#help-13

1 messages · Page 152 of 1

uncut steeple
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Yes

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This is a central angle right

lone ferry
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if the angle has the center O, then yes

uncut steeple
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So 1052 and 360-(1052)

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The multiplication signs disappeared

lone ferry
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use x

uncut steeple
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105x2 and 360-(105x2)

lone ferry
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thats eight

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right

uncut steeple
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So final answer is 150

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Ok thank his

lone ferry
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wait

uncut steeple
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Ye?

lone ferry
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yes fhats right

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i did the basic math wrong mb

uncut steeple
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Ok two more

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I think it’s either equilateral or

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I was gonna say isosceles…..

lone ferry
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draw a diagram

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sorry i gtg to eat dinner

uncut steeple
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Oof ok

lone ferry
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u drew the diagram wrong

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those are not chords

uncut steeple
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Oh yea

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Is it equilateral?

lone ferry
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redraw rhe diagram

uncut steeple
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I don’t know how to make it correct

lone ferry
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whats a chord

uncut steeple
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Do all the points touch the circle

lone ferry
uncut steeple
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Isn’t that what a chord is

lone ferry
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its basicallt a triangle inscribed inside a circle

uncut steeple
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Oof I meant

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It’s obtuse then or scalene

lone ferry
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draw the diagram

uncut steeple
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I’ve made two

lone ferry
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send

uncut steeple
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Idk how to mark its correct diagram

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Make*

lone ferry
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mark the center

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okat i act gotta go 😭 byee

uncut steeple
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Bye

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The hanks

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Thanks*

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.close

cedar kilnBOT
#
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cedar kilnBOT
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unique isle
cedar kilnBOT
unique isle
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im trying to find FKG, BKC, KDF, and BCK

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and i kind of did

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but now i need to check my work

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and also like

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solve

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tan FKG= opposite adjacent=tan60=sin60/cos60

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tan BKC= opposite/adjacent= tan45 = sin45/cos45

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tan KDF= opposite over adjacent= tan30= sin30/cos30

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tan BCK= opposite/adjacent= tan45 = sin45/cos45

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this one is the same as BKC i think??

cedar kilnBOT
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@unique isle Has your question been resolved?

cedar kilnBOT
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@unique isle Has your question been resolved?

hearty arch
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what exactly is your question

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is it find the tangents of those angles?

cedar kilnBOT
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@unique isle Has your question been resolved?

unique isle
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like

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im gonna look real stupid if this doesnt work let me try the wolfram bot

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,w tan BCK= opposite/adjacent= tan45 = sin45/cos45

wraith daggerBOT
unique isle
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,w 1 = sin45/cos45

unique isle
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ok nevermind

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that didnt work

hearty arch
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can't you just put tan60

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the angles are given, just find their tangential values

unique isle
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liiike this

hearty arch
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oh you have to do that?

unique isle
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what is that

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whats it

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called

hearty arch
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what is what called

unique isle
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like

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solving

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😔

hearty arch
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you're just solving for the tangent of the angle

unique isle
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yes

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that

hearty arch
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yes

unique isle
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i have most of it

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why do they all involve square rootd

hearty arch
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that's the nature of trig

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that's just what they are at certain values

unique isle
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ok

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so

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the last step, how

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how did they get that

unique isle
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.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

How do I do this?

tropic oxide
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part 1 or part 2?

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part 1 is some mildly annoying integration by parts

crimson sedge
tropic oxide
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here's some lubricant: let $J_n = \int_{0}^{\pi/2} \cos^n(x) \dd{x}$, then $I_n = J_n - J_{n+2}$ is readily seen

wraith daggerBOT
tropic oxide
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derive a recurrence for J_n and from it derive one for I_n

crimson sedge
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But how do you know this is true?

tropic oxide
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$\cos^n(x) \sin^2(x) = \cos^n(x) (1 - \cos^2(x)) = \cos^n(x) - \cos^{n+2}(x)$

wraith daggerBOT
crimson sedge
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Thank you

tropic oxide
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does this suffice

crimson sedge
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From this point

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How would I get the expression in part i?

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If I sub in the bounds

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I get 0

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Wait

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I see my mistake

tropic oxide
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multiple counts of bad notation there

cedar kilnBOT
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@crimson sedge Has your question been resolved?

cedar kilnBOT
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final bronze
#
  1. Find the value of (Sin 300 +Cos 300) – (Sin600 + Cos 600)
final bronze
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this will be 0 right?

cedar kilnBOT
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Show your work, and if possible, explain where you are stuck.

tiny socket
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,M (Sin 300 +Cos 300) – (Sin600 + Cos 600)

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,m

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I swear I saw someone using wolfram alpha inside the server

livid hound
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wolfram starts with a w

tiny socket
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,W (Sin 300 +Cos 300) – (Sin600 + Cos 600)

tiny socket
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Lol just remembered that he used M but that’s make sense

cedar kilnBOT
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@final bronze Has your question been resolved?

final bronze
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also its 30degrees and 60degres

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not 300

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and 600

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this will be 0 right

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?

dusk finch
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Yes, this is 0

cedar kilnBOT
#

@final bronze Has your question been resolved?

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crimson sedge
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do i just sub 4 into the first equation and then draw the parabola

magic solar
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Why do you draw a parabola

crimson sedge
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i meant a graph

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they intersect when x =2?

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im a bit confused tbh

hearty arch
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yes just sub 4 in, but you don't have to graph it

magic solar
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So go find the intersection of two

crimson sedge
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so 4=2^2

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x=2

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thats it?

hearty arch
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and y=4

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yes

crimson sedge
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so they intersect at 2,4

hearty arch
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your answer should be a coordinate (x,y)

crimson sedge
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(2,4)

hearty arch
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noice

crimson sedge
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easy!

hearty arch
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sure is!

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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spare carbon
cedar kilnBOT
spare carbon
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so im doing my revision, and i keep seeing this formula show up. what actually IS this?

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google has not been helpful

solemn torrent
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you workin on classical mechanics?

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harmonic oscillator?

spare carbon
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kinda

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trigometric functions

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im aware that they are oscillations, im mostly just curious on WHAT that formula is

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im aware it dampens as time increases

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but... what is w?

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angle?

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.close

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unique isle
#

The 10 inch diagonal of a rectangle forms a 30 degree angle with the base. What is the area
of the rectangle to the nearest tenth?

unique isle
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 Determine whether you will use the special right triangles or a trig function and then set up
the problem.

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i understand what trig functions are but whats a special right triangle??

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can someone walk me through this first problem

dusk finch
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Special right triangles are used to calculate sin and cos of some specific angles

timid pawn
unique isle
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ohh

timid pawn
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Yep. So the triangle formed here is a special right triangle.

unique isle
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how would i set up that as a problem?

timid pawn
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I am not sure. It's best if you refer notes or ask your teacher.

I think what they mean is to literally "set up" the problem, i.e. draw a figure and set the things you need to achieve in order to solve the problem.

sonic thistle
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yeah just draw the triangle

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then use trig

cedar kilnBOT
#

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viral mural
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is this valid?

cedar kilnBOT
crimson delta
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not without further restrictions on y or x

viral mural
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one second

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@crimson delta

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https://cdn.discordapp.com/attachments/903430334681608232/1132659445877440652/image.png discord tends to downscale images

crimson delta
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well the problem is that you could also have y=-x-1

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I am not seeing right now where that is excluded

viral mural
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idk why I didn't just think about it for like 3 seconds, sorry

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.close

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old falcon
#

Is it possible to make this equation continuous? $x\prod_{n=1}^{x-1}\frac{100-n}{100}$
I know it can be simplified, but I don't want to accidentally do an XY problem.

wraith daggerBOT
#

defiantburger

gritty galleon
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u will observe a pattern

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then u can decrease x to say 50

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also the denominators pretty obvious

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u need help with numerator right?

old falcon
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yeah

gritty galleon
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for solving there should be an =

old falcon
gritty galleon
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are u able to see what i was talking about? the pattern?

old falcon
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Simpifies to: $\frac{x}{100^{\left(x-1\right)}}\prod_{n=1}^{x-1}\left(100-n\right)$
So for x=4
$\frac{4}{100^{\left(4-1\right)}}\cdot\left(100-1\right)\left(100-2\right)\left(100-3\right)$
Then I just need to do the right part: $\left(100-1\right)\left(100-2\right)\left(100-3\right)$
$100^{4-1}+\left(\left(1\right)+\left(2\right)+\left(3\right)\right)\left(-1\right)^{1}\left(100\right)^{2}+\left(\left(3\right)\left(1\right)+\left(3\right)\left(2\right)+\left(1\right)\left(2\right)\right)\left(-1\right)^{2}\left(100\right)+\left(-1\right)^{4-1}\left(4-1\right)!$
And that can be represented by combinations of digits I think: https://www.geeksforgeeks.org/print-all-possible-combinations-of-r-elements-in-a-given-array-of-size-n/
But then I think I would just need another sigma making it not continuous

wraith daggerBOT
#

defiantburger

old falcon
#

WolframAlpha gets me to a point where I have to make this continous:
$-100^{-x}\left(x-101\right)x\prod_{n=102-x}^{100}n \$ But I'm still not sure what to do here

wraith daggerBOT
#

defiantburger

old falcon
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Get rid of the product symbol so that I can get values between integers

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make it not do that

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make it do that ^ (btw this is just lines drawn between points at integer values)

wraith daggerBOT
#

kebesque

old falcon
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Yes, and I have simplified it to this: $-100^{-x}\left(x-101\right)x\prod_{n=102-x}^{100}n$

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But i'm not sure where to go now

wraith daggerBOT
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defiantburger

old falcon
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I thought it might be possible like $\sum_{n=1}^{x}2=2x$

wraith daggerBOT
#

defiantburger

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kebesque

old falcon
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Maybe I can make it after solving the Collatz Conjecture 😂

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yeah

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thanks for helping me though

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If I do I'll let you know

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!close

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wait huh, close didn't work

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oh whoops

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.close

cedar kilnBOT
#
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cedar kilnBOT
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prisma mauve
cedar kilnBOT
#

Please don't occupy multiple help channels.

prisma mauve
#

I don’t know how to draw the diagram

regal oak
#

,rotate

wraith daggerBOT
lunar lynx
#

What does from 070° mean ?

upper garnet
#

Pretty sure they meant 70°

prisma mauve
#

70 degrees angle

crystal raptor
#

It'll probably be because they're bearings, always written with 3 digits

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The angle clockwise from the north

lunar lynx
#

Okay. Then it should be easy. Right?

cedar kilnBOT
#

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livid tundra
#

can someone the part (b) I missed my class and can't understand anything anymore

livid tundra
#

if someone can send a video or can explain it to me

livid tundra
#

<@&286206848099549185>

#

<@&286206848099549185>

cedar kilnBOT
#

@livid tundra Has your question been resolved?

lunar lynx
#

Alright.

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Do you know what is a plane's equation ?

livid tundra
#

not really

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but I know how to solve part a

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(x-x0)+(y-y0)+(z-z0)?

cedar kilnBOT
#

@livid tundra Has your question been resolved?

cedar kilnBOT
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fleet terrace
#

Where is the mistake here?

cedar kilnBOT
crimson sedge
#

the derivative of a constant is 0

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so whenever we integrate, its only unique up to a constant (+c)

cedar kilnBOT
#

@fleet terrace Has your question been resolved?

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zinc hamlet
cedar kilnBOT
#

Please don't occupy multiple help channels.

ancient valley
zinc hamlet
#

this is

quartz frost
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
zinc hamlet
#

2

ancient valley
#

there was no need to open another

zinc hamlet
#

no one was answering

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so i technically had no choice

quartz frost
#

if you have begun and got stuck, then pls post what you tried

zinc hamlet
#

:/

ancient valley
#

i was answering lol i just got sidetracked

zinc hamlet
#

aw

ancient valley
#

you should use a(1+r)^t. however in your formula in the book im not sure why it has the negative one

zinc hamlet
#

ok

ancient valley
#

first lets fine a

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the initial ammount

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do you know what that is?

zinc hamlet
#

yea

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10000

ancient valley
#

yep

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so lets find r

zinc hamlet
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its

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1.05

ancient valley
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1+r is 1.05

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r itself is .05

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but correct nonetheless

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now lets find time

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how many years has it been since 2005?

zinc hamlet
#

10

ancient valley
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yep

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so now put all of those values into the formula and what would you get?

zinc hamlet
#

16200

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round to 100

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soo

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16300

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right?

ancient valley
#

yep

zinc hamlet
#

thx

ancient valley
#

np :)

zinc hamlet
#

.close

cedar kilnBOT
#
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ancient valley
#

next time you should wait in your own channel though

zinc hamlet
#

dam this server is strict

cedar kilnBOT
#
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vagrant temple
#

Anybody know how to solve e^-2 02 without a calculator?

regal oak
#

What do you mean?

#

Like e^(-2)*2=0?

vagrant temple
#

e^-2.02

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without a calculator

dusk finch
#

by e you mean the number 2.718... ?

vagrant temple
#

yes

dire geode
vagrant temple
#

The MCAT will not allow it

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I have an example of what I am doing

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I can do the rest till I get to lnK then from there I need help

dire geode
violet night
#

does it require the exact evaluation

vagrant temple
#

no

violet night
#

then leave it

vagrant temple
#

aproximation will do

dire geode
#

Guess it's Taylor series then

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Oh yea

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exp(-2.02) is probably fine

violet night
#

e^(-2.02) and then just realising its small is enough for the next part

dire geode
#

Does the question say you need to give a decimal approximation

vagrant temple
#

I was curious if anybody knew a method of how to find a decimal approx

dire geode
#

Did you learn that in your calculus class?

vagrant temple
#

I do not recall it has been a while since I took calculus

dire geode
#

,tex .maclaurin

dusk finch
#

You would need to calculate a lot of terms to get 0.132

wraith daggerBOT
#

rie.mann

dire geode
#

First row

vagrant temple
#

ya that might take too long

dusk finch
dire geode
dusk finch
#

8 terms arent enough

violet night
#

should get a good approx shouldn't you? its a very small x value

#

if you require extra reasoning taylor is best bet if saying e^(-2.02) is obviously very small is not enough

vagrant temple
#

problem it is an timed exam honistly it is fucking stupid they do not want us to use a calculator

#

even the PCAT allows a basic computer calculator

dire geode
vagrant temple
#

ya thank you then

cedar kilnBOT
#

@vagrant temple Has your question been resolved?

#
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wild belfry
cedar kilnBOT
wild belfry
#

I checked the answer it says that 0 is not a critical point, how come?

#

e^x - e = (e)(e^(x-1) - 1)
So the critical points are 0 and 1, no?

crystal raptor
#

what are you meaning by critical points

#

because thats usually when the derivative is 0

wild belfry
#

Ah ok I got mixed up

#

The places where the area changes from above the x axis to below the x axis

#

I guess it is the roots

crystal raptor
#

okay then yes x=1 makes the function 0

#

but i dont know why you think x=0 does too

wild belfry
#

Since theres no x it just becomes zero

crystal raptor
#

e is just a number

wild belfry
#

Ah ok

#

I think I see what you mean

crystal raptor
#

you wouldn't think 0 was a root of 2(x-1) right

wild belfry
#

Yeye I see your point

#

Okok, that was all I wanted to ask

#

Thank you!

#

❤️

#

.close

#

.close

cedar kilnBOT
#
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stuck galleon
#

How do I write the equation of the line In Fully simplified slope intercept form

stuck galleon
#

It’s so hard and idk why I must of js forgot 😭

#

How do I do it

#

.close

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stuck galleon
#

.reopen

cedar kilnBOT
#

stuck galleon
#

Man I’m so CONFUSED how do you know the right points to pick?

ancient valley
#

do you know how to find the slope?

stuck galleon
#

I DONT know how to do that

ancient valley
#

ok np, are you familiar with rise/run?

stuck galleon
#

Nope

#

It’s hard for me to understand math

#

Sorry

ancient valley
#

its all good dont worry

stuck galleon
#

Like how do I know where to start on this

ancient valley
#

if we take a look at 2 points like (2,0) and (3,-1), we can take a look at how much they change in their y-axis and how much they change on their x axis. then divide the change in y by the change in x

#

first lets take a look at the y parts of these two points

#

what are they?

stuck galleon
#

It’s (x,y) Right?

ancient valley
#

yeah

stuck galleon
#

0 and -1

ancient valley
#

im gonna actually label the points rq

stuck galleon
#

Okay

ancient valley
#

point 1 would be (2,0) and point 2 would be (3,-1)

#

good

#

now we need to see how much the y values change from point 1 to point 2

stuck galleon
#

Okay

#

By 1?

ancient valley
#

not quite by positive 1

#

we start at 0, how much do we go down by to get to -1?

stuck galleon
#

1

ancient valley
#

and going down by one is the same as subtracting by 1

#

so our rise would be -1

stuck galleon
#

Okay

ancient valley
#

now we neet to see the change in x values

stuck galleon
#

By positive 1

ancient valley
#

what must we do to get from 2 to 3?

#

perfect :)

stuck galleon
#

Add 1

ancient valley
#

so our rise would be -1 and our run would be 1

#

now remember rise/run?

stuck galleon
#

yes

#

-1/1

#

Rise over run

ancient valley
#

great

#

so our slope would be -1/1, which is just the same as -1

#

so now we got y=-1x+b

#

the y-intercept should be no problem to identify

stuck galleon
#

1

ancient valley
#

where does our line intercet the y-axis?

stuck galleon
#

OH

#

it intercepts at 2

ancient valley
#

perfect

#

so b=2

stuck galleon
#

y=1x+2?

ancient valley
#

-1x*

stuck galleon
#

Oh I missed that

#

How do you find the points to do the math on the line tho? And how do you find point 1 and point 2? Is it a random pick?

ancient valley
#

its a random pick. you can choose any point as long as its on the line

stuck galleon
#

Okay hold on

#

So like on the picture I sent u

#

I can pick

#

(-2,4)

#

That was on the line right?

ancient valley
#

ye

stuck galleon
#

And then The other one be (-5,7)

ancient valley
#

yeah

#

also, i want to point out that the method we used was done using point slope formula

#

$\frac{y_{2}-y_{1}}{x_{2}-x_{1}}$

wraith daggerBOT
#

judgementalsnail

stuck galleon
#

I havnt done that since 8th grade

ancient valley
#

with the two points you provided just now we can use this formula to find the slope

stuck galleon
#

This is so embarrassing bcuz I’m literally in 12th rn

#

UH

ancient valley
#

its all good :)

stuck galleon
#

7 and 4

#

Y2 and y1

#

And -5,-2

#

X2 and x1

ancient valley
#

yep

stuck galleon
#

Arnt u supposed to multiply or divide them across

#

Like ↖️↗️

ancient valley
#

wdym

#

we would do (7-4)/(-5+2)

stuck galleon
#

Maybe it was js a math trick my teacher taught me

#

Ooooh

#

So subtract on top and add on bottom?

#

or since they are both positives u subtract

ancient valley
#

nono, subtract on both top and bottom

#

the bottom should be (7-4)/(-5-(-2))

#

but the negatives cancel out to make a positive

stuck galleon
#

Okay okay okay

#

So it would be

#

3/ -3

ancient valley
#

yep

stuck galleon
#

y=-3x+b right?

ancient valley
#

what is 3/-3?

stuck galleon
#

1

#

Or negative 1 I think

ancient valley
#

pos/neg=neg

stuck galleon
#

oooooh

ancient valley
#

yep so our slope would be -1

stuck galleon
#

So it’s y=-1+b

#

x*

#

forgot to add that

ancient valley
#

see how we got the same answer even though we used completely different points?

stuck galleon
#

yoooooooooo

#

What

#

that’s cool

#

Now I NEEDA figure out B

ancient valley
#

b is y-intercept

stuck galleon
#

3

#

Y=-1x+3

ancient valley
#

where does the line intercect with the y-axis?

#

just like last time

stuck galleon
#

2

ancient valley
#

yep

#

so b=2 not 3

stuck galleon
#

So to simplify a slope form it’s always gonna be y=-1x+2?

ancient valley
#

it depends on your line, its not always gonne be y=-1x+2

#

for example we can have y=2x+3

stuck galleon
#

So if I js use the math we js learned I should always be able to figure it out?

ancient valley
#

yep

#

be sure to remember point slope formula

#

its pretty important even after highschool

stuck galleon
#

Thank you so much big bro 🙏

ancient valley
#

np :)

stuck galleon
#

Do I do the close thing now?

ancient valley
#

ye, i think i can do it actually

#

.close

cedar kilnBOT
#
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pallid pond
#

Please check my steps. My calculus is very rusty. I know the final answer is correct, but I don’t trust all my steps.

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#

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@pallid pond Has your question been resolved?

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smoky stump
cedar kilnBOT
smoky stump
#

How would we do this question?
I'm thinking it is 6

#

but i feel like you can get 4

#

<@&286206848099549185>

cedar kilnBOT
#

@smoky stump Has your question been resolved?

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smoky stump
#

.reopen

cedar kilnBOT
#

smoky stump
#

@cold briar

#

<@&286206848099549185>

slate lintel
#

well there are only a handful of connected graphs with 4 vertices

#

i found one with 5 but i haven't with 4 but i haven't checked all of them

cedar kilnBOT
#

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ivory finch
cedar kilnBOT
ivory finch
#

aside from remainder theorem, is there other ways I can solve this a lot easier?

slate lintel
#

i don't know any

#

it mayyyy be faster to newton's method your way to a solution

#

probably not though

ancient valley
#

wouldnt newtons method be a bit too extreme in this case?

slate lintel
#

probably

#

i just see 108 with its like 20 factors

#

ok 12 factors

short blade
#

if they give you a question like this you just try the smallest ones

short blade
slate lintel
short blade
#

so chances are they give you an easy root

#

and make you use remainder theorem for the rest

cunning forum
#

it doesn’t need you to prime factorise 108

#

Lol

muted bear
#

You can make a rough estimate since 48x and 108 are the biggest

#

-48(2)+108 is almost 0, so you see if it works with the rest of the equation

ivory finch
#

it takes a lot of time to solve using remainder theorem, I'll have to try many
(+-) factors

short blade
#

obviously you don't need to know all 12 positive divisors

ivory finch
#

maybe theres' and easier method

short blade
#

but if you're going by the p/q method you do

muted bear
short blade
#

how many did you really try

ivory finch
#

it already works for -2

short blade
#

yeah it's not that many

ancient valley
#

rational root theorem seems to be the best way so far...

ivory finch
#

thanks a lot everyone : ))

#

.close

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#
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brave pike
#

Hi, I keep getting this problem wrong and I have no idea where I am messing up. Its just a tripple intigral already given, no steps beforehand:

cedar kilnBOT
#

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nova snow
#

How can I evaluate log base 5 of 5^2

cedar kilnBOT
nova snow
#

I know the answer is 2 but I don’t know how to get there

short blade
#

do you know any log rules?

nova snow
#

My only thought is to get 2log base 5 of 5

short blade
#

yup

nova snow
#

But I don’t know what to do from there

short blade
#

log_b(b) = 1

#

for positive b

nova snow
#

Ouhhh

#

then it’s just 2 x 1 = 2

#

Alright cool

#

How abut this one

#

Given log 7 base of 2 = 0.36 and log base 7 of 5 = 0.83

#

Find log base 7 of 10

#

I’m not sure how to start

short blade
#

factor 10

nova snow
#

Wait nvm

#

I figured it out

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#

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cedar kilnBOT
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fleet terrace
#

How to solve the integral of 1/x?

cedar kilnBOT
short blade
#

can you think of a function that has a derivative of 1/x?

fleet terrace
#

Yes

#

Ln(x)

#

But, how to integrate 1/x??

#

I know that the answer is ln|x|+c

#

But how?

dire geode
fleet terrace
#

Yeah

dire geode
#

depends on your definition of log

fleet terrace
#

Wdym

dire geode
#

log is the same as natural log in math

fleet terrace
#

Whaaa???

#

their bases are different

dire geode
#

no

fleet terrace
#

They’re not the same

dire geode
#

log is log base 10 on a calculator

fleet terrace
#

Yes

#

Ln is log base e

dire geode
#

in a majority of math books, log is natural log

fleet terrace
#

Alr let’s say they’re the same, what now?

dire geode
#

what's your definition of log

fleet terrace
#

log base 10

short blade
#

what is "log"

dire geode
#

log(x) = ?

#

finish the right side

fleet terrace
fleet terrace
short blade
#

let me give you a "proof" skittle

#

[
\dv{x}\int_a^xf(t), dt
]

wraith daggerBOT
#

maximo

short blade
#

what does this evaluate to?

#

i am also asking you, do you know the fundamental theorems of calculus?

fleet terrace
#

Yes

gritty viper
#

Are you also asking why the derivative of log(x) is 1/x

fleet terrace
#

Not really

fleet terrace
short blade
#

not quite

gritty viper
#

maximo is saying the integral of 1/x is log|x| because the derivative of log(x) is 1/x

short blade
#

by the FTC that's f(x)

gritty viper
#

so

#

can we start by assuming the derivative of e^x is e^x

fleet terrace
gritty viper
#

is that one good

fleet terrace
#

Yea

gritty viper
#

ok

#

e^(log(x)) = x

#

right

fleet terrace
#

Yes

gritty viper
#

So now I'm going to derive both sides

#

The derivative of the right side is 1

fleet terrace
#

Mhm

gritty viper
#

The derivative of the left side, do using chain rule

fleet terrace
#

Chain rule on the left side

gritty viper
#

when you get to deriving log(x), just write it as log(x)'

fleet terrace
#

log(x)’e^log(x)=1

gritty viper
#

exactly correct

#

now

#

simplify e^log(x)

fleet terrace
#

1*log(x)’=1

gritty viper
#

nah, e^log(x) isn't 1

fleet terrace
#

oh ary

#

sry

gritty viper
#

ur good

fleet terrace
#

X*log(x)’=1

gritty viper
#

right

fleet terrace
#

And now

#

log(x)’=1/x

gritty viper
#

exactly

fleet terrace
#

Got it

#

But how to do the antiderivativeeee

gritty viper
#

the other way is you could do it looking at the graph of log(x) which is a reflection of e^x

fleet terrace
#

Mhm

gritty viper
#

antiderivative is derivative in reverse

fleet terrace
#

But let’s say we’re not allowed to do the anti derivative using the derivative

#

Just

#

Integrate

short blade
#

"integrate" is "antiderive"

short blade
#

im telling you they are the same thing

#

so how are you supposed to do one without the other

fleet terrace
#

I understand

gritty viper
#

i don't see how to do it without FTC

short blade
#

what you are asking for is a primitive of 1/x

#

which is exactly a function y such that y' = 1/x

dire geode
gritty viper
#

the best way to do it has gotta be using FTC, even if that requires proving FTC

cedar kilnBOT
#

@fleet terrace Has your question been resolved?

cedar kilnBOT
#
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molten canyon
#

<@&286206848099549185>

cedar kilnBOT
molten canyon
#

l need some help

slate lintel
#

that is the worst possible way you could have gone about this

#

!15m

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#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

slate lintel
molten canyon
#

Need help with this

#

<@&286206848099549185>

#

Hello

#

<@&286206848099549185>

flint sapphire
#

Formula for the volume of a cone

molten canyon
#

Ok

charred briar
#

So you know the formula for a cone’s volume?

molten canyon
#

Yes

#

The volume right

crimson sedge
#

4/3πr³

molten canyon
#

Yeah

crimson sedge
#

ig that was it

molten canyon
#

Ok

charred briar
#

Sphere

#

1/3πr^2 is the formula for a coke

crimson sedge
#

Lol, I am messed up

charred briar
#

Cone

molten canyon
#

Oh

#

Even l messed up

crimson sedge
charred briar
#

Okay so now the small cone has no radius so you need to find the scale factor

crimson sedge
#

Two radius

#

Lemme solve that

charred briar
#

oh yes my bad 😭😭

molten canyon
#

Oh yeah

charred briar
#

1/3πr^2 x height is the formula , i forgot height sorry 😭😭

#

Right so you do the (volume of the whole cone) - (volume of the small cone)

molten canyon
#

Yes

crimson sedge
#

That's it

charred briar
#

So (1/3 x pi x 8^2 x 4) - (1/3 x pi x 4^2 x 2)

crimson sedge
#

Owo I forgot the height

#

ig, I need to revise my 10th grade

#

lol

charred briar
molten canyon
#

Ok thank you

charred briar
#

The shape that is formed then is called a frustrum

#

So it’s a cone which has its top taken off

molten canyon
#

Ok

charred briar
#

you’re welcome

molten canyon
#

Good to know

molten canyon
charred briar
cedar kilnBOT
#

@molten canyon Has your question been resolved?

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south tundra
#

Try rewriting the second equation as 2x - 3(x^2 + 1) = -4 since we know that y = x^2 + 1

cedar kilnBOT
#

@worthy notch Has your question been resolved?

royal loom
#

How is that "what you got" if you don't even know what you wrote down is?

cedar kilnBOT
#
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ivory finch
cedar kilnBOT
royal loom
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
ivory finch
royal loom
#

what have you tried

ivory finch
#

what is the formula for sum of coefficient

royal loom
#

coefficient of the expansion

#

have you expanded it yet?

ivory finch
royal loom
#

my next question is going to be, do you know what coefficients are?

short blade
#

there's a good trick to this one

ivory finch
#

16x^4 - 32x^3 + 24x^2 -8x+1

short blade
#

would you like to know the trick eleazar

ivory finch
#

is it the nCr?

short blade
#

let's say our polynoimal after expanding is
ax^4 + bx^3 + cx^2 + dx + e

#

we want

#

a + b + c + d + e

#

agreed?

short blade
ivory finch
short blade
#

well the trick is

#

a + b + c + d + e
= a(1)^4 + b(1)^3 + c(1)^2 + d(1) + e

#

which is exactly just plugging in x = 1

#

so we can just do

#

(2(1) - 1)^4

ivory finch
#

1

short blade
#

yes

ivory finch
#

oh it's so simple, so I can just substitute x=1 to the binomial

#

thanks so much

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slow apex
#

How do you test this series for convergence?

crimson delta
#

you can try splitting it into two series and check those. if they both converge then the original converges aswell

slow apex
#

what happens if only one of them converge?

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#

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spiral marsh
cedar kilnBOT
spiral marsh
#

oh wait I get it now

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ivory spear
#

Find the next number in this sequence: 2, -1, 6, 7, 18, 23, x?

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
ivory spear
#

1

tropic oxide
#

19

#

malicious compliance with underspecification

sonic thistle
#

-90

ivory spear
#

Why?

tropic oxide
#

literally any number you could put as the next term, you could figure out a rule that gives it

sonic thistle
#

yeah it's unsolvable

tropic oxide
#

so you need more info

vague rapids
ivory spear
#

no

vague rapids
#

then you need more info

cedar kilnBOT
#

@ivory spear Has your question been resolved?

cedar kilnBOT
#

@ivory spear Has your question been resolved?

slate lintel
#

54 is the best answer you're going to get I think

#

bad question

ivory spear
#

ok I figured it out

cedar kilnBOT
#

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placid flower
cedar kilnBOT
placid flower
#

I need help with this integral from my complex analysis class

#

It's in german but it basically just wants the value of the integral along the curve

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#

@placid flower Has your question been resolved?

placid flower
#

I have figured it out myself

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crimson sedge
#

rank of matrix

cedar kilnBOT
crimson sedge
#

I don't see any linear dependence here

#

so then first I need to bring 1 in position a11

#

than by multiplying the second column by -1 and adding 1

#

Did I start good?

#

by dimensions we know that the highest rank of the matrix can be 3

tropic oxide
#

a10?

crimson sedge
#

sry a11

tropic oxide
#

than by multiplying the second column by -1 and adding 1
adding 1?

crimson sedge
tropic oxide
#

oh so you mean adding it into column 1

#

i mean sure that works

#

there are also other things that work

#

i'd probably switch cols 1 and 2 and then zero out either the first row or the first column or both

#

gtg sorry

grand kernel
#

You can also swap column 2 ans column 3 from here

crimson sedge
grand kernel
crimson sedge
#

by multiplying the second column by -1 and adding 1 column

grand kernel
#

Then why do u have -4 and not 4 ?

#

And 6 and not 5?

crimson sedge
#

oh

grand kernel
#

Maybe i misunderstood what you've done ?

crimson sedge
#

I didn't calculate well so I got confused apparently

#

probably

grand kernel
#

Yeah you should have 1 4 5 as first column

crimson sedge
tropic oxide
#

or did sth that doesnt add up

grand kernel
tropic oxide
#

honestly the lazy thing at this point would be to just compute det(A) and see if we end up with 0 or not

#

if not we know rk(A) = 3 for sure

#

,w det {{2,1,3},{4,0,5},{7,2,5}}

tropic oxide
#

well there you have it

grand kernel
#

Yeah or to just check if the 3 columns verify a linear relation

crimson sedge
grand kernel
#

If this family if free then rank(A) = 3

tropic oxide
#

$\bmqty{2&1&3 \ 4&0&5 \ 7&2&5} \xrightarrow{C_1 \leftrightarrow C_2} \bmqty{1&2&3 \ 0&4&5 \ 2&7&5} \xrightarrow{R_3 \gets R_3 - 2R_1} \bmqty{1&2&3 \ 0&4&5 \ 0&3&-1}$

wraith daggerBOT
tropic oxide
#

this is the route i would go

#

and then fuck with the last two rows

crimson sedge
#

thank you anyways

#

.close

cedar kilnBOT
#
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crimson sedge
#

How do I calculate the taylor polynomial of order 3 at x = 0? Or more generally speaking: What is a systematic way to solve this type of question?

weary vessel
#

Use the well-known Taylor Series formula

#

$$\hat{f}(x)=\sum_{n=0}^{N}\frac{f^{(n)}(x_0)}{n!} \cdot (x- x_0 )^{n}$$

floral obsidian
#

Hat

#

🤠

wraith daggerBOT
#

luna7427

cedar kilnBOT
#

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cursive inlet
#

how do i find the other two sides if the hypotenuse is 10

cursive inlet
#

like which angle is the adjacent

#

and what do i do with sin cos tan

#

oh

#

can you use sin cos tan to find angles

livid hound
#

you'd use their (function) inverses to find angles

slate lintel
#

those are known as arcsin, arccos, and arctan and are often notated as sin^-1, cos^-1, and tan^-1

cursive inlet
#

oh

#

okay if you know the hypotenuse is 10 do you multiply 10 by cos

slate lintel
#

that would get you the Adjacent side length

livid hound
#

you'd need the angle

#

cos is not a number

#

by itself has no value

cedar kilnBOT
#

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mental crag
cedar kilnBOT
mental crag
#

Can someone explain how to do the weighted-average for this particular question? I tried doing it but I feel like I’m doing it wrong and my professor won’t even show the correct way

cedar kilnBOT
#

@mental crag Has your question been resolved?

mental crag
#

<@&286206848099549185>

fallen moat
#

whats your formula for total$$

mental crag
#

So basically, (Total $ above on the far right side + Total $ in the same row but far left side - Total $ in the same row but in the middle)

mental crag
#

<@&286206848099549185>

fallen moat
#

back, now reading

#

wouldn't sales be gaining money?, if so

#

the total $ should be
right-left+middle

mental crag
fallen moat
#

i see

mental crag
#

But the screenshot I just recently shared with you, is that correct for weighted-average?

#

Because I double checked my answer and I got the same answer when I did units available - units sold and GAFS - COGS

fallen moat
fallen moat
mental crag
#

I was thinking I was wrong because I was getting negative numbers lol

fallen moat
mental crag
fallen moat
#

yea

#

K238 should be
=K237-E238+H238

mental crag
#

So basically, you just do Total $ (far right column side) + Total $ (far left column side) - Total $ (middle)

#

Yes LOL

#

I made it easier bc I thought Excel would confuse you more

#

Wait no, K238+E238-H215

mental crag
fallen moat
mental crag
#

Oh, I see

fallen moat
#

and then you can use the excel sliding to autofill those remaining ones

mental crag
#

So what I did is wrong since I got closing inventory as negative, right

fallen moat
mental crag
#

I don’t know how to solve this question because my prof. would only show us questions when sale at cost units are given for sale

#

But this question, he gave us # units and $/unit

fallen moat
mental crag
#

I hate my prof., he’s a complete asshole

fallen moat
mental crag
#

Wait so, how should I do it to make it positive

#

The complete opposite?

fallen moat
#

nah, I'll explain a bit

mental crag
#

Take your time