#help-13

1 messages Β· Page 188 of 1

kind magnet
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or ax + b

faint perch
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Actually if you know the equation of the tangent line, it will be done

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Yes, both are the same actually. You know m (or a), which is the slope of the tangent, known as the value of the derivative at the point we study.

kind magnet
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right

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so far I have y = 39x + b

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if I plug in any point I can find the equation of the secant line

faint perch
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And to find b, we just take one point that we know it is on the tangent line and replace x and y with its coordinates to find b.

kind magnet
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so (2,f(2))

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which is (2,78)

vernal shell
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What I mean is that you should read carefully. They give you the slope at (2, f(2))

faint perch
kind magnet
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78 = 39(2) + b would be 0 for b

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so equation is just y = 39x?

vernal shell
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that's the secant line, not tanget 🧐

faint perch
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Actually yes, the slope at X=2 is given in the exercise, and is not the value you computed before

kind magnet
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well I found the velocity of the secant line which is really its slope

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but I am still missing an equation to find the tangent

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that's what I am not understanding correctly

faint perch
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You found the average velocity, not the actual velocity when he was at 2 hours

kind magnet
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oh

faint perch
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This one is given at the beginning of the exercise

kind magnet
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wouldn't it just be 45 km / h?

faint perch
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And the equation of the tangent is using this one

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Yes

vernal shell
kind magnet
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so that is the actual velocity

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which would be the slope

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so y = 45x + b

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78 = 45(2) + b

78 - 90 = -12

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y = 45x -12

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so is the slope of a tangent line always the actual velocity? I'm struggling to picture the graph in my head

faint perch
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You can actually prove that for any function f (derivable), the equation of its tangent at a is:
y=f'(a)(x-a)+f(a)
And that's what you have.

faint perch
kind magnet
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ok

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so if I'm trying to find the slope of another tangent line, i should look for the derivative at that point

faint perch
kind magnet
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I don't think they provided the graph right?

faint perch
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No but you can imagine an example

kind magnet
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I'm not really good with graphs, I know the basic ones like quadratic, rational, log, exponential

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but when they ask me to graph it in my head or draw it out, I always struggle

faint perch
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I understand, I'll see if I can draw something clear

kind magnet
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But thanks for explaining the slope of the problem

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I was really trying to understand how to find the slope

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.closer

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.close

cedar kilnBOT
#
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near rose
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Hello

cedar kilnBOT
near rose
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can abs(-x+2)

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be re written as abs (x-2)?

onyx dove
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yes

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|-1|=1

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so it doesn't change

near rose
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so the way im going is correct?

onyx dove
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yeah

near rose
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thank you top g

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.close

cedar kilnBOT
#
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crimson sedge
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how would i use this formula in a economics? (micro)

crimson sedge
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so like it can be used for value of a product

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could it calculate stuff like

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quantity demanded?

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or just like any kind of value

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is there anything it cant get?

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i see

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so id assume it would work for stuff like supply too then

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yeah

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i see

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last question then if you dont mind

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Why for this is the top -200

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why do both of them fall?

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i mean like i thought i would do .90-1.10

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instead of the -200

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i see

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so the 200 units in this case would be the entire 200 cents

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ok

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ah i see

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i didnt realize those numbers were negative

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since they didnt have a(-) sign

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πŸ‘

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thanks

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also for this yeah

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but a-b is -0.2 in this case

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because 0.9-1.1

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ok

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πŸ‘

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.close

cedar kilnBOT
#
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cedar kilnBOT
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wicked badge
cedar kilnBOT
wicked badge
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zero's are 2, -2, 1, -1 aren't they

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none of them work when trying to set the equality

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idk where I fucked up

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0 = x^4 - 5x^2 + 4 right????

onyx dove
wicked badge
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I've been doing this for an hour now

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I hate this

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yes

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lol

onyx dove
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right

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$\frac1{x+1}+\frac1{x-1}=\frac{2x}{(x+1)(x-1)}$

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got this?

wicked badge
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yes

wraith daggerBOT
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chlamydia

onyx dove
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so 2x=x^2-3

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and $x\neq\pm1$

wicked badge
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then mult left by 2x-3

wraith daggerBOT
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chlamydia

wicked badge
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um yeah in my solution tests it didn't equal 1 or -1

obsidian coral
wicked badge
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um

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I mult. left by 2x-3 and right by (x-1)(x+1)

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solve then subtract 2x-3 from one side

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wait

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I multiplied left by x^2-1 my bad

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but you get x^2-1 = x^4 -4x^2 +3

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then subtract and ummmmmm

wicked badge
obsidian coral
wicked badge
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really?

obsidian coral
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If you multiplied by (x^2-1) on both sides

wicked badge
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I don't doubt it

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oh um...

obsidian coral
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Then the x^2-1 on the right cancels out

wicked badge
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yeah I know

obsidian coral
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(x-1)(x+1) = x^2-1

wicked badge
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um

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what about the x^2-3?????

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in the numerator???

obsidian coral
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If it cancels out, why do you have x^4 -4x^2 +3?

wicked badge
#

??????

obsidian coral
wicked badge
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because (x^2 - 3) (x-1) (x+1) = x^4 - 4x^2 +3

obsidian coral
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Again, why did you expand that?

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You don't need to

wicked badge
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okay well I thought I did

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because it needs to be expanded to subtract

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dear lord

obsidian coral
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$(x^2 - 1)(\frac1{x+1}+\frac1{x-1}=\frac{x^2 - 3}{x^2 -1})$

wraith daggerBOT
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dldh06

obsidian coral
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Then you distribute that

wicked badge
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god I need a drink

obsidian coral
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And the x^2 - 1 cancels out on the right side

wicked badge
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I KNOW

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I REMOVED IT

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what are you on about??!!!

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it becomes x^2-3

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on the right side

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are you okay

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I don't understand the issue

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x^2-3/1

obsidian coral
wicked badge
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hold on

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let me think

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my brain hurts

obsidian coral
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If you knew it canceled, why did you expand that?

wicked badge
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it should be um x^2-1 equals x^4......

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what

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holy shit dude

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I EXPANDED BECAUSE YOU SUBTRACT x^2-1

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I'm so lost

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am i doing this wrong????

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to get zero's one side needs to be zero

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to do that you subtract one side

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to do that you have to multiply by the denominator's

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are you trying to make me sound crazy???

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I really don't need your help for that I need your help for math

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oh my god

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okay whatever I'll keep throwing my head at the wall till I get it I guess

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is there no solution maybe??? they're all extranious???

obsidian coral
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$(\frac1{x+1}+\frac1{x-1}=\frac{x^2 - 3}{x^2 -1})$
That's the original problem, step one is finding the common denominator, right?

wraith daggerBOT
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dldh06

wicked badge
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step 1 is making a common denominator

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by multiplying the left side by the right side's denom and vice versa

obsidian coral
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Are you saying (x + 1)(x - 1)(x^2 - 1)?

wicked badge
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no

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omg

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idk if i can do this

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I've been doing homework for like 3 hours and I'm on problem 2

obsidian coral
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Then what do you mean by multiplying the left side by the right side

wicked badge
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i don't fucking know man

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1+1(x^2-1)

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is that right???

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I am desperately trying here

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I should just sleep on it

obsidian coral
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$(x^2 - 1) \cdot \left(\frac1{x+1}+\frac1{x-1}\right)=\left(\frac{x^2 - 3}{x^2 -1}\right) \cdot (x + 1)(x - 1)$

wraith daggerBOT
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dldh06

obsidian coral
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You mean like that?

wicked badge
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I guess man

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.close

cedar kilnBOT
#
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wicked badge
#

have a goodnight

cedar kilnBOT
#
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stone forum
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how do i factoirse basic equations

cedar kilnBOT
obsidian coral
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Do you have an example

stone forum
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yes

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ill bring it up now

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3yz - 18xy + 6xy^2z

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thats the question thaqt i need help with

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hello?

onyx dove
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look for common factors

cedar kilnBOT
#

@stone forum Has your question been resolved?

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dusty snow
cedar kilnBOT
lunar elbow
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There's a formula to find the distance between two points

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You can also graph the points and use the Pythagorean theorem

surreal cave
lunar elbow
#

yes

dusty snow
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15 units?

crimson sedge
dusty snow
#

?

crimson sedge
dusty snow
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I just searched it up tbh

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πŸ€¦β€β™‚οΈ

crimson sedge
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the answer is correct yes but working is more important

crimson sedge
dusty snow
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I agree with you

crimson sedge
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do you know the distance formula

dusty snow
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D=squrrt ((x2-x1))^2 +(y2-y1)^2)

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?

crimson sedge
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$$d = \sqrt{(x_2-x_1)^2 + (y_2 - y_1)^2}$$

wraith daggerBOT
crimson sedge
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right

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now substitute and tell me what you get

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lmk if you get stuck

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also @dusty snow what would be x1 y1 and x2 y2?

dusty snow
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Square root

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63

crimson sedge
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nop

crimson sedge
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lets start with this first

dusty snow
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In the equation x1 is 5 and y1 is 4

crimson sedge
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So you have these two points. (5,4) (-4, 16)

dusty snow
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Yea

crimson sedge
dusty snow
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-4 and 16

crimson sedge
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ok

crimson sedge
crimson sedge
dusty snow
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I’m still getting same answers

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Ohhhh

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I see where

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81 not -81

crimson sedge
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sqrt(81+144)=?

dusty snow
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225 square root 15

crimson sedge
dusty snow
#

I do have a couple more questions if your up for it

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I posted a new one thank you tho so much !

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.close

cedar kilnBOT
#
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late wadi
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for d, is just proving it isn't a function from R->R enough to prove it cannot be a bijection?

long swan
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yes

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in order for it to be a bijection from R to R, it must be a function from R to R (lol?)

late wadi
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yeah sorry its kind of a dumb question i was just confused because it seemed quite obvious

violet jay
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You might have some trouble proving that it's not a function R -> R

long swan
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show that D is never negative

violet jay
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Because it is πŸ˜„

late wadi
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oh im so dumb

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sorry

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the denomiator isnt subtracting...

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im really tired 😭

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would i just say something like for all integers, x^2 + 1 and x^2 + 2 are positive integers

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reals*

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so therefore x^2 + 1 / x^2 + 2 is positive for all reals, so it is not onto, therefore it is not a bijection?

violet jay
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Sounds good

cedar kilnBOT
#

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crimson sedge
#

I’m trying to confirm my answer for this question.

β€œFind and simplify the difference quotient for the function f(t) = 3/t-6”

Would the answer be -3/(t+h-6)(t-6) or would it be -3/t-6^2

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

south tundra
#

The former

cedar kilnBOT
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versed fulcrum
#

Hello

cedar kilnBOT
versed fulcrum
#

How do I simplify cosh(arcsinh(x))?

rare vault
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probably write them in their other form

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I didn't try but that seems like the logical step

versed fulcrum
rare vault
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arcsinh(x) = log(sqrt(x^2+1)+x)

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cosh(x)

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looks like it might simplify pretty nicely

versed fulcrum
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Where can I find the other forms?

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For like arccosh or arctanh, arccoth, etc

rare vault
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look them up

versed fulcrum
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What's the name for it?

rare vault
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I don't know the derivations, I either memorize or look them up

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I have no idea, just "alternate form" probably

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use wolfean

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,w alternate form sinh(x)

rare vault
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there we go

versed fulcrum
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Aight

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Thanks

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I will search it up

jaunty mural
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if u werent given their other form

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how are these functions defined for you

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you should use whatever defn uve been given

rare vault
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yeah if you have more context from class or whatever use that - I gave the solution I would use, doesn't make it the only one or even the one they want

versed fulcrum
#

We weren't given any but

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okay

#

.close

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jaunty mural
cedar kilnBOT
jaunty mural
#

is this some course

jaunty mural
#

heres some symbols, but we wont tell u what they mean...

#

.close

cedar kilnBOT
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lucid orchid
#

Hey, so I'm a first year doing discrete and I have alot of trouble around proofs and generally just cant do them. We're doing some set theory stuff and its quiet proof heavy. I'm really stuck with it and I just don't know how to actually write a proof or generally how to tackle these kinds of questions.

lucid orchid
#

Here's what I've tried doing, but its probably just a bunch of garbo I really dont know what im talking about with this stuff

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idk why its so low quality on discord, open it on chrome or something to see it ig

crystal raptor
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If a was onto, that would mean you could write any integer into the form 4n-3, is this true?

lucid orchid
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Oh is it not? How would I show that algebraically for all values instead of some specific case

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Do I just need to try specific values to find that out

crystal raptor
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If you are trying to disprove something, you only need to provide 1 counter example

lucid orchid
#

so because we are multiplying by 4 we end up skipping lots of integers in Z right

crystal raptor
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Sure

lucid orchid
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So I guess you could say you couldnt get 2 right

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as an example

crystal raptor
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Yep 2 is a fine example

lucid orchid
#

so this would be considered a proof by counter example right

crystal raptor
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Yes

lucid orchid
#

what about question B, I'm really confused by that one

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since reals are uncountably infinite

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you should be able to make any value in the reals from a product of any other two real values

crystal raptor
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Your written argument is not enough

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You have said that it's true because multiplying two reals gives you a real

lucid orchid
#

yes, I know, that is why I need some help haha

crystal raptor
#

But you need to justify that you can get any real by multiplying two reals

lucid orchid
#

I cant think of a value where that would'nt be the case

crystal raptor
#

Well yes bc spoiler alert it is onto

lucid orchid
#

ok but how would you show that algeberically, thats kind of what ive been asking about

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since thats what I cant do

crystal raptor
#

How could you get 5 using g?

lucid orchid
#

itself and one

crystal raptor
#

Okay and Ο€?

lucid orchid
#

same thing, you can get any value with itself and one ohh

#

but how would I express that

crystal raptor
#

Right so how would you get a generic real number b

lucid orchid
#

ok so I could write like b * 1 = b

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and b and 1 both real numbers

crystal raptor
#

Yeah

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So given b in R you've found x,y in RxR such that g(x,y) = b, this is exsctly being onto

#

For disproving one to one you need to give a specific example of what you're saying

lucid orchid
#

so one to one is another proof by counter example

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while the onto is a direct proof or would it be considered something else

crystal raptor
#

Direct

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Counter example proofs are only when you are trying to disprove something

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Hence the word counter

lucid orchid
#

Okay, so I would need to write two different combinations of x * y both resulting in the same real value

crystal raptor
#

Yes

lucid orchid
#

alr thank you

#

in question C, why is the second Z nonneg

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and not Z+

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how are those two things different sets

crystal raptor
#

Because they are different things

lucid orchid
#

weird they never showed us Z nonneg in the leactures

crystal raptor
#

0 is nonnegative, it is not positive

lucid orchid
#

so Z nonneg contains 0

#

while Z+ doesnt

crystal raptor
#

Yes

lucid orchid
#

gosh and I thought Z+ contained 0 this whole time

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alright thank you, I'll get all this down

#

I'll try the third question on my own I have a pretty good idea for it

#

I think

#

it would have to do with that second set containing 0

#

I'll close this thread then?

crystal raptor
#

If you don't have anymore questions currently yeah do .close

lucid orchid
#

ok, thanks so much

#

.close

cedar kilnBOT
#
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Closed due to the original message being deleted

night anchor
#

.close

cedar kilnBOT
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foggy tendon
#

Didn't really understand the last line there

cedar kilnBOT
#

@foggy tendon Has your question been resolved?

crystal raptor
#

They replaced d/dt with what it's equal to in 8.39

foggy tendon
#

Last line with the last step

#

How lu^2/mu * d/dphi (1/u) = -l/mu * du/dphi

crystal raptor
#

Differentiate 1/u using quotient rule

foggy tendon
#

I mean how they got the u^2 into the derivative

crystal raptor
foggy tendon
#

Let me try

#

Oh okay I got it

#

Thanks

#

.close

cedar kilnBOT
#
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keen nova
#

i found the perpendicular equation to l, intersected it with both l and m and thus got two points, then did pythagoras for those two points and got this answer, but it is still wrong, in what way should i think about this question

muted timber
#

show your work?

jaunty mural
#

i think u need to draw and show us picture.

keen nova
#

one sec

#

was doing so

#

w' rotate

muted timber
#

,rotate

keen nova
#

,rotate

wraith daggerBOT
keen nova
#

it's a bit all over the place sorry

muted timber
#

okay first off that drawing is really poor, you're given -1/6 slope

#

you're drawing the line as slope -1

keen nova
#

oh fuck that first drawing is irrelevant i forgot to remove

#

the bottom right is relevant although still poor

jaunty mural
#

u dont need a perpendicular equation really

#

you can form a right angled triangle with the y axis i think

#

yh, draw the 2 lines. do some geometry near the y axis

muted timber
#

okay, so from what i've seen, you're cobtaining the line perpendicular to l that intercepts it on the y-intercept

keen nova
#

yep

muted timber
#

and you call that l'

keen nova
#

yep

muted timber
#

then on the bottom right you're getting the coords of the intercept of m and l'

keen nova
#

yeah, i intersect l' and l (which is obviously 0,-9 i figured), and l' and m

muted timber
#

and with that you obtain Q as intercept of m and l'?

keen nova
#

yeah

muted timber
#

however Q is not correct

keen nova
#

hmm

muted timber
#

the x coord of Q is in fact x=2, but the y coord is not corectly computed

#

6*2 is not 18

keen nova
#

omg

#

so stupid

muted timber
#

most mistakes usually seem like so

#

that's why you try to draw stuff as close as possible

#

to see if the analytical answer is close to the drawing

#

i'd recommend you graph all 3 lines in geogebra or something and compare with your drawing

keen nova
#

do you recommend doing so often? i thought i'd try to visualize it all with pen and paper as often as possible to get intuitive understanding

#

sometimes i do wolfram but not always

cedar kilnBOT
#

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slender mango
#

Hey, just need some help understanding this

slender mango
#

I can make the numerator into 10-8x^7

#

and those two will take out eachother

#

and you are left with -3/10

#

am I correct so far?

#

nevermind I think I got it

#

you take out x^7 from both, the 3 and 10 goes to infinity and you are left with -8/8 and since its squred evenly you are left iwth 1

#

.close

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#
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lethal jackal
#

What is the actual, precise definition of something like $Z = \mathbf E_X[g(X, Y)]$? I've always been told that the X is "the variable over which you're taking the expectation," and then given some examples involving discrete or continuous random variables, i.e. something like $f_Z(y) = \int g(x, y) f_X(x) , dx$, but this doesn't make a lot of sense with the formal definition of expectation as: $\mathbf E[g(X, Y)] = \int g(X, Y) , d\mathbf P$, where P is a probability measure over some product space. In other words, you don't get to choose the random variable to integrate over; expectation is integration over the entire probability space.

I would think something like $\mathbf E_X[g(X, Y)]$ is some alternative notation for $\mathbf E[g(X, Y)|Y]$, but this does not appear to be true even for the continuous case, because the conditional density $f_{X|Y}$ shows up in the integral, instead of $f_X$?

wraith daggerBOT
#

Saccharine

cedar kilnBOT
#

@lethal jackal Has your question been resolved?

lethal jackal
#

<@&286206848099549185> this question is probably going to close since I have to go, but I would appreciate a reply that I can go over asynchronously. Thanks!

jaunty mural
cedar kilnBOT
#

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lime wagon
#

can someone please explain to me the notation of the bounds of this integral?

lime wagon
#

like what does "1/2 triangle" mean?

#

and why is there no upper bound

cedar kilnBOT
#

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@lime wagon Has your question been resolved?

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crimson sedge
#

How to solve this?

cedar kilnBOT
crimson sedge
#

I need explanation please not answer

broken mist
#

You can solve for x by setting the sum of those expressions to 180 (interior angles of triangle sum to 180)

#

Then plug x back into them to figure out the actual value of each angle

primal socket
#

Love how the sides are just obvious though

#

πŸ˜‚

broken mist
#

Eh

#

Don’t assume that it’s drawn to scale

#

Ever

crimson sedge
#

I still don't get it im slow here

primal socket
#

Yeah I know that

broken mist
#

You can figure out the side lengths relative to each other from the angles though

primal socket
#

Yeah

broken mist
crimson sedge
#

Okay yeah I know that part then what tho

broken mist
#

You can solve for x from there, then put x into each angle to figure out how big they are

crimson sedge
#

I can do 2x-x+X if I don't know what X equals to I am overthinking here ain't i

primal socket
#

What

#

2x-x+x is just 2x

crimson sedge
#

Yeah then what?

primal socket
#

I don't know what you are trying to do with that

#

Do what M. Frost said

#

When you solve for x, you can substitute x for its value into every angle and figure out the size of each angle

#

Then just arrange them from smallest to largest

crimson sedge
#

Well can you show me an example?

primal socket
#

This one?

crimson sedge
#

Of what your trying to say

#

Or what Mr frost is trying to say

primal socket
#

Angle at P = (x-1)Β°, at Q (x+6)Β°, at M (2x+3)Β°

#

We know that the sum of the 3 interior angles in a triangle equals to 180Β°

crimson sedge
#

Yeah

primal socket
#

So we write (x-1) + (x+6) + (2x + 3) = 180

#

And solve for x

#

$(x-1) + (x+6) + (2x + 3) = 180$

wraith daggerBOT
#

USS-Enterprise

primal socket
#

$x - 1 + x + 6 + 2x + 3 = 180$

wraith daggerBOT
#

USS-Enterprise

crimson sedge
#

I get that part but how do I solve for x thats what I don't get

primal socket
#

$4x - 8 = 180$

wraith daggerBOT
#

USS-Enterprise

primal socket
#

$4x = 172$

wraith daggerBOT
#

USS-Enterprise

primal socket
#

$x = 43$

wraith daggerBOT
#

USS-Enterprise

primal socket
#

You've just solved for x.

crimson sedge
primal socket
#

Collected like terms

#

First, we use commutativity to get

#

$x + x + 2x - 1 + 6 + 3 = 180$

wraith daggerBOT
#

USS-Enterprise

crimson sedge
#

Oh so you did X+X+2x=4x

primal socket
#

Then collect like terms

crimson sedge
#

But how about 8 how did you get that?

primal socket
#

-1 + 6 + 3 = -1 + 9 = +8

crimson sedge
#

Oh so we get the X and y

primal socket
#

y?

#

We just get x, there's no y

crimson sedge
#

What is 8 equal to?

primal socket
#

We have an equation

#

$4x + 8 = 180$

wraith daggerBOT
#

USS-Enterprise

primal socket
crimson sedge
#

Oh okay what do we do after finding X?

#

Yeah

primal socket
#

We know the angle at P is (x-1)Β°, at Q (x+6)Β° and at M (2x + 3)Β°

#

So we just plug x in

#

The angle at P is (43-1)Β°, at Q (43+6)Β°, at M (2*43 + 3)Β°

#

Or the angle at P is 42Β°, at Q it's 49Β° and at M it's 89Β°

crimson sedge
#

Okay now I order them from smallest to largest

primal socket
#

You can check your work at this point and check if the 3 angles really do add up to 180

#

And we get 42Β° + 49Β° + 89Β° = 180Β°

#

So we are correct

crimson sedge
#

Exactly

primal socket
#

And yes, now you just arrange them from smallest to largest

crimson sedge
#

But there was like a rule from smallest to largest

#

For example

#

If pq was the smallest

#

Then it would be the one right Infront of it

#

Or something like that

primal socket
#

The longest side in a triangle is opposite to the largest angle

crimson sedge
#

How do I know the longest side

primal socket
#

(and the shortest side is opposite to the smallest angle)

#

You check which side is accross the largest angle

crimson sedge
#

And shortest side

primal socket
#

We see the angle at M is the largest

#

And the side opposite the angle M is PQ

#

Which is the longest side

crimson sedge
#

Pq

primal socket
#

Yes

crimson sedge
#

Okay I think it's B

primal socket
#

You are correct

crimson sedge
#

Mq,pm,pq

#

Okay thank you man!

primal socket
#

You don't have to worry about the lengths of sides in your case though

crimson sedge
#

Okay πŸ‘Œ

primal socket
#

If you are sure you've arranged the angles correctly you can see there's only one option with your arrangement of angles

#

So you don't need to check the lengths of the sides

crimson sedge
#

Well I mean checking is good right

primal socket
#

Of course

crimson sedge
#

Why not just check

primal socket
#

Just saying πŸ™ƒ

#

Always good to check though yes

crimson sedge
#

Yeah!

#

Alright you have a good day thank you for the help

primal socket
#

No problem, you too πŸ™‚

crimson sedge
#

.close

cedar kilnBOT
#
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errant tide
#

I'm sorry in advance for asking about something thats probably easy and I should know. Im dealing with exponential equations. Photomath says that I should factorize a part of this equation and shows me the result, but I don't understand how the factorization works here.

errant tide
sudden schooner
#

,rotate

wraith daggerBOT
sudden schooner
#

is that 3*4^2 or something else in the last line you wrote

errant tide
#

its (1+4+3Γ—4Β²)

sudden schooner
#

ah

#

that equates to 212?

errant tide
#

I dont understand how photomath got that

sudden schooner
#

and we solve for x

errant tide
errant tide
# sudden schooner and we solve for x

Photomath says that I should factorize that first line, and thats how I got the second line. But I dont understand how the factorization works here

sudden schooner
errant tide
#

πŸ˜…πŸ˜…

surreal cave
#

$4^{x-1}=\frac{4^x}{4}$

wraith daggerBOT
#

MrFancy

surreal cave
#

Do you see how we can factor $4^{x-1}+4^{x}+3\cdot4^{x-1}$? :)

wraith daggerBOT
#

MrFancy

errant tide
#

Im going to be honest, Im still not pretty sure about how that ends up being photomath says

surreal cave
errant tide
#

okayy

#

I think I understand now

#

thanks

#

.close

cedar kilnBOT
#
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surreal cave
cedar kilnBOT
#
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dreamy oyster
#

Help please

cedar kilnBOT
dreamy oyster
#

.close

cedar kilnBOT
#
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obsidian coral
obsidian coral
cedar kilnBOT
#
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worldly wagon
cedar kilnBOT
latent bloom
#

Hey so what is the issue with your question?

worldly wagon
#

i dont know which diagram it is

#

i think itis D

#

but theres more than one

#

so im not sure which one they are

#

pls

#

?

undone sage
#

You know about heptagonal prism?

#

About it's shape?

worldly wagon
#

8 sides?

undone sage
#

Nah

#

Search it up on google

#

Then try

#

7 sides

worldly wagon
#

9 faces

undone sage
#

Yeah total 9

#

7 in middle

#

And the other 2 at top and bottom

worldly wagon
#

so what diagrams would it be

undone sage
#

I told ya

#

Search it on google

#

Heptagonal prism

#

Then try this question

worldly wagon
#

ok

undone sage
#

After seeing it's figure

worldly wagon
#

ok ty

#

A and B

#

yes?

undone sage
#

And D too

worldly wagon
#

ok

undone sage
#

C can't since both faces are above

#

So if u fold it

#

The bottom face will not be there

worldly wagon
#

ok

#

it was wrong

undone sage
#

Heptagonal to hexagonal

#

lol

worldly wagon
#

its A and D

#

i worked it out

#

ty

#

.close

cedar kilnBOT
#
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worldly wagon
cedar kilnBOT
worldly wagon
#

im sorry

#

i cant work this out

#

ik one is C

#

but what is the other

lunar lynx
tropic oxide
#

try working out which ones CAN'T be cube nets

worldly wagon
#

d cant be

#

not b

#

a?

#

.close

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#
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wicked badge
cedar kilnBOT
wicked badge
#

somebody please tell me you know how to solve this

#

I don't know where to start, I think i have to find the function given the points but I don't know how to do that since it's not a linear function

obsidian kindle
#

ok so that notation is saying you need to solve the following function operation: g(f(3))

#

knowing that, and looking at the plot points you were given should help you find the value of f(3), which you can then use to find the value of g(f(3))

cedar kilnBOT
#

@wicked badge Has your question been resolved?

wicked badge
#

uhhhh

#

.close

cedar kilnBOT
#
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errant seal
#

Is there an equation for the inverse of a 4x4 matrix?

foggy merlin
#

you can try to find the formula yourself but goodluck

tropic oxide
#

there is but it's ugly

#

you will cry

errant seal
#

πŸ₯²

tropic oxide
#

you will go through approximately 25 metric fucktons of pain and suffering

errant seal
#

how do games calculate it then

foggy merlin
#

I believe

#

πŸ€”

#

or row reduction

errant seal
#

damn

sage forge
errant seal
#

I think in video games, it's usually a 4x4 matrix that has the 3x3 top left area used

#

and only the last row and last column as the w component

#

so like this

a b c 0
d e f 0
g h i 0
0 0 0 1
foggy merlin
#

$\left[ \begin{array}{cccc|cccc} a & b & c & 0 & 1 & 0 & 0 & 0 \ d & e & f & 0 & 0 & 1 & 0 & 0 \ g & h & i & 0 & 0 & 0 & 1 & 0 \ 0 & 0 & 0 & 1 & 0 & 0 & 0 & 1 \end{array} \right]$

wraith daggerBOT
#

Herels

foggy merlin
#

and reduce it to get the identity matrix on the left

errant seal
#

alright

#

still dont know how do it but thanks

#

.close

cedar kilnBOT
#
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white latch
#

Hi guys I am currently learning about application of derivatives and had a question on concavity, so I understand concavity, but to picturize it better I made up a scenario. Here is my idea. Lets say we have a wonky function with numerous turns where the Y axis represents Revenue relative to time. The goal is to sketch the function efficiently. If we had a humongous polynomial function it would be difficult as we would have to input numerous points to get an accurate representation of the graph which is not efficient. However if we take the first derivative and we will get information on the behavior of the function between certain intervals for when the derivative is equal to 0 or DNE. Now we come across a problem although we find the behavior of the function between certain intervals we could argue for each individual sector (interval) that the function can be drawn concave upwards or concave downwards and the behavior would remain the same. To understand whether or not its concave downward or concave upwards we need to take the second derivative which will give us the instantaneous rate of change of Revenue. Now throughout the function there exists a point where we have possible inflection points at f''0 or f'' DNE. Now after the possible inflection points we test points nearby the interval to observe the behavior of the slopes. If f'' > 0 I picturize as instanteous change in revenue being positive, so I think of that as our loss in revenue minimizing and becoming increasingly positive. If f'' < 0 the instataneous change in revenue is negative which means are losses will be increasing. After we conclude the concavity for all the intervals for f'', we can then determine the inflection points.

white latch
#

The importance of inflection points is that if we think about it in terms of revenue we can determine the moment we start making positive revenue and the moment when revenue becomes negative.

#

I'd like some feedback. Perhaps I could have simplified what I wrote as it does seem a fair bit long, but in essence when we find the behavior of the function for intervals there are 2 arguments we can make, concave up or concave down and we cannot assume as it could be incorrect and we would be changing the data of the function which would lead to incorrect conclusions, this is where the concavity test is vital. I associate f'' > 0 in terms of revenue I picturize that as revenue becoming increasingly positive and f'' < 0 as our revenue dropping, instantaneous change in revenue negative, hence losing.

cedar kilnBOT
#

@white latch Has your question been resolved?

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#

@white latch Has your question been resolved?

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#
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rare vapor
#

Why does problem 8 use the shell method

cedar kilnBOT
rare vapor
#

Doesnt it have to be parallel to rotating axis

#

<@&286206848099549185>

#

Rip

cedar kilnBOT
#

@rare vapor Has your question been resolved?

cedar kilnBOT
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gentle egret
#

am i doing this right? if you need the work let me know

sturdy shoal
gentle egret
sturdy shoal
wraith daggerBOT
#

Stumpman

gentle egret
#

.close

cedar kilnBOT
#
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warm glacier
cedar kilnBOT
warm glacier
#

Could someone tell me why the chance is not 0.18?

#

Is it because I did not account for the 12% error

#

In that case would I be more correct if I did 0.18 * 0.78 * (1-0.12) / 0.78 = 0.18 * 0.88?

cedar kilnBOT
#

@warm glacier Has your question been resolved?

warm glacier
#

<@&286206848099549185>

cedar kilnBOT
#

@warm glacier Has your question been resolved?

tropic tree
#

the line about 18% is indicating the entire population. a random person takes the test. there's an 18% chance they have it

#

P(D) is indeed 18%

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P(P) is not 78%

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P(D ∩ P) is not 18%*78%

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let's start by list all that we know

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what is P(!D) = ?

#

P(P|D) = ?

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P(P|!D) = ?

cedar kilnBOT
#

@warm glacier Has your question been resolved?

warm glacier
#

So I had difficulty recognizing that this problem is a bayes theorem problem

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so I didn't think about P(P|D) and P(P|!D)

#

I've solved it thanks

#

.close

cedar kilnBOT
#
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opaque shadow
#

can i have help with this squeeze thereom question?

opaque shadow
#

i do not know how to do it

#

they havent taught me how to properly do it in my classes

cedar kilnBOT
#

@opaque shadow Has your question been resolved?

ancient lodge
#

Do yk what the squeeze theorem states

opaque shadow
#

uhhhh

#

no

#

isnt it that f(x)< g(x)<h(x)

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?

ancient lodge
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kind of

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it comes from taking the limit as x appraoches a of this part

opaque shadow
#

ok

ancient lodge
#

So for this limit, what is the main part that's causing issues rn

opaque shadow
#

it is in 3 parts

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the exponential the root and cosine

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we havent been taught how to deal with it in 3 parts

ancient lodge
#

yk direct substitution tho right

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what's the part that's preventing us from using direct substitution

ancient lodge
#

mhm

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can you think of how you would write an inequality to bound the cosine?

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Hint: Consider ||the range of the cosine function||

opaque shadow
ancient lodge
#

it's basic function knowledge

opaque shadow
#

my teacher sped through functions and limits in 1 week i do not know anything by heart or by mind

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im still fresh to it all ;-;

ancient lodge
#

ok you should know that sin and cos have ranges of [-1,1]

opaque shadow
#

yes i know that one

ancient lodge
#

so writing this as an inequality, what do you get

ancient lodge
#

that's what I was asking for

ancient lodge
opaque shadow
ancient lodge
#

well let's say we had y was in the interval [-5,3]

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how would you write that with inequality notation

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don't overthink it, you probably learned this in basic algebra

opaque shadow
#

im so confused its annoying me im sorry bro ;-; 😭

#

like nothing is coming to mind

ancient lodge
#

$-5 \leq y \leq 3$?

wraith daggerBOT
#

Civil Service Pigeon

opaque shadow
#

i give up on life

ancient lodge
#

does that mean yes it looks familiar or no it doesn't

opaque shadow
#

yes it looks familiar

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OHHHHHH shit

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so since its cosine

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it would be -1 <= cos(pi/x-2) <= 1

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?

ancient lodge
#

btw I'm answering you rn so idk if you want to delete this to be considering of other people's time

ancient lodge
wraith daggerBOT
#

Civil Service Pigeon

ancient lodge
#

now what we want to eventually do is bound the entire thing we're taking the limit of

opaque shadow
ancient lodge
#

oop

ancient lodge
wraith daggerBOT
#

Civil Service Pigeon

opaque shadow
#

since its an exponential

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the fixed number is 2.71828

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right?

#

or that isnt needed

ancient lodge
#

sure, but don't need to turn to decimals here

#

in fact it's unhelpful

opaque shadow
#

Ok

ancient lodge
#

instead, consider multiplying all three sides of this inequality by something to bound the function you're taking the limit of

opaque shadow
#

so multiply all 3 sides by cos(pi/x-2)?

ancient lodge
#

we already have that

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remember we need to introduce this

opaque shadow
#

ok....

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so multiply all sides by the cube root of x-2?

ancient lodge
#

yes you're getting to the right idea now

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$\sqrt[3]{x-2} \leq \sqrt[3]{x-2} \cos \left(\frac{\pi}{x-2} \right) \leq \sqrt[3]{x-2}$

wraith daggerBOT
#

Civil Service Pigeon

ancient lodge
#

now keep going with that idea

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original question for reference

opaque shadow
#

oh then multiply it by the exponential next

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right?

ancient lodge
#

πŸ‘

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$e^x \sqrt[3]{x-2} \leq e^x \sqrt[3]{x-2} \cos \left(\frac{\pi}{x-2} \right) \leq e^x \sqrt[3]{x-2}$

wraith daggerBOT
#

Civil Service Pigeon

ancient lodge
#

and now we can apply the idea from here

opaque shadow
#

ok....

ancient lodge
#

in this case, take the limit as $x \to 2^+$

wraith daggerBOT
#

Civil Service Pigeon

ancient lodge
#

Which yields $$-\lim_{x \to 2^{+}} e^x \sqrt[3]{x-2} \leq \lim_{x \to 2^{+}} e^x \sqrt[3]{x-2} \cos \left(\frac{\pi}{x-2} \right) \leq \lim_{x \to 2^{+}} e^x \sqrt[3]{x-2}$$

opaque shadow
#

ok

#

so then we input 2 into the function?

wraith daggerBOT
#

Civil Service Pigeon

ancient lodge
#

shoot I forgot that negative sign on the left the entire time lol

ancient lodge
opaque shadow
ancient lodge
#

do you see what happens now

opaque shadow
#

we are basically trying to make the function equat to 2?

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is that how you spell equat? πŸ’€πŸ’€

ancient lodge
#

what

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I meant to use direct substitution on the limits

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namely these two

opaque shadow
#

hmmmm

ancient lodge
#

don't overthink it

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direct substitution

opaque shadow
#

OHHHH

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so just put 2 into the left side

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and the right side

#

and if both answers are the same

#

then the whole equation is equal to that?

ancient lodge
#

not 'equation', but limit

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But after direct substitution, yes, you do get $$0 \leq \lim_{x \to 2^{+}} e^x \sqrt[3]{x-2} \cos \left(\frac{\pi}{x-2} \right) \leq 0$$

wraith daggerBOT
#

Civil Service Pigeon

ancient lodge
#

which means the original limit must be zero

#

you can think of it as "squeezing" the limit between the same value, in this case 0

#

which is why it's called the squeeze theorem

opaque shadow
#

so then the whole limit is = 0

#

I get it now

ancient lodge
#

πŸ‘

opaque shadow
#

l;-;

#

damn your a life saver

ancient lodge
opaque shadow
#

.close

cedar kilnBOT
#
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opaque shadow
#

.reopen

cedar kilnBOT
#

βœ…

opaque shadow
#

there is one last one

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i forgot about

#

this one

#

what is throwing me off is that the numirator of the limit

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.close

cedar kilnBOT
#
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opaque shadow
#

.close

cedar kilnBOT
#
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void sand
cedar kilnBOT
void sand
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
void sand
#

4

#

the answer I got was 10 bar

#

is this correct?

#

here’s my work

cedar kilnBOT
#

@void sand Has your question been resolved?

void sand
#

<@&286206848099549185>

cedar kilnBOT
#

@void sand Has your question been resolved?

cedar kilnBOT
#

@void sand Has your question been resolved?

cedar kilnBOT
#

@void sand Has your question been resolved?

cedar kilnBOT
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vale barn
#

pls help

cedar kilnBOT
vale barn
#

someone pls help

foggy merlin
#

do you know binomial ?

warm bone
#

Binomial theorem

vale barn
#

yes

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but i am not able to

warm bone
#

Explain

vale barn
#

wait ill send a pic

foggy merlin
#

find the coefficient of x^6 and x^5 in (3x+1)^9 πŸ€”

vale barn
foggy merlin
#

$\binom{9}{r} (3x)^{r}$

wraith daggerBOT
#

Herels

vale barn
#

shouldnt it be (3x)^9-r

foggy merlin
#

not always

#

I mean, it can be (3x)^{9-r} or (3x)^{r}

#

its just that addition is commutative, so we can use the later

vale barn
#

ok

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so i put 6 and 5 instead of r

foggy merlin
#

yes

vale barn
#

thanks

#

after finding for 5 what do i do next?

foggy merlin
#

multiply by -x

vale barn
#

and then add?

#

what about the 2

foggy merlin
#

$\binom{9}{5} (3x)^5 (-x) = -\binom{9}{5} 3^5 x^6$

wraith daggerBOT
#

Herels

vale barn
#

what happens to the 2 in (2-x)

foggy merlin
#

$2\binom{9}{6}(3x)^6$

wraith daggerBOT
#

Herels

vale barn
#

ok

#

so i dont multiply it to the x with 5 power

#

ya?

foggy merlin
#

can you get x^6 with it tho

#

:/

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x^5*x = x^6

vale barn
#

no im talking abotu the 2

foggy merlin
#

yes 2 x^5 isnt x^6

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so nothing

vale barn
#

cant i multiply it with -x and 2

foggy merlin
#

if you do, you have -x^7

#

thats not what we want to find

vale barn
#

ok

#

.close

cedar kilnBOT
#
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wild grove
cedar kilnBOT
wild grove
#

Can any one help me out with it?

crimson delta
#

assume that it is. so m=sqrt(n^2-1)

#

can you rearrange that?

cedar kilnBOT
#

@wild grove Has your question been resolved?

wild grove
#

Then

#

I tried to find a non sense result but I couldn't

#

@crimson delta

crimson delta
#

did you have a result of the form 1=(something)?

wild grove
#

M^2 - n^2

crimson delta
#

can you factor that

wild grove
#

Ih

crimson delta
#

Ih?

wild grove
#

(m-n)(m+n)=1

crimson delta
#

ok

#

so you have two integers which multiply to 1

#

which pairs of integers do that

wild grove
#

Ohh I got it now

#

They both should be one or negative one

crimson delta
#

yes

wild grove
#

And that's make no sense

#

Thank you I appreciate it

cedar kilnBOT
#

@wild grove Has your question been resolved?

#
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cedar kilnBOT
#
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dreamy lava
#

Answer to this problem was apparentley x-8/3x-12... what makes my method wrong?