#help-13

1 messages · Page 214 of 1

ivory finch
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lol im still mentioning my graph FUCK

rain drift
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you're good

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lol

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how about this?

ivory finch
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all x in the domain map to only ONE y in the codomain = injective

rain drift
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the function f(x) = -x^3 takes negative real numbers, cubes them, and then multiplies that value by -1. So no matter what, we will always have have a postiive output

ivory finch
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agreed

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oh shit

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but wasnt that our codomain

rain drift
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now logically are there any values that don't have a mapping in the codomain?

ivory finch
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so we already know its surjective

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by saying that

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rite

rain drift
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bingo!

ivory finch
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And by logic

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injective

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we can say

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x^3 is always unique even normally

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so suffice to say -x^3 injective too

rain drift
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yep!

ivory finch
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different story for even powersw

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but

rain drift
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another way of thinking about it is this

ivory finch
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odd powers ALWAYS unique right

rain drift
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-x^3 from (-inf, 0) is always decreasing for x < 0. Since it's monotonically decreasing (meaning it doesn't change as you approach 0), then our function will have unique mappings from the negative reals to the positive reals

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now in proof world, this wouldn't suffice, but again we're just thinking through this 🙂

ivory finch
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agreed

rain drift
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Another example: Let $g : \mathbb{Z} \mapsto 2\mathbb{Z}$ (aka it maps from the integers to the even integers) and let $f(x) = \frac{x + 1}{2}$ for $x \in \mathbb{Z}$? Would our function be injective, surjective, bijective, or neither?

wraith daggerBOT
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MellowDramaLlama

ivory finch
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am i allowed to graphj this on desmos?

rain drift
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so now our domain looks like this: {..., -4, -2, 0, 2, 4, ...} and our codomain looks like this: {0, 2, 4, 6, ...}

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nope lol

ivory finch
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also isnt this not even a function

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cuz what if x = 2

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then y = 3/2

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but it not in 2Z

rain drift
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very good logic!

ivory finch
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y/n?

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it is still func or no?

rain drift
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it is not a function

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nice work 🙂

ivory finch
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not 100% sure tbh

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r u even sure lol

rain drift
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yep! the codomain has to be possible. If you get an erroneous value like f(2) = 3/2, that's not even in the codomain

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and functions have have to map values to the codomain. Not everything in the codomain has to be mapped for injectivity, but with functions:

  1. all elements of the domain have to be mapped
  2. all elements of the comain have to map to something in the codomain
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so this would be an invalid function

ivory finch
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dope

rain drift
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(My intention was to make an injective function from a set of integers to a subset of integers and in my head I got it wrong. It's hard to think of examples, lol)

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but nice reasoning!

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Let $g : \mathbb{Z} \mapsto \mathbb{R}$ (aka it maps from the integers to the reals) and let $f(x) = \frac{x + 1}{2}$ for $x \in \mathbb{Z}$? Would our function be injective, surjective, bijective, or neither?

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there that's valid 🙂

wraith daggerBOT
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MellowDramaLlama

ivory finch
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NS

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IN

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not all reals covered

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just 1/2, 1, 3/2...

rain drift
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bingo!

ivory finch
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injective cuz there is no duplicate

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of codomain

rain drift
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very good!

ivory finch
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e.g. if we want 1/2

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only way

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is

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x=0

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y/n?

rain drift
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yes!!!!

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See? You got this

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you don't need no graph

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lol

ivory finch
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i am more visual person

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so basically

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lets go back to here

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if i want to reduce confusion

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can i just turn the LHS into y

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so i go back to baby school

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y=x

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i rly dont like that IA(X) thingy

rain drift
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no worries! These are great visual tools to use

rain drift
ivory finch
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but

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i can always imagine

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as IA(x)=y right

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just as

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f(x)=y

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?

rain drift
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lol sure if it helps you

ivory finch
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what in the hell

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i think

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actually

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its deffo not injective

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but

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i think its surjective?

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NI cuz sine is a string

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so repeats vals

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but SJ cuz every R can be covered?

rain drift
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right but how would that (x^3 + 2) effect it?

ivory finch
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(x^3+2) doesnt have any restriction rite

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yeah

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i think it covers everything

rain drift
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correct

ivory finch
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what do u think

rain drift
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now you are correct that it's not injective

ivory finch
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u sure ?

rain drift
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but there's a very pariticular reason why

ivory finch
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sin

rain drift
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sin(y) is cyclic and there's one value we hit over and over that'll map values of y to this same value

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it's when sin(y) = 0

ivory finch
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wut

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why only 0?

rain drift
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so anytime y = pi/2 + pi * n for an integer N, then it maps to f(x, y) = 0

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so things like sin(pi/2), sin(3pi/2)

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otherwise (x^3 + 2) is monotonically increasing from (-inf, inf)

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but the fact that we keep getting f(x, y) = 0 means that we have multiple pairs of points (x, y) that hit the same number, thus not injective

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but yes you are totally right about the surjective part 🙂

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there might be other reasons but that one is blatently obvious to me

ivory finch
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oh cuz even though its cyclic, as x increase it will be like

rain drift
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yes correct, however it won't quite look like that since it's in terms of f(x, y)

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our graph here would be more 3S

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*3D

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it would look like this, which is where graphing can get confusing

ivory finch
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interesting

rain drift
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have you taken calc3 or are you going to?

ivory finch
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taking calc3, diffeq, proofs

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tbh

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everything except proofs is fine

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the rest is just mindlessly chugging numbs

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diffeq esp

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like

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the diff is actually insane

rain drift
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yeah I see what you mean. Diff EQ gave me some trouble but that's because of the things like Wronskian

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proofs are like learning another language

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you gotta learn syntax, reasoning, new notation

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it's a whole other beast

ivory finch
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diffeq and calc3 im deffo gonna pass and probably ace

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proofs i got like a 55 on my first midterm LOL

rain drift
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when you get into things like abstract algebra or topology and numbers just flat out disappear

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shit gets weird haha

ivory finch
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shit

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im gonna take like 2 abstract algebra courses this yr

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are those the only truly proofy ones? or will there be more?

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i want to get those over with asap

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i'll be doing discrete maths class too not sure if thats as similkar

rain drift
# ivory finch proofs i got like a 55 on my first midterm LOL

Proofs are hard, so don't beat yourself up. For some people it's incredibly intuitive.

Especially when you look at a proof that looks concise and nicely put together, that often takes a long time and a lot of work to make it look that good.

Kind of like a marble statue. You gotta chip away for a while until your sculpture looks good

rain drift
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so the reason that you can use tools like derivatives, integrals, vectors, etc is because they've been rigorously proofed in real analysis, linear algebra, etc.

ivory finch
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thank god for those saviors

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thankfully i dont need to take real analysis afaik but its an elective choice

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pretty sure 99% of people would decided not to take it

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brb15

rain drift
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no it's a hard course

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I'm re-learning it post graduation because I think I missed out on some stuff that I might not have had the technical understanding for at the time.

cedar kilnBOT
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hardy minnow
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some one hel;p me with multiple choice grade 7 questions

hollow minnow
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Just post it

cedar kilnBOT
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abstract furnace
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0<0<2pi for cos^2=sincos

cedar kilnBOT
abstract furnace
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I did

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1-sin^2=sincos
sin^2+sincos-1=0
sin^2+sincos-sin^2xcos^2
cos(sin cos)=0

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so get two solutions pi/2 and 3pi/2 but i’m missing two

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for whatever reason

digital cliff
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why have you said 1=sin^2 x cos^2

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assuming that was a typo

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sincos-cos^2=0
cos(sin - cos)=0 fine

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youve only solved the case of cos=0

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and havent done sin-cos=0

abstract furnace
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but how do i put that in a calculator

digital cliff
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sin=cos, cos and sin cant be 0 simultaneously so cos!=0 here
then tan=0

abstract furnace
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i don’t get it

digital cliff
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sorry

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tan=1

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not 0

abstract furnace
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where’s the tan from

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smths not connecting in my brain i need baby steps

cedar kilnBOT
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@abstract furnace Has your question been resolved?

hollow trail
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sin θ = cos θ
sin θ/cos θ = cos θ / cos θ
(assuming cos θ ≠ 0)

abstract furnace
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ah

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.close

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crimson sedge
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Occupied

cedar kilnBOT
crimson sedge
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Prove that f(x) is a fractal iff it is nowhere differentiable

cedar kilnBOT
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@crimson sedge Has your question been resolved?

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graceful ridge
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We consider a private student loan at 6.49%, but the rate for such a loan could be as high as 12.99%. With $10,000 principal, interest-only repayment, and at the higher rate, how much interest would you pay over 59 months of deferred payments on the principal?
I did this type of problem with the 59 months switched for 55 months once before but I'm not quite sure what the formula is to do it again as I didnt write it down, and I dont have any frame of reference for how to do it since my prof didnt put down any equations for this

graceful ridge
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nvm, I figured it out

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.close

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crimson olive
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any ideas what i did wrong here?

cedar kilnBOT
crimson olive
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ik if it is a single tree then its a forest

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but it says what i have is wrong

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im fairly certain bottom left is a forest as the node by itself is acyclic

rare vault
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the second box doesnt look like a tree to me

crimson olive
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why?

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it doesnt look like its a cycle

rare vault
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GHK

crimson olive
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?

rare vault
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GHK forms a loop

crimson olive
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oh, so if it has a loop it is considered a cycle?

rare vault
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a cycle is just a (non-empty) route that only the first and last vertices are equal

crimson olive
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oh

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so why does the loop matter if it isnt a cycle?

rare vault
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also im pretty sure the definition of a forest includes that all the connected components are trees

crimson olive
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yep

rare vault
crimson olive
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oh

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then is the main graph of the bottom left a loop as well?

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HKLGMNH

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?

rare vault
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yes

crimson olive
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oh ok tysm

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i think the others are fine

rare vault
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yes

crimson olive
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yep its right

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tysm have a nice day

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.close

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ebon tangle
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cant seem to figure this one out. I do n=1, n=k, n=k+1 but i cant manage to simplify correctly

olive crescent
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so where did you get to

ebon tangle
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sorry two seconds im having problems sending the picture

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i think the main problem is i might be using th einductive hypothesis wrong?

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or maybe idk when to use it or how to use it here

olive crescent
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assume
f_k-1 + f_k+1 = l_k
f_k + f_k+2 = l_k+1

then we need to prove f_k+1 + f_k+3 = l_k+2
we can write l_k+2 in terms of k and k+1
similarly we can rewrite f_k+3 in terms of k+2 and k+1

ebon tangle
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oh wait how did you assume that first line

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how do we get a f_k-1

olive crescent
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so with the inductive step where we assume it holds for k, we can assume it holds for k-1 too

ebon tangle
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oh do i not assume for k+1?

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or are we assuming for both

olive crescent
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prove the base case: n=1
assume the inductive case: n=k
prove it holds for n=k+1 (reduce it to the n=k case)
then it must hold for all n >= 1

however if we instead
prove the base caseS: n=1, n=2
assume the inductive caseS: n=k, n=k-1
prove it holds for n=k+1 (reduce it to the n=k and n=k-1 cases)
then it must hold for all n >= 1

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if you can prove n=k+1 holds assuming n=k, then you can say okay k=1, so it must hold for n=1+1=2. now we can say well k=2 works, so n=2+1=3 works too. and so on

ebon tangle
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ohh okay

olive crescent
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the second one is a slightly weaker form of strong induction, where you can use all the n=k-1, n=k-2, n=k-3...etc as part of the proof

ebon tangle
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Im still slightly confused on how id have to know to use both n=k and n=k-1

olive crescent
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well let's try it with just n=k
assume
f_k + f_k+2 = l_k+1

then we need to prove f_k+1 + f_k+3 = l_k+2
we can write l_k+2 in terms of k and k+1
similarly we can rewrite f_k+3 in terms of k+2 and k+1

so now we have terms of l_k, l_k+1 and f_k+2 and f _k+1

but we don't have any way to do things with f_k+1 or with l_k

ebon tangle
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oh okay yeah i understand that

olive crescent
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so it's sort of...okay well clearly I don't have enough info to prove just with these terms, but I should know things about those smaller terms

ebon tangle
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okay yeah

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ok ty i understand it!

olive crescent
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induction problems are almost all practice and then you get the hang of how to approach them

cedar kilnBOT
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plush wharf
cedar kilnBOT
plush wharf
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Why my explanation for 9 wrong

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And what was I supposed to do for 10

hollow minnow
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  1. thats not a graph of sqrt(x)
tepid sail
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and made a critical mistake

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explain how g(x) is obtained from f(x)

plush wharf
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The sqrt

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X

hollow minnow
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?

plush wharf
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Also what am I suppose to do for 10

rare vault
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okay like the answer is clearly wrong because they dont know what sqrt(x) looks like but i feel like they still answered the spirit of the question

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id surely give partial pts if i was the teacher

plush wharf
tepid sail
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it's like how do you get from g(x) from f(x)

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not how are they similiar

plush wharf
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What about 10

rare vault
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i mean "flip and raise 3" is pretty much what the answer is saying

hollow minnow
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okay @plush wharf you have the right idea you just need to use precise language here. -sqrt(x) means f(x) is reflected in the x-axis (what you said goes downwards), and +3 translates it by 3 units.

cedar kilnBOT
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@plush wharf Has your question been resolved?

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hearty fjord
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Hi there I'm studying axiomatic properties of probability functions

hearty fjord
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I came across this and was confused

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So we have our set S with subsets s_i and B is our sigma algebra and is subsets of S. I'm having trouble discerning p_i

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I get that they are non-negative values and their sum is 1 (telling me these are probability values), but I don't get how they're coupled with the s_i in teh summation

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is it that s_i has probability of p_i?

dawn junco
hearty fjord
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oh ok. I feel like they could've made that more clear lol

Ok so basically this is all elements of our sigma algebra added up equal 1 which satisfies the axiom.

I think I get confused with the sigma algebra. So the sigma algebra is defined to basically be the powerset of sample space S as well as a subset of S

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wait...

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no that doesn't make sense

dawn junco
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it's a set which contains subsets of S

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which satisfies certain properties

hearty fjord
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oh right

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it's not a subset itself

dawn junco
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that's a sigma algebra

hearty fjord
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of S

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so can the sum of s_i for all s_i in S be greater than 1?

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I guess it can

dawn junco
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no

hearty fjord
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(sorry this is hard for me to visualize)

dawn junco
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what do you think P(S) is ?

hearty fjord
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oh right

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P(S) = 1

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sorry one moment I'm thinking through something

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Ok so we have our definition of a sigma-algebra here:

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and our definition of a probability function here

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So B is a set of subsets of S, in which all elements of B summed up must equal 1 and the whole sample space = 1.

I guess where I'm confused is that you could have overlapping subsets, right? It doesn't say anything about them being disjoint in the defintion (other than part 3 of 1.2.4, but I'm assuming that's a special case of mutually exclusive sets)

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Like if S = {1, 2, 3} as an example, then B = {empty set, {1}, {2}, {3}, {1, 2}, {1, 3}, {2, 3}, {1, 2, 3}}

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so like what if you were looking for {1, 2} + {2, 3}?

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(if that notation makes sense)

dawn junco
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P({1, 2} U {2, 3}) you mean

hearty fjord
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yeah sorry

dawn junco
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I mean this is just some basic conditions given for the proba function

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it's not exhaustive at all

hearty fjord
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it's exhausting if anything lmao

dawn junco
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it's the minimum set of things from which you derive everything else

dawn junco
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so then you use better formulas

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like inclusion-exclusion

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or the famous P(A U B) + P(A n B) = P(A) + P(B)

hearty fjord
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So then for example, by 1.2.4's 1st property: P(emptyset) + P({1}) + P({2}) + P({3}) + P({1} U {2}) + P({1} U {3}) + P({2} U {3}) + P({1, 2, 3}) = 1?

hearty fjord
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OOOOH

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oh duh I forgot about that, lol

hearty fjord
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if the above statement is true, that is

dawn junco
hearty fjord
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doesn't for any mean the same thing as for all?

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have I been lied ot?

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*to?

dawn junco
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yeah but how do you get that they sum to 1 from that ?

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if anything you can just say P(emptyset) + P({1}) + P({2}) + P({3}) + P({1} U {2}) + P({1} U {3}) + P({2} U {3}) + P({1, 2, 3}) >= 0 using the first property of 1.2.4

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I really think you typo'd your explanation

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and you weren't talking about the first property

hearty fjord
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oh I guess I confused them.

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from prob class I remember that all of your probabilities need to sum to 1

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so I assume that all of B would have to sum up to 1 too

dawn junco
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well the probabilities of your "elementary events" (i.e. the events which only have one element in it) have to sum to 1

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it's the same thing as saying P(S) = 1

hearty fjord
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oh they didn't mention that in the book I'm reading yet (I don't think...)

dawn junco
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let's say we were flipping a coin

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you wouldnt say that P(heads) + P(tails) + P(heads or tails) = 1 right

dawn junco
hearty fjord
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oh yeah you wouldn't, would you

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so elementary probabilities must sum up to 1, but any intersections or unions don't matter. They do have a value greater or equal to 0 and less than 1, but you don't count those towards the summation of 1 for the axiom

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...hopefully that made sense my brain is giving out a little bit haha

dawn junco
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yeah

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the "anything can happen" event is S

hearty fjord
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so {1} U {2} U {3} = {1, 2, 3} and thus P({1} U {2} U {3}) = P({1, 2, 3}) = 1?

dawn junco
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yes

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{1} {2} {3} are disjoint so that works

hearty fjord
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and if they're mutually exclusive then that works out of the box but if there is any overlap (aka intersections) and they're not disjoint then you would use the inclusion-exclusion principal?

dawn junco
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yeah

hearty fjord
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oooooook

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I think where I was confused is the 1st statement I was assuming that all elements of the sigma alpha must equal up to 1

#

the book didn't explain that part (mabye it assumed it was common knowledge)

#

thank you for your help!

#

.close

cedar kilnBOT
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finite cape
cedar kilnBOT
finite cape
#

Im just confused on what happens to the 4

#

answer key

plucky owl
#

You can apply this to $\int \left(4 - \frac{e^u}{-3}\right) du$ and integrate each term

wraith daggerBOT
#

CaptainNova22

wraith garnet
#

its

#

(4-e^u) / -3

#

then integrate normally

finite cape
#

I got it

#

Thanks

#

.close

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worthy swallow
cedar kilnBOT
worthy swallow
#

How do i do 31

#

I forgot how to do it

cedar kilnBOT
#

@worthy swallow Has your question been resolved?

worthy swallow
#

<@&286206848099549185>

worthy swallow
#

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boreal canopy
#

If I post here, it opens a channel?

cedar kilnBOT
cerulean sail
#

All yours JustAsk

boreal canopy
#

Sweet ^_^, I'll post my issue here. One moment

#

The lower the Y coordinate, the further to the north the point is
The higher the X coordinate, the further to the east the point is.

Here is the first main coordinate, 493.1, 366.9

Here is the second coordinate, 497.7, 410.6

Assuming that the first main coordinate is facing true north, and that in order for us to do a full 360 rotation on the X axis and face true north again it takes 3840ms, 960ms to do a 90 degree turn to face true east or true west, and 1920ms to face true south, how can we find the time in ms that it will take for us to face the second coordinate?

cedar kilnBOT
#

@boreal canopy Has your question been resolved?

boreal canopy
cedar kilnBOT
#

@boreal canopy Has your question been resolved?

boreal canopy
#

@opaque goblet

opaque goblet
#

hi

#

whats the issue?

#

u posted above

#

i see

boreal canopy
#

indeed, i have been stumped on this for hours

#

tried chatgpt, chatgpt couldn't give me a correct answer

opaque goblet
#

lol

boreal canopy
opaque goblet
#

okay so I think the question's wording is a little confusing

#

how can we find the time in ms that it will take for us to face the second coordinate?

boreal canopy
#

yes so like, how many milliseconds would it take for main point to face the second point I mean

opaque goblet
#

Assuming we take 960ms on X coordinate and 1920ms on Y coordinate to face the true directions

boreal canopy
#

based off how many milliseconds it takes for us to face 180 degrees

#

or 360

#

you get what i mean? reading it now, It does come off a little confusing lol

opaque goblet
#

yeah also the terminology of facing the second coordinate

#

id assume it means time to reach second coordinate

#

I might need more context

#

but can we go east and south at the same time?

#

or do we need to do one and then the other?

#

I guess the facing terminology would need work for me

#

but its saying that to make a 90 degree transistion in any cardinal direction takes 1920ms

boreal canopy
#

no so like, imagine we got a person standing in one fixed spot, that is the main point right? and it takes 3840ms for that person to fully rotate around and face north again. how would we figure out how long it would take, based on the speed of the persons set rotation, to face point 2

#

the person always rotates at the same speed

opaque goblet
#

oh ok

boreal canopy
#

let's say they rotate going left all the time for this

#

If a person standing at a fixed point takes 3840ms to complete a full 360-degree rotation, with 960ms for a 90-degree turn to face east or west, and 1920ms to face south, how can we calculate the time in milliseconds for that person to face a second coordinate located at (497.7, 410.6) when initially facing true north?

opaque goblet
#

Is there a way we can convert the two coordinates into one?

#

hmm

#

nah

#

ig this is easiest way id approach problem

#

@boreal canopy what class are you in before I explain?

#

linear algebra?

boreal canopy
#

i just do it as a hobby

#

dropout

opaque goblet
#

okay cool then

#

what is context you saw this problem if I can ask?

#

Because my solution would be to normalize both first point and second point

#

which means rewrite the vector as a distance 1 vector

#

to do that we take distance formula so as an example

#

$(493.1, 366.9) \cdot \frac{1}{(\sqrt{493.1^2 + 3.66.9^2})}$

wraith daggerBOT
#

cofe prpl

opaque goblet
#

do the same with the second coordinate also

#

then I would rewrite in polar form e^i\theta

#

and we know that 3840ms to rotate 360 degrees, so it takes 3840/360 per degree

#

i would divide that value by the difference of the modulous in polar form

boreal canopy
#

i've been playing around with an old 3D game for fun, and I've managed to run multiple instances of it so my characters can play with each other. I have discovered the X and Y coordinates for both characters in each instance, however, I don't have the direction the secondary client's character is facing. My goal is to make the secondary client's character look at the main game client character. Unfortunately, I only have access to the X and Y coordinates of each character and the time it takes for a full rotation

opaque goblet
#

I can write the whole thing out if u want

boreal canopy
#

yes lol

#

remember that game haha

opaque goblet
#

I used to love that game as a kid

boreal canopy
#

same kekw

opaque goblet
#

i would get back into it if it wasn't slow paced

boreal canopy
#

been tinkering with it for fun

opaque goblet
#

yeah but

#

writing out the coordinates in polar form would be my first step

boreal canopy
opaque goblet
#

yeah i guess I can be missing some context

#

ill call u and share screens

boreal canopy
#

sure

cedar kilnBOT
#

@boreal canopy Has your question been resolved?

cedar kilnBOT
#
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wary nebula
#

how to construct a sqrt21 segment

cedar kilnBOT
wary nebula
#

I'm having a headache

runic garnet
#

Find 2 numbers a and b such that when u take the sum of their squares you get 21

wary nebula
#

._.

runic garnet
#

If there aren’t exactly 2 integer values for a and b

#

Then break it apart even further

runic garnet
wary nebula
#

makes sense

#

lemme think

#

16 and 5

#

so 4 and sqrt5

#

?

runic garnet
#

Alr, so that may potentially work

wary nebula
#

I think it does

runic garnet
#

Tell me how u gonna get a segment of length sqrt 5

#

What lengths a and b u need

wary nebula
#

1 and 2

runic garnet
#

Yup

#

Nice work

wary nebula
#

then the hypotenuse as a leg with another leg length 4

runic garnet
#

Yep

wary nebula
#

thanks

#

.CLOSED

#

.closed

#

.cloee

#

.close

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simple totem
#

confused

cedar kilnBOT
glacial heron
#

do you know the pythagorean identities?

simple totem
#

x squared + y squared = r squared

#

?

glacial heron
#

kinda

#

how about

#

$sin^2(\alpha) + cos^2(\alpha) = 1$?

wraith daggerBOT
#

mud ツ

simple totem
#

ik that one

glacial heron
#

do some algebra susbstitute this

#

$1 - sin^2(\alpha) = ??$

wraith daggerBOT
#

mud ツ

simple totem
#

hm

simple totem
glacial heron
#

yes

simple totem
#

$cos^2

#

breh

#

bot no work

glacial heron
#

both sides

simple totem
#

oh ok

#

moving on

glacial heron
#

you can write $cos^2(\alpha)$ for that part

wraith daggerBOT
#

mud ツ

simple totem
#

LMAO WHAT

#

it did the whole sentence

#

😭

glacial heron
#

yup

simple totem
#

wouldnt that still be cos

#

but the left side simplifies to 1

#

cos/cos = 1

glacial heron
#

well

#

it's asking what $1-sin^2(\alpha)$ is equal to

wraith daggerBOT
#

mud ツ

glacial heron
#

for the first step

simple totem
#

wait nvm i got it

#

im dumb

#

its $cos^2/cos$

wraith daggerBOT
glacial heron
#

yeah

#

and then $\frac{cos^2(\alpha)}{cos(\alpha)} = ?$

wraith daggerBOT
#

mud ツ

simple totem
#

$cos(alpha)$

wraith daggerBOT
simple totem
#

fr

#

lmao but fr

glacial heron
#

yes

simple totem
#

got it

#

bruh this looks complex 😭

glacial heron
#

i remember doing this two years ago

#

lol

simple totem
#

im doin it rn

glacial heron
#

which side do you want to work on?

simple totem
glacial heron
#

alright

simple totem
#

this becomes

#

$cos^2 + sin^2$

wraith daggerBOT
simple totem
#

if im not mistaken?

glacial heron
#

that's correct

simple totem
glacial heron
#

yes

#

and there is another pythagorean identity

#

you can use

simple totem
#

it said this is wrong

#

how

glacial heron
#

that's interesting...

simple totem
#

apparently its this bruh

glacial heron
#

so it doesn't let you skip steps...

simple totem
#

lmao yeah i got it now in the next step it was the pythagorean identities

#

this software is so weird, it defines rules per question

glacial heron
#

that's hilarious

simple totem
#

sometimes itll encourage you to skip steps and round values

#

then other times itll ask for every lil detail and make sure u give exact value to a billion decimal places

glacial heron
#

that sucks

simple totem
#

need to solve this now

glacial heron
#

yup

#

that is another pythagorean identity

simple totem
#

yas

#

got it

glacial heron
#

nice

simple totem
#

id di convert them both to sine and cosine but yeah

glacial heron
#

it probably wants you

#

to convert first

#

instead of going straight to 1

simple totem
#

now what bruh

#

😭

#

im so confused w this shit

glacial heron
#

combine and square

#

um

simple totem
#

i got it wrong

#

im trying a diff q

#

lmao

glacial heron
#

$(\frac{cos{x}-1}{sinx})^2?$

wraith daggerBOT
#

mud ツ

glacial heron
#

lmao

simple totem
#

trying this one now

glacial heron
#

what software is this?

simple totem
#

oh i just realised

#

its the same q again

#

nice

glacial heron
#

same question

simple totem
#

it never does that

glacial heron
#

yeah

simple totem
#

this is the first time

#

it ever did that

#

also it literally wants me to go STEP BY STEP

glacial heron
#

yeah...

simple totem
#

@glacial heron what the fu-

#

its WRONG

#

IT SAYS

#

😭

glacial heron
#

wow

#

whatever you're using kinda sucks

#

it probably wants you to write down the squared answer

simple totem
#

💀

glacial heron
#

$cot^2(x) + 1 = csc^2(x)$

wraith daggerBOT
#

mud ツ

simple totem
#

hm

glacial heron
#

$tan^2(x) + 1 = sec^2(x)$ things going pretty well?

wraith daggerBOT
#

mud ツ

simple totem
#

i finished that one w ur help

#

dk what they're asking for here

glacial heron
simple totem
#

yes

#

wait

#

no

glacial heron
#

i see

simple totem
#

yas

simple totem
glacial heron
#

hm

#

i'll try it lol

simple totem
#

okie

glacial heron
#

that's a weird one

simple totem
glacial heron
#

i think i got it?

simple totem
#

you did?

#

damn

#

legend

#

show

#

working

glacial heron
#

$\frac{cos(\theta)+1}{sec^2(\theta)-1}=\frac{\frac{(cos(\theta) + 1) cos(\theta)}{cos(\theta)}}{(sec(\theta)-1)(sec(\theta)+1)}$

simple totem
#

yeahhhhhhhhhhhhhh got it too rn just now

#

breh

#

lmao

glacial heron
#

ahh

simple totem
glacial heron
#

$tan^2(\theta)=sec^2(\theta)-1$

wraith daggerBOT
#

mud ツ

simple totem
#

i already wrote that part and it was right

wraith daggerBOT
#

mud ツ

glacial heron
#

i see

simple totem
#

thsi is wrong

#

not sure now

glacial heron
#

$\frac{1}{cos^2(\theta)}-1$

wraith daggerBOT
#

mud ツ

glacial heron
#

did you forget to square?

simple totem
#

God, I always do that shit smh

#

hmm

#

what abotu here i tried a couple idaes but ditn work

#

didnt*

glacial heron
#

what's the complex fraction?

simple totem
#

one sec

glacial heron
#

$sec^2(\theta)-1$ right?

wraith daggerBOT
#

mud ツ

simple totem
#

yeps

glacial heron
#

since $\frac{1-cos^2(\theta)}{cos^2(\theta)}=\frac{1}{cos^2(\theta)}-\frac{cos^2(\theta)}{cos^2(\theta)}$

wraith daggerBOT
#

mud ツ

simple totem
#

yeah so?

#

they'er asking me to show what its dividing by bro

glacial heron
#

i'm getting confused by this

simple totem
#

us

glacial heron
#

can it be just $\frac{cos(\theta) + 1}{(cos(\theta) + 1)(cos(\theta)-1)(sec^2(\theta))}$

wraith daggerBOT
#

mud ツ

simple totem
#

u gotta cancel out the costheta + 1 's

glacial heron
#

yes

simple totem
#

so it'd just be cos theta - 1 (sec^2 theta)

#

@glacial heron this is still somehow fcking wrong 😭 whattttttttttttttt

glacial heron
#

...

simple totem
glacial heron
#

same

#

does writing $(1-cos^2(\theta))(sec^2(\theta))$ not work?

wraith daggerBOT
#

mud ツ

glacial heron
#

...

#

so it was just the same answer

#

as your last one

simple totem
#

😭

#

Life moment

crimson sedge
#

I hate trig

wraith daggerBOT
#

Combustion

#

Combustion

simple totem
#

😭

simple totem
glacial heron
#

yeah...

#

i worked on the top half of the fraction instead of the bottom half

simple totem
#

lmao

#

thats why

glacial heron
#

i learned that doing too much trig in one day is bad

#

good luck on your hw lol

simple totem
simple totem
#

.close

cedar kilnBOT
#
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uneven kelp
#

hello

cedar kilnBOT
uneven kelp
#

anybody know how to do this?

exotic furnace
uneven kelp
exotic furnace
#

You know the derivative of sec(x)?

#

If so, with chain, power, and product rule, you have all you need really to imp diff

uneven kelp
#

sec x tan x?

#

chain power and product?

#

i know power

#

its like

#

nx^n-1

#

right

uneven kelp
cedar kilnBOT
#

@uneven kelp Has your question been resolved?

cedar kilnBOT
#

@uneven kelp Has your question been resolved?

cedar kilnBOT
#
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small sonnet
#

Need help with 1.2 and 1.3

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
small sonnet
#

1

silver oxide
#

aight so with 1.2

#

we see a sqaure root

#

so we want to try and square both sides to cancel it out

#

but first i'd recommend just having the square root on the left hand side as it makes it easier

silver oxide
silver oxide
#

yes

small sonnet
#

Wiat no thats wrong

silver oxide
#

ur right hand side is correct

small sonnet
silver oxide
#

correct

small sonnet
silver oxide
#

not yet, u want the lhs to = 0

small sonnet
silver oxide
#

correct

small sonnet
silver oxide
#

yeah

small sonnet
#

for the quadratic formula

silver oxide
#

yeah i would avoid the quadratic formula for this one

small sonnet
silver oxide
#

where'd u get -1 and 4?

small sonnet
silver oxide
#

(x-1)(x+4)=0?

small sonnet
#

im doing this whilst also refering to an example i did earlier in the year

small sonnet
silver oxide
small sonnet
#

aight

silver oxide
#

not final answer though

#

sub both those values in

small sonnet
silver oxide
#

correct

small sonnet
#

thanks so onto 1.3

silver oxide
#

its pretty hard to see

silver oxide
small sonnet
silver oxide
#

ah ok thats much easier to see

#

so first looking that we want bases that are the same.

#

oh well im getting off, get the bases the same and try to cancel them, also figure out how to express 15 as 2 factors

cedar kilnBOT
#

@small sonnet Has your question been resolved?

cedar kilnBOT
#
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midnight island
cedar kilnBOT
midnight island
#

<@&286206848099549185>

cedar kilnBOT
#

@midnight island Has your question been resolved?

crimson sedge
#

@cedar kiln

cerulean sail
#

catThink which part do you want help with? Assumedly the first part?
(If so, note that if a sequence converges to a limit l, then all subsequences also converge to l as well)

cedar kilnBOT
#

@midnight island Has your question been resolved?

cedar kilnBOT
#
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sudden heart
cedar kilnBOT
sudden heart
#

I'm stuck on the actual integration part

#

only thing that I've done so far was make the denominator x^(1/2)

#

would it just be a reverse of the quotient rule of differentation

smoky idol
#

Splitting the fraction into 2 pieces would help you see it I think

sudden heart
#

ok lemme write it out on paper

smoky idol
#

(Also, having the square root as an exponent is a good thing :) )

sudden heart
#

so you could do the sum rule right

#

integrate both fractions separately

smoky idol
#

Yup

sudden heart
#

or what if the first fraction becomes 2x^(-1/2)

#

and the second becomes x^2 * x^(-1/2)

#

you could take the two out of the integral in the first one to make it easier

#

so the first would be

#

4x^(1/2) right

smoky idol
#

Yeah

sudden heart
#

second would be

#

(x^3 / 3) * (x^(-1/2)) + (x^2) * 2x^(1/2)

smoky idol
#

Oh you used product rule

#

Interesting

sudden heart
#

is there another way

smoky idol
#

I would have used exponent laws

#

$$x^2 \cdot x^{-1/2} = x^{3/2}$$

wraith daggerBOT
#

τγρθ

smoky idol
#

When multiplying the same base you can add the exponents

#

We‘re getting the same result inthe end if you simplify your answer but still, these laws are a good thing to remember

sudden heart
#

oh i didn't see that for some reason

#

yeah that would've been simpler

smoky idol
#

I mean hey, as long as you get the answer 🤷

sudden heart
#

alr so the integral would then be 4sqrtx + xsqrtx^3 from 1 to 4

#

lemme plug this in quickly

smoky idol
#

I‘m on the bus so I don‘t have paper to verify, but we can use the bot here when you‘re done to check your answer

sudden heart
#

i think it's 32

#

how do you use the bot

smoky idol
#

,w integral (2+x^2)/sqrt(x) from 1 to 4

sudden heart
#

lemme see my mistake

smoky idol
#

Oh you didn‘t integrate x^(3/2) maybe?

sudden heart
#

oh i didn't realzie that

#

so then it would be ( 2x^(5/2) )/5

smoky idol
#

Yup

sudden heart
#

so the integral would actually be 4sqrtx + (2sqrtx^5)/5 right

smoky idol
#

Now you should get the /5 stuff qhen plugging in 1 and 4

sudden heart
#

ah ok

smoky idol
sudden heart
#

nah too much work

smoky idol
#

I guess the bot could do it

#

,w (x^3 / 3) * (x^(-1/2)) + (x^2) * 2x^(1/2)

sudden heart
#

i'm getting 72/5 for some reason

sudden heart
#

because it's not x^3/2

smoky idol
sudden heart
#

sure hold on

#

Nvm I got it

#

I canceled something that wasn’t supposed to be canceled

#

Ok I think that’s it thank you

smoky idol
#

Oh nice! Good job :)

cedar kilnBOT
#

@sudden heart Has your question been resolved?

cedar kilnBOT
#
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marsh spindle
#

Do you know any other way than using lhopitals rule?

crimson delta
#

you can multiply by x/x then split into two limits

muted bear
#

Use conjugates

crimson delta
#

they will both be essentially derivatives tho

marsh spindle
glass sky
#

(after we multiply by conjugates)

marsh spindle
#

conjugate of sin3x?

#

that is?

glass sky
#

no conjugate of the numerator...

#

then opening sin3x series , taking x common

#

cancelling x

#

from wat i can imagine

marsh spindle
#

I'm not studying maths in english, so the terminology is not known for me

crimson delta
wraith daggerBOT
#

Denascite

crimson delta
#

and those two limits might be already known to you

marsh spindle
#

ohhhh

#

this way

#

alrighty

#

thank u

#

.closed

#

.close

cedar kilnBOT
#
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cedar kilnBOT
glass sky
#

oh mb didnt realise you got it

#

.close

cedar kilnBOT
#
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glass sky
#

its still undertermined

#

.reopen

cedar kilnBOT
#

glass sky
#

dont we have to open the sin 3x ( taylor series)

#

then take x common from numerator

#

and then just cancel x

cedar kilnBOT
#

@glass sky Has your question been resolved?

cedar kilnBOT
#

@glass sky Has your question been resolved?

glass sky
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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bright sorrel
#

is this valid? I just used a^3-b^3

cedar kilnBOT
bright sorrel
#

and got the same answer

dull oxide
#

Depends on how they wanted you to find the limit. Like if they wanted you to use a specific approach.

#

!xy

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

bright sorrel
#

but without the equals to 0

#

and my lecturer hinted that I should use a^3-b^3

#

so I used it and got 0

#

just askign

dull oxide
#

Oh then yeah you're fine.

cedar kilnBOT
#

@bright sorrel Has your question been resolved?

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static loom
#

Hello

cedar kilnBOT
static loom
#

Need to find surface area of this sector prism

past wind
#

What have you done so far?

static loom
#

I have the answer but my tutor for maths is saying a different answer and a teacher at school is saying different and I don't understand

past wind
#

what answers are you told

static loom
#

If you have the answer gan you check if it's 16+3pi

past wind
#

that seems right

static loom
#

Can you work it out and confirm for me

past wind
#

i just did and it seems correct

static loom
#

Oh

#

Ill get back to you in 10

past wind
#

do you understand how to get there?

#

ok

static loom
#

No but my tutor who gets an incredible amount each lesson is dodging when I ask him about it

#

Like dang bro

#

Brb in 8 tho

past wind
#

gotchu

static loom
#

Hold on

#

Yk what I sent u

#

How do u find the radius of it?

#

@past wind

past wind
#

sorry was doing something

static loom
#

Allgood

past wind
#

radius is 2 as we can see

static loom
#

Alr because my teacher said it's not possible to get radius

#

But I re assured him it's 2

#

He said it's not

past wind
#

how tho…?

#

why

static loom
#

He said the curved arc is the radius

past wind
#

the curve is a part of the circumference

static loom
#

Exactly

past wind
#

idk what ur teacher means

static loom
#

My tutor is bugging

#

My teacher said it's 16+3pi

past wind
#

that’s right

static loom
#

Brother said for 52 minutes that he can't find but then says you can

past wind
#

huh

static loom
#

Like for 52 minutes he's blabbing on that it's impossible.

#

Man this Is hurting my brain do I decline the call

past wind
#

idk

static loom
#

He's extended my class by 8mins

#

Dang bro

#

I'm tryna get on that fn

#

It's 8pm my time that's late for a tutor class ngl.

past wind
#

rip

cedar kilnBOT
#

@static loom Has your question been resolved?

cedar kilnBOT
#
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neat gale
#

i need to prove that if M,N are complex nxn matrices MN-NM cant be the identity matrix

cedar kilnBOT
#

@neat gale Has your question been resolved?

cedar kilnBOT
#

@neat gale Has your question been resolved?

cedar kilnBOT
#

@neat gale Has your question been resolved?

gentle pecan
#

@neat gale I would suggest using properties of Trace to get the job done here

#

We know that Tr(A - B) = Tr (A) - Tr(B) and that Tr(AB) = Tr(BA)

#

so you should be able to show that the trace of MN-NM should always be zero

cedar kilnBOT
#
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wise lily
#

I dont know how to work out logarithmic fractions is there a rule for this?

wise lily
digital cliff
#

if $log_{a}(b)=c$ then $a^c=b$

wraith daggerBOT
#

AℤØ

digital cliff
#

youre finding c such that 2^c=1/8

wise lily
#

so 2 would be the base and 1/8 is the answer so the index would be like what.

#

Something that would multiply to that

digital cliff
#

write 1/8 as an exponent of 2

wise lily
#

wdym

digital cliff
#

write 1/8 as 2^x

wise lily
#

but a fraction would be a fraction of a number

digital cliff
#

a^(-1)=1/a

wise lily
#

OH THE INVERSE

#

omg

#

I forgot that rule

digital cliff
#

reciprocal*

wise lily
#

yeah that thingy

#

So then if log2 1/8 = X

#

then you use that formula.

#

but would you make the 1 -1

#

sorry i struggle a little with logarithms because of where you substitute everything

digital cliff
#

you arent subbing anything