#help-13

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surreal cave
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and $\frac{100}{180}$ can be simplified

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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0.5555...

surreal cave
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in fraction form is....

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(radians are always in most reduced fractions)

surreal hamlet
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5/9

surreal cave
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yes

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ok very nice

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so that is the angle KJL in radians, do you agree?

surreal hamlet
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yea

surreal cave
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ok now what is the radius of the circle?

surreal hamlet
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2?

surreal cave
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yes

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and now

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we have the components we need to plug and chug

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$S=r\theta$, we know $\theta=\frac{5\pi}{9}$ and $r=2$

wraith daggerBOT
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XxMrFancyu2xX

surreal cave
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now just solve for $S$!

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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so the answer is just 5 pi over 9?

surreal cave
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not quite

surreal hamlet
#

2 = 5 pi/9?

surreal cave
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ok, this is not very good my friend πŸ˜…

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i digress

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$S=r\theta$ right?

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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idk

surreal cave
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ok uhh

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do you know the formula for circumference?

surreal hamlet
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no

surreal cave
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do you know what pi is?

surreal hamlet
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yes

surreal cave
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ok

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good

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that is something to work with

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id be very concerned otherwise πŸ˜‚

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so $\pi\approx3.141\ldots$, right?

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
#

yes

surreal cave
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ok good

#

so pi is defined as the circle's cirumference, the outside, divided by the diameter

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so $\pi=\frac{C}{d}$

wraith daggerBOT
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XxMrFancyu2xX

surreal cave
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this is a definition

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do you agree?

surreal hamlet
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yes

surreal cave
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ok so know I will do the following rearrangement:\
$\pi=\frac{C}{d}\implies\pi\cdot d=C$

wraith daggerBOT
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XxMrFancyu2xX

surreal cave
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do you agree?

surreal hamlet
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yes

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so pi times 4 = C?

surreal cave
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d is the diameter

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it can be anything

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but here

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we use a variable, a placeholder

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that can variate

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hence the name

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variable

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So if I were to ask you what is the circumference of a circle with diameter of 3. What would be your answer?

surreal hamlet
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9.42477 round it becomes 9.42

surreal cave
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you are completely correct! (but try to keep it in terms of pi) 3pi is a totally acceptable answer and actually is preferred at higher level maths

surreal hamlet
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alright

surreal cave
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ok now what about the circumference of a circle with diameter 5?

surreal hamlet
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5pi

surreal cave
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ok yes!

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this is progress my man

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now im gonna step it up a notch

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alright?

surreal hamlet
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alright

surreal cave
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OK

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caps

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sorry

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ok

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so do you know what a radius is?

surreal hamlet
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yes

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half of the diameter is radius

surreal cave
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yes

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ok

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very good

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so $\frac{d}{2}=r$ right?

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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yes

surreal cave
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$\frac{d}{2}\implies$\fbox{$d=2r$}

wraith daggerBOT
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XxMrFancyu2xX

surreal cave
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right?

surreal hamlet
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yes

surreal cave
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So how can we use the newly obtained knowledge: $d=2r$ and use it for $C=d\pi$?

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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JK is the radius correct?

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in circle J so J is the midpt

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JK is radius which is 2

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so diameter has to be 4

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right?

surreal cave
surreal cave
surreal hamlet
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im very confused now

surreal cave
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Okay fine, so we have $C=d\pi$ right?

surreal hamlet
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here is the image so you dont have to scroll all the way up again

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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yes

surreal cave
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and $d=2r$ right?

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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yes

surreal cave
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So now we have $C=2\pi r$

wraith daggerBOT
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XxMrFancyu2xX

surreal cave
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and THAT is the formula for the circumference of a circle

surreal hamlet
#

yes

surreal cave
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So if I told you that the radius of my pizza is 4in, then what is it's Circumference? (also include units)

surreal hamlet
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25.13 inches

surreal cave
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yes and because its a word problem good job not using pi here! in a word problem use real world units because it is about the real world

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unless its a word problem or stated otherwise, DO NOT ROUND PI

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that should be drilled into your mind πŸ˜‚

surreal hamlet
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got it

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so if it does not say round it, you dont round it? if it says leave in terms of pi, you dont round it right?

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ok i got it,

surreal cave
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if it says round it, round it

surreal hamlet
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ok

surreal cave
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alright good, now if were to ask you to compute the circumference of a circle with radius 2, what would your answer be?

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note this not a word problem and im not asking you to round

surreal hamlet
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2pi2

surreal cave
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$2\cdot\pi\cdot2=4\pi$

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
#

yes

surreal cave
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and that is your answer

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now I will do a series of computations and explain them after:

$C=2\pi r\implies S=2\pi r\cdot\frac{\theta}{360}\implies S=\cancel{2\pi} r\cdot\frac{\theta}{\cancel{2\pi}}\implies S=\theta\cdot r$

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
#

hello?

surreal cave
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yes?

surreal hamlet
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you said you were going to explain it

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and the answer to the problem?

surreal cave
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well you kinda ghosted me πŸ˜…

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sorry

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anyways

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the first step is just the formula we had

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then the second is change it to the formula for arc length with respect to the angle

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notice that is the same

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expect for a theta/360ΒΊ factor

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this just makes it so it multiplies by whatever fraction of the circumference you want, this is arc length

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third step is converting into radians

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then the fourth the 2pis cancel

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and we are left with the final formula

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ok

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now do you understand where that formula came frmo?

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S=arc length

surreal hamlet
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yes

surreal cave
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theta=angle

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r=radius

surreal hamlet
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ok thank you

surreal cave
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ok

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now let's go to your problem with you new profound knowledge

surreal hamlet
surreal cave
#

so earlier you had found the angle was $\theta=\frac{5\pi}{9}$

wraith daggerBOT
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XxMrFancyu2xX

surreal cave
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which you had done earlier

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and what is your radius $r$?

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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2

surreal cave
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yes so knowing both of those things what is $S$ when $S=r\theta$?

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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$S=r\theta$

wraith daggerBOT
surreal hamlet
#

what is the 0 looking thing?

surreal cave
#

the angle

surreal hamlet
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2 angle wha???

surreal cave
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you know your angle is 5pi/9

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right?

surreal hamlet
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yea

surreal cave
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and we know your radius is 2

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what is 2 times 5pi/9

surreal hamlet
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10/9pi

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so this is the answer?

surreal cave
#

yes

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that is Arc Length

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$r\cdot\theta$

wraith daggerBOT
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XxMrFancyu2xX

surreal hamlet
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thanks, i got it correct

surreal cave
#

where $\theta$ is in radians

wraith daggerBOT
#

XxMrFancyu2xX

surreal hamlet
#

thank you very much

surreal cave
#

yw!

surreal hamlet
#

sorry to 1 hour away from you

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thank you again

surreal cave
#

also don't forget to close the channel

surreal hamlet
#

and have a nice evening

surreal cave
surreal hamlet
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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obtuse hinge
#

how to do part c?

cedar kilnBOT
obtuse hinge
#

that notation means C -> B

cedar kilnBOT
#

@obtuse hinge Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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crimson sedge
cedar kilnBOT
#

Please don't occupy multiple help channels.

cosmic steppe
#

.close

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#
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cedar kilnBOT
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β€’ Show your work, and if possible, explain where you are stuck.
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feral egret
#

Hi

cedar kilnBOT
feral egret
#

Please tell me the answer with explanation

#

<@&286206848099549185>

radiant topaz
#

You have to find answer yourself

feral egret
#

I think it's 'a' option

tropic oxide
feral egret
#

So what is this server for

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Ok fine

radiant topaz
feral egret
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This is maths only

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I'm leaving this server

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L rating for this server

tropic oxide
#

bye bye andrew tate fan

radiant topaz
tropic oxide
#

note he does not yet appear to have left.

radiant topaz
#

His hopes needs to be crushed

dire geode
dire geode
#

.close

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#
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radiant topaz
cedar kilnBOT
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undone star
#

"A car can hold 3 ppl in the front and 4 ppl in the back seats. How many ways can 7 people be seated if 2 people must sit in the back seat and 1 in the driver seat"

undone star
#

I might just be missing something obvious but i dont particularly understand the information about 2 ppl must sit in the back and 1 in the driver

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its not as if there are extra seats available

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all 7 seats will be occupied regardless so im kind of confused why that information is given

astral bay
#

...maybe they mean specific people?
as in it's already chosen who's going to drive and that person must be in the driver seat

undone star
#

that seems very confusing

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the answer is 288 but im not sure how they got to there

astral bay
#

well i guess if there's an answer we can try to reverse-engineer it
hmm

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2^5 * 3^2 apparently

cedar kilnBOT
#

@undone star Has your question been resolved?

sudden stratus
#

since driver is seated in front

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let us fix his seat

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there will be 6 people

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then the 2 people who gonna sit in the back

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we have 4 seats

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out of that they have to choose any 2

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thats 4C2

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and then choosing seats among them

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which is 2!

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and remaining 4 ppl can choose whatever seat they want so 4!

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4C2 * 2 * 24

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,w 6224

sudden stratus
#

Is 288 the answer?

undone star
#

wait werong reply oops

undone star
#

right that makes sense

#

tysm

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.close

cedar kilnBOT
#
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#
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gentle cape
cedar kilnBOT
gentle cape
#

im trying to calculate u'(1)

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but I get 3

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im sure everything should be positive

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im not sure why the textbook would say 0

upper abyss
#

I agree with you. Answer is a typo.

gentle cape
#

πŸ‘

#

.close

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#
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#
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kind lodge
#

Hello. I have problem that I would like to know how I write this excel formula in math. "=POISSON.DIST(C5;C2;TRUE) " Poisson distribution that is cumulative. Thank you.

cedar kilnBOT
#

@kind lodge Has your question been resolved?

dire geode
# kind lodge Hello. I have problem that I would like to know how I write this excel formula i...

In probability theory and statistics, the Poisson distribution is a discrete probability distribution that expresses the probability of a given number of events occurring in a fixed interval of time or space if these events occur with a known constant mean rate and independently of the time since the last event. It is named after French mathemat...

#

there isn't a clean way to do it

kind lodge
#

Thank you. I found that same graph and ms support also show it.

#

.close

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#
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limpid plume
#

Let $f : [a, b] \rightarrow \mathbb{R}$ be monotone. Given a partition on $[a, b]$, show that $\sum_{i = 1}^{n} \abs{f(x_i +) - f(x_i -)} \leq \abs{f(b) - f(a)}$. Use this to show D(f) (the set of discontinuities) is at most countable

wraith daggerBOT
#

rikusp2002

limpid plume
#

I tried to assume f is Increasing WLOG

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what to do afterwords

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I don't think Triangular inequality works

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what it does is infact it proves the opposite

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|f(b) - f(a)| is less than the sums

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$\abs{f(b) - f(a)} \leq \abs{f(b) - f(x_n +)} + \sum_{i = i}^{n} \abs{f(x_i +) - f(x_i-)} + \abs{f(x_1 -) - f(a)}$

wraith daggerBOT
#

rikusp2002

limpid plume
#

With first and last terms in RHS are zero

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because f(x_n+) = f(b) and f(x_1-) = f(a)

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please help somebody πŸ₯²

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i have exams tomorrow

sacred grail
#

partition is $a = x_1 < x_2 < \dots < x_n = b$?

wraith daggerBOT
limpid plume
#

yes, just like in Darboux Integrals

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oh thank god someone has come to save me πŸ₯²

sacred grail
limpid plume
sacred grail
#

okay so

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heres one thing

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assuming f is increasing

limpid plume
#

oki

sacred grail
#

[ \abs {f(x_i+) - f(x_i-)} = f(x_i+) - f(x_i-) ]

wraith daggerBOT
sacred grail
#

there is no need for the absolute values

limpid plume
#

.....lmao.

sacred grail
#

so triangle inequality isnt exactly useful here

limpid plume
#

I completely forgot

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oh wait, so you mean the question is correct?

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it didn't get the inequality wrong?

sacred grail
#

well

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have a think about it for a minute

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if you have a monotone function

limpid plume
#

yes

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which is increasing

sacred grail
#

how could the sum of the jumps be larger than the difference between the endpoints

limpid plume
#

.......omg.

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of course it won't attain global maxima in a point x \in (a, b)

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why am I so idot most of the times

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yeah so

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and even if it doesn't, the sum of jumps can't be greater unless it breaks monotonicity

sacred grail
#

its kinda quite clear if you draw a diagram

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but ofc proving it is a different matter

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you can try think about it for a bit

limpid plume
#

Also yeah I see that equality is only achieved in case of step function

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Any other monotone functions will have overall less jumps

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That by drawing ofc

sacred grail
#

πŸ§‘β€πŸŽ¨

limpid plume
#

Oh shit

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Oh no nvm

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For a second I thought that the sum was telescopic

sacred grail
#

maybe not

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but it would be great if it were think2

limpid plume
#

I mean if that's true the function is continuous kekw

sacred grail
#

if the function is continuous then $f(x_i+) - f(x_i-)$ would be 0 \thonk

wraith daggerBOT
sacred grail
#

there would literally be no point

limpid plume
#

Oh wait true

sacred grail
#

you know what would telescope

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[2\textwidth] [
{\c bf(x_1+) - f(x_1-)} + {\c r f(x_2-) - f(x_1+)} + {\c b f(x_2+) - f(x_2-)} + {\c r f(x_3-) - f(x_2+)} + \dotsb
]

wraith daggerBOT
sacred grail
#

its a shame we only have the blue terms think2

limpid plume
#

Wait a minute.

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if i take the open interval (f(x_i-), f(x_i +)), then the intervals we get from the partition like this has to be pairwise disjoint

sacred grail
#

that is certainly one way to put it

limpid plume
#

Oh wait, that proves the second statement but we don't use the first statement to prove it

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Because the open intervals will form a countable collection

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....wait isn't that the original proof

sacred grail
limpid plume
#

WAIT I SHOWED

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a jump is less than f(b) - f(a)

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I mean uh

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For a < x < y <b

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f(x+) - f(x -) and f(y+) - f(y-) both are less than f(b) - f(a)

sacred grail
#

thats like

limpid plume
#

Trivial

sacred grail
#

the 2 point version hmmCat

limpid plume
sacred grail
#

of what you're meant to show

limpid plume
#

We have to add everything and still show its less than the f(b) - f(a)

sacred grail
#

these red terms

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they are like

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well they dont exist in your sum but

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theyre all positive

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so what i mean is

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[2\textwidth] \begin{align*}
\MoveEqLeft
{\c bf(x_1+) - f(x_1-)} + {\c b f(x_2+) - f(x_2-)} + \dotsb \
& \le {\c bf(x_1+) - f(x_1-)} + {\c r f(x_2-) - f(x_1+)} + {\c b f(x_2+) - f(x_2-)} + {\c r f(x_3-) - f(x_2+)} + \dotsb
\end{align*}

limpid plume
sacred grail
#

ugh

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i hate multlined

wraith daggerBOT
limpid plume
#

So you mean rhs is just f(b) - f(a)

sacred grail
#

yeah lol

limpid plume
#

It's not equal, but less than equal to

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Got it

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Now we gotta use this stuff to show D(f) is at most countable

sacred grail
#

so just count them think2

limpid plume
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I just defined the sum over D(f), it's still finite

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Less than f(b) - f(a)

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Can we use this somehow

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I think as the series sums upto something finite and positive, every jump must be positive and finite.

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So, we define {x in [a, b] such that f(x+) not equal to f(x -)} = D(f)

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And the first set is equivalent to the set of all intervals (f(x-), f(x+)) for x in D(f), which is a pairwise collection of open intervals in R

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Hence D(f) is countable

sacred grail
#

do you know how to prove that the sum being finite implies its at most a countable sum think2

limpid plume
#

hmmCat no

sacred grail
#

normalise f(b) - f(a) to 1

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then there can be at most 1 jump of size >=1

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2 jumps of size >=1/2

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3 jumps of size >=1/3

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4 jumps of size >=1/4

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etc

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countable union of finite sets is countable

limpid plume
#

Wait

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All of these cases are mutually exclusive right

sacred grail
#

define something like
[ D_n(f) = \set {x \in \cci ab \where f(x+) - f(x-) \ge \f1n} ]

wraith daggerBOT
sacred grail
#

then
[
D(f) = \set {x \in \cci ab \where f(x+) - f(x-) > 0} = \Union_{n = 1}^\infty D_n(f)
]

wraith daggerBOT
limpid plume
sacred grail
#

suppose there were two

limpid plume
#

2 jumps, okay

sacred grail
#

then f(x_1+) - f(x_1-) + f(x_2+) - f(x_2-) >= 1 + 1 = 2

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but by assumption, f(b) - f(a) = 1

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contradiction

limpid plume
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But why are we putting greater than equal

sacred grail
#

oh

#

well

#

you dont know the actual size of the jumps

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but you can be like

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lets look at all those jumps >= 1/n for some n

limpid plume
#

I mean if all jumps are greater than 1

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The sum of junps are greater than 1

sacred grail
#

yeah

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you can WLOG assume f(b) - f(a) = 1

#

so you contradict the inequality from earlier

limpid plume
#

That just says no jumps can be greater than 1

sacred grail
#

it says the sum of all the jumps cannot be greater than f(b) - f(a) = 1

#

[
\sum_{i = 1}^n \abs {f(x_i+) - f(x_i-)} \le \abs {f(b) - f(a)}
]

wraith daggerBOT
sacred grail
#

thats the inequality

limpid plume
#

Yes

sacred grail
#

LHS is sum of jumps over all x_i

#

but like

#

say you just pick these x_i to be where the jumps are >= 1

#

then you cant have more than 1 of them

#

well i mean like

limpid plume
sacred grail
#

yeah

limpid plume
#

I mean otherwise it exceeds

sacred grail
#

if it exists

#

it might not

#

but you certainly cant have more than 1 of them

#

thats all that matters

#

and its a similar argument for jumps >= 1/2

#

like

#

if you try to fill a gap of 1 using stairs of size 1/2

#

you cant use more than 2 stairs

limpid plume
#

If I use a stair which has size more than 1/2, it's only 1

#

Ohhhh atmost 2

#

Bruh

sacred grail
#

yeah but we dont care about it exactly

#

just an upper bound

#

because all you need is all the D_n(f)s to be finite

#

so that when you take their countable union

#

its at most countable

limpid plume
#

Yessss

#

Understood

cedar kilnBOT
#

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#
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proud spindle
cedar kilnBOT
proud spindle
#

I have no idea how to even attempt this q

tranquil oracle
#

I would seriously consider plugging in values of nice angles to have a feel how the left hand side behaves

#

at least plug in 0 and pi/6 and pi/4

proud spindle
#

good idea

#

is there an algebraic way to solve?

tall mica
#

from first glance either trig identity shenanigans

#

or try some x that give exact trig values

proud spindle
#

so i tried a graphical approach

tall mica
proud spindle
mortal wagon
#

try multiplying by \sqrt{\sqrt 2 + 1} because it will cancel some things

proud spindle
#

yep i did that and the LHS became 2 * sqrt(4+2sqrt2)

#

and the rhs = cosx+(sqrt2)sinx+sinx/cosxsinx

cedar kilnBOT
#

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#

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forest portal
#

Explain me please, what is phase shift in trig function

hollow gorge
#

It's the horizontal shift of a sin or cos function on a graph

forest portal
#

.close

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graceful moss
cedar kilnBOT
#

@graceful moss Has your question been resolved?

graceful moss
#

<@&286206848099549185>

pulsar sequoia
#

Yo

pulsar sequoia
graceful moss
#

a bit of advice

pulsar sequoia
#

Go ahead

graceful moss
#

i need to find all the question marks

pulsar sequoia
#

<@&286206848099549185>

cedar kilnBOT
#

@graceful moss Has your question been resolved?

graceful moss
#

<@&286206848099549185> multivariable calculus

manic scaffold
#

for example the functions dont depend on y in this case

#

so the easiest way to do this

#

would be to work out the area between 1-x^2 and x^2

#

then multiply by the difference in y

#

oh I missed the planes, but I'm sure you can do something similar

graceful moss
#

thanks

cedar kilnBOT
#

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#
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trim vale
#

Hello this is what i have so far but i dont know the next step in order to solve this problem

trim vale
livid hound
#

simplify / cancel common factor

snow zodiac
#

hey flame there's a mistake in your work

livid hound
#

also ^

trim vale
#

where?

livid hound
#

missing ()

snow zodiac
#

exactly

livid hound
#

(a+b)(a-b) = a^2 - b^2
the - sign applies to the whole of b^2

#

not just whatever term appears first in the expansion

#

$-\sqrt{4-x} \cdot \sqrt{4-x} = -(4-x) \redneq -4 -x$

trim vale
#

slightly lost as to what your talking about

wraith daggerBOT
#

ℝamonov

livid hound
#

do you agree that
$$-\sqrt{4-x} \cdot \sqrt{4-x} = -\br{\sqrt{4-x} \cdot \sqrt{4-x}}$$

wraith daggerBOT
#

ℝamonov

trim vale
#

no, shouldnt they cancel out the square root?

livid hound
#

this is just an application of the associative property

#

which allows you to multiply in any order you want

#

doing this first makes things clearer

#

similar to if you had
77 * 2 * 5
for efficiency you can first multiply the 2 by 5

#

= 77 * (2 * 5)

#

same idea here

trim vale
#

ah ok yea i understand

livid hound
#

and those roots when multiplied give 4-x
but note that the - is applied to the whole expression

#

$ = -\br{{=underbrace{\sqrt{4-x} \cdot \sqrt{4-x}}_{4-x}} = x(4-x)$

trim vale
#

So would it be like this?

livid hound
#

yes

#

but the whole expansion is actually unnecessary

#

as the use of conjugates is the application of a difference of two squares and you can just apply the identity for that
(a-b)(a+b) = a^2 - b^2

trim vale
#

Like this?

livid hound
#

no

#

wtf happened to the denominator

trim vale
#

i tried to use the (a-b)(a+b)=a^2 -b^2

#

but i dont know how to use it so im gonna try to simplify it with the whole expansion

livid hound
#

that's for the numerator

trim vale
#

ah

livid hound
#

there's no such thing present on the denominator

#

and remains as x(2 + sqrt(4-x))

#

technically the same, but that - isn't needed

trim vale
#

i messed up the sqrt of the numerator but i fixed it so that it gets the -x

#

but is it meant to look like this?

livid hound
#

yes, better/clearner if that - i circled isn't there

#

and have your root cover the whole thing you're rooting

#

instead of what appears to be just the 4

trim vale
#

sorry but that property i dont know how to use or how to continue working with it from there so i went back to the whole expansion and this is what i got

livid hound
#

2^2= ?

#

don't overthink

#

$(\sqrt{\this})^2 = ?$

wraith daggerBOT
#

ℝamonov

trim vale
#

that would equal to (sqrt(this))^2 = this

livid hound
#

yes

#

and to do the full expansion you would've had to know how to expand
$$\red{2^2} - \blue{(\sqrt{4-x})^2}$$
those parts individually

wraith daggerBOT
#

ℝamonov

livid hound
#

the difference of two squares cuts out the need to even get those two other terms that as evident above end up cancelling out anyway

trim vale
livid hound
#

no

trim vale
livid hound
#

no

#

(sqrt(this))^2 = this

trim vale
#

yea so (sqrt(4-x))^2 = 4-x no?

livid hound
#

yes

#

why do you still have square root over your 4-x in your image

trim vale
#

my b

livid hound
#

the identity pretty much allows you to jump from \
$(a-b)(a+b)$ to $a^2 - b^2$ directly which in your case is
$$(2 -\sqrt{4-x})(2 +\sqrt{4-x}) = \red{4} - (\blue{4-x})$$
since:
$$\red{2^2 = 4}$$
$$\blue{\sqrt{(4-x})^2 = 4-x}$$

wraith daggerBOT
#

ℝamonov

trim vale
livid hound
#

()

#

() around the 4-x

trim vale
#

ah ok so now i distribute the negative

#

so like this?

livid hound
#

fix stuff like

#

don't have a temporarily empty numerator
and make your radicals clearer

trim vale
#

but i have a 1 as my numerator

livid hound
#

yes, and you should write that 1 as you're cancelling

#

as just outright crossing that x out, there's temporarily nothing on there

trim vale
#

a ok i didnt know that

#

This is how i wrote the final answer

#

does this look good?

cedar kilnBOT
#

@trim vale Has your question been resolved?

trim vale
#

ty for the help @livid hound

cedar kilnBOT
#
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regal rain
#

Hi! I have been trying to figure out this problem on my homework for about 15 minutes and eventually just gave up. Do I just substitute x for a negative 3 minus a 3 or what

ornate hearth
#

substitute x in for -3

#

get the number

#

the same now for 3

#

and then subtract

twilit flame
#

yes is that !

regal rain
#

I got -78 when I did that and got it wrong still πŸ˜”

twilit flame
#

wait i remake it on my book

#

no @regal rain it's 76

regal rain
#

I just redid it and somehow got 0

twilit flame
#

f(-3) - f(3) = 52 - (-24) = 52 + 24 = 76

#

f(-3) = 52

#

f(3) = -24

#

i'm sure about it

regal rain
#

oh okay thanks

twilit flame
regal rain
twilit flame
regal rain
#

It's okay though, I still have around 50 questions left

#

.close

cedar kilnBOT
#
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ancient talon
cedar kilnBOT
ancient talon
#

what's the easiest way to do this problem?

#

the only thing I can think of is expressing the derivative of x and y wrt theta individually and divididing

#

seems like a lot of work tho and i wonder if theres a quicker way to do it?

#

actually ig its not that bad

#

.close

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#
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bold vine
#

Think about the possibilities of what happens when each person takes and returns a random counter from the bag

#

What can happen? What are the odds that each of those events happens?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
cedar kilnBOT
#

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frigid fjord
#

Help: the base of a solid is a circle of radius a and every plane section perpendicular to a diameter is a square. Find the volume of the solid.

frigid fjord
#

Diagram

#

Work so far

#

Idk where to move on from here

#

The answer is (16/3)a^3 but idk why

flint hemlock
#

the base is a circle of radius a

#

so u need to get volume of a cylinder

frigid fjord
#

That's it?

#

Oh okay

flint hemlock
#

how tall is it tho

#

idk how tall it is

frigid fjord
#

The cross-section is a square

flint hemlock
#

tf

frigid fjord
#

So I think it's just 2a

flint hemlock
#

ohh

#

actually ya that makse sense

frigid fjord
#

Yeah okay, thank you!

flint hemlock
#

np

#

thanks

frigid fjord
#

Thank you

#

.close

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#
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nova snow
cedar kilnBOT
nova snow
#

How would I find part C

#

This is what I have so far

flint hemlock
#

hope this helps

#

u have all values just need to plug it in

nova snow
flint hemlock
#

np[

cedar kilnBOT
#

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glossy escarp
#

For this question am I just crossing/taking out the Log?

dull oxide
#

no

#

You have a +1 that is not in a log

vernal scarab
#

u gotta make everything a log

#

thenu can cross out/take out the log

glossy escarp
#

Oh

surreal cave
#

have you considered $\log_{3}(3)=1$?

wraith daggerBOT
#

XxMrFancyu2xX

glossy escarp
surreal cave
#

because one is equal to log base three of three

glossy escarp
#

So u did this?

surreal cave
#

pretty much and $\frac{\ln(3)}{\ln(3)}=\log_{3}(3)$ by the change of base formula

wraith daggerBOT
#

XxMrFancyu2xX

surreal cave
#

but my intuition was that $\log_{b}(b)=1$

wraith daggerBOT
#

XxMrFancyu2xX

surreal cave
#

and hence $\log_{3}(3)=1$

wraith daggerBOT
#

XxMrFancyu2xX

glossy escarp
#

That's why it was 1

#

In the quo

#

Question

surreal cave
#

?

#

I wanted ot convert 1 into the form of a logarithm with base 3

#

because all the others in the question have base 3

cedar kilnBOT
#

@glossy escarp Has your question been resolved?

cedar kilnBOT
#
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tranquil star
#

S

cedar kilnBOT
tranquil star
#

Angular features

#

I got a question again

#

I have to calculate without my calculator. Sin30* +Cos60*

#

the star is meant as degrees

#

How do i calculate it

#

Do you mean this

obsidian coral
#

Yes, you should know that

#

Use that to find sin30 and cos60

#

Then add them

tranquil star
#

Alr

#

Is this right?

obsidian coral
#

Does that say 1/1?

tranquil star
#

Yes

#

So its 1

obsidian coral
#

What does 1/1 simplify to?

tranquil star
#

To 1

obsidian coral
#

Yes

tranquil star
#

Okey

#

What about d

#

What about d example

obsidian coral
#

,rotate

wraith daggerBOT
tranquil star
#

So4x45?

obsidian coral
#

No

#

Use the table to find sin45 and cos45

#

Replace sin45 and cos45 with that value

#

Then do the math

tranquil star
obsidian coral
#

Not quite

#

What's sin45?

tranquil star
#

This

obsidian coral
#

Replace sin45 with that value, in that expression you have

#

Then do the same for cos45

tranquil star
#

I get this ye?

#

If i do same for cos45

obsidian coral
#

No

#

Do you see how it's 4sin45 + 2cos45?

tranquil star
#

Yes

obsidian coral
#

What happened to the 4 and 2?

tranquil star
#

I dont know where to put em

obsidian coral
#

Replace sin45 with that value, in that expression you have

#

Then do the same for cos45

tranquil star
#

?

obsidian coral
#

As what?

tranquil star
#

Idk im confused

#

I dont get it

obsidian coral
#

You wrote $3\sqrt{2}$, what is that suppose to mean?

tranquil star
#

I dont even know

wraith daggerBOT
#

dldh06

obsidian coral
#

Where did that number even come from?

tranquil star
#

I calculated it on calculator tried to figure it out

obsidian coral
#

4sin45 + 2cos45
That's the expression you have, let's start with 4sin45. What does sin45 equal to?

tranquil star
#

To this

obsidian coral
#

4sin45
Replace sin45 with that value, what do you have now?

tranquil star
#

What i dont get here is replace where do i put the 4

#

Oh so muliply it

#

Ohh thanks

#

So basicly

#

I hope this is right cuz if not um stupid

obsidian coral
#

What about the 2cos45?

tranquil star
#

Yes now the other one

obsidian coral
#

Yes

tranquil star
#

Thank god

#

And you guys

#

I got 1 more

#

Cos30* ctg45 sin60

#

The i one

obsidian coral
#

ctg = 1/tan

tranquil star
#

Alr good to know

obsidian coral
#

But you can just use your chart

#

It has a column for ctg

tranquil star
#

So that means i multiply them or

obsidian coral
tranquil star
#

Oh okay

#

So lemme try an we will see

#

Do i have to put em all 3 to same number

#

Or no

#

Cuz its multiplying

obsidian coral
#

Not sin30

tranquil star
#

Oh ye thanks for that

obsidian coral
#

Yes

tranquil star
#

Lemme see if i have anything more i dont know

#

accurately calculate the length of the remaining sides in the 90degree triangle. a=20cm alpha=30*

#

How do i do that

#

Hell is this

tranquil star
#

Okey

#

Got it

obsidian coral
#

Then use SOH CAH TOA

tranquil star
#

Yes but i dont know what are the lenghts of sides

obsidian coral
#

That's what the question wants you to do, find the missing sides using SOH CAH TOA

tranquil star
#

Ye but how to find them with SOH CAH TOA if i cant calculate without hypotenuse

obsidian coral
#

What does your diagram look like?

tranquil star
#

Just a sec

obsidian coral
#

Use SOH CAH TOA, with the angle and side you have to form the equations you need for the other sides

tranquil star
#

What do you mean form the equations how do i form them

cedar kilnBOT
#

@tranquil star Has your question been resolved?

#
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jagged viper
cedar kilnBOT
jagged viper
#

Is anything I’ve done correct

cedar kilnBOT
#

@jagged viper Has your question been resolved?

jagged viper
#

<@&286206848099549185>

dull oxide
cedar kilnBOT
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final ore
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If I have a tournament that has 10 distinct tables (numbered 1-10) and 20 players and 3 rounds. Is it possible for each player to always play at a different table?

cobalt pier
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πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦±
🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦
πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦± πŸ§‘β€πŸ¦±

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Just move each person to the table to their right for each round and if they're at the end they move in fronbt of them

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oh nvm to always play at a different table, mb

gentle flower
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very interesting visuals

cobalt pier
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maybe they can just move 2 in a rotational motion instead

final ore
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Oh sorry. Also a player cannot play the same player as we use strength of schedule

cobalt pier
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if they just move 2 spots it would work right?

dull oxide
cobalt pier
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yeah i realize it was wrong bc he said for each round to be at a different table

final ore
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(This is a real life application. We play Star Wars legion in 20 man tournaments with 3 rounds)

dull oxide
cobalt pier
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if you're at the end, you move to the one in front and are at the same table

cobalt pier
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the same table you were on the other side of originally

dull oxide
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How were you there originally? There's 3 rounds max

final ore
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If I have a tournament that has 10 distinct tables (numbered 1-10) and 20 players and 3 rounds. Is it possible for each player to always play at a different table?

Also each round you play a different opponent

cobalt pier
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ill try to represent in emojis

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πŸ”΄ 🟒
🟦 🟦 original
🟀 🟠

dull oxide
cobalt pier
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🟒 ❔
🟦 🟦
πŸ”΄ 🟀

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the red is at the same table

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the question mark is bc i didnt want to show the entire thing so it's whoever was to the left of that spot

final ore
cobalt pier
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the example where you move once, no

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but i thought of something else

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if you move the sides individually, with one side moving to the left once per round and the other moving to their left one per round, it should work

final ore
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I guess you can have red player move up a table and blue player down a table

cobalt pier
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it can be simpler than that

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are the tables set up in a row?

final ore
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At one of our 2 stores yes

cobalt pier
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1️⃣ 2️⃣ 3️⃣ 4️⃣ 5️⃣ 6️⃣ 7️⃣ 8️⃣ 9️⃣ πŸ”Ÿ
🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦
🟀 🟒 πŸ”΄ ⚫ πŸ”΅ 🟠 🟣 βšͺ 🟑 Ⓜ️

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and the next round it'd be:

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πŸ”Ÿ 1️⃣ 2️⃣ 3️⃣ 4️⃣ 5️⃣ 6️⃣ 7️⃣ 8️⃣ 9️⃣
🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦
🟒 πŸ”΄ ⚫ πŸ”΅ 🟠 🟣 βšͺ 🟑 Ⓜ️ 🟀

dull oxide
# dull oxide

Players inside the circle move once clockwise, players outside the circle move once counterclockwise

cobalt pier
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yeah

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im sure theres a simpler way

dull oxide
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Nah this is the best way

cobalt pier
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like if you dont actually care about the table but just the opponent, you can move one side over once per round and it's fine

dull oxide
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You'd get a repeat after 5 rounds

final ore
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Ok. I am really sorry I am bad at asking questions!!!!

cobalt pier
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it's fine

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do you care about them being at the same table or just playing against a different person

final ore
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If I have a tournament that has 10 distinct tables (numbered 1-10) and 20 players and 3 rounds. Is it possible for each player to always play at a different table?

Also each round you play a different opponent

Winners play winners and losers play losers

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I am not asking for you to solve how to do it

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I am just asking is there a way I can find out if it’s possible

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Like a formula or something

cobalt pier
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not sure about a formula

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but i think it's impossible for winners to always play winners and losers to always play losers

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or if the first round doesnt affect the results of the second, you'll have 10 losers and 10 winners for rounds 1 and 2 and you can match them up

final ore
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A competition looks like three rounds and 20 players will try to pair up skilled (folks who win) players with each other and avoid players playing the same table

cobalt pier
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ok, let's say that round 1 you have 10 winners and 10 losers
you pair those 10 losers against each other, 5 to 5

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if one of the round 1 losers wins round 2, do they go against someone who won both round 1 and round 2?

cobalt pier
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ok then it's fine

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you can just match them up 5 to 5 each round

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and they can easily have different opponents each time

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you dont even have to worry about different opponents until round 3 because for round 2 it'd be impossible to go against your round 1 opponent

final ore
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Basically, with my constraint of performance game matching and 3 rounds can I guarantee no one will play the same table?

cobalt pier
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i believe so, yes

final ore
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.close

cedar kilnBOT
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obsidian coral
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Google them

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You can still google them

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Something like "trig identities"

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Yes that's fine

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Then you can combine the numerator into one expression using common denominator

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Not quite

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If you have 1/2 - 1/4, could you find the common denominator?

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Multiply what by 2?

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Close, you have 1/cos(t) - cos(t)

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What's the common denominator?

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No

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This is what you have in the numerator, at the moment, you want to combine them

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1/cos(t) - cos(t)

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Also it's $\frac{1}{cos(t)} - cos(t)$

wraith daggerBOT
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dldh06

obsidian coral
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No

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Just focus on 1/cos(t) - cos(t)

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What is the common denominator?

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Good, can you combine those two terms into one expression?

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Don't forget the denominator

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Not that denominator

obsidian coral
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So what would that expression be?

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If you typing the expression in text form, you need to add parentheses to separate the numerator and denominator

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Can you see that you can simplify that numerator?

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Use that, and look closely at the pythagorean identities

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Yes, exactly

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Yes

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Now, do you know that division saying for fractions, "keep, change, flip"?

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So you keep the numerator, you change the division to multiplication, and you flip the denominator

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Almost there

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What's sin/cos equal to?

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Yes

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So that simplifies to?

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That referring to this

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Yes

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I was saying you can simplify the sin/cos here, and what it is equivalent to

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And that's it, because the question ask to simplify to a single trig function, and tan(t) is a single trig function, right?

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Are there any other trig functions that you see with tan(t)?

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Looks good

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You're primarily using these

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And these I believe

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If you know tan = sin/cos, cot is just 1/tan so then 1/tan = 1/(sin/cos) which is cot = cos/sin

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sin^2(x) + cos^2(x) = 1, if you just know that one, you can get the other ones, by either dividing by sin^2 or cos^2

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You should know the reciprocals, those aren't too hard to remember

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Almost, if you divided by 8 on both sides, you forgot about the 3

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Make $cos(2\beta)$ to be in terms of sin

wraith daggerBOT
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dldh06

obsidian coral
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If you divided by 8 on both sides, you divide all the terms by 8, including the 3

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Yes

dire geode
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,tex .double angle

wraith daggerBOT
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riemann

obsidian coral
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You have an expression with both cos and sin existing. It's easier when you just have one trig function involved

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So you need to use those identities above, to make $cos(2\beta)$ be in terms of sin

wraith daggerBOT
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dldh06

obsidian coral
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Yes

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Now you can group all the terms with the beta to one side and everything to the other

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Not exactly

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You don't divided by sin^2

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It's getting added, so you do the opposite of that

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If you had 1 - 2x^2 = x^2 + 3/8, how would you group all the variable terms to one side and everything else on the other?

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I meant on the right side it's +sin^2, it's added on that side

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Not that you add it to bring it to the other

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Look at this

1 - 2x^2 = x^2 + 3/8

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How would you bring the x^2, on the right, to the left side?

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Yes

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Same process with

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How would you bring sin^2, on the right, to the left side?

dire geode
obsidian coral
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What's -2x^2 - x^2?

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No

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-2x^2 - x^2 = -2x^2 + -x^2

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Does that help?

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Yes

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Continue to isolate for sin^2

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Then how would you solve for beta?

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Not quite, a hint would be inverse trig functions

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Yes

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From there you should be able to figure out the rest of the answer

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You're suppose to

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Notice how it says accurate to at least 2 decimal points, that means a calculator should be used

cedar kilnBOT
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@inland blade Has your question been resolved?

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crimson sedge
cedar kilnBOT
crimson sedge
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How can i start this

rain vine
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what's the question about?

stray epoch
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Solving that πŸ’€

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
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According to series divergence test

cedar kilnBOT
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crimson sedge
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Wait never mind

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I didn’t see the -1

cedar kilnBOT
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