#help-13

1 messages · Page 170 of 1

violet flume
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yea, im sorry

lunar lynx
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Because i ruled out that it can't be a cube.

violet flume
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but looking at your initial prompt made me even more doubtful. suprised youve come this far happy

lunar lynx
muted bear
lunar lynx
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6a^2 = a^3 is only possible for 6 or 0. Both don't work.

muted bear
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Ah ok

lunar lynx
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I can't seem to rule that out so far.

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Maybe, i should consider that as well.

muted bear
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$8x^3-cx^2+cx-c$ seems promising

wraith daggerBOT
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GarlicB

muted bear
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Tbh i thought it was cool that you used algebra

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Did not think about that

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But im still considering a geometric argument

muted bear
lunar lynx
muted bear
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Its for any cuboid

lunar lynx
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a, b, c are sides of cuboid?

muted bear
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Yup

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Im thinking maybe the same coefficients will be easier to work with

lunar lynx
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I'm sorry. I'm kinda failing to see it.
Won't this have roots as (a/2, b/2, c/2) ? Are we trying to do that if those exist, there double would exist as well?

muted bear
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We know that the roots for polynomial (x-a)(x-b)(x-c) and (2x-a)(2x-b)(2x-c) have the same sign

lunar lynx
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Ah. Yes

muted bear
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Which should be sufficient enough for the argument if ee find their signs are not all positive

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Wait ok lemme try this

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wlog a<=b<=c

lunar lynx
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is that lambert w?

muted bear
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V=abc
S=2(ab+bc+ac)
P=4(a+b+c)

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wlog means without loss of generality

lunar lynx
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Oh yes. Lol

muted bear
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Not product log lol

lunar lynx
muted bear
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Ah ok

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I tried bounding but i dont think it works

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lets say abc=d

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V=S=P=d

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V+S+P+8=3d+8

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V+S/2+P/4+1=7/4(d)+1

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Wait im onto something maybe

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No im not, its very easy to be circular here

lunar lynx
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Umm... I have to go for lunch now. I hope it's fine. I'll be back in 25-30 minutes.

muted bear
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Alright

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Im probably gonna still be here

lunar lynx
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Cool. I'll be trying to think on problem as well.

muted bear
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8V+4S+2P=14d+8

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7V+3S+P=11d

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Ooh we do S/V, we get 1=1/a+1/b+1/c

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Still using the wlog, we have a<=3

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3 doesnt work

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So a<3

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have to find a way to include P

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Ok lets try this

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a+b+c=d

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a^2+b^2+c^2=d^2-3d

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a^3+b^3+c^3=d^3-6d-3(ab^2+...+bc^2)

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Nah that wont work either

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It just might actually

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Ok ive got nothing sorry

cedar kilnBOT
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@lunar lynx Has your question been resolved?

lunar lynx
cedar kilnBOT
#

@lunar lynx Has your question been resolved?

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snow bridge
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If I have the function y=sqrt(x) and I’m proving whether the limit exists as x —> 0 using the epsilon-delta proof, how can I prove it doesn’t exist because I can certainly find an interval for every epsilon>0 such that if 0<|x|<delta then |sqrt(x)|<epsilon

snow bridge
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More generally how does the epsilon-delta definition of limits account for the limit needing to be defined from both sides

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And what about a function like f: Z —> Z, f(x)=0 (because I can interval 0<|x-a|<delta for every a and every epsilon>0 that works therefore is the limit everywhere 0?)

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And what about something like this?

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<@&286206848099549185>

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Hi

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Pls help me

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It’s above

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Yay 😀

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Even more above

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Check pinned messages

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I thought that in order for a limit to be defined it had to exist from both sides

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Really wow

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Okay so then if you see the piece wise function I drew on the bottom of my original message, can you tell me whether the limit is defined at 0?

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I can resend it if you can’t find it

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Does the limit exist at 0?

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Why not?

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Btw the lines both touch the x axis

upper ruin
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Do you know what x -> 0 means?

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That 0 means approaching the y axis

snow bridge
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Yeah but using the epsilon-delta definition say that the x-ints are a and -a, then I can certainly find a delta for each epsilon>0 such that for all x in the domain of the function I drew, if 0<|x|<delta then |f(x)|<epsilon

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I’ll just choose a delta that is really close to a and then it will be true

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For any epsilon

upper ruin
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Limits exist only for accumulation points, whereas from your drawing it looks like the origin is an isolated point

snow bridge
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In your opinion does the function f: Z —> Z, f(x)=0 have a limit of zero at every x in the function or does the limit never exist

upper ruin
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Ahn you were talking about sequences sorry

snow bridge
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I’m probably not talking about sequences 😅 I haven’t learnt them in uni yet

upper ruin
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If an f has Z or N as domain it's called a sequence, which have different behaviours for limits

snow bridge
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I have an assignment about limits using the epsilon delta definition and there’s a continuous point at x=0, I’m trying to understand whether it is therefore required that there be a continuous interval in f including 0

upper ruin
snow bridge
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So these are the definitions we’ve learnt: limit L exists if epsilon-delta proof. a point x=a is continuous if the limit exists and the limit is f(a)

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Those are our definitions

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And using these definitions only I want to understand if the functions I’m describing have a defined limit or not

upper ruin
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A point can't be continuous, I've never read nor heard this. Very weird, maybe your teacher has a definition I don't know

snow bridge
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He has never explicitly stated that a point can’t be continuous but using this definition only I am lead to believe that it is possible

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Because under this definition the limit at a point can be defined under certain circumstances such as the ones I have outlined above

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I think

upper ruin
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Ok, I get it now. The problem, as I said above, is that limits are defined only at accumulation points, which by definition means that every neighborhood if it contains at least one point of the domain different from the point you are calculating the limit at

upper ruin
cedar kilnBOT
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@snow bridge Has your question been resolved?

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cedar kilnBOT
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tawdry mesa
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(3-x)^2.x + (x-3)^2

cedar kilnBOT
tawdry mesa
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factorizing

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if i have to use the identity, how will i get rid of that x?

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to get a^2-b^2

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oh no its plus not minus, so idk what to use

low grove
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hint: (3-x) = -(x-3)

tawdry mesa
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so -(x-3)^2.x + (x-3)^2 if we change the places its (x-3)^2 -(x-3)^2.x and now we have to get rid of that x right?

low grove
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both terms have a common factor

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also (-(x-3))^2 = (-1)^2 (x-3)^2

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and (-1)^2 = 1, not -1

tawdry mesa
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so the answer is (x-3)^2 and (x-3)^2?

low grove
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how did you get that?

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we have $(3-x)^2 x+ (x-3)^2 = (x-3)^2 x+ (x-3)^2$. Now notice how $(x-3)^2$ appears in both terms

tawdry mesa
wraith daggerBOT
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Toblerone

tawdry mesa
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yeah

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so (x-3)^2(x+1)

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right?

low grove
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yes

tawdry mesa
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is it solved then?

low grove
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yes, that should be the answer

tawdry mesa
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yay thx!

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.solved

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.close

cedar kilnBOT
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fringe moss
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hello can anyone help me about this math

cedar kilnBOT
fringe moss
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i get that in domain u need to get x

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and in range u need to get y

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i dont get when to use the

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(x,x]
[x,x)
(x,x)

static stirrup
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so ( means exclusive, [ means inclusive @fringe moss

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nt enitrely sure

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not

tawdry mesa
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i don't know this stuff, but since you're not getting help, search a short 5 min vid or less in yt

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in 8min ping @ helpers

primal lodge
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() means exclusive (u wouldn't include the point)

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so basically for domain, you search for x values that gives you a defined value

fringe moss
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so when should include the point

primal lodge
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in your case, all x values from -3 to 2 gives you defined values

fringe moss
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when its shaded?

primal lodge
primal lodge
fringe moss
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-4

primal lodge
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Wot

fringe moss
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2?

primal lodge
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well that's not true

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if it was shaded then yes

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unshaded means that point is undefined

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so we don't really know

primal lodge
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a more logical answer would be 1

fringe moss
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i submitted the question

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it was 2

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soo idk also where u got 1 dhsahdas

static stirrup
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u understand tho right?

fringe moss
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yea i understand that

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that domain is equal to x

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and range is equal to y

static stirrup
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and then the ] bracket at the range means the 5 value is included because we can see the value

static stirrup
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also know ur brackets

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if the circle is shaded it means included, not shaded the not included so []

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make sense?

fringe moss
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okayy wait imma try a diff set of question

fringe moss
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thanks for ur help

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.close

cedar kilnBOT
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static stirrup
#

allg

cedar kilnBOT
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buoyant latch
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Yes

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It has 0 variance and is therefore deterministic

cedar kilnBOT
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@crimson sedge Has your question been resolved?

cedar kilnBOT
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sage rock
#

nvm im tweaking

cedar kilnBOT
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sage rock
#

.close

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slim ice
cedar kilnBOT
slim ice
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This is my question

tidal kernel
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A classic!

slim ice
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I've been trying to find the answer - but I don't know what the best possible steps are

tidal kernel
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..or a variation

slim ice
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Yes

tidal kernel
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We want to just race all the horses first because we can't race any horse for the second time without racing it once and gain any information if there still exist unraced horses.

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We look for the fastest 3, so at each race we can eliminate two horses

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So we had 5 races, leaving us with the order of the three fastest in each race

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We then race the fastest horses from each previous race in the 6th race. We had 15 horses; this eliminates a further 6, since the 4 horses in the races with the two horses that came last in the 6th race can't be in the top 3.

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We're left with 9 horses. Let's call them
a b c
d e f
g h i
where in the 6th race a was faster than d and d was faster than g (and a is faster than b, which is faster than c. etc). Now a, b, g are all faster than h, i, so h and i can be eliminated. a, d and e are all faster than f, so f can be eliminated. Finally we just need to race b c d e g to determine the top 2, since we know a is the fastest.

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This takes 7 races. I think that's the best you can do

slim ice
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Thanks

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.close

cedar kilnBOT
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brisk ferry
#

I understand that one of the definitions for identifying an inflection point is the point where the concavity changes, but the other definition for identifying an inflection point is that the second derivative equals zero. The graph f(x) or F prime in the image has undefined derivatives at x=0 and x=6 ( essentially F has undefined second derivatives at x=6 and x=0 ). So, why are x=6 and x=0 considered to be point of inflections when they don't have second derivatives equalling to zero at those points?

cedar kilnBOT
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@brisk ferry Has your question been resolved?

brisk ferry
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<@&286206848099549185>

high coyote
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The definition is the point where the curvature ("concavity") changes

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What happens is that if the function is twice derivable at a point p and p its an inflection point then f''(p)=0

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So the concept is the same only when the function is twice derivable at the point

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Do you understand?

cedar kilnBOT
#

@brisk ferry Has your question been resolved?

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eternal knot
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why is this -1.2t?

cedar kilnBOT
wanton grove
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have you tried simplifying the numerator

glass sky
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show your work , what are you getting

cedar kilnBOT
#

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unique isle
#

"what is the volume of this prism?"

cedar kilnBOT
unique isle
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i did l* w* h and got 63

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but the internet says its wrong and actually 36

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why?

livid hound
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what exacly are you multiplying

unique isle
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length time width times height

livid hound
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what numbers are you multiplying

unique isle
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3* 3* 6.97

livid hound
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the issue is that this isn't a rectangular prism

unique isle
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oh

livid hound
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the side with length 6.97 isn't the relative altititde to the base of 3

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the actual altitude is indicated by that 4 near the bot right (with that right angle)

unique isle
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oh

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so what formula should i use for this weird shape?

livid hound
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well its a standard prism, so the more general formula
V = Bh
is applicable
(where B is the area of the base)
which here is a paralleleogram

unique isle
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oh

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v= 3* 6.97

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no

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oops

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v= 12* 6.97

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no

livid hound
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why are you still using the 6.97 despite me saying that isn't the relative altitude/hieght

unique isle
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i forgot nameitpls

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v= 12*4

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no

livid hound
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view that red parallelogram as the "base" of the prism

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what's the area of that

unique isle
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oh shit

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wait why isnt the base the

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bottom

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20.91?

livid hound
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where's 20.91 cioming from

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did you do something like 3*3.67?

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forget about the 6.97

unique isle
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i dont even know

livid hound
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like just scribble it out, it is irrelevant to whats being asked

unique isle
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ohhhhhhh

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3*3=9

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9*4= 36

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i missatributed 4

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thanks

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.close

cedar kilnBOT
#
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earnest verge
#

could someone pls tell me what they did here

earnest verge
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why is it suddenly e^-x

junior dome
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divide the numerator and denominator by e^x

crimson sedge
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multiplied by e^-x/e^-x

junior dome
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or this ^^

earnest verge
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but how can e^x + 1 * e^-x be 1+e^-x

crimson sedge
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$e^{-x} e^x = e^{x + (-x)} = e^{0} = 1$

wraith daggerBOT
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Renegade

earnest verge
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ohhh okay okay that makes sense

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may I ask, is this some kind of universal rules for integration?

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I never get the thought to use those methods to solve the tasks

stiff totem
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this isn't anything to do with the integral (as in, the manipulation with e isn't inherently tied to integration)

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it's just rearranging the fraction

earnest verge
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they continued like this

stiff totem
earnest verge
stiff totem
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again, top derivative of bottom

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reverse chain rule

earnest verge
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ohhhh

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omg I rly gotta practice thissssssss

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but why is it -ln in the next step?

junior dome
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you dont need to convert into e^-x, but it is the faster way than just u-sub

stiff totem
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the derivative of 1+e^{-x} has a - out front because of chain rule

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so when you reverse chain rule it needs a minus back in

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lemme write it out a bit more clearly

earnest verge
stiff totem
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\begin{align*}
\int\frac{e^{-x}}{1+e^{-x}},dx&=-\int\frac{-e^{-x}}{1+e^{-x}},dx\
&=-[\ln(1+e^{-x})]
\end{align*}

wraith daggerBOT
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Desync

stiff totem
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it's only properly in the "top derivative of bottom" form with the minus there

earnest verge
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but there wasnt a -e to begin with on top, or?

stiff totem
#

there's a minus in front of the integral as well after rearrangeing

junior dome
earnest verge
stiff totem
#

\begin{align*}
\int\frac{e^{-x}}{1+e^{-x}},dx&=\textcolor{green}{-}\int\frac{\textcolor{green}{-}e^{-x}}{1+e^{-x}},dx\
&=-\int\frac{\frac{d}{dx}(1+e^{-x})}{1+e^{-x}}\
&=-[\ln(1+e^{-x})]
\end{align*}

wraith daggerBOT
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Desync

stiff totem
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is that clearer

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excuse the missing dx on the third integral and missing +C

earnest verge
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why do you add the -

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😭

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in the second step

stiff totem
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what is the derivative of 1+e^(-x)

earnest verge
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e^-x?

stiff totem
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no

earnest verge
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OH NO

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-e

glass sky
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-e?

stiff totem
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-e^(-x)

earnest verge
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-e^-x=??

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OMGGGGGGGGGGGGGGG

stiff totem
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so when you do reverse chain rule, you need the minus on top

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but we can't just add one in

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we need to cancel it back out outside the integral

earnest verge
#

you are literally the genius

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all of you

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😭

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thank you so so much

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I will take a moment to write this down before I close the channel

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.close

cedar kilnBOT
#
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lofty geyser
#

so I have this Hasse diagram

cedar kilnBOT
lofty geyser
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and I want to write down all the antichains and their elements (I really just want to be able to draw the diagram for the downsets)

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So I had
I will show the element and then its corresponding downset
b - b,a,c
a - a
d - d,c
c - c
b,d - b,a,d,c
a,d - d,a,c
a,c - a,c
Is that correct and should I be adding the empty set?

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by elements i mean the antichains, for clarity

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When i drew my hasse driagram i did get the principle downsets, but I'm unsure if this is correct still

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I just realised that i need to include the empty set as one of the anticains

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So, as a final note, I know I have the correct number of downsets, namely 8, but I just want clarification on my Hasse diagram, just to be extra sure.

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sorry for the paint....

cedar kilnBOT
#

@lofty geyser Has your question been resolved?

cedar kilnBOT
#

@lofty geyser Has your question been resolved?

cedar kilnBOT
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@lofty geyser Has your question been resolved?

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south tundra
#

What's your question?

#

No need to expand (x - 3)^2, there is only one obvious root to it

#

Yeah, for the rest you can just use the quadratic formula

upper ruin
#

$$a(x) \cdot b(x) = 0 \iff a(x) = 0 \vee b(x) = 0$$ (btw this doesn't work for all structures, but for things you've encountered now so far probably yes

wraith daggerBOT
#

Alberto Z.

upper ruin
#

The symbol $\vee$ means OR

wraith daggerBOT
#

Alberto Z.

upper ruin
#

If that's what you don't understand

remote creek
#

what is your math problem?

upper ruin
#

Look at your f(x), does that recall what I've shown you?

#

No, where did you see that?

upper ruin
#

Yes, not x = 0

upper ruin
upper ruin
remote creek
#

the first factor (x - 3)² will be equal to zero when x - 3 = 0 so x = 3

upper ruin
#

What is your f(x)?

cedar kilnBOT
remote creek
upper ruin
#

So a(x) = (x - 3)² ...

#

And b(x) = 3x² + 7x + 5

#

I thought my question was trivial, but maybe it was not actually

#

I'm sorry for that

#

Either (x - 3)² = 0 or 3x² + 7x + 5 = 0

#

Yep

#

I don't know what synthetic division is, in my language I've never heard it to solve equations

#

Maybe someone here knows that and can help you

cedar kilnBOT
#
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ocean garden
#

.

cedar kilnBOT
ocean garden
#

I don't understand why is it

C' • e^3t + C • e^3t

in the left side

#

.close

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stark quest
#

<@&268886789983436800>

stiff totem
#

<@&268886789983436800>

slim hearth
#

👍

stiff totem
#

.close

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plain holly
cedar kilnBOT
austere hull
plain holly
#

how did we infer that from the question

#

i am very sleep deprived so that could be why i am not getting it

#

mind telling me something obvious i am missing

austere hull
plain holly
#

where did the we know part come from?

#

it isnt mentioned in the question

austere hull
#

are you talking about where 4 come from or what

#

they given you -2 on the limit

plain holly
#

yes i can see that

#

i am not sure how did that we know statement is valid

#

<@&286206848099549185>

stiff totem
#

how you know what statement is valid?

#

that lim x-> -2 x^2 is 4?

#

just plug in -2 into x^2

plain holly
stiff totem
#

we're looking at x^2

#

not f(x)/x^2

plain holly
#

um

stiff totem
#

there is no f(x) here

plain holly
#

no my question was how did this come from the question

stiff totem
#

we're given f(x)/x^2 and we want to isolate f(x), so we want to multiply both sides of the equation by x^2

#

before we do this, we need to make sure the limit of x^2 is well-defined at -2

#

so it's being checked there

plain holly
#

i understand the steps

#

i just done get the where is that coming from?

#

why is that 4? also i am lost as you write it the limits in text 😭

#

oh so that x^2 is the function here

#

fml i am need of sleep

#

.close

cedar kilnBOT
#
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austere hull
#

sleep well

cedar kilnBOT
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potent sentinel
#

hello, dumb question but ion understand what this is asking, like do I js multiply 1/5 and 2/3?

potent sentinel
#

or add them

granite ether
#

so

#

as you go through the tree

#

you multiply

potent sentinel
#

yea

#

but what numbers do i multiply

#

cus its says in any order for black and red

granite ether
#

so you can have to do both possibilities for red and black

potent sentinel
#

oh i see

#

so i multiply red x black first then add them together

granite ether
#

yeah

potent sentinel
granite ether
#

sure

potent sentinel
#

i asked this question on another channel but i didnt get it

#

so like do i add 4 to x then move down 5 for y

#

using the coordinates on the table?

#

actually

#

js ignore the question

#

.close

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#
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cedar kilnBOT
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shrewd reef
#

I don't know where to start with this question

deep oriole
#

try a u substitution

shrewd reef
#

that's what im trying to do

deep oriole
#

what sub did you use?

shrewd reef
#

would I use 1+1/t as u since it's the higher degree?

deep oriole
#

yeah

shrewd reef
#

ok

#

lemme try it

deep oriole
#

thats a good u sub

shrewd reef
#

i just checked and got the right answer

#

thank you

#

looks like i messed up the first time cuz I u subbed with 1/t^2 lol

#

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cosmic steppe
#

Like is there a better way

cedar kilnBOT
cosmic steppe
#

What the fuck

#

Dude college wifi sucks

#

It's sending

#

So my professor's in Japan and gave me no access to Mathematica or whatever so I've had to teach myself the beginning of ODEs

How the fuck do I do this without guessing

obsidian coral
#

Get gig speed, my internet is like 700 mbs up and down

cosmic steppe
#

Heh

#

Well anyways help bevause like

#

Is there a nice Euler method error bound thing

obsidian coral
#

I don't know euler's method like that, maybe riemann or layla or hayley would know better

cosmic steppe
#

I'm just gonna leave this open then but I guess I'm testing each h value

#

Wait

#

Wait I can't do this manually what the fuck what if h needs to be 0.00003

#

That's gonna mean I have to manually click my stupid TI-84 300000 times

upper abyss
#

There's probably graphing software that can do it

#

Excel is actually pretty good at this too

cosmic steppe
#

I'm just gonna skip this then

#

So much for getting ahead on homework

#

Idk how to use excel

#

I really wanna use Mathematica but waaaah

runic garnet
#

Pro tip: Learn excel

upper abyss
#

Actually though Excel is bae and easy

#

I'm pretty sure even winplot can do a Euler method curve

obsidian coral
runic garnet
#

Pro tip don’t

#

xD

#

Vba waaaaaaah

upper abyss
#

Know any programming languages? This is a nice programming practice problem

upper abyss
#

If I was home I'd do this but I am not home so I cannot do this

slate lintel
#

javascript in the console catThumbsUp

#

untested code whee

y = 0.0;
x = 0.0;
d = 0.01; // step size
while (x < 1.0) {
 y += (1 + x^2) * d; // derivative
 x += d; // step size
}
console.log(y)
cedar kilnBOT
#

@cosmic steppe Has your question been resolved?

cosmic steppe
#

Oh if rigor to close it

#

.close

cedar kilnBOT
#
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grand totem
#

it's mentioned that to calculate the rank of a rectangular matrix
I can take any subset of the matrix and calculate its determinant
but... what if a subset results in its determinant equaling 0 while the other subset results in a determinant equaling more or less than 0

flint plinth
#

yea i don't think that's true.. for example, consider this matrix:
$$\begin{pmatrix}1 & 0 & 0 & 0 & 0 & 0 \ 0 & 1 & 0 & 0 & 0 & 0 \ 0 & 0 & 1 & 0 & 0 & 0 \end{pmatrix}$$

wraith daggerBOT
flint plinth
#

its rank is 3

#

if you took the submatrix consisting of the 1st 3 columns, the determinant is 1

#

if you took the submatrix consisting of the last 3 columns, the determinant is 0

#

now if you tried every 3x3 submatrix

#

and at least one of them had nonzero determinant, then you would know that the rank is 3

#

but even then, suppose i have the same matrix but replace the 3rd column with zeros

#

then all of the 3x3 submatrices will have determinant zero

#

that won't tell you that the rank is 2

#

you'd have to take all square submatrices of any size

cedar kilnBOT
#

@grand totem Has your question been resolved?

cedar kilnBOT
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obtuse hinge
#

can someone double check my work

cedar kilnBOT
flint plinth
#

this is fine

#

i might suggest adding a line at the start that says that |f| = |g| implies that at each point x, either f(x) = g(x) or f(x) = -g(x).. of course you know this and use it in the proof, but if this is being graded, it's good to state it for the record

#

also, minor, "f is continuous", not "f(x) is continuous"

cedar kilnBOT
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haughty wadi
#

i started on some of the work, im just having trouble on this problem as of right now. i don’t know how to work “backwards” (i don’t think this is working backwards but as soon as it got easy for me it got hard)

regal oak
#

So you're basically trying to solve 3x+13=6x-2?

#

Converting this equation into the form 0=(something) might help

exotic furnace
#

i’d suggest to just solve for x lol, it’s linear anyway

cedar kilnBOT
#

@haughty wadi Has your question been resolved?

haughty wadi
#

okay so i just solve for x nothing else?

#

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pastel temple
#

How to find range

cedar kilnBOT
pastel temple
#

ok so basically I know how to do range and domain all that stuff

#

but my friend doesn't

#

I am really horrible at teaching people stuff

pastel temple
#

he knows its y but doesnt know how to the (x, y)

#

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shrewd crag
cedar kilnBOT
vestal bear
#

well you have the roots

#

and the y intercept

shrewd crag
#

I know the turning point is (1/2, -25/4)

vestal bear
#

ah

#

do you know that vertex form is y=(x-h)^2+k

shrewd crag
#

what is the truning point form?

#

heard of it

vestal bear
#

(h,k) is the vertex

#

or turning point

shrewd crag
#

ye ye

vestal bear
#

but theres also an a out front

#

for stretch factor

#

you can find that by plugging in a random point on the parabola

#

so y=a(x-h)^2+k where h and k are the coordinates of the turning point and x and y are an ordered pair on the parabola that isnt the vertex

shrewd crag
#

so it should be y= .... -25/4

#

coz thats the vertex

vestal bear
#

yeah but write the rest

shrewd crag
#

it is y=(x-1/2)^2-25/4

#

i think

#

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cedar kilnBOT
#
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vestal bear
shrewd crag
#

.reopen

cedar kilnBOT
#

shrewd crag
#

no

#

i just inputted vertex into h and k

#

and it works

#

.close

cedar kilnBOT
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dim tiger
#

hello everyone

cedar kilnBOT
dim tiger
#

how did he define the function to be always bijective in the first place and how did he continue to say that its not necessary to be bijective

solar vector
#

The "for each x in X, there is one and only one y in Y" bit only guarantees no element of the domain can map to two things if that's what you mean.

dim tiger
#

it guarantees that the map is bijective

#

because one and only one

solar vector
#

No it guarantees every element of the domain has a unique image.

#

You can have something like x mapping to y and x' also mapping to y.

dim tiger
#

oh wait i messed some things up

solar vector
#

Given x in the domain, the image y is unique, but two distinct x's can map to the same thing

dim tiger
#

yea you are right i was mistaken

solar vector
#

It's good to be aware of this stuff. Adding the injectivity and surjectivity requirements to this gives you a bijection but this is the bare minimum to just be a function.

dim tiger
#

yes ik but i messed up between each y has one and only one x and each x has one and only one y

#

tysm for your time and sorry for the stupid question XD

#

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cedar kilnBOT
#
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dim tiger
#

.reopen

cedar kilnBOT
#

solar vector
#

Was just gonna say no worries, it's not stupid, it's a subtle and important distinction.

#

Good luck!

dim tiger
#

tysm you too

#

have a nice day

#

.close

cedar kilnBOT
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wicked sphinx
#

So my math problem says

cedar kilnBOT
wicked sphinx
#

-1 + 2x + 3x^-1 is not a polynomial

#

But isn’t 2x -1 already a polynomial?

#

Im so lost

#

Ooh

#

Nvm

#

The denomenator

#

Lol

#

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rotund vigil
cedar kilnBOT
fossil osprey
#

All good

cedar kilnBOT
#

@rotund vigil Has your question been resolved?

rotund vigil
cedar kilnBOT
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lament kelp
#

Question.. how is -(x-b)(x-2) = (x-b)(2-x)

lament kelp
#

Should it not also change (x-b)

versed fulcrum
#

Expand both of them out

#

See what happens

lament kelp
#

I know they will be same

#

But

vague rapids
lament kelp
#

Because -1(…) is -1 times (…)

#

And that changes the inside parentheses

hollow lintel
#

if -1 affects both brackets

#

-1 * -1 = 1

#

no change

#

to the original equation

small mist
small mist
#

it's just in practice it's better to have expressions with only variables unchanged

#

you can have (-x+b)(2-x) if that's your question

lament kelp
#

But here infront me we changed the variable

small mist
#

multiplication is associative

hollow lintel
small mist
#

right

lament kelp
#

I was working with 12-4x-x^2

#

I was meant to factorise it

small mist
#

symmetry and constraint for example is where you would like to have similar looking expression

small mist
#

they're equivalent expressions

#

in any case

lament kelp
#

I still don’t get it how -1 just changed 1 side

hollow lintel
#

alr

#

what is -a * b equal to

lament kelp
#

-ab

hollow lintel
#

what is -a * - b equal to

lament kelp
#

Ab

hollow lintel
#

alr

lament kelp
#

(-1)(-1) * ab

#

Ab

hollow lintel
#

correct

#

if there is one minus, you can only apply it to one variable, or bracket

#

two minuses create a plus

#

thus, -(x-b)(x-2) = -x^2 +2x + bx - 2b = (x-b)(2-x)

lament kelp
#

what

#

Why is it possible to only change 1 bracket and not 2

hollow lintel
#

-x^2 +2x + bx -2b = 2(x-b) - x(x-b)

hollow lintel
grand totem
lament kelp
hollow lintel
#

essentially, -ab = a(-b)

#

because both equal to -ab

lament kelp
#

Isn’t it better to solve the brackets first and then multiply -1

hollow lintel
#

that works

#

but you can short cut it

lament kelp
#

That is smart

#

So it’s like

hollow lintel
#

ie. -(8 * 9) = 8 * -9 = -8 * 9

lament kelp
#

If the brackets were a variable on their own

hollow lintel
#

yes?

lament kelp
hollow lintel
#

is that correct

#

it is

#

just like brackets

#

the minus can go on any bracket/variable

lament kelp
#

That don’t make sense

hollow lintel
#

but only 1

hollow lintel
lament kelp
#

We have to do 8*9 first?

hollow lintel
#

no no im using an example

lament kelp
#

No this is wrong

#

It should be like

#

(-1)89

hollow lintel
#

what does this mean

lament kelp
#

Multiplication?

hollow lintel
#

@tropic oxide can you explain this question to @lament kelp i dont think they understand this well

lament kelp
#
  • this thing gets rid of
hollow lintel
#

-1 = - in front of anything

lament kelp
#

No I understand

hollow lintel
#

all good then

lament kelp
#

But hold on

#

(X+b)(x+b)

#

This is xx + xb and so on

#

And if had -1(..) infront 1 bracket

lament kelp
hollow lintel
#

you can

lament kelp
#

They will have the same answer?

hollow lintel
#

but minus in one bracket and minus in two brackets

hollow lintel
#

if 1 minus, then it will have the negative complement

lament kelp
#

Ah ok

lament kelp
#

Thanks you

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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eager wyvern
cedar kilnBOT
eager wyvern
#

how to solve for x?

versed fulcrum
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
versed fulcrum
#

!show

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

versed fulcrum
#

However, but do log both sides first

eager wyvern
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wdym

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log base 10 (4^x+1) ??

versed fulcrum
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Base doesn't matter here

versed fulcrum
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Do it for the other side likewise

eager wyvern
versed fulcrum
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Oh

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Alright

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Logging both sides is just a similar concept to multiplying the same numbers/variables to each side

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If you're adding 1 to both sides

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It would still result the same value

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For instance, changing the equation of x = y into x + 1 = y + 1

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Won't alter the original equation

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It's like a varied version of the equation

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It's the same for taking the log

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By taking the log, you can transform the base or even bring the exponent forward

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Taking you a step closer to the solution

eager wyvern
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doesnt seem to bring my any closer i still got unkown on both side

versed fulcrum
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$\log_{a}\left(b^{n}\right)=n\log_{a}\left(b\right)$

wraith daggerBOT
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LE SSERAFIM

versed fulcrum
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Have you learned this yet?

eager wyvern
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yes

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What now?

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How am i suposed to get x only one side

celest ledge
eager wyvern
celest ledge
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There is only one expression in your picture

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4^(x+1)=3^(2x)

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Divided by 4^x on both sides of it

eager wyvern
celest ledge
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$4=(\frac{9}{4})^{x}$

wraith daggerBOT
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Cogwheels of the mind

celest ledge
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This is what you get

eager wyvern
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how is 4 ^X+1 dived by 4^x 9 /4 x

celest ledge
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4^(x+1) divided by 4^x=4

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3^2x divided by 4^x is (9/4)^x

eager wyvern
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ok

eager wyvern
celest ledge
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x=log(4)/log(9/4)=log(4)/(log(9)-log(4))=log(2)/(log(3)-log(2))

cedar kilnBOT
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@eager wyvern Has your question been resolved?

eager wyvern
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Can logs here be cancelled?

celest ledge
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Seems like you didn’t follow mine

eager wyvern
celest ledge
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Oh I see

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That’s not necessary

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Remember 4=2^2

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So simply

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5-x=2(x+3)

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(Because t->2^t is injective)

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In general, for a question like this, m^(ax+b)=n^(cx+d)

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You can always rewrite it as

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r^x=s where

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r=(n^c)/(m^a)

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s=(m^b)/(n^d)

eager wyvern
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What did you do after this

celest ledge
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Then r and s are given meaning x=log(s)/log(r) for any base u: log_u you want

celest ledge
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?

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5-x=2x+6

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R->R mapping t to 2^t is injective

eager wyvern
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I heard mapping for engines before tho i dont think that's related😂

celest ledge
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You don’t know what injectivity is?

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You don’t know what a mapping / map is?

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That’s high school stuff

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Anyway, for your case

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2^p=2^q implies p=q

eager wyvern
celest ledge
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a^p=a^q implies p=q for any a

cedar kilnBOT
#
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#
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wraith daggerBOT
#

BrotmitHonig

tropic oxide
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do you know your rules of differentiation

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also is a a constant

nimble mulch
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For the derivative you can apply the rule for addition/subtraction
May we assume a is constant?

tropic oxide
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then show us a screenshot of the problem

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any and all uncertainty about what is to be done MUST be dispelled before we can proceed.

cedar kilnBOT
#
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molten sage
#

Find a solution set for each rational equation

molten sage
#

Pls help

crimson sedge
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What have you tried

molten sage
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Finding the LCM

versed fulcrum
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
versed fulcrum
#

!show

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

molten sage
#

1

crimson sedge
versed fulcrum
#

Multiply the LCM for the denom

molten sage
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I’m not sure if I found the right LCM because I found different answers

crimson sedge
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Send your work

molten sage
#

Sorry for blurry photo I’m in the car

cedar kilnBOT
#

@molten sage Has your question been resolved?

molten sage
#

<@&286206848099549185>

spice kraken
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now that the denominators are the same you can combine the fractions

molten sage
#

10x - 18x - 18?

cinder venture
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,rccw

wraith daggerBOT
cinder venture
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How'd you get this

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@molten sage

molten sage
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Multiplied first fraction by 2x and other fraction by 2x -2

cinder venture
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Why didnt you cancel it out?

molten sage
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Cross multiply?

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Oh i see

cinder venture
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Not exactly

molten sage
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Thank you

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I got 10x/18(x-1)

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I see online it says = -x(x-1) but I’m not sure how to get there

cinder venture
molten sage
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Yes

cinder venture
molten sage
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Would the lcm be 2x(2x -2?

cinder venture
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No

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4x(x-1)

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Simplified version of what you sent

molten sage
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I see

molten sage
cinder venture
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-1/4

molten sage
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Oo I see thanks. How would you get two answers from this. I see online it says x=3 ,x=6

cinder venture
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Yes

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Uh oh

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@molten sage

molten sage
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?

cinder venture
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Once you have multiplied through and cleared all the fractions

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Just collect like terms

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And solve

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This is what it will look like

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After clearing fractions

wraith daggerBOT
cinder venture
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So just expand the brackets

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It will give you a quadratic equation

molten sage
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Oh ok tysm!!

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I got it

cinder venture
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No problem

cedar kilnBOT
#

@molten sage Has your question been resolved?

#
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cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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cedar kilnBOT
versed fulcrum
#

Woah the whole textbook

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Let me enlargen photo

vocal laurel
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Well, what volume is? First define this

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What is 1km in m?

versed fulcrum
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What do you not understand?

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The volume of a sphere is given to you

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Cubic meters, miles, kilometers makes the unit of a volume

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All you need to do is substitute and change the units

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Although the Earth isn't exactly a sphere

vocal laurel
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That's the volume of an retangle

versed fulcrum
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π is a ratio between the circumference and the diameter(?) I believe

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But anyways yeah

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r stands for radius here

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Why is there a pi in the volume of a retangle?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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left valve
#

When I nest brackets in an equation I start with (), then [] and after that, {}. For ex: {[(5+5)+5]+5}+5
What bracket do I use when I nest further than that?

versed fulcrum
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Just any is fine actually

tropic oxide
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you can just cycle between (), [] and {}

versed fulcrum
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But we normally just use () for all levels of brackets

tropic oxide
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the only purpose served by these different bracketing styles is to make it clear which ones match to which

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they do not really carry any special meaning besides that @left valve

left valve
tropic oxide
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i don't think so.

versed fulcrum
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Not all at

tropic oxide
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i think all the academic papers i personally have seen don't even bother with [] or {} for those purposes

versed fulcrum
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Unless you meet a pedagogue

tropic oxide
#

usually these symbols are reserved for other things like intervals and set notation

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or whatever other field-specific stuff might be more needed

left valve
#

alr, ty

#

.close

cedar kilnBOT
#
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versed fulcrum
#

Is this correct?

lunar lynx
#

How is s 9?

junior dome
#

wrong

versed fulcrum
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$\frac{-6\pm2\sqrt{6}}{9}$

wraith daggerBOT
#

LE SSERAFIM

lunar lynx
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It's 2a in denominator in formula.

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And a is 3.

versed fulcrum
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Oh shooot

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Why did I thought it was squared

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Brain cell lose smh

lunar lynx
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Also, you are supposed to remove the common factors.

versed fulcrum
#

Looks like

lunar lynx
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Do that as well.

versed fulcrum
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$\frac{-3\pm\sqrt{6}}{3}$

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Ta-da

wraith daggerBOT
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LE SSERAFIM

lunar lynx
#

Yeah

versed fulcrum
#

Makes sense

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Thanks for confirming

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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eager wyvern
#

How to put this in terms of ln 3

cedar kilnBOT
eager wyvern
#

?

cedar kilnBOT
#

@eager wyvern Has your question been resolved?

dire geode
#

.close

cedar kilnBOT
#
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crimson sedge
#

How to solve for n x^n + x^(n-1) + .... x^2 + x^1 = someNumber

crimson sedge
#

You know what geometric progression is??

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Ig its copyrighted so (I took it from Google)

crimson sedge
#

In a geometric progression of the form
a + ar + ar² + ar³ + ....+ ar^(n-1)
You get
a ({r^n} - 1)/(r-1)

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So if you have like

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2 + 4 + 8 + 16 + and so on

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Can you see it's like
2 + 2(2) + 2(2)² + 2(2)³ + ....

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So here you can use GP formula to find answer

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Cuz you see there's a base term appearing in all terms, that is 2

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And the term whose powers are being multiplied to the base terms, here 2, is also present

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Understood?

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Yes

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Thank you

#

.close

cedar kilnBOT
#
Channel closed

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crimson sedge
#

@crimson sedge

#

Yes

cedar kilnBOT
#
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hot python
cedar kilnBOT
hot python
#

Shapes
16.76 cone
37.7 cylinder
27 cube
16 Prism rectangle
9 Triangle
33.51 sphere
6 right triangle
13.76 pentagon

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is this all right?

glass sky
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volume?

hot python
#

yeah

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<@&286206848099549185>

#

<@&286206848099549185>

glass sky
#

looks good

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idk about last two

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sory forgot to reply

hot python
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issok

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idk what i did wrong with the last 2

glass sky
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no like idk how to calc last two

hot python
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oh ok

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is there someone online who might?

glass sky
#

idk sorry, you might have to wait

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just rewrite your question ( in this channel again ) so the person doesnt have to scroll

hot python
#

Shapes
16.76 cone
37.7 cylinder
27 cube
16 Prism rectangle
9 Triangle
33.51 sphere
6 right triangle
13.76 pentagon
is this all right? in volume

#

<@&286206848099549185>