#help-13

1 messages · Page 130 of 1

vagrant elbow
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Any idea on how I'd eliminate p and q from the resulting expression?

tropic oxide
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uhhhh

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okay so hold on

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f(x) = a + 2b arccos(x)

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isnt the domain of this unambiguously [-1,1]

vagrant elbow
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oh

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I am

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💀

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Thanks Ann

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.close

cedar kilnBOT
#
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cedar kilnBOT
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sullen quest
#

need help with law of sines no. 5-7

cedar kilnBOT
south tundra
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!status

cedar kilnBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
south tundra
wraith daggerBOT
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A Lonely Bean

south tundra
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Ah, you are stuck at 5th too?

sullen quest
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yeah

south tundra
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What's the sum of angles in a triangle generally?

sullen quest
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arent they suppose to sum total of 180degree?

south tundra
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Yes, do you think that helps us solve for the angle ACB?

sullen quest
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im not sure because theres the D angle thing

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thats where im confused

south tundra
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That is a problem when considering the triangle ABD

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But when you consider the triangle ABC

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Then you have 2 known angles and 1 unknown angle which sum up to 180

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Meaning you can solve for that unknown angle, namely, the angle ACB

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48 + 55 + ACB = 180
ACB = 77, right?

sullen quest
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isnt theres a 2 unknown angle C and D?

south tundra
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We will get to angle D later

sullen quest
south tundra
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Another thing is that the angles ACB and BCD should add up to 180 as well, so BCD is supposed to be of measure 107

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Which is the answer to no.5

sullen quest
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uhm i dont think i was able to comprehend

sullen quest
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yes

south tundra
sullen quest
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yeah

south tundra
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So they should add up to 180
ACB + BCD = 180

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We already know the measure of ACB, it is 73

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73 + BCD = 180
BCD = 180 - 73
BCD = 107

sullen quest
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how did it become 103 for the final answer?

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if its 107

south tundra
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I made a mistake, it's 107

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Wait there is no 107 thonk

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One moment

sullen quest
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theres also no 107 in the choices

south tundra
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Ah, ACB is 77 instead, not 73

sullen quest
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oh

south tundra
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Because 180 - (48 + 55) = 180 - 103 = 77

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And BCD is hence 103

sullen quest
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ohh wow okay i understand now

south tundra
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Moving onto no.6

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In order to solve for BC, we need to apply the law of sines in the triangle ABC, which yields [ \frac{BC}{\sin{\angle{BAC}}} = \frac{AB}{\sin{\angle{ACB}}}]
Right?

wraith daggerBOT
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A Lonely Bean

sullen quest
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yeah

south tundra
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We know the values of AB, BAC and ACB

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So, why not solve for BC using that equation

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Can you do that?

sullen quest
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uh i'll try

sullen quest
south tundra
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Yes, we can solve for BC starting with that equation

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Make sure to plug in the known values and then isolate BC

sullen quest
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might take me more than 5minutes huhu wait

south tundra
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Shouldn't be too hard

sullen quest
south tundra
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Alright, let us start by plugging some values in

south tundra
wraith daggerBOT
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A Lonely Bean

south tundra
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Now, we need to isolate BC by getting rid of that sin(48) on the left hand side

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Which can be done by multiplying both sides by sin(48)

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Finally getting us the answer for $BC$: $BC = 18\cdot\frac{\sin48}{\sin77}$

wraith daggerBOT
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A Lonely Bean

sullen quest
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wait uh how did it become BC/sin48? isnt its like all of angle BAC?

south tundra
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We can't manually calculate the values of sin(48) and sin(77),
(Well, we rather are not expected to do that*)
So we put that expression into a calculator

south tundra
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Similar thing happened on the right hand side, ACB = 77, so AB/sin(ACB) = AB/sin(77)

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We also know that AB = 18, so that turns into 18/sin(77)

south tundra
sullen quest
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is sin48 from angle A? because thats where im kinda confused

south tundra
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Yes, it's coming from the value of angle A

sullen quest
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oh okay i understand now

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is that answer 13.7?

south tundra
wraith daggerBOT
south tundra
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Yes

sullen quest
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ohhh i understandd

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my mind keep going blank

south tundra
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Now, moving onto no.7

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Let us apply the law of sines once again, but instead in the triangle BCD this time

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It yields $\frac{\sin\angle{D}}{BC} = \frac{\sin\angle{BCD}}{BD}$, right?

wraith daggerBOT
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A Lonely Bean

sullen quest
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is angle D still unknown or have we already solved it that i just dont notice?

south tundra
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No, D is still unknown and we are on the way to solving it

sullen quest
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oh wait uh i think i'll try this one

south tundra
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Alright

sullen quest
south tundra
sullen quest
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uhm i think theres something wrong with my equation

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im not sure how to proceed now

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is there something im doing wrong?

south tundra
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Should be 13.7 instead of 17.3

sullen quest
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i didnt noticed that lol uhh this is what i get

south tundra
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Right, that's sin(D)

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Now you put that into arcsin()

sullen quest
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the sum i got?

south tundra
sullen quest
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so like arcsin 0.5339

south tundra
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Yes

sullen quest
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the closest answer in the choices is 32degree16'

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uh is this right?

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what is the 16' for in the choices?

south tundra
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16' means 16minutes

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1min = 1/60deg

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,w 16/60

wraith daggerBOT
south tundra
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Yup, matches up

sullen quest
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oh i see

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aaaa tyy very muchh

sullen quest
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.close

cedar kilnBOT
#
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pastel sonnet
#

Got a question,

ABCD is a Kite

cedar kilnBOT
pastel sonnet
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A = (-2,10)

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B = (-27/5, 4)

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C = (4, -5)

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AB = AD

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CB=CD

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find coordination of D

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So I tried

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setting BC = AD

tropic oxide
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do not drop the parentheses from a coordinate specification

pastel sonnet
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and find intersection

dreamy sleet
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do you know distance formula

pastel sonnet
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Yes I tried that too

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I got a circle at the end

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But it looks very weird

dreamy sleet
pastel sonnet
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sure, it is very messy tho

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I will do it again

dreamy sleet
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And by the way, always write a point’s coordinates as (for example) (-2, 10), not -2, 10

pastel sonnet
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ok gotcha

dreamy sleet
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did you swap them?

pastel sonnet
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nope

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I just added the brackets

dreamy sleet
pastel sonnet
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I am redoing it, because it is wayyyy too messy

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It’s all around the place

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Sorry

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oh

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I think I got where I went wrong

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I forgot to squareroot

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On finding AD

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I skipped a step ahead at the end

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I set them equal together and got rid of the sqrt

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Nvm I got it

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n.close

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close

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n’éclose

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.close

cedar kilnBOT
#
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graceful ether
#

Hey, I'm 8th grade and need help with this structured question, it's really the whole thing because I don't really understand squat. So please if anyone willing to help me with this please help

zenith nymph
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take a guess at what y was at t=50

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then subtract that from 200

graceful ether
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do you mean Y and x axis?

zenith nymph
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when x=50 then

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i usually see time as t

graceful ether
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so x = 50 right

zenith nymph
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yes

graceful ether
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would y be 120?

zenith nymph
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no

graceful ether
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hm

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so if I choose 120

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subtract that from 200?

zenith nymph
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well, yeah but no

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you're wrong about 120

graceful ether
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💀

graceful ether
zenith nymph
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draw a line up from where x=50

crimson sedge
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how'd you get 120

graceful ether
graceful ether
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do i draw the line straight up?

crimson sedge
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yes

graceful ether
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dont mind the line that exceeding the page

zenith nymph
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where does it intersect the curve

graceful ether
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right here

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uhm, do i say 199 ?

crimson sedge
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it isnt 199

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slightly lower

zenith nymph
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roughly 196

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and then you subtract that from 200

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to get the number of students stil taking the test

graceful ether
crimson sedge
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the scale goes up in 4

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its on the line below 200, therefore, 196

graceful ether
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oh.

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So x = 50 and Y = 196

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so 200 - 196 = 4

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so it'll be 4 students ?

crimson sedge
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indeed

south tundra
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Yes

graceful ether
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holy it was that easy?

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so guys how do I solve the medium?

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do i add everything up and divide it by 2

zenith nymph
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no

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at what time have half the students (100) solved the problem

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i.e. where does y=100?

graceful ether
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yes?

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o

south tundra
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Draw a horizontal line crossing the spot where 100 is on the y-axis

graceful ether
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ok 🫡

crimson sedge
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isnt that 33 minutes

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or more precisely between 33 and 34

south tundra
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Let me check more precisely

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Ah ye it's 33min my bad

graceful ether
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there guys

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it intersect at 33 ?

crimson sedge
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yeah 33 mins

graceful ether
zenith nymph
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yep

graceful ether
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wait that's the answer ?

zenith nymph
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yep

graceful ether
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oh waw am stupid

zenith nymph
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that”s when half the students have solved

graceful ether
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random took at most = 28 minutes

zenith nymph
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what number of students had solved by 28 mins

graceful ether
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i will do that now 🫡

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oh boy its somewhere in 80 and 60

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63 ?

zenith nymph
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It’s lower than halfway

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yeah

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64 is probs what theyre looking for

graceful ether
zenith nymph
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no

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its just increments of 4

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and the closest is 64

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so 64/200 = 8/25 is your probability

graceful ether
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yeah I got that

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but my brother,

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the hardest part has come

zenith nymph
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da?

graceful ether
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last time I did this I tryhard but got 0

zenith nymph
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ez

graceful ether
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nani

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😲

zenith nymph
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just subtract f(10) from f(20)

graceful ether
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alright hold on,

graceful ether
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-10

zenith nymph
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how

graceful ether
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10 - 20

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= - 10

zenith nymph
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no

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what is y when x = 20

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that is f(20)

graceful ether
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ok w h a t 😶

graceful ether
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x = 20

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ok brb when i get it

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y would be

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27?

crimson sedge
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yeah

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wait this is stats

graceful ether
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so my brothers

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f(20) would be 27? @zenith nymph @crimson sedge

zenith nymph
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no

crimson sedge
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x is the midpoint, not time

zenith nymph
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?

graceful ether
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what

graceful ether
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26?

zenith nymph
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about 34ish

graceful ether
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BROO

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I MIXED UP 30 WITH 40

crimson sedge
graceful ether
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so f(20) is 34

graceful ether
zenith nymph
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yes

graceful ether
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its definitely 18

zenith nymph
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its literally 12

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anyways i gtg

graceful ether
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so subtract f(10) from f(20)

34 - 12 = 22

graceful ether
#

oh he gone gone Don't worry depreeestri.

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I will solve this and make u happy

cedar kilnBOT
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@graceful ether Has your question been resolved?

graceful ether
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f(40)

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f(50) = 196

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f(40) = 160

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f(50) - f(40)
196 - 160 = 46

cedar kilnBOT
#

@graceful ether Has your question been resolved?

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median burrow
#

If a particle collides with a wall and has coefficient of restitution e, do you multiply the initial velocity of said particle by the coefficient of restitution (e) in order to find the rebound velocity?

median burrow
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I understand that coefficient of restitution = velocity of separation / velocity of approach

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Wait if it’s a wall then it’s constant

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So e x velocity of approach = velocity of separation

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Ah okay that make sense

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Okay so if

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The particle is moving

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And it collided with another particle moving

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And you knew the initial velocity of both

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Then let’s say they coalise

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Wait then the velocity of separation = 0

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So there is no coefficient ah that makes sense

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Okay well what if the two particles do not coalesce

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So both particles collide while moving

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You’d have to know more information than the initial velocities of both

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So let’s simplify the e equation

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So it’s (v2-v1) / (v1-v2)

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Oh rightttt

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No you don’t need more information

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Because you can form an equation using momentum

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As the momentum before = momentum after using vectors

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Giving you an equation for both velocity of 1 and 2 after

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Then you can form an equation using e

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As you know the initial veclotieis

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*velocities

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This setting up a simultaneous equation

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So all you need is the coefficient of restitution and the initial velocities

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Wait but that only applies if e = 1 as otherwise surely there would be a loss to the objects

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So the momentum’s are not consistent

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Apparently that is not true

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So it works

#

.close

cedar kilnBOT
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clear gyro
#

I keep getting 148 for this

cedar kilnBOT
#

Please don't occupy multiple help channels.

clear gyro
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But im not sure what im doing wrong

crimson sedge
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What does it say Z is?

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3A?

clear gyro
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z=3

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A= what its solving for

median burrow
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I mean do Z^X first

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Then W*Z

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Then just carry through with the answers from that left to right

crimson sedge
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^

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How'd you get 148 can you show your process @clear gyro

clear gyro
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basically I did 5 * 3-3 = 12^2= 144+4= 148

crimson sedge
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What on earth

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This is how I did it

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You're reading it wrong

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Tbh I don't blame you, questions like these shouldn't exist - they test more on your reading skills than actual math

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(w * z) - (z^x) + y

cedar kilnBOT
#

@clear gyro Has your question been resolved?

cedar kilnBOT
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dull oxide
#

I evaluated these sets correctly, right?

cedar kilnBOT
dull oxide
finite raven
#

Isn't (1,A) = {{1,A}, {1}}

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{1} X {A} = {(1,a)}

untold torrent
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{1} x {A} should be {(1, A)}

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Yeah

finite raven
#

yeah

dull oxide
#

Righto

#

Okay thanks.

#

.close

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white radish
#

I am currently working on a little project that involves real world coordinates and its giving me some issues as I am not very good with math. I am attempting to draw a circle of points with radius r around a given coordinate with latitude and longitude. To do this I have found two formulas online, one that helps produce evenly spaced points on a circle:
(xk,yk)=(x0+rcos(2kπ/n),y0+rsin(2kπ/n))for k=0 to n−1. (pasted from the internet so styling is a little off)
The other formula is to basically add meters to a coordinate:
latitude + (dy / r_earth) * (180 / pi) for latitude and: longitude + (dx / r_earth) * (180 / pi) / cos(latitude * pi/180) for longitude
where r_earth is the approximate radius of the earth (I.e. 6378137) and dx/dy are the distance want to shift the point.

The way I have currently combined them is as follows.
y = origin.Y + ((radius / r_earth) * (180/ π)) * sin(2kπ / n)
and
x = origin.X + ((radius / r_earth) * (180 / π) / cos(origin.Y * π / 180)) * cos(2kπ / n)
where origin x/y are the center point and radius is in meters.

This is very close to working, but the result is always an oval instead of a circle as show in the attached image. I have checked and the latitude seems to be the correct distance away from my center point according to google maps so I am assuming something is going wrong in the longitude calculation but I do not know what.

What am I doing wrong here and how do I correctly adjust for the curvature of the earth in a calculation like this?

cedar kilnBOT
#

@white radish Has your question been resolved?

fading narwhal
lethal jackal
#

nah it's almost perfectly spherical, so it doesn't explain that amount of stretching

fading narwhal
#

yeah it's a small area

white radish
#

I would assume it has to do with the fact that coordinates don't equal the same amount of meters depending on how far along the x axis you are, right? But from what I gathered, the / cos(latitude * pi/180) part of the longitude formula was meant to account for that.

lethal jackal
#

What programming language are you doing this in?

white radish
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C#, but I didn't copy past my current code into the original question so as to keep it purely math. Here is what the actual code looks like. Ignore the return statement, I'm just attempting to have it print the correct values first.

lethal jackal
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My guess, and this is just a guess, is that because you're doing so many degrees-to-radians conversions, somewhere you're not multiplying it correctly idk

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also the order the factors are arranged is a little weird

white radish
lethal jackal
#

Like the straightforward way I would imagine computing it would be:

angle = 2 pi k / n
dx = r cos(angle), dy = r sin(angle)

point.x = latitude + (dy / r_earth) * (180 / pi)
point.y = longitude + (dx / r_earth) * (180 / pi) / cos(latitude * pi/180)
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also there's a slight small angle approximation here for some reason

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it's supposed to be arcsin(dy/r_earth)

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but that doesn't change too much

white radish
#

Could you explain what an angle approximation is?

lethal jackal
#

small angle approximation means that one takes sin(theta) = theta for small angles theta

white radish
#

And what is theta in that instance (I'm not english by birth so I used different like names for stuff in highschool trig haha).

lethal jackal
#

$\theta$

wraith daggerBOT
#

Saccharine

lethal jackal
#

variable name

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$\sin \theta \approx \theta$

wraith daggerBOT
#

Saccharine

lethal jackal
#

I guess this is a first-order approximation anyway so it doesn't matter

white radish
#

Oh right so you're saying it doesn't make much sense to even do the sin since the angle is so small?

lethal jackal
#

the proper way to go about it is considerably more annoying

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actually wait no it's exact

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it's not supposed to be arcsin(theta)

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because you're actually talking about traveling the great-circle distance

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in any case, it doesn't matter

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but yeah try computing the intermediate quantities like I listed and see if any of them don't make sense

#

the formulae look mostly correct

white radish
#

Yeah I'm on it in the mean time. Haven't discovered anything yet but I'll keep on it.

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One weird thing I'm noticing that, to me, indicates I'm doing it wrong is when I completely remove the / Math.Cos(origin.Y * Math.PI / 180) part from the x/longitude calculation the only thing that actually changes in my output is that the oval becomes slightly less tall even though that part should be adjusting the width, right?

lethal jackal
#

depends on which direction is north lol

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you didn't indicate it on the map

white radish
#

North is up.

lethal jackal
#

yeah I can't see all of your code or understand how it works, so that would be strange

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but there's also a possibility that you've just changed the zoom level; the division by Math.cos is supposed to make the thing fatter

white radish
#

I'm a little confused. It is possible that the tool I'm using might be interfering with results here. I'm using this website the check the polygon I've drawn: https://www.keene.edu/campus/maps/tool/ but for some reason requires coordinates to be written latitude, longitude instead of longitude, latitude. When I input the results of my function as x, y (longitude, latitude) it does result in a circle, but not in the correct location on earth (it doesn't recognize the location at all) while if I input the results as y,x it does display it at the right location but as an oval.

lethal jackal
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latitude, longitude is the standard way of writing it

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isn't that what your code is supposed to print too?

white radish
#

Yeah that's why I'm printing it that way.

white radish
#

Oh shit

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I think I fixed it.

#

I changed from the first to the second.

lethal jackal
#

the tool asks for longitude, latitude

white radish
#

I thought Y is latitude?

lethal jackal
#

not latitude, longitude

white radish
#

You're right... How come when I changed the two around then it was all the way off near afrika?

#

I clearly made some base level mistakes here in x/y long/lat which messed it up.

lethal jackal
#

not sure, but you probably transposed the two somewhere wrong

#

I suggest renaming variables to latitude/longitude instead of x/y

#

because x/y doesn't actually make a whole lot of sense on a sphere

white radish
#

Yeah, that would probably make it clearer. I'm also just going the document the shit out of this so no one else makes my mistakes xD.

#

Thanks so much for your help!

#

I'm glad I got this cleared up. Been working on it all day.

#

Haha

lethal jackal
#

In particular, these lines are fairly bugged in that your circle is rotated if you think of "y" as north

white radish
#

In my mind Y is the same as latitude. So that would be correct, would it not? The higher Y is the further up from the equator, right?

lethal jackal
#

If that's the case, then this code makes no sense, because the first line computes the longitude of the point

white radish
#

Yeah, that's why the cos was on the X first haha. So I guess that assumption of mine is wrong actually. I think I should just play around some more and print the values until I'm 100% on which value is actually what.

lethal jackal
#

I spent some time reproducing the correct code before I went to paste it in the tool and saw the order was different

#
import math
def compute_points():
    r_earth = 6371 * 1000
    n = 50
    r = 100
    start_latitude, start_longitude = 42.92541974089839, -72.28108600708926
    for k in range(n+1):
        angle = 2*math.pi*k / n
        dx = r * math.cos(angle)
        dy = r * math.sin(angle)

        lat = start_latitude + (dy / r_earth) * (180 / math.pi)
        lng = start_longitude + (dx / r_earth) * (180 / math.pi) / math.cos(start_latitude * math.pi/180)
        print(f"{lng}, {lat}")
compute_points()
#

your problem is that the variable names in your code (at least if you use y to represent latitude, x to represent longitude) indicate that you're printing latitude, longitude

#

but you've changed the code around so what you're really printing is longitude, latitude

#

and there's the whole rotational symmetry of the circle

#

and somehow you've made all of the mistakes cancel out

#

the tool requires you to print the stuff out in longitude, latitude format

white radish
#

Hahaha, leave it to me to make so many mistakes that it comes full circle and is almost right again.

#

That's actually crazy btw because origin is from a geospatial library and it stores its long/lat as x/y so it is also doing it wrong like me haha.

lethal jackal
#

It's really common in a lot of code, because if you want to reuse some vector libraries or whatever, you're stuck with that

#

but would highly not recommend confusing yourself with stuff like that

white radish
#

Yeah I'll remember this for sure. I aint ever making this mistake again haha.

#

Hey I'm just going to brush this up a little and then quit working on it for the day, but thanks so much for your help again! I wouldn't have figured it out alone. This has been great :).

lethal jackal
#

good luck

white radish
#

.close

cedar kilnBOT
#
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eternal knot
cedar kilnBOT
eternal knot
#

How Do I solve the system of equations to find the critical points?

#

im stuck on the algebra

granite eagle
#

🐸

inland gust
#

You can multiply them both together to get $25sin(x)cos(x)sin(y)cos(y) = 0$ which is equivilent to $sin(2x)sin(2y) = 0$

#

That might help getting solutions

wraith daggerBOT
#

WeAreIngram

eternal knot
#

@inland gust does that look right?

#

also -pi/2 since the range is from -pi to pi

#

im also confused on how to match them up to find actual (x , y) pairs

inland gust
#

Look good

inland gust
eternal knot
#

yes perhaps

#

.close

cedar kilnBOT
#
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tall mica
#

.

#

Need help with a PDE question

cedar kilnBOT
tall mica
#

what I have up to now

#

Those are my ideas for how to go on

cedar kilnBOT
#

@tall mica Has your question been resolved?

tall mica
#

<@&286206848099549185>

cedar kilnBOT
#

@tall mica Has your question been resolved?

tall mica
#

<@&286206848099549185>

dire geode
tall mica
#

this is "the" question

#

dont know how to use the hint abt the Fourier coeffs of sin^2

cedar kilnBOT
#

@tall mica Has your question been resolved?

cedar kilnBOT
#
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glossy shoal
cedar kilnBOT
glossy shoal
#

I have no idea how to start this

rose swan
#

do you understand what information the problem gave you?

glossy shoal
#

Yes

rose swan
#

you might want to start labeling sides with the lengths they gave you

glossy shoal
#

I just write the ratio to prevent messy

rose swan
#

that's a good start

#

can you extend the plane to visualize where it intersects AD?

glossy shoal
#

Ok

#

its not drawn to cale tho

#

s

rose swan
#

yeah it's tricky, but that should be good enough

#

you can label L now

glossy shoal
#

OK I labelled

rose swan
glossy shoal
#

Thx

rose swan
#

yeah, your picture looks pretty good

glossy shoal
#

Yeah

#

I can't make this

rose swan
#

so some triangles you can draw now include LAB, LHD, and LEH

glossy shoal
#

what theyre for?

rose swan
#

they might help you find some side length relationships

#

since ultimately you want an expression for AL:LD

glossy shoal
#

Yes

#

Let me see

rose swan
#

there's more triangles you can make which may be useful, but i haven't solved this yet

#

i'm guessing it's just spamming the pythagorean theorem and using similar triangles

glossy shoal
#

I still can't see anything

rose swan
#

keep playing around with the different triangles you can make: there are more than the three i suggested

glossy shoal
#

I still have no idea how to do it

#

There are too many variables

rose swan
#

yeah i'm struggling with this too, maybe see if anyone else can help

#

i think the side lengths all have to be (1+r)(1+s)(1+t) though

glossy shoal
#

Ok

#

Thank you for your help

rose swan
#

i'll let you know if i figure it out later

glossy shoal
#

👍

cedar kilnBOT
#

@glossy shoal Has your question been resolved?

cedar kilnBOT
#

@glossy shoal Has your question been resolved?

cedar kilnBOT
#

@glossy shoal Has your question been resolved?

glossy shoal
cedar kilnBOT
#

@glossy shoal Has your question been resolved?

cedar kilnBOT
#

@glossy shoal Has your question been resolved?

glacial sentinel
#

you better start by writing out the equations

#

$$ \frac{AI}{IB} = \frac{1}{r} $$ $$ \frac{DJ}{JH} = \frac{1}{s} $$ $$ \frac{FK}{KG} = \frac{1}{t} $$

silent finch
#

The synthetic solutions seems difficult, it seems best to place the cube on the 3D cartesian plane and find the equation of the plane in terms of x,y,z,r,s,t and find where it intersects AD

wraith daggerBOT
#

Bring Back Beatrix

glacial sentinel
#

and you know if you draw a line from K to perpendicular to BC, you know that for example name this point K_1, then BK_1:K_1C=FK:KG

#

but wait

#

since it uses r, s and t

#

you could write this

#

$$ \frac{IB}{AI} = r $$ $$ \frac{JH}{DJ} = s $$ $$ \frac{KG}{FK} = t $$

wraith daggerBOT
#

Bring Back Beatrix

glacial sentinel
#

then its just a matter of substitution

#

you just reverse engineer the equation

#

fuck latex

#

ms word equation is much better

cedar kilnBOT
#
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cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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worn pulsar
#

Does anybody know how to solve this? It's database task, but someone maybe know it? It says "Find keys: relation"

crimson sedge
worn pulsar
dawn junco
#

have you tried anything or not ?

worn pulsar
#

trying to find solution on yt

#

idk nothing yet

dawn junco
#

lol

#

alright

#

you know what the C -> D notation means ?

worn pulsar
#

c determines d

dawn junco
#

yeah alright

#

could you draw the graph of dependencies in this relation ?

#

at least it's gonna be visual it's more fun

worn pulsar
#

yes i'll do it

#

Hahahahahaha

dawn junco
#

yeah p much indeed

#

I'll say the cycle has shocked me a little at first lol

#

so now I guess the thing you forgot is, what does it mean to be a key from the dependencies ?

#

I also forgot tbh had to look it up

worn pulsar
#

HAHAHAHAHA

#

bro honestly i don't know really, im watching indians on yt

#

it's explained so bad in school presentation so im pretty much hopeless without any help

dawn junco
#

I mean the idea behind a key, is that you can identify which tuple you have only knowing the key right

worn pulsar
#

aight

dawn junco
#

i.e. if you know the key, you can deduce all the other attributes in the relation

worn pulsar
#

yea i get that

dawn junco
#

(the key can have multiple attributes inside of it btw)

#

now let's have fun with the graph a little bit

#

if we suppose we know AB, can we deduce all the other attributes from that ?

worn pulsar
#

C?

#

and D?

dawn junco
#

yeah you can know C cause AB->C

#

and since C->D and we know C we know D

#

so we won

#

AB is a key

worn pulsar
#

Oh

#

it was that simple? xd

dawn junco
#

we're not finished tho

#

there could be other possible sets of attributes which are also keys

worn pulsar
#

hmm

dawn junco
#

have fun with this cycle mate

worn pulsar
#

honestly

#

i think they are all keys

#

xd

dawn junco
#

exactly lol

worn pulsar
#

HAHAHHAHA

#

wow

dawn junco
#

that cycle thing makes it fun lol

worn pulsar
#

i'm sleepy so i didn't notice

#

YEA exactly lol

#

sorry for taking your time bro

dawn junco
#

nah it's ok

worn pulsar
#

i was so stupid

#

can you help me with one more task? short one

dawn junco
#

let's see that thing

worn pulsar
#

it says

#

find shutters

#

or how i can translate that to english

dawn junco
#

sounds like transitive closure to me

#

i.e. what can I deduce from B

worn pulsar
#

maybe, i dont know how to translate it correctly

dawn junco
#

what can I deduce from C

#

etc...

worn pulsar
#

exactly yea

#

so we have written here, that:

#

we look left side of arrows

#

so we look b, e, c ,d

#

and we check is the letter part of a) B, b) D...

#

you get me?ž

#

am i doing it right

dawn junco
#

i get you roughly

#

we start from a state where we know only B

worn pulsar
#

yea

dawn junco
#

from there we try to see if there's dependencies we can apply

#

for example B -> DE is usable here

#

now we know new stuff

worn pulsar
#

yea right

dawn junco
#

we know B D and E

#

etc..

#

and you continue this process until your state doesn't grow anymore

#

the final state is your answer

worn pulsar
#

so for a) would answer be BDE or should i continue procces

dawn junco
#

can you apply some rules knowing B D and E ?

worn pulsar
#

yea ok, so first step is to see left side of B -> DE, E -> C.. so i look for first letter, which are B, E and others

#

then i check if B is part of Bf

#

B is part of Bf

#

and then i check if there is DE there, if there is not, i add DE

#

that's written in my presentation, so i HOPE it's right

dawn junco
#

sounds about right yeah

worn pulsar
#

thank god :D

#

so, is for a) BDE right answer?

dawn junco
#

nah

#

you can add stuff still

#

with these newfound D and E

worn pulsar
#

Oh, so i can add C also, because E -> C, then i can add A, couse C -> A and finally add B couse D -> B

#

?

dawn junco
#

yeah exactly

worn pulsar
#

so it's pretty much all the letters? :)

dawn junco
#

yeah

#

so B is a potential key here

worn pulsar
#

oh yea B is potential

#

so i don't write it twice

#

BDECA then?

dawn junco
#

the order doesn't matter

#

ABCDE is fine

worn pulsar
#

you are legend mate

#

thank you so much

dawn junco
#

you can do the others, i can check if you want

worn pulsar
#

imma do b) D, and then i'll need your help with d) AC couse i don't know with 2 letters

dawn junco
#

that just means you start with A and C

#

simple

worn pulsar
#

so with D, it's all numbers again, because D -> B, B->DE, E -> C, C->A

#

So ABCDE, right?

dawn junco
#

yeah

worn pulsar
#

<3

dawn junco
#

you have D->(a key) so you can deduce everything

worn pulsar
#

i'mma try with E

#

with E, only ECA

#

couse E -> C, C->A and A -> nothing xd

#

right?

dawn junco
#

yup

worn pulsar
#

thank you bro you are savior

#

really thanks for explaining me in 20mins which this guy couldn't in his 2000 words document

dawn junco
#

more like 30mins

#

cheers mate

worn pulsar
#

yup sorry for that xd hope you do well bro wish you best

dawn junco
#

good luck with your exam ig

worn pulsar
#

!close

#

how do i close thiis

#

xd

dawn junco
#

.close

cedar kilnBOT
#
Channel closed

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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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mint moth
#

I'm not sure what to do or where to start solving...

I first did 18 + 4.50 : 4
And I didn't know what to do from there and that's probably wrong 😅

scarlet garnet
#

do both equations first

#

Money(Time)

mint moth
#

?

#

I'm a bit confused on what u said there

worn pulsar
#

do (18 + 4.5) / 4 = 15 : 8 so it would be 8 x (18 + 4.5 ) = 15 x 4

mint moth
#

Ohhh

#

Okok then I solve from there ^

worn pulsar
#

good luck :)

mint moth
#

Hmm I got 180 = 60

#

how would I use that to find out how many weeks

worn pulsar
#

ok so let weeks be x

#

so 4.5x

#

it would be 8 x (18 + 4.5x) = 15 x 4x

#

then yu have 144 + 36 x = 60x

#

then you have 60x - 36x = 144

#

24x = 144

#

x = 6

#

you get it? xd

mint moth
#

I'm trying to understand how u got that answer by trying to do it myself with ur guidance - might take some time

#

.close

cedar kilnBOT
#
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hasty dagger
#

The question circled in green and pink,
how would you go about solving it?
It’s 1 mark so it should only take a minute according to exams but I’m not too sure how 500 is the answer.

dawn junco
hasty dagger
#

Sorry?

dawn junco
#

it relates very closely to the sum you have

dire geode
#

Solve for your summand

#

pretend n=r

slate lintel
#

that's a cute problem

cerulean star
#

funny indeed

#

@hasty dagger you need to substitute

#

certain given information

#

as one does in math

hasty dagger
#

Alright, thank you!

#

Another, question, how would you resolve the problem? Currently written the forces but not sure how to find speed, would you calculate GPE loss and then KE gain?

cedar kilnBOT
#

@hasty dagger Has your question been resolved?

slate lintel
#

that's how I'd do it yeah

hasty dagger
#

Lovely, thank you

#

.close

cedar kilnBOT
#
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#
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crimson sedge
#

I am stuck in a

cedar kilnBOT
crimson sedge
#

Express the following

#

5x-35

#

-12mn+2m

grand forge
#

hm?

crimson sedge
#

So, i am stuck in a

dire geode
crimson sedge
#

ohh

#

sorry

dire geode
#

Read what you sent again and see if anyone besides you can understand

crimson sedge
#

what i meant

#

was that i am stuck in finding out the solution to A or 5x-35

#

Sorry again!

grand forge
#

can u send a picture of the question

crimson sedge
#

how to?

grand forge
#

use your phone

crimson sedge
#

ok

#

i did it

#

but i dont know how to send it to my compyuter

slate lintel
#

sign into discord on your phone

#

or email the picture to yourself, that's a trick I've always used

crimson sedge
#

ok

#

sorry if its blurred

iron saffron
#

as a what

crimson sedge
#

product of two or more terms

iron saffron
#

So, do you know what product means?

crimson sedge
#

yes

iron saffron
#

Do you see any product there?

crimson sedge
#

i do not think so

iron saffron
#

what does 5x means to you?

crimson sedge
#

x+x+x+x+x

iron saffron
#

isn't that the definition of product?

crimson sedge
#

or 4x+1x

iron saffron
#

3+3+3 = 3 * 3

#

x+x+x+x+x = 5 * x

#

right?

crimson sedge
#

yes

iron saffron
#

you have a product there then

#

and 35 is another product

#

which one

crimson sedge
#

i think we just need to factor the term

iron saffron
#

which product is inside 35?

crimson sedge
#

7x5

iron saffron
#

ok, what's in common then

#

between 5x and 35

crimson sedge
#

5

iron saffron
#

do you know how to factor out?

crimson sedge
#

no

iron saffron
#

read this carefully

#

a * b + a * c = a(b+c)
a * b - a * c = a(b-c)

#

What do you have?

#

first or second?

crimson sedge
#

second

iron saffron
#

write everything replacing with your numbers

crimson sedge
#

like everything everything

#

or just the secind

iron saffron
#

a * b - a * c = a(b-c)

#

this one

crimson sedge
#

5x35-5x7=5x(35-7)

iron saffron
#

that's not what you have

#

you have 5x + 35

#

we agreed 5x = 5 * x

#

and we agreed 35 = 5 *7

#

also, never use "x" as multiply symbol

#

use asterisc *

crimson sedge
#

ok

iron saffron
#

so write again

#

5x = 5 * x and 35 = 5 * 7

#

a * b - a * c = a(b-c)

crimson sedge
#

535 - 57=5x(35-7)

#

oops

iron saffron
#

?

crimson sedge
#

535 - 57=5x(35-7)

slate lintel
#

use x instead of star

#

wait don't, but use uhhh

iron saffron
#

leave a space between asteriscs

crimson sedge
#

5 * 35 - 5 * 7=5x(35-7)

iron saffron
#

ok but read the exercise

#

The second thing you typed is correct

#
  • 35 is equal to - 5 * 7
#

but the first thing is 5x

#

5x is NOT equal to 5 * 35

#

5x is equal to 5 * x

#

x is a number you don't know

#

it's not a symbol

crimson sedge
#

5 * x - 57=5x(35-7)

iron saffron
#

i guess you meant 5 * x - 5 * 7

#

sorry

#

this

#

but after the equal you are wrong

#

this is incorrect

#

remember what I wrote

#

a * b - a * c = a(b-c)

#

Tell me who is "a", who is "b", and who is "c" in your exercise

crimson sedge
#

a=5 b=x c=7

iron saffron
#

perfect

#

so now you must write this

#

a(b-c)

#

this means a * (b-c)

crimson sedge
#

5(x-7)

iron saffron
#

that's correct

#

when you put a parenthesis after a number, you don't need to use multiply symbol, it's there even if you don't put

#

so that's it

#

now you do it with part b

#

find what's in common

#

and do the same

crimson sedge
#

-2m(6m-1)

#

oops

iron saffron
#

that's close

crimson sedge
#

-2m(6n-1)

iron saffron
#

perfect

crimson sedge
#

thank youu

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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pallid ether
pallid ether
slate lintel
#

looks right to me. I don't think you needed to actually do the computation, but that can help to prove that it is indeed what you think it should be (dollars per month)

pallid ether
#

thank you for answering !

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.close

cedar kilnBOT
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cedar kilnBOT
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dense basalt
cedar kilnBOT
dense basalt
#

Are both x's and angles equal?

scarlet widget
#

They have the same name...

dense basalt
#

I have used the name to signify

#

I can redraw it with different names

#

is alpha = beta

#

and x = y ?

livid hound
#

do x and y represent the lengths?

dense basalt
#

Yes

#

Just the name

livid hound
#

then yes

dense basalt
#

Is this the reason why we can say that 120 = 90 + 30

#

Therefore, use 30 degrees

#

In calculations?

scarlet widget
#

Yes they are necessarily equal sorry

dense basalt
#

(with appropriate sign of course)

slate lintel
#

you can show the triangles are the same via ASA (one of them is a right angle)

livid hound
#

well you don't really use
30 because of 120=90+30

dense basalt
#

Why do you do so?

#

I mean

#

Yeah just explain whatever xd

scarlet widget
#

Beta represents 180° + alpha actually

livid hound
#

the angle marked is congruent to alpha

dense basalt
#

Yeah it does, and I removed the 180 degrees part for the very reason to ask if they are the same

#

So to check whether that's why they are used

dense basalt
#

They are the same

#

ALright xd

livid hound
#

the use of references/related acute angles simplifies the values in the problem making it easier to evaluate

dense basalt
#

Yes

#

It does

#

But why is it mathematically / logically correct

#

To use them?

livid hound
#

congruent triangles, vertical angles, angle sums

scarlet widget
#

@dense basalt from your example you can say that sin(alpha + 180°) = -sin(alpha) and cos(alpha + 180°) = -cos(alpha)

dense basalt
dense basalt
#

I suppose

#

Thank you very much!

#

.close

cedar kilnBOT
#
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#
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viral mural
#

I'm confused why different expressions are returned?

viral mural
#

impDiff(y=f(x), x, y) returns the derivative in terms of x

#

come on man

cedar kilnBOT
slate lintel
viral mural
#

could you check? I don't think they are

#

oh

#

yeah no

slate lintel
#

what do you get if you multiply the numerator of the first one by $x^2(y^2+2y-1)$, which equals 1?

wraith daggerBOT
#

kitten.in.a.teacup

viral mural
#

cough

#

fair enough

#

thank you!

#

.close

cedar kilnBOT
#
Channel closed

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edgy heart
#

Hi can someone help me with an easy thing please

edgy heart
#

I have (x+1)(x-2)<0 (inequalities and stuff)

#

And the answer is -1<x<2

#

Can someone explain it to me?

scarlet widget
#

It's a multiplication between 2 factors

edgy heart
#

Idk why the x is bigger

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Than the -1

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Because i separate the two parentheses

#

And i have x<-1 and x<2

scarlet widget
#

positive × positive = positive
positive × negative = negative
negative × positive = negative
negative × negative = positive

edgy heart
#

But the answer says that the x is bigger than the -1

slate lintel
#

i'd recommend sketching the parabola and marking where it crosses the x-axis

scarlet widget
edgy heart
edgy heart
#

YOU'RE A GENIUS MAN

scarlet widget
#

lol

edgy heart
#

But wouldn't be there

#

Two possible answers?

#

If a is positive and b negative

#

And viceversa

scarlet widget
#

Let's try to solve it first

#

Let's start with positive × negative = negative

#

Which means that (x + 1) is?

edgy heart
#

POSITIVE

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And x-2 negative

#

Right

#

?

scarlet widget
#

Yeah

#

x + 1 > 0
x > -1

edgy heart
#

So it's has to be positive

#

Oh shet

scarlet widget
#

And

x - 2 < 0
x < 2

#

In the first case, x is between -1 and 2

edgy heart
#

Yeah u right

scarlet widget
#

But you get it?

edgy heart
#

And in the other case I have x<-1

#

And x>2?

scarlet widget
#

Let's see

#

x + 1 is negative and x - 2 is positive

weary vessel
edgy heart
#

Holy molly

#

What's that

scarlet widget
#

x + 1 < 0
x < -1

And

x - 2 > 0
x > 2

But x can't be less than -1 and greater than 2

#

Second case is invalid

edgy heart
#

Why it can not

#

Oh shit

#

Stupid question

#

Sorry

#

My bad

scarlet widget
#

No problem lol

edgy heart
#

Yeah I understand now