cap B)\cup C = {8,11}\cup C$
Ann
ok đ
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can anyone help me with this one?
the root one
hint: use the fact that $\s{ab} = \s a \cd \s b$
still don't get itđđđ
and for an easier idea, convert $\s[m]{a^n} = a^{\ff nm}$
okay I'll guide you for the first steo
[ \nest{7}{\inline#1{\sqrt{6#1}}}{\hdots} = \s6 \cd \nest{7}{\inline#1{\sqrt{6#1}}}{\hdots} ]
can you repeat the process above and then rewrite the whole thing into a more readable notation?
should be 2 square roots on the outside
like that?
,rotate
there has to be two square roots on the outside as its not just covering the 6 on the original
it covering both
now I'm completely lostđ

should be fixed

@turbid wren Has your question been resolved?
Assume your first root sequence converges to x. Then sqr(6*x) = x
Solve for x
For the second sequence:
sqr(8:y) = y
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hi dumb question but how to do this?

Have you heard of vieta's formulas? (If not don't worry)
yes
how can i use it here when we need the other root
oh lol okay i see
do u need me to solve for alpha?
from vietas
a + b = 1/3
ab = -1/3
you don't really need it i think
i couldnât see how vietas would help when i tried it cuz the question isnât a linear combination (or any combination) of two roots
and those roots arenât repeated cuz discriminant > 0
You are right probably, let me think actually
i would solve it like this: $3a^3-4a^2=a(3a^2-4a)=a(3a^2-a-1-3a+1)=a(1-3a)=-3a^2+a=-1-(3a^2-a-1)=-1$
Alisia
we just need that a is a root of equation f(a)=0
$f(\alpha)=3\alpha^2-\alpha -1=0$
Solve for alpha
i wouldâve never done that

ĹĂŞro
You can use quadratic formula
yes i know thatâs too convoluted anyway
itâs about solving it in a minute
youâll have something like (1 +- sqrt(13))/6
then youâre putting all that in 3a^3 - 4a^2
Yea there must be some easier way
this one i guess ^
i donât get it though 
i get the algebra but hmm
what exactly?
why do you need to solve these problems in one minute
idk they just have u solve these in a minute or 2
my schoolâs weird lol
not in a good way maybe

like the intuition
Yes thatâs good
I also thought of factoring the a^2 out
Because you want to use the things that are given
i think the main point here is to just use that 3a^2-a-1=0 without evaluating the roots
Thatâs right
because it would be harder other way
but then you knew vietaâs wouldnât work either
did u check it or is this what u thought of after u realized u arenât evaluating roots
I think vieta doesnât even work in this case since a is not 1
I mean the coefficient a of ax^2
it works for all a
vietaâs doesnât work cuz itâs like doing it with the quadratic formula
(in this case)
okay anyway, thanks alisia!

vieta's formulas involve both roots while we need only one certain
no problem, happy to help đ
also, the other (a bit more easy) way is to divide polynomial 3a^3-4a^2 by 3a^2-a-1 and the remainder will be an answer
because 3a^3-4a^2=(a-1)(3a^2-a-1) - 1
i donât get this either
i know how to poly divide
but hmm i donât get the part where you know the poly division of those 2 will give a remainder that is the answer
if that would be bad task then we would get a remainder that depends on x so it wouldn't work đ don't consider that as an universal method, just another way
and about intuition... only practice will do đ
đyouâre right
thanks~
what is this though?
not sure where i even see questions like this
i think that's connected with quadratic functions and polynomials, i often see idea like this there
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I tried to solve the inequalities but I don't understand what range will k drop in
show your work
there is actually a very elegant way to solve this
but yes @cunning phoenix show what you did
can i give a hint?
be patient
let op share his work first
ok
I did this
,rcw
Ye error there
oh wait...
Nvm wtf
I would like to know this
Ye
that gets you that the VERTEX is at or to the left of x=4.
not that both roots are.
1,2,3 do satisfy
Noted
in order to have two roots which are both real and be ⤠4, you need:
- D > 0
- f(4) ⼠0
đ Im dying from 30 mins that my 3 2 1 = 7 and I marked the wrong ans
sad
I tried f(4) > equal 0
Equation gets bad bad
Quadratic with k which have imaginary roots tho
Ah yes my mind is too foggy
that doesnt sound "bad" to me at all
if it's a quad inequality with imaginary roots this just means it holds either always or never
The question asks for +ve real values of k so?
But I wont get anything out of it, it's correct technically but
let me take a look at it myself
Idk how it helps in my question
16 - 8k + k^2 + k - 3 ⼠0
k^2 - 7k + 13 ⼠0
discriminant = 49 - 4 * 13 = -3
yeah so this holds for all k, simple as that
and that just leaves the discriminant of the original eq
which we also want to be >0
it is necessary yes
Like why, the question asks for +ve real values so
Ah I see I get your point
Thank you anyways
It's kinda analogous to when if both the roots lie between x1 and x2 we do f(x1).f(x2) > 0
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hi, idk what i have to do here, nor how is it i need to find 3x3 matrices
i know how to rotate points tho
Do you understand why the matrices are 3x3 while the vectors are 2-dimensional?
nope
what kind of class is this btw, I've only ever seen this in the context of graphics programming
linear algebra
which is used for graphics and whatnot, yes
but i'm not coding anything here xd
Normally when you use matrices, the origin doesn't change. Here you want to apply a transformation though, so to do this the vectors have a third entry explicitly being 1
That way you can translate
So you should see (-1, -1) as (-1, -1, 1)
and then find some matrix to translate points by (-4, 4)
So after the matrix multiplication (-1, -1, 1) should become (-5, 3, 1)
wait what
btw, are you right-multiplying vectors? (so M * v, and not v * M)
this matrix?
Actually this one
oh
It also works for (-1, -1, 1)
why
So the 1 in the third entry stays
and the the other entries in the right-most column get added
So this is the identity matrix + a translation
i sort of understand
What would happen if you were to calculate M * (x, y, 1)
(x+4,y+4,4)?
yeah, (x-4, but that was probably a typo)
dehydrated brain goes brrr
so this matrix translated the point (x, y) by (-4, 4)
Yes, now the rotation matrix
what does rotating by 180 degrees look like in matrix form?
You can find the 2d matrix first
Yes, for the 3x3 matrix you want to go from (x, y, 1) to (-x, -y, 1)
so what should the entries be to leave the 1 alone
Yes, 0 instead of 8
yes xd
And now the final translation matrix
wait but what do i use with that intermediate matrix
How do you mean?
The rotation works by first translating a point by (-4, 4) then rotating and then translating by (4, -4)
the fact that it's all matrices and not vectors for rotations make it harder to see for me xd
ah, take your time
oh btw
is it x-4 or y-4 that was the typo
It should be (x-4, y+4, 1) (oh a 1 at the end as well)
yes yes i remember the 1 at the end
i was just thinking that the -4 was at the second row
oh right
translation
- the first time
- the second
No, the point you rotate about is (4, -4), so you first translate by -(4, -4) = (-4, 4)
i told you having no vectors was weird xd
Yeah, I got used to it with computer graphics
that reminds me, how xd
(this is my final year of pre-university), but I've always liked programming and about 5 years ago I wanted to try 3d and came across 3blue1brown's videos, that's where I got the basics from
and the rest is from the internet as well
good to see 3B1b videos help someone xd
i only watch them then forget about them cough
ok so
what about the third matrix
is it the inverse of the first one?
wait that makes little sense xd
it is, but explicitly calculating it might be a bit painful
oh
dw, i can use software xd
its use is permitted
You can find the result without using any programs or calculations
how
this matrix has to translate by (4, -4), right?
yes?
the identity matrix except for the last column
Yes, the first two entries of the last column were the translation vector
this holds in general
this is from wikipedia:
ah, the math pages from wikipedia, my old enemy
it's always been hard to understand/parse math concepts in wikipedia to me, dunno why
yeah, I don't think it's always the best resource to learn from
so
what did you mean with this
oh so the same matrix is its inverse?
oh
i'm blind
wait
for the initial translation, dont i have to substract the point?
Yes, point is (4, -4)
i need to sleep so badly xd
what time is it for you?
14:18
i'm going to eat after this then sleep
and maybe when i wake up i see it's already night and go sleep more
ahh, okay
Do you think you can calculate the combined matrix?
nvm, you can use software
(mind the order though)
i mean yes, but it's multiplying the matrices right?
Yes
a la "PMP^-1"
Yeah, depends on what you consider as P
what do you get after multiplying the matrices?
i wait xd
Isn't this the reverse order
right most matrix should translate by (-4, 4)
matrices are evaluated from right to left
Yes, but the right most matrix should translate by (-4, 4), not (4, -4)
why should it go in reverse?
If you have A * B * C, then if you multiply by a vector you do A * (B * (C * v))
the vector first encounters C
you can just put brackets where-ever you want when working with matrices
wait a sec
You can't swap the order of multiplication though
i know
isnt it literally this tho??
I'm not sure, not very familiar with the notation
tbh, i dont like how they've drawn it there either
the linear transformation represented by the red arrow is equal to those three multiplied
doesnt matter seems you're right
Oh, this is where you PMP^-1 came from
yes xd
iirc linear transformations and the like also appear in 1b3B's videos about proyections
i cant write
ok so i'll switch it up
Yeah, you can always multiply it by some vectors to see if it gives the correct result
Youre welcome
my current book, as you can see, it's not the best at visualising/explaining
oh god
exactly
You need a lot of matrices for this one
only the first and last one actually require a 4x4 matrix
others can be done with 3x3
huh?
for the last translation the same principle applies as before, but with a 4x4 matrix
wait why does the first one require a 4x4 one
because it's scaling about a point that's not the origin
so the origin doesn't get mapped to the origin
the first matrix will be a translation, then scale, then translation
For all of this you will need 7 matrices
Maybe you should get some rest before you try this
if i sleep i dont know if i'll wake up xd
question
you said 7 matrices, is it because of the 3 rotations?
i imagine it is so
Yeah, the first transformation is 3 matrices and the other 4 each have 1 matrix
i think i'll close this for now, i need to move
ty again
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I do some proofs and always end up with some "strange" numbers like this. Now I need to know which one is bigger, how would you calculate?
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I do some proofs and always end up with some "strange" numbers like this. Now I need to know which one is bigger, how would you calculate?
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so you screwed up the system
the channel will sham shut on you
just open a new one
this happens all the time
đ
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how did the angles proven to be equal ?
Some triangle shenanigans
the line Fn is perpendicular to the plane
similar triangles
yes, but honestly that's not necessary
is there a Law name ?
let the other angle of the small angle containig theta be x
x+ theta=90
if you want to do it the dumb way you could
also x+y=90(Where y is the angle the force component makes with the plane)
so y=theta
the third angle in that triangle formed by the g and the original theta is like
Notice that the red lines are perpendicular to their yellow counterparts
theta+ 90 + x = 180
so the angle between the yellow = angle between their perpendicular counterparts
i started a war
you can see it by rotating your frame
three helpers giving 3 different approaches 
ok ye im dipping
this is beautiful
have fun boys and gals
I'd suggest you give short solutions instead, keep them as simple as possible
so this ?
which univ?
also u probs dont even need to explain anything
this is physics, physicists dont really care about your geometry as long as u do it right
Lebanese uni in lebanon
yes u r right but a love basics
and going thro them give me a good base to build on
and just remembering the old stuff
what ur thoughts on that ?4
^
Beautiful
this or kannas method
thanks pure. I flattered

wait whats flattered mean Im not native english
اŮŮŮع؊ Ů٠اŮ٠بتŮŘŻŘą ŘŞŘŻŮŘą اŮŮ ŘŤŮŘŤ اŮاؾŮŮ ŮŮŮŘł اŮŘ´ŮŮ Ůتبؚ اŮ؏اذبŮŘŠ ŮاŮزاŮŮŘŠ تبŮŮ ŘŤŮتا
ببساء؊
,w flattered
huh
huh is that a good thing ?
English help channel time 
aha thanks
english?
Im gonna close if u dont mind
same as what the others said except translated to Arabic which I assume is their native language
yes sure
I will probably come back
'I'm flattered' just means you feel proud because someone said smth good about you
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hahaha

.close
no type it more it might close harder
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I need to find B , C , D
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1
can you find a triangle similar to OAB?
oh its a rectangle I forgot to mention
.
yes
where
DOC
why do I need triangles
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and then you have a similar triangle with OAB and BCC'
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"A polynomial of degree one is called a linear polynomial.
Some more linear polynomials in one variable are 2x â 1, 2 y + 1, 2 â u. Now, try and
find a linear polynomial in x with 3 terms? You would not be able to find it because a
linear polynomial in x can have at most two terms. So, any linear polynomial in x will
be of the form ax + b, where a and b are constants and a â 0" This line is from my maths book and I have some confusion here... Linear polynomial is a polynomial with degree 1, so how does having more than two terms affect the degree...Like I can have it in the form ax + bx + c? Second thing is that, in every example the polynomial is of the form ax + b...why not ax + bx or ax + by?
so here is the thing
lets consider ax+bx+c
isnt it same as (a+b)x+c?
and lets say a+b = d
then its the same as dx+c
which is the base form of ax+b
woww woowww! Never thought it that way!
ax+bx is same as (a+b)x
Interesting stuff!
lets say a+b = d
then we get dx
dx+0 is still the same dx
dx+0 is that same base form of ax+b
and can I have two different variables? in one polynomial?
so basically, anything you make up we can bring to the base form
its gonna be with two variables, a different thing
the definition you are given in the book is about single variable polynomials
I dont think you should go into that stuff if you are just starting polynomials tbh
just think of single variable for now
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Specify the value area of the function
y= (x-7)^0
plssss help
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
đĽ
do you mean the domain and range?
maybe
i I think the second option
but anything to the power 0 is 1
so how could the range be anything other than 1?
if they mean the domain it makes more sense
idk iâm scared
can x be 7?
yes
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How can I solve $3^x+4x+5=0$?
Faq
Not like graphing or numerical method
You'd do some lambert W shennigans
Isnt there a video by blackpenredpen?
Oh let me check that out
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whats the answer for this
!noans
The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.
nvm i got it its 0
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Yo I just solved a linear algebra proof and thought I could get some confirmation or a better proof if possible, since it feels like I kinda cheated my way to it
$\text{Consider general vector} (w) in (V).
[w = a_1 v_1 + a_2 v_2 + a_3 v_3 + a_4 v_4]
If we make the assumption that (span(v_1 - v_2, v_2 - v_3, v_3 - v_4, v_4) = V), then we can also write w as
[w = c_1 (v_1 - v_2) + c_2 (v_2 - v_3) + c_3 (v_3 - v_4) + c_4 v_4]
[w = c_1 v_1 + v_2 (c_2 - c_1) + v_3 (c_3 - c_2) + v_4 (c_4 - c_3)]
By equating the two, we can determine that:
[a_1 = c_1, c_2 - c_1 = a_2, c_3 - c_2 = a_3, c_4 - c_3 = a_4]
And with some further algebra:
[c_1 = a_1, c_2 = a_2 + a_1, c_3 = a_3 + a_2 + a_1, c_4 = a_4 + a_3 + a_2 + a_1]
Hence as we can express all (c_1, c_2, c_3, c_4) in terms of (a_1, a_2, a_3, a_4), which we know exist as (v_1, v_2, v_3, v_4) spans V, it thus follows that (span(v_1 - v_2, v_2 - v_3, v_3 - v_4, v_4) = V).$
Shehab
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that's the idea yes, but the wording is a little off:
Assume w is in the span
Then the linear combination can be solved for as linear combinations of the ai
Since the ai exist, the ci exist
Well no, the ci exist because you assumed so
what you want to do is define the ci as you found them at the end of your working
instead, take w as a linear combination of the vi, and write it as a linear combination of the second set of vectors
therefore argue the ci exist because the ai do, without first assuming the ci exist in order to solve for them
which, in practice, translates to doing this
From my (relatively poor) understanding, I assume defining the ci would equate to expressing them in terms of ai?
Although this would suffice too
it would be plucking them out of thin air in terms of ai yes
what bezier is proposing is you start writing w = a1v1 + a2v2 +...
and then add / subtract the same term w = a1v1-a1v2 + a1v2 + a2v2...
and collect terms (v1-v2) etc.
that's the only way of defining them that could work.
Since they must depend on the ai
Ah okay okay
which avoids the 'plucking them out of thin air' issue
So no assuming, just try to bring it out naturally?
yeah
or skydrop it
It's technically a correct proof
proofs need not explain where they come from
Though for teaching purposes, it is better if they do
but you as the student, can skydrop it and produce a correct proof
because you argue this solution works, without explaining where you got that solution from
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I can plug in two and get a number
which number can you plug in and run into a problem?
idk thats why I am here for help
Are there more options are just these 5?
Hint: when the denominator of a fraction is 0, that makes the function undefined
what it means by function is undefined
I think there is a mistake in the question because x+3 will cancel out and it is a constant function
oh
it's still undefined at some value with a hole
its ACT question they always make tricky question
there are no holes in a constant function
isnt the function f(x) = 2
guys chill out please
we're chill
anyway, set the denominator equal to 0 and solve for x. that is how you do this problem
thats all?
yes
dang
if you are talking about the denominator being zero when x = -3, well so will the numerator and applying the limit you will still get a well defined value of 2
thank you
I would still recommend asking your teacher if there is mistake in the question as the function is defined everywhere
I am doing a practice test of ACT
and I don't have a math teacher đż
it's not when x=-3
It is, but you have to consider the original function.
you can't just cancel out 0 đ
Blonk you explained it very well this book didn't explain very well
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Are sinâťÂš(x) and arcsin(x) the same thing?
And does the same go for other trigonometric identities as well?
Just making sure
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Can't know unless you show them
As in?
I meant like cosine and tangent
Those aren't usually referred to as "trigonometric identities"
Oh sorry, I misworded it
if you mean the inverse the arc ones are the same
â
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Each of the twelve edges of a cube of edge a is tangent to a sphere. Find the volume of that portion of the cube which lies outside the sphere.
Thanks for the help!
can you draw a diagram
-
The volume of a cube (( V_{cube} )) is given by ( a^3 ), where ( a ) is the length of an edge of the cube.
-
The diameter of the sphere is equal to the side length of the cube since it touches the midpoints of the edges. Therefore, the radius ( r ) of the sphere is ( \frac{a}{2} ), and the volume of a sphere (( V_{sphere} )) is given by ( \frac{4}{3}\pi r^3 ).
-
The volume of the portion of the cube outside the sphere (( V_{outside} )) is then ( V_{cube} - V_{sphere} ).
timliniscool
why a/2 is the radius?
there is a bulge from the sphere that is greater than the cube?
Find the volume of that portion of the cube which lies outside the sphere.
Can you use calculus?
I can but I want to solve it only using basic geometry methods
I'm no king, I'm a failure.
I will take over your place then
So I found this after examining the description deliberately
However, im not sure how to compute the blue underline, that is, im stuck
I think there might be smth with thinking about a smaller sphere that fits perfectly in the square, and a bigger cube that the bigger sphere perfectly fits into, and looking at how they scale
how you come up with this idea
talent or experience from the past questions solved?
sounds like both
I have a question
this questions is unsolvable via high school calculus right?
for the computation of the blue underlined is left untaught
No I'm not from highschool. I'm a college student
just reading some old math books
it is just different curriculums.
These/are*
thank you
Yeah my country's curriculum in engineering is messed up.
https://math.stackexchange.com/questions/4832365/sphere-and-cube-overlapping-problem
Here is my analysis, I do not know how to compute the volume of the "bulge" of the sphere.
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We are given the random variable X that follow an exponential distribution such as:
X ~ Exp ( 1 / 9.848 )
- Find the expected value
- Find the standard deviation
3)Find P(X<12) - Find P(8<X<14)
Answers to Question 1 and 2 is 9.848 correct?
How to calculate Question 3 and 4, what can be expected Answer?
do you know the CDF of the exponential dsitribution?
What's CDF? and No That is the question
"We are given the random variable X that follow an exponential distribution such as:
X ~ Exp ( 1 / 9.848 )
- Find the expected value
- Find the standard deviation
3)Find P(X<12) - Find P(8<X<14)"
What's CDF? and No That is the question
cumulative distribution function.
also you did not need to post the question a second time, it was clear on the first.
In probability theory and statistics, the exponential distribution or negative exponential distribution is the probability distribution of the time between events in a Poisson point process, i.e., a process in which events occur continuously and independently at a constant average rate. It is a particular case of the gamma distribution. It is th...
$P(X < x) = 1 - e^{-\lambda x}$
Ann
I think the answer to the Question 3 and 4 will be: P (X < 12 ) â 0.707 and P ( 8 < X < 14 ) â 0.404?!?!
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
$P(X < 12) = 1 - e^{-1/9.848 * 12}$
A Veteran Weeb
$e^{-\frac{1}{9.848} \cdot 12}$
Ann
you should not use the letteer x as a multiplication symbol.
đ
and in latex, you should be using \cdot, or \times if you want Ă.
i am specifically correcting your latex here.
does this answer your question? @pulsar carbon
Yes almost so If it calculate this I will get the answer to question 3? and this solution is Correct?
yes...
$P(8<X<14)=F(14)âF(8)=e^{â1/9.848 1â\cdot 8} -e^{-1/9.848 1\cdot 14}$
and is this Correct for Question 4?
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@tropic oxide is this Correct solution for Question 4
missing minus signs in a couple places
Couple? I did add the - in the latex but its not showing (noob in using latex)
latex doesn't recognize the â symbol
you need to do the hyphen
-
$P(8 < X < 14) = F(14) - F(8) = e^{-\frac{8}{9.8481}} - e^{-\frac{14}{9.8481}}$
Ann
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why canât it be done like this
actually
there is a mistake upper
but regardless
x(x+3) = 0 should give you solutions
and there is not only 1 solution
there are 2
If x=0 u get 0(0-3) which is still 0
i know there are two
one solution is -3
other is zero
but how do i get zero with that
i told you
can u b specific
idk iâm slow
Basically you have 2 terms on the left side; (x) and (x-3)
i onky know one case and that is divide x with 0 and then x=-3
x(x-3)=0, you can cancel out one of these terms by dividing the entire thing by that term
If you divide through by x, you get x-3=0
but you can also divide through by (x-3) and get x=0
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yo I need to say which of this are true and which are false
can someone explain to me pls how to see that?
is the graph on the right f(x) or f'(x)
its f(x)
I know how to calculate f'(x) when you have f(x)
I also know that the roots of f'(x) are the highest or lowest points of f(x)
||f'(x)=0 basically means local maxima or local minima||
ok
im not good with this english words
So do u know what does local minima and local maxima means
yeah
Np
Higehst and lowest points of f(x) I think
So what are the local maximas and local minimas of f(x)



