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XxMrFancyu2xX
0.5555...
5/9
yea
ok now what is the radius of the circle?
2?
yes
and now
we have the components we need to plug and chug
$S=r\theta$, we know $\theta=\frac{5\pi}{9}$ and $r=2$
XxMrFancyu2xX
now just solve for $S$!
XxMrFancyu2xX
so the answer is just 5 pi over 9?
not quite
2 = 5 pi/9?
XxMrFancyu2xX
idk
no
do you know what pi is?
yes
ok
good
that is something to work with
id be very concerned otherwise π
so $\pi\approx3.141\ldots$, right?
XxMrFancyu2xX
yes
ok good
so pi is defined as the circle's cirumference, the outside, divided by the diameter
so $\pi=\frac{C}{d}$
XxMrFancyu2xX
yes
ok so know I will do the following rearrangement:\
$\pi=\frac{C}{d}\implies\pi\cdot d=C$
XxMrFancyu2xX
do you agree?
d is the diameter
it can be anything
but here
we use a variable, a placeholder
that can variate
hence the name
variable
So if I were to ask you what is the circumference of a circle with diameter of 3. What would be your answer?
9.42477 round it becomes 9.42
you are completely correct! (but try to keep it in terms of pi) 3pi is a totally acceptable answer and actually is preferred at higher level maths
alright
ok now what about the circumference of a circle with diameter 5?
5pi
alright
XxMrFancyu2xX
yes
$\frac{d}{2}\implies$\fbox{$d=2r$}
XxMrFancyu2xX
right?
yes
So how can we use the newly obtained knowledge: $d=2r$ and use it for $C=d\pi$?
XxMrFancyu2xX
JK is the radius correct?
in circle J so J is the midpt
JK is radius which is 2
so diameter has to be 4
right?
well in your case yea but im talking about this formula
^
im very confused now
Okay fine, so we have $C=d\pi$ right?
here is the image so you dont have to scroll all the way up again
XxMrFancyu2xX
yes
and $d=2r$ right?
XxMrFancyu2xX
yes
So now we have $C=2\pi r$
XxMrFancyu2xX
and THAT is the formula for the circumference of a circle
yes
So if I told you that the radius of my pizza is 4in, then what is it's Circumference? (also include units)
25.13 inches
yes and because its a word problem good job not using pi here! in a word problem use real world units because it is about the real world
unless its a word problem or stated otherwise, DO NOT ROUND PI
that should be drilled into your mind π
got it
so if it does not say round it, you dont round it? if it says leave in terms of pi, you dont round it right?
ok i got it,
if it says round it, round it
ok
alright good, now if were to ask you to compute the circumference of a circle with radius 2, what would your answer be?
note this not a word problem and im not asking you to round
2pi2
$2\cdot\pi\cdot2=4\pi$
XxMrFancyu2xX
yes
and that is your answer
now I will do a series of computations and explain them after:
$C=2\pi r\implies S=2\pi r\cdot\frac{\theta}{360}\implies S=\cancel{2\pi} r\cdot\frac{\theta}{\cancel{2\pi}}\implies S=\theta\cdot r$
XxMrFancyu2xX
hello?
yes?
well you kinda ghosted me π
sorry
anyways
the first step is just the formula we had
then the second is change it to the formula for arc length with respect to the angle
notice that is the same
expect for a theta/360ΒΊ factor
this just makes it so it multiplies by whatever fraction of the circumference you want, this is arc length
third step is converting into radians
then the fourth the 2pis cancel
and we are left with the final formula
ok
now do you understand where that formula came frmo?
S=arc length
yes
ok thank you
so earlier you had found the angle was $\theta=\frac{5\pi}{9}$
XxMrFancyu2xX
XxMrFancyu2xX
2
yes so knowing both of those things what is $S$ when $S=r\theta$?
XxMrFancyu2xX
$S=r\theta$
E'
what is the 0 looking thing?
2 angle wha???
yea
XxMrFancyu2xX
thanks, i got it correct
where $\theta$ is in radians
XxMrFancyu2xX
thank you very much
yw!
also don't forget to close the channel
and have a nice evening
no worries i got time you too
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how to do part c?
that notation means C -> B
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Hi
You have to find answer yourself
I think it's 'a' option
we don't give answers here.
For maths
bye bye andrew tate fan
Great
note he does not yet appear to have left.
His hopes needs to be crushed
Lol your rating is worthless
Not for free answers. Go pay for a tutor
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I assume Andrew tate fan should be able to atleast do that 
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"A car can hold 3 ppl in the front and 4 ppl in the back seats. How many ways can 7 people be seated if 2 people must sit in the back seat and 1 in the driver seat"
I might just be missing something obvious but i dont particularly understand the information about 2 ppl must sit in the back and 1 in the driver
its not as if there are extra seats available
all 7 seats will be occupied regardless so im kind of confused why that information is given
...maybe they mean specific people?
as in it's already chosen who's going to drive and that person must be in the driver seat
well i guess if there's an answer we can try to reverse-engineer it
hmm
2^5 * 3^2 apparently
@undone star Has your question been resolved?
um
since driver is seated in front
let us fix his seat
there will be 6 people
then the 2 people who gonna sit in the back
we have 4 seats
out of that they have to choose any 2
thats 4C2
and then choosing seats among them
which is 2!
and remaining 4 ppl can choose whatever seat they want so 4!
4C2 * 2 * 24
,w 6224
Is 288 the answer?
yeah that is the answer
right that makes sense
tysm
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im trying to calculate u'(1)
but I get 3
im sure everything should be positive
im not sure why the textbook would say 0
I agree with you. Answer is a typo.
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Hello. I have problem that I would like to know how I write this excel formula in math. "=POISSON.DIST(C5;C2;TRUE) " Poisson distribution that is cumulative. Thank you.
@kind lodge Has your question been resolved?
In probability theory and statistics, the Poisson distribution is a discrete probability distribution that expresses the probability of a given number of events occurring in a fixed interval of time or space if these events occur with a known constant mean rate and independently of the time since the last event. It is named after French mathemat...
there isn't a clean way to do it
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Let $f : [a, b] \rightarrow \mathbb{R}$ be monotone. Given a partition on $[a, b]$, show that $\sum_{i = 1}^{n} \abs{f(x_i +) - f(x_i -)} \leq \abs{f(b) - f(a)}$. Use this to show D(f) (the set of discontinuities) is at most countable
rikusp2002
I tried to assume f is Increasing WLOG
what to do afterwords
I don't think Triangular inequality works
what it does is infact it proves the opposite
|f(b) - f(a)| is less than the sums
$\abs{f(b) - f(a)} \leq \abs{f(b) - f(x_n +)} + \sum_{i = i}^{n} \abs{f(x_i +) - f(x_i-)} + \abs{f(x_1 -) - f(a)}$
rikusp2002
With first and last terms in RHS are zero
because f(x_n+) = f(b) and f(x_1-) = f(a)
please help somebody π₯²
i have exams tomorrow


oki
[ \abs {f(x_i+) - f(x_i-)} = f(x_i+) - f(x_i-) ]
there is no need for the absolute values
.....lmao.
so triangle inequality isnt exactly useful here
I completely forgot
oh wait, so you mean the question is correct?
it didn't get the inequality wrong?
how could the sum of the jumps be larger than the difference between the endpoints
.......omg.
of course it won't attain global maxima in a point x \in (a, b)
why am I so idot most of the times
yeah so
and even if it doesn't, the sum of jumps can't be greater unless it breaks monotonicity
its kinda quite clear if you draw a diagram
but ofc proving it is a different matter
you can try think about it for a bit
Also yeah I see that equality is only achieved in case of step function
Any other monotone functions will have overall less jumps
That by drawing ofc
π§βπ¨
I mean if that's true the function is continuous 
if the function is continuous then $f(x_i+) - f(x_i-)$ would be 0 \thonk
there would literally be no point
Oh wait true
you know what would telescope
[2\textwidth] [
{\c bf(x_1+) - f(x_1-)} + {\c r f(x_2-) - f(x_1+)} + {\c b f(x_2+) - f(x_2-)} + {\c r f(x_3-) - f(x_2+)} + \dotsb
]
its a shame we only have the blue terms 
Wait a minute.
if i take the open interval (f(x_i-), f(x_i +)), then the intervals we get from the partition like this has to be pairwise disjoint
Oh wait, that proves the second statement but we don't use the first statement to prove it
Because the open intervals will form a countable collection
....wait isn't that the original proof


WAIT I SHOWED
a jump is less than f(b) - f(a)
I mean uh
For a < x < y <b
f(x+) - f(x -) and f(y+) - f(y-) both are less than f(b) - f(a)
Trivial
the 2 point version 

of what you're meant to show
We have to add everything and still show its less than the f(b) - f(a)
i mean
these red terms
they are like
well they dont exist in your sum but
theyre all positive
so what i mean is
[2\textwidth] \begin{align*}
\MoveEqLeft
{\c bf(x_1+) - f(x_1-)} + {\c b f(x_2+) - f(x_2-)} + \dotsb \
& \le {\c bf(x_1+) - f(x_1-)} + {\c r f(x_2-) - f(x_1+)} + {\c b f(x_2+) - f(x_2-)} + {\c r f(x_3-) - f(x_2+)} + \dotsb
\end{align*}

So you mean rhs is just f(b) - f(a)
yeah lol
It's not equal, but less than equal to
Got it
Now we gotta use this stuff to show D(f) is at most countable
I just defined the sum over D(f), it's still finite
Less than f(b) - f(a)
Can we use this somehow
I think as the series sums upto something finite and positive, every jump must be positive and finite.
So, we define {x in [a, b] such that f(x+) not equal to f(x -)} = D(f)
And the first set is equivalent to the set of all intervals (f(x-), f(x+)) for x in D(f), which is a pairwise collection of open intervals in R
Hence D(f) is countable

do you know how to prove that the sum being finite implies its at most a countable sum 
no

normalise f(b) - f(a) to 1
then there can be at most 1 jump of size >=1
2 jumps of size >=1/2
3 jumps of size >=1/3
4 jumps of size >=1/4
etc
countable union of finite sets is countable
define something like
[ D_n(f) = \set {x \in \cci ab \where f(x+) - f(x-) \ge \f1n} ]
then
[
D(f) = \set {x \in \cci ab \where f(x+) - f(x-) > 0} = \Union_{n = 1}^\infty D_n(f)
]
Wait I don't understand this part
suppose there were two
2 jumps, okay
then f(x_1+) - f(x_1-) + f(x_2+) - f(x_2-) >= 1 + 1 = 2
but by assumption, f(b) - f(a) = 1
contradiction
But why are we putting greater than equal
oh
well
you dont know the actual size of the jumps
but you can be like
lets look at all those jumps >= 1/n for some n
yeah
you can WLOG assume f(b) - f(a) = 1
so you contradict the inequality from earlier
That just says no jumps can be greater than 1
it says the sum of all the jumps cannot be greater than f(b) - f(a) = 1
[
\sum_{i = 1}^n \abs {f(x_i+) - f(x_i-)} \le \abs {f(b) - f(a)}
]
thats the inequality
Yes
LHS is sum of jumps over all x_i
but like
say you just pick these x_i to be where the jumps are >= 1
then you cant have more than 1 of them
well i mean like
That jump also has to be exactly equal to 1
yeah
I mean otherwise it exceeds
if it exists
it might not
but you certainly cant have more than 1 of them
thats all that matters
and its a similar argument for jumps >= 1/2
like
if you try to fill a gap of 1 using stairs of size 1/2
you cant use more than 2 stairs
yeah but we dont care about it exactly
just an upper bound
because all you need is all the D_n(f)s to be finite
so that when you take their countable union
its at most countable
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I have no idea how to even attempt this q
I would seriously consider plugging in values of nice angles to have a feel how the left hand side behaves
at least plug in 0 and pi/6 and pi/4
from first glance either trig identity shenanigans
or try some x that give exact trig values
so i tried a graphical approach
i think this is a better idea because you notice some stuff working nicely with each-other
which gave me pi/8 and 7pi/24
try multiplying by \sqrt{\sqrt 2 + 1} because it will cancel some things
yep i did that and the LHS became 2 * sqrt(4+2sqrt2)
and the rhs = cosx+(sqrt2)sinx+sinx/cosxsinx
@proud spindle Has your question been resolved?
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Explain me please, what is phase shift in trig function
It's the horizontal shift of a sin or cos function on a graph
Okay, how would you draw y = cos(x - 2*pi) ?
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<@&286206848099549185>
Yo
What do u need
a bit of advice
Go ahead
i need to find all the question marks
<@&286206848099549185>
@graceful moss Has your question been resolved?
<@&286206848099549185> multivariable calculus
I would exploit the symmetries of the problem
for example the functions dont depend on y in this case
so the easiest way to do this
would be to work out the area between 1-x^2 and x^2
then multiply by the difference in y
oh I missed the planes, but I'm sure you can do something similar
thanks
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Hello this is what i have so far but i dont know the next step in order to solve this problem
simplify / cancel common factor
hey flame there's a mistake in your work
also ^
where?
missing ()
exactly
(a+b)(a-b) = a^2 - b^2
the - sign applies to the whole of b^2
not just whatever term appears first in the expansion
$-\sqrt{4-x} \cdot \sqrt{4-x} = -(4-x) \redneq -4 -x$
slightly lost as to what your talking about
βamonov
do you agree that
$$-\sqrt{4-x} \cdot \sqrt{4-x} = -\br{\sqrt{4-x} \cdot \sqrt{4-x}}$$
βamonov
no, shouldnt they cancel out the square root?
this is just an application of the associative property
which allows you to multiply in any order you want
doing this first makes things clearer
similar to if you had
77 * 2 * 5
for efficiency you can first multiply the 2 by 5
= 77 * (2 * 5)
same idea here
ah ok yea i understand
and those roots when multiplied give 4-x
but note that the - is applied to the whole expression
$ = -\br{{=underbrace{\sqrt{4-x} \cdot \sqrt{4-x}}_{4-x}} = x(4-x)$
So would it be like this?
yes
but the whole expansion is actually unnecessary
as the use of conjugates is the application of a difference of two squares and you can just apply the identity for that
(a-b)(a+b) = a^2 - b^2
Like this?
i tried to use the (a-b)(a+b)=a^2 -b^2
but i dont know how to use it so im gonna try to simplify it with the whole expansion
that's for the numerator
ah
there's no such thing present on the denominator
and remains as x(2 + sqrt(4-x))
technically the same, but that - isn't needed
i messed up the sqrt of the numerator but i fixed it so that it gets the -x
but is it meant to look like this?
yes, better/clearner if that - i circled isn't there
and have your root cover the whole thing you're rooting
instead of what appears to be just the 4
sorry but that property i dont know how to use or how to continue working with it from there so i went back to the whole expansion and this is what i got
βamonov
that would equal to (sqrt(this))^2 = this
yes
and to do the full expansion you would've had to know how to expand
$$\red{2^2} - \blue{(\sqrt{4-x})^2}$$
those parts individually
βamonov
the difference of two squares cuts out the need to even get those two other terms that as evident above end up cancelling out anyway
no
yea so (sqrt(4-x))^2 = 4-x no?
my b
the identity pretty much allows you to jump from \
$(a-b)(a+b)$ to $a^2 - b^2$ directly which in your case is
$$(2 -\sqrt{4-x})(2 +\sqrt{4-x}) = \red{4} - (\blue{4-x})$$
since:
$$\red{2^2 = 4}$$
$$\blue{\sqrt{(4-x})^2 = 4-x}$$
βamonov
fix stuff like
don't have a temporarily empty numerator
and make your radicals clearer
but i have a 1 as my numerator
yes, and you should write that 1 as you're cancelling
as just outright crossing that x out, there's temporarily nothing on there
@trim vale Has your question been resolved?
ty for the help @livid hound
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Hi! I have been trying to figure out this problem on my homework for about 15 minutes and eventually just gave up. Do I just substitute x for a negative 3 minus a 3 or what
yes is that !
I got -78 when I did that and got it wrong still π
it's not a problem if it's negatif
wait i remake it on my book
no @regal rain it's 76
It is?
I just redid it and somehow got 0
f(-3) - f(3) = 52 - (-24) = 52 + 24 = 76
f(-3) = 52
f(3) = -24
i'm sure about it
oh okay thanks
you're welcome !
It was 78 and I got it wrong π
76 you meen no ?
It's okay though, I still have around 50 questions left
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what's the easiest way to do this problem?
the only thing I can think of is expressing the derivative of x and y wrt theta individually and divididing
seems like a lot of work tho and i wonder if theres a quicker way to do it?
actually ig its not that bad
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Think about the possibilities of what happens when each person takes and returns a random counter from the bag
What can happen? What are the odds that each of those events happens?
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
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Help: the base of a solid is a circle of radius a and every plane section perpendicular to a diameter is a square. Find the volume of the solid.
Diagram
Work so far
Idk where to move on from here
The answer is (16/3)a^3 but idk why
The cross-section is a square
tf
So I think it's just 2a
Yeah okay, thank you!
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Yeah that helps thanks a lot
np[
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For this question am I just crossing/taking out the Log?
Oh
have you considered $\log_{3}(3)=1$?
XxMrFancyu2xX
How did you figure out that 1 is log3 3
because one is equal to log base three of three
So u did this?
pretty much and $\frac{\ln(3)}{\ln(3)}=\log_{3}(3)$ by the change of base formula
XxMrFancyu2xX
but my intuition was that $\log_{b}(b)=1$
XxMrFancyu2xX
and hence $\log_{3}(3)=1$
XxMrFancyu2xX
Was it because of the two logs in the equation?
That's why it was 1
In the quo
Question
?
I wanted ot convert 1 into the form of a logarithm with base 3
because all the others in the question have base 3
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S
Angular features
I got a question again
I have to calculate without my calculator. Sin30* +Cos60*
the star is meant as degrees
How do i calculate it
Do you mean this
Does that say 1/1?
What does 1/1 simplify to?
To 1
Yes
,rotate
So4x45?
No
Use the table to find sin45 and cos45
Replace sin45 and cos45 with that value
Then do the math
?
Replace sin45 with that value, in that expression you have
Then do the same for cos45
Yes
What happened to the 4 and 2?
I dont know where to put em
Replace sin45 with that value, in that expression you have
Then do the same for cos45
As what?
You wrote $3\sqrt{2}$, what is that suppose to mean?
I dont even know
dldh06
Where did that number even come from?
I calculated it on calculator tried to figure it out
4sin45 + 2cos45
That's the expression you have, let's start with 4sin45. What does sin45 equal to?
To this
4sin45
Replace sin45 with that value, what do you have now?
What i dont get here is replace where do i put the 4
Oh so muliply it
Ohh thanks
So basicly
I hope this is right cuz if not um stupid
You only did 4sin45
What about the 2cos45?
Yes
ctg = 1/tan
Alr good to know
So that means i multiply them or
Yes
Oh okay
So lemme try an we will see
Do i have to put em all 3 to same number
Or no
Cuz its multiplying
Also, isn't it cos30?
Not sin30
Yes
Lemme see if i have anything more i dont know
accurately calculate the length of the remaining sides in the 90degree triangle. a=20cm alpha=30*
How do i do that
Hell is this
Draw your diagram
Then use SOH CAH TOA
Yes but i dont know what are the lenghts of sides
That's what the question wants you to do, find the missing sides using SOH CAH TOA
Ye but how to find them with SOH CAH TOA if i cant calculate without hypotenuse
What does your diagram look like?
Use SOH CAH TOA, with the angle and side you have to form the equations you need for the other sides
What do you mean form the equations how do i form them
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Is anything Iβve done correct
@jagged viper Has your question been resolved?
No
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If I have a tournament that has 10 distinct tables (numbered 1-10) and 20 players and 3 rounds. Is it possible for each player to always play at a different table?
π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§βπ¦±
π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦
π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§β𦱠π§βπ¦±
Just move each person to the table to their right for each round and if they're at the end they move in fronbt of them
oh nvm to always play at a different table, mb
very interesting visuals
I thought this was spam at a glance. Nice move
maybe they can just move 2 in a rotational motion instead
Oh sorry. Also a player cannot play the same player as we use strength of schedule
if they just move 2 spots it would work right?
This is pretty close. A half-answer almost
yeah i realize it was wrong bc he said for each round to be at a different table
(This is a real life application. We play Star Wars legion in 20 man tournaments with 3 rounds)
Wait actually, why is the wrong? If they move, are they not always at a different table?
if you're at the end, you move to the one in front and are at the same table
same table of what?
the same table you were on the other side of originally
How were you there originally? There's 3 rounds max
If I have a tournament that has 10 distinct tables (numbered 1-10) and 20 players and 3 rounds. Is it possible for each player to always play at a different table?
Also each round you play a different opponent
π’ β
π¦ π¦
π΄ π€
the red is at the same table
the question mark is bc i didnt want to show the entire thing so it's whoever was to the left of that spot
Does this work if you must play different players?
the example where you move once, no
but i thought of something else
if you move the sides individually, with one side moving to the left once per round and the other moving to their left one per round, it should work
I guess you can have red player move up a table and blue player down a table
At one of our 2 stores yes
1οΈβ£ 2οΈβ£ 3οΈβ£ 4οΈβ£ 5οΈβ£ 6οΈβ£ 7οΈβ£ 8οΈβ£ 9οΈβ£ π
π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦
π€ π’ π΄ β« π΅ π π£ βͺ π‘ βοΈ
and the next round it'd be:
π 1οΈβ£ 2οΈβ£ 3οΈβ£ 4οΈβ£ 5οΈβ£ 6οΈβ£ 7οΈβ£ 8οΈβ£ 9οΈβ£
π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦
π’ π΄ β« π΅ π π£ βͺ π‘ βοΈ π€
Players inside the circle move once clockwise, players outside the circle move once counterclockwise
Nah this is the best way
like if you dont actually care about the table but just the opponent, you can move one side over once per round and it's fine
You'd get a repeat after 5 rounds
Ok. I am really sorry I am bad at asking questions!!!!
it's fine
do you care about them being at the same table or just playing against a different person
If I have a tournament that has 10 distinct tables (numbered 1-10) and 20 players and 3 rounds. Is it possible for each player to always play at a different table?
Also each round you play a different opponent
Winners play winners and losers play losers
I am not asking for you to solve how to do it
I am just asking is there a way I can find out if itβs possible
Like a formula or something
not sure about a formula
but i think it's impossible for winners to always play winners and losers to always play losers
or if the first round doesnt affect the results of the second, you'll have 10 losers and 10 winners for rounds 1 and 2 and you can match them up
A competition looks like three rounds and 20 players will try to pair up skilled (folks who win) players with each other and avoid players playing the same table
ok, let's say that round 1 you have 10 winners and 10 losers
you pair those 10 losers against each other, 5 to 5
if one of the round 1 losers wins round 2, do they go against someone who won both round 1 and round 2?
Yes
ok then it's fine
you can just match them up 5 to 5 each round
and they can easily have different opponents each time
you dont even have to worry about different opponents until round 3 because for round 2 it'd be impossible to go against your round 1 opponent
Basically, with my constraint of performance game matching and 3 rounds can I guarantee no one will play the same table?
i believe so, yes
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Google them
You can still google them
Something like "trig identities"
Yes that's fine
Then you can combine the numerator into one expression using common denominator
Not quite
If you have 1/2 - 1/4, could you find the common denominator?
Multiply what by 2?
Close, you have 1/cos(t) - cos(t)
What's the common denominator?
No
This is what you have in the numerator, at the moment, you want to combine them
1/cos(t) - cos(t)
Also it's $\frac{1}{cos(t)} - cos(t)$
dldh06
No
Just focus on 1/cos(t) - cos(t)
What is the common denominator?
Good, can you combine those two terms into one expression?
Don't forget the denominator
Not that denominator
The one when you combined this
So what would that expression be?
If you typing the expression in text form, you need to add parentheses to separate the numerator and denominator
Can you see that you can simplify that numerator?
Use that, and look closely at the pythagorean identities
Yes, exactly
Yes
Now, do you know that division saying for fractions, "keep, change, flip"?
So you keep the numerator, you change the division to multiplication, and you flip the denominator
Almost there
What's sin/cos equal to?
Yes
So that simplifies to?
That referring to this
Yes
I was saying you can simplify the sin/cos here, and what it is equivalent to
And that's it, because the question ask to simplify to a single trig function, and tan(t) is a single trig function, right?
Are there any other trig functions that you see with tan(t)?
Looks good
You're primarily using these
And these I believe
If you know tan = sin/cos, cot is just 1/tan so then 1/tan = 1/(sin/cos) which is cot = cos/sin
sin^2(x) + cos^2(x) = 1, if you just know that one, you can get the other ones, by either dividing by sin^2 or cos^2
You should know the reciprocals, those aren't too hard to remember
Almost, if you divided by 8 on both sides, you forgot about the 3
Make $cos(2\beta)$ to be in terms of sin
dldh06
If you divided by 8 on both sides, you divide all the terms by 8, including the 3
Yes
,tex .double angle
riemann
You have an expression with both cos and sin existing. It's easier when you just have one trig function involved
So you need to use those identities above, to make $cos(2\beta)$ be in terms of sin
dldh06
Yes
Now you can group all the terms with the beta to one side and everything to the other
Not exactly
You don't divided by sin^2
It's getting added, so you do the opposite of that
If you had 1 - 2x^2 = x^2 + 3/8, how would you group all the variable terms to one side and everything else on the other?
I meant on the right side it's +sin^2, it's added on that side
Not that you add it to bring it to the other
Look at this
1 - 2x^2 = x^2 + 3/8
How would you bring the x^2, on the right, to the left side?
Yes
Same process with
How would you bring sin^2, on the right, to the left side?
@inland blade solve this first
And answer this
What's -2x^2 - x^2?
No
-2x^2 - x^2 = -2x^2 + -x^2
Does that help?
Yes
Continue to isolate for sin^2
Then how would you solve for beta?
Not quite, a hint would be inverse trig functions
Yes
From there you should be able to figure out the rest of the answer
You're suppose to
Notice how it says accurate to at least 2 decimal points, that means a calculator should be used
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How can i start this
what's the question about?
Solving that π
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