#help-13

1 messages · Page 187 of 1

cedar kilnBOT
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@crimson sedge Has your question been resolved?

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cedar kilnBOT
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sharp jetty
#

Hello, I have a high school math contest question. If there's another place I should be asking this question, please let me know. I've posted the question and my attempt, which doesn't go very far because I'm missing a key piece of logic I need I'm sure. Any suggestions would be appreciated. Thanks!

sharp jetty
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My feeling is that I need to use the relationship between area and sides of similar triangles, but I can't seem to put that to use

cedar kilnBOT
#

@sharp jetty Has your question been resolved?

sharp jetty
#

<@&286206848099549185>

night forum
#

I have no idea how to solve it with proof and shit, but the answer is A

sharp jetty
#

haha, ok, well thanks for looking at it

cedar kilnBOT
#

@sharp jetty Has your question been resolved?

cedar kilnBOT
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gleaming spindle
#

Why 5x^2/(5x)^2 is = 1/5 ?

cedar kilnBOT
dire geode
wraith daggerBOT
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riemann

gleaming spindle
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I understand that (5x)^2 is 25x^2

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They become 5/25

wintry pier
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what is 5/25 and x^2/x^2 ?

gleaming spindle
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x^2/x^2 is 0 i think

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Since we subtracting both

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2-2

primal socket
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x^0 ≠ 0

gleaming spindle
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Huh?

wintry pier
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x^0=1

primal socket
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If you have 2 and divide it by 2

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Do you get 0?

gleaming spindle
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Now

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No

primal socket
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That's what you are saying

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x^2 / x^2 ≠ 0

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Let x^2 = 2

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You have 2/2

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And you said that isn't 0

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Then why would x^2 / x^2 = 0

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Anything raised to the 0th power is 1.

gleaming spindle
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We cancelingout factors

primal socket
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Yes

wintry pier
gleaming spindle
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Yeah i know

primal socket
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That means you are dividing the numerator and the denominator by the thing you are "cancelling"

gleaming spindle
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Or wait

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If we say

primal socket
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Which just ends with 1/1, which is 1

gleaming spindle
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39293874^0

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It will be still 1 ?

primal socket
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Yes.

primal socket
gleaming spindle
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How about -199338^0 ?

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Still same?

primal socket
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anything

gleaming spindle
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Okay

wintry pier
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so going back to 5/25=?

gleaming spindle
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Nah

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Let me read the conversation

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I got slow understand

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Slow realization

wintry pier
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no pb take your time

gleaming spindle
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Can gou explain the rules again? @wintry pier

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Everything until 5/25 make sense to me

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But them becoming 1/5

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I dont get

wintry pier
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$\frac{5}{25}=\frac{5}{5^2}$ right ?

wraith daggerBOT
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Joseph.P

gleaming spindle
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Yeah

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That's another way to write it

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Still correct tho

wintry pier
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you can apply $\frac{a^m}{a^n}=a^{m-n}$

gleaming spindle
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Not meaning something else

wraith daggerBOT
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Joseph.P

gleaming spindle
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How?

wintry pier
gleaming spindle
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How to apply

wintry pier
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take m=1 and n=2

gleaming spindle
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-1?

wintry pier
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because $a^1=a$

wraith daggerBOT
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Joseph.P

wintry pier
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$a^{-1}=\frac{1}{a}$ tell me if you don't understand

gleaming spindle
wraith daggerBOT
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Joseph.P

wintry pier
gleaming spindle
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Only 5^2

wintry pier
gleaming spindle
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Only one denominator has a exponent

wintry pier
gleaming spindle
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Ok

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And?

wintry pier
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so the exponent of the numerator is 1

gleaming spindle
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What are you doing so the 5 becomes 1, amd 25 becomes 5

wintry pier
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$\frac{5}{5^2}=\frac{5}{5\cdot5}$

wraith daggerBOT
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Joseph.P

gleaming spindle
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Yeah i know this

primal socket
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Well, 5 can be written as 5^1 because anything raised to the first power is itself

wintry pier
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$\frac{5}{5^2}=\frac{5}{5\cdot5}=\frac 15 \cdot \frac 55$

wraith daggerBOT
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Joseph.P

primal socket
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The exponent tells you how many times the number is multiplied by itself

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5^2 means twice, so 5 * 5

gleaming spindle
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I know

primal socket
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And 5^1 means once, so it's just 5

primal socket
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Exponent = 1

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x^1

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x is raised to the first power

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This is when you can use this: $\frac{a^m}{a^n}=a^{m-n}$

wraith daggerBOT
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USS-Enterprise

gleaming spindle
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$Hi$

wraith daggerBOT
primal socket
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You've got $\frac{5^1}{5^2}$

wraith daggerBOT
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USS-Enterprise

gleaming spindle
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5/25

primal socket
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Yes

gleaming spindle
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And?

primal socket
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But it also equals $5^{1-2}$

gleaming spindle
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Ohhhhh

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Let me say something

wintry pier
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$5^{1-2}$

primal socket
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What

wraith daggerBOT
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Joseph.P

primal socket
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Oh

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😂

wraith daggerBOT
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USS-Enterprise

primal socket
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Wrong brackets

gleaming spindle
primal socket
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What

gleaming spindle
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Anything powerd to 0 is 1

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Right?

primal socket
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Yes but there's no 0 her2

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You have -1

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And a^-1 = 1/a^1

gleaming spindle
primal socket
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What

gleaming spindle
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5^0

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Is 5

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Right?

primal socket
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No

gleaming spindle
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Or 1

primal socket
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Yes

gleaming spindle
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-1 as well right?

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5^-1

wintry pier
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$5^{-1}=\frac 15$

wraith daggerBOT
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Joseph.P

primal socket
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$5^{-n}=\frac {1}{5^n}$

wraith daggerBOT
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USS-Enterprise

gleaming spindle
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This is brainfuck

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What is 5^-1 ?

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And 5^0

primal socket
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We literally told you above

wintry pier
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do you understand @gleaming spindle ?

gleaming spindle
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@wintry pier

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Bruv

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U could just say shorten it

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1/5 is same as 5/25

wintry pier
gleaming spindle
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Both are equals to 0.2

wintry pier
gleaming spindle
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But if i only write 5/25

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It is still correct right?

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Since shortening is not necessary

wintry pier
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ye still correct

gleaming spindle
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Damn man

wintry pier
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it's the same as $\frac ab=\frac{k\cdot a}{k\cdot b}$ can you see why ?

wraith daggerBOT
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Joseph.P

gleaming spindle
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Hell nah

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(a/b)^k ?

wintry pier
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no

wintry pier
gleaming spindle
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17

wintry pier
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ok thanks

cedar kilnBOT
#

@gleaming spindle Has your question been resolved?

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latent smelt
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The equation x^2 = 9 has the solution x= ±√9 i.e. x= ±3.
• The number √9 is not equal to ±3. According to the definition, square root of √9 = 3

latent smelt
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I don't understand the second line, why isn't √9 = ±3?

obsidian coral
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Because x^2, the domain is all real numbers but sqrt(x), the domain is all real numbers greater than 0

latent smelt
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I don't quite understand what you mean

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Det är matematik 1

obsidian coral
latent smelt
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from what I understand it's a fixed solution that can only have one answer and the domain for sqrt(x) is numbers greater than 0 because that's what mathematicians agreed on

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.close

cedar kilnBOT
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olive briar
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how would we do this question
i understand to prove a basis it needs to be in the span and linearly independent but not sure what they are meaning by the equation and hyperplane part

olive briar
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<@&268886789983436800>

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<@&286206848099549185>

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is this correct

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.cise

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.ckise

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.close

cedar kilnBOT
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tranquil lotus
#

Let $\phi: \bF_{1} \to \bF_{2}$ be an isomorphism. Show that $\phi(\b0_{\bF_{1}}) = \b0_{\bF_{2}}$.

tranquil lotus
#

.close

cedar kilnBOT
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#

@exotic verge Has your question been resolved?

exotic verge
#

Can <@&286206848099549185> assist?

cedar kilnBOT
#

@exotic verge Has your question been resolved?

exotic verge
#

.close

cedar kilnBOT
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crude scroll
cedar kilnBOT
crude scroll
#

I am not sure how to solve part b.

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Do I need to look at e^-y^2?

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.close

cedar kilnBOT
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cobalt parrot
#

Express the following matrix
$\begin{bmatrix}
1&2&3&8 \
-2&-5&1&-8\
0&1&7&8
\end{bmatrix}$
in the form A = EFR where E and F are elemntary matrices and R is in row-echelon form

wraith daggerBOT
#

farmer

cobalt parrot
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don't understand how this is possible. How can I express this matrix which has no inverse in this form.

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I can't obtain this matrix from an elemntary matrix

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How do I do it

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All I know if that the reduced row echeolon form for that matrix is

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$ \begin{bmatrix}
1&3&3&8 \
0&1&7&8 \
0&0&0&0\
\end{bmatrix}$

wraith daggerBOT
#

farmer

cobalt parrot
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which was the result of this two elementary row operations: 2R1 + R2, and -R2+R3

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So the answer above is R. So we found R

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maybe I can apply inverse operation on I3

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so, I am performing a row operation on E which is producing I. But, i can find E by multiplying the I3 matrix by those inverse row operations

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and F by multiplying the matrix by the inverse of the 2nd row operation

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am I on the right track?

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!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
cobalt parrot
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2/6

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<@&286206848099549185>

cedar kilnBOT
#

@cobalt parrot Has your question been resolved?

cedar kilnBOT
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snow elbow
#

find f

cedar kilnBOT
snow elbow
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whoops i meant

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find f' of f(t)=3tsin(pi t)

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so using the chain rule my inner function here is pi t and my outer is 3tsin(t)

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correct?

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Then I derive each

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After deriving each now I can go back to applying the chain rule

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Outer deriv eval at the inner times the inner

lucid topaz
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but like why are they split up

livid hound
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if you wanted to do it like that, you'd want to introduce another variable

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also not actually ideal

snow elbow
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What do you mean? Idk what's going on here ive been on this for a hour

lucid topaz
#

for reference d/dx sin(kx)=k cos(kx)

snow elbow
livid hound
#

if you wanted to apply chain rule that way, that require something like
u = pi * t
f(u) = 3u/pi * sin(u)
differentiate that wrt u (requiring product rule)
then multiply by that by du/dt

lucid topaz
#

well more like: whats your reasoning to need to split it into 2 equations? thats the part that confused me

snow elbow
#

Could this one just be done using the product rule alone?

livid hound
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no

snow elbow
livid hound
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chain rule would be required in some way to differentiate the sin(pi t) component,
although it's possible to approach it in the way you described (if done properly).personally I'd apply product rule first

snow elbow
#

So, so far is my work incorrect anywhere?

livid hound
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yes, it's incorrect

snow elbow
#

Could you expand? I'm not picking up on this one

livid hound
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if you wanted to apply chain rule that way, that require something like
u = pi * t
f(u) = 3u/pi * sin(u)
differentiate that wrt u (requiring product rule)
then multiply by that by du/dt

snow elbow
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i dont understand that

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we haven't learned that

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to assign a new variable

livid hound
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how exactly have you been taught chain rule

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using stuff like f(g(t))?

snow elbow
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d/dx(f(g(x))=f'(g(x) x g'(x)

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Yeah

livid hound
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u serves the same purpose as g(t)

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or g(x)

snow elbow
#

Ok so step 1 can we identify the inner and outer function

livid hound
#

substitution makes it clearer

snow elbow
#

I'll assign the inner function as pi t

livid hound
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note that you have t elsewhere in your function as well

snow elbow
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so i cannot double up on the same variable is my issue than?

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I cannot use pi t and 3tsin(t)

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that would be incorrect

livid hound
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yeh

snow elbow
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Ok, somehow we werent told that......

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seems pretty important

livid hound
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you could still use pi * t for the inner function of you want, going through the steps I've outlined

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but as mentioned, it's better to first apply product rule here

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and chain rule after that for the components that require it

snow elbow
#

Could you please type it out for me

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Again

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This isn't sticking I don't understand

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So we apply the product rule first to 2 terms here

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3t and sin(pi t)?

livid hound
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not terms, but yes, you could even factor out the 3 first

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from constant multiple rule

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$$f'(t) = 3 \cdot \dv{t} \blue{t}\red{\sin(\pi t)}$$

wraith daggerBOT
#

ℝam()n()v

snow elbow
#

Using the product rule I got 3tcos(pi t) + 3sin(pi t)

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if we want we can do 3 [tcos(pi t) + sin(pi t)]

livid hound
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missing chain rule in that first term

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for $3t \red{\dv{t} \sin( \pi t)}$, \
differentiating that requires chain rule

wraith daggerBOT
#

ℝam()n()v

snow elbow
#

in tcos(pi t) there is 2 functions right t and cos(pi t)

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so now while applying the chain rule our inner function is cos(pi t) and our outer is t

livid hound
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skipping ahead

snow elbow
#

oh?

livid hound
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after the initial application of product rule, you'll have

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one sec

snow elbow
#

3[tcos(pi t) + sin(pi t)]

livid hound
#

no

snow elbow
#

damn....

livid hound
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$$3t \red{\br{\dv{t} \sin( \pi t)}}+ \blue{3\sin(\pi t) \dv{t}{t}}$$

wraith daggerBOT
#

ℝam()n()v

livid hound
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that's what's you have after applying only product rule (no simplification)

snow elbow
#

Yup I had that

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not in what i typed

livid hound
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you simplified the blue part correctly

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your first term is incorrect because the d/dt of sin(pi t) isn't just cos(pi t)

snow elbow
#

I appreciate your help I'm gonna walk around clear my head for a few mins here before I get back into this one

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Been on it for a hour +

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Think im brain locked or something

livid hound
#

if the question was just
$$\red{\dv{t} \sin( \pi t)}$$
what would you do?

wraith daggerBOT
#

ℝam()n()v

snow elbow
#

In that

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I could separate pi and t

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I think?

livid hound
#

wdym by separate pi and t

snow elbow
#

So like I could use the product rule here i think

livid hound
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overkill

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if you were planning to apply that to pi * t as pi is a constant

snow elbow
#

the derivative of that should just be cos pi?

livid hound
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no

snow elbow
#

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

livid hound
#

refer to the chain rule

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identify the inner/outer functions

snow elbow
#

The inner function in that I guess can be t

livid hound
#

no

snow elbow
#

pi t

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and sin is the outer

livid hound
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yeh

snow elbow
#

Then I would fund the derivative of the outer which is cos

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and then eval at the inner

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so cos(pi t) times it all by pi

livid hound
#

no

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you're forgetting one of the key components of chain rule

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specifically multiplying by the derivative of the inner function

snow elbow
#

Yea

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so now we have cos(pi t) x pi?

livid hound
#

don't use x for multiplication but yes

snow elbow
#

cos(pi t)(pi)

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and that is the sin(pi t) function derivative?

livid hound
#

yeh

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$3\pi t \cos(\pi t) + 3\sin(\pi t)$

wraith daggerBOT
#

ℝam()n()v

livid hound
#

overall you'll end up with that

snow elbow
#

And that is our final solution?

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Jesus I don't understand how the hell I was stuck for so long

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Thanks for the help man

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(Lot of practice is needed for me)

cedar kilnBOT
#

@snow elbow Has your question been resolved?

#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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lone ferry
#

how to paproahc

cedar kilnBOT
#

Please don't occupy multiple help channels.

lone ferry
bold anchor
# lone ferry

You can set up a system of equations for this 🙂

lone ferry
#

the rectangles overlap thouhg

bold anchor
#

Indeed, but we're not super interested in the rectangles so much as the fence.

lone ferry
#

im not sure how to set up the second equation

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ohh

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i know the first equatoin is 3w + 4l = 1200

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but i dont know how to continu efrom there

bold anchor
#

I believe it would be more like 4l+2w, there's only 2 sides of the fence.

royal loom
bold anchor
#

Hey Austin, been a while.

royal loom
#

Hey!

lone ferry
lone ferry
#

how would i contineu from there?

bold anchor
nimble veldt
lone ferry
bold anchor
#

Do you know the formula for the area of a rectangle?

lone ferry
#

l * w

bold anchor
#

Yup! So now you have a system of equations with length and width

lone ferry
#

but what would l*w be equal to

bold anchor
#

Area

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Area is what you're trying to maximize so you can treat it like a function since it's variable

lone ferry
#

OHH OKOK

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ohh teh area is 150?

bold anchor
#

Which variable did you solve for?

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A, L, or W?

lone ferry
#

so i did
l * w = a
4l+2w = 1200

2w = 1200-4l
w = 600-2l

(600-2l)l = a
-2l^2+600l = a

oh nevermind i did it wrong

bold anchor
#

Looks correct thus far.

lone ferry
#

im not sure how to continue

bold anchor
lone ferry
#

i havent learned that yet 😓 sorry

bold anchor
#

Wait what class is this for?

lone ferry
#

precalculus

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ive learned the difference quotient but i dont thikn its necessary for this problem

bold anchor
#

I thought this was a Calc 1 the whole time although to be fair I never took precal so I don't actually know what they teach in there.

#

In precalc terms, you can find the vertex of this parabola using l=-b/2a

#

b and a, as in the quadratic formula ax^2+bx+c

cedar kilnBOT
#

@lone ferry Has your question been resolved?

cedar kilnBOT
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crimson sedge
#

Please help me I have 9 minutes to do this

crimson sedge
#

And I don't know jow

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

no one can even read the question the quality is terrible

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crimson sedge
cedar kilnBOT
crimson sedge
#

not sure how i would start this

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

tidal kernel
tidal kernel
#

i.e. (w + ... + w^9) + (w^2 + ... + w^9) + ... + (w^9)

#

Now write each term using the formula and see if you can simplify

crimson sedge
#

formula as in a(1-r^n)/1-r?

tidal kernel
crimson sedge
#

hmm wouldnt it be (w + w^2 + w^3... + w^8 - w^10 - w^11... - w^17)/1-w?

tidal kernel
#

Not too sure about that

#

Remember w^9 = 1

crimson sedge
#

oh what

#

how come that is 1

tidal kernel
#

40 degrees is 2pi/9 radians

#

Do you know about roots of unity

crimson sedge
#

nope i dont think so

tidal kernel
#

No matter. But you know radians yes?

crimson sedge
#

yeah

tidal kernel
#

Ok so for example $w^2+...+w^9 = w^2\left(\frac{w^8-1}{w-1}\right)$

wraith daggerBOT
#

Wheeler

tidal kernel
crimson sedge
#

wait how does that work

#

is that the roots of unity thing you were talking about

#

lemme see

tidal kernel
crimson sedge
#

also just something that i noticed, would i be able to use demoivres to solve this problem

tidal kernel
#

The ratio r is w

tidal kernel
#

Since |w|=1

crimson sedge
#

since in a(1-r^n)/1-r a is w^2 and r is w n is 8 w^2(1-w^8)/1-w
w^2 - w^10 / 1 - w

tidal kernel
#

That's the same as what I wrote

crimson sedge
#

or was it just a typo

tidal kernel
#

Just multiply top and bottom by -1

crimson sedge
#

oh ok im stupid give me a sec to simplify the other expression

tidal kernel
#

And remember w^9 = 1, and so w^10 = w etc

tidal kernel
crimson sedge
#

since i gotta sleep soon as well

tidal kernel
#

Sure

crimson sedge
#

.close

cedar kilnBOT
#
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upbeat moth
#

hi , any ideas?

cedar kilnBOT
foggy merlin
#

sin(2x) = 2sin(x)cos(x)

#

^ think about this formula for sin(4x)

upbeat moth
#

bro i have

#

it doesnt help

#

i think the expressions inside the brackets should be a common factor

#

all i managed to get to is
$$3cos(2x)(6sin(2x)-1) + 2\sqrt{2}(3sin(2x)-2)$$

wraith daggerBOT
#

exterminated

upbeat moth
#

i factored $cos(2x)$ out

wraith daggerBOT
#

exterminated

foggy merlin
#

the goal is to solve for x ?

upbeat moth
#

yes

#

I have also tried to change $cos(2x)$ in the first brackets to $2cos^{2}(x)-1$ etc but it didnt help either

wraith daggerBOT
#

exterminated

foggy merlin
#

hmm i am struggling fr

tropic oxide
#

\cos and \sin btw

tropic oxide
upbeat moth
tropic oxide
#

let's see

#

$3(3 \sin(4x) - \cos(2x)) + 2 \sqrt{2} (3 \sin(2x) - 2) = 0$

wraith daggerBOT
tropic oxide
#

hmm

#

i'm about to do what's called a pro gamer move

upbeat moth
#

show us

tropic oxide
#

ok so some prep work first

#

$18 \sin(2x) \cos(2x) - 3 \cos(2x) + 6 \sqrt{2} \sin(2x) - 4 \sqrt{2} = 0$

wraith daggerBOT
upbeat moth
#

yeah i''ve done that

tropic oxide
#

$\sin(2x) \cos(2x) - \frac{1}{6} \cos(2x) + \frac{\sqrt{2}}{3} \sin(2x) - \frac{2\sqrt{2}}{9} = 0$

wraith daggerBOT
tropic oxide
#

ok so far so good by the looks of it

#

$\sin(2x) \cos(2x) - \frac16 \cos(2x) + \frac{\sqrt{2}}{3} \sin(2x) = \frac{2\sqrt{2}}{9}$

wraith daggerBOT
tropic oxide
#

simple shit so far

#

now i subtract sqrt(2)/18 from both sides.

#

$\paren{\sin(2x) - \frac{1}{6}} \paren{\cos(2x) + \frac{\sqrt{2}}{3}} = \frac{2 \sqrt{2}}{9} - \frac{\sqrt{2}}{18}$

wraith daggerBOT
upbeat moth
#

okay?

foggy merlin
#

ah i see :/

upbeat moth
#

ok the right side is $\frac{3\sqrt{2}}{18}$

wraith daggerBOT
#

exterminated

upbeat moth
#

what do we do now?

foggy merlin
#

pretty much nothing, we cant continue from there

#

or if you can find the angle for which cos or sin of that angle is 3√2/18

upbeat moth
#

why would i

foggy merlin
#

well i guess we cant anyway

#

there should be an other trick to do

tropic oxide
foggy merlin
#

cook

#

cuz i cant see how

tropic oxide
#

now comes the real pro gamer move

foggy merlin
tropic oxide
#

let $u := \cos(2x) + \frac{\sqrt{2}}{3}, v := \sin(2x) - \frac16$

wraith daggerBOT
upbeat moth
#

what for

foggy merlin
#

let her do Iris_Popcorn

tropic oxide
#

then we have: $\begin{cases} uv = \frac{\sqrt{3}}{6} \ (u - \sqrt{2}/3)^2 + (v + 1/6)^2 = 1 \end{cases}$

wraith daggerBOT
tropic oxide
#

hmmm

#

this will devolve into some ugly quartic probably

#

hang on

foggy merlin
tropic oxide
#

i think we are fucked

foggy merlin
#

where did you find your equation @upbeat moth

upbeat moth
#

hw

foggy merlin
#

💀💀

#

I guess we suck

upbeat moth
#

no you guys don't

#

my teacher is a sadist

foggy merlin
upbeat moth
#

i've solved 12/14 so far

#

sooo @tropic oxide what do you think

#

<@&286206848099549185>

cedar kilnBOT
#

@upbeat moth Has your question been resolved?

cedar kilnBOT
#

@upbeat moth Has your question been resolved?

upbeat moth
#

@somber lantern what do u think?

thorn lotus
#

Are you solving for x?

#

I may have something

upbeat moth
#

yes i am

thorn lotus
#

It's still 14 right?

upbeat moth
#

yeah

thorn lotus
#

ok

#

so have you gotten to a point where you have everything in terms of either sin(2x) and cos(2x)?

upbeat moth
#

uhmm yes

upbeat moth
thorn lotus
#

good. let t = sin(2x)

upbeat moth
#

aight

thorn lotus
#

that should give you a quartic that is actually factorable. just use rational root theorem

upbeat moth
#

let me check

thorn lotus
#

the one where you guess the roots by using the factors of the constant term and the coefficient of the leading term

upbeat moth
#

yeh thats what i meant

thorn lotus
#

ok, yeah

upbeat moth
#

okay gimme a sec i will try to figure it out

thorn lotus
#

there's only a couple of combinations so it's pretty easy to check

upbeat moth
#

wait, but i also have cos(2x) in that equation

#

what do i do with it

thorn lotus
#

so that should give you a sqrt(1-t^2)

upbeat moth
#

but its not always that

thorn lotus
#

manipulate the equation to get rid of it by squaring it

upbeat moth
#

it can also be -sqrt(1-t^2)

thorn lotus
#

you can deal with that when you get there

#

try doing the positive root for now and see what you get

upbeat moth
#

i don't think that's a good idea

#

looks like an overkill to me

#

that would be a quartic equation with like 10 terms

thorn lotus
#

let me say this then

#

it doesn't matter

#

because of the squaring part

#

how about you just try instead of complaining

somber lantern
# upbeat moth hi , any ideas?

The identity $\sin(4x) = 2\sin(2x)\cos(2x)$ gives $$18\sin(2x)\cos(2x) - 3\cos(2x) + 6\sqrt{2}\sin(2x) - 4\sqrt{2} = 0.$$

Substituting $u = \sin(2x)$ and $v = \cos(2x)$ gives $$18uv - 3v + 6\sqrt{2}u - 4\sqrt{2} = 0.$$

$$\frac{6\sqrt{2}u - 4\sqrt{2}}{18u - 3} = v = \sqrt{1-u^2}.$$

Squaring both sides will result in a quartic in $u$ that I do not want to even calculate but may be solvable.

wraith daggerBOT
#

chencking

somber lantern
#

That's pretty much the only way to approach it from what I see.

#

You can't work directly with offsets and the polynomial simply doesn't factorize in u and v.

thorn lotus
#

You should get to a point where you have $-324t^4 + 108t^3 + 243t^2 + \cdots$

wraith daggerBOT
#

TooManyCooks

thorn lotus
#

I'm not giving you the whole thing, but that should give you an idea of whether you're doing it right

upbeat moth
wraith daggerBOT
#

exterminated

somber lantern
#

Technically it's plus minus that

thorn lotus
#

Like I said, it doesn't matter if you use +-

upbeat moth
#

yes

somber lantern
#

but you're squaring either way

thorn lotus
#

the problem will sort itself out

thorn lotus
upbeat moth
#

aight let me try

somber lantern
#

Honestly, this is a horrible problem and you should make your teacher do it as well.

thorn lotus
#

It's not that bad

somber lantern
#

I doubt there's a quicker way to do it. But if there is, it's worth seeing.

thorn lotus
#

It's tedious, but all the principles involved are simple

somber lantern
#

Factorizations with 3 digit coefficients are difficult.

thorn lotus
#

just keep dividing by 2, and 3 kekw

somber lantern
#

KEK even then

upbeat moth
thorn lotus
#

it is annoying to do the synthetic division part, but you gotta do what you gotta do

upbeat moth
#

let me try to solve that

#

my brain hurts
to factor the polynomial that i got i need to solve a system of equations with 6 variables

#

i know the solution but it just brings me down

cedar kilnBOT
#

@upbeat moth Has your question been resolved?

upbeat moth
#

$(ax^{2}+bx+c)(dx^{2}+ex+f)=324x^{4}-108x^{3}-243x^{2}+12x+23$

wraith daggerBOT
#

exterminated

thorn lotus
#

why are you doing it that way?

upbeat moth
#

what are the other ways? there are no whole roots

thorn lotus
#

who said anything about whole roots?

upbeat moth
#

no one

thorn lotus
#

do a prime factorization of the constant and leading coefficient

upbeat moth
thorn lotus
#

you'll see easy test cases there

upbeat moth
thorn lotus
#

pretty sure i mentioned that earlier

#

that or do it graphically

#

it just so happen that there are roots here you can easily identify in a graph

#

well, 2 of them are. but once you identify those two, you are left with a quadratic equation and you can go crazy on that however you want

upbeat moth
thorn lotus
#

this is not a test right?

#

hw are supposed to be more difficult

#

not the other way around

upbeat moth
#

i am just telling you that i am not allowed to use desmos etc. to solve my problems

thorn lotus
#

besides, i already pointed out the rational roots thing

thorn lotus
upbeat moth
#

@thorn lotus ohhh man i got it thank you a lot
the thing is they don't teach us the full rational root theorem at school so i was really confused in the beginning

thorn lotus
#

so you got the first two roots now?

upbeat moth
#

yes 1/3 and -1/3 but it doesnt matter since i now understand what you meant by "rational root theorem"

thorn lotus
#

okay. then the rest should be straightforward

upbeat moth
#

yeah ofc

#

thanks again

cedar kilnBOT
#

@upbeat moth Has your question been resolved?

cedar kilnBOT
#
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pallid vapor
#

Can someone do question 10 and tell me what they get. I think my textbook is wrong

livid hound
#

show the work you did

#

and the textbooks answer

pallid vapor
#

My working is on calculator but I just substituted the dimensions into the volume of cone and cylinder formulas and half of the volume of a sphere

livid hound
#

,rotate

wraith daggerBOT
livid hound
#

show the actual calculations you made

#

and what you got

#

do the work on paper

#

clearly write out what you're doing

pallid vapor
#

OK give me a sec

#

Or 4998 pi

livid hound
#

mmk, seems there's an issue with the book

pallid vapor
#

Thank you

cedar kilnBOT
#

@pallid vapor Has your question been resolved?

#
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errant wasp
#

I have a kinda really stupid question

cedar kilnBOT
errant wasp
#

im trying to prove something

#

i think its actually simple

#

but i might be over thinking it

#

im trying to prove that for all inhabited sets X there exists A, B in P(x) such that A neq to B

#

but by definition of a powerset,

#

P(X) = {y | y in X}

#

if A and B were equal, they would be the same element

#

can i just prove this by contradiction

cedar kilnBOT
#

@errant wasp Has your question been resolved?

#
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sleek totem
#

Why (sen(x))²+(cos(x))² is equals one?

cedar kilnBOT
scenic smelt
#

what is sen?

drifting marlin
#

It's an identity

#

sen is sin

scenic smelt
#

oh

scenic smelt
#

usually they're given on a test

#

at least in my case

drifting marlin
#

It's easy enough to show, since it just follows from pythagoras and a unit circle

sleek totem
#

where can i learn about it ?

#

is it some trigonometry concepts?

drifting marlin
#

Indeed

sleek totem
#

basically (sen(x))²+(cos(x))² is 1

drifting marlin
#

Again it's pretty straightforward if you look at a unit circle

sleek totem
#

ooh

#

sure

drifting marlin
#

Take the unit circle, pick any point on it, and call the angle between the terminal arm and the x-axis t

#

You should hopefully know that if the point is some coordinate (x, y) then sin(t) = y and cos(t) = x

sleek totem
#

Interesting

drifting marlin
#

Since the radius of the circle is 1, applying pythagoras immediately gives the identity

sleek totem
#

I found this about it

#

Nice

drifting marlin
#

That also works

sleek totem
#

I saw the circle unit too

#

Thanks

#

.close

cedar kilnBOT
#
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idle raft
#

hi could anyone help me with this

cedar kilnBOT
idle raft
#

🥹

final meteor
#

do u know the alternate segment theorem

#

its a direct application of that

idle raft
#

could u explain

final meteor
#

this basically

idle raft
#

so qpt is equal to prq?

final meteor
#

yes

#

thats the first part

#

for the second part, do u know the properties of parallel lines and transversals?

idle raft
#

nope

final meteor
#

alternate interior angles?

#

have u heard of that

idle raft
#

yes

final meteor
#

so its basically that here

#

RQ and PT are parallel

#

RQP and QPT make alternate angles

#

so they're equal

idle raft
#

so thats also 51?

final meteor
#

yea, since they're alternate interior angles

idle raft
#

oh okay

final meteor
#

for the third part, you can use the angle sum property

idle raft
#

60?

#

wait no

#

78?

final meteor
#

yes

#

you got it

idle raft
#

is it okay if i ask more questions?

final meteor
#

sure ill try

#

go ahead

idle raft
#

this one

final meteor
#

so angle SPT is 10° right

#

tan10°=ST/PT

#

= 5/(PR+8)

#

from here you can solve for PR

#

once you have PR you can find PT aswell, and also find QR using the same method

idle raft
final meteor
#

do u know about trigonometric ratios

#

tan(x) = Perpendicular/Base

idle raft
#

how do i find the pr when idk pt

final meteor
#

PT=PR+RT

#

we can rewrite it like that

#

and we already know RT=8

#

or yk what just directly find PT

#

we can do this in step 2

idle raft
#

oh okay

final meteor
#

tan10° = 5/PT

#

right so now you can find PT

#

5/tan10°

idle raft
#

28.36?

#

3 significants so 28.356?

final meteor
#

yeah so now u have PT

#

now rewrite PT as PR+RT

#

28.356=PR+RT

#

we are given RT to be 8

#

here u can find PR

idle raft
#

20.356?

final meteor
#

yep

#

you can now use this same method in triamgle PRQ

idle raft
#

how do i find pq?

final meteor
#

you don't need to

idle raft
#

oh

final meteor
#

you have to find QR

#

and you have PR and angle QPR

#

what t-ratio would u wanna use in this scenario

idle raft
#

sin?

final meteor
#

QR, PR, and angle QPR

#

you have only the perpendicular and the base

#

sin uses hypotenuse

idle raft
#

oh

#

cos?

final meteor
#

.. cos uses hypotenuse aswell

idle raft
#

oh

final meteor
#

what did we use in the first part

idle raft
#

💀

#

tan?

final meteor
#

we had ST, PT and angle SPT

#

the third part is exactly the same scenario

#

so we'll use tan

idle raft
#

ah yes

#

this time tan 20?

final meteor
#

yes

#

tan20° = QR/PR

#

you have PR so you can find QR

idle raft
#

qr is 7.409?

final meteor
#

yea that's what im getting too

idle raft
#

oh okay

#

how abt this?

final meteor
#

oh mate i haven't really studied functions yet so can't do that sorry

idle raft
#

ah ok hold on

#

i suck at these

final meteor
#

ok so

#

there's this one property of tangents

#

the radius is perpendicular to the tangent at the point of contact

#

do u know about this

idle raft
#

yea

final meteor
#

so in quadrilateral SPTO

#

you have OSP and OTP to be 90°

#

and SPT to be 20°

#

can u find x through angle sum now?

idle raft
#

oh yes

#

160?

final meteor
#

yea

#

and now there's another neat property of circles

#

the angle subtended by an arc at centre is double of what is subtended at a point on circumference

#

do u know about this one

idle raft
#

so 160 times 2?

final meteor
#

no

#

angle SOT is double of angle SQT

#

not the other way around

idle raft
#

ohh

#

so sqt is = 200 and sot is 400?

final meteor
#

yeah if sqt is 200 then sot would be 400

#

in this case we have sot to be 160

#

so what would sqt be

idle raft
#

80?

final meteor
#

yeah

#

thats x and y

#

160 and 80

idle raft
#

ohh

final meteor
#

the diameter is x

#

what would the radius be

idle raft
#

x/2?

final meteor
#

yea

#

now do u know the formula for the surface area of a cylinder?

idle raft
#

ah this one

final meteor
#

yep

#

just plug in r=x/2 and h=x

idle raft
#

wait so thats it?

final meteor
#

yeah all u gotta do is find an expression in x

#

just plug it in and simplify

idle raft
#

where do i go from here 2π(x/2)^2 + x(2π(x/2))

final meteor
#

2×π×(x²/4) + x×2×π×(x/2)

#

you can cancel out a 2 in both the terms

#

what do u get after that?

idle raft
#

oh

#

π(x/2)^2 + x(π(x/2)) or 2π(x/)^2 + x(2π(x/))

final meteor
#

i can't seem to understand what u wrote? we already opened up the (x/2)^2?

idle raft
#

nope

final meteor
#

look its 2πx²/4 + x2π*x/2

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which is 2πx²/4 + 2πx²/2

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2/4 is 1/2 and 2/2 is 1

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so itd be πx²/2 + πx²

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take the lcm from here and that should be the final answer

idle raft
#

ohh

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how do i find the lcm of πx²/2 + πx²

final meteor
#

check the denominators of the terms

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πx²/2 + πx²/1

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2 and 1 are the denominators

idle raft
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so i multiple the 1 with 2

final meteor
#

yeah

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multiply both the numerator and the denominator with a 2

idle raft
#

oh okay

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so 2(πx²)/2?

final meteor
#

yeah

#

now u have a common denominator and can simply add the numerators

idle raft
#

oh okay

#

3πx²/2?

final meteor
#

yea

#

that should be the final answer

idle raft
#

ohhh

#

(oh and is it okay if i add u just in case i needa ask more in the future , i understand if thats not possible)

final meteor
#

yeah sure why not

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so here you gotta use a property of exponents

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(a^b)^c = a^(bc)

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here 4^(x+1) is the same as (2^2)^(x+1)

final meteor
idle raft
#

so can i do 2^8-4^x+1 = 0?

final meteor
#

That'll become more complicated

idle raft
#

oh

final meteor
idle raft
#

oh okay

#

how do i like simplify them?

final meteor
#

can u understand how 4^a would be 2^(2a)?

idle raft
#

ohh yea

#

x+1 and 2^8 are the a?

final meteor
#

x+1 is the a here

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we'll get to 2^8 later

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simplify 4^(x+1) first

idle raft
#

4^(x+1)=0
0/4 =x+1?

final meteor
idle raft
#

😭

final meteor
#

you understand that 4^(a) is 2^(2a) right

idle raft
#

yes

final meteor
#

here a is just x+1

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4^(x+1) is 2^(2(x+1))

idle raft
#

ohh so i have to put the x-1 in the 2^2 one

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icic

final meteor
#

and can u write 2(x+1) as 2x+2?

idle raft
#

no?

final meteor
#

have u done the distributive property

idle raft
#

nope

final meteor
#

the one where u multiply each term seperately?

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you multiply 2 with x and then multiply 2 with 1

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to get 2x and 2

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so 2x+2?

idle raft
#

yea

final meteor
idle raft
#

yesss

final meteor
#

alr so we finally wrote 4^(x+1) as 2^(2x+2)

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replace that in the equation

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2⁸ = 2^(2x+2)

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what do you suppose we do from here?

idle raft
#

cancel the 2?

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8= (2x+2)?

final meteor
#

yeah i guess in a way you cancel them

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8=2x+2

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should be simple from here

idle raft
#

so 8-2 = 2x
6=2x
3=x

final meteor
#

yeah you got it

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x is 3

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that's the answer

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alr imma get going now
good luck with your math mate

idle raft
#

thanks

#

gn

#

.close

cedar kilnBOT
#
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dull cairn
#

I'm trying to solve cathesis B when A is 5.581 and angle is 59.6 degrees, i keep getting 9.51 with 5.581*(tan 59.6) which is wrong

dull cairn
modern compass
#

you're trying to solve for side b? or angle B?

dull cairn
#

side B i think, i was told the answer is 3,27 but i've no clue how to get to that conclusion

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the picture is not on scale btw

modern compass
#

tan(alpha) = a/b, your solution has it backwards

dull cairn
#

im trying to figure out how to type it in my calculator

modern compass
#

b = a / tan(alpha)

dull cairn
#

wow, thanks! small brain moment for me

#

!close

#

.close

cedar kilnBOT
#
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autumn wolf
#

struggling with writing the other expressions idk how to do it

autumn wolf
#

actually ignore the one i wrote i have no how to write them

cedar kilnBOT
#

@autumn wolf Has your question been resolved?

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frank bronze
#

hu

cedar kilnBOT
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frank bronze
#

i was wondering how to do this, why we take these steps to solve this

frank bronze
#

i got lost at the first step

#

plug in x+h for x it seems but how do we have a/a-3

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<@&286206848099549185>

karmic horizon
#

you're plugging in a+h, not x+h

#

the numerator is f(a + h) - f(a)

cedar kilnBOT
#

@frank bronze Has your question been resolved?

frank bronze
karmic horizon
wraith daggerBOT
#

Scerball

frank bronze
#

hum

#

oh

#

i think i see

#

how to do this

frank bronze
#

alr i got it

#

.close

cedar kilnBOT
#
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kind magnet
#

how do I find the derivative of f(x) if all I have is y = f(x)

kind magnet
#

Every problem I find online I see them beginning with an equation where they take the derivative to find the slope of that equation

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but all I am given is 2 points, which are (2,f(2)), which is really (2,78)

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I am not given an equation

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would I have to use my secant line to find the tangent line?

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<@&286206848099549185> can someone explain how to find the equation here?

cedar kilnBOT
#

@kind magnet Has your question been resolved?

cedar kilnBOT
#

@kind magnet Has your question been resolved?

cedar kilnBOT
#

@kind magnet Has your question been resolved?

vernal shell
#

Are you sure the problem doesn't give you that slope?

kind magnet
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This is all the problem gives me

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Every video I search online, they begin with a slope and a point or a function and a point in which they derive

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Unless I have to do something with the other information such as using secant line? Because the tangent line is also at the secant line. They share the same point of (2,f(2)) or (2,78)

kind magnet
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<@&286206848099549185> Can someone explain how to find the tangent line without the slope?

faint perch
#

Hi, do you know the general equation of the tangent line at a fixed point?

kind magnet
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or are you asking for the equation?

faint perch
#

Ok, that's the value of the derivative at a, which is the slope of the tangent line, but I ask about the equation of the tangent.

kind magnet
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because I've been stuck on this problem for a good while and I found the average velocity or slope of secant line

kind magnet
#

I have no idea how to find that

faint perch
#

Do you know how to find the equation of a straight line?
You know already its slope: the value of the derivative, and you need one point of the line, so just take the point where it's tangent to f.

kind magnet
#

my best guess is to use the secant line I found since they share the same point

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y = mx + b?