#help-13

1 messages · Page 127 of 1

faint dirge
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That’s how they usually happen, or through a similar method

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Like floor, ceil, etc…

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not always but many times

crimson sedge
obsidian coral
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The gray line is the only tangent, if you actually draw it out

faint dirge
obsidian coral
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Passing at x = 0, there is only one possible tangent

faint dirge
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But the point is there because it’s a junction yes

crimson sedge
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wait i'm confused is absolute x continous or not

civic eagle
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it is, it is jsut not differentiable at x=0

faint dirge
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It is continuous but its derivative is not

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It may be a piecewise function pretending to be a single function, but is still continuous

crimson sedge
civic eagle
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|0| = 0?

crimson sedge
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true

faint dirge
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continuous basically just means can be drawn without lifting your pencil

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It usually coincides with a continuous derivative though

civic eagle
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kinks are the exception

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kink in curve = no differentiation at the kink

crimson sedge
faint dirge
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In this case, no, bc it’s a piecewise function designed not for its derivative but just, as || lol

crimson sedge
faint dirge
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Sharp turn they mean

civic eagle
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any "corner" in the graph of the curve

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i.e. not smooth

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sharp points, etc.

crimson sedge
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alright i see thanks guys

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last question, I don't understand khan academy's phrasing "In case of a sharp point, the slopes differ from both sides. In the case of a sharp point, the limit from the positive side differs from the limit from the negative side, so there is no limit. The derivative at that point does not exist."

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from my point of view for I x I, the limit from both sides to x = 0, would be 0

faint dirge
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the derivative of |x| is -1 for negative x, 1 for positive x l, and undefined otherwise (at zero) afaik

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You can’t just average them to get 0

crimson sedge
faint dirge
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yup

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and at 0 x^2 has a derivative of 0

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It always has a single derivative at every point

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And it’s derivative is also continuous

crimson sedge
faint dirge
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bad at phrasing

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Why are they confusing you again?

crimson sedge
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which was confusing because i thought the latter description could be applied to x^2

faint dirge
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ohhh

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They mean like this

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So for |x| the derivative goes from -1 straight to 1 no in between yeah?

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There is no value at 0

faint dirge
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But x^2 has a derivative that approaches 0 then reaches it then moves away

crimson sedge
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ah ok i see that makes sense

faint dirge
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All continuously

crimson sedge
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so the derivative slowly decreases

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to reach 0

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where as in a sharp turn

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it remains constant at that turn

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so the derivative can't eventually reach 0

faint dirge
faint dirge
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It simply… doesn’t exist

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There is no transition

crimson sedge
faint dirge
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One moment it’s negative one the next its positive one

crimson sedge
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I meant from negative x, before hitting x = 0, the derivative doesn't change in value for the sharp turn

crimson sedge
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very helpful, enjoy your day

#

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cedar kilnBOT
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light pine
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would this not just be (2x, 2xz)?

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using this

runic garnet
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Well it’s f(x,y,z)

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U should have 3 components

buoyant latch
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Shouldn’t you get 3 things

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Lol yeah

light pine
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(2x, 2xz, 0)?

runic garnet
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No

buoyant latch
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That looks wrong

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What’s df/dx

light pine
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dont u take the partial derivatices of F1 F2 F3?

buoyant latch
runic garnet
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What’s the partial wrt x?

buoyant latch
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What if my function has more than 3 terms

light pine
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sorry guys

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im confusing myself with the curl

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mb mb

runic garnet
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U good bro

light pine
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i was doing the curl lol

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ight thanks ik what to do

buoyant latch
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(It’s ok I don’t even know what curl is)

runic garnet
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(Same)

buoyant latch
light pine
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sorry

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i meant divergence

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i was mixing myself with the divergence

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not curl

buoyant latch
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(I also don’t know what divergence is)

runic garnet
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(same)

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Lol

light pine
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lol

runic garnet
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I only learned grad in calc3

light pine
#

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twin flax
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Algebraically determine the general solution to the equation cos2x = cos(x). Express your answers in pi radians

I got:

X = 2pi/3 + 2pi(n), n in Z, 4pi/3 + 2pi(n), n in Z
X = 2pi(n), n in Z

Are these correct?

smoky idol
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,w cos(2x) = cos(x)

smoky idol
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looks like it?

twin flax
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That works too

smoky idol
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I mean if you plug in and it works, then yes

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Wolfram sometimes presents answers in a weird way

cedar kilnBOT
#

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bold hazel
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with minimal spanning trees, using Prim's algorithm...

bold hazel
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is it important that after you pick your first edge, the next edge has to be incident to one of the vertices already connected?

crimson sedge
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if its cs i think erricto's server is better

bold hazel
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it's a discrete math class, but there's no coding, we just do it all on paper

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it looks like that's my answer

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"incident to a vertex already in the tree"

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scenic delta
cedar kilnBOT
scenic delta
#

!status

cedar kilnBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
scenic delta
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  1. I'll post my work
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I let y = x^m and found y' = mx^{m-1}, y'' = m(m-1)x^{m-2}, y''' = m(m-1)(m-2)x^{m-3}

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then I tried plugging it into the differential equation

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and I got to this:

m^3 - 3m^2 + 3m - 1 = 0

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Am I doing it right, I don't think we need to know how to solve cubics

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oh yeah it's a Cuachey Euler DE

cedar kilnBOT
#

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sterile arch
cedar kilnBOT
sterile arch
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can someone help bruh

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its like blurry

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actually nvm

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spring coyote
cedar kilnBOT
spring coyote
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guys

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2/10 up there , what it has to do with this graph?

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Is it the thing

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slope of this curve?

cedar kilnBOT
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maiden sequoia
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How do I find the equation that would pass through the points (-2,3) and (-4,8)

dusk finch
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equation of what?

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line

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parabola

maiden sequoia
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oh sorry line

dusk finch
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do you know how to calculate slope of line given 2 points?

maiden sequoia
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yeah

dusk finch
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alright, start by calculating that

maiden sequoia
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5/-2

dusk finch
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not quite

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the sign is incorrect

maiden sequoia
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oh -2

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silly mistake

dusk finch
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yeah, it can be also written as -5/2 which looks better

maiden sequoia
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is it technically wrong?

dusk finch
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so your line will be in form $y=-\frac{5}{2}x+c$

wraith daggerBOT
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MethIsAlwaysRight

maiden sequoia
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just to be correct

dusk finch
maiden sequoia
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ok thanks

dusk finch
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this isnt wrong

dusk finch
maiden sequoia
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for x?

dusk finch
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for x and y, or how do you standarly do it? Do you do sth like y = -5/2(x-2)+3?

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aka slope point form

maiden sequoia
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ohh ok

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i think i get it

dusk finch
maiden sequoia
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i thought whatever is in the brackets is the opposite operation?

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nevermind ignore that

cedar kilnBOT
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@maiden sequoia Has your question been resolved?

maiden sequoia
#

how do I divide polynomials on the calculator

cedar kilnBOT
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half vault
#

let's say I have two types of elements of a set 'R': either they are form K(x>0) or of form K(x<0)
Now let's say I wanne sum over only the elements with the form K(x>0) can I then just say:
\sum_{ K(x>0) ∈ R }^{} to basically sum over only those elements with that form, i.e. for which K(x>0) is true. Or should this be represented differently?

crystal raptor
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What does your K mean?

half vault
half vault
crystal raptor
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I think $\sum_{x\in R, K(x > 0)}$ would be fine then

wraith daggerBOT
crystal raptor
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Just because $K(x>0) \in R$ doesn't make sense if I understand right, K(x>0) isn't an element of R its a statement

wraith daggerBOT
half vault
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hmm

half vault
half vault
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thus $r \in R$

wraith daggerBOT
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Benne-girl

half vault
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but I come to know that all r are of the form K(x > 0)

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can I then say:

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$K(x>0) \in R$

wraith daggerBOT
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Benne-girl

half vault
#

?

crystal raptor
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if K(x > 0) really does describe things in R, then sure

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i.e. is K(x > 0) actually the name for something in R

half vault
crystal raptor
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if K(x > 0) is a condition, then it does not indicate an element

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it sounds like its a property that something in R can have

half vault
half vault
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with OV[q] some function that takes in a proposition q and puts out a number between 5 and -5

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should I do something like:

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if element r from the set R satisfies this condition then I sum over it?

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how would one put something like that formally?

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should I then make a new set? That I define by all elements of R that satisfy the condition K(OV[q] < 0) ?

crystal raptor
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does $q \in R, K(OV[q] < 0)$ not work for you?

wraith daggerBOT
crystal raptor
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although what summing propositions means i am not sure

crystal raptor
# wraith dagger **ΣAC**

like it sounds like you want so sum all propositions (whatever that means) in R that satisfy K(OV[q] < 0)? in which case this would indicate that in the bottom of the sum

half vault
half vault
crystal raptor
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$\sum_{q \in R, K(OV[q] < 0)} OV[q]$ ?

wraith daggerBOT
half vault
crystal raptor
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you could probably do without the K tbh if K(OV[q] < 0) just means OV[q] < 0 is true

half vault
# wraith dagger **ΣAC**

the problem is that my sum becomes more clear, like it makes more sense what is being expressed (im writing a philosophy bachelor thesis), if I use elements that show the structure of the element

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like we have set R and all propositions in R are of a certain form and I would like to make that form apparent in the expression that is summed, not just under the sum if that make sense?

half vault
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AK(q) is 'K(OV[q] >0) v K(OV[q] < 0)'

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thus propositions that are either of the form K(OV[q] >0) or of the form K(OV[q] < 0)

crystal raptor
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yeesh okay this is becoming above my familiarity/knowledge sorry

half vault
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alrihgt

crystal raptor
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they'll be much more comfortable with this stuff

half vault
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alright

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um

half vault
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all that I meant to express with the picture is that in the first 4 lines we have a sum over elements r in R ( R depends on something called 'S(AK)', but that's irrevant for us) and in the next 4 lines we just placed r with AK(q)

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because all elements r entail some proposition of the form AK(q)

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which is what I meant to express with they are of the form AK(q)

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but ye I basically want to somehow indicate that these are the same

cedar kilnBOT
#

@half vault Has your question been resolved?

cedar kilnBOT
#

@half vault Has your question been resolved?

cedar kilnBOT
#

@half vault Has your question been resolved?

cedar kilnBOT
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@half vault Has your question been resolved?

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leaden tree
#

How can i draw a graph of f(x) = 2 - |x^2-4|? I know how to draw just f(x) = |x^2-4| but I have no idea what to do with that "2 - ...." in the front

leaden tree
#

.close

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leaden tree
#

.reopen

cedar kilnBOT
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leaden tree
#

why do i have to turn it upside down?

#

hmm alright

#

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wide light
cedar kilnBOT
wide light
#

unsure how to do part c

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dont even entirely understand the question

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i assume it means whats the minimum intersection?

royal loom
#

You don't need to close your channel when someone else posts something in it, just direct them that the channel is occupied and to read #❓how-to-get-help. Most of the time helpers will help you deal with it aswell

cedar kilnBOT
#

@wide light Has your question been resolved?

cedar kilnBOT
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@wide light Has your question been resolved?

wide light
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torpid urchin
#

how can i do this question using linear algebra?

torpid urchin
#

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fresh imp
cedar kilnBOT
fresh imp
#

i first thought we could just add the radii but then i realised only the width is 72

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so how can i find the height

fiery whale
#

create a right triangle with the hypotenuse connecting a top circles center with the bottom circles center

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you can find vertical height with that

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vital valley
#

How to find domain of tan(t)>1

cedar kilnBOT
short blade
#

you can do this with the unit circle. are you familiar with it?

vital valley
#

Kind of yeah

short blade
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what values of t give tan(t) = 1?

vital valley
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45

short blade
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let's say pi/4

surreal cave
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in radians?

vital valley
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Ok

short blade
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and which other angle between 0 and 2pi also gives tan(t) = 1?

vital valley
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315 idk what's that in rads

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Or -pi/4

short blade
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no

vital valley
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Ah shit wait

surreal cave
vital valley
#

Yeah

short blade
#

yes

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5pi/4

vital valley
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Ye

surreal cave
vital valley
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What's next

short blade
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there's a more general form to this

surreal cave
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think about the cyclic nature of the unit circle

vital valley
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Huh

short blade
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do you know what tan(0) and tan(pi/2) are?

vital valley
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0 and undefined?

short blade
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yes

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the important thing to notice is that tan(x) is increasing from 0 to pi/2

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(and moreso from -pi/2 to pi/2)

vital valley
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Why/how

short blade
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how do you write tangent in terms of sin and cosine

vital valley
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Sin/cos

short blade
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note that sin(x) is increasing from 0 to pi/2

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and cosine is decreasing

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hence tan(x) is increasing

vital valley
#

Ah got it

short blade
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so you should already see part of the values of t that make tan(t) > 1

vital valley
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But after pi/2 it decreases?

short blade
#

have you ever seen the graph for tan(x)?

vital valley
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Afaik no

short blade
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,w graph tan(x) from -10pi to 10pi

vital valley
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The heck

short blade
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it's just the following being repeated over and over

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,w graph tan(x)

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oh man

vital valley
#

f

short blade
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the section from -pi/2 to pi/2

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in other words, tan(x) is cyclic with period pi

vital valley
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It seems it's always increasing?

short blade
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sort of

vital valley
#

Sort of

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Yeah lol

short blade
#

there are vertical asymptotes at pi/2 + npi, where n is an integer

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the important thing to note is

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tan(pi/4) = 1

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so if t > pi/4 (and t < pi/2) tan(t) > 1

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because tan(t) is increasing in that interval

vital valley
#

But there is another interval in 3rd quadrant?

short blade
#

there's infinitely many more intervals

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we can go around the circle many many times

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in what form do they want you to give your answer?

vital valley
#

Hm then in [-2pi, 2pi] there are two?

short blade
#

no

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there are 4 subintervals in which tan(t) > 1 within the interval you sent

vital valley
#

Huh but isn't it only positive in 1st and 3rd quads

short blade
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in [0,2pi) there's 2 intervals

vital valley
#

How

short blade
#

that's what the unit circle models

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quadrant 1 and quadrant 3

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it's what you were saying

vital valley
short blade
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the one in the third quadrant

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where did we say tan(t) = 1 in the third quadrant

vital valley
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Oh shit I said [-2pi, 2pi] I meant [0,2pi] my bad

short blade
#

this is incorrect

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we need (pi/4, pi/2)

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exclusive

short blade
vital valley
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So [5/4pi, 3/2pi]?

short blade
#

again

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(5pi/4, 3pi/2)

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we specifically want exclusive

vital valley
#

Ahem my bad again

short blade
#

no worries

vital valley
#

Ok I got it

#

Thank you very much

cedar kilnBOT
#

@vital valley Has your question been resolved?

cedar kilnBOT
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gusty barn
cedar kilnBOT
gusty barn
#

I could use some assistance with this problem. I think I am on the right track but I'm confused on how exactly to solve it. It feels like I am missing variables.

#

If I'm feeling 10% heavier, then the normal force should be higher right?

#

To get the normal force would I just solve the force of gravity using 1650kg since the passenger feels 10% heavier?

#

I know that to get Fg I need the mass x -9.8m/s^2

#

So 1500 x -9.8

#

But for the normal force do I do the same thing but using 1650 as the weight because of the feeling of being 10% heavier?

#

Which I would make positive since it is opposing my negative force of gravity

cedar kilnBOT
#

@gusty barn Has your question been resolved?

gusty barn
#

!help

cedar kilnBOT
gusty barn
#

<@&286206848099549185>

brave wind
#

$a=0.1g\approx0.98\frac{m}{s^2}, r=\frac{v^2}{a}, F=am$

wraith daggerBOT
#

airbases

gusty barn
#

Oh, alright, then I was on the right track

#

Thank you

#

.close

cedar kilnBOT
#
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crimson sedge
#

hi

cedar kilnBOT
light pine
#

what help do u need?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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cedar kilnBOT
lucid skiff
#

I just don’t know where to start

ancient lodge
#

Hint: Average = (sum of values)/(number of values), meaning that ||(sum of values)=(Average)(number of values)||

lucid skiff
#

I know x/20=75

#

x being the sum of list r

#

And for the other one y/9=80

modest lichen
lucid skiff
#

y being the sum of list t

modest lichen
#

of each list

ancient lodge
#

👍

#

Find the totals and see if you can take it from here

modest lichen
#

idk what else 2 say

lucid skiff
#

I’m not sure how to find totals

ancient lodge
#

Let's work with the first equation

#

x/20 = 75

#

We're dividing by 20 on the left hand side, so we want to 'cancel' that out somehow

#

How would we do this?

lucid skiff
#

Multiply 20*75

#

will give us x

#

x=1500

ancient lodge
#

yup

#

that's it

#

same logic for y/9 = 80

lucid skiff
#

720

#

After we get totals

#

Do we subtract it from each other and then divide by 11 to get the average

ancient lodge
#

lucid skiff
#

It’s 70.9 for the answer

#

Okay got it

#

Thank youuuu

ancient lodge
#

👍

lucid skiff
#

.close

cedar kilnBOT
#
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crimson sedge
#

hi

cedar kilnBOT
crimson sedge
#

for this one I am aware that I find two vectors using one conflux point

#

and then i cross product the vectors to get anormal vector

#

and then use the normal vector in conjunction with the conflux point to get a plane equation

#

however my answers are just not matching

#

the vectors im using are PQ and PR

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

crimson sedge
#

yup just a sec getting the picture from my ipad

#

and the point im using for conflux is P

#

i dont know if its a me problem or its a pearson problem

#

for vector PQ, IM getting <6,5,-4>

#

and for vector PR im getting <2,-1,-8>

#

and i know the cross product for the two of them is <-44,40,-16>

#

by all rights the equation for the plane using this normal vector and point P should be as follows:

#

-44(x+1)+40(y+2)-16(z-3)=0

#

in standard form

#

or in regular form

#

-44x+40y-16z=-84

#

simplified -11+10y-4x=-3

#

oh wait my bad it should be 84

#

ohhhh wait and that simplified is -11x+10y-4z=-21

#

@ancient lodge thanks for the !show, it actually helped me process the work

#

for this one however i am rather stumped

#

i dont have any work to show but i do have theories

#

i somehow find the cross product between the vectors of the two lines and then use one of the points from the lines to form a plane

#

I have this so far

#

Now I don’t know how to progress

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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covert halo
#

@crimson sedge do you still need help?

crimson sedge
covert halo
#

sure

crimson sedge
#

i havent quite been taught how to do this one

#

i know that the normal vector is <0,4,2>

covert halo
#

its a formula

crimson sedge
#

i see so in this case it would be

#

|0+16-2-8|/sqrt(4^2+2^2)?

#

but could you also help me derive that? it helps me understand the concept a whole lot better

#

if possible

#

you dont have to

covert halo
covert halo
crimson sedge
#

"b" being?

covert halo
#

$comp_nb=\frac{\left|n\cdot b\right|}{\left|n\right|$

covert halo
#

$comp_nb=\frac{\left|n\cdot b\right|}{\left|n\right|}$

wraith daggerBOT
#

Supreme Goosling

covert halo
#

from here you can farily easy make a subtitution if we take n = <a,b,c> and we take two points P_0 and P_1 with vector b corresponding to P_0 and P_1

#

with the arrow on top of them

crimson sedge
#

i see so one second let me draw this out

#

so like this yeah?

#

a being P_0 and the other popint on the plane being P_1

covert halo
crimson sedge
#

so its exactly like doing the distance formula with a line then

#

but this time a plane instead of a line

crimson sedge
#

i think i get it

#

well i atleast understand why the normal vector magnitude is in the denominator

#

and i also understand that N*B in your provided prompt results in ax_0+by_0+cz_0+d

crimson sedge
crimson sedge
#

yeah, not the concept of the dot product but this specific operation

covert halo
#

let me work it out

#

$\frac{\left|n\cdot b\right|}{\left|n\right|}=\frac{\left|a\left(x_1-x_0\right)+b\left(y_1-y_0\right)+c\left(z_1-z_0\right)\right|}{\sqrt{a^2+b^2+c^2}},:b=:<x_1-x_0,y_1-y_0,z_1-z_0>$

wraith daggerBOT
#

Supreme Goosling

covert halo
#

then once we distribute terms we see that, $ax_0+by_0+cz_0+d=0$ since the initial point, P_0, satisifes the equation of the plane

wraith daggerBOT
#

Supreme Goosling
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

covert halo
#

does this make sense @crimson sedge

crimson sedge
#

one second

covert halo
#

vector b represents P_0 P_1 with the arrow on both

crimson sedge
#

oh I see

covert halo
#

its a position vector

#

so we subtract P_1 from P_0

crimson sedge
#

right

covert halo
#

and we define P_1 = x_1,y_1,z_1

#

and so on for P_0

crimson sedge
#

and then we take the dot product because thats the definition of sin(theta)

#

or wait no

#

i confused myself one second let me write my logic out for you

covert halo
#

$comp_nb=\frac{\left|n\cdot b\right|}{\left|n\right|}$

wraith daggerBOT
#

Supreme Goosling

crimson sedge
#

sorry for the shit handwriting

#

and ad is suposed to be ac*

covert halo
crimson sedge
#

yeah but we are trying to find the distance right

#

so in this parenthetical wouldn't it be sin(theta)

#

or i suppose if you were to take it from angle ABC it would be cos(theta)

#

in which case

covert halo
crimson sedge
#

so the cosine

#

should be from angle ABC right

covert halo
#

@crimson sedge

#

heres how I represent it

#

with n being the normal vector and D being the distance from P_1 to the plane

#

in this case, we would use cos(theta) since its between the normal vector and b

#

actually wait

covert halo
crimson sedge
#

right

covert halo
#

if we take it from BAC like you have, then we arent defining a projection

crimson sedge
#

Right right no that’s what I wanted to say

#

From abc it’s cosine thrifty

#

Right*

covert halo
# crimson sedge

right because the normal vector should run along AC like the distance

crimson sedge
#

Right

#

But the issue with ABC is we are no longer using the AC vector

#

Which defines the plane

covert halo
crimson sedge
#

Ah right these only the vector normal to the plane

covert halo
crimson sedge
#

Gotcha it’s all starting to come together now

#

Ok so now the final(I hope) question

#

So the in the a dot b

#

A is the normal vector defined by a,b,c

#

And b is what

covert halo
crimson sedge
#

Yeah

#

Wait b is x-x0,y-y0,z-z0

covert halo
crimson sedge
#

Understood

covert halo
#

again pretend there's arrows there

crimson sedge
#

Right right right it makes sense now

#

Thanks!

covert halo
#

glad i could help

#

.close

cedar kilnBOT
#
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thin roost
#

Use distributive property

cedar kilnBOT
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crimson sedge
#

hello again

cedar kilnBOT
crimson sedge
#

for this one i realized that l1 and l2 are parallel

#

but i dont know where to go from here

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

hollow trail
#

for a set of parallel lines you can treat it like finding the distance between a point and a line since any point on one line will be equally far from the other line

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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dry cargo
#

Anyone can explain to me what is the f(x) is -9 stand for ?

crimson sedge
#

minimum value is at y = -9

#

the minimum point

dry cargo
crimson sedge
#

yeah

latent pond
#

f(1) = -9

dry cargo
crimson sedge
#

the ans for what

#

a) ?

dry cargo
#

yes

crimson sedge
#

well you need to find p and q

dry cargo
#

whats the another clue ?

crimson sedge
#

try writing the function in vertex form

latent pond
#

get the equation in the form (x+a)^2 + b

#

next hint: (x+a)^2 >= 0

dry cargo
latent pond
#

i would try to complete the square

#

x^2 + 2px + q = (x+ blank)^2 + q + blank

dry cargo
latent pond
#

(x+p)^2 = x^2 + 2px + p^2

#

use this to modify the equation

dry cargo
#

yup

dry cargo
latent pond
#

actually just factor the left side of the final line

#

didnt see that my bad

dry cargo
#

So cancel the complete the square right?

latent pond
#

no just factor x^2 + 2px + p^2

#

then (the answer for that) +q - p^2 = f(x)

dry cargo
#

okay

#

then sub 2p - q = -9 into (the answer for that) +q - p^2 = f(x) right ?

latent pond
#

no all we are doing so far is getting the equation into a different form

#

here

#

$f(x) = x^2 + 2px + q = (x+p)^2 +q -p^2$

wraith daggerBOT
latent pond
#

do you agree with this?

dry cargo
#

yea

latent pond
#

so we dont even need to use the -9 yet, just the fact that there is a minimum at x = 1

#

q - p^2 does not change with x

#

so we know that (x+p)^2 takes on its minimum value when x = 1

#

we know that the square of something is always >= 0 right?

#

from these facts, can you figure out what p must be

dry cargo
#

p = 1

latent pond
#

when p = 1, (x+p)^2 = 4 which is greater than 0

#

at x=1

dry cargo
#

p not 1

latent pond
#

we want x+p = 0 when x = 1

dry cargo
#

why x+p = 0 ?

latent pond
#

because when x=1, the value of f(x) is at a minimum, which means that (x+p)^2 is at a minimum

#

anything squared is always greater than or equal to zero (can never be negative) right?

latent pond
#

yes great

#

now you can easily find q using the fact that f(1) = -9

dry cargo
#

Oki

dry cargo
#

What's the bracket stand for ?

#

I x²-2x -15 I

latent pond
#

recall the original equation

#

$f(x) = x^2 + 2px + q$

wraith daggerBOT
latent pond
#

this then becomes $x^2 -2x +q$ since $p=-1$

#

we know that f(1) = -9

#

solve for q

wraith daggerBOT
latent pond
#

in other words: 1-2+q = -9

#

(this is reffering to part a btw, your value for q was wrong)

dry cargo
dry cargo
latent pond
#

no q is not -7

#

in part b you use the values of p and q that you found in part a

dry cargo
#

ya i change it

latent pond
#

g(x) should have no p or q in it because you are plugging in the values you already found

dry cargo
#

okay

dry cargo
#

and g(5) too

latent pond
#

yea

#

because you want to plot it

dry cargo
#

I get this

latent pond
#

so it would help to know what the function is at the endpoints and also in the middle

#

|x| means the absolute value of x

open canyon
#

Can anyone pls tell me how am I supposed to solve these 2 equations

latent pond
latent pond
dry cargo
#

No

latent pond
#

it means make whatever is inside of it positive

dry cargo
#

I know if negative value inside must turns to positive

latent pond
#

so if the thing inside of it is positive, it remains positive

dry cargo
#

But the function x² - 2x - 8 does not meet at (5,7) and (-3,7) tho

latent pond
#

you just calculated that it does

dry cargo
#

Ok

latent pond
#

anyways, you want to sketch the graph right?

dry cargo
#

I check the website call geogebra

latent pond
#

so it would help to plug in some more points

#

(try x=1)

#

and you know the general shape of a parabola right?

#

well just make any of the negative parts positive

cedar kilnBOT
#

@dry cargo Has your question been resolved?

dry cargo
#

Where eq = 0

latent pond
#

no

#

just dealing with minimums there

#

this is y=x^2, do you see that the minimum occurs when x=0

#

this is (x-1)^2, do you see that the minimum occurs when (x-1)=0, or when x=1

cedar kilnBOT
#
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tardy ember
#

An isosceles triangle ABC (CA=CB) is given. On the ray AB-> construct the segment BD=AB. Prove that AC<CD, angle ACB> angle BCD

tardy ember
#

I proved that AC<CD

#

But the angles idk how to prove

#

,rotate

wraith daggerBOT
tardy ember
#

beta<alpha<90°

cedar kilnBOT
#

@tardy ember Has your question been resolved?

tardy ember
#

<@&286206848099549185>

cedar kilnBOT
#

@tardy ember Has your question been resolved?

cedar kilnBOT
#

@tardy ember Has your question been resolved?

earnest acorn
#

Draw DCB = ECB with E on AB. Since CAB is isoceles, it's <90 so CD>CB, CE<CA=CB. So EB<BD=AB, so ECB=BCD<ACB

cedar kilnBOT
#
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static hound
cedar kilnBOT
static hound
#

Anyone got any idea of how to start question 14c)

cedar kilnBOT
#

@static hound Has your question been resolved?

ripe siren
#

alright so
can you describe the random variable explicitly?
then just brute force it from the definition of Var(X)=sigma^2=E[X^2]-E[X]^2

#

@static hound

neon moon
#

Hint: What is the formula for calculating variance of binomial distribution?

neon moon
#

Yep, and how does it help when you are given the exact value of standard deviation for Y? 🙂

ripe siren
#

yea, but i doubt u have to just plug that in with so much space provided

static hound
neon moon
#

I will not say putting root over variables is the best idea.

Consider beginning with variance = square of (standard deviation) if you want to solve for p.

static hound
#

wait just square st.dev and rearrange

static hound
cedar kilnBOT
#

@static hound Has your question been resolved?

cedar kilnBOT
#
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fallen needle
#

I need help with part b

cedar kilnBOT
stable edge
wraith daggerBOT
stable edge
#

ok first thing to do is write sqrt(x) as x^(1/2)

livid hound
#

what have you tried for b)

fallen needle
#

I made the derivative = 0

#

And I got bobs claim but i got it on a graph and there a stationary point at x = 1/3 without negative

livid hound
#

that doesn't make sense

#

if you're somehow getting 1/3 instead of -1/3
that's not getting bob's claim
also how are you getting 1/3

fallen needle
#

No I got - 1/3 but the graph shows 1/3 instead and I have no idea how

livid hound
#

show your graph

fallen needle
livid hound
#

that's the location of the stationary point of the first derivative (which is not the same as the stationary point of the original function)

#

not when the first derivative is 0

#

also you need to be careful

#

just because y' = 0 when x=-1/3
doesn't necessarily mean that there is a stationary point there

fallen needle
#

Oh yea cause if you put it in the original function it's impossible

#

Tysm

cedar kilnBOT
#

@fallen needle Has your question been resolved?

cedar kilnBOT
#
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green grove
#

i get it taylor series is a tool to approximate a function using an nth-degree polynomial

#

but why do we need taylor series if polynomial regression is possible?

green grove
#

and which method fits the problem of finding a polynomial approximation better?

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#

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fleet terrace
#

i wanna calculate the symbolic derivative on the ti-84 plus ce and found a program

fleet terrace
#

how to use it?

#

i put the 5 files in the calculator directory, and selected it in the prgm menu, how do i use it?

cedar kilnBOT
#

@fleet terrace Has your question been resolved?

cedar kilnBOT
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@fleet terrace Has your question been resolved?

cedar kilnBOT
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tawny prism
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Question on the quadratic formula

cedar kilnBOT
tawny prism
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So when you find the values of b² and 4ac

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how do you know when to add or subtract them

dusk finch
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Discriminant is always b^2 - 4ac?

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so always subtract

tawny prism
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but my teacher also adds them after you find the values sometimes

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is it when b² is greater than 4ac

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that you subtract

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because whenever 4ac is greater

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she seems to sdd

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add*

livid hound
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if 4ac is negative, you'd end up "adding" a value to b^2,
but ultimately 4ac is being subtracted from b^2

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don't get hung up on specific cases

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its just general simplification

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add/subtract depending on the signs of what you have

tawny prism
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ah

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alright thank you very much

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.close

cedar kilnBOT
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steady elk
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in 35 question book says option a

cedar kilnBOT
steady elk
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but isnt option c right ?

livid hound
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how are you getting c

steady elk
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u mean send pic?

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wait

livid hound
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1/x doesn't approach 0 as x→0

steady elk
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ohhhhh

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do u think i lack fundamental

livid hound
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$\lim_{u\to0} \frac{\sin(u)}{u} = 1$ doesn't apply here

wraith daggerBOT
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ℝamonov

livid hound
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lapse in judgment probably

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be more aware of your values

steady elk
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ohkkk ig so

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1 thing about this ques

livid hound
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just because you see something in the form sin(u)/u with a limit, doesn't mean its automatically 1

steady elk
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so basically this should had been equal to 1 if the argument of sine and the same thing below tends to zero

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when we arrange them in fraction

livid hound
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if they tend to 0 at the same rate

steady elk
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ohk

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do u know any gud online teacher who can teach lmits

livid hound
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youtube vids from organic chem tut, prof leonard come highly recommended

steady elk
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oke doke

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thanks gonna watch rn

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close.

livid hound
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for this specific question
you should consider stuff like squeeze/sandwich theorem and/or that sin is a bounded function

steady elk
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yes , i will keep this in mind

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.close

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.close

cedar kilnBOT
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small cloak
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idk what to do

cedar kilnBOT
vague rapids
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Did you make the diagram yourself?

cedar kilnBOT
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@small cloak Has your question been resolved?

small cloak
vague rapids
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AD is the diameter

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your diagram seems wrong

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Redraw it with AD=diameter (it will pass through centre of circle)

small cloak
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how

vague rapids
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This should be the correct one

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use angle in a semicircle and properties of cyclic quadrilateral to solve it

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Ping me if you're stuck

small cloak
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am stuck

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shouldnt opposite angles

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have same angle

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so A = C @vague rapids

vague rapids
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Property 2

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Hint:|| Connect A to C and B to D||

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These both should be enough for this problem

small cloak
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so b and c are 90?

vague rapids
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Write the complete angle not just b and c

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angle ABD and angle ACD are equal to 90 degrees

small cloak
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these are 90 right?

vague rapids
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Noo

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The complete angle is not 90 degrees

cedar kilnBOT
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@small cloak Has your question been resolved?

cedar kilnBOT
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atomic pelican
cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
atomic pelican
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well

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actally

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4

cedar kilnBOT
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Show your work, and if possible, explain where you are stuck.

atomic pelican
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its a pretty straight foward equation man

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im just not sure if any of these options are correct

obsidian coral
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You got an answer and want your work checked, is the option you picked. How can people check your work if you don't show any?

atomic pelican
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fair

crystal raptor
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You could also just check on a calculator

atomic pelican
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so whats the point of the server then

humble fjord
obsidian coral
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Mostly as a last resort if you're truely stuck and exhausted all resources

atomic pelican
#

...

atomic pelican
humble fjord
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no

humble fjord
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by this time you could've checked the result

obsidian coral
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Anyways, instead of bickering, how about you show what you did?

atomic pelican
# humble fjord no

help is help regardless of the complexity, i came here for help not for you to tell me the questions easy

atomic pelican
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lemme get my phone so i can take a pic

obsidian coral
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Also is there any more context to that question?

atomic pelican
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nope

humble fjord
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misprint i would say

atomic pelican
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its in the first section of a csec paper 1

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not expecting yall to know csec

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it keeps flipping...

obsidian coral
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If it's a past paper, to a common exam, most of the time, the answers are online

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And just to ask, what year are you?

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,rotate

wraith daggerBOT
atomic pelican
obsidian coral
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5th form? What does that mean?

atomic pelican
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different school systems

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so like that last year before college or uni

obsidian coral
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I'm only asking because 11.1 + 0.01 is most of the time basic math taught in primary schools, like in grade 4 or 5ish

atomic pelican
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lmao

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yeah

zenith stag
atomic pelican
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as i said its like the second question on the paper

zenith stag
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divison seems more resonable

obsidian coral
atomic pelican
atomic pelican
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csec maths paper 1

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from jan 2006

obsidian coral
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You see, that context would have been helpful, because then people could have looked that paper up

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And would have told you what shik said

atomic pelican
obsidian coral
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Because clearly looking at your screenshot, it's hard to tell what operation it was asking but looking it up myself, I can see the dots

atomic pelican
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i can barely see them myself on the paper

obsidian coral
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I definitely see the separation

atomic pelican
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didnt even think of that till her pointed it out

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good for you, i didnt

obsidian coral
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There is a little gap between the dot and fraction

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Anyways, close the channel if you're done

atomic pelican
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yeah i appreciate your effort man

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dont think a calculator wouldve done anything for me

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thanks

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also

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how do i close

zenith stag
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.close

atomic pelican
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.close

cedar kilnBOT
#
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worthy leaf
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Can anyone help with part d

cedar kilnBOT
worthy leaf
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Heres my current working up until part d. Im not sure if its correct so it may need checking

cedar kilnBOT
#

@worthy leaf Has your question been resolved?

worthy leaf
#

<@&286206848099549185>

worthy leaf
#

<@&286206848099549185>

worthy leaf
#

<@&286206848099549185> please

#

ive been here for an hour with no help

worthy leaf
#

.close

cedar kilnBOT
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grizzled widget
#

what are the steps

cedar kilnBOT
#

Please don't occupy multiple help channels.

grizzled widget
#

.close

cedar kilnBOT
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cedar kilnBOT
cedar kilnBOT
#

@bleak ether Has your question been resolved?

celest seal
#

.close

cedar kilnBOT
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marsh pond
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how would I solve this?

cedar kilnBOT
marsh pond
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A^T is a 4x1 matrix

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[1x4] x [4x1] = [1x1] matrix

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so A * A^T = [1x1] matrix

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but A^T * A = [4x1] x [1x4]

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so A^T * A = [4x4] matrix

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am I just looking for B here?

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so B = [4x4] matrix + [4x4] identity matrix

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i would end up with:
2 1 1 1 1 2 1 1 1 1 2 1 1 1 1 2

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now I just find the determinant of this?

tropic oxide
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yes that is A^T A + I and yes now you just find the det of that

marsh pond
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OK

marsh pond
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I should be getting 5 but somehow I'm really messing this up

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oh it should be 3[6-2]

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but still wrong

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12 - 1 - 2 = 9

wraith daggerBOT
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adamchebil33

marsh pond
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I don't think we learned this yet

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but semi-interesting nonetheless..

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doesn't really help me here unfortunately

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I still need to find the determinant of the 4x4 matrix

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I am pretty sure I know what I did wrong tho

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I multiplied the scalar too early

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I needed to find the determinant of the 3x3 first, and then multiplied that with the scalar

dire geode
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You expanded the determinant incorrectly

silver fable
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Yes u don't need it you need to use row operations

dire geode
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You multiplied 2 to the 3x3 matrix instead of multiplying 2 to the determinant

marsh pond
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i'm looking for a good way to organize this, it's getting very messy