#help-13

1 messages · Page 128 of 1

dire geode
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What you have is fine, just apply the expansion correctly

marsh pond
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you mean keep going with the following [3x3] matrices now?

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or something else by "expansion"

dire geode
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Your first row should have a sum of 4 3x3 determinants

marsh pond
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oops!

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ty

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so how would you write this on an exam? is there a best practice? use arrows like this?

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or doesn't really matter as long as you get to the correct answer

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I gotta do this 4 times somehow

dire geode
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What you have is fine

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Just do it many more times for practice

silver fable
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Why not just calculate det(A)² + 1

dire geode
silver fable
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Oh i forgot about that mb

marsh pond
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I put 2 versions at the bottom

silver fable
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you're writing determinants wrong

marsh pond
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wdym?

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I'm not finding determinants of B, C, D, E?

silver fable
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you're writing matrices instead of determinants

marsh pond
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det(B) = 4

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det(C) = 1

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det(D) = -1

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det(E) = 1

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incorrect terminology here?

silver fable
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first line you wrote det(A) = 2B-C+D-E

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just replace brackets with vertical lines

marsh pond
silver fable
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you basically wrote det(A) is equal to a matrice

marsh pond
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why? like this
det|A| = 2B - C + D - E

silver fable
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noo replace [] with | |

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keep det(A)

marsh pond
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ooooo

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OK OK

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lemme try again

silver fable
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no need, just something to keep in mind

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but the 1st method is more detailed IMO

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If the det of B,C,D and E are known use the 2nd method... it saves time
but if you have to calculate them then use the first "version" to show work

marsh pond
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so no issues here right, this part is perfect

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it's just how I proceed with shrinking the [3x3] into [2x2], i'm using the incorrect terminology?

dire geode
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You use brackets for both the matrix and determinant

silver fable
# marsh pond

again u're writing matrices instead of determinants

marsh pond
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oh

dire geode
marsh pond
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I always need to use || instead of [] for determinants?

silver fable
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of course

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how would u dintinguish between them if u don't

marsh pond
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well, i got the correct answer,but i wonder if i would lose marks here

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i always assumed what type of bracket you use is up to you

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could also be round bracket

silver fable
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round brackets are for matrices

marsh pond
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OK

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do we not call the 3x3 a matrix?

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it is, but it isn't

silver fable
silver fable
marsh pond
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3x3 is a determinant

dire geode
dire geode
marsh pond
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lmao

silver fable
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a det is a scalar

marsh pond
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but along the way i am demolishing the sports car

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running into every tree and pothole to get to my answer

silver fable
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The determinant of a matrix A is denoted det(A), det A, or |A|. submatrices. (wikipedia)

dire geode
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You're just being deliberately confusing now

silver fable
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u can risk losing marks fine xD

marsh pond
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alright so, always always always show determinants with ||

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|B|

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this should actually be written as det(A) = 2|B| - |C| + |D| - |E| ?

silver fable
# marsh pond

this is wrong too u should write det(A) = 2det(B) - det(C) + det(D) - det(E)

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then u can use properties of determinants to simplify

marsh pond
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lol that's what i wrote at the bottom to begin with, you said

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^ this is what I had originally

silver fable
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yeah i meant replace in the first expression

marsh pond
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so det(A) = 2(det(B)) - det(C) + det(D) - det(E) is correct

silver fable
marsh pond
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and as for how I "draw" the 3x3's

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I should use || instead of []

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not sure what to call those 3x3's

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if they aren't matrices

silver fable
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determinants

marsh pond
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so what do I call them?

silver fable
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wait which 3*3 u talking about

marsh pond
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bc i trust @dire geode i just don't understand i'm getting different answers on this

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the 3x3's here:

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i know the brackets are incorrect

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old screenshot

dire geode
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The way you wrote them, those are matrices

marsh pond
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yeah

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so I wanna draw them with ||

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instead of []

dire geode
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Then do that

silver fable
# marsh pond

those are matrices but they're supposed to bet determinants (with | |)

marsh pond
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alright

dire geode
marsh pond
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this works?

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wait, I think I messed up here

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technically these are not |B| - |C| + |D| - |E| yet

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i'm just labeling the new 3x3's

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lemme redo this, just to be super clear with notation

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alright

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i have two versions below

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which is the preferred? i think it's the bottom, but just wanna triple check on this

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@silver fable @dire geode brb, thanks for the help with this!

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or maybe both versions of the answer could work, technically? if || represents the determinant, they are both basically saying the exact same thing?

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cedar kilnBOT
#
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cedar kilnBOT
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floral urchin
#

Hello, working on my final project for AP Statistics and think we made a mistake with what hypotheses test to perform. We proposed a 2-samp-T-test, but since our data is recorded categorically (preference, see table) we cannot calculate Sx1 or Sx2 which is needed for the test.

I am relatively sure the correct test to perform is a chi^2 for independence, but that test requires 2 matrices of data, and i am not sure how to make the data we collected fit into that format

floral urchin
#

really in need of guidance of which type of test is appropriate

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Ho: m = .5
Ha: m > .5

Testing to determine whether a majority of sample prefers fiji water to tap water in a single blind fashion

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please ping me in any response as i have general notifications silenced

cedar kilnBOT
#

@floral urchin Has your question been resolved?

floral urchin
#

<@&286206848099549185>

fallen fable
#

@floral urchin

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cedar kilnBOT
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fallen fable
#

.reopen

cedar kilnBOT
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fallen fable
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.close

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kind parcel
#

Technique in the calculator to find the nth row of pascals triangle?

kind parcel
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I remember there was a way to do it

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I just want the numbers of a row

short blade
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what calculator is it

kind parcel
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ti 84

short blade
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also, do you know what "n choose m" means?

kind parcel
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n choose r

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yeah

short blade
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then that

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row choose column

kind parcel
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oh i see

short blade
#

(0 indexed)

kind parcel
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thank u

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mortal ether
cedar kilnBOT
mortal ether
#

can someone tell me the math he did to go from pi/6 to 5pi/6

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and then to 7pi/6 to 11pi/6

ebon juniper
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oops

violet flume
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its because of the plus/minus

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can you see why you should get 4 solutions out of that equation?

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this one

surreal cave
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$\cos\theta=\pm\frac{\sqrt{3}}{2}$

wraith daggerBOT
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XxMrFancyu2xX

mortal ether
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I just know we have to go up to 2pi

violet flume
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$\cos \theta = \pm \frac{\sqrt 3}{2}$

wraith daggerBOT
#

jan Niku

violet flume
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okay, thats a good start

surreal cave
mortal ether
violet flume
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hrm?

surreal cave
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yep :))

violet flume
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well that person solved it again for some reason using x instead

mortal ether
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i meant how cos is x and sin is y

surreal cave
violet flume
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you can apply identities but its maybe easier to think of cos(theta) as just the horizontal component of that reference angle

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oh, yea

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thats what i mean

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so using that logic, you can see how for basically any angle, you should get 2 solutions from one

surreal cave
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anyways berry yes find a theta where the x-value is sqrt(3)/2

violet flume
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if you just reflect the angle across the horizontal "axis"

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youll find a place where the horizontal component is the same

surreal cave
violet flume
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(and the vertical component is negative)

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ah

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well the first just comes from unit circle

mortal ether
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$\frac{\pi}{6}$

wraith daggerBOT
violet flume
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all you need is one

surreal cave
violet flume
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then you can find the other 3

surreal cave
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now what about where cos(theta)=-sqrt(3)/2 thonk

mortal ether
surreal cave
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there's a negative

mortal ether
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oh ok

surreal cave
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because of our plus minus

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there are two cases :))

mortal ether
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$\frac{5\pi}{6}$

wraith daggerBOT
surreal cave
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but we have two other sneaky solutions

mortal ether
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$\frac{7\pi}{6}$

wraith daggerBOT
mortal ether
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$\frac{11\pi}{6}$

wraith daggerBOT
surreal cave
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yes! but do you understand the logic?

mortal ether
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i just look at every point that has $-\frac{\sqrt{3}}{2}$ ?

wraith daggerBOT
mortal ether
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or $\frac{\sqrt{3}}{2}$

wraith daggerBOT
surreal cave
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ig that's a way, just do it whatever way your teaching taught you :))

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but yes those all are the answers on 0<=theta<2pi pandaHugg

mortal ether
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this is a self taught course bleak

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but yeah this seems easy

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now i have to figure out how to do it with tan...

surreal cave
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just find where tan is equal to that value

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as a decent rule of thumb if tan=1 then your looking at the pi/4's and is sqrt(3) then your looking at pi/3's but if 1/sqrt(3) then your looking at pi/6's

mortal ether
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but tan is weird... $tan\theta=\frac{y}{x}$

wraith daggerBOT
surreal cave
mortal ether
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is this just a memorization thing?

surreal cave
mortal ether
surreal cave
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oh

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$\tan\left(\frac{\pi}{3}\right)=\sqrt{3}, \tan\left(\frac{\pi}{4}\right)=1, \tan\left(\frac{\pi}{6}\right)=\frac{\sqrt{3}}{3}=\frac{1}{\sqrt{3}}$

wraith daggerBOT
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XxMrFancyu2xX

surreal cave
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that a little better? @mortal ether 😅

mortal ether
#

thank you

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yeah

surreal cave
#

hope that helps a little :))

cedar kilnBOT
#

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cedar kilnBOT
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grizzled sapphire
#

Find the order of $SL_2(\mathbb{F}_p)$ where p is a prime.

wraith daggerBOT
#

random-internet-guy

grizzled sapphire
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
grizzled sapphire
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1

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wait how do you use this command

tropic oxide
#

you use this command when a helpee is not sharing their progress

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you can just say "idk how to start" yourself

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anyway you know what GL is right

cedar kilnBOT
#

@grizzled sapphire Has your question been resolved?

grizzled sapphire
tropic oxide
#

right ok sully

cedar kilnBOT
#

@grizzled sapphire Has your question been resolved?

clear berry
#

I think it's GL, not SL cause GL is much easier to solve without the extra constraint

cedar kilnBOT
#

@grizzled sapphire Has your question been resolved?

grizzled sapphire
clear berry
woven depot
#

Then apply Lagrange's theorem

cedar kilnBOT
#

@grizzled sapphire Has your question been resolved?

grizzled sapphire
#

actually nvm i solved this

#

.close

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bleak rain
#

@stone shale come here

cedar kilnBOT
bleak rain
#

math discussion is packed

#

$\int_a^b \lim_{n \to \infty} \sqrt{\left(\frac{f(x+h) - f(x)}{h}\right)^2 + 1} ; \dd x$

wraith daggerBOT
#

ally ❤ (glomed down)

bleak rain
#

are you here?

#

.close

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crimson sedge
#

hi

cedar kilnBOT
crimson sedge
#

ok so

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i am expanding

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I wanna know while I expand, do I need to do somethign with the - outside the parenthesis of them?

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or do 9x^2 - 6x + 1 - x^2 - 2x + 2x -4 by just doing foil and only changing the begginging to a minus

upper garnet
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just rewrite it as (-1)(x+2)(x-2)

crimson sedge
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oh i got it

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i can just use formua

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(a+b)(a-b) = a^2 - b^2

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i iwll get (x^2 -4)

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then flip the signs

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as the -1 is outside

cedar kilnBOT
#

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vital sphinx
#

Why is this not allowed?

cedar kilnBOT
tropic oxide
#

t = e^y yields dt = e^y dy

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NOT dt = ye^y dy

vital sphinx
#

.close

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sonic thistle
#

Arno Dorian

cedar kilnBOT
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marble sun
#

Anyone can help?

cedar kilnBOT
steady plank
#

The line of symmetry of a quadratic is at x=the vertex, so $x = \frac{-b}{2a}$

wraith daggerBOT
#

scam.io

The line of symmetry of a quadratic is at x=the vertex, so $x = \frac{-b}{2a}$
marble sun
#

Yep, I got r = -b/2a as a result

steady plank
#

Exactly

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We now have 2 points for ST, (r, -5) and (8, 3)

marble sun
#

i found the gradient which is 8/8-r

steady plank
#

That is right

#

If ST can be modeled by $y=mx+b$, then $m=\frac{8}{8+\frac{b}{2a}}$

wraith daggerBOT
steady plank
#

I think using b for two variables is a bit confusing so let's actually use $mx+c$ instead

wraith daggerBOT
marble sun
steady plank
#

You can just plug in 8 for y and 3 for x

marble sun
#

Sorry for more context

steady plank
#

This means that the intercept is $3 - \frac{64}{8 + \frac{b}{2a}}$

wraith daggerBOT
marble sun
#

Sorry how did you get that? From the picture I send, I got this equation for line ST

#

Give me a second for me to post it

steady plank
#

If you expand that last equation from your penultimate post, $ y = \frac{8x}{8-r} + 3 - \frac{3}{8-r}$

marble sun
#

then i sub x=0 from there to get y-intercept? But i am not sure if i am right for the equation of line ST

steady plank
#

Plug in 0 for x to get the intercept

marble sun
#

Yep from there I got (16ax - 80a + 3b)/(16a+b)

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Then I sub x = 0

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In return I got

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(-80a + 3b)/(16a + b)

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Is this correct?

cedar kilnBOT
#

@marble sun Has your question been resolved?

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bronze pivot
#

how do i get the conjugate of 220 < 0

cedar kilnBOT
bronze pivot
#

is it also 220 < 0

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coz if i had like 220<30

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it would be 220 < -30

livid hound
#

your question makes no sense

bronze pivot
livid hound
#

220 isn't less than 0
220 isn't less than 30
220 isn't less than -30

bronze pivot
#

oh

livid hound
#

is there more context?

bronze pivot
#

< angle

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its a phasor

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$220 \angle 0$

wraith daggerBOT
#

steamhahasteamhaha

bronze pivot
livid hound
#

angle 0?

bronze pivot
#

yeah

lyric narwhal
#

i think they mean 0 degrees

bronze pivot
#

yeah

livid hound
#

can you show the original problem

bronze pivot
#

its a circuit analysis problem

crimson sedge
#

in electrical engineering it a<theta means a exp(theta)

bronze pivot
#

i just need to know how to get the conjugate of $220 \angle 0^{\circ}$

wraith daggerBOT
#

steamhahasteamhaha

crimson sedge
#

$a \angle \theta \equiv a e^{\theta}$

wraith daggerBOT
#

Jester

crimson sedge
#

so the conjugate would be a < -theta

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which is 220<0

bronze pivot
#

that's all I needed

#

thanks

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lol

#

🤣

crimson sedge
#

no bro u ll encounter it later

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its not all u need

bronze pivot
#

we just started AC analysis

#

okay anyways

#

thanks

#

.close

cedar kilnBOT
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dry cargo
cedar kilnBOT
dry cargo
#

Why x must = 0 ?

#

.close

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hazy umbra
#

need help

cedar kilnBOT
steady plank
#

Based on Kirchhoff's laws, the total voltage drop over each of the three parallel branches is 36V

#

You can find it from the battery or by using the fact that Capacitance = Charge / Voltage

hazy umbra
#

how can I find the charge of each capacitors?

steady plank
#

We also know that capacitors in series have the same voltage drop

#

For the first branch, C1 and C2/C3/C4 have the same voltages

obsidian coral
#

This physics video tutorial explains how to solve series and parallel capacitor circuit problems such as calculating the electric charge, voltage, and potential energy stored across each capacitor in the DC circuit network. This video contains a few examples and practice problems with the equations / formulas and calculations needed to answer q...

▶ Play video
crimson sedge
#

some of my old notes

steady plank
#

Using V=Q/C, we know Q = 18C

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C2, C3, and C4 can all be calculated by doing 18/2, 18/3, and 18/4 respectively

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Since they all have the same voltages

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C5-7 all also have 18 V since there are two sets in series again

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And C8-10 have 12V drops since there are 3 in series

cedar kilnBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

steady plank
#

From here it is quite trivial

hazy umbra
#

so u just need to keep on playing the V=Q/C and find your way out right?

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I'm kinda getting it

steady plank
#

Yes

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Capacitors have the same voltage in series and in parallel, so it is easy once you practice a lot

hazy umbra
#

alr alr bet

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thanks

#

.close

cedar kilnBOT
#
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trail sedge
#

Below the z = x² + y² surface, above the xy plane and inside the x² + y² = 4xcylinder

Graph the remaining body and calculate this volume with a double integral. Help pls

digital spade
#

Which part

cedar kilnBOT
#

@trail sedge Has your question been resolved?

trail sedge
#

Under the Z=x²+y² Above the xy plane The graph of the solid inside the cylinder x²+y²=4 and the double integral of its volume

#

sorry english is not my first language

brittle stag
#

x^2 + y^2 = 4 or x^2 + y^2 = 4x?

digital spade
#

first you need to find the limits of integration

#

for x and y

cedar kilnBOT
#

@trail sedge Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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tidal ravine
cedar kilnBOT
tidal ravine
#

Is it 8?

#

1 worker = 4.5

lyric narwhal
#

not quite

tidal ravine
#

Could you help me

lyric narwhal
#

check how many painter-hours are needed

#

there is a hint in the first line of the question

tidal ravine
#

27 divided by 6 = 4.5?

lyric narwhal
#

that would be if the number of hours were directly proportional to the number of painters

#

if there are more painters, will the house be painted faster or slower?

tidal ravine
#

Faster

lyric narwhal
#

so that means?

tidal ravine
#

hmm

#

1 worker = 4.5 hours?

lyric narwhal
#

you just repeated the same thing again.

tidal ravine
#

i don't get it

lyric narwhal
#

do you know what inverse proportion means?

tidal ravine
#

One + other - ?

#

Not sure thou

lyric narwhal
#

nope

#

okay

#

first tell me what a direct proportion is

tidal ravine
#

hmm

#

when it adds same value?

#

i dont remember honestly

lyric narwhal
#

nope

#

a direct proportion is when the ratio of two quantities stays constant

#

i.e x = k*y is a direct proportion

#

you see direct proportions in things like no of objects vs cost

tidal ravine
#

Ah

#

is it something like

lyric narwhal
#

for example, if each object costs $5, the cost would always be 5 times the number of objects u decide to buy no matter how many objects u buy

tidal ravine
#

1:2, 2:4?

#

Something like that

#

Is it

cedar kilnBOT
#

@tidal ravine Has your question been resolved?

tidal ravine
#

im confused

obsidian coral
#

.close

cedar kilnBOT
#
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tidal ravine
#

.close

obsidian coral
#

I closed it

#

It's good

cedar kilnBOT
#
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steady elk
#

suppose we have sample space with cardinality of 0 or simply saying null set then wont the probability of sample space become indetermined

steady elk
#

answer in brief plz

tropic oxide
#

most formalizations of probability spaces forbid the sample space from being empty

steady elk
#

y

#

i wanna see zero there

tropic oxide
#

for precisely the reason you stated -- if Ω = ∅, should P(Ω) be 0 or 1?

#

there really isnt such a thing as an experiment with zero possible outcomes lol

steady elk
#

w8 u r the1 frm tomorrow

tropic oxide
#

... from tomorrow?

steady elk
tropic oxide
#

i'm not a time traveller lol

steady elk
steady elk
#

ty

#

.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

ik its not math but can someone help please

obsidian coral
#

,rotate

wraith daggerBOT
obsidian coral
crimson sedge
#

i did

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

#

@crimson sedge Has your question been resolved?

crimson sedge
#

i dont know how to continue and with what

#

i found the equivalent resistance

#

and the numbers are just random

obsidian coral
crimson sedge
obsidian coral
#

R1 and R23456 are in series

#

Not parallel

crimson sedge
#

and then what

obsidian coral
#

Find I

#

You have V and the equivalent resistance

#

Use V = IR

crimson sedge
#

I=18,8A

obsidian coral
#

Yes

crimson sedge
#

and then

obsidian coral
#

What do you mean "and then"?

#

That's the goal, wasn't it?

#

To find I

crimson sedge
#

no i need every I

#

and every charge

obsidian coral
#

Use the series and parallel rules

crimson sedge
#

what are those?

obsidian coral
#

How voltages and currents are in series and parallel

#

Like in series voltages sum and current is the same

crimson sedge
#

okay

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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vital valley
#

How to find area between the curve sqrt(4-x^2) and x axis

vital valley
#

Integration gives sqrt(4-x^2) in denominator

#

The bounds are -2,2 I think so can't substitute in integration

royal loom
#

if y=sqrt(4-x^2)

#

square both sides

#

see the shape this equation is representing?

#

there is no need for integration

vital valley
royal loom
#

if it was

#

y^2+x^2=4

#

perhaps

#

what shape would that be?

vital valley
#

Ah fuck, geometry

#

Circle?

#

Radius 2?

royal loom
#

be careful though, because this isn't actually a full circle

#

we don't have y^2+x^2=4

#

but we have something pretty similar

#

y=sqrt(4-x^2)

#

sqrt is only positive

#

so we only get the top half of the circle

vital valley
#

Ah

#

2pi?

#

Final area

royal loom
#

I believe so

vital valley
#

Damn, ok thank you very much

cedar kilnBOT
#

@vital valley Has your question been resolved?

cedar kilnBOT
#
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turbid spoke
#

what happen here?

cedar kilnBOT
marsh schooner
turbid spoke
marsh schooner
#

from start integral

#

u = ln(7x)

buoyant latch
#

do you know that $\int\frac{f'(x)}{f(x)}, dx=\ln|f(x)|+C$?

wraith daggerBOT
#

Frosst

marsh schooner
#

but use sub good way to

buoyant latch
#

why forget about it

turbid spoke
#

I don't understand how I can have a candidate for u to make a substitution

marsh schooner
#

after that we got integral 1/u

#

answer ln(|u|)+C

#

and back substation ln(|ln(7x)|) + C

#

sorry for my English

turbid spoke
#

dont worry

#

hummm so yes but how u can use subtitution , how can determine can use this method

cedar kilnBOT
#

@turbid spoke Has your question been resolved?

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steel drift
cedar kilnBOT
steel drift
#

need help with this question, no one in my uni group seems to know how to do it

#

mark scheme ans says it is a half (going to be afk for a bit so apologies if i don't answer back right away)

gleaming cloud
# steel drift

if $r\colon [a,b] \to \bR^2$ parameterises a curve $\mathcal{C}$ then
$$\int_{\mathcal{C}} \mathbf{F}\cdot\mathbf{\dd{r}} := \int_a^b \mathbf{F}\cdot\mathbf{r}'(t) \dd{t} $$

wraith daggerBOT
#

giannis_money

gleaming cloud
#

here you would param C piecewise

cedar kilnBOT
#

@steel drift Has your question been resolved?

steel drift
gleaming cloud
#

parm each edge

steel drift
#

I did a similar question before where r was linked a parameter t

#

And just differentiated it to get dr

#

If I parm each edge, what would r' represent?

#

Or dt

#

nvm looks like i need to understand what parametision is in general first lol, thanks for you help @gleaming cloud

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
dire geode
crimson sedge
#

How I do this

dire geode
crimson sedge
dire geode
#

That's formatted terribly

crimson sedge
#

What

runic garnet
#

Use látex or send a picture on paper

#

Or paint

#

So it can be interpreted less ambiguously

crimson sedge
#

@runic garnet @dire geode

buoyant latch
#

what happened to the end

dire geode
#

You did chain rule wrong. And you need to use product rule

crimson sedge
buoyant latch
#

i mean on the right

dire geode
#

Observe that xy = x times y(x)

crimson sedge
dire geode
#

,tex .diff rules

wraith daggerBOT
#

riemann

crimson sedge
#

Am I suppose to move exy to the other side

dire geode
#

You need chain rule and product rule for this problem

buoyant latch
#

the left side is correct

#

the right side isn't

#

well

#

the left side is a little bit wrong

#

i dont know why you've slipped a - on the exponential

#

actually

crimson sedge
#

Cus -1

buoyant latch
#

never mind it's very wrong

crimson sedge
dire geode
buoyant latch
#

what is $\frac{d}{dx}e^{f(x)}$

wraith daggerBOT
#

Frosst

crimson sedge
#

Ex*exy?

#

Idk

buoyant latch
#

no!

#

that's equal to $f'(x)e^{f(x)}$

wraith daggerBOT
#

Frosst

crimson sedge
#

Idk how to do this then

buoyant latch
#

try and prove that by first principles if you want to

crimson sedge
#

I have no idea what that is

buoyant latch
#

surely riemann has a good one

crimson sedge
#

That makes it more confusing

buoyant latch
#

have you seen this before

#

$\lim_{h\to 0}\frac{f(x+h)-f(x)}{h}$

wraith daggerBOT
#

Frosst

crimson sedge
#

Yeah

#

But I need to do it with implicit differenation

buoyant latch
#

ok let f(x) = e^x

crimson sedge
#

And idk how that one helps

buoyant latch
#

ok

#

$\frac{d}{dx}e^{3x}$

#

what is this

wraith daggerBOT
#

Frosst

crimson sedge
#

3xe^2x

buoyant latch
#

that is incorrect

#

you aren't messing up the implicit part (yet)

#

you're messing up the basic explicit differentiation

crimson sedge
#

What

buoyant latch
#

so try do $\frac{d}{dx}, e^{3x}$ by first principles

wraith daggerBOT
#

Frosst

crimson sedge
#

@buoyant latch what did I do wrong

buoyant latch
#

you aren't even listening to what i've said

crimson sedge
#

I tried the other way

#

The limit thing made it more confusing

vestal wolf
#

You need to understand the limit thing first

#

That's what derivative is on the essence

vestal wolf
#

He decided that you first need to know how this becomes to fully understand your question

#

The answer here is btw ||3e^(3x)||, not 3xe^(2x)

buoyant latch
#

if you blindly do calculations without understanding what you're doing, you will make mistakes and not realise it

#

you should have some sort of sanity check for the steps you're doing

#

a sanity check i would use here is that the derivative of e^(f(x)) should still have e^(f(x)) somewhere

#

yours randomly got a - in it

vestal wolf
#

He might be confusing the derivatives of a polynomial with the derivative of exponentials, imo

#

The reason I thought so is because his answer was 3x e^((3-1)x)

#

Anyways, I got work to do

#

Turtle out

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
cedar kilnBOT
#

@half elk Has your question been resolved?

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mint raft
#

Can someone please help me with these two questions

gritty galleon
#

have u been taught trig?

mint raft
#

Yeah

#

Just finding these two questions confusing

#

.close

cedar kilnBOT
#
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sweet tartan
#

find domain and range of y=(3-x)^2-8

cedar kilnBOT
#

@sweet tartan Has your question been resolved?

teal rune
#

-8 up to positive infinity

(3-x)^2 will never be negative. The smallest number this term will be is if you insert 3 for x -> (3-3)^2 = 0^2 = 0

Then, what's left, is the -8. DO that:
0-8 = -8

That's the smallest number you can get.
Otherwise, you can go as big as you want.

cedar kilnBOT
#
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echo vigil
#

Im stuck

cedar kilnBOT
echo vigil
#

Basic calculus

#

The dy/dx thing

#

No.9

dreamy sleet
#

,rotate

wraith daggerBOT
dreamy sleet
echo vigil
dreamy sleet
echo vigil
#

The goal is to find the d^2y/dy2

#

Stuck on whether or not i should use product rule

dreamy sleet
#

You can use the product rule

#

I think it’s the only way here

echo vigil
#

Also what should i do when this happen

dreamy sleet
echo vigil
#

Btw is this correct

#

This is what I've been using as a guide for product rule

dreamy sleet
echo vigil
#

Should i just make this the first derivative then?

dreamy sleet
echo vigil
#

When i do what

crimson sedge
#

are you solving for x?

echo vigil
#

No

crimson sedge
#

ok

dreamy sleet
echo vigil
#

Im trying to get d^2y/dy^2

crimson sedge
#

😦

dreamy sleet
echo vigil
#

I actually dont know what'll happen if i did that

#

They didn't give us anything if we want to check it

#

Just how the process is

dreamy sleet
echo vigil
dreamy sleet
echo vigil
#

So for no.8 I'll use product rule?

dreamy sleet
#

Yes

dreamy sleet
# echo vigil

also just noticed you wrote the root a bit weirdly in the first step

echo vigil
#

My bad it extend past the 2nd x

echo vigil
#

I think its the same problem again

#

I can't cancel the -2/3 using the 2x

#

Or can i?

#

Idk honestly

cedar kilnBOT
#

@echo vigil Has your question been resolved?

cedar kilnBOT
#
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#
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slow vault
cedar kilnBOT
slow vault
#

How to do a please help

#

With solution

crimson sedge
#

do you know what a non-permissible value means

dreamy sleet
cedar kilnBOT
# slow vault How to do a please help
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
#

@slow vault Has your question been resolved?

cedar kilnBOT
#
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vestal agate
#

guys is it confirmed to be a quadrilateral

vestal agate
#

?

dreamy sleet
cedar kilnBOT
#

@vestal agate Has your question been resolved?

#
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dry cargo
#

Do someone can take a look ? did I went something wrong for my collinear?

cedar kilnBOT
dreamy sleet
#

,rotate

wraith daggerBOT
cedar kilnBOT
#

@dry cargo Has your question been resolved?

dry cargo
#

@dreamy sleet

dreamy sleet
dry cargo
#

i mean did i went something multipication wrong ? or forumla

dreamy sleet
dry cargo
dreamy sleet
#

oh, I meant u and v

dry cargo
#

it matter with component too ?

dreamy sleet
#

What I mean is that the u and v components on both sides must be equal

dreamy sleet
dry cargo
dreamy sleet
dry cargo
dreamy sleet
cedar kilnBOT
#

@dry cargo Has your question been resolved?

dry cargo
#

cant i do 9mv = 18v ?

dry cargo
# dreamy sleet

i didnt divide by vector this is the ratio between those direction

#

m is the ratio , that i try to find

cedar kilnBOT
#

@dry cargo Has your question been resolved?

#
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exotic zenith
cedar kilnBOT
exotic zenith
#

How would i do this

#

What does the n mean

long arrow
#

do common base

long arrow
quick palm
quick palm
#

so the end of your working out should say n=.......

cedar kilnBOT
#

@exotic zenith Has your question been resolved?

crimson sedge
#

Logarithmic function

cedar kilnBOT
#
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livid hound
#

what was your reasoning for drawing that red line like that

cedar kilnBOT
#
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deft moon
cedar kilnBOT
#
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wide scaffold
#

Why is that true?

cedar kilnBOT
wide scaffold
#

I can use A*adj(A)= |A|*I

iron saffron
#

A^(-1) = adj(A)/|A|
adj(A) = |A| A^(-1)
adj(adj(A)) = ||A| A^(-1)| (|A| A^(-1))^(-1)

|A| is a constant and we know |kA| = k^n|A|

adj(adj(A)) = |A|^n * |A|^(-1) * (A^(-1)) * |A|^(-1)

adj(adj(A)) = |A|^n * 1/|A| * A * 1/|A|

adj(adj(A)) = |A|^(n-2) * A

cedar kilnBOT
#

@wide scaffold Has your question been resolved?

cedar kilnBOT
#
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#
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marsh schooner
#

yo guys really need you help

cedar kilnBOT
marsh schooner
#

how me find D ?

#

i got that

#

but dont know how defined integral

long arrow
#

you know polar coords?

marsh schooner
#

I don't know what area to integrate, what the coefficients should be

marsh schooner
long arrow
#

that's the circle

marsh schooner
long arrow
#

with center (1/2, 1/2) and radius 1/sqrt(2)

marsh schooner
marsh schooner
#

but how me know what the coefficients should be

#

i got stack there

long arrow
#

you mean bounds?

marsh schooner
long arrow
#

of the integral

marsh schooner
#

sorry

marsh schooner
long arrow
#

you can choose which bound is constant here

#

let's say it will be x

#

then

marsh schooner
#

hm

#

wait why i can choose that

long arrow
#

$$\frac{1-\sqrt{2}}{2} \leq x \leq \frac{1+\sqrt{2}}{2}$$

wraith daggerBOT
long arrow
long arrow
#

now you can find 'y' from the equation of the circle

marsh schooner
long arrow
#

so now you have your bounds

marsh schooner
#

with +-

long arrow
#

and you can integrate, but I'd recommend polar coords since this would be problematic a bit

marsh schooner
#

but that so big i was scary when find that

marsh schooner
#

i need find D1 D2 D3 and plus that all integrals

#

Thanks, have a good day

#

.close

cedar kilnBOT
#
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#
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left crystal
#

Hello I need help with mathematic induction:

1³ + 2³ + 3³......+ n³ = [ n(n+1)/2]²

south tundra
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
left crystal
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
left crystal
#

4

cedar kilnBOT
#

@left crystal Has your question been resolved?

south tundra
#

Could you show your work?

spiral badge
#

Why is 0+0 not 00?

south tundra
#

This channel is occupied

left crystal
#

Sure. My handwriting is kinda awful but

cedar kilnBOT
#
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left crystal
#

.reopen

cedar kilnBOT
#

left crystal
cedar kilnBOT
#

@left crystal Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
#
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lament yoke
#

Hello

cedar kilnBOT
lament yoke
#

How can I find how many elements this set has?

#

if u answer,ping me

cedar kilnBOT
#

@lament yoke Has your question been resolved?

lament yoke
#

<@&286206848099549185>

echo veldt
#

Sine is periodic and its period is 2pi, thus sin (x) and sin (x+2pi) are the same

knotty egret
#

actually i want to know too

#

i feel like there is just infinite

#

because a sine graph is periodic

echo veldt
#

but sin 0 and sin 2pi are equal

knotty egret
#

so i just want to know why its not infinite

lament yoke
knotty egret
#

ye

echo veldt
#

thus there are 22 members of the set?

lament yoke
lament yoke
#

answer*

echo veldt
#

there are a max of 22

lament yoke
echo veldt
#

how now?

lament yoke
#

it's not,idk why

#

that's why i asked

echo veldt
#

oh

#

dammit

#

complements

#

sin (pi-x)=sin(x)

knotty egret
#

is it 12?

#

lmao im trash

lament yoke
echo veldt
#

that or 11

knotty egret
#

but ther is 0

#

so i think 12

echo veldt
#

but 0 = 11

#

so 11?

knotty egret
#

oh right

#

lmao

lament yoke
#

no,it's not 12.it's 11,but why?

knotty egret
#

ahh

#

ok

echo veldt
#

because 0 pairs to 11

knotty egret
#

yea

#

wait what

lament yoke
#

what do u guys mean?

knotty egret
#

11pi/11 is not 0

echo veldt
#

sin 0pi/11 = sin 11pi/11

lament yoke
#

oh,since it's periodic

echo veldt
#

kinda

knotty egret
#

oh right

#

or a sec i thought 11pi/11 = pi/2

#

lmao

lament yoke
#

it's 2k+pi

knotty egret
#

yea

lament yoke
#

that's the period

knotty egret
#

so it is 11

#

i thought of it as 0pi/11, 1pi/11, and so on

lament yoke
#

yeah,but i still don't quite get it

#

so did i

knotty egret
#

ok good

lament yoke
#

why did it stop tho?

echo veldt
#

no it's 0/11, 1/10, 2/9, etc

knotty egret
echo veldt
#

x + y = 11 mod 22 for sin xpi/11 and sin ypi/11 to be the same

knotty egret
#

umm...

#

ok

lament yoke
knotty egret
#

ok

lament yoke
#

x+y =....

knotty egret
lament yoke
#

so far i get the part that I pair those

knotty egret
#

r

echo veldt
#

0 and 11 pair

knotty egret
#

ok

echo veldt
#

because you can reflect sine onto itself if you reflect it across the line y = kpi/2 where k is a constant that is equal to 1 mod 2

lament yoke
#

How about this one?

echo veldt
cedar kilnBOT
#
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echo veldt
#

i'd assume that that set is infinite

lament yoke
#

.reopen

cedar kilnBOT
#

echo veldt
#

i do have to go now

lament yoke
echo veldt
#

bye

lament yoke
#

Okay

#

Bye

#

<@&286206848099549185>

#

Anybody?

lament yoke
cedar kilnBOT
#

@lament yoke Has your question been resolved?

lament yoke
#

can anyone help,please?

lyric narwhal
#

since root 2 is an irrational number

#

so there is no periodicity

lament yoke
lyric narwhal
lament yoke
#

sorry,i asked the wrong question

#

so there are more elements

#

at that point

lyric narwhal
#

at what point

lament yoke
#

i am sorry if i am not being clear,it's night time

lyric narwhal
#

i dont understand your question

#

do you want me to explain the n(pi)/11 one?

#

or are you asking me something related to that one

lament yoke
#

so,why were there only 11 there and an infinity here?

#

that's my question

lyric narwhal
#

because for the first case 11 is an integer, so you can generate a periodicity