#help-13

1 messages · Page 102 of 1

crimson sedge
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I assume here

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you convert sin2 into cos2

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or no

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you multiply out

inland ocean
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None of that will be needed

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Use $(a^2 - b^2) = (a+b)(a-b)$for numerator

wraith daggerBOT
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ColdTee

inland ocean
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Don't you see the cos and sine in a similiar form

crimson sedge
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I got

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it

crimson sedge
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when multiplying out

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because if you multiply out the denominator

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next time both sides are the same

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so both ways work

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thank you bro

inland ocean
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Yw

crimson sedge
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.close

cedar kilnBOT
#
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cedar kilnBOT
#
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novel kiln
#

can i get some help

cedar kilnBOT
#

Please don't occupy multiple help channels.

obsidian coral
#

Don't open multiple channels

#

.close

cedar kilnBOT
#
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trim helm
#

just to make sure of my answer, is the answer C?

trim helm
#

I don't even know what I did to come to the conclusion that it's c

frosty vapor
#

yeah youre right

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think about y=mx+b

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b=0 because 0 hours means 0 folded

cedar kilnBOT
#

@trim helm Has your question been resolved?

trim helm
#

Ah thanks!

cedar kilnBOT
#
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final glen
cedar kilnBOT
final glen
#

How would I get x

cedar hull
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You either have to be given a piece of information to calculate x, or the answers are to be written in terms of x. don't see it any other way.

final glen
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Ok

cedar hull
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2 more questions ?

final glen
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Yes

final glen
cedar hull
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well ask them. I will help if I can

final glen
final glen
cedar hull
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I would like you to do it with me

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the first question

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how would you approach it ?

final glen
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I would multiply it

cedar hull
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and solve two equations in two unknowns ?

final glen
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2(1,0)+3(0,1)

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^ thats what id do

cedar hull
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how would that help

final glen
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Would I have to create 2 equations

cedar hull
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yes

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that's good

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but judging by the questions you sent me so far

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this is a matrix exercise

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I want you to do it with matricies

final glen
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Idk how to do this one with matrices

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But

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Here are my 2 eq

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3a+b=2

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2a+b=3

cedar hull
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okay look

final glen
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Yes

cedar hull
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if you have something of the form

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x * v1 + y * v2

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this can be grouped like this (v1 v2)*(x y)

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matrix multiplication holds on matrix blocks not just numbers

final glen
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Alr

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I got -1 and 5

cedar hull
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$\begin{pmatrix}
a & b \
c & d
\end{pmatrix} \begin{pmatrix}
x \y

\end{pmatrix} = x \begin{pmatrix}
a \ c

\end{pmatrix}
+
y \begin{pmatrix}
b \ d

\end{pmatrix}$

wraith daggerBOT
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Mohamed Mohsen

cedar hull
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that is what i was trying to say

final glen
cedar hull
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that's good

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so you can make it into a matrix formula and find inverse

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you did that ?

final glen
cedar hull
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If you can do it as exercise after the questions are done

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i would like you to

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I know it's easier to solve two equations the old way

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but matrices will come in handy later on

final glen
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Alr

cedar hull
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now for the second question

final glen
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X=y so I needa satisfy this condition

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Which is why B should be correct

cedar hull
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why does x = y

final glen
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X-y=0

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X=y

cedar hull
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okay

final glen
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And z should = 0

cedar hull
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what about z though

final glen
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Its given right

cedar hull
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how does that help xD

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okay

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back a step

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what is a null space

final glen
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Based off of (x,y,z)

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Since x = y

cedar hull
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I understand your reasoning and it's correct

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just tell me

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what is the definition of a null space

final glen
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Oh

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Set of all vectors

cedar hull
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I feel like you got what i'm hinting at

final glen
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I don’t lol

cedar hull
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xD

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okay set of all vectors

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such that the outcome is zero

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you said if x = y

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then

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you get zero

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that's correct

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but you went to z and said the answer is already zero

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but that is already a piece of info

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z automatically going to zero means you can plug in anything in z and still get zero

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this means all vectors of the form (0 0 z) go to zero

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this adds to the basis doesn't it ?

final glen
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Yes

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Doesn’t it have to be linearly independent

cedar hull
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yes

final glen
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Then yes rhe answer is B

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Lol

cedar hull
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hold on

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aren't they linearly independent ?

final glen
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Yea

cedar hull
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then why b xD

final glen
final glen
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The other answer choices

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Aren’t

cedar hull
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first answer isn't ?

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actually this question is confusing me xD

final glen
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No it isn’t

cedar hull
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reasoning ?

final glen
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Vector in a set shouldn’t be scalar

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For A

cedar hull
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don't understand what that means

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are the two vectors in the first answer

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independent

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yes or no and explain why using definition of linear independence

final glen
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Bcz

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No vector in the set should be a scalar multiple

cedar hull
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is anyone a scalar multiple of the other ?

final glen
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D is i think not sure tho

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So Im between B or D

cedar hull
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please answer my questions

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D also works which is why i'm confusing

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but apart from that

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tell me the first answer

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explain why it's wrong

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and not in your head

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I nead an example

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show that one is multiple of the other

final glen
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(0,0,1)=0*(1,1,0)

cedar hull
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seriously xD

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0 doesn't count

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if it does that all vectors in existence and dependent

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vectors $w,v$ are linearly independent if and only if $av+bw =0$, has one trivial solution, and that is $a=0,b=0$.

wraith daggerBOT
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Mohamed Mohsen

cedar hull
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that is the definition of linear independence

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so a multiple of 0 doesn't count

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it should make sense

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(0,0,1) = 0 * (1,0,0)

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even though the point at completely different directions

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the first points in z direction and the second points in x direction

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and if so they are linearly independent.

final glen
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Then idk then ig 😂

cedar hull
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I'm just as confused as you xD

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the first answer is linearly independent

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but so is the last

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and both are basis

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so it's both A and D

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who wrote this question 😂

final glen
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My teacher

cedar hull
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I think you may wanna ask him that

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my thinking is he probably intended A as an answer and wanted to make other random vectors, but he made one of the random answers correct by mistake.

final glen
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Idk whats goin on in this class

cedar hull
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your teacher is confusing you, we need answers

final glen
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She ain’t responding rn

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She old

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So prolly in bed

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Ig

cedar hull
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alright then wait for a response

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but we know

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the first two vectors are linearly independent

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both individually give zero when plugged in

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therefore this null space is two dimensional

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so B can't be the answer

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it's either A or C

final glen
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Prolly C

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Cuz thats the weird one

cedar hull
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D I mean

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xD

final glen
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😂😂😂

cedar hull
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no not C xD

final glen
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Bruh u making me trip

cedar hull
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yea the answer is horse

final glen
#

Ru cs major

cedar hull
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No i'm way crazier

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I'm an engineering bachelor who happens to be studying abstract math for 7 years

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so i'm kinda doubly crazy

final glen
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Im cs major

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Math for 7 yrs thats crazy

cedar hull
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could be more than 7 actually

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started at 2015

final glen
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What uni

cedar hull
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you probably wouldn't know it

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since i'm in egypt

final glen
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Oh

cedar hull
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it's called ain shams university

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ASU for short

final glen
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Yea don’t know it

cosmic steppe
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Arizona state university

cedar hull
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xD

final glen
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Thats the only one Ik

cedar hull
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yea mine is a crazy university

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where exams are made for 3 hours and you are only given 2 to solve it

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stuff like that xD

final glen
#

Thats happens

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Which sucks

cedar hull
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it happens in your college

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in my college that's the only thing that happens

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xD

final glen
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I hate school in general

cedar hull
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me too

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they are bad at teaching

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which is their only purpose

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very ironic

final glen
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Exactly

cedar hull
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you had one job meme

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xD

final glen
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Fax

cedar hull
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Okay so let us know whether or not the answer was horse

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or maybe the answer was mount Everest

final glen
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I will letchu know

cedar hull
#

thanks

final glen
#

Np

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.close

cedar kilnBOT
#
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pale citrus
cedar kilnBOT
pale citrus
#

Can someone explain to me why the hypotenuse/ the rope is equal to 150-(50-h)

gritty viper
#

the rope is 150 feet long

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that length is divided between the hypotenuse segment and the vertical segment lifting the box

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the box is h+2 feet off the ground, and the top of the pulley is at 52 feet

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so the length of the rope not on the hypotenuse is 52-(h+2) = 50-h

pale citrus
#

oh ok. thank you!

#

.close

cedar kilnBOT
#
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woven tartan
#

Does anyone know how to solve the first order linear diffeq: x'=x{{1,1},{4,1}} for a matrix? I just need to general solutoin

cedar kilnBOT
#

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woven tartan
#

Hey, what's the phase portrait look like for two equal eigenvalues of -3?

woven tartan
#

just one large omnidirectional sink?"

slow thicket
woven tartan
#

This is diffeq

cedar kilnBOT
#

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tropic oxide
#

... do we have enough info to conclude that?

#

in this pair of congruent triangles, the angle which corresponds to S isn't A, it's M

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you can't know any degree measures here

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well ok no

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only the degree measure of S is given

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so you know that angle M = 38°

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but you can't say anything about the measures of any other angles

cedar kilnBOT
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hexed blaze
#

hi

cedar kilnBOT
hexed blaze
#

i have no clue how they got the bounds for part C

#

this is what I did on desmos

#

<@&286206848099549185>

gentle flower
hexed blaze
#

of what

hexed blaze
cedar kilnBOT
#

@hexed blaze Has your question been resolved?

cedar kilnBOT
#

@hexed blaze Has your question been resolved?

hexed blaze
#

.done

#

.close

cedar kilnBOT
#
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obtuse coral
cedar kilnBOT
obtuse coral
#

I’m confused here bc it talks abt central angles, but where even are they?

#

If that makes sense

#

Nvm, srry

#

Wrong pic

cedar kilnBOT
#

@obtuse coral Has your question been resolved?

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cedar kilnBOT
foggy merlin
#

gl bro

tropic oxide
#

WHY ARE YOU SHOUTING

foggy merlin
#

no

tropic oxide
#

are you in a test RIGHT NOW?

crimson sedge
#

Bro's trying to do a side quest

tropic oxide
#

are you in a test right now and do you want us to help you cheat?

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then what do you want

foggy merlin
crimson sedge
#

Matrices?

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:))))))

#

You're telling us your first question is 5×5

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........the product?

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A multiplication?

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Literally.

foggy merlin
crimson sedge
#

Brother

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I'm speechless.

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I am sure this is some troll

#

Ah

foggy merlin
#

ah

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we saw what u wrote

tropic oxide
#

@sonic loom how old are you

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too young

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come back in seven years

crimson sedge
#

I refuse to believe that

foggy merlin
crimson sedge
#

Bro's doing multiplication at SIX

tropic oxide
#

discord terms of service says you must be at least 13 years old.

#

this isn't about our server but about discord itself

crimson sedge
#

When I was 6 I was choosing my favourite ninjago

tropic oxide
#

<@&268886789983436800>

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@sonic loom we do not allow underage people here

crimson sedge
#

That was a good laugh

radiant topaz
#

You are 6?

#

Cap

crimson sedge
#

You don't get the point

#

We're not giving you answers during a test

#

We're here to guide you and make you understand for other future problems.

radiant topaz
#

Who does multiplication in grade 1

soft cloak
#

in any case, you are too young for discord

rapid halo
#

Hang on

#

You're actually six years old?

radiant topaz
#

No

rapid halo
#

Okay

crimson sedge
#

This guy is asian
There's always an asian better than you, haha

rapid halo
radiant topaz
#

I'm Asian and there's always a six year old Asian better than me

tropic oxide
#

cut the racist talk sully

crimson sedge
rapid halo
#

That doesn't make it not racist

#

Anyway this help channel is now vacant

#

Move along

#

.close

cedar kilnBOT
#
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crimson sedge
#

Thanks for not banning me.

#

I'll play safe

radiant topaz
cedar kilnBOT
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buoyant latch
#

what can you glean about a matrix knowing the basis of its null space?

cedar kilnBOT
#

@buoyant latch Has your question been resolved?

cedar kilnBOT
#

@buoyant latch Has your question been resolved?

crystal raptor
#

The rank

cedar kilnBOT
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@buoyant latch Has your question been resolved?

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crimson sedge
#

this is very easy

cedar kilnBOT
crimson sedge
#

where am i going wrong

#

apparently it should be 2.916666666

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

buoyant latch
#

,w 1/6 * sum i=1 to 6 i² - 3.5^2

wraith daggerBOT
buoyant latch
#

,w 1/6 * sum i=1 to 6 i²

wraith daggerBOT
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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crimson sedge
#

i need help

cedar kilnBOT
warped sierra
#

I need help with this.

gritty galleon
crimson sedge
#

Wow, 2 in 1

crimson sedge
#

This sticker is really ugly why do I keep using it

warped sierra
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

.close

cedar kilnBOT
#
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restive flint
#

so I work with an double integral and I drew the borders, I want to see if I am below the line or above but is there any good trick

restive flint
#

I want the know where x2 <= x1 - 10

#

so I drew the line x2 = x1 - 10

restive flint
#

the one that satisfies it means the part where I should look at

cedar kilnBOT
#

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minor walrus
cedar kilnBOT
drifting gulch
#

you need to multiply the exponent

#

in the numberator sectin

#

numerator section*

#

distribute the ^3

#

so it would be 3.6^3 x (10^-2)^3

cedar kilnBOT
#

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zealous vale
#

What is the length of the segment cut by the coordinate axes on the line AB, A(- 2, 4), B(4, 1)?

zealous vale
#

The picture above is what I've done so far. I think I have to use pythagoras theorem formula for this one. But I don't know how to apply it?

tropic oxide
#

find the points where the line AB intersects each axis.

zealous vale
#

(5.5, 3)

tropic oxide
#

i don't think you said this correctly.

#

you gave one point, not two. and this point doesn't lie on the x axis nor does it lie on the y axis, so it can't be either of the two points i asked for.

zealous vale
#

Oops. Let me fix that

#

(5.5, 0)
(0, 3)

tropic oxide
#

there we go.

#

now find the distance between these!

zealous vale
#

6.3

#

cm

#

I used a ruler to measure the distance for all of these. Idk if I'm supposed to do that

tropic oxide
#

no you're not

zealous vale
#

Yeah, definitely no. The answer sheet says 3√5. Must be a formula

tropic oxide
#

actually... hold on.

#

are you sure your axis intercepts are correct

#

bc i took those on faith but now they look sus to me

#

are you sure the intersection with the x axis happens at (5.5, 0)?

zealous vale
#

No, I measured that with a ruler. How else am I supposed to get that point?

tropic oxide
#

you're supposed to find the equation of line AB first

#

then in that equation, set y to zero and solve for x

zealous vale
#

Like a function equation?

tropic oxide
#

... yes

#

you have done those before, right?

#

perhaps the form y=mx+b might ring some bells?

zealous vale
#

Yes, of course

#

What do I input in the place of m and b though?

tropic oxide
#

you want the line which passes through your points A and B, whose coordinates you know.

#

m is the slope of your line.

#

b is the y intercept, which you can find by inputting the slope and one of your points into the formula.

zealous vale
#

So I know m is negative

tropic oxide
#

do you know how to get the slope of a line going through two points?

zealous vale
#

I forgot, haven't done those in a long time. I watched a youtube video just now, I got

#

y=-2x+3

#

Idk if that is correct though

tropic oxide
#

it is not.

tropic oxide
zealous vale
#

.close

cedar kilnBOT
#
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wild belfry
#

I know theres a way to identify the answer straight away when its in this form but I forget it

wild belfry
#

I know x intercept is 5, y intercept is 8, but those are the only ones I can identify

#

I forget what the 6 and 7 represent

#

I could guess but then I wouldnt understand how to get it haha

sage forge
#

x intercept is 5? So 6•7^(5-5)-8 = 6-8 = 0??

#

For the y intercept you plug in x = 0 and get that this is wrong, too

wild belfry
#

oh ok, I guess I have no idea what to do then haha

sage forge
#

No problem 🙂

wild belfry
#

Wait I just remembered

#

y=-7

#

Cause it usually goes through (0,1)

#

so need to add 1

sage forge
#

What about it?

wild belfry
#

Idk

#

it just helps a little

sage forge
#

Nah, that isn't correct, too

wild belfry
#

what hahaha

#

goddam

sage forge
#

I think you have some difficulties to unserstand what the 6,5,8,7 do

#

It is not really necessary to unserstand it for this particular question, but do you want to go through it anyways?

wild belfry
#

Yes please!!

#

That would really help

#

It will make it waaaay easier in the future if i understand it all

sage forge
#

So you know how the normal exponential function looks like?

wild belfry
#

yeye

sage forge
#

Like e^x?

wild belfry
#

hard to describe

#

ye

#

theres an invisible line that it doesnt cross

#

and it keeps going in a certain direction

#

getting closer to zero

#

also it usually goes through (0,1)

sage forge
#

Let^s say we have 7^x now. This function would grow faster for x > 0 than e^x as 7 > e. Would it still go through (0,1)?

wild belfry
#

Yes

sage forge
#

Very good

#

Now the 6 in 6*7^x takes the graph "stretches" everything in y direction

#

Does 6*7^x go through (0,1)?

wild belfry
sage forge
#

It multiplies everything by 6

wild belfry
#

so like the vertical asmptote changes, right?

sage forge
#

It does only have a horizontal asymtote

#

Sorry, got to eat for a second

wild belfry
#

yeye np

#

I will take a break aswell, gonna come back to this question in a while 😄

#

Thanks for your help!!!

#

❤️

#

.close

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#
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random salmon
#

help

cedar kilnBOT
random salmon
#

Is this true?

livid hound
#

no

#

without parentheses the tail takes priority

random salmon
#

The tails?

livid hound
#

$$2^{\red{x^2}} = 2^{(x^2)}$$
$$2^{\blue{{2^x}} = 2^{(2^x)}$$

#

the back ends

wraith daggerBOT
#

ℝamonov
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

random salmon
#

so the order matters

livid hound
#

so power of power doesn't apply there

random salmon
#

$$2^{2x}=\left(2^2\right)^x$$

wraith daggerBOT
livid hound
#

yes

random salmon
wraith daggerBOT
livid hound
#

yes

random salmon
#

really ?

livid hound
#

yes means yes

random salmon
#

so why is this NOT true

rare glacier
livid hound
#

middle line is wrong because there is no 2^x there to replace t with

#

last line is valid

rare glacier
random salmon
#

so you are saying is this expression there is no 2^X ? $$\left(2^2\right)^x$$

livid hound
#

yes

random salmon
#

$$\left(2^2\right)^x$$

wraith daggerBOT
rare glacier
#

,help

wraith daggerBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

livid hound
#

$2^{\gray{(}{\red{2^x}}\gray{)}}$ has $2^x$ \
${(2^2)}^x$ does NOT. \
${(2^2)}^x$ is NOT the same as $2^{\gray{(}{\red{2^x}}\gray{)}}$ \

wraith daggerBOT
#

ℝamonov

random salmon
cedar kilnBOT
#

@random salmon Has your question been resolved?

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bronze briar
#

does this proof require mathematical induction?

bronze briar
#

or would there be a different way

sand pivot
#

induction is a valid way to prove it

bronze briar
#

for induction, would my base case be k = 1? So i would have n, and obviously 1 divides n

sand pivot
#

well

#

remember how a proof by induction works

#

you assume the n case

bronze briar
#

yeah but there needs to be a base case first

#

right?

sand pivot
#

and then try to use the assumption to show the n+1 case must also be true

#

your base case of 1 works

bronze briar
#

oh okay. I just wanted to make sure the base case was correct. Ill see what i can do now. Thank you!

sand pivot
#

👍

cedar kilnBOT
#

@bronze briar Has your question been resolved?

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barren bridge
#

How would I go about solving this?? I’m very confused I have no where to start or anything.

worthy vale
#

For the first question, make a pythagorean equation and make b the unknown

#

you know $a^2 + b^2 = 1$ and the radius is 1 because it is a unit circle

wraith daggerBOT
#

Aorliei

worthy vale
#

Does that make sense?

barren bridge
#

Ohhhh

#

Yes

worthy vale
#

so it would be $-0.7^2 +b^2 = 1$

#

and once you have b you can figure out the angle using inverse of tan

wraith daggerBOT
#

Aorliei

barren bridge
#

How would I do inverse of tan?

worthy vale
#

Uh how do you normally find out the angle

#

I'm not sure how you do it but the way I do it is by rearranging the equation tan angle = opposite/adjacent

#

opposite would be your y coordinate and adjacent would be your x coordinate

barren bridge
#

Ohh okay right

worthy vale
#

to get your angle you would divide the entire equation by tan

#

so it would be angle = (opposite/adjacent) x by inverse of tan

barren bridge
#

Ohh ok thank you

carmine bronze
#

Have you learned about inverse trigonometric functions?

barren bridge
#

I think I don’t know I’m super far behind in my class because I haven’t been listening so I’m trying to teach myself to catch up

#

It would probably help to explain how to do inverse Danki

carmine bronze
#

Are you familiar with SOH-CAH-TOA?

barren bridge
#

Vaguely I learned about it like 2-3 years ago I took trigonometry in 10th or 11th grade so it’s been a couple years

carmine bronze
#

SOH-CAH-TOA is a mnemonic trick to recall the association between the sides of a Right Triangle and the the angles of the triangle.

#

SOH => sin(theta) = Opposite/Hypotenuse
CAH => cos(theta) = Adjacent/Hypotenuse
TOA => tan(theta) = Opposite/Adjacent

barren bridge
#

OH RIGHT

carmine bronze
#

An inverse trigonometric function does the reverse of the above. It takes the sides of a Right Triangle and gives you the angle.

#

We indicate an inverse trigonometric function by either ^-1, arctrig_function, or atrig_function.

#

$\sin^{-1}{(\theta)} = \arcsin(\theta) = \asin(\theta)$

wraith daggerBOT
#

Kookiemon

barren bridge
#

So is sin^-1 equal to hypotenuse/opposite?

carmine bronze
#

No, an inverse trigonometric function takes the sides as input and outputs an angle.

#

$\sin^{-1}{\left(\frac{O}{H} \right)} = \theta$

wraith daggerBOT
#

Kookiemon

barren bridge
#

Ohhh

#

Okay that makes sense

carmine bronze
#

There is a caveat though.

#

When using a inverse trigonometric function, there are always two possible results.

barren bridge
#

Ok

carmine bronze
#

The angle made by the x-axis and the points A and B both have the same angle.

barren bridge
#

But they are flipped along the X axis

carmine bronze
#

The angle in the 4th Quadrant is equal to 360 - 47.25 = 312.75.

barren bridge
#

Ohh

#

Okay wait question

#

I got this for the first answer is this right?

carmine bronze
#

That gives you the sides of triangle. You will need to use the inverse tangent function to find an angle. Because there are two possible angles, you need to determine which angle based on the quadrant it lies in.

barren bridge
#

It goes from top left to bottom right
2 1
3 4 right?

carmine bronze
#

Yes.

barren bridge
#

For quadrants?

#

Okay cool

#

So it’s in the second quadrant

carmine bronze
#

Yes.

barren bridge
#

So it’s 46 rounded to the nearest degree?

#

Or it’s the opposite

#

And its 360 minus 46

carmine bronze
#

The question is looking for the angle theta.

barren bridge
#

Oh right 46 doesn’t work there

carmine bronze
barren bridge
#

Yeah that’s what I got

carmine bronze
#

To calculate the correct angle, you will need to subtract the angle you found from 180 degrees.

barren bridge
#

OH RIGHT BECAUSE ITS A LINE

carmine bronze
#

Correct.

barren bridge
#

SO IT WOULD BE 134

carmine bronze
#

👍

barren bridge
#

Omg that makes so much sense

#

Okay I’m gonna try the second one on my own

#

So the second one should be 150

carmine bronze
#

Yes.

barren bridge
#

Omg thank you

carmine bronze
#

yw

barren bridge
#

One more problem I have a question on, i just looked through all of them and I know how to do law of sine and cosine but this one I don’t understand

#

Wait

#

Actually

#

It’s similar to what I just did isn’t it?

carmine bronze
#

Yes.

barren bridge
#

Okay then I think I’m good

#

You are a life saver thank you so much

carmine bronze
#

yw 🙂

barren bridge
#

.close

cedar kilnBOT
#
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exotic zenith
#

How do you do 7-8 and 9-11

cedar kilnBOT
obsidian coral
#

,rotate

wraith daggerBOT
hushed birch
#

@exotic zenith Well what is tan

#

like

#

what sides of a triangle is tan

#

rather ill just list u the steps

#
  1. Tan is opp/adj, put that in terms of 3/1 since tan = 3.
  2. Find the remaining side using pythag theorom a^2 + b^2 = c^2
  3. Find sin by its identity of opp/hyp
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#

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trail bear
#

I need help with the Volume of a Rectangular Prism

gentle flower
#

do you know what the formula is?

#

for volume

dull oxide
#

,rccw

wraith daggerBOT
trail bear
cedar kilnBOT
#

@trail bear Has your question been resolved?

upper jacinth
#

Area of triangle * prism height

#

Are of triangle is height of triangle * size of a side with height / 2

#

So 8 * 12 / 2 * 20

cedar kilnBOT
#

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rotund escarp
#

How would I go about showing that $\ell^\infty$ is a clopen subspace of $R^\infty$ with box topology?

wraith daggerBOT
#

dream was legit

cedar kilnBOT
#

@rotund escarp Has your question been resolved?

rotund escarp
#

idk how to start, like I've been asked to prove properties of spaces but never asked explicitly to show that something is clopen

#

Can I even use the metric here? induced by sup norm

#

or no

#

cause if I have a metric, it's easy if not, idk how to show that it's open

rotund escarp
#

@lusty birch i beg

#

<@&286206848099549185>

cedar kilnBOT
#

@rotund escarp Has your question been resolved?

cedar kilnBOT
#

@rotund escarp Has your question been resolved?

rotund escarp
#

nvm got it

#

.clos

#

.close

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#
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bronze briar
cedar kilnBOT
bronze briar
#

so im trying to prove this by induction
Im not going to write the base case to save time
(but i wrote it down on my paper)
so for hte assumption i have assume for some k > 1, that the product of these k consecutive integers is divisible by k!
this means that k! | (n)(n+1)...(n+k-1)
then i said let Lk! = (n)(n+1)...(n+k-1) for some integer L.
then consider k + 1. We have (n)(n+1)...(n+k-1)(n+k)
I can rewrite this according the assumption to the following:
Lk!(n+k)
Then since n >= 1, I can say that (n+k) = [(k+1) + (n - 1)]. Thus Lk![(k+1) + (n - 1)]
now im confused on where to go and i can't really make any progress

cedar kilnBOT
#

@bronze briar Has your question been resolved?

bronze briar
#

<@&286206848099549185>

cedar kilnBOT
#

@bronze briar Has your question been resolved?

cedar kilnBOT
#
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main oak
#

|4-x^2|=2-x

cedar kilnBOT
#

Please don't occupy multiple help channels.

main oak
#

.close

cedar kilnBOT
#
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main oak
#

.close

cedar kilnBOT
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misty tinsel
#

Help

cedar kilnBOT
misty tinsel
#

The midline is 0 I think

#

And the rest idek

patent flame
#

if f(x) = cos x then you're drawing 7f(4x) if that makes sense

#

maybe that makes it easier to draw idk

misty tinsel
#

Not drawing we gotta plot

#

If it was drawing it would’ve been kinda easier

plain breach
#

amplitude is 7

patent flame
plain breach
#

y=Acos(Bx)

#

one cycle is 2pi/B

#

2pi/4=pi/2

misty tinsel
plain breach
#

no

plain breach
misty tinsel
#

And 4-7

#

Ok

patent flame
#

no what i was getting at is what @plain breach described

plain breach
#

the graph hasn't been shifted vertically

#

so the range is from -7 to 7

misty tinsel
#

Oh

#

So the min is -7?

#

Max is 7?

plain breach
#

yes

cedar kilnBOT
#

@misty tinsel Has your question been resolved?

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spark wraith
#

I found 36

cedar kilnBOT
vagrant elbow
#

Yes

spark wraith
#

thank u

#

also..

#

is it c

fair geyser
#

yea

spark wraith
#

is it d

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#

@spark wraith Has your question been resolved?

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thin galleon
#

i am dividing 1 by 243 with long division. after 0.004115226337 I get the remainder 9, and I add a 0 to this. 243 doesn't divide into 90, should I add a 0 to the quotient?

gray blade
#

why add a 0?

thin galleon
#

because 243 is greater than 90, that's my intuition

livid hound
#

yeh

#

with division this long, ideally you'd use grid paper

#

to see the alignment

thin galleon
#

thanks

cedar kilnBOT
#

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zinc pagoda
#

Can someone help me with this question please?

zinc pagoda
#

<@&286206848099549185>

urban ermine
#

well very quickly we can see that we can make the numerator have the same base as the denominator

zinc pagoda
#

okay what is the second step?

urban ermine
#

what can 9 be rewritten as?

zinc pagoda
#

3^2

urban ermine
#

perfect

#

now recall this:

what is x^3/x^2

zinc pagoda
#

x

urban ermine
#

or it can be written as this right:

zinc pagoda
#

yeah

urban ermine
#

so then what would we have?

#

3^(2x-2-(y+2))=81

#

now, how can 81 be re-written as in terms of base 3?

zinc pagoda
#

I don't get it

urban ermine
#

hm

zinc pagoda
urban ermine
zinc pagoda
#

an then

#

can I divide both side by 3

#

@urban ermine

urban ermine
zinc pagoda
#

okay

#

and what is the next step?

urban ermine
#

now can we make these the same base again?

zinc pagoda
urban ermine
#

uh

#

3^27 is not 81

zinc pagoda
#

how to solve for x

urban ermine
#

we need to make 81 have the same base

#

so 3^ what = 81

zinc pagoda
#

4

cedar kilnBOT
#

@zinc pagoda Has your question been resolved?

zinc pagoda
#

nvm

cedar kilnBOT
#
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hollow geyser
#

I have to find every real value of k so that the projection of x=(2, k, -2) over y=(k-1, 1, -2) gives me a vector of norm=2

hollow geyser
#

how would I go about solving this? I tried doing the projection with k and then making the norm of that equal 2 but I ended up with a really large polynomial that I had no way of solving

tiny wing
#

what polynomial did you get?

cedar kilnBOT
#

@hollow geyser Has your question been resolved?

hollow geyser
#

k^4 + 10^3 - 24k^2 - 32k + 152 = 0

cedar kilnBOT
#
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hollow geyser
#

:(

#

.reopen

cedar kilnBOT
#

cedar kilnBOT
#

@hollow geyser Has your question been resolved?

hollow geyser
#

<@&286206848099549185>

fallen moat
hollow geyser
#

I mean that I tried to go through the steps of projecting x onto y to get a new vector with the unknown "k" as to solve it algebraically

fallen moat
#

i see

#

and i feel weird cuz i got 2nd deg poly rather than a 4th deg poly

#

can you show your work (pic)?

hollow geyser
#

Yeah, sure

#

one second

fallen moat
#

reading

hollow geyser
#

Did I already screw something up?

fallen moat
#

you might wanna use the scalar projection one instead

hollow geyser
#

oh

fallen moat
#

then you would have a 2nd deg one instead of 4th deg

hollow geyser
#

So then if theta is between 0° and 90° then the scalar projection will give me the norm of the projected vector?

fallen moat
hollow geyser
#

hm

#

so which of the formulas should I use with the information I have available?

fallen moat
#

scalar projection of course because the question requires the projection to have a norm of 2

hollow geyser
#

I'll give it a try

#

thank you

hollow geyser
#

Alright

#

I got k= 2+sqrt(50) and k= 2-sqrt(50)

#

does it check out?

#

I didn't know about scalar projection, by the way, though it's derived from things that I do know

#

another tool in my toolkit I suppose

cedar kilnBOT
#

@hollow geyser Has your question been resolved?

#
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lofty schooner
#

Hello can I have some help with this question

lofty schooner
hollow timber
#

by slope does it mean gradient

lofty schooner
#

yes

#

i think

hollow timber
#

so you know what the gradient is

lofty schooner
#

so the answer is b

hollow timber
#

nothats not it

#

it has a gradient of -0.5

lofty schooner
#

ok

#

so its a

hollow timber
#

no

#

the gradient tells you how much it changes in y for every 1 in x

lofty schooner
#

ok

hollow timber
#

if that makes any sense

#

so you are looking for a negative gradient where for every 1 moved in x 2 is moved in y

lofty schooner
#

so its not a or b

hollow timber
#

a and b have gradienr of 0.5 and -0.5 so no

#

yeah mb

lofty schooner
#

so is it c

hollow timber
lofty schooner
#

ok so on to my next question

hollow timber
#

first of all look at the gradient

#

then look at the y intercept

lofty schooner
#

so this a positive slope

hollow timber
#

yeah

lofty schooner
#

knew because of this image

hollow timber
#

yeah now you need the y intercept and gradient

lofty schooner
hollow timber
lofty schooner
#

so that means this is a positive slope

hollow timber
#

yeah it has a positive gradient and thus is a positive slope#

lofty schooner
hollow timber
#

when x is 0 what is y

lofty schooner
#

y=b

hollow timber
#

yeah

lofty schooner
#

oh

hollow timber
#

this will help you narrow it down and then you wont need any further working

#

yeah

#

when x=2 then y=5 when x=1 y=1 when x=0 y=?

lofty schooner
#

and what is that potential answer might i ask

hollow timber
#

do you understand what the y intercept is

lofty schooner
#

is it y=-1/4x+3

hollow timber
#

no

#

you found a positive gradient earlier

#

and when x=0 y is not 3

lofty schooner
#

so there are no negatives in the answer

hollow timber
#

im not going to tell you but a positive gradient means the coefficient or a in ax=y is positive

#

look at where the line crosses the y axis

#

what is that co ordinate

lofty schooner
#

3 and 4

#

it crosses -1

hollow timber
#

no where the line crossed the y axis

lofty schooner
#

2,3

hollow timber
#

where x is 0 what is y

lofty schooner
#

-3

hollow timber
#

yeah thats the y intercept

#

now look for positive gradient with y interceot of -3

lofty schooner
#

4

hollow timber
#

if you mean answer 4 then no that has a negative gradient youre looking for a positive

lofty schooner
#

okay so is it y=-4x-3

#

or y=4 x -3

#

the first or last one

hollow timber
#

positive gradient

#

y=ax+b where a is positive

lofty schooner
#

so y=4x-3

hollow timber
#

yeah

lofty schooner
#

here is the 3rd question

hollow timber
#

so i im pretty sure direct variation function means the y intercept is 0

lofty schooner
#

ok

hollow timber
#

lines cross through origin (0,0)

#

theres 2 lines which do this

lofty schooner
#

so i might be wrong but the answer might be b and a

hollow timber
#

yeah thats right

lofty schooner
hollow timber
#

yeah y intercept is 0 they pass through the origin they are in the form y=ax

lofty schooner
#

ok so next question

#

umm hello

#

.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

Can someone help me with this

dire geode
#

,rotate

wraith daggerBOT
dire geode
#

!show

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

shell smelt
# wraith dagger

$\int_{\frac{\pi}{6}}^{\frac{\pi}{2}} sin(cos(x)) sin^{99}(x) dx$

wraith daggerBOT
#

Oğuzhan

shell smelt
#

Have I read it correctly?

crimson sedge
#

Yes

shell smelt
#

$\int_{\frac{\pi}{6}}^{\frac{\pi}{2}} sin(cos(x)) sin^{99}(x) dx$

Let $u = cos(x)$

$\frac{du}{dx} = -sin(x)$

$- \int_{\frac{\pi}{6}}^{\frac{\pi}{2}} sin(u) (sin(arccos(u)))^{98} dx$

$- \int_{\frac{\pi}{6}}^{\frac{\pi}{2}} sin(u) (\sqrt{1 - u^2})^{98} dx$

$- \int_{\frac{\pi}{6}}^{\frac{\pi}{2}} sin(u) (1 - u^2)^{49} dx$

wraith daggerBOT
#

Oğuzhan

shell smelt
#

I might be going in the wrong direction

dire geode
shell smelt
dire geode
#

are you @crimson sedge ?

shell smelt
# wraith dagger **Oğuzhan**

Technically solveable if you use binomial expansion and integration by parts but I don't think anyone will/should do that

crimson sedge
dire geode
shell smelt
dire geode
crimson sedge
#

What?

dire geode
crimson sedge
#

@dire geode so you can help me with the integral?

dire geode
#

,w int sin(cos(x)) sin^99(x) dx

wraith daggerBOT
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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stark bronze
#

[\text{Find }\frac{d^2y}{dx^2} \text{ for}]
[y=-3x^6 + 7]
[\frac{dy}{dx} = -18x^5]
[\frac{d^2y}{dx^2} = -90x^4]

wraith daggerBOT
#

dopediscorduser

stark bronze
#

Does this look right?

dire geode
#

yes

stark bronze
#

thanks

#

.close

cedar kilnBOT
#
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lethal bison
#

how did they do this simplification?

cedar kilnBOT
dire geode
#

do you know how to take determinants?

lethal bison
#

yes

#

ad-bc

#

I'm familiar with linear algebra already it's just how did the top part get to 4 and bottom to (x^2+y^2)^2

dire geode
lethal bison
#

yes

dire geode
#

show

lethal bison