#help-13

1 messages · Page 149 of 1

dawn junco
#

this ?

wraith daggerBOT
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_aplatypus

flint plinth
#

it's fine if you consolidate the +-[scribble] into just -

dawn junco
#

then yea it works

obsidian coral
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Who said it's wrong?

brittle wasp
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But the answer model says: (-3x^2-4x-1)e^-3x but i dont know how to get that

dawn junco
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factor that then

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there's a ton of factors you can take common

flint plinth
#

or just multiply out the (x+1)^2 in the second term, and then combine the terms involving x^2, and the terms involving x, and the other terms

flint plinth
#

your answer is perfectly fine though.. it's equal to the one in the answer model

flint plinth
wraith daggerBOT
flint plinth
#

now simplify the stuff in the brackets in that last expression

brittle wasp
#

Got it

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Thnx

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Can i assume this

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The last part

dawn junco
#

it's a very classical result, sure

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@brittle wasp

brittle wasp
#

Yeah i'm working it out

flint plinth
#

yep, if the product of two things is zero, then at least one of the things must be zero

brittle wasp
#

I fricked something up

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No clue what

dawn junco
#

you forgot about the - in the denominator

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,w solve -3x^2-4x-1=0

wraith daggerBOT
brittle wasp
#

which denominator

dawn junco
#

**-**6

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and also $\frac{4\pm 2}{-6} \neq 4 + \frac{\pm 2}{-6}$

brittle wasp
#

? but 2*-3 = -6 right

wraith daggerBOT
#

_aplatypus

brittle wasp
#

ah i fricked it up on my calculater

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forgot the brackets

#

.close

cedar kilnBOT
#
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pseudo merlin
#

hi

cedar kilnBOT
pseudo merlin
#

why is min 0 and max 5

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i got this

tame owl
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logically x can't be the same length as the side

pseudo merlin
#

oh

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so i have to sub it in?

tame owl
pseudo merlin
#

pardon

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o thought i just put 10 into 20-2x and get 20-20

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and thats 0

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wait.......

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theyre both 0

tame owl
#

...

pseudo merlin
#

what im confused

tame owl
#

LOL

pseudo merlin
#

...

tame owl
#

ok so basically your x can't be 10 right?

dim willow
#

Hello?

pseudo merlin
#

hi

pseudo merlin
tame owl
#

So, the maximum value of x is half the width or length:
Maximum x = 10 cm / 2 = 5 cm

pseudo merlin
#

ohh cause it means

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10 or 5

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x = 10 or x = 5

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ok lets try now

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20 - 2x becomes 20-10 which is 10 and 10-2x becomes 10-10 which is 0

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woooooaooaoaoaahhh

tame owl
#

woahh

pseudo merlin
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okk thanks im going to bed now

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MY TEST IS TOMORROW

tame owl
#

goodnight

pseudo merlin
#

WISH ME LUCK

tame owl
#

goodluck!

pseudo merlin
#

THXXX CYA

#

.close

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versed fjord
cedar kilnBOT
south tundra
#

You are given that h = 0 and k = 4, so the f(x) should be of the form ax^2 + 4, where a is to be found

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And in finding a the point (1, 5) will help us

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Generally, some point (x0, y0) lying on the graph of y = f(x) implies that y0 = f(x0)
In our case that means that f(1) = 5

versed fjord
#

so whats the answer?

south tundra
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I (and any helper you may meet here) am not here to give you the answer, but rather guide you through the question

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So, is the hint that I gave you enough for you to solve it or do you want me to explain a bit more?

versed fjord
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yes please

south tundra
#

Before I do that, everything I said so far have said makes sense to you, right?

versed fjord
#

explain one more time

south tundra
#

Okay, we are given the standard form of a quadratic function, namely f(x) = a(x - h)^2 + k where h and k are the coordinates of its vertex

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In this particular case, they are saying (h, k) = (0, 4), so h = 0 and k = 4 for our function f(x)

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Meaning that f(x) = a(x - h)^2 + k = a(x - 0)^2 + 4 = ax^2 + 4, right?

versed fjord
#

yes

south tundra
#

It is also implied that the point (1, 5) lies on the graph

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Which means that if we were to substitute those values (x = 1 and y = 5) into what we have so far, we would get a equation that is true

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So, 5 = a * 1^2 + 4 is what we get

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Meaning that 5 = a + 4

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I think the solution to a should be obvious now

versed fjord
#

nope

south tundra
versed fjord
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5-4=a

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1=a

south tundra
#

Right, and 5 - 4 is just 1

versed fjord
#

yeah

south tundra
#

So a = 1

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But don't forget that our main goal was not to find the value of a

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We need to write down the standard form, it's just that we needed to know the value of a in order to do that

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So, the final answer is f(x) = x^2 + 4

versed fjord
#

k ty

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can I get help with this question also

south tundra
#

You can do analogous steps here, try doing things similar to what I did previously

versed fjord
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okay let me see

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h=-2 and k=1

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f(x)=a(x+2)*2+1

south tundra
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Yes

versed fjord
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then x=-3 and y=4

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so 4=a(-3+2)*2+1

south tundra
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Correct, keep it up

versed fjord
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4=a(-1)*2+1

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4=a1+1

south tundra
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Right, so what's a?

versed fjord
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a=2

south tundra
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Are you sure? You should have gotten a = 4 - 1

versed fjord
#

?

south tundra
versed fjord
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but you have -1 to the power of 2 which makes another 1

south tundra
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Yeah, but that 1 is multiplied by a

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And 1 * a is just 1

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The "+ 1" stays uneffected

versed fjord
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yeah so 1+1

south tundra
#

$a\cdot1 + 1 \ne a\cdot(1 + 1)$

wraith daggerBOT
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alonelybean

south tundra
#

First you multiply and then add

versed fjord
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oh okay

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yeah so its a=4-1

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so a=3

south tundra
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Yes

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Yup, so what are you going to write as the answer?

versed fjord
#

f(x)=3(x+2)*2+1

south tundra
versed fjord
#

k ty

cedar kilnBOT
#

@versed fjord Has your question been resolved?

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fringe tree
cedar kilnBOT
fringe tree
#

Help with this would be greatly appreciated. I have an idea of what to do but want help as I don't want to get it wrong.

granite eagle
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so u need to understand the symmetry about the vertex

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at x=400 here

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then u can intuitively deduce what percent of ppl lie between x=450and x=550

fringe tree
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at x 400 is 68%

granite eagle
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huh

fringe tree
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uh

granite eagle
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thats incorrect

fringe tree
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idk

granite eagle
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68% is for a ramge

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range

fringe tree
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yes between 350 and 450

granite eagle
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350 to 450

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yep

fringe tree
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I know the number is larger than 68 and less than 95

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i just dont know how get it

dreamy cloud
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find 450 and 550 on that graph

granite eagle
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so try making a guess of what percent lie between 400 and 450

dreamy cloud
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what are the percentages of the two red lines at those two points

fringe tree
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68%?

dreamy cloud
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thats one of them

granite eagle
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those two surely cant be the same

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right?

fringe tree
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oh the other two as well?

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68, 95, and 99.7?

granite eagle
fringe tree
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from a visual perspective

granite eagle
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hmmm

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350 to 400 is equal in area to 400 to 450

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get it?

fringe tree
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ohh

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ok

granite eagle
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so now

fringe tree
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ya

granite eagle
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try my question again

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400 to 450

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what percent

fringe tree
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34

granite eagle
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nice

fringe tree
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?

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ok

granite eagle
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now try solving ur og question

fringe tree
#

102?

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or..

granite eagle
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huh thats ur solution to the original qquestion?

fringe tree
#

im stupid 😭

granite eagle
#

percentage remmeber?

dreamy cloud
#

if you mean (50% - 34%) is the answer you arent right, 550 isnt at the end of the tail

granite eagle
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<100

fringe tree
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i just did 34 x 3

granite eagle
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y tho

fringe tree
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😭

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because idk what im doing

granite eagle
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ok do u know whats symmetry

granite eagle
fringe tree
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idk

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nvm

granite eagle
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google it yt it understand it; im not gonna explain

fringe tree
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ok...

dreamy cloud
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99.7% is where 550 is (from the right)
68% is where 450 is (from the right)

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take the difference of the two and then halve that difference

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that gives you the answer

fringe tree
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ohh

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that makes sense

dreamy cloud
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the reason you halve is because those percentages still take account of the left side (you dont want that side)

fringe tree
#

ah

granite eagle
#

ur new to the server right? did u go thru the rules?

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no giving out the answer

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help them goddamit

fringe tree
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It's not giving out the answer..

dreamy cloud
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that is helping

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you were giving a wrong answer

fringe tree
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What they said made sense

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@granite eagle what u said confusing

dreamy cloud
granite eagle
#

imma just quit

fringe tree
dreamy cloud
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the normal distribution (that curve you see) is symmetric about its mean (which we are told is 400) @fringe tree

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hope that helps

fringe tree
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okay

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thx

granite eagle
fringe tree
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if someone comes here

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chances are they already tried google

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so they want someone else to explain it to them in a way they will understand

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thats all im saying

granite eagle
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good sir please understand i tried to explain a long way before asking u to do that; but believe me its really basic and hard to explain just google it u'll understand it

fringe tree
#

ok.

granite eagle
dreamy cloud
# fringe tree

theres a method of doing this without the graph as well, im not too sure if youll always be given a graph like this

fringe tree
#

okay

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So for this

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it would be 34?

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actually wait no

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misread it

dreamy cloud
#

270 to 330

fringe tree
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that is 68

dreamy cloud
#

yes

dreamy cloud
#

its something ill tell if they want to know

fringe tree
dreamy cloud
#

thats right

fringe tree
#

ok

granite eagle
fringe tree
#

Can you stop trying to help me please? You are not helping me. @granite eagle

granite eagle
#

im no longer doing so. trying to understand this method

fringe tree
#

in other words your help is not helpful

granite eagle
#

ok

fringe tree
#

ok 😄

fringe tree
#

kindly not distract anymore, thanks

granite eagle
cedar kilnBOT
#

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stiff cradle
#

Hello

cedar kilnBOT
stiff cradle
#

.close

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scarlet laurel
#

How would I approach this problem?

cedar kilnBOT
silent finch
#

Find the area under the graph by splitting into easily computable shapes

scarlet laurel
#

Thanks

cedar kilnBOT
#

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balmy jewel
cedar kilnBOT
balmy jewel
#

Thomas Calculus 16.5: Surfaces and Area. Subtopic: Parametric Surfaces/Surfaces of Revolution. Super confused on why it was done this way

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couldn't they have just done $\begin{cases} x = 3\cos(\theta) \ y - 3 = 3\sin(\theta) \implies y = 3\sin(\theta) + 3 \ z = z \end{cases}$?

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then $0 \le \theta \le 2\pi$

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I know there are infinitely many parameterizations but is it really just a matter of style in this case? or is there really a specific reason

wraith daggerBOT
#

Conquest

#

Conquest

cedar kilnBOT
#

@balmy jewel Has your question been resolved?

balmy jewel
#

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crimson sedge
#

how can i search videos in youtube about this?
"Consider that sin(A) = -7/25 in the fourth quadrant and sin(B) = 4/5 in the second quadrant."

crimson sedge
#

it would be easier if it were without especifying the quadrants

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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@crimson sedge Has your question been resolved?

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warm python
#

i didnt get it how to do

cedar kilnBOT
smoky idol
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
warm python
#

status 1

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tan43 = 88 right?

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so i put the 88 in the x

smoky idol
#

hold on there

warm python
#

alright

smoky idol
#

you do realize that tan(43deg) is just a number right?

warm python
#

yes.

smoky idol
#

,w tan(43deg)

smoky idol
#

approximately this number

warm python
#

so x = 0.93

smoky idol
#

not x

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tan(43) gives this number. So you can replace tan(43) with it

warm python
#

with the 0.93

smoky idol
#

yes

warm python
#

0.93 = x/10

smoky idol
#

yup

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Now it's just simple algebra to isolate x

warm python
#

alright

smoky idol
#

Do you see it now?

warm python
#

so i do cross multiply or no?

smoky idol
#

you don't really need to do it, but you could.

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0.93/1 = x/10

warm python
#

x = 9.30?

smoky idol
#

yeah

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since it asks you for one decimal place you might want to drop that 0 though

warm python
#

alright

cedar kilnBOT
#

@warm python Has your question been resolved?

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pallid frigate
cedar kilnBOT
pallid frigate
#

how do i prove that its not a square?

regal oak
#

Isn't a square a special type of rhombus?

pallid frigate
#

yea

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but its more specific than rhombus

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and you have to prove that rhombus is the most specific

regal oak
#

So it's asking to prove it's a rhombus but not a square?

pallid frigate
#

well kind of

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its asking to prove that rhombus is the most specific you can get

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so like, not parallelogram because thats too vague but not square cause thats too specific

regal oak
#

Oh I get it

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We just have to take a random corner and prove it's not 90 degrees

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This should be simple if you know about slopes (aka gradient)

regal oak
#

Do you know?

pallid frigate
#

no

regal oak
#

Ok, plan B

pallid frigate
#

huh

regal oak
#

Uhhhh...

#

I don't have a plan B

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Let me think for a bit

pallid frigate
#

ok

#

thanks ❤️

regal oak
#

Is geometric arguments allowed?

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Like drawing a diagram

south wedge
# pallid frigate

what concepts with angles do you know. The only difference between a rhombus and square is the angles\

#

if you dont have angles

regal oak
#

I just had an idea

south wedge
#

use diagonals

pallid frigate
#

oh

pallid frigate
#

ohhhhh

south wedge
#

the diagonals will be different

pallid frigate
#

ok ty

#

❤️

south wedge
#

no problem!

pallid frigate
#

.close

cedar kilnBOT
#
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dry cargo
cedar kilnBOT
dry cargo
#

Hi I'm still stuck on this question

bold hinge
#

let's try solving for the points of intersection (this will give us integral bounds)

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x+1 = 3

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solve for x

dry cargo
#

2

regal oak
#

The answer $9\frac{1}{3}\pi$ is correct

wraith daggerBOT
#

math_is_fun

dry cargo
bold hinge
regal oak
#

Ok

bold hinge
#

do you agree?

dry cargo
#

Yup

bold hinge
#

what's the equation of the y axis

dry cargo
#

y = x + 1

bold hinge
#

no

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the y axis has an equation. every point on the y axis satisfies this equation

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can you give me an example of a point on the y axis

dry cargo
#

3 ?

bold hinge
#

what does a point on the plane look like?

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points in 2D space are described by 2 numbers, aren't they?

dry cargo
#

A triangle

bold hinge
#

something like (1,2) would be a point

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that tells you that x=1, and y=2

dry cargo
bold hinge
#

what even is a point?

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can you tell me that?

dry cargo
#

The point that I solve just now ?

bold hinge
#

no. just in general

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can you tell me what a point is

dry cargo
#

(2,3) ?

bold hinge
#

sure, that's an example of a point

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it is a set of numbers that describes a position in space

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let's use your example. what position does the point (2,3) describe?

dry cargo
#

a rectangle ?

bold hinge
#

no not quite

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let me show you

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this is what a point looks like

dry cargo
#

not obvious at all

bold hinge
#

ok, i don't think you're quite ready to do calculus then

#

just being honest

dry cargo
#

trapezium tho ?

bold hinge
#

what?

dry cargo
#

bcz i did some similar qustion as those

cedar kilnBOT
#

@dry cargo Has your question been resolved?

dry cargo
sinful summit
# dry cargo

The volume of a solid of revolution generated by rotating a region bounded by $y = f(x)$ and $y = g(x)$ (where $f(x) \geq g(x)$) about the $x$-axis from $x = a$ to $x = b$ can be found using the disk method. The formula for the volume $V$ is given by:

$$
V = \pi \int_{a}^{b} [f(x)]^2 - [g(x)]^2 dx
$$

In this case, the region is bounded by the lines $y = x + 1$, $y = 3$, and the $y$-axis. The $y$-axis is the line $x = 0$. Can you find the limits of integration?

wraith daggerBOT
#

adzetto

dry cargo
#

i mean the limit of integral

sinful summit
dry cargo
#

bcz of the equation of straight line cut on the y-axis

sinful summit
#

According to the definition I gave, we have to determine the range of change x of the integration region.

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Solving system of equation y=3, y=x+1 gives a point (2,3). This means that the maximum limits of the integration region are x=0 and x=2.

dry cargo
#

owhh

#

thanks

#

.close

cedar kilnBOT
#
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rigid gulch
cedar kilnBOT
dire geode
rigid gulch
#

Please

#

I don’t get 32b

#

And I feel as though I’m usually getting ignored

dire geode
#

Well that's because you didn't ask a question

stable reef
#

What do you need to do to solve 32b?

cedar kilnBOT
#

@rigid gulch Has your question been resolved?

rigid gulch
#

I’m trying to graph it

stable reef
#

i don't sure, buy a think you need to get the intersection of the plane XY and the function

#

and the do the same

#

with the plane XZ

#

if the function have 2 variables and you intersec you get a function of 1 variable

#

In this case if the function is z = f(x,y)

#

the intersection with the plane XY is 0 = f(x,y) so exists (i don't sure if for all cases but for simple function work) y = g(x)

#

and with the plane XZ make the same

#

z = f(x, 0) so z = h(x)

#

using geogebra3D you will able to see the function and intersections for each case

cedar kilnBOT
#

@rigid gulch Has your question been resolved?

#
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bronze pivot
#
\text{Recall the Fundamental Theorem of Calculus for the following.}\\
$f(x,y) = \int_{2}^{x^2y} e^{t^{2}} dt; f_{x}, f_{y}$
wraith daggerBOT
#

casiofx991exz

bronze pivot
#

how does FTC part 1 work for multivariable calc?

#

I understand how to use it for Single Variable Calc

#

not in here though

tropic oxide
#

why do you capitalize Single Variable Calc but not Multi Variable Calc

#

why is mvc inferior

#

why do you treat the two so disparately

bronze pivot
#

huh

tropic oxide
#

anyway to find f_x you pretend y is a constant and differentiate wrt x as you normally would

bronze pivot
#

lol

#
\text{Recall the Fundamental Theorem of Calculus for the following.}\\
$f(x) = \int_{2}^{x^2} e^{t^{2}} dt$
wraith daggerBOT
#

casiofx991exz

bronze pivot
#

if it was like this then f'(x) is $e^{x^{4}}$

wraith daggerBOT
#

casiofx991exz

bronze pivot
wraith daggerBOT
#

casiofx991exz

inland fossil
#

you need the chain rule

wraith daggerBOT
bronze pivot
#

$f_{x} = e^{x^4y^2}$

wraith daggerBOT
#

casiofx991exz

inland fossil
#

you didnt use the chain rule though

#

derivative of the inside matters too

bronze pivot
#

alr

#

ill try again

#

I'm stuck

wraith daggerBOT
bronze pivot
#

\text{Recall the Fundamental Theorem of Calculus for the following.}\
$f(x) = \int_{2}^{x^2} e^{t^{2}} dt$

wraith daggerBOT
#

casiofx991exz

bronze pivot
#
$f'(x) = e^{(x^2)^2} 2x$
wraith daggerBOT
#

casiofx991exz

bronze pivot
inland fossil
#

if its just x^2 yeah

bronze pivot
#

for singlevariablecalc

#

okay

#
\text{Recall the Fundamental Theorem of Calculus for the following.}\\
$f(x,y) = \int_{2}^{x^2y} e^{t^{2}} dt; f_{x}, f_{y}$
wraith daggerBOT
#

casiofx991exz

bronze pivot
#
$f_{x} = e^{(x^2y)^2} 2xy$
wraith daggerBOT
#

casiofx991exz

bronze pivot
inland fossil
#

looks good

bronze pivot
#

frick

#

that took to long

#

i need to do mroe

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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crimson sedge
#

If an $n \by n$ matrix $A$ has $n-2$ pivots, then $\trans A y = 0$ always has the trivial solution only

wraith daggerBOT
crimson sedge
#

Basically trying to verify if this statement is true or not

#

But I am pretty uh, stuck?

#

Would A^T also have n-2 pivots? That's the thing I cannot verify

tropic oxide
#

why not take A = identity matrix but two of the 1's deleted sotrue

crimson sedge
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

south tundra
#

And same thing about its transpose's hmmCat

south tundra
crimson sedge
#

Oh really?

south tundra
#

Yeah, so A^T is not injective

#

Might be wrong though, I recently started LA too

#

But at least I remember the book saying that rank of A is the same as rank of A^T

#

A is not full rank in this case, so nor is A^T

#

Meaning its nullspace is not trivial

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

Ohh I swe

#

Thank y9u so much bean

cedar kilnBOT
#
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finite glacier
#

can somebody explain to me why the geometric series converges to the value it, well, converges to?

livid hound
#

where's this question coming from...?

#

it doesn't make much sense

finite glacier
#

im sorry i will be freestyling the translation so i do apologize if something is incorrect, but i have a problem where i am supposed to a series display of the function f := 1/((1-x)^2) for all x in (0, 1), where ( and ) exclude those numbers. the solution split the function into 1/(1-x) * 1/(1-x), and then transformed those into the geometric series

#

what i dont understand is, WHY 1/(1-x) is the value the geometric series converges to

#

ive tried to look it up, both in the script and online, but was left as confused as before

tranquil drift
#

ok so you want to know why $\sum_{k=1}^{\infty} x^k = \frac{1}{1-x}$?

wraith daggerBOT
#

226phil

finite glacier
#

yes

tranquil drift
#

ok, lets look at the partial sum first $\sum_{k=1}^{n} x^k$

wraith daggerBOT
#

226phil

tranquil drift
#

Try calculating $\sum_{k=1}^{n} x^k- x\cdot\sum_{k=1}^{n} x^k=$

wraith daggerBOT
#

226phil

finite glacier
#

yea thats about

#

$ 1 - x^{n+1}$

tranquil drift
#

correct now isolate $\sum_{k=1}^{n} x^k$ in the equation

#

$\sum_{k=1}^{n} x^k- x\cdot\sum_{k=1}^{n} x^k=1 -x^{n+1}$

wraith daggerBOT
#

226phil

#

226phil

tranquil drift
#

$\sum_{k=1}^{n} x^k = ?$

wraith daggerBOT
#

226phil

finite glacier
#

but thats just x^1 + x^2 + x^3 + .... + x^n

tranquil drift
finite glacier
#

then i have what you got, 1 - x^{n+1}

#

because its just (x^1 + x^2 + x^3 + .... + x^n) - x(x^1 + x^2 + x^3 + .... + x^n)

#

wait actually no

#

the 1 is missing

#

doesnt k have to be equal to 0 in the beginning?

tranquil drift
#

yes

#

it has

#

sorry^^

tranquil drift
finite glacier
#

all good, my question is way too stupid for you to have to feel sorrow for a mistake

tranquil drift
#

$\sum_{k=1}^{n} x^k -x\cdot\sum_{k=1}^{n} x^k = (1-x)\sum_{k=1}^{n} x^k$

finite glacier
#

yea

#

btw you can try \cdot instead of *

wraith daggerBOT
#

226phil

tranquil drift
tranquil drift
tranquil drift
finite glacier
#

how does one call the tex bot here?

#

/tex doesnt work

tranquil drift
#

just use $

#

$hi$

finite glacier
#

ah aight

#

$\sum^\infty_{n = 0} x^n = (1-x)\cdot\sum^\infty_{n = 0} x^n + x\cdot \sum^\infty_{n= 0} x^n$

tranquil drift
#

you also need $ at the end

finite glacier
#

not finished, thought i had autocomplete on from sharetex xD

wraith daggerBOT
#

alvirus

tranquil drift
#

no thats not correct: you have

#

$1-x^n=\sum_{k=0}^{n} x^k -x\cdot\sum_{k=0}^{n} x^k = (1-x)\sum_{k=1}^{n} x^k$

wraith daggerBOT
#

226phil

tranquil drift
#

devide this by 1-x and just look at the first and last term

finite glacier
#

aaaaaaaaaaaaaaaaah now i see it i think

#

the last sum with k = 1 is also meant to be k = 0, or did i miss anything?

tranquil drift
#

yeah 😅

#

i was just lazy and copied it

finite glacier
#

its basically $1^n = \sum^n_{k = 0}x^k$

#

wait

#

no

#

its not

#

its $\frac{1 - x^n}{1-x} = \sum^n_{k = 0}x^k$

wraith daggerBOT
#

alvirus

tranquil drift
#

yes

#

almost done (;

#

what happens now if $n \rightarrow \infty$ and $|x| < 1$

wraith daggerBOT
#

226phil

finite glacier
#

$\frac{1-0}{1-x}$

wraith daggerBOT
#

alvirus

finite glacier
#

aaaaaaaaaaaaaah

tranquil drift
#

and thats your solution (;

finite glacier
#

yea now i got it

#

tyvm

#

holy s***

tranquil drift
#

np

finite glacier
#

alright, with this i will head back into the fields of series etc, have a good day!

#

.close

cedar kilnBOT
#
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tranquil drift
#

thx you too (;

cedar kilnBOT
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cedar dune
cedar kilnBOT
cedar dune
#

can this be solved using partial differentiation

flint plinth
#

that looks kinda nasty, have you tried implicit differentiation?

#

or possibly some variable substitution would make it nicer

crimson sedge
#

should be fairly quick with implicit differentiation

#

you can do [
\dv[y]x = -\f{F_x}{F_y}
]
if you want to be really quick lmfao

wraith daggerBOT
cedar kilnBOT
#

@cedar dune Has your question been resolved?

cedar dune
#

super long

slate lintel
#

I wonder if u = x-y would help

cedar kilnBOT
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whole lance
cedar kilnBOT
whole lance
#

ALRIGHT, so this is what I have came up with so far…

slate lintel
whole lance
slate lintel
#

(from the purple thing, simplify your constants a bit and then do another IBP)

whole lance
#

OOOH

#

Yes, that part I knew.

#

Not even going to lie, I danf near fell out of my chair when you sent that

#

I just wanted to double check that I was at least headed in the right direction prior so simplifying and pulling out all the constants

slate lintel
#

yeah it's right catThumbsUp

#

you can probably shortcut a lot of the working out of the e^{-x/2} integral on the next pass since you already did that

whole lance
#

Well, and I feel showing everything will help with my practice and understanding. We get to use our notes on the test, so I am over simplifying anything I can

slate lintel
#

that's fair!! if you don't mind writing it out by all means

whole lance
#

Thank you for the reassurance and heart attack. Now that I have the confidence and understanding, I will post again when I feel I have the correct answer! Y'all are the best and truly are appreciated! ❤️

#

.close

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#
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wraith daggerBOT
#

1shero1

flat oracle
#

for a=constant=a0 we have u'=a0 => u=a0t+c

#

for t=0 u=c but for t=0 u=u0

#

so u=a0t+u0

#

this is the equation when a is constant

#

yeah antideriv/integrate

#

f'(x)=c => f(x)=cx+a

#

yes

#

integrate again

wraith daggerBOT
#

1shero1

flat oracle
#

would be a nice exercise...integrate our previous answer

#

and x(0)=x0

#

integrate x''=a0 twice

#

or integrate u=a0t.... once

flat oracle
wraith daggerBOT
#

1shero1

#

1shero1

flat oracle
#

you gotta find c and c2

#

when you asked for the first answer i showed how to get c

#

so c=u0 , c2=x0

#

you are asking the same question

#

it is the same c as the first question

cedar kilnBOT
#
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spare carbon
cedar kilnBOT
spare carbon
#

regarding the definit intagral

#

it says the correct answer is 1.3

#

can someone point out what ive done wrong?

crimson sedge
#

Why are the denominators 12 and 6 for the terms x^2 and x

spare carbon
#

3x4?

#

thats what it was for the first integration?

#

am i confusing this?

crimson sedge
#

Yes that's fine but it's because you used a sub in here

#

You didn't for the one at the bottom

spare carbon
#

uh

#

could you explaine?

crimson sedge
#

For $\ds \int (2x-3)^3 \dd x$ your procedure was akin to the following:[
\int (2x-3)^3 \dd x \implies \int \f{(u)^3}2 \dd u = \f{u^4}8 =\f{(2x-3)^4}8
]

wraith daggerBOT
crimson sedge
#

This is by means of a substitution u = 2x-3

spare carbon
#

hmm

#

ok

#

and we DO NOT use the u substitution for the 1st question?

#

ugh

#

there is a command to fix this

spare carbon
cedar kilnBOT
#

@spare carbon Has your question been resolved?

spare carbon
#

<@&286206848099549185>

flint sapphire
#

Which question?

flint sapphire
spare carbon
#

ah sorry

flint sapphire
#

Which question is it?

spare carbon
#

so i corrected in a corrdance to what he said

flint sapphire
#

Wdym

#

Where

spare carbon
#

this

#

i can take another pic if you would like that isnt... this

flint sapphire
#

Are you trying to find the derivative or the integral

#

I cant Tell what you’re trying to solve for

sweet gazelle
#

primitive of x^n is x ^(n+1) / (n+1)

spare carbon
#

i am doing definitive integral

flint sapphire
#

From

spare carbon
#

definit

#

1 to -1

flint sapphire
#

Ok

#

Hmm

spare carbon
#

ill get a better pic...

sweet gazelle
#

did you read my answer @spare carbon ?

spare carbon
solar peak
#

speak spanish?

spare carbon
solar peak
#

no se ve muy bien

spare carbon
#

uh

#

someone should do somethin bout him

spare carbon
#

its just not relevent

flint sapphire
#

It’s 8/3

sweet gazelle
#

you didnt understand why denominator is not 12 , but 3
it is about primivite formulas

flint sapphire
#

The answer is 8/3

#

Sign change in the parentheses

sweet gazelle
#

primitive from (4 x^2 + 3 x - 2 ) is
F(x) = 4 / 3 x^3 + 3 / 2 x^2 - 2 x
then just calculate F(1) - F (-1)

spare carbon
flint sapphire
#

Solve it again

spare carbon
#

i did

sweet gazelle
#

F ( 1 ) = 4/3 + 3/2 -2 = 5 / 6
F(-1) = 13 / 6
then F(1) - F(-1) = 5 / 6 - 13 / 6 = -4/3

spare carbon
#

-1.3

#

or -4/3

#

unless you see me doing something wrong here

fluid phoenix
#

oops nvm

spare carbon
#

all good

spare carbon
sweet gazelle
#

yes, you only have to know that primitive of x ^n is
1 / (n+1 ) * x^(n+1)

spare carbon
#

ok however

spare carbon
#

it seems like the same question but it has different meathods

spare carbon
#

hello?

#

:/

#

oh well i guess

#

.close

cedar kilnBOT
#
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median maple
#

Why this step?

cedar kilnBOT
median maple
#

to be more specific, wouldn’t you add 2*row2 to row3 to get rid of the y variable, or am I missing something?

crimson delta
#

they typo'ed

#

1/2

#

instead of 3/2

#

like they also typo'ed the second row in the new version with 1 instead of z

#

and the RHS of the third row

#

someone didnt check this properly

median maple
#

haha i guess not

#

it’s the fourth edition of linear algebra by jim hefferon

#

would you happen to know any decent sources for self studying linear algebra?

crimson delta
#

khan academy?

median maple
#

khan academy is good yea, i got through a lot of the introductory vids but it just felt slow

#

thanks for the help!

#

.close

cedar kilnBOT
#
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crimson delta
#

well everyone has a different speed

cedar kilnBOT
#
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crude lagoon
cedar kilnBOT
crude lagoon
#

this is my work

iron saffron
#

that factoring is wrong

royal loom
#

yea

iron saffron
#

-4 * -3 = 12, not 3

royal loom
#

factored incorrectl

crude lagoon
#

o

#

got it

#

idk how i mseed up that

#

whats the extra thing you do when one of the factors is irreducible

#

a quadratic in my case

dim tiger
#

Do you know the quadratic formula ??

keen raven
#

in the photo

cedar kilnBOT
#

@crude lagoon Has your question been resolved?

cedar kilnBOT
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mortal jewel
cedar kilnBOT
mortal jewel
#

help

#

rn

#

why are u emoting on me

cedar kilnBOT
#

@mortal jewel Has your question been resolved?

cedar kilnBOT
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sacred sorrel
cedar kilnBOT
sacred sorrel
#

Can someone please double check this for me? Thank you!

cedar kilnBOT
#

@sacred sorrel Has your question been resolved?

open nacelle
#

looks good to me!

sacred sorrel
cedar kilnBOT
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crude lagoon
#

yo

cedar kilnBOT
rain drift
#

howdy

crude lagoon
#

i found the x values

#

tried plugging 1 and 3 to 2x+y=5

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...

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wait a minute

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nvm

#

.close

cedar kilnBOT
#
Channel closed

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crude lagoon
#

.close

#

.reopen

cedar kilnBOT
#

crude lagoon
#

$4x-5=x^2-5x+13$

wraith daggerBOT
crude lagoon
#

$x^2-9x+18=0$

wraith daggerBOT
crude lagoon
#

factors: (x-3)(x-6)

#

x=3, 6

#

answer was wrong according to the system

open nacelle
#

what did you input exactly?

crude lagoon
#

on square 1 and 3, "3, 6"

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"3", "6"

open nacelle
#

and the y values?

crude lagoon
#

ur not required to

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its graded individually

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sonothign

open nacelle
#

try it anyway

#

maybe its a grading error

#

bc that is right

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3 and 6 are right

crude lagoon
#

mmmmmmmmmmmmmmmmmmmmmmmmm

#

my sapce bar is messing with me

#

bor

open nacelle
#

last one is wrong

#

whats 4*6 - 5

crude lagoon
#

$6*8=24$

wraith daggerBOT
crude lagoon
#

what

#

how did imess that up

open nacelle
#

😭😭😭

crude lagoon
#

ill try another one

open nacelle
#

it was supposd to be (6,19)

crude lagoon
#

i was kionda rushing but??

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X^2-x-6

#

OH

#

asdnasguia

open nacelle
#

yeah u rushed

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-3 and 2

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is not it

#

its 3 and -2

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😭

crude lagoon
#

victory

open nacelle
#

🔥

crude lagoon
#

thanks for helping

#

.close

cedar kilnBOT
#
Channel closed

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open nacelle
#

ofc

cedar kilnBOT
#
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crude lagoon
cedar kilnBOT
crude lagoon
#

$3x^2-(-x^2+7)=5$

#

$4x^2=12$

wraith daggerBOT
crude lagoon
#

$x^2=3$

wraith daggerBOT
crude lagoon
#

where did imess up

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or can x be a sqrt

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nvm it can

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but then theres this

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$-sqrt(3)^2+y=7$

wraith daggerBOT
crude lagoon
#

$-3+y=7$

wraith daggerBOT
crude lagoon
#

$y=10$

wraith daggerBOT
crude lagoon
#

am i wrong here

hearty arch
#

it would be (sqrt(-3))^2 not -(sqrt(3))^2

#

i think?

#

lemme write this down

crude lagoon
#

imaginaries?

hearty arch
#

no

crude lagoon
#

$(sqrt(-3))^2$

wraith daggerBOT
crude lagoon
#

uhhh

hearty arch
#

the x values are plus minus sqrt(3)

#

just plug both of them into one equation one at a time

crude lagoon
#

$+or-sqrt(3)^2+y=7$?

wraith daggerBOT
hearty arch
#

the exponent needs to go outside all of that so it's

#

$(+or-sqrt(3))^2+y=7$

wraith daggerBOT
#

wumbo_.

crude lagoon
#

i dont see what the point is

hearty arch
#

it changes the sign

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keeping the plus and minus on the outside keeps it plus or minus, if it's moved inside the parentheses it will always be positive

crude lagoon
#

oh

hearty arch
#

giving u the same y-value for each x value

#

yea.

crude lagoon
#

ok it worked

#

thanks

hearty arch
#

whatever you place inside of x, just put it in parentheses

#

np

crude lagoon
#

.close

cedar kilnBOT
#
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#
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cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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magic bloom
#

bro

cedar kilnBOT
magic bloom
#

i need help

#

How can I decorate a multiplication table?

rain drift
#

wat do you mean?

magic bloom
#

like this

#

5x1= 5
5x2= 10
5x3= 15

rain drift
#

sorry I'm not sure what you mean by "decorate". that's where I'm having some issue understanding the question 😦

ancient valley
#

I'm pretty sure he is asking how to fill out a multiplication chart

rain drift
#

ah okay my bad

#

here's a good looking video, just follow along 🙂

magic bloom
#

tyy

cedar kilnBOT
#

@magic bloom Has your question been resolved?

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crimson sedge
#

how can i find $b^-2$ being b that matrix

wraith daggerBOT
#

donkn0w

crimson sedge
#

this xd

lime bone
#

invert b then square it?

#

“it” being the inverse

crimson sedge
lime bone
#

yea

crimson sedge
#

ill try that then if anyone have a different answer can dm me

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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balmy yoke
#

given that the vector v has a magnitude of 6, and a directional angle of 160 degrees, how can I find the components of v, I tried first to find the angles of the triangle formed but I think its wrong

lunar lynx
#

You have done that correctly.

#

Just make sure to assign magnitude the proper sign by seeing their direction in plane.

balmy yoke
balmy yoke
lunar lynx
balmy yoke
lunar lynx
#

No. No. you can't use the 90° angle for breaking into components.

#

Basically, you often use the angle which vector makes with the x-axis. Here, that is 20°.

lunar lynx
balmy yoke
#

ahh okay I get it now, thanks 👍 will fix that now

lunar lynx
cedar kilnBOT
#

@balmy yoke Has your question been resolved?

balmy yoke
#

.close

cedar kilnBOT
#
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nocturne compass
#

[ \int^{\pi}_0 |\sin(\alpha x)| \dd{x} ]

dawn junco
#

\[ \int^{\pi}_0 |\sin(\alpha x)| \dd{x} \]

nocturne compass
#

Right

wraith daggerBOT
#

bigpufik

nocturne compass
#

olay yeah so im getting -alpha

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and thats like for sure wrong so idk

dawn junco
#

you have an absolute value here

#

you should prolly try and see when sin(ax) is positive

nocturne compass
#

Yeah on pi/alpha

#

so what i did is took out the alpha

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And then i can remove the abs value

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Now i Got positive alpha

#

Still seems wrong asf but okay

dawn junco
#

it might not be one though

nocturne compass
#

we assume alpha is an integer yes

dawn junco
#

ah ok