#help-13

1 messages · Page 101 of 1

cedar kilnBOT
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@quasi plover Has your question been resolved?

quasi plover
#

whats that

livid hound
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look up ambiguity since law

quasi plover
#

0 help ngl

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to answer my question

cedar kilnBOT
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@quasi plover Has your question been resolved?

vagrant hamlet
quasi plover
vagrant hamlet
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okay

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so basically

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u have already found the essential

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try using the alternate angle rule

quasi plover
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i still didnt find the B angle

vagrant hamlet
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u dont need to find angle B

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do u?

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u dont

quasi plover
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oh

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what do you mean then, where do i use the alternate angle rule

vagrant hamlet
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try this

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since u already found angle ABC

quasi plover
quasi plover
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because it said obtuse angle

vagrant hamlet
#

oh?

quasi plover
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but the angle that i got is acute

vagrant hamlet
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let me calculate

quasi plover
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ok

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take your time

vagrant hamlet
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try this

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ignore the words ontop

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oh wait

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nop

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NOP

quasi plover
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how do you get the 68

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;-;

vagrant hamlet
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wait

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68

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180-112

quasi plover
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ohhhhhhh

vagrant hamlet
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ye

quasi plover
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how does that help now when we know that

vagrant hamlet
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i dont know, im just trying-

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tbh

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i always do that when i attempt this kind of question

quasi plover
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lol ok understandable 😄

vagrant hamlet
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okay

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let me share a video with u

quasi plover
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ok...

vagrant hamlet
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this is based on the ambiguous case

quasi plover
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so this is actually gonna help right?

vagrant hamlet
#

ur question is an ambiguous case

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yep

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try it

quasi plover
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after i watch it what do i do?

vagrant hamlet
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u try to follow what the question does

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i mean

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the video

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it give steps

quasi plover
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ok ill do it

vagrant hamlet
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ye

quasi plover
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after i finished doing things in the tolet

vagrant hamlet
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omg

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what the answer given to u for the question btw

quasi plover
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i just finished with smth

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boutta do the question]

cedar kilnBOT
#

@quasi plover Has your question been resolved?

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near rapids
cedar kilnBOT
near rapids
#

HELP

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.close

cedar kilnBOT
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near rapids
#

.reopen

cedar kilnBOT
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near rapids
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.close

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near rapids
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.reopen

cedar kilnBOT
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near rapids
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.close

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near rapids
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.reopen

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near rapids
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.close

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cerulean sail
tropic oxide
#

@near rapids what are you doing

cedar kilnBOT
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near rapids
near rapids
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.close

cedar kilnBOT
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latent bloom
#

.reopen

cedar kilnBOT
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latent bloom
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What

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Post your question again

tropic oxide
latent bloom
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Aaaaand they leave

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Sad

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Wanted to actually help

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Oh well

dusk finch
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.close?

cedar kilnBOT
#

@near rapids Has your question been resolved?

latent bloom
#

Yep

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.close

cedar kilnBOT
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latent bloom
#

For good this time

cedar kilnBOT
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silver cradle
#

AB = AD CB=CD BD: y = -1/3x+3. How do I work out C?

obsidian pine
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The gradient of line AC must be the inverted gradient of BD because it is orthogonal to the line BD

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This means the gradient of line AC is 3

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ABD appears to be an equilateral triangle so AB=BD=DA

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B has co-ordinates (0,3)

silver cradle
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D (9,0)

obsidian pine
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That helps now

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The line AC cuts through the middle of the line BD

silver cradle
obsidian pine
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um ok

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The co-ordinates of this intersection must be half way across the line BD

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This can be found by finding the difference between the co-ordinates of those points

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so co-ordinates of D subtracted by co-ordinates of B

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Then divide by 2

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Understand so far?

silver cradle
obsidian pine
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Ok

silver cradle
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didn't quite understand

obsidian pine
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Two co-ordinate points (x,y) and (a,b) where a>x

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The change in coordinates for x is a-x

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and the change in coordinates for y is b-y

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Then divide these changes by 2

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and add them on to the coordinates (x,y)

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so then the coordinate point half way between these points is ((x+a)/2,(y+b)/2)

silver cradle
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ok thanks, I need to go so I'll try to figure this out later

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.close

cedar kilnBOT
#
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obsidian pine
#

do u want the answer for reference?

cedar kilnBOT
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rough adder
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ok so

cedar kilnBOT
rough adder
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I understand that when you have something like this

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you can switch the derivatives into:

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my question is

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what happens when one of those derivatives is a second derivative?

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for example:

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are you able to swap them still? like would the above equation become this:

#

?

south tundra
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Yes, that's perfectly fine

rough adder
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slay, thank you so much

#

.close

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shy coyote
#

Could anyone guide me on how to annotate this? P(X ≤ 6) = Σi=0 to 6 (36 choose i)

tropic oxide
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define "annotate"?

cerulean valley
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Do you mean 0 to x?

tropic oxide
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did you forget something in that sum?

shy coyote
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I probably used the wrong word, just to like actually "use" the functions instead of explaining them

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like for example

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idk if that makes sense

cerulean valley
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I don't think it does

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Ohhhhhh

shy coyote
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like

cerulean valley
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I get it

shy coyote
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i dont know how to write it in maths terms

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instead of word/english terms lmao

cerulean valley
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You write it like a vector

mighty drift
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$\binom{36}{i}$

wraith daggerBOT
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mateo713

cerulean valley
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Yeah

shy coyote
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thats it

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tysm guys <33

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.close

cedar kilnBOT
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half quiver
#

Hi

cedar kilnBOT
half quiver
#

Could anyone help me find what i did wrong / what i could have done to solve it easier for this question

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Determine the real value(s) of the parameter m in the equation 2z5 − z4 + (12 + m)z3 − (4 + m)z2 + 8mz − 16 = 0 such that this equation has a double root that is purely imaginary. Also, determine the roots of the equation for the found parameter value(s).

cedar kilnBOT
#

@half quiver Has your question been resolved?

half quiver
#

<@&286206848099549185>

cedar kilnBOT
#

@half quiver Has your question been resolved?

cedar kilnBOT
#

@half quiver Has your question been resolved?

half quiver
#

<@&286206848099549185>

half quiver
#

<@&286206848099549185>

burnt vapor
# half quiver

If the imaginary root is double you could make z3 = ai and z4 = -ai

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Because both ai and -ai must appear two times

half quiver
burnt vapor
#

So no, z3 and z4 can't be real

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Except for the case a = 0, of course

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But 0 is not a solution in this case

half quiver
burnt vapor
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ai is a solution

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So you can write z1 = ai

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But it is a double solution (it says that in the question)

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So you can write z2 = ai

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Then, since z1 = ai, -ai must be a solution too

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So write z3 = -ai

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And similarly z4 = -ai

half quiver
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could you possibly help me with this one too?

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answer shld be m>=1

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question : for what values of m does A only have real eigenvalues

burnt vapor
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The second determinant is -m+λ

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But you wrote (-m)(+λ)

half quiver
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last q (im so sorry): what did i do wrong here? the question is : Show that the equation
z3 + 2z + 2 = 0
has only one real root and that the other two roots are complex and lie outside the circle |z| = √2.

storm mural
half quiver
storm mural
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not sure

half quiver
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Determine an invertible matrix P and a matrix C of the form
C =[a −b; b a]
such that the given matrices from exercise 1 have the form A = P CP^-1.

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I dont understand how they got that matrix for C ..

half quiver
#

nvm!

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.close

cedar kilnBOT
#
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crimson sedge
#

tell me your approach and then I can help you out

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yep

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good

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that's correct

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yep it's needed

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you need to sort and then find the middle value if total terms are odd or else for even no. of terms you have to take average of middle 2 terms

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It's definition

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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cedar kilnBOT
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lethal bison
#

answer is 912 anyone knows how?

cedar kilnBOT
lethal bison
#

.close

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smoky stump
cedar kilnBOT
smoky stump
#

But the answer is 7

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what did. I do wrong?

flint plinth
smoky stump
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Oh

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it is to find the shortest distane

flint plinth
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one way is to observe that you want (a-x) to be orthogonal to the line

flint plinth
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i just tried that and got lambda = -1 (which results in a distance of 7 as claimed)

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what did you get for lambda?

smoky stump
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I didn't get a lambda,

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All I did was plug into this calculator

flint plinth
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oh, i see

smoky stump
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These were my vectors

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And I got th3 normal of the projection of L-A onto v

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which results in a 9

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L is the point on the line

flint plinth
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does Projection do the right thing if v is not a unit vector, or do you have to scale v ?

smoky stump
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it is the same thing

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it is just the (a dot b)/ (a^2) * vector a

flint plinth
#

what if you made it a-L instead of L-a

smoky stump
smoky stump
flint plinth
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oops no scratch that

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hang on

smoky stump
flint plinth
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ah here we go

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Projection(a-L, v) gives you a vector

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you need to add L to that to get the point on the line, the one that is closest to a

smoky stump
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yes

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yeah, but what is the point of getting on the line

flint plinth
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you want to compute the distance from a to the closest point on the line

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a is a point

smoky stump
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yeah

flint plinth
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you need a second point

smoky stump
#

yeah

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I did with a-L

flint plinth
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a-L is a vector from L to a

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you project that onto the vector v

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so far so good

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the result is a vector

smoky stump
#

yeah

flint plinth
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the result is not a point on the line

smoky stump
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sure it is not

flint plinth
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to get the point on the line you need to add L

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so the right formula would be:

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norm(a - Projection(a-L, v) - L)

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or if you prefer:

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just let w = a-L, then the formula is simply norm(w - Projection(w, v))

smoky stump
#

that gets you 14

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I also don't see how a-L would matter since you are orientating back to the 0th axis

flint plinth
#
>> L = [1, 2, -5];
a = [-2, 1, 5];
v = [6, 3, -4];
>> w = a - L
w =
    -3    -1    10
>> % project w onto v
>> v_unit = v / norm(v)
v_unit =
         0.768221279597376         0.384110639798688        -0.512147519731584
>> proj = (w*v_unit')*v_unit
proj =
    -6    -3     4
>> offset = w - proj
offset =
     3     2     6
>> norm(offset)
ans =
     7
>> 
#

^matlab

smoky stump
#

dammit, I don't understand it. screw it

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I got it, it was just the stupid calculator broken

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.clos

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thanks

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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plush glacier
#

Is this correct?

cedar kilnBOT
buoyant latch
#

Missing bracket on the last one

#

f’(x) = (6x-1)cos(3x² - x)

cedar kilnBOT
#

@plush glacier Has your question been resolved?

plush glacier
#

But in the 2nd one, i dont need to seperate them by parenthesis right?

#

.close

cedar kilnBOT
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acoustic plinth
#

how do i find the derivative of this?

uneven iron
#

First, take the derivative of 2^x, and then, take the derivative of 2tIn(2), and subtract both results

acoustic plinth
#

what’s the derivative of ln(2)

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so like 2^t is 2^t * ln(2) right

uneven iron
#

$\frac{d}{dx} \ln(a) = \frac{1}{a}$

wraith daggerBOT
uneven iron
acoustic plinth
#

so like that?

lyric narwhal
#

No

uneven iron
#

Yes, but that's not the final result

lyric narwhal
#

ln(2) is just a constant

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You treat it like a constant

acoustic plinth
uneven iron
#

Oh, that's correct, my bad

acoustic plinth
#

so like what will it be

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ln(2)

uneven iron
#

0

acoustic plinth
#

1 ?

lyric narwhal
#

No

uneven iron
#

It's a constant

lyric narwhal
#

You have 2ln(2)t

acoustic plinth
#

ohh okayy i got itt

lyric narwhal
#

So it's a constant * your differentiating variable

acoustic plinth
#

like that?

lyric narwhal
#

No

acoustic plinth
#

the derivative of 2^t is 2^t * ln(2) right ?

lyric narwhal
#

Yes it is

acoustic plinth
#

that’s what u mean?

lyric narwhal
#

No.

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How would you differentiate something like 2t

acoustic plinth
#

2

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for example 2x = 2

lyric narwhal
#

So in your case, you have 2ln(2)t

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But it's still the same

lyric narwhal
acoustic plinth
#

can u like tell me what’s wrong here

lyric narwhal
#

Why are you differentiating that as aa product

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Firstly, that's not how you differentiate products anyway

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Secondly, this is not a product, it is a constant multiple of t

acoustic plinth
#

product rule?

lyric narwhal
#

I just said you don't need to use the product rule

acoustic plinth
#

sorry i’m just confused

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can u tell me what should i do

lyric narwhal
#

How would you differentiate, say 9x

worldly iron
#

you can actually verify it by yourself using the first principal method

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you know, the limit defintion of a derivative

lyric narwhal
#

?

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I know what the answer is

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And I didn't ask yoj

worldly iron
lyric narwhal
#

I'm helping op..

#

Pls stop

acoustic plinth
#

it’s going to be like that right

lyric narwhal
#

Yes

acoustic plinth
#

okayy

#

thanks alot

cedar kilnBOT
#

@acoustic plinth Has your question been resolved?

cedar kilnBOT
#
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crimson sedge
#

given l1 & l2 are perpendicular

cedar kilnBOT
crimson sedge
#

can anyone tel me how did they do it?

#

i mean how beta= alpha + 90

gritty viper
#

just start writing angles in terms of alpha and beta

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maybe just alpha

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every single angle in this picture can be found in terms of alpha

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so just find beta in terms of alpha

crimson sedge
#

i don't really understand

gritty viper
#

Find angles in terms of alpha

crimson sedge
gritty viper
#

No

storm mural
#

the angle next to beta is inside the triangle

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the triangle has that, alpha, and a 90d egree angle

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inside it

crimson sedge
gritty viper
#

yeah that's correct

crimson sedge
#

oh ok

#

thx

gritty viper
#

np

crimson sedge
#

.close

cedar kilnBOT
#
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woven moon
#

.close

cedar kilnBOT
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cerulean bloom
#

If x belongs to the set (-2,5) then find the interval in which 1/x lies.

dull oxide
cerulean bloom
#

The answer would be (-∞, -0.5) U (0.2, ∞), I think but what about the value x=0? Is it's reciprocal to be considered here as well?

cerulean bloom
proven current
#

yea that dont make sense

gritty galleon
#

x=0 is intermediate no

cerulean bloom
#

cuz like

dull oxide
#

!show

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

cerulean bloom
#

sorry for the typo

dull oxide
#

x is in the interval (-2, 5)?

cerulean bloom
dull oxide
cerulean bloom
#

dumb me ig

dull oxide
#

Nw

cerulean bloom
#

my teacher told that the reciprocal of 0 should be infinite

proven current
#

thats not a number though

steep umbra
#

Noooo

dull oxide
#

Your teacher is making bad assumptions

cerulean bloom
#

now i was confused whether it was negative or positive infinite

cerulean bloom
dull oxide
#

1/0 is not infinite

steep umbra
#

1/0 is not equal to infinity

dull oxide
#

It's undefined

cerulean bloom
#

like

#

error 404

#

i guesss

steep umbra
#

Yup

cerulean bloom
#

thanks guys

proven current
#

403 forbidden

dull oxide
#

If you get into limits, you can consider infinite. But in regular arithmetic, no. It's simply not defined

cerulean bloom
#

how to close this question thing

dull oxide
#

.coose

cerulean bloom
#

.coose

#

.close

cedar kilnBOT
#
Channel closed

Closed by @cerulean bloom

Use .reopen if this was a mistake.

cerulean bloom
#

.close

#

why does it still show it in the occupied things

#

.close

crystal raptor
#

Takes time for bot to move it

#

.coose

cerulean bloom
#

oh okay

#

.coose

cedar kilnBOT
#
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vagrant hamlet
cedar kilnBOT
vagrant hamlet
#

im stuck

#

im not sure how to continue

tropic oxide
#

this step is illegal

vagrant hamlet
#

wha

tropic oxide
#

ln(a+b) ≠ ln(a) + ln(b)

vagrant hamlet
#

?

#

i dont see it

tropic oxide
#

you tried to take the logarithm of both sides, yes?

vagrant hamlet
#

yea

tropic oxide
#

you cannot simplify $\ln(e^t + 30e^{-t})$ into $\ln(e^t) + \ln(30e^{-t})$

wraith daggerBOT
tropic oxide
#

(and later on you cannot simplify ln(30 e^(-t)) into ln(30) * ln(e^-t)

vagrant hamlet
#

they are together?

#

what

tropic oxide
#

"they"? "together"?

vagrant hamlet
#

yes

#

i thought they are single term

#

no?

tropic oxide
#

who are "they"

vagrant hamlet
#

e^t+30e^-t

tropic oxide
#

these are two things which are added

#

they are not one term

#

and my point still stands, the logarithm of a sum does NOT equal the sum of the logarithms

vagrant hamlet
#

ok

#

so

#

i ln

#

then what

tropic oxide
#

i don't think taking the logarithm of both sides is helpful at this point.

vagrant hamlet
#

i can see

tropic oxide
#

you're better off substituting x := e^t and then solving the resulting almost-quadratic equation

vagrant hamlet
#

ok

#

i didnt get the answer

#

the answer at the back is 1.70

tropic oxide
#

what is x^-?

vagrant hamlet
#

30/x

#

no?

tropic oxide
#

yeah but why do you write it this way

#

also i just realized.

vagrant hamlet
#

sub x

#

uh

tropic oxide
#

what's "sub x"?

#

also i just realized you have in fact been solving the wrong equation all along

#

you want ds/dt = 0, not s = 0.

vagrant hamlet
#

let e^t be x

#

oh

#

its a

#

dirivative thingy

tropic oxide
#

you have

when s = 0
this is an incorrect reading of the problem

#

yes, it's the "dirivative thingy" that you want.

vagrant hamlet
#

but

tropic oxide
#

you screwed up your algebra, which drew my attention first.

vagrant hamlet
#

how do u know whether it is

#

derivative

tropic oxide
#

you know whether "it" "is" "derivative" by reading "it"

vagrant hamlet
#

the question doesnt seem to give clues

tropic oxide
#

yeah it does.

vagrant hamlet
#

how do u know

tropic oxide
#

"at rest"

#

do you know what this means

vagrant hamlet
#

the particle is not moving

tropic oxide
#

exactly

#

and what does it mean that the particle isn't moving, in terms of its equation of motion?

vagrant hamlet
#

s metres is 0

tropic oxide
#

no

vagrant hamlet
#

oh

tropic oxide
#

s=0 means the particle is located at position 0

vagrant hamlet
#

oh

tropic oxide
#

says nothing about where it's going

vagrant hamlet
#

Im finding the speed?

#

somethinbg like that?

tropic oxide
#

no

#

you're finding when the speed equals 0

vagrant hamlet
#

oh

#

s/t

#

does displacement do a thing here to tell me whether it is a derivative quesiton

#

oh

#

so its the ds/dt

tropic oxide
#

as i was saying!

vagrant hamlet
#

are there similar questions like that but itsnt about derivatives

#

if the question change to when the particle is at 0 metres it means the question will not be derivative anymore?

tropic oxide
#

it means that THAT question won't involve derivatives anymore yes

vagrant hamlet
#

yes

#

okay i understand

#

i cant seem to get the right answer now

hidden pike
#

if s is correct, there is a problem in the derivative

vagrant hamlet
#

hm?

#

31 give 0

#

e^t also =0

hidden pike
#

oh nvm

vagrant hamlet
#

ye

hidden pike
#

haven't read that ds/dt = 0

vagrant hamlet
#

oh

#

did i do something wrong

hidden pike
#

normally

#

d/dx(31 - e^x - 30 e^(-x)) = 30 e^(-x) - e^x

vagrant hamlet
#

hm

#

i dont think so-

hidden pike
#

why

vagrant hamlet
#

e is a number

#

all number = 0

hidden pike
#

hm

#

but if you mean e = euler's constant, then e=2,71

#

but the derivative of e^x is different than 0

#

cuz is not just a number

#

is a number to the power of x

vagrant hamlet
#

oh

#

i see

hidden pike
#

so

#

when you do the derivative

#

you get 1e^x

vagrant hamlet
#

yes

hidden pike
#

imagine now you have e^-x

#

the derivative is -e^-x

vagrant hamlet
#

yes

#

i see

hidden pike
#

so that's it

#

the result can't be just 30e^-x

#

try it again, and when you have the result ping me

#

ill check

vagrant hamlet
#

ok

#

t= 1.70

#

3sf

#

@hidden pike

hidden pike
#

show how you did

vagrant hamlet
hidden pike
#

hmm

#

are you sure?

vagrant hamlet
#

i think so

hidden pike
#

yep it's that

vagrant hamlet
#

yay

hidden pike
#

well done buddy

vagrant hamlet
#

thanmk

cedar kilnBOT
#

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#
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smoky trout
#

Hi, can someone exlpain to me how this:

cedar kilnBOT
smoky trout
#

can be written in this form:

cedar kilnBOT
#

@smoky trout Has your question been resolved?

cedar kilnBOT
#

@smoky trout Has your question been resolved?

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cerulean bloom
#

When the product of four consecutive odd positive integers divided by 4, what are the set of remainders?

cerulean bloom
tropic oxide
#

you know that remainders mod n behave nicely wrt addition and multiplication, yes?

cerulean bloom
#

I think I couldn't understand what you mean

crimson delta
#

(a+b) mod n = [(a mod n) + (b mod n) ] mod n

#

i.e. take remainders first, then add (and then maybe take remainder again)

#

is the same as add first, then take remainders

cerulean bloom
radiant topaz
#

Ni

crimson delta
#

a mod n is the remainder of a when divided by n

violet night
#

modular arithmetic

cerulean bloom
#

i didn't know that

#

I have to learn some concepts i guess

#

which concept exactly tho?

radiant topaz
cerulean bloom
#

Oh okay

#

thanks

violet night
#

you could probably get the answer without it

cerulean bloom
violet night
#

ahhh well I don't know how 'proper' it is, if you expand everything , take a 4 out, obviously any 4n has a 0 remainder when divided by 4 so you just have to consider the constant you're left with, but I wouldn't know how to explain going from that to the remainder without modular arithmetic tbf , I guess write your constant as 4n+k and that k would be your remainder

tropic oxide
#

let the lowest of your integers be 2n+1

#

then the next one up will be 2n+3

#

and so on

#

then write down the product and expand it as far as is necessary

radiant topaz
#

Do you think (2n-1)(2n-3)(2n+1)(2n+3) choices are better?

violet night
#

steps in getting the correct answer are the same but it does simplify nicer

cedar kilnBOT
#

@cerulean bloom Has your question been resolved?

cedar kilnBOT
#
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sly hemlock
cedar kilnBOT
sly hemlock
#

I'm not sure where to start here...

south tundra
#

Rewrite e^(x + 3) as e^3 * e^x

#

And bring 6e^3 behind the sign of integration

sly hemlock
#

ok. i'm just barely starting with integration so the methods haven't clicked yet

#

can you explain what you did there? i'm still lost

south tundra
#

$\int_1^36e^{x+3}\dd{x}=\int_1^36e^xe^3\dd{x}=6e^3\int_1^3e^x\dd{x}$

wraith daggerBOT
#

A Lonely Bean

sly hemlock
#

ok. i misread your previous message

#

now i have to evaluate using that last step

#

so i would get 6 * 1^3 * (2/n)

#

because dx = delta x

#

but i don't know the value of n

#

to use given the formula delta x = b-a/n

south tundra
#

Huh? You are given that the integral of e^x from 1 to 3 is e^3 - e

south tundra
wraith daggerBOT
#

A Lonely Bean

sly hemlock
#

ok

#

for some reason i didn't see the constant e at first

#

that makes sense.

#

i need to find a similar example problem. i see how this problem works out, but i don't understand the concept

south tundra
#

Basically you need to get the form that's given

sly hemlock
#

ok

#

what are the forms themselves called so i can do some googling

south tundra
#

Whatever is given thonk

sly hemlock
#

ok. thanks

#

.close

cedar kilnBOT
#
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red pumice
#

How come you can say

cedar kilnBOT
red pumice
#

that Y - Y^ = (I - H)Y

#

since we hace Y = Xbeta + epsilon

#

and Y^ = Xbeta^

#

so Y - Y^ = Xbeta - Xbeta^ + epsilon

#

with Xbeta^ = H

#

or alternatively, can i say that cov(Y, Y^) = 0?

cedar kilnBOT
#

@red pumice Has your question been resolved?

red pumice
#

.close

cedar kilnBOT
#
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rain light
#

Does anyone know how to write out the lambert W function in a calculator (precisely the FX-991 ES Casio Calculator)

glossy fossil
#

I need help with pedal equation

rain light
glossy fossil
#

?

south tundra
rain light
south tundra
#

Ah, then not sure if regular calculators can do that

rain light
south tundra
#

I guess you could use its Taylor series

rain light
south tundra
#

It's a polynomial function serving as an approximation of another function

#

By including infinitely many terms of it you get the function itself

rain light
#

interesting, sorry am still at the basics of calculus

south tundra
#

E.g. sinx = x - x^3/3! + x^5/5! - ...

rain light
south tundra
#

So, this is the general formula for taylor series

rain light
south tundra
#

Using it yields that the cubic approximation for W function is x - x^2 + 1.5x^3

rain light
south tundra
#

x - x^2 + 1.5x^3 is the (cubic) approximation for W(x) around 0

#

The more terms you involve the better the approximation will be

rain light
cedar kilnBOT
#

@rain light Has your question been resolved?

cedar kilnBOT
#

@rain light Has your question been resolved?

cedar kilnBOT
#
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peak void
cedar kilnBOT
peak void
#

how do I go about doing this problem?

#

i know the first step is to write it in integral form

#

so then its the int from 0 to 1 of e^3x^2

#

then from there i evaluated that at 0, which turned out to be 1

#

then the derivative of that evaluated at 0 also turned out to be 1

#

i don't know if i was doing it wrong, but then the second derivative turned out to be 0, which I know isn't right

cedar kilnBOT
#

@peak void Has your question been resolved?

peak void
#

<@&286206848099549185>

peak void
#

<@&286206848099549185> ?

swift field
#

can you wait like 20 mins i can come hlep you

peak void
#

👋

cedar kilnBOT
#

@peak void Has your question been resolved?

peak void
#

<@&286206848099549185>

#

i really need some help here

#

🙂

storm mural
#

term by term

peak void
#

ok let me try that thank you

swift field
swift field
peak void
#

you forgot about me 😦

swift field
#

my baddd

#

but yea just use

peak void
#

how do i use that in this problem?

storm mural
#

that's the series for e^x

#

you can adapt it here though

peak void
#

so do i use substitution then?

storm mural
#

ya

peak void
#

and instead of x^n in the numerator

#

i would have 3x^2?

#

^n

storm mural
#

yes

peak void
#

then how would i take the integral of that

#

im sorry this is rlly confusing for me

swift field
#

use the series expansion

#

to get the first 5 terms

#

and integrate each term seperatuely

#

so

peak void
#

im working it out now

swift field
#

integratre that

peak void
#

thank you so much

#

big help

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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peak void
cedar kilnBOT
peak void
#

so i am using this formula

radiant topaz
#

Good

peak void
#

so the first term is 0

#

the second term is 0x

#

and the third term should be (2x^2) /2

#

where am i going wrong here

radiant topaz
peak void
#

ok the deriative of sin(x^2) is 2xcos(x^2)

radiant topaz
#

Ok

peak void
#

oh ok so then it should be 2x^3/2

#

but then the twos cancel out

#

and you just get x^3

#

with no denominator?

radiant topaz
dusk finch
#

and anything times 0 is 0

radiant topaz
#

That's already done

#

King is moving to second derivative

dusk finch
peak void
#

i am getting more confused now lmao

radiant topaz
#

I mean third

radiant topaz
peak void
#

that would be for the fourth term right?

radiant topaz
#

Third

#

Derivative

#

And fouth term yes

peak void
#

ok so for the third term

#

is it 0?

#

i dont think it should be

#

i keep getting x^3

radiant topaz
#

It's not 0

#

Although get f'''(0) first then divide it by 3!

peak void
#

would that impact the third term?

radiant topaz
#

No

peak void
#

where is the three in the denominator coming from?

radiant topaz
#

You will get coefficient of x³

radiant topaz
peak void
#

ok for the third derivative

#

i got

#

2cos(x^2) + sin(x^2)(4x^2)

radiant topaz
#

At x=0

peak void
#

then the term w sin cancels out

#

and im left w 2

radiant topaz
#

Yes

peak void
#

ok...

#

so then

radiant topaz
#

Divide by 3! To get coefficient of x³

peak void
#

1/3

#

i get that it got the answer but it like doesn't make sense

radiant topaz
#

You know the series for sin x?

peak void
#

(-1)^n/(2n+1)! * x^2n+1

radiant topaz
#

Where's x

peak void
#

like that?

wraith daggerBOT
radiant topaz
peak void
#

wait im sorry how did you get from the first line to the second

radiant topaz
#

Integration

peak void
#

oh you just integrated

#

why do you do that here

radiant topaz
#

f'(x) = sin(x²)

#

So f(x) = integration of sin(x²) + c

peak void
#

OOOOOOH

#

i see it now

#

you use substitution

#

put in the x^2 into the sin series

#

then since that is f'

#

you have to find the series for f

#

so you take the integral of that

#

then you just start plugging in values for n starting with 0 and taking steps of 1

radiant topaz
#

Yes

peak void
#

thank you so much

#

sorry that took so long for me to understand

radiant topaz
#

The first method we did wasn't really working here

peak void
#

i just had to see it done out like that

radiant topaz
#

I thought we would eliminate options

#

But that didn't happen

peak void
radiant topaz
#

Alright

peak void
#

it gave what you were saying context

#

have a good day

radiant topaz
#

Nite

#

You too

peak void
#

🙂

#

.close

cedar kilnBOT
#
Channel closed

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radiant topaz
#

I miss them

peak void
#

oh yea how could i forget

#

gn, sweet dreams

#

dont let the bed bugs bite

cedar kilnBOT
#
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eternal knot
#

Calculus with parametric equations (original question below)

eternal knot
ionic finch
#

@eternal knot

eternal knot
#

hello

ionic finch
#

How did you find (0,2)?

eternal knot
#

I plugged in t= -1 for x and y

#

oh shoot i messed up

#

for y I did (-1)^4 +1 instead of (-1)^4 -1

ionic finch
#

right

eternal knot
#

got it thanks

ionic finch
#

Great

eternal knot
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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ebon island
#

Can someone recommend me a yt video about direct proofs?
Prove using the direct method that a product of two integers is divided by 7, if
one of its factors is divided by 7.

surreal aurora
#

I cannot recommend a yt video but I can help you understand direct proof.

ebon island
#

we can try, english is not my first language

#

can u help me with that problem?

cedar kilnBOT
#

@ebon island Has your question been resolved?

cedar kilnBOT
#

@ebon island Has your question been resolved?

midnight zealot
cedar kilnBOT
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outer sierra
#

anybody here do logic prolog?

cedar kilnBOT
frosty vapor
#

i know a small bit, i might be able to help

cedar kilnBOT
#

@outer sierra Has your question been resolved?

cedar kilnBOT
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ebon smelt
cedar kilnBOT
ebon smelt
#

I dont understand this but can anyone show me how to do a couple

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<@&286206848099549185>

dull oxide
#

$\sqrt[n]{a}=a^{\frac{1}{n}}$

wraith daggerBOT
dull oxide
#

$(a^b)^c=a^{b\cdot c}$

wraith daggerBOT
dull oxide
#

$(a\cdot b)^c=a^c\cdot b^c$

wraith daggerBOT
ebon smelt
#

👍

dull oxide
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That's all you need for all of them

ebon smelt
#

and these are the answers after I conver them

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<@&286206848099549185>

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I still dont get it with the formulas

nimble veldt
#

what is your question?

ebon smelt
ebon smelt
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I dont get the fractions were the exponent it

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is*

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I am on number 3

nimble veldt
ebon smelt
#

I know but I just get a exponent inside the squareroot

nimble veldt
nimble veldt
ebon smelt
#

How do I get it out

nimble veldt
ebon smelt
#

But after that formula I get

nimble veldt
#

2^5 = 2^3*2^2

ebon smelt
#

what about number 10

nimble veldt
ebon smelt
#

what do I do since I have to pharentesses

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do I multiply the whole thing

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and how

nimble veldt
ebon smelt
#

k

nimble veldt
ebon smelt
#

okay I think I got it

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I was confused on this one thing

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the rest is now easy

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ty

nimble veldt
#

youre welcome.

cedar kilnBOT
#

@ebon smelt Has your question been resolved?

cedar kilnBOT
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lethal bison
#

what's this symbol called?

cedar kilnBOT
latent bloom
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Product

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But it's the capital version of Pi

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Π

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But in this form, you use it to denote a product of a group of numbers

lethal bison
#

alright thank you

#

.close

cedar kilnBOT
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latent bloom
cedar kilnBOT
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cedar kilnBOT
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crimson sedge
cedar kilnBOT
crimson sedge
#

I really don't know where to start...

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I've tried multiplying out

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that doesn't work

inland ocean
crimson sedge
# inland ocean Can you show your work

It's on paper so I'll just tell you what I got:
So I multipleid out by the denominators and got:
(2 + cotx + tanx)(cosx - sinx) = (cotx + 1) (cosx) - (1+tanx)(sinx)

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it didn't really seem to add up to anything

inland ocean
#

For the first step rather than multiplying convert the tan and cot in terms of sine and cosine

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First

crimson sedge
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ah gotcha

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I was thinking that but decided against because of the + 1

crimson sedge
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cosx / 1 + (sinx / cosx)

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how would I proceed with that

inland ocean
crimson sedge
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which leads to another part b

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so I'd lose out on 8 marks if i couldn't solve it

inland ocean
#

Okay wait a min

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$\frac{cosx}{1 + tanx} - \frac{sinx}{1 + cotx}$

wraith daggerBOT
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ColdTee

inland ocean
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Yeah converting is better option here

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Easier as well

crimson sedge
inland ocean
#

$\frac{cos^2x}{cosx + sinx} - \frac{sin^2x}{cosx + sinx}$

wraith daggerBOT
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ColdTee

inland ocean
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If you simplify

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Try it out

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Use (a^2 - b^2) = (a+b)(a-b) for numerator

crimson sedge
inland ocean
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Rooting?

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I dont understand

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Why do you need to root

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$\frac{cos^2x - sin^2x}{cosx + sinx}$

wraith daggerBOT
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ColdTee

crimson sedge
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I thought you meant turning that entire thing and rooting it to put it into the for of a-b a+b