#help-13
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and then in the answer they divided the whole f(x) by x when they found the limit at infinity
rt(x^2+4x)? What's rt?
yeah this would work
is there a reason for that or is that just the method?
It has to do with leading terms, which may be a better way to analyize the problem.
In $\sqrt{x^2+4x}$, as $x$ gets very large, the $x^2$ term will grow much faster than the $x$ term. As this occurs, the $x$ term becomes neglible to the $x^2$ term. So for very large $x$, you can approximate $x\approx 0$ and leave $x^2$ as the only term. So $\sqrt{x^2+4x}\approx\sqrt{x^2}=x$.
SWR
hmm okay i get it thank you
also
i have another question
is there a way to determine if a function has a slant asymptote by just looking at it because
okay so my test is tomorrow and we are graphing the complicated functions using limits derivatives and all that
and it takes a lot of time so i wanna know if theres a way to see that there is a slant asymptote by just looking at a function
to save time yk
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What are your thoughts so far
just to make the question clear
you are considering the pendulum at the extreme position in the beginning?
It says to consider it from the end of the swing
So I would say so
This is a prime case of shm
|| so, my guess is that whatever wave you draw, it wont cross the time axis to change signs (considering a disp vs time graph) ? ||
If this is truly a case of shm (probably is based on part b) we can assume that the centre of motion is 0 and thus there will changing signs for the displacement
I assumed the centre of motion to be the extreme position, ig you could be correct in this situation though
Prob better too
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I'm somehow doing this wrong and I'm not sure. Can someone tell me.
I'm trying to find magnitude of the force on the 1nC charge
So what I did was first rotate this figure so the 1nC will be on the bottom right
Then i drew the forces, so for Force of 1 and -2, it will go to the right on the x axis because its attracted towards the positive
for force of 1 and 2, it will be repelled towards the southeast
So then i did my calculations, for force of 1 and -2, I got 1.8*10^-4 towards the right
for foce of 1 and 2, i got 1.8x10^-4 towards south east
Do components, 1.8x10^-4 x cos60 is 9x10^-5
1.8x10^-4 x sin60 is 1.56x10^-4
Since both the x components go to the right, i simply add them and get 2.7x10^-4
I do pythagorean theorem, so square the compoennts, and find the root, and I get 3.12x10^-4
but this is wrong apparently?
@fresh loom Has your question been resolved?
@fresh loom did you draw a diagram? if so, can you show it?
@fresh loom
you still need help
because imma go sleep if not lol
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I think you can just substitute
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can someone prove that circle which is going through points A B and C is inscribed in O_1 O_2 O_3 triange ?
in another words: is O1O2 and O2O3 and O3O1 tangent lines of that dotted circle ?
i dont thinc that radii of these big circles matters here but i wrote them just in case
i can see that big triangle is right triangle . But i dont think that it matters here
and the question original in this task was to find radius of that dotted circle . if itbis inscribed in that big triangle then i know how to calculate its radius .
the center of that circle goes through the angle bisectors of the triangle
other way around, the bisectors go through the center
which I think makes it the incircle but i would have to check that
ok the theorem is known to me but where do we need this theorem here?
just to show that this is in fact the incircle
can we do it this way. to say that O1O2 is not tangent but crossing the circle and discover some contradiction in that assumpsion ?
they are touching each other
and also the triangle is right if thet matters
sum of angles CBA and CDA must be 180 deg if circle goes though these four points
but idk if that helps
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What is wrong with my answer ?
its doesn't look wrong...
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how do i solve for x
the hypotenuse should be 13 in length in your drawing
^ ye what?
@raw gulch are you able to assume that the two smaller triangles formed have side lengths of 6, 7.5, and x?
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Sorry guys, stupid question
If we had to calculate the limit of a point in which a function is not defined

that's wildly dependent on what else you know.
DNE
oooooh, that kind of not defined.
yeah. the limit doesn't exist because the function isn't defined for x<0
-inf
For 0- does not exist?
This
Yes
Ok so if there is no graph it doesn't exist
You can’t approach from left side of 0 because f is not defined for x<0
Ya right
And last case:
If like lim to 0- and lim 0+ were equal
That's undefined?
If for example we had lim x-->5+ of some function and lim x--->5- of that same function and these are equal
What would happen?
Then the limit exists at x=5

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Yes
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How do I solve $x^2-64=63x$
Matt
do you know how to solve quadratic equations in general?
yes
the thing thats bothering me is the 63x
ion know if i can just subtract that & use the quadratic formula
you can subtract it from both sides yes
there is nothing blocking you
it is not illegal
cause if its $x^2-63X-64=0$ thats not a problem i solve that
Matt
i was thinking it might not be possible because 63 is being multiplied by x
yk
but ig not
you are not subtracting 63
you are subtracting 63x
also you could still subtract just 63, that's not illegal either
it just would not help you at all
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Where do I go from here if I did the step right. Prompt: State if the given functions are inverses.
Simplify and see if it satisfies the definition of inverse function
Can I see what’s the next step visually? Or
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an, bn are convergent sequences. an<=bn for all n
Prove that lim(an) <= lim(bn)
My proof:
bn - an>=0
define cn = bn - an; cn >= 0 for all n
lim(cn) = lim(bn) - lim(an) >= 0
==> lim(bn) >= lim(an)
Is it sufficient?
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@uneven pagoda Has your question been resolved?
looks good
altrough
what if cn were to be periodic in nature?
is it possible if an and bn converge?
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i need help figuring out a simple equation, i know how it works but i cannot seem to find the precise answer
the equation is sin(x) = x and i cant find x, desmos shows its between 0.9998 and 0.9999
ive tried using programming but that didnt work
any help would be greatly appreciated!
What
... are you sure it isn't 0
yeah 0 works
Ye
no
It’s just 0 lol
show what you've got on desmos
thats cos
np
,w cos(x) = x
not quite as near to 1 as you claimed
then why does desmos show it between 0.9998 and 0.9999
im not contesting you im just interested
i cant read i zoomed in and it shows what the bot showed
i must have tampered witht he eqation
@echo atlas
aah thanks
yea i must have edited the equation before posting here
yea
sorry for the watse of time 😭
is this the precise result or is it irrational
irrational, that's only a decimal approximation
how could i find the exact result
probs can't
ah damn
but thanks for the help!
i might be a frequent questioner because i always find ways to get myself confused
ima stop the channel now, thank you everyone!
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Hey
Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.
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is this a geometry question ?
lol yeah but in the context of what field of mathematics
also its not really a theorem , is it?
its rather an exercise
it’s a circle theorem
probably geometry
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can some explain the 4 like to me please
the 4 like?
@austere plume Has your question been resolved?
Sorry I meant line 3
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hello again
$f(x, y) = \frac{x^2 + y^2}{\sqrt{x^4 + y^4}}$
lilisworld
any guess?
i think so
uh
wait, is it true that the limit of f(x, y) when (x, y) approaches (0, 0) is 1?
well if there is a limit, it has to be the same along every path of approachright?
so let's try some simple paths
try along y = 0 and have x approach 0
what happens?
i.e. set y = 0 and then solve the single variable limit as x goes to 0
it's 1
same thing happens if you try setting x = 0 and have y approach 0
I have one more test case for you
what about the line y = x?
so just set y = x and take the limit as x goes to 0
ok wait
it's 2/sqrt(2)
yes!
also known as just sqrt(2)
but there you go, you have different limits along different approaches
so it cant be continuous
My favourite approaches to test this are always x,y = 0, y = x and y = kx
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why is pi/3 not a solution?
your first step isn't quite correct
recall the angle addition identity for cosine is \ $\cos(A\pm B) = \cos(A)\cos(B)\mp \sin(A)\sin(B)$
cloud
where the "$\mp$" indicates the sign is flipped compared to the $\pm$
cloud
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I’m having trouble figuring out how to integrate this
I use substitution, right?
yes
u=sin(t) works out most nicely :)
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determine the form of a particular solution
for the differential equation
so i got the auxilliary roots
its m= 3,3
how to find particular sol
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decide whether or not the method of undetermined coefficients can be applied to find a particular solution of the given equation
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!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
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Thirty-nine percent of U.S. adults have very little confidence in newspapers. You randomly select ten U.S. adults. Find the probability that the number who have very little confidence in newspapers is (a) exactly six and (b) exactly four.
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!status @glossy oyster
What step are you on?
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6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
3
show work & answer
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There is something wrong here, these 2 don’t add up, but idk where
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Need help with integral. Sorry gotta type it and idk how to use that bot.
Integral (2x^2+4x-1)/(x^3+2x^2++3x-6) dx
So what I tried was (3x^2+4x+3-4-x^2)/(x^3+2x^2+3x-6)
And then we get two fractions first one having its derivative on top so it turns into ln(x^3+2x^2+3x-6) - integral (4+x^2)/(x^3+2x^2+3x-6)
And then I got stuck

pls ping if u respond
i would try factoring the denominator and use partial fractions
No luck there
That -6 is bothering me too much
Cant factor it
it has at least one real root, maybe you can factor it a little bit?
@vestal hedge Has your question been resolved?
Tried my best with factoring, I always have -6 or something else in the end
(x+1)
$\frac{2x^{2}+4x-1}{x^{3}+2x^{2}+3x-6}\to\frac{2x^{2}+4x-1}{x^{3}+\left(-x^{2}+x^{2}\right)+2x^{2}+\left(-3x+3x\right)+3x-6}$
CH3
then factor out (x-1)
How do I factor (x-1) from x^3+2x^2?
you don't
What do you get after factoring
$\frac{2x^{2}+4x-1}{x^{3}+\left(-x^{2}+x^{2}\right)+2x^{2}+\left(-3x+3x\right)+3x-6}\to\frac{2x^{2}+4x-1}{\left(x^{3}-x^{2}\right)+\left(3x^{2}-3x\right)+\left(6x-6\right)}$
CH3
Ohh I see
now you can see how we can factor out (x-1)
But I guess we need to factor out (x+1)
Cause I have 4+x^2 on top
🤔
you'll get this after factoring
$\frac{2x^{2}+4x-1}{\left(x-1\right)\left(x^{2}+3x+6\right)}$
CH3
it isn't 2x^2+4x-1?
Im pretty sure its 4+x^2
Oh thats where you wanna do it, I just had some steps done after that message
.
Okay that works too
Yeah thats way easier
And one more thing. Was it possible to solve this with trigonometric substituion?
no idea lmao
I heard people talking about it but I have no idea how to apply it there
Okay thanks a lot
I will leave the channel open for a while in case someone knows the answer for this
@vestal hedge Has your question been resolved?
Well thanks ya all
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trying to express y in terms of x in y^2 (y^2 + x^2) = 4x^2, looking at the solution by wolframalpha. why is the step substitute x=y^2 legal?
maybe i'm stupid but i really don't understand how this substitution makes sense
it then does the opposite
is wolfram alpha just assinging a new variable and coincidentally naming it 'x'?
yeah seems like it, especially since it isnt simplifying (x^2)(x)
understood
doesn't sound like something wolfram would do
let me name it u or something and try and solve it
i mean look at the work though
it seems like that's exactly what it did
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suppose x,y and satisfy 7x^2-9xy+7y^2 = 9 , if a is the maximum value and b be the mininum value of x^2+y^2 then find the unit digits of 2^(10a+23b)
plotting that we get an elipse , how to proceed further ?
srant ganderson
don't know anything about finding the unit digits
but the optimization problem should be easy using lagrange multipliers
try the change of coordinates $(x, y) \mapsto (x + y, x - y)$
south
which will scale the ellipse by a factor of sqrt(2)
technically we shoulint use that , cuz its a problem from early 11th grade
sorry, 1/sqrt(2)
ah okay
and then ?
you will have a rectangular ellipse
in the form x^2/a^2 + y^2/b^2 = 1
oo wooww
yeah
so you just need to find the x- and y- intercepts of the transformed ellipse
the major and minor axes lengths
the numbers are nice trust me
for 10a + 23b
x^2 + y^2 is the squared distance to the origin
a is the length of semi major axis and b is the length of semi minor axis ?
yes
yeahhh
leeme tryyy
we get a^2 = 9/5 and b^2 = 9/23
so a and b will be roots of them and the calc get messed up
😭
sorry to tag you @pastel vault am i making some mistake here ?
yeah, that's for the transformed ellipse
so to transform back everything gets scaled by sqrt(2)
which means you have to multiply by sqrt(2)^2 = 2
still we will have that ugly sqrt(23) and sqrt ( 5)
yeah
i wish ITS JUST TOO PERFECT
I swear to god
it was in our test😭
no they wont give
smh
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2x+3y+6z=0
3x+2y+7z=0
This system of equations will have infinity solution?
yes
it's underdetermined, as you have 3 variables but only 2 equations
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hey, I need help proving this:
let I = [a,b] with a < b and f: I -> I be a continuous function. using the intermediate value theorem show that f has at least one point in I where f(x) = x. Hint: look at g(x) = x - f(x) and create an argument with a root
what ive done so far is:
let
g(a) = a - g(a)
g(b) = b - g(b)
with case distinction
case 1: g(a) > 0 and g(b) < 0
then after the ivt there must be an x in I with g(x) = 0 => f(x) = x
but that only works for the g(a) > 0 and g(b) < 0 case and not g(a), g(b) > 0 or g(a), g(b) < 0
What about f(x) = x+1
then f: I -> I wouldnt hold
What's I here?
[a,b]
Oh lol it's right there oof
im not even sure if my approach is right so
it might be better to start somewhere else
what you might do is draw a square which is your [a,b]²
and draw a continuous function in that square, try to make it not intersect f(x) = x
hi pure 
im not sure i follow
if the function f(x) is from [a,b] -> [a,b] then it fits within a square
f(x) <= b. So g(b) = b - f(b) >=0. (Because f(x) in I = [a,b])
f(x) >= a. So g(a) = a-f(a) <= 0
If you assume, f(x) is never x, we get g(b) > 0 and g(a) < 0
g is continuous (sum of continuous functions)
but why would we assume f(x) is never x?
By contradiction
ah
Or you could say, if g(a) = 0 or g(b) = 0, we are finished
Assuming g(a) < 0 and g(b) > 0
how did you get g(b) = b - f(b) >=0 from f(x) <= b ?
f(x) <= b = >
f(x) -b <=0 =>
b - f(x) >= 0 (for all x)
ah
We have that because f(x) in I = [a,b]
makes sense
so we assume f(x) is never x and our contradiction is that g is continuous?
there must exist an x in I with g(a) < x < g(b) ?
wait
no
x in I such that g(x) = 0
yes
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To find an inflection point I need to differentiate twice and set it =0 but what do I do if I end up with something like this?
So let dy/dx =y for instance?
And then we get 6x+2y^2+2y
But we can solve this because there are 2 variables?
Lorentz
Looks similar
Oh OK I'll give it a try
Sure
I wad thinking to equate to the dy/dx from before but there would still be the issue of 2 variables
Hmm
I thought we would get smth
Wait but doesn't the point of inflection also satisfy dy/dx = 0?
If it does it would certainly make things another easier
I think it does
What we could do is
Find the points at which dy/dx= 0
And then plug in those values in d²y/dx²
Yes it does
If the value after substitution gives 0 then it's a point of inflection
Else not
Ye
And then to find y I sub back into the original equation?
Yes
Pls be -1 🤣
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How to find the commutative matrix with this matrix?
@wraith ice Has your question been resolved?
<@&286206848099549185>
what do you mean the commutative matrix? a matrix B such that AB = BA?
yes :Đ
tbh I'd probably try to brute force it at first
but it's symmetric so there might be a more clever approach
um
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Hello
My problem:

A person eats 1/3 of a jar with colas. After that another person eats 1/3 of what’s left in the jar after the first person ate. After that a third person eats 1/3 of what’s left after the two other people ate their parts. When he’s done only 16 colas remain. How many colas did each person get
P1, p2 and p3
I don’t remember who got who but I do remember it was divided into 8, 18 and 12. Does anybody else get a similar answer?
And now the second eats 1/3rd of this
Just repeat the same thing
@molten schooner Has your question been resolved?
So 1/3 x 2/3 which is 2/9
And 2/9 + 1/3 which is 10/18
That’s how much they ate together
The third person eats 1/3 out of 8/18
Which is 8/54
yes that looks right
So 8/54 + 10/18 which is 38/54
That’s what they are
Ate*
And 16/54 of the total amount of colas is 16 colas
Yeah this is somewhat right
Right?
looks right yes
Well I must have been stressed or something on my test because I remember also writing as a part of my answer that they ate 38 cookies in total
they did
Most of my friends got that part to 54, which is also a number that appeares in my calculation
I was right then?
that’s good
well if there were 54 to begin with, how many did P1 eat?
18
and P2? and P3?
And person two 12 p3 8
then add them
38
That’s right
Nice
Well how did my friends add it up two 54
But most of them did get those same individual numbers
I suppose when I asked what they got I formulated it in an odd way
Thanks for the help
ask them how they did it/
Ooooh yeah no of course I get it now
When I asked them they thought I meant how many colas existed in the first place
Which is 54
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i want to calculate particular integral for the following equation
$2-D^2-D=\cos{2x}$
Hack With Techno Boy
can anyone help
i currently solved using basic principle of replacing $D^2$ by $-a^2$ and got
$\frac{\cos{2x}}{6-D}$
Hack With Techno Boy
idk what to do next
@lean sable Has your question been resolved?
<@&286206848099549185>
@lean sable Has your question been resolved?
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two integers a, b are relatively prime. if a|c and b|c (divisible) then ab|c. Since they are relatively prime gcd(a,b) = 1, ax + by = 1 and c = aj = bk. However i am not sure how to use that to show c = abz???
how did you get ab|cax?
You have b|c then ab|ca then ab|cax
nvm ok that makes sense
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to find x intercept
what if i accidentally using quadratic formula instead of factor?
nothing
it doesn't say what method to use
so you can use any method you want
it still show same result?
It's math
What do you mean, 12?
What did you do after $3 \pm \sqrt{16}$
USS-Enterprise
How'd you get sqrt(4)

-6 divide by -2 i got 3
no
factor of 16 is 4 and i take 4 time 3
huh
First of all.
You are equating everything to each other
We have $x_{1, 2} = \frac{-b \pm \sqrt{b^2-4ac}}{2a}$
USS-Enterprise
This is an equation
To get x1 and x2, the solutions to our quadratic equation
You can't just equate everything to the previous
got it
USS-Enterprise
This is correct
But what you do afterwards I don't understand
The square root of 16 is a nice number
What's the sqrt(16)
4
Good, so we get $x_{1, 2} = \frac{-6 \pm 4}{-2}$
USS-Enterprise
And we take x1 with plus and x2 with minus, or the other way round
thanks for help
No problem
Just remember
Don't equate everything to the previous
You have equations
Not expressions
sure
Go to a new line with every step
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Good morning,
I am working on a personal project, and to complete it I need help understanding hidden Markov processes. I tried just looking it up but kind of got bogged down in notation. If someone could help me understand what the definition in this Wikipedia article is saying, I would very much appreciate it https://en.wikipedia.org/wiki/Hidden_Markov_model (or if you have a better one, even better!). In the meantime, I'll continue looking over it, and I'll close this channel if I end up working it out. Thanks a ton if you decide to help!
A hidden Markov model (HMM) is a statistical Markov model in which the system being modeled is assumed to be a Markov process (referred to as
X
{\displaystyle X}
) with unobservable ("hidden") states. As part of the definition, HMM requires that there be an observable process
Y
...
@austere surge Has your question been resolved?
@austere surge Has your question been resolved?
Get a probability book instead
Or read lecture notes
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I think im doing something wrong, idk.
The question is to derive this:
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help
insert a value for the numerator and the denominator. lets say u pick say 1 (ie change in time), u then go up to the graph line and go across to get a value for lawns mowed. lmk when u figure out what the matching value should be.
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How would you guys begin solving this, I got -70 by subbing in values lol
You'll need h'(x). What is it?
It's not given in the q?
Well that's what I'm supposed to calculate
Do I need to derive a formula or something?
You'll need to take the derivative of h(x), in order to get h'(x)
Yeah that's the part Im stuck on
Not sure how to differentiate h(x)
product and chain rules
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Hello! i was wondering if anyone around could help me with some vector rotation math. Im trying to find out how to convert a euler rotation into a quanternion, i have a 3d software open here that i can help visualize what im doing if you would want that to help. im relitively fresh with these concepts so just looking at the equation online didnt make much sense to me.
Go for it
do you mean the visualise thing?
my software automaticall has a conversion between these two that works, i want to find out the math behind it so that i can use it in my programing
i did a bit. it uses the 4th value with a normalized unit vector for the others
eulers are yea, i just need to find a way to convert a euler into a quanternion, and that im having a harder time finding an easy explanation on
you essentially need to find the axis of rotation from euler angles
yes i belive, the "w" right?
no, the w represents the amount by which you rotate
i think the most straightforward way would be to obtain a rotation matrix first from euler angles
and then convert that to quaternions
but regardless of maths, why do you need euller angles in your code?
they pretty much are bad especially nowadays
the only advantage they have is they use less memory
due to the way my software works, when referencing the rotation of a different object in the scene, it only reads its x y z values and has no option to read it as a quaternion. Since i am using another object to reference and influence the roation of another, with the method i currently have i am running into several gimbal lock issues where the rotation is not properly calculated. this would be solved if i could make the euler turn into a quanternion to then influence the rotation
oh and are you sure this is euler angles and not euler axis?
since its possible for me to make python code and equations i should be able to use whatever formula the software already uses to convert the two between each other,
euler angles i belive
with which convention?
because euler angles depend on which rotation you do in which order
x>y>Z currently
i could change it
but the issues would just change to a diffent angle
yeah
but thats important for the translation
what i would suggest if you dont care about performance for your code
use rotation matrices
transform the x axis rotation into a matrix (easy)
then transform the y' axis rotation into a matrix (a bit harder since the rotation is around a new y' not y)
then do the same for z
but its z''
after being transformed by the two rotations
and then multiply those three matrices
In geometry, various formalisms exist to express a rotation in three dimensions as a mathematical transformation. In physics, this concept is applied to classical mechanics where rotational (or angular) kinematics is the science of quantitative description of a purely rotational motion. The orientation of an object at a given instant is describe...
i found this
Spatial rotations in three dimensions can be parametrized using both Euler angles and unit quaternions. This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by Euler some seventy years earlier than Hamilton to solve the problem of magic squares. For this reason the ...
yea i cant quite understand what that formula is saying
this is the matrix you were speaking about right?
they use tait bryan angles which are slightly different
but yes
but this is the rotation matrix claculated from the quaternion form
no they are the corresponding angles
yaw pitch and roll
oh'
lol my b
it can mean 25 different things
original
so extrisic
ok
do rotation matrix then its even easier
this is it
each rotation about each axis
is just a matrixc
ill do a test euler
then you can use the quaternion matrix formula to convert into quaternions if you feel like it
x= 25 y=0 z=39
25 radians?
sorry i should convert it back to radians yea
no you dont need
since you put everything into cos
trig functions in numpy gotta have a degree option
no im just slow and sending my progress
i thought you would try to code it
im testing the math
coding it would take too much time here with you
no it seems i got it wrong. hm
it wasnt the same when i tested it
i mean it isnt that hard, you have to write three functions (one line functions) for the three matrices and you are done
or one big function
still one line
but with a bigger matrix
hm
its just not working.
ill figure this out sometime ill let you go rn
i have someone i can chat with
thanks for helping tho!
.close
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why is the example in the text telling me to take the magnitude to find the acute angle?
in other words, why is it asking me to change the sign from negative to positive?
does it also mean taking only the positive value?
Right
So if we keep it negative
One thing first
We know that arctan is restricted to quadrants 1 and 4 correct?
arctan is the inverse of tan if you don’t know
i guess so. but if i say no i wont get my answer for like another 30 minutes and ive wasted hours and hours on this alreawdy
So if you do arctan of the number
You get -1.4117 radians
but it’s asking fo the acute angle
So you just take the absolute value
you can do it either way
But remember
Love is not about finding the right person, it’s about becoming the right person
Do not go looking for the person you want to spend the rest of your life with, become the person you want to spend the rest of your life with.
does this apply for sin and cos problems as well?
Ye most likely it’s a weird and useless question tho
Not for cosine
Actually
it being weird and usless is subjective...i have to solve it the way they present their problems or i wont get marked correctly
ug
So ur calc can give an obshte angle
nobody knows on first try
so to find the acute angle of a problem like cos(theta)=-1.234
i would need to..... ?
Ok
Let’s say
Cos = -1/2
Put in ur calc it tells u 2pi/3
Ph wait u don’t need the absolute value oops
can it be cos = -0.54321
Ye
i need someone who knows how to solve these simple trig problems and not confuse me more and more 😭 please
okkkk so cos = -0.54321 's acute angle is found how?
normal
what is normal please show me the steps
and how it relates to taking the magnitude or not taking the magnitude
so when and why would i use the magnitude of the number and when not to?
😦
the acute angle of cos = -0.3178 would be found how?
angle = arc cos (-0.3178) ?
or
angle = arc cos (0.3178) ?
doing the top way doesnt lead to the right answer in my problem set 😐
angle = arc cos (-0.3178) ---> 1.894 radians * 180/pi = 108degrees for an acute angle. acute angles are not greater than 90 degrees
@sly abyss is my math right for that? or is it wrong? its okay to say youre wrong too im just trying to learn
@old ridge if anybody else can please help with understanding this trig acute angle problem please weigh in
@mental quail Has your question been resolved?
It is 1.8942
When u plug in ur calc
But that’s onsite
Obtuse
Pi/2 is roughly 1.57
the question was the acute angle of cos ____ would be found how?
you told me the top option which found an obtuse angle :/
i still dont understand this problem for anything looking
